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Characters / League of Legends: L

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This page contains all champions beginning with the letter L.

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    LeBlanc, the Deceiver

Voiced by: Carrie Keranen (English), Olga Cano (European Spanish), Erica Edwards (Mexican Spanish), Mie Sonozaki (Japanese)

"A rose cannot grow in darkness. It dies, and the darkness grows..."

Mysterious even to other members of the Black Rose cabal, LeBlanc is but one of many names for a pale woman who has manipulated people and events since the earliest days of Noxus. Using her magic to mirror herself, the sorceress can appear to anyone, anywhere, and even be in many places at once. Always plotting just out of sight, LeBlanc’s true motives are as inscrutable as her shifting identity.

LeBlanc is a Burst Mage champion who excels at deceiving and juking opponents while dealing devastating single target damage.

  • Her passive, Mirror Image, periodically allows LeBlanc to briefly turn invisible upon dropping below 40% health. She then creates a controllable but harmless clone of herself, which she can use to confuse enemies on which LeBlanc is real.
  • Her first ability, Sigil of Malice, flings a magic orb at an enemy, damaging and marking them for a short time. LeBlanc can detonate the mark by damaging the marked target with another ability, dealing further damage.
  • With her second ability, Distortion, LeBlanc dashes to a target location, damaging nearby enemies upon arrival. For a few seconds afterwards, she can reactivate the ability to teleport back to the point she dashed from.
  • With her third ability, Ethereal Chains, LeBlanc hurls a magical chain in a target direction that shackles the first enemy it hits, damaging them and tethering herself to them. If the target doesn't break the tether within a short duration, they are dealt bonus damage and briefly rooted in place.
  • Her ultimate ability, Mimic, allows LeBlanc to cast an empowered version of her last basic ability used.

LeBlanc's skins include Wicked LeBlanc, Prestigious LeBlanc, Mistletoe LeBlanc, Ravenborn LeBlanc, Elderwood LeBlanc, Program LeBlanc, and Invictus Gaming LeBlanc.

    Lee Sin, the Blind Monk

Voiced by: Feodor Chin (English/Current), Vic Mignogna (English/2011-2019), José Escobosa (European Spanish), Humberto Vélez (Mexican Spanish),

"Enlightenment is knowing the value of one’s ignorance."

A master of Ionia’s ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.

Lee Sin is a Diver champion whose dual-purpose abilities grant him great utility and tremendous in-combat mobility. He uses a fixed Energy Meter as a resource instead of mana. Additionally, whenever he uses one of his three basic abilities, he can choose to perform a different follow-up skill for a few seconds.

  • His passive, Flurry, empowers Lee Sin's next two basic attacks whenever he uses an ability, granting them bonus attack speed and causing them to restore Energy.
  • His first ability, Sonic Wave, fires a sound blast in a target direction that damages and reveals the first enemy it hits. After hitting with Sonic Wave, Lee Sin can choose to activate Resonating Strike, dashing to the revealed target and damaging them based on their missing health.
  • With his second ability, Safeguard, Lee Sin dashes to an allied unit, granting both of them a damage-absorbing shield. After using Safeguard, Lee Sin can choose to activate Iron Will, briefly making his attacks and abilities heal him for a percentage of the damage they deal.
  • With his third ability, Tempest, Lee Sin slams the ground with his palm, releasing a shockwave that damages and reveals nearby enemies. After hitting with Tempest, Lee Sin can choose to activate Cripple, briefly slowing all foes revealed by Tempest.
  • His ultimate ability, Dragon's Rage, hits a nearby enemy champion with a powerful roundhouse kick, damaging and knocking them back. Any enemies the target hits while they being knocked back are damaged and knocked up.

Lee Sin's alternate skins include Acolyte Lee Sin, Traditional Lee Sin, Dragon Fist Lee Sin, Muay Thai Lee Sin, Pool Party Lee Sin, Knockout Lee Sin, God Fist Lee Sin and Playmaker Lee Sin.
  • April Fools' Day: Announced just before the patch closest to April 1st; between the screenshots of specially-made models and visuals but his champion spotlight throwing all seriousness out the window, fans were on tenterhooks. Thankfully, Riot confirmed his actual release.
  • Arrogant Kung-Fu Guy: Lee Sin's God Fist skin makes him a quintessential one, with specific taunts for some characters, spiced up with some measure of A God Am I. His arrogance is well-earned considering how his backstory had him climb back a mountain three times to fight the previous God Fist, the second time after defeating all masters from all martial schools, and the third time doing so while blindfolded; the third time Lee Sin has defeated the God Fist and has become a Physical God.
  • Badass Beard: He has a goatee in all but his Acolyte and Muay Thai Lee Sin skins.
  • Bald of Awesome: In his Muay Thai Lee Sin. Not a hair on this powerful monk's head.
  • Barefisted Monk: No weapons - just fists, kicks, speed and Make Me Wanna Shout.
  • Bilingual Bonus: His name in the Chinese serves is written as 李青 (lit. Plum Azure). In Chinese pinyin reading, it's Li Qing (pronounced Lee Ching), while in Japanese on'yomi it's pronounced Ri Sei (Ree Say).
  • Bruce Lee Clone: Made all the more obvious with his Dragon Fist skin, complete with references such as the one-handed push up in his idle animation.
  • Braids of Action: In his default skin. It's long enough to wrap around his neck several times.
  • The Bus Came Back: He was announced/modeled during beta and early movies but did not show up in the game until nearly 3 years after his initial appearance.
  • Combos: Is mainly an attack damage caster, and a very pronounced one at that due to having up to 7 different abilities to activate for all sorts of flexible possibilities. However, his Flurry passive combined with attack speed setups/items also allows him to play as a solid mix of auto-attack DPS as well, showing how versatile he can be.
  • Crutch Character: He's an odd example of this but is still played straight; Lee Sin is absolutely terrifying early and mid game, but if he doesn't get fed, he doesn't do so well in a teamfight situation (unless, of course, you put that roundhouse kick in the right place). However, building all AD on him is enough to make him do a lot of damage, but his low scaling ratios in comparison to more better-scaling late game champs, and the fact that he's bright as day when he charges in to assassinate someone should he be built squishy makes it more ideal for him to be a bruiser or a pure tank. Even then, pure tank Lee Sin is one of the more weaker tanks in the game, late game-wise, due to the only form of cc being his second E and his ultimate.
  • Demoted to Extra: For tournaments before his official release, his character model was used so that another person could spectate in the game.
  • Difficult, but Awesome: One of the game's best examples; while he has to aim skillshots, position himself well and manage Energy with his Flurry passive, a skilled Lee Sin is an absolute terror to play against and a common pick among professionals because of his flexibility in any given situation. An average Lee Sin player won't make full use of his kit and be able to execute a few combos but little else beyond them. A skilled player knows his skills by route and can think on his/her feet to get in and out by any means necessary. However, there's also the fact that he needs to do very well early game in order to snowball puts a lot more at risk for those who simply enjoy getting power spikes with enough items.
  • Disability Immunity: His passive in-production and in his April Fools announcement was, logically, the inability to be blinded. Thankfully averted because there's all of two champions (out of 100+) that can blind you. However, some players have joked saying he should be immune to Cassiopeia's ultimate due to his lack of sight.
  • Disability Superpower: To the point where two of his abilities pretty much depend on him being blind (using a sound wave as a projectile like a bat and slamming the ground to detect enemy's vibrations) and can reveal enemies in Fog of War that even other champions can't see.
  • Expy: Lee Sin is visually very similar to Yang Fang Leiden. He can also be seen as a hybrid of Liu Kang and Kenshi.
  • Extremity Extremist: Two of Lee Sin's skins change his attack animations so that he only uses his fists: Knockout Lee Sin makes him a Boxing Battler while God Fist Lee Sin depicts the blind monk practically becoming a god.
  • Eye Scream: When Noxians invaded Ionia, Lee Sin channeled his fiery dragon spirit to combat them, a process of which burned out his eyesight.
  • Flash Step: He has two skills that allow him to blink/dash to friendly or enemy targets.
  • Foe Tossing Kick: His ultimate sends some unlucky soul flying a decent distance; even other enemies are affected if the initial target collides with them!
  • Foil: To Udyr, a fellow martial-artist monk. Lee Sin is calm, composed and well-groomed. Udyr is a raging wildman with shaggy hair, dresses in bearskins, and who looks like he hasn't bathed in weeks. In gameplay, Lee Sin is an assassin who dashes around the battlefield while Udyr is a Mighty Glacier that overwhelms enemies with a more brute-force strategy.
  • Foreshadowing: Prior to his release in 2011, a Journal of Justice entry mentioned a monk protesting the Noxian occupation of Ionia by burning himself. When Ionia was freed, he stopped and was rushed off to be treated, with the text specifically mentioning he had been blinded by the flames.
  • Full-Contact Magic: His Tempest can inflict magic damage, which conversely scales with bonus attack damage instead. This overall, gives him a lot of mixed-damage possibilities that can be difficult to itemize defensively against.
  • Gameplay and Story Segregation: He can still be affected by Teemo's 'Blind' status effect, despite being blind already. He also can't locate invisible objects. One considered passive for him was to make him immune to stealth, but it was rejected because it would make him completely overpowered against the few champions who do have stealth, but against most team comps, he'd basically have no passive.
  • Glass Cannon: Can technically be this when fed, since his AD ratios are only "decent" enough to late game, but not as good as others'. Not to mention, like most bruiser-assassins, he has no invisible/invincible/untargetable approach option that can safely conceal/protect him outright from any attacks coming his way (and doesn't have enough cc outside of his E and ultimate), so assassinating someone with Lee Sin would take more skill and lots of risk if built like so due to how exposed he would technically be, and how squishy this build path would leave him.
  • The Ghost: Before his official introduction, he got a lot of indirect references in the lore, but did not make a direct appearance for months.
  • Good Is Not Soft: In his short story All That Glitters, he's presented as a simple blind monk meditating in an area containing treasures. When three weaponed bandits come in to plunder the place, he completely and utterly curbstomps all of them, breaking their necks and spines, then resumes meditating.
    “You had a chance to avoid this, but you did not take it. Now you pay the price.”
  • Handicapped Badass: Being blind doesn't stop him from being a popular and solid jungle pick.
  • Improbable Hairstyle: Has a braided topknot that's long enough that he wraps it around his neck two or so times.
  • Irony: The one blind champion is better at detecting unseen enemies (obscured by fog of war or stealth) than the vast majority of champions that can see. See Disability Superpower.
  • Jack-of-All-Stats: His build options are fairly diverse: he's viable as a full AD assassin, full tank, or a blend of both as a fighter. He can also be feasibly be played solo top, solo mid, jungler, and even support Lee Sin isn't unknown. The only thing he technically can't be is a mage carry (despite his E doing magic damage) or attack damage marksman. He also is a mix of both auto-attack DPS and attack damage caster in his kit overall, thanks to his 7 abilities and his passive.
  • Japanese Ranguage: Several times you can hear stereotypical L and R switching.
  • Kiai: Most prominent when he uses his ultimate, but all his abilities carry a bit of it.
  • Ki Attacks: The only Champion to use Energy and not be a Ninja. It's clear that he's using his own natural energy for this.
  • Lightning Bruiser: To the point where he can 1v1 Jax with the proper build, which for most others would be suicide; Lee Sin can also easily dash around allies/wards as well as to his foes, as well as even build into a tank, and is even able to inflict mixed magic damage, which is saying how much he can do. The bruiser build path in general for Lee Sin is often the way to go for most players in general, as well as for a majority of professional players. This is as while building Lee Sin as a Glass Cannon is possible, doing so would carry a lot of the aforementioned risk up above.
  • Meditating Under a Waterfall: In his original default splash art.
  • My Greatest Failure: In his original backstory: Lee Sin was once a very talented summoner, but he felt he was held back by being taught at the same pace as everyone else, and tried his hand at summoning a creature from a foreign jungle. It didn't work, and the spell summoned a human boy... who fell apart, and the boy's entire village was found to have been accidentally killed by feedback from the spell. While the League was willing to overlook the grave error due to Lee Sin's sheer talent, he left the Institute of War and joined the Shojin Monastery, swearing off magic.
  • Mythology Gag: His Traditional Lee Sin skin looks like his first design while the game was still in production.
  • Punny Name: How does he find you? He can't see, so he "Lee Sins" for you.
  • Rapunzel Hair: Lee Sin is bald aside from a braid using hair from the center of the top of his head, which is so long he wraps it around his neck.
  • Retcon: Has had a few shares of different backstories.
    • While he wasn't actually released until much later, a Dummied Out backstory during alpha claimed that Lee Sin was born in a clan of "Melian" monks and was able to channel a spirit of the tiger, including having a tiger companion named Raghar. He also became blind halfway through his life, but the biography doesn't specify why.
    • His launch-official and more commonly-known backstory involved him being a former summoner-in-training at the Institute of War, one whose reckless ambition accidentally led to him summoning a young boy and destroying him and his village. Lee Sin left the institute and swore off magic, joining the Shojin Monastery in search of atonement, and during the Noxian invasion, he self-immolated for weeks in political protest, a process of which burned out his eyes. When Ionia prevailed, Lee Sin became hailed as a savior and returned to the League as a champion.
    • Due to the Institute of War being retconned out as of 2014, his backstory had to be changed again. In his current backstory, he was born with a mystical and rare dragon spirit and joined the Shojin Monastery at a young age, but his overambition led to him accidentally paralyzing his master, prompting his banishment and quest for atonement. After some journeys with Udyr and fighting against the Noxian invasion (losing his sight in the process), he made peace with the Shojin and now continues to find his role in a post-invasion Ionia.
  • Shockwave Slam: Tempest sounds out a shockwave that damages nearby enemies and reveals them.
  • Significant Anagram: Lee Sin can see nil.
  • Super Senses: His Q operates on echolocation, and many of his abilities involve revealing hidden enemies.
  • Unskilled, but Strong: He certainly doesn't subscribe to this notion.
  • Vocal Evolution: Lee Sin's default and God Fist voiceovers were updated in July 2019, re-recording all pre-existing lines by the original voice actor while also adding truckloads more to be brought up to modern standards. As for the voice itself, Feodor Chin's Lee Sin trades in some of his quiet smoothness for extra gruffness and a more pronounced accent.
  • Zen Survivor: Well, duh. A pretty big part of his characterization is that, like any good Zen teacher, talking to him while expecting a straightforward answer will prove completely infuriating. In his League Judgment, he wound up talking rhetorical circles around the summoner who was supposed to judge him.

