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Regular monsters found within the ruins of La-Mulana and Eg-Lana. Click here to return to the main index.

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Monsters of La-Mulana

All regular monsters introduced in La-Mulana.
     Found in Multiple Locations 


Humanoids clad in black that will ambush Lemeza before disappearing again.

  • Ambiguously Human: While humanoid, considering the number of races born from La-Mulana it's difficult to say if the assassin is what we'd call human (the 7th/8th Children) underneath that get-up.
  • Red and Black and Evil All Over
  • Stealthy Mook: It's hard to tell where they are until they attack you. They're said to hide in the shadows and are basically Ninjas in all but name.

Bat and Ilbat
Bat and Ilbat found in La-Mulana
Bat found in Eg-Lana

The regular bats are found in frontside locations and are notable as being used in a local delicacy: bat curry. Ilbats are the more dangerous variant, found in backside locations.

  • Bat Out of Hell: Subverted with the bats, which for all intents and purposes are normal bats and serve more as an environmental hazard than an active threat. Played more straight with the ilbat.
  • The Goomba: The bat is one of the most basic enemies in the game, to teach the players how to deal with flying enemies in limited spaces and the importance of careful jumps.
  • Ledge Bats: The most notable example in the game. There's a reason why there's a specific item for avoiding Collision Damage with bats.
  • Oculothorax: Essentially what the ilbat is, a giant flying eye that's still sort of shaped like a bat
  • Underground Monkey: The ilbat to the bat.

"A wildman overflowing with supernatural strength."

Based on a figure from The Epic of Gilgamesh, a wildman covered in hair, with sharp ears and a sharp tail.

"They utilize both wings and talons."

A winged monster derived from Hindu Mythology.

"Their thorny spines are pliant but sharp.

A giant, blue hedgehog that charges with its sharp spines.

Killer Rock

A defense mechanism of the La-Mulana ruins, which explodes in contact with intruders.

  • Action Bomb: They will always explode, whether naturally or from being killed.

Kodama Rat
"Startles humans with a loud sound."

A large, fat rat from Japanese Folklore, said to live in mountains, it startles humans with a loud sound before bursting apart. Also called Bomb Mouse in the game manual.

Masked Man
"Their masks allow them to tell friend from foe."

Survivors of the people who once lived in the ruins, they all wear the same mask.

"The sixth child was born of the earth."

Humanoids made of mud that spawn from the Tree of Life murals and the Sixth Children of the Mother.

  • Mook Maker: The Tree of Life murals.
  • Muck Monster: Though they seem to be only made of plain or enhanced mud.

Skeleton, Skilleton and Skulleton
Skele-, Skille- and Skulleton found in La-Mulana.
Skeleton found in Eg-Lana

Undead souls residing in the bones of the deceased, the skeleton shambles about, the skilleton throws knives while the skulleton throws its own bones.

  • Ballistic Bone: The skulleton's specialty.
  • Dem Bones
  • Nigh-Invulnerable: In La-Mulana 2, they are impossible to kill normally, falling apart and then reforming like the Dry Bones from Super Mario Bros.. The perfume item is required to bypass this.
  • Underground Monkey: The skilleton, which has a horn, and the skulleton, which has a nub on the back of its skull, to the regular skeleton.

"Not powerful but unpredictable."

A red creature with a consistency like mucus, it moves by throwing itself around.

Snout Leaper
"It eats small bugs."

A mouse with a long, elephant-like nose, which it uses to jump around.

Soul found in La-Mulana
Soul found in Eg-Lana

Souls of the dead that got lost in the living world, they attack the living out of resentment.

Tog found in La-Mulana
Togs found in Eg-Lana

A creature with the head of a frog and an amorphous body.

  • Ledge Bats: The murals they spawn from tend to be situated over gaps between platforms. While it's not difficult to jump around them, togs can also fall into the lower screens. If you don't take care to remember where the murals are, one could drop on your head and mess up a jump.
  • Mook Maker: Endlessly spawns from various face murals in the background.
  • Shout-Out: To Robert E. Howard's short story, The Slithering Shadow.
  • Spike Balls of Doom: The Eg-Lana togs, being the more aggressive original, puff up to guard against attacks, splaying the spikes on their backs outward.

"It's shell is likely impossible to break."

A red turtle monster.


    Chamber of Birth 

Behemoths found in La-Mulana
Behemoth found in Eg-Lana

Bipedal elephant monsters from the Hebrew Bible, with hefty bodies and hefty appetites.

  • Fat Bastard: The La-Mulana behemoths, according the profiles of the Eg-Lana behemoths. The La-Mulana ones are copies of the Eg-Lana ones, however the former became more rotund due to their depravity.
  • Mighty Glacier: Generally slow moving, has a lot of health and its jump attack does a lot of damage. Plus, they know to guard if attacked from the front.
  • Palette Swap: A pink variant is encountered in the Brutal Bonus Level. This type also has a single eye, perhaps a reference to how the concept for a cyclops could have been based on the large front-facing nose canal on an elephant skull.
  • Rubber Man: The behemoths that appear in Eg-Lana are "masters of yoga" that can stretch their bodies.
  • Shout-Out: The Eg-Lana behemoths, with their ability to float while sitting Indian style and their elastic limbs, are pretty obviously a shout out to Dhalsim of Street Fighter fame.

