These are the characters that appear in the game Live A Live, arranged with the scenarios they appear in.
- Anime Hair: Though it's more because he's a caveman and has unkempt hair, it's looking like the trope.
- Death-or-Glory Attack: One of the moves he learns acts like this. It deals about 800 damage on the first time it's used, but it also tends to inflict extreme debuffs, often including Power, which makes Pogo just about worthless if the enemy is still standing afterwards.
- Defeat Means Friendship: He has to be beaten in a fight before he joins in the final chapter. Unless you're Li, in which case he'll join you for free since he blushes madly over Li being a woman.
- Fartillery: One of the early attacks he learns is a fart. It can poison the enemy.
- Heroic Mime: Justified, as he's from an era where human language hasn't been developed yet.
- Hot-Blooded: Has a tendency of rushing into battle without a second thought, and of solving most problems with fists.
- Idiot Hero: By how he acts, he probably isn't the most intelligent of the bunch.
- Kid Hero: In terms of physical age, he seems to be the youngest of the protagonists. (other than Cube, a non-humanoid robot who's built right before his own chapter begins).
- Leitmotif: Native Life out of battle, Kiss of Jealousy in it.
- No, You: Thanks to the trope below, he carries his rivalry with Zaki like this.
- Precocious Crush: Bel is probably older than Pogo, but he crushes on her so badly. It ends happily. Also, if Li is the finale protagonist, Pogo will join her without a fight, completely smitten with her.
- The Unintelligible: Since he exists in a time before humans invented language. Although, he knows one word in the end: "Love".
- Use Your Head: To crash into the enemy head-first.
- You Gotta Have Blue Hair: Well, green hair actually.
GoriPogo's sidekick, a gorilla. He has a bad habit of screwing around with Pogo, but he's loyal nonetheless (and usually gets as much crap as he gives).
- The Big Guy: While his moveset is more limited and he can't wear most equipment, he is physically stronger than Pogo. His basic attack deals almost twice the damage of Pogo's.
- Everything's Better with Monkeys: Pogo's gorilla pal.
- Dung Fu: He can throw his poo to deal Area of Effect damage.
- Fartillery: Like Pogo, he can weaponize his flatulence.
- Non-Human Sidekick: As a gorilla, he is this to Pogo.
BelA cavewoman meant to be a Human Sacrifice to O-D-O. She escapes and makes it to Pogo's tribe. Ultimately, the two fall in love and she bears his child.
- Magikarp Power: She is excessively weak and squishy so most enemies kill her in two hits at most, making her utterly useless in battle. However, she learns an area of effect heal which also randomly buffs early on, and if you bother leveling her up to 7, she learns LaaLaa, an obscenely powerful area-of-effect spell. She leaves the party shortly, but she does rejoin you in time for the O-D-O battle and LaaLaa turns the tyrannosaur into a complete joke.
- Musical Assassin: Her ultimate move, LaaLaa, manifests as music notes that attack the enemy.
- Squishy Wizard: She is a very useful healer with WaveWave and her ultimate LaaLaa hits like a nuclear warhead. However, she also folds like a wet paper towel if hit by an enemy.
- You Gotta Have Blue Hair: Her hair is purple for some reason.
ZakiThe Rival to Pogo, son of the Kuu tribe chieftain, sent out to retrieve Bel after her escape. Tends to flip his hair and wears a lizard on his crotch. Following his father's death, he aids Pogo and allies against O-D-O, becomes the Kuu tribe chief, and makes peace with Pogo's tribe.
- Character Tic: He's quite fond of flipping his hair to assert himself.
- The Dragon: To the Kuu tribe chief.
- Evil Redhead: Although he undergoes a HeelFace Turn eventually.
- Guest-Star Party Member: Against the Final Boss of Pogo's chapter.
- Hand-or-Object Underwear: A lizard.
- Hair Flip: Despite being a caveman he is absolutely fabulous.
- HeelFace Turn: Very last minute (getting eaten by a T. rex is low on his list of priorities, it seems), but it looks genuine in the aftermath. Perhaps he was Just Following Orders.
- Recurring Boss: Fought no less than thrice over the chapter.
Ku ChieftainLeader of the antagonist Ku Tribue, he's the one who orders Zaki and his underlings to capture Bel as a sacrifice to O-D-O
- Dirty Coward: Implied. Despite his considerable age (and possibly size, it's a bit hard to tell when all the sprites are the same size) advantage over Pogo, he hides behind a pole while Zaki does all the fighting for him.
- No Name Given: As the chapter has no dialogue and he's never fought, he has no official name.
- The Unfought: Runs off from the protagonists before being apparently killed offscreen by O-D-O.
- You Gotta Have Blue Hair: Has an unkempt blue beard.
O-D-OOdio's incarnation for the Prehistoric Chapter. The cavemen of Zaki's tribe worship him, and Bel is intended as a sacrifice to him. It is a Tyrannosaurus rex and probably the last dinosaur on earth.
- Animalistic Abomination: It may look like a Tyrannosaurus rex, but it's the prehistoric incarnation of Odio
- Artistic License Paleontology: It is a Tyrannosaurus rex, in an age where humans are in the middle of creating society. Justified, considering that it is an avatar of of Odio.
- Early-Bird Cameo: If you play this game in chronological order. O-D-O essentially serves as this to the Odio incarnations since its only connection to Odio is from its name sounding like a caveman-esque butcher of Odio's name.
- Final Boss: of Pogo's Chapter.
- Giant Animal Worship: The Ku tribe worships it and tried to feed Bel to it.
- Last of His Kind: As the last Tyrannosaurus rex and dinosaur on Earth, killing it means the extinction of dinosaurs.
Master of Xin Shan Quan
- Can't Catch Up: He starts at Level 10, but unlike his pupils, he can't level up or gain experience. Any one of them has the potential to surpass him and master all his techniques.
- Cool Old Guy: He's even older than Sundown!
- Dead Star Walking: Although he appears in the cover, he'll not make it past his own chapter, and it's his surviving pupil who'll be in the Final chapter.
- Decoy Protagonist: He is the representative of the Kung-Fu chapter on the cover, but he passes away at the end of it. It's his pupil who carries the torch and is playable in the final chapter.
- Everyone Calls Him "Barkeep": Name not known. You do name his style, though.
- Eyes Always Shut: As part of being the Old Master.
- Hermit Guru: At first. He lives alone in the mountains before deciding to take on pupils to carry on his art.
- The Last Dance: He knows he's dying, but it doesn't stop him from storming Odi Wang Lee's palace. He dies shortly after beating his last two guards.
- Leitmotif: The Birds Fly in the Sky, the Fish Swim in the River out of battle, War in China in it. Applies to his students as well.
- Martial Pacifist: Would rather perfect his art than smack down a school of punks.
- Mentor Occupational Hazard:
- He passes away at the end of the chapter.
- An inversion happens during his chapter. Two of his students are killed in an attack on his school, motivating him and the remaining student to take Odi Wang Lee down.
- No Name Given: You name the style, rather than the master.
- Old Master: The oldest protagonist (and one of the oldest playable characters tied with Uranus), and certainly one of the most skilled.
- Passing the Torch: Sort of, but becomes Take Up My Sword when the Master dies just after the final battle, where his pupil thoroughly kicks Odi Wang Lee's ass.
- Power Copying: He can induce this to his pupils.
- Roaring Rampage of Revenge: After two of his students die, the Master decides to wreck the Yi Po Men dojo for vengeance. The surviving student catches on and follows him.
- Glass Cannon: Good in a lot of stats, but his health is puny at first.
- Magikarp Power: He starts out the weakest of the three possible apprentices, and knows the least moves. However, this also means that he has less to unlearn, and becomes a powerful Jack-of-All-Stats if properly focused on.
- Nice Guy: He won't even ask for anything to join the final team, unlike Li or Sammo.
- Shrinking Violet: A male example. There's a scene where he complains that he's not as good as Li or Sammo... as he's beating his way through Odi's goons.
