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The other notable cities located on the Yamato server.


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The City of Susukino

The Hub City of Hokkaido, Susukino is a walled town that is home to around 3,000 adventurers, and was a welcome respite from the snow-covered wilderness around it. At the start of the series, the town was under the despotic rule of Brigandia, turning it into a Wretched Hive and generally unpleasant place to be in.

This all changes when the self-exiled Silver Sword guild moves in from Akiba and defeat Demikas, Brigandia's guild master, in a duel. The vast majority of Brigandia's remaining members quit the guild and leave the city as a result.

Brigandia

A guild operating in Susukino. After getting stuck in the virtual reality, they become violent player killers and rule over the city by force.


    Demikas 
https://static.tvtropes.org/pmwiki/pub/images/lh_demicas_294.jpg
Voiced by: Atsushi Imaruoka (Japanese), Rob Mungle (English)
Race/Gender: Human/Male
Class/Level: Monk/Lv.90 Lv.94 (Present)
Subclass: Outlaw

The guildmaster of Brigandia, Demikas is a huge bear of a man with a loud voice, with accompanying temper and ego to match. Impulsive and quick to use violence and intimidation as his primary means of making people follow him, he is soon put in his place after Shiroe's party defeat him in an incredibly humiliating manner.

From that point on, nothing seemed to go right for him. Half of Brigandia left him over his defeat at the hands of a solo player. In a last-ditch bid to assert himself, he stooped to kidnapping a Lander noblewoman to turn into his servant... except he falls in love with her and in the end marries her. With the arrival of the Silver Swords, and his further defeat at William's hands, his guild's fall from glory was finalized.

When he learns that Shiroe returned to Susukino, he initially confronts him at the Silver Swords guild house, but after he learns about his plan to tackle the Abyssal Shaft, tags along with the raid team, in the hopes of finding the opportunity to humiliate him as payback for all the misfortune he'd experienced.


  • Attack! Attack! Attack!: He is almost always seen punching or kicking someone or something when the camera focuses on him.
  • Blood Knight: Demikas is ridiculously battle-happy, often ignoring the bigger picture for the chance to smash some heads in. This becomes a bit of a concern during the Abyssal Shaft raid.
  • The Bully: His obsession with hurting Serara is very petty.
  • Death by Irony:
    • In the anime, Shiroe and Nyanta bring his HP down to one by combining the power of their respective skills. He can't accept that he's outmatched and tries to attack Shiroe, but Serara hits him in the middle of his attack, knocking the last of his HP. That's right: he's technically defeated by a Healer-type character he's been bullying! Note that Shiroe and Nyanta's combo kills him outright in the novels.
    • In episode 9 of season 2, after Shiroe's raid group nearly wipes out with only a few members left, Demikas uses this opportunity to land a cheap blow on him. Hilariously as he mocks Shiroe, a raid boss behind him smashes him with his giant club.
  • Evil Is Petty: Is totally willing to sabotage Shiroe's plans at the Abyssal Shaft just to get back at him for the humiliation he suffered six months prior.
  • Friendly Enemy: By the final raid attempt in the Abyssal Shaft, Demikas puts aside his animosity of Shiroe, helping him reach a goal, in exchange for his name being said properly.
  • Freudian Excuse: Shiroe later notes that Demikas probably only acted the way he did because he was terrified of the game becoming real and the way he acted was his way of coping with the situation. However, he notes that it still doesn't fully excuse him for the way he treated the Landers nor Serara.
  • Happily Married: He is very much happily in love with his wife Upashi, something that she reciprocates.
  • Henpecked Husband: He notes that he "can't win" arguments with Upashi, his wife.
  • How the Mighty Have Fallen: The de-facto ruler of Susukino is now bossed around by a Lander. The Landers also stopped fearing him once they realise that he wouldn't actually kill them. His guild is half the size that it used to be, his strategist abandoned him, and another guild took over his turf.
  • Jerkass to One: Even after he develops into a Jerk with a Heart of Gold, he still nurses a massive grudge towards Shiroe thanks to being beaten by him, mainly because Shiroe kept refusing to acknowledge him. Once they works things out between them near the end of the Abyssal Shaft, it lessens to the same level of vitriol he has towards everybody else.
  • Jerk with a Heart of Gold: He used to be a grade-A Jerkass, refusing to see the world as anything but a game and viewing himself as the "main character" for which the entire world revolves, with him treating everybody else like garbage. After his defeat at the hands of Nyanta and Shiroe and falling in love with Upashi, he mellows out considerably, still being a complete ass to most people, but now having somebody he cares about in this world (and a Lander no less) while having nobler qualities hidden deep down.
  • Large and in Charge: He towers over other characters. His women only reach to his chest!
  • Lima Syndrome: Kidnaps a Lander to turn into his slave. Ends up smitten, and marries said captive.
  • Token Evil Teammate: Becomes this to the rest of the Abyssal Shaft raid group because of his nastiness, and the fact that he wasn't one of them pre-Catastrophe and so doesn't have the same bond.
  • Took a Level in Kindness: Three of them
    • One when he married Lady Upashi.
    • One during the Abyssal Shaft raid when he learns to be a team player and get along with Shiroe.
    • A third one between the Abyssal Shaft raid and the Eternal Moth attack, where he makes a Declaration of Protection for Susukino as "our home" and drools from his eyes when Upashi recovers consciousness.
  • Wolverine Claws: His weapon of choice is a set of bear-like claws. He can set them on fire.

