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Characters / La Mulana Enemies

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Regular monsters found within the ruins of La-Mulana and Eg-Lana. Click here to return to the main index.

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Monsters of La-Mulana

All regular monsters introduced in La-Mulana.
     Found in Multiple Locations 


Humanoids clad in black that will ambush Lemeza before disappearing again.
  • Stealthy Mook: It's hard to tell where they are until they attack you. They're said to hide in the shadows and are basically Ninjas in all but name.

Bat and Ilbat

The regular bats are found in frontside locations and are notable as being used in a local delicacy: bat curry. Ilbats are the more dangerous variant, found in backside locations.
  • Bat Out of Hell: Subverted with the bats, which for all intents and purposes are normal bats and serve more as an environmental hazard than an active threat. Played more straight with the ilbat.
  • The Goomba: The bat is one of the most basic enemies in the game, to teach the players how to deal with flying enemies in limited spaces and the importance of careful jumps.
  • Ledge Bats: The most notable example in the game. There's a reason why there's a specific item for avoiding Collision Damage with bats.
  • Oculothorax: Essentially what the ilbat is, a flying giant eye that's still sort of shaped like a bat
  • Underground Monkey: The ilbat to the bat.


Based on a figure from The Epic of Gilgamesh, a wildman covered in hair, with sharp ears and a sharp tail.


A winged monster derived from Hindu and Buddhist Mythology.


A giant, blue hedgehog that charges with its sharp spines.

Killer Rock

A defense mechanism of the La-Mulana ruins, which explodes in contact with intruders.
  • Action Bomb: They will always explode, whether naturally or from being killed.

Kodama Rat

A large, fat rat from Japanese Folklore, said to live in mountains, it startles humans with a loud sound before bursting apart. Also called Bomb Mouse in the game manual.

Masked Man

Survivors of the people who once lived in the ruins, they all wear the same mask.


Humanoids made of mud that spawn from the Tree of Life murals and the Sixth Children of the Mother.
  • Mook Maker: The Tree of Life murals.
  • Muck Monster: Though they seem to be only made of plain or enhanced mud.

Skeleton, Skilleton and Skulleton

Undead souls residing in the bones of the deceased, the skeleton shambles about, the skilleton throws knives while the skulleton throws its own bones.


A red creature with a consistency like mucus, it moves by throwing itself around.

Snout Leaper

A creature with a long, elephant-like nose, which it uses to jump around.


Souls of the dead that got lost in the living world, they attack the living out of resentment.


A creature with the head of a frog and an amorphous body.
  • Ledge Bats
  • Mook Maker: Endlessly spawns from various face murals in the background.
  • Shout-Out: To Robert E. Howard's short story, The Slithering Shadow.


A red turtle monster.

    Chamber of Birth 


Bipedal elephant monsters from the Hebrew Bible, with hefty bodies and hefty appetites.
  • Mighty Glacier: Generally slow moving, has a lot of health and its jump attack does a lot of damage. Plus, they know to guard if attacked from the front.
  • Palette Swap: A pink variant is encountered in the Brutal Bonus Level.


A bird demon derived from the Ars Goetia.

Wall Beast

A sort of turret-mural that flips in and out of the wall. Can't be defeated.

    Chamber of Extinction 


Mucus-like organisms that morph into a human hand in order to catch prey.


A human-shaped plant from multiple folkloric sources. When uprooted it emits a horrible scream. The ones found in La-Mulana like to jump out of the ground and shriek.
  • Fantastic Flora
  • Hell Is That Noise: Particularly when the Chamber of Extinction is still dark, hearing a mandrake but not knowing where it is can be a bit unnerving.


A monstrous cobra with human arms, derived from Hindu and Buddhist Mythology.


A living statue, based on Cornish Folklore.
  • Eye Beams: Fires a floor sweeping one.
  • Savage Setpiece: It is purely a statue until you hit the head 20 times. However, getting it to move is important, as it can be used as a ledge to reach higher platforms.

    Dimensional Corridor 


A demon derived from the Ars Goetia, which glides on rotten wings.


A winged monster that rule over lower caste demons and spirits.


A monstrous fly that wears a crown derived from the Christian Bible, its true form is unknown.

