The Darklands Empire
The God of Darkness. He seeks to conquer Magnamund. Most of the antagonists in series are either his agents, or worshippers. Often even if they seem at first unrelated to him.
- Big Bad: Of "The Curse of Naar" and the series in general.
- Egopolis: His favored champion Agarash the Damned named his capital city Naaros.
- God of Evil: He is the embodiment of all things evil and exists in opposition to Ishir, the Goddess of Light.
- Greater-Scope Villain: In most books, his influence is indirect, and another villain takes the role of Big Bad. He goes unmentioned in the first few books. It's only following the defeat of his favored servants in Magnamund, the Darklords of Helgedad that he begins taking a more active and center stage role, pitting his agents against Lone Wolf. His indirect role is justified in that he cannot directly interact with Magnamund, being consigned to his own plane of darkness.
- The Man Behind the Man: Many enemies, especially tyrannical rulers, who at first seem unrelated to him turn out to be worshippers or agents of Naar. For example Autarch Sejanoz.
Darklords of Helgedad
Infernal minions created by Naar (or, according to some sources, corrupted by him) to invade Magnamund. Usually led by the most powerful among them (who holds the title of Archlord). They are otherwise a factitious bunch. Prone to infighting and backstabbing one another unless united under a powerful Archlord. Each of them is unique in appearance, but all of them are repulsive, and utterly evil. Each Darklord leads armies of Giaks, Dakkarim and hellgast among other monstrosities, and they form the bulk of Naar's military might on Magnamund. Following their defeat, Naar is forced to fall back on more subtle schemes (though the Darklords minions, legacies and creations live on to be claimed by Naar's agents and other evil forces). Darklords are immune to most weapons, except weapons made by another Darklord and the Sommerswerd, which can vaporize a Darklord by its mere presence. They thus understandingly fear it above all.
- Always Chaotic Evil: There is no such thing as a "Good" Darklord.
- Anticlimax Boss:
- Darklords Zagarna (Book 2) and Gnaag (Book 12) are destroyed without a fight by the power of the Sommerswerd. In gameplay terms an anticlimax, but the satisfying and incredibly badass descriptions of these literal embodiments of evil being annihilated in a blast of holy sunfire makes up for it. In particular Zagarna's death is interesting as he's never actually seen by Lone Wolf. Lone Wolf kills him while he's in his tent by incinerating the entire tent with sunfire.
- Authority Equals Asskicking: Both invoked and averted. Vashna and Zagarna were both known for being extremely formidable warriors. Haakon and Gnaag were more known for their cunning. Although being evil demigods tasked with conquering a whole planet, none of them's a slouch.
- Bad Boss: The Darklords, all over. They generally abuse their Mooks about as much as you'd expect, sending them into a trap-filled tomb just to set said traps off, or torturing underlings for kicks.
- Black Speech: The Black Tongue of the Darklords.
- Big-Bad Ensemble: What the Darklords together form.
- Chronic Backstabbing Disorder: The Darklords, as evidenced by Archlord Gnaag's reaction when he walks in on Lone Wolf (in disguise as Darklord Ghanesh's minion) slaying Darklord Taktaal: "Your master would be proud of you!" The fact that Darklord weapons like Helshezag and the Dagger of Vashna give combat bonuses when fighting other Darklords — and are among the very few things, besides the Sommerswerd, which can kill a Darklord — is further proof of their treacherous nature.
- Death World: The goal of the Darklords is to turn Magnamund into this for everyone but themselves.
- Demonic Invaders: Though they are never referred to as demons, unlike some other of Naar's creations.
- Departure Means Death: The Darklords of Helgedad cannot survive for long outside the polluted atmosphere of the Darklands without special apparati, which can be magical, but can also include special breathing tanks. Of course, they are attempting to expand the Darklands through conquest.
- Evil Makes You Monstrous: Nearly all the Darklords are nightmarish-looking and completely devoted to Naar. The sole exception seems to be Haakon, whose 24-Hour Armor hide his features and looks like a normal, human Tin Tyrant.
- Evil Overlord: Each one of them is one.
- Keystone Army: Because the Darklords are so prone to infighting and betrayal, and because they use magic to instill obedience and discipline (as well as to enslave the minds) of their minions -in particular the Giaks-, the fall of an Archlord or a Darklord can be crippling to the forces under that individual. Zagarna's death alone stops the Darklords' (until this point nigh-unstoppable) attack on Sommerlund in its track so brutally that kicking them out of Sommerlund is treated as a footnote on the start of the next book. Earlier in the timeline, Vashna's death leaves the Darklords disunited and fighting one another for about 700 years until Zagarna arises as Archlord and unites them, beginning new campaigns against Sommerlund.