"Can create bases and transport armies."

A bird demon derived from the Ars Goetia.

  • Cool Sword: Holds one in its beak, which presumably summons the blue sword-like projectiles it uses to attack Lemeza.
  • Ledge Bats: Tends to appear around platforming areas. Not only do you need to avoid the Camio itself, but also the blue lasers that can catch one unawares in the middle of a jump.
  • Palette Swap: A red variant is encountered in the Brutal Bonus Level.
  • Suspiciously Similar Substitute: To the phoenix in the original game.

Wall Beast

A sort of turret-mural that flips in and out of the wall. Can't be defeated.

  • Living Structure Monster: Acts more like a booby trap than an enemy or creature. It's probably another one of La-Mulana's natural defenses.

    Chamber of Extinction 

"Will pursue relentlessly."

Mucus-like organisms that morph into a human hand in order to catch prey.

  • Blob Monster: One with a taste for flesh.
  • Ambushing Enemy: Hidden for the most part, suddenly reaching out from the floor or ceiling once Lemeza gets close. They're easy to take care of once they appear, but predicting where they'll be is the tricky part.

"Used as an ingredient in magic and alchemy."

A human-shaped plant from multiple folkloric sources. When uprooted it emits a horrible scream. The ones found in La-Mulana like to jump out of the ground and shriek.

  • Fantastic Flora
  • Hell Is That Noise: Particularly when the Chamber of Extinction is still dark, hearing a mandrake but not knowing where it is can be a bit unnerving.

"It covers spears in its own poison."

A monstrous cobra with human arms, derived from Hindu Mythology and Buddhism.


A living statue, based on Cornish Folklore.

  • Eye Beams: Fires a floor sweeping one.
  • Savage Setpiece: It is purely a statue until you hit the head 20 times. However, getting it to move is important, as it can be used as a ledge to reach higher platforms.

    Dimensional Corridor 

"Said in legend to be the strongest of the demons that lead the armies of Hell."

A demon derived from the Ars Goetia, which glides on rotten wings.

"Colloquially known as the enemies of the Christian God."

A winged monster that rule over lower caste demons and spirits.

"(Although theories exist)"

A monstrous fly that wears a crown derived from the Christian Bible, its true form is unknown.

    Endless Corridor 

"Its foes lose all will to fight due to the horrible smell."

A cow monster with horns that curve backwards, from Medieval European Folklore. Since it can't use its horns to defend itself, it instead uses high-temperature, acrid poo.

  • Dung Fu: In a way that could also qualify as a Butt Cannon, considering the range it has.

Jiang Shi
"A once-buried corpse risen again."

A Chinese Vampire, the power of its soul is able to fend off necrosis.

  • Undeathly Pallor: What little of its skin we can see is blue.
  • Zombie Gait: Subverted. While rigor mortis has set in so it can't really move anymore, it still has really good jumping powers that can carry it across the screen. It's still an easy enemy to deal with nonetheless but it doesn't move as slow as would be expected.

Miraculous Flower-faced Snouter
"Usually eats insects but if it acquires a taste for meat..."

A flower-looking creature, the "petals" are actually five noses around its mouth and its "stem" is actually a tail.

"They use their foot as a shade on sunny days."

A humanoid creature with a single leg and a foot as big as its torso, derived from Classical Mythology.

Rong Xuanwang Corpse
"It's said anyone who sees it faces death."

A headless horse that emits a light is likely for draining energy. Possibly from Chinese Mythology, but reportedly Naramura (one of the developers) doesn't actually remember where he got it from.

  • Damage Over Time: Causes a gradual health drain, which unlike other health draining attacks cannot be blocked by the Book of the Dead.
  • Portent of Doom: Anyone who sees one will face death, possibly on account of it draining energy.
  • Sizeshifter: Can go from as small as a rabbit to several times the size of a human.

    Gate of Guidance 

"For the same reason, it can barely protect itself."

A hybrid creature based on Medieval Folklore. It is extremely weak and has a short lifespan since its body can't digest the meat the head eats. Also called Milmekoleo in the game manual.

  • Mix-and-Match Critter: Front half is a lion, back half is an ant. The combination makes it barely functional, bringing out the worst of each animal. It's telling that this enemy only appears in the very first area.

    Gate of Illusion 

"It jumps after humans as soon as it sees one."

A snake that jumps after and attacks people, purportedly the avatar of a demon that possesses the bodies of its slain opponents.

  • Fragile Speedster: Easy to take out but fast and hard to spot, they can be particularly troublesome in tight spaces.
  • Snakes Are Sinister: Not only a snake but a demon in the shape of one.

"Patrols by throwing about its heavy body."

A one-legged cow from Chinese Mythology, it's said to have a voice like thunder.

Lizard Man
Lizard Man found in La-Mulana
Lizardman found in Eg-Lana

Humanoid lizard monsters that wield weapons.

    Graveyard of the Giants 

Bai Ze
"Known in China as a wise holy beast."

A wise beast derived from Chinese Mythology, the ones found in La-Mulana are unusually aggressive.

"Said to spread chill and disease."

A frail old woman clad in a blue robe, derived from Scottish and Irish Folklore. Likes the cold and hates spring.

  • An Ice Person: Summons large pillars of ice around the room.
  • Fragile Speedster: Doesn't have a lot of health but teleports around a lot, which combined with her ice pillars and the ice physics of the Graveyard, catching up to her can be difficult.
  • In the Hood: Wears a hood which conceals her face, so that only red eyes are visible. The variant found in the Brutal Bonus Level has no visible eyes.

Di Jiang
"Doesn't seem to attack."

A headless, six-legged and yellow monster with tiny wings, derived from Chinese Mythology.

"Floats around in mid-air."

A creature that looks like a dandelion puff, derived from Japanese Folklore, no one quite knows what it is but it's believed that it invites good fortune.

    Hell Temple 

Mini Boss
"I'm the one who thought up this game, and added all the new irritating traps."

Despite its name, it's just a normal enemy. A blue blob with a tongue sticking out.

    Inferno Cavern 

"Extremely wary of humans."

A flaming rat from Japanese Folklore, said to live in volcanoes.

  • Playing with Fire: It's on fire constantly but its body never burns, instead using its flames as a form of defense. It spits out embers to ward away enemies.

Lava Ball

Balls of molten rock that rise up from lava pits.

  • Fireball: What it is essentially, though more specifically a ball of molten rock than straight up fire. Sometimes they'll break into smaller pieces.

    Mausoleum of the Giants 

"These ghosts could have once lived in the ruins."

Souls of the dead, which manifested due to strong regrets or grudges.

"Loves the taste of mammal meat."

A snake that lacks any features except for a mouth, from Japanese Mythology. Especially round for a snake, it moves around by forming a hoop and rolling about.

Rock Hand
"Uncertain if it possesses thought."

A giant stone fist that floats around.


    Shrine of the Mother 

Hanuman found in La Mulana
Hanuman found in Eg-Lana

Apes from Hindu Mythology, usually kind but the ones in La-Mulana love to fight. Turns out that the Eg-Lana Hanuman are the real deal, with the La-Mulana ones being copies created by the Philosophers.

  • Killer Gorilla: Actually a monkey demon but close enough.
  • Palette Swap: A green variant is encountered in the Brutal Bonus Level.
  • Shock and Awe: They seem to use some sort of lightning rod in order to shock Lemeza.
    • La-Mulana 2 clarifies that their special staff gives them power over storms.

"Searches for a good opportunity to feed."

A fat white dog from Chinese Mythology, despite having eyes, ears and legs it can't see, hear or walk. It casts illusions in order to lure away and feed on good people.

  • Meaningful Name: There are multiple ways to write "Hundun" in Chinese, which can either be translated as "primordial chaos" or "confusion, stupidity, sincerity (like a child)". This is reflected in its behaviour. The phrase can also be interpreted as "round (like a dumpling)", which the hundun also is.
  • Non-Indicative Name: Zigzagged. In its source texts, the Hundun is more like a Cosmic Egg. However, La-Mulana's hundun has nothing to do with creation or the Mother. On the other hand, it is also described as a "legendary faceless being, shaped like a lump", which, along with literal translations of its name, still fits.
  • Red Eyes, Take Warning: It's hard to see but the original hundun has very small red eyes.
  • Self-Duplication: As it can't move, it attacks by leaving ghostly copies of itself behind whenever it teleports, which are implied to be illusions. Killing the original hundun will take out the rest of the copies.

"A ranking member of the nobility of Hell."

A winged wolf from the Ars Goetia, though its body is more horse-like than wolf.

"Known for its skill with the flute."

A goat-man from Classical Mythology, the ones found in La-Mulana are charged with driving out intruders.

    Spring in the Sky 

Gyonin and Gyonin Warrior
"Can walk but is unable to breathe on land."

Bipedal fish creatures, which despite having legs to walk on land will start suffocating outside of the water.

Gyonin King
"Doesn't have the legs typical of Gyonin."

Also called Mr. Gyonin Himself, a gyonin with a notably big nose. Said to have a good and pure heart. After being encountered the first time, he opens a shop as Mr. Fishman.

  • Author Avatar: Is based on a friend of the development team. Gyonin's projects can be found here.
  • Gag Nose: Which is apparently a symbol of his kingship.
  • Helpful Mook: Helps you find an ankh jewel (maybe unintentionally) and later sets up a shop to sell you supplies.
  • Underground Monkey: To the regular gyonin.

"Lives underwater."

The animal that pulls Poseidon's chariot from Classical Mythology.

"Not aggressive towards humans."

Actually a giant jellyfish, based on a figure from Norwegian Folklore. The ones found in the ruins are juvenile.

  • Kraken and Leviathan: The bio states that giant jellyfish are a type of kraken along with the usual giant squid and octopus. An adult jellyfish-kraken is never encountered in the game but considering that the juveniles are as big as Lemeza, it's safe to assume the adult is pretty huge.

Water Leaper
"It prefers small mammals, but humans are not off the menu."

Finned frogs that live in waterfalls, from Welsh Folklore.

  • Ambushing Enemy: It hides in the waterfalls, leaping out as Lemeza draws near. Their presence is marked by a mere glimmer in the original; in the remake you can see their shadow swimming up and down a waterfall to try to reach your height.
  • Mix-and-Match Critter: A frog with the fins and tail of a flying fish.


Axe Head
"Not particularly dangerous."

A snake with a head shaped like an axe blade, found around the village.

  • The Goomba: Easily the first enemy encountered in the game and pretty simple to take care of.

"Has a fondness for human blood."

A "small dragon" from European Folklore.

"It's always waiting for a chance to attack."

A large bird found outside the village, while condors usually feed on carrion the ones around La-Mulana have developed a taste for living flesh.

    Temple of Moonlight 

"Envoy of Anubis, god of the underworld."

Not to be confused with the Room Guardian Anubis, this dog-headed humanoid from Egyptian Mythology patrols the temple, bathing intruders in a deadly light.

  • Collision Damage: After acquiring the Book of the Dead, which nullifies life-drain attacks, the only danger the Anubis pose is bumping into them.
  • Damage Over Time: The "deadly light", which is a wide horizontal beam, gradually drains Lemeza's health.
  • Power Floats: Patrols back and forth this way, only turning if they hit a wall. This also allows them to travel across gaps and platforms.

"Looks similar to a human with a large nose."

Rocky humanoid creatures that turn to stone in light, derived from various folkloric sources. The ones found in La-Mulana are of a smaller race.

  • Nigh-Invulnerable: Cannot be harmed when they curl up into a boulder. Might be troublesome if you get trapped between a rock and a hard place, literally.
  • Rock Monster

"Doesn't like bright places."

An insectoid lizard derived from Australian Aboriginal Folklore.

    Temple of the Sun 

"Herons with slender heads and blue feathers."

Herons from Egyptian Mythology, said to be connected to the sun god Ra.

  • Fireball: Flies around dropping these, which can interfere with jumps.
  • Ledge Bats: Usually positioned near platforming areas where it's hard to reach them. Thankfully, they'll occasionally land, giving you the opportunity to take them out.
  • The Power of the Sun: Due to having the soul of the sun god Ra within them.

Cait Sith
"Doesn't like fighting but loves to tease."

A yellow cat balancing on a ball, from Scottish and Irish Folklore, the cait sith are mischievous spirits.

  • Amazing Technicolor Wildlife: Is a bright yellow cat.
  • Improbable Weapon User: Runs Lemeza over with its ball, which (unless it's stopped) is also capable to dealing damage independently of the cait sith. The ball can also be independently destroyed.
  • The Klutz: Every now and then, a cait sith will be off its ball when you enter the room and attempt to climb on it. Usually they succeed, but occasionally they'll slip as they try to climb on and fall on their back.

Pharaoh Head
"Its movements are difficult to read."

Floating pharaoh masks.

    Tower of Ruin 

Black Dog
"Some say it protects graveyards, others say it carries off the dead."

Creatures from British Folklore, said to guard graveyards or carry off the dead.

Guardian of the Red Medicine

A dancer derived from Tibetan Buddhism.

Guardian of the Medicine of the Mind

A ring of seven dancing fairies, derived from Slavic Mythology.

  • Our Fairies Are Different: Rusalki are a type of slavic fairy, being something like a disquieted undead water nymph. However, the ones in game more resemble the tiny, winged humanoid variety.

"Loves high temperatures."

A fire spirit that takes the form of a lizard, from multiple mythological sources.

Sky Fish
"Less than a meter in length."

Rod-shaped flying fish that move so fast that the naked eye can't see them. A reference to the concept of rods in optics.

Guardian of the Green Medicine.

A seductive blue fairy from Hindu Mythology, Buddhism and Jainism.

  • Our Fairies Are Different: Is more accurately a kind of nature spirit than what's traditionally thought of as a fairy. The game still calls her a fairy, though.

    Tower of the Goddess 

A Bao A Qu
"Its transparent form makes it difficult to find."

A beast that tries to prevent people from climbing the divine tower, it's based on a creature from Jorge Luis Borges' Book of Imaginary Beings.

"A demon said in legend to command an army of Hell."

An owl-headed demon derived from the Ars Goetia, which rides on a wolf.

"Loves human blood."

A monster from Chilean and Argentinian Folklore, a flying blue head with large ears that act like wings.

"Wanders aimlessly."

A blue Cyclops derived from Classical Mythology, once its body is defeat its eye starts flying around. Said to be notable blacksmiths and constructors.

  • Faceless Eye: Even more so when its body is destroyed and all that's left of it is the eye.
  • From a Single Cell: If left alone for long enough, the eye will reform a new body.

Vimana found in La-Mulana.
Vimana found in Eg-Lana

Two flying artillery platforms that guard the Tower of the Goddess, derived from the Rigveda.

  • Flawed Prototype: The Vimana were built as observation and defense sentries. The small ones found in Eg-Lana were mass-produced, making them functionally poorer as they can as easily blow up allies as foes. The two larger ones found in La-Mulana are better built but are the only ones of their type.
  • More Dakka: Has about six guns, three on each side.
  • Throw Down the Bomblet: The ones encountered in the sequel are smaller and use bombs.

    Twin Labyrinths 

Druid, Mage, Sorcerer and Witch

Hooded practitioners of magic who ride around on brooms.

  • Elemental Powers:
    • Green Thumb: Downplayed. Druids derive their magic from trees and forests but they attack using a ball of green energy rather than outright using plants.
    • Playing with Fire: Sorcerers summon lingering flames.
    • Pure Energy: Witches fire an energy shot which split into ricocheting smaller pulses.
    • Shock and Awe: The mages of La-Mulana are particularly adept at electric magic, though their bio states that they can use other types of elemental magic as well.
  • Half-Human Hybrid: Alternatively Non-Human Humanoid Hybrid, since it's never specified what they are. Sorcerers have a bit of fairy or dragon blood in their veins, which allows them to use more powerful magic that normal mages can't handle.
  • Palette Swap: Druids, mages and sorcerers are palette swaps of each other, while the witch is more of an Underground Monkey. Going even further, there is the white robed witch and black robed witch variants, which are integral to Baphomet's puzzle. There are also the variants found in the Brutal Bonus Level.

"Once bitten, a human's bones are easily broken."

A crocodile-like monster with an unusually large head and mouth, derived from Ethiopian and Indian Folklore.

  • Agony of the Feet: Is implied to cause this. Since it's so low to the ground, its powerful jaws are most likely to latch onto someone's ankles or feet.
  • Non-Indicative Name: The leucrotta is more accurately a mythical wolf-hyena hybrid, while this enemy is described as being similar to a badger and crocodile. It's likely this enemy's name is a misnomer.

"Attacks with a singing voice similar to a supersonic wave."

A bird-woman from Classical Mythology.

Xing Tian
"Tends to be particularly savage."

A headless soldier who instead has its face on its torso, from Chinese Mythology.

  • Cephalothorax: Its face is on its torso and it has no head.
  • Turns Red: The more it's damaged, the redder and faster it becomes.

Zao Chi
"it will stab with its long teeth and suck blood."

An ape monster with huge fangs, from Chinese Mythology.

Monsters of Eg-Lana

All regular monsters introduced in La-Mulana 2.

    Ancient Chaos 

"It releases these human emotions in the form of fire."

A three-headed serpent monster from Iranian Mythology, each of its heads is said to represent pain, death and anguish. It uses these human emotions as fuel for its fires.

  • Power Of Hate: Implied to be powered by this, due to it feeding on pain and anguish.
  • Spread Shot: Attacks in a spread of three fireballs; one goes up while the other two go diagonally down left and right.

"They attacked the humans that serve Ereshkigal."

A Sumerian/Mesopotamian demon that crawled up from the Underworld.

  • Zerg Rush: Comes in groups of four or five. Although, even with their ability to travel between platforms, they're still so weak that being confronted with a large number of them isn't a problem.

"With enough vitality to live a thousand years."

Described as "the king of birds", the simurgh are from Iranian Mythology. Normally benevolent, with feathers said to be able to heal, the chaos of Eg-Lana has poisoned and driven these simurgh to violence.

  • Giant Flyer: They're about as tall if not a bit taller than Lumisa if they were to stand upright next to her. In its mythology of origin, it's said to be big enough to carry a whale or elephant.
  • Mix-and-Match Critter: Looks like a bird but is said to be part-mammalian (produces milk) and has teeth. Some depictions portray it as having the head of a dog or human.

"It's a subspecies of large snake that extend over cliffs."

A snake-monster with a human face, from Chinese Mythology. It's said it could control day, night and even seasons.


"Waiting to ambush any human that walks by."

A malevolent god who takes the form of a snake head, from Hindu and Vedic Scriptures.

  • Ambushing Enemy: Disguises itself as a door, revealing itself when someone passes under it.
  • Snakes Are Sinister
  • Swallowed Whole: The fate of anyone who gets caught by it. Apparently, the inside of it smells so foul that anyone caught inside it would be driven enough to force a way out.

"Impedes the training of humans who seek the power of gods."

A ghost taking the form of a dancer, from Hindu Mythology. When Lumisa gets close, it summons three ghosts that home in on her position.

"Encased in hard scales."

A large, red creature that looks like a cross between a fish and a bull, derived from a letter Alexander the Great sent to Aristotle. While normally slow-moving, it will occasionally flop onto its stomach and slide around.

  • Mix And Match Creature: A large bipedal fish with arms and three buffalo-like horns.
  • Swallowed Whole: Its in-game bio states that it does this, capable of swallowing an elephant whole.

"Some are said to have sturdy, powerful legs."

An elephant-trunked fish from Hindu Mythology, it crawls along close to the floor, making it hard to hit.

    Dark Star Lord's Mausoleum 

"The origin of its soul is unclear."

A living crystal, its soul is the pearl-like mineral inside it. It comes from Mesopotamian mythology.


The embodiment of the soul's personality, derived from Egyptian Mythology. It originally appeared as a mini-boss in La-Mulana and so more details about it can be found in its boss entry.

"Same as the male cockatrice encountered in the Village."

A serpent monster that takes the form of a bird from European legends, the basalisks are related to the cockatrices encountered in the first game. It turns its prey into stone by sucking out its life force.

"The rocks are not only heavy, but ablaze with fire."

A giant dung beetle that attacks by rolling around boulders.

  • Big Creepy-Crawlies
  • One-Hit Kill: The rocks they create are fully capable of crushing Lumisa if they fall on her from overhead, so be wary.
  • Playing with Fire: Rolls up giant flaming rocks as a method of attack. Apparently they can control the movement of the sun.

    Divine Fortress 

"A fairy, fallen into darkness."

Derived from Norse Mythology, described as a fairy who was cursed to by the Vanir to serve them.

  • Pointy Ears: Though called a fairy in the in-game bio, in mythology dokkalfar is more specifically like an elf.
  • Shock and Awe: Uses storm magic to zap Lumisa.

"When their bodies turn red, they become invincible."

Souls of powerful warriors who were escorted to Valhalla, from Norse Mythology.

"Docile until he spots an enemy."

A boar from Norse Mythology, said to be faster than any horse.

  • Full-Boar Action: A gold-furred boar created by the dwarves Brokkr and Eitri as a gift to Freyr.

"Demigoddesses who gather the Einherjar."

The "choosers of the slain" from Norse Mythology, the Valkyrie are the ones who escort the chosen einherjar to Valhalla.

"He is old and very slow."

An elderly male water spirit that assumes the form of a frog, from Slavic Mythology.

    Eternal Prison 

"Dangerous to approach."

A fire demon born from the chaos of Eg-Lana, derived from the Ars Goetia and other demonic compendiums.

  • Man on Fire: Constantly. It also attacks by shooting its excess flames.

"They have eyes on their front and back."
Three-headed monsters from Classical Mythology. Due to the positioning of its heads, it's impossible to sneak up behind it.

"She sucks the life of those who lay eyes on her."

A vengeful monster of the Underworld, derived from Classical Mythology. She was born from the blood spilled by the 2nd Children being tortured in the Eternal Prison.

Lucifuge Rofocale
"He is light-bodied."

A guard of the Underworld, who comes from a book of black magic called the Grand Grimoire, a.k.a. Le Dragon Rouge (The Red Dragon).

  • Horn Attack: Uses its three long horns to skewer trespassers.

"Now he simply wanders."

Derived from the Bible, Lucifer was originally one of the 3rd Children. He was cast down into the Underworld after being deemed a sinner.

  • Brain Monster: Probably due to all the tampering, the entire top of his head from above the nose is exposed brain. Due to this, he can no longer think.
  • Cephalothorax: Is just a giant head with wings. Whether he was always like this or made to be like this is up to interpretation.


A giant composed of 100 hands and 50 heads, from Classical Mythology. Originally, Hekatonkheires appeared in the first game as a mini-boss, under its Latinized name Centimani. For more details, see its boss entry.

    Gate of the Dead 

"Very shrewd."

Not to be confused with the asp enemy from the first game, this creature is long-legged and insectoid.

"Worn by the royalty of the 5th Children."

A mask that resembles an Egyptian Pharaoh's mask, they are possessed by the souls of the dead.

"The eyes of Osiris."

An incarnation of death left behind by Osiris, based on Egyptian Mythology.

  • Bedsheet Ghost: Resembles one.
  • Mysterious Watcher: Its profile states it acts as an informant to Osiris, the 5th Children's lord of the underworld. Though what it's watching for and why is unknown.

Red Cap
"Its helmet is doused in blood."

A member of the 5th Children, considered a midget by the members of its already small race, it is based on British Folklore.

  • Meaningful Name: Is referred to by its distinctive red helmet, which is red from the blood of its enemies.

    Hall of Malice 

"They use fire magic."

A demon that symbolizes greed, referenced in the New Testament of the Bible. The Gigas uses Mammon to guard the Hall of Malice.

"They were too fierce."

Half-man half-bull creatures from Classical Mythology, created by the Olympians. Deemed too fearsome and powerful, the Olympians locked the minotaurs away in the land of the Gigas.

"They have a hot-headed temperament."

A dragon with bird-like legs, thought to have Western European origins.

  • Breath Weapon: Continuously breathes fire in a constant stream until its target is dead.
  • Our Wyverns Are Different: They have the same winged, bipedal design common to wyvern-types, though they lack a stinger and can breathe fire.

    Heaven's Labyrinth 

"Typically found striking a "beauty pose"."

A demon from the Ars Goetia, which takes the form of a peacock. Described as incredibly vain.

  • Feather Flechettes: Those who get too close are "elegantly" sprayed with feathers.
  • Narcissist: As a result of being contaminated by Eg-Lana's dissonance, it is now intoxicated by its own beauty.

"Vicious and ever hungry."

A creature with the upper body of a woman and the lower body of a bird, from Greek and Roman mythology. Quite voracious.

    Icefire Treetop 

"Has a tough shell running along its back."

A fierce guard dog that guards the Underworld, from Norse Mythology.

"The Jotun will destroy Yggdrasil."

Strange humanoid ghost-like creatures with wide red smiles, these appear when the 9th Child awakens to destroy Yggdrasil. Based on the Jötunn, a race of giants, from Norse Mythology.

  • Power Of Hate: A given, being an entity meant to carry out the 9th Child's fury and desire for annihilation.
  • Slasher Smile: One of their only identifying features, asides from eyes.

"At first, they might seem beautiful."

A vampire that forms from women who died of childbirth, derived from Malay and Indonesian Mythology.

"Their crystals store elemental powers of fire and ice."

A humanoid dragon that was born of chaos, derived from Norse Mythology.

  • Playing with Fire: Launches three fireballs. Apparently there are some that can also control ice, though those aren't encountered in the game.
  • Power Crystal: They have a large on embedded in their backs, between their wings. It allows them to harness the powers of fire and ice.

Muu Shuwuu
"Her scythe beheads anyone who gets too close."

An evil spirit of a girl who died young, based on Siberian Folklore.

    Immortal Battlefield 

El Baul
"Their low intelligence they make up for in numbers."

Lokapala soldiers who protect their stronghold of Immortal Battlefield.

  • Dumb Muscle: They were created for the sole purpose of fighting so they aren't very smart.
  • Enemy Summoner: If Lumisa is sighted, the El Baul will whistle, which will alert the rest of the force.
  • Schizo Tech: Wield what resembles modern-day assault rifles and yet still wear simplistic armor. They also belong to the 6th Generation, capable of creating aircrafts, which predate the modern human, the 8th.

"A headless monster."

Once a spirit named Gandharv, Kabandha is an orange creature that is little more than a headless body with limbs, its face located on its torso. It slowly walks around and sticks to platforms, letting it walk vertically and even upside-down. It was based on Hindu Mythology.

"Has a hard surface and heavy in weight."

Unlike the krakens found in La-Mulana, the Eg-Lana kraken are the usual type of giant squid.

  • Kraken and Leviathan: Said to inhabit the waters that flow from the Roots of Yggdrasil and are widespread throughout the depths of Eg-Lana. However, they are only encountered on land in the Immortal Battlefield.

"A pure werewolf."

An energetic and lively werewolf.

    Roots of Yggdrasil 

Carbuncle and Black Carbuncle
The power of the red gem and its true power.

From the Book of Imaginary Beings, carbuncle has a red gem embedded in its forehead that grants it power. It shoots an orb of light at Lumisa. knocking itself down in the process. The black carbuncle is mutated by the dissonance within Eg-Lana. It fires a cloud of dissonance from its gemstone, which rapidly depletes Lumisa's health if she stands in it.

  • Power Crystal: The red gem that is their namesake, positioned on their forehead like a third eye.
  • Power Of Hate: The black carbuncle utilizes the dissonance, the hatred and destructiveness that permeates Eg-Lana.
  • Underground Monkey: The black carbuncle to the carbuncle.

"Said to be a degraded goblin-creature."

A being made up of a head with a single eye, a single leg, and an arm inside its mouth, derived from Scottish Folklore. It hops around the ruins, reaching out with its arm when Lumisa comes close.

  • Body Horror: Its arm is inside its mouth and appears to be made of tongue tissue.
  • Oculothorax: is nothing but a head and leg.

"Content to prance around harmlessly."

A rabbit with the wings of a bird, a Swedish fictional beast. It'll occasionally jump into the air and hover around.

    Shrine of the Frost Giants 

Baba Yaga
"Witches said to live in the center of the forest."

Witches from Russian Folklore, who ride around on ice mortars.

"It prances across the snowy ground with ease."

A small, fluffy, bouncing cow monster, derived from ''The Book of Imaginary Beings''.

  • Ridiculously Cute Critter: It's a tiny, prancing bull that looks like a white ball from how much wool it has. They're not particularly threatening either.

"They wield boomerangs with astonishing dexterity."

A "rainbow serpent" derived from Aboriginal Australian Myths, chimera experiments gave them arms and legs.

"They will attack you with ice and snow."

A creature covered head to toe in fur so long it looks like it's wearing a sheet.

"An aurora spirit resembling a human."

An aurora spirit that appears as a young woman, from Slavic Mythology. She conjures auroras to attack but once she does, she can't use the same auroras to protect herself.

  • Composite Character: In the original myth, Zorya is actually the Zoryas, comprised of Zorya Vechernyaya (the Evening Star) and Zorya Utrennyaya (the Morning Star). In this game they're lumped into a single entity.
  • Wintry Auroral Sky: Weaponized! Fittingly used by an enemy that only occurs in the Slippy-Slidey Ice World.

    Spiral Hell 

"Their swordsmanship is such that they can injure opponents even at a distance."

Behemoths that inhaled the miasma of Eg-Lana, leading them to wield great swords of crystallized miasma.

"Rendered utterly berserk."

Soldiers of the 5th Children, considered larger than the rest of their dwarven brethren, they have been preserved for use during Ragnarok. They come from Norse Mythology.

"Said to appear at Eg-Lana's End."

A rooster from Norse Mythology, its crowing announces the start of Ragnarok.

  • Cephalothorax: It's a rooster head with little legs.
  • Power Of Hate: It summons the palpable rage of Spiral Hell, physically solidifying it to summon a giant fist from its mouth.

"She releases evil spirits all over the place."

Valkyries that inhaled the miasma that surfaced with the coming of Eg-Lana's end, from Norse Mythology. She has forgotten her allegiance to the Vanir and now command evil spirits.

"Devours the flesh of its enemies."

A bipedal wolf from Norse Mythology.

"Preserved to fight off any who pass through Spiral Hell."

A tribe of the 6th Children who ventured deeper into Eg-Lana than any of their generation, derived from Norse Mythology.

  • Ceiling Cling: They travel across the ceiling using their arms, owing to the fact that they don't have legs.
  • Death from Above: Their lower bodies are giant spears covered in flames. They travel on the ceiling and drop down in hopes of impaling their target.
  • Eyeless Face: Appears to only have empty, sunken sockets. Given the Hell they call home, they probably don't need eyes anyways.

    Takamagahara Shrine 

Blue Skeleton
"They will keep coming back forever."

A skeleton further strengthened by sorcery, this skeleton can reassemble even if smashed apart. The only way to defeat it is to use sacred water.

"They spread illness and calamity."

A type of utukku-demon from Mesopotamian Mythology, the edimmu are the ghosts of those who died unnatural deaths without a proper burial.

  • Shapeshifter: Their in-game bio says they have no true form and can appear as anything. In Eg-Lana, it takes the form of a demonic beast.
  • Vengeful Ghost
  • Walking Wasteland: Wherever they go, they spread disease and calamity.

"Weapons simply slide through."

Evil spirits made of smoke from Japanese Folklore.

  • Aim for the Eye: A given but doubly so since the smoke is just, well, smoke so weapons will pass through it.
  • Oculothorax: Is a large floating eye surrounded by poisonous smoke.

"Monks with the head of a dog and the wings of a bird."

A kind of Tengu from Japanese Mythology. They aren't hostile towards humans but are fiercely territorial and will show no mercy to those who do harm in their territory.

"Will attack humans if ordered to."

A fox that looks like a squirrel, from Japanese Mythology. Their bodies are small and narrow so they can fit into tight spaces and tubes. As magical servants, they can be commanded.

  • Meaningful Name: Literally "pipe fox".
  • Off with His Head!: Since its head is the only part of its body poking out of its hole, it's inevitable that killing it happens through cutting off its head. At least, that's what its death animation seems in imply.

"Attacking the base will chase it away."

A demon wall from Japanese Folklore, with a tendency to block off the only escape route and crush those who approach.


Cabracan and Zipakna
"Like their father, their bodies are made of gold."

The second son and eldest son of Vucub Caquix, respectively, derived from Mayan Mythology.

  • Super Strength: Is able to smash up and throw stones and flooring, due to their bodies being made of gold - even though, normally, gold is a soft metal.
  • Underground Monkey: Zipakna to Cabracan.

"They aren't quick but have extremely tough bodies."

A giant ear of corn that sprouted legs. In its folklore, it's said to be sighted in the southern horn of South America. Its name is similar to the carbuncle and it seems to be a different culture's interpretation of the same legend.

  • Gem Heart: Said to have gold in the center of their body.
  • Mighty Glacier: Is surprisingly resilient for being corn, though slow moving. Their attack also has decent range, making them mighty road blocks.
  • Popcorn on the Cob: Does this as a method of attacking.

"A warrior of the Lokapala."

Singers who play in the court of Gods, derived from Hindu Mythology.

"Tensions within the race turned them violent."

A bird woman from Hindu Mythology, the chaos of Eg-Lana has driven her to violence.

"The Vanir feared them and called them "devils"."

A three-eyed cat-looking creature derived from Hindu Mythology.

  • Breath Weapon: Breathes fire to cook its enemies before eating them.
  • Vertebrate with Extra Limbs: Closer inspection of their sprite and bestiary reveal they actually have four humanoid legs: one pair facing forwards as normal and the other pair facing backwards. Their torsos are elongated, almost horse-like, to compensate.