    Endless Corridor 


A cow monster with horns that curve backwards, from Medieval European Folklore. Since it can't use its horns to defend itself, it instead uses high-temperature, acrid poo.
  • Dung Fu: In a way that could also qualify as a Butt Cannon, considering the range it has.

Jiang Shi

A Chinese Vampire, the power of its soul is able to fend off necrosis.
  • Undeathly Pallor: What little of its skin we can see is blue.
  • Zombie Gait: Subverted. While rigor mortis has set in so it can't really move anymore, it still have really good jumping powers that can carry it across the screen. It's still an easy enemy to deal with nonetheless but it doesn't move as slow as would be expected.

Miraculous Flower-faced Snouter

A flower-looking creature, the "petals" are actually five noses around its mouth and its "stem" is actually a tail.


A humanoid creature with a single leg and a foot as big as its torso, derived from Greek Mythology.

Rong Xuanwang Corpse

A headless horse from Chinese Mythology, the light it emits is likely for draining energy.
  • Gradual Grinder: Causes a gradual health drain, which unlike other health draining attacks cannot be blocked by the Book of the Dead.
  • Portent of Doom: Anyone who sees one will face death, possibly on account of it draining energy.
  • Sizeshifter: Can go from as small as a rabbit to several times the size of a human.

    Gate of Guidance 


A hybrid creature that's one part carnivorous mammal and one part insect, based on Medieval Folklore. It is extremely weak and has a short lifespan since its body can't digest the meat the head eats. Also called Milmekoleo in the game manual.

    Gate of Illusion 


A snake that jumps after and attacks people, purportedly the avatar of a demon that possesses the bodies of its slain opponents.
  • Fragile Speedster: Easy to take out but fast and hard to spot, they can be particularly troublesome in tight spaces.


A one-legged cow from Chinese Mythology, it's said to have a voice like thunder.
  • Jump Physics: Is capable of going anywhere in a given screen by hopping around, including being able to bypass normal obstacles and solid surfaces.
  • Red Eyes, Take Warning

Lizard Man

Humanoid lizard monsters that wield weapons.

    Graveyard of the Giants 

Bai Ze

A wise beast derived from Chinese Mythology, the ones found in La-Mulana are unusually aggressive.


A frail old woman clad in a blue robe, derived from Scottish and Irish Folklore. Likes the cold and hates spring.
  • An Ice Person: Summons large pillars of ice around the room.
  • Fragile Speedster: Doesn't have a lot of health but teleports around a lot, which combined with her ice pillars and the ice physics of the Graveyard, catching up to her can be difficult.
  • In the Hood: Wears a hood which conceals her face, so that only red eyes are visible. The variant found in the Brutal Bonus Level has no visible eyes.

Di Jiang

A headless, six-legged and yellow monster with tiny wings, derived from Chinese Mythology.


A creature that looks like a dandelion puff, derived from Japanese Folklore, no one quite knows what it is but it's believed that it invites good fortune.

    Hell Temple 

Mini Boss

Despite its name, it's just a normal enemy. A blue blob with a tongue sticking out.

    Inferno Cavern 


A flaming rat from Japanese Folklore, said to live in volcanoes.
  • Playing with Fire: It's on fire constantly but its body never burns, instead using its flames as a form of defense. It spits out embers to ward away enemies.

Lava Ball

Balls of molten rock that rise up from lava pits.
  • Fireball: What it is essentially, though more specifically a ball of molten rock than straight up fire. Sometimes they'll break into smaller pieces.

    Mausoleum of the Giants 


Souls of the dead, which manifested due to strong regrets or grudges.


A snake that lacks any features except for a mouth, from Japanese Mythology. Especially round for a snake, it moves around by forming a hoop and rolling about.

Rock Hand

A giant stone fist that floats around.

    Shrine of the Mother 


Apes from Hindu Mythology, usually kind but the ones in La-Mulana love to fight.


A fat white dog from Chinese Mythology, despite having eyes, ears and legs it can't see, hear or walk. It casts illusions in order to lure away and feed on good people.
  • Red Eyes, Take Warning: It's hard to see but the original hundun has very small red eyes.
  • Self-Duplication: As it can't move, it attacks by leaving ghostly copies of itself behind whenever it teleports, which are implied to be illusions. Killing the original hundun will take out the rest of the copies.


