Regular monsters found within the ruins of La-Mulana and Eg-Lana. Click here to return to the main index.
Monsters of La-MulanaAll regular monsters introduced in La-Mulana.
Humanoids clad in black that will ambush Lemeza before disappearing again.
- Ambiguously Human: While humanoid, considering the number of races born from La-Mulana it's difficult to say if the assassin is what we'd call human (the 7th/8th Children) underneath that get-up.
- Red and Black and Evil All Over
- Stealthy Mook: It's hard to tell where they are until they attack you. They're said to hide in the shadows and are basically Ninjas in all but name.
Bat and Ilbat
The regular bats are found in frontside locations and are notable as being used in a local delicacy: bat curry. Ilbats are the more dangerous variant, found in backside locations.
- Bat Out of Hell: Subverted with the bats, which for all intents and purposes are normal bats and serve more as an environmental hazard than an active threat. Played more straight with the ilbat.
- The Goomba: The bat is one of the most basic enemies in the game, to teach the players how to deal with flying enemies in limited spaces and the importance of careful jumps.
- Ledge Bats: The most notable example in the game. There's a reason why there's a specific item for avoiding Collision Damage with bats.
- Oculothorax: Essentially what the ilbat is, a giant flying eye that's still sort of shaped like a bat
- Underground Monkey: The ilbat to the bat.
Based on a figure from The Epic of Gilgamesh, a wildman covered in hair, with sharp ears and a sharp tail.
- Breath Weapon: Releases a long stream of fire the moment Lemeza steps in front of it.
- Palette Swap: A green variant is encountered in the Brutal Bonus Level.
A winged monster derived from Hindu Mythology.
- Mix-and-Match Critter: Has the body of a human and the head, wings and talons of an eagle.
- Palette Swap: A beige variant is encountered in the Brutal Bonus Level.
A giant, blue hedgehog that charges with its sharp spines.
- Captain Ersatz: Of Sonic the Hedgehog. Which is amusing, as it implies that other video game characters such as Mario might be based on mythical beast and folkloric figures.
- Rolling Attack: Which also allows it to climb walls.
A defense mechanism of the La-Mulana ruins, which explodes in contact with intruders.
- Action Bomb: They will always explode, whether naturally or from being killed.
A large, fat rat from Japanese Folklore, said to live in mountains, it startles humans with a loud sound before bursting apart. Also called Bomb Mouse in the game manual.
- Action Bomb: A variation, where it explodes into four projectiles rather than a traditional explosion.
- Red Eyes, Take Warning
Survivors of the people who once lived in the ruins, they all wear the same mask.
- Luckily, My Shield Will Protect Me
- Wild Man: Muscle-y, under-dressed and covered in long Wild Hair. Their profile wonders if their hairiness is due to the lower temperatures of the ruins.
Humanoids made of mud that spawn from the Tree of Life murals and the Sixth Children of the Mother.
- Mook Maker: The Tree of Life murals.
- Muck Monster: Though they seem to be only made of plain or enhanced mud.
Skeleton, Skilleton and Skulleton
Undead souls residing in the bones of the deceased, the skeleton shambles about, the skilleton throws knives while the skulleton throws its own bones.
- Ballistic Bone: The skulleton's specialty.
- Dem Bones
- Nigh-Invulnerable: In La-Mulana 2, they are impossible to kill normally, falling apart and then reforming like the Dry Bones from Super Mario Bros.. The perfume item is required to bypass this.
- Underground Monkey: The skilleton, which has a horn, and the skulleton, which has a nub on the back of its skull, to the regular skeleton.
A red creature with a consistency like mucus, it moves by throwing itself around.
A mouse with a long, elephant-like nose, which it uses to jump around.
- Gag Nose: On top of being about as long as it is, its nose has complex muscles and joints to permit mobility.
- Shout-Out: To The Snouters: Form and Life of the Rhinogrades.
Souls of the dead that got lost in the living world, they attack the living out of resentment.
- Orange/Blue Contrast
- Vengeful Ghost
- Will-o'-the-Wisp: Two of them, possibly to represent the part of the soul that reincarnates (Kon) and the part of the soul that's bound by earthly passions (Paku).
A creature with the head of a frog and an amorphous body.
- Ledge Bats: The murals they spawn from tend to be situated over gaps between platforms. While it's not difficult to jump around them, togs can also fall into the lower screens. If you don't take care to remember where the murals are, one could drop on your head and mess up a jump.
- Mook Maker: Endlessly spawns from various face murals in the background.
- Shout-Out: To Robert E. Howard's short story, The Slithering Shadow.
- Spike Balls of Doom: The Eg-Lana togs, being the more aggressive original, puff up to guard against attacks, splaying the spikes on their backs outward.
A red turtle monster.
Bipedal elephant monsters from the Hebrew Bible, with hefty bodies and hefty appetites.
- Fat Bastard: The La-Mulana behemoths, according the profiles of the Eg-Lana behemoths. The La-Mulana ones are copies of the Eg-Lana ones, however the former became more rotund due to their depravity.
- Mighty Glacier: Generally slow moving, has a lot of health and its jump attack does a lot of damage. Plus, they know to guard if attacked from the front.
- Palette Swap: A pink variant is encountered in the Brutal Bonus Level. This type also has a single eye, perhaps a reference to how the concept for a cyclops could have been based on the large front-facing nose canal on an elephant skull.
- Rubber Man: The behemoths that appear in Eg-Lana are "masters of yoga" that can stretch their bodies.
- Shout-Out: The Eg-Lana behemoths, with their ability to float while sitting Indian style and their elastic limbs, are pretty obviously a shout out to Dhalsim of Street Fighter fame.
A bird demon derived from the Ars Goetia.
- Cool Sword: Holds one in its beak, which presumably summons the blue sword-like projectiles it uses to attack Lemeza.
- Ledge Bats: Tends to appear around platforming areas. Not only do you need to avoid the Camio itself, but also the blue lasers that can catch one unawares in the middle of a jump.
- Palette Swap: A red variant is encountered in the Brutal Bonus Level.
- Suspiciously Similar Substitute: To the phoenix in the original game.
A sort of turret-mural that flips in and out of the wall. Can't be defeated.
- Living Structure Monster: Acts more like a booby trap than an enemy or creature. It's probably another one of La-Mulana's natural defenses.
Mucus-like organisms that morph into a human hand in order to catch prey.
- Blob Monster: One with a taste for flesh.
- Ambushing Enemy: Hidden for the most part, suddenly reaching out from the floor or ceiling once Lemeza gets close. They're easy to take care of once they appear, but predicting where they'll be is the tricky part.
A human-shaped plant from multiple folkloric sources. When uprooted it emits a horrible scream. The ones found in La-Mulana like to jump out of the ground and shriek.
- Fantastic Flora
- Hell Is That Noise: Particularly when the Chamber of Extinction is still dark, hearing a mandrake but not knowing where it is can be a bit unnerving.
- Blade on a Stick: Their weapon, which they throw at Lemeza once he enters their line of sight.
- Snake People
A living statue, based on Cornish Folklore.
A demon derived from the Ars Goetia, which glides on rotten wings.
- Breath Weapon: Breathes fire, which also homes in on wherever Lemeza is on the screen.
- Informed Attribute: Its bio says that is uses its wings to glide but it only ever walks around and teleports.
- Palette Swap: A yellow version is encountered in the Brutal Bonus Level.
A winged monster that rule over lower caste demons and spirits.
- Energy Weapon: Occasionally stops flying to fire a small barrage of heat rays.
- Palette Swap: A turquoise variant is found in the Brutal Bonus Level.
A monstrous fly that wears a crown derived from the Christian Bible, its true form is unknown.
A cow monster with horns that curve backwards, from Medieval European Folklore. Since it can't use its horns to defend itself, it instead uses high-temperature, acrid poo.
A Chinese Vampire, the power of its soul is able to fend off necrosis.
- Undeathly Pallor: What little of its skin we can see is blue.
- Zombie Gait: Subverted. While rigor mortis has set in so it can't really move anymore, it still has really good jumping powers that can carry it across the screen. It's still an easy enemy to deal with nonetheless but it doesn't move as slow as would be expected.
Miraculous Flower-faced Snouter
A flower-looking creature, the "petals" are actually five noses around its mouth and its "stem" is actually a tail.
- Natural Weapon: Uses its own spores to attack.
- Odd Organ Up Top: Its entire head seem to be composed of a cluster of noses and a mouth. On top of that, where's the rest of its body?
- Shout-Out: To The Snouters: Form and Life of the Rhinogrades.
A humanoid creature with a single leg and a foot as big as its torso, derived from Classical Mythology.
- Giant Foot of Stomping: Hops around, stomping on anything beneath it.
- Mundane Utility: Apparently flips upside-down to use its foot as a sunshade.
Rong Xuanwang Corpse
A headless horse that emits a light is likely for draining energy. Possibly from Chinese Mythology, but reportedly Naramura (one of the developers) doesn't actually remember where he got it from.
- Damage Over Time: Causes a gradual health drain, which unlike other health draining attacks cannot be blocked by the Book of the Dead.
- Portent of Doom: Anyone who sees one will face death, possibly on account of it draining energy.
- Sizeshifter: Can go from as small as a rabbit to several times the size of a human.
A hybrid creature based on Medieval Folklore. It is extremely weak and has a short lifespan since its body can't digest the meat the head eats. Also called Milmekoleo in the game manual.
- Mix-and-Match Critter: Front half is a lion, back half is an ant. The combination makes it barely functional, bringing out the worst of each animal. It's telling that this enemy only appears in the very first area.
A snake that jumps after and attacks people, purportedly the avatar of a demon that possesses the bodies of its slain opponents.
- Fragile Speedster: Easy to take out but fast and hard to spot, they can be particularly troublesome in tight spaces.
- Snakes Are Sinister: Not only a snake but a demon in the shape of one.
A one-legged cow from Chinese Mythology, it's said to have a voice like thunder.
- Amazing Technicolor Wildlife: A blue cow.
- Jump Physics: Is capable of going anywhere in a given screen by hopping around, including being able to bypass normal obstacles and solid surfaces.
- Red Eyes, Take Warning
Humanoid lizard monsters that wield weapons.
- Breath Weapon: Occasionally moves its shield out of the way to breathe fire.
- Lizard Folk
- Luckily, My Shield Will Protect Me
- Palette Swap: A magenta version is found in the Brutal Bonus Level.
- Shout-Out: Let's see, bipedal lizard enemy? Wields a sword and shield? Breathes fire? Sounds like lizalfos.
- Spell My Name with an S: The first game calls them "Lizard Man" but the second makes it one word, "Lizardman".
A wise beast derived from Chinese Mythology, the ones found in La-Mulana are unusually aggressive.
- Natural Weapon: In a variation of a Horn Attack, it can shoot its horns off of its body, creating five spiky projectiles.
- Mix-and-Match Critter: A white tiger with a head of a human, covered in horns.
A frail old woman clad in a blue robe, derived from Scottish and Irish Folklore. Likes the cold and hates spring.
- An Ice Person: Summons large pillars of ice around the room.
- Fragile Speedster: Doesn't have a lot of health but teleports around a lot, which combined with her ice pillars and the ice physics of the Graveyard, catching up to her can be difficult.
- In the Hood: Wears a hood which conceals her face, so that only red eyes are visible. The variant found in the Brutal Bonus Level has no visible eyes.
A headless, six-legged and yellow monster with tiny wings, derived from Chinese Mythology.
- Mighty Glacier: It's so heavy it can hardly move or fly, but it deals considerable Collision Damage and has a lot of health.
A creature that looks like a dandelion puff, derived from Japanese Folklore, no one quite knows what it is but it's believed that it invites good fortune.
Despite its name, it's just a normal enemy. A blue blob with a tongue sticking out.
- Author Avatar: The enemy uses the sprite design that La-Mulana developer Naramura uses to represent himself.
- Blob Monster
- Throw Down the Bomblet: Throws pipe bombs everywhere. Encountering a lot of mini bosses in one room leads to Grenade Spam.
- Non-Indicative Name / Exactly What It Says on the Tin: On one hand, it's not a mini-boss, just a normal mook. On the other hand, it is a smaller version of The Boss and hence, a mini Boss.
A flaming rat from Japanese Folklore, said to live in volcanoes.
- Playing with Fire: It's on fire constantly but its body never burns, instead using its flames as a form of defense. It spits out embers to ward away enemies.
Balls of molten rock that rise up from lava pits.
- Fireball: What it is essentially, though more specifically a ball of molten rock than straight up fire. Sometimes they'll break into smaller pieces.
Souls of the dead, which manifested due to strong regrets or grudges.
- Bedsheet Ghost: Has the appearance of one.
- Don't Look At Me: They appear and approach Lemeza's back. Turning to confront them have them disappear and reappear somewhere else, much like another type of ghost enemies...
- Vengeful Ghost: Implied in their bio.
A snake that lacks any features except for a mouth, from Japanese Mythology. Especially round for a snake, it moves around by forming a hoop and rolling about.
- Eyeless Face: And noseless.
A giant stone fist that floats around.
Apes from Hindu Mythology, usually kind but the ones in La-Mulana love to fight. Turns out that the Eg-Lana Hanuman are the real deal, with the La-Mulana ones being copies created by the Philosophers.
- Killer Gorilla: Actually a monkey demon but close enough.
- Palette Swap: A green variant is encountered in the Brutal Bonus Level.
- Shock and Awe: They seem to use some sort of lightning rod in order to shock Lemeza.
- La-Mulana 2 clarifies that their special staff gives them power over storms.
A fat white dog from Chinese Mythology, despite having eyes, ears and legs it can't see, hear or walk. It casts illusions in order to lure away and feed on good people.
- Meaningful Name: There are multiple ways to write "Hundun" in Chinese, which can either be translated as "primordial chaos" or "confusion, stupidity, sincerity (like a child)". This is reflected in its behaviour. The phrase can also be interpreted as "round (like a dumpling)", which the hundun also is.
- Non-Indicative Name: Zigzagged. In its source texts, the Hundun is more like a Cosmic Egg. However, La-Mulana's hundun has nothing to do with creation or the Mother. On the other hand, it is also described as a "legendary faceless being, shaped like a lump", which, along with literal translations of its name, still fits.
- Red Eyes, Take Warning: It's hard to see but the original hundun has very small red eyes.
- Self-Duplication: As it can't move, it attacks by leaving ghostly copies of itself behind whenever it teleports, which are implied to be illusions. Killing the original hundun will take out the rest of the copies.
A winged wolf from the Ars Goetia, though its body is more horse-like than wolf.
- Breath Weapon: Breathes fire, which can also pierce through walls and floors.
- Mix-and-Match Critter: Has the wings of a hawk and the tail of a snake.
- Palette Swap: A green variant is encountered in the Brutal Bonus Level.
A goat-man from Classical Mythology, the ones found in La-Mulana are charged with driving out intruders.
Gyonin and Gyonin Warrior
Bipedal fish creatures, which despite having legs to walk on land will start suffocating outside of the water.
- Does This Remind You of Anything?: In order to survive on land, the Gyonin carry oxygen tanks... which they hold between their legs.
- Meaningful Name: "Gyonin" literally means "fish man" in Japanese.
- Red Eyes, Take Warning: Their bio states that this is due to a lack of pigmentation in their eyes, and therefore their eyesight is poor.
- Underground Monkey: The gyonin warrior to the normal gyonin.
Also called Mr. Gyonin Himself, a gyonin with a notably big nose. Said to have a good and pure heart. After being encountered the first time, he opens a shop as Mr. Fishman.
- Author Avatar: Is based on a friend of the development team. Gyonin's projects can be found here.
- Gag Nose: Which is apparently a symbol of his kingship.
- Helpful Mook: Helps you find an ankh jewel (maybe unintentionally) and later sets up a shop to sell you supplies.
- Underground Monkey: To the regular gyonin.
The animal that pulls Poseidon's chariot from Classical Mythology.
- Mix-and-Match Critter: A cross between a horse and a fish, with it having four fins instead of legs.
Actually a giant jellyfish, based on a figure from Norwegian Folklore. The ones found in the ruins are juvenile.
- Kraken and Leviathan: The bio states that giant jellyfish are a type of kraken along with the usual giant squid and octopus. An adult jellyfish-kraken is never encountered in the game but considering that the juveniles are as big as Lemeza, it's safe to assume the adult is pretty huge.
Finned frogs that live in waterfalls, from Welsh Folklore.
- Ambushing Enemy: It hides in the waterfalls, leaping out as Lemeza draws near. Their presence is marked by a mere glimmer in the original; in the remake you can see their shadow swimming up and down a waterfall to try to reach your height.
- Mix-and-Match Critter: A frog with the fins and tail of a flying fish.
A snake with a head shaped like an axe blade, found around the village.
- The Goomba: Easily the first enemy encountered in the game and pretty simple to take care of.
A "small dragon" from European Folklore.
- Basilisk and Cockatrice
- The Goomba: An early enemy that introduces players to fighting flying enemies.
A large bird found outside the village, while condors usually feed on carrion the ones around La-Mulana have developed a taste for living flesh.
- Collision Damage: After acquiring the Book of the Dead, which nullifies life-drain attacks, the only danger the Anubis pose is bumping into them.
- Damage Over Time: The "deadly light", which is a wide horizontal beam, gradually drains Lemeza's health.
- Power Floats: Patrols back and forth this way, only turning if they hit a wall. This also allows them to travel across gaps and platforms.
Rocky humanoid creatures that turn to stone in light, derived from various folkloric sources. The ones found in La-Mulana are of a smaller race.
- Nigh-Invulnerable: Cannot be harmed when they curl up into a boulder. Might be troublesome if you get trapped between a rock and a hard place, literally.
- Rock Monster
An insectoid lizard derived from Australian Aboriginal Folklore.
Herons from Egyptian Mythology, said to be connected to the sun god Ra.
- Fireball: Flies around dropping these, which can interfere with jumps.
- Ledge Bats: Usually positioned near platforming areas where it's hard to reach them. Thankfully, they'll occasionally land, giving you the opportunity to take them out.
- The Power of the Sun: Due to having the soul of the sun god Ra within them.
A yellow cat balancing on a ball, from Scottish and Irish Folklore, the cait sith are mischievous spirits.
- Amazing Technicolor Wildlife: Is a bright yellow cat.
- Improbable Weapon User: Runs Lemeza over with its ball, which (unless it's stopped) is also capable to dealing damage independently of the cait sith. The ball can also be independently destroyed.
- The Klutz: Every now and then, a cait sith will be off its ball when you enter the room and attempt to climb on it. Usually they succeed, but occasionally they'll slip as they try to climb on and fall on their back.
Floating pharaoh masks.
Creatures from British Folklore, said to guard graveyards or carry off the dead.
- Hellhound: The trope page has an entry further explaining black dogs or ghost hounds in British folklore.
- Red Eyes, Take Warning
- Shout-Out: They behave similarly to the black panther enemies from Castlevania.
A dancer derived from Tibetan Buddhism.
- Bare Your Midriff
- Teleport Spam: She merely teleports around the room, dancing, and isn't inherently hostile.
A ring of seven dancing fairies, derived from Slavic Mythology.
- Our Fairies Are Different: Rusalki are a type of slavic fairy, being something like a disquieted undead water nymph. However, the ones in game more resemble the tiny, winged humanoid variety.
A fire spirit that takes the form of a lizard, from multiple mythological sources.
- Elemental Shapeshifter: Turns into three flames which drift around the screen before landing and reforming.
Rod-shaped flying fish that move so fast that the naked eye can't see them. A reference to the concept of rods in optics.
- Flying Seafood Special
- Super Speed: They move so fast they look like a blur and even the Lamp of Time can't completely stop them.
- Our Fairies Are Different: Is more accurately a kind of nature spirit than what's traditionally thought of as a fairy. The game still calls her a fairy, though.
A Bao A Qu
A beast that tries to prevent people from climbing the divine tower, it's based on a creature from Jorge Luis Borges' Book of Imaginary Beings.
- In the Back: It'll wait until Lemeza's back is turned before striking.
- Invisible Monster: Acquiring the Eye of Truth renders them visible.
An owl-headed demon derived from the Ars Goetia, which rides on a wolf.
- Attack Animal: The wolf.
- Palette Swap: A brown version is encountered in the Brutal Bonus Level.
- Turns Red: Killing the wolf first makes Andras take to the air, where it starts using a Sword Beam and swooping attacks.
A monster from Chilean and Argentinian Folklore, a flying blue head with large ears that act like wings.
- Faceless Eye: Even more so when its body is destroyed and all that's left of it is the eye.
- From a Single Cell: If left alone for long enough, the eye will reform a new body.
Two flying artillery platforms that guard the Tower of the Goddess, derived from the Rigveda.
- Flawed Prototype: The Vimana were built as observation and defense sentries. The small ones found in Eg-Lana were mass-produced, making them functionally poorer as they can as easily blow up allies as foes. The two larger ones found in La-Mulana are better built but are the only ones of their type.
- More Dakka: Has about six guns, three on each side.
- Throw Down the Bomblet: The ones encountered in the sequel are smaller and use bombs.
Druid, Mage, Sorcerer and Witch
Hooded practitioners of magic who ride around on brooms.
- Elemental Powers:
- Green Thumb: Downplayed. Druids derive their magic from trees and forests but they attack using a ball of green energy rather than outright using plants.
- Playing with Fire: Sorcerers summon lingering flames.
- Pure Energy: Witches fire an energy shot which split into ricocheting smaller pulses.
- Shock and Awe: The mages of La-Mulana are particularly adept at electric magic, though their bio states that they can use other types of elemental magic as well.
- Half-Human Hybrid: Alternatively Non-Human Humanoid Hybrid, since it's never specified what they are. Sorcerers have a bit of fairy or dragon blood in their veins, which allows them to use more powerful magic that normal mages can't handle.
- Palette Swap: Druids, mages and sorcerers are palette swaps of each other, while the witch is more of an Underground Monkey. Going even further, there is the white robed witch and black robed witch variants, which are integral to Baphomet's puzzle. There are also the variants found in the Brutal Bonus Level.
A crocodile-like monster with an unusually large head and mouth, derived from Ethiopian and Indian Folklore.
- Agony of the Feet: Is implied to cause this. Since it's so low to the ground, its powerful jaws are most likely to latch onto someone's ankles or feet.
- Non-Indicative Name: The leucrotta is more accurately a mythical wolf-hyena hybrid, while this enemy is described as being similar to a badger and crocodile. It's likely this enemy's name is a misnomer.
A bird-woman from Classical Mythology.
- Godiva Hair: Her hair goes over her bare chest.
- Musical Assassin: Her singing causes damaging musical notes to drift towards Lemeza.
- Our Sirens Are Different: A siren of the singing, woman-faced bird type.
A headless soldier who instead has its face on its torso, from Chinese Mythology.
- Cephalothorax: Its face is on its torso and it has no head.
- Turns Red: The more it's damaged, the redder and faster it becomes.
An ape monster with huge fangs, from Chinese Mythology.
Monsters of Eg-LanaAll regular monsters introduced in La-Mulana 2.
A three-headed serpent monster from Iranian Mythology, each of its heads is said to represent pain, death and anguish. It uses these human emotions as fuel for its fires.
- Power Of Hate: Implied to be powered by this, due to it feeding on pain and anguish.
- Spread Shot: Attacks in a spread of three fireballs; one goes up while the other two go diagonally down left and right.
A Sumerian/Mesopotamian demon that crawled up from the Underworld.
- Zerg Rush: Comes in groups of four or five. Although, even with their ability to travel between platforms, they're still so weak that being confronted with a large number of them isn't a problem.
Described as "the king of birds", the simurgh are from Iranian Mythology. Normally benevolent, with feathers said to be able to heal, the chaos of Eg-Lana has poisoned and driven these simurgh to violence.
- Giant Flyer: They're about as tall if not a bit taller than Lumisa if they were to stand upright next to her. In its mythology of origin, it's said to be big enough to carry a whale or elephant.
- Mix-and-Match Critter: Looks like a bird but is said to be part-mammalian (produces milk) and has teeth. Some depictions portray it as having the head of a dog or human.
A snake-monster with a human face, from Chinese Mythology. It's said it could control day, night and even seasons.
- Attack Its Weak Point: To defeat it, target the head.
A malevolent god who takes the form of a snake head, from Hindu and Vedic Scriptures.
- Ambushing Enemy: Disguises itself as a door, revealing itself when someone passes under it.
- Snakes Are Sinister
- Swallowed Whole: The fate of anyone who gets caught by it. Apparently, the inside of it smells so foul that anyone caught inside it would be driven enough to force a way out.
A ghost taking the form of a dancer, from Hindu Mythology. When Lumisa gets close, it summons three ghosts that home in on her position.
- Bed Sheet Ghost: Depicted as summoning a few.
- Eerie Pale-Skinned Brunette
- Magic Dance: One that allows them to control ghosts at will.
- Necromancer: Is able to wake and control the dead through dancing.
A large, red creature that looks like a cross between a fish and a bull, derived from a letter Alexander the Great sent to Aristotle. While normally slow-moving, it will occasionally flop onto its stomach and slide around.
- Mix And Match Creature: A large bipedal fish with arms and three buffalo-like horns.
- Swallowed Whole: Its in-game bio states that it does this, capable of swallowing an elephant whole.
An elephant-trunked fish from Hindu Mythology, it crawls along close to the floor, making it hard to hit.
A living crystal, its soul is the pearl-like mineral inside it. It comes from Mesopotamian mythology.
- Empty Shell: Its intelligence has long been drained, leaving it alive but without a self.
- Rock Monster
BaThe embodiment of the soul's personality, derived from Egyptian Mythology. It originally appeared as a mini-boss in La-Mulana and so more details about it can be found in its boss entry.
A serpent monster that takes the form of a bird from European legends, the basalisks are related to the cockatrices encountered in the first game. It turns its prey into stone by sucking out its life force.
A giant dung beetle that attacks by rolling around boulders.
Derived from Norse Mythology, described as a fairy who was cursed to by the Vanir to serve them.
- Pointy Ears: Though called a fairy in the in-game bio, in mythology dokkalfar is more specifically like an elf.
- Shock and Awe: Uses storm magic to zap Lumisa.
Souls of powerful warriors who were escorted to Valhalla, from Norse Mythology.
- Blade on a Stick: They carry spears.
- Full-Frontal Assault: Their bestiary illustration show that, aside from their helmet and maybe a belt, the Einherjar are naked. Only their Fog Feet stop the game's rating from spiking.
- Mercury's Wings: Their helmets have wings.
A boar from Norse Mythology, said to be faster than any horse.
- Full-Boar Action: A gold-furred boar created by the dwarves Brokkr and Eitri as a gift to Freyr.
- The Faceless: Wears a helmet, so their faces remain unseen.
- Jousting Lance: Their weapon of choice.
- Semi-Divine: Described as a demigoddess. A notably achieved valkyrie can get promoted to a goddess.
- Winged Humanoid: Have a pair of red feathered wings.
An elderly male water spirit that assumes the form of a frog, from Slavic Mythology.
- Color-Coded Elements: Is a water spirit, is a blue frog.
A fire demon born from the chaos of Eg-Lana, derived from the Ars Goetia and other demonic compendiums.
- Man on Fire: Constantly. It also attacks by shooting its excess flames.
A vengeful monster of the Underworld, derived from Classical Mythology. She was born from the blood spilled by the 2nd Children being tortured in the Eternal Prison.
A guard of the Underworld, who comes from a book of black magic called the Grand Grimoire, a.k.a. Le Dragon Rouge (The Red Dragon).
- Horn Attack: Uses its three long horns to skewer trespassers.
Derived from the Bible, Lucifer was originally one of the 3rd Children. He was cast down into the Underworld after being deemed a sinner.
- Brain Monster: Probably due to all the tampering, the entire top of his head from above the nose is exposed brain. Due to this, he can no longer think.
- Cephalothorax: Is just a giant head with wings. Whether he was always like this or made to be like this is up to interpretation.
HekatonkheiresA giant composed of 100 hands and 50 heads, from Classical Mythology. Originally, Hekatonkheires appeared in the first game as a mini-boss, under its Latinized name Centimani. For more details, see its boss entry.
Not to be confused with the asp enemy from the first game, this creature is long-legged and insectoid.
- Big Creepy-Crawlies: Looks like a big woodlice. Subverted in that they're actually a type of snake so maybe they're related to the first game's asp after all.
- Red Eyes, Take Warning
A mask that resembles an Egyptian Pharaoh's mask, they are possessed by the souls of the dead.
- Ghostly Gape
- Suspiciously Similar Substitute: To the pharaoh head enemies from the first game. However, these two enemies have distinct differences: the pharoah head moved around while the mask stays stationary.
- Vengeful Ghost: It drifts around the living world, fueled by grudges.
An incarnation of death left behind by Osiris, based on Egyptian Mythology.
- Bedsheet Ghost: Resembles one.
- Mysterious Watcher: Its profile states it acts as an informant to Osiris, the 5th Children's lord of the underworld. Though what it's watching for and why is unknown.
A member of the 5th Children, considered a midget by the members of its already small race, it is based on British Folklore.
- Meaningful Name: Is referred to by its distinctive red helmet, which is red from the blood of its enemies.
A demon that symbolizes greed, referenced in the New Testament of the Bible. The Gigas uses Mammon to guard the Hall of Malice.
- Mix-and-Match Critter: Has two bird heads, a human torso and what looks like fuzzy legs.
- Playing with Fire: Able to use fire magic, which manifests as three cycling rings.
Half-man half-bull creatures from Classical Mythology, created by the Olympians. Deemed too fearsome and powerful, the Olympians locked the minotaurs away in the land of the Gigas.
A dragon with bird-like legs, thought to have Western European origins.
A demon from the Ars Goetia, which takes the form of a peacock. Described as incredibly vain.
- Feather Flechettes: Those who get too close are "elegantly" sprayed with feathers.
- Narcissist: As a result of being contaminated by Eg-Lana's dissonance, it is now intoxicated by its own beauty.
A creature with the upper body of a woman and the lower body of a bird, from Greek and Roman mythology. Quite voracious.
A fierce guard dog that guards the Underworld, from Norse Mythology.
Strange humanoid ghost-like creatures with wide red smiles, these appear when the 9th Child awakens to destroy Yggdrasil. Based on the Jötunn, a race of giants, from Norse Mythology.
- Power Of Hate: A given, being an entity meant to carry out the 9th Child's fury and desire for annihilation.
- Slasher Smile: One of their only identifying features, asides from eyes.
A vampire that forms from women who died of childbirth, derived from Malay and Indonesian Mythology.
- Ceiling Cling: They also seem to be affected by some sort of Gravity Screw, as she can jump and leap around but is always pull back towards the ceiling.
- Too Many Mouths: Has large biting mouths on the back of her head.
- Undeathly Pallor: Has blue-tinted skin, which combined with her dark hair, makes her look like an Eerie Pale-Skinned Brunette.
A humanoid dragon that was born of chaos, derived from Norse Mythology.
- Playing with Fire: Launches three fireballs. Apparently there are some that can also control ice, though those aren't encountered in the game.
- Power Crystal: They have a large on embedded in their backs, between their wings. It allows them to harness the powers of fire and ice.
An evil spirit of a girl who died young, based on Siberian Folklore.
Lokapala soldiers who protect their stronghold of Immortal Battlefield.
- Dumb Muscle: They were created for the sole purpose of fighting so they aren't very smart.
- Enemy Summoner: If Lumisa is sighted, the El Baul will whistle, which will alert the rest of the force.
- Schizo Tech: Wield what resembles modern-day assault rifles and yet still wear simplistic armor. They also belong to the 6th Generation, capable of creating aircrafts, which predate the modern human, the 8th.
Once a spirit named Gandharv, Kabandha is an orange creature that is little more than a headless body with limbs, its face located on its torso. It slowly walks around and sticks to platforms, letting it walk vertically and even upside-down. It was based on Hindu Mythology.
- Body Horror: The reason why its face is on its torso? Indra beat its head into its body.
Unlike the krakens found in La-Mulana, the Eg-Lana kraken are the usual type of giant squid.
- Kraken and Leviathan: Said to inhabit the waters that flow from the Roots of Yggdrasil and are widespread throughout the depths of Eg-Lana. However, they are only encountered on land in the Immortal Battlefield.
An energetic and lively werewolf.
- Our Werewolves Are Different: The ones found in Eg-Lana are permanently changed into werewolf form and can't turn back human.
Carbuncle and Black Carbuncle
From the Book of Imaginary Beings, carbuncle has a red gem embedded in its forehead that grants it power. It shoots an orb of light at Lumisa. knocking itself down in the process. The black carbuncle is mutated by the dissonance within Eg-Lana. It fires a cloud of dissonance from its gemstone, which rapidly depletes Lumisa's health if she stands in it.
- Power Crystal: The red gem that is their namesake, positioned on their forehead like a third eye.
- Power Of Hate: The black carbuncle utilizes the dissonance, the hatred and destructiveness that permeates Eg-Lana.
- Underground Monkey: The black carbuncle to the carbuncle.
A being made up of a head with a single eye, a single leg, and an arm inside its mouth, derived from Scottish Folklore. It hops around the ruins, reaching out with its arm when Lumisa comes close.
- Body Horror: Its arm is inside its mouth and appears to be made of tongue tissue.
- Oculothorax: is nothing but a head and leg.
A rabbit with the wings of a bird, a Swedish fictional beast. It'll occasionally jump into the air and hover around.
Witches from Russian Folklore, who ride around on ice mortars.
- Broomstick Quarterstaff: Uses a broom to propel herself around. Destroying her mortar will cause her to begin attacking with her broom.
- Wicked Witch
A small, fluffy, bouncing cow monster, derived from ''The Book of Imaginary Beings''.
- Ridiculously Cute Critter: It's a tiny, prancing bull that looks like a white ball from how much wool it has. They're not particularly threatening either.
A "rainbow serpent" derived from Aboriginal Australian Myths, chimera experiments gave them arms and legs.
- Battle Boomerang
- Snake People: Being serpent spirits, however they resemble Lizard Folk or Frog Men due to gaining limbs.
A creature covered head to toe in fur so long it looks like it's wearing a sheet.
An aurora spirit that appears as a young woman, from Slavic Mythology. She conjures auroras to attack but once she does, she can't use the same auroras to protect herself.
- Composite Character: In the original myth, Zorya is actually the Zoryas, comprised of Zorya Vechernyaya (the Evening Star) and Zorya Utrennyaya (the Morning Star). In this game they're lumped into a single entity.
- Wintry Auroral Sky: Weaponized! Fittingly used by an enemy that only occurs in the Slippy-Slidey Ice World.
Behemoths that inhaled the miasma of Eg-Lana, leading them to wield great swords of crystallized miasma.
- The Berserker: It's What It Says On The Tin.
- BFS: Uses an impressive longsword that's almost as long as it is tall.
- Underground Monkey: Of the regular Eg-Lana behemoths.
Soldiers of the 5th Children, considered larger than the rest of their dwarven brethren, they have been preserved for use during Ragnarok. They come from Norse Mythology.
- The Berserker: Living in Spiral Hell among its miasma has driven them berserk.
- Underground Monkey: A palette-swap of the dokkalfar.
A rooster from Norse Mythology, its crowing announces the start of Ragnarok.
- Cephalothorax: It's a rooster head with little legs.
- Power Of Hate: It summons the palpable rage of Spiral Hell, physically solidifying it to summon a giant fist from its mouth.
Valkyries that inhaled the miasma that surfaced with the coming of Eg-Lana's end, from Norse Mythology. She has forgotten her allegiance to the Vanir and now command evil spirits.
- Impossibly-Low Neckline: The collar of her dress has been ripped, exposing her shoulders and a bit of her cleavage.
- Red and Black and Evil All Over: To emphasize how she's been consumed by the madness and fury of Eg-Lana.
- Underground Monkey: A palette-swap of the valkyrie.
A bipedal wolf from Norse Mythology.
- Shock and Awe: Uses the power of storms.
- Underground Monkey: Strangely, one of the hanuman, which is an ape-like creature.
A tribe of the 6th Children who ventured deeper into Eg-Lana than any of their generation, derived from Norse Mythology.
- Ceiling Cling: They travel across the ceiling using their arms, owing to the fact that they don't have legs.
- Death from Above: Their lower bodies are giant spears covered in flames. They travel on the ceiling and drop down in hopes of impaling their target.
- Eyeless Face: Appears to only have empty, sunken sockets. Given the Hell they call home, they probably don't need eyes anyways.
A skeleton further strengthened by sorcery, this skeleton can reassemble even if smashed apart. The only way to defeat it is to use sacred water.
A type of utukku-demon from Mesopotamian Mythology, the edimmu are the ghosts of those who died unnatural deaths without a proper burial.
- Shapeshifter: Their in-game bio says they have no true form and can appear as anything. In Eg-Lana, it takes the form of a demonic beast.
- Vengeful Ghost
- Walking Wasteland: Wherever they go, they spread disease and calamity.
Evil spirits made of smoke from Japanese Folklore.
- Aim for the Eye: A given but doubly so since the smoke is just, well, smoke so weapons will pass through it.
- Oculothorax: Is a large floating eye surrounded by poisonous smoke.
- Mix-and-Match Critter: A dog-headed humanoid with bird wings.
- Playing with Fire: Their staves allow them to use divine magic to control fire.
A fox that looks like a squirrel, from Japanese Mythology. Their bodies are small and narrow so they can fit into tight spaces and tubes. As magical servants, they can be commanded.
- Meaningful Name: Literally "pipe fox".
- Off with His Head!: Since its head is the only part of its body poking out of its hole, it's inevitable that killing it happens through cutting off its head. At least, that's what its death animation seems in imply.
A demon wall from Japanese Folklore, with a tendency to block off the only escape route and crush those who approach.
Cabracan and Zipakna
- Super Strength: Is able to smash up and throw stones and flooring, due to their bodies being made of gold - even though, normally, gold is a soft metal.
- Underground Monkey: Zipakna to Cabracan.
A giant ear of corn that sprouted legs. In its folklore, it's said to be sighted in the southern horn of South America. Its name is similar to the carbuncle and it seems to be a different culture's interpretation of the same legend.
- Gem Heart: Said to have gold in the center of their body.
- Mighty Glacier: Is surprisingly resilient for being corn, though slow moving. Their attack also has decent range, making them mighty road blocks.
- Popcorn on the Cob: Does this as a method of attacking.
Singers who play in the court of Gods, derived from Hindu Mythology.
- Artificial Limbs: Is outfitted with metal wings.
- Half-Human Hybrid: A half-human half-beast monster.
- Musical Assassin: Uses the power of its lute.
A bird woman from Hindu Mythology, the chaos of Eg-Lana has driven her to violence.
- Harping on About Harpies
- Musical Assassin: Her singing causes a damaging musical note to drift towards Lumisa.
A three-eyed cat-looking creature derived from Hindu Mythology.
- Breath Weapon: Breathes fire to cook its enemies before eating them.
- Vertebrate with Extra Limbs: Closer inspection of their sprite and bestiary reveal they actually have four humanoid legs: one pair facing forwards as normal and the other pair facing backwards. Their torsos are elongated, almost horse-like, to compensate.