This the the character page for the Last Window video game. The character page for the first game in the series, Hotel Dusk: Room 215, is here. Note that the main and recurring character entries are duplicated; trope entries should go on the page of the game in which they appear.
Fired from Red Crown and facing eviction in two weeks due to Cape West Apartments' sale, the ex-detective's fortunes look particularly dim when a mysterious order sheet arrives requesting him to search for the "Scarlet Star", which disappeared in the building 25 years ago. Lives in room 202.
- Captain Obvious: When examining items, he often does this, sometimes on purpose.
- Dark and Troubled Past: His childhood past is quite shitty. His father, Chris being murdered as he about to finish his last safecracking job and having to leave Los Angeles, his hometown with his mother, Jeanne to start a new life in New York.
- Deadpan Snarker
- First-Person Smartass
- Jerk with a Heart of Gold: A bit apathetic but quite patient and willing to help everyone for their wellbeing than himself.
- Lazy Bum: Slacking off once too often is what gets him fired.
- Parrot Exposition
- Through His Stomach: Not a straight example, but the shortest and surest way to get in Kyle's good graces is to fix him a good meal or drink.
- Took a Level in Kindness: He's somewhat mellower and not as snarky as he was in Hotel Dusk.
The young mute woman whom Kyle met in Hotel Dusk, Mila has now returned to normal life and is currently attending art school out of state.
- Nice Girl: She's quite optimistic, cheerful, innocent and outgoing compared to herself last year. She's willing to keep Kyle's sketch of her regardless of his terrible skills at it.
- Teen Genius: Managed to get into an art school even though she went into a coma at the age of nine for a decade and has only been out of it for one year.
Finally tired of Kyle's attitude, Ed fires him from Red Crown at the beginning of the game, but still keeps contact from time to time.
- The Faceless: His eyes are never shown ingame, though you can see what his looks like in the character directory.
- Grumpy Old Man: Although his grumpiness doesn't show in the first game.
- Voice with an Internet Connection: Albeit with a phone instead of the internet, it is 1980.
Ed's secretary and a friend of Kyle's.
The owner of the Cape West apartments and Kyle's landlady. She thinks highly of herself and is always dressed to impress. She has her own highly opulent living quarters in the apartments. Less likely to toss you out of the apartments than Dunning would the hotel, but it's still not a good idea to make her mad.
- All Girls Want Bad Boys: She knew from the start George Patrice was a horrible man, but fell for him regardless. Their marriage didn't work out in the end.
- Anti-Villain: The one crime she committed in the past was not snitching her husband's shady activities, because she couldn't bring herself to do that to the love of her life. And that's been haunting her ever since.
- Big Bad: In the sense that she's the game's main antagonist, but she's far from being villainous. Her husband was definitely a bastard though, but he's long dead, and Margaret doesn't want his secrets to come to light.
- Dark and Troubled Past
- Don't You Dare Pity Me!: "I've stood on my own this far, Mr. Hyde. I don't intend to stop now."
- Game-Over Man: Most game overs culminate in you being evicted by Margaret.
A woman who lives by herself at Cape West after her husband and brother died in a car accident. Lives in room 206.
- Chekhov's Gunman: She's the mysterious black hat lady that keeps showing up throughout the game. This revelation comes much after the first time Kyle confronts her, and there was no reason to believe she would stay relevant.
- Driven to Suicide: Although you save her in the game's most frustrating puzzle.
- Florence Nightingale Effect: How she fell in love with her late husband.
A mysterious man who shows up at Cape West after Kyle begins investigating. Seems to know Marie and Kyle, though Kyle doesn't know him.
- Determinator: Self-admitted as one.
- Intrepid Reporter: Used to work in a magazine, but left once his best friend was killed by Nile. He now investigates insurance claims.
- Jerkass: Let's see. Being rude and hostile to Kyle, stalking Marie non-stop by placing wiring bugs inside the apartment and pretending to love Betty so that he can find out more about Marie.
- Jerk with a Heart of Gold: He's definitely a good guy by the end of the game who's willing to help Marie escape from Nile's string so he could sabotage Nile for good.
- The Rival: He is one for Kyle, but mostly at the start of the game.
A down-on-his-luck musician who lives at Cape West. Since nobody buys his albums, he's always short of cash and tends to bug people to let him borrow money.
- Chivalrous Pervert
- Dreadful Musician: Subverted. One could imagine he's this due to his constant problems with money, but Tony is actually pretty good when he puts his mind into it. He just has the tendency of self-sabotaging due to his past criminal record.
- Dub Name Change: Was Steve in the JP version.
- Expy: Of Louis from Hotel Dusk.
- Will They or Won't They?: It's implied that he gets together with Betty in the end, but it's never outright stated.
Kyle's mother, who lives on her own in New Jersey.
The owner of Lucky's Cafe at Cape West, a kind man in his fifties who takes pride in his work.
- The Bartender
- Cool Old Guy: Kyle tells Sydney he's this, word-to-word.
- It's All My Fault: Blames himself for his wife leaving him.
Sidney's daughter who helps him out at the cafe.
One of Kyle's neighbors at Cape West, an energetic and kind woman who tends to complain when her neighbors get too noisy. Lives in room 203.
Cape West's resident handyman. Lives in room 304.
- Climax Boss: Dylan starts off as a somewhat quirky, but handy person to have around, but as the game progresses, his character becomes far creepier and more suspicious, culminating into the second confrontation against him. Also manages to point a gun at Kyle, doing the same as the game's other Climax Boss.
- Karma Houdini Sorta. He does manage to escape from any sort of in-game punishment, but is now on the run from Nile with an unknown fate.
- The Mole: He works for Nile.
- Nerd: Has a collection of butterflies and stones, and really likes mysteries.
- Nosy Neighbor: To stalkerish levels. The other resident find it creepy.
- Obfuscating Stupidity
- Screw This, I'm Outta Here!: Ultimately decides to make a run for it once his cover is blown.
- Walking Spoiler: Dylan's true identity and allegiance is one of the game's bigger Plot Twists.
- You Have Outlived Your Usefulness: Implied by Kyle in regards to what Nile would do to an exposed underling. Dylan is briefly unconvinced, but quickly realizes that Kyle has a point, despite working for Nile itself.
An aspiring student filmmaker who lives at Cape West. Lives in room 305.
- Camp Straight: He wears some real frilly clothes, but he also shows an interest on Betty and Mila.
- Red Herring: He is suspected to be sending the mysterious orders Kyle keeps receiving, but that's quickly discarded.
A somewhat grumpy old man who spends his days wandering the halls of Cape West. Lives in room 302.
Will White (Will McGrath)
A gentlemanly salesman whose behavior is the opposite of Kyle's. Lives in room 306.
- Climax Boss: He is the one responsible for kickstarting the game's main plot, with his phone calls and letters being major driving forces for the story until his confrontation, where he even gets to hold Kyle at gunpoint.
- Foil: Likely of Hyde. Both are salesmen and they do share some traits, but their personalities are the exact opposite of each other's.
- Jerkass: Once you figure out what his job is.
- Jerkass Woobie: He's still a very tragic character, though.
- Missing Mom
- Walking Spoiler: His real identity directly connects him to some of the game's major background figures.
Kyle's father. A master thief who decided to give up his life of crime for his family, he was killed during his final job when Kyle was nine.
Margaret's late husband, a jazz-musician-turned-restaurant-entrepreneur.
- Asshole Victim: He's a complete bastard behind his friendly face in the photo with Mags. Not only that he poisoned his former friend, Michael's wife, Kathy with a wine she drank because Michael had enough of selling stolen jewelry for himself and hiding the Scarlet Star but he got Kyle's dad, Chris indirectly killed too by Michael's hand which then the latter gun him down in revenge while Mags looked on.
- Posthumous Character
- Start of Darkness: Subverted. Margaret initially says that he changed after losing his ability to play the saxophone, but later admits he was a sleazebag from the beginning.
- Your Cheating Heart: Was cheating on Margaret with Kathy McGrath.
The original owner of Hotel Cape West.
Michael's late wife, who was found dead in the hotel thirteen years ago.
An ex-cop who is being elected for mayor.
- Arch-Enemy: To Frank Raver, being the Nile/Condor insider that relegated him from field duty. He could also be considered this to Kyle Hyde himself, as Speck had a direct hand on Chris Hyde's death.
- Chekhov's Gunman: Speck and the election only get mentioned here and there throughout the game, but he gains a lot more importance once Condor and Frank Raver become more prominent in the story. Speck was also the main culprit behind the death of Kyle's father, even if he wasn't his direct killer.
- Greater-Scope Villain: He's a Nile associate that wants to become the state's mayor and is a major figure in Cape West's past, but has no direct involvement in Cape West's present story.
- The Mole: A mayor candidate and former high-ranking policeman who works as an insider for Nile.
- President Evil
- Walking Spoiler: What appears to be just a random politician is actually a vital figure for some of the game's past events.