A winged wolf from the Ars Goetia, though its body is more horse-like than wolf.


A goat-man from Greek Mythology, the ones found in La-Mulana are charged with driving out intruders.

    Spring in the Sky 

Gyonin and Gyonin Warrior

Bipedal fish creatures, which despite having legs to walk on land will start suffocating outside of the water.

Gyonin King

Also called Mr. Gyonin Himself, a gyonin with a notably big nose. Said to have a good and pure heart. After being encountered the first time, he opens a shop as Mr. Fishman.
  • Author Avatar: Is based on a friend of the development team. Gyonin's projects can be found here.
  • Gag Nose: Which is apparently a symbol of his kingship.
  • Helpful Mook: Helps you find an ankh jewel (maybe unintentionally) and later sets up a shop to sell you supplies.
  • Underground Monkey: To the regular gyonin.


The animal that pulls Poseidon's chariot from Greek mythology.


Actually a giant jellyfish, based on a figure from Norwegian Folklore. The ones found in the ruins are juvenile.
  • Kraken and Leviathan: The bio states that giant jellyfish are a type of kraken along with the usual giant squid and octopus. An adult jellyfish-kraken is never encountered in the game but considering that the juveniles are as big as Lemeza, it's safe to assume the adult is pretty huge.

Water Leaper

Finned frogs that live in waterfalls, from Welsh Folklore.
  • Fan Nickname: "Surprise Fish", first coined by DeceasedCrab.
  • Mix-and-Match Critter: A frog with the fins and tail of a flying fish.
  • Wall Master: It hides in the waterfalls, leaping out as Lemeza draws near. Their presence is marked by a glimmer in the remake; in the original game it was impossible to tell where they were until they jumped out.


Axe Head

A snake with a head shaped like an axe blade, found around the village.
  • The Goomba: Easily the first enemy encountered in the game and pretty simple to take care of.


A "small dragon" from European Folklore.


A large bird found outside the village, while condors usually feed on carrion the ones around La-Mulana have developed a taste for living flesh.

    Temple of Moonlight 


Not to be confused with the Room Guardian Anubis, this dog-headed humanoid from Egyptian Mythology patrols the temple, bathing intruders in a deadly light.
  • Gradual Grinder: The "deadly light", which is light a wide horizontal beam, gradually drains Lemeza's health.


Rocky humanoid creatures that turn to stone in light, derived from various folkloric sources. The ones found in La-Mulana are of a smaller race.


An insectoid lizard derived from Australian Aboriginal Folklore.

    Temple of the Sun 


Herons from Egyptian Mythology, said to be connected to the sun god Ra.

Cait Sith

A yellow cat balancing on a ball, from Scottish and Irish Folklore, the cait sith are mischievous spirits.

Pharaoh Head

Floating pharaoh masks.

    Tower of Ruin 

Black Dog

Creatures from British Folklore, said to guard graveyards or carry off the dead.


A dancer derived from Tibetan Buddhism.


A ring of seven dancing fairies, derived from Slavic Mythology.
  • Our Fairies Are Different: Rusalki are a type of slavic fairy, being something like a disquieted undead water nymph. However, the ones in game more resemble the tiny, winged humanoid variety.


A fire spirit that takes the form of a lizard, from multiple mythological sources.

Sky Fish

Rod-shaped flying fish that move so fast that the naked eye can't see them. A reference to the concept of rods in optics.


A seductive blue fairy from Hindu and Buddhist Mythology.

    Tower of the Goddess 

A Bao A Qu

A beast that tries to prevent people from climbing the divine tower, it's based on a creature from Jorge Luis Borges' Book of Imaginary Beings.


An owl-headed demon derived from the Ars Goetia, which rides on a wolf.


A monster from Chilean and Argentinian Folklore, a flying blue head with large ears that act like wings.


A blue Cyclops derived from Greek and Roman Mythology, once its body is defeat its eye starts flying around. Said to be notable blacksmiths and constructors.
  • Faceless Eye: Even more so when its body is destroyed and all that's left of it is the eye.
  • Regeneration: If left alone for long enough, the eye will reform a new body.


Two flying artillery platforms that guard the Tower of the Goddess, derived from the Rigveda.