    Londark 
Voiced by: Eiji Miyashita (Japanese), Kyle Jones (English)

https://static.tvtropes.org/pmwiki/pub/images/londark_sng.png
Race/Gender: Elf/Male
Class/Level: Sorcerer/Lv.90

The tactician of Brigandia and is Demikas' second-in-command. After Demikas is defeated in a duel by Wiliam Massachusetts of Silver Sword, he leaves Brigandia and joins Plant Hwyaden in Minami.


  • Asshole Victim: Despite his actions in Susukino and later on in Minami, is noted to be this by Nyanta when they meet again in Season 2. He hates Theldesia because he had no say-so in getting isekai'd and can't go back to the real world no matter how much he wants to, and is willing to help Westelande's nobles start a massive, bloody war over it. This makes Nyanta take pity on him, as all Adventurers are in this situation, and fear that the younger members of Log Horizon could end up like him if something went wrong.
  • The Dragon: To Demikas, his top minion and the only one in the anime to receive characterization.
  • Jerkass Has a Point: There's a reason Nyanta is so shaken by his cry about having never been invited to Theldesia, and that since he was brought to this alternate world against his will, he'll get his revenge on it. Nyanta has to reflect on how all Adventurers—not just Londark—were brought to Theldesia with no say-so, and that since they are all both outsiders and victims, it's reasonable to feel resentment.
  • Number Two: Of Brigandia, being the tactician that advises the leader on courses of action.
  • Red Baron: The Gray Steel.
  • Strike Me Down: When he meets Nyanta again during Operation Red Night and screams his resentment towards this alternate world he can't escape, he begs Nyanta to put an end to him. He does get struck down...except by Mizufa, the commanding Lander officer, who had gotten sick of his whining.
  • The Worf Effect: In the anime at least, he's set up to be one of Brigandia's strongest members, possibly even stronger than Demikas himself. However, he's easily one shotted offscreen by Akatsuki. This is done to emphasize Akatsuki's ability to kill quickly and silently.

Silver Sword

One of the larger raid guilds in Akihabara after D.D.D., Silver Sword followed its leader William in his exile in the wake of the success of Shiroe's roadmap for the city's recovery. The whole guild journeyed north and, after passing through Palm's Deep much like Shiroe and his companions did in the past, fell upon Susukino in force, driving out the majority of Brigandia, while leaving its remnants helpless within the city itself.

The guild makes the city its base of operation and, unlike Brigandia before it, defers from ruling it in any heavy-handed manner.

Time has not been kind to Silver Sword. In the six months since they left Akiba, the guild has suffered significant defections and even among its remaining members, a critical mass no longer want to do high-level Raids. They only have 20 members who are still into raiding, not enough for a single Raid dungeon. With Shiroe's arrival with Naotsugu, as well as Tetra and Demikas, they manage to get the minimum amount of people required to challenge the Abyssal Shaft, the newly-discovered raid dungeon at the depths of Palm's Deep.

In Volume 12/Season 3, with the Intercity Transport Gate of Akiba restored, they can now travel easily to Akiba, and become part of the New Round Table Council.


  • All There in the Manual: As usual, details on the individual guild members can be found at Mamare's homepage.
  • Because You Were Nice to Me: Are immensely popular with the Landers of Ezzo not just because their rule is incredibly benign compared to Brigandia before them, but also because they put in the work to defend Susukino from the giants and other large monsters that regularly menace the city.
  • Cast of Snowflakes: Expected for an experienced raid guild, but definitely on full display here, especially compared to their contemporaries in D.D.D (who have a uniform instead) and the Black Swords (who generally go for practical-looking compared to flashy). There's a great deal of customization and detail for every Silver Sword member.
  • Challenge Seeker: Part of the reason why they chose Susukino as their destination after leaving Akiba, as the Ezzo Empire hosts more challenging Raid content than does Eastal or Westelande. It also affects their item farming philosophy, as while most combat guilds will do easier Raids to farm the items they need to repair their equipment, William (and the Silver Sword members who accompany him to the Abyssal Shaft) view such practices as wimpy, preferring to do high-level Raids to obtain these materials. Lastly, it’s why they ousted Brigandia with such a vengeance upon their arrival in Susukino, as they viewed the PK guild as scum for their abusive treatment of the city's People of the Earth—a population far weaker than they are as high-level Adventurers.
  • Despair Event Horizon: The penultimate battle of the Abyssal Shaft raid, where three Raid bosses teamed up, came close to breaking the guild for good.
  • Fire-Forged Friendship: Their feelings toward Shiroe by the end of the Abyssal Shaft raid, since he had been a valued comrade who had fought by their side throughout this especially demanding raid. Same extends to Demikas to a lesser extent; although they most certainly do not like him, they can't find it in themselves to hate him anymore after they had all gone through this ordeal together.
  • My Greatest Failure: What they are forced to relive every time they die now that they've come to Theldesia, and dying is a common occurrence when doing the high-level Raids that they love. The psychological burden of being forced to relive theirs again and again has significantly reduced their active numbers by the time Shiroe comes to Susukino to seek their assistance in a high-level Full Raid six months after the Apocalypse.
    William: "When you die, you understand stuff. All sorts of stuff. Like how you suck at this, or how you're stingy or boring. If you die a hundred times, you see it a hundred times. That hurts, and they can't keep it up."
  • "Not So Different" Remark: The Abyssal Shaft Raid Party more or less gives one collectively about Shiroe in Season 2 Episode 11, with Federico noting that while Shiroe is moody and has a tendency to isolate himself and often makes things uncomfortable for people around him, that none of them are in a position to judge; their guild is made of gamers with poor social skills and no lives, after all.
  • Our Elves Are Different: The active guild membership has a disproportionate amount of elf-race users, for some reason. The leadership of Silver Sword (William himself, the Guardian Dinclon, the Sorcerer Prometheus, and the Cleric Ukiyo) are all elves too, to boot.
  • Spanner in the Works: Per Shiroe's arrangements, on the day of the Akiba General Election, the Intercity Transport Gate reactivates, allowing rapid travel between Akiba and Susukino once more. Silver Sword comes through the gate to Akiba along with many Susukino People of the Earth to vote for the establishment of the New Round Table Council, which William is joining.
  • True Companions: As a group, they decide to follow William back to conquer the Abyssal Shaft raid zone, despite having been wiped by the trio of raid bosses that ambushed them.

    William Massachusetts (Masashi Nakayama) 
https://static.tvtropes.org/pmwiki/pub/images/log_williamson_713.png
Voiced by: Yūichi Nakamura (Japanese), Chris Patton (English)

Race/Gender: Elf/Male
Class/Level: Assassin/Lv.90 By volume 7, he's at level 95.
Subclass: Hunter

The leader of Silver Sword, an Assassin whose specialty is ranged combat. As the guild master of a raid guild, William held that whatever happened to the city, for good or ill, was not his concern. In the wake of the formation of the Round Table Council, and the good it brought to the city, he and his guild exiled themselves from Akiba. While many of the adventurer population whispered it was due to William being too proud to bow down to any kind of governing body, in truth his decision was brought on by a feeling of shame due to his own pettiness.

When Shiroe ventures north to Susukino once more, William readily volunteers himself and his guild to aid in his latest scheme, to make up for his previous lapse. Later, during Shiroe's raid on the Fortress of Calls, William coordinates the defense of Susukino and Akiba.

In Season 3, on the day of the Akiba General Election, he comes to Akiba with his Guild and many Susukino Landers through the reactivated Intercity Transport Gate, and he finally joins the Round Table Council. IRL he is a high-schooler.


  • Ascended Fanboy: Given his obsession with Elder Tale and inability to make friends outside of the game, he was actually thrilled to live in the world of Theldesia with his guild after the Apocalypse.
  • The Atoner: When he sees Shiroe's plan to improve Akiba succeed and made the people of the city finally happy, he deeply regrets his own petty decision to not take part in the Round Table Council and goes into self-exile.
  • Breakout Character: Became immensely popular after the events of Volume 7 to the point that in the most recent character popularity poll taken in 2018, he ranked at fourth place—only below Akatsuki, Nyanta, and Shiroe—making him the most popular character in the series outside of Log Horizon the guild.
  • Broken Pedestal: He was a newbie when the DTP was active, and aspired to become one of them. However, by the time he finally hit level 90 and could join them, The Fellowship Has Ended, leaving him feeling betrayed. Since then, he has held resentment in his heart towards the group and has raided nonstop out of a desire of achieving the same greatness as the DTP.
  • Bystander Syndrome: When Shiroe invited all the major guilds to form a Round Table Council and bring law & order to Akiba, William tells him that he was not interested in the city's well-being and leaves.
  • The Cynic: While he did agree with Shiroe that improving the situation in Akiba would be a good thing, he also believed that the major guilds would never agree to work together and that the whole meeting is a waste of time.
  • Despair Speech: Combined with Rousing Speech and a version of Do Not Go Gentle. After the raid party, even with battle geniuses William and Shiroe, is wiped out in less than a minute due to three Raid Bosses ganging up on them, William reveals his entire motivation for fighting on even when most of the rest of his guild has given up raiding. It involves him opening up about his social difficulties IRL and his resentment toward the DTP for disbanding before he could join, as well as his respect for Shiroe for effectively creating the modern city of Akiba. The rest of the raid party decide to follow him back to the Raid Quest even after being completely wiped with no hope for success the first time around.
  • My Greatest Failure: In episode 10 of season 2, Demikas asks what's the point of trying again after being wiped out during their raid, and simply not running away. William then reveals to them that he ran away once, and regretted it immensely. He didn't bother joining Shiroe when the latter was first coming up with the concept of the Round Table Council in Akiba, figuring it was someone else's problem, and that he wanted to raid more than anything else. Then he hears about how successful Shiroe was in making the Round Table work, and how it turned around Akiba into a fairly prosperous city. Hence why when Shiroe once again asked for his help in Susukino, he immediately agreed to it without question.
  • No Social Skills: Although he's a charismatic guild leader in Elder Tale and the world of Theldesia, in real life, he was a hardcore gamer and social reject who had trouble interacting with his classmates, who often bullied him for his hobby. He even screams it out during his Despair Speech, declaring himself a hikkikomori completely unfit for society who couldn't make any friends outside of Elder Tale.
  • Red Baron: The Mithril Eyes.
  • Rebuilt Pedestal: The Abyssal Shaft raid helps him work through his feelings for the DTP and by the end he admires them again. He bashfully asks Shiroe to add him to his friend list, and Shiroe replies that he already has.
  • Sixth Ranger: On the day of the Akiba General Election and at the conclusion of Eins' candidate speech, after coming to Akiba through the Intercity Transport Gate to demonstrate its restored functionality, he joins Shiroe and the remaining Round Table representatives wearing the Round Table uniform, this time intending to join the proposed New Round Table Council as one of its representatives. He's seen participating in New Round Table Council meetings after Raynesia's victory in the election.
  • Too Awesome to Use: Averted. He has Phantasmal-Class arrows, the Crystal Comets, that are noted to be extremely expensive to create and yet he fires them without a second thought.
  • True Companions: He considers everyone in Silver Sword to be his only friends. Pre-Apocalypse, they were the only people he could relate to and understand; the only people he worried about and listened to.

    Dinclon (Haruhito Kijima) 
Voiced by: Shohei Kajikawa (Japanese)

Race/Gender: Elf/Male
Class/Level: Guardian/Lv.95 (Volume 7)
Subclass: Knight

One of William's lieutenants in Silver Sword and a founding member of the guild. In real life, he's a university student.


  • The Big Guy: He's tall and clad in heavy armor, and serves as the main tank for Silver Sword during their raids.
  • Draw Aggro: In the usual Silver Sword raid book, his job is to do this against mob enemies and raid bosses, supported by healing and barrier support from the rest of his six-man party. Against raid bosses in particular, he's supposed to draw the brunt of the boss' attacks and keep its attention away from the squishier DPS units who lay on the hurt, such as William himself. When facing mobs, any enemies that slip past his party are to be taken care of by the other three six-man parties.
  • Informed Attribute: Although he's one of the Silver Sword members who gets a relatively high amount of screentime during the Gold of the Kunie arc in Season 2, most of what's known about his interests, real-life background and life before Volume 7 come from Mamare's Log Horizon database entry, including a story about his days as a solo player.
  • O.O.C. Is Serious Business: In the Akiba-based dungeon that Eirenus creates, Dinclon's guildmates know something's really not right when he, as the guild's main tank, gets overpowered by a lance jab from a Level 65 Gnoll Spearman.
  • Playing Against Type: An In-Universe example. He was a solo player for a very long time as an Elf Guardian, due to the perception that elves couldn't make good tanks. He began to become more well-known after the founding of Silver Sword and its rise among the ranks of Akiba's raid guilds.
  • Red Baron: The Corolla Knight.
  • Walking the Earth: In real life, he was stated to have taken several leaves of absence from university to travel abroad. Some of the countries he has visited include Bangladesh and Thailand.

The City of Minami

The Hub City of the Kansai area (in-game, Holy Empire of Westlande), Minami is home to around 4000 adventurers. Much like the situation in Susukino, much of the power in the city is held by a single guild, Plant Hwyaden. Unlike Susukino, Minami is somewhat peaceful and orderly; however the fates of its residents all depend on the mercurial whims of Plant Hwyaden's guild mistress, Nureha, the virtual sovereign of the city. While smaller than Akihabara, Minami receives considerable backing and support from their allies, the Holy Empire of Westelande, who wish to put the entirety of Yamato under their sway. The ruling guild, Plant Hwyaden, also includes prominent Westelande Landers in its leadership.

Plant Hwyaden

    Nureha 
https://static.tvtropes.org/pmwiki/pub/images/lh_nureha3_4652.jpg

Voiced by: Chiwa Saitō (Japanese), Tia Ballard (English)
Race/Gender: Fox Tail/Female
Class/Level: Enchanter/Lv.90
Subclass: Courtesan

The guild mistress of Plant Hwyaden, and a contemporary of Shiroe. In the months following the Catastrophe, she more or less became the ruler of Minami after purchasing several key structures in the city, foremost being Minami's cathedral. With her control over these important structures, she keeps the adventurer inhabitants in-line, at the same time using these to extend her influence over the Lander nobles and, in a move duplicated nowhere else, the Guard system of the city.

In the real world, Nureha didn't have a pleasant life. She was bullied at school and, what's worse, was forced to participate in compensated dating to pay for living expenses. She started playing Elder Tale as an escape from her situation, and affected a demure and aloof online persona. It was during this period that she got to know Shiroe, and after partying with him several times, formed a girlish infatuation for him due to his combination of kindness and professionalism.

Things came crashing down the moment Elder Tales became reality. With her only refuge becoming "real" Nureha, already emotionally unstable to begin with, broke. Terrified that her "soiled true self" might be found out by Shiroe, this made her vulnerable to Indicus' manipulations.

Nureha is the last of the three "main heroines" of Log Horizon, after Akatsuki and Minori, but in her case "villainess" would be more accurate.


  • Because You Were Nice to Me:
    • She claims to want Shiroe because he helped her in the past. However, she also claims it's a lie.
    • It is played straight later. After bonding with Tohya's party for the short time she traveled with them as Dariella, she has Roreil order all Plant Hwyaden members in the area to help destroy the Wyverns, and orders Kazuhiko to stop Mizufa's attack.
  • Break the Cutie: At the end of episode 13 in season 2, Indicus reminds her about her past life, and how nobody would want someone as tainted as her. Nureha then starts to remember what Shiroe talked to her about the last time they met, and starts to plan something as the ending credits begin.
  • Broken Bird: She had an extremely unpleasant life outside of Elder Tale.
  • But for Me, It Was Tuesday: Shiroe essentially tells her this in episode 25 when he says that he can't remember who she was and if he was the enchanter who was nice to her when she tells him that We Can Rule Together.
  • Dark and Troubled Past: Forced into compensated dating and getting bullied at school isn't pleasant, no matter how you cut it. This aspect of Nureha's character was downplayed immensely in the anime, where compensated dating is not brought up at all, but traces of it still remain in both Nureha's body language as well as how she speaks.
  • Do You Want to Copulate?: She is extremely direct, and not remotely bashful in telling Shiroe that she wants him sexually. She also makes it clear that she's put long thought (and practice) into numerous ways to bring him the most pleasure possible.
  • Early-Bird Cameo: She makes a surprise entrance into the plot of volume 3 of Honey Moon Logs. She does this in the anime as well, though in a role that anime-only watchers are likely to miss — she's the storyteller spinning the tale to the noble children in episode 21. In this form she's also seen wandering around Akiba during the Libra Festival.
  • Evil Former Friend: While it's unlikely that they were actually friends, Nureha and Indicus were former classmates. That's how Indicus knows of Nureha's past, which she now uses to psychologically torture her.
  • Femme Fatale: Her subclass aside, it is hinted that she was able to get Minami's Lander nobility wrapped around her finger due to playing this role to the hilt. She also tries this on Shiroe, not just asking her to join her, not just asking him to be her lover, but telling him that she is skilled at pleasing men just to tempt him.
  • Grew a Spine: After suffering much emotional abuse at the hands of Indicus, she orders her and all of Plant Hwyaden to restore normal relations with Eastal. She also begins to take a much greater part in running Minami on her own, rather than as Indicus' puppet. This in turn leads Indicus to start a Civil War.
  • Haunted Heroine: A possible interpretation for her constant nightmares as she seems to believe that the shadows she sees are the spirits of the adventurers she blacklisted inside the Cathedral. Over time, she also becomes more heroic.
  • I Have This Friend: She uses this frame narrative to explains her backstory to Shiroe. After claiming it's her own history, she abruptly claims it happened to "someone she knew".
  • Last Episode, New Character: In the novels, she literally appears in the final chapter of book 5. The anime averts this a bit, by having her show up earlier in her Lander guise, but much like the novel she only appears as herself in episode 25.
  • Madness Mantra: Shiroe-sama Shiroe-sama Shiroe-sama Shiroe-sama Shiroe-sama Shiroe-sama...
  • Master of Disguise: Her Kouden, "Overlay", is capable of changing her projected appearance into that of a Lander. She uses it to infiltrate Akiba to personally try and convince Shiroe to join her in Minami.
  • NEET: What she is in real life, as she's 25 years old and unemployed.
  • Past Experience Nightmare: She is plagued by dreams of the ghosts of the adventurers she banned from the cathedral haunting her.
  • Predatory Prostitute: Nureha is a 25-year-old unemployed, socially-awkward NEET who was forced into "compensated dating" at a young age, as well as bullied and physically abused by everyone around her. Or maybe not, as she claims this happened to "someone she knew". Her only escape was the online game "Elder Tale", where she claims to have met the protagonist Shiroe and felt kindness for the first time, developing a twisted infatuation with him. When the players become trapped in Elder Tale, she sets herself as the Moriarty to his Sherlock, being the orchestrator of several crises that Shiroe has to avert. When they finally meet face-to-face, she directly tells him that she is madly in love with him and has planned all this to make him hers, even trying to entice him with sex by claiming that although she is "tainted" due to her former profession, she has given a lot of thought and practice into ways to specifically cater to his desires and pleasure. He turns her down, but she promises to continue acting against him until he agrees to be hers.
  • Proper Lady: She projects a persona of elegance and sophistication. It's a front and Indicus uses her true "tainted" nature to manipulate her.
  • Ready for Lovemaking: In the novel, she directly propositions Shiroe for sex. In the anime, she simply lays down on a sofa and lovingly caresses the cushions with her finger while they speak, in an apparent invitation for him to join her.
  • Red Baron: The Councilor of the West.
  • Sex Goddess: In the novel, she tempts Shiroe by telling him that she is well-experienced in satisfying men, and that she had put much, much thought into how to specifically please him.
  • Stepford Smiler: As Tohya notes, Nureha puts on a facade of happiness as Dariella.
  • Unreliable Expositor: Shiroe calls her out on several lies regarding her origins, motives, and previous actions. She admits to many of them, and denies others.
  • Villainesses Want Heroes: She is an extremely unsubtle example. In book 5's interlude, she repeatedly tells him how much she wants to get him in bed. The anime is far, far more subtle by comparison.
  • Walking Spoiler: Almost no mention is made of her until her appearance, whereupon we learn that she's the ruler of Minami behind the recent attack on Akiba and possibly Shiroe's most blatant Evil Counterpart.
  • We Can Rule Together: She makes it clear that she doesn't just want Shiroe on her side, she wants to rock his world at the same time.

    Indicus 
Voiced by: Sayaka Ohara (Japanese), Kaytha Coker (English)

https://static.tvtropes.org/pmwiki/pub/images/indicus_sng_evening_wear.png
Race/Gender: Elf/Female
Class/Level: Sorcerer/Lv.??
Subclass: Elder Maid

One of Kanami's biggest supporters during the time when DTP was active, her adoration turned into resentment when Kanami disbanded the group since she was moving to Europe. In the wake of the Apocalypse, this resentment had festered into irrational hatred, and now Indicus is out to destroy the legacy of the group, in the hopes that it would stain Kanami's name for all time.

Currently she is serving in the capacity of head servant of Nureha. In truth, she been manipulating the emotionally and mentally-broken Nureha, and is the true power in the city. While her greater goal is to discredit anything related to the Tea Party completely, she's content for now in trying to turn the members currently trapped in Elder Tale against each other.


  • Control Freak: Indicus tends to grow angry when defied. When Nureha demanded a ceasefire with Akiba, she attempted to punch Nureha in the face, only being stopped by Kazuhiko. She ultimately starts a Civil War because of this.
  • Evil Former Friend: While it's unknown whether Indicus and Nureha were actually friends in the past, they were classmates, which is how Indicus knows Nureha's history and reputation.
  • Evil Is Petty: Kanami rewards years of loyalty by leaving the group that made life in the game fun, due to unavoidable real-life issues? Why, burn her reputation to the ground and spit on the ashes.
  • Irrational Hatred: Seriously, it's not like Kanami could continue playing when she had to leave the country. Although she did eventually return under a new character.
  • The Man Behind the Man: She's the one calling the shots in Minami, not Nureha. By extension, she also is the de facto ruler of Westelande, given the degree of integration between Westelande and Plant Hwyaden.
  • Manipulative Bitch: She has no qualms about using Nureha's history to degrade her until she's nice and compliant, even going so far as to claim it's left her smelling like a sewer.
  • Never My Fault: Indicus blames everyone else for the Tea Party's disbandment, perfectly willing to ignore the fact that her breakdowns were what drove a number of its remnants, who may have otherwise been willing to uphold the group's legacy, away.
  • Smug Snake: She honestly believes that as long as she has Nureha under her thumb, destroying the legacy of the Tea Party is just a matter of time. She even dismisses Shiroe.
  • Spell My Name With An S: Crunchyroll's subtitles originally called her "Intix" before it changed to Indicus. It's officially Indicus because her nickname in the Tea Party (Kuina) is the common name for the Japanese brown-cheeked rail, Rallus indicus.
  • Villainous Breakdown: Prior to the main storyline. When she found out that Kanami was leaving Elder Tale and moving abroad, she has a complete freak out and begs the other members in the Tea Party that were close to Kanami to try and dissuade her. Obviously, it didn't work, and she started cursing Kanami as a result. The breakdown worsens when other members, like Naotsugu, reveal that they too had to leave the game for real-life commitments.
  • Walking Spoiler: It's hard to talk about her without spoiling significant plot elements.

    Kazuhiko 
Voiced by: Masayuki Kato (Japanese), John Gremillion (English)

https://static.tvtropes.org/pmwiki/pub/images/kazuhiko_sng.png
Race/Gender: Human/Male
Class/Level: Assassin/Lv.97
Subclass: Knight

An Assassin and another ex-member of DTP, Kazuhiko serves as the head of Minami's law enforcment. He is well aware of Indicus' plot, but due to his membership in Plant Hwyaden, as well as his own responsibilities, he is in no position to do anything about it yet.

It is he who orders Tetra to aid Shiroe in his task at Susukino, in the belief that, after finishing his goal up north, Shiroe would turn his attention to the situation in Minami next.


  • Reasonable Authority Figure: He tries to be the voice of reason in Plant Hwayden's council, but between Indicus' scheming and the other council members' power-plays, he's having severe difficulty simply not Jumping Off the Slippery Slope as it is. Nyanta's afraid that he already did, as their encounter in episode 20 showed.
    • He still is one. After Indicus tries to punch Nureha for disobeying her, Kazuhiko stops her from doing so.
  • Sanity Slippage: Side material suggests he's been slowly experiencing this ever since the end of the Tea Party days, as he tries to clean up after Indicus' mess and calm her down. By the time of volume 14, he's completely gone off the deep end, convinced that the flavor text of his sword will reincarnate Adventurers he slays with it back into the "human realm," or the Old World. His first victim is Quon, whom he believes has too much knowledge about the world for the Landers' good.
  • We Used to Be Friends: How his brief, sad reunion with Nyanta during Operation Red Night goes.

    KR 
https://static.tvtropes.org/pmwiki/pub/images/fbff4edc037d00fff1ce85c07b176e51.png
Race/Gender: Elf/Male
Class/Level: Summoner/Lv.93
Subclass:

The chief summoner of DTP, KR joins Plant Hwyaden because there was no other place to go. When he gets wind of Indicus' plans, he makes tries to contact Kanami remotely, but the differences wrought by the Catastrophe, as well as the fact that he didn't know whether Kanami was in-game to begin with, made it impossible. Nonetheless he still tries, and sends one of his summons across the sea separating Japan from China, and onward to Europe.

In a fortuitous coincidence, he manages to run into Kanami and her new companions just as they attempted the breakout of the area that had trapped Leonardo. From that point on, he joins in their travels, though he felt miffed at being used as Kanami's mount for the duration.

KR joins in Kanami's direct attack on Tone's Grave, and uses his Overskill to unleash the Garnet Dragon he had contracted, and in the process give her back her powers as a Raid Boss. He gets killed in the assault however, and respawns back in Minami as a result. Because of this he loses track of what happens to Kanami and her companions, but is quite sure that they'd wind up in Yamato. Eventually.


  • Ascended Extra: Played with, he appears in the Go East arc as himself, instead of just being the horse.
  • The Beastmaster: His focus in the summoning magic is controlling monsters.
  • Butt-Monkey: Thanks to Kanami's antics, though she isn't the only reason he's one.
  • Cunning Linguist: Speaks 4 languages.
  • Dual Wielding: In this case, two staves.
  • Dragon Rider: For his Dragon summon. As the summon herself tells him later however, she doesn't like it.
  • Let's Get Dangerous!: When Leonardo decides to help Kanami's group, KR decides it's time to make an in-person entrance.
  • Heroic Sacrifice: For Kanami, though he revives in Minami either way.
  • Moody Mount: Serves as one for Kanami through one of his summons, a horse. He gets annoyed by her antics.
  • Narrator All Along: It turns out that KR is the narrator of book 9, as he tells the story to his now-liberated Garnet Dragon summon, who now had her Raid Boss-class powers back. In return for not getting tortured or stepped on, that is.
  • Nice Guy: At times a little annoyed by Kanami's antics, but is a light-hearted guy.
  • Not in This for Your Revolution: Takes a hands-off approach to the intrigue in Minami and Indicus' machinations, prefering to wait for Kanami and Shiroe to arrive.
  • Troll: Is mentioned to rile Kanami up sometimes just to see Shiroe's reactions to her antics.

    The Knights of Odyssea 

A group of Adventurers that are members of Plant Hwayden, but do not respect its authority. Since the Catastrophe they have decided to not tie themselves down to a single Hub City, and instead travel the countryside fighting whatever foes they could find. They firmly believe that, if they die enough times, they can return to the real world; to this end, they carry around a portable resurrection shrine, which not only facilitates their nomadic nature, but gets them back into the fight quickly when they die.

Unlike the city-dwelling Adventurers, the Knights continue to treat their existence as a game, and have no qualms of treating Landers as NPCs, to the point of not even seeing their deaths during encounters as collateral damage, a fact that infuriates the junior members of Log Horizon.


  • Death Seeker: They all deliberately want to do this, as their leader tells Touya that every time they die, they can see glimpses of the world they came from, and try to reach closer to it as much as they can.
  • Destructive Savior: Sure, they sort of saved the town from the horde of wyverns in episode 20, but unfortunately they destroyed much of it in the process. They then leave to go to another area shortly after the fighting ends. Unlike Log Horizon, they don't even offer to help rebuild.
  • Leeroy Jenkins: Their modus operandi. Every single one of them tries to provoke and aggro as many monsters as they possibly can, with the intention of getting killed so they can see the real world. However, this disturbs Touya and the others when they witness this first hand.
  • Reality Is Unrealistic: Inverted example. They think Elder Tales is a game and want to get out as soon as possible. They refuse to accept that they're stuck there in a world where they can't stay dead, nor do they grasp that their actions do have real consequences.
  • Walking the Earth: Unlike many other Adventurers, they're not tied down to one city, and instead travel from place to place, carrying a portable resurrection shrine with them.
  • What Measure Is A Nonhuman: Because they treat their situation like a game, the knights aren't too worried about collateral damage. Even if it means Landers accidentally getting killed or their town getting trashed by the monsters in the process of the fighting. Touya in particular gets rather angry about their blase attitude, and the normally chipper Rundelhaus is driven to tears over it.

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