Characters appearing in the LEGO Batman series of games, filed under the game they first appeared in.
Characters first appearing in LEGO Batman: The Video Game
Batman / Bruce Wayne
The CEO of Wayne Enterprises, Bruce Wayne's life was changed forever once his parents were shot and killed in front of him by a mugger, when he was eight years old. This incident motivated him to become a superhero and defender of the weak.
- All Your Base Are Belong to Us: Twice. In DC Super Heroes, Lex and the Joker attack and wreck the Batcave, coming close to nearly killing them. In Beyond Gotham, he gets mind-controlled by Brainiac and blows up a good chunk of the Batcave.
- Badass Normal: No superpowers except for sheer determination... and a lot of money.
- Batman Can Breathe in Space: Despite being the Trope Namer and the meme being mentioned, he can't, so he makes an awesome space-suit to compromise. Superman jokingly makes fun of him for it.
- Brainwashed and Crazy: Happens in Beyond Gotham at the hands of Brainiac, causing him to try and kill Robin and Alfred, also doing considerable damage to the Batcave.
- Charles Atlas Superpower: He's capable of punching individuals much stronger than him and getting away with it. Subverted at one point in DC Super Heroes, when he effortlessly lifts off some rubble that should have crushed him... only for it to turn out to be Superman.
- Comically Missing the Point: For the most part, Batman is on-the-ball, but occasionally ends up being Literal-Minded. This exchange from DC Super Heroes comes to mind:Batman: (discussing whether or not Superman should be asked for help in dealing with Lex) We would have been fine jumping off the roof.Robin: I think we would've broken our legs.Batman: We've broken our legs before.
- The Comically Serious: His humour is less out-there than the others, and he mostly snarks back to others instead of starting a conversation with a joke.
- Costume Evolution: His outfit switches appearances with each game, resembling whatever mini-figure is being released at the time. In the first game, he has the classic Batsuit. In the second game, it's now switched to the Burton-era outfit with the yellow oval (which is coincidentally his counterpart's default look as well), and in the third (and Lego Dimensions) his outfit is now The New 52 look. By the time of Lego DC Super-Villains, his outfit now resembles his appearance in DC Rebirth.
- Dark Is Not Evil: Despite his various dark costumes, Batman is a decent man and a hero.
- Deadpan Snarker: In the second game, Batman develops a drier sense of humour than Robin or Superman.
- Defrosting Ice King: Batman behaves rather rudely towards the League and is a little disregarding of Robin at first, but by the end of the second game he's warmed up to them.
- Demoted to Extra: Downplayed. In Lego DC Supervillains, while he helps alongside the characters and is canonically the one to defeat Darkseid at the end, he's less focused on due to the game focusing on villains.
- Grumpy Bear: Batman's attitude to the world is more in line with more serious Batman works and his character development in Lego Batman 2 & 3 revolves around him learning to be less of a grump, embracing help from other heroes and emotions respectively.
- Ineffectual Loner: Played with. Robin and Superman, as well as the Justice League and Commissioner Gordon, point out that he'd be even more effective if he accepted help. However, he's Batman so he's not "ineffectual", and later he agrees to accept some help.
- I Work Alone: The reason he's reluctant to work with Superman, although when push comes to shove he'll do it. After the League and Commissioner Gordon call him out, he loosens up a bit.
- Jerk with a Heart of Gold: Somewhat abrasive and snarky, Batman is nevertheless a hero that cares for others.
- Knight in Sour Armor: In spite of all life's tragedies and his cynical world view, Batman is still a superhero when it would have been easier to quit years ago.
- Only Sane Man: Definitely in the first game, where Robin and most of the villains are borderline crazy or Too Dumb to Live. He still retains his sanity in the second game, but it's less noticeable since the voice acting gives the other characters more personality.
- OOC Is Serious Business: Twice in Beyond Gotham. Firstly, he suddenly starts trashing the Batcave and tries murdering Robin and Alfred due to mind control. He later freaks out during a fight with Sinestro, after Robin is nearly killed.
- Perma-Stubble: By DC Supervillains, he has a clear stubble on him, which may or may not be a reference to the Batfleck version of him.
- The Stoic: Batman rarely emotes beyond irritation or anger. This works to his advantage in Lego Batman 3, as the malfunctioning Lantern Rings don't amplify his emotions because Batman hides away his emotions; however, he gets told to loosen up again when he struggles to steal Sinestro's power battery.
- Sensitive Guy and Manly Man: The dark, serious manly man to Robin's light, silly sensitive guy.
- The Team Normal: Both he and Robin are the only nonpowered heroes throughout the second game's campaign, and they spend most of it with Superman. Even when the Justice League intervenes, this is still the case.
- Teeth-Clenched Teamwork: He clearly finds working with Superman, and to a lesser extent Robin, tiresome. However, he's gotten over it by the end of the second game's campaign... mostly.
- Took a Level in Cheerfulness: In Lego Dc Super-Villains, although still serious, he smiles more often than usual.
- Vitriolic Best Buds: With Superman. Clearly, working with him is something that Batman finds difficult, but when push comes to shove each is there for the other.
- When He Smiles: Batman rarely smiles, but when he does it's a very clear sign that he's happy.
Robin III/ Timothy Jackson "Tim" Drake-Wayne
The younger sidekick and adoptive son of Batman, Robin is a crimefighter taken under Batman's wing and trained by him. His more snarky personality clashes with Batman's uptight, sour nature.
- Accidental Misnaming: In Lego Batman 2 Robin's secret identity is mistakenly called Dick Grayson instead of Tim Drake.
- American Accents: He does a really strange southern accent when he is imitating Lex Luthor.
- Adaptational Comic Relief: In the first game, Robin was downright stupid, to hilarious extremes. Critics immediately picked up on this, complaining that Robin had been turned into a village idiot. This gets downplayed in the second game, since he grew a brain and could actually talk.
- Badass Cape: While not as functional as Batman's, his cape is still pretty cool.
- Badass Normal: No powers, yet he's a force to be reckoned with.
- Composite Character: He takes elements from Dick Grayson, Jason Todd and Tim Drake, combining the naivety of all of them and a mix of costumes, while also being off the walls in the first game. His identity is eventually confirmed as Tim Drake.
- Combat Parkour: He fights with flips and kicks to make up for his young age.
- Crouching Moron, Hidden Badass: In the first game, he's an idiot, but a dangerous idiot. He grows out of the "moron" part in time for the second game, though he has the occasional moment.
- Deadpan Snarker: Less "deadpan" and more "snark", but he counts in the second game. Half of his dialogue is him snarking.
- Demoted to Extra: In DC Super Villains, due to his brother Damian succeeding him as Robin.
- Domino Mask: Wears one to conceal his identity.
- Dumb Muscle: In the first game, Robin is barely functional, but lethal in combat.
- Dumbass No More: In the second, he's smartened up considerably.
- Kid Sidekick: To Batman, although his age is ambiguous.
- Off with His Head!: He gets beheaded in the first game when Killer Croc throws a manhole cover at him. Since the first game was Denser and Wackier, Batman simply puts Robin's head back on and he's fine.
- Sensitive Guy and Manly Man: The light, silly sensitive guy to Batman's dark, serious manly man.
- What the Hell, Hero?: Calls Batman out on trying to insist they can work alone when Lex and the Joker are busy kicking their butts.
- Why Did It Have to Be Snakes?: As revealed in this trailer for Beyond Gotham, rats freak him out. Batman is confused, pointing out that rats and bats aren't that different.
Batgirl / Barbara Gordon
The daughter of Commissioner Gordon, Barbara Gordon is the crimefighter known as Batgirl. After initially acting alone, Barbara was taken under Bruce's wing.
- Action Girl: Being a woman doesn't stop her kicking butt.
- Badass Normal: No powers, but nevertheless a force to be reckoned with.
- Hero Antagonist: She serves as the boss of the Iceberg Lounge level in DC Super-Villains.
- Recurring Extra: In both games, she's just in the background, but shows up on occasion in the hub.
- Palette Swap: She was this to Batman in the first game.
- Purple Is Powerful: Her 1966 version.
- Spared by the Adaptation: Aside from the Joker's alternate outfit, and a remark from Batman, the events of The Killing Joke don't seem to have existed in this universe.
Nightwing/Richard John "Dick" Grayson
The original Robin, Dick Grayson eventually became a hero in his own right, taking the mantle of Nightwing and striking out on his own. Nevertheless, he pops in from time to time.
- Badass Normal: No powers, yet it doesn't stop him taking on dangerous foes.
- Dark Is Not Evil: His costume's almost as dark as Batman's.
- Demoted to Extra: He goes from unlockable in the first game to DLC in the second, specifically for the Heroes Pack. He's back as an unlockable in the third game, but doesn't take part in the story.
- Hero Antagonist: In DC Super-Villains, the villains fight him in the level at the Iceberg Lounge.
- Red Eyes, Take Warning: A rare heroic example.
- Sidekick Graduations Stick: Formerly Robin, Nightwing is now a hero in his own right.
- Superhero Packing Heat: His Grayson minifigure carries a gun.
- Superman Stays Out of Gotham: He only shows up at the end of Beyond Gotham as part of a gag.
- Verbal Tic: Even as Nightwing Dick just can't stop with the "holy" puns.
Commissioner James "Jim" Gordon
The commissioner of the Gotham Police Department, Commissioner Gordon is one of the few police officers with his head screwed on straight, and aids the Batman however he can.
- Badass Normal: No powers, yet he can give out a decent amount of damage.
- Big Good: Seen this way by Gothamites and Batman himself.
- Chuck Cunningham Syndrome: In Beyond Gotham.
- Demoted to Extra: He doesn't get as much focus in the second game, since the action moves away from Gotham to a degree. He doesn't even appear in Beyond Gotham.
- Hero Antagonist: For the Joker during his campaign. He even gets his own boss fight.
- Properly Paranoid: Of Lex Luthor.
- Reasonable Authority Figure: He supports Batman and Superman's efforts to investigate Lex Luthor as he knows the two are decent men and may be on to something, his only advice being for them to get a move on.
- Unwitting Instigator of Doom: In DC Super Villains, his visit to Stryker's Island leads to Lex and the Rookie's riot and subsequent freedom.
The butler of the Wayne family, Alfred Pennyworth raised Bruce after Thomas and Martha Wayne were gunned down years ago by Joe Chill. Since then, he has supported Bruce in his crime-fighting efforts.
- Adult Fear: Watching your surrogate son suddenly act even more irrationally than before and try attacking you, then being unable to help him as something tries to mind-control him.
- Ascended Extra: He has much more dialogue in Beyond Gotham, even being playable for a chunk.
- Bald of Awesome: No hair.
- Disproportionate Retribution: Discussed. Alfred fears that Bruce has gone crazy due to him using the Batmobile for groceries shopping.
- Luckily, My Shield Will Protect Me: In Beyond Gotham with his silver plate.
- Mission Control: In the second game.
- Mundane Fantastic: That silver plate he carries works as a shield, as a weapon and a ranged attack.
- Parental Substitute: To Bruce Wayne, having raised him since his parents were gunned down.
- Retired Badass: Formerly a member of a British military organisation- whether he was SAS or MI6 in this continuity is not clear.
- Servile Snarker: Rather polite and loyal, he nevertheless snarks.
- Stiff Upper Lip: As a British butler, he's rather stoic.
- Throwing Your Shield Always Works: Technically a serving plate.
- Undying Loyalty: To Bruce Wayne and the Wayne family in general.
Secret buildable character in the first game.
- Battle Couple: With Robin.
- Chuck Cunningham Syndrome: Absent from the second game, given DC's taboo against using her at the time.
- The Bus Came Back: She returns for the third game, though.
- Mythology Gag: Unlocked with Black Mask, who "killed" her (later retconned).
- Vocal Dissonance: Since she can only be made by the character creator, she still has a man's voice.
Azrael/Jean-Paul Valley Jr.
A secret buildable character in the first and second game, who is also available on handheld consoles as an unlockable character.
- Anti-Hero Substitute: Formerly to Batman, back in the nineties.
- Badass Normal: Like Batman, no powers.
- Composite Character: It's not entirely clear which version of Azrael he is.
Huntress / Helena Bertinelli
A secret buildable character in the first game.
- Action Girl: She's very good with a crossbow and close-quarter combat.
- Anti-Hero: One of the most brutal in the DC Universe. While she won't hurt innocents, Thou Shalt Not Kill does not apply at all to her.
- Ascended Extra: Initially only a buildable character, Huntress eventually became available as an actual character in her own right. She'll even have a role in the Arrow DLC pack, though as a trade-off she doesn't appear in the vanilla game of Beyond Gotham.
- Badass Normal: Like Batman, no powers.
The Riddler / Edward Nigma
Like most of the Bat-Rogues, Edward Nigma, aka the Riddler, is victim to a mental disorder - in his case, an Obsessive-Compulsive Disorder that subconsciously forces him to leave clues in the form of riddles at the scenes of his crimes. His plan is to steal the city savings from the Gotham Central Reserve.
- Adaptation Dye-Job: His 1966 version is for some reason red-haired in Beyond Gotham, despite the fact that he had black hair in the TV series.
- Big Bad Ensemble: With the Joker and the Penguin in the first game.
- Cane Fu: Uses his question-mark cane in combat, and it doubles as a Mind-Control Device in the first game.
- Cannot Tell a Lie: Owing to his Obsessive-Compulsive Disorder, he is subconsciously forced to leave clues at the scene of his crimes.
- Criminal Mind Games: His M.O.
- Crouching Moron, Hidden Badass: He's not as good as Joker or Penguin in physical combat, but he's okay enough to get some good hits in.
- Demoted to Extra: In the second game, he doesn't take as long to defeat and is out of the game pretty early.
- Domino Mask: Wears one over his face.
- Evil Is Hammy: Implied with his text briefings, confirmed when he loudly and theatrically mugs a man in the second game.
- Evil Is Petty: While robbing the "Man of the Year" award ceremony, he basically behaves like a petty thug and steals money from a man's wallet, seemingly for no reason than to be spiteful.
- Greed: His motive in the first game is to steal the city savings.
- Insufferable Genius: He constantly brags about his intellect in his mission briefings.
- Large Ham: The first game implied this with his text briefings. The second confirms it when he loudly mugs a man.
- Meaningful Name: Edward Nigma.
- Nice Hat: He wears a bowler hat in DC Super Heroes.
- Pungeon Master: Constantly makes bad jokes during his mission briefings.
- Punny Name: Edward Nigma, which fits with his persona.
- Smug Snake: There is no beating around the bush- Riddler may be brilliant, but he is incredibly arrogant.
- Villain Team-Up: He initially allies with Joker and Penguin to break all the villains out, then recruits Clayface, Mr. Freeze, Poison Ivy and Two-Face to his cause.
- Weak, but Skilled: Riddler is a weak man physically, but mentally he's smart enough to plan out entire raids, and has enough skill to fight in basic close-quarter combat.
- What the Hell, Hero?: Calls Batman out for not leaving him alone, although as he's a criminal it rings slightly hollow.
Two-Face / Harvey Dent
Much like Jim Gordon, Harvey Dent was one of the few honest law enforcers in Gotham, and at one point a brilliant District Attorney. The details vary from origin to origin, but Dent eventually got doused with acid, burning away the left half of his face until it resembled the monster within. Dent's mind snapped after that, and he declared himself a mere puppet of fate. Eschewing his old belief in justice, Two-Face becomes fixated on proving the arbitrariness of free will. He quickly became one of Gotham's top crime bosses, with the unusual habit of making all of his decisions with a two-headed coin - scratched on one side and clean on the other. All of his important decisions are decided by a flip of this coin - the scarred side representing evil, the clean side representing good.
This incarnation joins with the Riddler's scheme to steal the city savings.
- Amoral Attorney: Averted. Before his injuries and his Jumping Off the Slippery Slope, Harvey Dent was an upstanding citizen and law-abiding D.A.
- Badass Baritone: When voiced by Troy Baker in the second game.
- Badass Normal: No powers, yet he can keep up with the rest of the group, and is even one of Riddler's top lieutenants.
- Co-Dragons: With Poison Ivy.
- Demoted to Extra: He gets a bit of time in cutscenes, but otherwise this is played straight in the second game.
- Happens again in DC Super Villains, as he isn't playable anymore after level 2 and doesn't do anything of note at all.
- There is no "regular" Two-Face in the third game, but "Dark Knight" Two-Face is eventually unlockable and playable through DLC.
- Evil Sounds Deep: As Two-Face, his voice is deep and guttural.
- Facial Horror: Wouldn't be Two-Face without having half of his face horribly scarred.
- Fallen Hero: Formerly District Attorney Harvey Dent, he had his face scarred, driving him to villainy and souring his perspective. Having a Split Personality didn't help matters either.
- The Ghost: He is mentioned in the Dark Knight DLC mission, but he never appears in the mission itself.
- Heads or Tails?: A coin-flip is his villain gimmick.
- Guns Akimbo: Dual revolvers, fitting his dual theme. Averted in the Dark Knight DLC.
- Name-Face Name: "Two-Face". It not only reflects his disfigurement but also his Split Personality.
- No-Sell: Toxins cannot harm him for some reason, presumably due to his facial injuries.
- Split Personality: More prevalent in the second game since he could talk. Two-Face and Harvey Dent are both split personalities, one obsessed with justice and the other a ruthless crime boss. This is best shown when he breaks out of Arkham- the Harvey persona is somber and reflecting, while Two-Face is downright gleeful at the chance for more mayhem.
- Palette Swap: In Beyond Gotham, he is one to Jim Gordon.
- Talking to Themself: It comes with his mental issues.
- Tragic Villain: Formerly a District Attorney by the name of Harvey Dent, Two-Face has since descended into villainy after a horrific accident that scarred half his face.
- Two-Faced: The Trope Namer, and his comic self is the Trope Codifier.
- Two-Headed Coin: Uses one of these.
Poison Ivy / Pamela Isley
Poison Ivy, real name Pamela Isley, is one of the few Bat-Rogues with actual powers. In her case, powers over all manner of flora. She was originally just another gimmicky villain, but quickly grew into one of the senior members of Batman's rogues gallery. Instead of being after money, "Pam" was instead an eco-terrorist who genuinely cared about the well-being of plants (and animals, to a certain degree). She allies with the Riddler to further her own goals.
- Abhorrent Admirer: To Swamp Thing in the third game. Given he's a fellow champion of the Green, it's not surprising.
- Anti-Villain: Ivy's in it for the plants and environment.
- Berserk Button: Don't mess with her plants, or else she'll get extremely angry. Captain Boomerang learned that the hard way.
- Co-Dragons: With Two-Face.
- Dark Action Girl: Ivy's a powerful combatant and the only woman in the group.
- Dating Catwoman: In the third game, she has this sort of vibe with Swamp Thing, although things seem complicated.
- Demoted to Extra: In the second game.
- Drugged Lipstick: Uses this to outright kill people, or at least make them faint.
- Even Evil Has Loved Ones: Pamela loves her plants like they were her own children. She's also Harley's closest friend and lover, and will do anything to protect them.
- Evil Redhead: Not much is made of her hair colour per say, but she is evil and a redhead.
- Good Powers, Bad People: In addition to her being able to control plants, she can also make them grow faster. She's also firmly on the side of evil, albeit with good intentions.
- Green Thumb: Her power is to control plants, meaning she can accelerate their growth. She can also use them to get into otherwise inaccessible areas.
- In a Single Bound: Able to jump higher than any male character, as most female characters do in the first game.
- No-Sell: Immune to toxic waste, owing to her altered biology.
- The Vamp: Can seduce guards and kill them by kissing them- one assumes that this is owing to poison.
- Well-Intentioned Extremist: She wants to protect the environment, specifically plants. She can be ruthless in doing this, however.
- Whip It Good: She uses a vine as a whip in second and third game.
Mr. Freeze / Victor Fries
Victor Fries was once a great scientist until Nora Fries, wife of Victor, contracted a rare disease, of which there was no cure. Victor, wanting to save his wife, put her in cryo-stasis. Unfortunately, Fries' boss, Ferris Boyle tried to pull the plug on Nora and knocks Victor into some chemicals and... yeah. Since then, his life goal has been to save her. This incarnation joins with the Riddler to that end.
- An Ice Person: His suit and cannon cause this effect.
- Ascended Extra: He appears in a slightly larger capacity for Beyond Gotham as part of the story, giving a minor boss fight and attacking the Watchtower as part of the hub level. It's not much, but it's more than he got in the second game.
- Badass Bookworm: Said bookworm is capable of freezing his enemies in ice and punching them with Super Strength.
- Cursed With Awesome: He may die if he leaves his suit, but with it his strength is tripled and he can survive in cold temperatures that most humans couldn't (although that isn't as prominent here).
- Demoted to Extra: In the second game.
- Evil Genius: To the Riddler, although Riddler is hardly lacking in that department.
- Harmless Freezing: He can pull this off, although what he then does to his victims is not harmless.
- Icy Blue Eyes: In Beyond Gotham.
- Literally Shattered Lives: What happens if he attacks an enemy that he's frozen.
- The Lost Lenore: His wife Nora, while not dead, is still almost beyond hope.
- Mad Scientist: Mostly averted. Mr. Freeze is considered sane enough by most psychoanalysts, although he is kept at Arkham since they're best suited to accommodate him.
- No-Sell: His Powered Armor protects him from toxins. Similarly, his miniboss fight in Beyond Gotham has him resist most ranged attacks.
- Only Sane Man: Out of all of Batman's rogues, he's one of the very few to not be considered insane. He's still kept at Arkham, but only because their facilities are best to accommodate him.
- Powered Armour: It's essentially a life support suit he's standing in, but it also gives him Super Strength.
- Pungeon Master: His appearance in Beyond Gotham is based off of Arnold Schwarzenegger's ham-tacular portrayal of him in Batman & Robin, which naturally means a lot of ice puns.
- Super Strength: Thanks to his armour, the suit he is in triples his strength.
- Tragic Villain: His wife Nora is terminally ill. To that extent, Mr. Freeze is working with supervillains to revive her, and is also stuck in a condition that prevents him from surviving in normal temperatures.
- Woobie, Destroyer of Worlds: Given everything that happened to Victor, you can't help but feel sorry for him.
Clayface / Basil Karlo
Basil Karlo was an actor who, when he heard his classic horror film "The Terror" was being remade, went mad. He donned the mask of the film's villain, "Clayface," and went on a killing spree, murdering the members of the cast and crew. However, he was stopped by Batman. Somewhere along the line, he gained the ability to shapeshift and joined the Riddler's crime spree.
- Adaptational Comic Relief: Reviews of the first game explicitly (and negatively) point out that Clayface is the village idiot of the game.
- Attention Deficit... Ooh, Shiny!: Gets easily distracted throughout his mission.
- The Brute: To the Riddler, being mostly muscle and precious little else.
- The Chew Toy: Clayface's stupidity makes him the butt of many jokes.
- Cloud Cuckoolander: Clayface is easily distracted, which gets him defeated.
- Composite Character: Visually, he resembles Matt Hagen, but his bio lists him as Basil Karlo.
- Crouching Moron, Hidden Badass: In spite of his stupidity, Clayface is absolutely lethal.
- Demoted to Extra: In the second game.
- Drop the Hammer: One of his melee options is to turn his hand into a hammer.
- Dumb Muscle: To contrast with Riddler, he's tough but has virtually no brains.
- Dumbass No More: Downplayed. Gaining a voice allowed him to be more expressive and eloquent, but he's still not clever per se.
- Even Bad Men Love Their Mamas: Before his open-world boss fight in DC Super Heroes, he claims that his mother told him that he could be anything he wanted to be, a memory he seems to hold quite dearly.
- Gold Fever: He clearly has this during the first game.
- Shapeshifter Weapon: Can morph his hands into maces, hammers, or other weapons.
- Voluntary Shapeshifting: Can change parts of his body into weapons.
- What Happened to the Mouse?: He doesn't appear or is even mentioned in Beyond Gotham.
The Penguin / Oswald Cobblepot
While we already know about Bruce Wayne's woes, Oswald Chesterfield Cobblepot was not without troubles of his own. Having been bullied for most of his life due to his short stature, obesity, and beak-like nose, he was an outcast in his own family besides his beloved mother. Eventually his frustration built up to a point where he finally decided to release it by becoming a criminal. Due to his upbringing, he always tries to look his best in a tail-coat, top hat, and monocle. All of that, combined with his love for birds, inspired him to take up the moniker "The Penguin". His plan is to take over Gotham with an army of armed penguins.
- Added Alliterative Appeal: Picks this up in DC Super-Villains, taking after Burgess Meredith's portrayal.
- Animal Motifs: A penguin, naturally.
- Bestiality Is Depraved: While owing to the target audience not much can be gotten away with, in a disturbing scene Penguin is seen in a bathtub with a fish. The context is not fully expanded upon.
- Big Bad Ensemble: With the Riddler and the Joker.
- Blue Blood: According to most adaptations, the Cobblepots were one of Gotham Citys oldest and most prestigious families, second only to the Waynes.
- Crouching Moron, Hidden Badass: He's a decent fighter, if somewhat odd.
- Dark Is Evil: He's a villain, for sure, and he wears a black suit.
- Demoted to Extra: In the second game, Penguin loses his position as a Big Bad and is defeated with relative ease early on.
- Even Bad Men Love Their Mamas: In most of his backstories he has a loving if strained relationship with his controlling and sometimes abusive mother.
- Everything's Better with Penguins: He certainly seems to think so.
- Evil Brit: He becomes British in the third game, due to a change in voice actor.
- Freudian Excuse: The reason that he carries an umbrella is because his father died from pneumonia, and his mother insisted on him always carrying one as a child so he doesn't suffer the same fate.
- Friend to All Living Things: He loves birds in general, but especially penguins.
- Improbable Weapon User: Wields a series of lethal umbrellas.
- Parasol of Pain: Wields a series of lethal umbrellas.
- Parasol Parachute: His umbrellas can also be used for gliding.
- Take Over the World: Or rather, take over Gotham with a series of armed penguins.
- Villain Team-Up: He initially teams up with Joker and Riddler to break the villains out of prison in the first game, then recruits Catwoman, Bane, Killer Croc and Man-Bat to his cause.
- Wicked Cultured: He certainly knows how to dress, at least.
Catwoman / Selina Kyle
Catwoman, AKA Selina Kyle, is a dangerous and highly skilled catburglar. She started out as a run-of-the-mill villain, but Catwoman is known by ninety percent of the world today as Batman's love interest. Here, Catwoman's The Dragon to the Penguin.
- Adaptational Comic Relief: Here, Selina behaves as if she actually is a cat at some stages.
- Adaptational Personality Change: This version of Selina seems to actually believe she is a cat and may not be fully sane. In the first game, she often crawls on all fours, she makes many meowing noises, and while the police are trying to get her in the prison truck, Batman manages to lures her with a bowl of milk, and has a love for fish. In the second game, she's locked up in Arkham, further proving she's not all there.
- Adaptational Villainy: Catwoman in the comics has (mostly) reformed, although she occasionally lapses. Here, Catwoman's not outright evil, but she hasn't reformed yet.
- Badass Biker: In the second game, she briefly appears on a bike as a mini-boss battle.
- Badass Normal: No powers.
- Classy Cat-Burglar: Trope Codifier.
- Dark Action Girl: Penguin's right hand woman, and devastating in combat.
- Dark Is Evil: She's not that evil, but her outfit is entirely black.
- Dating Catwoman: Trope Namer.
- Demoted to Extra: In the second game, she appears as a miniboss fight but doesn't really contribute that much to the plot.
- The Dragon: To Penguin.
- Palette Swap: She has a purple alternate outfit in the first game and 1966 and Pre-52 outfits in the third game.
- Slap-Slap-Kiss: With Batman.
- Team Mom: In Lego DC Super Villains, she filled this role of the Legion of Doom, keeping the other villains civil and organized and basically filling the role of leader whenever Luthor is absent.
- The Vamp: Not above seducing guards to get past gates.
- Whip It Good: Wields a whip in combat, to deadly effect.
To say Bane had a bad life is putting it mildly; he was essentially raised in a Central American prison, sentenced there for life while still in the womb for a crime committed by his father, Edmund "King Snake" Dorrance. However, once he managed to be old enough to defend himself, he thrived, and was selected for an experimentation program where he was made more durable (via the implantation of subcutaneous armor) and, more importantly, had a delivery system for a super steroid implanted in his body. While not quite superhuman in strength, when on the drugs he was very close, and combined with his genius-level intellect represented a foe unlike any Batman had faced to that point: one arguably as cunning as he was, but with far more physical prowess.
In the first game, Bane joins up with the Penguin as hired muscle.
- Adaptational Comic Relief: Bane's normally not without one or two funny moments, but here his stupidity reaches ridiculous levels, even taking Batman & Robin into account. He gets somewhat better by the time of the second game.
- Badass Boast: "Whatever you build, I will break".
- Bullfight Boss: In the DS version.
- Demoted to Extra: In the second game, though he makes it onto the box cover for the Xbox version at least.
- Dumb Muscle / Genius Bruiser: One the one hand, he knocks himself out and gets arrested easily (Batman and Robin don't even play a part in his arrest). On the other, he easily beats Killer Croc in an arm wrestle, while reading a complicated book.
- Epic Fail: He gets ready to put up a good fight with the police... then a load of cars land on him. To make things funnier, he threw them in the air in the first place.
- Evil Sounds Deep: In the second game, courtesy of Steve Blum.
- Hulking Out: He can do this in Beyond Gotham.
- No-Sell: Bane cannot be poisoned by toxins.
- Nerf: In Beyond Gotham, Bane's normal form suffers from this. The Dark Knight Rises Bane also suffers from this depowering.
- Super Serum: "Venom" is a drug that gives him enhanced strength and durability.
- Super Strength: When on Venom, Bane is ridiculously tough.
- Took a Level in Badass: In Beyond Gotham, he gains a Big Fig form.
- The Unfought: You don't even fight him directly in the first game, since he knocks himself out. You do, however, get to fight him in the DS version.
- Wolverine Publicity: Despite not being a major villain in the second game, he appears on the cover art of every version. We can't imagine why.
Killer Croc/Waylon Jones
Born with a rare skin disease that left him with scaly, crocodile-like skin, Waylon Jones was unaccepted by the outside world. His parents couldn't stand him, and they abandoned him in the wilderness, forcing him to become a career criminal to survive. At one point, he used his razor sharp teeth to become a cannibal and eat people. He has clashed with Batman several times over the years, each time becoming more bestial and reptilian due to a mutation of his already strange disease. Initially working with the Penguin, he joins up with the Joker and Lex for the Legion.
- American Accents: Although he was voiced by Fred Tatasciore in both Batman 2 and its successor, Killer Croc drops the Hulk Speak for a Cajun accent (and articulate speech) in LEGO Batman 3. This is likely to shift the Hulk Speak role to Solomon Grundy.
- Animal Motifs: Crocodiles and reptiles in general.
- Ascended Extra: Despite being Demoted to Extra in the second game, he returns as part of Lex's Legion of Doom for Beyond Gotham.
- Ax-Crazy: When you encounter him in the second game's free roam, he goes berserk and declares that he is hungry.
- The Brute: Croc's role is to serve as pure muscle for the group, but not brains.
- Crouching Moron, Hidden Badass: He doesn't even behave like he's human, but he's ferociously strong.
- Demoted to Extra: In the second game.
- Dumb Muscle: Croc is not very bright, but is ferociously strong. However, he's considerably more eloquent come the third game.
- Evil Sounds Deep: In the second game onwards.
- Fangs Are Evil: Croc's fangs are quite prominent. This gets taken Up to Eleven in Beyond Gotham with his Big Fig form, since his fangs are enormous.
- Hulk Speak: Croc is not very eloquent, at least in DC Super Heroes.
- I'm a Humanitarian: When you encounter him in the open world in the second game, your appearance is enough to make him declare that he's hungry.
- Lampshade Hanging: In the third game, Robin points out how he's a lot bigger than they remembered. Referencing how he used to be a Minifig back in the first and second game.
- Lizard Folk: His disease makes him degenerate into this, somehow.
- No-Sell: He cannot drown or be poisoned by toxins.
- Off with His Head!: Delivers this to Robin in the first game, although Robin simply puts his head back on and he's fine.
- Super Not-Drowning Skills: Croc can dive underwater without fear of drowning.
- Took a Level in Badass: Gains a Big Fig form in Beyond Gotham, and several IQ points. Bat-Mite explicitly lampshades that Croc can't simply be punched out as before.
- Walking Shirtless Scene: Hasn't been seen with a shirt throughout the series.
- You No Take Candle: "CROC HUNGRY!"
Man-Bat/Robert Kirkland "Kirk" Langstrom
- Vocal effects provided by: Unknown VA (first game), Fred Tatasciore (DC Super Heroes)
Doctor Kirk Langstrom created a serum which would give humans powers of echolocation, which he tested on himself due to him growing deaf. However, the serum instead transformed him into the Man-Bat, who would sometimes terrorize Gotham City. He ends up joining Penguin's group.
- Adaptational Villainy: Very mildly, but his comics counterpart has reformed. Man-Bat hasn't yet.
- Bat Out of Hell: Played with. His current form is somewhat monstrous, but he hates it and wishes to revert to normal.
- Dark Chick: By far the least villainous of the group.
- Demoted to Extra: In the second game onwards.
- Make Me Wanna Shout: Naturally knows a sonic attack to break fragile glass and objects.
- Not Quite Flight: In the first game, he cannot fly, but can glide.
- Super Strength: As a result of his mutation.
- Token Good Teammate: Man-Bat is by far the least villainous member of the group. Out of a group consisting of a crime boss, a cat burglar, a savage mutant cannibal and a muscular criminal mastermind, he's downright benevolent.
- Tragic Villain: Kirk Langstrom only wanted to restore his hearing, yet in doing so he became a savage beast.
- Walking Shirtless Scene: He doesn't wear a shirt.
The Arch-Enemy of Batman, little is known of the Joker's past, except for the fact that he fell into a vat of acid which distorted his face and made him absolutely crazy. Behind the laughable facade is one of the most messed up minds in the DC Universe. Since his first appearance, the Joker has gone on to terrorise many lives and tangle with the Dark Knight many times. In the first game, he aims to blow up a cathedral and spread his laughing gas all over Gotham to cause mass panic. In the second, he joins up with Lex Luthor in his scheme to kill both Batman and Superman and cause more chaos. By the time of the third, he's at the forefront of the Legion of Doom alongside Lex again.
- Adaptational Nice Guy: Downplayed. Hes still a sociopathic maniac and shows that this multiple times throughout the series especially in the second game but hes rather decent to Harley in the first game and Lego DC Super Villains (though never interact in the second or third game) and he teams up with the Justice League in the third game and LEGO DC Supervillains. Hes still an absolutely crazy madman but hes not a nearly as monstrous as other incarnations.
- Admiring the Abomination: When he hears of Brainiac's plan to shrink down the world, he thinks that the idea is actually cool. Justified, as he's an amoral sociopath who doesn't give a damn what happens to Earth.Joker: Wouldn't it be cool to carry the world around in your pocket?
- Antagonist in Mourning: Discussed when Lex is preparing to kill Batman. Joker protests, saying "but he's no fun if he's dead". Doesn't stop him from trying to do it later by attempting to to literally pull Batman apart. He makes it very clear hes aware of what he isnt trying to do.
- Arch-Enemy: To Batman, as is tradition.
- Ax-Crazy: Joker is very messed up in the head to say the very least. He think its cool Braniac intends to shrink the Earth Andy in the second game he literally almost pulls Batman apart before Robin stops him.
- Badass Normal: "Normal" only in the sense that he has no powers, but Joker is physically capable of taking on Batman and the police.
- Bad Boss: At one point in the first game, he abandons Scarecrow after he's carried out his tasks.
- Big Bad Duumvirate: With Lex Luthor in the second game.
- Big Bad Ensemble: With the Riddler and the Penguin in the first game.
- Bullying a Dragon: Joker and Lex Luthor do this to Brainiac in their prison cell, inadvertently undoing the effects of the shrink ray and returning him to normal size. The look of terror on their faces is priceless.
- Cool Pet: He sets a shark loose on Batman. Batman snarls at it and gets it to flee.
- Unnecessary Combat Roll: In the first game he is able to do this, and falls flat on his back
- Demoted to Extra: The only Bat-villain to not fall victim to this in DC Super Heroes, apart from Scarecrow.
- Dramatically Missing the Point: When Batman tricks Joker in his giant robot into chasing him around Gotham and drawing his face in the city streets by leaking Kryptonite, he thinks it looks beautiful. Lex Luthor immediately points out that he was tricked into leaving a calling card visible from space to the Justice League.
- Electric Joybuzzer: Wields one in both games, both to charge up generators and to electrocute foes.
- Becomes something of a Brick Joke in DC Super-Villains, where he spends the first two chapters trying to find it, and happily shocking Riddler as a thank you for bringing it back.
- Even Evil Has Standards: He hates ice puns with a passion.
- Evil Counterpart: To Batman; Batman's a grim antihero, Joker's a sociopathic maniac that loves Black Comedy, and both are genuises in their own right. This is especially true in the third game, where he'll have his own array of special suits like Batman.
- Evil Has a Bad Sense of Humor: Joker is constantly cracking bad jokes... which are funny in their own way. That said, he hates ice puns.
- Evil Is Petty: He steals Lex Luthor's watch in the first mission while mugging the "Man of the Year" awards. Afterwards, he has to give it back.
- Faux Affably Evil: Joker's politeness is almost entirely fake, as opposed to Lex's which may be a little more genuine.
- For the Evulz: As opposed to Penguin, Riddler, or Lex, this is his primary motivation.
- Freak Lab Accident: Supposedly how the Joker got his discoloured skin and hair.
- From Bad to Worse: Joker was the only villain whose plot went beyond "take over the city to get lots of money" or "steal lots of money" in the first game. Then he teamed up with Lex Luthor.
- The Gadfly / Troll: Joker enjoys winding Lex up by pretending to be stupider than he is.
- Guns Akimbo: Wields these in the first game as his primary weapon(s), although he can melee as well.
- Humongous Mecha: Gets one designed by Lex Luthor that looks like him.
- Laughably Evil: Joker is absolutely hilarious, and also one of the darker villains in the series, particularly in the second game.
- Laughing Mad: As is tradition for the Joker.
- Mad Bomber: The bombs being exploding pies.
- Monster Clown: Qualifies, owing to his motif and his sadistic personality.
- Mugging the Monster: He steals Lex Luthor's watch in the second game. Lex turns up later at Arkham, pointing a gun towards him... and simply demands it back. Joker complies.
- Mundane Utility: He uses his joybuzzer to power generators.
- Obfuscating Stupidity: Joker pretends to be stupider than he is, mainly by supposedly having no clue as to how much valuable equipment costs Lex to replace.
- Purple Is Powerful: Dresses in a purple suit.
- Recurring Boss: In the second game, he turns up as a boss at least four times.
- Sensitive Guy and Manly Man: The silly, sensitive guy to Lex's serious, manly man.
- Shock and Awe: Joker keeps his trademark joybuzzer and uses it to actually shock enemies, although it's used more as a finishing move than anything, as well as to power generators.
- The Sociopath: While a lighter and more comedic example than most instances of this trope, Joker seems to care for nobody but himself (and Harley and the Rookie), casually abandons Scarecrow to Batman and Robin when he no longer has need of him, has no motivation beyond causing chaos and finds the idea of shrinking down worlds cool.
- Teeth-Clenched Teamwork: He doesn't seem to mind working with Lex, but the feeling is not entirely reciprocal. This persists into Beyond Gotham.
- Thememobile: The Jokermobile◊ will be a DLC in the third game.
- The Only One Allowed to Defeat You: He complains when Lex is preparing to off Batman, but has no qualms in trying to do that himself.
- Took a Level in Badass: Joker was already a dangerous and somewhat terrifying villain in the first game, but in the second he allies with Knight of Cerebus Lex Luthor and comes close to winning. The third is due to give him many costumes so that he can face off against Batman more easily.
- Took a Level in Kindness: After the malfunctioning Lantern Rings hit him, Joker gets the emotion of love enhanced, making him kinder.
- Tranquil Fury: in the third game, after he and the rest of the Lo D are betrayed by Lex, the Joker gets angry enough to send a lot of supervillains, some of which were more powerful than him, through a door that was electrically locked, and coldly announce that he'd like a word with Lex.
- Villain Team-Up: He forms one in the first game with Harley, Scarecrow, Killer Moth and the Mad Hatter. He then teams up with Lex Luthor in the second game as part of the Big Bad Duumvirate, and is one of the more prominent members of the Legion of Doom in Beyond Gotham.
- You Have Outlived Your Usefulness: After Scarecrow helps him bypass some problems in the first game, he is promptly abandoned by Joker and left for Batman and Robin to engage.
Harley Quinn/Harlin Quinzel
Formerly a psychiatrist, Harleen Quinzel was employed at Arkham Asylum and believed that she could cure the Joker. Unfortunately, her efforts to do so went horribly wrong, and she ended up becoming his accomplice in crime.
- Ascended Extra: After being Demoted to Extra, Harley stars in one of her own sidequests and plays an important role in The Squad DLC.
- Badass Normal: No powers, yet she's a competent fighter all the same.
- Boxed Crook: The Squad force her along in "The Squad" DLC.
- Cool Big Sis: In Lego DC Super Villains, she acts this way toward The Rookie whenever they interact.
- Critical Psychoanalysis Failure: Sure, Joker's fooled psychoanalysts before, but falling in love with him is extreme.
- The Cutie: She won't be adorable without her energetic personality.
- Dark Action Girl: Harley knows how to fight and is also a skilled acrobat.
- Demoted to Extra: In the first game, she's The Dragon for Joker and part of the final boss of the Hero story. In the second game, she's a tutorial for targetting and beaten on the first screen. In the third game, she lampshades her own absence from the main story during the end credits.
- Domino Mask: While it's not confirmed as to whether or not she's wearing a mask or makeup, her face seems to have something to this effect on it.
- The Dragon: To Joker.
- Drop the Hammer: Wields a giant mallet in battle. Amanda Waller cites it as an important asset for the Squad, but questions how the staff let her keep it in jail.
- Even Evil Has Standards: She didn't want to enter Darkseid's place in Apokolips, saying that it's too weird, even for her.
- Gone Horribly Wrong: Her efforts to cure the Joker backfired, and he essentially convinced her to turn to crime.
- Red and Black and Evil All Over: Her costume in the first two games is the same as her previous ones, and she's definitely amoral.
- Stripperific: Her alternate outfit for Beyond Gotham reveals more than her previous two did, although it's still a little more modest than the comics.
- Violently Protective Girlfriend: "You stay away from Mister J!"
Scarecrow / Jonathan Crane
- Ascended Fanboy: Towards Sinestro in the fourth game.
- Badass Bookworm: In the second game's main campaign, Scarecrow is the only Bat-villain to put up a decent fight aside from the Joker. Every other one is taken out pretty quickly.
- Cool Plane: Rides a plane in his boss battle against Batman and Robin, during the events of the first game.
- Demoted to Extra: Surprisingly Averted or Downplayed. He actually gets a decent boss fight in the second game, as opposed to people such as Harley, though he's not as prominent as he used to be.
- Evil Genius: Shares this position with the Mad Hatter.
- Might Makes Right: Or "fright", in this case, but the idea is still there. He clearly doesn't think much of people who cannot intimidate others.
- Mind Rape: His specialization, owing to his fear gas.
- The Unfought: Scarecrow was not fought personally in the console versions of the first game, but was fought in the DS version. You did fight him while he was piloting his biplane, but that was it.
- Weak, but Skilled: Compared to other bosses in both games, Scarecrow goes down relatively easily once his gas is bypassed. However, he has enough basic fighting skill to at least hurt Batman, and bypassing his gas is rather difficult in the first place.
- You Have Outlived Your Usefulness: Joker abandons him in the first game after he's done his work.
Mad Hatter / Jervis Tetch
- The Bus Came Back: Sort of, the Batman the Animated Series version of him is available as DLC in Lego DC Supervillians other than that he has yet to make a proper reappearance.
- Card Sharp: He is armed with these in Beyond Gotham.
- Demoted to Extra: In the second game.
- Hat of Flight: He has a propeller in his hat in the first game which enables him to jump higher than most characters.
- Evil Brit: In the second game, he speaks with a Cockney sort of accent.
- Evil Genius: Shares this position with Scarecrow.
- Insult Backfire: "Mad, me? Oh, very well then!"
- Mind Rape: Does this to other characters.
- Nice Hat: Of course.
- You're Insane!: Implied that he gets this a lot with his Insult Backfire moment.
Killer Moth (Drury Walker/Cameron Van Cleer)
- Ascended Extra: After not having a huge role in DC Super Heroes, he gets a sidequest in Beyond Gotham, and is the Big Bad of "The Squad" DLC.
- Animal Motifs: A moth, duh.
- Attention Deficit... Ooh, Shiny!: He generally doesn't pay much attention to things and is easily distracted.
- Big Bad: Of "The Squad" DLC... no, really. He was responsible for the chaos in Belle Reve, forcing Amanda Waller to send the Squad in.
- The Brute: And not a very threatening one either.
- The Chew Toy: Even though he's a Not-So-Harmless Villain, Moth gets no respect whatsoever, and even after characters stopped Speaking Simlish he behaves more like a moth than an animal.
- Cloud Cuckoolander: Whereas most of Joker's group are crazy, Moth is just stupid and doesn't even seem to think like a human.
- Curb-Stomp Battle: Once the Squad discover he's responsible for the Belle Reve riots, he gets beaten very quickly.
- Demoted to Extra: In the second game.
- Didn't Think This Through: While he causes considerable damage, his efforts to break into Belle Reve were incredibly half-assed, due to his lack of tech skill; ultimately, the Squad plus Amanda Waller beat the hell out of him.
- Dumb Muscle: Moth doesn't behave like a normal human. Even after characters stopped Speaking Simlish, he still comes across as rather stupid.
- Joisey: How he talks in the third game.
- Madness Mantra: "The light, the light..."
- Not-So-Harmless Villain:
- Despite his stupidity, he's hardly easy to beat, and in the second game he manages to threaten a power station.
- While ultimately it ended horribly for him, he ended up causing a serious breakout in Belle Reve through his badly thought-through attempts at revenge.
- Weakened by the Light: Inverted. Its absence makes him almost catatonic.
Probably the biggest threat to the world in Batman's Rogues Gallery, Ra's Al Ghul (Arabic for "The Demon's Head", and pronounced "Raysh Al-Ghool") is a centuries-old man who leads an enormous international terrorist organization known as DEMON (as well as the League of Assassins). Unlike most of the other Bat-rogues, he is actually quite cultured and polite, if ruthless, and genuinely believes his goals to be noble. Of course, since his goal is to "purify" the world by killing off ninety percent of its population, Batman disagrees. With the assistance of the mysterious Lazaurus Pits, Ra's has achieved limited immortality, as they rejuvenate him every time he takes a dip. Such a practice has allowed him to live centuries, if not millennia, and he's taken advantage of such a long lifespan to master swordsmanship, war strategies, various fighting styles, and many other skills.
- Adaptational Comic Relief: Slightly more amusing than normal, with emphasis on "slightly".
- Ascended Extra: Ra's at least gets a new outfit with The Dark Knight Trilogy DLC for Beyond Gotham.
- Badass Cape: Wears one in the second game.
- Boomerang Bigot: Detests humans in general, despite being one, largely due to his moral code.
- Demoted to Extra: Downplayed. He was never that involved with the plot in the first place, but in the second game he's an open-world boss fight, as opposed to a Secret Character. Played straight in that while Ra's is normally a prominent villain and a good potential Big Bad, he's remained out of the limelight thus far.
- Evil Brit: Played with in the second game, in that his voice actor gives him a British accent, likely owing to Liam Neeson in the films. Ra's is Persian in the comics.
- Evil Sounds Deep: In the second game, Ra's is voiced by Steve Blum, essentially doing his Starscream voice and a British accent.
- Master Swordsman: Wields a sword in the second game, and is downright lethal with it.
- Not Even Bothering with the Accent: There's nothing Persian in his accent, presumably since Ra's has lived so long.
- Walking Shirtless Scene: Ra's does not wear a shirt in either game, although he puts on a cape.
- Well-Intentioned Extremist: Ra's fights to restore the Earth to its natural state by killing millions of people.
- What the Fu Are You Doing?: Wields a pair of nunchucks in the first game.
- Who Wants to Live Forever?: Ra's has been around for so long that he has forgotten his real name.
Hush/ Thomas "Tommy" Eliiot
- Badass Longcoat: As is tradition.
- Bandaged Face: Wears bandages over his face, presumably due to surgery.
- Evil Sounds Deep: In the second game, his voice is deep and menacing.
- Guns Akimbo: His weapons of choice.
- Palette Swap: Hush is basically a reskinned Two-Face.
Ventriloquist/Arnold Wesker and Scarface (DS only)
Black Mask/Roman Sionis (DS only in both games)
Secretly creatable in the first game.
Firefly / Garfield Lynns (DS only in the first game, absent in the second)
A pyromaniac that dons a suit of Powered Armour, Garfield Lynns aka Firefly is a member of Batman's Rogues Gallery and by far one of the Caped Crusader's crazier villains. Initially only in handheld versions of the first game and absent for all versions of the second, Firefly eventually made the transition to all consoles, appearing in the Legion of Doom.
- Animal Motifs: Naturally, he's based off a firefly.
- Ascended Extra: Initially just a DS-exclusive character for the first game and being left out of the second entirely, Firefly finally appears in the main series in "Batman 3: Beyond Gotham" for all consoles.
- Ax-Crazy: While for the most part he can keep it in check, Firefly gets into burning things a little too much.
- The Cameo: Despite not being in DC Super Villains, he did make a brief appearance in the beginning of level 8.
- Chuck Cunningham Syndrome: After appearing in the DS version of the first game, Firefly disappears altogether for the second. Inverted for the third game, where he appears on all versions for the first time.
- Dark Is Evil / Light Is Not Good: He wears both black and gold in his costume in the third game. He's a bad guy, so both tropes apply. Averted in the first game, in which he simply wore his grey costume.
- Deadpan Snarker: Mostly towards Grundy, whose size he mocks.
- Determinator: After Flash and Wonder Woman beat him the first time, he simply gets back up and tries to join the fight again. Martian Manhunter stops him, but points for effort.
- Flight: Thanks to his jetpack.
- Guns Akimbo: With flamethrowers.
- Kill It with Fire: His M.O.
- Man of Kryptonite: This to Martian Manhunter, making him key in the Legion taking over the Watchtower.
- Playing with Fire: Wields a flamethrower, and is very dangerous because of it.
- Powered Armour: His suit basically functions as this.
- Pyromaniac: Truly obsessed with fire.
- The Quiet One: Compared to the rest of the Legion, although this is more due to limited screentime.
- Red and Black and Evil All Over: His costume is red and black, with a golden helmet and grey "highlights". He's also nuts.
- Red Eyes, Take Warning: Firefly's helmet has red eyes, fitting the whole "fire" motif.
- Silent Snarker: A lot of his reactions come from his body language, leading to some gems when he gets surprised.
- This Looks Like a Job for Aquaman: Averted. Despite being a Man of Kryptonite whose primary mission is to take down Martian Manhunter, Firefly proves very dangerous against both the Flash and Wonder Woman.
- What Happened to the Mouse?: Despite featuring fairly prominently in the first couple of levels, Firefly doesn't actually do that much after the level with his boss fight. He isn't even unlockable in the main story.
Yeti (Snowman/Klaus Kristin)
A minor unlockable villain.
- Chuck Cunningham Syndrome: Not the most notable of villains in the first place, Yeti did not return for the second game, or the third.
- Expy: Of minor Bat-villain "Snowman", who died in his second appearance.
A crazy murderer with a penchant for leaving tally marks over his body. He has only appeared in the handheld versions of the first game and DC Super Heroes thus far.
- Ax-Crazy: Zsasz is not right in the head.
- Fan Disservice: He walks around completely shirtless, but in spite of his well-built physique he has nightmarish tally marks all over his body.
- Knife Nut: In both games he wields a knife. The first one is made of gold, the second is grey.
- Perpetual Frowner: In the first game, though this was changed afterwards.
- Serial Killer: One of the most prolific in the DCU, despite being a mere human. He keeps a tally all over his body, and is running out of room.
- Slasher Smile: Sports this in DC Super Heroes.
- Walking Shirtless Scene: He never wears a shirt, although it's rather gruesome since it reveals his tally marks.
Characters first appearing in LEGO Batman 2: DC Super Heroes
- Arch-Enemy: To Lex Luthor. Zod and Brainiac also appear less prominently.
- Badass Cape: Wears his usual cape.
- Big Damn Heroes: Shows up to save Batman and Robin from Lex and the Joker.
- Brainwashed and Crazy: Brainiac does this to him after increasing his size.
- The Dog Bites Back: Brainiac brainwashes him and increases his size before letting him loose on the League, all after he shrinks Metropolis for use as leverage. The instant that the brainwashing is broken, Superman trashes Brainiac's ship.
- Eye Beams: Using these, Superman can melt obstacles or use these offensively.
- Final Boss: Of Beyond Gotham, after Brainiac turns him into a giant and brainwashes him.
- Flight: One of his powers as a Kryptonian.
- Flying Brick: Powerful, very tough and also with the ability to fly.
- Gentle Giant: After Brainiac increases his size and the brainwashing wears off, he goes right back into Nice Guy mode. He eventually gets shrunk back to normal.
- Handicapped Badass: When exposed to Kryptonite, he loses most of his power but is still very tough.
- Heroic Sacrifice: Superman flies into the Humongous Mecha's reactor while still weak from Kryptonite poisoning. He survives, but spends a good deal of time incapacitated afterwards.
- "I Know You're in There Somewhere" Fight: Batman does this to him after Brainiac brainwashes him. It works, but only just in time to prevent Bats being crushed.
- Leitmotif: Whenever he flies in the second and third games, his theme from the Christopher Reeve movies starts playing.
- Nerf: Very slightly in Beyond Gotham. He's still far and away one of the toughest characters in the whole game, but there are more obstacles that pose a threat to him, such as Lex's Kryptonite ray that he uses for his Powered Armor suit.
- Nice Guy: Supes is friendly and heroic, taking Batman's insults in stride.
- No-Sell: Very little will injure or kill him unless he's hit by Kryptonite, another Kryptonian or Brainiac. Afterwards, he will react in pain to being hit.
- Not Quite Dead: After his Heroic Sacrifice, he survives but is incapacitated for most of the rest of the second game.
- Ship Tease: With Wonder Woman. They're shown at a restaurant in the start of the third game.
- Superman Stays Out of Gotham: Averted when he rescues Batman and Robin from Lex and the Joker.
- Super Strength: As is tradition, Superman is very strong.
- Vitriolic Best Buds: With Batman, although Batman's more vitriolic than he is. Clearly, Batman thinks that working with him is difficult, but when push comes to shove each is there for the other.
Wonder Woman/Diana of Themyscira
- Ace Pilot: Her trademark invisible plane is present once again.
- Action Girl: Almost as tough as Superman, and a woman to boot.
- Big Damn Heroes: Saves Superman, Batman and Robin by turning up for the final battle.
- Flight: She can fly very proficiently.
- Flying Brick: She's basically a female version of Superman, minus the Eye Beams.
- Jerkass Ball: In Lego Batman 3, due to the malfunctioning Lantern Rings amplifying her anger. Even Solomon Grundy is sick of her by the end.Solomon Grundy: Yeah yeah, Wonder Woman angry, Solomon Grundy get it!
- Leitmotif: In the third game, her theme song from her 1970s show plays whenever she flies (ironically, that Wonder Woman couldn't fly or even "glide on air currents" under her own power, hence her iconic invisible jet).
- Nerf: To make the game more difficult, Wonder Woman loses the ability to No-Sell most attacks in Beyond Gotham, though she's still a very tough and useful character.
- Super Strength: Wonder Woman can lift heavy objects out the way.
Green Lantern / Hal Jordan
- Big Damn Heroes: Saves Superman, Batman and Robin by turning up for the final battle.
- Brainwashed and Crazy: At some point in Beyond Gotham, Brainiac does this to him in order to capture him, but not before trying to make him kill the rest of the League.
- Deadpan Snarker: The third game takes his snarky qualities further than usual, mostly at the downright weird turn the plot takes.
- Domino Mask: He wears one over his eyes to conceal his identity.
- Good Counterpart: To Sinestro. Both have the same powers and are Not So Different, but Hal is a good guy, whereas Sinestro is a villain.
- Green Lantern Ring: The Trope Namer. He can use it to build special objects out of green bricks that only he and other Lanterns can manipulate.
- Flight: One of the powers that the ring grants him.
- Running Gag: His continually being sent back to Oa in Beyond Gotham. He starts to get fairly annoyed by the end.
- Straight Man: For Martian Manhunter, who is Comically Missing the Point and overly formal. He eventually begs for J'onn to just refer to him by his first name.
- Unusually Uninteresting Sight: By the time of "Breaking the Ice" in Beyond Gotham, being sent back to Oa is just getting boring, since it's happened to him a few times by that point.
Martian Manhunter/J'onn J'onzz/John Jones
- Ascended Extra: While his only appearances in the second game were manning the Watchtower, he is a fully playable character in the third game.
- Badass Cape: Wears one in the form he uses most of the time.
- Big Damn Heroes: Sends the Justice League to help save Batman, Superman and Robin.
- Comically Missing the Point: When the Legion of Doom tell him that they brought Firefly, this exchange ensues.:Joker: We brought him along because we know you love a good fire!Martian Manhunter: But fire is in fact my one weakness... oh.
- Determinator: After Firefly knocks him out, he gets back up in time to stop Firefly recovering and hurting the League.
- Hulking Out: In Beyond Gotham, he's capable of this.
- Kill It with Fire: As a Martian, he reacts badly to flame, and it's why Firefly is so useful to the Legion, since he can take him out.
- Mission Control: His role in the second game, where he's less active.
- Oh, Crap!: Upon realising that the Legion of Doom is onboard the Watchtower, he mutters that they "may need some assistance". Later, he realises that they brought Firefly along.
- Only Sane Man: When accompanying a Greed-affected Flash and a fear-afflicted Cyborg, he becomes this.
- Playing with Fire: His eye-beams can melt objects, although ironically he can't stand the heat at all.
- Sesquipedalian Loquaciousness: He has a habit of slipping into this in the third game.
- They Call Me MISTER Tibbs!: He does this a bit in the third game, referring to Hal Jordan as "Green Lantern of Sector 2814" (much to his exasperation) and Batman as "Caped Crusader".
- Took a Level in Badass: In the third game, he's capable of Hulking Out and turning into a Big Fig.
The Flash/Bartholomew "Barry" Allen
- Awesomeness by Analysis: Flash is capable of assembling objects together not only with his Super Speed, but also his intelligence. This becomes handy in Beyond Gotham.
- Big Damn Heroes: Saves Superman, Batman and Robin by turning up for the final battle.
- Deadpan Snarker: always says a quip in a battle.
- Difficult, but Awesome: In DC Super Heroes, Flash becomes difficult to steer in the open world environment due to all characters having their speed doubled, meaning that he is the fastest character in the game. However, should a player learn how to control him properly, he makes travelling a breeze and can prove incredibly useful in combat.
- Ditzy Genius: Despite his fairly cavalier tactics and joking persona, the Flash is quite intelligent.
- Greed: Larfleeze's malfunctioning ring hits him and causes him to become incredibly greedy.
- Kleptomaniac Hero: The Flash becomes one in Beyond Gotham, due to the malfunctioning Lantern Rings amplifying his greed.
- Lightning Bruiser: Quite literally in Beyond Gotham, where he can call forth the Speed Force while attacking.
- Mundane Utility: Shown using his Super Speed to tidy up his home in record time. Unfortunately, the vacuum can't keep up.
- Super Speed: As is tradition.
- Took a Level in Badass: He can call forth the Speed Force while attacking in Beyond Gotham.
- Big Damn Heroes: Saves Superman, Batman and Robin by turning up for the final battle.
- Cowardly Lion: Despite being downright terrified in Beyond Gotham, he's still absolutely lethal.
- Humongous Mecha: Is able to become one in 3.
- Took a Level in Badass: While without a doubt a decent fighter in DC Super Heroes, Cyborg gains multiple upgrades, such as a Big Fig form, by the time of Beyond Gotham. He also fights Solomon Grundy and Killer Croc at the same time.
- Why Did It Have to Be Snakes?: Bugs freak him out, particularly when he's afflicted by Sinestro's Power Ring.
- Butt-Monkey: Downplayed. The old "Aquaman is unpopular" chestnut gets a blink and you'll miss it appearance when a storekeeper is clearly having trouble moving Aquaman merchandise but he's otherwise treated the same as any hero. The real Butt-Monkey is Hawkman.
- Hair of Gold, Heart of Gold: Bright blonde hair, also a decent man.
- Large Ham: Taking cues from his appearance in Batman: The Brave and the Bold.
- Superman Stays Out of Gotham: He only shows up at the end of Beyond Gotham as part of a gag.
- This Looks Like a Job for Aquaman: His power of infinitely shooting water is essential for removing graffiti in DC Super Heroes, but otherwise he's helpful.
Superman's cousin from Krypton.
- Action Girl: A female version of Superman, with all his powers? Check. Heroic? Check.
- Distaff Counterpart: Guess.
- Flying Brick: Runs in the Kryptonian genes.
- Valley Girl: Talks like one, and has the occasional moment of ditziness.
Black Canary/Dinah Laurel Lance
- Affably Evil / Faux Affably Evil: He's almost always courteous and polite, even "promising" Superman that he will erect a statue of him in his honour. The politeness hides one of the most dangerous psychopaths in the game.
- Arch-Enemy: To Superman, though he has it in for Bruce Wayne as well.
- Badass in a Nice Suit: In DC Super Heroes, he first appears wearing a white tuxedo, and later wears a dark suit throughout the whole game, all while kicking butt. He appears to ditch it for Beyond Gotham, wearing a different sort of suit altogether.
- Badass Normal: No powers, yet he'll willingly put himself in harm's way to take Superman on.
- Bald of Evil: Not a hair on his head.Joker: (after having thrown a joybuzzer at Luthor and electrocuting him mildly)' All your hair is standing on end... which I guess is just your eyebrows!
- Big Bad Duumvirate: With the Joker in the second game.
- Bullying a Dragon: He and the Joker do this to Brainiac in their prison cell, inadvertently undoing the effects of the shrink ray and returning him to normal size. The look of terror on their faces is priceless.
- Chronic Backstabbing Disorder: Does this in DC Super Villains. The first time, he betrayed the Legion of Doom to the Crime Syndicate so he could rule the planet with them, but betrayed the Syndicate as well by trying to zap them away. He failed since they ran away. The second time, he did the same thing and succeeded, since they couldn't run away. However, they returned to confront him. These betrayals resulted in the Legion not trusting him.
- The Comically Serious: To contrast with the Joker, Lex's humour is more low-key.
- Corrupt Corporate Executive: Head of his own company, and a supervillain to boot.
- Dark Is Evil: His main suit, at least, is mostly black.
- Deadpan Snarker: Upon running into Joker for the first time, who has his arm outstretched:Lex: No thanks, I don't want to get joybuzzed.
- Disproportionate Retribution: He doesn't get voted "Man of the Year" as Bruce Wayne gets the award, so he tries to kill everyone in Wayne Tower, after brainwashing Gotham to try and vote for him.
- Evil Is Petty: He decides to tear down Wayne Tower because he hates Bruce Wayne. The reason he hates Bruce Wayne? He got snubbed at the "Man of the Year" awards.
- Evil Laugh: Gives a few menacing ones in Beyond Gotham, most notably after Superman collapses from absorbing the energy from all the Lantern batteries.
- Evil Sounds Deep: Once again, Clancy Brown comes back to the role.
- Final Boss: Of the second game.
- Foil: To Bruce Wayne. Both he and Bruce are among America's richest and well-known philanthropists, but ultimately Lex's affable nature gives way to his psychopathic tendencies, while Bruce's occasionally gruff demeanor gives way to a decent human being.
- Humongous Mecha: Designs a set for him and Joker to use.
- Idiot Ball: Despite being mostly clever, Lex fails to realize that Bruce Wayne is Batman, even though the Batcave is right below Wayne Manor, which itself is shaped like a bat. This is mostly due to Rule of Funny.
- Knight of Cerebus: When Lex shows up, things get a lot darker and a lot of people come very close to death. The Batcave is destroyed, Superman nearly dies twice, Gotham nearly ends up perma-mind controlled and Wayne Tower suffers substantial damage, with all its employees nearly being murdered as it almost collapses. To top things off, Lex's humour is more low-key than the Joker's. This doesn't apply as much in Beyond Gotham due to Brainiac's presence and the ensuing chaos, but when Lex is behaving normally things take a darker turn again.
- Light Is Not Good: His suit during the "Man of the Year" awards is a white tuxedo, although he later discards it for a darker suit.
- Master of Disguise: Infiltrates the Hall of Justice by disguising himself as Hawkman.
- Never Recycle Your Schemes: He considers trying to become President again in Beyond Gotham, but Joker actively points this trope out, saying that the scheme is "so last year". Ultimately, he goes through with the plan anyway and succeeds in taking control, but the League ultimately stop him.
- Non-Idle Rich: Villainous version. He's proactive with his plans and will willingly put himself in danger to see them completed.
- Oh, Crap!: When his use of the Boom Tunnel generator to get rid of everyone ends up dragging Apokolips into real space due to the network overload, he's utterly horrified.
- Only Sane Man: He's this compared to Joker and is one of the calmer villains.
- Powered Armour: Wears a larger version to take on the Justice League in the final act of the second game. In the third game, he wears his classic armor, which can turn into a Big Fig among other things. When he leads the Legion of Doom's retaking of Lexcorp, he wears an armor that gives him abilities comparable to Superman's. It also bears the House of El's sigil in its chest.
- President Evil: He's in the running for the Presidential elections by the time of DC Super Heroes, and is roughly even with an unseen rival, causing him to try and get ahead by shady means. During Beyond Gotham, he attempts to take the position by force and hold the world to ransom, but Joker scolds him for this, saying that the scheme is "so last year". After his alliance with the Justice League ends, he goes on to take over the White House with the Legion, actually achieving his goals. Unfortunately for him, the League arrives just as he, Joker and Cheetah are designing flags.
- Sensitive Guy and Manly Man: The serious, manly man to Joker's silly, sensitive guy.
- Teeth-Clenched Teamwork: He clearly does not enjoy working with the Joker at points.
- This Is Gonna Suck: When the Justice League attack the White House, effortlessly taking out Grundy and trying to arrest him.
- Took a Level in Badass: Lex was always a badass, but he focused less on actual combat and more on scheming, albeit putting himself in harm's way. Beyond Gotham gives him back his classic suit of Powered Armour and makes him more useful in a fight, and also gives him multiple transformations.
- Took a Level in Kindness: In Beyond Gotham, due to the malfunctioning rings making him feel the emotion of compassion more strongly. When it wears off in the final level, he twists the knife, back to his old self.
- Tranquil Fury: When it becomes apparent that he's about to lose, Lex calmly declares that he hates Bruce Wayne, and then tries tearing down the tower.
- Vile Villain, Saccharine Show: While the LEGO Adaptation Game series had its dark moments, Lex easily stands out as one of the darkest characters in the entire franchise.
- Villainous Breakdown: After the Justice League shows up, Lex seems to realise that he's about to lose, declaring calmly that he hates Bruce Wayne before he tries tearing down Wayne Tower. During his free world boss battle, he outright seems to have lost it, although by Beyond Gotham he's seemingly regained a bit of control.
- Why Don't You Just Shoot Him?: Lex, in a surprising case of cleverness, drops a massive object on Batman without even stopping to gloat, averting this trope and surprising even Joker. It turns out to be Superman, but points for effort.
Sinestro Thaal Sinestro
Formerly Green Lantern of the planet Korugar in space sector 1417 and arch nemesis of Earth's so-called premiere ring-bearer Hal Jordan, Thaal Sinestro eventually left the Green Lantern Corps to aggressively pursue his own idea of ensuring peace, by founding the Sinestro Corps. To do this, he resorts to the use of fear and violence, truly believing that without order life cannot exist.
- Aliens of London: Despite his not actually being British, or even from Earth for that matter, he speaks with an English accent.
- Arch-Enemy: To Green Lantern aka Hal Jordan, although in DC Super Heroes it doesn't come up too much. You do get an achievement for defeating him with Green Lantern, but you wouldn't know without looking first.
- Ascended Extra: While just a Bonus Boss in the second game, the third features him more heavily. Additionally, we see other Sinestro Corps members such as Arkillo and some mooks, meaning that he isn't alone.
- Badass Mustache: He has a mustache added on to his face, as per the comics. It's not prominent, but it certainly adds to his image.
- Evil Counterpart: To Green Lantern. They both have similar powers and determination, but use their abilities for different causes.
- Evil Former Friend: To Hal Jordan. They used to get on, then Sinestro broke away.
- The Evils of Free Will: He genuinely believes that without order, people will do whatever they want without fear of reprisal.
- Fallen Hero: Formerly one of the best Green Lanterns, Sinestro is now one of their biggest enemies.
- Fantastic Racism: "So this is Earth. Urgh, however can you stand it?"
- Flight: One of his abilities.
- Green Lantern Ring: His Sinestro Corps ring works the exact same way as Green Lantern's does.
- Reed Richards Is Useless: In Lego Batman 2 he has his power ring... but can't even build the Green Lantern constructs.
- Human Alien: While hailing from Korugar, Sinestro is a humanoid being.
- Light Is Not Good: His colours are yellow, and while his intentions may be good his actions are not.
- Karma Houdini: After the energy of most of the Lantern Corps is siphoned, Sinestro is teleported back home and left to his own devices, although he does run into Wonder Woman's invisible jet.
- Knight Templar / Well-Intentioned Extremist: While it doesn't come up too strongly, Sinestro genuinely believes that order is necessary to maintain balance, and will outright force his will upon others if they disagree.
- Meaningful Name: Given how he's called "Sinestro", it adds to his villainous image.
- No Celebrities Were Harmed: Troy Baker and Marc Worden are both doing an impression of Mark Strong, and come pretty close.
- The Paragon Always Rebels: Formerly one of the best Green Lanterns, Sinestro eventually became disillusioned with the cause and rebelled. Now he heads one of the biggest organisations in the cosmos dedicated to everything the original Corps stands against.
- Real Men Wear Pink: More rather, real men are pink. Can't deny that he's a badass, all the same.
- Shut Up, Hannibal!: Gets a rather epic one at the hands of Hal and Batman.
- Took a Level in Kindness: In DC Super Villains, he's more helpful and polite towards everyone. He even tried to high-five Batman after stopping Darkseid in level 15.
- Utopia Justifies the Means: He sincerely believes that his campaign of fear and violence is necessary to maintain balance, and therefore improve the world.
- Villain Team-Up: He teams up with Larfleeze and Atrocitus to reclaim their stolen Power Batteries.
- Aliens of London: Voiced with a vaguely English accent of some sort.
- Arch-Enemy: One of Superman's most prominent foes, and you actually gain an achievement if you beat Zod with Superman.
- Armies Are Evil: As a ruthless General Ripper dressed in military-style clothes, he fits the bill.
- Big Bad / Arc Villain: Of the Man of Steel DLC.
- Demoted to Extra: Played with. Zod is only available in Beyond Gotham as part of the Man of Steel DLC, but he's vital to said DLC's plot.
- Flight: Again, he's a Kryptonian.
- General Ripper: Zod is uncompromising and ruthless when he has a goal in mind.
- Kneel Before Zod: "Zod is your master now!"
- Kryptonite Factor: Like Superman, he's Kryptonian, so the Trope Namer is a weakness.
- Lightning Bruiser: Nothing short of a punch from Superman will hurt him, he's very fast and he hits hard.
- Nerf: Zod really suffers from this in Beyond Gotham. He lacks Superman's super breath and invincibility, essentially making him a Flying Brick.
- No-Sell: Nothing short of a punch from Superman will hurt him. That is until Beyond Gotham.
- Super Strength: Like Superman, he's considerably stronger than the average human being.
- Would Hurt a Child: In the Man of Steel DLC, he has no problem trying to attack Jor-El and Lara when they launch baby Kal into space. Nor did he have a problem sending in Faora and Tor-An to try and stop them while Kal was in his mother's arms.
Captain Boomerang/George "Digger" Harkness
One of the Rogues and an enemy of the Flash, Boomerang is a man that specialises in trick boomerangs.
- Ascended Extra: Appears in "The Squad" DLC as an important member of the team, although he doesn't actually get any lines and is DLC only.
- Awesome Aussie: He's Australian and a badass.
- Badass Normal: No powers, just quick reflexes and skills. Plus a few trick boomerangs.
- Boxed Crook: Waller keeps him on an Explosive Leash and forces him to follow the Squad into Belle Reve.
- Idiot Ball: It's not a good idea to cut off Poison Ivy's vines when entering her home in DC Super Villains.
- Mundane Made Awesome: The Squad has a giant man-shark, a supreme marksman an acrobatic harlequin with a giant hammer. Captain Boomerang has boomerangs and is still just as awesome.
- Nice Hat: A dark blue beanie.
- Nice Job Breaking It, Hero!: Flipped on the hero. In level 4 of DC Super Villains, he cut off Poison Ivy's vines, which led to him, Deadshot, Killer Frost, and the Rookie having to fight against her.
A local newsreader for Gotham City, Vicki essentially does the mission briefings for the second game.
- Deadpan Snarker: Vale gets a good deal of snark throughout the game, mostly at the police failing to realise that Lex and Joker were piloting the Humongous Mecha storming through the city.
- You Have GOT to Be Kidding Me!: Upon realising that she has to explain about Killer Moth taking over the power station.
- Hero of Another Story: Her mission briefings in DC Super Villains are news reports that show her and Jimmy attempting to discover the truth about the Crime Syndicate.
- Badass Bookworm: Despite being described as an "evil space nerd" by Flash, Brainiac is terrifyingly efficient when he wants to be.
- Badass Boast: "Soon, all worlds will be mine".
- Big Bad: For Beyond Gotham, since his partially shrinking the Earth and kidnapping the Lanterns results in the story.
- Brainwashed and Crazy: Makes fairly liberal usage of brainwashing:
- Firstly brainwashes Batman and nearly causes him to destroy the Batcave.
- Takes control of Green Lantern and tries to get him to kill Cyborg, Flash, Batman and Robin.
- In his first boss battle, he brainwashes the Legion and League at random.
- In "Breaking the Ice", he takes control of Superman.
- Bullying a Dragon: Lex and the Joker start bullying him after he's been shrunk down, but in the process they break the bottle containing him and cause him to return to normal. Their faces are absolutely terrified.
- Collector of the Strange: Brainiac still shrinks cities and collects them, but apparently has grown bored with cities, so he's going a step further: Collecting worlds.
- The Comically Serious: His more comical moments mostly come from his reaction to others. Aside from that, he's taken fairly seriously.
- Continuity Snarl: A mild one. While Vicki Vale remembers him allying with Gorilla Grodd a while back, few people seem to remember him by the time of Beyond Gotham. While there are some plausible explanations, this isn't explained in the game proper.
- Curb-Stomp Battle: After giant Superman breaks free of the brainwashing, Brainiac's ship is broken in seconds.
- Demoted to Extra: DC Super-Villains has him reduced to being an unlockable character who isn't involved with the game's main story.
- Do Not Adjust Your Set: He announces his presence to the League and the Legion by taking over one of the Watchtower's screens.
- Evil Laugh: Gives a slightly menacing version of one.
- Evil Sounds Deep: This incarnation is initially voiced by Troy Baker. Evil sounds very deep when he's involved. Dee Bradley Baker sounds less deep, on the other hand.
- Eviler Than Thou: Does this to the Legion of Doom, prompting their alliance with the League.
- Faux Affably Evil: He politely greets the Earth when first arriving, but that doesn't change the fact that he's a galaxy-travelling android that seeks to shrink worlds.
- Galactic Conqueror: Aspiring to be one, at any rate, since he likely wouldn't have stopped at shrinking Earth.
- Hoist by Their Own Petard: In "Breaking the Ice", he grows Superman to abnormal size and brainwashes him. Guess who breaks his ship like a twig and ultimately defeats him?
- Kick the Dog:
- He attempts to brainwash Batman and nearly throws Robin to his death.
- His shrinking Earth is bad enough, but he deliberately goes out of his way to screw Batman and Superman over in "Breaking the Ice", doing so by shrinking Gotham and Metropolis.
- Kick the Son of a Bitch: He ends up both on the receiving end and later dishing it out in the final cutscene he's in. Joker and Lex annoy him by shaking the bottle he's been shrunk into. They end up breaking the bottle, and he emerges while growing back to full size, looking furious.
- Knight of Cerebus: While not above the odd bit of humour, in no small part due to his childish mannerisms and overconfidence, Brainiac's plan to shrink the Earth is taken fairly seriously, and his plans overshadow Lex Luthor (himself a recurring example of this trope). The moments where he brainwashes certain characters, Batman and an enlarged Superman in particular, are by far one of the darkest in the series.
- Laser-Guided Karma: After trying to shrink the entire planet and shrinking at least five cities, Brainiac is shrunk down and shoved into a miniature prison with Lex and the Joker, who both start bullying him, although that doesn't end well.
- Lightning Bruiser: Brainiac moves incredibly quickly, and hits very hard. This is on top of him being Made of Iron.
- Nerf/Brought Down to Badass: He recieved one in Beyond Gotham, removing his invincibility and ability to fly. However, he gains a handheld version of his ship's shrink ray instead, serving as the only character who can shrink objects.
- Made of Iron: Nothing short of an attack from Superman or Zod will wound him, at least in DC Super Heroes. No longer the case once Beyond Gotham rolls around, since his insistence on running once the odds were tipped in the heroes' favor probably meant he's for some reason weaker.
- No-Sell: Wonder Woman tries to use her Lasso of Truth on him to make him surrender. He calmly reminds her that he's an android and thus immune.
- Not-So-Harmless Villain: Flash was keen to dismiss him as "an evil space nerd", and it initially appeared that he would be taken out in short order. Despite this, he nearly killed at least four of the heroes before even fighting the League and Legion, shrunk at least three cities before having his ship damaged, then shrinks Gotham and Metropolis and nearly crushes the entire League, plus the captive Legion.
- Outside-Context Problem: Initially, the League and Legion are busy fighting one another as usual, then he hijacks a screen and declares his plan to the world. It's pretty obvious from their reactions that they weren't expecting this.
- Psychopathic Man Child: In at least one instance, Brainiac jumps up and down in his seat like a child after things start going his way.
- Robotic Psychopath: By far one of the most psychopathic enemies throughout the entire trilogy, Brainiac also openly identifies as an android.
- Sequel Hook: The second game ends with him discovering Green Lantern's power ring, which becomes a key plot point in Beyond Gotham.
- Smug Snake: While Brainiac is without a doubt both clever and powerful, he overestimates his abilities many times.
- Villain Team-Up: He apparently did this with Gorilla Grodd some time ago. It was apparently pretty bad, but we're not told how bad.
- Walking Spoiler: There are two reasons that he is left as an unmarked spoiler. The first is that his appearance is a major twist. The second is wiki policy.
- We Come in Peace Shoot to Kill: Just before he gives his speech about shrinking worlds, he says "Greetings! I am Brainiac!"
See his entry in "First appearing in Lego Batman".
Shazam / Billy Batson
- Ascended Extra: Appears in the third game from the beginning.
- Badass Cape: As is tradition.
- Badass Normal: As Billy Batson.
- Dual Boss: He is fought alongside Mazahs in the museum level of DC Super-Villains.
- Hero Antagonist: One of the good guys that the villains face in a boss fight in DC Super-Villains.
- Just a Kid: But a good-hearted one.
- Pint-Sized Powerhouse: As Billy, but he doesn't have powers.
- Superman Stays Out of Gotham: He only shows up at the end of Beyond Gotham as part of a gag.
- Super-Powered Alter Ego: Only his grown-up side is playable in 2. With the introduction of morphable characters in Beyond Gotham, he can now switch between Billy and Cap just by holding a button.
- Ascended Extra: Appears as a member of "The Squad" in the similarly-titled DLC.
- Badass Normal: No superpowers.
- Boxed Crook: Amanda Waller threatens her into the Squad with an explosive collar.
- Master Swordsman: Swordswoman, but the principle still applies.
- Squishy Wizard: Downplayed. She's as squishy as other characters.
Robin V/Damian Wayne
The biological son of Bruce with Talia Al-Ghul, originally raised by the League of Assassins before being taken under his father's custody.
- Adaptational Nice Guy: This Damian is considerably more civil and far less confrontational than his mainstream counterpart. In fact, in Lego DC Super Villians, he's largely polite toward The Rookie and even compliments them when they do well.
- Badass Normal: No superpowers. However, given his parentage and training, he's pretty darn tough.
- Chuck Cunningham Syndrome: Despite having an official physical minifigure, Damian isn't even mentioned in Beyond Gotham. This is averted in DC Super Villains.
- Heroic Bastard: The son of both Bruce Wayne and Talia al Ghul born out of wedlock, and while he might not be a straight hero he's loosely in the territory.
- Idiot Ball: Like the citizens of Gotham, he fails to notice that the Crime Syndicate are villains. Justified, as he wasn't with the Justice League at the time.
- In the Hood: Wears a hood that covers his head.
- Anti-Hero: During the "Bizarro" DLC, it's clear that he's far too destructive for Superman to tolerate, but he clearly has a good heart and is protective of his world's denizens.
- Ascended Extra: The main character of the "Bizarro" DLC, and narrator.
- Evil Counterpart: To Superman, being his opposite in almost every way.
- Meaningful Name: Called "Bizarro" because he's bizarre.
- Playing with Fire: His fire breath in Beyond Gotham.
- Pragmatic Adaptation: Programming his comic abilities for DC Super Heroes would have taken some time, so he basically was a retextured Superman for his first appearance. Changed by Beyond Gotham.
- Silly Walk: Bizarro likes to flail around his arms when he's running.
Captain Cold/Leonard Snart
- An Ice Person: Hence the name.
- Disproportionate Retribution: He hates the Crime Syndicate because they interrupted his evil monologue.
- Light Is Not Good: An icy person to match his white and blue outfit.
- MacGyvering: In DC Super-Villains, he makes a new Cold Gun out of bed springs and soap while locked up in Arkham Asylum.
- Meaningful Name: He specialises in ice-themed weaponry, hence the name "Captain Cold".
Black Manta/David Hyde (Officially a secret)
- Arch-Enemy: To Aquaman.
- Ascended Extra: He's unlockable from the start for Beyond Gotham.
- Dark Is Evil: Dressed all in black aside from his helmet, Manta is not a nice person.
- Eye Beams: His helmet allows him to do this.
- Improbable Weapon User: Despite the wide arsenal of weapons available to all sorts of characters, Manta is content to use a fish to slap his opponents.
- Anti-Villain: He'd rather be left in peace, ruling Kahndaq as its king alongside his wife Isis.
- Arch-Enemy: To Shazam aka Captain Marvel.
- Dark Is Evil: Wearing a dark outfit, he's one of the villains.
- Race Lift: In Beyond Gotham.
- Sealed Evil in a Can: In DC Super Villains, he's trapped in a sarcophagus in Gotham's museum, but is freed by Harley's group. He's convinced to join them when she threatens to reseal him.
- Adaptational Comic Relief: Grodd in the comics is a very serious threat. Here, he's hilarious.
- Ascended Extra: He's been confirmed as unlockable from the start for Beyond Gotham.
- Evil Brit: The way he is voiced in Beyond Gotham.
- Evil Smells Bad: In DC Super Villains, Killer Frost and Lex Luthor pulled away when he spoke, due to how stanky he was.
- Genius Bruiser: Behind the thuggish and apish exterior lies a super-intelligent mind. Given how crazy he is, that's not a good thing.
- Super Strength: Being a gorilla, he's already stronger than most humans.
- Took a Level in Badass: Grodd was already a dangerous foe, but promo images for Beyond Gotham show him as a Big Fig. This means that he'll be almost impossible to hurt without another Big Fig.
- Villain Team-Up: He apparently teamed up with Brainiac a while back. We're not told what happened, just that it was pretty bad.
Deathstroke / Slade Wilson
A former US Marine that underwent some enhancements, Deathstroke is a dangerous supervillain with enhanced strength, reflexes and intelligence, all of which he puts to good use despite being blind in one eye. While initially DS-exclusive, Deathstroke was added to the third game, both as a vanilla character and also as part of the Arrow and Suicide Squad DLC.
- Ascended Extra: While initially exclusive to the DS version of DC Super Heroes, Deathstroke is in Beyond Gotham's vanilla game. He also features in the Arrow DLC as the second character in the bonus level, albeit as Slade Wilson and with no lines, and is also featured in the "Squad" DLC (again, with no lines).
- Badass Normal: Not regular Deathstroke, but his Arrow incarnation has no powers.
- Dark Is Evil / Light Is Not Good: His mask ends up falling into both of these categories. One side of his mask is jet black and the other is a brighter shade of orange, which adds to the menacing effect.
- Enemy Mine:
- Shown fighting alongside Batman in the launch trailer.
- Amanda Waller ropes him in to helping the Squad deal with the Belle Reve breakout, but notes that she trusts him as far as she can throw him. Interestingly enough, he doesn't betray them.
- Good Is Not Nice: His Arrow character mostly does stuff for Ollie's own good, but regularly hits him.
- Handicapped Badass: It's unclear whether he lost his right eye or if he's just blinded, but it doesn't detract from his badassery.
- Informed Attribute: According to Oliver, his Arrow persona takes his shirt off too much.
- Master Swordsman: He wields a pretty awesome sword in both games. This leads to a Sword and Gun combo in Beyond Gotham, whereas before he carried an assault rifle.
- Red Eyes, Take Warning: While he only has one working eye, it appears as dark red in Beyond Gotham, whereas before it was white.
- Sword and Gun: His choice of weaponry for Beyond Gotham and the subsequent DLC packs.
Deadshot / Floyd Lawton
- Ascended Extra: While initially exclusive to the DS version of DC Super Heroes, Deadshot is made playable for all versions of Beyond Gotham, with a role as The Leader in the "Squad" DLC.
- Badass Normal: No powers, but he's a freakishly good shot.
- Boxed Crook: Amanda Waller gives him an explosive collar and ropes him into the Squad.
- Consummate Professional: In DC Super-Villains, he's the most likely to demand his teammates stay on task.
- Even Evil Has Loved Ones: He has a daughter, and he loves her deeply.
- Improbable Aiming Skills: Deadshot is known for almost never missing.
- The Leader: Of the Squad. Waller notes that he is a good leader, even if he doesn't like it.
Green Arrow / Oliver Queen
A former playboy, Oliver Queen was eventually presumed dead after an accident that stranded him on an island. Using his natural affinity for archery, Oliver was eventually able to escape after coming into contact with some drug traffickers, hijacking their boat and turning them over to the authorities. His time on the island made him decide to put his money to good use by becoming the superhero Green Arrow and joining the League. Initially just a character for the portable version of DC Super Heroes, he was eventually inserted into the main series of games.
- Affectionate Parody: The Arrow DLC does mock the format of the source material slightly, but it's all in good fun.
- Ascended Extra: Initially just playable in the portable versions of DC Super Heroes, he was later given a role in the main games. He even gets a DLC pack based off Arrow.
- Badass Beard: In DC Super Heroes, he is depicted with a beard, although it isn't his iconic one. He does away with a beard altogether for Beyond Gotham, keeping some Perma-Stubble instead.
- Badass Normal: No superpowers, just amazing skill with a bow and good hand-to-hand combat training.
- Continuity Snarl: Parodied mercilessly when he wears his costume on Lian Yu, despite having not obtained it yet. He tells the "continuity police" to kindly cut him some slack.
- Domino Mask: He wears a green domino mask over his eyes, as is tradition.
- Hair of Gold, Heart of Gold: This incarnation keeps his iconic blonde hair, and he's a hero, although his model for DC Super Heroes just used a hood instead.
- Improbable Aiming Skills: Par for the course for Green Arrow.
- In the Hood: His character model in DC Super Heroes gave him one of these, but he keeps it down for his main costume in Beyond Gotham. He wears it up again with an alternate costume, if the Arrow DLC is downloaded.
- Perma-Stubble: While he does away with his iconic beard, he has some very visible stubble on his face.
- Superman Stays Out of Gotham: He doesn't appear in the main game proper, only appearing at the end.
Vixen / Mari Jiwe McCabe
- Voiced by: Megalyn Echikunwoke
- Action Girl: A competent heroine in her own right.
Red Hood/Jason Peter Todd
- Voiced by: Troy Baker
The second Robin, who became a vigilante after his death and rebirth at the hands of the Joker.
- Anti-Hero: He goes after criminals, but is willing to use more brutal methods than Batman in dealing with them.
- Ascended Extra: Initially just a handheld character, Red Hood is confirmed for all consoles in Beyond Gotham.
- Defeat Means Friendship: He's unlocked this way in DC Super Villains
- Guns Akimbo: His ranged weaponry.
- Mad Bomber: A slightly unstable vigilante with daddy issues, Red Hood carries bombs.
Characters first appearing in Lego Batman 3: Beyond Gotham:
This page is for heroes with no affiliation to any of the groups below.
The Atom/Raymond "Ray" Palmer
Plastic Man/Patrick "Eel" O'Brian
A reformed criminal that eventually turned to a life of good, "Eel" O'Brian now fights villainy as part of the Justice League.
- Rubber Man: He has stretching powers.
- Voluntary Shapeshifting: Can only mold and stretch himself into a set number of shapes, save at special prompted moments. Like Reed Richards before him, this downgrade in his abilities was to help keep him from being ludicrously overpowered.
Superboy / Kon-El
A teenaged clone of Superman, Kon-El is a hero, following in the footsteps of his "father".
- Artificial Human: A variation, since he's an artificial Kryptonian.
- Dark Is Not Evil: Despite dressing in red and black, he's a hero.
- The Ditz: He thought the "Sup" in "Super Club" was short for "soup," and apparently tried to eat a brick once. Of course, with his origin story in mind, Superboy may actually not be air-headed so much as new to the world.
- New Meat: Of the Super Hero variety.
- Red and Black and Evil All Over: Averted.
Blue Beetle/Jaime Reyes and Khaji Da
- Legacy Character: There have been many iterations of the character over the years. It's unclear who uses the armour at this time, but it is most likely Jaime Reyes.
- Powered Armor: Essentially what the Scarab functions as.
- Sleeper Agent: All wielders of Khaji Da's kin are these to an extragalactic civilization known as the Reach.
Booster Gold/Michael Jon Carter (and Skeets)
- Attention Whore: Fittingly enough, Booster's idle animation has him take a photo of himself and show it to Skeets on his phone.
- Superman Stays Out of Gotham: The duo only show up at the end of Beyond Gotham as part of a gag.
Beast Boy/Garfield "Gar" Mark Logan
- Amazing Technicolor Population: He has green skin.
- Hero Antagonist: He and Raven serve as bosses in the S.T.A.R. Labs level of DC Super-Villains.
- Voluntary Shapeshifting: He can transform into animals.
Green Lantern (John Stewart)
- Green Lantern Ring: His alias is the Trope Namer.
- Legacy Character: One of many human Green Lanterns.
- Bunny-Ears Lawyer: He's a complete wacko, but does have the Green Lantern Ring and such.
- Mythology Gag: His intro in The Hub has him saying Batman "CERTAINLY didn't took anyone's laundry", referencing how the character originates from a Duck Dodgers' episode where he did get Hal Jordan's clothes and ring.
- Punny Name: Loon is both the group of aquatic birds which includes ducks, and how he's a Looney Tune.
- Speech Impediment: It's Daffy Duck, of course he lisps.
Stargirl/Courtney Elizabeth Whitmore
Saint Walker/Bro'Dee Walker
- Nice Guy: Always polite, well-spoken and friendly.
- Legacy Character: To Bruce Wayne.
- Powered Armor: His suit may not look like much, but it's loaded with surprises.
- Silly Walk: He looks very goofy when he sneaks or takes cover behind his cape.
- Superpower Lottery: All the gadgets that modern-day Batman needs several suits for, packed into a single large-buckled utility belt.
Gray Ghost/Simon Trent
- Anti-Hero: Once again, Lobo fights bad guys because he enjoys it.
- Badass Biker: He's pretty badass, and damaging his bike is a Berserk Button.
- Berserk Button: Don't harm his bike, or change it into something else. You will likely pay with your life.
- Bounty Hunter: Explicitly referred to as such by Mxyzptlk.
- Disproportionate Retribution: He hires some Red Lantern mercenaries and leads them to track down Mr Mxyzptlk, as revenge for the latter turning his bike into a firebreathing ostrich.
- Genocide from the Inside: Implied that his backstory's the same as ever, since he's the Last of His Kind.
- Last of His Kind: Once again, he's the last Czarnian.
- Antagonistic Offspring: To his biological father, Darkseid, since New Genesis took him in.
- Cool Helmet: Keeps his trademark helmet from the comics.
White Lantern/Kyle Rayner
- All Your Powers Combined: He wields the White Light of Creation, which is the complete form of the Emotional Electromagnetic Spectrum.
- Light Is Good: Fits the bill of a heroic character associated with light as a White Lantern.
- Action Girl: A very skilled fighter capable of taking on the Flash, Cyborg and Martian Manhunter. Given her sociopathic nature when free of the Power Battery, she may be closer to a Dark Action Girl.
- Anti-Hero: Indigo-1 has a very shady past, and it's implied (through the massive statue of Abin Sur) that as per the comics she may have killed Abin Sur's daughter before joining the Corps.
- HeelFace Brainwashing: Without the Power Battery, she seems to be something of a sociopath. After Flash, Cyborg and Martian Manhunter restore it, she returns to her "normal" self.
- Nice Girl: Seems to be rather pleasant and willing to help, although this may be due to the brainwashing.
- The Sociopath: It's not clear how much compassion she seems to have without the Power Battery, but it seems that she has very little.
- Would Hurt a Child: It's implied that as per the comics that she killed Abin Sur's daughter.
Star Sapphire/Carol Ferris
- Action Girl: Star Sapphire is capable of holding her own against others when she needs to.
- Big Damn Heroes: Saves Flash, Green Lantern and Martian Manhunter towards the end of the
- Nice Girl: Star Sapphire is a friendly person that willingly agrees to help the League restore the Earth.
- The Power of Love: Quite literally. As a Star Sapphire, sbe wields the Violet Light of Love.
Swamp Thing/Alec Holland
- Abhorrent Admirer: After being given a love potion that works too well, Poison Ivy regrets her decision.
- Dating Catwoman: Has this vibe with Poison Ivy in the third game, although he's initially uninterested. He's later given a love potion that works too well, causing Ivy to regret it.
- Elemental Embodiment: A human reborn as a plant elemental and the champion of the Green, the elemental force that connects all plantlife in the planet.
- Reality Ensues: Turns out that giving someone a love potion might be just a bit too much to handle.
- Superman Stays Out of Gotham: He only shows up at the end of Beyond Gotham as part of a gag.
The Legion in General
- Badass Crew: Their members consist of one of Superman's smartest rivals and one of the world's most brilliant minds, a psychotic clown that scares most heroes witless, a giant zombie that reincarnates if killed, a reptilian human that has Super Strength and Super Not-Drowning Skills, a Beastess capable of fighting Wonder Woman on an even footing, and a skilled human in Powered Armour with good pyrotechnic abilities.
- Enemy Mine: They side with the League against Brainiac.
- Eviler Than Thou: Victim of this from Brainiac, causing their alliance with the League.
- Legion of Doom: The Trope Namer, with a few of the original members present and new ones filling other spots.
- Villain Protagonist: Traveller's Tales have confirmed that the Legion will appear in an antagonistic capacity, but shall also be playable in the main story.
See his entry under "Joker's group".
See his entry under "LexCorp".
See his entry under "Penguin's group".
See his entry under "Others" for the first game.
Cheetah/Barbara Ann Minerva
- Arch-Enemy: To Wonder Woman
- Beastess: A cheetah that used to be a human woman.
- Cat Girl: She used to be a regular human, but then changed into a human-cheetah hybrid.
- The Computer Is a Cheating Bastard: Despite not being as fast as the Flash, at least not as a playable character, she is still capable of pinning him down automatically.
- Dark Action Girl: Cheetah doesn't shy away from combat.
- Deadpan Snarker:
- Does Not Like Shoes: She's barefoot all the time, which is justified due to her being a cheetah instead of a human. Lego DC Super Villains averts this, as she has footwear.
- Femme Fatalons: Her nails have essentially been replaced with claws.
- I Just Want to Have Friends: She wants to be friends with Wonder Woman as revealed when Wonder Woman used the Lasso of Truth.
- Offscreen Moment of Awesome: In LEGO DC Super-Villains, After breaking out of Strykers, Cheetah not only escaped the Justice League trying to recapture her, but rescued The Rookie from getting recaptured by them as well.
- Straight Man: You can tell that the malfunctioning Lantern rings aren't something she finds particularly fun to deal with.
Solomon Grundy/Cyrus Gold
A crime boss in life, Solomon Grundy was killed and dumped in a mystic swamp, which reanimated his body. Every time he comes back from the dead, he comes back differently.
- Badass Adorable: His dorky attitude, even though he's an undead monster, still makes him this, especially when he gets the Blue Lantern energy.
- The Brute: Shares this role with Croc.
- Crouching Moron, Hidden Badass: This giant zombie is capable of going toe-to-toe with Cyborg's Big Fig form, which is certainly not an easy thing to do.
- Death Is Cheap: Kill him once and he'll come back again.
- Does Not Like Shoes: He has no footwear at all and is barefooted.
- Dumb Muscle: Grundy makes up for what he lacks in brains with sheer strength.
- Evil Smells Bad: When Cheetah comments about the sewer stinking, he assumes that she was talking about her and tries proving otherwise, to no avail. Later, when the group have to pull him out the sewer so they can infiltrate the Hall of Justice again, this exchange occurs.Cheetah: Great, now I stink!Grundy: (almost delighted) She was talking about me!
- Fat Bastard: Played with in that he's more well-built, but a sarcastic Firefly angrily demands he lose weight when he gets stuck.
- Giant Mook: He works as an underling for the Legion, and is by far their biggest member, only rivalled by Killer Croc in size.
- Hulk Speak: Grundy isn't terribly eloquent, though he is capable of the odd sentence.
- Took a Level in Kindness: Due to the malfunctioning Lantern Rings amplifying his positive emotions, making him more hopeful and supportive of the rest of the team.
- The Undead: The mystical swamp resurrected him after he died the first time.
The leader of the Red Lantern Corps.
- Abhorrent Admirer: To Wonder Woman when she is disguised as Cheetah.
- Adaptational Villainy: While not as cruel as he was in Green Lantern: The Animated Series, this version's heroic qualities are not as prominent.
- Amazon Chaser: Hits on Wonder Woman when she is disguised as Cheetah.
- Evil Sounds Deep: As is tradition for the character, Atrocitus has a deep voice.
- Large and in Charge: As a Big Fig, he towers over Bleez.
- Pragmatic Villainy: When the heroes pretend to be the Legion selling off Green Lantern in exchange for his help conquering Earth, he refuses, saying that Earth is too small for him to consider conquering.
- Red Is Violent: He's full of red, and he's aggressive and evil.
- Villain Team-Up: He teams up with Sinestro and Larfleeze to reclaim their Power Batteries towards the end of Beyond Gotham.
A lieutenant in the Red Lantern Corps, Bleez backs Atrocitus and her comrades in their mission.
- Blood Knight: Bleez seems about as crazy as the rest of the Corps.
- Mook Lieutenant: For the Red Lantern Corps, since she's less prominent than her boss but is still more highly-ranked than most of the mooks. On top of that, she has a name and personality.
A giant cat that is now a member of the Red Lantern Corps.
- Badass Adorable: He's a cat that works for the Red Lanterns, and he still looks kind of adorable. A sidequest in the Hall of Justice focuses on him just wanting to learn to count to ten, which the Joker's thugs won't let him do.
- The Dragon: He's Atrocitus' right-hand man, and his most loyal companion.
- Undying Loyalty: To Atrocitus, going as far as to accompany him to the Fortress of Solitude in the final mission, albeit not doing any fighting. Compare him to Bleez, who didn't bother.
This folder is for villains who are not affiliated with another group mentioned elsewhere.
A hostile alien race known for their love of galactic conquest.
- Cool Starship: They ride in many of these. Their mothership is particularly impressive.
- Wacky Wayside Tribe: Their role in the game is essentially a distraction, and they're only significant for one level.
A Sinestro Corps member, Arkillo is in the service of Sinestro, spreading fear and order.
- The Dragon: To Sinestro.
- Drill Sergeant Nasty: His role as a member of the Corps is to train the recruits, and the recruitment policy is pretty strict, to say the least.
- Giant Mook: Mook Lieutenant variation. He's a Big Fig, so he towers over his master.
- Flight: Traveller's Tales has confirmed, via Twitter, that he'll have this ability.
- Flying Brick: Given his status as a Giant Mook, plus the fact he can fly, he qualifies.
- Mook Lieutenant: To Sinestro. He doesn't play that active a role in the campaign, but has something of a personality.
- The Unfought: For the main campaign.
The leader of the Orange Lantern Corps, and an incredibly greedy being.
- Adaptational Heroism: Mildly, but since the Orange Lantern Corps is made of faceless constructs, Larfleeze is implied not to kill people to recruit them to the Corps.
- Ax-Crazy: It's fair to say his sanity is long gone by this point.
- Chronic Backstabbing Disorder: After the heroes bring him Green Lantern, under the pretence of selling him in exchange for his help, he refuses to help them and then tries killing them.
- Crouching Moron, Hidden Badass: Despite being freaking crazy, Larfleeze is surprisingly strong.
- Greed: This is what motivates him, and it's why he is the only member of the Corps.
- Jerkass: The heroes bring him Green Lantern under the pretence of selling him, asking for his help in return. Larfleeze not only blows them off, but tries to kill them.
- Light Is Not Good: Although he wears bright orange, he's a greedy dick who cares about collections.
- Lighter and Softer: In the comics, the other members of the Orange Lantern Corps were constructs of people that Larfleeze killed. In Beyond Gotham, however, Larfleeze's Orange Lantern constructs appear as generic faceless minifigures, suggesting that in this continuity that he does not kill people to add recruits to his Corps and instead just creates non-sentient constructs whenever he needs help fighting.
- Villain Team-Up: He teams up with Sinestro and Atrocitus to try and take back his Power Battery.
A being known best for once killing Superman.
- Irrational Hatred: He despises everything related to Krypton, including its inhabitants.
- Resurrective Immortality: He can never be permanently killed naturally, as he will revive some time later and become more resistant if not immune to whatever killed him the last time.
- Super Strength: He needs this to fight with Superman.
Polka-Dot Man/Abner Krill
A supervillain known for his use of dazzling techniques. Little is known about him at this time.
- The Artifact: How many players actually know who this guy is?
- Big Eater: For every polka dot he throws, he eats one too.
- Pungeon Master: You're in a Dot of trouble now!
A resident of the planet Apokolips, Kalibak is the poorly-treated son of Darkseid, the planet's dictator.
- Abusive Parents: Victim of one in the form of Darkseid, who regularly belittles and beats him.
- Super Strength: As a Big Fig, he's guaranteed this.
A supervillain with the ability to hypnotise others through his music. Little else is known about him at this time.
- Musical Assassin: His whole M.O. is musical instruments.
Heat Wave/Mick Rory
A supervillain who's obsessed with fire. He carries arnold a flamethrower gun.
- Vitriolic Best Buds: He's this with Captain Cold since he hates ice, but they can get along.
Reverse Flash/Eobard Thawne
A supervillain who similar with Flash in superpowers, but different in moral.
- Arch-Enemy: Serves as this to Flash.
Condiment King/Mitchell Mayo
A D-list supervillain whose gimmick revolved around weaponised condiments.
- Not-So-Harmless Villain: Despite everyone riffing on him, including Kevin Smith, he's capable of hitting and killing you in one shot.
- Voiced by: Robin Atkin Downes
The leader of The Elite, Manchester Black is an Anti-Hero that believes that traditional heroes no longer serve to deal with crime.
- Anti-Hero / Anti-Villain: Manchester does not have a high view of traditional heroes like Superman, and to that end is willing to kill. This frequently causes him to clash with other heroes.
- Nominal Hero: Manchester's philosophy of dealing with criminals frequently means that he and other heroes come to blows, making him fall under the "villains" category quite often.
- Psychic Powers: Telepathy and telekinesis.
- Wearing a Flag on Your Head: He appears to have the Union Jack tattooed over his chest.
- You Gotta Have Blue Hair: Well, purple, but it still applies.
Toyman/Winslow Percival Schlott
A supervillain best known for his collection of bizarre and lethal toys, which he uses in his crimes.
Killer Frost/Caitlin Snow
- Voiced by: Jennifer Hale
The Trickster/James Jesse
- Voiced by: Troy Baker
- Voiced by: Erica Luttrell
A supervillain with the ability to change sizes.
- Attack of the 50-Foot Whatever: Even taking Big Figs into account, Giganta is huge.
Cyborg Superman/Hank Henkshaw
- Red Eyes, Take Warning: One of his eyes is exposed, glowing dark red.
"Funny little man in a bowler hat" and immensely powerful being from the Fifth Dimension who arrives on the dot every 90 days to cause trouble for Metropolis.
- Bullying a Dragon: Harassing Lobo by turning his bike into an ostrich was a really bad idea.
- Complaining About Rescues They Don't Like: When the player is fending off Lobo, he shouts at the player to clobber him harder.
- Dimensional Traveler: All incarnations of Mxyzptlk are the same being across all of existence. He himself originates from the world of Zrfff, in the Fifth Dimension. He rules the land of Brpzx as its King-Thing.
- It Amused Me: Not so much evil as just an impish little jerk who enjoys getting a rise out of people, particularly his favorite target, Superman, who's strong enough to take the full extent of his powers.
- Killer Rabbit: A diminutive old balding guy in an orange jumpsuit with a popped collar - not the sort of fellow you'd expect to have such abilities.
- Large Ham: Gilbert Gottfried + No Indoor Voice = this.
- Nerf: Cutscene-wise, his Dirty Coward and It Amused Me statuses prevent him from just invoking Story-Breaker Power; gameplay-wise, he "merely" has Combo Platter Powers instead of full-on Reality Warping.
- No Indoor Voice: Gilbert Gottfried isn't known to be quiet.
- Reality Warper: He frequently shows the ability to change aspects of the world around him. He's extremely powerful, capable of defeating Darkseid on his own and twisting the entire universe into an unrecognizable mess if he felt like it.
- Why Did It Have to Be Snakes?: He gets freaked out by some genetically enhanced penguins that harass him in his first sidequest.
- Voiced by: Travis Willingham
A cyborg powered by a Kryptonite heart.
- Light Is Not Good: A good chunk of his costume is golden and a bright green, but he isn't a decent person.
- Man of Kryptonite: To Superman, literally in this case. Averted in-game since his attacks doesn't hurt Superman.
Bronze Tiger/Benjamin "Ben" Turner
- Voiced by: Ike Amadi
An expert martial artist and one of the best in the world, Bronze Tiger uses his abilities for his own ends.
- Voiced by: Tara Strong
One of the world's most lethal martial artists and hand-to-hand combatants.
- Badass Normal: No superpowers, but she's just that good with her martial arts skills.
- Dark Action Girl: With martial arts abilities and hand-to-hand training, Cheshire stands out as particularly dangerous.
- Professional Killer: Cheshire uses her skills for assassination jobs, and has many victims to her name.
- Psycho for Hire: All in all, Cheshire's not the most mentally stable of assassins.
Black Hand / William Hand
- Voiced by: Liam O'Brien
One of the leaders of the Black Lantern Corps and one of the enemies of the Green Lantern Corps.
- Black Sheep: Most of his family were decent people, but William is a supervillain that is committed to eradicating life.
- From Nobody to Nightmare: The son of a decent family that just happened to work in a funeral parlour, William Hand eventually became one of the key Black Lanterns.
- The Necromancer: As a member of the Black Lanterns, this is kind of tradition.
- Nightmare Face: His face appears to be decaying.
- The Undead: His appearance strongly gives off this vibe.
Batman and his allies come across this mysterious figure in the Hall of Doom, which moves when the heroes don't pay attention to it. They'll be seeing a lot more of this creatures' friends later...
- Early-Bird Cameo: Traveller's Tales tend to throw in one of these cameos to foreshadow a future game. In this case, it forshadows Doctor Who's involvement in LEGO Dimensions.
- Easter Egg: This is where it is located.
- The Fourth Wall Will Not Protect You: Downplayed. They move positions offscreen, but don't attack the player characters.
Alongside returning to voice 60's-era Batman, Adam West is the Citizen in Peril for Beyond Gotham.
- As Himself: He introduces himself as "TV's Adam West".
- Distressed Dude: As the "Citizen in Peril", this is essentially his role.
- Jerk with a Heart of Gold: Despite riffing on everyone, one of his sidequests has him get the player to return Man-Bat to normal, out of the kindness of his heart.
- Self-Deprecation: Many of his sidequest riff on the infamous unproduced "Superman Lives" script he wrote and the Executive Meddling it went through.
- The Stinger: He appears after the credits, asking the player to do nonsensical actions.
- The Stinger: Along with Kevin Smith, he appears after the credits.
- Superpower Lottery: He's overloaded with superpowers.
A comics artist for DC who is confirmed to be in the game.
A late-night television host and comics book fan.
- Buffy Speak: "I had to become something green and pointy. And arrow-y"
- Breaking the Fourth Wall: He does this to the "continuity police" regarding the fact that he wears his Arrow costume during his time on the island.
- Catchphrase: "You have failed this city!" It even replaces the horn on his motorcycle.
- Darker and Edgier: Averted, Arrow is just as silly as the other version aside from his darker costume.
- Badass Normal: Despite having no powers, Diggle still has admirable fighting skills.
- Badass Bookworm: While not an expert fighter, Felicity will certainly succeed in taking out most of the troublesome mooks.
- Badass Normal: He has no powers, just good acrobatic skills and archery skills.
- Palette Swap: He looks and plays almost exactly like Arrow, except for his red color.
- Action Girl: Fully capable of taking out numerous threats on her own.
- Ascended Extra: From DLC to a key character in DC LEGO Supervillians.
- Dark Is Evil: He sports on dark clothing, and is very unpleasant and villainous.
- Perpetual Frowner: Malcolm's face is permanently depicted as frowning.
Oliver's mentor, although he is strangely absent.
- The Ghost: Despite his bow being quite important to the DLC, he never appears in person.
The father of Kal-El and one of Krypton's greatest scientists. His mission in the planet's final hours is to ensure that his son escapes.
- Action Dad: He fights off dozens of Zod's soldiers, plus Faora, Tor-An and the general himself, almost single-handedly.
- Badass Beard: His face is modelled off Russell Crowe.
- Badass Normal
- Heroic Sacrifice: Ultimately gives his life to stop Zod from detaining Kal.
- Papa Wolf: The entirety of the DLC is about him being this to Kal.
- Spared by the Adaptation: The film version of him dies at Zod's hand. This incarnation gets to go as he did in the comics.
The mother of Kal-El.
- Badass Armfold: He does this when he fires his Omega Beams.
- Big Bad: The main threat for the Bizarro DLC and LEGO DC Super-Villains; though the Crime Syndicate are The Heavy for the latter, they're ultimately working for him and he takes centre stage once they get banished back to Earth-3.
- Evil Sounds Deep: A given for both of his voice actors.
- Eye Beams: His hallmark Omega Beams, infamous for obliterating anything they strike in one hit and being almost impossible to dodge.
- One-Man Army: Darkseid is downright unstoppable should the player use him. In Super Villains, it takes an entire team of heroes and villains to stop him alone, and even then it was a close call.
- One-Hit Kill: When fought as a boss, all of his attacks can kill in one hit. It has to be expected from Apokolips' Top God and wielder of the Omega Beams.
- Uncertain Doom: In a rarity for LEGO games, he might actually have died when the Anti-Monitor shows up, declines the tea comically offered and then blasts him at point-blank range.
- The Unfought: Sadly doesn't get to fight the player onscreen in the Bizarro DLC for Beyond Gotham. He is soundly beaten by the allied League and Bizarro League, though this allowed for a tie-in film. Averted in DC Super Villains, where he's the Final Boss.
- Vile Villain, Saccharine Show: After he takes centre stage, the humour drops noticeably (though not entirely) and the dramatic stakes get upped considerably.
- The Dragon: To Darkseid, though he doesn't appear in person for the DLC. He later shows up as Co-Dragons with Granny Goodness for DC Super Villains
- Voiced by: Elias Toufexis
- Mooks: They're the foot soldiers of Darkseid.
The overall director of the Belle Reve prison, a high-security prison that imprisons regular criminals and supervillains. She sends in the Squad to deal with a riot and find out who, or what, is responsible.
- Action Girl: Personally joins the Squad to work out who is responsible for the chaos and help take them down. It ultimately turns out to be Killer Moth, much to her frustration.
- Anti-Hero: While Waller is on the side of good, she's not above press-ganging criminals into service and threatening them with an explosive collar should they not cooperate.
- You Have GOT to Be Kidding Me!: Her reaction when the Squad trash the courtyard of Belle Reve, and later when finding out Killer Moth was responsible for the whole thing.
El Diablo/Chato Santana
A metahuman criminal with the powers of fire.
- Boxed Crook: Press-ganged into the squad.
- Playing with Fire: The Squad's primary way of dealing with golden obstacles.
A sharklike being that joins up with the team to help them stop the chaos.
Batman (Detective Comics #27)
Batman as he first appeared all the way back in 1939, complete with a gun!
- Continuity Nod: To the early Batman's violent ways,
Batman (Dark Knight Returns)
- The Brute: Due to Frank Miller's drawing style, Batman is drawn a lot more stockier, thus it is translated into a jumbo figure.
Batman (Batman: The Brave and the Bold)
The Batman that appeared in the animated series Batman: The Brave and the Bold
Batman (Sinestro Corps)
Batman garbed in the uniform of the Sinestro Corps during the events of The Sinestro Corps War
A strange zebra-patterned Batman costume. Silver Age, folks!
Gotham By Gaslight Batman
Batman as he appeared in the Batman Vampire Trilogy
Characters first appearing in LEGO DC Super-Villains
Superboy/Jonathan "Jon" Kent
The son of Clark and Lois, who seeks to follow his father's footsteps.
- Affably Evil: During cutscenes, they generally keep a friendly smile throughout most circumstances. When they start working with the Justice League during an Enemy Mine teamup with the Legion of Doom, they greet Superman with a friendly wave. All in all, they seem to be a supervillain who has no ill will toward anyone, except possibly Luthor, for understandable reasons.
- Badass in Distress: Early on, he/she's taken by Poison Ivy's vines, so he/she must be freed in her boss fight. Near the end of the main story, The Rookie gets captured by Steppenwolf, prompting both the Justice League and the Legion of Doom to work together ro rescue them from Darkseid,
- Big Damn Heroes: At the end of the game, they save everyone from Lex's attempt to strand them in the Fourth World by teleporting the whole group to Metropolis at the last possible moment.
- Boxed Crook: Subverted. They start the game imprisoned in Stryker's Island, alongside Lex. Gordon intended to recruit them for something, but Mercy derailed his whole plan and freed them both in the subsequent breakout.
- Combo Platter Powers: By the end of the story they've acquired heat beams, size-changing, Super Strength, electric beams, chlorokinesis, and telekinesis. Once they're freed from Darkseid's clutches, Mass Teleportation and Flight are added to the list.
- Contrasting Sequel Main Character: The first custom character to be involed in the main story, as well as the first Villain Protagonist.
- Dark Is Evil: The Rookie is a Villain Protagonist, and can wear a black costume and have black super powers, if the player so chooses.
- Empowered Badass Normal: They're Badass Normal by the start of the story, and gain more power as it progresses.
- Energy Absorption: Their base power, and the one that allows them to obtain more. It also allows them to absorb the Anti-Life Equation by draining the Mother Box.
- Even Evil Has Standards: As is demonstrated in this scene, they do not take well to Lex backstabbing them and the Legion of Doom (and the Crime Syndicate) so he could rule the planet, and immediately tries to stop him.
- Green Lantern Ring: They can use them, and all other Power Rings except for the Ring of Volthoom, including those unused by the other characters, like Orange, Blue, Indigo, Black and even White. They can also create constructs with them, like other Lantern characters.
- HeelFace Turn: Can abandon villainy and join the Justice League at the end of the story, if the player chooses.
- Light Is Not Good: Again, the Rookie is a Villain Protagonist, and can wear a white costume and have white super powers, if the player so chooses.
- Living MacGuffin: Becomes this after absorbing the Anti-Life Equation from a Mother Box.
- Mistreatment-Induced Betrayal: If they join the Justice League, Joker suggests that they did so because they got fed up with Lex Luthor frequently betraying them. Rookie confirms with a nod.
- Power Copying: Thanks to the "Amazo Project" technology that they acquired from one of Professor Ivo's old labs, they have the ability to absorb new abilities as the story progresses.
- Redemption Rejection: Can stay a villain and reject the chance of redemption at the end of the story, if the player chooses.
- Trapped in Another World: They originated from Earth-3, the same world the Crime Syndicate and Mazahs came from. They really like Earth-1, however.
- Villain Protagonist: The first of any Lego game.
- The Voiceless: They never speak, something that they quickly become known for. After the main story is completed, their bio is altered to reveal that they lost their ability to talk after they acquired the "Amazo Project".
- Vague Age: From their height, they're likely not a child like Jon Kent or Damian Wayne, but the way most of the Legion of Doom talks to them in a way that vaguely implies they're younger than most of them.
Lex Luthor's assistant.
- Save the Villain: Will often come in to help the villains that are in peril.
Mirror Master/Evan McCulloch
- What the Hell Is That Accent?: This being the Evan McCulloch incarnation, he speaks with a heavy Scottish accent.Mirror Master: But ye know, we might fare a wee bit better as a team, so if you want a wee hand...
- Shock and Awe: She became a being of pure electricity when one of her pranks went horribly wrong.
- Villainous Rescue: She saves Deadshot, Captain Boomerang, Killer Frost, Poison Ivy, Catwoman, Harley Quinn, and the Rookie from the Crime Syndicate, unleashing a flash of light strong enough to blind everyone at the gala.
Golden Glider/Lisa Snart
- Combat Tentacles:Her ribbons act like this.
- Gold and White Are Divine: Her costume and hair have a divine look to them.
- Light Is Not Good: She is light themed with golden powers, but make no mistake Golden Glider is one of the villains.
- Power Nullifier: Her ribbons can nullify the Speed Force.
- Voiced by: Corey Burton
- Bald of Evil: He's a balding villain.
- Light Is Not Good: He has a white colored jacket, but aside from that, he's an evil scientist.
- Mad Scientist: He mutates people to fight for him.
- The Unfought: He's faced as one of the antagonists in the story mode of DC Super-Villains, but is never battled in a boss fight. Instead, the boss of his level is a man named Bob that he mutated into a super-strong behemoth.
Mazahs/Lex Luthor of Earth-3
Earth-3's version of Shazam, and enemy of the Crime Syndicate.
- Adaptational Wimp: He doesn't seem to have the Power Copying abilities his comics version has. Although, it's never seen because he never kills anyone who has different powers than him.
- Anti-Hero: He's the Crime Syndicate's Arch-Enemy in their home universe, and he doesn't have the more negative traits his comics version has.
- Dual Boss: Fights alongside Shazam against Black Adam and Sinestro.
- Evil Counterpart: To both Shazam and Lex.
- Beware the Superman: Considering that he is an evil version of Superman from a Mirror Universe, the trope of a super-powered being abusing his powers to rule over normal people is likely in play.
- Clark Kenting: Takes up the identity of "Kent Clarkson" at the Daily Planet. Unlike his counterpart, he doesn't even wear glasses, just does his hair differently and wears a darker suit with a yellow shirt. He also isn't very good at hiding his powers, using his heat vision and freezing breath in front of Catwoman.
Superwoman/Lois Lane of Earth-3
- Voiced by: Gina Torres
- Composite Character: While her design is clearly the New 52 version, she also has heat vision like the Post-Crisis version.
Owlman/Thomas Wayne Jr.
- Voiced by: Jason Marsden
- Alternate Self: Subverted, He is not actually Bruce Wayne, but his brother from an alternate universe who lacks a counterpart
- Anti-Villain: Unlike the rest of the Crime Syndicate, he's not exactly evil. He is a huge Control Freak, though.
- Light Is Not Good: His silver armor is lighter than Batman's dark costume and acts as his Evil Counterpart
Sea King/Unknown, but possibly Arthur Curry of Earth-3.
- Beard of Evil: He's Aquaman's Crime Syndicate counterpart and he has a beard.
- Being Good Sucks: He's a firm believer of this, to the point he doesn't restrain his true evil nature in Earth-1.
- Beware the Silly Ones: One of the sillier members of the Crime Syndicate, and he manages to single-handedly kidnap the Hall of Doom itself while Harley's still in it.
- Good Scars, Evil Scars: Has a scar over his left eye.
- Hook Hand: Since his design is based off of Aquaman's look from The '90s.
- Spared By Adaptation: In the comics, he appeared only to immediately die.note
- Talk Like a Pirate: This version of him has a pirate accent.
Power Ring/Hal Jordan of Earth-3
- Blood Knight: The Ring of Volthoom enjoys fighting far more than his host does.
- Evil Weapon: The Ring of Volthoom bears a piece of the soul of the eponymous Volthoom of Earth-15, the murderously insane First Lantern. The ring is powered by its wielder's fear and slowly kills them.
- Tainted Veins: His right arm and part of his chest are covered in them due to his ring's influence.
- Token Good Teammate: Despite being a villain, he's the least evil of the Justice Syndicate due to his nervousness and awkwardness in the levels.
Johnny Quick/Johnathan "Johnny" Allen
- Voiced by: Anthony Ingruber
- Masculine Girl, Feminine Boy: The easily frightened feminine boy to Atomica's rough masculine girl.
- Voiced by: Laura Bailey
- Masculine Girl, Feminine Boy: The rough masculine girl to Johnny Quick's easily frightened feminine boy.
Deathstorm/Martin Stein of Earth-3
- Voiced by: Lex Lang
- Names to Run Away from Really Fast: As Lois Lane notes, his name doesn't exactly sound very heroic.
- Voiced by: Bumper Robinson
- Voiced by: Diane Delano
- Adaptation Personality Change: While still evil, this version of Granny Goodness acts more like a stereotypical grandmother, complete with weaponized knitting needles and a rocket-powered walker.
- Ironic Name: Despite what her name suggests, she is definitely the opposite of goodness.
- Never Mess with Granny: She's one of the most ruthless villains on Apokolips in spite of her advanced age.
- Voiced by: Corey Burton
- Aliens of London: Has a German accent in spite of being from Apokolips. He took a liking to Germanic culture due to the name Granny Goodness gave him.
- Bling of War: Dresses in a Prussian-style military uniform.
- High-Class Glass: He wears a monocle.
- Voiced by: Peter Jessop
- Big "NO!":When he realizes the Mother Box is empty.
- The Heavy:He personally captures the Rookie when he realizes he has the Anti-Life Equation.
- Voiced by: Salli Saffioti
Darkseid's half-Amazon daughter.
- Voiced by:
- Eviler Than Thou: To Darkseid which is saying something. Though Darkseid was a serious and relatively humourless threat, he was ultimately beaten and became somewhat decent. Anti-Monitor finds him lying on the ground harmlessly and is implied to have killed him with a point-blank shot to the head.
- Greater-Scope Villain: By far greater and bigger than Darkseid.
- Omnicidal Maniac: His incarnations are all known for one thing: their desire to destroy all matter-based existence.
- Sequel Hook: His entire role is to tease toward another LEGO DC game coming in the future, like Brainiac before him.