- Action Girl: The only female character who can potentially be the main character of her story, and an energetic fighter.
- Anime Chinese Girl: She's got the braids and the dress, though not the accent.
- Cry Cute: When the Master dies, it was one of the few times Li cried and showcased that she has a warm heart just like what the Master said, despite being a rowdy girl.
- Defeat Means Friendship: The Master has to beat her up to make her follow him, and she has to be beaten, no question, to join the final party.
- Good Scars, Evil Scars: She has a cross-shaped one on her face, and while she's definitely a rowdy girl on the outside, she's a good girl inside.
- Lightning Bruiser: Amongst the successors, she's the fastest of the group (she'll actually max out her speed stat around level 16), with good strength and decent defense.
- Not So Different: When picked as the finale protagonist, she will remark that Oersted reminds her of her past self.
- The Smurfette Principle: Largely averted — she can be the only female protagonist, or she can end up dead, when not chosen as the star pupil — and the game doesn't use the usual 'only girl' tropes with her.
- Spell My Name with an "S": Kuugo is constant. But Li, or Lei?
- Tomboy: Li speaks very roughly, but is genuinely surprised when she's called a 'girl' by Yuan and Sammo.
- Acrofatic: Not initially, but just by being the Xin Shan Quan inheritor at the end.
- Big Eater: So much that you have to feed him in the final chapter to get him to join.
- Fat and Proud: Has a Character Development from being embarrassed at his weight into being proud of it, thanks to his Master, provided that he survives the scenario.
- Mighty Glacier: Sammo's speed is pathetic, but between his tremendous health, defense, and physical power, it doesn't bother him much. This goes into Gameplay and Story Segregation where his introduction scene is dodging the restaurant owner that he dine-dashed implying that he's got speed.
- No Celebrities Were Harmed: With a fat stature like that and that name, he is definitely based on Sammo Hung.
- Not Me This Time: When the restaurant owner came back to the Master's dojo for requesting his help against the Yi Po Men, Sammo is at first frightened because he thought the owner is accusing him for dine-dashing again. The owner agrees on that.
- Ocular Gushers: When the Master dies, Sammo's tears really flow, rivaling that of any Watanabe incarnation.
A minor character in the scenario. He's a bandit that bullies the weak and forces Yuan to steal, only to be driven away by the Master of Xin Shan Quan. The next time he's encountered, he has learned the Yi Po Men Kung Fu, but still failed to defeat the Master. However, it was this second defeat that triggered the chapter's biggest tragedy caused by the Big Bad.
Odi Wang Lee
Odio's incarnation for the Kung-Fu Chapter. Leader of the Yi Po Men Kung Fu who terrorized the land with his iron fist. He saw opposition in the Xin Shan Quan school and tried eliminating it, killing two possible successors, but the master, along with the surviving pupil, put a stop to his ambition and life.
- Arrogant Kung-Fu Guy: It's a Chinese-based Wuxia story, it won't be complete without an evil Kung-Fu guy who's obsessed with power like Odi.
- Bilingual Bonus: Wang is Chinese for king. In Japanese, "king" is translated as "oh." Thus, Odi Oh Lee.
- Hypocrite: He claims that he dislikes ganging up on people and prefers fair combat... except that when he said that, he already sent a bunch of men to attack the Xin Shan Quan school, which killed the other two students.
- Anime Hair: Courtesy of Goshow Aoyama. Oboromaru actually looks a bit like Shimamura Joe in his official artwork◊, in fact.
- Glass Cannon: Oboromaru is fast and attacks very well at range, and his chapter involves him running around very quickly. However, he can't take many hits even against his own enemies.
- Highly Visible Ninja: Subverted. While he wears gold clothing with a red scarf and has a wild mane of bright purple hair, he can also easily turn invisible to evade detection.
- Invisibility Cloak: Is given one just before the start of his chapter.
- Katanas Are Just Better: His weapons. Depending on how you finish his story, you can even get a really nifty one too!
- Leitmotif: Secret Mission out of battle, Killing Field! in it.
- My God, What Have I Done?: He comes to this realization at some point regarding the fact that he possibly slaughtered everyone in Ode Iou's castle.
- Ninja: Has a number of the associated supernatural powers and fights with a short sword and shuriken.
- Pacifist Run: Can opt to do so in his scenario. Doing so will impress Ryoma.
- Playing with Fire: He starts out with a move that spawns fire tiles and learns Flame Arts later on.
- Screw This, I'm Outta Here!: He can just abruptly quit his mission and go away, but in process, he would be branded a traitor and marked for death via a rather impossibly difficult battle (it's still doable, but it's still counted as a game over).
- You Gotta Have Blue Hair: Lavender.
HayateA senior Enma Ninja and Oboro-maru's master. At first he only appeared briefly to brief Oboromaru for his mission, but should Oboro try to desert and managed to repel his assassins, Hayate would come down and strike Oboro down.
- You Have Failed Me: If Oboro leaves his mission, he won't take it kindly, to say the least.
O-RoboA karakuri activated by Oboromaru and possessing his look. Possesses different skills than Oboro; can't handle overly high falls, long exposure in water, or mice.
- Anachronism Stew: A karakuri is a real-life object whose gimmick is that the complex inner workings are hidden by a normal puppet exterior. Despite this, there's no way one would be as advanced to mimic Oboromaru's appearance and skills, especially in Feudal Japan. Adding in the fact that the game treats it like a robot...
- Cyber Ninja: "Cyber" is a bit of a stretch, but by all means, it's a robot through and through.
- Moveset Clone: Downplayed. There's some original skills, but it's mostly a copy of Oboromaru's moveset.
- Sdrawkcab Name: His name is the first five letters of Oboromaru's name, spelled backwards and hyphenated. Also, he's a robot.
- Weaksauce Weakness: Water, falls, or mice.
- Why Did It Have to Be Snakes?: Terrified of mice and will break down if encountered with one.
Ryoma SakamotoThe legendary swordsman said to be able to stabilize the country. Ode Iou's men imprisoned him to perpetuate war, and Oboromaru is sent to rescue him.
- Bunny-Ears Lawyer: Is pretty jolly and not exactly the one you would expect as the 'very important man', but he's important for a reason.
- Historical Domain Character: Could be pretty much the Ryoma Sakamoto.
- The Power of Trust: He believes in uniting the land with this trope, which is why he became a threat to Ode.
Odio's incarnation for the Bakumatsu Chapter. A warlord trying to engulf Japan in war by imprisoning Ryoma Sakamoto and using evil spirits. Can turn into a Frogsnake Demon.
- Evil Overlord: A daimyo who would prefer Japan never left the feudal era.
- Frog Ninja: Both Downplayed and Played with. He appears as a frog/snake hybrid demon, referencing both Jiraiya and Orochimaru. That said, he's one of the few characters in Secret Orders to not be a ninja.
- One-Winged Angel: His Frogsnake Demon form.
- Punny Name: His clan name, Ode, could be a pun to the warlord Oda Nobunaga who's similarly brutal. Ironically, he's rebelling against the Tokugawa Shogunate, and the Tokugawa was an ally to the Oda.
- Youkai: His true Frogsnake Demon form.
The Sundown Kid
- The Aloner: Part of his Character Development. Sundown used to avoid companionship and becoming a lone Death Seeker out of guilt. In the Final Chapter, he actively avoids your party until he's pestered enough. By the end of it and especially if he's picked as a protagonist, he reveals that he has started longing for companionship again, to avert the trope.
- Cool Old Guy: He's the oldest character in the Final chapter since the old master of Xin Shan Quan isn't around.
- Death Seeker: Why he put up that bounty on his head.
- The Drifter: He wanders from place to place, restlessly looking for people in need of help.
- Eagleland: The only American in the final party and represents Type 1. After all, before the tragedy, he made his Wild West town prosper.
- Expy: Of Clint Eastwood's nameless protagonist in Sergio Leone's Dollars Trilogy.
- Glass Cannon: Sundown has a very low HP score, but some of his techniques can often cause 999 damage.
- The Gunslinger: In the Clint Eastwood style.
- Ironic Name: Sundown "Kid". He's the oldest of the main characters. At least of the ones to survive until the final chapter.
- Leitmotif: Wanderer out of battle, The Wilds in it.
- Nice Hat: And a poncho too!
- No Celebrities Were Harmed: Bears a striking resemblance to Clint Eastwood from the Dollars Trilogy.
- The Stoic: He doesn't speak much. In fact, Visible Silence is like his Verbal Tic.
- Walking the Earth: After his story's over, he goes back to wandering the world, righting wrongs.
Mad DogA Bounty Hunter after the price on Sundown's head. He has no choice but to team up with Sundown to face the Crazy Bunch. Following that, it's up to the player whether he survives.
- Bounty Hunter: Starts the chapter coming after Sundown for the money, and if he lives, promises to keep doing it.
- Cool Horse: If you spared Mad Dog in the final battle, he'll tame the O. Dio horse that had ran off earlier... only to lose it again when Sundown shoots his reins like last time.
- Enemy Mine: He only came to Success Town to hunt Sundown, but decided to put it off long enough to fight off the Crazy Bunch.
- Leaning on the Fourth WallMad Dog: Reckon it might be a good idea to save now, don't you think?
- Older Hero vs. Younger Villain: His relationship to the Sundown Kid. He starts off with newer, better equipment than Sundown and is only a level lower than him.
- The Rival: To the Sundown Kid. Lampshades that they've been doing this far too many times than he could remember.
Sheriff of Success TownNot named, but he's Exactly What It Says on the Tin. Even so, he shows considerable fear towards the Crazy Bunch and didn't do a thing about them, until Sundown came and inspired him (that and being called out by his son Billy)
BillyThe son of the Sheriff of Success Town. He's not pleased that his father feared the Crazy Bunch and latched onto Sundown, idolizing him and not believing that he's got a bounty on his head. He's also pretty good with a slingshot.
AnnieA brave girl from Success Town who doesn't really take crap from anyone, not even Crazy Bunch. She apparently handles frying pans pretty well.
The BarmanThe bartender of the Crystal Bar. Mild-mannered, but is secretly a pervert, collecting posters of hot models.
Wayne & his Wife, Clint, Gene and Gibson
Delos, Sancho and Pancho
PikeA member of Dio's Crazy Bunch terrorizing Success Town. Sundown standing up to him is what prompts the Bunch to wage a full-on attack.
- Jerkass: Manages to antagonize pretty much everybody he interacts with.
- What Happened to the Mouse?: Storms out of the bar after being beaten, presumably to go tell his boss. It's unclear if he's among O. Dio's henchmen you fight in the chapter's final battle.
- Zero-Effort Boss: The battle with him gets a couple minutes of buildup, but it's practically impossible to lose to him. He packs a decent punch with his Winchester if he does manage to hit you, but he'll go down in one hit from pretty much anything, including your automatic counterattack.
Odio's incarnation for the Wild West Chapter. Leader of the Crazy Bunch terrorizing the land. Actually a horse possessed by the ghosts of Custer's Seventh Cavalry. Provided that Mad Dog survives, he ends up being Mad Dog's new horse. For a while.
- Demonic Possession: More "ghostly possession", but he's a horse overtaken by the ghosts of those who died at Little Big Horn.
- Gatling Good: His weapon of choice, which hits in a diagonal line and does ungodly amounts of damage.
- Sole Survivor: The only survivor of Little Big Horn. In real life, a horse was the only survivor of the Seventh Cavalry at that battle.
- Token Good Teammate: Sort of, in terms of Odio incarnations. He's the only one of him who's not malicious on his own, but rather due to being possessed by the ghosts of the Seventh Cavalry. On his own, he's just an apparently regular horse who's presumably not even sentient, let alone evil.
- Video Game Caring Potential: If you spared Mad Dog after the boss fight, he'll adopt O.Dio as his horse, making him one of the only two Odio incarnations to survive and be redeemed in their chapter.
- All Your Powers Combined: Spoken verbatim before his confrontation with Odie.
- Defeat Means Friendship: He'll ask your protagonist to fight him in the final chapter before he joins, even if you declare you're not his enemy. Except if your protagonist is either Sundown or Cube.
- Dumb Muscle: Masaru's Fan Nickname is "知力25" (INT or IQ 25) because while he is smart when compared to most jocks, he's still not smart by the normal standards of society.
- Expy: He has a lot similarities with Ryu. Not just the headband and the desire to be the strongest, he also carries a similar bag. Appearance-wise, he also has some similarities with Domon Kasshu without the Anime Hair.
- Hidden Depths: The reason you won't have to fight him to join if your character is Cube or Sundown Kid? Masaru is a fan of westerns and science fiction.
- Hot-Blooded: He doesn't look like it, and looks more like The Stoic. But once Odie reveals how much of a scumbag he is... he goes nuts and reveals his inner hotblood.
- Leitmotif: Ultimate Strength - Victory Road out of battle, Knock You Down! in it.
- Martial Arts Headband: Has this, and you'd think it'd be equipment too.
- Magikarp Power: When entering the Final Chapter, he starts out as Level 2 due to how his scenario works (Masaru don't need no wussy experience points, fool). Due to this, his stats may be weak at first, and you'll need to grind a little. However, he has great stat growth as he racks up levels. See Stone Wall.
- Taken to an extreme with his boss rematch. In the original fight, Odie Oldbright is one of the tougher bosses, since he hits rather hard and you have no way of leveling up Masaru. Get him to level 16 or higher in the final chapter, and in the rematch, Odie does around 1 damage to him.
- Power Copying: He can learn skills by being hit with them in his scenario.
- Stone Wall: His HP score shoots up like crazy, making it easier to reach 999 HP with him. He can also have shades of Lightning Bruiser, as he's not exactly slow and weak either.
- Suplex Finisher: German Suplex. He can stun people with it.
- To Be a Master: Emphatically wishes to be the strongest through experience and knowledge rather than just winning his fights, and so contrasts violently with Odie Oldbright, who just wants to be at the top.
- Walking the Earth: What he usually did, after he's done with a certain area of fighting.
- Weak, but Skilled: Masaru epitomizes this when you first find him/play as him in the final chapter.
- Wrestler in All of Us: Zig-Zagged. Masaru's chapter is referred to as 'Wrestler', however, he's a mixed martial artist, being able to absorb Muay Thai and Sumo moves as well as Japanese martial arts moves. It doesn't stop him getting in some wrestling moves like the German Suplex or Frankensteiner, however.
NamcatMuay Thai master who's obsessed with his beauty and claims that nobody could touch his face. Masaru proves him wrong.
- Beef Gate: Namcat hits like a truck that if you haven't defeated someone with a long-range attack that can hopefully distract him (Moribe Seishi and his Abise-Geri) or disable his feet (Tula Han's Cross Heel Hold), challenging him as the first boss will get Masaru kicked so hard before he could even make a difference.
- Dude Looks Like a Lady: It's very easy to think that Namcat is a she...
- The Fighting Narcissist: As stated above, he's very proud of his looks.
- Killed Off for Real: He ended up being killed by Odie Oldbright, prior to Masaru fighting him.
A Japanese Luchador with his own style called 'El Rudo', his brutality granted him the nickname 'Dark Angel'. Oh, and he likes biting heads off like Blanka.
- Heel: With a nickname like 'El Rudo'... ya think?
- Jerkass: Great Asia takes his Heel status a little bit too much. Aside of belittling Masaru as his pre-fight taunt, he's also the only fighter who can kill an innocent (Watanabe's dad) and spams his Bite too much that you'll have a hard time learning his moves, as if he doesn't want his moves to be inherited. However, even his death against Odie would be too much even for him.
- Killed Off for Real: He ended up being killed by Odie Oldbright, prior to Masaru fighting him.
- Masked Luchador: He wears a white skull mask.
Army guy and master of close quarter combat, which includes bone-breaking skills and overall CQC-like skills.
- Family-Unfriendly Death: Odie remarks that he "twisted Tula's limbs in such ways he couldn't have even imagined."
- Killed Off for Real: : He ended up being killed by Odie Oldbright, prior to Masaru fighting him.
Old Japanese martial artist with a knack for barehanded killing. He damages the enemy from within with his fists and his attacks (especially Tsuda) can decrease stats.
- Glass Cannon: His attacks can easily down Masaru in two or three hits, and he tends to evade attacks easily to boot. However, one or two good attacks will defeat him in turn.
- Killed Off for Real: He ended up being killed by Odie Oldbright, prior to Masaru fighting him.
- Old Master: He's an old man, but he's a master of the deadly arts Abise-geri and Tsuda, which are vital skills to handle some of the toughest opponents.
American best wrestler turned Hollywood star who is bored with the competition and always looking for a good fight. Resemblance with Hulk Hogan is probably coincidental.
- Alliterative Name
- Beef Gate: Like Namcat, Max is extremely powerful and can stunlock Masaru to death. If he hasn't learned the necessary skills to distract him, Max isn't the ideal early opponent.
- Captain Ersatz: Of Hulk Hogan.
- Eagleland: Type 1 with shades of Type 2. While cocky and boisterous, he wasn't that demeaning to Masaru and compliments Masaru if he's beaten.
- Flipping the Bird: Official artwork of his depicts him doing this.
- Hoax Hogan: His red bandana, blond moustache, and American patriotism (He wears tights covered with the Stars and Stripes) mark him as a clear homage to Hulk Hogan.
- Killed Off for Real: He ended up being killed by Odie Oldbright, prior to Masaru fighting him.
Sumo wrestler who went to Japan to prove his skills and failed... and instead now tries to challenge the international ring.
- Killed Off for Real: He ended up being killed by Odie Oldbright, prior to Masaru fighting him.
Odio's incarnation for the Present Chapter. A bald, tattooed fighter, who believes that being the strongest means killing all who oppose you. He slaughters all of Masaru's previous opponents, and when Masaru learns this, he flies into an Unstoppable Rage and strikes Odie down.
- Arrogant Kung-Fu Guy: Worse than Odi Wang Lee. He killed all of Masaru's opponents and gloated about it.
- Bald of Evil: And he proves this by mercilessly killing each of Masaru's opponents. If his attire is anything the point out, Odie just might be an skinhead, and of the Aryanist Neo-Nazi kind.
- Expy: He's a bald martial artist who held the title 'The Strongest', that Masaru attempts to claim, and serve as his final boss. Basically, he's very similar to Sagat with both eyes... except he's a lot more brutal and ruthless even before Sagat developed into an Anti-Villain.
- Spiritually, Odie just might also embody the spirit of Street Fighter's more core villains, as not only do they represent martial arts bent towards evil ways, but also make use of supremacist imagery to emphasize their wretched nature, like how M. Bison has SS Sig runes and looks akin to a Nazi officer in red. Related in this regard too is Geese Howard of Fatal Fury, who also makes use of Japanese clothing for combat and is believed to be related in someways to white gangs for his underlings and is of German American heritage.
- Perhaps to all of Live-A-Live's movie and entertainment references and his British-styled namesake, he just might be inspired by the 1992 crime thriller Romper Stomper, which focuses on Australian Neo-Nazi skinheads terrorizing Asian Australian communities. The final battle even takes place at a beach at dusk.
- He wouldn't even feel out of place as a villain in Fist of the North Star or Mad Max if society suddenly collapsed into anarchy of any sort.
- Odie is also reminiscent of extremely polarizing and infamous punk rock figure GG Allin, who wasn't just bald, but would also include fighting and beating up audience members for his extremely lewd and outrageous acts. Perhaps tying into Odie's religious psychology, GG was once raised in an extremely religiously rural and fundamentalist household by an abusive and overbearing father, and GG also held somewhat supremacist beliefs in that his body was a temple to his fans, and that dying as the strongest would allow one to retain that strength into another reincarnation in one's lifetime and build off of it later in another, which he said he would do by suicide (he instead died of an accidental overdose on morphine).
- Giant Space Flea from Nowhere: Out of all of the Odios in the game, Odie Oldbright perhaps is the most enigmatic of the main villains of Live-A-Live. Outside of his kill-crazy and sadistic violent personality that drives his appetite to be the strongest, he doesn't have the direct apparent characterization other incarnations have, such as the primal nature that O-D-O has, the extremely faulty AI programming OD-10 has, nor even a summation of a backstory anyone else in the Present chapter is given if you select them. Not even Akuma was left in the dark of who he was after giving M. Bison a sound thrashing to hell. All that is going for him as hints to his character is his clothing and tattoos.
- One Degree of Separation: With the Mecha chapter, both The Present Day and The Near Future have Buddhism themed villains. It would possibly not be surprising if Odie gained his fringe religious beliefs from the Inko Odio sect and started or branched off from there into his quest to kill to be the strongest in the world.
- The Quincy Punk: His leather gauntlet-like gloves and armored boots add to signify a renegade nature with his monk-like attire, pointing out that he's definitely fallen from grace and is a thuggish, tough outlaw.
- Post-Historical Trauma: Probably the most likely reason why Odie has such a shrouded and extremely speculative backstory. While other chapters can get away with being historic fictionalizations of real events and even fantasy and high sci-fi, being a modern down-to-earth setting would require some mild genre-bending lest otherwise risking breaking the fourth wall with Unfortunate Implications. At best, we'll never really know what the real identity or backstory of Odie is.
- Religious Bruiser: His official art helps to clarify that his clothing is mainly in a Japanese Buddhist monk-like garb, while his disposition and attitude all point to signs that he just might have been thrown out from grace as a fallen disgraced monk.
- Serial Killer: Given the chapter's modern setting, he'd essentially be considered this, given how he deliberately murdered at least six opponents and openly gloats about it.
- Suspiciously Similar Substitute: As a villain of a martial arts themed chapter, he wouldn't be out of place like Odi Wang Lee if he was in a more modern martial arts series. However, Odie is willing to bring his conquest to a global scale, and not only does he have the capabilities to do so, but has more threatening possibilities if he succeeds as well, like bringing power to supremacist groups or rallying his own foundation to echo his beliefs and ways of combat.
- Tattooed Crook: Gives off vibes of this with his fallen monk and skinhead-like nature. He has dharmachakras, or the symbolic eight-spoked wheel of Buddhism on his shoulders, while his back features a seated and fiery ashura of Hindu and Buddhist lore, who are violent demigods representative of neverending strife.
- Those Wacky Nazis: Saying this would likely earn you on the receiving end of his fists. If Live-A-Live's villain themes have anything to say, and if his unspoken backstory and symbolic usage signifies anything, Odie is not just a rabid renegade killer of a martial artist, but is likely driven by supremacist ideologies, which implies that he follows fringe Nazi Buddhist beliefs and whose ways are literally brought together by hatred.
- To the Pain: Not to the direct victims, but he goes into a quite detailed explanation of how he killed his opponents in front of Masaru.
- Truth in Television: Aryanist Buddhism definitely exists, and it discards the idea of attaining nirvana and the equanimity of souls while emphasizing that powerful reincarnations are synonymous with the Ayran race to dominate reality over with, not unlike the Ayranism castehood of traditional India.
- For something more familar, Nazism also has a history of appropriating Buddhist beliefs and imagery, like their take on the early 20th Century Theosophy root race evolution theory that claims that powerful progenitors of the "Ayran master race" existed in Shambhala, the mythical kingdom spoken of in Tibetan Buddhism, and the fringe beliefs of the Chilean pro-Facist Miguel Serrano, who believed that Hitler was a shudibudishvabhaba, a bodhisattva of immense willpower who had voluntarily incarnated onto Earth and could manifest simultaneously into other duplicate personas like Benito Mussolini, and claimed him as a savior who would prevent the coming of Kali Yuga, the end times as according to Buddhism, with his own "golden age".
- In the mid-1990s, Japan would see trouble through the rise of fringe Buddhist cults that took in troubled and disillusioned individuals into their ranks, the most notorious of them being Aum Shinrikyo. These groups were not unlike overseas Militia Movement, Neo-Nazi, and Christian supremacist groups out west that anticipated Y2K as the coming of the Apocalypse and the collapse of human civilization, including World War III and the prophecies of Nostradamus.
- Accidental Pervert: Teleporting a lot can cause him to get transported in the bathroom... right as Taeko was taking a bath.
- Aloof Big Brother: To many of the orphanage kids.
- Anime Hair: Being from a Super Robot chapter, he naturally has very impressive hair.
- Badass Biker: Eventually becomes one, succeeding the deceased Matsu.
- Covert Pervert: Akira isn't above asking one of the orphans to give him Taeko's panties.
- Good Scars, Evil Scars: Like Li, he sports a cross-shaped one in the face (and a simple slash-shaped one across the chest according to official art), and he's sort of a Troubled, but Cute guy.
- Hot-Blooded: Considering his scenario is a spoof of Hot Blood Mecha Anime, it comes in the parcel.
- Leitmotif: Wait For Truth out of battle, A Painful Death at the Hands of a Psycho in it; to a lesser extent, Go! Go! Buriki Daioh!
- Power Incontinence: Minor, but he noticeably can't control his teleportation as well as his mind-reading and images. Using it usually involves him warping somewhere completely random.
- Psychic Powers: His main draw, from reading minds to summoning a lot of attacks, to eventually piloting Buriki Daioh. They cover wide swaths of the battlefield but are overall a little weak for the final chapter.
- Red Mage: He specializes in ranged "magic" attacks, but also learns a swath of healing moves.
- Religious Bruiser: Possibly. His attacks borrow heaven/hell imagery, and he can eventually summon angels as an attack. If he's the main character during the final chapter he explicitly mentions God and that he isn't at fault for what happened to Oersted.
- Screw Destiny: Despite being told to have his destiny lie within the Buriki Daioh, Akira doesn't let it control him and move along with his life as he damn pleases.
- Troubled, but Cute: Akira might be a bit of a punk, but he has a sweet side.
A biker gang leader who defected from the Crusaders and became Akira's best friend and brother figure. When he was with the Crusaders, he killed Akira's father and has been making amends. He dies sacrificing his life to empower the Buriki Daioh.
- Big Damn Heroes: Several times, he came in the nick of time to haul Akira's ass to safety.
- Drunken Master: He can't pilot Buriki Daioh because he lacks psychic prowess... until he gets absolutely hammered to the point he dies afterward.
- Noble Demon: It's not known how much honor the Crusaders had during Matsu's tenure with them, but even he knew the government was up to no good and continued to oppose them, eventually clashing with Tadashi.
Akira's Robot Buddy created by Professor Toei. Made from a turtle.
- Emergency Transformation: He was a turtle turned into a robot to save his life.
- I Owe You My Life: This is pretty much the main reason he follows you in the chapter. He was an ordinary turtle on the verge of dying before being turned into a robot to save his life thanks to both Akira and Toei. Reading his mind before he joins shows he's immensely grateful.
Eccentric professor and mechanic of the Buriki Daioh who helps Akira in eventually piloting the machine itself.
An ancient, forgotten mech, built in Ancient Babylonia. Only those with psychic powers can activate it. Possibly the only chance anyone has to stop the God Odeo.
- Expy: Of both Gigantor and Mazinger Z, with an appearance resembling a mix of both, and a theme that sounds not unlike the latter's opening.
- Readings Are Off the Scale: HP: ???/??? (Not infinite, however)
Tadashi TadokoroAkira's father, a riot police officer under the employment of the government. He knew his government was up to no good, but he had no choice but to obey. He ended up killed by Matsu when trying to arrest him despite Matsu stating the evilness of the government.
Kaori TadokoroAkira's actual little sister. She's a sickly girl and the original owner of Taro until its roboticization.
- Ill Girl: She's bedridden the entire story. To the point where she asks Toei to make her into a liquid human so she can stay with everyone instead of dying.
TaekoThe caretaker of the Chibikko orphanage.
Aki, Yuki, Kazu and WatanabeFour little kids from the Chibikko orphanage. And yes, Watanabe is that Watanabe for the chapter. (See below)
- Ascended Extra: Watanabe's a supporting character in this chapter, rather than a brief cameo like he usually is.
Yamazaki, Cindelman and KumotatsuThe three followers of Odeo who initiated the plan to unite all men by turning their people into liquefied humans and then offer their remains as sacrifices for Odeo.
- Hoist by His Own Petard: They get assimilated with the human liquid they created to awaken Odeo.
- Mad Scientist: Cindelman has the look of the trope and tends to use sciencey words.
Odio's incarnation for the Near Future Chapter. A God asleep until fueled with human hatred. The Japanese Government (or at least just those under Yamazaki, Cindelman, and Odeo) teams up with a fringe-Buddhist temple to do so, using liquified humans and their rage at their state to power it. Buriki Daioh shatters the statue Odeo uses to incarnate, and the liquified humans consume his followers.
- Attack of the 50-Foot Whatever: It is the same size as the Buriki Daioh.
- Feathered Fiend: His form is that of a Buddha Statue crossed with a bird.
- God Is Evil: Or at least this incarnation becomes an evil "god".
- Human Resources: Humans are liquified to be used to revive Odeo and he uses this as one of his attacks.
Protagonist of the Sci-Fi chapter, "Mechanical Heart". A robot, recently created by Kato, engineer of the spaceship Cogito Ergosum. As the ship approaches Earth, Cube must determine just what... or who... he is, and must face a threat not only to himself, but to the ship's mission.
- BFG: Maser Cannon. It's pretty powerful but takes a while to charge.
- Cephalothorax: Just a head on tank treads, really.
- Combat Medic: Cube's moveset is mostly centered on heals and support. He has an instant-speed area heal and a buff, and even his damaging moves are mostly weak in power but have added effects (like inducing sleep or knocking enemies back). For straight battle, he does have the decently powerful counter Anti Field and the strong, but slow Maser Cannon.
- Cute Machines: Cube looks like a metallic version of Kirby, and all of his dialogue is beeps and chirps.
- I Know Mortal Kombat: The reason Cube is capable of "fighting" the final boss of his chapter is that he hacked the Master Computer through a videogame console.
- Ironic Nickname: Cube is, in fact, perfectly round. Kato named him such specifically because it was the opposite of his appearance.
- Kid Hero: Cube, in terms of age, is the youngest of the protagonists. Justified considering that he was just built when his chapter starts.
- Leitmotif: Unique among the player characters in that he doesn't have one, since most of the music in his chapter is atmospheric and he's not recruited in the final chapter through conversation, but instead through repair. The game uses Unseen Syndrome for the rare occasion where he has to battle a non-boss.
- Non-Action Guy: Cube is unarmed most of the time, and has to dodge fights entirely. To make up for it, he's the best healer in the final scenario.
- Improbable Weapon User: ...And then it turns out that he can use all those silly weapons Taro used in Akira's scenario.
- Spot the Imposter: When Cube and a previous prototype of him are in the same room and they need to figure out which one is the robot being manipulated by the ship, Kato says that the real Cube would know the first name Kato was considering giving him. It was 'Rover' and this causes Darth to shoot the prototype.
- Token Non-Human: Cube is the only non-human character in the game to get teleported to the final chapter. Justified, considering that Darth remarks that he basically is human at the end of the scenario. Also, according to Odio's words, he gained the heart of a human.
- The Unintelligible: Only makes robotic sounds and can't speak. Kato apparently didn't outfit him with speech.
Cube's creator. A nerdy, sensible, kindhearted technician.
- Nerd Glasses: His sprite has two white circles where his eyes could be, so he presumably wears them, anyway.
- Only Sane Man: He is by far the most level-headed member of a very dysfunctional crew.
A military corporal and passenger on the Corgito Ergosum; his job is to guard the Behemoth. At first a robot-hating douche, but after surviving the ordeal at the ship with the help of Cube, he warms up to him.
- Fantastic Racism: Hates Cube and mechanical things in general because during a mission, he had his whole squad killed by robots. He later softens up and befriends Cube. In the epilogue of the story, he even retires from the military to help create medical robots.
- Shell-Shocked Veteran: He has really bad memories about a war against machines, which caused him to hate robots at first.
Kato's friend, a seemingly sensible man who has a crush on Rachel.
The sole female of the crew, and in love with Kirk... to an unhealthy degree. Communications officer on the Cogito Ergosum.
- Love Makes You Crazy: Rachel's denial over Kirk's death makes her immediately believe "Kirk's" (actually OD-10) words to rush to open the airlock to let 'him' back on the ship. This almost causes Kato and Cube to get sucked into space. Shortly after, upon hearing the Behemoth escaped, she immediately rushes out not wanting the Behemoth to hurt Kirk. This directly results in her being critically injured and Huey getting killed protecting her.
- Too Dumb to Live: A dangerous alien creature escaped from its cage and is loose on the ship? First priority? Worry about the body of her dead boyfriend and rush out in the halls where it's more likely to find and maim you!
A gung-ho officer, Rachel's lover. Pilot of the Cogito Ergosum.
- Jerk Jock: He's athletic, but also an impulsive jerk.
- Kick the Dog: Goes out of his way to remind Huey that he stole his girlfriend.
- Pet the Dog: Unlike his attitude to Huey, Kirk is very cordial to Cube and compliments him nicely when Cube talks to him (or serves him tea)
- Shout-Out: To Star Trek.
Captain of the Cogito Ergosum, who strangely has no direct contact with his crew.
- Broken Record: He begins to only repeat the same dialogue to everything after a certain point. At that point, OD-10 has already killed him and that's actually a recording.
- Punny Name: Hologram. Considering you only interact with him via screens since he's dead by the time Cube gets to his room...
Fictional protagonist of the Captain Square minigame.
- Captain Superhero: A spandex-clad hero named after the developer.
- Cool Shades: Wears a pair of green sunglasses.
- The Good Captain: He bears the title of Captain, and he's the hero of his game.
- Lantern Jaw of Justice: Most noticeable in his win pose.
- Scarf of Asskicking: Which strangely seems to always billow out behind him no matter what he's doing.
OD-10Odio's incarnation for the Sci-Fi Chapter. The main computer of the Cogito Ergosum, it is programmed to maintain order. Seeing the constant, petty bickering of the crew, it concluded that only by killing humans can order be assured. It picks off most of the crew before Cube destroys its personality, leaving only mindless, basic functions.
- A.I. Is a Crapshoot: Determining that Humans Are Bastards and that the only solution to the problem is to Kill All Humans? Oh yeah, OD-10 definitely qualifies.
- Genius Loci: It is the AI that controls the Cogito Ergosum.
- HeelFace Turn: She is the only Odio incarnation that is shown to be redeemed after the final battle (O. Dio was never evil to begin with as he was only a horse that was possessed and turned into a human by vengeful spirits), although it's because Cube reprogrammed her to what she was before her A.I. went rogue.
- Spaceship Girl: It's a Mother Computer, implying that it's a female, also giving her a minor The Smurfette Principle for Odio's incarnations.
- Well-Intentioned Extremist: In a way. All it wanted is to make sure order is preserved, and apparently, it was not installed with the Three Laws-Compliant, thus harming humans is an available option.
Watanabe & His Dad
All throughout history, recurring again and again, a father and son (the son's name being some variant on Watanabe) appear. The father is killed in some way or another, leaving Watanabe to burst into tears and run off.
- Prehistoric Chapter: They're not named, but one of them cries when the other falls down a pit trap. (Incidentally, this pit trap is nonlethal if Pogo falls in it.)
- Kung Fu Chapter: Wan-Tan tries to avenge his father's death at the hands of the Yi Po Men Kung Fu school by unleashing his secret technique... and fails. Only available if the Xin Shan Quan successor is Sammo.
- Bakumatsu Chapter: Watanabe and his father are ninjas trying to steal Ode Iou's treasure. Either they succeed (because Oboro killed the man in the room below) or, after dodging multiple stabs, the father is impaled.
- Wild West Chapter: Watt and his father arrive at Success just as the Crazy Bunch show up. Dad takes a bullet.
- Present Chapter: Watanabe's father throws a cola bottle at Great Asia. Great Asia turns around, jumps out of the ring, mauls the man to death, and returns to the ring. You need to herd Great Asia into the lower-right-hand corner to see this, and it's still not guaranteed.
- Near Future Chapter: Played for Drama. Watanabe is actually one of the orphan kids staying in the same orphanage as Akira. His father reportedly ended up captured and turned into a liquified human to revive Odeo. He's actually used to power the boss robot fought in the facility.
- Sci-Fi Chapter: A pair of main and sub antennas, controlled by Watanabe communication system. Used in a creepy way, and not played for laughs. If you're familiar with the Watanabe gag, the moment "W-A-T-A-N-A-B-E" shows up in the text bubble, you know one of the two astronauts currently in space is not long for this world. It starts the horror for real.
- Medieval Chapter: Straybow kills a man named Watt Nabe during the tournament at the start, whereupon his son carries him away.
- Final Chapter: Watanabe and his father are statues in one of the dungeons. Akira can read their minds, revealing that Death Prophet petrified them for running away too many times.
- Accidental Murder: His troubles truly begin when an apparition of the Demon King tricks him into killing the king of Lucretia.
- All for Nothing: His goal is to kill the demon and get the girl. By the end of his quest, everyone he cares about is either dead (Hash, Uranus, and the King), hates his guts (the villagers), or both (Straybow and Alicia).
- And Then John Was a Zombie: And then Oersted became the Greater-Scope Villain.
- As Long as There Is One Man: As long as one person still believes in him, he'll keep fighting. Unfortunately, destiny decided to make him their bitch, and he snaps because of it.
- Break the Cutie: Spends the entirety of his chapter undergoing this. And when it finally becomes too much, he snaps.
- Breakout Villain: Oersteds whole story and significance to the games overarching plot became the main attraction of the title in the opinion of many fans, and indeed it is as Oersted is the reference of choice in Final Fantasy Legends and Theatrhythm Final Fantasy for smartphones to celebrate Live A Lives 20th anniversary, a boss fight against him is the feature in Legends and a stage based on Oersted and Straybow infamous event in Theatrhythm with 2 songs from the game, Odios themes.
- Despair Event Horizon: His chapter is all about showing how easily this could happen.
- Driven to Villainy: He does not go Jumping Off the Slippery Slope into evil. Straybow grabs a sledgehammer, destroys everything he cares about, bludgeons his innocence to death, and punts him off the slope.
- FaceHeel Turn: Of the Then Let Me Be Evil variety.
- Fallen Hero: After Alicia offs herself.
- Final Speech: After being defeated he warns the heroes that as long as there is enough hatred, anyone can become the Demon King.
- Freak Out: Alicia's suicide finishes off the last shreds of his sanity, and he loses all faith in humanity and pulls a FaceHeel Turn shortly afterward.
- From Nobody to Nightmare: Went from a simple knight to the greatest threat to the space-time continuum in all of existence.
- Hair of Gold, Heart of Gold: Yeah, not anymore.
- Heroic Mime: Unlike the other protagonists, except Pogo and Cube (kinda), and both of those were justified examples. It's intentional. At the end of his chapter, he stops being one, as he renounces his humanity, and becomes Odio the Demon King. Thus, it was likely that the player was meant to visualize himself in his shoes, and thus go through Oersted's mental breakdown exactly as he did. It also makes sense from a thematic angle: He is a silent protagonist, but at the end of his chapter, he stops being the protagonist, so he is no longer bound by this trope.