- Snake People: Dark Lord Taktaal resembles a massive, diseased snake with a human face and no limbs. He can still fight brandishing a massive granite cudgel with his tail.
- Summon Magic: Whenever they fight Lone Wolf, chances are they'll open the game by summoning some help in combat, usually a swarm of Crypt Spawn.
- The Unfought:
- Vashna, the most powerful Darklord of them all, is dead before the story begins, and you never get a crack at him even in the books where keeping him from coming back is the goal.
- Lord Zagarna, the Darklord behind the attack on the Kai Monastery, is killed without Lone Wolf ever even seeing him. Lone Wolf climbs a tower of Holmgard, besieged by Darklord forces, spots Zagarna's tent in the distance across the battlefield, marked by his banner, draws the Sommerswerd and points it at the tent. A beam from the sword incinerates the tent and its occupant and it's the end of Zagarna.
- We ARE Struggling Together: Unless they are forcibly united by a powerful Darklord, they spend more time fighting and backstabbing each other than fighting the forces of Good.
The head of the order of the Cener Druids. After the destruction of the Dark Lords, he attempts to brew a second deadly plague to wipe out the forces of good from Magnamund. After Lone Wolf foils his plan, he managed to escape and confronts him in several other adventures. He later masterminds a plan to lure Lone Wolf to the former Darklord city of Kaag, where he was helding captive Lone Wolf's friend Banedon. Cadak also attempts to resurrect the Darklord Vashna from the Maakengorge, but was killed during Lone Wolf's successful attempt to thwart him. When Lone Wolf has to journey in Naar's own kingdom, Cadak's spirit tries one last time to kill him.
- Arc Villain: The main antagonist of the first books of the Grand Master series.
- The Archmage: A powerful mage. While he rarely confronts Lone Wolf by himself, their duel in The Legacy of Vashna shows that he does know powerful spells, including one that turns him invisible.
- The Beast Master: Like the other Cener Druids, he created several mutant creatures and tamed them to serve him.
- Druid: He's the leader of the evil Cener Druids.
- Oh, Crap!: His ego takes a hard blow every time Lone Wolf defeats one of his beloved monsters he sicced on him.
- Rule of Three: Everytime he meets Lone Wolf he tries to unleash a creature much more powerful than him on the Kai Master, namely the Exterminus in Book 13, the Zavaghar in Book 14 and finally Demoness Shamath in Book 16.
- Villainous Breakdown: Each failure to kill Lone Wolf leave him more and more unhinged. When Lone Wolf deals with his acolytes in Book 16, he screams like a rabid madman and charges the Kai warrior while brandishing his staff like a spear. At this point, killing him is an act of compassion.
- Wounded Gazelle Gambit: During his last confrontation with Lone Wolf, as a spirit in Naar's realm, he tries to deceive Lone Wolf. He admits being tortured in that plain of existence and begs Lone Wolf to have mercy on him and release him. Lone Wolf understands that, by accepting to help Cadak, he will be imprisoned in Naar's domain forever. Therefore he does not accept the deal.
High Warlord Magnaarn
The Drakkar ruler of Nyras. After the defeat of the Darklords, the kingdom of Lencia launches a crusade to try to take back Nyras, a land that used to belong to them and was conquered by the Drakkarim a few centuries ago. Magnaarn tries to recover the Doomstone of Darke to aid him, while trying to get rid of Lone Wolf who had been sent to stop him. He manages to find the Doomstone and uses it to try to defeat the Lencian army, but the Doomstone ends up possessing him. He is killed by Lone Wolf at the siege of Darke.
- Combat Pragmatist: His solution to defeat Lone Wolf? Trap him underground and bury him alive.
- Evil Is Not a Toy: Magnaarn wants to harness the power of the Doomstone of Darke to repel the Lencian army and cow the Nadziranim and their armies into serving him. He both succeeds in finding and using it, but the power quickly proved to be too much for him to handle. The second time Lone Wolf meets him, he's been turned into a shriveled and mummy-like puppet of his own Artifact of Doom on the brink of undeath.
