Character page for the Power Pros and Power Pro-kun Pocket games. Currently a very early work-on-progress.
The Power ProsThe baseball dudes who star in each game. Usually an energetic and kind highschool student or adult pro ballplayer who's obssessed with Baseball. The design was created by Fujioka Kenji.
- Art Evolution: You can add those guys as examples of mascot characters that started out chubby but were slimmed down later on.
- Featureless Protagonist: They have dialogue and often an Everyman personality, but also have the same generic baseball dude look so the player can project on them. A couple of them do have unique outfits, though.
- Japanese Pronouns: All of them use "ore".
- Nice Hat:
- They wear Baseball caps all the time, even to their weddings.
- The protagonists from the soccer and golf spinoffs use different headwear that leave their hair visible.
- No Name Given: Except for the Power Pro 5 protagonist, none of them have canon names. If you review an ending in the gallery of a given game and the protagonist is mentioned, their name will always default to "Pawapuro" or "Pawapoke".
- What Happened to the Mouse?: Few of them are ever seen again after the end of a given game. Usually we're told they got conveniently traded to some other team offscreen.
- You All Look Familiar: In-universe, most protagonists actually look unique. Gameplay-wise, for many installments and the entire Pawapoke series every character is depicted as the same basic Power Pro during matches.
Tetsuo Toi (3, 5, Pawapoke 1)
- Canon Name: He was named in Pawapoke 1, and this sets him apart from every other Power Pro-kun. He's named after one of the programmers from Pawapuro 4.
- Continuity Cameo: He's part of the Powerful Highschool team in Pawapoke 1, though he only appears in matches and as such has no dialogue. All his other tiny cameos in the sister series are like this.
- Featureless Protagonist: Slighty downplayed in the Pawapoke cameos, which give him an unique icon with more cutesy eyes.
- Nice Hat: With a "高" mark in Pawapuro 5.
- Amnesiac Hero: In 3 he can barely recall anything after being revived. Filling his Memory Meter as much as possible is the goal for the final year of that story.
- And I Must Scream: One of the most disturbing game overs in 3 is the one where Kameda locks him inside a small container until he dies from his body malfunctioning from radiation.
- Badass Abnormal: Destroys a giant robot in 3 with his bare fists, but Word Of God downplays this achievement by claiming both Hero 1.3 and Kameda's Gundar Robo were poorly developed.
- Back from the Dead: Dies in an accident from falling off a cliff (it wasn't Norika's fault, we swear) but Kameda revives him years later as a cyborg. At the end of 3, he can become a human again.
- Bag of Spilling: It's no surprise that he loses all his Baseball experience between 1 and 3.
- Bulletproof Human Shield: The bodyguard job in 3 depicts him protecting a woman from gunfire with his body, since he is a cyborg and all. Like all other jobs, however, it has a chance of failing and leaving him injured.
- Butt-Monkey: The worst outcomes of Pawapoke 1 are canon. His best friend dies and he gets forced to marry a nasty 32-year old stalker. He then dies offscreen and gets revived by said also revived best "friend" as a robot slave. Also, in 3 there are several horrible ways for him to get killed for good.
- Drop the Hammer: He wields hammers in two minigames from 3.
- Earn Your Happy Ending: Ultimately, Hero 1.3 does canonically overcome the odds, kicks Kameda's ass and lives happily afterwards as a professional ballplayer.
- FaceHeel Turn: If his Karma Meter in Pawapoke 3 is low at the ending, Hero 1.3 stays a robot and willingly helps Kameda establish the Neo Propeller Team.
- Featureless Protagonist: Slighty downplayed, as in illustrations he has a noticeable eyelash on the side of each eye regardless of what expression he's making. Since 1&2, official illustrations also depict him with a worn-out Gokuaku cap.
- I Work Alone: One possible outcome in Pawapoke 3 is for him to start wandering the world while claiming he doesn't need friends.
- Made a Slave: The premise of Pawapoke 3. Kameda revives Hero 1.3 like the good friend he is... and promptly makes him work his ass off to pay rent. And if he doesn't get drafted into a mafia's team he's going to sleep with the fishes. In the worst ending, after beating Hero 1.3 with a giant robot made from said rent money, Kameda inserts a self-destruction mechanism into his body and starts pulling him by a leash.
- Nice Hat: With a G(okuaku) mark on 1 and a K(asei Octopus) mark on 3.
- Rage Breaking Point: In 3, you must take care of his Anger meter while working. When full, Hero 1.3 wastes the week winding out and his health drops to critical status.
- Ridiculously Human Robots: In 3 he is rebuilt as a very cheap cyborg but doesn't look any unusual. Should you get the evil ending where he remains a cyborg, however, then you suddenly get a detailed shot of his robotic parts.
- This Is a Drill: One job he can perform in 3 involves digging holes with a drill attached to his head.
- Working-Class Hero: In 3 he has to work on various kinds of jobs to pay rent and possibly to use the money for the sake of others.
Hero 2A man who attempts to lead the miserable Drill Moglars team to victory.
- Featureless Protagonist: Originally, Hero 2 had the same eyelashes as Hero 1, but 1&2 retconned this and so he doesn't look any distinct from the other Pawapuros.
- Nice Hat: With a M(oglars) mark.
- Suspiciously Similar Substitute: To Hero 1.3.
Hero 4A boy who accidentally triggers a curse that makes his friends vanish from reality and from people's memories.
- Nice Hat: With a H(inode) mark.
Hero 4BA warrior from a medieval fantasy world.
- Schrödinger's Player Character: RPG-style Fantasy randomly determines whether he is his own person or just Hero 4 lost in an alternate world. In the later case, the story turns into a sequel to the game over outcome from Sunrise Highschool.
Hero 5/Yusaku KosugiA popular ballplayer who crashed face-first into another guy and finds himself mind-swapped into his body.
- Bait-and-Switch: Instead of playing as the usual everyman Pawapuro-kun, you actually play as a different guy... in the Pawapuro-kun's body.
- The Cameo: During the credits roll of 8, we see him from behind as he's arguing about something with "Yusaku".
- "Freaky Friday" Flip: He swapped minds with the actual Power Pro-kun of 5 after an unfortunate Crash-Into Hello. They canonically never switch back and end up embracing their new identities.
- Nice Hat: With a M(oglars) mark. When he gets a head injury at the beginning, they actually leave his hat on and put bandages around it.
Hero 5BA ninja from the Sengoku period who must pick one of three factions in an ongoing territory war in Japan.
Hero 6A time traveller who's looking for a criminal who caused the Wakura factory and its divisions to get bankrupted in the future. Gets defeated by the Great Empire Killers team without even confronting the time criminal and is sent to the Happiness Island, where another adventure unfolds.
- Bag of Spilling: On the Happiness Island story, Hero 6 starts out with poor stats even though it is an Immediate Sequel to his defeat in the second year of the Factory Baseball Society story.
- But Now I Must Go: After defeating the US Superheroes in the non-canon good ending for the Town Factory Baseball Society story, Hero 6 can choose to return to the future... only to end up guilt-ridden over leaving his friends behind. Unless the story goes just right, he'll also find nothing has changed in the future.
- Butt-Monkey: He fails his quest and becomes the slave of an army that's right out of an naziexploitation film.
- Earn Your Happy Ending: Has a succesful match against the US Superheroes and rebuilds the Kaitaku factory as the new president after dismantling the Blood Butterfly army.
- FaceHeel Turn: The worst ending for Happiness Island Edition is him becoming a loyal soldier of the BB army.
- Featureless Protagonist: Downplayed, as Hero 6 is distinguished from the others by the uniforms he wears when working for Wakura or the Blood Butterfly Army.
- Made a Slave: The Blood Butterfly army doesn't care if they overwork their minions to death. And if they don't perform to expectations? They're executed on the spot.
- Nice Hat: With a W(akiri Bubbles) mark. While working for the Blood Butterfly team, he wears a green hat with "幸" ("happiness") marked on it and his baseball hat has a "BB" with the first B mirrowed.
- Potty Emergency: One event that can be repeated multiple times involves him rushing for a distant toilet during a delivery in a rural area.
- Working-Class Hero: Works on the production lines of a factory.
Hero 7A ballplayer who finds his school invaded by crazy superheroes.
- And I Must Scream: If Hero 7 chooses to challenge the Pocket Heroes to a Baseball match and loses, Red seals him and his entire team into a creepy crayon drawing.
- Brainwashed and Crazy: If Hero 7 loses the giant mech fight against the Pocket Heroes at the very end of Pawapoke 7, Red brainwashes everyone to his side. This includes Hero 7 himself — complete with an Evil Makeover.
- Be Careful What You Wish For: He wanted his school's team to achieve success. That wish gets him an army of supernatural insane sentai heroes who start kicking out every other student out of the team while plotting a takeover of Japan.
- Career-Ending Injury: Avoid injuries or overworking Hero 7, or else the Risk gauge fills up and it's Game Over.
- Missing Mom: Unusually averted for a Pawapoke protagonist. Both his parents are alive and featured in his story.
- Nice Hat: With a stylized H(anamaru) mark.
Hero 7-8BA "detective adventurer" who solved mysteries and looked for treasure in Japan's Taisho and early Showa eras.
- Off-Model: Hero 8's dialogue portraits are recycled for him in Showa Adventure.
Hero DashA boy who made a deal with the Baseball God for the ressurection of his father.
- The Cameo: One epilogue in 10 shows him alongside his old friends, who have all befriended Hero 10.
- Kid Hero: The first elementary school student in the series. In the Hell Dungeon story he can even fight monsters.
- Missing Mom: His mother died in a plane accident and his father got accidentaly killed by his own uncle, who refuses to care for him out of self-loathing. The premise of Hero Dash's story is that his father's spirit latched on to the baseball that killed him. The boy has a vision of the Baseball God, who challenges him to win a Baseball tournament within 5 years if he wants his father to go back to normal.
- Nice Hat: With a baseball mark.
Hero 8A secret agent from the CCR Organization who is sent to infiltrate a Baseball team which is said to host criminal androids. Had no idea of how to play Baseball upon starting his mission.
- Expy: The developers had Snatcher in mind while writing his story, so his detective outfit matches Gillian Seed's, except he also wears a hat.
- Featureless Protagonist: Wears an unique outfit... in the opening scene. For the rest of the story he's just a plain Baseball dude like the others.
- Mysterious Past: Has an unknown background and might be an android without realizing it himself. Strangely, the Arai brothers claim he resembles Hero 1.3.
- Nice Hat: Has a H(oppers) mark with an O in the middle.
Hero 9A wanderer who comes to resolve a baseball-related incident on a shopping district.
- Bishōnen: Can become one good-looking hobo if the player maxes out his Handsomeness Meter.
- Canon Character All Along: Several details in 9 and 14 hint at Hero 9 being Ranger Red's civilian identity.
- Featureless Protagonist: Distinguished from the other protagonists by the brown hat and cloak he wears when not playing Baseball.
- Feel No Pain: His Banzai Meter can be spent for some weeks of double experience gain during training. If he screws up a training session, the injury status will not be applied until the Banzai ends.
- Mysterious Past: Claims he doesn't know his birth date or much of anything else regarding his past, and comes out of nowhere. It is heavily implied in both 9 and 14 that he's the human form of Ranger Red, the villain from 7.
- Nice Guy: An all around pleasant man. His story is literally called "Vagabond Nice Guy Edition". Again, the first time "nice guy" is said in Gratuitous English in the series is in reference to Ranger Red.
- Nice Hat: His Baseball cap has a V(ictorys) mark.
- Scarf Of Asskicking: A yellow one, which is the more obvious hint of who he really is.
- Walk the Earth: Wanders around Japan with a camping tent and a fishing rod. Depending of the ending, he either settles down on the Boogie Woogie district or departs. Assuming Red really is him, then he didn't leave.
Hero 9BA space captain who resists a corrupt galactic goverment.
Hero 9-MiniA boy who enrolls into a martial arts temple by accident.
Hero 10A boy who enrolls on a very strict high school.
- Book Dumb: Took single-digit scores on exams and couldn't add fractions.
- Nice Hat: Has a smiley face mark.
Hero 10BA tank-riding adventurer who must join one of three factions and defeat the others in a war for wish-granting stones... in a steampunk world.
Hero 11This guy found a genie in a lamp one day, made his three wishes, and then found the genie would curse him to death if he did not achieve his goals all by himself.
- Be Careful What You Wish For: He readily makes his three wishes to Jin, but finds the guy is a Jerkass Genie who curses greedy people.
- Nice Hat: Whose mark is a cartoony catfish, the mascot of the Namazu team.
Hero 11BA student whose city suffers something of a Zombie Apocalypse due to an alien invasion.
- Nice Hat: A helmet.
Hero 11-GuppiesThe furious protagonist from the Guppies mini scenario who just briefly appears in its opening scene.
- Nice Hat: With s G(uppies) mark.
Hero 12A troubled youth who must solve the mystery of a Haunted Technology being who has kidnapped several people including his friends.
- Featureless Protagonist: Ironically distinguished from the other Pawapuros for wearing a blank hat, which is normally reserved for completely generic NPC Pawapuro-kuns.
- Nice Hat: His Baseball cap has... nothing, since he's not playing in any real life team through the story.
- Working-Class Hero: Has to work part-time to pay rent and to upgrade his computer's hardware. The overall goal of the story is to earn a good enough reputation to score a good job after the day is saved.
- Your Mind Makes It Real: His physical condition in the virtual world is reflected in real life. So when you spend a week training, what you see is his virtual avatar working out.
Hero 12BAn alchemist who works for the Silver Shield secret society.
Hero 13After suffering severe injuries in an accident and being laid off his team, this kid must climb his way back to the top.
- Career-Ending Injury: What, you thought you were going to keep the balanced stats he had in the beginning? Hero 13 gets crushed by dumbells a month into the story, and the injures leave him unable to play at his former team's level. On the way to recovery, you must avoid actions that might cripple him permanently.
- Determinator: Even if you do get a game over from injuring Hero 13 too much, he doesn't leave the world of Baseball in shame and instead starts to work as a team manager.
- Fighting Your Friend: His former team is the Climax Boss of the story, and his Childhood Friend is their pitcher.
- Nice Hat: Has a "開" ("hiraki", or "open") kanji on it.
Hero 13BA novice sea captain who's looking for a legendary treasure.
Hero 14A boy who's been raised to be the ultimate ballplayer. Finds out he has mysterious "Magic Ball" energy powers, and that suddenly other kids are mastering them as well.
- Has Two Mommies: Was raised by three dudes from the Glasses Clan.
- Kid Hero: The second elementary schooler protagonist and the overall youngest.
- Missing Mom: Both his parents are long dead by the time the story starts. It is vaguely implied that his parents are characters from previous games, but the mystery is left unanswered.
- Nice Hat: His symbol is a red bird with a white V(ictory Finches) mark on the center.
- No Social Skills: Thanks to his three fathers obssessing about him becoming a baseballer.
- Rage Breaking Point: Unlike with Hero 1.3, 14 getting pissed off is a good thing, as it doubles his experience gain and ignores injures for a few weeks just like 9's Banzai Mode.
Hero 14BA boy who fell into an alternate feudal Japan world where everyone plays tabletop Baseball.
Hero 14-ParaisoThe protagonist from the Koshien Assault scenario.
- Nice Hat: With a yellow flag mark, as a nod to the Inner scenario from Pawapoke 11.
Power Major-Kun 2007
Power Major-Kun 2008
The Glasses Clan
Starting from Power Pro 4 we are introduced to a nerdy guy called Akio who's good friends with each protagonist. The Pocket sister series then brought in several identical half-brothers from his family, some of which are more mischievous than others.
- Big Ol' Eyebrows: Which turn even thicker when they frown.
- Family Theme Naming: Everyone but Akio has an "田" kanji as the second character of their family name.
- Nice Hat: Usually a Baseball cap with the same mark as whatever is on their correspondent Power Pro's cap.
- Opaque Nerd Glasses: They all wear one.
- Otaku: Most of them are obsessed with comics, cartoons and toys. Especially the Gundar Robo giant mech. Kameda even gets a real one built for himself.
- Recurring Character:
- Akio Yabé appears in every Pawapuro game since 4.
- Several Glasses Clan members from the Pawapoke games appear in more than one game.
- Strong Family Resemblance: They all look the same except for some kind of mark on their cheek. The only exception is Reisen Amamoto from Pawapoke 4, who is a confirmed family member but doesn't wear glasses and looks nothing like her relatives.
- Suspiciously Similar Substitute: Some games have a nerdy eyeglass person who isn't actually related to the Glasses Clan.
- Verbal Tic: They usually have an odd accent and a "Don'tcha know?" catch phrase.
- You ALL Look Familiar: Discussed in the iOS app where you attempted to convince both Yabé and Yabita that they are basically the same person, but to no avail. You later resorted to find another club member for help, but this trope is discussed again as Yabé and Yabita commented that you and that member looked very similar.
Abilities: Trajectory: 2; Bat Control: D(55); Power: C(62); Run Speed: B(75); Arm Strength: D(55); Fielding: C(68); Catching: F(32)
- Casanova Wannabe: Being an Otaku, he is very eager to get his hand on girls, though he often barks more then he bites. When he does bite, it usually fails spectacularly.
- Continuity Cameo: He's part of the Powerful Highschool team in Pawapoke 1, though he only appears in matches and as such has no dialogue.
- The Drag-Along: In Power Pro 5, he was going to join the manga research club before the hero forcing him to join the baseball club.
- Identical Twin ID Tag: Because he's the original he doesn't really need one, but the temples of his glasses are drawn thick and white.
Kameda Mitsuo (1, 2, 3)
Abilities: Trajectory: N/A; Bat Control: F(2); Power: E(65); Run Speed: E(6); Arm Strength: D(8); Fielding: E(7); Catching: F(5)
He has an alternate universe self who appears as the Big Bad of most Inner Success scenarios. This other Kameda owns a Gundar Golem with a space-time travel device, though he is unable to revisit the same time period of a setting once he leaves it.
- Back from the Dead: Dies in an explosion during the first Pawapoke. The Propeller Team brings him back to life as the "Hyper Kameda" cyborg. By 3 he has been restored to human form.
- Buttmonkey: The alternate Kameda starts out as a major villain who wants to conquer the fantasy worlds, but gets increasing shafted in favor of new antagonists in later games until, in the final game, he ends up stranded in a Feudal Japan-like world.
- Easily Forgiven: If Hero 1.3's Karma Meter in 3 is maxed out on the side of good, he forgives Kameda for all that happened through the story. Kameda actually gets him restored to human form and hands out 1 million yen as an apology. The recap in Dash reveals this isn't canon, though, and that Kameda got the stuffing beaten out of him.
- Evil Former Friend: To Hero 1.3. He ressurects the guy as a cyborg, but with cheap materials and as a lackey to help with the establishment of the Neo Propeller Team.
- Green-Eyed Monster: Kameda's treatment of Hero 1.3 in 3 is out of jealousy that Satomi liked Hero 1.3 more than him, even after Kameda got blown up trying to help her.
- Identical Twin ID Tag: Kameda either has an eyelash sticking out next to each temple of his eyeglasses or the temples are shaped like that.
- Recurring Character: The alternate Kameda who appears in the Inner Success scenarios is always the same guy.
- The Starscream: Kameda betrays the Propeller Team in 2 to form the Neo Propeller Team.
- Take Over the World:
- He starts wanting to establish the Neo Propeller organization after being revived, but eventually Hero 1.3 convinces him to stop. In the relevant bad endings for the third game he succeeds and becomes a Shadow Dictator.
- The alternate Kameda attempts to control the civilization of every setting he arrives on.
- Villain: Exit, Stage Left: The alternate Kameda always escapes into another world after he is defeated... until he's finally thwarted for good in the final game.
- What Happened to the Mouse?: Gets a cameo in 5 and seems to have mellowed out, but then Kameda isn't ever seen again afterwards.
- When You Coming Home, Dad?: Kameda has an absent father whose family name is "Yabe".
Daisuke Bonda (2, 5, 8, 9, Pawapuro Mobile)
- The Cameo: 5 was the last game with him as a major figure, but after retiring he makes cameos in some other Pawapoke games.
- Continuity Cameo: He is a useable character in Live Powerful Pro Baseball Mobile.
- Demoted to Extra: In 8, we find he has retired from Baseball and started up a toy museum. He appears as the host for a minigame thing in that installment.
- Identical Twin ID Tag: He is the first Glasses Clan guy with Perma-Stubble and the temples of his eyeglasses are thin. Mobile also changes the shape of his cap to set him apart from Yabé.
- The Ace: Has surprisingly high stats and nice perks in 2, but is unfortunately nerfed in 5.
Yamada Hiromichi (4, 6, 14)
- Back for the Finale: One of Hero 14's three glassy fathers.
- Henpecked Husband: Even though he's hard-working, Yamada is forever shamed for his loss against the Great Empire Killers. He wasn't around when Hero 6 defeated the US Superheroes alongside Oda, and Yuda tops the two in authority for having won a championship both at Koshien and as a professional.
- Identical Twin ID Tag: A couple whisker-like marks on each cheek. In 14, he's in his blue collar uniform all the time and wears a yellow hard hat, setting him apart from Oda and Yuda.
- In-Series Nickname: Hero 14's "Glasses Dad", because he's the one providing money for their home.
- Nice Hat: Wears a yellow hard hat with a W mark in 14.
- Working-Class Hero: Even in 14 he still works for the Wakura factory.
Oda Taito (6B, 14)
- Back for the Finale: One of Hero 14's three glassy fathers.
- Identical Twin ID Tag: Has scars on his cheek and a crack on his glasses. In 14, he wears a military uniform.
- In-Series Nickname: Hero 14's "Glasses Bro", who teaches him self-defense techniques.
Mecha Kameda (6B)A robot designed after Kameda who's the leader of the Blood Butterfly organization.
- A.I. Is a Crapshoot: The Propeller Team made him to hunt the traitor Kameda, but instead Mecha Kameda becomes obssessed with surpassing him in every way and starts a criminal organization without ever actually meeting the guy.
- Alas, Poor Villain: Upon destroying Mecha Kameda, Hero 6 feels bad that the entire incident was the villain's desperate search for meaning in his existence.
- Big Bad: Of Pawapoke 6's Mysterious Happiness Island Edition.
- Evil Knockoff: Designed after Kameda both in appearance and behaviour, but has a mind of his own.
- Otaku: He hoards merchandise just to one-up Kameda and doesn't actually understand or like nerd culture.
- Tactical Suicide Boss: Mecha Kameda will regularly throw energy orbs you can hit back at him. He is otherwise invincible thanks to his electric energy field.
- Villain: Exit, Stage Left: If the giant frog Toshio-kun is unleashed, Mecha Kameda escapes in the confusion. However, the later games came up with the outcome that Hero 6 somehow killed both Toshio-kun and Mecha Kameda.
Yuda Koichi (7, 8, 14)
- Back for the Finale: One of Hero 14's three glassy fathers.
- Identical Twin ID Tag: Yuda has a curly mark on his cheeks, and in his first few appearances he has Perma-Stubble. In 14, he wears an apron and a green cap.
- In-Series Nickname: Hero 14's "Glasses Mom", who is in charge of housekeeping.
- Men Can't Keep House: Averted, and he has the most authority among the three glasssy brothers in 14 partly because of that.
- Serious Business: Even though he is the youngest of the three glassy brothers in 14, he gets to push the others around because he has more Baseball acomplishments under his belt.
Usu Osamu (Dash)
- Identical Twin ID Tag: The temples of his glasses are thicker than those of his relatives.
Kanta Kanda (9)
- Identical Twin ID Tag: Wears his baseball cap backwards and has a unique outfit.
- Suspiciously Similar Substitute: Not actually a relative of the Glasses Clan, but is familiar with Kameda and talks like him.
Teruya Mite (9-Mini)One of the martial arts students at the Shōshin Temple. Hopes to become a famous toy critic in the future.
Harada Yukihi (10)
- Identical Twin ID Tag: Freckles on his cheeks.
Suda Takuto (11)
Kaida Kashida (12)
- Identical Twin ID Tag: We can see his hairstyle.
- Nice Hat: Actually doesn't wear one.
- Suspiciously Similar Substitute: Possibly unrelated to the Glasses Clan.
Hiroki Makkeda (13)The youngest glassy guy.
- Identical Twin ID Tag: Narrow lenses that make him look mean.
- The Rival: Unusual for being an opponent of the protagonist from the beginning.
MarvinThe usual glassy friend, but American. A teammate of the first MLB Hero and a childhood friend of the second.
- Ascended Extra: Debuted in a minor role in Power Pro 10 as Yabé's American lookalike. In the MLB games he plays the protagonist's best friend role.
- Dub Name Change: Called "Yarven Diyans" (ヤーベン・ディヤンス) in the japanese version. It roughly translates to "Chief, I'm Yabé", a play on Yabé's idiosyncratic phrase.