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This page contains all champions beginning with the letter L.
Voiced by: Carrie Keranen (English), Olga Cano (European Spanish), Carola Vazquez (Mexican Spanish), Mie Sonozaki (Japanese)
Mysterious even to other members of the Black Rose cabal, LeBlanc is but one of many names for a pale woman who has manipulated people and events since the earliest days of Noxus. Using her magic to mirror herself, the sorceress can appear to anyone, anywhere, and even be in many places at once. Always plotting just out of sight, LeBlancs true motives are as inscrutable as her shifting identity.
LeBlanc is a Burst Mage champion who excels at deceiving opponents, confusing them on her location while replicating her abilities to unleash powerful single-target burst damage.
- Her passive, Mirror Image, briefly turns LeBlanc invisible when she drops to low health. After reappearing, she summons a harmless, controllable clone of herself for a few seconds that automatically runs away from enemies. This effect has a long cooldown before it can be used again.
- Her first ability, Sigil of Malice, flings an arcane sigil at a nearby enemy, damaging and marking them for a few seconds. Damaging a marked target with another ability causes the mark to detonate, dealing bonus damage.
- With her second ability, Distortion, LeBlanc dashes to a target location, damaging nearby enemies upon arrival and leaving a mark on the location she dashed from. For a few seconds afterwards, LeBlanc can reactivate the ability to blink back to the marked location.
- With her third ability, Ethereal Chains, LeBlanc hurls an illusionary chain in a target direction that damages and shackles onto the first enemy it hits for a short duration. If the target doesn't manage to run away from LeBlanc quickly enough, they'll take bonus damage and will be briefly immobilized.
- Her ultimate ability, Mimic, allows LeBlanc to cast an empowered version of the last basic ability she used.
LeBlanc's skins include Wicked LeBlanc, Prestigious LeBlanc, Mistletoe LeBlanc, Ravenborn LeBlanc, Elderwood LeBlanc, Program LeBlanc, Invictus Gaming LeBlanc Coven LeBlanc and Championship Leblanc.
In season 2 of Teamfight Tactics, LeBlanc uses her Elderwood LeBlanc skin and is a Tier 2 Woodland Assassin Mage. Her ability is Ethereal Chain, which launches a chain at a random enemy that deals damage and, after a short delay, stuns them.
- Ancient Conspiracy: She's the matron of the Black Rose, a secret organization within Noxus that long preceded the nation, mostly consisting of various nobles and magic-users to guide the course of history in their favor.
- Aristocrats Are Evil: Her exact motives aren't entirely clear, but she's evidently up to no good, directly influencing the Noxian powers that be for centuries.
- Awesome, yet Impractical: LeBlanc's kit resolves around a ton of personal power with the goal of instantly punishing and bursting down enemies, but lacks any other conventional utility like efficient waveclear or sustainability, a fact which becomes more of an issue as games go on and enemies gain more tools to cope with her. While she isn't unheard of in high levels, players must be absolutely sure they can snowball her early game in order for her damage to stay consistently relevant.
- The Chessmaster: Ever since she betrayed Mordekaiser during his second conquest, LeBlanc has been around orchestrating the events of Noxian history in concert with the Black Rose.
- Confusion Fu: Her W ability is prone to this. Since she can go back to the place she teleported from for a brief duration after using it, she can juke around and confuse opponents on her true location. This video is an epic demonstration of all the deceits she can pull off if her player is good enough.
- Combos: With her ultimate allowing her to cast a copy of the last spell she casted she has a great diversity of actions she can take, from Sigil of Malice-Mimic Sigil of Malice-Distortion-Ethereal Chains to deal huge single target damage to Distortion-Mimic Distortion for mobility or Ethereal Chains-Mimic Ethereal Chains for crowd control. And that's not even the tip of the iceberg.
- Consummate Liar: She is The Deceiver, after all.
- Crutch Character: Terrifying for the first two-thirds of the game, then falls off hard if she isn't fed — though a good early game for her almost invariably means some other poor sucker is going to be miles behind on the resource curve, and falling off much harder and sooner.
- Coordinated Clothes: Her Ravenborn LeBlanc skin appears to theme itself on Swain's look before he received his full VGU in 2018 (the skin itself came out in 2014), referencing the raven motif, with feathers the same green coloring as Tyrant Swain.
- Difficult, but Awesome: LeBlanc has a lot of juking potential with her Teleport Spam abilities and her ultimate. However, this requires a lot of micro control and experience with her in order to make the most use out of them. Also, because of her scaling falling off, most players will just end up being a liability later on, but the more competent ones are capable of causing maximum destruction during her peak usefulness and still remain a potent assassin later. Do note that many of her deceits rely on predicting what course of action most enemies would take, like attack the clone moving toward an escape route rather than the real her that's illogically standing around. If her opponents aren't bright enough to do this though...
- Evil Chancellor: Granted, Boram Darkwill wasn't exactly the most well-intentioned or sane would-be ruler from what we knew, but as the Black Rose vouched for him coming into power and LeBlanc became his hidden advisor, she preyed on his fears and paranoia, steering him and Noxus at large onto a more sinister path of conquest. This is evidently a favorite tactic of hers, having appeared as an advisor to foreign dignitaries for centuries.
- Friends with Benefits: Confirmed to be this with Swain. Except they're constantly trying to outsmart and kill each other.Swain: I suppose this makes us enemies with benefits...
- Glass Cannon: If LeBlanc's combo doesn't blow you up on the spot, she has one chance to get away, or be left helpless against retaliation.
- Ironic Name: Her name is the French word for "the white", yet she leads a clandestine organization called the Black Rose.
- Lady of Black Magic: Whatever she really is, she has a distinct air of aristocracy to her (even if she doesn't exactly dress like it), and her black magic hurts.
- Manipulative Bastard: Over the course of potentially centuries, she's been manipulating political figures into starting wars with each other, and if she can't, she'll have them killed. She manipulated Swain as a young man into thinking that he had defeated the Black Rose, even allowing him to seemingly kill her himself, only to return and poison Darkwill's mind to have him outcast when he couldn't be killed.
- Master of Illusion: She's "The Deceiver".
- Me's a Crowd: One of her signature traits is her ability to create duplicates of herself, shown to be able to create several in her color story. Due to the ambiguous nature of her actions throughout Noxian history as well as the fact she's supposedly been around for centuries, one question raised is whether the LeBlanc we currently know has been a single entity all this time, or perhaps she's merely just one of countless hollow reflections the original left behind.
- Medium Awareness:
- Noblewoman's Laugh: Borderlines with Evil Laugh.
- Old Flame: Heavily implied with Swain in her League judgement.
- Older Than They Look: She was supposedly present during the time of Mordekaiser's mortal reign and betrayed him. If one believes that "the pale woman" who did this and the current LeBlanc we know are one and the same, this would make her EXTREMELY old.
- The Red Baron: Many characters refer to her as "The Pale Woman". It may not sound as threatening as other titles, but that doesn't mean she can't hurt you.
- Sexy Santa Dress: Mistletoe LeBlanc combines this with a Grade A Zettai Ryouiki.
- Stripperiffic: Take one look at her splash art. You wouldn't expect a magician's stagehand to dress like that, let alone a noblewoman. Called out by Kled; it's apparently high fashion in Noxus prime.
- Ship Tease: In the lead-up to Sion's remake, Riot has released a surprising amount of Ship Tease between Swain and LeBlanc; including a new conversation between the two that also confirms LeBlanc previously aiding Swain in the Kalamanda incident, and a new skin for LeBlanc called Ravenborn LeBlanc which is one of the few (if not the only) skins that is themed around another champion. However, in the conversation released, although it seems to suggest LeBlanc is flirtatious towards Swain, the latter appears to be colder. Swain's VGU in 2018 flat out states the two are Friends with Benefits.
- Shrouded in Myth: To a point that what LeBlanc actually is is up in the air. She has possibly been around since at least Mordekaiser's reign as the Iron Revenant and as such is at least centuries old, and what specifically drives the moves in her game of political chess through her deception is also unclear. It's not even known if the LeBlanc we know in the present day is the same Pale Woman during Mordekaiser's era.
- Teleport Spam: She can instantly return to the starting point of her dash ability after she executes the jump. Compounded if she dashes and then uses her ultimate to dash again, as she now has two separate points to instantly return to, repeatedly.
- Too Many Belts: She wears three around her thighs and a few around her arms despite not wearing any pants.
- Vain Sorceress: In her idle animation, she checks her reflection in the gem on her staff. In her dance, she does a romantic slow dance looking into the same gem, pretending she is dancing with herself.
- Worthy Opponent: She sees Swain as one. Many years ago, her original plan was to allow him to think he killed the Black Rose, then quietly take advantage of the still-in-power but mentally-unhinged Boram Darkwill to send Swain on a Suicide Mission in Ionia. What LeBlanc did not see coming was Swain coming back with the powers of a secret-revealing demon that unveiled their charade, leading him to eventually usurp Darkwill as the new Grand General. Combined with how Swain is driven by actually uniting his empire than selfish personal gain, thus making him especially difficult to directly manipulate, LeBlanc sees him as a worthy challenge to take on.
Voiced by: Feodor Chin (English/Current), Vic Mignogna (English/2011-2019), José Escobosa (European Spanish), Humberto Vélez (Mexican Spanish), Akio Hirose (Japanese)
A master of Ionias ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.
Lee Sin is a Diver champion whose dual-purpose abilities grant him great utility and tremendous in-combat mobility. He uses a fixed Energy meter as a resource instead of mana. Additionaly, whenever he uses one of his three basic abilities, he can choose to perform a different follow-up ability for a few seconds.
- His passive, Flurry, empowers Lee Sin's next two basic attacks whenever he uses an ability, granting them increased attack speed and making them restore some Energy.
- His first ability, Sonic Wave, sends out a powerful sound blast in a target direction that damages and reveals the first enemy it hits for a few seconds. After using Sonic Wave, Lee Sin can choose to activate Resonating Strike, dashing to the revealed target and damaging them based on their missing health.
- With his second ability, Safeguard, Lee Sin dashes to a nearby ally. If the target is a champion, both of them will gain a shield and the ability's cooldown will be halved. After using Safeguard, Lee Sin can choose to activate Iron Will, briefly making his attacks and abilities heal him by a percentage of damage dealt.
- With his third ability, Tempest, Lee Sin slams the ground with his palm, damaging and revealing nearby foes for a few seconds. After using Tempest, Lee Sin can choose to activate Cripple, slowing revealed enemies.
- His ultimate ability, Dragon's Rage, strikes a nearby enemy champion with a powerful roundhouse kick that damages and sends them flying backwards. Enemies hit by the flying target are damaged and knocked up.
Lee Sin's alternate skins include Acolyte Lee Sin, Traditional Lee Sin, Dragon Fist Lee Sin, Muay Thai Lee Sin, Pool Party Lee Sin, Knockout Lee Sin, God Fist Lee Sin, Playmaker Lee Sin, Nightbringer Lee Sin, FPX Lee Sin, and Storm Dragon Lee Sin.
In season 4 of Teamfight Tactics, Lee Sin is a Tier 5 Divine Duelist using his God Fist skin. His God Fist ability knocks his target to the edge of the battlefield while also damaging and stunning them; other enemies his target collides with are also damaged and stunned for a reduced amount. If Lee Sin's target is alive after being knocked back, he will dash to them; if the ability is used on a target already on the edge, he punches them off the battlefield, removing them from combat as if they were killed.
In Legends of Runeterra, Lee Sin is a 4-mana 3/4 Ionia Champion, who gains Challenger the first time his controller casts a spell in a round and Barrier the second time. When his controller has cast 8 or more spells in a game he levels up, gaining +1/+1 and automatically casting a free Dragon's Rage on any enemy unit he attacks with Challenger. His signature spell is Lee Sin's Sonic Wave.
- April Fools' Day: Announced just before the patch closest to April 1st; between the screenshots of specially-made models and visuals but his champion spotlight throwing all seriousness out the window, fans were on tenterhooks. Thankfully, Riot confirmed his actual release.
- Arrogant Kung-Fu Guy: Lee Sin's God Fist skin makes him a quintessential one, with specific taunts for some characters, spiced up with some measure of A God Am I. His arrogance is well-earned considering how his backstory had him climb back a mountain three times to fight the previous God Fist, the second time after defeating all masters from all martial schools, and the third time doing so while blindfolded; the third time Lee Sin has defeated the God Fist and has become a Physical God.