    Leona, the Radiant Dawn

Voiced by: Wendee Lee (English), Celia de Diego (European Spanish), Carola Vázquez (Mexican Spanish), Ayako Kawasumi (Japanese)

"If you would shine like a sun, first you must burn like one."

Imbued with the fire of the sun, Leona is a holy warrior of the Solari who defends Mount Targon with her Zenith Blade and the Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.

Leona is a Vanguard champion who excels at initiating fights, increasing her allies' damage, and disabling key targets.

  • Her passive, Sunlight, puts a mark on enemies damaged by her abilities that will be consumed the next time an allied champion damages them, dealing bonus damage.
  • Her first ability, Shield of Daybreak, transforms Leona's next basic attack into a shield bash, dealing bonus damage and briefly stunning the target.
  • Her second ability, Eclipse, protects Leona with a sunlight shield that increases her armor and magic resist. After a small delay the shield explodes, damaging nearby enemies and refreshing the defensive bonus if it hits an enemy.
  • With her third ability, Zenith Blade, Leona sends out a beam of light from her sword in a target direction, damaging all enemies it passes through and causing Leona to dash at the last enemy champion hit.
  • With her ultimate ability, Solar Flare, Leona calls down a blast of sunlight at a target location, damaging and slowing enemies inside. Enemies in the center of the blast are stunned instead of slowed.

Leona's alternate skins include Defender Leona, Valkyrie Leona, Iron Solari Leona, Pool Party Leona, PROJECT: Leona, Barbecue Leona, Solar Eclipse Leona and Lunar Eclipse Leona.

In Teamfight Tactics, Leona is a Tier 4 Noble Guardian. Her ability, Solar Flare, calls down a ray of sunlight that damages and slows all enemies hit for a long duration, while enemy in the center is stunned instead.
  • Action Girl: Charges into the fray and takes the brunt of the assault so that her teammates don't have to.
  • Affirmative Action Girl: Specifically designed to answer the fanbase's complaints that there were no female tanks.
  • Arch-Enemy: Diana, the moon to her sun.
  • Ascended Meme: Iron Solari Leona was created in honor of the player group by the same name, founded by Leona's artist IronStylus, who also had a big hand in designing the skin.
  • Attack! Attack! Attack!: Like fellow Mt. Targon champions Pantheon and Diana, she has a very strong initiation combo to get straight into the frontline though nothing to help her if she wants to make a tactical withdrawal. For this reason she's regarded as a very specialized support for all-in engagements and works best with ranged carries that can both work well with her engagements and don't heavily depend on a babysitter.
  • Author Appeal: Her concept artist IronStylus heavily based Leona off of his wife.
  • Battle Ballgown: While not an actual dress, her armor does hint at one.
  • BFS: It's got to be at least four feet long, held with one hand! Players voted that Leona's blade (over several other choices) get forged in real life by a swordsmith in the show Man at Arms. The resulting design gave it a concrete number on its size (3'6"), a compromise between awesomeness and feasibility as a weapon. It can be seen in action on YouTube.
  • Blinded by the Light: During development her ultimate was supposed to momentarily block the enemies' screens with a solar flare and stun them globally. Yes, this was as broken as it sounds.
  • Bling of War: Leona's armor and shield have distinctly yellow-golden coloring.
  • Boobs of Steel: Hard to tell underneath her armor, but her Pool Party skin makes it clearer.
  • The Chick: Of Ahri's team in A New Dawn. Considering she's, well, the support.
  • Childhood Friends: With Pantheon.
  • The Chosen One: She was about to be executed for refusing to kill when the sun blinded everyone around her, when the sunlight finally faded, Leona was unharmed and her would-be executioners laid unconscious around her - The Solari order of her people took the hint.
  • Chronic Hero Syndrome: Shown in her judgement — she was unable to stand-by while others were bullied, and is internally unable to forgive herself for the many she couldn't save from the Rite of Kor, causing her to join the League of Legends to go more good to make up for that.
    • Also shown in A New Dawn, where Leona did not even hesitate to jump in front of Ahri and take a brutal ax strike that nearly killed her.
  • Combat Stilettos: Despite her both being a tank and hailing from a particularly treacherous mountain range - stranger costume choices have been seen, though.
  • Crippling Overspecialization: Leona is one of few supports with all her abilities focused on zoning and aggression and none on saving her carry (shields, heals, etc.). Whether this is a problem or not depends entirely on your lane partner's ability to capitalize on your aggression combos and stay out of trouble so that you don't end up constantly wishing you had a heal. Being behind will bring Leona's effectiveness toward dubious.
  • Crutch Character: Her Sunlight when properly exploited with a partner combines with the base damage of her other abilities to practically be the base damage of a entire other typical ability added in the space of a few seconds. Along with the high lockdown potential of her abilities, her presence with any given ally that can hope to use her passive to its fullest makes a nearly unstoppable duo against almost any other given pair for the beginning of the game. The defenses granted by her Eclipse ability allow her and allies to quickly towerdive enemies without fear, providing constant aggressive threat. However, the value of her lockdown potential becomes less powerful with the possibility of targets being much more durable and able to live through it and tenacity to reduce the duration of her abilities' lockdown will become commonplace on melee champions and the low damage scaling of her abilities regardless of what you build on her leave her less capable of drawing enemy attention or just protecting allies, especially compared to other support champions with slows and/or shields - she will work best even later on using her abilities to hold down a vulnerable target that the enemy team largely depends on for the brunt of their damage for allies that can quickly act against them, but outside of those conditions, she'll clearly be out of the limelight of her usefulness.
    • This was addressed in in Season 4 allows her W to scale off her bonus armor and magic resist, allowing her to be an even bigger Stone Wall than ever before. She still wants to toss her carry lots of kills to keep up though, as tank items tend to be expensive.
  • Defector from Decadence: Of sorts — she does not abide the disregard for life in the Rakkor, but understands the logic of it since she knows their food stores are constantly strained.
  • Deflector Shields: Appears around her for her Eclipse ability.
  • Deliberate Values Dissonance: Despite disliking the Rakkor's brutality and the fact one of the teenagers in every Kor ritual is supposed to be killed, she does not begrudge the logic — her people are stated to have a strained food supply.
  • Difficult, but Awesome: Leona is generally considered to be a VERY solid support. The tradeoff, however, is that you need to be on top of your game and have a lanemate who is with you every step of the way: Her lockdown is performed piecemeal, meaning her partner has to be taking advantage of every millisecond of it, and her passive is one of two abilities that she herself gains absolutely no benefit from without a partner to activate it; problematic when it's easily half again more damage. She absolutely cannot babysit like Sona or Soraka — she has to keep the enemy zoned, positioning both herself and the carry to set up kills and pounce on mistakes at a moment's notice, while monitoring her surroundings for ganks. Of course, if you can do it all, you'll have a carry with all the farm that comes from last hitting uncontested and being thrown free kills, while you'll be both absurdly durable and have access to more lockdown than any comparable tank.
  • Fiery Redhead: Though a bit unclear with her portrait's lighting, she's clearly a redhead in-game.
  • Flash Step: Although she is limited in how she does it; It requires her to hit at least one champion with her E-ability, a line skillshot, whereupon she will Flash Step to the last enemy champion hit and snare them briefly.
  • Foil: The sun to Diana's moon. Reflected in their aesthetic and mechanical design; while the bulky and symmetric Leona is completely dedicated towards defensive and disruptive plays, setting up for her teammates to do the actual damage, the sleek and asymmetric Diana is based nearly perfectly around diving and offensive, independent plays. Incidentally, the two make a ridiculously strong pair, as Diana's Area of Effect damage is perfect for popping all of Leona's passive set-ups.
  • Glacier Waif: She might be fully-armored with a BFS and accordingly large shield, but she's got a thin, non-muscular physique.
  • Go Through Me: While Leona lacks a taunt compared to some other tanks, this trope is still in effect; Leaving a Leona alive for last means she'll do her darned best to keep you off her teammates by putting herself directly in the line of fire.
  • Hair Flip: One of her idle animations. It's stranger when done on her Defender Leona skin where she has no long hair coming from the back of her head, looking like she fanned herself once instead.
  • Holy Hand Grenade: See The Power of the Sun but most obvious with her Eclipse shield detonating and [Solar Flare being an explosion of light.
  • I Broke a Nail: Parodied with her joke, in which she removes her left gauntlet to say:
  • Improbable Weapon User: Pool Party Leona trades her sword and shield for an umbrella and a surfboard.
  • Kill Sat: Her ultimate, Solar Flare.
  • Knight in Shining Armor: Female example!
  • Knight Templar: Has shades of this in her new lore, being a much more zealous Solari warrior, though she still prefers defending the innocent to slaying the guilty.
  • Lady of War: Acts very dignified in combat, with her movements resembling a martial dance, and her armor has elements of a Battle Ballgown.
  • Light Is Good: Played with: she herself is very much this but the Solari she's the paragon of are far from pure, having committed genocide against the Lunari.
    • More ambiguous after her lore update. She's much more akin to the sort of Lawful Good character that's kind to those who "deserve" kindness, but she shows no mercy to those who have proved themselves completely horrendous.
  • Luckily, My Shield Will Protect Me: She backs behind her shield while her Eclipse's effect is active. Her taunt lampshades her use of it, complete with her hitting her shield with her right fist.
    • Subverted in 'A New Dawn' where she holds up her shield against Darius' axe and charges it with her full power, and he still drives his weapon straight through her shield and deep into her body. Also played straight, though, since she did survive- if she hadn't blocked it he would have split her in two.
      • Taking it even further, this could be considered be a case of Fridge Brilliance, as she is clearly using her shield to defend Ahri from Darius' ultimate, Noxian Guillotine, which deals true damage. True damage completely ignores all armor when applied, so Leona's armor would be useless in mitigating its damage.
  • Magic Knight: She's already a competent fighter and wields some extremely heavy-looking armament. The magic part comes from her ability to wield The Power of the Sun, something that previously only the founder of her order could do.
  • Martial Pacifist: Refused to fight to the death in a traditional coming-of-age ceremony because she believed that might should only be used to protect others.
  • Messianic Archetype: To the Solari religious order, who had only ever seen her powers in the order's founder many years before.
  • Morton's Fork: What to do with a Leona that's in the middle of your team in a team fight can rapidly become this. If you ignore her, she's free to mark and stun your team, allowing her allies to mop up. If you focus her down, it can take several seconds, even with over half your team attacking her, to finally kill her, which gives the enemy team free reign to attack yours.
  • Ms. Fanservice: Averted, since mostly all the female characters in this game are Ms. Fanservice (and Glass Cannons/Fragile Speedsters) by default, Leona was specifically created to fulfill a request for an inversion. Aside from her Valkyrie and Pool Party skins, which cover a whole lot less than her normal, Defender and Iron Solari skins. In a poll on the forums to determine the most attractive female champ in the League, Leona came in third, behind only Ahri and Sona, both of whom are famously fanservicey characters. It seems she doesn't need to show skin and act flirty to be sexy.
    • Even her Pool Party skin, which puts her in beachwear and shows off her cleavage, keeps it tasteful
  • Not Quite Dead: In A New Dawn, she doesn't get up after taking a blow meant for Ahri, but a subtle Eye Awaken reveals that she's still alive. When Ahri distracts Draven and Darius, she is able to recover enough strength to land a well-timed Solar Flare and save Ahri a second time.
  • The Paladin: Lawful Good? Check. Associated with The Order? Check. Lady in Shining Armor? Check. Driven by a need to protect others? Double check!
  • The Paragon: She's the exemplar of her order, the Solari, doing an even better job in portraying their good parts than their elders.
  • The Power of the Sun: Her entire kit revolves around sunlight. From imbuing her shield, to imbuing her blade, to calling down solar flares.
  • Proud Warrior Race Gal: Although she is a member of such a race, she doesn't share their zeal for battle — she only wants to protect others.
  • Shield Bash: Her Shield of Daybreak ability does this, stunning the target hit. Her critical strike hit is one as well.
  • Sigil Spam: Iron Solari Leona has the Iron Solari emblem of an eagle in several places: most obviously her uniquely-shaped shield but also her helmet "wings", her sword hilt, plus a brief outline of the sigil can be seen when she casts Solar Flare. Can be taken even further if she purchases Locket of the Iron Solari (which looks exactly as you'd expect), a very effective defensive support item for her.
  • Statuesque Stunner: She's quite tall and imposing among the female Champions and... well, look at her!
  • Stone Wall: One of the best examples in the game — unlike the other tanks, who usually either have an ability that deals semi-decent damage or a passive that gives them some offensive perk (like Rammus), all of Leona's abilities are focused around disabling and soaking damage and have incredibly low base damage and awful scaling. Her Sunlight passive can be quite powerful, but it requires an ally to use it, further emphasizing her intended role as this trope. This trope is the cited reason why Riot refuses to change her passive so that she can trigger it herself, as the semi-popular jungle Leona play style would suddenly be quite powerful but also completely overshadow her intended role as a dedicated defender.
  • Sunny Sunflower Disposition: Pool Party Leona wears sunflowers in her hair, on one wrist, and even on her sandals.
  • Superpowered Evil Side: She's the Aspect of the Sun, and it's broadly suggested that the Sun would bring terrible devastation if she ever gave it free reign. She's almost an Expy of Phoenix.
  • The Juggernaut: Exemplified briefly but beautifully in A New Dawn. During a chase, Katarina slides under a fallen tree, Ahri nimbly leaps over it, but Leona raises her shield and barrels through it without even slowing down.
  • Token Good Teammate: Subverted: Leona is one of the noblest of the Targon champions, but her upbringing among the Solari made her proud and distrustful, and she dismissed Diana as a heretic when she claimed to be Aspect of the Moon. Only after becoming Aspect of the Sun did she realize she had only seen one side, and now she is trying to find Diana to make amends. The one who took her spot fully (being good and noble from the start) was Taric.
  • Valkyries: Valkyrie Leona

    Lissandra, the Ice Witch

Voiced by: Unknown (English), Olga Cano (European Spanish), Carola Vázquez (Mexican Spanish), Sayaka Ohara (Japanese)

"So many secrets, buried in ice..."

As the reclusive leader of the Frostguard, many believe Lissandra is a living saint whose followers bring healing and wisdom to the tribes of the Freljord. The truth is perhaps more sinister, as she uses her elemental magic to twist the power of True Ice into something dark and terrible, entombing or impaling any who would reveal her deepest secrets. Indeed, the legacy of her past may yet be the beginning of the end for Runeterra.

Lissandra is a Burst Mage champion who excels at whittling down her opponents while impairing them with freezing ice.

  • Her passive, Iceborn Subjugation, turns any enemy champion that dies near her into a Frozen Thrall which approaches nearby enemies and slows them through their presence, before detonating.
  • With her first ability, Ice Shard, Lissandra fires an icicle in a target direction that damages and slows the first enemy it hits and then shatters, damaging foes in a small cone behind them.
  • Her second ability, Ring of Frost, releases a wave of ice around Lissandra that damages and immobilizes nearby enemies.
  • With her third ability, Glacial Path, Lissandra summons an ice claw that moves in a target direction, damaging all enemies it passes through. If she reactivates the ability while the claw is traveling, Lissandra will teleport to its location.
  • Her ultimate ability, Frozen Tomb, can be used to either freeze an enemy champion solid, stunning them, or encase Lissandra in a block of impenetrable ice, making her briefly immune to damage and restoring a percentage of her missing health and mana. In either case, a field of black ice spreads around the target, damaging and slowing enemies within.

Lissandra's alternate skins include Bloodstone Lissandra, Blade Queen Lissandra, Program Lissandra and Coven Lissandra.

In Teamfight Tactics, Lissandra is a Tier 2 Glacial Elementalist. Her ability, Frozen Tomb, freezes her target, stunning them, then emits a wave of ice that damages and slows nearby opponents. If she's below half health, she'll instead freeze herself, briefly making her immune to damage and still damaging foes.
  • The Ageless: A trait that comes with being an Iceborn, she's been around for as long as The Watchers made their first step into the Freljord, and for generations for her people to have mostly forgotten about them.
  • An Ice Person: Lissandra is one of the oldest Iceborn, a race of transhumans granted control over True Ice (as well as its derivative Dark Ice), as well as ageless immortality, properties that also applied to her sisters and their ancient followers, received after making a deal with The Watchers.
  • The Artifact: Ever since her 2018 lore Retcons made her an Anti-Villain rather than a direct Generic Doomsday Villain, much of her evil-sounding voiceover seems a little strange and out of place, especially since her motivation has flipped from helping the Watchers commence their apocalypse to wanting to stall it. One of the biggest sticking points is the tone of her saying "The Watchers will return," which still sounds like a threatening boast rather than a foreboding warning.
  • Dark Is Evil: Contrast to the bright-blue True Ice of other Freljordian champions, Lissandra uses a variant called Dark Ice, resulting from The Watchers' void-related energies slowly corrupting and eating away at their prison.
  • Deal with the Devil: In ancient times, Lissandra made a deal with The Watchers — ancient masters of The Void and creator of the present-day Voidborn — to turn her, her sisters, and their followers into ageless Iceborn, seeing it as the only way they can prepare and survive for the inevitable doomsday when The Watchers arrive to destroy all Runeterra. Unfortunately for her, her sisters weren't on board with this, and when Lissandra attempted to stall The Watchers for time, they disregarded her and made their move.
  • Disability Superpower: Volibear clawed out her eyes, rendering them useless and Lissandra effectively blind. She is able to sense her environment through her connection with True Ice, very similarly to how Toph deals with blindness.
  • Evil Is Deathly Cold: Of a sort. While she's not exactly evil (certainly not as horrible as The Watchers), she has by far the least flattering track history of the Freljordian champions, and while most others possess control over True Ice, in-game at least, she appears to be using a Void-corrupted variant called Dark Ice.
  • Eye Scream: For rejecting the magic of the mortal realm, Lissandra's eyes were clawed out by Volibear, and as such, all of her appearances and skins have her wear a helmet that covers them.
  • Foil: In terms of motivation, she's this to Malzahar. Both of them peered into The Void and saw the destruction of the universe as inevitable, but while Malzahar sees such destruction as humanity's salvation and is trying to speed things up, Lissandra is doing her best to prolong it so that she can better prepare humanity for the worst.
  • Grim Up North: Her Frostguard faction controls the northern-most part of Freljord made up of desolate mountains and she is by far the most grim of the three. Contrast Ashe's Avarosan controlling the forests and plains of the Freljord and Sejuani's Winter's Claw controlling the barren tundras.
  • Harmless Freezing: Averted if she targets an enemy with Frozen Tomb, as freezing them solid deals a heavy amount of damage continually. Exaggerated if she targets herself, as she recovers health whilst entombed instead.
  • Ice Queen: Yup, the archetype is definitely there.
  • Hazy Feel Turn: Her morality's gone through the wringer quite a bit, and whether she's an Anti-Hero or Anti-Villain is up to viewer interpretation. She's not exactly up for stopping the apocalypse brought on The Watchers (indeed, her once allowing them to reign over the Freljord sped things up), she is trying to prolong it, all while attempting to erase her dark secrets and past mistakes in the process.
  • Lady of Black Magic: She has a regal demeanor and uses black ice spells to crush and impale foes.
  • Noblewoman's Laugh: She has one, which along with her Evil Brit accent highlights her Ice Queen archetype.
  • Not the Intended Use: Originally designed as a sustained damage Gradual Grinder type mage. More commonly played as a burst mage, popping into the backline, blowing everything to off a squishy target, then getting out.
  • Older Than They Look: Her skin, figure and posture all give the impression of her being in her late twenties or so. While no exact number has been given as to her age, simply saying she's a lot older than that would sound like quite an understatement.
  • Retcon: She was originally introduced in 2013 as an unambiguous villain who awaits for when The Watchers' return to Runeterra, slowly altering the course of Freljordian history, including the Frostguard, to speed things up. As of a 2018, post mass-Continuity Reboot rewrite, however, this has been significantly flipped, making her more of a complex Anti-Villain who works to slow down their return.
  • Sadistic Choice: When The Watchers began their destruction of Runeterra with her sisters and their Iceborn armies ready to fight them, Lissandra was put into a dilemma of either allowing the Watchers to consume the world against their wishes, or give up what she really cared for the most. She ended up choosing the latter, entombing the Watchers in a prison of True Ice, sacrificing Avarosa, Serylda, and their allies in the process.
  • Teleport Spam: Reactivating Glacial Path lets her teleport to its ending location. With some cooldown reduction and some ranks in the ability, she can end up doing this quite often.
  • Took a Level in Kindness: On initial release, Lissandra was pretty much a Generic Doomsday Villain who unambiguously served The Frozen Watchers with plans bury the world in ice. Following rewrites in 2018, however, there have been significant changes that make her seem slightly more sympathetic and complex: her deal with The Watchers to turn her, her sisters, and their followers into ageless Iceborn was born out of a desire to potentially save them from the Watchers' inevitable destruction of the universe, but even betrayed the Watchers once she realized how badly she screwed up once they made their move. She's still framed as being responsible for the deaths of her sisters and their followers, as well as doing her best to cover her tracks to hide her mistakes, but her goal of prolonging the return of The Watchers makes her infinitely more noble than her previous incarnation.
  • Villain with Good Publicity: While her status as a villain is a little hazy, Lissandra is very much guilty of the great Iceborn apocalypse following The Watchers' arrival to the Freljord, and while she genuinely seeks to venerate her sisters and rally the Freljord to prolong the Watchers' return, she's been attempting to expunge her mistakes from written history in order to maintain a positive image.
  • White Hair, Black Heart: It's more silvery than strictly white, and she's not strictly-speaking evil, but the connotations are there.
  • You Can't Fight Fate: Her belief that seeing into The Void and contacting the Watchers gave her is that their destruction of the universe is inevitable, it's just a matter of when and preparing humanity for it. Her sisters disagreed and instead took up arms against the Watchers, causing them to strike much earlier and jeopardizing Lissandra's entire plan in the process.

    Lucian, the Purifier

Voiced by: Patrick Seitz (English/Normal), T.J. Storm (English/High Noon), Salvador Aldeguer (European Spanish), Víctor Hugo Aguilar (Mexican Spanish), Rikiya Koyama (Japanese)

"Be grateful. By slaying you now, I spare you an eternity of torment."