    Twin Labyrinths 

Druid, Mage, Sorcerer and Witch

Hooded practitioners of magic who ride around on brooms.
  • Elemental Magic:
    • Green Thumb: Downplayed. Druids derive their magic from trees and forests but they attack using a ball of green energy rather than outright using plants.
    • Playing with Fire: Sorcerers summon lingering flames.
    • Pure Energy: Witches fire an energy shot which split into ricocheting smaller pulses.
    • Shock and Awe: The mages of La-Mulana are particularly adept at electric magic, though their bio states that they can use other types of elemental magic as well.
  • Half-Human Hybrid: Alternatively Non-Human Humanoid Hybrid, since it's never specified what they are. Sorcerers have a bit of fairy or dragon blood in their veins, which allows them to use more powerful magic that normal mages can't handle.
  • Palette Swap: Druids, mages and sorcerers are palette swaps of each other, while the witch is more of an Underground Monkey. Going even further, there is the white robed witch and black robed witch variants, which are integral to Baphomet's puzzle. There are also the variants found in the Brutal Bonus Level.


A crocodile-like monster with an unusually large head and mouth, derived from Ethiopian and Indian Folklore.
  • Agony of the Feet: Is implied to cause this. Since it's so low to the ground, its powerful jaws are most likely to latch onto someone's ankles or feet.
  • Non-Indicative Name: The leucrotta is more accurately a mythical wolf-hyena hybrid, while this enemy is described as being similar to a badger and crocodile. It's likely this enemy's name is a misnomer.


A bird-woman from Greek Mythology.

Xing Tian

A headless soldier who instead has its face on its torso, from Chinese Mythology.

Zao Chi

An ape monster with huge fangs, from Chinese Mythology.

Monsters of Eg-Lana

All regular monsters introduced in La-Mulana 2.

    Ancient Chaos 


A three-headed serpent monster from Iranian Mythology, each of its heads is said to represent pain, death and anguish. It uses these human emotions as fuel for its fires.
  • Power Of Hate: Implied to be powered by this, due to it feeding on pain and anguish.
  • Spread Shot: Attacks in a spread of three fireballs; one goes up while the other two go diagonally down left and right.


A Sumerian/Mesopotamian demon that crawled up from the Underworld.
  • Zerg Rush: Comes in groups of four or five. Although, even with their ability to travel between platforms, they're still so weak that being confronted with a large number of them isn't a problem.


Described as "the king of birds", the simurgh are from Iranian Mythology. Normally benevolent, with feathers said to be able to heal, the chaos of Eg-Lana has poisoned and driven these simurgh to violence.
  • Giant Flyer: They're about as tall if not a bit taller than Lumisa if they were to stand upright next to her. In its mythology of origin, it's said to be big enough to carry a whale or elephant.
  • Mix-and-Match Critter: Looks like a bird but is said to be part-mammalian (produces milk) and has teeth. Some depictions portray it as having the head of a dog or human.


A snake-monster with a human face, from Chinese Mythology. It's said it could control day, night and even seasons.



A malevolent god who takes the form of a snake head, from Hindu and Vedic Scriptures.
  • Swallowed Whole: The fate of anyone who gets caught by it. Apparently, the inside of it smells so foul that anyone caught inside it would be driven enough to force a way out.
  • Wall Master: Disguises itself as a door, revealing itself when someone passes under it.


A ghost taking the form of a dancer, from Hindu and Buddhist Mythology. When Lumisa gets close, it summons three ghosts that home in on her position.
  • Necromancer: Is able to wake and control the dead through dancing.


A large, red creature that looks like a cross between a fish and a bull, derived from a letter Alexander the Great sent to Aristotle. While normally slow-moving, it will occasionally flop onto its stomach and slide around.
  • Mix And Match Creature: A large bipedal fish with arms and three buffalo-like horns.
  • Swallowed Whole: Its in-game bio states that it does this, capable of swallowing an elephant whole.


An elephant-trunked fish from Hindu Mythology, it crawls along close to the floor, making it hard to hit.

    Dark Star Lord's Mausoleum 


The embodiment of the soul's personality, derived from Egyptian Mythology. It originally appeared as a mini-boss in La-Mulana and so more details about it can be found in its boss entry.


A serpent monster that takes the form of a bird from European legends, the basalisks are related to the cockatrices encountered in the first game. It turns its prey into stone by sucking out its life force.