- Badass Beard: He has a goatee in all but his Acolyte and Muay Thai Lee Sin skins.
- Bald of Awesome: In his Muay Thai Lee Sin. Not a hair on this powerful monk's head.
- Barefisted Monk: No weapons - just fists, kicks, speed and Make Me Wanna Shout.
- Bilingual Bonus: His name in the Chinese serves is written as 李青 (lit. Plum Azure). In Chinese pinyin reading, it's Li Qing (pronounced Lee Ching), while in Japanese on'yomi it's pronounced Ri Sei (Ree Say).
- Bruce Lee Clone: Made all the more obvious with his Dragon Fist skin, complete with references such as the one-handed push up in his idle animation.
- Braids of Action: In his default skin. It's long enough to wrap around his neck several times.
- The Bus Came Back: He was announced/modeled during beta and early movies but did not show up in the game until nearly 3 years after his initial appearance.
- Combos: Is mainly an attack damage caster, and a very pronounced one at that due to having up to 7 different abilities to activate for all sorts of flexible possibilities. However, his Flurry passive combined with attack speed setups/items also allows him to play as a solid mix of auto-attack DPS as well, showing how versatile he can be.
- Crutch Character: He's an odd example of this but is still played straight; Lee Sin is absolutely terrifying early and mid game, but if he doesn't get fed, he doesn't do so well in a teamfight situation (unless, of course, you put that roundhouse kick in the right place). However, building all AD on him is enough to make him do a lot of damage, but his low scaling ratios in comparison to more better-scaling late game champs, and the fact that he's bright as day when he charges in to assassinate someone should he be built squishy makes it more ideal for him to be a bruiser or a pure tank. Even then, pure tank Lee Sin is one of the more weaker tanks in the game, late game-wise, due to the only form of cc being his second E and his ultimate.
- Demoted to Extra: For tournaments before his official release, his character model was used so that another person could spectate in the game.
- Difficult, but Awesome: One of the game's best examples; while he has to aim skillshots, position himself well and manage Energy with his Flurry passive, a skilled Lee Sin is an absolute terror to play against and a common pick among professionals because of his flexibility in any given situation. An average Lee Sin player won't make full use of his kit and be able to execute a few combos but little else beyond them. A skilled player knows his skills by route and can think on his/her feet to get in and out by any means necessary. However, there's also the fact that he needs to do very well early game in order to snowball puts a lot more at risk for those who simply enjoy getting power spikes with enough items.
- Disability Immunity: His passive in-production and in his April Fools announcement was, logically, the inability to be blinded. Thankfully averted because there's all of two champions (out of 100+) that can blind you. However, some players have joked saying he should be immune to Cassiopeia's ultimate due to his lack of sight.
- Disability Superpower: To the point where two of his abilities pretty much depend on him being blind (using a sound wave as a projectile like a bat and slamming the ground to detect enemy's vibrations) and can reveal enemies in Fog of War that even other champions can't see.
- Expy: Lee Sin is visually very similar to Yang Fang Leiden. He can also be seen as a hybrid of Liu Kang and Kenshi.
- Extremity Extremist: Two of Lee Sin's skins change his attack animations so that he only uses his fists: Knockout Lee Sin makes him a Boxing Battler while God Fist Lee Sin depicts the blind monk practically becoming a god.
- Eye Scream: When Noxians invaded Ionia, Lee Sin channeled his fiery dragon spirit to combat them, a process of which burned out his eyesight.
- Flash Step: He has two skills that allow him to blink/dash to friendly or enemy targets.
- Foe Tossing Kick: His ultimate sends some unlucky soul flying a decent distance; even other enemies are affected if the initial target collides with them!
- Foil: To Udyr, a fellow martial-artist monk. Lee Sin is calm, composed and well-groomed. Udyr is a raging wildman with shaggy hair, dresses in bearskins, and who looks like he hasn't bathed in weeks. In gameplay, Lee Sin is an assassin who dashes around the battlefield while Udyr is a Mighty Glacier that overwhelms enemies with a more brute-force strategy.
- Foreshadowing: Prior to his release in 2011, a Journal of Justice entry mentioned a monk protesting the Noxian occupation of Ionia by burning himself. When Ionia was freed, he stopped and was rushed off to be treated, with the text specifically mentioning he had been blinded by the flames.
- Full-Contact Magic: His Tempest can inflict magic damage, which conversely scales with bonus attack damage instead. This overall, gives him a lot of mixed-damage possibilities that can be difficult to itemize defensively against.
- Gameplay and Story Segregation: He can still be affected by Teemo's 'Blind' status effect, despite being blind already. He also can't locate invisible objects. One considered passive for him was to make him immune to stealth, but it was rejected because it would make him completely overpowered against the few champions who do have stealth, but against most team comps, he'd basically have no passive.
- Glass Cannon: Can technically be this when fed, since his AD ratios are only "decent" enough to late game, but not as good as others'. Not to mention, like most bruiser-assassins, he has no invisible/invincible/untargetable approach option that can safely conceal/protect him outright from any attacks coming his way (and doesn't have enough cc outside of his E and ultimate), so assassinating someone with Lee Sin would take more skill and lots of risk if built like so due to how exposed he would technically be, and how squishy this build path would leave him.
- The Ghost: Before his official introduction, he got a lot of indirect references in the lore, but did not make a direct appearance for months.
- Good Is Not Soft: In his short story All That Glitters, he's presented as a simple blind monk meditating in an area containing treasures. When three weaponed bandits come in to plunder the place, he completely and utterly curbstomps all of them, breaking their necks and spines, then resumes meditating.You had a chance to avoid this, but you did not take it. Now you pay the price.
- Handicapped Badass: Being blind doesn't stop him from being a popular and solid jungle pick.
- Improbable Hairstyle: Has a braided topknot that's long enough that he wraps it around his neck two or so times.
- Irony: The one blind champion is better at detecting unseen enemies (obscured by fog of war or stealth) than the vast majority of champions that can see. See Disability Superpower.
- Jack-of-All-Stats: His build options are fairly diverse: he's viable as a full AD assassin, full tank, or a blend of both as a fighter. He can also be feasibly be played solo top, solo mid, jungler, and even support Lee Sin isn't unknown. The only thing he technically can't be is a mage carry (despite his E doing magic damage) or attack damage marksman. He also is a mix of both auto-attack DPS and attack damage caster in his kit overall, thanks to his 7 abilities and his passive.
- Kiai: Most prominent when he uses his ultimate, but all his abilities carry a bit of it."HII-KKKUUUU!"
- Ki Attacks: The only Champion to use Energy and not be a Ninja. It's clear that he's using his own natural energy for this.
- Lightning Bruiser: To the point where he can 1v1 Jax with the proper build, which for most others would be suicide; Lee Sin can also easily dash around allies/wards as well as to his foes, as well as even build into a tank, and is even able to inflict mixed magic damage, which is saying how much he can do. The bruiser build path in general for Lee Sin is often the way to go for most players in general, as well as for a majority of professional players. This is as while building Lee Sin as a Glass Cannon is possible, doing so would carry a lot of the aforementioned risk up above.
- Meditating Under a Waterfall: In his original default splash art.
- My Greatest Failure: In his original backstory: Lee Sin was once a very talented summoner, but he felt he was held back by being taught at the same pace as everyone else, and tried his hand at summoning a creature from a foreign jungle. It didn't work, and the spell summoned a human boy... who fell apart, and the boy's entire village was found to have been accidentally killed by feedback from the spell. While the League was willing to overlook the grave error due to Lee Sin's sheer talent, he left the Institute of War and joined the Shojin Monastery, swearing off magic.
- Mythology Gag: His Traditional Lee Sin skin looks like his first design while the game was still in production.
- Punny Name: How does he find you? He can't see, so he "Lee Sins" for you.
- Rapunzel Hair: Lee Sin is bald aside from a braid using hair from the center of the top of his head, which is so long he wraps it around his neck.
- Retcon: Has had a few shares of different backstories.
- While he wasn't actually released until much later, a Dummied Out backstory during alpha claimed that Lee Sin was born in a clan of "Melian" monks and was able to channel a spirit of the tiger, including having a tiger companion named Raghar. He also became blind halfway through his life, but the biography doesn't specify why.
- His launch-official and more commonly-known backstory involved him being a former summoner-in-training at the Institute of War, one whose reckless ambition accidentally led to him summoning a young boy and destroying him and his village. Lee Sin left the institute and swore off magic, joining the Shojin Monastery in search of atonement, and during the Noxian invasion, he self-immolated for weeks in political protest, a process of which burned out his eyes. When Ionia prevailed, Lee Sin became hailed as a savior and returned to the League as a champion.
- Due to the Institute of War being retconned out as of 2014, his backstory had to be changed again. In his current backstory, he was born with a mystical and rare dragon spirit and joined the Shojin Monastery at a young age, but his overambition led to him accidentally paralyzing his master, prompting his banishment and quest for atonement. After some journeys with Udyr and fighting against the Noxian invasion (losing his sight in the process), he made peace with the Shojin and now continues to find his role in a post-invasion Ionia.
- Ring Out: In Teamfight Tactics season 4, his ability can knock enemy champions out of the arena, which counts as a kill.
- Shockwave Stomp: Tempest sounds out a shockwave that damages nearby enemies and reveals them. He does it by slamming the ground with his palm instead of his foot, but it's the same principle.
- Significant Anagram: Lee Sin can see nil.
- Super Senses: His Q operates on echolocation, and many of his abilities involve revealing hidden enemies.
- Vocal Evolution: Lee Sin's default and God Fist voiceovers were updated in July 2019, re-recording all pre-existing lines by the original voice actor while also adding truckloads more to be brought up to modern standards. As for the voice itself, Feodor Chin's Lee Sin trades in some of his quiet smoothness for extra gruffness and a more pronounced accent.
- Warrior Monk: His years of fighting and discipline from the Shojin Monastery have done wonders for his ability to kick ass.
- Zen Survivor: Well, duh. A pretty big part of his characterization is that, like any good Zen teacher, talking to him while expecting a straightforward answer will prove completely infuriating. In his League Judgment, he wound up talking rhetorical circles around the summoner who was supposed to judge him.
Voiced by: Wendee Lee (English), Celia de Diego (European Spanish), Carola Vázquez (Mexican Spanish/1st voice), Adriana Olmedo (Mexican Spanish, current), Ayako Kawasumi (Japanese)
Imbued with the fire of the sun, Leona is a holy warrior of the Solari who defends Mount Targon with her Zenith Blade and the Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.
Leona is a Vanguard champion who excels at initiating fights, disabling key targets and setting them up for punishment by increasing her allies' damage against them.
- Her passive, Sunlight, briefly marks enemies damaged by her abilities. The next time an allied champion damages a marked target, the mark will be consumed to deal bonus damage.
- Her first ability, Shield of Daybreak, enhances Leona's next basic attack, transforming it into a shield bash that deals increased damage and briefly stuns the target.
- Her second ability, Eclipse, protects Leona with a sunlight barrier for a few seconds, reducing incoming damage and increasing her armor and magic resistance. The shield then bursts, damaging nearby enemies and refreshing the duration of the defensive bonus if it hits an enemy.
- With her third ability, Zenith Blade, Leona projects a sunlight sword in a target direction, damaging enemies it passes through. The last enemy champion hit will be briefly immobilized as Leona dashes to their location.
- With her ultimate ability, Solar Flare, Leona calls down a blast of sunlight at a target location, damaging and briefly slowing enemies inside. Enemies in the center of the blast are stunned instead of slowed.
Leona's alternate skins include Defender Leona, Valkyrie Leona, Iron Solari Leona, Pool Party Leona, PROJECT: Leona, Barbecue Leona, Solar Eclipse Leona, Lunar Eclipse Leona, and Mecha Kingdoms Leona.
In season 1 of Teamfight Tactics, Leona is a Tier 4 Noble Guardian. Her ability, Solar Flare, calls down a ray of sunlight that damages and slows all enemies hit for a long duration, while enemy in the center is stunned instead. She was initially removed in season 2 before being restored again, this time using her Lunar Eclipse Leona skin and as a Tier 1 Lunar Warden. Her ability was changed to Lunar Barrier, which reduces all damage she takes by a considerable amount for 5 seconds. Remains largely unchanged in season 3, the only changes being her reclassification as a Cybernetic Vanguard.
