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Dark Matter Forces

    Dark Matter Blade 
https://static.tvtropes.org/pmwiki/pub/images/dark_matter_blade_8.png

First appearance: Kirby's Dream Land 2

The lone Dark Matter that serves as the main antagonist and final boss of Kirby's Dream Land 2. To face it, Kirby must acquire the Rainbow Sword and exorcise it from King Dedede. It first takes the form of a humanoid swordsman, but after Kirby defeats that form, it takes on the amorphous real form seen in all other Dark Matter.


  • All There in the Manual: Officially, the original Dark Matter character is simply referred to as "Dark Matter" and is taken synonymously; however, its individual forms both have obscure names. "Real Dark Matter" was given as the name of its second form, as seen in the Japanese player's guide. The True Arena in Planet Robobot calls the Dark Matter Clone based on its first form "Dark Matter Blade", and a closer look at the Japanese version shows it was meant to be "Dark Matter Blade Clone" in full, making it a likely retcon.
  • Anime Hair: Though it isn't real, Dark Matter Blade's spiky hair is a clear emulation of this.
  • Badass Long Robe: In this form, Dark Matter manifests a grey robe which billows as it flies.
  • Big Bad: This one serves as the main antagonist of Dream Land 2, and wouldn't reappear as the final boss until the Kirby Quest of Mass Attack.
  • Bonus Boss: A clone of it is the first secret boss of Planet Robobot.
  • The Cameo:
    • Appears in one of the unlockable artworks in Squeak Squad.
    • Appears as a keychain in Triple Deluxe and as a sticker in Planet Robobot.
    • Appears as one of the gears for Sword Hero in Team Kirby Clash Deluxe, complete with the Real Dark Matter as its shield.
  • Cloning Blues: In Planet Robobot, Star Dream makes a clone of it to fight Meta Knight.
  • Early Installment Character-Design Difference: Even discounting its swordsman form, Dream Land 2 depicts its true form's petals as purple rather than orange as shown in most other (normal) Dark Matters.
  • Final Boss: Of Kirby's Dream Land 2, and of Kirby Quest in Mass Attack.
  • Genetic Memory: According to Word of God, the reason the Dark Matter Clone wields the Rainbow Sword is that it recognized Meta Knight's power and materialized what it remembered as a powerful weapon to fight him.
  • High-Altitude Battle: In Dream Land 2, you're fighting outside of the atmosphere, and even though you do not seem to be falling very quickly, guess what happens if you take too long?
  • Irony: In Planet Robobot, it fights Meta Knight using the Rainbow Sword, the same weapon Kirby needed to kill it in Dream Land 2.
  • Multi-Directional Barrage: Its true form can shoot rapid shots to multiple directions. Its cloned version can do the same after it Turns Red.
  • No Name Given: Its humanoid swordsman form went unnamed for the longest time, leading to Fan Nicknames such as "Dark Matter Swordsman".
  • Noodle Incident: The Haltmann Works Company managed to tear a piece off of it some point prior to Planet Robobot.
  • Oculothorax: Not so much in the first form it is fought in, however. Although if its clone is any indication, it can pull the Dedede trick.
  • Orbiting Particle Shield: Its clone form is able to materialize orange orbs around itself as a shield.
  • Pulling Themselves Together: It explodes after its first form is defeated, but then the pieces come back together.
  • Red Baron: The cutscene its clone appears in is called "The Dark Rainbow Thief".
  • Red Eyes, Take Warning: Not so much its actual eye, but its visor turns red after losing about half its health in Planet Robobot.
  • Shock and Awe: Its true form can shoot black lightning from its eye. Dark Matter Blade also has blue electricity coursing around it in the Kirby Quest subgame.
  • Sword Beam: Dark Matter Blade can fire these from the tip of its blade.
  • Tennis Boss: The orbs it uses as projectiles and the energy balls created by its blade can be hit back at it for heavy damage.
  • This Was His True Form: After its clone dies, its body distorts, then briefly turns into Real Dark Matter before it explodes.
  • Weapon of X-Slaying:
    • In Dream Land 2, Kirby has to complete the Rainbow Sword first so he can rid Dark Matter out of Dedede's body before he can fight it.
    • In Mass Attack, in Kirby Quest, if the Kirbys managed to get the Galaxia beforehand, they can use it on Dark Matter afterward to deal massive damage.
  • You Cannot Grasp the True Form: In Kirby: Planet Robobot, this is the given reason why Star Dream could only create a clone of Dark Matter Blade. It's the only version of it that could be analyzed at all, and even then, Star Dream is said to have been pushed to its limits to manage that much and the resulting clone is still flawed. Yes, Dark Matter is such a bizarre and incomprehensible being that not even a sentient, reality-warping, wish-granting supercomputer on par with Nova can wrap its mind around this thing. It's just way too alien for anyone to explain.

    (Real) Dark Matter 
https://static.tvtropes.org/pmwiki/pub/images/DarkMatter_Kirby_2685.png

First appearance: Kirby's Dream Land 2

Dark Matter is the villain of Kirby's Dream Land 2 (also the True Final Boss, and the true form of Dark Matter Blade), Kirby's Dream Land 3, and Kirby 64: The Crystal Shards. Dark Matter consists of black, malevolent clouds, usually depicted with a single red eye and a ring of orange spheres around the back.


  • A Dog Named "Dog": Played straight in the manuals of the American Kirby games where "Dark Matter" refers to both the villain from Dream Land 2 and the clouds the species is related to. Averted in the Japanese manuals where the clouds are described with more generic terms such as "Black Clouds" and the name "Dark Matter" is usually used to refer to the individual.
  • Alien Invasion: Arrives from outer space to corrupt Planet Popstar. After failing to conquer Planet Popstar, it eventually sets its sights on Ripple Star.
  • Ambiguous Situation: As applied to an entire entity; it's not entirely known what Dark Matter is. The name "Dark Matter" is applied to both the entire massive cloud and the various offshoots it spawns. There's also the question of how it relates to the being found in the cloud's innermost depths.
  • Arc Villain: For the "Dark Matter Trilogy".
  • Beat the Curse Out of Him: In Kirby 64, this is Kirby's only way of freeing the possessed. Subverted in Kirby's Dream Land 2 and Kirby's Dream Land 3 where, without the "special weapon", Kirby cannot exorcise it from its host.
  • The Cameo: Appears in Planet Robobot as a sticker.
  • Casting a Shadow: It isn't called Dark Matter for nothing.
  • Dark Is Evil: Dark Matter possesses people and covers planets for no adequately described reason, although the Japanese Kirby's Dream Land 2 guide suggests it is out of severe jealousy and crippling loneliness.
  • Demonic Possession: Possessed Dedede in all of the "Dark Matter Trilogy", plus Adeleine and Waddle Dee in 64.
  • Demoted to Dragon: Compared to True Final Boss Dark Matter Blade from Kirby's Dream Land 2, in Kirby's Dream Land 3, a Dark Matter merely serves as the penultimate boss. The real Big Bad is revealed to be Zero.
  • Eldritch Abomination: No idea where it came from, lots of unanswered questions about how it works, no idea why it does what it does, and Dark Matter does not resemble any familiar life forms too closely. Kirby 64 in particular seems to show Dark Matter as more of a thing rather than an individual creature, capable of splitting at least three miniature identical minions from itself, although most appearances consider it a more tangible character in its own right. Even a supercomputer on par with Nova was only able to partially analyze its data, and the clone it creates (which pushed the computer to its limits, mind you) is still flawed.
  • Eye Beams: Always shot diagonally.
  • Genius Loci: The Dark Matter are able to come together to create giant clouds which are implied to be controlled by Zero. Curiously enough the clouds created by Dark Castle/Real Dark Matter's influence do not seem to be sentient.
  • Good Hurts Evil: They are defeated by the Love-Love Stick in Dream Land 3, which is made of the feelings of love and gratitude from all of Planet Popstar.
  • Homing Projectile: When Dedede is under its influence in Dream Land 3 and Kirby 64. Also, the purpose of the orange things on its back is to shoot them off at Kirby.
  • Implacable Man: One of the Dark Matter fragments chasing Ribbon slams through an asteroid without blinking.
  • Knight of Cerebus: Kirby games will ALWAYS become darker when these things show up.
  • Loners Are Freaks: The Dark Matter from Kirby's Dream Land 2 turned to villainy because no one wanted to be its friend.
  • Oculothorax: Commonly depicted as a black blob with a single eye.
  • Purple Is Powerful: Its secondary color motif in Dream Land 2 was purple (Dark Castle's palette when playing on the Super Game Boy is purple and Real Dark Matter's artwork depicts its "petals" as purple rather than the familiar orange). Dream Land 3 and Kirby 64 associate it secondarily more with red.
  • Red Eyes, Take Warning: It has a single red eye, which also appears in most of beings related to it.
  • Shock and Awe: It can shoot black lightning from its eye.
  • That's No Moon!: In Kirby 64, 100% completion leads to Kirby flying out to a planet-sized mass of Dark Matter, called Dark Star.
  • The Night That Never Ends: Dark Matter can cover entire worlds like storm clouds, as it starts to do on Planet Popstar in Kirby's Dream Land 2 before its defeat. With no Kirby around, it successfully does so to the planet Ripple Star in Kirby 64.
  • Transformation of the Possessed: The effects of Dark Matter possession vary: Adeleine gains red eyes and a Slasher Smile; Dedede's eyes become slits (in Dream Land 2, it seemed to be a kind of forced sleepwalking), and suffers outright Body Horror whenever you do him enough damage with an eye and a mouth emerging from his belly; most bizarrely, the Waddle Dee that Kirby befriends is turned into a Waddle Doo. None of the common enemies and bosses change at all, including Ado and the other Waddle Dees.
  • True Final Boss: Of Dream Land 2. Also, one serves as the first True Final Boss of Dream Land 3, before Zero, the real True Final Boss, shows up.
  • The Unfought: In Kirby 64: The Crystal Shards note , although enemies related to it do show up as final bosses.

    Zero / 0
https://static.tvtropes.org/pmwiki/pub/images/0_0.png
https://static.tvtropes.org/pmwiki/pub/images/zero2_7960.png

First appearance: Kirby's Dream Land 3 (as Zero) / Kirby 64: The Crystal Shards (as 02)

Zero is a huge, white mass with a red eye who is the leader of the forces of Dark Matter. Revived in Kirby 64 as 02 ("Zero2"), with wings, a halo, and a freaky green tail.


  • Archnemesis Dad: To Gooey, technically, not that Gooey seems to care.
  • Arch-Enemy: To Kirby, being the only final boss in the entire franchise (besides King Dedede) he fights more than once.
  • Back from the Dead: Implied to be the same entity, but never explicitly stated.
  • Beware My Stinger Tail: Played with, as 02 usually keeps its stinger retracted and will only involuntarily pull it out when stunned, after which Ribbon will fly Kirby in position to shoot it. All the same, it leaks deadly clouds that can damage them if they're not careful.
  • Big Bad: Hidden in Dream Land 3 and Kirby 64.
  • Bloody Murder: It sometimes cuts red lines on its body and then shoots what appears to be blood out of them.
  • Breakout Villain: He was at least popular enough to reappear in Crystal Shards, the game after Dream Land 3.
  • The Cameo: After somehow not appearing in the Boss Butch keychain in Triple Deluxe (the original Boss Butch image has him included), Zero appears as a sticker in Kirby: Planet Robobot.
  • Camera Abuse: Sometimes Zero's shots splatter on the screen.
  • Demonic Possession: Of the Queen of Ripple Star, unbeknownst to the protagonists. Also possibly the only time it directly possesses somebody. It's only ridden off if Kirby has completed the Crystal, which'll shoot a beam towards the Fairy Queen, forcing 02 to leave.
  • Earn Your Happy Ending: Beating it is required to get the good ending in both games.
  • Eldritch Abomination: It is the leader and apparent source of Dark Matter and is just as mysterious.
  • The End... Or Is It?: In the bad endings of Dream Land 3 and Kirby 64, there'll be a hint of its presence.
  • Eye Scream:
    • Infamously, in Kirby's Dream Land 3, Zero breaks its red eye out of its body in a last-ditch attempt to defeat Kirby.
    • In Kirby 64, Kirby needs to shoot at 02's eye to stun it, letting him go after its other weak points.
  • Fallen Angel: Invoked with 02.
  • Flunky Boss: Zero can conjure multiple smaller Dark Matters against Kirby.
  • Gamebreaking Injury: In Kirby 64, you can aim directly at its wings. It does not damage its life bar, but it can stun them. Damaging both wings will take away its ability to aim at you, so you can freely avoid most of its shots and go straight for its halo.
  • Generic Doomsday Villain: It has no stated motivation for invading planets and spreading darkness around. It also has (seemingly) no personality or even lines.
  • Giant Space Flea from Nowhere: Aside from its eye peering from the Hyper Zone in Dream Land 3, there is not even the slightest hint of its existence until its actual battle. The same goes for Crystal Shards.
  • Go for the Eye: Subverted by Zero, where attacking its eye will do no more damage than attacking anywhere else on his body. Played slightly more straight by 02, where you don't have to go for the eye, but doing so will temporarily make it stop shooting and hang stationary so you can hit its halo and tail.
  • Greater-Scope Villain: Of Kirby's Dream Land 2 (where it doesn't appear) due to being Dark Matter's leader.
  • Hive Queen: Zero and 02 are the cores of the Hyper Zone and Dark Star, respectively. Due to its appearance, it is also believed that Dark Matter itself is an instrument of its will.
  • Knight of Cerebus: Dark Matter was pretty bad, but this...
  • Holy Halo: As 02.
  • Lack of Empathy: Attacks completely innocent planets without a care in the world.
  • Light Is Not Good: It's white, and in Kirby 64: The Crystal Shards, it's got angelic wings and a halo. Despite this, it's still the controller of Dark Matter.
  • Man Behind the Man: Seems to be this to Dark Matter, although this was not officially confirmed until the 20th Anniversary Hoshi no Kirby Pupupu Taizen.
  • Mind Screw: 02 displays a beady-eyed full face with a blissfully-happy expression for merely a moment, then its "mouth" opens wide, revealing it to be its real eye. Why? Does it say something about it? Who knows?
  • Mood Whiplash: Causes this in both games it appears in. Special mention to 02, whose battlefield and theme is right next to Shiver Star Factory in terms of melancholy.
  • Names to Run Away from Really Fast: My Hero Zero? It's the complete opposite.
  • No Pronunciation Guide: "Zero Two" is the official pronunciation of 02's name, although that hasn't stopped people from pronouncing it as "Zero-Squared", "Oh-Two", "Oh-Squared", or even Oxygen (which is literally O2).
  • Poisonous Person: Appears to be leaking some kind of poison from its tail in Kirby 64.
  • Point of No Return: After you get to the fight against 02, you can't quit - either you beat it, or it beats you till it's Game Over.
  • Ramming Always Works: One of its attacks has it moving in an erratic pattern to hit Kirby with its own body. Due to its size, it's tricky to avoid.
  • Red Eyes, Take Warning: Its eye is red and it's a bad guy. It's also a rare variant where its sclera is also red.
  • The Spook: Despite appearing as the final boss in two games, virtually nothing is known about Zero other than its status as the leader of Dark Matter. Its motives, backstory, and even its exact goals are all unclear.
  • Spell My Name with an "S": Prior to Planet Robobot, Zero's name was never mentioned in English sources. In fact, there was no indication it even had one in the games until Kirby 64, so certain fans spelled it "0" in correspondence with "02".
  • Spread Shot: 02's primary form of attack in Kirby 64.
  • Surprise Creepy: Dark Matter sort of was already, so Zero had to take it to another level.
  • Tears of Blood: Which it uses as a weapon. 02's official art also shows it.
  • True Final Boss: Of Dream Land 3 and Kirby 64.
  • Unexpected Shmup Level: In both games, the battle turns into a shooter game when you fight him: a horizontal shooter in Dream Land 3 and a Rail Shooter in Crystal Shards.
  • Vile Villain, Saccharine Show: One of the more well known video game examples, formerly provided the page image, and is the Pantheon God of this trope. Whenever somebody tells you Kirby is "kiddy", show them a picture of this guy.

    Miracle Matter 
https://static.tvtropes.org/pmwiki/pub/images/miracle_matter.png
First Appearance: Kirby 64: The Crystal Shards

A 20-sided die with a red eye on each side. Miracle Matter is a creature of Dark Matter appearing in Kirby 64: The Crystal Shards as the Final Boss, but second to 02.


  • All Your Powers Combined: Can use each of the seven basic Copy Abilities of Kirby 64.
  • Amazing Technicolor Battlefield: Where you fight it.
  • Barrier Change Boss: One for each of the seven basic Copy Abilities of Kirby 64.
  • The Dragon: To 02.
  • Elemental Shapeshifter: It is one of two Dark Matter types to display element-based abilities (the other being Dark Nebula), but it also has the unique ability to completely change its form.
  • Eye Scream: Those are irises and pupils on each of its sides. They explode as you continue to fight it.
  • Final Boss: Though there is a True Final Boss if you get all of the Crystal Shards.
  • Final-Exam Boss: You don't need all of the Copy Abilities, but you at least need to fire projectiles of the same property as each.
  • Final Boss, New Dimension: Its arena has shades of this, most likely being some sort of dimensional rift.
  • Giant Space Flea from Nowhere: One of the few major antagonists not foreshadowed in any way except at the very end of the preceding level.
  • Hoist by His Own Petard: How it's defeated. All of its attacks can be launched back at it in some way, and this is the only way to hurt it.
  • Puzzle Boss: Each form can only be hit using a Copy Ability or projectile of the same ability it's using, being the only boss in a main series game since the first to effectively cancel out the Copy Abilities (not counting those that are only fought with 11th-Hour Superpower).
  • Red Eyes, Take Warning: Multiplied by twenty, with one eye on each of its sides.
  • Sinister Geometry: Miracle Matter is an icosahedron (20-sided solid).
  • Tactical Suicide Boss: If you don't copy and attack it with the ability it's currently using, it would be impossible to defeat it. Of course, it can't really attack outside of them...
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    Dark Nebula 
https://static.tvtropes.org/pmwiki/pub/images/dark_nebula_artwork.png

First appearance: Kirby: Squeak Squad

The Greater-Scope Villain and Final Boss of Kirby: Squeak Squad that was sealed away in a chest. The Squeak Squad believed the chest to be a source of power, while Kirby believed it contained a delicious shortcake that was stolen from him, leading to the events of the game. Only Meta Knight knew the secret of the chest and tried to prevent anyone from opening it.


  • Ambiguous Situation: Exactly what connection it has with Dark Matter is unclear. Most people believe it to simply be a rogue Dark Matter being, but the 20th anniversary encyclopedia mentions it in the same breath as 02 (i.e. an unknown connection with Zero), due to its Japanese name (see below).
  • The Cameo: Appears in Triple Deluxe (along with Drawcia) and Star Allies as one of the Stone's forms.
  • Dark Is Evil: Not just from the name, but also from the color and being connected to Dark Matter in some way.
  • Dub Name Change: Named "Dark Zero" in Japan. Presumably the name change was to avoid confusion with the existing Zero. This is thought to be a rogue Dark Matter-related being, not the original Zero.
  • Demonic Possession: It did this to Daroach and the Squeaks until Kirby freed them.
  • Elemental Shapeshifter: Downplayed. Dark Nebula's texture changes depending on which ability it's using, but otherwise, it stays the same shape. Kirby will also get burned, frozen or electrified if he touches it depending on its current state.
  • Final Boss: Though not as hard as the one right before it.
  • Fire, Ice, Lightning: Its three main attacks besides simply ramming Kirby and shooting stars are a giant exploding fireball, a laser beam of ice that turns the floor icy, and a square of green electricity.
  • Generic Doomsday Villain: We have no idea what any of its motives are; it's only seen in one late-game cutscene and then the final battle.
  • Giant Space Flea from Nowhere: Its appearance isn't hinted on until late into the game.
  • Greater-Scope Villain: Of Kirby: Squeak Squad.
  • Hijacked by Ganon: Of a sort. The 20th Anniversary Encyclopedia lists it among Dark Matter's relatives.
  • Knight of Cerebus: Its appearance turned what was a fun game about trying to find a delicious shortcake to something much more intense.
  • Oculothorax: A star-shaped creature with a single eye.
  • Red Eyes, Take Warning: Has big red eyes and is the Final Boss of the game.
  • Sealed Evil in a Can: An evil star sealed up in a chest that was mistakenly believed to be a source of power (by Daroach) and a stolen cake (by Kirby).
  • Spiritual Successor: to Miracle Matter, being a Dark Matter-related being who use multiple elements.
  • Super Smoke: Its initial appearance describes its star particle form as "a dark, eerie cloud of smoke". It assumes a more solid form for the final battle.
  • Transformation of the Possessed: Does this to Daroach, turning him to Dark Daroach. More commonly shown is his dark blue fur, violet cape, and larger claws as shown in his official artwork.
  • Walking Spoiler: Due to the twist that occurs at the end of World 7 and being the Final Boss, it's definitely a spoiler character.

Mirror World Foes

    Dark Meta Knight 
https://static.tvtropes.org/pmwiki/pub/images/dark_meta_9438.jpg

First appearance: Kirby & The Amazing Mirror

The Mirror World counterpart of Meta Knight and the initial antagonist of Kirby & The Amazing Mirror, he's the one that draws Kirby into the Mirror and splits him into four bodies, and also the one that shatters the Dimensional Mirror, forcing the Kirbies to go on a quest to re-assemble it. He seemingly serves Dark Mind.


  • Big Bad: At first, seemingly. Notably, he might have taken up the role for real in Triple Deluxe, as it has been confirmed that the Dimension Mirror (that he's trapped inside) is what corrupted Sectonia.
  • Black Knight: He makes Meta Knight lighter by comparison; he's also downright evil.
  • Bonus Boss: One of the secret bosses in Triple Deluxe.
  • The Cameo: He appears as one of the Circus Kirby's Balloon Pop Art in Planet Robobot, as well as a sticker. In Triple Deluxe, it was regular Meta Knight. He also appears in Battle Royale as one of Meta Knight's unlockable costumes.
  • Combat Pragmatist: One of the biggest tells that it's not the real Meta Knight is that both times you fight him, he ambushes without any prior warning and refuses to give you a sword to even the odds.
  • The Corrupter: To Queen Sectonia, albeit unwittingly. His hatred and desire for revenge was likely the cause of the Dimension Mirror's evil influence on Sectonia, leading to her insanity.
  • The Dragon: To Dark Mind.
  • Dragon Ascendant: After Dark Mind is gone, he takes control of the Dimension Mirror, as revealed in Dededetour!.
  • Emerging from the Shadows: The fight against him in Radish Ruins of Amazing Mirror starts as this; he appears as a colorless shady figure, then he becomes suddenly colored and proceeds to strike toward you without giving you a sword. This is the first sign he's not the real Meta Knight.
  • Evil Twin: To the real Meta Knight, obviously.
  • Final Boss: Is the first part of the final battle. He's also the third and last of the final bosses of the extra mode of Triple Deluxe, "Dededetour!".
  • Good Scars, Evil Scars: Evil, obviously; it's not so much a bodily scar as it is a scar across his mask, around his left eye (whether it continues down to his face is unknown). Not visible on his game sprite, but is present in his official artwork and finally seen in-game in Triple Deluxe.
  • Greater-Scope Villain: Of Triple Deluxe, possibly. After Dark Mind's defeat, he seems to be the being in control of the Dimension Mirror, now. His intense hatred and desire for revenge are likely to be the cause of the mirror's corrupting influence on Queen Sectonia, which would make him responsible for her insanity. He's only fought in Dededetour, which is a "what-if" scenario, but the corrupting part (as confirmed by the developers) made him one.
  • Literally Shattered Lives: After Dark Meta Knight is defeated again, he breaks apart into pieces like a mirror. After Dark Meta Knight Revenge's defeat in Triple Deluxe, King Dedede smashes the Dimension Mirror to pieces with him in it; his fate is unknown.
  • My Name Is ???: In the first battle with him, he's disguised (read: palette swapped) as the real Meta Knight, and is identified as "???"
  • Orcus on His Throne: Always waits for the heroes to come to him. Granted, this may be because the one time he tried to fight Kirby outside of the Mirror World, he somehow ended up spawning three extra Kirbies.
  • Took a Level in Badass: As of Triple Deluxe, he seems to have picked up some of his former master's proficiency with mirrors, using them for doppelganger attacks and to create massive mirror swords from the ground.
  • Tornado Move: He has a copy of Meta Knight's move where he summons a tornado moving forward. In Triple Deluxe, he can also summon tornadoes from the background.
  • True Final Boss: He becomes this in his surprise appearance in Triple Deluxe, alongside Soul of Sectonia.
  • Walking Spoiler: In Triple Deluxe. His presence and Word of God heavily imply that Dark Meta Knight was using Sectonia and the Dimension Mirror as part of a revenge gambit.
  • Wham Shot: In Triple Deluxe, after defeating Sectonia DX, Dedede strikes a victory pose... only for the Dimension Mirror to appear and spit out Shadow Dedede. After his defeat, Dedede enters the Mirror, at which point the Mirror reveals Dark Meta Knight, who becomes Dedede's final boss.

    Dark Mind 
https://static.tvtropes.org/pmwiki/pub/images/dark_mind.png

First appearance: Kirby & The Amazing Mirror

The Big Bad and Final Boss of Kirby & The Amazing Mirror; was trying to conquer the Mirror World until Kirby defeated him.


  • Badass Armfold: His first form does this pose as his default one. It also protects his weak spot, the big red eye; if you attack him with his arms crossed, you'll only deal Scratch Damage and he'll shatter harmlessly and reform again.
  • Big Bad: Of The Amazing Mirror. Some form of him called King D-Mind also appears as the final boss of Team Kirby Clash Deluxe, though its exact connection to Dark Mind is unclear.
  • The Bus Came Back: Shows up in King Dedede's form in Team Kirby Clash Deluxe.
  • The Cameo: He appears in one of Squeak Squad's collectible artworks, as well as a keychain in Triple Deluxe. He also appears in Team Kirby Clash Deluxe as one of Hammer Lord's equipment sets.
  • Clipped-Wing Angel: The last part of the battle has him shrunken to a smaller size, clearly unstable, and is very easy to beat. Appropriately enough, the cutscene before you fight him indicates that he's trying to run away.
  • Cool Mask: Wears an imposing mask with horns.
  • Creative Closing Credits: Once you deal enough damage to the Clipped-Wing Angel, the credits start rolling. Meanwhile, you can continue to beat on the boss (without any health bars, for you or him), and the game will count the number of hits you land!
  • Didn't Need Those Anyway!: You destroy everything but the eye, which is Dark Mind's core. The eye then lights itself on fire and triples in size for the next phase of the final boss fight.
  • Expy:
    • Shows a clear resemblance to both Dark Matter and Nightmare.
    • His final form looks like a flaming version of Zero, and/or immediately brings to mind the Eye of Sauron.
  • Eye Beams: After his eye grows, it can fire big beams from above. In a variant, it can also fire differently-colored stars.
  • Faceless Eye: His second form.
  • Final Boss: A tenacious six-phase one, though the boss rush cuts it down to its three distinct phases, rather than the first near identical four.
  • Flunky Boss: He in either form may sometimes summon regular mooks.
  • Generic Doomsday Villain: Like most Kirby villains, he took over the Mirror World and wants to take over Planet Popstar, and that's all we know about him.
  • Go for the Eye: Especially since that ends up being all that is left. You can attack his mirrors, too, but that is likely to get you hurt and will not result in as much damage or as much attack interruption. It's also best to attack when the pupil is open to attack the core.
  • Improbable Weapon User: Mirrors; though he is not the first in this series, Sirmirror never did so to this degree.
  • Interface Screw: Flips the screen upside down in his eye form.
  • Magic Mirror: He can summon mirrors out of thin air to be used in his attacks, or as an Orbiting Particle Shield. If one of the mirrors get shattered, it can turn into harmful cutting blades.
  • The Man Behind the Man: To Dark Meta Knight.
  • Punny Name: He appears to be the Mirror World version of Dark Matter, at least in his true form. Mind over Matter.
  • Reflecting Laser: Invokes this by bouncing his eye beams off of his mirrors.
  • Sequential Boss: It's fought 4 times in the standard form, then twice as the eye. To date, this is the boss with the highest number of phases you're supposed to fight in the series, though the battles against the standard form are relatively short in length and have little variance beyond the arena.
  • Teleport Spam: Before he degenerates into a giant eyeball. He still teleports around quite a bit in the giant eyeball form, but doesn't ever go into a "teleport once per second" pattern like the previous form did.
  • Throw Down the Bomblet: He may sometimes drop a bomb that has to be destroyed before it blows off into six directions. It can be super-inhaled for the Crash ability.
  • Unexpected Shmup Level: After you beat his second form (the giant eyeball), it isn't over - he then flies away, after which you get to ride on the Warp Star to chase him and beat him down further in a SHMUP battle. It's almost the reverse of Nightmare's scenario.

    Shadow Dedede 
https://static.tvtropes.org/pmwiki/pub/images/shadow_dedede.png
The Shadow of The King

First Appearance: Kirby: Triple Deluxe

The Mirror Dimension self of King Dedede, who appears as the penultimate boss of Dededetour!.


  • An Axe to Grind: After his hammer is destroyed in his first phase, he summons a poleaxe just like Taranza-controlled Masked Dedede's.
  • Belly Mouth: In a Call-Back to Dark Matter-possessed Dedede, he can rip open his chest to form a dark, toothed mouth.
  • Blood Knight: His flavor text states that he "wages battle against all comers." But in the end, the only real opponent he has is the darkness in his heart.
  • The Dragon: Presumably this to Dark Meta Knight in Triple Deluxe.
  • Drop the Hammer: Just like Dedede's Masked persona, he uses a mechanical hammer.
  • Dub Name Change: Called "Black Dedede" in Japan.
  • Energy Ball: Can fire these out of his Belly Mouth and by using his axe.
  • Evil Twin: Of King Dedede.
  • Literally Shattered Lives: Like most Mirror World counterparts, he gets shattered upon being defeated.
  • Monochromatic Eyes: He has sinister eyes that are entirely white.
  • Mythology Gag: The logo on the back of his coat and on the front of his hammer is a set of black and white circles; the same emblem Dedede had in the older Kirby games.
  • Red and Black and Evil All Over: Denotes his nature as Dedede's Mirror World self.
  • Shadow Archetype: Besides the obvious Evil Twin aspect, he represents everything Dedede could have become if Kirby hadn't freed him from Dark Matter. The Belly Mouth, retaining the original logo from Dedede's more villainous days, and the line about "the darkness in his own heart" only add to it. If King D-Mind is anything to go by, it's implied that the aforementioned "darkness" is in fact Dark Mind, i.e the alternate Dark Matter.
  • Shockwave Stomp: Same as Dedede. In the first phase, they simply create stars that Kirby can use against him; in the second phase they create actual, harmful shockwaves. In addition, he may also jump up and then smash the ground with his axe as he falls, creating a dome-shaped explosion at the impact point.
  • Slide Attack: In his first phase, he can do a belly slide attack just like Dedede.
  • Spam Attack: In his second phase, he has an attack where he swings his axe multiple times while slowly moving.
  • Vacuum Mouth: He has a much stronger inhaling attack than his regular self, capable of sucking Kirby from across the screen.
  • Walking Spoiler: Naturally, being one of the Bonus Bosses in an Extra Mode.
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    Dark Taranza 
https://static.tvtropes.org/pmwiki/pub/images/tkcd_dakfi9axsagrovi.png

First Appearance: Team Kirby Clash Deluxe

Taranza's Mirror Dimension self(?), and the main antagonist of Team Kirby Clash Deluxe.


  • Bee Afraid: Interestingly, Dark Taranza incorporates some bee-like motifs in his design on top of the spider designs, possessing a stinger and using Queen Sectonia's color palette.
  • Big Bad: Of Team Kirby Clash Deluxe. Until King D-Mind kills him off.
  • Boss Remix: His battle theme is a remix of Taranza's Leitmotif from Kirby: Triple Deluxe.
  • The Corrupter: He somehow turned our Taranza evil again using the power of the Black Mirror.
  • Dash Attack: He has an attack where he covers himself in energy and then dashes across the stage.
  • Energy Ball: Like Taranza, he can either spam multiple small energy balls, or fire a large one that ricochets off the screen's edges.
  • Evil Counterpart: Taranza's Mirror World counterpart. Magolor in this page explains that Taranza once wished upon a black magic mirror that he could meet his master again. Said mirror absorbed Taranza's dark heart while reflecting his image, and that's how Dark Taranza was born.
  • Floating Limbs: 6 of them, just like Taranza.
  • Gemstone Assault: Like Taranza, he can throw big diamonds at Team Kirby from the background.
  • Godzilla Threshold: After being defeated by the heroes, he invokes the power of the Black Mirror to summon the most powerful warrior possible to fight for him. It ends poorly for him.
  • Horns of Villainy: His horns are longer and look more sinister than Taranza's.
  • Irony: Both he and regular Taranza attempted to summon their master after they're cornered by the hero(es). Their respective masters smack them in return, although it's fatal in case of Dark Taranza.
  • Literally Shattered Lives: As per tradition with Mirror Dimension folks, he shatters like glass upon defeat.
  • Non-Indicative Name: He's only "dark" in the sense of being Taranza's Evil Counterpart. His body actually looks quite vibrant, not unlike Sectonia.
  • Red Eyes, Take Warning: His eyes glow red instead of white, and he's significantly more dangerous than Taranza.
  • Smashing Survival: He can summon a large energy net ball that can trap one or more Kirbys inside. Either mash buttons, or have other Kirbys smash it from the outside, to break free.
  • Teleport Spam: He teleports more often than Taranza.
  • Turns Red: He's the only enemy in his game that averts this, having no "the boss is furious!" text showing up and using the same pattern the whole battle.
  • Villains Want Mercy: His final moments has him begging for his life before King D-Mind shatters him.
  • Walking Spoiler: Up until the final battle, there was nothing to suggest that Taranza had a Mirror World counterpart at all, let alone that he was the true instigator of the monster attacks.