Once a Sentinel of Light, Lucian is a grim hunter of undying spirits, pursuing them relentlessly and annihilating them with his twin relic pistols. Consumed by the need to avenge his dead wife, he will not rest until Thresh, the specter who holds her soul, is destroyed. Merciless and single-minded, Lucian allows nothing to stand in the path of this vengeance—anyone or anything foolish enough to try is blown away by an overwhelming barrage of magical gunfire.

Lucian is a Marksman champion who uses high mobility and careful aiming to gun down his opponents with a barrage of light bullets.

  • His passive, Lightslinger, makes his next basic attack fire a second, less damaging shot following the use of one of his abilities.
  • His first ability, Piercing Light, targets a nearby enemy and fires a piercing beam of light in their direction that damages all enemies it passes through.
  • His second ability, Ardent Blaze, sends out a blast of light in a target direction that explodes in a cross pattern upon reaching the end of its path or hitting an enemy, damaging and briefly marking all foes struck. If Lucian or an allied champion damages a marked enemy, they will gain a small movement speed boost.
  • With his third ability, Relentless Pursuit, Lucian dashes a short distance in a target direction. The ability's cooldown is lowered whenever Lucian attacks a target with his Lightslinger passive, with the cooldown reduction doubled if he attacks an enemy champion.
  • With his ultimate ability, The Culling, Lucian channels for a duration while he fires a barrage of light bullets in a target direction, dealing a humongous stream of damage to the first enemy the bullets hit. During the channel he can still move and dash with Relentless Pursuit to maneuver and aim the bullet storm more accurately.

Lucian's alternate skins include Hired Gun Lucian, Striker Lucian, PROJECT: Lucian, Heartseeker Lucian, High Noon Lucian, and Demacia Vice Lucian.

In Teamfight Tactics, Lucian is a Tier 2 Noble Gunslinger. His Relentless Pursuit ability has him dash a short distance, then fire twice - the first hit is a regular attack, while second deals extra magic damage.
  • And This Is For Senna: Will sometimes invoke the trope during a cast of his ultimate.
  • Anti-Magic: It's implied that his guns are made of or are based on petricite, a Demacian anti-magic mineral normally found in architecture, just weaponized to fight off shadow monsters.
  • Arch-Enemy: Evil in general, the Shadow Isles specifically, and Thresh even more specifically due to him stealing the soul of his wife.
    • Ironically, Lucian/Thresh is currently one of the most popular bottom lane ADC/support combinations in pro level LoL. The amount of Teeth-Clenched Teamwork can only be imagined...for Lucian at least. Thresh probably thinks it's completely hilarious.
  • Ascended Glitch: When Lucian was released, a bug caused his second Lightslinger shot to occasionally hit something else if the first shot killed the target. People liked this, so in the following patch, it was not only kept in, but coded to work properly.
  • Badass Baritone: He has a deep voice that's on par with Nasus'.
  • Badass Boast: Several.
  • Badass Cape: Splits just below the shoulders into two cape-tails.
  • Badass Longcoat: Features prominently on his in-game model. His High Noon skin gives him a impressive-looking black coat.
  • Badass Normal: He might have magic-powered guns, but his aim and reflexes are all his own.
  • Battle Couple: Used to be this with his wife, Senna. Then Thresh came along and stole her soul. Is actually this again now Senna has been made a playable champion, as Riot made her the game's first dedicated support marksman specifically so they could be able to lane together.
  • Beam Spam: Build a high amount of Attack Speed then use his ultimate. Hilarity Ensues.
  • Bullet Hell: His ultimate. With a maxed out attack speed, it's capable of firing off 34 shots in three seconds.
  • Character Development: As part of a trend Riot started in 2019 of actively advancing the personal plotlines of their champions, Lucian set out to settle things with Thresh and put Senna to rest once and for all, or die trying. Amazingly, his efforts actually succeeded beyond his wildest expectations as he successfully freed Senna from the lantern and returned her to life, even if not 100% to normal. To reflect this development, Lucian is receiving additional voice lines with Senna's release.
  • Combos: His passive encourages players to use an ability, autoattack, use another, autoattack, etc.
  • The Comically Serious: Lucian's "happy face" is a evilly-grinning smiley face, which looks very much like The Guy, that he makes by shooting at the ground. The guy doesn't have a funny bone left in his body; even his laugh emotes sound forced.
  • Crusading Widower: Thanks to Thresh stealing his wife's soul, he's become this. He knows Senna is gone, but he hopes that by slaying the abominations of the Shadow Isles, her spirit will finally rest in peace.
  • Cynicism Catalyst: Before Senna lost her life and soul to Thresh, Lucian was the nicest Purifier and preferred the part where he was protecting the innocent over the thrill of taking down the wicked. Thresh changed all of that though.
  • Difficult, but Awesome: His skill kit allows him to excel in kiting, chasing, and mobility even more so than Ezreal and has better combo skill potential than Varus and Miss Fortune. However, his difficulty rating is around the same as Ezreal's and his kit is more combo oriented thanks to his passive (such as landing Q, auto on enemy, then W, then auto on enemy, dash, auto, then land his ultimate). Also, unlike Miss Fortune, he can still move around (even walking backwards) when his ultimate is active, something a new Lucian player may forget (although minions can block his ultimate's shots, unlike Miss Fortune's, which goes through everything). He's also only champion who has an ability (his ultimate) that directly scales on attack speed and scales better that way note , but his passive and two of his abilities scale better with attack damage items. This causes several players to have to choose between building Lucian with attack speed/movement speed items, note  where he fires more shots with his ultimate, more auto attack dependent, and provides better kiting and mobility potential; or building him with traditional attack damage items where he has better killing and combo potential with his abilities.
    • The 4.12 patch furthered Lucian's difficulty, turning him into quite the Fragile Speedster. His basic attacks and Piercing Light now have a range of 500, one of the shortest in the game. But in compensation, Relentless Pursuit became free-to-cast and now has its cooldown reduced through Lightslinger usage. While post-patch Lucian has better mobility and comboed damage potential, he has to come closer and put himself in greater risk.
    • Prior to further nerfs the best Lucian players abused this mechanic, stacking Cooldown Reduction to gain a dash with almost no downtime and that triggered Lightslinger for massive damage.
  • Double Tap: Or at least, the Guns Akimbo version of it, via his Lightslinger passive which causes him to fire an extra shot off on the next auto-attack. This is indeed where Lucian's true burst damage potential when not using "The Culling" ultimate comes from, with the idea being you want to use an Ability, fire off the Lightslinger bonus shot, then use his next ability, and repeat.
    Lucian: "Everybody deserves a second shot."
  • Dual Wielding: Used to only use one pistol, but he took to using Senna's as well after she was taken by Thresh.
  • Exactly What I Aimed At: Piercing Light, Ardent Blaze, and The Culling all actually encourage this from time to time. If you see an enemy Lucian lining up one of your minions between him and you, chances are, he's about to fire off a Piercing Light shot. Ardent Blaze's star burst Area of Effect can hit fleeing foes in the back, or pierce through the initial target to hit multiple foes. And The Culling gain's a massive damage bonus versus Minions, doubling as a wave clear and initiator attack.
  • Failure Knight: Shifted his crusade to specifically targeting the Shadow Isles after he lost Senna to Thresh.
  • Fashionable Asymmetry: Not with his clothing, but with his weapons. His right-hand weapon is large and blocky, while his left-hand weapon (the one originally belonging to his late wife) is sleek and angular.
  • Fate Worse than Death: Is wholeheartedly against the notion of suffering after death — it also ties into his Mercy Kill view, since if he kills someone, at least they won't suffer in the afterlife.
  • Foil: According to RiotRunaan, to Vayne. Before Senna was taken from him, he could have been considered The Cape to Vayne's Cowl. After, he's taken a step closer to being an antihero.
  • Good Is Not Soft: If you're one of Runeterra's many evils, don't expect him to hesitate when pulling the trigger.
  • Gun Fu: Clearly designed with this style of gunplay in mind, what with his rapid-firing dual handguns and an ultimate that involves firing in one direction while strafing and dodging. His style of dress also brings to mind the clerics of Equilibrium.
  • Guns Akimbo: Originally, he and Senna each had one relic-weapon gun. But when Senna died, he picked up hers to fulfill their mission of purifying Runeterra.
  • The Gunslinger: Of the Woo variety. His passive ability, which causes him to fire both weapons simultaneously after using an ability, is even called Lightslinger. He also doesn't seem to like trick shooters all that much.
  • Handguns: Though they don't appear to actually be firearms in the traditional sense, being pieces of white stone attached to handles that fire bolts of light.
    • Hand Cannons: Whatever they are, they are intimidatingly large.
  • The Heart: Used to be the idealist of his order and their most morally conscience member. When his beloved got taken from him, The Heart broke... then hardened.
  • Knight In Sour Armor: He's a good guy on a righteous mission, he's just bitter about his loss and how screwed up the afterlife can be.
  • Knight Templar: Are you evil? If yes, expect to be looking down the 'barrels' of his guns fairly soon. No exceptions.
  • Leitmotif: The Purifier's Resolve by The Crystal Method.
  • Light 'em Up: His weapons fire bolts of light.
    • Light Is Good: A man of good intentions (if somewhat harsh demeanor) themed around purity and light.
  • Meaningful Name: His name comes from the Latin word for light, "lux", with a modifier to suggest "clarity" (like "lucid" and "lucent").
  • Mercy Kill: A central theme to Lucian. Killing someone and sparing their soul is often one and the same when dealing with the Shadow Isles.
    "Be grateful. By slaying you now, I spare you an eternity of torment."
  • More Dakka: His passive and specially his ultimate both invoke this.
  • Nice Hat: High Noon Lucian tops off his western-inspired ensemble with a cowboy hat.
  • The Paladin: A more secular and shooty version than most, the Purifier order clearly draws on some of the tropes that define stereotypical paladin orders in fantasy. Lucian's working title during development was "The Gun Templar."
  • The Power of Love: Senna gives him the power to defeat Thresh at the climax of 'Shadow and Fortune'.
  • Scary Black Man: Subverted, in that he was actually the kind, gentle half of his Battle Couple until Thresh stole his wife's soul, at which point his heart hardened. You still needn't fear him if you're not his target though.
  • Sharp-Dressed Man: Heartseeker Lucian has him trade out his white badass longcoat for a red/white suit, perfect for looking both threatening and dapper.
  • Token Minority: The first unambiguously canonically black champion. note .