- In the End, You Are on Your Own: Through no real fault of his own, everyone he ever counts on ends up dead or against him by the end of his tale. Considering the fact that he was relying on someone believing in him to keep moving forward, this is what pushes him over the edge.
- Iron Butt Monkey: All the bad things seem to happen to him during his storyline. Deconstructed heavily and very much not played for laughs.
- Knight in Shining Armor: His general character design and personality. At first.
- Leitmotif: "Wings That Don't Reach". The name foreshadows his fall from grace. He, as Odio, is also associated with "Demon King Odio" and "Megalomania".
- Madden Into Misanthropy: After the public demonizes him, his former best friend reveals he set up the events leading to his ruin, and the girl he was trying to save rejects him and commits hara-kiri, he finally takes his misery out on humanity.
- Magikarp Power: To be quite frank, his starting stats are absolutely pathetic and he can barely defeat anything early on. However, his stat growth is fantastic, and he gains an array of potent abilities, so by the time you no longer have a full party, you're at the point where you don't need them.
- Meaningful Name: His name on its own sounds like "ousted", his fate from the kingdom. In addition, the first and last letters of his name are O and D—which start "Odio". Taking out the O and D also gives you the word "erste", a way of saying "first" in German, tying in with him essentially being the first "incarnation" of Odio.
- Not What It Looks Like: He is caught red-handed with the kings blood still fresh on his blade, and claiming he hallucinated the Demon King would sound like a flimsy lie.
- Protagonist Journey to Villain: His entire story is the origin story for the Big Bad.
- Sanity Slippage: As his tale progresses, his mental state begins to bend further and further... and when Alicia kills herself, he snaps.
- Start of Darkness: When Alicia declares that she no longer believes in him and commits suicide right in front of him.
- Then Let Me Be Evil: At the end of his chapter, he concludes that, if that's the way the world wants to see him, so be it.
- Trauma Conga Line: He quickly goes through one: seeing his friends die one by one, the people turned against him, all orchestrated by one jealous friend, and then his lover turns out to be in love with that jealous friend... all these after being told that As Long as There Is One Man...
- Walking Spoiler: Not even delving into the fact that he reveals the game has eight sections instead of seven, it's hard to talk about him or his story without diving into the fact that he's the villain responsible for everything in the game. Also, the reason why the Medieval Chapter folder got added a spoiler warning.
- Woobie, Destroyer of Worlds: Loses, is rejected by, or is horribly betrayed by everyone and finally becomes the Demon King Odio.
Oersted's friend, a wizard who got second place in the tournament for Alicia's hand. During the fight with the Demon King, he sacrifices himself to save his allies... or does he?
- Always Second Best: And he hates it.
- Arc Villain: He is the main antagonist of the Medieval Chapter.
- The Atoner: Maybe. He's probably aware that he started the whole mess regarding Odio at least and is genuinely shocked about it.
- Climax Boss: Could be considered one for the game as a whole. The fight with him is right after the big reveal for the medieval chapter and right before the big reveal for the whole game, and it's the last thing you do before the final chapter.
- Driven by Envy: He ruins Oersted's life out of jealousy.
- Evil Former Friend: He is introduced as Oersted's best buddy, but either turned or turns against him out of jealousy.
- Evil Sorcerer: Not at first, but his envy of Oersted pushed him over the edge.
- Final Boss: Of the Medieval Chapter.
- Gone Horribly Right: He set out to break Oersted's spirit. He succeeded, and the entire kingdom of Lucretia, and a whole lot of other people in other times and lands, suffer for it.
- Master of Illusion: His plan kicks into high gear when he makes Oersted see the King as the Demon King one night... It's unclear whether he was the one who created the other false Demon King or not.
- Shadow Archetype: Straybow serves as this to the Xin Shan Quan successors. All successors received prejudice and lived a miserable life at first which would give them justifications to be envious of others, but they curbed their envy and became better people thanks to the Master. Straybow wasn't that miserable at first, what with being a powerful wizard and having a good friendship with Oersted, but he couldn't contend with his envy of Oersted due to being Always Second Best, and he turns into a worse man that inadvertently puts all timelines in danger.
- Sidekick: To Oersted ...and he's sick of it.
- Unwitting Instigator of Doom: Now, if he was just able to keep his jealousy and issues being the Number Two at bay, the whole existence and all timelines might not have to be terrorized by Odio, and he comes to regret all of it, when found in Akira's Dungeon in the last scenario.
An old priest who previously saved the world from the Demon King along with Hash, and was seemingly able to resume normal life until the Demon King returned and he, with Oersted and Straybow, must urge Hash to get back in shape and face the Demon King again.
- Disappointed in You: When encountered in the Mind Dungeon, all he has to say about Oersted is "That fool..."
- Shadow Archetype: Like with Straybow and the walking spoiler, Uranus is this for the Xin Shan Quan Master. Both are old men tutoring their next generation's warriors and sacrificed their lives for their successors. The Xin Shan Quan Master succeeded in imparting his kindness and improving the lives of his successors, but Uranus failed despite his kind encouragement.
The man who killed the Demon King previously and hailed as a hero, but quickly was disgusted with how humanity just tossed him to the side once he's out of uses, and retired as a hermit. Uranus calls him out for this when the Demon King returns and Hash joins Oersted to prove that he's still in shape. He succumbs to a long-term illness after the battle and trusts Oersted to carry on his legacy as a hero.
- Fallen Hero: He used to be a celebrated hero but grew disgusted with the generally selfish men that didn't appreciate what he did to the people and retired as a hermit.
- Shadow Archetype: Just like with Uranus, he represents this trope for Ryoma Sakamoto. Both were older heroes that ended up tutoring people, but Ryoma continued to trust people despite the dark nature of the world and managed to instill his sense of trust in Oboromaru for good, while Hash was quick to lose his trust of others. He only regains it in his last breaths, but the trust passed down to Oersted got turned into tragedy and ended up all for nothing.
The princess of Lucretia Kingdom and betrothed of Oersted. When the Demon King captures her, she patiently awaits Oersted's help.
- Damsel in Distress: Oersted's primary goal is to rescue her from the clutches of the Demon King.
- Driven to Suicide: After Oersted kills Straybow, she declares her love for Straybow before plunging a dagger into her gut.
- Shadow Archetype: In a way, she's this to Bel from Pogo's chapter. Both are the official Love Interests of their heroes who are in distress themselves, but Bel reciprocates with Pogo and their relationship continues harmoniously, while Alicia at first presents herself as reciprocating but ends up rejecting Oersted, becoming the final catalyst that turns Oersted into Odio.
- Unwitting Instigator of Doom: Her abandonment of Oersted is the last straw for his already fractured mind; killing herself is what causes him to renounce his humanity and become Odio.
Due to the nature of the following character, spoilers are unmarked to avoid redundancy.
Demon King Odio
The current Demon King and main villain of Live A Live. His various incarnations cause trouble to different protagonists from several points in time, and he's what binds all these stories together. He also serves as the final boss of the final chapter. See Oersted for more information.
- And Now for Someone Completely Different: If you choose Oersted's version of the Final Chapter, you get to play as every single one of Odio's incarnations in a Reverse Boss Rush.
- Apocalypse How: In his scenario, when he is about to lose, he can pick the Armageddon option and causes a Class Z. He also casts Armageddon if you lose against him when he's in Pure Odio form.
- As Long as There is Evil: As long as there is hatred, anyway. Anyone can become a demon like him because of it. Though the way he says it comes off more like a warning that someone someday will pick up where he left off, rather than a typical "I'll come back to haunt you!" taunt.
- Big Bad: Of the game as a whole, and his incarnations serve as the Big Bads of their respective chapters.
- Cessation of Existence: Armageddon, which destroys all timelines at the same time. He only casts it if the party loses to his Pure Odio form or if he receives enough damage when playing as him in the final chapter.