A giant dung beetle that attacks by rolling around boulders.

    Divine Fortress 


Derived from Norse Mythology, described as a fairy who was cursed to by the Vanir to serve them.


Souls of powerful warriors who were escorted to Valhalla, from Norse Mythology.


A boar from Norse Mythology, said to be faster than any horse.


The "choosers of the slain" from Norse Mythology, the Valkyrie are the ones who escort the chosen einherjar to Valhalla.
  • The Faceless: Wears a helmet, so their faces remain unseen.
  • Jousting Lance: Their weapon of choice.
  • Semi-Divine: Described as a demigoddess. A notably achieved valkyrie can get promoted to a goddess.


An elderly male water spirit that assumes the form of a frog, from Norse Mythology.

    Eternal Prison 


Three-headed monsters from Roman Mythology. Due to the positioning of its heads, it's impossible to sneak up behind it.


A vengeful monster of the Underworld, derived from Greek Mythology. She was born from the blood spilled by the 2nd Children being tortured in the Eternal Prison.
  • Gradual Grinder: Saps the life from Lumisa when she gets within range. Unlike other examples, erinyes can pass through floors and walls, making avoiding her difficult.
  • Red Eyes, Take Warning
  • Snake People: Has a snake tail instead of legs and snakes for hair.


Derived from the Bible, Lucifer was originally one of the 3rd Children. He was cast down into the Underworld after being deemed a sinner.
  • Brain Monster: Probably due to all the tampering, the entire top of his head from above the nose is exposed brain. Due to this, he can no longer think.
  • Cephalothorax: Is just a giant head with wings. Whether he was always like this or made to be like this is up to interpretation.


A giant composed of 100 hands and 50 heads, from Greek Mythology. Originally, Hekatonkheires appeared in the first game as a mini-boss, under its Latinized name Centimani. For more details, see its boss entry.

    Gate of the Dead 


Not to be confused with the asp enemy from the first game, this creature is long-legged and insectoid.


A mask that resembles an Egyptian Pharaoh's mask, they are possessed by the souls of the dead.
  • Suspiciously Similar Substitute: To the pharaoh head enemies from the first game. However, these two enemies have distinct differences: the pharoah head moved around while the mask stays stationary.
  • Vengeful Ghost: It drifts around the living world, fueled by grudges.


An incarnation of death left behind by Osiris, based on Egyptian Mythology.

Red Cap

A member of the 5th Children, considered a midget by the members of its already small race, it is based on British Folklore.
  • Meaningful Name: Is referred to by its distinctive red helmet, which is red from the blood of its enemies.

    Hall of Malice 


A demon that symbolizes greed, referenced in the New Testament of the Bible. The Gigas uses Mammon to guard the Hall of Malice.


Half-man half-bull creatures from Greek Mythology, created by the Olympians. Deemed to fearsome and powerful, the Olypians locked the minotaurs away in the land of the Gigas.

    Heaven's Labyrinth 


A demon from the Ars Goetia, which takes the form of a peacock. Described as incredibly vain.

    Icefire Treetop 


A fierce guard dog that guards the Underworld, from Norse Mythology.


A vampire that forms from women who died of childbirth, derived from Malay and Indonesian Mythology.


A humanoid dragon that was born of chaos, derived from Norse Mythology.
  • Playing with Fire: Launches three fireballs. Apparently there are some that can also control ice, though those aren't encountered in the game.
  • Power Crystal: They have a large on embedded in their backs, between their wings. It allows them to harness the powers of fire and ice.

Muu Shuwuu

An evil spirit of a girl who died young, based on Siberian Folklore.

    Immortal Battlefield 

El Baul

Lokapala soldiers who protect their stronghold of Immortal Battlefield.
  • Dumb Muscle: They were created for the sole purpose of fighting so they aren't very smart.
  • Enemy Summoner: If Lumisa is sighted, the El Baul will whistle, which will alert the rest of the force.


Once a spirit named Gandharv, Kabandha is an orange creature that is little more than a headless body with limbs, its face located on its torso. It slowly walks around and sticks to platforms, letting it walk vertically and even upside-down. It was based on Hindu Mythology.