    Lulu, the Fae Sorceress

Voiced by: Faye Mata (English), Pilar Martín (European Spanish), Cristina Hernández (Mexican Spanish), Aoi Yuuki (Japanese)

"The best path between two points is upside-down, between, then inside-out and round again."

The yordle mage Lulu is known for conjuring dreamlike illusions and fanciful creatures as she roams Runeterra with her fairy companion Pix. Lulu shapes reality on a whim, warping the fabric of the world, and what she views as the constraints of this mundane, physical realm. While others might consider her magic at best unnatural, and at worst dangerous, she believes everyone could use a touch of enchantment.

Lulu is an Enchanter champion who excels at buffing allies and disabling enemies with her assortment of quirky spells.

  • Her passive, Pix, Faerie Companion, causes Pix, Lulu's faerie friend that is constantly following her, to shoot three bolts of energy whenever she attacks that home on her attack target and damage the first enemy they collide with.
  • With her first ability, Glitterlance, Lulu shoots two magic projectiles, one from her own position and one from Pix's (meaning she can angle them differently) in a target direction, damaging and slowing all enemies they pass through.
  • Her second ability, Whimsy, can be used to either grant an allied champion a movement speed bonus or transform an enemy champion into a harmless critter for a brief duration, during which they move at reduced movement speed and are unable to attack or use abilities.
  • With her third ability, Help, Pix!, Pix teleports to a nearby ally or enemy, either granting them a damage-absorbing shield or damaging them, respectively. Pix will follow the target around for a brief duration, during which the allied target becomes the new source of Lulu's passive, and the enemy target is revealed.
  • Her ultimate ability, Wild Growth, greatly enlarges an allied champion, knocking up all enemies around them, granting them bonus health and causing them to emit an aura that slows all surrounding foes.

Lulu's alternate skins include Bittersweet Lulu, Wicked Lulu, Dragon Trainer Lulu, Winter Wonder Lulu, Pool Party Lulu, Star Guardian Lulu, Cosmic Enchantress Lulu, and Pajama Guardian Lulu.

In Teamfight Tactics, Lulu is a Tier 2 Yordle Sorcerer. Her Wild Growth ability temporarily grants extra health to ally with the lowest health percentage (or multiple allies on higher star levels) and knocks up all enemies next to them.
  • Badass Adorable: Highly cute, even by Yordle standards. The badass part came with season 4 changes to her ratios and support gold changes: with enough AP she'll become a force to be reckoned with on top of her innate utility which scales. It's possible to build her as an all-out damage champion with AP and some Attack Speed that's nearly impossible to run from or chase!
  • Baleful Polymorph: Her Whimsy spell transforms an enemy champion into a cute little squirrel (changed to a cupcake, a kitten, a half-hatched dragon, a little snowman, a manatee, or more depending on her skin).
  • Beam Spam: Lulu's Glitterlance fires two slowing beams at her enemies. What makes it irritating is that she can do it every few seconds and use of Help, Pix! means she can hit opponents that are normally outside her range.
    • Casting Help, Pix! on an ally temporarily gives them her passive (firing 3 bolts of light with each autoattack). Use it on someone with high attack speed and watch the beams fly.
  • The Chick: Of the Star Guardians; young, excitable and all-loving.
  • Cloud Cuckoolander: "Never look a tulip in the eye."
  • Color-Coded Characters: As a member of the Star Guardians, she's the green one.
  • Cute Witch: She's the first Yordle in the style of Poppy or Tristana in a while, and she's adorable. When she casts Whimsy on herself, the speed buff animation is her riding her staff like a broomstick! Star Guardian Lulu almost sends the cute out of control!
  • Damage Discrimination: Two of her spells, Help, Pix! and Whimsy, have different effects when cast on allies or enemies. The first one either shields/assists her allies or damages her enemies, and the seconds either buffs her ally's movement speed and AP or Baleful Polymorphs an enemy.
  • Death of a Thousand Cuts: Lulu's principal purpose in lane (besides her crowd control and buffs) is to poke the enemy with her Glitterlance over and over again. It doesn't do much, but over time it'll add up and suddenly the enemy finds himself at a large health disparity and has to play safe.
  • The Ditz: Sometimes Lulu can just be plain silly, such as when her hat gets pushed down over her eyes when she emerges from a Yordle portal in The Whispering Doodad and she's convinced she's gone blind, using her staff to tap around like it's a cane.
    Tristana sighs, and pulls the brim of Lulu’s hat up.

    Lulu blinks, and hugs Tristana.

    “It’s a miracle!”
  • Everything's Better with Sparkles: Glitterlance.
  • Fairy Companion: Pix, who initially led Lulu to The Glade and shares some of its power with her.
  • Magic Staff: Like Veigar, it's normal by human standards but positively huge for a Yordle.
  • Make My Monster Grow: Her ult does this with your allies. There's nothing scarier than someone coming out of a bush to gank you with Wild Growth on. Especially gank specialists like Sejuani. There's literally no escape. Put it on a fully-stacked Cho'Gath. Watch the other team flee in terror.
  • Meaningful Appearance: Lulu's brilliant (and strikingly large) green eyes more than fit the "druidic magic" connotation of the color.
  • Nice Girl: According to the developers, Lulu is a relatively friendly and kind-hearted yordle at heart and is willing to make friends who are kind, playful, and friendly, and even her prankster traits are done without malice.
  • Nice Hat: She gets an enormous but whimsical-looking wizard hat.
  • Not the Intended Use: While Lulu was originally meant to play as a support, season 4 added AP ratios to her passive, her Glitterlance's slow, her Whimsy's speed buff, and increased AP ratios in her shield and Wild Growth. This led to mid lane Lulu in season 4 LCS where she became a powerful AP carry and powerful pusher and kiter which caused most mid lane assassins (with the exception of LeBlanc) to fall out of favor in the North American and European competitive scene. She's sometimes even played in the top lane (which is a lane meant for melee tanks and bruisers) since her poking kit gives most melee bruisers and tanks a hard time.
    • Prior to season 4 changes, she's sometimes played as a "machine gun Lulu." It basically takes advantage of her Pix autoattack passive damage and she's often built with attack speed and on-hit items such as Frozen Mallet, Spirit of the Elder Lizard, Blade of the Ruined King, and Nashor's Tooth for maximum on-hit DPS.
  • No-Sell: A good Lulu is this to bursting assassins such as Diana, Katarina, or Akali, they all rely on jumping in dealing all that damage and getting out again- try that on Lulu and bam, you're a squirrel. Oh and hope for your life she isn't building damage and CDR or you're also a dead body!
  • Odd Friendship: The official website lists Lulu's friend as Veigar, the Tiny Master of Evil. There has not been any credible information on this development as of yet.
    • Also with Tristana, as shown in The Whispering Doodad, whose serious and headstrong nature contrasts heavily with the more laid back and whimsical Lulu, much to Tristana's frustration.
  • Our Fairies Are Different: Pix is more of the "benign tiny winged creature" sort than The Fair Folk.
  • The Prankster: She has a childishly lighthearted sense of humor which mixes pretty chaotically with her whimsical magic. Some instances of her antics included turning two rival Freljordian tribes into flowers the moment they were about to clash, causing mass chaos and confusion, as well as pranking various acolytes of the Order of Shadow because she felt they were too serious for their own good.
  • Rapunzel Hair: Just look at the picture above, her hair is easily longer than she is tall.
  • Retcon: On initial release, Lulu's lore had a darker, slightly more tragic bend to it in that when returned from her short trip to The Glade, she had ended up passing centuries in Bandle City, and her attempts at reconnecting with her kin resulted in her becoming outcasted and left Walking the Earth, an early version saying she went to the Institute of War before it too was retconned out of existence. Presently, due to Bandle City itself becoming its own mystical and timeless realm, this dynamic was removed, with her deeper conflict being about wanting to revisit The Glade once again.
  • Squishy Wizard: All her spells are useful for prying an enemy off herself or an ally. If she uses them up and is still being chased, she's probably dead in a moment.
  • Status Buff: One of her specialties. Whimsy and Help, Pix! (when cast on an ally) and Wild Growth all do this.
  • Super-Deformed: A result of an Off-Model design rather than a deliberate stylistic choice, but when the Pool Party Lulu skin finally removed her usual body-covering robes, it made it painfully obvious that her head is roughly the same size as the entire rest of her body.
  • Tastes Like Purple: She quotes the trope verbatim. Several of her lines follow similarly random logic.
  • Unwanted Assistance: In-universe version, when using her or Pix's powers, the debuff is aptly named "X's Assistance" with the quote marks rather than regular X's Assistance. It also delivers the flavor text "It is also adorable" and "Hey Listen!"
  • Year Outside, Hour Inside: While she visited the world of the fae, centuries passed by in the outside world.

    Lux, the Lady of Luminosity

Voiced by: Carrie Keranen (English), Mar Bordallo (European Spanish), Toni Rodríguez (Mexican Spanish), Shizuka Ito (Japanese)

"The light inside is what makes me different, and I’m always careful where I shine it."

Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret, in order to preserve her family’s noble status. Nonetheless, Lux’s optimism and resilience have led her to embrace her unique talents, and she now covertly wields them in service of her homeland.

Lux is a Burst Mage/Artillery Mage hybrid who bursts down enemies and assists allies from afar thanks to her array of long-range utility spells.

  • Her passive, Illumination, marks enemies damaged by her abilities with light, making her next basic attack against them consume the mark to deal bonus magic damage.
  • Her first ability, Light Binding, fires a ball of light in a target direction that damages and immobilizes the first enemy it hits. The ball then continues traveling to the end of its range, applying the same effects to the second target it hits.
  • With her second ability, Prismatic Barrier, Lux throws out her wand like a boomerang in a target direction, granting a damage-absorbing shield to herself and all allies in its path both in the way out and back.
  • Her third ability, Lucent Singularity, sends out a sphere of light at a target location that remains there for a few seconds, slowing all nearby enemies. When the duration ends or the ability is reactivated the sphere detonates, damaging all nearby enemies.
  • With her ultimate ability, Final Spark, Lux gathers light for a brief instant before firing a huge laser with an extremely long range in a target direction, heavily damaging all enemies in its path and consuming any Illumination marks from her passive on them.