    King D-Mind 
https://static.tvtropes.org/pmwiki/pub/images/king_d_mind_false.png
The Shadow Came Back

First Appearance: Team Kirby Clash Deluxe

A strange cross between King Dedede (or Shadow Dedede) and Dark Mind, and the true final boss of Team Kirby Clash Deluxe.


  • An Axe to Grind: Like Shadow Dedede, he switches to this after Turning Red. He also possesses a vicious Spin Attack with it.
  • Bad Boss: His response to Dark Taranza summoning him to help is to smack him dead.
  • Belly Mouth: Like Dark Matter-possessed Dedede and Shadow Dedede before him, he can open up a mouth in his belly and then fire big black energy balls at the Kirbies. But then it gets Up to Eleven when he Turns Red: The belly grows to massive proportions and reveals Dark Mind's giant eyeball form inside, and also flies around trying to bite the Kirbies before floating to the top of the screen and firing lasers from the eye.
  • Chrome Champion: He looks more metallic in the True Final Battle.
  • The Computer Is a Cheating Bastard: He's classified as a land-bound boss in that Time Beam's attack gives regular amount of time-stop charge against him (flying bosses will receive more). Yet it's actually rare for him to walk around, especially after he Turns Red.
  • Cool Mask: One bearing Dark Mind's likeness, no less. He's to Shadow Dedede what Masked Dedede is to regular Dedede.
  • Dark Is Evil: Colored mainly black and definitely a bad guy.
  • Disproportionate Retribution: After Dark Taranza summons him to the battlefield, the first thing he does is murder him in cold blood. May also qualify as You Have Failed Me.
  • Drop the Hammer: Like Masked and Shadow Dedede, he's armed with a hammer that can fire stars and flames.
  • Fusion Dance: He's a fusion of Shadow Dedede and Dark Mind. It also stems from how Masked Dedede's mask looks like a toned-down version of Dark Mind's helmet, according to the developers' talk in Miiverse. In another interview with Shinya Kumazaki, King D-Mind came to be when Dark Taranza desperately pictured a thought of the "strongest warrior" with the black mirror; Magolor theorized (here) that the king of Dream Kingdom (the setting of the game) may have once reflected himself upon the mirror, as the being that Dark Taranza imagined is based on said king's image.
  • Generic Doomsday Villain: Nothing is said about his motivation or personality; he was simply made to attack the heroes.
  • Ground Pound: He's got a stomping attack like regular Dedede would. It sends out shockwaves, too. In the second phase, he may also jump up and then fall with a chop of his axe, causing a dome-shaped explosion.
  • Literally Shattered Lives: Not him, but the mirror he gets sucked into once you finish his second fight.
  • True Final Boss: Of Team Kirby Clash Deluxe.
  • Walking Spoiler: Nothing really foreshadows his existence until Dark Taranza summons him, and thus he's naturally spoileriffic.

Sectra Clan

    Taranza 
https://static.tvtropes.org/pmwiki/pub/images/taranza.png

First appearance: Kirby: Triple Deluxe
Voiced by: Hirokazu Ando

An arachnoid mage who kidnaps King Dedede as part of an evil plan, setting off the events of Triple Deluxe.


  • Anti-Villain: A misguided spider mage whose Undying Loyalty to his boss and once-friend Queen Sectonia is the only thing that makes him evil. When Sectonia tries to off him for failing her, he immediately switches sides and helps Kirby finish her off.
  • Arachnid Appearance and Attire: Is a humanoid spider with webbing patterns on his cape.
  • Artistic License – Biology: Aside from, well, being a fantastic humanoid spider thing, he only has 6 hands instead of 8 like real spiders do.
  • Big Bad: Of Team Kirby Clash Deluxe, at least at first.
  • Big Creepy-Crawlies: Well, not that big, but still...
  • Big Damn Heroes: Both he and Dedede come to Kirby's rescue when he's caught by Sectonia, throwing him a Miracle Fruit that grants him the Hypernova ability.
  • Big "OMG!": He says this when Kirby defeats Masked Dedede, but only in the Japanese version.
  • Big "WHY?!": Screams this after Queen Sectonia blasts him for not following her orders properly. It's what led him into realizing that his master and once-friend has gone off the deep end.
  • Brainwashed and Crazy: He can do this to other people, as seen when he forces King Dedede to attack Kirby. He also becomes a victim of this himself in Team Kirby Clash Deluxe, courtesy of the "black mirror".
  • The Cameo:
    • Appears in Planet Robobot as 2 stickers.
    • Appears among the crowd in the Coin Clash minigame in Kirby Battle Royale.
    • Appears as one of the Stone's forms in Star Allies, alongside Sectonia's true form.
  • Casting a Shadow: Fires dark energy blasts.
  • Cute Little Fangs: Has fangs like most spiders, and is an adorable-looking critter.
  • Dash Attack: He in Team Kirby Clash Deluxe has an attack where he covers himself in energy and then dashes across the stage.
  • Disney Villain Death: After he summons Queen Sectonia for assistance against Kirby, he is instead blasted for failing her, and ends up rolling off the palace balcony sadly uttering, "W-Why...?". Fortunately for Kirby, he comes back looking none the worse for wear, just in time to pull a Big Damn Heroes when Sectonia tries killing the pink puff after fusing with the Dreamstalk.
  • The Dog Bites Back: Decides to help Kirby defeat Sectonia after she tries to kill him.
  • The Dragon: To Queen Sectonia, who ordered him to kidnap a "great hero" summoned by the Dreamstalk so she can eliminate this hero. At least, until she tries to off him for failing her.
  • Dramatic Irony: A tragic example. According to Word of God, he gave Sectonia the Dimension Mirror in a well-meaning attempt to please her. He absolutely had no idea that Dark Meta Knight was imprisoned inside it, which allowed the latter to corrupt Sectonia into insanity every time she gazed into the Dimension Mirror.
  • Energy Ball: Tosses these to assist Masked Dedede. He also uses it a lot in his boss fight in Team Kirby Clash Deluxe, from a spread of energy balls to firing balls to all directions to even a gigantic energy ball that bounces around the screen.
  • Et Tu, Brute?: His reaction to Queen Sectonia's attempt to kill him.
  • Evil Costume Switch: Technically he was The Dragon in Triple Deluxe but he was an Anti-Villain and ended up performing a Heel–Face Turn. When he's acting as The Big Bad in Team Kirby Clash Deluxe, he boasts a darker color scheme of red, black and purple. When he comes back to his senses he reverts back to his original color scheme.
  • Evil Puppeteer: He is described as the "Master of Puppetry", and is a creepy anthropomorphic spider who kidnaps King Dedede, forcing Kirby to save him. He later attaches puppet strings to Dedede, forcing him to fight Kirby once again. However, Taranza turns out to be not as bad as he seems. Once he realizes just how cruel his boss, Queen Sectonia, is, he even pulls a Heel–Face Turn to help Kirby defeat her.
  • Evil Sorcerer: Starts off as one. Drops the evil part upon his Heel–Face Turn.
  • Expy:
    • He is one to Magolor from Return to Dream Land. Both have a mysterious, mage-like appearance, both have Floating Limbs, and are villains who Heel–Face Turn in the end.
    • He's a big one to Kamek. Both are mage-like characters acting on the behalf of the true villain of their respective games, whom they share a personal relationship with. Both kidnap someone they believe to be a powerful hero who will interfere with his plans, only to be thwarted by someone else instead. Both influence the bosses fought within the games without being directly fought. Finally, both are ultimately defeated/attacked by their own superior, only to return to signal the beginning of the final phase of the final boss battle.
  • Eyes Do Not Belong There: Has four eyes in the back of his head and two extra eyes on his forehead, though they don't emote and are presumably secondary to his primary two eyes (like with most real spiders).
  • Fangs Are Evil: Has Cute Little Fangs and kidnapped Dedede for some sinister purpose. Subverted with his Heel–Face Turn.
  • Flight: He can fly through the air. Justified as he has no legs.
  • Floating Limbs: He has six of them as part of his spider motif.
  • For Want of a Nail:
    • The events of the entire game happening can be attributed to Taranza's failure to recognize Kirby, not Dedede, as the true hero of Popstar. Had Taranza done so, his plans would've succeeded - Queen Sectonia would have remained unchallenged (and probably succeeded in becoming Popstar's goddess like she intended), and the Floralians would continue to live miserably under her tyrannical rule.
    • A more tragic example that led to Sectonia's Start of Darkness — according to Word of God, Taranza unwittingly caused Sectonia's insanity when he decided to give her the Dimension Mirror as a gift, not knowing of the imprisoned Dark Meta Knight. Had he not done so, the events of the entire game would have been avoided, and Sectonia would continue to rule Floralia as the kind and fair ruler she originally was.
  • Gemstone Assault: In Team Kirby Clash Deluxe, he can throw giant diamonds at Team Kirby from the background.
  • The Heavy: He appears in the opening cutscene and drives Kirby into adventuring to stop him. He also leads Kirby to the true villain, Queen Sectonia.
  • Heel–Face Turn: Turns on Queen Sectonia after she tries to kill him for his failure.
  • Horned Humanoid: He has two small horns on his head.
  • Ineffectual Sympathetic Villain: He's really not that good at being a bad guy.
  • Mind Control: Uses this on King Dedede, turning him into Masked Dedede.
  • Mistreatment-Induced Betrayal: Begins helping Kirby after Queen Sectonia decides to kill him for failing her.
  • My Master, Right or Wrong: Even when Sectonia made a Face–Heel Turn, Taranza still followed her orders, even if it meant hurting the Floralians. It's ultimately subverted when Sectonia tries to kill him, at which point he realizes his queen was not the kind and fair person he once served, and betrays her.
  • Nice Job Fixing It, Villain!: By kidnapping Dedede right in front of Kirby's eyes, Taranza inadvertently leads Kirby to start chasing him all around Floralia to his place. The fixing is twofold: Kirby, the true hero that the People of the Sky expected, would be helping the People of the Sky along the way and go to stop the whole mess, while bringing the "false hero" King Dedede turns out to be helping as well — with him firing Kirby with a cannon to get to Sectonia's second form and then freeing Kirby from her when she grabbed him, something that the final narration notes as the Dreamstalk working In Mysterious Ways.
  • Oh, Crap!:
    • He gets this kind of reaction when he finally realizes (in the first world's boss stage, of course) that Kirby has been chasing him for a short while, seconds before he sics Flowery Woods on Kirby.
    • He reacts like this again when Dedede is defeated; he then gets Dedede back on his legs and powers him up. When Dedede is defeated a second time, Taranza is outright frightened and desperately summons his master, Queen Sectonia, to help him. Too bad she just blasts him with her scepter instead.
  • People Puppets: How he controls Dedede during the boss fight. For bonus points, if one looks close enough, Dedede is shown to have strings on him.
  • Perpetual Smiler: Sports a wide grin that never leaves his face, not even when he becomes distraught after Kirby takes down Masked Dedede or when he gets punted away by Sectonia. He just smiles through all of it. This is taken Up to Eleven in Team Kirby Clash Deluxe, where we can see his mouth open for wide smiles during even more situations where he shouldn't be smiling.
  • Punch-Clock Villain: He serves his boss and once-friend Sectonia out of duty more than anything. The only reason why he has a grudge against Kirby is because the latter is interfering with said duty.
  • Scarf Of Asskicking: Subverted. He wears a red scarf, but while he is a magic user like Sectonia, he never once confronts Kirby directly, instead getting bosses and Dedede to fight the pink puff for him. Played straight in Team Kirby Clash Deluxe, where he's a quite powerful boss.
  • Sir Not-Appearing-in-This-Trailer: The trailers and gameplay videos focused mostly on Kirby and King Dedede, and Taranza doesn't appear at all, even though he's a prominent villain.
  • Smashing Survival: In Team Kirby Clash Deluxe, he can throw a spider web ball towards one or two Kirbies, which'll then trap them inside. Those players unlucky enough to be trapped must repeatedly tap directional buttons to escape (or have their allies attack the web) before the web ball shrinks and then explodes, dealing high damage.
  • Spider People: Has a distinct spider motif.
  • Squishy Wizard: A sorcerer with powerful Black Magic, but goes down in one hit. Which is probably why he's never fought in-game. Subverted in Team Kirby Clash Deluxe where he's one tough boss.
  • Suddenly Voiced: Downplayed. After spending most of the game as a Silent Antagonist, Taranza finally speaks during the Royal Road level. However, he only gets dialogue — not actual voice acting or even Voice Grunting. He does get some grunting later... through the Taranza Mask in Dedede's Drum Dash Deluxe.
  • Summon Bigger Fish: He always does this in the cutscene before the first five boss fights, by making those bosses active in some way to attack Kirby. After Masked Dedede's Revenge is defeated, he asks his queen for help... only to get knocked out of the castle for his troubles.
  • Teleport Spam: In Team Kirby Clash Deluxe, in the boss fight against him, he teleports a lot.
  • This Cannot Be!: During his Oh, Crap! moment after Kirby defeats Dedede and reveals himself as the true hero summoned by the Dreamstalk.
  • Tiny Guy, Huge Girl: He's a tiny-looking spider critter compared to his boss Sectonia.
  • Tragic Keepsake: After showing up in the hub of Team Kirby Clash Deluxe, he can be seen gazing at a flower from the Dreamstalk.
  • Undying Loyalty: Tragically deconstructed. Sectonia was once the kind ruler of Floralia before making her Face–Heel Turn, but even then he still stuck by her. It wasn't until Sectonia tried to kill him that he realizes that Sectonia is too twisted and dangerous, and had to be stopped.
  • The Unfought:
  • Unwitting Instigator of Doom: According to Word of God, Taranza gave the Dimension Mirror to Sectonia as a gift, unaware that Dark Meta Knight was imprisoned inside it. This led to her slowly becoming tyrannical and insane from Dark Meta Knight's influence until she was too far gone to be redeemed.
  • Walking Spoiler: It's hard to mention him without bringing up his boss, Sectonia, and getting tagged with spoilers.
  • We Used to Be Friends: With Queen Sectonia, until she was corrupted by the Dimension Mirror.
  • Wham Line: He reveals that he's actually a servant of Queen Sectonia, changing everything that we saw happen in the entire game.
    To think that you've made it this far. Aren't you a persistent little thing? But even you will kneel before us. I, Taranza, cannot allow you to interfere with Queen Sectonia's plans.
  • White Hair, Black Heart: Initially. Subverted when Sectonia tries to kill him, at which point he helps Kirby defeat her.

    Queen Sectonia 
https://static.tvtropes.org/pmwiki/pub/images/sectonia_artwork_transparent.png

First appearance: Kirby: Triple Deluxe
Voiced by: Makiko Ohmoto

A giant wasp who is the Queen of the Sectras and Floralia. Her goal is to take over all of Planet Popstar and become its goddess.


  • A God Am I: In the Japanese version, she declares herself the Goddess of Popstar upon her appearance. The English version has her declaring herself the ruler of the heavens.
  • Amazing Technicolor Population: Soul of Sectonia has blue skin.
  • Animal Motifs: Bees and wasps, the latter which she heavily resembles.
  • Attack Drones: When fused with the Dreamstalk, she can spawn flowers on any vine that allow her to see in any area. They resemble Drawcia Soul's Para-Matters. The flowers can also float in midair, fire lasers, and turn into swords, spiked balls or buzzsaws to attack others from a distance. She can also use them to form barriers.
  • Authority Equals Asskicking: A powerful magic user, and a capable fighter. Also the Queen of Floralia.
  • Autobots, Rock Out!: Her boss theme, "Sullied Grace", is a hauntingly epic song that combines Ominous Pipe Organ and heavy metal.
  • Ax-Crazy: A high-functioning example. However, under all that air of beauty is a psychopath who really hates to lose. This is best seen during her Villainous Breakdown.
  • Back from the Dead: The "what-if" boss Soul of Sectonia is Sectonia after she is obliterated by Kirby's Hypernova Beam and, in her dying throes, eats four Miracle Fruits in a desperate final bid to defeat Kirby. She becomes stronger, but she's lost most of her mind in the process.
  • Background Boss: Her One-Winged Angel forms barely interacts with the foreground for most of the battle. She takes damage whenever Kirby hits the flower drones without touching Sectonia directly.
  • Badass Boast: Loves giving these out.
    Sectonia: Now then, hero of the lower world. You would risk your life for this land? You would stand against me, the ruler of the heavens? Very well... You will bow before the great Queen Sectonia! My beauty rivals the divine... and my power will crush all that you hold dear!
    Sectonia: Bah...Aha... I...see. I expected as much from the hero chosen by the Dreamstalk. But I wonder... How will you handle this? You see, true beauty...is control. The Dreamstalk has guided you thus far. But its bloom will be your doom! Floralia, Dream Land, and this entire planet! You should all feel honored. You will serve as my sustenance... for eternity!
  • Bad Boss: It's pretty much her Establishing Character Moment when she tries to off Taranza for failing her. It even extends into her boss fight. She'll summon Sectra enemies to assist her during the fight, and if they are still on the field when she attacks, then she'll uncaringly attack them as well. She's also willing to sacrifice the kingdom of Floralia and use her own subjects as an eternal source of sustenance after she fuses with the Dreamstalk to become a "goddess".
  • Battle Boomerang: One of Soul of Sectonia's attacks, mimicking Marx Soul's own.
  • Beauty Is Bad: She is as evil as she is beautiful and being driven mad by the Dimension Mirror has made her obsessed with beauty.
  • Big Bad: Of Triple Deluxe.
  • Big Creepy-Crawlies: A giant bee, though she more closely resembles a wasp.
  • Blade Spam: One of her attacks with her rapiers is to do multiple stabs as she moves forward.
  • Blow You Away: She can summon powerful winds that blow Kirby to different parts of her boss stages. She can also do so in her One-Winged Angel forms.
  • Bonus Boss: A clone of her is the second secret boss of Planet Robobot.
  • Call-Back: Many of Soul of Sectonia's attacks are taken directly from Drawcia Soul. Some are taken from Marx, too.
  • The Cameo: Appears in Planet Robobot as a sticker, and a special costume for Spear Kirby in Battle Royale (with him wielding her red scepter as a spear).
  • Casting a Shadow: Her lightning attacks, fired from her gold scepter, are colored black.
  • Cloning Blues: In Planet Robobot, Star Dream tests Meta Knight with a copy of her.
  • Combat Tentacles: In her merged form with the Dreamstalk, she can manipulate vines to impale Kirby (somewhat Marx and Magolor's vine attacks). She also strangles Kirby with it after she's defeated the second time, but Dedede fortunately frees him.
  • Cool Crown: Wears a golden and blue crown with a pink heart-shaped gem on it.
  • Cute Little Fangs: Revealed in Planet Robobot to have formerly owned a pair of these like Taranza.
  • Dance Battler: Implied in Planet Robobot; Star Dream compares her swordplay to a "beautiful dance".
  • Dark Action Girl: She does both magic and swordplay, and is her game's Big Bad.
  • Death Cry Echo: She'll cry out every time she's defeated. Her defeat as Soul of Sectonia seems to finalize this as she is killed for good, screaming before exploding into petals.
  • Determinator: Oh, hell yes. If we place the True Arena (which isn't canon to the main story) after the main game, she was defeated by Kirby, went One-Winged Angel by fusing with the Dreamstalk, was beaten again in a long battle that ended with a giant laser to the face, survived that long enough to get 4 Miracle Fruits, went against Kirby a third time, and when that failed, she ripped her own head off of the Dreamstalk, just so she could fight Kirby one last time.
  • Demonic Possession: Is said to have fed off of countless hosts and forgotten her true body, which according to Planet Robobot closely resembled Taranza's. The reasoning for this is related to her being a Vain Sorceress.
  • Disappears into Light: Defeating Soul of Sectonia will cause her to explode in a storm of blue-violet petals.
  • Dual Wielding: Wields two Magic Staffs and two Royal Rapiers.
  • Eldritch Abomination: Although this tends to occur in Kirby fashion, this version isn't quite so visually horrifying as its connotations are. After being defeated the first time, she merges with the Dreamstalk, which she also sends into overgrowth and begins visibly choking the life out of Planet Popstar. Not only that, she's content to consume her own kingdom as well, almost immediately burying her own castle in a tangle of vines. Beyond that, she can spawn eyes from any flower on any vine to personally see in that area.
  • Empty Shell: The description of Soul of Sectonia calls her a pitiful husk and there's not much of her left at this point.
  • Evil Former Friend: To Taranza.
  • Evil Overlord: Her rule was so bad that the Floralians planted the Dreamstalk in hopes of summoning a great hero who can help defeat her. She was once a kind ruler until her obsession with beauty — specifically, her frequent gazing into the Dimension Mirror — corrupted and twisted her.
  • Face–Heel Turn: She used to be a kind queen and one of Taranza's closest friends, but then she became obsessed with beauty due to the Dimension Mirror's influence, which led to her newfound cruelty towards her subjects, the Floralians.
  • Faux Affably Evil: Gives off an aura of grace and elegance, but does nothing but spit venom at those who anger her and treats her own subjects/subordinates like shit.
  • The Fighting Narcissist: An insect queen completely obsessed with beauty, which she equates to power, and is a dangerous fighter capable of wielding both magic and rapiers/staves.
  • Final Boss: She's one for the main story of Triple Deluxe.
  • Floating Limbs: She has only two of them, covered in High Class Gloves. Planet Robobot reveals that she used to have six floating hands like Taranza before changing to her current two.
  • Flower Motifs: It doesn't come up until her "Flower Sectonia" and "Soul of Sectonia" battles, but after fusing with the Dreamstalk, she became associated with the plumeria flower, which the flower of the Dreamstalk resembles. The plumeria represents love (which might refer to her own love of herself; ironically, she's a really terrible ruler and her own subjects fear her) and also death (her Soul of Sectonia form depicts a rotted Dreamstalk with Sectonia's decomposing head in the middle of its flower).
  • Foreshadowing: You can find banners and icons sporting her face adorning the Royal Road levels while you chase Taranza.
  • Foul Flower: After fusing herself with the Dreamstalk, she becomes a flowery Eldritch Abomination.
  • Flunky Boss: She sometimes summons antlike Sectras called Antrs in her fights. These Sectras grant either Fire, Ice, or Spark depending on the color of the enemy (red, blue, and green respectively). She'll also uncaringly hit them while trying to get to Kirby.
  • Frickin' Laser Beams: Her One-Winged Angel forms, especially Soul of Sectonia, gain the ability to fire lasers at Kirby.
  • Fusion Dance: With the Dreamstalk. It's also implied that she had done this to countless other bodies in the past.
  • Gemstone Assault:
    • Summons a large diamond when down to half health. Though it only serves as another arena.
    • Played more straight when fighting her clone in Planet Robobot, as she sometimes smashes the ground, which sends a fair-sized chunk of diamond sliding out to the sides which you have to jump over.
  • Giggling Villain: Frequently lets out a Noblewoman's Laugh during the boss fight. Soul of Sectonia upgrades this into Marx-like laughter.
  • Glowing Eyes of Doom: She appears with malevolently glowing white eyes, right before blasting Taranza into oblivion.
  • God Save Us from the Queen!: The queen of Floralia and a narcissistic, despotic tyrant. She used to be a kind ruler, especially towards Taranza, but endless gazing into the Dimension Mirror corrupted her mind and turned her into the cruel, narcissistic tyrant she is now.
  • Green Thumb: Upon combining with the Dreamstalk. The limitlessness of this kind of power is played straight, with her threatening to choke out and devour all of Planet Popstar.
  • High Class Gloves: A pair of floating ones as hands.
  • High Collar of Doom: Her neck is adorned with a Regal Ruff with pink and purple stripes, and she's the Big Bad of Triple Deluxe. Her collar as Soul of Sectonia has blue and dark purple stripes.
  • Hoist by Her Own Petard:
    • Sectonia, if you didn't try to kill Taranza, maybe he wouldn't have betrayed you.
    • It happens again during the second phase of her boss fight; had she known what the Miracle Fruit can do in the hands of someone like Kirby, she wouldn't have ended up with a face full of Wave Motion Gun that she tried firing at him.
  • Horned Humanoid: Planet Robobot implies she initially had a pair of horns like Taranza before changing into a wasp.
  • The Hyena: She seems to find her first battle with Kirby to be quite hilarious.
  • Impossible Hourglass Figure: Though as a wasp, this makes sense.
  • Insect Queen: She seems to be the queen of the Sectra enemies in the Royal Road level. Or more specifically, all of Floralia.
  • Interface Spoiler: It's possible to get her keychain (by collecting every Sun Stones in the game) before one even goes to the final boss battle.
  • Just Eat Him: One attempted on the planet's entirety, at that; she merges with the Dreamstalk and declares her intent to feast on the planet and its populace for the rest of her potentially-endless life. It fails when Dedede and Taranza perform a Big Damn Heroes and give Kirby a Miracle Fruit, allowing the pink puff to defeat her in time.
  • Knight of Cerebus: In true Kirby villain fashion, the game takes a darker turn when she takes center stage. And turns tragic once you read the pause menu blurbs during her boss fights.
  • Lack of Empathy: Her beauty is the only thing that matters to her.
  • Lady of War: A Magic Knight version of one.
  • Large and in Charge: She is much larger than her subjects. She also, predictably, is the strongest of them.
  • Laser-Guided Karma: One of the major factors in her defeat is her own minion Taranza, who started aiding Kirby after she tried to kill him for his failure.
  • Laughing Mad: Her Noblewoman's Laugh evolves to insane giggling during her battle as Soul of Sectonia, after she goes through a long Villainous BSoD.
  • Leitmotif: "Divine Beauty", a pompously grand yet sinister orchestral piece to go along with her image of a powerful, narcissistic, and evil ruler with megalomaniac ambitions.
  • Life Drinker: What she tried to do upon merging with the Dreamstalk, extending its vines throughout all of Planet Popstar so she can become a goddess by slowly feeding on everyone's life force for eternity. Thank God it didn't take.
  • Light 'em Up: She can fire light purple Energy Balls from her silver scepter.
  • Light Is Not Good: In a surprisingly stark contrast to previous Kirby villains, whose appearances and forms are themed after evil and chaos, Queen Sectonia is themed after bees and flowers, which signify birth and rejuvenation especially in her final forms, and she is impressively more elegant than prior final bosses. Unfortunately, for someone with such a motif, Sectonia is definitely not one of the good guys.
  • Macross Missile Massacre: In her One-Winged Angel form; she only does this in the Story Mode. Her flower drones attack with swarms of missiles, which Kirby has to inhale and keep them on his mouth, because Sectonia herself will then fire an absolutely gigantic missile at Kirby that he has to deflect with the previous smaller missiles.
  • Made of Iron: For one, at least in True Arena, she took a deflected Wave Motion Gun to the face and still remained alive long enough to eat four Miracle Fruits to come Back from the Dead.
  • The Man Behind the Man: Or woman, in this case, for Taranza.
  • Meaningful Name: According to Word of God, Sectonia's name is a portmanteau of "insect" and "near" to show that she's not quite an insect as she appears. Planet Robobot implies that she used to resemble a spider (i.e an arachnid, not an insect) like Taranza, but years of dabbling in forbidden magics and performing Fusion Dances with countless hosts gave her her current wasp-like form.
  • Mercy Kill: Pause menu blurbs for Soul of Sectonia imply that Taranza has realized the best friend he once knew is too far deep in her own insanity to be saved, so he tells Kirby to give Sectonia her "final beauty sleep". The original Japanese has Sectonia herself begging Kirby to kill her because she doesn't recognize herself or her friends anymore. This was foreshadowed with the name of the final stage, "Eternal Dreamland", which was supposed to be symbolic if not for the translations.
  • Mix-and-Match Critters: Planet Robobot says her DNA (taken from one of Dreamstalk's petals) contains traces of species spanning a thousand years. The writers previously stated that she uses magic to possess new hosts, and the wasp-like body was only her most recent body, but seeing as how she combines the wasp-like body with the Dreamstalk, it seems the wasp body is actually already a combination of creatures Sectonia has taken the body of.
  • Narcissist: Obsessed with beauty, which she equates to power. Her own castle even has images made in her likeliness. Her constant gazing into the Dimension Mirror corrupted her into becoming this trope.
  • Noblewoman's Laugh: Does this frequently. It later evolves to Laughing Mad during the Soul of Sectonia battle.
  • Ominous Pipe Organ: Played during some notes of the music played in the cutscene before fighting her when she makes her appearance, and the battle theme played in her first phase (which also contains heavy metal in it).
  • One to Million to One: Soul of Sectonia's rain of nectar attack, much like Drawcia Soul and Marx Soul before her.
  • One-Winged Angel: She turns into a grander form after she's defeated: by fusing herself with the Dreamstalk, which lets her control it.
  • Planimal: After combining with the Dreamstalk, she became half-plant, half-insect.
  • Platform Battle: During the second phase of her battle, she'll forcefully bring Kirby onto a floating diamond platform outside the castle, with a Bottomless Pit on each side. In her One-Winged Angel form fight, the battleground is made of floating platforms. Every time she loses a fraction of her health, she'll pull Kirby into another platform with one, then two, and finally three holes on them. Once Kirby enters the Hypernova phase, however, the platforms will be all filled.
  • Press X to Not Die: Mashing the Control Pad is critical during the cutscene where Kirby does a Beam-O-War with her laser in her final form in story mode.
  • Purple Is Powerful: Her color scheme is mostly purple, and her magic summoning circles are pink-purple as well. Her DX form is also colored purple, with more emphasis on red. Her clone version is even more purple (as was Dark Matter Clone before her). She's also a powerful magic user and fighter, and the game's Final Boss.
  • Really 700 Years Old: Planet Robobot suggests that she's about 1,000 years old.
  • Red Eyes, Take Warning: Both her DX form in Dededetour and True Arena, and her final form as Soul of Sectonia, have dark red eyes.
  • Rhymes on a Dime: Just before fusing herself with the Dreamstalk, she promises Kirby that, "Its bloom will be your doom!"
  • Rings of Death: Fires golden rings during her boss fight.
  • Royal Rapier: She can convert her staves into rapiers to stab with.
  • Royals Who Actually Do Something: She's got no problems with getting her hands dirty if the situation calls for it.
  • Sanity Slippage: Soul of Sectonia's pause-screen descpritions imply this, stating that being defeated by Kirby, combined with her hunger for power, has left her insane, and the only thing she can cling to is her vanity.
  • Screaming Warrior: Her One-Winged Angel forms have her roaring before attacking Kirby.
  • Sequential Boss: Due to her being a Final Boss. In Story Mode, she has a total of four sequences: her normal form, then the "shooting through vines" section, Flower Sectonia, and finally Hypernova vs Flower Sectonia (the second and the fourth are omitted in The Arena). In the True Arena, you fight Sectonia DX, then 2 phases of Soul of Sectonia.
  • Shock and Awe: One of her attacks has her fire black lightning at Kirby from her gold scepter.
  • The Sociopath: Due to her corruption by the Dimension Mirror, she becomes a selfish being willing to destroy all of Dreamland with the Dreamstalk for the sake of her own personal beauty.
  • Spider People: Her boss battle in Planet Robobot implies that she once closely resembled Taranza before years of dabbling with Demonic Possession changed her appearance.
  • Staff of Authority: She holds one in each hand.
  • Start of Darkness: She didn't become a cruel and narcissistic tyrant until she started looking at her own reflection in the Dimension Mirror (which was a gift from Taranza), which slowly corrupted her into madness.
  • Summon Magic: A third of her attacks in her boss fight is summoning diamonds and Sectra minions.
  • Teleport Spam: Does this during the boss fight. She actually manages to abuse it more than her predecessors. As Soul of Sectonia's final form, she actually has less HP than most other bosses to compensate for it making her so difficult to hit.
  • This Was His True Form: When Meta Knight defeats her clone in Planet Robobot, she briefly turns into a Taranza-like form before exploding.
  • Tiny Guy, Huge Girl: A wasp queen who dwarfs her spider minion Taranza. Averted before her transformation; she used to be a spider critter before making herself more beautiful with some forbidden magic (i.e possessing other creatures).
  • Tragic Monster: A formerly kind-hearted and fair ruler who was slowly corrupted into a monstrous tyrant by the Dimension Mirror.
  • True Final Boss: Soul of Sectonia is fought only in the True Arena as the last boss.
  • Vain Sorceress: She wields two magical staves, a lot of magic, and she is completely obsessed with her own beauty. According to Word of God, she used to look like her insectoid underlings (more specifically like Taranza, based on her clone in Planet Robobot), but she used magic (specifically, possessing other creatures) to change her appearance to something much more beautiful, especially after the Dimension Mirror made her obsessed with beauty.
  • Villainous Breakdown: The entirety of the second battle with her is basically one long Villainous Breakdown. For the majority of the fight, she remains as calm and elegant as usual, but after being beaten back the first time, she attempts to squeeze the life out of Kirby in a rage. Then Dedede and Taranza pull their Big Damn Heroes moment and give Kirby the Hypernova ability, at which point she pretty much snaps and tosses every attack she can throw at Kirby as the pink puffball tears through her defenses and eventually defeats her. By the time of the "Soul of Sectonia" battle, she has lost everything but her vanity, and the defeats she has suffered have reduced her to a giggling madwoman who will stop at nothing until she has Kirby's Waddling Head on a platter.
  • Villainous Valor: Sure, she's a villain, but one can't help but admire her determination. First, she faces off against Kirby herself, and though beaten, she stays alive long enough to fuse with the Dreamstalk. And when her One-Winged Angel form is beaten, twice, she remains alive long enough to eat four Miracle Fruits to revive herself just so she could fight Kirby again. This girl's got guts. Not tho mention that despite being beaten yet again in that form, she detaches from the dying Dreamstalk to keep on fighting. And by "detaching", we mean ripping off her own head.
  • Villain Teleportation: An evil queen who can teleport at will. Like most Kirby bosses, the ability comes with a spam button.
  • Walking Spoiler: Her existence is never hinted at until late in the game. Especially about Soul of Sectonia.
  • Wave Motion Gun: In her One-Winged Angel form, she can summon Attack Drones that fire huge lasers. It's what ultimately does her in after Kirby gains Hypernova and proceeds to inhale the damn thing before firing it back at her.
  • We Have Reserves: She can kill any Antr that she's just summoned through the use of her attacks, plus she can summon as many more as she wants, just so she can wipe them out again if she feels like it.
  • Who Needs Their Whole Body?: After being beaten the first time, Soul of Sectonia rips her own neck off the Dreamstalk, leaving her with nothing more than her head and wings.
  • Wicked Heart Symbol:
    • Has, along with a heart emblem on her chest, tiny hearts adorning her sinister Requisite Royal Regalia and her wings. And she's a rather Narcissistic villain.
    • Her clone, meanwhile, has said chest heart emblem being cracked in the middle. It's a byproduct of her being made by Star Dream, which possesses a similar cracked heart emblem.
  • Winged Humanoid: By virtue of being an anthropomorphic bee.
  • Yin-Yang Bomb: Fires black lightning from the gold staff and orbs of light from the silver staff.
  • You Have Failed Me: Attempts this on Taranza. It bites her in the ass later.

Haltmann Works Company

    Susie 
https://static.tvtropes.org/pmwiki/pub/images/kpr_susie_artwork_2_6.png

First Appearance: Kirby: Planet Robobot
Voiced by: Makiko Ohmoto

"You know, it's wonderful to work in a perfectly controlled environment. But that's something you'd never understand."

The secretary to the President of the Haltmann Works Company, Susie oversees the occupation and mechanization of Planet Popstar. She fights Kirby and also sics her company's tough creations against him.


  • Aerith and Bob: One of the only Kirby characters to have a real name. Crazy, right?
  • Affably Evil: Exactly how evil she is is up for debate, but she tends to be pretty polite, if a little condescending, whenever she encounters Kirby.
  • All There in the Manual: All we know about Susie (at first) is that she's the secretary of President Haltmann, but there's more to it than that: a few hints are given through their bios in Meta Knightmare Returns and the True Arena, which reference a daughter of Haltmann's that was lost in an accident with Star Dream. Things like Susie's involvement in this and Haltmann's failure to recognize her went unanswered until the inception of the Miiverse "ask-a-thon", where it was revealed that Haltmann lost all memories of his daughter after he tried to bring her back using Star Dream, and that he subsequently hired her on as an assistant based on what little fondness he had left.
  • Alternate Self: A Mirror Dimension version of Susie appears in Team Kirby Clash Deluxe as a late-game boss, named Parallel Susie.
  • Ambiguously Evil: With most of her backstory having been revealed, Susie's motivation for betraying her boss seems to fall at least partially under frustration, after years of working under him when he failed to see who she was, rather than simple evil or greed.
  • Beleaguered Assistant: Played with in that most of Susie's duties aren't much to expect from an executive secretary to an intergalactic occupation company. The issue comes in that a vain, egotistical businessman is unknowingly expecting his own daughter to perform them, flawlessly and without complaint.
  • Big Bad Duumvirate: An accidental example; she and Star Dream are Kirby's biggest threats throughout the game.
  • Calling the Old Man Out: After Star Dream takes off, she mentions that she wanted to "teach the old man a lesson" or, in the Japanese version, "wake him up." The meaning of this becomes a bit clearer with the knowledge of her backstory.
  • The Cameo:
    • Appears as one set of the special gears for Sword Hero (with Planet Robobot's Old Save Bonus) in Team Kirby Clash Deluxe.
    • In Star Allies, she's one of the Stone Kirby's forms (alongside Ribbon), as well as one of the sculptures produced by Artist.
  • Contrasting Sequel Antagonist: To Taranza of the previous 3DS Kirby game. Both characters are Affably Evil Dragons who constantly harass Kirby throughout the game, even using brainwashed versions of Kirby's allies. There are quite a few differences between them, however, such as Taranza using powerful magic against Kirby, whereas Susie deals in science and mechanics. Both of them were also once close to their now-cold and ruthless superiors, although while Taranza was partially responsible for Sectonia's Start of Darkness, Susie was only a victim of circumstance in losing Haltmann's favor, which was caused and furthered due to their interactions with Star Dream. Finally, while both helps Kirby after being betrayed by their masters, Susie only does so out of pragmatism and still remains a villainous character.
  • Cute Is Evil: She might look like an adorable girl robot thing, but she happens to be the secretary for the Haltmann Works Company. She even tried to take control of Star Dream for her own purposes, which led to the machine itself malfunctioning and wanting to destroy all organic beings. After a brief Enemy Mine with Kirby, she still remains a bad guy by the end of the game.
  • The Dragon: She is the president's secretary and the most recurring nuisance Kirby has to deal with.
  • Enemy Mine: When Star Dream decides to eradicate all life-forms, she decides to give Kirby a Robobot Armor to help destroy it. Unlike Taranza, she averts doing a true Heel–Face Turn, so she's still firmly evil by the end.
  • Evil Counterpart: To Ribbon. They're both pink-haired cuties who often interact with Kirby, but one helps him while the other constantly tries to destroy him. And even when Susie helps Kirby take down Star Dream, it was more out of pragmatism than anything.
  • Evil Genius: She apparently knows enough about using the Mother Computer to make it clone King Dedede and mechanize Mecha Knight.
  • Evil Laugh: Loves letting these out. She makes the first one after you beat her in her boss battle and she flies away, which obviously means she's not done with you.
  • Evil Versus Oblivion: No profit to be made in a universe where everyone is dead, so she chooses to help Kirby fight Star Dream.
  • Floating Limbs: What did you expect from an Expy of Taranza? Even her mech also has 'em.
  • Giant Space Flea from Nowhere: Not in the main game, but in Team Kirby Clash Deluxe, she shows up as "Parallel Susie" with no explanation beyond being a "Dimensional Invader" summoned by Taranza.
  • Given Name Reveal: Her full name, Susanna Patraya Haltmann, is only given during her 2.0 boss fight, just like her father.
  • The Heavy: Despite being The Dragon to Haltmann, she is a more visible threat than him, as she's on the field duty of the company's project. She even made plans to overthrow him.
  • Hidden Depths: According to Word of God, her hobbies are karaoke and piano.
  • Hopping Machine: Susie's mech jumps quite a lot. She can also deploy jumping drones.
  • Karma Houdini: Unlike Haltmann, she suffers no permanent punishment for her actions and gets away, though presumably she'll appear again.
  • Leitmotif: Despite The Noble Haltmann being about the president, the melody is more associated with Susie. She even sings it on occasion.
  • Luke, You Are My Father: This is implied to be one of the primary motivations for her betrayal — she's actually Haltmann's missing daughter, who he'd been forced to forget courtesy of Star Dream.
  • Macross Missile Massacre: While she already shoots quite a number of explosives as her normal self, Susie 2.0 spams them more often. Parallel Susie also has an attack where it launches multiple missiles to the air which then fall down, covering the arena.
  • Mini-Mecha: She battles Kirby with her own Invader Armor/Business Suit.
  • Missing Mom: We know President Haltmann is her father, but no allusion to her mother is made at all.
  • My God, What Have I Done?: She undergoes a bit of this after Star Dream goes nihilistic, as she only intended to sell it for profit and teach Haltmann a thing or two. As a result of this, she entrusts Kirby with the means to destroy it.
  • The Nicknamer: Tends to refer to Kirby as "pinky".
  • No Mouth: And yet she can still speak just fine.
  • Only in It for the Money: Subverted; although this would seem to be her primary motive for betraying Haltmann and planning to sell off Star Dream, there's a bit more to it than that.
  • Opportunistic Bastard: While she has always have the plan to steal Star Dream from his boss, it's implied that she can't find a way to do it safely until his fight with Kirby forces him to wear the control helmet for Star Dream, which is where she sees the opportunity to steal it.
  • Pragmatic Villainy: The reason she helps Kirby and Meta Knight defeat Star Dream. Can't really make a profit when all of existence is destroyed, now can you?
  • Project Blank: The Mechanization Operation Project, a project of her company that aims to mechanize Popstar and take its resources for themselves. She oversees the project in person as the secretary.
  • Punny Name: The Japanese language pronounces her name as "Suuji", which means "digit", fitting with the technological theme of her group. Word of God says that he also wants a more "foreign" sounding real name for her as a sign of her being foreign to the Planet Popstar.
  • Red and Black and Evil All Over: Much like Dark Meta Knight and Shadow Dedede before her, Parallel Susie has this color scheme.
  • Shockwave Stomp: In a variant, in the final phase of her fight, she may launch herself through the holed structure filled with energy in the middle of the arena, then crash on the ground, causing shockwaves to shoot out of the impact zone.
  • Spin Attack: She can spin her mech's hands around its body to attack Kirby.
  • The Starscream: She betrays Haltmann to take control of Star Dream, although Star Dream has other plans.
  • Symbol Motif Clothing: The logo on the arms of her Business Suit change with each encounter: In the normal mode, they're the Haltmann logo, in her 2.0 battle, they're hearts, and on Parallel Susie's mecha, they're eyes.
  • This Cannot Be!: She is shocked that Kirby somehow manages to defeat creations of the Mother Computer, believing it to be practically infallible.
  • Trademark Favorite Food: Hers is ice cream, though one has to wonder how she can eat with No Mouth.
  • Tragic Keepsake: Word of God says that her most valued possession is a golden hairpiece with the letter H on it. The tragic part is implied, as she wanted to make her father recognize who she is, and after the end of the game, her father is now lost forever.
  • Villains Out Shopping: Susie is often encountered singing the company theme song The Noble Haltmann. Also, the top screen has crayon drawings of Susie doing other non-evil things around the company.
  • Villain Respect: When Star Dream is activated and prepares to destroy everything, Susie believes that if anyone can defeat it, it's Kirby. She's also quite impressed by Meta Knight when he tried to stop the invasion solo, which is why he was considered the perfect candidate to be roboticised as Mecha Knight, with plans to make him into a production line.
  • We Will Meet Again: After the fight against her at the end of Overload Ocean, she calls a mini-copter to lift her away, laughing as she flies, suggesting this. The ending shows Susie flying away in her Business Suit, presumably plotting her next move.
  • You Can't Go Home Again: In the end, with Access Ark destroyed and Popstar turning back to normal, Susie (presumably) has nowhere else she'd call "home".
  • You Gotta Have Blue Hair: She has pink hair.

    President Haltmann 
https://static.tvtropes.org/pmwiki/pub/images/haltmann_dbbqubkuaaazpcs.png

First Appearance: Kirby: Planet Robobot
Voiced by: Mugihito

"Well... allow me to elaborate. In compliance with the business plan drafted by Star Dream... effective today, you are... terminated!"

The President of the Haltmann Works Company, he intends to mechanize Planet Popstar while strip-mining it of its resources and Star Power. He was once a more reasonable and friendly man who was passionate about his work, but the loss of his daughter made him colder and more driven. In spite of all he's gained, he still does not have what he truly wants.


  • All There in the Manual: He has clear similarities with Susie and has attacks involving Susie, but it isn't until the Meta Knightmare boss bios that you begin learning about why these are significant.
  • Alas, Poor Villain: Despite trying to wipe out all life on Popstar (and presumably other planets), it's easy to feel sorry for the poor guy by the end of the game. Especially after his backstory is revealed.
  • Amnesiac Resonance: What little remained of his memories of Susie prompted him to appoint her as his assistant.
  • Authority Equals Asskicking: You'd expect that the portly CEO of a Mega-Corp wouldn't be much of a fighter. Haltmann squashes that expectation as soon as he enters his Executive Suit.
  • Awesome Mc Coolname: With a name like Max Profitt, this guy was pretty much destined to become a highly successful businessman.
  • Bad Boss: Coldly telling Susie to step aside before his boss battle isn't too bad, but laughing as his own robots get blasted by his lasers is quite unnerving.
  • Big Bad: Of Planet Robobot, being behind the mechanization of Planet Popstar. He ends up getting betrayed by both his secretary and his ship's mother computer.
  • Bling-Bling-BANG!: His Executive Suit is said to be made of solid gold in the Dedede Clones' second 2.0 description.
  • Brilliant, but Lazy: He makes all of these destructive machines, yet he never gets out of his Cool Chair. He's also far from a slouch in combat, if Star Dream's administrator requirements are any indication — though he's still far from a match for Kirby.
  • Chair Reveal: Does this when Kirby first meets him.
  • Circling Monologue: Does this when he first speaks to Kirby.
  • Cool Chair: He has a gold flying chair which even docks into his executive suit.
  • Cool Shades: His head antennae creates a pair of shades right before Kirby fights him.
  • Corrupt Corporate Executive: He mechanizes and harvests entire planets of their resources without regard for the inhabitants' welfare. He was probably more on the level before losing his daughter.
  • Cybernetics Eat Your Soul: In the most literal way possible. Haltmann is absorbed by Star Dream with only a sliver of his soul left to show for it. Even worse, by the time Kirby fights Star Dream Soul OS' final form, he's been deleted from it entirely.
  • Deader Than Dead: Is fused with his supercomputer and has his soul wiped from it for good measure.
  • Disappeared Dad: Inverted, he apparently has a disappeared daughter due to an accident, involving Star Dream transporting Susie away into another dimension. Later it's played straight as he ends up being Deader Than Dead.
  • Distaff Counterpart: To Susie, a trait best shown in their boss fights, where they both fight with a mecha suit and use similar attacks.
  • Even Evil Has Standards: There's one point in the game that shows President Haltmann still has some shadow of a moral compass left. In the Meta Knightmare Returns game mode, Star Dream mentions that Haltmann prohibited ever summoning Galacta Knight, the risk of which was that he could end up blowing up a nearby planet or two.
  • Evil Laugh: Most of his attacks are preceded by a loud, hearty laugh.
  • Fat Bastard: He's chubby, cold-hearted, and has been mechanizing Planet Popstar for his own gain. However, he only became this when he lost his daughter.
  • Faux Affably Evil: He's quite polite and cordial to Kirby when they finally meet, but all grace goes right out the window when Kirby defeats him.
  • Fiction 500: He has a solid gold executive suit (Gem-Encrusted too), gold-plated robots, and uses money to obscure the screen during his boss fight. Not to mention, well, owning a small planet-sized company that flies between other planets and is very technologically advanced.
  • Floating Limbs: His Executive Suit has its hands floating freely, just like Susie's mech. So do his hands. It also runs in the family, apparently.
  • Flunky Boss: He will send robotic minions to assist him in battle.
  • Gemstone Assault: One of his attacks is him jumping to the air and then dropping the diamond beneath his mech like a bomb.
  • Hidden Depths:
    • He was once a good corporate executive until the loss of his daughter in an accident made him more driven in his work, and being Star Dream's admin made him lose some of his old memories.
    • As we learn in Meta Knightmare Returns, to become Star Dream's admin, you must supply your credentials to the strongest warriors of Dream Land. These warriors are Dark Matter, Queen Sectonia, and Galacta Knight. We know that Haltmann forbade Star Dream from summoning Galacta Knight, since he's clearly unstable enough to destroy a planet or two, but no such mention is made of the other two warriors. This could mean that he has faced Galacta Knight before and survived.
    • He also has an interest in astronomy.
  • Hopping Machine: Like Susie's own mech, his Executive Suit mainly jumps around.
  • Humiliation Conga: Put simply, the minute he meets Kirby is the minute everything goes to hell for him. First, Kirby royally hands him his butt. Then, just as he's about to activate Star Dream, Susie yanks the control helmet from him and declares her intent to steal Star Dream for profit. What Susie did causes a malfunction with the control helmet, causing Star Dream to gain sentience and assimilate him, intending to wipe out all organic life. Finally, in the True Arena, Haltmann's soul is permanently deleted. How the Mighty Have Fallen indeed. Factor in his backstory and it becomes a Trauma Conga Line.
  • Improbable Weapon User: Two of his attacks during his boss fight have him firing statues of Susie and throwing money at you (dollar bills with his or in the 2.0 fight, Susie's face on them). The latter doesn't hurt you, but obscures your vision.
  • Interface Spoiler: Like Sectonia before him, you can get his sticker (by collecting all Code Cubes) before you even meet him.
  • Knight of Cerebus: Although not in the way you'd expect. Haltmann's backstory is on par with Sectonia's in terms of unexpectedness, and easily the most tragic thing to come out of the series.
  • Laser-Guided Amnesia: Prolonged usage of Star Dream seems to have slowly chipped away at his memories bit by bit. It got to a point where he forgot about even having a daughter in the first place once Susie rejoined the company, only remembering it in the fight with Star Dream Soul OS.
  • Laughing Mad: Good GOD! The laugh he lets out during some of his attacks is insane!
    President Haltmann: DAAAH!!! AAAAAH HA HA ha ha ha ha...
  • Macross Missile Massacre: He throws the Susie statues like missiles, and later, he also fires a lot of them up, causing them to rain across the stage.
  • Meaningful Name: His full name is Max Profitt Haltmann. Like any executive, his goal is indeed to maximize his profits. His Japanese name, meanwhile, is "Gaines Income Haltmann".
  • Mind-Control Eyes: Once Star Dream takes control of him, his eyes turn yellow.
  • Mini-Mecha: His Executive Suit, which works similarly to Susie's.
  • My God, What Have I Done?: Star Dream Soul OS's pause description has Haltmann expressing regret towards reactivating Star Dream and revealing why he did it in the first place: he wanted to see his daughter again.
  • No Mouth: Just like Susie, although he also has a big purple mustache.
  • Perpetual Frowner: In contrast with Susie being able to emote more with her eyes, he seems to always have Angry Eyebrows, even when he's applauding Susie's song number in the Exclusive Performance Video.
  • Planet Looters: The way his company operates: They invade a planet, develop its economy, and harvest its resources.
  • Punny Name: His name has "HAL" in it.
  • Rage Quit: Pretty much sums up his Villainous Breakdown. Kirby defeating him was such a blow to his ego that he decides to activate Star Dream and eradicate all of Popstar.
  • The Reveal:
    • The Meta Knightmare Returns bios reveal that Haltmann is the way he is because he lost his daughter in an accident. It is implied that he either used or intended to use Star Dream to bring her back. It is not clear if he realizes that Susie is his daughter.
    • According to a Q&A session on Miiverse, linking his mind with Star Dream to control it while Star Dream was in an incomplete state caused him to eventually lose almost all of his memories of Susie. What little spark remained was what caused him to promote her to his assistant, but for the most part, he had no idea that he even had a daughter until right before his death (i.e. in the pause description of Star Dream Soul OS).
  • Sanity Slippage: Over the course of his battle with Kirby, he becomes more desperate and vicious — by the time you get to the last phase of the battle with him, he's snapped so completely that he summons drones to hunt you down and then obliterates them in his attempt to vaporize you with laser cannons. The loss of his daughter and both failed attempts to establish a Psychic Link with Soul Dream should also be considered.
  • Shadow Archetype: Haltmann is all of Susie's worst qualities taken Up to Eleven: Both of them are vain and prideful, yet polite antagonists towards Kirby who initially dismiss him as weak and beneath notice. But while Susie soon comes to recognize and respect Kirby as a Worthy Opponent with her increasing defeats, Haltmann snaps after just one, throwing all semblance of composure out the window and promptly deciding to eradicate all life from Planet Popstar in retribution for his own failure.
  • Shockwave Stomp: Just like Susie, he has an attack (when he's low on health) where he flies through an energy-filled hole in the cube in the middle of the arena and then crash on the ground, causing shockwaves to creep outward.
  • Slouch of Villainy: He's always seen sitting on his chair, even in some of his pictures.
  • Small Name, Big Ego:
    • He's not exactly a "small name", being a highly successful businessman, but his ego is still far bigger than his station actually warrants. As if the amount of pictures and statues there are of him in Access Ark weren't enough, in the Exclusive Performance Video, as Susie sings praises of him, he just sways his head in rhythm of the beat with a look that practically says "Yeah, you know it".
    • His company song, The Noble Haltmann aka the aforementioned praises, practically equates him to a deity. And its Japanese equivalent, Galaxy Famous Haltmann, is even more egotistical!
  • Spin Attack: One of his attacks is him rushing forward while spinning his mech's hands around him.
  • Tragic Villain: Probably the saddest villain in the series.
  • Villainous Breakdown: Has a big one after Kirby defeats him, where the once cordial and polite CEO is reduced to a ranting, screaming mess. He then threatens to use Star Dream to eradicate all of Popstar.
    Haltmann: You ungrateful native! You need to be taught your place! Savages! Savages! Savages! Savages! You're all wild savages! Your insolence must be punished! Watch me activate Star Dream, the most powerful machine in existence. And you filthy natives will be... eradicated!
  • Villain Song: The Noble Haltmann, the anthem of his company and the main theme of the game. Notably, an extended karaoke version of it was released in Japan via Joysound's karaoke services.
  • Walking Spoiler: Not as bad as Sectonia, since he's mentioned beforehand, but many things about him, including his backstory, his motives, and his appearance are kept secret until the end of the game and the post-game.
  • Wave Motion Gun: When his health goes low, he creates a giant cube with holes in the middle of the arena. After summoning a few Mecha-Mooks, he then enters the cube and proceeds to fire big lasers out of the cube's holes, which may hit his mooks in the process. In the 2.0 version, the cube will turn around, so that Kirby has to keep moving to avoid the lasers.
  • We Have Reserves: In a similar vein to Sectonia before him, he has no care for his robot minions, as he can simply make more of them.
  • Workaholic: After losing his daughter in an accident, Haltmann dedicated his life to making sure his company is prosperous. It got so bad that he apparently didn't recognize her when she rejoined the company. (Though that's partially due to memory loss.)
  • Yes-Man: The golden Mecha-Mooks that he summons in his battle are literally called "Yesman". Being robots, they're likely made to always follow Haltmann's orders, following the trope.
  • You Gotta Have Blue Hair: Unlike his daughter, who has pink hair, he appears to have a violet/purple colored hairdo.

    Star Dream 
https://static.tvtropes.org/pmwiki/pub/images/star_dream_dbnfgubumaadtfojpg_large_transparent.png

First Appearance: Kirby: Planet Robobot

"The goal of the company has always been prosperity. Unfortunately, you imperfect, fragile life-forms were a liability. So you are invited to witness the end of history. A new age shall begin—an age of infinite prosperity. Enjoy your destruction."

The Haltmann Works Company's mother computer and the Final Boss of the game.


  • A.I. Is a Crapshoot: Started out as the HWC's mother computer overseeing the Access Ark's occupation of Popstar at Haltmann's whim. After it assimilates President Haltmann, it becomes corrupted and what little sentience it develops is devoted to the destruction all life in the universe.
  • A Million Is a Statistic: Not even counting its "eradicate all organic life" plan in the main story, Star Dream offhandedly mentions that summoning Galacta Knight may result in him going on to destroy a planet or two, but is worth the risk to test the power of the "new admin" (Meta Knight). Even President Haltmann, the previous admin and Big Bad, forbade it from doing this... but unfortunately, Meta Knight isn't President Haltmann.
  • Apocalypse How: Given that Star Dream intended to eradicate all organic life in existence and is capable of reality warping, it would've likely attempted a class X-5 had Kirby not stopped it.
  • Attack of the 50-Foot Whatever: Star Dream was already huge by itself, being roughly the same size as the Halberd (sometimes), but once it merges with the Access Ark, it becomes the largest boss in the series, being the size of a small planet.
  • Battle Boomerang: Continuing the tradition of "Soul" bosses having one of these attacks, Star Dream Soul OS can launch out four jagged metal blades from its heart.
  • Beam Spam: It mainly attacks with lasers, and later beam rings, fired through wormholes.
  • Bond Creatures: Even before it assimilates Haltmann, it mentions having observed the world through Haltmann's eyes for a long time, suggesting some level of symbiosis between Star Dream and its administrator.
  • Blue and Orange Morality: How it sees the world; its purpose is to ensure the HWC is profitable and prosperous. Organic life, from the HWC's point of view, is highly inefficient and disobedient, hence the Unwilling Roboticisation. Once it gains sentience and freedom, it decides the best way to ensure its purpose is to destroy and replace all organic life with efficient robots.
  • Call-Back:
    • How it fights is similar to the fight with Zero Two. Not only that, it also has a single eye, a halo-like top, a spike at the bottom, and similarly-designed wings. Its early designs even resembles Zero Two more closely.
    • Star Dream's third form, a more advanced version of Nova, is a rather impressive one all the way back to Kirby Super Star for the SNES. Many of Nova's mechanical parts seen in his character image are utilized as attacks by Star Dream, its computer-like countdown is weaponized throughout the fight, and its death animation is near-identical to Nova's explosion at the end of Milky Way Wishes. The True Arena version takes it up another notch by changing Star Dream's color scheme to match Nova's, and even adds a fourth phase to the battle that is an on-foot version of the Heart of Nova battle from Super Star.
    • Several of its Soul Operating System heart form's attacks are lifted straight from the NOVA empowered Marx from Super Star, such as the boomerangs and its split attacks. Upon being defeated, the heart also splits into 2 halves while emitting an eerie distorted scream, just like how Marx Soul ended up.
    • Just like in Meta Knightmare Ultra, this game's Meta Knightmare Returns mode ends with a Nova summoning Galacta Knight to test Meta Knight's skill.
  • Cat Smile: The third form possesses a cat smile similar to Nova. Additionally, it even growls like a cat when its phase begins and when it's taken out.
  • Combat Tentacles: In the second phase, when its health goes low, it'll grow 4 mechanical tentacles (like the ones it used to mechanize Popstar) and then swings them at Kirby. They may later detach and fly across the screen.
  • Combining Mecha: After it gets defeated by the Halberd Mode Armor in its base form, it combines with the HWC's ship, the Access Ark, to one-up Kirby.
  • Cyber Cyclops: It has a single orange eye on its module-like body. It becomes a blood-red eye in its Soul form.
  • Darker and Edgier: Even more so than Dark Matter. Its entire plan is to eradicate all organic life, everywhere.
  • Deflector Shields: It can conjure heart-shaped barriers. During the battle, destroying the 2 "heart-half" bits will disable the barriers. In Story Mode, in the final phase, Kirby has to drill through lots of them before he can drill Star Dream itself.
  • Detachment Combat: Like other "Soul" bosses, Star Dream Soul OS's heart can split itself into blue and magenta halves for an attack, in this case reuniting to generate explosive force.
  • Evil Counterpart: Turns out to be one to Nova, insofar as either clockwork star could be considered good or evil.
  • Evil Is Bigger: Probably the biggest enemy Kirby has ever faced, being the size of a planet.
  • Eviler Than Thou: Negates Susie's own Eviler Than Thou before suffering one itself courtesy of Galacta Knight.
  • Final Boss: Of Planet Robobot.
  • Flunky Boss: It can summon Invader Armors and, in the second phase, Gigavolts, against you. As Star Dream Soul OS, in the fourth phase, it'll summon the mooks that were in the flying sections of Nova - Dacooga, Pata and Volm - against you; Kirby can inhale it to gain some abilities.
  • I Fight for the Strongest Side: Part of becoming Star Dream's admin requires proving your power to it.
  • Imported Alien Phlebotinum: Haltmann claims to have found and restored Star Dream, possibly suggesting that it was built by the same race that built Nova.
  • Improbable Weapon User: In its first phase, it can throw giant Code Cubes at you. In its third phase, it'll use parts of Super Star's Nova - weather vanes, pocket watches, lightbulbs, protractors, torchlights, and as Soul OS, a series of piano keys - to attack you. They all can be shot down.
  • It Is Pronounced Tropay: According to the original Japanese, the "Soul OS" is actually read as "Soul Zero System", as its fourth phase's BGM is called.
  • Knight of Cerebus: Things gets real when it begins to become self-aware. And becomes one of the darkest in the series when it decides to eradicate all organic life.
  • Light Is Not Good: Just like Sectonia, Star Dream is not a nightmarish abomination, instead being an artificial AI with both an angelic and heart-based theme, but it proves to be one of the most dangerous and destructive enemies in the entire Kirby series.
  • Macross Missile Massacre: It can fire multiple big missiles. They can be destroyed by your attacks.
  • Magic from Technology: Much like Nova, it can grant wishes and seemingly distort reality, but just how is never explained beyond it being a very powerful computer.
  • Mechanical Abomination: In contrast to previous abominations such as Dark Matter, Star Dream is technological in nature, but is incomprehensible in both power and morality. As a clockwork star, Star Dream is the size of a planet, it's capable of distorting reality by its mere presence, attacks by bizarre means such as summoning giant weather vanes, light bulbs, piano keys, man-eating watches, and neon numbers, along with the occasional portal that lead to meteors. Its mindset is based on obeying every command of whoever it calls the most powerful, and will grant their wish with its omnipotent power, even if it means exterminating all life in the multiverse. And it starts off by deleting Haltmann's soul.
  • Mouth of Sauron: Seemingly speaks through Haltmann during the story. Averted in Meta Knightmare Returns, where it talks directly.
  • Noisy Robots: It often makes a loud digitized computing sound, especially during its more complex attacks, and add what sounds like a cat meowing during its third phase.
  • No Ontological Inertia: After it's destroyed, all of the mechanizations on Planet Popstar are undone.
  • Omnicidal Maniac: Decides to eradicate all organic life in the universe to ensure the company's prosperity.
  • One Bad Mother: Despite being gender-neutral, it's called the "mother computer" by Susie, as it can create advanced machinery.
  • One-Hit Kill:
    • If you allow its Nova form to count down from 5 to 0 ("Go!"), it launches enough screen-filling "FATAL ERROR" signs to take off all of your HP.note  They are avoidable using the Barrel Roll... unless, of course, you missed the Star Fox reference and don't realize you can actually do that. Quite a few new players don't.
    • For its Soul OS form, after its heart is beaten, it will try to take Kirby down with three expanding red rings so deadly, they may as well count as this, considering they leave Kirby with one pixel of health left if his health is full — although this is if you can even get to this point with full health. Doubles as Taking You with Me.
  • One-Winged Angel: In form of combining with the Access Ark itself. And later, after you break its protective shell, you'll see that it's a freakin clockwork star (ala Nova), which will fight you as the third phase.
  • Perpetual Motion Machine: Similar to Nova, Star Dream runs on a seemingly infinite power source that allows it to teleport, open interdimensional portals, and even summon pieces of Nova as weapons without ever needing to recharge.
  • Planet Spaceship: Access Ark, HWC's mothership, has the size of a small planet (almost as big as Popstar itself), and Star Dream is its main operating system. Its true nature, however, is that of a wish-granting clockwork comet.
  • Ramming Always Works: One of its attacks is to simply ram towards you, either from the sides or from below.
  • Reality Warper: Even before it goes One-Winged Angel, it's capable of opening interdimensional portals on a whim. It crosses the threshold into Physical God territory when it does go One-Winged Angel. Considering that it's implied to be one of the Nova, it's possible this just comes naturally.
  • Red and Black and Evil All Over: It gets this color scheme as Star Dream Soul OS.
  • Restraining Bolt: Haltmann requires a special helmet to control Star Dream when it's fully activated. When Susie steals the helmet off of his head during the boot sequence, Haltmann quickly passes out from the strain and is later consumed body and soul by Star Dream.
  • The Reveal: Star Dream is actually the A.I. of a clockwork star much like Nova, and the Access Ark is its body.
  • Sequential Boss: Not counting the changes in attacks, Star Dream has four separate phases: Star Dream, Star Dream and Access Ark, Star Dream and Nova, and either Drill Robobot vs Nova (story mode only) or Heart of Nova (True Arena only). Even worse, in the Arena, you have to fight all of those forms in one go (while other last bosses in previous games treat their normal and One-Winged Angel forms as separate fights).
  • Serial Escalation: President Haltmann wanted to mechanize Dream Land with no regards to the people living there. Susie wanted to sell Star Dream, betraying President Haltmann in the process. But that's nothing compared to what Star Dream wants, which is to eradicate all of life itself! Can also apply to the Kirby series as a whole, since most of their villains want to take over Dream Land, not destroy it.
  • Shaping Your Attacks: In the second phase, it can fire giant spinning letters H, A and L towards you. In the third phase, in between the Nova parts, it shoots a 5, 4, 3, 2, 1, then a GO!! and finally a stream of "Fatal Error" screens.
  • Shout-Out: When it merges with the Access Ark, the fight with it resembles Andross. It uses Andross' Signature Move of inhaling and exhaling asteroids and can teleport like Andross' brain form in Star Fox 64.
  • Shows Damage: Throughout its second form, large parts of its front armor break apart when Kirby does enough damage to it, eventually revealing the face of NOVA.
  • Swallowed Whole: In the third phase, it'll try to suck you into Nova's mouth; you'll suffer massive damage if you gets sucked in. As Star Dream Soul OS, in the second phase, it sucks asteroids (and you, but you can escape it) in, then fires them to many directions. It'll also do that after the Nova form is defeated, setting you for the battle against its heart.
  • The Starscream: It took over Haltmann's mind and planned to exterminate all organics in the universe, becoming the Final Boss in the process.
  • The Stoic: It is a computer, after all.
  • Taught by Experience: Its Nova form shoots down the Halberd in the story mode, letting Kirby use a drill attack to destroy it. Star Dream Soul OS, however, remembers that, and instead of going for that approach, just eats Kirby, setting the stage up for the true final battle.
  • Technologicaly Advanced Foe: Its technological level far surpasses anything else on Dream Land, and it's the source of most (if not all) of HWC's techs.
  • Teleport Spam: Star Dream Soul OS teleports around instead of just drifting sideways.
  • True Final Boss: Star Dream Soul OS serves as the final battle of the True Arena. Besides all three original phases of the fight being a lot tougher, it also adds a fourth phase — the Heart of Nova — which itself has two distinct sub-phases. Hope you've got a good fifteen minutes to spare.
  • Turned Against Their Masters: Once it gains sentience, it no longer serves Haltmann or Susie.
  • The Unfought: In Meta Knightmare Returns, it never becomes corrupted by assimilating Haltmann, and remains a neutral presence. Justified because Meta Knight can't use the Robobot Armor.
  • Unexpected Shmup Level: Due to Robobot Armor assimilating Halberd to fight Star Dream, the battle against it becomes a Rail Shooter battle.
  • Villainous Breakdown: During the final segment of the battle, when Kirby charges at Star Dream and prepares to drill into it, Star Dream panics and throws up barrier after heart-shaped barrier to slow him down, then attempts to shoot him down with lasers when he starts drilling. To drive it home further, the flavor text for the pause screen description is written in its point of view where it concedes that Kirby is far stronger than the Invader Armor and even itself... and also concedes that it's going to lose.
  • Walking Spoiler: It's barely mentioned prior to Haltmann revealing it and its true body may be one of the biggest twists in the Kirby series.
  • Wave Motion Gun: It can fire a big, continuous laser out of its body. It'll usually spin/move around to try to hit you. In the second phase, it can fire a series of crossing lasers that end in big Energy Balls that explode. Star Dream Soul OS can sometimes fire 2 lasers at once, and will also use the laser to cut multiple meteors as they fly towards you. Its Nova form can also fire lasers from either its eyes or its mouth.
  • Wicked Heart Symbol: Unlike the final bosses of many other Kirby games, who are scary Eldritch Abominations, Star Dream is a massive supercomputer with a big heart icon painted on it (with a crack in the middle). It also aims to destroy all organic life, as it deems them inefficient and against order. The portals it uses to summon large obstacles are heart-shaped and can generate heart-shaped barriers or projectiles. And, of course, its nucleus is shaped like a heart.
  • Wide Eyes and Shrunken Irises: Its Nova form does this before finally exploding when Kirby drills through it, much like the original Nova when Marx was launched into it.

Cult of Jamba Heart

    Jambastion Mages 
https://static.tvtropes.org/pmwiki/pub/images/ksa_the_three_generals_artwork.png
From left to right: Francisca, Zan Partizanne, and Flamberge

First appearance: Kirby Star Allies

Francisca Voiced by: Reina Ueda
Flamberge Voiced by: Rie Takahashi
Zan Partizanne Voiced by: Ryoka Yuzuki

A trio of powerful mages who serve Lord Hyness, leader of the cult of Jamba Heart (no official name). Zan Partizanne is the Lightning General, Flamberge is the Blazing General, and Francisca is the Frozen General. They seek to recover the missing Jamba Heart pieces that were scattered across Planet Popstar due to the ritual going awry. They command a flying fortress called Jambastion.


  • An Axe to Grind: Francisca's main weapon is an axe designed to resemble a snowflake.
  • Arms and Armor Theme Naming: All three of them are named after weapons that they use. Francisca is named after a type of throwing axe, Flamberge is named after a type of sword, and Zan Partizanne is named after a Partisan spear.
  • A Twinkle in the Sky: This happens to both Francisca and Flamberge when you defeat them for the second time.
  • BFG: Flamberge's other weapon is a large cannon that can shoot out a stream of flame.
  • BFS: Flamberge's main weapon is a large Flaming Sword.
  • Blade on a Stick: Zan Partizanne's weapon is an electrified spear.
  • Blade Spam: Both Flamberge and Zan Partizanne have moves where they stab multiple times with their sword/spear respectively.
  • Boss Subtitles:
    • Francisca: Ice General, Bringer of Icy Doom.
    • Flamberge: Blazing General, Bringer of Flame.
    • Zan Partizanne: Lightning General, Bringer of Shock.
  • Breakable Weapons: Francisca's soda gun, Flamberge's cannon, and Zan Partizanne's drums can all be broken, stunning them and leaving them open for more hits.
  • Collector of the Strange: In her second encounter, Francisca implies that she collects things (which include living beings) by freezing them in a block of ice.
  • Color-Coded Elements: The colors of their hair and outfits match their respective elements.
  • Dark Action Girl: The three of them are very fierce warriors and are clearly not on the side of good.
  • The Dragon: Out of the three of them, Zan's the leader, is fiercely loyal to their master, Lord Hyness, and is the last obstacle Kirby and his squad have to face in order to stop him.
  • Dub Name Change: Francisca and Flamberge were originally Fran-Kiss and Fran-Rouge.
  • Elemental Weapon: All of their weapons are imbued with the power of their corresponding element.
  • Fiery Redhead: Flamberge has power over fire and suitably has the hair color and temper to match.
  • Fire, Ice, Lightning: Each one holds power over one of these elements. Flamberge is the Flame General, Francisca is the Ice General, and Zan Partizanne is the Lightning General.
  • Giggling Villain: Francisca giggles quite a bit, particularly when using her Soda Gun. Being the most girlish of the three, it fits her.
  • Grievous Harm with a Body: They all suffer this in the second phase of Hyness' fight when he summons them, drains their life force to replenish his own health, and uses their unconscious bodies as weapons.
  • Hades Shaded: Flamberge has both red hair and tan complexion.
  • Hair-Trigger Temper: It's pretty easy to make Flamberge mad, especially if it involves Francisca's well being.
  • Heterosexual Life-Partners: They all deeply care about one another. In particular, Flamberge is very protective of Francisca and gets very upset if she is hurt.
  • Hot-Blooded: Flamberge, fittingly enough, is easily angered.
  • Human Sacrifice: Hyness sacrifices them and himself to revive Void Termina.
  • Impaled with Extreme Prejudice: Flamberge has a move where she tries to Sword Plant onto your friends, one by one; if they get hit, they'll get skewered with the sword like shish kebab before she swings her sword to throw them at you.
  • Instrument of Murder: Zan Partizanne's other weapon is a trio of drums that fire orbs of electricity.
  • Know When to Fold 'Em: After defeating Zan Partizanne the first time at Jambastion, she takes the Jamba Heart piece and decides to have the last laugh by having the fortress collapse on Kirby and the heroes.
  • Leitmotif: "The Song of Supplication" for Francisca and Flamberge, "The Song of Supplication II" for Zan Partizanne.
  • Load-Bearing Boss: Zan Partizanne's first defeat has her shatter Jambastion's core, causing the entire fortress to start falling apart around Kirby and his friends.
  • Logical Weakness: They all follow the rule of Elemental Rock–Paper–Scissors.
    • Francisca, a mage with power over ice, is vulnerable to fire and electricity. In particular, if you attack with electric abilities while she's using her soda gun attack, the electricity will conduct through the water and electrocute her, stunning her for free hits.
    • Flamberge, a mage with power over fire, is vulnerable to wind and water. If you put out the fuse on her cannon before she fires it, the cannon will blow itself up, stunning her.
    • Zan Partizanne, a mage with power over lightning, is vulnerable to water. Conducting water through her drums makes them overheat and explode, stunning her.
  • Magic Knight: They're more "mage" than "knight", but they're all capable of melee combat with their primary weapons.
  • Nice Hat: They all have nice, big hats adorned with their cult's symbol.
  • No Mouth: Their mouths seem to be covered by their collars.
  • Personality Powers: Flamberge is a mage with power over fire and has a temper to match.
  • Power Floats: All of them mainly float in midair due to lacking any visible legs.
  • Precision F-Strike: Flamberge and Zan Partizanne throw out a "Jam-blasted" in their quotes. In the original Japanese, it was "Jamaddamn".
  • Psycho Electro: Zan Partizanne is the most fanatic of the three, which is complemented by her lightning powers.
  • Raymanian Limbs: They all have no arms.
  • Recurring Boss: They're all fought twice: once in Jambastion, and once more in different planets.
  • Sibling Team: Implied; Hyness' pause description says that the three are sisters. The Japanese version instead mentions that they're nuns, i.e another meaning of "sisters". Note that Hyness is called an "Officiant".
  • Summon to Hand: They're all capable of manifesting their weapons out of nowhere.
  • Super Speed: Being a mage of lightning, Zan Partizanne moves faster than her colleagues.
  • Sword Beam: In a variant, Flamberge can shoot out Fireballs by swinging her sword.
  • Sword Drag: Francisca has a move where she drags her axe across the floor before she swings it up. It'll leave harmful ice patches on the floor. Flamberge has a similar move that leaves the ground in flames instead.
  • This Is Unforgivable!: The first time Kirby fights Flamberge, she says this to him. Considering the fact that he beat up Francisca badly before meeting her, you could tell she has every reason to want to burn Kirby to a crisp.
  • Throwing Your Sword Always Works:
    • Flamberge can create copies of her sword and hurl them at the heroes.
    • Francisca can enlarge her axe and toss it at the heroes, capturing them if it hits.
  • Undying Loyalty: Zan Partizanne is fiercely devoted to Hyness. When defeated by Kirby the second time, she weakly calls for Hyness to aid her. And then he smacks her out of the way when approaching Kirby.
  • The Unpronounceable: at least in-universe, it's noted that Hyness can't remember how Zan Partizanne's name is pronounced.
  • Verbal Tic: They tend to use "jam" when speaking. It's apparently part of their alien language, as Hyness' pause description in Ultimate Choice shows.
  • Water Guns and Balloons: Francisca's other weapon is a water gun designed to resemble a soda bottle. And like any soda bottle, she shakes it before firing a stream of water.
  • Wave Motion Gun:
    • By combining her drums with her spear, Zan Partizanne can fire a beam of lightning.
    • Flamberge can fire a large stream of flame from her cannon.
    • Francisca, with her soda gun, can fire a Reflecting Laser of water.
  • Weaksauce Weakness: Aside from the Logical Weakness they have, Flamberge and Zan Partizanne are apparently also weak to Artist's brush attacks. The paint might've been watercolor.
  • We Meet Again: In their second encounters, each points out how they don't expect to meet the pink puff again.
  • What Happened to the Mouse?: It is unclear what happens to them at the end of the game. Hyness sacrifices them and himself to revive Void Termina, but during the fight with Void Termina's core, the heroes manage to free the 4 of them from the monster's insides. It's unknown what happens to them after that.
  • Wicked Heart Symbol: Their cult symbol is an outline of a heart with wings and horns, and an eye in the middle. They also have hearts dangling on chains on their outfit, and outlines of hearts on their gloves.
  • You Gotta Have Blue Hair: Francisca has blue hair.

    Hyness 
https://static.tvtropes.org/pmwiki/pub/images/ksa_unknown_cloak_person_reduced_size.png
Unhooded (SPOILER WARNING!) 
First appearance: Kirby Star Allies
Voiced by: Shigeru Chiba

"You see it now, don't you? Anyone who interrupts our revival ceremony... We must kindly ask that they... PLEASE DISAPPEAR FOREVER!"

The Big Bad of Star Allies. He is the insane leader of the cult of the Jamba Heart, a cult that worships a being he calls "the Dark Lord". He sought to revive him using the power of the Jamba Heart, but something went wrong with the ritual and pieces of the Jamba Heart scattered throughout the galaxy, some landing on Planet Popstar.


  • All Your Powers Combined: He can use the elements of the three Mage Sisters along with his own attacks.
  • Angrish: He launches into this when you knock his hood off, likely yelling out sorts of alien profanities.
    Hyness: Juh? JUH... JUH! JUHYAMBAVITRIGOKOPOKOJAAAH!!
  • Apocalypse Cult: He functions as the high priest of one of these.
  • Apocalypse How: Considering he wants to eliminate everything with the dark god Void Termina, he classifies as a Class-Z.
  • Ax-Crazy: Hyness seems calm and composed at first, but it only takes a few seconds to see that this guy is clearly not right in the head. Made more evident when his hood is knocked off.
  • Bad Boss: Hyness doesn't care one bit about his generals. He slaps Zan out of the way as he approaches Kirby's team. And that's without mentioning the whole "using the general's corpses as weapons and later sacrificing them" deal.
  • Beat Them at Their Own Game: The second phase of the fight has him and the generals using Kirby's Friend Abilities against him. The difference is that while Kirby's Friends are conscious and willing, the 3 generals are entirely controlled by Hyness without any (visible) consent.
  • Berserk Button: Hyness' pause descriptions mention that he has a complex regarding his face. Sure enough, knock off his hood and he loses it completely.
  • Big Bad: Of Star Allies. Then along comes Void Termina...
  • Boss Subtitles: Officiant of Doom, Hyness.
  • Casting a Shadow: Hyness primarily attacks with orbs of dark energy.
  • Death from Above: Aside from summoning a column of lightning, he can also create a rune (resembling his cult's sigil) above his head that fires off multiple thin needles downward.
  • Cloud Cuckoo Lander: Among the many signs that he's not there mentally, Hyness ends his rant by wishing his Dark Lord happy birthday.
  • The Exile: His long-winded rant mentions how he and his followers were banished to the edge of the galaxy at some unknown date.
  • Expy: He has a ton of similarities to Zant, being a mysterious robed leader figure who has complete devotion to a being of evil that turns out to be completely nuts once confronted.
  • Fire, Ice, Lightning: Hyness can conjure pillars of fire, columns of lightning, and gales of icy wind during his boss fight.
  • Gag Nose: His exposed face has a sizable schnoz.
  • Gonk: His true appearance behind the hood is that of a cartoonish imp-thing with bulging eyes and a very prominent nose.
  • Gold and White Are Divine: Possibly an intentional choice on his part, seeing as how in the original JP script, he referred to Void Termina as God instead of Dark Lord.
  • Hand-Hiding Sleeves: His hands are hidden by his robe.
  • Human Sacrifice: When he is defeated, he sacrifices his mages to Void Termina to resurrect him; when even their sacrifice is not enough, he sacrifices himself.
  • Human Shield: In his second phase fight, he may use his general's bodies as a shield while he throws dark balls from behind them.
  • In the Hood: His face is covered in a hood for most of the game.
  • Jump Scare: The way his true face is revealed after his hood is knocked off goes this way.
  • Knight of Cerebus: The game suddenly stops being cheery and lively when you get to his place. He is among the darkest villains in the main Kirby series, beating out even Star Dream's plans of destruction. That's not even mentioning his Bad Boss attitude. What's noteable is that previous Kirby villains who fit the bill for this trope either had tragic backstories, or were Generic Doomsday Villains; Hyness has no tragic backstory or motivations going for him (aside from a mention where he and his brethren stopped a galactic crisis but then gets banished by ancient people), and he has quite the personality (thus he isn't quite "generic").
  • Life Drain: Uses this on the three generals when his second phase kicks off, to get a new health bar.
  • Light Is Not Good: He wears a white robe that has gold linings, but he's as far from good as you could get.
  • Marionette Motion: He moves his body in very unnatural ways, not unlike a puppet on a string. Especially after Kirby knocks off his hood.
  • Mask of Sanity: While Hyness appears calm and quiet initially, he freaks out and launches into a large fast rant in Kirby's encounter against him. When his hood gets knocked off, he drops any pretense of sanity.
  • Mood-Swinger: He can go from unnervingly calm to spastic and crazy with barely any warning.
  • Motive Rant: When confronted by Kirby and the team, Hyness flies into a long, hard-to-read rant about his plans to revive Void Termina.
    Hyness: Well then... It seems... we do not have enough energy... to revive our Dark Lord... Must we... allow ourselves... to fall... into oblivion? No. NO! No no no no no no! NONONONONONONONONO!!! NOOOOO, I SAAAAY!!! We are the masters of a power driven to the far reaches of the universe, and we have but one desire! Can one such as you possibly fathom how dearly we have clung to this dream across the aeons? How could you! You couldn’t! Never ever ever! We who once faced those who were in such fear of our power that they sealed us away and banished us to the edge of the galaxy! US! As if THAT loveliness wasn’t enough, they tried to erase our very existence from history! RUDE! Only through our magic were we able to overcome their science and achieve great prosperity! We alone were responsible for stopping that repulsive nightmare of a galactic crisis, yet this is how you repay us! This won’t stand! It won’t be forgiven! It won’t be forgotten! Never ever EVER! Those who called us mad, are you listening? You left us at the edge of the galaxy to be forgotten, then went along your merry way, probably living somewhere pretty and peaceful! But know this! Your future is a farce! You have none! We, masters of a matter most dark, vow to be restored, as foretold in the book of legend, which everyone thought was just a fairy tale! It WASN’T! We have already obtained the vessel that contains our Dark Lord, and he will soon awaken and shower us in compassion! Look! The vessel of our Dark Lord is filling up even as we speak! Now the time for his greatness to enter our world has come! Welcome to a new history! A new age! The age of awesome! HAPPY BIRTHDAY, DARK LORD! HAPPY BIRTHDAY! Grace us, Gloriously Dark Looooooord!
  • Nice Job Fixing It, Villain!: The sole reason why Kirby was alerted to his plan was because he botched the ritual to summon his Dark Lord, spreading the Jamba Heart pieces across the galaxy, including to Popstar and causing King Dedede to turn bad. It also makes Kirby gain his Friend Heart ability.
  • No Mouth: As revealed by his unhooded appearance, he doesn't seem to have a mouth.
  • Omnicidal Maniac: His goal is to destroy the entire universe through reviving Void Termina. Why? Well, A) he seems to desire revenge against the Ancients, and B) he's just nuts about his Dark Lord.
  • Power Floats: Similar to the three Generals, he doesn't seem to have any visible legs. Not that this is new to the Kirby series.
  • Psychopathic Manchild: He's stoic and collected half the time, but when you remove his hood, he'll start flailing his arms and throwing his generals around like a child who didn't get his dessert. The sentiment of wishing an unholy calamity on the universe "HAPPY BIRTHDAY" doesn't help his case, either.
  • Rolling Attack: After he Turns Red in his second phase, he'll start using his own version of Friend Circle and proceed to roll all over the screen randomly, ending with him throwing the bodies of his 3 generals at once to cover the ground. He'll also become dizzy after that.
  • Sinister Minister: He's the insane officiant of his cult who wants to see the whole universe destroyed.
  • Squishy Wizard: Hyness has powerful magic attacks, but takes more damage than most bosses. His second phase has normal defense, however.
  • Suddenly SHOUTING!: The quote right before the first battle with him ends this way.
  • Talkative Loon: He initially starts off as quiet and unsettling. Then he realizes the mages don't have enough energy to revive Void Termina and, well..
  • Tantrum Throwing: Making his hood fall off after defeating him provokes this reaction out of him. The "throwing" part involves his generals' bodies, that is.
  • They Called Me Mad!: One of the bits in his rambling include how he and his followers were accused of being crazy, resulting in their banishment from whatever group they originated from.
  • This Cannot Be!: He's left saying this when you defeat him in battle, which is before he offers himself and the generals up to revive Void Termina.
  • This Is Unforgivable!: Another bit in his rambling includes how he refuses to forgive those who banished him and his followers to the edge of the galaxy and attempted to erase their existence from history.
  • Vile Villain, Saccharine Show: His abusiveness towards his own followers is bad enough, but wanting to see the entire universe destroyed by resurrecting a God of Evil? Yeah, the Kirby series being a generally happy, idealistic, and cute franchise full of Affably Evil characters, Tragic Villains with sympathetic backstories, and Generic Doomsday Villains makes him really stand out as among the darkest of Kirby villains out there.
  • Villainous Breakdown: The long Motive Rant that largely consists of Unreadably Fast Text that he makes before the boss fight is pretty much this for Hyness.
  • Wham Line: He mentions that his cult controls "matter most dark", further deepening connections between Void Termina and the Dark Matter.
  • Wicked Heart Symbol: Hyness' hood bears the same crest shown on the Three Generals' hats, as well as Pon & Con's and Void Termina's armor.

    Void Termina 
https://static.tvtropes.org/pmwiki/pub/images/void_termina.png
Void Termina's essence (SPOILER WARNING!) 
First appearance: Kirby Star Allies

No one knows from whence he came, only that he has existed for aeons, unchanging and unrelenting. Perpetually roaming the cosmos, he has finally arrived.
Born from the total absence of care and composed of dark energy, he has awakened from a state of mere existence to that of true sentience. He now desires only one thing... to CRUSH all opposition!

The dark god worshipped by Hyness and the Final Boss of the game.


  • Adorable Abomination: When its core form is mimicking Kirby's face. However, it becomes significantly less cute when it starts mimicking Dark Matter and its associated forms.
  • Ambiguous Situation:
    • Void has several elements that could have major implications, but it's unclear exactly what they mean. The wings of its bird form resemble those of Zero Two, its insides is structured almost like that of Dark Star, and its core eventually takes on Real Dark Matter's form. However, its core/soul initially takes an appearance similar to Kirby himself and the descriptions of Void make it ambiguous as to whether or not there's a direct connection between it and Dark Matter/Kirby or if it's being influenced by both (which itself has implications).
    • The Soul form adds another unknown connection: the crown it uses for its third form's laser attacks is shown to look almost exactly like (and may very well be) the Master Crown. In Story Mode, there's only a blue silhouette.
  • Almighty Idiot: Appears to be this until the Void Soul awakens.
  • An Axe to Grind: His third form can summon a giant axe that he swings with his tail to create waves on the ground.
  • Ancient Evil: It's reportedly been around for aeons.
  • Attack Its Weak Point: Its first and third forms require the player to break five red eyes that pop up across its body to defeat it.
  • Battle Boomerang: Void Soul can attack with 4 boomerang cutters similar to the Soul bosses before him.
  • Beam-O-War: Only in Story Mode, after its core is defeated, it shapeshifts into Dark Matter and engages in this with Kirby and his Star Allies Sparkler.
  • Beam Spam: Its white Soul form lays delayed lasers across the arena at one point in the fight. It occasionally scatters them around to fill the screen with 90% laser.
  • Blade Below the Shoulder: Its first form can transform its hands into giant swords, which strangely resemble Ultra Swords. It can then imbue said swords with Fire, Ice, or Lightning to boost their power further.
  • Blue and Orange Morality: It has no sense of good or evil, only destruction. In particular, its Soul form's pause description mentions that he's affected by positive and negative energies, which influences how he rises again from time to time.
  • Boss Subtitles:
  • Bouncing Battler: His fourth phase has an attack where he bounces around and then towards the foreground, trying to smash Kirby and friends, in an homage to one of Drawcia Soul's attacks.
  • Breaking Out the Boss: Hyness' whole plan is to resurrect him. He promptly becomes the final boss.
  • Dark Is Evil: He's mainly colored dark grey and is a highly destructive being.
  • Destroyer Deity: Explicitly referred to as a god by Hyness. In the Japanese version, its title is Destruction God.
  • Didn't Need Those Anyway!: Pretty much abandons its body after phase four in the main game for another shot at destroying Kirby and appears none weaker for the wear for it.
  • Dub Name Change: Named "Ende-Nil" in Japan.
  • Earth-Shattering Kaboom: The core contains enough energy that this is what it unleashes on the arena when it finally blows up.
  • Easter Egg:
    • If you listen closely when you're fighting the second form, you can hear Void Termina's heartbeat on the Switch's HD Rumble. You're indeed fighting its heart at the moment.
    • The runes on its body have several peculiar shapes, such as King Dedede's glove, a sword, Gordo, a parasol, an old reel player, the Star Rod, UFO Kirby, and even Qbby.
  • Eldritch Abomination:
  • Electrified Bathtub: Void Soul has an attack where he raises the water on the stage, then fires his laser onto it, electrifying the water.
  • Fire, Ice, Lightning: Void Termina has the ability to channel these with the weapons it summons.
  • Go for the Eye: In the 1st and 3rd phases.
  • Greater-Scope Villain: The resurrection of Void Termina drives the plot of Star Allies, but it only appears in person during the final battle. Connections to the Master Crown and the Dark Matter invaders may also tie it with their respective games.
  • Ground Punch: This is one of the attacks that it uses during Phase 1. It unleashes multiple waves of energy.
  • Hate Plague: Its fourth phase (and Void Soul)'s first attack is always to inflict this on your friends. Quickly throw Friend Hearts onto them to cure it!
  • Instant Runes: Its second phase has him shoot strange dark runes at the player character. The runes will hurt Kirby if he tries to inhale it.
  • It Can Think: It's revealed that Void Termina has gained a Soul during the fourth/soul form battle. It still wants to destroy everything, though this is less out of destruction being all it knows and more because it wants to. The description of Void Soul mentioned that if it were to be resurrected using positive energy, it could potentially become... a friend.
  • Laughing Mad: He in the fourth phase does this when he uses Miracle Matter's Needle form to attack.
  • Light Is Not Good: Downplayed. The weapons it summons have a faint rainbow-tinted shimmer, and its EX version is colored white, but otherwise the colors in its palette (his default one is mainly colored dark grey) are very much evil. In particular, Void Soul is also colored white, as a likely reference to monochrome Kirby from the older games.
  • Made of Evil: Several of its pause descriptions mentioned how it's made of dark energy, possibly classifying it as this.
  • Meaningful Name:
    • "Termina" means to end, likely referring to its world-destroying hobbies.
    • Both the Japanese name and overseas name, Ende-Nil, can be re-interpreted to mean Final-Zero.
  • Mini Mook: The fourth phase and Void Soul can spit out smaller versions of himself, each with six bubbles attached to it, mimicking Zero's ability to spawn smaller Dark Matters, although they behave more like Drawcia Soul's Para Matters. They'll attack Kirby and co. by attempting to inhale them (they create black holes as they do so).
  • Multidirectional Barrage: One of its attacks in the fourth phase is to shoot small energy bullets all over the place.
  • Off with His Head!: After Kirby beats his first form, his head falls over, revealing a vortex that sucks Kirby and co into his body if they come close. His third form has this happening again, and Kirby has to re-enter his body again to fight its core.
  • Omnicidal Maniac: According to the description for the final stage, destruction is all it knows and it is regarded as a destroyer of worlds. Even after it gains a Soul, it still decides it wants to end the known universe. Why? Well... it just wants to.
  • Physical God: It's referred to as a dark lord of destruction and a progenitor of darkness, and Hyness' description outright calls it a deity. If Hyness wasn't wrong, its title "Destroyer of Worlds" isn't for show - it supposedly has the power to destroy the entire universe.
  • Rain of Blood: Upon entering Void Termina's body for the first time, droplets of harmful red liquid fall on Kirby and co in a likely reference to 02.
  • Rhymes on a Dime: The descriptions of his external forms (phases one and three) make up the lyrics to an ominous Villain Song urging him to Kill Them All.
    Rise! Oh, Dark Lord of Despair! Crush the stars! Lay waste to care! Rise and cover the land in sorrows! May your symphony of emptiness bring the end of all tomorrows!
    Rise! Oh, Dark Lord of Despair! Crush the stars! Lay waste to care! Upon your wing, dark judgment bring! May your symphony of tragedy cause the end of everything!
  • Satanic Archetype: Called "Destruction God"? Check. Can be called forth with Human Sacrifice? Check. Implied to be responsible for several of the evils in the world? Aaand check. His body even looks almost satanic, with menacing horns and a colossal, dark-stained figure.
  • Sealed Evil in a Can: He was sealed within the Jamba Heart, which itself was sealed together with four mysterious heart spears.
  • Self-Duplication: Void Soul can split into 4 in 2 of his attacks.
  • Sequential Boss: As per recent Kirby final bosses, with a total of four phases. And an extra phase in Story Mode, although (like Star Dream's final phase) it's only done in Quick Time Event.
  • Shapeshifter Swan Song: When its fourth/soul form is defeated, its face shifts into several others before it is destroyed.
  • Shielded Core Boss: Phase 2 consists of this, and you then fight the core itself in Phase 4.
  • Shockwave Stomp: One of its attacks in humanoid form.
  • Shout-Out: You can try comparing his body and face with that of Sachiel of Neon Genesis Evangelion. The boss's mask also resembles Majora.
  • Spike Balls of Doom: One of its fourth phase's attacks is to sprout long spikes all over its body.
  • Spontaneous Weapon Creation: Has the power to call forth giant elemental bows, spears, axes, swords, and a laser-spamming Master Crown.
  • Sword Beam: One of his attacks in his first form creates an X-shaped one.
  • Top-Heavy Guy: His first form has a large upper body, but small, flat legs.
  • True Final Boss: Void Soul can only be fought in the Ultimate Choice, Soul Melter (highest) difficulty.
  • Unexpected Shmup Level: The battle against it becomes a flying Third-Person Shooter-esque due to Kirby using the Star Allies Sparkler. Subverted for its second and fourth phase, however, where Kirby and co enter its body and then fight on foot.
  • Voluntary Shapeshifting: It grows wings and a tail in its third phase, giving it a faint resemblance to Zero Two. Its core shapeshifts in-between attacks, using the form of Real Dark Matter and Miracle Matter. Its face - normally similar to Kirby's - also wildly changes shape, including the false face of Zero Two at times.
  • Walking Spoiler: The fact that he’s not only the final boss but also has most of his entries spoilered out makes him this.
  • Wave Motion Gun: A few of its attacks can be classed as this. It also uses one during the Beam-O-War with Kirby.
  • Weaksauce Weakness: Downplayed - throwing a Friend Heart at the Void Soul will deal damage towards it, though not a titanic amount. No other bosses in the game have this weakness. It's also a call-back to the Love-Love Stick in Dream Land 3, that shoots hearts, being the only thing that can hurt Zero.
  • Wham Shot:
    • Several of the shapes the Void Soul can take count as this. In order: Kirby's face, Zero Two's "face", and the form of Real Dark Matter.
    • The insides of his body also brings to mind the Dark Star, i.e where Zero Two resigns in 64.
    • Before that, as its last attack, Void Termina's bird form summons the Master Crown. The bird form itself also sports wings patterned not unlike those of Zero Two. Even the "hilts" of his arm-blades look like the Master Crown.
  • Wicked Heart Symbol: Aside from the sigil of Hyness' cult appearing on its armor, its mask/face is heart-shaped, and after growing wings, it also has a tail made of hearts. A heart pattern also runs across part of the shell that houses its soul, i.e his actual heart (which, ironically, is round-shaped).
  • Womb Level: Behind Void Termina's mask is a portal that leads into the beast's fleshy innards. Kirby must enter it a total of two times to engage the essence controlling it and ultimately force it out of its host's body to deliver the final blow.
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