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Characters / Kingdoms of Amalur: Reckoning

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Characters from Kingdoms of Amalur: Reckoning.

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    The Fateless One
The Player Character. You had died and have been revived with the Well of Souls, free from Fate. Not only does this give you true freedom, but it also allows you to control Fate as well.
  • Action Girl: If female, then very much so.
  • All Up to You: The Fateless One has to do pretty much everything to advance. Justified, as Fate dictates every single event that transpires in Amalur, meaning that if Fate says you'll fail, you'll fail.
  • Amnesiac Dissonance: Regardless of how you play them, your character is said to be very different to the coldblooded agent they were in their previous life.
  • Ax-Crazy: According to Ventrinio, you were a definite case of this.
    "You never talked about yourself, but you were... you were terrifying, okay? You were the coldest, most terrifying thing I've ever met! You wouldn't have threatened me like this — you would have just stabbed me to death and looted my corpse. Seriously, I saw you do that to people! Often!"
  • Back from the Dead: The only successful experiment in the Well of Souls.
  • Badass Beard: The male models have some mighty fine facial hair.
  • Badass Cape: Courtesy of certain armors, the Fateless One can walk around with impressive capes.
  • Because Destiny Says So: Played with. On the one hand, the Fateless One is actually fighting against fate and can change people's fate simply through proximity. On the other hand, several hints throughout the game indicate that the Fateless One coming to exist in the first place was anticipated, with the Erathi leaving several doors and keys that could only be unlocked by someone not bound by fate.
  • Buried in a Pile of Corpses: The game starts with them in one and having to dig their way out.
  • Butterfly of Doom: Because the world is supposed to operate on strict fate, the existence of one immune to it reverberates through it all. Even brief interactions with the Fateless One can cause characters predetermined destinies to go off the rails.
  • Came Back Strong: Whoever, or whatever the Fateless One was prior to their death and subsequent revival, there is no question that they are more powerful now.
  • The Chosen One: To a certain degree, or The Unchosen One. Later in the game, it is revealed that he/she is the former for Tirnoch.
  • Deadpan Snarker: About half of the Fateless One's responses on the dialogue wheel are this. "Sorry I broke your fate rock," indeed. The other half (aside from Persuasion checks and requests for more info) are consummately tactful, moving conversation along and deftly changing the subject away from anything that might antagonize or embarrass the other person.
  • Did You Just Punch Out Cthulhu?: With enough time spent playing, The Fateless One can have an pretty long resume of this. The Maid of Windemere, Dead Kel, The Dark Empyrean a.k.a. Ciara Sydanus, Niskaru Lord Khamazandu's Dragon, Besin the Sorcerer, and, most notably Tirnoch.
  • Fighter, Mage, Thief: The Might, Sorcery, and Finesse trees, respectively. It's possible to invest points in multiple trees and end up with a hybrid build, or even choose all three.
  • From Nobody to Nightmare:
    • Towards the Tuatha. Originally a successful experiment on mortal resurrection which they tried to kill, the Fateless One became the single greatest threat to their cause, and, eventually, defeated them and their god.
    • On a smaller scale, towards Tyr Magnus of the House of Valor. A nameless fighter who just so happened to pass by the House of Valor and win a fight. Again. And again. And then they best the assassin that was meant to kill them.
    • It turns out that prior to their death, the Fateless One was already a very dangerous fighter and specialist at infiltration and recovering items. They just became even more dangerous after being unbound to fate.
  • Glowing Eyesof Doom: Casting a spell or entering into Reckoning Mode give you these, complete with small flames of power seeping through.
  • Heroic Mime: While the Fateless One is presumably speaking to NPCs, we never hear them outside of combat noises.
  • Humanoid Abomination: Fateweavers treat you like a walking Physical God and the Tuatha refer to you as an abomination, and for a good reason. One NPC even has a freak out watching your power work, although to be fair he just watched you rip out an enemy's fate then use it as a weapon. That in the world where you can't fight fate. That's not even mentioning that you're a reanimated dead person inhabiting a magically created body.
  • Immune to Fate: As a side effect of being Back from the Dead because Fate no longer has a plan for you.
  • The Magnificent: The Twists of Fate could be seen as such. Notable examples are Siegebreaker, Unstoppable Force, Child of Autumn. DLC adds even more to the list.
  • Messianic Archetype: To the Fateweavers, who have been exiled and treated like crap, due to foreseeing horrible futures for everyone. Even though a fateless world would be utterly unpredictable and subject to The Evils of Free Will, not to mention they would be rendered obsolete for the most part, the Fateweavers simply don't care. It's gotten that bad in Amalur.
  • One-Man Army: The Fateless One singlehandedly defeats enemies that entire armies couldn't stand a chance against, even breaking the ten-year siege of Mel Shenshir. It comes to a head toward the end of the game, when the Fateless One is storming Alabastra itself almost singlehandedly, leaving behind the main Alfar army who cannot get through the narrow passes and destroying most of the Tuatha defenses by themselves.
  • Screw Destiny: The Fateless One is the walking, breathing, talking, killing incarnation of this. So much as meeting them will free you from fate. Taken Up to Eleven with Reckoning Mode, wherein the Fateless One rips the fate from their enemies and kills them in all sorts of macabre ways with it.
  • Smug Super: Some dialogue options can have The Fateless One boast their accomplishments and power to Screw Destiny toward their enemies and tell their flat out that they stand no chance.
  • Spanner in the Works: Big Bad Tirnoch revived them with the intent of using the Fateless One to release her from her prison as part of her Gambit Roulette. It would've worked too, if the Fateless One wasn't so much of a Badass.
  • Took a Level in Badass: The Fateless One was rather forgettable and according to Ventrinio and Alyn Shir, also quite arrogant and Ax-Crazy. After being Back from the Dead, you've weaponized Screw Destiny, and beat down powerful beings and Eldritch Abominations on a regular basis.
  • Took a Level in Kindness: Determined by the player but assumed by the story. According to their backstory, the Fateless One was a homicidal bastard who killed for apparently no reason other than For the Lulz and the loot. In reality they were part of an ancient organization that murdered people to keep Tirnoch hidden from the world no matter how bad or innocent those people were.
  • Try to Fit THAT on a Business Card!: Starts off as "The Fateless One", but after some gameplay, becomes The Siegebreaker Of Mel Senshir, King/Queen of The House of Ballads, Champion of The House Of Valor, Truesworn of the Warsworn/Forsworn of The Warsworn, The Chariot of The Travelers, The Child of Autumn, The Archsage of the Scholia Arcana. DLC adds The Scion of Akara, Master of Gravehal Keep, Herald of The Gods, etc. Not bad for someone who died prior to the story.
  • You Can't Fight Fate: Inverted. The Fateless One fights out of free will. Everyone else in Amalur, however, is subject to this trope. Until they interact with them, that is.


    Fomorous Hughes
A Gnome scientist working to find a way to revive fallen soldiers in order to help the allied races against the Tuatha.
  • Beware the Nice Ones: He's able to take care of himself when attacked by the Tuatha.
  • The Fettered: Compared with Ventrinio, who complains that Hughes was far more moral and kind-hearted. Where Ventrinio was willing to sacrifice hundreds of lives to get his version of the Well working, Hughes refused to experiment on living subjects.
  • Immune to Fate: Thanks to the Fateless One, Hughes survives his fated death at the hands of the Tuatha.
  • The Mentor: He intended to be this to the Fateless One, but an attack on the Well of Souls by the tuatha cut that idea short.
  • The Professor: He had a lot of students under his mantle, but some left and most of them died during the attack on the Well of Souls.

An old Varani Fateweaver and a friend of Hughes. He guides the Fateless One to help defeat the Tuatha.
  • The Alcoholic: He likes to drink. A lot. He hints at having always enjoyed a good drink, but that he really started in after he became a Fateweaver and foresaw his own death in an ettin's cooking pot.
  • Badass Beard: A very prominent beard at that.
  • Badass Grandpa: He himself admits he's getting old, but that doesn't stop him from fighting alongside the player many times, and he's part of the team that infiltrates Alabastra at the end of the game.
  • Blessed with Suck: His opinion on the "honor" of being inducted into the Fateweavers. It's pretty hard on a man who's overcome every challenge to then know for years exactly how he'll die, and how unavoidable it is. Worse still is the fact that people come to Fateweavers to have their fortunes read and if it doesn't turn out the way they want, they take it out on the hapless Fateweaver with the ill-chosen job title.
  • Go Mad from the Revelation: Agarth didn't take well to the gift of foresight, which let him know exactly how he'd die.
  • Knight In Sour Armor: Years of mistreatment and a fated anti-climatic death has made Agarth into this by the time the Fateless One meets him. However, once he's saved from his fated death, he gets a new purpose and aids the Fateless One in unlocking their potential.
  • Noodle Incident: He alludes to a lot of wild past exploits, from tracking enemies by smell alone to once being "left half-naked and tied to a barghest" by a dark elf. Pretty much any time you question if he's up for the next challenge, he'll remark on some amazing past exploit that makes what he's doing now look like child's play.
  • Screw Destiny: His initial motivation for becoming a Fateweaver was to defy his predestined death. After the Fateless One helps him escape that death, this becomes his main motivation, trying to fight against the inevitable destruction of the world by the Tuatha.
  • Teeth-Clenched Teamwork: He doesn't like working with Alyn Shir and so does she due to their different priorities and the fact that Alyn refuses to reveal her motivations or backstory and caring more about getting the Fateless One into Alabastra.

    Alyn Shir
A mysterious Dark Alfar woman with an agenda and past history with the Fateless One.
  • Action Girl: She's proficient with a pair of daggers and fight alongside you several times during the course of the game.
  • Aloof Ally: Rarely shows any emotion or gives a straight answer.
  • Bare Your Midriff: Her attire shows off plenty of her bare midsection.
  • But Now I Must Go: At the end of the game, after you defeat the Final Boss and go unconscious, she has to leave because of the organisation she works for, leaving behind a farewell note.
  • Chainmail Bikini: The only example in the game. Seeing how most of her kind dress, it's not really something out of left field.
  • Dark Is Not Evil: She's a dark Alfar (which many consider untrustworthly due to their manipulative tendencies), is an assassin and refuses to explain her motivations or backstory, because of this, Agarth distrusts her explicitly. However, she never betrays the Fateless One and reveals that they were old friends before the Fateless One's fated death.
  • Dual Wielding: Two daggers.
  • Fashionable Asymmetry: She only wears a pauldron on her right shoulder but not her left; and four belts around her left thigh but none around her right.
  • Ms. Fanservice: With most of the major female characters wearing heavy armour, Alyn becomes the de facto source of eye candy in the game by showing her legs, belly and cleavage.
  • Multiple-Choice Past: When asked, Alyn Shir is willing to spin any number of tales about her past. Sometimes, she is the last daughter of a minor noble, inheriting only a pair of ancient daggers and a disdain for those who think that power will protect them. In others, she was born a street urchin and survived through stealth and cunning.
  • Raven Hair, Ivory Skin: She is very pale-skinned and dark-haired, and is regarded as charming and scandalous.
  • The Reveal: She's part of an ancient organization created solely to keep Tirnoch imprisoned, killing everyone who knows of her existence.
  • Ship Tease: She hints romantic interest in the Fateless One, which the player can comment on. She either tells you to stop acting like a lovestruck fool or asserts that she has no time for love.
  • Stripperiffic: Her "armor" covers just enough of her to be considered an outfit.
  • Teeth-Clenched Teamwork: She doesn't like working with Agarth and so does he due to their different priorities and the fact that Agarth cares more about discovering the secrets of the Fateless One's revival and unlocking their full potential.
  • Too Many Belts: She wears numerous belts around her arms and left thigh.

A Gnome scientist and a former student of Hughes, who unlike his teacher, was willing to experiment with living beings and necromancy.
  • Chronic Backstabbing Disorder: He was responsible for the destruction of Hughes' Well of Souls at the beginning of the game and was planning to betray the Fateless One in Bhaile according to Alyn Shir.
  • Killed Off for Real: He's killed by Alyn Shir just before the end of the story after he attempted to kill her in Bhaile.
  • The Man Behind the Man: Templar Octienne works for him under the belief that mastering death will lead to him taking over Gnomekind and defeat the Tuatha.
  • Token Evil Teammate: He's morally rotten and only cares about his life and the advancement of science, no matter the cost.

