Follow TV Tropes

Following

Characters / King's Quest (2015)

Go To

    open/close all folders 

The Royal Family of Daventry

    King Graham 
Voiced By: Christopher Lloyd (Old King Graham), Josh Keaton (Young Graham)

Starting off as an inexperienced, naïve and eager teenager who wants to become a knight, Graham eventually goes on to become the new King of Daventry. Incredibly old, Graham looks back on a life of adventure and recounts tales from his youth to his granddaughter Gwendolyn, detailing his journey to the man he is today.


  • Adorkable: Graham as a teenager is this in spades. Several times, he will excitedly release a stream of ideas, bouncing all around the scenery. He also does it again when he's much older in Chapter 4.
  • Action Survivor: Even in the bravery playthrough, he rarely takes on threats directly. Instead he mostly runs from danger until he's able to use his wits to get around it.
  • Archer Archetype: He actually violates most common archer characterizations. He's not graceful or haughty, instead being rather clumsy, insecure and goofy. He does become a fantastic shot under Achaka's guidance though.
  • Beard of Sorrow: He seems to grow one of these in the Time Skip from Chapter 4's intro to the then-present day, since he's so upset about Alexander being kidnapped. He still keeps it after he gets his son back, though.
  • Bumbling Dad: He has shades of this in Chapter 4; he finds it really hard to relate to his long-lost son.
  • Cool Old Guy: He's a wise, funny, kind-hearted man with a lot of affection for his grandchildren and plenty of stories about his old adventures.
  • Defeat Means Friendship: He becomes friends with Whisper and Acorn following his duels with them and exposing their Hidden Depths.
  • Disappeared Dad: Possibly. He mentions his mother in Chapter 1, but not his father.
  • Doting Grandparent: And how. So much so that he bypasses both of his children and names his granddaughter his heir.
  • Fire-Forged Friends: Though he quite obviously wants to be friends with Achaka from the beginning, Achaka only truly warms up to him after they face a dragon together and rely upon each other to escape the caverns under the well. Unfortunately, Achaka dies saving Graham from the dragon, and Graham almost quits the competition because of it.
  • Friendless Background: It's heavily implied that Graham had no friends prior to coming to Daventry.
  • Foregone Conclusion: The fact that he is telling the story of his own past is a good indication that he survived it.
  • Guile Hero: Most pronounced in the wisdom playthrough, where he solves his problems mostly through logic. However, being the protagonist of an adventure game, even in other playthroughs he still solves most of his problems through puzzle solving and creative thinking.
  • Happily Married: To Queen Valanice, whom he clearly adores.
  • Heroic Sacrifice: Chapter 5 reveals this is the reason why he's dying. Manannan's final gambit was trying to send a magical poison through a portal he opened over the royal castle, which would've flooded it and killed everyone inside. Graham stops him by letting the poison douse him instead, causing it to slowly kill him from the inside out.
  • I Do Not Speak Nonverbal: Since Achaka doesn't speak Graham's language, he has to use a lot of hand signals to get Graham to do what's needed in the dragon's lair. Graham does not get it right away.
  • I Just Want to Have Friends: The reason he's so eager to initially befriend Manny is because he doesn't have any friends himself.
  • King on His Deathbed: His health is failing by present day and many healers and specialists have examined him. According to Gart, the common diagnosis is that he's fine, just old, and still has a few good years left.
    • Chapter 4 reveals that he actually is at death's door and could die any day.
    • And in Chapter 5, he does.
  • Massive Numbered Siblings: Possibly. He mentions having sisters, but never states how many, and they're never seen.
  • Momma's Boy: He mentions to Royal Guard #1 at the knight audition that his mother made his cape with many pockets (causing the guard to nickname him "Pocket Boy"). When asked for his reason for being late to the proceedings, one of the options is to say that his mother wouldn't let him leave home until he finished his breakfast, causing the guard to note the reason as "Momma's Boy."
  • My Greatest Failure: The death of Achaka. The memory follows him into his years as a king.
  • Nice Guy: Most pronounced in the compassion playthrough, where he solves his problems mostly through kindness; but even in other playthroughs he's still a good person who cares about others. The developers specifically state in one interview that Graham's decisions are always heroic, no matter which option the player takes.
  • Nice Hat: In his youth he wears a spiffy cap with a red feather in it, and he's still kept it long after he's gotten his crown.
  • Only One Name: Subverted. Graham has a last name, and repeatedly tries to give it, but can never get past "Cr-".
  • Only Friend: Triumph, his noble giant gerbil steed... Animals Are People Too.
  • Parental Favoritism: He seems to be a bit guilty of this, singing a lullaby about his son while his daughter sleeps. After Alexander is kidnapped, he spends the next eighteen years working tirelessly to find him, to the point where he neglects the kingdom; the paperwork piles up considerably. Late in the chapter, when the family is working together to solve the ice labyrinth in reverse, he admits (to Gwen in the present day) that he gave Rosella less attention than she deserved over the years because of his preoccupation with Alexander.
    • It carries into the next generation too, as Gart (Rosella's son) bitterly observes that Gwendolyn (Alexander's daughter) is clearly their grandfather's favorite.
  • Pungeon Master: His puns are numerous and, according to Gwendolyn, infamous. She warms up to them eventually.
  • Retired Badass: By present day he's bedridden, but in the past he's survived death traps, dueled knights, and faced monsters. He's still hoping for one last adventure before it's all over, though.
  • Socially Awkward Hero
  • Too Dumb to Live: Some of his deaths involve doing very stupid things, like walking into a dark cave while surrounded by glowing, yellow eyes, or marching headlong into a dragon. Subverted in that he didn't actually do any of these things.
  • Took a Level in Badass: He starts off as a fairly pitiful archer; but once Achaka teaches him how to wield a bow properly, he becomes able to take out about a dozen goblins attacking him in quick succession. Chapter 3 has him bulk up, as well; every recurring character comments on this.
  • Trademark Favorite Food: He really likes Chocochip Pancakes. There's a mention Once an Episode.
  • Unreliable Narrator: While mostly truthful, he’ll sometimes skirt the truth to avoid embarrassing himself. Also, any time he "dies" in his stories, it's an obvious lie, which is then usually lampshaded by either Gwendolyn or Graham himself.
    • There are hints that he is greatly embellishing the more absurd and comical elements of the story as well.
    • In Chapter 5 this increases a lot, as Graham's memory is failing and he misremembers things and there are completely blank spots he doesn't remember, represented by completely white spots. This hints that all of the stories we are shown are to be taken with a grain of salt, even though they are not as badly remembered as the last one.
  • Wizard Beard: He's grown a magnificent beard in his old age, though he acknowledges many troublesome crumbs get entangled in it.
Advertisement:

    Queen Valanice 
Voiced By: Kath Soucie (old Valanice), Kari Wahlgren (Val), Cherami Leigh (Neese)

The Queen of Daventry and the wife of King Graham, mother of the twins.


  • Adaptational Badass: No matter which princess you choose, she turns out to be much more active than she was in KQ2. Princess Vee is an Action Girl, while Princess Neese is a touch hyperactive.
  • Adorkable: Neese is this just as much as, if not more than, Graham.
  • Animal Motifs: Doubles as a Brick Joke. When Graham first meets the princesses, he hopes that he'll get a sign to know which is his true love. A bird lands on Vee's shoulder and a squirrel hops onto Neese's. Soon after, a pro-Neese solution to a puzzle involves the same squirrel. Neese's mission outside of the tower also involves squirrels. At the end of the chapter, if Gwendolyn finds the perfect gift for her grandmother's birthday, Valanice will ask how she knew. If Graham chose Vee, Gwendolyn will say that a little bird told her. If Graham chose Neese, she'll say that a little squirrel told her.
  • Color-Coded for Your Convenience: An odd example, as the color of her wardrobe gets determined by choices made in Chapter 3. If she's Princess Neese, she's wearing a purple gown with purple gems in her tiara. If she's Princess Vee, she's dressed in green with matching gems.
  • Decomposite Character: The main twist to Chapter 3. Instead of Graham having encountered just one princess in the fated tower as was the case in KQ2, he instead encounters two. Both princesses are derived in a way from the original Valanice, as evidenced by their names - both Vee and Neese are possible nicknames for Valanice.
    • In general, Princess Neese is the original Valanice's kindness more emphasized while Princess Vee is Valanice's wisdom more emphasized.
    • Vee has the background of coming from eastern Kolyma similar to the one that Valanice had in the original canon (although never mentioned in the games themselves). She also has the dress color that Valanice had in KQ7 as well as a sensible personality that could be comparable to the one Valanice had in that game.
    • Additionally, considering the original Valanice's hair color tended to differ between various King's Quest games and other related sources such as books, Neese has Valanice's brown hair in some sources while Vee has Valanice's black hair in KQ6.
  • Establishing Character Moment: Graham sees Vee sitting sedately at a table playing cards; she gets up and looks skeptically at him. Neese pops up exuberantly from behind her and does a quick song and dance routine/guitar solo on her lute.
  • Foregone Conclusion: It's a foregone conclusion that Graham and Valanice would get married. What's not foregone with the way that Chapter 3 is set up is which princess Graham encounters in the tower is his Valanice. Clouding the issue further is that both introduce themselves with nicknames that can be short for Valanice.
  • Genki Girl: If Princess Neese is chosen, she shares Graham's flights of fancy and excited outbursts.
  • Happily Married: To King Graham. Even in old age, they're very affectionate with each other.
  • Heterosexual Life-Partners: Vee and Neese have been best friends since they were born.
  • Massive Numbered Siblings: If she's Neese; she mentions when getting to know Graham that she's a middle child among fifteen siblings.
  • Multiple-Choice Past: Due to the nature of how Chapter 3 deals with who is actually Graham's wife, Valanice has this. She is either a princess who is an only child and comes from eastern Kolyma, or one who's a middle child of 15 siblings and comes from western Kolyma.
  • One Steve Limit: Considering that both Vee and Neese are nicknames that can be short for Valanice, this can be assumed to be averted.
  • Only Known by Their Nickname: To hide a Foregone Conclusion, both Vee and Neese are for the most part referred to only by their nicknames. It's only after the climax of Chapter 3 that the princess to whom Graham has grown the closest reveals her real name as Valanice. However, even after that, Graham still often refers to Valanice affectionately by her nickname.
  • Pungeon Master: If Princess Vee is chosen, it turns out she can match Graham pun for pun.
  • Royals Who Actually Do Something: It's implied that she took care of a lot of the kingdom's needs after Alexander was kidnapped, since Graham was somewhat distracted by his grief and his obsession with finding their son. In the epilogue, it's hinted that she's still helping to run the kingdom, since Gwen is now queen but is a bit too young to do it on her own.
  • Snark Knight: Being the brainy one, Princess Vee tends to be a touch sarcastic when Graham goes to his wackier side.
  • Sore Loser: Vee is very competitive and does not like coming second, whether this is at a board game, an archery challenge, or being the bride-of-choice for a completely hopeless suitor.
  • Static Role, Exchangeable Character: The role of Valanice could be filled by either Princess Vee or Princess Neese depending on the choices in Chapter 3.
  • Strong Family Resemblance: No matter which princess Graham picks, one of her grandchildren inherits her facial features.
  • Tomboy and Girly Girl: As part of Chapter 3's subversion of tales about rescuing princesses, both princesses are shown to have some tomboyish and some girly attributes: Vee is clever and capable and an excellent archer, but also reserved and quiet. Neese is energetic and messy and loves going on adventures, but also loves cute and sweet things. In other words, no matter which direction you choose to look at it from, you could always interpret one as the Tomboy and one as the Girly Girl.
  • The Voice: Until the end of Chapter 3, she's nothing more than a voice and a shadow. Her appearance when revealed changes slightly depending on the choices in the chapter.

    Gwendolyn 
Voiced By: Maggie Elizabeth Jones

Alexander's daughter, the only granddaughter of King Graham and Queen Valanice, cousin to Gart. A Tomboy Princess who loves her grandfather's stories, she becomes influenced with how he solved the problems of his past when dealing with her own troubles.


  • Adorkable: Absolutely. She really takes after Graham.
  • A Child Shall Lead Them: She is crowned Queen of Daventry, per Graham's wishes, upon his death.
  • Daddy's Girl: It's pretty clear she loves her grandfather and he has a massive influence in her life, as her behavior alters depending on whether Graham is being played as brave, wise or compassionate. Graham has a preference for her over Gart, which becomes more and more apparent as the story progresses. The last two chapters indicate that she's also this to her father, Alexander, who calls her "cuddle bug."
  • Death Glare: Gives a rather intense one to Gart during their argument in Chapter 4.
  • Guile Hero: Can take after her grandfather in solving problems through wits or compassion.
  • I Am X, Son of Y: In the epilogue, she introduces herself as "Queen Gwendolyn of Daventry, granddaughter of King Graham the [virtue]."
  • Instant Awesome: Just Add Dragons!: Her opinion of Graham's stories, and life in general, is that everything is better with dragons.
  • Little Miss Badass: If the player has Graham on the bravery path, then she shows herself able to best her older cousin in a duel with no tricks whatsoever.
    • She rapidly becomes a very skilled archer, like Graham did, during the epilogue.
  • Little Miss Snarker: She's not afraid to break out the snark when her grandfather employs his nefarious puns. She does warm up to them eventually, though.
  • Shared Family Quirks: Gwendolyn, like her grandfather, likes to narrate her adventures, starts off as a terrible archer but masters it very quickly, and does the same excited rambling he did when something that really thrills her happens.
  • Tomboy Princess: She's the king's granddaughter and has a knack for dueling and a fascination with stories involving danger and dragons.

    Gart (Gartholomew) 
Voiced By: Andy Pessoa

Rosella's son, the only grandson of King Graham and Queen Valanice, cousin of Gwendolyn.


  • Green-Eyed Monster: Subverted: At first it seems he's jealous of Gwendolyn both because she's their grandfather's favorite, and because he found out Graham was passing him over for the throne. While this may be slightly accurate, the real issue goes much deeper. He's actually just unable to cope with the idea that his grandfather's dying. He really doesn't mind Gwendolyn getting the throne.
  • Pet the Dog: When he learns that Graham is about to die any day now, he stops caring about this whole heir to the throne and favorite grandchild thing and is absolutely heartbroken about it.
  • Small Name, Big Ego: Possibly, which is why he complains to Graham about Gwendolyn entering the fencing tournament.
  • So Proud of You: King Graham's final words to his grandson are this. It seems to go a long way toward healing Gart's pain over being The Unfavorite.
  • Spoiled Brat: He has shades of this, dismissing his grandfather and his stories, as well as being somewhat patronizing to his cousin, Gwendolyn, and doubtful of her skills. However, he's not too bad and he does seem to care about his cousin in a big brotherly way. He's also very worried about his grandfather's health, and devastated by his impending death.
  • Trademark Favorite Food: It's implied that deviled eggs are this. If Graham is on the compassionate route in the games, Gwen defeats Gart in their fencing duel by using her foil to lob the eggs into his mouth. Later (in any path), when she finds him crying in a gazebo, she brings him a plate of them to try to cheer him up.
  • The Unfavorite: In Chapter 3, he makes no secret that he believes Gwendolyn is Graham's favorite grandchild. Even Queen Valanice hesitates when denying it.

    Alexander 
Voiced by: Alexander Polinsky (Alexander at 18), Rick Pasqualone (Alexander in middle age)

King Graham's son and twin to Rosella. He was kidnapped by Manannan as an infant and raised as a slave for 18 years under the name "Gwydion" before he escaped and returned to Daventry. He later married Cassima of the Green Isles and had a daughter, Gwendolyn.


  • Abusive Parents: Manannan treated him as a slave, depriving him of all human contact.
  • "Awesome McCool" Name: Throughout Chapter 4, he asks to be called "Caduceus," since he needs to learn a new name anyway. He reclaims "Alexander" near the end of the chapter, however.
  • Be Yourself: The heart of his disagreement with Graham throughout the chapter is that Alexander wants to be the person he really is, rather than the person Graham has always thought he would be.
  • Character Tics: He snaps his fingers a lot, calling it a nervous habit. It drives his father a bit mad, mostly because he associates it with the night of Alexander's abduction.
  • Diary: He mentions writing in his journal. Graham mentions not wanting to be mentioned in it.
  • Doting Parent: He states he was happy to give up adventuring in order to be the best father he could to Gwendolyn.
  • Emo Teen: Acts like one at first, though to be fair he didn't exactly have the best upbringing.
  • Fish out of Water: It takes most of Chapter 4 for him to start feeling like he belongs with his family. Justified by his childhood.
  • Hates Being Touched: Not so much hates as "doesn't understand." Having been raised devoid of all physical affection, he doesn't even know what hugs or handshakes are when he first returns to his family. It takes him a while to get used to his father, who is almost excessively demonstrative when compared with what Alexander knew growing up.
  • Incendiary Exponent: He's particularly good at fire magic, which has its uses in an ice labyrinth.
  • Leaning on the Fourth Wall: Much of his dialogue in Chapter 4 when Graham talks to him is either poking fun at the game mechanics of the chapter, or a Shout-Out to other games in the series.
  • Modest Royalty: He's the Prince-Consort of the Green Isles, but - like his father - wears no crown.
  • Polar Opposite Twins: In many ways, he's this with Rosella.
  • Retired Badass: Alexander as an adult says that he put away his adventuring boots, probably around the time he married Cassima.
  • Teeth-Clenched Teamwork: Although they are father and son, Alexander is greatly annoyed by Graham's antics and passion for puzzles. He would much rather blast his way through puzzles with magic.
  • Tyke Bomb: Averted. Manny kidnapped him with the intent of turning him into this, but it didn't go as planned and Alexander escaped and returned to his family.

    Rosella 
Voiced by: Kari Wahlgren

King Graham's daughter and twin to Alexander. She's a boisterous princess who dearly loves her parents and tries to help out where she can. She is also Gart's mother.


  • Appropriated Appellation: During the staring contest with her father, she tells him that people call her "Pockets" too. Later, during the game on the family vacation, she mentions having a pair of pants with a hundred pockets, suggesting it's justified.
  • Cool Crown: In every appearance, she wears a modest but striking gold tiara.
  • Doting Parent: In the present day, she is clearly very attached to her son.
  • Genki Girl: She has shades of this as a young woman, doing things like teasing her father and challenging him to staring contests.
  • Hair of Gold, Heart of Gold: She has blonde hair, unlike either of her parents, and a generally sweet disposition; she very obviously loves her family and wants to help her father with his duties.
  • Happily Married: Implied; Graham tells Gwen that part of the reason he never made Rosella his heir is because she was always off adventuring with her husband Edgar.
  • Masculine Girl, Feminine Boy: Has this kind of dynamic with her brother Alexander.
  • Polar Opposite Twins: In many ways, she's this with Alexander.
  • Pretty Princess Powerhouse: It's implied that she was quite an adventuress before she became a feminine wife, packing weapons to go on a family holiday.
  • Royals Who Actually Do Something: It runs in the family. She did a lot of adventuring as a young woman, but still contributed to the running of the kingdom, as indicated by her offering to help Graham with his piles of paperwork.
  • True Blue Femininity: She's bundled in a blue blanket as a baby; as an adult, her outfit is almost entirely blue.
  • The Unfavorite: A minor case; Graham's comments to Gwen in the present day imply that he overlooked Rosella in some ways while she was growing up, due to his fixation on finding the kidnapped Alexander. However, nothing in the game indicates that she resents either her father or her brother for this.
  • Widow Woman: Possibly. Her husband is never seen, nor is he even mentioned except for one comment from Graham to Gwendolyn.
  • Xenafication: When compared to the original Rosella, this one is much more aggressive and action-oriented.
Advertisement:

Knight Hopefuls

    Manny 

AKA Manannan

Voiced By: Wallace Shawn

A Knight Hopeful competing in the tournament against Graham, Manny prefers to solve problems through his wits than through strength or speed. Sensing a kindred spirit in Graham, the two form an alliance to help each other through the contest and guarantee both of them a spot in King Edward’s court, though Manny may have bigger plans than he initially indicates.


  • Abusive Parents: He abducts Graham and Valanice's infant son, Alexander, and an adult Alexander's recollections of him are terrible. Among other things, he made him sleep on a bed of straw and rusty nails, treated him like a slave, and used a mace to discipline him.
    • While not strictly parental, his relationship with Mordack has some emotionally abusive tones to it.
  • Adaptational Badass: In Chapter 4. Manannan was always portrayed as an enormously powerful sorcerer, but in the original series, he was pretty much done as far as being a physical threat goes after Alexander transformed him into a cat. In this series, however, he finds a way to become a threat even as a cat - by using Hagatha's shape-changing potions to transform into a much more dangerous kind of cat. Namely, a sphinx.
    • In Chapter 5, he even manages to have his curse broken, returning him to the form of a human sorcerer for one final battle.
  • All of the Other Reindeer: Implied during the Duel of Wits with Graham where he says that once they become knights, everyone will have to accept that it's what's on the inside that counts. Confirmed in chapter three where it's revealed that he's a goblin and he's been secluded from other people by his parents because of it.
  • Arrow Catch: When in his sphinx form in Chapter 4, he can catch arrows with his mouth. This actually ends up being the key to defeating him in that chapter, by tricking him into eating a magic cookie on the end of an arrow fired at him, and turning him into a regular cat once more.
  • Badass Fingersnap: In Chapter 4, as Manannan, he performs all of his magic with just a snap of his fingers. The same gesture disables the guards in his way, paralyzes Graham and Valanice, and allows him to vanish with the infant Alexander. Graham is left with a considerable fear of that sound for years.
  • Baleful Polymorph: Alexander turned him into a cat to escape him. Manny found a way around this by finding a way to turn himself into a sphinx, only to be turned back into a cat at the end of chapter 4. It took quite a few years before he was able to change himself back into his preferred human form.
  • Big Bad: He's the final obstacle for Graham in obtaining knighthood in chapter one, was behind the kidnappings conducted by the goblins in chapter two, was in league with Hagatha, the Arc Villain of chapter three, and was manipulating Queen Icebella in chapter four. He's the Overarching Villain of the entire series and is by far the most personal antagonist Graham has to face, being responsible for the abduction of Graham's infant son for eighteen years. In chapter five, he's the final villain again, and it's revealed he's the reason why Graham is dying and can't be saved.
  • Big Bad Friend: He forges an alliance with Graham early in "A Knight to Remember," wherein they agree to help each other out in the competition, with the winner putting in a good word with the King to ensure both of them will have a place in the Court. Manny actually seems completely sincere in both his friendliness towards Graham and his promise to fulfill his part of the bargain even shortly before the Duel of Wits. Though he does try to fix the game by having Graham play a game of chance using hypnotic powder, he only becomes openly villainous after Graham bests him in the match, at which point he kicks Graham out of their alliance and turns murderous.
    • On the other hand, some of the comments he makes during the Duel of Wits suggest that he actually has no intention of upholding his end of the bargain if he wins.
  • Bitch in Sheep's Clothing: While nice to Graham throughout Chapter 1, his true thoughts about their fellow competitors are quite cruel. Only his friendliness to Graham ever seems genuine, and even then he's pretty condescending to him in their final duel, but that goes out the window the second Graham bests him, after which he tries to cave Graham's skull in with a mace.
  • Canon Character All Along: Episode 3 reveals he's a reimagining of Manannan, the antagonist of KQ3.
  • The Chessmaster: In the Duel of Wits, he tells Graham that he did a lot of work to get them where they are, and it's strongly implied he's manipulated people and events. Subsequent playthroughs allow the player to spot some of these.
  • The Corrupter: His main role in the series is to turn other minor characters into villains, whose escapades support his own ends in some way. The only time he dispenses with this modus operandi is in the opening of chapter 4, when he directly attacks Daventry Castle and kidnaps Alexander; although his purpose here is to raise Alexander as a Laser-Guided Tyke-Bomb, so he's a corrupter in principle yet again.
  • Dying as Yourself: After Mordon destroys the only thing keeping him alive, he cycles through all his past incarnations from previous tales, finally becoming the squat goblin knight hopeful from the very start before dying - the form he most despised and spent his whole life trying to escape.
  • Evil Cannot Comprehend Good: The reason why his final plan to destroy Daventry fails. It never crossed his mind that Graham would sacrifice himself to save others.
  • The Faceless: As with all the knight hopefuls except Graham. Though there's a reason for it, as "Once Upon a Climb" reveals he's a goblin.
  • Fixing the Game: He bends a lot of rules to ensure that Graham can get ahead in the knighthood competition. Two notable cases are if you accompany Achaka in getting the eye of the hideous beast, at well as the Duel of Speed against Whisper. In the former, he flat-out gives one of his own eyes to Graham after Achaka dies, while in the latter he keeps prolonging the race until Graham can figure out a way to beat Whisper. He's also on both sides of this in the Duel of Wits, making Graham play a game of chance using hypnotic powder before the Duel begins, but also having his every victory sabotaged by the guards, something he accepts calmly until Graham actually manages to beat him.
  • From Nobody to Nightmare: He used to be just another goblin, but the events of the game gradually lead up to him becoming a powerful sorcerer, making him quite a danger to not just Graham, but Daventry itself.
  • Hidden Agenda Villain: He plans on becoming king but his ultimate plan upon doing so remains a mystery until Episoder 3.
  • Hijacked by Ganon: He's a reimagining of the character of Manannan, the antagonist of KQ3. He's also the antagonist of nearly every chapter, and behind several other villains from the original series.
  • Knight of Cerebus: As of Chapter 4, while he still has some comedic moments, Manny has become a much darker character. He's taken the name Manannan, transformed himself into a far more intimidating human form, uses his magic to curb-stomp the royal guards, (possibly) kills Larry, then abducts the infant son of Graham and Valanice while they're powerless to stop him. Later on he's revealed to have manipulated Queen Icebella, whose true identity is whichever princess Graham didn't marry, into constructing a labyrinth where people who fail to solve her puzzles are frozen to death. Then, when Valanice breaks through to Icebella at the game's climax, Manny murders her out of spite.
  • Lich: In chapter 5, Manny, having been trapped in the form of a cat and abusing incomplete potions for more than 30 years, is now wholly dependent on Mordack's magic to keep him alive past the short life-span of a cat. His sorcerer form, and the spells that keep him alive, are eventually transferred into a magic crystal, which means his death when it is shattered.
  • Manipulative Bastard: Following Achaka's death, Manny makes up a sob story about how Achaka was trying to become a knight in order to procure aide for his famine-stricken village. Graham realizes the truth after Manny slips up in his story following their duel. He also (in a Compassion or Wits playthrough) lies to the guards that Achaka quit the competition, when a Rewatch Bonus implies he told Achaka about the dragon in the well. Chapter four has him manipulating Queen Icebella by claiming to be her best friend, while really caring nothing about her.
  • Not So Different: He forges an alliance with Graham because Graham reminds him of himself, and how they both rely on their brains.
  • Not-So-Well-Intentioned Extremist: Manny frequently claims to be one a Well-Intentioned Extremist, justifying his actions by saying they're done to install a king who will treat all races fairly, not just humans. For most of the series, whether or not he ever truly believed this is ambiguous, since his actions and attitude make him come off more as a petty narcissist who only cares about his own well-being. When he tries the well-intentioned line in the final chapter, Graham snaps at him that it was never about making Daventry better; Manny just wanted to prove he was better than Graham. This is proven true since Manny's goals have shifted from "helping" Daventry to destroying it out of spite.
  • Omniglot: It's noted during the chivalry test that Manny is the only Knight Hopeful who can speak multiple languages.
  • The Reveal: Chapter 3 has several for this character. Not only is he actually a goblin, but he's actually Manannan, the villain of KQ3. Later confirmed in the Cold Opening of Chapter 4.
  • Shorter Means Smarter: Manny is the shortest of the Knight Hopefuls and definitely the most intelligent.
  • Smart People Play Chess: He used to play the home version of the Duel of Wits board game as a child, but, according to him, none could challenge him.
  • Smug Snake: He's no doubt a competent schemer and manipulator, but he vastly overestimates his own intelligence and ends up flipping out when he loses against Graham.
  • Sore Loser: He drops all pretenses of friendliness after Graham beats him in the Duel of Wits, at which point he tries to flat-out kill him.
    • This happens once more in Chapter 5, though this time he openly acknowledges that he never intended to keep playing fair.
  • Villain: Exit, Stage Left: Once Graham realizes he lied about Achaka's background and has been manipulating him, he flees on his steed.
  • Walking Spoiler: Sort of. The character himself is not a spoiler, but much of his personality and Face–Heel Turn is.

    Achaka 
Voiced By: Michael-Leon Wooley

A Knight Hopeful hailing from a distant land, he's the odds-on favorite to win the knighthood.


  • The Ace: He's the Knight Hopeful who's the odds-on favorite to win the event, and flashing his picture around reveals that he's either liked or admired by nearly everyone who knows of him.
  • Archer Archetype: He's confident, agile, a bit of a loner initially, and a master at landing impossible shots.
  • Back for the Finale: His spirit visits Graham during his final moments in Chapter 5.
  • Black Knight: In appearance only; he's actually the most likable Knight Hopeful.
  • Building Swing: Achaka zips around the cave with rope arrows.
  • Dark Is Not Evil: One of the most intimidating characters in the first chapter, yet he also reveals himself to be one of the most heroic as well.
  • Disappeared Dad: He becomes this to the family he left behind, as evidenced by the appearance of his granddaughter Taskia in the epilogue.
  • Due to the Dead: Graham couldn't give him any sort of a funeral because of where and how he died; but after becoming king, he commissions a sculpture of Achaka and displays it prominently in Daventry Castle.
    • Graham performs his people's salute when he encounters his body years later.
  • Face Palm: He does this a couple times when Graham fails to understand his hand signals.
  • Fire-Forged Friends: While Graham obviously always wanted to be his friend, Achaka didn't seem to truly warm up to him until they needed to rely on each other to navigate the underground caverns and survive the dragon. He begins acting more affectionately towards Graham towards the end of their interactions. He playfully punches his shoulder, straightens out the feather in his cap, and teaches him how to shoot properly. This makes it all the more painful to see his death and Graham's reaction to it.
  • Heroic Sacrifice: He dies either saving Graham from the dragon or buying time for Graham to escape with the beast's eye.
  • Improbable Aiming Skills: He's able to make fantastic shots by reflecting his arrows off objects, and by attaching ropes to his arrows, he's able to use this skill to essentially use his arrows like grappling hooks.
  • Nice Guy: Despite his stoic personality and imposing appearance, he shows a great deal of kindness towards Graham in their short time together, acting as a mentor towards him.
  • Psychopomp: In Chapter 5, we see Achaka acting as one for Graham, letting him know that it is his time to go, after granting him enough time to finish his story and say goodbye to his family.
  • Sacrificial Lamb: After spending a level bonding with Graham and battling a dragon together, Achaka dies buying time for Graham to escape without the player ever finding out much about his backstory. Manny gives some information on him later, but this turns out to be false.
  • The Unintelligible: None of the characters, except for Manny, speak his language. Graham and the player only learn a few words of his language through interacting with him.
  • When All You Have Is a Hammer...: Achaka solves all his problems with a bow and arrow (and some rope).

    Whisper 
Voiced By: Richard White

A self-absorbed Knight Hopeful who's the fastest competitor in the tournament. Famous in his hometown, the only thing that can rival his speed is his ego.


  • Attention Whore: Whisper loves the limelight and has to be the center of attention no matter what. According to him, he was the youngest of twelve brothers and started speaking in the third person to get attention.
  • Beyond the Impossible: According to his answers to Graham's taunts during the Duel of Speed, he's capable of some things of this nature. Apparently he can run fast enough to reverse the flow of time, "but is morally obligated not to."
  • The Casanova: "The ladies love love love love love Whisper!"
  • Catchphrase: "Whisper can do it!"
  • Defeat Means Friendship: Following being bested in the Duel of Speed, Graham earns his friendship by cheering him up and asking him for an autograph. Whisper even begins getting Graham's name right afterwards.
  • Ironic Nickname: Despite being called Whisper, he usually shouts.
  • Large Ham: Everything he says, he says with gusto! "WHIIIISSPEEEEEEEEEER!!!!!"
  • Lovable Coward: Whisper admits the reason he runs very fast is because he's afraid of everything. He admits this only after he becomes more likable.
  • Meaningful Name: Whisper's intention for his odd choice of a nickname. He explains that it's actually Whisper with an emphasis on the Whisp part and it actually refers to his amazing speed. His intended meaning of his nickname unfortunately isn't that very clear to others.
  • Narcissist: What Whisper loves most of all, according to himself, is Whisper. He loves himself so much, it allows him to escape the enchanted tower of Chapter 3.
  • No Indoor Voice: He says everything in a dramatic, Large Ham sort of voice. In Chapter 3, Graham points out that his "whispering" voice is actually louder than his regular voice.
  • No-Sell: Due to his narcissistic personality, the enchantment in Hagatha's tower can't stop Whisper from leaving.
  • Only Known by Their Nickname: He gave himself the nickname Whisper and that's what he's mostly called.
  • Overly Long Name: His real name is Sir Walter Harris Ignatius Sally Percival Eduardo Ramon Jr. the Third of Modesto. His nickname is actually an acronym of his full name.
  • Pair the Spares: He and Amaya grow closer off camera starting somewhere around Chapter 3, although this is only really seen in a bravery run.
  • Small Name, Big Ego: Whisper is the living embodiment of this.
  • Third-Person Person: He started doing this as a child to get attention. Now he says he can't stop. Whisper!

    Acorn 
Voiced By: Michael-Leon Wooley

The strongest Knight Hopeful in the competition. At first he seems little more than a bully and a brute, but it's later revealed he conceals a "dark secret" involving unexpected passions.


  • Bullfight Boss: The final part of the Duel of Strength involves taking advantage of his rage to get him to charge the support pillars of the Floating Island.
  • Defeat Means Friendship: Following the Duel of Strength, after Graham returns his sock and compliments his work, Acorn and Graham actually become friends.
  • Fat Bastard: He starts off as a surly jerk, but following his defeat in the Duel of Strength, Acorn shows his sensitive side and becomes much nicer towards Graham.
  • Only Known by Their Nickname: His real name is Sir Cumference, but he's rebranding himself and rarely referred to as anything other than Acorn.
  • Pet the Dog: His affection for his squirrel "friend" Princess Madeline of Avalon is the first hint that he's not as bad as he seems.
  • Real Men Wear Pink: He keeps a squirrel as his friend and calls her Princess Madeline of Avalon, knits multi-colored socks, and his dream is to open a craft store. He ends up befriending Graham after he compliments Acorn on his crafts, something no one else had ever done.
  • "Well Done, Son!" Guy: The only reason he entered the knight competition was to please his parents.
Advertisement:

Citizens of Daventry

    Amaya Blackstone 
Voiced By: Zelda Williams

A strong-willed blacksmith, contractor, and inventor, she's a woman who favors bold action and approves of Graham's brave actions.


  • Action Girl: She's the character who advocates the bravery playthrough, and isn't afraid to go after thieves or save Graham from wolves.
  • The Blacksmith: She's forged knives, swords, shields, a monstrous weed whacker, and a construction device she refers to as Missus Crumbler.
  • Brutal Honesty: Unlike the Hobblepots and Wente, who try to be gentle in letting Graham know when they don't agree with his methods, Amaya is much more blunt in letting Graham know he isn't the type of knight she wants.
  • The First Cut Is the Deepest: It takes her a while to let herself be in a relationship with Whisper because she's still stinging from being dumped sometime before the events of the game.
  • I Call It "Vera": Her construction machine, Missus Crumbler.
  • I Was Quite a Looker: Inverted. Placing her portrait in front of Hagatha's magic canvas will reveal she had thick glasses and some pretty intense-looking braces when she was younger. In the time of the game, she's grown much more attractive.
  • Pair the Spares: If you visit her in the town square in Episode 3, you'll learn that she and Whisper have become close friends. By Chapter 4, they are openly in a relationship, albeit one which is strained by their respective complexes.
  • Pet the Dog: Comforting Graham after Achaka’s death and offering him an apprenticeship. In Chapter 4 of a bravery playthrough, she makes a bow for Alexander and a golden arrow forged out of all the gold coins Graham has paid her.
  • Wrench Wench: In addition to being a blacksmith, she also works on mechanical gadgets of her own invention.

    Wente Fey 
Voiced By: Michael Gough

A baker who opposes the more barbaric practices of the Knight Tournament, and one who approves of Graham's compassionate actions.


  • Beware the Nice Ones: Chapter 2 has him furious with the stone goblins for leaving him and his pregnant wife to starve. He even tries to give the stone goblin guards food poisoning when one of them turns down the sweetycake they made. And when that doesn't work, he knocks them out by throwing the tainted sweetycakes at them.
  • Big Eater: He says he has the appetite of an army, and once ate a starshroom pie in one sitting. A starshroom pie is roughly twice as large as he is. He defends himself by saying that people don't trust skinny bakers.
  • Family of Choice: He and Bramble regard a compassionate Graham as a member of their family, as indicated by them presenting him with the secret family recipe for starshroom pie in Chapter 4. He even says that the recipe isn't known outside of their family, and that even though Graham now knows it, that's still true.
  • Happily Married: He and Bramble got married between chapters 1 and 2 and are expecting a baby.
  • Hold the Line: He does something like this in Chapter 2, if Graham takes the compassionate route. After Graham cuts the lock on his cage, he tells the king to take Bramble, who is pregnant, and escape; he meanwhile will stay behind to look after the rest of the kidnapped villagers until Graham can find a way to rescue them all.
  • Love Freak: He talks about love a lot and his dream is to start a family, to which he gets closer after his love, Bramble, accepts his proposal. He actually talks about love and compassion so often that it really grates on the nerves of his neighbors.
  • Nice Guy: He's the one who advocates the compassion playthrough and encourages Graham to solve problems with his heart.
  • Supreme Chef: It goes with running a bakery.
  • Through His Stomach: He prefers solving problems by making friends with food, rather than through trickery or violence.

    Chester and Muriel Hobblepot 
Voiced By: Kevin Michael Richardson (Chester Hobblepot), Loretta Devine (Muriel Hobblepot)

An old, married couple, they run a magic/curiosity/alchemical shop and approve of Graham's wise actions. In Chapter 3, it's revealed they have retired and given the shop to Acorn, who now sells "folk art."


  • Cloud Cuckoo Lander: Chester tends to act weird when he doesn't eat. In Chapter 2, he tries to talk a stone goblin guard into letting him taste his back.
  • Cool Old Guy/Cool Old Lady: Both of them are clever, funny seniors that admire those who rely on their wits and enjoy a good prank.
  • Empty Nest: During Chapter 1, they may talk about their son while Graham is in the shop; he's apparently off being an adventurer himself, and they wish he would write more.
  • Extreme Omnivore: Chester, who enjoys such delicacies as frogs and bat toenails.
  • I Was Quite a Looker: Well, sort of. Placing Chester's portrait in front of Hagatha's magic canvas reveals a younger and thinner Chester, minus all the wrinkles. He's still bald though.
  • It Amused Me: While Muriel gives a more grounded speech about how they're wise because they consider their options and get all the information they can, Chester says they just do whatever amuses them the most, and says when you're brilliant, every idea you have is a good one.
  • Miniature Senior Citizens: Both of them are very old and half the size of Graham.
  • Never Mess with Granny: In Chapter 2, after being laughed at by the stone goblin guards, Muriel gets fed up with them and gets Graham to retrieve the ingredients for a bone bomb in a attempt blow up the stone goblins. It fails, but Graham later uses it to blow up a wall that leads to Bolt Cutters, a required item to free the prisoners.
  • Screwy Squirrel: The two enjoy occasional pranks and one of their inventions, which causes people to act like chickens, can come in handy at the end of Chapter 1.
  • Shipper on Deck: They approve of Graham and Vee as a couple, although Muriel thinks Vee's earlobes "could use some work".

    The Merchant of Miracles 
Voiced By: Tom Kenny

A traveling salesman who operates out of his wagon, risking his neck to forage the most rare, miraculous, mysterious, and oftentimes delicious ingredients, alongside his faithful "unicorn," Mr. Fancycakes.


  • Adam Smith Hates Your Guts: Will always require you to pay him for his goods, even when the two of you are both prisoners of a horde of goblins, and his goods could get both of you free.
  • As Long as It Sounds Foreign: More or less invoked. He uses a lot of greetings and farewells which are clearly inspired by real-world phrases (such as au revoir), but he mangles the pronunciations so badly that they sound ridiculous.
  • Everyone Calls Him "Barkeep": He's only known as "the Merchant."
  • Honest John's Dealership: He's a traveling merchant who says he has the cure for what ails you, but he's also a liar, a con artist and petty thief.
    • The antidote against everything that he sells in Chapter 2 does work, so not everything he sells is fake or useless.
  • Insistent Terminology: He persists in referring to the animals who pull his wagon as "majestic unicorns," even though they're really goats. However, if Graham asks him about it in Chapter 2, he admits that they are goats - but he refuses to call them that because the bridge trolls eat goats, and as long as they think the creatures are unicorns, the trolls leave them alone.
  • Motor Mouth: He speaks about a mile a minute.
  • Nice Hat: Well, a nice turban at any rate.
  • Pet the Dog: He shows a lot of affection for his "unicorn", Mr. Fancycakes. Not so much for Other One.
  • Traveling Salesman: He uses his wagon to travel throughout Daventry, selling his wares.
  • Ungrateful Bastard: When Graham helps him fix his wagon, he either scams him with a fake ticket to the knight entrance exams or steals Graham's money when he turns down the "discount." Even later when Graham saves him from goblins, Old Graham will mention how the Merchant immediately forgot it. However, in Chapter 2, when Graham meets up with him again, he will react to Graham differently if he saved him in the previous chapter or not. The same goes for Chapter 4, as well as if Mr. Fancycakes was rescued or not.
  • What Happened to the Mouse?: His exact fate is unknown, as he's never seen again after Chapter 4, but in the epilogue, Gwen and Taskia encounter Mr. Fancycakes driving the Merchant's wagon.

    Olfie 
Voiced By: Fred Tatasciore

A bridge troll whom Graham befriends.


  • Affectionate Nickname: Depending on what dialogue Graham chooses when they first meet, Olfie will call Graham either Tiny Bandicoot, Goosey, or Little Honey Bee.
  • Because You Were Nice to Me: After giving Olfie a pie, Olfie befriends Graham and saves his life at the end of the Duel of Strength.
  • Gentle Giant: Despite threatening Graham in their initial meeting, Olfie's more of a big teddy bear in terms of personality. Not only does he quickly befriend Graham and go out of his way to help him several times, he also votes for the nicest means of negotiating the end of the strike with the humans.
    • Later, in Chapter 2, he tries cheering Graham up when he gets overwhelmed with all the addenda that need addressing.
  • I'm a Humanitarian: Threatens to eat Graham when they first meet, but it seems more like an empty threat since he'll never carry through on it no matter how Graham treats him.
  • Sweet Tooth: Olfie really loves his sweets compared to other food. He even says that his largest tooth "is a sweet one."
  • Third-Person Person: In chapter 1, he routinely refers to himself this way. He has largely discarded the trait by chapter 2.
  • Through His Stomach: The way Graham wins his friendship is by giving him a giant pie. The way the scene plays out is even reminiscent of a romantic picnic.

    Pillare 
Voiced By: Jean Gilpin

The Sergeant-at-Arms of the Bridge Troll Guild, she views the guild's strike more as a revolution against oppressive humans than as the protest of dissatisfied workers.


  • French Jerk: She has a strong French accent and is easily the biggest Jerkass in the Daventry Guild, insulting her fellow guild members and being the troll shown most keen to violence.
  • I'm a Humanitarian: Pillare makes several references to eating humans, and will eat Graham on the spot if he fails the Secret Dance of the Bridge Troll Guild.
  • Put on a Bus: Of sorts. In Chapter 5, Old Graham reveals that she has left Daventry and gone to establish a bridge troll guild in another country.
  • Token Evil Teammate: Unlike Olfie and Mr. Waddles, who are both pretty nice guys, Pillare is the rudest of the bridge trolls and advocates the most violent approaches to resolving their strike. For example, in order to get humans to cross more gently across their backs? She recommends eating their legs and making them crawl across.

    Mr. Waddles 
Voiced By: Michael Benyaer

The head of the Bridge Troll Guild in Daventry.


  • Canada, Eh?: There's one instance where he pronounces "about" as "aboot".
  • Happily Married: Implied, since he plans on retiring with his wife in order to take art classes together. As Pillare points out, this would make them draw bridges.
    • Later, Old Graham confirms that he has in fact done exactly this, and Mr. Waddles is the artist behind many of the tapestries in Daventry Castle.
  • The Leader: Of the Bridge Troll Guild.

    Royal Guards 
Voiced By:: Gideon Emery (Royal Guards #1 and #2), Kath Soucie (Royal Guard #3)

Most of the guards in Daventry are identified only by numbers, not names.

  • Deadpan Snarker: It's practically a job requirement.
  • No Name Given: Except for Kyle and Larry (see their folder below), we never actually learn any of their names.
  • The Smurfette Principle: Royal Guard #3 is the only one confirmed female.
  • Talking to Himself: Royal Guards #1 and 2 frequently talk to each other, and they're both voiced by Gideon Emery.
  • The Unfavorite: If Graham returns Achaka's portrait to Royal Guard #2, he laments that no one ever asks for his autograph; they only ever want Royal Guard #1's.

    Kyle and Larry 
Voiced By: Gideon Emery (Kyle), Michael Gough (Larry)

Two strange guards who often hang out together and root for Graham in the competition.


  • Beware the Silly Ones: Despite being the most obviously goofy of the guards, they also put up the most competent fight against Mannanan in Chapter 4. It doesn't help.
  • Chekhov's Gunman: They essentially start off as a Funny Background Event before being formally introduced and helping Graham in the Duel of Speed. And it's only through their help that Graham is able to win the Duel of Wits.
  • Cloud Cuckoo Lander: They're obviously a bit off.
  • Dual Wielding: Each of them wears a rapier on both hips, and they know how to use them in a pinch.
  • Killed Off for Real: Manny kills Larry in Chapter 4.
  • Nice Guys: They clearly like Graham and are willing to do whatever it takes to make sure he wins the competition.
  • Those Two Guys: They're mostly seen together, with one carrying the other on his back. It goes without saying they're a little strange.

    Bramble Fey 
Voiced By: Kari Wahlgren

Wente's girlfriend, who eventually becomes his wife.


  • The Ghost: She was only mentioned in Chapter 1. She makes her appearance in Chapter 2.
  • Happily Married: She and Wente get married sometime between Chapters 1 and 2 and are soon expecting a baby.
  • I Was Quite a Looker: Holding up her portrait to Hagatha's magic canvas will show that Bramble was actually a sexy Punk chick in her younger days.
  • Pregnant Hostage: While the entire town is captured, Bramble just happens to be pregnant as well. Oh, and she's sick on top of that.
  • Supreme Chef: Just like her husband.

    Taylor Fey 

Wente and Bramble's son, who is born sometime between Chapters 2 and 3.

  • Canon Character All Along: It's strongly implied that he grows up to be the tailor Graham meets in King's Quest V.
  • Follow in My Footsteps: What his father wants him to do; much to Wente's chagrin, however, Taylor has no interest in baking.
  • Meaningful Name: Taylor grows up to be a tailor.
  • Put on a Bus: Late in the game it's revealed that he moved to another country to open a garment shop; Wente is saddened by the notion that the family bakery will close after his death because there will be no one to continue it.
  • The Unseen: He never actually appears in the game, but Graham on the compassionate path will ask about him often.

Antagonists

    Stone Goblin King 
Voiced By: Fred Tatasciore

The king of the stone goblins.


    Mordon 
Voiced By: Michael-Leon Wooley

A man dressed up as a stone goblin and living among them.


  • Affably Evil: While not as villainous as his original counterpart or his "brother," he still is an active participant in Manny's schemes. This doesn't stop him and Graham from having a genial rapport when they meet again after the events of KQ5.
  • All of the Other Reindeer: He's seen being picked on by the other stone goblins.
  • Changeling Tale: He's revealed to be a human victim of this trope, having been switched at birth.
  • The Dragon: Has become this to Manny as of chapter three, though Manny also has a literal dragon, Hornswaggle.
  • Evil Sounds Deep
  • Meaningful Rename: He hates his name, since he associates it with his cruel upbringing. At the end of Chapter 3, he renames himself "Mordack."
  • No Name Given: The credits has him listed as Goblin Man (his actual name is given in the script files as 'Mordon').
  • Heel–Face Turn: See Turned Against Their Masters below.
  • Sibling Team: Due to him having been switched at birth with Manny, the two consider each other as brothers, and have teamed up with Mordon in The Dragon role. With Chapter 3's stinger revealing that Manny's clearly Manannan from the original games along with Mordon's appearance and name, it appears that he's also clearly Mordack, Manannan's brother from the original games. He adopts that name at the end of Chapter 3.
  • Spared by the Adaptation: The events of KQ5 take place between Chapters 4 and 5; but unlike in KQ5, he survives his duel with Graham thanks to a floor board.
  • Switched at Birth: After seeing a page of a book Graham tosses aside in Chapter 2, he realizes that he was this.
  • Turned Against Their Masters: Remembering that his true liberator was Graham and not Manny, he deals the killing blow to his treacherous master at the end of Chapter 5.
  • The Unintelligible: As expected of someone being raised by stone goblins.
  • Unwitting Pawn: Chapter 2's cliffhanger shows him being approached by Manny, who intends on using him.
  • Walking Spoiler: He's a human raised by stone goblins and the ending of Chapter 2 implies he'll have a much larger role later. A scene in Chapter 3 further implies this.
  • You Sound Familiar: He has the same voice actor as both Acorn and Achaka.

    Hagatha 
Voiced By: Kath Soucie

The witch who lured two princesses into her walking tower in Kolyma, but she has some secrets of her own.


  • Abusive Parents: Her parents, fearful of her magical powers, locked her in the tower out of fear.
  • Anti-Villain: Unlike in KQ2, Hagatha is given a more sympathetic motivation. She was the original princess locked in the tower, waiting for someone to rescue her. When her looks faded, and potions had an adverse affect on her, she started tricking other princesses into the tower, in the hopes of increasing the chances someone will rescue them all.
  • Darker and Edgier: After learning that Hagatha was once young and beautiful and has turned herself into a monster through centuries of abusing magical cosmetics (in her desperation to finally be rescued by a prince), Gwendolyn immediately says, "But the effects could be reversed, right?" Old Graham sadly replies that, for once in this otherwise very optimistic series, this is not the case. "She was too far gone."
  • Deconstruction: Hagatha is a tragic example of what can happen to a princess who puts so much faith into the idea that someone would rescue her that, when they never come, she ends up becoming a monster.
  • Even Evil Can Be Loved: How Hagatha is ultimately saved.
  • Good Girl Gone Bad: Presumably, in this story, she wasn't always evil.
  • I Just Want to Be Loved: We quickly learn that Hagatha kidnapped princesses in the hopes that a prince would come so that she herself would one day be rescued. While in the tower, she found the company of her fellow princesses (and Graham) made her happy. So she was going to freeze the whole tower in time so "this moment will never end".
  • I Was Quite the Looker: A canvas in Hagatha's bedroom reveals a past image of anyone who looks upon it. Turns out Hagatha wasn't always a hag.
  • Leaning on the Fourth Wall: Subtly. Chapter 3's main motif is the subversion of stories about rescuing princesses from towers. Hagatha's portrait shows that, in her youth, she looked far more like the stereotypical tower princess than either Vee or Neese (complete with the figure of an old-school Disney princess and long, golden locks of hair).
  • Princess Classic: She used to be this.
  • Sitcom Arch-Nemesis: To Muriel Hobblepot. Her potions actually work, and Chester is a fan of her work despite his wife's hatred of her.

    Queen Icebella / Neese / Vee 
Voiced By: Kari Wahlgren (Vee), Cherami Leigh (Neese)

A distant and insane ice sorceress who takes over either Tanalore or Avalon in Chapter 4, depending on the player's decisions in Chapter 3. She is obsessed with two things: crafting puzzles and decorating her home with ice sculptures... using unwitting "friends" as her subjects in both cases. The family stumbles across her while on vacation, but there's more going on there than meets the eye...


  • Ax-Crazy: All who enter her realm are her new friends. No friends are allowed to leave. If they try (or even if they don't), they'll be taken to the carving room and... remade into beautiful works of art that will never leave her.
  • Brainwashed and Crazy: She's either Val or Neese, depending on which one Graham didn't marry at the end of Chapter 3. As a result of Manny's manipulations and being tainted by ice magic, she has lost all memory of who she was and become an obsessed hermit who spends her days obliviously turning anyone unfortunate enough to come across her kingdom into ice sculptures.
  • Diabolus ex Machina: It seems like both Vee and Neese are saved from the tower at the end of Chapter 3. But as it turns out, the one who didn't turn out to be Valanice is tainted by Hagatha's ice magic, twisted into a villainous sorceress, and falls under Manny's thumb offscreen. Then, just when it looks like Valanice might be bringing her out of her curse, Manny simply kills her.
  • Dying as Yourself: She breaks out of her madness and regains her memories of being Vee or Neese just before Manny kills her. After giving her a makeshift funeral, the family departs - and the player sees her spirit return as she appeared in Chapter 3, gratefully watching them leave.
  • Heel–Face Door-Slam: Valanice succeeds in returning Neese/Vee to normal, but only mentally and only for a few moments. Just as the poor woman realizes what she has become, Manny cuts her life short with a single strike.
  • Heterosexual Life-Partners: She was this with the other princess of Kolyma in the past. It's only their friendship that allows her to break the spell that binds her, if briefly.
  • An Ice Person: Literally - not only does she have the ability create anything out of ice and transmute things into ice, but she herself is made out of ice. This doesn't end well for her.
  • Literally Shattered Lives: Dies when Manny - as the Sphinx - knocks her over and breaks her into pieces.
  • My Greatest Failure: Essentially becomes Valanice's Achaka. While Valanice was busy ruling Daventry and keeping her family together after Alexander's abduction, her best friend was turning into a monster and losing her mind. Valanice did write to her, but her friend never replied, and despite her concern she never made any greater effort to reach out. The look on Valanice's face when she realizes she left Neese/Vee to suffer a fate worse than death for years is heartbreaking, as is her rage when Manny kills her before they can even start to make it right.
  • No Good Deed Goes Unpunished: The princess Graham didn't romance in Chapter 3 attempts a Heroic Sacrifice to ensure the one he did survives, and gets an icicle through her hand for her trouble. Thanks to that sacrifice, she becomes tainted with ice magic, turns into a living ice sculpture, loses her mind, and falls under the sway of an evil sorcerer, while no rescue ever comes from her friends. She spends years in a living hell from which she never gets the chance to escape, all because of that one good act.
  • Poor Judge Of Character: She believes the creepy sphinx that lives in her castle is her best friend, though to be fair she's not in the best frame of mind to make sense of it: she also believes the people she turns into sculptures are her friends as well. The Sphinx is actually Manannan in disguise, and after he's found out and she does get back into her right mind, he kills her.
  • Taken for Granite: Her curse grants her the ability to transmute people into ice, though possibly not always fully (you can sometimes see what look like solid faces and body parts inside her sculptures). It happened to her at some point as well.
  • Tragic Monster: She's the tragic end result of Hagatha's ice spell at the end of Chapter 3. Unlike most other villains in the series, she's a complete innocent who was twisted into a monster against her will, only to be killed before she can return to being herself.

Spoiler Character

    Spoiler Character 

Taskia

Achaka's granddaughter, whom Gwen befriends during the epilogue while adventuring around Daventry. She has come to Daventry to avenge her grandfather.


  • Archer Archetype: Like her grandpa.
  • Braids of Action: When she removes her helmet, she has these.
  • Fluffy Tamer: She (with Gwen's guidance) ends up taming a young dragon she had originally intended to kill, which she had thought was the one who killed Achaka.
  • Generation Xerox: She mirrors her grandfather, especially in her interactions with Gwen.
  • Little Miss Badass: She seems to be about the same age as Gwen, but is already an accomplished archer and adventurer.
  • The Unintelligible: She speaks the same language Achaka did, except for one word. When she sees the wagon, she instantly recognizes its driver: "Fancycakes."

Top

Example of:

/
/

Feedback