In Legends of Runeterra, Leona is a 4-mana 3/5 Targon Champion with a Daybreak ability that stuns the strongest enemy. Once you activate Daybreak effects 4 or more times she levels up, gaining +1/+1 and also activating her stun again whenever you activate another Daybreak effect. Her signature spell is Leona's Morning Light.
- Action Girl: Charges into the fray and takes the brunt of the assault so that her teammates don't have to.
- Affirmative Action Girl: Specifically designed to answer the fanbase's complaints that there were no female tanks.
- Arch-Enemy: Diana, the moon to her sun.
- Ascended Meme: Iron Solari Leona was created in honor of the player group by the same name, founded by Leona's artist IronStylus, who also had a big hand in designing the skin.
- Attack! Attack! Attack!: Like fellow Mt. Targon champions Pantheon and Diana, she has a very strong initiation combo to get straight into the frontline though nothing to help her if she wants to make a tactical withdrawal. For this reason she's regarded as a very specialized support for all-in engagements and works best with ranged carries that can both work well with her engagements and don't heavily depend on a babysitter.
- Author Appeal: Her concept artist IronStylus heavily based Leona off of his wife.
- Badass Decay: In Teamfight Tactics she was changed between Seasons 1 and 2 from a Tier 4 unit which used her classic ult as a devastating AoE CC which would turn the entire battle into a piddly Tier 1 unit that only uses her defensive buff to make her briefly harder to kill. It doesn't even explode to do damage like it does on Summoner's Rift. The only reason to use her is for her Lunar synergy with Karma (there are only 2 Lunar units so you have no choice about using Leona), which is extremely powerful.note
- Battle Ballgown: While not an actual dress, her armor does hint at one.
- BFS: It's got to be at least four feet long, held with one hand! Players voted that Leona's blade (over several other choices) get forged in real life by a swordsmith in the show Man at Arms. The resulting design gave it a concrete number on its size (3'6"), a compromise between awesomeness and feasibility as a weapon. It can be seen in action on YouTube.
- Blinded by the Light: During development her ultimate was supposed to momentarily block the enemies' screens with a solar flare and stun them globally. Yes, this was as broken as it sounds.
- Bling of War: Leona's armor and shield have distinctly yellow-golden coloring.
- Boobs of Steel: Hard to tell underneath her armor, but her Pool Party skin makes it clearer.
- The Chick: Of Ahri's team in A New Dawn. Considering she's, well, the support.
- Childhood Friends: With Pantheon.
- The Chosen One: She was about to be executed for refusing to kill when the sun blinded everyone around her, when the sunlight finally faded, Leona was unharmed and her would-be executioners laid unconscious around her - The Solari order of her people took the hint.
- Chronic Hero Syndrome: Shown in her judgement — she was unable to stand-by while others were bullied, and is internally unable to forgive herself for the many she couldn't save from the Rite of Kor, causing her to join the League of Legends to go more good to make up for that.
- Also shown in A New Dawn, where Leona did not even hesitate to jump in front of Ahri and take a brutal ax strike that nearly killed her.
- Combat Stilettos: Despite her both being a tank and hailing from a particularly treacherous mountain range - stranger costume choices have been seen, though.
- Crippling Overspecialization: Leona is one of few supports with all her abilities focused on zoning and aggression and none on saving her carry (shields, heals, etc.). Whether this is a problem or not depends entirely on your lane partner's ability to capitalize on your aggression combos and stay out of trouble so that you don't end up constantly wishing you had a heal. Being behind will bring Leona's effectiveness toward dubious.
- Crutch Character: Her Sunlight when properly exploited with a partner combines with the base damage of her other abilities to practically be the base damage of a entire other typical ability added in the space of a few seconds. Along with the high lockdown potential of her abilities, her presence with any given ally that can hope to use her passive to its fullest makes a nearly unstoppable duo against almost any other given pair for the beginning of the game. The defenses granted by her Eclipse ability allow her and allies to quickly towerdive enemies without fear, providing constant aggressive threat. However, the value of her lockdown potential becomes less powerful with the possibility of targets being much more durable and able to live through it and tenacity to reduce the duration of her abilities' lockdown will become commonplace on melee champions and the low damage scaling of her abilities regardless of what you build on her leave her less capable of drawing enemy attention or just protecting allies, especially compared to other support champions with slows and/or shields - she will work best even later on using her abilities to hold down a vulnerable target that the enemy team largely depends on for the brunt of their damage for allies that can quickly act against them, but outside of those conditions, she'll clearly be out of the limelight of her usefulness.
- Defector from Decadence: Of sorts — she does not abide the disregard for life in the Rakkor, but understands the logic of it since she knows their food stores are constantly strained.
- Deflector Shields: Appears around her for her Eclipse ability.
- Deliberate Values Dissonance: Despite disliking the Rakkor's brutality and the fact one of the teenagers in every Kor ritual is supposed to be killed, she does not begrudge the logic — her people are stated to have a strained food supply.
- Difficult, but Awesome: Leona is generally considered to be a VERY solid support. The tradeoff, however, is that you need to be on top of your game and have a lanemate who is with you every step of the way: Her lockdown is performed piecemeal, meaning her partner has to be taking advantage of every millisecond of it, and her passive is one of two abilities that she herself gains absolutely no benefit from without a partner to activate it; problematic when it's easily half again more damage. She absolutely cannot babysit like Sona or Soraka — she has to keep the enemy zoned, positioning both herself and the carry to set up kills and pounce on mistakes at a moment's notice, while monitoring her surroundings for ganks. Of course, if you can do it all, you'll have a carry with all the farm that comes from last hitting uncontested and being thrown free kills, while you'll be both absurdly durable and have access to more lockdown than any comparable tank.
- Fiery Redhead: Though a bit unclear with her portrait's lighting, she's clearly a redhead in-game.
- Flash Step: Although she is limited in how she does it; It requires her to hit at least one champion with her E-ability, a line skillshot, whereupon she will Flash Step to the last enemy champion hit and snare them briefly.
- Foil: The sun to Diana's moon. Reflected in their aesthetic and mechanical design; while the bulky and symmetric Leona is completely dedicated towards defensive and disruptive plays, setting up for her teammates to do the actual damage, the sleek and asymmetric Diana is based nearly perfectly around diving and offensive, independent plays. Incidentally, the two make a ridiculously strong pair, as Diana's Area of Effect damage is perfect for popping all of Leona's passive set-ups.
- Glacier Waif: She might be fully-armored with a BFS and accordingly large shield, but she's got a thin, non-muscular physique.
- Go Through Me: While Leona lacks a taunt compared to some other tanks, this trope is still in effect; Leaving a Leona alive for last means she'll do her darned best to keep you off her teammates by putting herself directly in the line of fire.
- Hair Flip: One of her idle animations. It's stranger when done on her Defender Leona skin where she has no long hair coming from the back of her head, looking like she fanned herself once instead.
- Holy Hand Grenade: See The Power of the Sun but most obvious with her Eclipse shield detonating and [Solar Flare being an explosion of light.
- I Broke a Nail: Parodied with her joke, in which she removes her left gauntlet to say:
- Improbable Weapon User: Pool Party Leona trades her sword and shield for an umbrella and a surfboard.
- Kill Sat: Her ultimate, Solar Flare.
- Knight in Shining Armor: Female example!
- Knight Templar: Has shades of this in her new lore, being a much more zealous Solari warrior, though she still prefers defending the innocent to slaying the guilty.
- Lady of War: Acts very dignified in combat, with her movements resembling a martial dance, and her armor has elements of a Battle Ballgown.
- Light Is Good: Played with: she herself is very much this but the Solari she's the paragon of are far from pure, having committed genocide against the Lunari.
- More ambiguous after her lore update. She's much more akin to the sort of Lawful Good character that's kind to those who "deserve" kindness, but she shows no mercy to those who have proved themselves completely horrendous.
- Luckily, My Shield Will Protect Me: She backs behind her shield while her Eclipse's effect is active. Her taunt lampshades her use of it, complete with her hitting her shield with her right fist.
- Subverted in 'A New Dawn' where she holds up her shield against Darius' axe and charges it with her full power, and he still drives his weapon straight through her shield and deep into her body. Also played straight, though, since she did survive- if she hadn't blocked it he would have split her in two.
- Taking it even further, this could be considered be a case of Fridge Brilliance, as she is clearly using her shield to defend Ahri from Darius' ultimate, Noxian Guillotine, which deals true damage. True damage completely ignores all armor when applied, so Leona's armor would be useless in mitigating its damage.
- Subverted in 'A New Dawn' where she holds up her shield against Darius' axe and charges it with her full power, and he still drives his weapon straight through her shield and deep into her body. Also played straight, though, since she did survive- if she hadn't blocked it he would have split her in two.
- Magic Knight: She's already a competent fighter and wields some extremely heavy-looking armament. The magic part comes from her ability to wield The Power of the Sun, something that previously only the founder of her order could do.
- Martial Pacifist: Refused to fight to the death in a traditional coming-of-age ceremony because she believed that might should only be used to protect others.
- Messianic Archetype: To the Solari religious order, who had only ever seen her powers in the order's founder many years before.
- Morton's Fork: What to do with a Leona that's in the middle of your team in a team fight can rapidly become this. If you ignore her, she's free to mark and stun your team, allowing her allies to mop up. If you focus her down, it can take several seconds, even with over half your team attacking her, to finally kill her, which gives the enemy team free reign to attack yours.
- Ms. Fanservice: Averted, since mostly all the female characters in this game are Ms. Fanservice (and Glass Cannons/Fragile Speedsters) by default, Leona was specifically created to fulfill a request for an inversion. Aside from her Valkyrie and Pool Party skins, which cover a whole lot less than her normal, Defender and Iron Solari skins. In a poll on the forums to determine the most attractive female champ in the League, Leona came in third, behind only Ahri and Sona, both of whom are famously fanservicey characters. It seems she doesn't need to show skin and act flirty to be sexy.
- Even her Pool Party skin, which puts her in beachwear and shows off her cleavage, keeps it tasteful.
- Not Quite Dead: In A New Dawn, she doesn't get up after taking a blow meant for Ahri, but a subtle Eye Awaken reveals that she's still alive. When Ahri distracts Draven and Darius, she is able to recover enough strength to land a well-timed Solar Flare and save Ahri a second time.
- The Paladin: Lawful Good? Check. Associated with The Order? Check. Lady in Shining Armor? Check. Driven by a need to protect others? Double check!
- The Paragon: She's the exemplar of her order, the Solari, doing an even better job in portraying their good parts than their elders.
- The Power of the Sun: Her entire kit revolves around sunlight. From imbuing her shield, to imbuing her blade, to calling down solar flares.
- Proud Warrior Race Gal: Although she is a member of such a race, she doesn't share their zeal for battle — she only wants to protect others.
- Shield Bash: Her Shield of Daybreak ability does this, stunning the target hit. Her critical strike hit is one as well.
- Sigil Spam: Iron Solari Leona has the Iron Solari emblem of an eagle in several places: most obviously her uniquely-shaped shield but also her helmet "wings", her sword hilt, plus a brief outline of the sigil can be seen when she casts Solar Flare. Can be taken even further if she purchases Locket of the Iron Solari (which looks exactly as you'd expect), a very effective defensive support item for her.
- Statuesque Stunner: She's quite tall and imposing among the female Champions and... well, look at her!
- Stone Wall: One of the best examples in the game — unlike the other tanks, who usually either have an ability that deals semi-decent damage or a passive that gives them some offensive perk (like Rammus), all of Leona's abilities are focused around disabling and soaking damage and have incredibly low base damage and awful scaling. Her Sunlight passive can be quite powerful, but it requires an ally to use it, further emphasizing her intended role as this trope. This trope is the cited reason why Riot refuses to change her passive so that she can trigger it herself, as the semi-popular jungle Leona play style would suddenly be quite powerful but also completely overshadow her intended role as a dedicated defender.
- Sunny Sunflower Disposition: Pool Party Leona wears sunflowers in her hair, on one wrist, and even on her sandals.
- Superpowered Evil Side: She's the Aspect of the Sun, and it's broadly suggested that the Sun would bring terrible devastation if she ever gave it free reign. She's almost an Expy of Phoenix.
- The Juggernaut: Exemplified briefly but beautifully in A New Dawn. During a chase, Katarina slides under a fallen tree, Ahri nimbly leaps over it, but Leona raises her shield and barrels through it without even slowing down.