A Winter Fae and the leader of a resistance movement against the Tuatha known as Bitter Frost.
  • Brutal Honesty: He will remind you that he only makes an alliance with you because of your reputation as an individual with no fate and your increible feats, but no more.
  • Determinator: Even with his forces outnumbered and overpowered by the Tuatha, he continues his war of attrition against them, the House of Sorrows even admits this about him.
  • Knight In Sour Armor: All the years of fighting his own brethen has made him distrustful of others and very cynical.
  • My Species Doth Protest Too Much: He sees the Tuatha as an aberration of the Winter Fae and he would like to remind the Fateless One that not all the Winter Fae are Tuatha.

Enemies and Bosses

The Fae that decimated the Winter Court and founder of the Tuatha Deohn. He has declared a war of extermination on the mortal races of Amalur in name of his god, Tirnoch.
  • Actually a Doombot: The Gadflow you fight in the Court of Winter is not the real deal, merely an avatar of Gadflow.
  • Bald of Evil: He's bald as he's evil.
  • Big Bad: He leads the Tuatha Deohn, a Always Chaotic Evil race of Winter Fae who have embraced a new god.
  • The Dragon: His god, Tirnoch, is actually the one behind everything, including the Fateless One's resurrection.
  • From Nobody to Nightmare: Originally he was the jester of the Court of Winter and was unsatisfied with his lot. Then he heard the whispers...
  • Killed Off for Real: Immortality isn't any good when your patron god is the one who kills you.

    Tirnoch (SPOILERS)
An ancient Fae Dragon with the power to manipulate the fate of others. She helped Gadflow take control of the Winter Court.
  • Big Bad: The one giving Gadflow his marching orders.
  • Bad Boss: The moment she got free, she instantly roasted Gadflow on account of You Have Outlived Your Usefulness.
  • God Is Evil: Pretty obvious, considering her followers are the Tuatha Deohn. Not to mention the fact she is the one keeping everyone within Fate's stranglehold.
  • Hoist by His Own Petard: She is the one behind the Fateless One's rebirth and subsequent freedom from fate, in a Gambit Roulette to free herself. She did not, however, take into account how Badass the Fateless One became when they were revived.
  • Our Dragons Are Different: Possibly a really old Winter Fae with the power to control fate. Regardless, she possesses a very draconic appearance.
  • Physical God: It's not immediately apparent, but Tirnoch is stronger than gods. During the Teeth of Naros DLC, Ethene (one of the patron gods of the Pantheon) was shown to not possess the ability to manipulate fate and had to manipulate the Fateless One into liberating and enlightening her chosen people the Kollossae.
  • Underestimating Badassery: She revived the Fateless One to simply be another Unwitting Pawn in her Gambit Roulette, and believed that she could easily defeat her creation. A few spears of materialized fate to the eyes later, she immediately realizes the truth.
  • Walking Spoiler: Revealing anything about her will reveal pretty much everything. Including who the Fateless One was in the first place.

    Side Antagonists 

A Fae you encounter in the Travelers sidequest, he is a Fae hunter who becomes possessed by Buru's Boots, turning him into a psychotic killer.
  • Anti-Villain: Being subjected to possession by Buru's Boots is the only reason he's really the monster you encounter him as, and originally he was a pretty nice guy.
  • Break Them by Talking: You can ATTEMPT this, but his Persuasion check is so high it would be impossible unless you focused on increasing it from the start, and when you succeed he still slips back into insanity, but you get the necklace A Hunter's Friend, which is actually a pretty good item for characters focusing on stealth.
  • Dual Wielding: He wields a pair of Faeblades.
  • Fallen Hero: He was originally a Fae from the House of Ballads and a legendary hunter until he got possessed.
  • "Get Back Here!" Boss: Every time he loses a certain amount of health he'll escape to another room of Arduath, where the fight takes place.
  • High-Pressure Blood: Every attack he does that manages to hit causes a large amount of bleeding damage.
  • Malevolent Mutilation: He intends to some frightful body modification to you.
  • Mercy Kill: Basically what you do to him, since he was in a really bad place at the time.
  • Red Baron: The Lord of the Chase

The Maid of Windemere
The villain of the most revered Ballad of the House of Ballads. According to legend, she was a powerfull and feared Winter Fae sorceress that fell in love with King Wencen. However, he didn't reciprocated her feelings, and in response, she kidnapped him and attempted to force him to be her lover, the king tricked her into believing he was in love with her and killed her, ending her tyranny.
  • Adaptational Villainy: In-Universe, she's part of the Winter Fae's pantheon of heroes but became the villain of the Summer Fae's most revered Ballad.
  • Anti-Villain: She believes that the House of Ballads is an oppressive institution obsessed with the past that has ruined the lives many Fae and mortals alike. However, she's willing to risk the lives of mortals to get what she wants.
  • Big Bad: Of the House of Ballads' questline.
  • Tragic Villain: All she wants in the end is to break the Ballads so that she could be free from being just the villainous Maid of Windemere over and over again.

The Hierophant

The deity worshipped by the Travellers. She guides them in exchange for treasures and favors and apparently blesses those who pray to her at her shrine with good luck but something is not right with her...
  • Bad Boss: She takes advantage of her followers to enrich herself and disposes of those who refuses to follow her orders.
  • Big Bad: Of the Travellers' questline.
  • The Unfought: You never fight her during the course of the questline.
  • The Reveal: The Hierophant is revealed to be Sun Camp's leader Argine.

Anru Besin

The main antagonist of the Warsworn questline. He's a dark Alfar sorcerer obsessed with summoning the Niskaru Demon Lord Khamazandu.
  • Big Bad: Of the Warsworn's questline.
  • The Dragon: To Khamazandu, who he tries to summon to the mortal plane.


The main antagonist of the House of Sorrows' questline. He's a mysterious Tuatha warrior that has been waging a war of attrition against the House of Sorrows.
  • The Bad Guy Wins: He manages to kill the entire house and the Eldest by the end of the questline.
  • Hidden Villain: He doesn't reveal himself until the end of the questline.
  • Mole in Charge: The King of Sorrows himself - Bisarane, was Saturnyn all along.



    The Warsworn
A legion of highly trained mercenaries with a long legacy. Originally an order of Niskaru-hunters, they now work for the highest bidder which currently is the Alfar-led coalition against the Tuatha.

Major Questline characters: Ost Ordura, Gwyn Anwy, Grian Shane, Anru Besin, Niskaru Lord Khamazandu.

  • Badass Army: They are a highly-trained legion of mercenaries.
  • Blue Is Heroic: Their bulky armors are blue with gold accents.
  • Big Fancy Castle: Their headquarters are this.
  • Creature-Hunter Organization: A thousand years ago, they were Niskaru hunters known as the Firstsworn led by their founder: Eamonn, but following his death and the near-expulsion of the Niskaru from the mortal plane, they were left purposeless and jobless and thus they started taking jobs and selling their services to the highest bidder.
  • N.G.O. Superpower: They have three fortresses and hundreds of soldiers under their disposal.
  • Private Military Contractors: They're an army of mercenaries.

    The Travelers
A troupe of thieves and entretainers, they move from place to place stealing, trading and entretaining townfolk. However, ultimately they have been enduring hard times for unknown reasons.

Major Questline characters: Grim Onwig, Phasmer Humm, Sun Camp Leader Argine, The Hierophant.

  • Expy: They are a Thieves' Guild but with a slight twist.
  • Glory Days: A theme of their storyline is that they have fallen on hard times with many lamenting the fact that they can barely steal something from someone or somewhere when back in the day they were professional thieves and entretainers.
  • Thieves' Guild: They are a wandering version of this.
  • Ragtag Bunch of Misfits: Most of them are people that were abandoned or mistreated in their communities.

    The House of Ballads
An ancient Summer Fae house dedicated to recreating ancient stories of heroism and sacrifice as if they were a play over and over again for hundreds of years. However, this time someone is trying to alter the outcomes of the stories with strange but powerfull magic.

Major Questline characters: Hallam the White, King Wencen, the Maid of Windemere.

  • Dwindling Party: After the Maid of Windermere kidnaps and brainwashes most of the heroes, the player is forced to kill them depending on their dispelling skill.
  • Legacy Character: All the heroes of the Ballads have been played by different Fae across the centuries, with the Fateless One being the latest to take the role of Sir Sagrell at the beginning of the storyline.
  • Mundane Made Awesome: The House's entire purpose is essentially an extremely serious and hardcore series of LARP sessions intended to protect and preserve the stories of each of the ancient Fae heroes. Because Fae Tellings are cyclic and recreating the conditions of each story causes them to actually happen, this has significantly more impact than your typical role-playing session or oral retelling.
  • Start to Corpse: The storyline starts with the death of Sir Sagrell, something that shouldn't have happened in his Ballad, leading to the Fateless One taking his role and title. it ultimately turns out to be subverted; the Fae originally playing Sir Sagrell can be found alive and well in Windermere, taken prisoner and forced to work as the Maid's chamberlain.

    The House of Sorrows
An ancient Winter Fae house and one of the last remaining Winter houses resisting the Tuatha. They have been fighting the mysterious Saturnyn, a powerful Tuatha warrior nobody has seen.

Major Questline characters: Bisarane, Tailbreah, the Eldest, Saturnyn.

  • Blue and Orange Morality: The Winter Fae in general don't view death as a terrible thing, instead as part of the natural cycle of life and decay. They thus have a more cavalier attitude toward dying, and even openly display the corpses of the dead as a way of honoring their place as the caretakers of the darker aspects of nature.
  • Dark Is Not Evil: The Winter Fae look like evil versions of the Summer Fae. However, These are some of the last Winter Fae that opposes the Tuatha, showing that not all of the Winter Fae are evil as most believe.
  • Due to the Dead: In an odd twist, they openly display the corpses of their own dead by hanging them from the Gallow Tree in the Midden, as this is their way of honoring the necessity of death. The Tuatha perverted this sacred process by stringing up the corpses of mortals killed in the war, who rot and putrefy differently from Fae bodies, which just fade away, and thus turned the Midden in a stinking, disease-riddled mound of corpses filled with carrion-feeding wild Fae.
  • Downer Ending: By the end of the questline, all members of the house are killed including the two Eldest and their Chosen One is forced to sacrifice herself to prevent more damage, leaving the Fateless One as the last member of the house.
  • Fantastic Nuke: The titular Sorrows. The House of Sorrows exists to collect the sorrows of the dead, and store them in Esharra, so that the Winter Fae aren't overwhelmed by these feelings of pain and loss. However, the accumulated sorrows of thousands of dead Fae from multiple millennium creates something that, if unleashed on mortals, can shatter entire armies with crippling, suicidal depression.
    Scholia Arcana 
The biggest and most respected academy of knowledge and the magic arts in Amalur. Their headquarters are on Rathir.

Other Named Characters



A strange, half-dressed man you find limping near Odarath. Talking to him reveals that he actually is a wolf that has been cursed into a human form by spiteful sprites. He requests your assistance to solve his problem.
  • Androcles' Lion: After you help him recover his original wolf body, he won't attack you and simply walks away with the promise that the tale of your kindness will be told to his pack. This makes him one of the only two wolves in the game that does not try to eat you.
  • Baleful Polymorph: Even though he was actually turned into a strong, muscular man, he sees his condition as this, as he isn't used to this form and is thus very clumsy with his clawless hands, flat teeth and the need to walk on two legs.
  • Meaningful Name: "Ainmhí" means "beast" in Irish, and he used to be a wolf.
  • The Nicknamer: He calls humans and elves, including you, "Two-Legs".
  • Nice Guy: Hands-down the friendliest wolf you'll ever encounter in the game. Sure, he killed and ate chickens that weren't his, but he didn't do it out of malice and had no idea it would be considered wrong from a human point of view.
  • Smarter Than You Look: He sounds awkward and has a particular way of expressing himself, due to the fact that he has no knowledge of the way humans think, but he is far from stupid and actually has some insightful things to say when asked about the House of Ballads, the Warsworn or Yolvan.
  • Values Dissonance: In-Universe, he was driven away from a human settlement because he apparently killed and ate some of their chickens. He fails to see why this would anger the local humans and genuinely has no idea why they were pissed off.

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