Unlike the krakens found in La-Mulana, the Eg-Lana kraken are the usual type of giant squid.
  • Kraken and Leviathan: Said to inhabit the waters of the Roots of Yggdrasil but can also be encountered on land in the Immortal Battlefield.


An energetic and lively werewolf.

    Roots of Yggdrasil 

Carbuncle and Black Carbuncle

The regular carbuncle is a yellow creature from the Book of Imaginary Beings, with a red gem embedded in its forehead. When it sees Lumisa, it'll jump back and fire an orb of light, knocking itself down in the process. The black carbuncle is black-furred, mutated by the dissonance within Eg-Lana. It fires a cloud of dissonance from its gemstone, which rapidly depletes Lumisa's health if she stands in it.
  • Power Crystal: The red gem that is their namesake, positioned on their forehead like a third eye.
  • Underground Monkey: The black carbuncle to the carbuncle.


A being made up of a head with a single eye, a single leg, and an arm inside its mouth, derived from Scottish Folklore. It hops around the ruins, reaching out with its arm when Lumisa comes close.
  • Body Horror: Its arm is inside its mouth and appears to be made of tongue tissue.
  • Oculothorax: is nothing but a head and leg.


A rabbit with the wings of a bird, a Swedish fictional beast. It'll occasionally jump into the air and hover around.

    Shrine of the Frost Giants 

Baba Yaga

Witches from Russian Folklore, who ride around on ice mortars.
  • Broomstick Quarterstaff: Uses a broom to propel herself around. Destroying her mortar will cause her to begin attacking with her broom.


A small, fluffy, bouncing cow monster, derived from The Book of Imaginary Beings.
  • Ridiculously Cute Critter: It's a tiny, prancing bull that looks like a white ball from how much wool it has. They're not particularly threatening either.


A "rainbow serpent" derived from Australian Aboriginal Mythology, chimera experiments gave them arms and legs.


A creature covered head to toe in fur so long it looks like it's wearing a sheet.

    Spiral Hell 


A rooster from Norse Mythology, its crowing announces the start of Ragnarok.
  • Cephalothorax: It's a rooster head with little legs.
  • Power Of Hate: It summons the palpable rage of Spiral Hell, physically solidifying it to summon a giant fist from its mouth.

    Takamagahara Shrine 


A kind of Tengu from Japanese Mythology. They aren't hostile towards humans but are fiercely territorial and will show no mercy to those who do harm in their territory.


A type of utukku-demon from Sumerian Mythology, the edimmu are the ghosts of those who died unnatural deaths without a proper burial.
  • Shapeshifter: Their in-game bio says they have no true form and can appear as anything. In Eg-Lana, it takes the form of a demonic beast.
  • Vengeful Ghost
  • Walking Wasteland: Wherever they go, they spread disease and calamity.


Evil spirits made of smoke from Japanese Folklore.
  • Aim for the Eye: A given but doubly so since the smoke is just, well, smoke so weapons will pass through it.
  • Oculothorax: Is a large floating eye surrounded by poisonous smoke.


A fox that looks like a squirrel, from Japanese Mythology. Their bodies are small and narrow so they can fit into tight spaces and tubes. As magical servants, they can be commanded.
  • Meaningful Name: Literally "pipe fox".
  • Off with His Head!: Since its head is the only part of its body poking out of its hole, it's inevitable that killing it happens through cutting off its head. At least, that's what its death animation seems in imply.


A demon wall from Japanese Folklore, with a tendency to block off the only escape route and crush those who approach.


Cabracan and Zipakna

The second son and eldest son of Vucub Caquix, respectively, derived from Mayan Mythology.
  • Super Strength: Is able to smash up and throw stones and flooring, due to their bodies being made of gold - even though, normally, gold is a soft metal.
  • Underground Monkey: Zipakna to Cabracan.


A giant ear of corn that sprouted legs. In its folklore, it's said to be sighted in the southern horn of South America. Its name is similar to the carbuncle and it seems to be a different culture's interpretation of the same legend.


Singers who play in the court of Gods, derived from Hindu and Buddhist Mythology.


A bird woman from Hindu Mythology, the chaos of Eg-Lana has driven her to violence.


A three-eyed cat-looking creature derived from Hindu and Buddhist mythology.
  • Breath Weapon: Breathes fire to cook its enemies before eating them.

Example of: