Follow TV Tropes


Characters / Kruggsmash

Go To

Being a Dwarf Fortress channel, there's a lot.

    open/close all folders 

    Real people 


Our Friendly Narrator and Artist.
  • Author Avatar: Uses a Dwarf as his avatar, seen being either a story teller in front of a fire, or just to explain things.
  • Badass Beard: His Avatar as well as his real life self with the rare real life apperences.

Mrs. K

Our Friendly Narrator and Artist's Wife, also talented Colorer.
  • Out of Focus: While she colors most of the pictures Krugg uses, she rarely participates in the videos themselves. She can be heard occasionally, however.


Characters who appear in Fortress series.



The Fort as a whole

Futurelanterns, planned as a haven for dwarvenkind following the fall of Steelclutches, is an unusual fortress is several regards, first in its being a primarily above-ground construction, then in its hybrid wood and billon construction. Regardless of its eccentricity, it proves to be an extremely prosperous settlement and the springboard for the dwarves' resurgence in the Ageless Realms.
  • Blade on a Stick: The army of Futurelanterns use steel spears as their standard issue, which along with the killbox and pincer phalanx tactics proves to be extremely effective in slaying hordes of goblins.
  • Citadel City: What Futurelanterns evolves into, being the greatest line of defense against the goblins while also being a huge above-ground sprawl housing hundreds of dwarves.
  • Curbstomp Battle: After a few rough patches, the army of Futurelanterns begins inflicting a string of these against the attacking goblins, killing off thousands over the fort's history with few to no losses.
  • Feathered Fiend: While not physically daunting, the keas which live around the fort prove to be a serious problem due to their constant theft of the fort's artifacts.
  • Fling a Light into the Future: The fort's original purpose, to be a quiet cradle in which the dwarves could slowly rebuild. It serves its purpose and then some.

Queen Kivish Keeperplank

Aged queen of the dwarves who takes Futurelanterns as her seat following the fort's success.
  • Action Girl: Proves herself an exceedingly capable warrior when given the chance.
  • An Axe to Grind: Has battleaxes as one of her personal preferences, and shows great skill in fighting with one.
  • Curbstomp Battle: Easily brings down Veranofecaci in their duel, ultimately beheading the cyclops after inflicting several major wounds.
  • Early-Bird Cameo: Shows up in one episode of the Hero of Balance adventure series, presiding over a nearly-empty fortress and giving Bim some slight direction in his quest.
  • The Good Queen: Despite the destitute state of her realm, Kivish shows herself to be a wise and fair monarch who rules fairly over the dwarves following their resurgence.
  • Never Mess with Granny: Is over a century old, but is a peerless warrior thanks to her lifetime of experience.

The Osprey People

A small group of osprey folk who take up resident in Futurelanterns.
  • Call of the Wild Blue Yonder: How their tendency to climb up high places then refusing to come down, even to the point of death by dehydration, is seen by the dwarves of Futurelanterns.
  • Comedic Sociopathy: On the receiving end of a lot by the dwarves of Futurelanterns, first confining them to an indoor farm with a small skylight to taunt them, then eating their eggs right in front of them when they don't hatch.
  • Formerly Fit: Once confined indoors they all go from being fairly lithe to "corpulent".
  • The Load: Quickly prove themselves this when left to their own devices, often doing nothing but climbing up unreachable places then promptly dying.
  • Single Tear: How they tend to react when something bad happens to them.

Rovod Honorgirder

Head of the Futurelanterns military, a powerful fighter but infamously unlucky.

  • An Axe to Grind: Is gifted the artifact iron battleaxe, Umshadlír, as a mark of his station, but he loses it before it can see any real action.
  • Bad with the Bone: Receives a second artifact weapon, Imeshrobek, an echidna bone spear which bears his image. The weapon's artifact status ensures it remains effective in spite of the unconventional material.
  • Blade on a Stick: After losing Umshadlír he defaults to the steel spear the rest of the Futurelanterns military uses before receiving an artifact spear.
  • Born Unlucky: How else does one lose an artifact battleaxe to a small parrot?
  • Embarrassing Nickname: Is saddled with the epithet "Butterfingers" after allowing his artifact axe to be stolen by a kea.
  • One-Man Army: Redeems his reputation by fighting and killing five goblins and a beakdog single-handedly in the arena.
  • Only Friend: The osprey folk, of all things, are this to him. It's suggested they were the only ones sympathetic to him following his loss of Umshadlír.