- Filler Villain: While technically a servant of Naar by virtue of being a Drakkar, and while he does seek the power of a Doomstone, he's actually one of the few main villains of the Grand Master series to not be part of one of Naar's grand schemes to destroy the forces of Good. While he's a cunning and powerful general, his threat is limited to the region of Nyras and he's confronted at a time where Cadak is the main Arc Villain.
- Not-So-Harmless Villain: Contrary to most of Lone Wolf's main enemies by this point, he (at least by himself) lacks any magical superpowers. He's just a competent and cunning general. Doesn't prevent him from nearly killing Lone Wolf.
Vonotar The Traitor
A member of the Brotherhood of the Crystal Star (the same mage guild which Banedon is a member of). Vonotar desired to combine the Brotherhood's Left-handed (good) Magic with Right-handed (evil) Magic. To do so he struck a deal with Archlord Zagarna - he would tell him how to take out Sommerlund's greatest defenders, the Kai Order. Vonotar told the Darklords that there was only one time where the Kai order gathered in its entirety, well away from Sommerlund's armies in their remote monastery - this was for the holy Feast of Fehmarn. Zagarna's armies struck at the feast, wiping out the assembled Kai save one. Vonotar would go one to be given command of the Darklord naval blockade during the siege of Holmgard, but the return of Lone Wolf with the Sommerswerd and Zagarna's subsequent death caused him to become a fugitive from the Darklords, who blamed him for their defeat, and Sommerlund, for his betrayal, as well as his own former order. Vonotar took in the icy caverns of Kalte where Lone Wolf would finally find him and capture him. He was judged and exiled through a Shadow Gate located in the basement of his own former guild to the Daziarn, the Astral plane. On that plane he'd gather a group of other banished Sommerlund criminals and try to claim a piece of the plane, only to be once again faced by Lone Wolf, in a confrontation the evil mage would not survive.
- All There in the Manual: Most of Vonotar's backstory, the details how he betrayed Sommerlund, and his subsequent escape, are covered in the novels rather than in the game books. In the game books, Vonotar is a traitor to Summerlund, but very little else is known about what exactly he did. The fact he basically made the massacre of the Kai possible is never really even mentioned.
- Ambition Is Evil: His fall from grace stems from his desire for power.
- I Was Quite a Looker: According to the novels, he was once a stunningly handsome man before he was prematurely aged.
- Pet the Dog: For all his evil, he actually befriended his Giak servant, Carag. Even if he named him for the Vassagonian word for a chamberpot, Vonotar was positively nice to Carag compared to the way most Giaks are treated by their masters (It's not rare for them to be killed to be used as torch lighting fluid!)
- Rapid Aging: Vonotar already looked like an old man by the time of the gamebook series, as a result from a curse put on him by Alyss when the two fought.
- Yin-Yang Bomb: Having mastered both Left-handed and Right-handed Magic, he is one of the most powerful mages.
An evil clone of Lone Wolf created by Naar to be his champion. He first commits crimes in Lone Wolf's name to frame the hero. When the hero pursues him, Naar transports them both to a high-tech planet called Avaros. A cat and mouse game ensues, leading into one final duel.
- Ax-Crazy: He's constantly laughing and enjoying being evil.
- Black Eyes of Evil: He looks identical to Lone Wolf except his eyes are pitch black.
- Card-Carrying Villain: He believes in the cause of evil.
- Doomy Dooms of Doom: In the italian translation he's called "Il Destino del Lupo" (Wolf's Doom) instead.
- Evil Is Deathly Cold: He radiates an aura of coldness.
- Evil Knockoff: He was created in Lone Wolf's image and has all of his abilities. He even has a black version of the Sommerswerd.
- "Get Back Here!" Boss: Upon encountering him in the catacombs, the rest of the game is spent hunting for him all over the Moon you've been sent to.
- Hoist by His Own Petard: He spends the entire book pulling dirty tricks out of his bag one after the other. He's ultimately defeated when Alyss, tired with his cheating, pulls one herself and disbands the Doom-blight, allowing Lone Wolf to land the finishing blow.
- Hypocrite: Calls you a coward if you refuse to accept the rapier duel. This from the same man who has been running away from you like a rabbit since the beginning, stopping only to send troops at you and to lay ambushes.
- Kick the Dog: If framing Lone Wolf for his crimes and then trying to kill him wasn't bad enough, it is discovered that he horribly abused a monkey in a cage for fun. The monkey is so traumatized that it is terrified of Lone Wolf when he shows up (since they look identical) and when he opens the door, it is too scared to leave.
- Let's Fight Like Gentlemen: When Lone Wolf finally corners him, he proposes the two fight an honorable duel with rapiers, accusing the hero of cowardice if he refuses. Of course, when he's about to lose, he cheats by summoning a monster called a Doom-blight to attack Lone Wolf from behind.
- Meaningful Name: He even comments that his name sounds appropriate, since his purpose is to destroy Lone Wolf.
- Mirror Boss: When you finally duel him face to face, he has the very same amount of Endurance as you do, unless you managed to wound him earlier in the adventure, and no matter how skilled you are, the combat ratio for this duel is already fixed at -4.
- Trap Master: He creates magical traps that can even fool Lone Wolf's senses several times.
The leader of the Vassagonia, a powerful desert kingdom. He struck a deal with Archlord Haakon - in exchange of a powerful Artifact of Doom called the Orb of Death, he would help Haakon find the book of Magnakai (so he could destroy it) and capture Lone Wolf. Later, after Haakon's death and Gnaag's rise in power, he chose to side with the Darklords' forces, hoping to share the spoils of war with them. He meets his end during the siege of Tahou, after being killed in a duel by Lone Wolf. After his death, a revolution breaks in Vassagonia, allowing a more moderate leader to take the throne and withdraw from the war.
- Anticlimax Boss: Slightly downplayed, if you have the Dagger of Vashna with you in the final confrontation you can end the siege with a lucky toss that instantly kills Kimah. However, you can still fail to kill him in this fashion and die at his hands, making it more of a Death-or-Glory Attack.
- Les Collaborateurs: He chose twice to ally with the Darklords, first in exchange of the Orb of Death, then hoping that he could share the fruits of the conquest with them.
- Nigh Invulnerable: Thanks to the power of the Orb of Death, he's protected by a magical cloak that prevents anyone from touching him. Only magical weapons can hurt him.
- Psychic Static: It is mentioned that he is able to clear his mind and prevent Darklord Haakon from reading it. When you fight him, he's immune to your psychic attacks.
- Royals Who Actually Do Something: He deserves a mention for personally leading his army's assault on Tahou.
- That One Boss: If you think that the power of the Sommerswerd will carry you through the fight as it likely has many times before, think again. Using it in the battle against Kimah is the most difficult option.
The Wytch-King Shasarak
The main adversary of Grey Star. Shasarak is the ruler of the Shadakine Empire, a tyrant thirsty for power, even to the point where he seeks the demon Agarash's aid to conquer the rest of the world. His face, partially covered by an iron mask, is horribly disfigured, due to an experiment gone awry. During the course of the quest it is revealed that he is actually a renegade Shianti.
- The Archmage: He's not called "the Wytch-King" for nothing, as he is a powerful wizard.
- Better to Die than Be Killed: He allows Agarash to claim his soul after being defeated in combat by Grey Star, as he'd rather take Agarash's place in his interdimensional prison than be killed by Grey Star.
- Big Bad: He's Grey Star's main enemy in the World of Lone Wolf books.
- Black Sheep: He is actually a renegade Shianti.
- Facial Horror: His face was horribly disfigured by a magical experiment gone wrong and he hides it with an iron mask. We actually never see what it looks like, but it's probably for the best.
- Fallen Hero: Was once known as Shasarak the Great, having defied Ishir's order to leave humanity alone in favor of trying to elevate them with Shianti magic. Sadly, when his minions meddled with his tech, things went up in an explosion, which drove him mad.
- Freudian Excuse: He has been driven mad by the same explosion that disfigured his face.
- Godzilla Threshold: He tries to invoke this by seeking the demon Agarash's help once Grey Star and his allies start to seriously threaten his rule, but Grey Star manages to foil his plan with the Moonstone.
- Orcus on His Throne: He remains in his capital city of Shadakine during the whole story, sending his minions to deal with Grey Star and in the second book also tormenting him with visions and nightmares. He's only confronted in person at the end of the last book, after Grey Star and his allies are actually taking the war to his empire.
The ruler of Bhakasa, Sejanoz is an immortal vampire who rules his domain with an iron fist in the name of Naar and evil. He's encountered as an antagonist by the new Grand Master in the New Order series.
- Animal Motif: His symbol is the Sabertooth Tiger, which is seen in his evil idols and in the design of his armor.
- Arc Villain: He (or rather his troops) play a minor antagonist role in The Hero of Mydnight, but in book 27 and 28 he takes a more active role.
- Final Boss: Of book 27 and 28.
- Our Vampires Are Different: While he doesn't show most of the commonly-associated powers, Sejanoz is incredibly strong in spite of his apparent age, can turn his minions into mindless, ghoulish thralls and seems to practice Dark Magic. He's also very difficult to kill.
- Tin Tyrant: Clad from head to toe in a black armor themed after a Sabertooth Tiger, with the exception of his hands, that seemingly belong to an incredibly ancient man.
- Weaksauce Weakness: In book 28, you can find out that there's only one way to permanently put him down, and that's a sacred arrow to the heart.
- Wolverine Claws: His armor includes massive claws on the wrist he can use to fight.
The monstrous god of Chaos from the dimension of Daziarn, lord of the demonic Agtah and fierce enemy of the people living there. He was already encountered by Graystar in his quest. During Lone Wolf's journey in the Daziarn, searching for the remaining Lorestones, The Chaos Master and his misshapen hordes of Agtah lay siege to the ruins of Telakos where the Stones were hidden, which ultimately leads in a duel betwenn the hellish god of chaos and the Kai Master.
- A God Am I: Claims to be a God and given his powers, semblance and invulnerability, he may as well be Naar's equivalent in the Daziarn.
- Attack of the 50-Foot Whatever: He's at least as tall as a tree, and the narration at one point mentions that his shoulders reach the roof of the building Lone Wolf's on.
- Body Horror: His humanoid shape possesses traits from every possible animal, costantly shifting in a carousel of grotesqueries. His Agtah followers are similarly deformed, and he's prone to curse other people with this. We can say he has a knack for this stuff.
- Carry a Big Stick: He doesn't start with one, but when needed he uproots a nearby tree with one hand, clearing all the branches and using it as a cudgel.
- Climax Boss: Of Book 11, as he's a mandatory battle about halfway through. Infamous for being the thoughest boss fight in the series, as even with the Sommerswerd his stats are top notch. Completing the Circle of Spirit and the carryover of Skill-boosting items like the Silver Helmet from Book 3 or the Shield may even the odds a little.
- Deal with the Devil: He can be bargained with, but you really don't want to be around when he comes to collect his part, just asks the Watcher of Yanis. Graystar is forced into making one, but escapes him in time.
- Eldritch Abomination: A god-like entity of incredible power, ruling over an army of misshapend and deformed beasts and a knack for ruins everyone's lives for shit and giggles. Bonus point for coming from another dimension (from Lone Wolf's P.O.V. at least).
- Just Toying with Them: It's clear from the description that he doesn't take Lorkon's challenge seriously and is just sadistically playing with him. Things changes if Lone Wolf slice his belly with either the Sommerswerd or the Ironheart Broadsword.
- Keystone Army: Upon his death, the Agtah panic and run away in the woods.
- Nigh Invulnerable: Being a god-like entity, only the Sommerswerd and the Ironheart Broadsword can hurt and kill him. No more, no less. Not even the Dagger of Vashna can be of any help this time around. If you lack these weapons, the behemoth squashes you like a bug.
- Not So Invincible After All: Turns out that the Sommerswerd (or, if you don't have it, the Ironheart Broadsword) can wound this seemingly-invincible creature and kill it. Possibly for good, it's unclear.
- Predecessor Villain: Sort of, he was a minor antagonist in the Graystar book series.
- That One Boss: Regarded by many fans as one of the most frustrating opponents in the series. There's a part of the fanbase that makes a point to leave the Infinity +1 Sword at home for the book he's in, because the fight with the Chaos-Master is actually easier without it.
An ancient and powerful undead sorcerer who ruled over the frozen wastelands of Ixia with an iron fist. Ultimately he was sealed in his icy fortress, left alone even by the Darklords of Helgedad, but Lone Wolf's victory over Cadak pushes Naar to release Ixiataaga from his slumber and hand him the Deathstaff. Lone Wolf has to stop him and his undead hordes from spreading all over Magnamund.
- Arc Villain: Of Book 17, named after him.
- Climax Boss: Arguably, for the whole Grand Master series: his Combat level of 60 is far superior to any opponent faced so far (Only Kekataag the Avenger has the same level) and he's one of the biggest threats fought by Lone Wolf. The placement of his book qualifies him as a Disc-One Final Boss as well.
- Evil Is Deathly Cold: The kingdom of Ixia he rules over is entirely frozen and cloud-covered.