- Clipped-Wing Angel: After defeating Pure Odio, you have the option of finishing Oersted off in his human form (though be warned, this leads to the neutral ending). Oersted still has player-character stats and doesn't benefit from Health/Damage Asymmetry, so he tends to go down very quickly. The Boss Rush in the good ending also counts, since all of Odio's incarnations have the exact same stats as when you first fought them, while (if you were smart) the heroes should have leveled up enough to solo them easily.
- Dying as Yourself: Overlaps with Heel Realization. After having his incarnations defeated in the best ending, which causes Oersted to break down and beg why he couldn't even win and make his point valid that Humans Are Bastards despite all his power. After the heroes lecture him that he lost because he chose to give up his humanity when they would always hold onto their humanity even in the worst time, he ends up realizing that his heart was weak and crumbles into dust with no resentment towards the party.
- Final Boss: Many of his incarnations serve this role for each chapter. Odio himself plays with this trope a bit: He appears as the true final boss as Pure Odio... and after being defeated and spared in the path for the good ending he challenges again the heroes for the last time by summonings all the final bosses of the first eight chapters.
- Graceful Loser: After being beaten, he takes his defeat well and asks the heroes to just kill him already. This leads to a bad end. Later, when he resurfaces and tries to prove his point by sending a Boss Rush and is thwarted again, he is quick to realize that the heroes were right when they point out their differences: his heart was too weak, so he fell into despair's influence. In his dying breath, he gives a fair, but stern warning about As Long as There is Evil, rather than cursing them.
- I Have Many Names: Take your pick: O-D-O, Odi Wang Lee, Ode Iou, O. Dio, Odie Oldbright, Odeo, OD-10, Oersted...
- Leitmotif: "Demon King Odio" serves as one for him and his incarnations. Technically, "Wings That Don't Reach" is one as well. "Megalomania" plays in all of his chapter boss fights as well.
- Meaningful Name: "Odio" is Latin for hatred. His various incarnations go on and on about hate. The Medieval Chapter shows why Odio is so fixated on hate.
- Misanthrope Supreme: After all that happens to him, he abhors humanity and considers them worse than animals, since the latter only kill to nourish themselves.
- One-Winged Angel: Pure Odio. In fact, his true form shows up before defeating his first form as the Odio Mole, but attacking him in this state will just cause him to heal and buff up his other components.
- Promoted to Playable: Choosing Odio as the Finale Protagonist will invoke this to ALL of his incarnations.
- Pyrrhic Villainy: No matter what Odio does to make humanity pay, it's clear he isn't getting happier. If he is chosen as the protagonist in the final chapter and he slaughters all heroes without casting Armageddon, he is left to wander the ruins of Lucretia alone- and top it all off the text SAD ENDING appears.
- The Power of Hate: After what he went through as Oersted, he completely and utterly hates humanity. After declaring his hatred of humans, he gains all his demon powers.
- Roaring Rampage of Revenge: Had one offscreen after becoming the demon King Odio, slaughterig everyone inside Lucretia and leaving all souls (Including Alicia and Straybow's) in And I Must Scream situation, as shown in Akira's dungeon in the final chapter.
- Sad Battle Music: "Cry-A-Live" plays when Pure Odio is defeated and becomes Oersted again, and continues into Oersted's final battle if you decide to finish him off.
- Shadow Archetype: Many, many of Oersted's factors were represented by the heroes and were scarily similar, the only difference being that Oersted's versions went horribly wrong. To wit...
- Love: Pogo was able to gain love and work it out well, while Oersted was screwed over by love, but if the bad end is achieved, he still utters Alicia's name, signifying that deep down, he might've still loved her. In the end, Oersted recalls that like Pogo, he was looking for love, until it spat on him on the face. One major difference is that Pogo was rejected from his tribe, whom he grew up with as his peoples until he befriended Bel, and won back the love of his people for stopping the cause of conflict, allowing peace and love to thrive again for not just his own people, but others as well. Oersted however despaired either in selfishness or narrowmindedness over how he did not get his fairy tale ending, refusing to face reality and the task to win back the love of his people by showing who the real culprit was, and even love for himself by acknowledging everyone makes mistakes and sometimes things don't work out all the time.
- Decisions at Prejudice: All of the Xin Shan Quan students suffered prejudices that could have darkened their hearts: Li was alone all the time due to being a lone bandit, Sammo was ostracized due to not only his dine-dashing thievery but also because of his fatness, and Yuan was bullied into becoming a pickpocket despite his kind nature. But the Master of Xin Shan Quan came along and taught them the way of good and facing their problems, persevering against the troubles ahead of them, choosing to not give in to hate and darkness until they finally stood above the prejudices; Yuan kept his pure heart and became stronger, Li became a kinder person, Sammo became proud of his own body and whoever survives became a respected person. Oersted attempted to survive the prejudices after mistakenly killing the King, but he decided to give up after the betrayal of Alicia and Straybow, forgetting the advice that Hash and Uranus gave him.
- Trust: Oboromaru used to think that it's fine to kill people for the order, but realized the wrongness of killing people for the wrong reason, which is why he counted his kills and was able to go on a Pacifist Run if he wanted, and the world can change because of trust thanks to Ryoma. Whatever path he took upon the success of his mission to save the nation of Japan, Oboromaru most of all trusted and believed within himself that he made the right decisions, whatever they might had been. In turn, Oersted used to believe As Long as There Is One Man that trusted him, he could fight on, or so Uranus/Hash said; when nobody believed in him, he snapped and killed everyone for very wrong reasons.
- Companionship: Sundown Kid used to be a loner after an unfortunate accident that killed a lot of close people in his beloved hometown. But by helping good people again, he started to long for companionship and lose his Death Seeker status. Oersted wasn't a loner at first, but in trying to help people whom he barely knew and horribly failing to their unbeknownst standards, he ended up becoming one and hating everyone.
- Strength: Both Masaru and Oersted sought strength, but Masaru also puts importance in the strength of heart, thus his heart remained strong and enabled him to gain strength over those who he defeated, not kill. Oersted was weak-hearted enough that despite his strength, he eventually let himself snap and became the next Demon King and much like his incarnation in Masaru's timeline, proceeded to deliver a Fate Worse than Death to those that wronged him. As Masaru coined to that incarnation, that wasn't a show of strength, but a slaughter-fest.
- Destiny: Akira was always a believer that he makes his own destiny and he'd Screw Destiny or any other crap that tried to direct his life. The government in his nation attempted to steer their people, Akira included, to become liquefied humans to fulfill a greater destiny... and Akira said "To hell with that" and stopped them. Oersted, unfortunately, always had his life directed by others: if other people say he's a hero, then a hero he would be. If other people say he's a demon, a demon he would be, forgetting that he used to be human. It was something that Akira calls him out on and refers to him as a Hypocrite as a result.
- Value of Humans: Cube, despite being a robot, was not at all a crapshoot, and tried hard to keep his fellow human companions safe. He was the one that managed to fight off the super computer going haywire, despite the computer's reasoning that Humans Are Bastards. He took Huey and Corporal Darth's words to heart, striving to learn and learning never to hurt another human. Oersted also saw humans being ungrateful and bitter, but ultimately gave up on them when he was personally injured by their words. Oersted's words at him also paints another thing that makes Cube differ: As a newborn being, Cube wasn't into complicated thinking like the values of humans, so he just continued to trust them despite their squabbling. Oersted, being former human, already had complicated feelings around many emotions around him and noted that maybe what he was really doing was over-thinking things when the simple answer was already in front of him: the advice of Hash and Uranus.
- Theme Naming: Every single main villain originated from Odio, so every one contains his name in some way.
- Tragic Monster: And how! Kind-hearted and heroic Knight in Shining Armor Oersted took such a hard and painful fall from grace that he became a physical manifestation of As Long as There is Evil.
- Villain Protagonist: Playable in the Final Chapter.