Veranofecaci Quithetaveve

A cyclops that once captured within Steelclutches, now returned to menace Futurelanterns decades later.
  • Curbstomp Battle: Suffers one at the hands of Queen Kivish, being utterly outmatched from the very start by the elderly monarch.
  • Cyclops: Is a traditional cyclops.
  • Earlybird Cameo: Showed up in Steelclutches, only to be captured and left to rot once the fort fell and somehow escaping after.
  • Eye Scream: had his eyelid severed by one of the goblins pitted against him.
  • History Repeats: Shows up at Furturelanterns seemingly as a major threat, only to immediately get trapped in a cage, exactly what happened to him in Steelclutches.
  • Improbable Weapon User: Takes to using a scavenged iron breastplate as a knuckleduster.


The Fort as a whole

A fortress built in the middle of savage desert with a single objective, slay or imprison as many of the world's monsters as possible. However, things quickly take a turn for the extreme.
  • Fallen Hero: Once a place of prosperity and learning, the Queen's increasing desperation leads her to turn to increasingly-brutal authoritarianism and then finally to necromancy.

Ducim Leapgalleys

A sponsored dwarf (by Krugg's own brother, no less) and chief animal tamer of Monsterkiller. Has a bizarre, but endearing, obsession with cows.
  • Body Horror: Gets his entire lower body charred down to the bone by a forgotten beast.
  • Earn Your Happy Ending: Survives the madness of Monsterkiller's last days, ultimately retiring to set up a ranch with his beloved cows.
  • Fluffy Tamer: As the chief animal tamer he takes on the task of taming and training the menagerie of strange beasts the fort comes in possession of, including cave crocodiles and giant cave spiders.
  • Made of Iron: Despite having his entire lower half covered in extreme burns he keeps on trucking like nothing happened.
  • Scars Are Forever: Becomes known equally by his extensive burns as his obsession with cows.

Obok "The Batkiller" Shieldnails

The original expedition leader for Monsterkiller and soon the queen of the Grand Lances who tries to lead her people in their quest to exterminate the great beasts of the world. However, her ambition for greater things soon begins to show, as her means becomes increasingly extreme.
  • Bald Woman: Obok, like several others of her civilization, completely shaves her head as part of her personal fashion.
  • Blood Knight: Is said to never pass up a brawl, and her lust for slaying and imprisoning monsters proves this.
  • Establishing Character Moment: Singlehandedly killing a giant bat with her pickaxe when the beast ambushes her shows that she's not a woman to be trifled with.
  • From Rags To Royalty: Becomes queen of the Grand Lancers following Urvad's untimely death.
  • God Save Us from the Queen!: As Monsterkiller begins to unravel she turns to increasingly brutal, authoritarian measures, and ultimately desires to use necromancy as a way of preserving her people and rule.
  • Well-Intentioned Extremist: Everything she does is in the name of prosperity for the dwarves of Monsterkiller, but her methods swiftly become indefensible.

Stinthäd "Venomblood" Cradletome

A young dwarf who survives a terrible tragedy in his earliest days to become one of the fort's most notable residents.
  • Abusive Parents: His own mother threw him down to better run from the giant cave spider attacking them, leaving the infant Stinthäd to fend for himself.
  • Big Fun: A heavy fellow who is endlessly cheerful and sociable.
  • Drama-Preserving Handicap: It was hoped he would be a great warrior due to his overcoming terrible injuries as an infant, alas the lingering nerve damage from the giant cave spider's venom quashed that.
  • Earn Your Happy Ending: In spite of everything thrown his way, Stinthäd survives Monsterkiller and goes on to live a long, fulfilling life of peace and happiness.
  • Handicapped Badass: While he may not be a warrior, his sheer fortitude in the face of his lingering condition proves him to be this.
  • Iron Woobie: Brutally injured as an infant, has both his parents die untimely, and is overshadowed by his peers, but none of this ever cracks him.
  • Made of Iron: As an infant he was bit repeatedly by a giant cave spider, a beast entirely capable of paralyzing and killing fully grown warriors, but not only avoided complete paralysis he crawled home on his own.

Urvad Namedletters

Queen of the Grand Lancers, the civilization Monsterkiller belongs to. A rather mellow, laid-back individual who suffers from some extremely bad luck.
  • Gutted Like a Fish: Dies only a few months into her reign when she's brutally disemboweled by a wrathful ghost.
  • Minor Major Character: Is only alive for two episodes and does next to nothing herself, but her untimely death and Obok's ascension to the throne prove to have extreme repercussions for the fort.
  • Modest Royalty: Despite being queen she willingly throws herself into hard labor with the rest of her people.


The Fort as a whole

An open-pit fort built in a swamp, ostensibly established to be a large apiary. However, this unassuming settlement swiftly changes into something far greater and sinister.
  • Attack of the Town Festival: The Autumn Festival quickly gets a reputation for being cursed, with goblin attacks, dwarves dying, and the first vampires appear in the fort.
  • Bee Afraid: The fort never loses its bee-central aesthetic even after the vampiric transformation.
  • Death Trap: A central corridor with a number of spring-loaded spears, decorated to resemble the inside of a giant beehive for extra intimidation.
  • Cool, Clear Water: The central well is completely safe to drink, ignore the odd taste. The entire water supply is contaminated with vampiric blood, soon leading to the majority of the fort turning into bloodsucking undead.
  • From Nobody to Nightmare: Once a modest, backwater apiary Mosus' machination lead the fort to become a fort full of vampires which raid across the lands as a nigh-unstoppable army.
  • Getting Smilies Painted on Your Soul: A somewhat less sinister application of this trope, where the entire autumn is dedicated to a festival with mandatory attendance and all other activity suspended. This actually does bring some of the fort's residents back from the brink.

Atír Cyrptmortal

The second expedition leader of Honeystoker, a strong-willed individual who chafes strongly under Mosus' machinations.

Id Daggersquare

The chief mechanic of Honeystoker, a skilled warrior, and a family man. He's one of the few dwarves to resist the vampiric change, at least for a time.
  • Blade on a Stick: Makes good use of a spear.
  • Empowered Badass Normal: A notably skilled warrior, despite the fort's lack of intense military focus. He only becomes more formidable as a vampire, gaining unnatural strength, as well as immunity to pain and fatigue.
  • Genius Bruiser: The chief mechanic of the fort and is also considered its finest warrior.

Imush Oilsplash

A sponsored dwarf and the fort's head cook, unlike the rest of the fort she's relatively even-keeled and happy.
  • Apron Matron: Motherly, seasoned, an excellent chef, and also hard as nails when pushed.
  • Big Fun: A heavyset dwarf who is a social linchpin for the fort.
  • Supreme Chef: Can create wondrous meals out of little more than simple foraged fruits and vegetables combined with bee products.

Litast 'Beans' Craftsyearling

A sponsored dwarf and the fort's chief armorer, always seems to be on a razor's edge emotionally.
  • Nervous Wreck: Is so constantly depressed and stressed out he makes Rith look mellow in comparison.
  • Noodle People: Very tall, for a dwarf, and skinny enough to disappear if he turned sideways. Hence the nickname 'beans', being short for "beanpole".
  • One Head Taller: He has a head on basically everyone else in the fortress.
  • Ultimate Blacksmith: Is a damn fine armorer, provided he's not too stressed out to work.


An aging boar man, former fortress guard of Darkmine turned wealthy adventurer and fortress patron.
  • Affably Evil: Is genuinely gregarious and is a very generous patron to the dwarves of Honeystoker. All while engineering the fortress' vampiric infection as a way to create an immortal empire for himself.
  • From Nobody to Nightmare: Started as a lowly fortress guard turned adventurer, dies as the chief architect of Honeystoker's vampiric ascension.
  • Immortality Seeker: Seeks out immortality via vampirism, and sets up the entire fortress of Honeystoker to that end.
  • Mysterious Benefactor: Is this to the dwarves of Honeystoker, bankrolling them behind the scenes in return for them following his unusual requests.
  • Tampering with Food and Drink: Throws the infected goblin down Honeystoker's well to spread his vampiric blood throughout the fortress' water supply. He also invents the lie of goblins doing this to make the dwarves of Honeystoker drink the infected water.

Rith Singetrades

The first expedition leader of Honeystoker, a perpetually stressed out fellow who nevertheless tries to give his people guidance.
  • Opposites Attract: Is a gentle, if high-strung, fellow while his partner is brooding and surly.
  • Straight Gay: Due to the limitations of Dwarf Fortress' relationship modeling, he's this by default.
  • Woobie, Destroyer of Worlds: Gradually becomes more and more antisocial as the strain of his position gets to him, eventually snapping under stress and going berserk during the first autumn festival, requiring him to be killed by the other dwarves present.



The Fort as a whole

A fortress built in the middle of an evil tundra, mostly just for the challenge.
  • Blood Knight: Most of the founding seven dwarves were angry, violent people who chose the evil tundra to make their home deliberately as a challenge.
  • Dark Is Not Evil: Is a rather macabre place, with a prominent corpse motif, being home to some truly anti-social individuals, and being built in a truly foul place, but becomes a prosperous center of learning and culture with nothing but good intent behind it.
  • Macho Masochism: Deliberately make their home in an evil, zombie-infested tundra as a way to demonstrate their fortitude.


The Fort as a whole

A fortress built into a volcano and surrounding peaks to escape the violence and chaos of their homeland, quickly blossoming into a rich and vibrant metropolis, with ambitions of reclaiming the any cost.
  • And Now For Something Completely Different: Episodes 15 and 16 split entirely from the normal LP style to focus on a hunting party looking for adventure (and also specifically avoid Scorchfountain's notice)
  • Appease the Volcano God: Scorchfountain's default response to creatures they can't tame, and they eventually build a massive apparatus over the "Smith" to facilitate that more easily.
  • Bald Women: A quirk of Scorchfountain, all dwarven women shown in the fortress don't have any hair on their heads even from a very early age.
  • Big Creepy-Crawlies: The iconic animal of Scorchfountain, and its mother civilization the Abbey of Proliferation, are "horn beetles", bearded rhinoceros beetle like insects the size of cattle. They're used as livestock, labor, and war beasts.
  • The Dreaded: As Episode 15 implies and Episode 16 spells outright, Scorchfountain's ever-present rampages has turned it from the last bastion of the Abbey of Proliferation, to a cursed trio of mountains who's unending raids have become an open threat to any free-standing civilization, and Ored Ashi as a whole, with a group of dwarves setting out to specifically end the fort's run of the world.
  • Epic Flail: The cultural weapon of the Abbey of Proliferation are heavy flails, and they quickly become the chief melee weapon of Scorchfountain's army.
  • Forever War: Once Scorchfountain finally begins their campaigns to rid the world of the evil that plagues it, it ends up becoming something akin to this, at least from the perspective of a child who isn't involved in the constant preparation and work around it.
  • Game Mod: Scorchfountain is the first main Dwarf Fortress series to feature mods, with the horn beetles being made specially for the series along with the Dwarves gaining the ability to produce bows and flails.
  • The Necrocracy: The king of the Abbey of Proliferation is a "Damned One", a kind of intelligent undead found created by necromancers. His queen consort is likewise a necromancer, but atypical of the trope they seem to be largely benevolent leaders and are held in high esteem by their subjects. Operative word being that their subjects hold them in high esteem. The rest of Ored Ashi has quite a different opinion of the fort.
  • Roc Birds: Rocs are a major force in the world, and the fort currently has one captured as a trophy.
  • Volcano Lair: Is built into The Flame of Burning and its two sister peaks, forming the "Smith" (main fortress), "Forge" (the caldera) and "Anvil" (early settlement and workshop area eventually abandoned in favor of the Smith).

Moldath Craftmoss, the Beardless Baron

The leader of the first expedition of settlers to reach the newly founded fort of Scorchfountain. Moldath is a singular dwarf in many ways: he is a legendary dyer, an experienced necromancer, he dreams of taking over the world, and he doesn't have a beard. He swiftly rises up the ranks of Scorchfountain to become its ruler, and is now bending all of its resources to fulfilling his dream.

  • Cheshire Cat Grin: Heavily accentuated by the fact he doesn't have the same hirsute face coverage that every other male dwarf does.
  • Empty Eyes: Kruggsmash depicts all necromancers as having pale blue orbs for eyes. Beholding the secrets of life and death apparently has a physical effect.
  • People of Hair Color: A very unique example. Moldath was brought up in a non-dwarven civilization where shaving was normalized. Back amongst his own race, he stands out. A lot. Most of the fort dwarves find the fact he's beardless more alarming than that he's a necromancer. Which is not even surprising in itself, because the ruler of the Abbey is undead as well!
  • Pungeon Master: Kruggsmash has a lot of fun with the fact the guy is a legendary dyer as well as a necromancer. What are the odds!
  • Take Over the World: This is literally the life ambition the game gave him. He's further along towards it than most get.
  • Villain Protagonist: Kind of. To begin with Moldath is just a rather charming eccentric who works to keep Scorchfountain safe and strong. Even when he immolates the Abbey of Proliferation's king and queen when they visit Scorchfountain you can argue they were creepy, over-ambitious undead creatures themselves. But his ambition knows no bounds.



Characters who appear in Adventure series.
    The Hero of Balance 


Bim Silversnarl the Rapid Violator of Shadows

The Hero of Balance, a Leopard Seal Man, champion of Ital and slayer of trolls.
  • Awesome Mc Cool Name: The Rapid Violator of Shadows, explicitly called out as such in the narration.
  • The Champion: He's framed as a direct creation of Ital, the dwarven god of balance in the Ageless Realms, as a way to help the nearly-extinct dwarves against the dominant doblins.
  • Blade on a Stick: Makes use of several polearms throughout his career. He finally settles for a spear made of angelic blazing metal forged in Legendhelm.
  • Crisis of Faith: Temporarily abandons his goblin-killing divine mission after slaughtering his way through an occupied dwarven hillock realizing his indiscriminate slaughter made him no better than the goblinsnote .
  • Dancing Is Serious Business: Bim is an amazing dancer, despite having flippers in place of legs and feet, so much so he uses his dancing to convince the otherwise-uninterested honey badger folk into following him.
  • Dented Iron: By the time of Gomathzon, Bim's agenote  and old wounds begin to catch up with him, even though he's still a force to be reckoned with. This leads to his death by exhaustion fighting off a horde of trolls after slaying Liceÿi.
  • The Hero Dies: Is finally overwhelmed by a horde of trolls after slaying Liceÿi. Bim dies satisfied with the knowledge he brought balance, and a chance for peace, to the world.
  • He's Back: Is brought out of retirement to help the dwarves of Gomathzon against the goblins and later the demons of hell.
  • Hope Bringer: What he was made to be by Ital, explicitly to give the dwarves of the Ageless Realms a champion against the goblins.
  • Large and in Charge: Chieftain of Splatter Hill and military leader of Gomathzon, and being a leopard seal man he's the same size as a troll thus towering over dwarves and his honey badger people followers.
  • Made of Iron: Survives several injuries over the course of his adventure culminating in having his heart damaged and his hand mutilated while plundering the Vault he never lets it stop him.
  • One-Man Army: Slaughters hundreds of trolls in his first excursion into the Dark Fortress, to the point he breaks several weapons through overuse.

The Honey Badger Folk

A tribe of honey badger people who Bim recruits as his companions.
  • Bullying a Dragon: Antagonize Bim upon first meeting him, despite his being nearly eight times their size and a demigod to boot.
  • Dancing Is Serious Business: Are so wowed by Bim's dancing skills they join him under the pretext of being a wandering performance troupe, despite their initial violence toward each other.
  • Defeat Equals Friendship: They were initially hostile towards Bim, but joined him after he mangled one's leg and then impressed the rest with his dancing.
  • Suicidal Overconfidence: Despite being smaller even than dwarves and wearing no armor, once they get weapons in their hands they lose all sense of self-preservation.
  • Undying Loyalty: Unlike the warthog folk, the honey badger people are utterly devoted to Bim and stick with him through thick and thin.
  • Unstoppable Rage: Much like their standard counterparts, the honey badger folk are prone to random rages.

The Warthog Folk

A small group of warthog people likewise recruited by Bim.
  • Cloud Cuckoo Lander: Even more than the honey badger folk, often stopping what they're doing to make utterly inane observations.
warthog man: "In a time before time, somebody attacked somebody..."


Liceÿi Seerriddle the Sinful Dusk

Demon lord of the goblins, ruling from the dark fortress of Buriedseduced.
  • Awesome Mc Cool Name As if the Sinful Dusk wasn't scary enough, his first name directly translated means "Lie" (as in falsehood). Interestingly, his name is rendered in Elvish rather than the expected Goblin.
  • Barefisted Monk: Wields no weapons and wears no armor, he doesn't need it.
  • Demon Lords and Archdevils: As a higher-order demon he is unique as compared to other creatures of hell, has master-level in all skills, and is sentient and extremely intelligent.
  • Evil Overlord: Has ruled over the goblins for over a millennium and has been the driving force behind their genocidal wars.
  • Lightning Bruiser: As a higher order demon he's one of the most brutally powerful, and unbelievably fast, things in the game.
  • Meaningful Name: A deceitful demon lord named "Lie Seerriddle the Sinful Dusk" couldn't be more fitting.
  • Not So Different: Attempts to invoke this with Bim in order to win some sympathy. It's all lies.
  • Off with His Head!: Bim splits his head apart with a well-placed spear thrust.
  • Perpetual-Motion Monster: As per Dwarf Fortress' game definitions, as a demon Liceÿi is immune to pain, fatigue, and fear, all of which serve to make him a nearly-unstoppable opponent.
  • Reptiles Are Abhorrent: Takes the form of a massive humanoid lizard, semi-skeleton and made of "grime and filth".
  • Uncleanliness Is Next to Ungodliness: He's literally made of grime and filth. This actually makes him a bit more fragile than most demons.

The Vault

After Bim abandoned his mission, he stumbles across a slade vault. Inside there are angelic beings created by the human goddess of fate, Mudung Deepperplexes, which prove to be the greatest challenge Bim encounters in his adventures.
  • Angelic Abomination: Though they're just as monstrous as night creatures, forgotten beasts, and demons the inhabitants of the vault are indisputably angelic in nature.
  • Animalistic Abomination: The highest angel, "Mudung's Monster takes the form of a colossal, eyeless grasshopper.
  • Humanoid Abomination: In two varieties, the "Fate Spirits" are scaled sentient humanoids wielding arms and armor forged from angelic blazing metal while the "Mudung's Puppets" are non-sentient and bestial but still humanoid in form.
  • Lightning Bruiser: Befitting their divine nature all of the angels are extremely quick and hit like a freight train, especially Mudung's Monster, which comes within a hair's breadth of killing Bim.
  • Our Angels Are Different In this case they're the servants of the Human goddess of fate, and range from non-sentient beasts to humanoid warriors.
  • Outside-Context Villain: In a series predicated on the conflict between dwarves and goblins, the angelic servants of a human goddess are something completely different, especially since the humans have been extinct for centuries in the Ageless Realms.
  • Unobtainium: The sentient angels wield weapons and armor forged from divine "blazing metal" which is only slightly inferior to adamantine in terms of material properties. Bim quickly takes some for himself.
  • Walking Spoiler: Notice how much of this entry is whited out?

    Tuco Junglejump 


Tuco Junglejump

A kobold woman.
  • Action Survivor: And how! During the story, she kills a giantess, survives a pack of wolves, lives through several encounters with angry yetis and even survives Bogeymen.
  • Earn Your Happy Ending: Makes it to her destination despite facing several dangerous advesaries.
  • Silent Protagonist: Kobolds can't speak, so this is a given.




A giantess encountered inside an abandoned fort.
  • Death of a Thousand Cuts: Ends up bleeding to death after being shot with dozens of crossbow bolts.
  • Die or Fly: Wanders around the fort's only entrance. The only say out is through it. Tuco has a crossbow, but isn't that good at using it.


Ozud Ngokangkasta

A goblin woman Tuco encounters her travels.
  • Ambiguous Disorder: Wanders around the wilderness naked while it's raining. Once she notices Tuco, she starts talking about random nonsense which slowly turns aggressive. Krugg even suspects she's insane.




An alligator man who fights unarmed, the largest competitor.
  • Bare-Fisted Monk: Eschews any weapons or armor, favoring his raw strength and teeth.
  • The Big Guy: By far the largestnote  competitor.
  • Mighty Glacier: As a large beast man he's generally slower than other humanoids, but can easily demolish anything he gets his hands on. This gets him killed fighting the much faster, flying, and armed Shrieking Sounds.

The Battle Beetles

A group of 5 beetle men who fight as a team.
  • Bare-Fisted Monk: Originally relied only on their many fists and wrestling skill to bring down armed and armored opponents, subverted later where one of the beetles takes up two of Lady Whitefurs lashes in the final bout.
  • Dwindling Party: All but one of the beetles die in the tournament, three against Lady Whitefur and one against Culoc.
  • Multiarmed And Dangerous: As beetle men they all have four arms, leading to punishing Rapid-Fire Fisticuffs.
  • No-Holds-Barred Beatdown: Deliver one to Rattleback which ends with them pulping his skull.
  • Pet the Dog: The last beetle chooses not to kill Shrieking Sounds after disabling her, out of sympathy for her kinsman and memory of his own fallen brothers.
  • Pint-Sized Powerhouse: Subverted, despite being smaller than even dwarves, all of their opponents were other small beast people who, at least in game mechanics, are similarly small.
  • Pyrrhic Victory: They "win" the tournament but only one of them lives, a heartbroken shell of his former self.
  • Zerg Rush: Their basic tactic is to overwhelm larger, more powerful opponents through sheer numbers.


A female elf archer.


An eerie aye-aye man, wears a distinctive golden mask and wields a longsword.
  • Battle Trophy: Claims Battleglade's gloves and Sheget's shield after defeating them.
  • Bling of War: His distinctive golden mask.
  • Creepy Long Fingers: Like real aye-ayes his middle fingers are disturbingly elongated and thin, and his other digits are likewise quite long and clawed.
  • Luckily, My Shield Will Protect Me: Initially uses a light buckler, then upgrades to Sheget's full shield.
  • Made of Iron: Takes brutal damage against Sheget, but manages to pull through what should have been crippling, if not mortal, wounds.
  • Malevolent Masked Men: Wears a tribal-looking fanged golden mask, of course what's under it is worse.
  • Master Swordsman: Is incredibly skilled with his iron longsword, utterly dismantling Battleglade and dueling Sheget to a standstill.
  • Nightmare Face: Again like real aye-ayes, Culoc has a emaciated-looking fanged maw and beady, bright orange eyes.
  • Unstoppable Rage: Goes into a rage near the end of the final battle royale against Shrieking Sounds and the Battle Beetles, letting him push through his severe wounds and fight even harder. It doesn't save him.

The Dirty Boys

A pair of dark gnomes wielding a warhammer and mace along with shields.
  • Battle Trophy: They take Tòm's leather armor (divided and refitted) after beating him.
  • Man Bites Man: They both savagely bite Tòm in their battle.
  • No-Holds-Barred Beatdown: Brutally beat Tòm after he collapses from exhaustion, but ultimately not enough to kill him.
  • Pint-Sized Powerhouse: The second smallestnote  competitors who easily take down Tòm, who was four times their size.


A greybeard dwarf, wears no armor but a helmet and wields a heavy maul.
  • An Arm and a Leg: Loses a leg, a foot, and one of his arms fighting Sheget before finally bleeding out.
  • Badass Beard: Has a long, grey beard as a mark of his age.
  • Curbstomp Battle: Only gets one ineffectual hit against Sheget before the foul blendec brings him down.
  • The Determinator: Never stops trying to fight, despite his catastrophic injuries.
  • Drop the Hammer: Wields a heavy maul.

Lady Whitefur

A jumping spider woman who competes to prove her worth toward her family's throne.
  • Heroic BSoD: Slips into depression by the second round of Splatterface, seemingly sensing her impending death.
  • Hero Killer: Kills off three of the five Battle Beetles, two herself and the third by throwing him into the lava moat.
  • Lady of War: A noblewoman who proves to be one of the most lethal combatants of the tournament.
  • Multiarmed And Dangerous: Wields multiple lashes and a shield in her six arms, making her the most heavily armed combatant by far.
  • Whip It Good: Wields several lashes, which due to their unique properties are the most lethal weapons in Dwarf Fortress.


A dagger wielding gremlin, wears nothing but a loincloth and cap.
  • The Determinator: Goes down fighting despite being crippled and disarmed.
  • Knife Nut: Wields a dagger with surprising skill.
  • Made of Iron: Despite his tiny size he proves surprisingly resilient to Lady Whitefur's lashes, some of the most devastating weapons in the game.
  • Nice Hat: His bright yellow knit cap.
  • Pint-Sized Powerhouse: The smallestnote  competitor, but a surprisingly proficient knife fighter along with being tremendously strong and durable for his size.


An armored rattlesnake man bounty hunter, armed with a spear and shield.


A foul blendec swordsman.
  • Battle Trophy: Kicks off the trophy-taking by the competitors by taking Koshnil's helmet for his own.
  • Cruel and Unusual Death: Inflicts one on Koshnil, slowly taking apart the dwarf until he dies of blood loss.
  • Fauns and Satyrs: Is a "foul blendec" which in Dwarf Fortress is the evil equivalent of a satyr sharing the goat legs and tail, but also having a bare goat skull for a head.
  • Gruesome Goat: In game terms he's an evil-alligned creature, and he has a sadistic streak which shows in both his battles.
  • Luckily, My Shield Will Protect Me: Uses a heavy shield alongside his bronze sword to provide a solid defense.
  • Skull for a Head: As a foul blendec he has a goat skull for a head.
  • The Voiceless: As a foul blendec he cannot speak.

Shrieking Sounds

A batwoman armed with a spear.
  • Blade on a Stick: Favors a spear.
  • Bat Out of Hell: A humanoid Bat, armed with a spear.
  • Combat Pragmatism: How does she beat the far larger and stronger Angrir? Fly above him and perforate him with her spear while out of his reach.
  • Fragile Speedster: While her flying and general mobility definitely give her an edge, as a smallnote  bat person she's quickly beaten once locked into close combat.
  • I Have a Family: Has a kinsman of some sort cheering her on from the stands, and he appeals to the last Battle Beetle to spare her after she's been beaten.
  • Only Known by Their Nickname: Whatever her real name is, her ability to only communicate in bat squeaks and shrieks ensures "Shrieking Sounds" is the only name she's referred to.

Tòm the Satyr

A portly, yet dapper, satyr wearing leather armor and wielding a scimitar.
  • Acrofatic: As a satyr he's relatively quick, despite his prominent gut.
  • Aerith and Bob: You have Koshnil, Sheget, Culoc...and Tòm (pronounced "Tom").
  • Badass Mustache: Has a well-groomed mustache, which is the only badass thing about him.
  • Butt-Monkey: Poor dude can't catch a break, being brought down by The Dirty Boys despite his shoo-in status, given a severe beating by the same, and shamed by the tournament due to his failure to even die in battle.
  • Fauns and Satyrs: Is a true satyr in contrast to Sheget's foul blendec.
  • Redemption Equals Death: Is given a chance at redeeming himself in the final battle royale, putting up a good show despite being handicappednote  before finally dying in combat.
  • Sinister Scimitar: Wields a scimitar, not that it does him much good.


How well does it match the trope?

Example of:


Media sources: