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In-progress. This is the character sheet for Legaia II Duel Saga

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    Protagonists 

Lang

https://static.tvtropes.org/pmwiki/pub/images/lang_duel_saga.png
The main protagonist. Lang was raised in the village of Nohl by his adoptive father, Galvan. He has no recollection of where he was originally from, or who his birth parents are. Being trained in the ways of the sword by Galvan at an early age in order to hunt game and to keep enemies out of Nohl, Lang is given a position as a member of the Vigilance Corps.

Maya

A Mystic that Lang befriends while imprisoned in Darakin.

  • The Chick
  • Cute Mute: For quite a bit of the game. She eventually does get her voice back.
  • Healer Signs On Early: Maya is the main healer and the first non-temporary character to join Lang.
  • Healing Hands / Making a Splash: Maya has the life Origin, Rivas. While her powers are explicitly life-based, Rivas herself seems to be made of water, and the backgrounds of her attacks shows flowing water.
  • Guide Dang It!: Her elements powers aren't just for show. Enemies are affected by her arts and thus her strength can vary depending on what she hits the enemy with. She also can't link her arts, but rather each Art, Super and Mystical Art count as one move, but can land multiple hits. While some enemies are easy to figure out, some require a guide to know which enemy to hit with what element.
  • Power Incontinence: Her Kabel powers emerged totally out of control, killing her family. This leads her to fear her powers and refuse to use them for the early part of the game.
  • Self-Made Orphan: Due to her powers going out of control.
  • Shrinking Violet: Maya appears this way for quite a while, though part of the reason is due to her being a Cute Mute. Later, she arguably becomes less shy.
  • Squishy Wizard: Maya. She is the party's Black Mage and White Mage, but has about 60% of the HP of Lang or Kazan, and her defense also leaves things to be desired.
  • White Magician Girl: Maya is the primary source of healing in the game through Rivas.

Kazan

Kazan is a Mystic who was once a world-famous martial arts master and expert swordsman. After being forced to kill a former student, Kazan retired and lived a life of seclusion at the top of Mt. Gabel with his Origin, Deva. He believes that Mystics like himself were chosen to protect the world in times of danger, and thus he decides to become Lang's mentor and join him in his quest to save the world from Avalon.

His real name is Nazak (ナザク, lit. "Nazaku").

  • Bare-Fisted Monk: Kazan is shown to be proficient in the use of swords, but prefers to fight bare-handed to feel combat better.
  • Dirty Old Man: He is 60 years old, yet still tries to peep at the girls in the party when they're in hot springs.
  • Dishing Out Dirt: Has the earth Origin, Deva.
  • Mentor Archetype: Although he adventures with the party throughout the game, his role in the story is to provide advice and wisdom to the younger party members, especially Lang.
  • My Greatest Failure: He failed to instill the same discipline into his previous student and lost him to the destructive power of the Destruction Fang technique.
  • The Smart Guy: Of the Mentor Archetype type.

Sharon Blade

  • Ass Kicks You: The tail end of Sharon's "Peach Surprise" art.
  • Cool Big Sis: To Maya.
  • Fragile Speedster: She joins the party with a lot of Art Blocks and is likely to make the first move in a fight; but she is lacking in raw damage output. To make up for this, her Hyper Arts and Super arts easily chain together; so you'll get more out of her if you remember to use the Super Arts more sparingly.
  • Hard-Drinking Party Girl / The Lad-ette: Sharon.
  • The Lancer
  • Pirate: Sharon and her crew are firmly of the "honorable rogue" variety, and have a set code of honor that they adhere to.
  • Pirate Parrot: Sharon does have one, inherited from her late father, Alphis. If the party completes a short sidequest, said parrot will reveal the location of Alphis's treasure, notably including a Heaven's Secret.
  • Royal Rapier / Katanas Are Just Better: Sharon fights with those.
  • Shock and Awe: Owns the electric Origin, Arrode.

"Silent Eagle" Ayne

  • An Axe Togrind: His Weapon of Choice.
  • The Big Guy: Of the Gentle Giant type.
  • Gentle Giant: In particular, he seems to have a soft spot for children, as evidenced in a scene in Nohl.
  • Mighty Glacier: In this game, this is a serious deficiency, because it means Ayne only gets a few Art Blocks compared to the rest of the group. They're very heavy Art Blocks, though...
  • Our Giants Are Bigger: They're a spiritual people living on an isolated island. While not mystics, they have spiritual powers to back up their immense strength.
  • Sweet Tooth: To Ayne's own surprise, he likes sweets.
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    Antagonists 

"Gold Eyes" Avalon

Elliott and Marienne

Sibling Mystics, looking for others to turn into their slaves...ahem, servants.

Bubba

Elliot and Marienne's lackey.

  • Badass Normal: Bubba lacks an Origin, but has muscles nearly the size of Ayne. As Ayne is a giant from Jinga, Bubba is likely the most powerful human lacking an Origin on the planet.
  • Dragon Ascendant: Bubba ends up as Bishop of Darakin after Avalon and co. go off to do more important things.
  • Graceful Loser: After being defeat by the party, Bubba admits his defeat, and goes into an impressive speech about how That Man Is Dead and that he'll wander the earth to find his own path. Then he hangs a lampshade on it when he inner monologues that his speech was probably sufficient to save some face and that he should skedaddle now.
  • Token Good Teammate: Not evil, just kinda mercenary and holding a grudge against the heroes over Elfin.
  • Walking the Earth: Discussed. After defeating Bubba, he decides that he'll move forward, become a drifter, and walk the earth from then on. Subverted in that he lampshades that he has said just enough to save face before he departs.

Elfin

Bubba's beloved yeti friend.

  • Beef Gate: Elfin is notable for the exact level at which you're supposed to beat her: 9, when you get your fourth Art Block. At that point, she's not all that threatening, but she will destroy you if you haven't ground yourself high enough yet.
  • Token Good Teammate: She's just loyal to Bubba, not malicious.

Doplin

The corrupt Bishop of St. Joprian.

  • Adipose Rex / Fat Bastard: Doplin is the ruler of Darakin and is massively overweight.
  • A God Am I: Seeks to use the power of the Kabel to gain control over God.
  • Corrupt Politician / Corrupt Church: Bishop Doplin; he is ostensibly a religious figure of St. Joprian and appears to be the de facto ruler of Darakin, fitting both tropes.
  • Evil Genius
  • You Have Outlived Your Usefulness: After it is clear that he has been used by Velna and Avalon, Doplin is assimilated into the fiery form of Slogar and dies a most painful death at Velna's command.
  • You Monster!: After you defeat Elliot and Marienne for the final time, the party confronts Doplin in order to obtain the Pyrolith . After he learns that the duo is dead, he remarks that he never cared about them, and was just using them for their power. The party goes ballistic on hearing this, and call him out for it.
    Maya: I used to think that there was no such thing as a truly evil person. but... I guess I was wrong.
    Kazan: I've never met anyone as rotten to the core... This is not a man, he's garbage.

The Black Swordsman / Rauss

  • Back from the Dead: Rauss was killed by Kazan before the game, but has survived in spirit thanks to cursed armor, for the purpose of fighting once more.
  • Black Knight / Blood Knight: Rauss, who wears possessed and cursed ebon armor to reanimate his spirit and corpse to fight once more.
  • The Brute
  • Dangerous Forbidden Technique: The Ultimate Fang attack, a technique forbidden by the Sky Fang masters — while most techniques are fueled by fighting spirit, this one draws power from one's (lack of) sanity. Rauss overuses this technique, requiring his master Kazan to kill him.
  • Evil Counterpart: To Lang, albeit in a different way from Avalon. Rauss followed the corrupting path of the Sky Fang school that draws on madness, while Lang uses the orthodox form that draws on fighting spirit.
  • Red Eyes, Take Warning: When Rauss finally goes completely insane from overusing the Ultimate Fang, his eyes briefly glow bright red to signify this fact.note 

Velna

  • Dark Chick
  • Evil Counterpart: She can use the same magic as Maya, and indeed, casts it in a very similar way. This is because she's the lone survivor of the civilization Maya descends from.
  • Humans Are the Real Monsters: Shares Avalon's viewpoint on humanity because the humans wiped out her race.
  • Immortality: She is Really 700 Years Old and cannot be permanently killed. However, while she can't be killed, her Origin can, and the latter is the source of her immortality.
  • The Power of Hate: Velna is a survivor of the Fall of Kabel, and managed to survive thousands of years thanks to this and her Origin, Vestra.
  • Really 700 Years Old: Velna, she was alive at the time of the fall of Kabel, through the power of her Origin Vestra.
  • Space Master / Time Master: Her Origin, Vestra, has powers over time and space.

    Important NPCs 

Galvan

Lang's adoptive father.

  • Neck Lift: During the Final Boss Preview, Avalon is seen telekinetically holding a helpless Galvan by the neck to emphasize his power and ruthlessness. It is likely that his Origin, Igohl is actually responsible.

Nancy

  • Tsundere: Towards Lang. She can be more on the dere dere side if you choose to be nicer, or she can be more on the tsun tsun side if you choose to be an asshole.
  • Unlucky Childhood Friend: Nancy, if you choose not to be nice to her. Though in the end she still is one, because Lang decides to go off on more adventures and not return to her.


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