- Token Good Teammate: Subverted: Leona is one of the noblest of the Targon champions, but her upbringing among the Solari made her proud and distrustful, and she dismissed Diana as a heretic when she claimed to be Aspect of the Moon. Only after becoming Aspect of the Sun did she realize she had only seen one side, and now she is trying to find Diana to make amends. The one who took her spot fully (being good and noble from the start) was Taric.
- Valkyries: Valkyrie Leona, naturally.
Voiced by: Holly Earl (English), Nycolle González (Mexican Spanish), Rie Takahashi (Japanese)
Intensely shy, the fae fawn Lillia skittishly wanders Ionias forests. Hiding just out of sight of mortalswhose mysterious natures have long captivated, but intimidated, herLillia hopes to discover why their dreams no longer reach the ancient Dreaming Tree. She now travels Ionia with a magical branch in hand, in an effort to find peoples unrealized dreams. Only then can Lillia herself bloom and help others untangle their fears to find the sparkle within. Eep!
Lillia is a Skirmisher champion who skittishly prances in and out of combat, wearing down her enemies before putting them to sleep, ready to be finished off by herself or her allies.
- Her passive, Dream-Laden Bough, applies Dream Dust on enemies affected by her basic abilities, which deals damage-over-time based on the target's max health for a few seconds.
- Her first ability, Blooming Blows, passively grants Lilia a stack of Prance whenever she damages an enemy with her abilities, up to five. Lillia gains bonus movement speed for each stack of Prance, which quickly decay once she stops damaging enemies. When activated, Lillia swings her censer in a circle, damaging nearby enemies and dealing bonus true damage to those hit on the outer edge of the spin.
- With her second ability, Watch Out! Eep!, Lillia rushes a short distance towards a nearby location and slams her censer down, damaging nearby enemies. Enemies hit in the center of the area take increased damage.
- Her third ability, Swirlseed, tosses a seed to a location that then starts rolling forward indefinitely, which explodes upon hitting an enemy or terrain, damaging, slowing and revealing enemies within a small cone.
- With her ultimate ability, Lilting Lullaby, Lillia casts a lullaby that makes all enemy champions on the map afflicted by her Dream Dust drowsy, briefly slowing them before making them fall asleep for a few seconds. The next ability or attack that hits a sleeping enemy deals bonus damage and immediately wakes them up.
Lillia's alternate skin is Spirit Blossom Lillia.
In season 4 of Teamfight Tactics, Lillia is a Tier 5 Dusk Mage using her Spirit Blossom skin. Her Lilting Lullaby ability puts the waking enemies with the highest health to sleep for a few seconds. Sleeping enemies wake up early after taking enough damage while asleep, causing them to take additional magic damage if woken up this way.
- Apologetic Attacker: Lillia merely wants people to sleep so they can dream again, not hurt them. Unfortunately, the only means of getting people to "sleep" in-game is to beat them into submission, so occasionally she will yelp out "Sorry!" while attacking."You can do this, Lillia! You are a strong, capable dream-fawn a —and you have a big stick and you hit with people with it but don't really mean it! Sorry."
- Carry a Big Stick: Lillia's physical weapon is a large branch from her mother tree, with a fancy censer on it that can be used for additional damage. Its reach is so long (325) that, contrary to appearances, she's actually a ranged champion rather than a melee one.
- Catch Phrase: "Eep!"
- Character Development: She mildly goes through this in gameplay. She begins games very unsure and hesitant, but as she harvests more dreams while in combat (represented through gaining Prance stacks and movement speed), her dialogue starts to become more confident and outspoken. When moving out of combat, she may shrink back out of embarrassment.<gaining a Prance stack> "I'm prancing! I'm singing! I'm PRAN-SINGING!"<losing a Prance stack> "I'm... just going to go hide forever now..."
- Cute Bruiser: She was even codenamed as "Cute Jungler". Lillia bears a distinct resemblance to a pre-rework Darius of all people, with her Spin Attack with an edge sweetspot, damage over time passive, and ability to speed herself up by hitting enemies.<killing an enemy> "D-Don't judge a flower by its bud... you."
- Cute Clumsy Girl: As Moe is the number one overriding principle behind her entire character design, this is a given. She can't even walk normally without tripping over her own hooves (fortunately this doesn't actually handicap her on the Rift).
- Dream Weaver: Lillia serves the will of the Dreaming Tree, a magical tree who sustains itself with the dreams of mortals (an act that's seen as pretty benign). Lillia's goal is to restore peoples' ability to rest peacefully (and in turn, the peace that they have lost since Noxus' invasion), allowing them to dream again restore her mother tree to good health.
- Fantastic Flora: She's a Nature Spirit born from the Dreaming Tree, which collects and spreads the desires of mortal dreams from its buds, and was itself originally grown from the late God-Willow (directly stated to make Lillia and Ivern distant relatives in a way).
- Forced Sleep: Her ultimate does this to enemies she's recently damaged with her abilities, and it behaves exactly like Zoe's — affected enemies gradually slow down before they fall asleep, and while a single blow will wake them up, it will deal increased damage.
- Fragile Speedster: Blooming Blows increases Lillia's movement speed the more abilities she lands, which further scales with her AP, which can potentially let her prance so quickly around a fight that chasing her down is a near hopeless endeavor. That said, her kit offers no direct survivability with her mostly relying on her kiting ability to stay alive in fights. If she gets caught, she's easy pickings for the enemy team.
- Lighter and Softer: She was specifically designed with the intent to be more whimsical and elegant than other junglers as no other champion filled this niche. She was even codenamed "Cute Jungler" during development.
- Lightning Bruiser: She gains exponentially high movement speed while in combat and packs a lot of damage (including true damage) which can be cast without interrupting her mobility. She's not as sturdy as most other bruiser/skirmisher champions, but her ability to bring a quick smackdown should not be underestimated.
- Magikarp Power: Lillia starts games off fragile, with low damage, almost no crowd control, and thus isn't a very secure duelist or ganker early on, instead finding more value in fast farming. Once she gets her items and levels up her abilities (including her ultimate, finally granting her valuable crowd control), her damage and speed increases exponentially, allowing her to make bigger dents in the enemy team.
- The Marvelous Deer: Lillia is a caretaker spirit born out of the Dreaming Tree, manifest as a deer centaur.
- Nature Hero: Born from a bud of the Dreaming Tree, Lillia serves as its protector, and ventures out in the world in its name with whimsical nature magic.
- Nature Spirit: She is not a vastaya, but rather a spirit being born out of a sapling from the Dreaming Treenote , a result from it having a dream of its own. She serves as its caretaker and pursuer of its will in allowing Runeterra to dream peacefully once more.
- "Not Wearing Pants" Dream: One of her respawning lines has her freak out from this (despite not even being dressed waist-down), but then quickly realizing she just got her wires crossed with a human's nightmare.
- Our Centaurs Are Different: The first of this archetype since Hecarim, but rather than being an imposing Hellish Horse, Lillia is a gentle spirit who manifests as a fawn-like centaur.
- Planimal: Sort of, although she's sentient rather than an animal (but wouldn't meet the description of Plant Person); despite it being justified by her being a magical nature spirit, she's a mammallian creature born from a tree, and the flower on her head is part of her body (which, unlike Neeko's flowerlike sho'ma-sensing glands, is actually a real flower blossom).
- Shrinking Violet: She's spent most of her life tending after the Dreaming Tree far away from humans, and has only been forced out of it due to outsider circumstance. Naturally, she's very shy and soft-spoken, but this also translates somewhat hilariously in-game, with Riot describing her as having "a hit-and-run style of gameplay that lets Lillia scamper in, thwomp her enemies, and hurry out while apologizing over her shoulder.""I want to meet a human, from over here... c-can they see me? Don't let them see me! I'm not ready! Eep!"
- Unexplained Accent: While it serves her sweet, fae-like nature well, it's still very odd that a Nature Spirit born from Ionia speaks with a Scottish accent.
Voiced by: Jennifer Hale (English), Olga Cano (European Spanish), Carola Vázquez (Mexican Spanish), Haruka Shibuya (Japanese)
As the reclusive leader of the Frostguard, many believe Lissandra is a living saint whose followers bring healing and wisdom to the tribes of the Freljord. The truth is perhaps more sinister, as she uses her elemental magic to twist the power of True Ice into something dark and terrible, entombing or impaling any who would reveal her deepest secrets. Indeed, the legacy of her past may yet be the beginning of the end for Runeterra.
Lissandra is a Burst Mage champion who impairs and whittles down multiple opponents with freezing ice, diving into the enemy team to unleash glacial fury and bend them to her will.
- Her passive, Iceborn Subjugation, turns any enemy champion that dies around Lissandra into a Frozen Thrall that chases nearby enemies, prioritizing champions, for a few seconds, slowing nearby foes before shattering to damage them.
- Her first ability, Ice Shard, sends out an icicle in a target direction that damages and slows the first enemy it hits and then shatters, damaging foes in a cone behind the target.
- With her second ability, Ring of Frost, Lissandra freezes nearby enemies, damaging and briefly immobilizing them.
- With her third ability, Glacial Path, Lissandra summons an ice claw that travels in a target direction, damaging enemies in its path. Reactivating the ability consumes the ice claw to teleport Lissandra to its current location.
- Her ultimate ability, Frozen Tomb, either freezes an enemy champion solid, briefly stunning them, or encases Lissandra in an ice block for a few seconds, making her invulnerable and healing her based on her missing health. In either case, a field of black ice spreads around the target, damaging and slowing enemies within.
Lissandra's alternate skins include Bloodstone Lissandra, Blade Queen Lissandra, Program Lissandra and Coven Lissandra.
In season 1 of Teamfight Tactics, Lissandra is a Tier 2 Glacial Elementalist. Her ability, Frozen Tomb, freezes her target, stunning them, then emits a wave of ice that damages and slows nearby opponents. If she's below half health, she'll instead freeze herself, briefly making her immune to damage and still damaging foes. She was removed in season 2. In season 4, she returns in her Coven skin as a tier 1 Moonlight Dazzler using her 1000 Daggers spell, throwing a dagger that damages the first enemy hit before exploding to damage surrounding enemies by half the amount.
- Action Bomb: Iceborn Subjugation makes enemy champions that die near her into these, which move slowly but can slow enemies in a sizeable radius before exploding. The teamfight applications are staggering, allowing her to contribute damage even after she expends her abilities, potentially snowballing them out of control in her favor.
- The Ageless: A trait that comes with being an Iceborn, she's been around for as long as The Watchers made their first step into the Freljord, and for generations for her people to have mostly forgotten about them.
- An Ice Person: Lissandra is one of the oldest Iceborn, a race of transhumans granted control over True Ice (as well as its derivative Dark Ice), as well as ageless immortality, properties that also applied to her sisters and their ancient followers, received after making a deal with The Watchers.
- The Artifact: Ever since her 2018 lore Retcons made her an Anti-Villain rather than a direct Generic Doomsday Villain, much of her evil-sounding voiceover seems a little strange and out of place, especially since her motivation has flipped from helping the Watchers commence their apocalypse to wanting to stall it. One of the biggest sticking points is the tone of her saying "The Watchers will return," which still sounds like a threatening boast rather than a foreboding warning.
- Characterization Marches On: On initial release, Lissandra was pretty much a Generic Doomsday Villain who unambiguously served The Frozen Watchers with plans bury the world in ice. Following rewrites in 2018, however, there have been significant changes that make her seem slightly more sympathetic and complex: her deal with The Watchers to turn her, her sisters, and their followers into ageless Iceborn was born out of a desire to potentially save them from the Watchers' inevitable destruction of the universe, but even betrayed the Watchers once she realized how badly she screwed up once they made their move. She's still framed as being responsible for the deaths of her sisters and their followers, as well as doing her best to cover her tracks to hide her mistakes, but her goal of prolonging the return of The Watchers makes her infinitely more noble than her previous incarnation.
- Close-Range Combatant: For a Burst Mage, Lissandra has a remarkably short area of effect, with her Ice Shard requiring to hit something to extend its range, and the bulk of her combos requiring her to be in the thick of the enemy team. This means that she has to stay on the very fringe of a fight in order to be most effective, but her power to immobilize and shred through opponents can make it very worthwhile.
- Crown of Horns: Lissandra wears a crowned helmet whose most dramatic feature is its pair of giant, wide spikes, reminiscent of horns. All members of the Frostguard are seen wearing helmets with this design pattern.
- Dark Is Evil: Contrast to the bright-blue True Ice of other Freljordian champions, Lissandra uses a variant called Dark Ice, resulting from The Watchers' void-related energies slowly corrupting and eating away at their prison.
- Deal with the Devil: In ancient times, Lissandra made a deal with The Watchers — ancient masters of The Void and creator of the present-day Voidborn — to turn her, her sisters, and their followers into ageless Iceborn, seeing it as the only way they can prepare and survive for the inevitable doomsday when The Watchers arrive to destroy all Runeterra. Unfortunately for her, her sisters weren't on board with this, and when Lissandra attempted to stall The Watchers for time, they disregarded her and made their move.
- Disability Superpower: Volibear clawed out her eyes, rendering them useless and Lissandra effectively blind. On top of still being able to sense environment through her connection with True Ice (similarly to how Toph deals with blindness), her inability to see the physical world led her to start exploring non-physical realms.
- Dream Walker: After she was blinded eons ago, she developed the ability to do this, and her mentally venturing into the abyssal dreams of The Watchers is how she first came to know of them. Nowadays, as detailed in the story The Dream Thief, her traveling into their dreams and allowing them to soothe their sleep (at great cost to herself, given how nightmarish their dreams are) is how she keeps them at bay. She also visits the dreams of others in the Freljord, which is how she keeps track of enemies as well as imprint her presence into the minds of potential allies, as she does with an Iceborn girl, seemingly undead thrall, and more.
- Evil Is Deathly Cold: Of a sort. While she's not exactly evil (certainly not as horrible as The Watchers), she has by far the least flattering track history of the Freljordian champions, and while most others possess control over True Ice, in-game at least, she appears to be using a Void-corrupted variant called Dark Ice.
- Eye Scream: For rejecting the magic of the mortal realm, Lissandra's eyes were clawed out by Volibear, and as such, all of her appearances and skins have her wear a helmet that covers them.
- Foil: In terms of motivation, she's this to Malzahar. Both of them peered into The Void and saw the destruction of the universe as inevitable, but while Malzahar sees such destruction as humanity's salvation and is trying to speed things up, Lissandra is doing her best to prolong it so that she can better prepare humanity for the worst.
- Grim Up North: Her Frostguard faction controls the northern-most part of Freljord made up of desolate mountains and she is by far the most grim of the three. Contrast Ashe's Avarosan controlling the forests and plains of the Freljord and Sejuani's Winter's Claw controlling the barren tundras.
- Harmless Freezing: Averted if she targets an enemy with Frozen Tomb, as freezing them solid deals a heavy amount of damage continually. Exaggerated if she targets herself, as she recovers health whilst entombed instead.
- Ice Queen: Yup, the archetype is definitely there.
- Hazy Feel Turn: Her morality's gone through the wringer quite a bit, and whether she's an Anti-Hero or Anti-Villain is up to viewer interpretation. She's not exactly up for stopping the apocalypse brought on The Watchers (indeed, her once allowing them to reign over the Freljord sped things up), she is trying to prolong it, all while attempting to erase her dark secrets and past mistakes in the process.
- Lady of Black Magic: She has a regal demeanor and uses black ice spells to crush and impale foes.
- Noblewoman's Laugh: She has one, which along with her Evil Brit accent highlights her Ice Queen archetype.
- Not the Intended Use: Originally designed as a sustained damage Gradual Grinder type mage. More commonly played as a burst mage, popping into the backline, blowing everything to off a squishy target, then getting out.
- Older Than They Look: Her skin, figure and posture all give the impression of her being in her late twenties or so. While no exact number has been given as to her age, simply saying she's a lot older than that would sound like quite an understatement.
- Reforged into a Minion: Invoked with her passive, which turns enemy champions that die near her (regardless of whether or not she kills them herself) into explosive Frozen Thralls.
- Retcon: She was originally introduced in 2013 as an unambiguous villain who awaits for when The Watchers' return to Runeterra, slowly altering the course of Freljordian history, including the Frostguard, to speed things up. As of a 2018, post mass-Continuity Reboot rewrite, however, this has been significantly flipped, making her more of a complex Anti-Villain who works to slow down their return.
- Sadistic Choice: When The Watchers began their destruction of Runeterra with her sisters and their Iceborn armies ready to fight them, Lissandra was put into a dilemma of either allowing the Watchers to consume the world against their wishes, or give up what she really cared for the most. She ended up choosing the latter, entombing the Watchers in a prison of True Ice, sacrificing Avarosa, Serylda, and their allies in the process.
- Teleport Spam: Reactivating Glacial Path lets her teleport to its ending location. With some cooldown reduction and some ranks in the ability, she can end up doing this quite often.
- Villain with Good Publicity: While her status as a villain is a little hazy, Lissandra is very much guilty of the great Iceborn apocalypse following The Watchers' arrival to the Freljord, and while she genuinely seeks to venerate her sisters and rally the Freljord to prolong the Watchers' return, she's been attempting to expunge her mistakes from written history in order to maintain a positive image. Lissandra herself is likely the most worshipped of the Three Sisters, while The Ice Witch is feared and hated as the being who doomed them.
- White Hair, Black Heart: It's more silvery than strictly white, and she's not strictly-speaking evil, but the connotations are there.
- You Can't Fight Fate: Her belief that seeing into The Void and contacting the Watchers gave her is that their destruction of the universe is inevitable, it's just a matter of when and preparing humanity for it. Her sisters disagreed and instead took up arms against the Watchers, causing them to strike much earlier and jeopardizing Lissandra's entire plan in the process.
Voiced by: T.J. Storm (English/Current Normal and High Noon), Patrick Seitz (English/2013-2019) Salvador Aldeguer (European Spanish), Víctor Hugo Aguilar (Mexican Spanish), Rikiya Koyama (Japanese)
Lucian, a Sentinel of Light, is a grim hunter of undying spirits, pursuing them relentlessly and annihilating them with his twin relic pistols. After the wraith Thresh slew his wife, Lucian embarked on the path of vengeancebut even with her return to life, his rage is undiminished. Merciless and single-minded, Lucian will stop at nothing to protect the living from the long-dead horrors of the Black Mist.
Lucian is a Marksman champion with an aggressive, highly mobile playstyle, dashing around to carefully aim at his opponents and gun them down in a barrage of light bullets.
- His passive, Lightslinger, enhances Lucian's next basic attack whenever he uses an ability, causing it to fire twice at his target, dealing reduced damage with the second shot.
- His first ability, Piercing Light, shoots a beam of light through a nearby enemy, damaging enemies in its path.
- His second ability, Ardent Blaze, fires a light blast in a target direction that explodes in a cross patern upon hitting an enemy or reaching the end of its path, damaging, revealing and marking enemies it hits for a few seconds. If Lucian or an allied champion damage a marked enemy, Lucian gains a short burst of movement speed.
- With his third ability, Relentless Pursuit, Lucian dashes in a target direction. The ability's cooldown is reduced whenever Lucian attacks with his Lightslinger passive, doubled if he attacks an enemy champion.
- With his ultimate ability, The Culling, Lucian channels for a few seconds as he fires both of his guns, unleashing a devastating torrent of light bullets in a target direction that damage the first enemy they hit. Lucian can still move and use Relentless Pursuit during the channel to aim the bullet storm more accurately.
Lucian's alternate skins include Hired Gun Lucian, Striker Lucian, PROJECT: Lucian, Heartseeker Lucian, High Noon Lucian, Demacia Vice Lucian and Pulsefire Lucian.
In season 1 of Teamfight Tactics, Lucian is a Tier 2 Noble Gunslinger. His Relentless Pursuit ability has him dash a short distance, then fire twice - the first hit is a regular attack, while second deals extra magic damage. He was initially removed in season 2, before being restored again, this time as a Tier 4 Light Soulbound (a class unique to him and Senna). His ability was changed to The Culling, which causes him to fire a barrage of shots in a straight line for four seconds that does a percentage of his attack damage, a fixed amount of extra magic damage, and applies on-hit effects. He returns to his season 1 cost and ability in season 3, now bearing the Cybernetic Blaster classes.
In Legends of Runeterra, Lucian is a 2-mana 3/2 Demacia Champion with Quick Attack. If he sees either 4+ allies or Senna, Sentinel of Light die he levels up, gaining +1/+1 and Double Attack, and granting his controller a Rally the first time another ally dies each round. His signature spell is Lucian's Relentless Pusuit.
- Arch-Enemy: Evil in general, the Shadow Isles specifically, and Thresh even more specifically due to him stealing the soul of his wife.
- Ironically, Lucian/Thresh was at one time one of the most popular bottom lane ADC/support combinations in pro level LoL. The amount of Teeth-Clenched Teamwork can only be imagined...for Lucian at least. Thresh probably thinks it's completely hilarious.
- Ascended Glitch: When Lucian was released, a bug caused his second Lightslinger shot to occasionally hit something else if the first shot killed the target. People liked this, so in the following patch, it was not only kept in, but coded to work properly.
- Badass Baritone: He has a deep voice that's on par with Nasus'.
- Badass Boast: Several.
- Badass Cape: Splits just below the shoulders into two cape-tails.
- Badass Longcoat: Features prominently on his in-game model. His High Noon skin gives him a impressive-looking black coat.
- Badass Normal: He might have magic-powered guns, but his aim and reflexes are all his own.
- Battle Couple: Used to be this with his wife, Senna, but they stopped when Thresh came along and stole her soul. Now Senna has returned as a playable champion, and Riot made her the game's first dedicated support marksman specifically so they could be able to lane together. Despite community fears that what Senna had been through might come between them, the two seem to have slipped back into their old relationship fairly easily and banter together in a manner very reminiscent of Xayah and Rakan.
- Beam Spam: Depending on the rank of his ultimate, he'll fire 20 to 30 blasts of light in one go.
- Bullet Hell: His ultimate. With a maxed out attack speed, it's capable of firing off 34 shots in three seconds.
- Call-Back: As of his 2019 voiceover, Lucian has an interaction with Miss Fortune, apologizing that he can't help her for the next Harrowing, referring to the events of "Shadow and Fortune" 4 years prior.
- Character Development: As part of a trend Riot started in 2019 of actively advancing the personal plotlines of their champions, Lucian set out to settle things with Thresh and put Senna to rest once and for all, or die trying. Amazingly, his efforts actually succeeded beyond his wildest expectations as he successfully freed Senna from the lantern and returned her to life, even if not 100% to normal. To reflect this development, Lucian received a new voiceover, with his brooding side being significantly toned down.
- Combos: His passive encourages players to use an ability, autoattack, use another, autoattack, etc.
- The Comically Serious: Lucian's "happy face" is a evilly-grinning smiley face, which looks very much like The Guy, that he makes by shooting at the ground. The guy doesn't have a funny bone left in his body; even his laugh emotes sound forced.
- Crusading Widower: He spent six years slaying Shadow Isles monsters in an effort to free his wife's soul from Thresh. He's since succeeded and now she fights with him, and their goals have since changed significantly.
- Crutch Character: In comparison to other AD Cs, Lucian is this. While he doesnt scale poorly, he is well known for his oppressive laning that enables him to be picked top, mid, and bot viably, but his short auto attack range can leave him outperformed by other AD Cs in teamfights, where dashing in can be suicidal.
- Cynicism Catalyst: Before Senna lost her life and soul to Thresh, Lucian was the nicest Purifier and preferred the part where he was protecting the innocent over the thrill of taking down the wicked. Thresh changed all of that though.
- Difficult, but Awesome: His skill kit allows him to excel in kiting, chasing, and mobility, even more so than Ezreal and has better combo skill potential than Varus and Miss Fortune. As a tradeoff, he's expectedly fragile and possesses relatively short range for a marksman, making being slippery and unleashing combos an imperative skill for players.
- Double Tap: Or at least, the Guns Akimbo version of it, via his Lightslinger passive which causes him to fire an extra shot off on the next auto-attack. This is indeed where Lucian's true burst damage potential when not using "The Culling" ultimate comes from, with the idea being you want to use an Ability, fire off the Lightslinger bonus shot, then use his next ability, and repeat.Lucian: "Everybody deserves a second shot."
- Dual Wielding: Used to only use one pistol, but he took to using Senna's as well after she was taken by Thresh.
- Exactly What I Aimed At: Piercing Light, Ardent Blaze, and The Culling all actually encourage this from time to time. If you see an enemy Lucian lining up one of your minions between him and you, chances are, he's about to fire off a Piercing Light shot. Ardent Blaze's star burst Area of Effect can hit fleeing foes in the back, or pierce through the initial target to hit multiple foes. And The Culling gain's a massive damage bonus versus Minions, doubling as a wave clear and initiator attack.
- Failure Knight: Spent years shifting his crusade to specifically targeting the Shadow Isles after he lost Senna to Thresh. He has since been redeemed in rescuing her.
- Fashionable Asymmetry: Not with his clothing, but with his weapons. His right-hand weapon is large and blocky, while his left-hand weapon (the one originally belonging to his late wife) is sleek and angular.
- Fate Worse than Death: Is wholeheartedly against the notion of suffering after death — it also ties into his Mercy Kill view, since if he kills someone, at least they won't suffer in the afterlife.
- Good Is Not Soft: If you're one of Runeterra's many evils, don't expect him to hesitate when pulling the trigger.
- Gun Fu: Clearly designed with this style of gunplay in mind, what with his rapid-firing dual handguns and an ultimate that involves firing in one direction while strafing and dodging. His style of dress also brings to mind the clerics of Equilibrium.
- Guns Akimbo: Originally, he and Senna each had one relic-weapon gun. But when Senna died, he picked up hers to fulfill their mission of purifying Runeterra.
- The Gunslinger: Of the Woo variety. His passive ability, which causes him to fire both weapons simultaneously after using an ability, is even called Lightslinger. He also doesn't seem to like trick shooters all that much.
- Handguns: Though they don't appear to actually be firearms in the traditional sense, being pieces of white stone attached to handles that fire bolts of light. Whatever they are, they are intimidatingly large.
- Happily Married: Used to be this to Senna, until Thresh stole her soul away. Now that she's back, they're still very much in love.
- The Heart: Used to be the idealist of his order and their most morally conscience member. When his beloved got taken from him, The Heart broke... then hardened.
- Henpecked Husband: A few of his quotes with Senna suggest that she wears the pants in their relationship.
- Knight in Sour Armor: He's a good guy on a righteous mission, he's just bitter about his loss and how screwed up the afterlife can be.
- Knight Templar: Are you evil? If yes, expect to be looking down the 'barrels' of his guns fairly soon. No exceptions.
- Leitmotif: The Purifier's Resolve by The Crystal Method.
- Light 'em Up: His weapons fire bolts of light.
- Light Is Good: A man of good intentions (if somewhat harsh demeanor) themed around purity and light.
- Meaningful Name: His name comes from the Latin word for light, "lux", with a modifier to suggest "clarity" (like "lucid" and "lucent").
- Mercy Kill: A central theme to Lucian. Killing someone and sparing their soul is often one and the same when dealing with the Shadow Isles."Be grateful. By slaying you now, I spare you an eternity of torment."
- More Dakka: His passive and specially his ultimate both invoke this.
- Nice Hat: High Noon Lucian tops off his western-inspired ensemble with a cowboy hat.
- Official Couple: With Senna, obviously, as a husband and wife duo.
- The Paladin: A more secular and shooty version than most, the Purifier order clearly draws on some of the tropes that define stereotypical paladin orders in fantasy. Lucian's working title during development was "The Gun Templar."
- The Power of Love: Senna gives him the power to defeat Thresh at the climax of "Shadow and Fortune".
- Scary Black Man: Subverted, in that he was actually the kind, gentle half of his Battle Couple until Thresh stole his wife's soul, at which point his heart hardened. You still needn't fear him if you're not his target though.
- Sharp-Dressed Man: Heartseeker Lucian has him trade out his white badass longcoat for a red/white suit, perfect for looking both threatening and dapper.
Voiced by: Faye Mata (English), Pilar Martín (European Spanish), Cristina Hernández (Mexican Spanish), Aoi Yuuki (Japanese)
The yordle mage Lulu is known for conjuring dreamlike illusions and fanciful creatures as she roams Runeterra with her fairy companion Pix. Lulu shapes reality on a whim, warping the fabric of the world, and what she views as the constraints of this mundane, physical realm. While others might consider her magic at best unnatural, and at worst dangerous, she believes everyone could use a touch of enchantment.
Lulu is an Enchanter champion, aided by her faerie friend Pix, who uses her quirky assortment of spells to both aid and empower her allies and disable and annoy her enemies.
- Her passive, Pix, Faerie Companion, is Lulu's faerie friend that constantly follows her around. Pix will aid Lulu with her basic attacks, shooting three magical bolts of energy at her attack target that deal damage to the first enemy they hit.
- With her first ability, Glitterlance, Lulu shoots two magic beams, one from her location and one from Pix's, in a target direction, damaging and slowing enemies they pass through.
- With her second ability, Whimsy, Lulu unleashes erratic fae magic upon a nearby champion, either increasing their movement and attack speed for a few seconds if they're an allied champion or briefly transforming them into a harmless critter that can't attack or use abilities and moves at reduced speed if they're an enemy champion.
- Her third ability, Help, Pix!, causes Pix to teleport to a nearby unit, following them around for the next few seconds. If the target is an enemy, they'll take damage and will be revealed for the duration, while if the target is an ally, Pix will shield them and aid their basic attacks instead of Lulu's with her passive for the duration.
- Her ultimate ability, Wild Growth, greatly enlarges a nearby allied champion, knocking up enemies around them, increasing their health and making them emit an aura for a few seconds that slows nearby enemies.
Lulu's alternate skins include Bittersweet Lulu, Wicked Lulu, Dragon Trainer Lulu, Winter Wonder Lulu, Pool Party Lulu, Star Guardian Lulu, Cosmic Enchantress Lulu, and Pajama Guardian Lulu.
In season 1 of Teamfight Tactics, Lulu is a Tier 2 Yordle Sorcerer. Her Wild Growth ability temporarily grants extra health to ally with the lowest health percentage (or multiple allies on higher star levels) and knocks up all enemies next to them. She was removed in season 2. She returns in season 3 as a 5 cost Celestial Mystic. With her Polymorph ability, she renders the nearest enemies unable to attack for several seconds. Season 4 sees her return to her original cost and ability as an Elderwood Mage.
In Legends of Runeterra, Lulu is 3-mana 2/3 Ionia Champion, with a Support ability that sets her supported ally's stats to 4/4 until end of round. After you've supported 3 or more allies in a game she levels up, gaining +1/+1, making her Support ability boost allies to 5/5 instead, and she passively generates a "Help, Pix!" card at the start of every round, a 1-mana Fleeting Burst speed spell which can either grant an ally Barrier or an enemy Vulnerable for the round and cannot be cast as a reaction or in combat. Her signature spell is Lulu's Whimsy. Pix! also appears in the game as a separate 1-mana 0/1 Ionia Follower with a Support ability that gives his supported ally +2/+1 for that round.
- Badass Adorable: Highly cute, even by Yordle standards. The badass part came with season 4 changes to her ratios and support gold changes: with enough AP she'll become a force to be reckoned with on top of her innate utility which scales. It's possible to build her as an all-out damage champion with AP and some Attack Speed that's nearly impossible to run from or chase!
- Baleful Polymorph: Her Whimsy spell transforms an enemy champion into a cute little squirrel (changed to a cupcake, a kitten, a half-hatched dragon, a little snowman, a manatee, or more depending on her skin).
- Beam Spam: Lulu's Glitterlance fires two slowing beams at her enemies. What makes it irritating is that she can do it every few seconds and use of Help, Pix! means she can hit opponents that are normally outside her range.
- Casting Help, Pix! on an ally temporarily gives them her passive (firing 3 bolts of light with each autoattack). Use it on someone with high attack speed and watch the beams fly.
- The Chick: Of the Star Guardians; young, excitable and all-loving.
- Cloud Cuckoolander: "Never look a tulip in the eye."
- Color-Coded Characters: As a member of the Star Guardians, she's the green one.
- Cute Witch: She's the first Yordle in the style of Poppy or Tristana in a while, and she's adorable. When she casts Whimsy on herself, the speed buff animation is her riding her staff like a broomstick! Star Guardian Lulu almost sends the cute out of control!
- Damage Discrimination: Two of her spells, Help, Pix! and Whimsy, have different effects when cast on allies or enemies. The first one either shields/assists her allies or damages her enemies, and the seconds either buffs her ally's movement speed and AP or Baleful Polymorphs an enemy.
- Death of a Thousand Cuts: Lulu's principal purpose in lane (besides her crowd control and buffs) is to poke the enemy with her Glitterlance over and over again. It doesn't do much, but over time it'll add up and suddenly the enemy finds himself at a large health disparity and has to play safe.
- The Ditz: Sometimes Lulu can just be plain silly, such as when her hat gets pushed down over her eyes when she emerges from a Yordle portal in The Whispering Doodad and she's convinced she's gone blind, using her staff to tap around like it's a cane.Tristana sighs, and pulls the brim of Lulus hat up.
Lulu blinks, and hugs Tristana.
Its a miracle!
- Everything's Better with Sparkles: Glitterlance, as the name would suggest, happens to be a very glittery projectile. In fact, nearly all of her effects have whimsical sparkles to them.
- Fairy Companion: Pix, who initially led Lulu to The Glade and shares some of its power with her.
- Magic Staff: Like Veigar, it's normal by human standards but positively huge for a Yordle.
- Make My Monster Grow: Her ult does this with your allies. When combined with how it knocks other enemies up if they happen to be immediate area as it happens, they'll be in for a rude awakening should they try to pounce on a friend.
- Mushroom Samba: Lillia implies she's been on one for a while through a special line of dialogue with an enemy Lulu:
- Lillia: Oh, you've had too much Purple...
- Nice Girl: Lulu is a friendly and kind-hearted yordle at heart and is willing to make friends who are kind, playful, and friendly, and even her prankster traits are done without malice.
- Nice Hat: She gets an enormous but whimsical-looking wizard hat.
- Not the Intended Use:
- While Lulu was originally meant to play as a support, season 4 added AP ratios to her passive, her Glitterlance's slow, her Whimsy's speed buff, and increased AP ratios in her shield and Wild Growth. This led to mid lane Lulu in season 4 LCS where she became a powerful AP carry and powerful pusher and kiter which caused most mid lane assassins (with the exception of LeBlanc) to fall out of favor in the North American and European competitive scene. She's sometimes even played in the top lane (which is a lane meant for melee tanks and bruisers) since her poking kit gives most melee bruisers and tanks a hard time.
- Prior to season 4 changes, she's was sometimes played as a "machine gun Lulu," taking advantage of her Pix passive damage to build attack speed and on-hit items for massive auto-attack-based DPS.
- No-Sell: A good Lulu is this to bursting assassins such as Diana, Katarina, or Akali, they all rely on jumping in dealing all that damage and getting out again- try that on Lulu and bam, you're a squirrel. Oh and hope for your life she isn't building damage and CDR or you're also a dead body!
- Odd Friendship:
- The official website lists Lulu's friend as Veigar, the Tiny Master of Evil. There has not been any credible information on this development as of yet.
- Also with Tristana, as shown in The Whispering Doodad, whose serious and headstrong nature contrasts heavily with the more laid back and whimsical Lulu, much to Tristana's frustration.
- Legends of Runeterra gives her one with Taric, who regards her fondly.
- Our Fairies Are Different: Pix is more of the "benign tiny winged creature" sort than The Fair Folk.
- The Prankster: She has a childishly lighthearted sense of humor which mixes pretty chaotically with her whimsical magic. Some instances of her antics included turning the weapons of two rival Freljordian tribes into flowers the moment they were about to clash, causing mass chaos and confusion, as well as pranking various acolytes of the Order of Shadow because she felt they were too serious for their own good.
- Rapunzel Hair: Just look at the picture above, her hair is easily longer than she is tall.
- Retcon: On initial release, Lulu's lore had a darker, slightly more tragic bend to it in that when she returned from her short trip to The Glade, she had ended up passing centuries in Bandle City, and her attempts at reconnecting with her kin resulted in her becoming outcasted and left Walking the Earth, an early version saying she went to the Institute of War before it too was retconned out of existence. Presently, due to Bandle City itself becoming its own mystical and timeless realm, this dynamic was removed, with her deeper conflict being about wanting to revisit The Glade once again.
- Squishy Wizard: All her spells are useful for prying an enemy off herself or an ally. If she uses them up and is still being chased, she's probably dead in a moment.
- Status Buff: One of her specialties. Whimsy and Help, Pix! (when cast on an ally) and Wild Growth all do this.
- Super-Deformed: A result of an Off-Model design rather than a deliberate stylistic choice, but when the Pool Party Lulu skin finally removed her usual body-covering robes, it made it painfully obvious that her head is roughly the same size as the entire rest of her body.
- Tastes Like Purple: She quotes the trope verbatim. Several of her lines follow similarly random logic.
- Unwanted Assistance: In-universe version, when using her or Pix's powers, the debuff is aptly named "X's Assistance" with the quote marks rather than regular X's Assistance. It also delivers the flavor text "It is also adorable" and "Hey Listen!"
- Year Outside, Hour Inside: While she visited the world of the fae, centuries passed by in the outside world.
Voiced by: Carrie Keranen (English), Mar Bordallo (European Spanish), Toni Rodríguez (Mexican Spanish), Shizuka Ito (Japanese)
Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret, in order to preserve her familys noble status. Nonetheless, Luxs optimism and resilience have led her to embrace her unique talents, and she now covertly wields them in service of her homeland.
Lux is a Burst Mage/Artillery Mage hybrid champion who excels at fighting from afar, flinging spells from the backlines to both burst down her enemies and assist her allies.
- Her passive, Illumination, marks enemies damaged by Lux's abilities with light for a few seconds, with her next basic attack against them consuming the mark to deal bonus damage.
- Her first ability, Light Binding, fires a ball of light in a target direction, damaging and briefly immobilizing the first enemy it hits. The sphere then continues travelling to the end of its range, applying the same effects to the second enemy it hits.
- With her second ability, Prismatic Barrier, Lux throws out her wand like a boomerang in a target direction, shielding both herself and any allied champion the wand touches both in the way out and back.
- Her third ability, Lucent Singularity, sends out a light sphere at a target location, slowing and revealing nearby enemies. After a few seconds, or when the ability is reactivated, the sphere bursts, damaging nearby foes.
- With her ultimate ability, Final Spark, Lux gathers light before firing a giant, long-range laser beam in a target direction, heavily damaging enemies in its path and triggering and refreshing her Illumination marks on them.
Lux's alternate skins include Spellthief Lux, Sorceress Lux, Commando Lux, Imperial Lux, Steel Legion Lux, Star Guardian Lux, Elementalist Lux, Lunar Empress Lux, Pajama Guardian Lux, Battle Academia Lux, Cosmic Lux, and Dark Cosmic Lux.
In season 2 of Teamfight Tactics, the season called Rise of the Elements, Lux uses her Elementalist Lux skin and is consequently a unique centrepiece unit, a Tier 7 Variable Avatar. Her ability is Final Spark, which fires an elemental blast that does massive damage to all enemies it hits and restores 50 mana if it kills a unit. In season 3, she was changed to use her Dark Cosmic Lux skin and became a 3 cost Dark Star Sorcerer. Her ability was changed to Lurid Binding, which fires a sphere of darkness that deals magic damage and stuns all enemies hit. She was removed in the Return to the Stars mid-set update. Season 4 sees her return in her Lunar Empress skin as a tier 3 Divine Dazzler, using the Light Binding ability, which works roughly the same as Lurid Binding.
In Legends of Runeterra, Lux is a 6-mana 4/5 Demacia Champion with Barrier. When she sees her controller cast a combined 6+ mana worth of spells she levels up, gaining +1/+1, creating a Final Spark (a 0-mana Fleeting Slow spell which does 4 damage to an enemy unit which uniquely has Overwhelm, causing overkill damage to strike the enemy Nexus) in her controller's hand, and passively generating another Final Spark every time her controller spends another 6 mana on spells. Her signature spell is Lux's Prismatic Barrier.
- Added Alliterative Appeal: Her ultimate was once called "Finales Funkeln". There's her name and title too: Lux the Lady of Luminosity.
- Ambiguous Situation: It's not entirely clear at the start of the "Lux" comic whether the Crownguard family was actually aware that Lux was born a mage, or whether they were only concerned about her getting in trouble for her sympathetic views towards mages. Regardless, Garen at least certainly knows that his sister is a mage by the end, as Lux not only openly demonstrates her full power in front of him but forces him to say aloud what she is so he can't live in denial ("A mage... and my sister.") and judging from her card flavour text in Legends of Runeterra their Aunt Tianna certainly becomes aware at some point.
- Armor Is Useless: She's wearing light armor on her torso (as befitting a battle mage) but she's still one of the squishiest mages in the game. Compare her to Morgana, who starts off slightly more resilient than Lux then gradually becomes even more so despite wearing a somewhat Stripperiffic gown.
- Arranged Marriage: In the comic, the Crownguard family have arranged for Lux to marry Prince Jarvan IV, in order to protect her from any prosecution for speaking out against Demacia's anti-magic doctrine.
- The Artifact: Light Binding was originally a spell Lux adapted from Morgana's Dark Binding, back when Morgana was an ally of Noxus and Lux was spying on them for Demacia. Later, Morgana was retconned into being a fallen protector of Demacia only known through vague legend (while living nearby in the guise of a local woods witch), while Lux was forced to hide her magical gifts in the service of Demacia. While the idea that she could have copied one of Morgana's powers is not impossible, her new lore doesn't actually address it, making it a bit of an anomaly.
- Astonishingly Appropriate Appearance: Elementalist Lux wildly changes her outfit and hairstyle depending on what elemental form she's using.
- Badass Adorable: She's a prodigiously powerful magician who acts and sounds like an innocent teenager.
- Badass Bookworm: Is well-educated in her background and proves it in-game with a joke line in which she (quickly) explains a double rainbow, as well as being a very talented student in magic to the point of being considered a prodigy.
- Bare Your Midriff: Her Sorceress skin. This was also part of her original character design, but after it received considerable derision from the fanbase she was redesigned.
- Battle Cry: DEMACIAAA!. Something of a Catch Phrase for all the Demacian characters.
- Beware the Nice Ones: She might be one of the cheeriest champions in the game who uses light magic for the name of justice, but that doesn't mean she can't melt your face off with a giant laser flash.Elementalist Lux: Did someone mistake my sunny disposition for weakness?
- Boobs-and-Butt Pose: Her default splash has a pose that seems to invoke this trope due to the way her butt juts out. Though in actuallity it's an Airplane Arms run.
- Breast Plate: It's not the most noticeable part of her design, but still there.
- Brought Down to Normal: Briefly in the Lux comic. During Sylas' attack, she takes an elixir which temporarily shuts down her magic (normally used for Demacian prisoners) so Sylas can't copy it again or detect her as she approaches him with a normal crossbow.
- Child Soldiers: Her old lore put her as this as an example of the dark side of Demacia. She was famous for being the youngest soldier in the Demacian army, but she didn't volunteer — her parents decided to give her to the Demacian military, requiring her to be dragged out of her home in tears.
- Color-Coded Characters: Of the Star Guardians, she's the pink-colored leader. For Elementalist Lux, each form has a distinct color scheme:
- Light: White and light yellow.
- Air: Light slate blue and grey.
- Water: Aqua blue and light grey.
- Fire: Orange and red.
- Nature: Bright green and grey.
- Ice: Light and dark blue.
- Storm: Yellow, white, and light blue.
- Mystic: Lavender and purple.
- Magma: Red and black.
- Dark: Purple and black.
- Combos: A fairly straightfoward one by mage standards but a highly effective one. Cast Light Binding to snare an enemy or two, throw a Lucent Singularity to soften them up a bit, then finish with Final Spark.
- Combo Platter Powers: Elementalist Lux blends her standard Light 'em Up abilities with mixtures of different elemental aesthetics, including darkness itself.
- Cool Shades: Commando Lux
- Curtains Match the Window: Exaggerated with Elementalist Lux; in all 10 forms, her eye color changes to fit her hair color.
- Cute Witch: Her character by default, Sorceress Lux doubly so. Taken Up to Eleven with Star Guardian Lux.
- Some of the Elementalist Lux forms have shades of this, but her Mystic form is probably the most notable, where she acts like something out of a fairy tale. Think Lulu, except somehow more adorably sweet.
- Dangerously Short Skirt: Most of her skins that give her a skirt give her a very tiny one, and she'd be a Panty Shot show if not for the game's camera angle.
- Elemental Powers: The gist of Elementalist Lux. While she still uses light abilities in general, as the game progresses she can choose between the (mostly) standard 4 elements twice, fusing them into a new form. In total, she has 10 forms: Her base light form, followed by fire, air, water, and nature, which can be combined to form ice, magma, mystic, storm, and dark.
- Elemental RockPaperScissors: Averted gameplay-wise, but if Elementalist Lux kills a champion, she might leave a different Bond One-Liner against enemies with appropriate elemental thematics (this even corresponds to individual skins). For example, if in Fire Mode she kills a "Water-type" champion such as Nami, Fizz, or even anyone using a Pool Party or pirate skin, she'll say something like "Sorry, but you got me steamed!"
- Everybody Knew Already: While Lux had been led to believe that she was able to keep her status as a mage under wraps, Garen and the rest of her family are implied to already know (or at the very least suspect it), and were quietly making arrangements to protect her in case it was true. In the "Warriors 2020" cinematic, depending on how canon you interpret it, her being a mage may have been elevated to an Open Secret as none of the Demacian soldiers seem surprised by her when she busts out her light magic and summons Galio.
- Everything's Better with Rainbows: Most light-based effects in the game are a pure bright white/yellow/blue etc., but Lux's light magic is notably accented with rainbow-colored shimmers and refractions.
- Exactly What I Aimed At: Her ultimate has an outrageous maximum range, travels through walls and, barring her initial channel, hits instantly. So before you yell at her for missing the enemy right in the middle of a team fight, make sure she didn't just nail the support who just flashed to (apparent) safety.
- Expy: She has quite a lot in common with Marisa Kirisame, such as Lux's Final Spark baring a strong resemblance to Marisa's Master Spark, calling herself an ordinary magician, one of her skins having a spell copycatting theme, and her Sorceress Lux looking a lot like PC-98 Marisa.
- Fanservice: Her skins, while still tame compared to the other female champions in the game, still show off more skin than her base model, with a common theme among most of them being a Dangerously Short Skirt. Sorceress Lux puts her in a leather costume that exposes her naval, Star Guardian Lux sees her don Grade-A Zettai Ryouiki, Elementalist Lux gives her a more developed figure with Absolute Cleavage to show it off, and Lunar Empress Lux puts her in a skintight dress, with the Rose Quartz chroma for it adding a Cleavage Window to the package.
- Even her default skin is a more minor variation of this. While not as revealing as some of the other girls, Lux's more gentle beauty and form-fitting outfit still make her splash art and model easy on the eyes.
- Fiery Redhead: Literally with her Elemental Lux skin's fire and magma forms, where she looks and acts much more aggressively than her other forms.
- Foil: Gameplay-wise, she's this to her brother, Garen. While Garen is a frontline fighter who wants to be in the fray for long periods of time thanks to Judgment, Lux stays in the rear to fling spells from a safe distance. None of Garen's abilities have any utility for his team, as they're focused on dealing damage and making sure he gets out of the fight alive. Meanwhile, Lux has multiple forms of CC to lock down enemies and a shield to protect allies. While most of Garen's damage is done over time before executing a troublesome target with Demacian Justice, Lux specializes in long-range burst to obliterate enemy health bars in an instant. He's also a manaless champion while Lux is heavily reliant on mana to be effective.
- Formfitting Wardrobe: Most noticeable in her default skin. Her aptly named Breast Plate molds perfectly to both her boobs, but under her armor and skirt, Lux also wears a skintight bodysuit.
- Friendly Enemy: Her relationship with Sylas while he was still imprisoned; she first knew him as a murderer, but both found sympathy in each other through their common oppression as mages, with the two sharing information with each other in how to cope with their respective situations (though while he seems to value this friendship, Sylas had far more drastic and exploitative intentions). Their friendship fell apart after Sylas stole Lux's power to escape his execution and lead a rebellion against the Crown, critically injuring Garen- Lux refused to join Sylas' uprising and fought against him, enraging Sylas with her "ingratitude".
- Gameplay and Story Integration: In the lore, part of her job is infiltration and stealing of secrets. This is where she got hold of the idea behind Morgana's Dark Binding and reverse-engineered it into her own ability Light Binding Ability.
- Gameplay and Story Segregation: According to her background, she can manipulate light to make herself invisible. She can do nothing of the sort in the game. Her original design included a spell that could stealth allied units, but it turned out to be so difficult to balance that it was replaced with a simpler shield spell.
- Glass Cannon: One of the quintessential burst mages in the game, Lux is quite vulnerable on her own, possessing no personal mobility and some of the lowest base health of all champions, but once her spells are loaded, she can just as quickly annihilate enemies. Her ultimate has a significantly lower cooldown than most mages, so while she'll have many moments where she has to wait for her cooldowns, she'll be firing lasers more often than expected.
- Glowing Eyes of Doom: In the "Warriors 2020" cinematic, her irises start glowing a bright white as she builds up her light magic.
- Goofy Print Underwear: In her Star Guardian skin and the Mystic form of her Elementalist skin. Star Guardian Lux has a star on the back of her panties (as most of the Star Guardians do), while the Mystic form has a butterfly on the back.
- Hartman Hips: Has rather wide hips, made more evident by her skintight bodysuit.
- Hurricane of Puns: About half of Elementalist Lux's voice quotes vary by her form. Almost all of these are a relentless cavalcade of element-appropriate wordplay.
- Lux's ban quote lampshades this trope.
- Implied Love Interest:
- Ezreal. Ezreal's uncle mentions he's heard rumors of them being romantically involved and an old character blog revealed this image of the two◊. Come 2017-2019 though with the lore retcons, voiceover updates, and appearances in Legends of Runeterra, it appears this has been Jossed or changed; Lux claims the two haven't even talked, but Ezreal is definitely crushing on her. Meanwhile, Zoe (who has a major crush on Ezreal herself and sees Lux as her worst enemy) even asks Lux whether she's aware that Ezreal likes her.
- The Star Guardian versions of Lux and Ezreal, on the other hand, are very overtly attracted to each other.
- The Battle Academia versions of Lux and Ezreal also appear to be on good enough terms to be going on dates.
- Improbable Weapon User: While she fights with magic and light, what most people assume to be a staff or wand is, at least in her default skin, a baton.
- In the Name of the Moon: Prior to her voiceover update and lore retcon, Lux had this as one of her taunts.
- Innocent Blue Eyes: And she definitely sounds pretty damn innocent.
- Intergenerational Friendship: She forged a brief, but evidently lasting one between Galio when she was younger, sharing a bond over how their magical natures conflict with their Demacian identities.
- Irony: A piece of Demacia propaganda derides Noxian soldiers as "Serving under a banner as an empty husk". Now read the Child Soldiers and Stepford Smiler entries.
- Kamehame Hadouken: Her ultimate certainly tips its hat to this trope with her animation of casting it pointing her palms in the direction she's firing (but while holding her staff in both hands). If you watch the animation closely, for a short time she floats and her legs point in the direction she's firing as well! Pretty much like her parent character.
- Laser Sight: A red line appears down the center of the path of her ultimate just before she fires it. The actual laser is much, much bigger.
- Lead the Target: Lux players with a good sense of movement prediction can use this to snipe targets with Final Spark even after they disappear into the Fog of War. The fact that the ability gives vision of the blasting zone just before it goes off lets players know if they succeeded, if they just barely overshot/undershot the target, or if they aimed at the wrong place entirely.
- The Leader: Of the Burning Bright team of Star Guardians.
- Light 'em Up: Quotes the trope name verbatim, and all her abilities use light in some form or another. As Elementalist Lux, even when she changes her element, she still incorporates light magic in her abilities.
- Light Is Good: Wears bright clothing and has light-based magic. While she's also a victim of some of Demacia's questionable parts, Lux is still a good-hearted lady at heart.
- Light The Way: She even says it almost verbatim.
- Little Sister Heroine: She's Garen's Badass Adorable little sister.
- Magical Girl: She was created by Japanese designer Shurelia to specifically reflect this archetype. Her Star Guardian Lux skin drops all pretense and turns her into a sailor-suited cutie.
- Magikarp Power: Lux entirely hinges on her abilities to apply any sort of pressure, which is hard to do in early game as her mana pool is low and her cooldowns pretty high, and without mobility or high defense, she could have a very rough time against enemy teams if they decide to focus her down. Once she gets the ball rolling on her items and the game shifts towards teamfighting, her damage, crowd control, and shielding potential coalesces together in a more useful way.
- Meaningful Name: 'Lux' is 'light' in Latin. It is also a unit used in measuring the brightness and intensity of light.
- Mega Manning: Explicitly copied Morgana's Dark Binding and made her own spell out of it.
- Motor Mouth: A mild but noticeable example in her in-game lines, especially in one of her joke lines when she explains a double rainbow.
- Ms. Fanservice: Despite initially being a deliberate attempt at averting this, Lux still eventually hit the mark in a different way, as the large number of anime or otherwise eastern-culture inspired skins for her makes her quite obviously built to appeal to a specific audience.
- My God, What Have I Done?: Issue #3 of Lux's comic was not kind to her, as she blamed herself for not only getting Sylas condemned to death, but also causing the massacre he enacts- first by teaching him how to use Petracite as a weapon, then by providing him with the magic he needs to escape, leading to him seriously wounding her brother Garen.
- Never Tell Me the Odds!: Elementalist's light form quote: "Fight the good fight, odds be damned."
- Nice Girl: In addition to her overall sunny and kind demeanor, even her taunts towards enemy champions lack any form of genuine malice.
- Nice Job Breaking It, Hero!:
- Lux's compassion towards Sylas is what allowed him to copy Lux's magic, break out of prison, and kill a bunch of people in the process and later a brutal crackdown led by Jarvan IV who orders ANYONE associated with a mage persecuted. This causes her to finally abandon Demacia to save the few mages not yet caught.
- On the other side of the coin, it was when her family learned about her associating with the hated criminal that they pulled some strings to have his sentence of life imprisonment immediately changed to execution, setting the events of his escape in motion.
- Open Mouth, Insert Foot: Lux kinda does this when she taunts an enemy Lucian. She realizes it near the end too.Lux: I'm sure your wife forgives you for getting her soul taken by a remorseless creature of darkness...
Lux: You brought the sun to a light fight? That... was... probably a good choice, actually...
- Lux also does this when taunting Leona.
- Parental Abandonment: Before the retcon, Lux's parents casually gave her over to the Demacian military to serve the state at the age of 13, without showing the slightest signs of regret or reluctance.
- Personality Powers: Lux has a considerably bright and cheerful attitude, and uses light magic. Elementalist Lux actually has her fluctuate between personality types depending on her elemental form, going from gentle and light with Air and Water, to more loud and aggressive with Fire and Magma, etc.
- Power Crutch: While Lux doesn't need a staff in order to use her magic, as seen in the comic and her level 2 card in Legends of Runeterra, it's implied that she has more control when using one, as seen at the end of the comic. It doesn't necessarily need to be her's, as she picked up a staff from a fallen Freljordian shaman in the Warriors 2020 cinematic, since she didn't have her's with her.
- Power Incontinence: When Lux first discovers her magic, she has a difficult time controlling it, and has to hide it from her family, and Demacian society at large. Her comic series depicts it as a soft glow from her hand she physically has to cover up even while gloved, though Sylas manages to teach her a technique to properly control and conceal it.
- Precision F-Strike: Not quite a harsh curse, but it's still surprising to hear Elementalist Lux panically exclaim "Damnit!" in her joke.
- Pretty Butterflies: Elementalist Lux's Mystic form has a lot of these as a motif.
- Pungeon Master: Elementalist Lux LOVES making puns based on whatever elemental mode she's currently in. A few choice examples:Attacking in Air Form: No gust, no glory!
Firing Final Spark in Nature Form: KA-BLOOM!
After a killing spree in Air Form: They should have erred on the side of caution.
While transforming into Fire Form: I'm the new hotness!
Killing Zyra, Maokai, or Ivern while in Nature Form: What a sap.
Killing a "Fire" enemy in Water Form: You're just no match for me.
After a killing spree in Storm Form: Lightning strikes!
- Rage Within the Machine: She commits the act of treason by helping mages escape Jarvan's crackdown after Syla's failed revolt.
- In her original backstories, Lux was a more openly-known prodigy in light magic, one who was recruited (read: borderline abducted) by the Demacian military from a young age. With Demacia becoming more defined as an Anti-Magical Faction, Lux's magic practice and her involvement in the Demacian military became much more clandestine.
- A brief iteration of post-Continuity Reboot lore stated that when Lux became part of the Illuminators, she discovered that it was actually a front for a covert program to recruit mages in service of protecting Demacia's borders, and that she became involved in operations to infiltrate contested lands between Demacia and Noxus for them. This covert aspect was eventually removed; the Illuminators are now merely a charitable religious group, and no official institution is aware that she's a mage.
- Rose-Haired Sweetie: In her Star Guardian skin, Lux has hot pink hair and the Star Guardian page shows that she's one of the two downright nicest of the five (the other being Lulu).
- Screw This, I'm Out of Here!: After Sylas' failed uprising and Jarvan IV's brutal crackdown on mages, Lux abandons Demacia with a ragtag crew of mages, seeking life elsewhere. Depending on the canonicity of the Warriors cinematic, she might have returned just in time to prevent a second invasion by Sylas.
- She's All Grown Up: Her Elementalist skin, with her voice sounding much older as well as appearing older than she normally does, is apparently what Lux will look like as an adult.
- Shipper on Deck: Lux appears to be amused (to a certain extent, at least) by Garen's interactions with Katarina.Lux: Kat and Garen sittin in a tree! And you better just be holding hands or Im telling!
- Ship Tease: She blushes after Sylas briefly holds her hand at the end of the second issue of her comic. In fact, most of the entire issue is constant Lux/Sylas Ship Tease. Of course, we all know it won't end well.
- Skill Gate Character: Lux is a consistently very popular champion among most of the playerbase, and for solid reasons in terms of gameplay: her kit is easy to pick up, eclectic with its burst damage and utility, and encourages a very safe playstyle catering to those who like low-investment, but big-reward champions. However, her popularity declines significantly in higher skill levels as she has very obvious windows of weakness to an astute enemy (namely her lack of mobility, slow-paced early game, and general slowness of her kit), and the fact she can do many things decently is offset by how other mages can do less, but better.
- Squishy Wizard: She has a shield and a snare, but that's not gonna save her if her team isn't there to help.
- Stepford Smiler:
- She's upbeat and loyal to her city-state, but is conflicted by their backwards treatment of magical ability.
- Her previous lore before the mass Continuity Reboot was even worse — she was revealed to have been forcibly given to the Demacian military at her parents' wishes while she was 13, ad during her judgement, she claimed herself that she wanted to join the League (and thereby serve Demacia) because she has nothing else.
- Toast of Tardiness: Her homeguard animation for her Battle Academia skins have her running while holding her books, and having a piece of toast in her mouth, as though she was running late for her classes.
- Token Wholesome: Noted by many for being the one of the most sensibly dressed females.
- Took a Level in Badass: In Issue 5 of the comic, Lux receives her iconic staff as thanks for leading a group of mages to safety. After Garen confronts the group, and Lux helps him come to terms with the fact that his sister is a mage, she uses her staff to blow open the tunnel that Sylas had since collapsed to cover his escape.
- Unwitting Pawn: She inadvertently helped Sylas escape imprisonment, all because she sensed a kindred spirit in a similarly oppressed mage, even if it was one in chains. While Sylas does genuinely seem to value their friendship, that still didn't stop him from also using her magic ability as his explosive way out from the execution chamber.
- Vocal Evolution: Despite not having any visual updates, she got an updated voiceover in 2017 (by the same voice actor, 7 years later no less!), bringing her up to the game's current standards with champion-specific taunts, reacting to other players' emotes, and keeping some elements more in line with the post-mass-Retcon'd lore. This was an experiment by Riot who intended to update the VO's of old champs that didn't necessarily need a full visual update, and with the popularity of this update, they've since applied the same principle to later champions like Ashe, Lee Sin, Lucian, Sona, etc.
- Wave-Motion Gun: Her ultimate fires a massive flash of light, with a pretty massive range and dealing great damage.
- Weapon Twirling: The casting animations for Prismatic Barrier, Lucent Singularity and Final Spark all involve Lux's wand spinning around. She also twirls her wand around in one hand like a baton sometimes during her movement and idle animations.
- Yin-Yang Bomb: With her Elementalist skin, her Dark form allows her to use a fusion of light/darkness abilities.