Lux's alternate skins include Spellthief Lux, Sorceress Lux, Commando Lux, Imperial Lux, Steel Legion Lux, Star Guardian Lux, Elementalist Lux, Lunar Empress Lux, Pajama Guardian Lux, and Battle Academia Lux.
  • Added Alliterative Appeal: Her ultimate was once called "Finales Funkeln". There's her name and title too: Lux the Lady of Luminosity.
  • Armor Is Useless: She's wearing light armor on her torso (as befitting a battle mage) but she's still one of the squishiest mages in the game. Compare her to Morgana, who starts off slightly more resilient than Lux then gradually becomes even more so despite wearing a somewhat Stripperiffic gown.
  • Arranged Marriage: In the comic, the Crownguard family have arranged for Lux to marry Prince Jarvan IV, in order to protect her from any prosecution for speaking out against Demacia's anti-magic doctrine.
  • The Artifact: Light Binding was originally a spell Lux adapted from Morgana's Dark Binding, back when Morgana was an ally of Noxus and Lux was spying on them for Demacia. Later, Morgana was retconned into being a fallen protector of Demacia only known through vague legend (while living nearby in the guise of a local woods witch), while Lux was forced to hide her magical gifts in the service of Demacia. While the idea that she could have copied one of Morgana's powers is not impossible, her new lore doesn't actually address it, making it a bit of an anomaly.
  • Astonishingly Appropriate Appearance: Elementalist Lux wildly changes her outfit and hairstyle depending on what elemental form she's using.
  • Badass Adorable: She's a prodigiously powerful magician who acts and sounds like an innocent teenager.
  • Badass Bookworm: Is well-educated in her background and proves it in-game with a joke line in which she (quickly) explains a double rainbow, as well as being a very talented student in magic to the point of being considered a prodigy.
  • Bare Your Midriff: Her Sorceress skin. This was also part of her original character design, but after it received considerable derision from the fanbase she was redesigned.
  • Battlecry: DEMACIAAA!. Something of a Catchphrase for all the Demacian characters.
  • Beware the Nice Ones: She might be one of the cheeriest champions in the game who uses light magic for the name of justice, but that doesn't mean she can't melt your face off with a giant laser flash.
    Elementalist Lux: Did someone mistake my sunny disposition for weakness?
  • Breast Plate: It's not the most noticeable part of her design, but still there.
  • Child Soldiers: Her old lore put her as this as an example of the dark side of Demacia. She was famous for being the youngest soldier in the Demacian army, but she didn't volunteer — her parents decided to give her to the Demacian military, requiring her to be dragged out of her home in tears.
  • Color-Coded Characters: Of the Star Guardians, she's the pink-colored leader. For Elementalist Lux, each form has a distinct color scheme:
    • Light: White and light yellow.
    • Air: Light slate blue and grey.
    • Water: Aqua blue and light grey.
    • Fire: Orange and red.
    • Nature: Bright green and grey.
    • Ice: Light and dark blue.
    • Storm: Yellow, white, and light blue.
    • Mystic: Lavender and purple.
    • Magma: Red and black.
    • Dark: Purple and black.
  • Combos: A fairly straightfoward one by mage standards but a highly effective one. Cast Light Binding to snare an enemy or two, throw a Lucent Singularity to soften them up a bit, then finish with Final Spark.
  • Combo Platter Powers: Elementalist Lux blends her standard Light 'em Up abilities with mixtures of different elemental aesthetics, including darkness itself.
  • Cool Shades: Commando Lux
  • Curtains Match the Window: Exaggerated with Elementalist Lux; in all 10 forms, her eye color changes to fit her hair color.
  • Cute Witch: Her character by default, Sorceress Lux doubly so. Taken Up to Eleven with Star Guardian Lux.
    • Some of the Elementalist Lux forms have shades of this, but her Mystic form is probably the most notable, where she acts like something out of a fairy tale. Think Lulu, except somehow more adorably sweet.
  • Difficult, but Awesome: Much like Ezreal, all her abilities have to be manually aimed. In particular, Light Binding and Prismatic Barrier are incredibly potent if you can land them just right. Her passive, which applies a debuff when an enemy is hit with Lux's spells and can be detonated with Lux's basic attack, is particularly difficult to master. Most casters don't usually auto-attack mid-combo, so this is counter-intuitive for most. It stacks with Lich Bane procs (which do the same thing), and Lux's ult can blow it up as well. This can add 600-1000 damage to the combo.
  • Elemental Powers: The gist of Elementalist Lux. While she still uses light abilities in general, as the game progresses she can choose between the (mostly) standard 4 elements twice, fusing them into a new form. In total, she has 10 forms: Her base light form, followed by fire, air, water, and nature, which can be combined to form ice, magma, mystic, storm, and dark.
  • Elemental Rock–Paper–Scissors: Averted gameplay-wise, but if Elementalist Lux kills a champion, she might leave a different Bond One-Liner against enemies with appropriate elemental thematics (this even corresponds to individual skins!). For example, if in Fire Mode she kills a "Water-type" champion such as Nami, Fizz, or even anyone using a Pool Party or pirate skin, she'll say something like "Sorry, but you got me steamed!"
  • Exactly What I Aimed At: Her ultimate has an outrageous maximum range, travels through walls and, barring her initial channel, hits instantly. So before you yell at her for missing the enemy right in the middle of a team fight, make sure she didn't just nail the support who just flashed to (apparent) safety.
  • Expy: She has quite a lot in common with Marisa Kirisame, such as Lux's Final Spark baring a strong resemblance to Marisa's Master Spark, calling herself an ordinary magician, one of her skins having a spell copycatting theme, and her Sorceress Lux looking a lot like PC-98 Marisa.
    • Her Light Binding ability is explicitly an improved form of Morgana's Dark Binding ability, snaring two enemies instead of just one.
  • Everything's Better with Spinning: The casting animations for Prismatic Barrier, Lucent Singularity and Final Spark all involve Lux's wand spinning around. She also twirls her wand around in one hand like a baton sometimes during her movement and idle animations.
  • Fanservice: Her skins, while still tame compared to the other female champions in the game, still show off more skin than her base model, with a common theme among most of them being a Dangerously Short Skirt. Sorceress Lux puts her in a leather costume that exposes her naval, Star Guardian Lux sees her don Grade-A Zettai Ryouiki, Elementalist Lux gives her a more developed figure with Absolute Cleavage to show it off, and Lunar Empress Lux puts her in a skintight dress, with the Rose Quartz chroma for it adding a Cleavage Window to the package.
  • Fiery Redhead: Literally with her Elemental Lux skin's fire and magma forms, where she looks and acts much more aggressively than her other forms.
  • Friendly Enemy: Her relationship with Sylas while he was still imprisoned; she first knew him as a murderer, but both found sympathy in each other through their common oppression as mages, with the two sharing information with each other in how to cope with their respective situations (though while he seems to value this friendship, Sylas had far more drastic and exploitative intentions). Their friendship fell apart after Sylas stole Lux's power to escape his execution and lead a rebellion against the Crown, critically injuring Garen- Lux refused to join Sylas' uprising and fought against him, enraging Sylas with her "ingratitude".
  • Gameplay and Story Integration: In the lore, part of her job is infiltration and stealing of secrets. This is where she got hold of the idea behind Morgana's Dark Binding and reverse-engineered it into her own ability Light Binding Ability.
  • Gameplay and Story Segregation: According to her background, she can manipulate light to make herself invisible. She can do nothing of the sort in the game. Her original design included a spell that could stealth allied units, but it turned out to be so difficult to balance that it was replaced with a simpler shield spell.
  • Glass Cannon: To the extreme. Her spell combo has the potential to melt staggering amounts of HP within a moment (with or without AP) but she has the distinction of having the single lowest starting HP amount (345). Fortunately, she has some above-average max HP gains per level for a mage.
    • Do note the "cannon" part of the trope name: she is a quintessential "burst" mage that fires off high amounts of damage quickly then remains vulnerable and less useful until her spells come off cooldown and the "cannon" reloads. Mind you, her ultimate cooldown is significantly lower than most mages, and many players believe it highly beneficial to build cooldown reduction to push this down even more, so she might be firing more often than expected.
  • Goofy Print Underwear: In her Star Guardian skin and the Mystic form of her Elementalist skin. Star Guardian Lux has a star on the back of her panties (as most of the Star Guardians do), while the Mystic form has a butterfly on the back.
  • Hidden Buxom: Generally, the splash art for her skins downplays the size of her chest, but her in-game models show that Lux is very well-endowed.
  • Hurricane of Puns: About half of Elementalist Lux's voice quotes vary by her form. Almost all of these are a relentless cavalcade of element-appropriate wordplay.
    • Lux's ban quote lampshades this trope.
  • Implied Love Interest:
  • Improbable Weapon User: While she fights with magic and light, what most people assume to be a staff or wand is, at least in her default skin, a baton.
  • Innocent Blue Eyes: And she definitely sounds pretty damn innocent.
  • In the Name of the Moon: Prior to her voiceover update and lore retcon, Lux had this as one of her taunts.
  • Irony: A piece of Demacia propaganda derides Noxian soldiers as "Serving under a banner as an empty husk". Now read the Child Soldiers and Stepford Smiler entries.
  • Kamehame Hadouken: Her ultimate certainly tips its hat to this trope with her animation of casting it pointing her palms in the direction she's firing (but while holding her staff in both hands). If you watch the animation closely, for a short time she floats and her legs point in the direction she's firing as well! Pretty much like her parent character.
  • Laser Sight: A red line appears down the center of the path of her ultimate just before she fires it. The actual laser is much, much bigger.
  • Lead the Target: Lux players with a good sense of movement prediction can use this to snipe targets with Final Spark even after they disappear into the Fog of War. The fact that the ability gives vision of the blasting zone just before it goes off lets players know if they succeeded, if they just barely overshot/undershot the target, or if they aimed at the wrong place entirely.
  • The Leader: Of the Burning Bright team of Star Guardians.
  • Light 'em Up: Quotes the trope name verbatim, and all her abilities use light in some form or another. As Elementalist Lux, even when she changes her element, she still incorporates light magic in her abilities.
  • Light Is Good: Wears bright clothing and has light-based magic. While she's also a victim of some of Demacia's questionable parts, Lux is still a good-hearted lady at heart.
  • Light The Way: She even says it almost verbatim.
  • Little Sister Heroine: She's Garen's Badass Adorable little sister.
  • Magical Girl: She was created by Japanese designer Shurelia to specifically reflect this archetype. Her Star Guardian Lux skin drops all pretense and turns her into a sailor-suited cutie.
  • Meaningful Name: 'Lux' is 'light' in Latin. It is also a unit used in measuring the brightness and intensity of light.
  • Mega Manning: Explicitly copied Morgana's Dark Binding and made her own spell out of it.
  • Motor Mouth: A mild but noticeable example in her in-game lines, especially in one of her joke lines when she explains a double rainbow.
  • My God, What Have I Done?: Issue #3 of Lux's comic was not kind to her, as she blamed herself for not only getting Sylas condemned to death, but also causing the massacre he enacts- first by teaching him how to use Petracite as a weapon, then by providing him with the magic he needs to escape, leading to him seriously wounding her brother Garen.
  • Never Tell Me the Odds!: Elementalist's light form quote: "Fight the good fight, odds be damned."
  • Nice Girl: In addition to her overall sunny and kind demeanor, even her taunts towards enemy champions lack any form of genuine malice.
  • Nice Job Breaking It, Hero!:
    • Lux's compassion towards Sylas is what allowed him to copy Lux's magic, break out of prison, and kill a bunch of people in the process.
    • On the other side of the coin, it was when her family learned about her associating with the hated criminal that they pulled some strings to have his sentence of life imprisonment immediately changed to execution, setting the events of his escape in motion.
  • Open Mouth, Insert Foot: Lux kinda does this when she taunts an enemy Lucian. She realizes it near the end too.
    Lux: I'm sure your wife forgives you for getting her soul taken by a remorseless creature of darkness...
    • Lux also does this when taunting Leona.
    Lux: You brought the sun to a light fight? That... was... probably a good choice, actually...
  • Parental Abandonment: Before the retcon, Lux's parents casually gave her over to the Demacian military to serve the state at the age of 13, without showing the slightest signs of regret or reluctance.
  • Personality Powers: Lux has a considerably bright and cheerful attitude, and uses light magic. Elementalist Lux actually has her fluctuate between personality types depending on her elemental form, going from gentle and light with Air and Water, to more loud and aggressive with Fire and Magma, etc.
  • Power Incontinence: When Lux first discovers her magic, she has a difficult time controlling it, and has to hide it from her family, and Demacian society at large. Her comic series depicts it as a soft glow from her hand she physically has to cover up even while gloved, though Sylas manages to teach her a technique to properly control and conceal it.
  • Precision F-Strike: Not quite a harsh curse, but it's still surprising to hear Elementalist Lux panically exclaim "Damnit!" in her joke.
  • Pretty Butterflies: Elementalist Lux's Mystic form has a lot of these as a motif.
  • Pungeon Master: Elementalist Lux LOVES making puns based on whatever elemental mode she's currently in. A few choice examples:
    Attacking in Air Form: No gust, no glory!
    Firing Final Spark in Nature Form: KA-BLOOM!
    After a killing spree in Air Form: They should have erred on the side of caution.
    While transforming into Fire Form: I'm the new hotness!
    Killing Zyra, Maokai, or Ivern while in Nature Form: What a sap.
    Killing a "Fire" enemy in Water Form: You're just no match for me.
    After a killing spree in Storm Form: Lightning strikes!
  • Retcon: In her original backstories, Lux was a more openly-known prodigy in light magic, one who was recruited (read: borderline abducted) by the Demacian military from a young age. With Demacia becoming more defined as an Anti-Magical Faction, Lux's magic practice and her involvement in the Demacian military became much more clandestine.
  • Rose-Haired Sweetie: In her Star Guardian skin, Lux has hot pink hair and the Star Guardian page shows that she's one of the two downright nicest of the five (the other being Lulu).
  • She's All Grown Up: Her Elementalist skin, with her voice sounding much older as well as appearing older than she normally does, is apparently what Lux will look like as an adult.
  • Shipper on Deck: Lux appears to be amused (to a certain extent, at least) by Garen's interactions with Katarina.
    Lux: Kat and Garen sittin’ in a tree! And you better just be holding hands or I’m telling!
  • Ship Tease: She blushes after Sylas briefly holds her hand at the end of the second issue of her comic. In fact, most of the entire issue is constant Lux/Sylas Ship Tease. Of course, we all know it won't end well.
  • Squishy Wizard: She has a shield and a snare, but that's not gonna save her if her team isn't there to help.
  • Stepford Smiler: She's upbeat and loyal to her city-state, but is conflicted by their backwards treatment of magical ability.
    • Her (now non-canon) judgment reveals her to be having been forcibly given to the Demacian military at her parents' wishes while she was 13. She then says herself she wants to join the League (and thereby serve Demacia) because she has nothing else. And now combine this fact with her laugh emote.
  • Toast of Tardiness: Her homeguard animation for her Battle Academia skins have her running while holding her books, and having a piece of toast in her mouth, as though she was running late for her classes.
  • Token Wholesome: Noted by many for being the one of the most sensibly dressed females.
  • Took a Level in Badass: In Issue 5 of the comic, Lux receives her iconic staff as thanks for leading a group of mages to safety. After Garen confronts the group, and Lux helps him come to terms with the fact that his sister is a mage, she uses her staff to blow open the tunnel that Sylas had since collapsed to cover his escape.
  • Unwitting Pawn: She inadvertently helped Sylas escape imprisonment, all because she sensed a kindred spirit in a similarly oppressed mage, even if it was one in chains. While Sylas does genuinely seem to value their friendship, that still didn't stop him from also using her magic ability as his explosive way out from the execution chamber.
  • Vocal Evolution: An interesting case, in that despite not having any visual updates, she got an updated voiceover in 2017 (by the same voice actor, 7 years later no less!). She keeps many of her old lines (yep, including her signature laugh), but brought up to the game's current standards, with champion-specific taunts, reacting to other players' emotes, and keeping some elements more in line with the post-mass-Retcon'd lore. This was an experiment by Riot, who have intended to update the VO's of old champs that don't necessarily need a full visual update, and they may do more in the future. (However they apparently weren't immediately convinced because it took them 2 years to do this with another champion, Ashe.)
  • Wave Motion Gun: Her ultimate is the closest thing the game has to one of these.
  • Yin-Yang Bomb: With her Elementalist skin, her Dark form allows her to use a fusion of light/darkness abilities.


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