- Eviler Than Thou: The Darklords of Helgedad never thought of releasing him from his icy tomb, fearing that he could turn against them and enslave them all. It's telling that he forced the Demon Prince Tagazin to work for him.
- Glass Cannon: While his combat level is among the highest in the series (and this is when his Deathstaff is discharged) his Resistence points are lacking and, since he's undead, takes twice the damage from the Sommerswerd.
- Godzilla Threshold: It's implied that Naar was out of options when he decided to teleport the Deathstaff to him.
- Living Relic: One of the last remaining survivors (if "survivor" is the proper term for an undead horror) from the Age of Eternal Night, which ended about 10,000 years ago.
- Magic Staff: The Deathstaff, which he can use to annihilate Lone Wolf with a single spell.
- Marathon Boss: First, upon entering his Throne Room, you have to confront some psychic demonic insects. Then, you have to battle his Dragon Tagazin both in the Throne Room and later twice in the Plane of Darkness (at the same time facing some enemy monsters in the plane). Upon killing Tagazin and returning on Magnamund, you have to survive his spell and finally you can kill him for good in combat.
- Orcus on His Throne: Normally he only appears when you enter his throne room, but if you fight the Kabalah outside and take too much time he will notice Lone Wolf's presence and zap him to death with his Deathstaff.
- Our Liches Are Different: He's a Lich in everything but in name, though he seemingly lacks a Soul Jar and his skull is that of an inhuman demon.
- Sealed Evil in a Can: Naar removed the lid with the Deathstaff. You can see how the unsealing happened in his Throne Room.
- Sorcerous Overlord: A powerful lich-like lord who rules over an island kingdom of living dead.
- Summon Bigger Fish: He's stronger than any of Naar's servants on Magnamund. While Ixiataaga is largely independent of Naar at this point, awakening the Deathlord forces Lone Wolf to fight him, a fight that Lone Wolf might well lose. And if not, the fight still provides a wonderful distraction.
- Unwitting Pawn: His release and plans of conquest allowed Naar to open a Shadow Gate near the Kai Monastery and prepare an invasion force of Lavas and Dragons while Lone Wolf was busy fighting him.
- World's Best Warrior: Ixiataaga is, bar none, the most powerful being in Magnamund in the present day, and his combat skills exceed those of even Darklord Vashna. Even with the Sommerswerd and Ixiataaga's Glass Cannon tendencies, Lone Wolf is in for a rough time.
The corrupt and arrogant Lord of Amory, who also worships Demonlord Tagazin. Lone Wolf runs afoul of him during three adventures before finally putting him down for good.
- Aristocrats Are Evil: A classic example of an evil Lord who uses his power to abuse those who can't fight back.
- Druid: He is a member of the evil Cener Druids.
- Establishing Character Moment: In his first appearance, he barges into a tavern in an elaborate outfit of ebony and gold, makes a ceremonious display of removing his velvet cloak, pompously demands food and wine, and it takes three serving girls and the innkeeper to see to his wishes. When he sits down, he then attempts to murder an elderly man who was already sitting at the table for the "crime" of sitting next to him without his permission before Lone Wolf stops him.
- Even Evil Has Loved Ones: Implied. He has a sister, Arla, who assists him in his revenge scheme against Lone Wolf during The Kingdoms of Terror, while disguised as a male knight. If Lone Wolf kills her, Roark will be enraged by her death and will summon a horde of undead to avenge her.
- Evil Is Not a Toy:
- In The Kingdoms of Terror, he summons a horde of undead and tries to sic them on Lone Wolf, only to find he has no control over them, forcing him to run away as they attack everyone indiscriminately.
- In The Dungeons of Torgar, he summons Demonlord Tagazin. If Lone Wolf chooses to attack Roark directly, he begs Tagazin for help, only for the demon to laugh and stand there. However, if Lone Wolf takes too long to defeat Roark, Tagazin will then step in and kill Lone Wolf instantly.
- Not-So-Harmless Villain: He seems at first to just be nothing but a spoiled brat who bullies anyone weaker than him, but he turns out to be a magic user who can summon zombies and demons. Also, if Lone Wolf makes the mistake of visiting Amory during The Kingdoms of Terror, it turns out everyone in Amory is loyal to him, and they obey his command to arrest and execute the hero. In his final appearance in Dawn of the Dragons, he is now a ghost with powerful psychic abilities.