Many old and new faces band together to fight the Zed menace, and everyone got a personality now!
The French gothic-girl Ana is a newcomer to the Zed-massacre and is currently one of three playable females. Ana always loved to explore ruins and take photos of it. Now with the annoying authority gone, and having to visit or create ruins, Ana couldn't be happier.
- Action Girl: Is just as capable of fighting the Zeds as any other character.
- Boots of Toughness: Wears boots that almost go to her knees & have spikes on their sides, and she's very tough.
- Call-Back: One of her skins is a homage to the Chickenator from the original game.
- Delinquent Hair: Has a mowhawk that can be changed with other colors.
- Fashionable Asymmetry: Has a bracer filled with spikes on her left arm and a kneepad on her right leg.
- Fingerless Gloves: Fitting her punk/goth aesthetic, she wears fingerless leather gloves.
- Hellbent For Leather: Wears a leather jacket, gloves, bracer, belt, pants and boots. Fitting her goth/punk lifestyle.
- The Lad-ette: Dressed like a punk, and eager to fight the Zeds like everybody else.
- Leaning on the Fourth Wall: During lulls in the action, she'll occasionally comment on the background music.Ana: When's the next band on? I'm bored!
- Perky Goth: She wears a lot of dark colors and wears dark make-up but clearly seems to be enjoying herself. Even genuinely laughing at how much dosh they have.
- The Quincy Punk: She's openly screaming with the dark theme instead of sulking over it especially in middle of the fight, she instead lavishes explosions and gunfire against the Zeds.
- Stuff Blowing Up: As her description and ingame quotes dictate, she seems to be cater more towards the Demolitonist Perk.
- Weapon of Choice: Has unique lines for Demolitionist and Pyro weapons.
- You Gotta Have Blue Hair: Has dyed her mohawk blue, but can be given other colors as well.
A German soldier from World War II, brought to the present. After being severely injured during a battle on the Russian front, he was airlifted away from the front and given to Dr. Hans Volter as a subject for his cryogenic tests. For decades he was frozen and forgotten, until he was accidentally released during the Zeds' rampage across Europe. He had the chance to kill Volter when he was first released, but did not take that chance - a decision he came to regret when he saw what he and the Zeds had done. Anton is playable for owners of Red Orchestra 2: Heroes of Stalingrad, and otherwise for those who buy the Deluxe edition of Killing Floor 2.
- All Germans Are Nazis: Averted. While he is a German soldier from World War II, he doesn't explicitly show any mannerisms that most Nazis did. And nobody, even Scully, seems bothered by the fact that he was one. He himself insists at times that he is a German soldier, so he was most likely conscripted into the army against his will.
- Arch-Enemy: Dr. Hans Volter is this to him.
- The Eeyore: Tends to take a slightly pessimistic view of the squad's continued survival. Not surprising, given that he probably saw his comrades dropping like flies in Stalingrad.We're winning, yes... but do not underestimate our enemy! One mistake, and we are all dead.
- Everything Is An Ipod In The Future: In maps featuring high tech equipment, such as Biotic Labs, he'll sometimes remark that everything has become "very small and shiny".
- Fish out of Temporal Water: Frozen since World War II.
- Germanic Depressives: Downplayed, he seems to have as much fun as everyone else when shooting zeds but is still rather serious.
- Human Popsicle: He was severely concussed, but luckily didn't die. Flown out, comatose, into the waiting arms of one Hans Volter, he was quietly spirited away to Volter's lab as a wonderful subject for cryogenic tests. There he stayed, frozen and forgotten, until accidentally released by an outbreak.
- My Greatest Failure: He had one brief chance to kill Volter, after he just woke up, but didn't take it, a decision he soon came to regret after he found out what was going on.
- Only Sane Man: He likely at the very least feels as this at times, as his reactions are some of the more reasonable and he tends to make comments about how humanity seems to never tire of spilling blood. He also reacts with anger when DJ Scully seemingly aims at Anton, making it seem as though he's about to shoot him... only for Scully to instead shoot a Cyst behind Anton, before strolling away as though amused. Complete with him suddenly being drawn in the comic to make him appear far more childish.Anton: Are you... COMPLETELY OUT OF YOUR MIND?!
- Revenge Before Reason: The Descent comic has him showing shades of this. He wants another shot to kill Volter, and is extremely adamant about it, going to the Bern region of Switzerland (possibly Volter Manor) an overabundance of times without pause on the grounds that he 'feels' that Volter is there, and refuses to change his mind even as DJ Scully tries to persuade him to let it go in favor of hunting down zeds that are worth more than the clots that roam the Manor.
- Shell-Shocked Veteran: He has traces of this, especially in snowy maps like Outpost, where he'll talk about how he loved the snow before Stalingrad, or when he's surrounded by blood and guts."Blut... Immer Blut..." (Blood... Always blood...)
- Weapon of Choice: Judging by his quotes, he prefers submachineguns and explosives, in particular the MP5 ("Maschinepistole fünf!") and the M79.
The Santa Claus. After Krampus killed all of his elves and reindeer, and took over his home, Santa decided enough was enough. Dedicating himself to avenging his fallen workers, friends, and family, Santa now works to eradicate Krampus and his minions.
In addition to being a playable character, Badass Santa also serves as the announcer on Santa's Workshop.
- And This Is for...: Occasionally dedicates a Zed kill to one of his fallen reindeer using this phrase.
- Badass Beard: Sports one. Unlike most depictions of Santa, his is black.
- Badass Santa: Exactly What It Says on the Tin.
- Bald of Awesome: The only hair on his head is his beard.
- Beware the Nice Ones: It's Santa Claus. And he's pissed.
- Dissonant Serenity: He maintains a somewhat jovial demeanor, but he always has a roaring undercurrent of rage in his lines when killing Zeds.
- The Password Is Always "Swordfish": The password to unlock the front door to his workshop is "Magic". Though humorously, it doesn't actually work until he specifically says it as a password, despite using the word several times earlier.
- Roaring Rampage of Revenge: Santa's response to everyone he loved being slaughtered was to declare a one-man war on Krampus and the Zeds.
One of the first of the playable characters who fought the Zeds, his bio states that he left the army after an 'incident' while on a peace-keeping mission in Bosnia - he wanted to be a hero, fighting the forces of evil for Queen and Country, and got boring police actions instead. When the outbreak came, he finally got his wish, so he helped himself into the local barracks, kitted himself out, and went to town. Masterson is an interesting character in that there are two variations of him - one is the "regular" version, and the other is a "Classic" variation who shares his Killing Floor 1 voice.
- A Father to His Men: Discharged or not, he treats his fellow survivors like they were actual soldiers under his command, and he's determined to see them through alive.
- Badass Grandpa: Classic Masterson clearly looks old but that still doesn't stop him from kicking the same amount of ass as everyone else.
- Call-Back: Classic Masterson references several of the more memetic lines from the original game, not only his own (declaring that it's "fifty-caliber time, again!" when pulling out the Desert Eagle) but even some from the original Trader (he may state that "I like the big ones, don't you?" when drawing the .500 Magnum revolver).
- Creator Cameo: Classic Masterson's face is modeled after his voice actor, Tripwire's Vice President Alan Wilson. Face paints and other cosmetics that are exclusive to him even outright call him "Alan" rather than "Classic Masterson".
- Ink-Suit Actor: His classic variant is modeled after Alan Wilson.
- Noodle Incident: One for each version. Regular Masterson is stated to have left the Army after an "incident" in Bosnia, but no details are given. Classic Masterson will occasionally comment on the gore in a level by noting that it's "like Sarajevo all over again".
- Patriotic Fervor: Parodied. Regular Masterson will proudly yell out stuff like "British to last zed, scum!" and "ENGLAAAAAAANNNNNDDD!" while killing zeds. Classic Masterson shares shouting England's name, and will also occasionally proclaim himself part of the "best bloody army in the world" after a headshot.
- Retcon: That whole business about supposedly being a Specimen who isn't a deranged, bloodthirsty, cloned psychopath like the rest of the Zeds seems to have been dropped for both versions of the character.
- Screw Politeness, I'm a Senior!: Classic Masterson is still (part-jokingly) insulting everything and everyone in range, just like in the first game.No one's had their arms torn off yet, but there's still time!
An upgraded model of the Domestic Assistant Robot line, this particular D.A.R. was stationed at Horzine Arctic Outpost 12. When the outpost was invaded by the zeds, D.A.R.'s original programming was overwritten with an emergency security protocol, turning it into a literal killing machine. After seeing the unit's capacity for murder, Horzine saw a new market open up for military robots.
- A.I. Is a Crapshoot: While it fights on the side of humanity, its description notes that it despises humanity (though it hates Horzine employees slightly less).
- Legacy Character: Technically different, but essentially identical to the D.A.R. from the first game.
- Robot Maid: Its initial purpose.
- SkeleBot 9000: Looks like this by default, but has cosmetics designed to cover it up.
- TV Head Robot: Just like its predecessor.
Besides Foster, one of the most beloved characters from Killing Floor, the Dutch DJ loves partying, and, in general, just wants to make people happy, and hates it if he has to be serious. He is currently only available through the Deluxe Edition.
- Breakout Character: Just like Foster he was a fan favorite in the first game, which is why he was brought back in an update.
- The Call Knows Where You Live: In his bio for the original Killing Floor, he was a former soldier that went AWOL because he didn't like violence that much, but he witnessed in one of his sets that all of his fans were shredded to pieces by a giant creature with flesh blenders for hands. These unfortunate events have thrust him back into the combat he was running away from.
- Cool Mask: Wears a bandanna with a skull-design.
- Cloud Cuckoo Lander: He's quite happy-go-lucky despite the apocalyptic situation he's in. Not to mention he's eager to party in the most inappropriate times. But then again he did see his fans get murdered rather brutally by a Zed with flesh blenders for arms so he might have lost a bit of his sanity...
- Fun Personified: Even his bio states he hates it if he has to be serious.
- Goggles Do Nothing: He wears a pair of goggles as part of his outfit which can even be customized. They are purely cosmetic, however, and don't actually affect the game in any way.
- Not a Morning Person: One of his dislikes is mornings, as would be expected of such a large party animal.
- Self-Deprecation: While alone he might drop this gem:Scully: Reminds me of my first gig... nobody's here.
- Spell My Name with an "S": His name is either spelled Skully and Scully interchangeably.
A retired boxer and security firm owner from America, Donovan is as smart as he is strong - never having lost a client, until the Zeds messed that perfect score up, and he ain't too happy about it.
- Animal Motifs: Bulldogs, with "Bulldog" being his nickname and a Bulldog logo being on the back of his sleeveless hoodie.
- Bald, Black Leader Guy: Controls a security firm.
- Bald of Awesome: Donovan is almost completely bald.
- Batter Up!: After their cargo plane crashes in in the Zed Landing Comic, Donovan begins looking for weapons to defend himself. He finds a Baseball bat that he uses to great effect against a Crawler. With some help from Mr. Foster, he upgrades it into the "Bone Crusher" Berserker weapon, with some nails and scrap metal lodged into the bat.Donovan: Feels good to hold a real baseball bat again. This'll do.Mr. Foster Sure, it'll do but we can bloody well do better.
- Boots of Toughness: Wears boot with metal toes in them.
- Cool Hat: Has a patrol cap as one of his default accessories, he even wears it for the Zed Landing comic.
- Control Freak: Donovan's likes in his bio are "control" and "attention to detail".
- Day in the Limelight: He and Foster star in the Zed Landing Comic, apparently the whole "Bone Crusher" weapon was their idea.
- Fingerless Gloves: Also has added wrist wraps for added badassery.
- Genius Bruiser: He's actually well-educated and while he appears to work as just a common bodyguard, he actually runs an entire company of them.
- No Celebrities Were Harmed: Donovan was clearly based on Mike Tyson, one of his unlockable skins is even Tyson's trademark face-tattoo.
- Shotguns Are Just Better: He along with Foster seem to like the AA-12 considering he has a unique quote praising it.
- Sweet Home Alabama: Donovan is from Atlanta, Georgia.
- Twofer Token Minority: As of Halloween Horrors, in addition to being the only black PC, he's also the only American in a group dominated by Europeansnote .
Hayato was a simple British-Japanese actor who never got his big break. He ended up playing a lot of his roles as stereotypical Yakuza types in French movies (along with playing a Japanese WW2 soldier in the first game). Once the Zeds came knocking, he went a bit nuts and it was pure luck that the guns were real. That and acting like whatever is going on is an action movie helps quite a lot!
- Cloudcuckoolander: When the outbreak started, he lost a bit of his grip on reality and started to confuse his personality with that of some of the roles he had played. It mostly manifests as him seeming to think he's a samurai (or rather, the B-movie interpretation of a samurai), and that the enemies are mythical oni or demons.
- Cool Mask: One of his default accessories gives him a face mask that has a dragon design on it.
- The Comically Serious: He's not one to make light conversation between waves, yet he's so boldly serious about everything that it sometimes turns into Narm.Hayato (dramatically): I turn demons into ghosts!
- Katanas Are Just Better: Well, he did go a little bonkers and started believing his own roles were reality, so naturally those times where he played two-bit Yakuza characters have given him a notable preference for Katanas.
- Sanity Slippage: The apocalypse can do that to you.
- Tattooed Crook: Subverted, in that he actually isn't a crook, he's a an actor that usually plays crooks. And then started believing he was one.
- Yakuza: Subverted. He actually isn't one, but is usually forced to play these character types, and now believes he actually is one.
Fan favorite and basically face of Killing Floor, Mr. Foster returns for a 2nd round of bashing Zeds and collecting Dosh.
- Badass in a Nice Suit: Is this in the original Killing Floor, but replaces his suit jacket for a leather jacket. But you can bring it back through customization◊.
- Badass Boast: He has a lot of them, for example, when he is the last one alive he might yell the following:Mr. Foster: You're not taking Foster down!!
- Batter Up!: Apparently the whole Bone Crusher weapon was his and Donovan's idea.
- Breakout Character: Thanks to being a fan favorite in the first game, Foster became the face of the sequel... Zeds aside.
- Continuity Nod: One of the customization options for him is coloring both his gas mask and leather jacket "Magma Red", a reference to the last update for the original Killing Floor.
- The Faceless: Continues to always wear his gas mask, though you can customize it.
- Fingerless Gloves: Ditches his leather gloves in the first game for fingerless ones.
- Hellbent For Leather: Wears a leather jacket, shoes, fingerless gloves & pants in the sequel.
- Intrepid Merchant: Mr. Foster was this before the outbreak, a day trader who was also writing an autobiography. Now he's found another way to make money - killing Zeds.
- Jerk with a Heart of Gold: Foster comes off as an arrogant ass, but it's clear he cares about his fellow survivors.Mr. Foster: I liked him, never said it to his face though...
- The Mean Brit: He's snarky, arrogant and often mean... but he's a joy to listen to.
- Only in It for the Money: So far as to state that his birth sign is "Dosh".
- Those Two Guys: With DJ Skully, due to both being the most iconic characters for the game. If the series needs a duo, it's usually them. Hell, one of the customization choices for his gas mask is "My Mate Scully" which colors his gas mask black and puts DJ Scully's mask design◊ on it.
- Wearing a Flag on Your Head: One of his customization for his gas mask◊ and leather jacket is giving it the Union Jack.
Mrs. Foster is everything Mr. Foster wanted to be as a stock trader. While he would be hopeless as an employee, there was something about him that Mrs. Foster found alluring. Then, Mr. Foster gave her a gas mask on their first date. When the Zeds attacked, Mrs. Foster found a new joy in slaughtering mutant clones for dosh. Before you knew it, the two were married in a whirlwind of flowers, lace, Zeds, and explosives.
- Distaff Counterpart: To Mr. Foster, obviously.
- Name's the Same: To the character from the first game who was Mr. Foster's alternate universe counterpart.
- Only in It for the Money: Just like her husband, Mrs. Foster gave her birth sign as "Dosh", and her primary motivation for fighting the Zeds is to get paid.
- Third-Person Person: She often delves into this."Mrs. Foster doesn't respond well to the cold."
A Swedish biker and lead guitarist for a Metallica tribute band, Oisten realized senseless violence directed at his fellow man was not nearly as fun as beer and metal. When the Zeds hit Scandinavia, he found that violence was the answer after all... when directed at flesh-eating mutants. Oisten is only available as a character for players who have joined the official Steam group for Killing Floor 2.
- Badass Biker: He was this even before the Zeds arrived.
- Badass Beard: He's got a nice Santa-like beard.
- Badass Boast: Lets one out when using the dual .500 Magnums.Jaegerhorn: Takes a viking to handle two of these!
- Hand Cannon: Is introduced in his trailer carrying a Desert Eagle and seems to be the most common he's seen with in promotional material.
- Worst. Whatever. Ever!: He describes the Siren's "singing skills" as the Worst Song Ever.
An Australian accountant, Rae kept up her dull, dreary day job during the week, but when the weekend came out, she ditched her drab gray suit for a stylish sundress, her formerly-concealed tattoos revealed to the world, and let her inner Rockabilly free. While she was on vacation attending a Rockabilly Festival in Spain, the zeds attacked. Now that she doesn't have to return to her work, she can revel in her colorful, musical lifestyle with no more restrictions. Light up my world, Zeds!
- Action Girl: Yup. Kicks Zed ass while rocking a killer sundress and pumps.
- Blood Knight: She has an... interesting reaction to encountering Fleshpounds:Rae: (excitedly) Oooh boy, Fleshpound!
- Brass Balls: In addition to her fearless response to Fleshpounds, she taunts Scrakes.Rae: Nice apron, chainsaw man!
- Foil: To Ana. They're both action girls with a passion for music and slaughtering Zeds, but while Ana is a punk-inspired Perky Goth, Rae is a lighthearted rockabilly-inspired Pollyanna.
- Girly Girl with a Tomboy Streak: She's combating mutants while wearing a sundress and pumps, all awhile having tattoos written all over open parts of her body.
- Kill It with Fire: Has a preference for flame weapons, and a number of unique lines for toasting Zeds with most different ones.
- Tattoo as Character Type: Her prominent physical characteristic, along with her sundress.
- Magnetic Weapons: She seems to have taken a liking towards the Rail Gun.
- Oh, Crap!: She can have a moment of this when it's the Boss Round, but the boss hasn't been spotted yet. This line has her note that her group isn't alone in a geniunely worried and scared tone.
- The Pollyanna: She's certainly the most upbeat of the playable characters, and brings her own little brand of morbid sunshine to the Zed killing.Rae: (while underground, said in a cheerful tone of voice) If we die down here, no one has to bury us!
- Rockabilly: Her passion, to contrast Ana's Punk. Reflects in her attitude, as well, as she's much more cheerful and upbeat compared to Larive.
- Weapon of Choice: She favors Sharpshooter and Firebug weapons, especially the Rail Gun, but she also has unique lines for both buying and using the MP5, a Swat weapon.
- You Gotta Have Blue Hair: Two of her default hair color choices are teal and pink.
The highly religious, good-natured Half-English Half-Scottish priest Alberts returns, and is more than willing to help cleanse the world of the Zed filth. Having spent time as an army padre before taking on a parish in South London, he was not too happy when his good works were chewed up by the Zeds. Introduced in the first Killing Floor in the "London's Finest" Character Pack.
- Badass Beard: Sports a somewhat bushy beard.
- Badass Grandpa: He's old, but he definitely can fight in the same footing as his younger comrades.
- Badass Preacher: Being an old priest won't stop him from sending the Zeds back to hell.
- Brave Scot: Has a Scottish accent and a relentless hunger for revenge against the Zeds.
- Cool Hat: You can give him a fedora and a bowler hat through customization.
- Combat Medic: Alberts remarks his Medic class openly to others, so much that he even says that a Combat Medic does make a difference.Reverend Alberts: Who says healers don't kill bad guys?
- Cool Old Guy: He's old but still kicks as much ass as the rest of his younger teammates.
- Hand Cannon: Take's a liking towards the .500 Magnum Revolver.Ohohoho, Now this is a real man's gun!
- Nice Hat: Can wear a bowler or fedora hat.
- Open-Minded Preacher: Thanks to his experience preaching with the youth, he can easily relate the disposition to his younger colleagues with some witty speeches on certain guns.Reverend Alberts: (on the Medic SMG) Hi-tech bullet hose wins!
Police constable Rob Briar is, besides Masterson, the 2nd character who was playable in the original Killing Floor from launch, and plans to continue on his spree with his fellow survivors, bashing as many Zed-heads as possible. A constable since his late teenage years, he also ended up spending time on counter-terrorism work, the experience with a wide variety of firearms he acquired from that work saving his life on the fateful day of the first outbreak. Like Masterson, he is available in both a "normal" variation and a "Classic" one that retains his voice from the original game.
- And This Is for...: Screams "This is for Sophie!" while shooting down some Zeds.
- Badass Grandpa: Classic!Briar is pretty damn old but that still doesn't stop him.
- Creator Cameo: Like the classic version of Masterson, Classic!Briar's face is modeled after his voice actor, Mark Hayler.
- Cool Helmet: You can give him back his Riot Helmet through customization.
- The Faceless: In the original Killing Floor, he both wore a Riot Helmet and a balaclava which concealed his features. Obviously averted in Killing Floor 2.
- Ink-Suit Actor: His classic variant is modeled after Mark Hayler.
- Literal Metaphor: When coming across the equipment used to make the Zeds in Containment Station, regular Briar may mention that he knew those boy bands Sophie liked were "manufactured".
- Nice Guy: Briar is by far one of the nicest characters currently. Even Classic!Briar, despite his bouts of foul-mouthedness, is a fairly nice guy.
- Papa Wolf: Some of his lines indicate that he's looking for someone named Sophie, who is most likely his daughter.
- Screw Politeness, I'm a Senior!: Classic!Briar is still as foul-mouthed as ever, and also makes mention of his age on occasion, such as stating after a headshot that "This old man can still shoot!".
A Canadian man who has obsessed over medieval heroics since he was a boy. A career as a management consultant allowed him to live his fantasy, moving from Canada to England, where he donned his home-made medieval-styled armor suit and took on the persona of a medieval re-enactor. When the outbreak hit, Tom took up his armor and went off to save fair maidens for real. Tom is only available as a character for owners of Chivalry: Medieval Warfare.
- Affectionate Parody: His behavior seems to be a mild one for old-school chivalric ideals.
- The Berserker: While a bit more level-headed than most examples, he is obviously more geared towards the Berseker perk.
- BFS: His debut in the game also comes with the "Zweihander" .
- Canada, Eh?: Averted Trope - his medieval theme is almost completely his character trait instead of his Canadian background. There's just a few lines about his being Canadian, saying that snow reminds him of home when in the outside of the snowy Outpost map. Basically, it's just a nod to how the devs of Chivalry are based in Toronto.
- Cool Helmet: Naturally due to his love for medieval knights, some of his customization options give him helmets.
- Creator Provincialism: Him being a Canadian citizen is a reference to Torn Banner Studios being located in Toronto.
- Flowery Elizabethan English: He only ever talks like this, barring a moment or two where he seems to be at a loss of words (though even then he retains the accent).(Commenting on the viscera scattered around him) What is this... stuff?
- Guest Fighter: Well, in a sense that you unlock him if you have also bought Chivalry: Medieval Warfare.
- Nice Guy: A natural result of his old-school Knight in Shining Armor type behavior. He doesn't even use much foul language compared to the rest of the player characters:(Taunting the zeds) Approach, and die a lasting death!
- Punny Name: His name is a pun on the Chivalry developers Torn Banner Studios.
- Ye Olde Butcherede Englishe: His versions of the universal Riot Helmet and Glasses cosmetics are titled "Olde Riote Helm" and "Ye Eyeglasses", respectively.
VA: Chuck Huber
A mad German scientist implanted with life support systems, who wields a variety of grenades and a pair of old WWII MKb-42 assault rifles to make sure you won't be walking away alive.
- Actually a Doombot: The versions of him that show up during boss waves in Endless Mode are actually clones created by the Patriarch.
- Bald of Evil: He still has some strands of hair though.
- Bayonet Ya: Those bayonets on his assault rifles aren't just for show you know.
- Beehive Barrier: When he begins his 'hunting' phase, looking for a player to drain health from, he's surrounded in a red barrier to show that he's Nigh Invulnerable. Breaking it will force him to end the phase early.
- Break Out the Museum Piece: For all his high technology, the mainstays of his arsenal are a pair of old WWII MKb-42 assault rifles with the stocks removed and fitted with bayonets.Old man, old guns! Hurts, no?
- Contractual Boss Immunity:
- Unlike every non-boss, Hans can't be decapitated (except by a killing blow that would kill him anyway, which is just a cosmetic difference). He doesn't even have a separate health bar for his head, just a regular one.
- Hans is very resistant to every form of incapacitation, and while poison will still damage him normally, he is completely immune to panicking from it.
- Deadpan Snarker: A weird case of being snarky while being a Large Ham, but Trader Pod Hans has a pretty dry wit while still speaking in his usual bombastic tone.Dr. Volter: It seems your plan is suicide by lack of armor! I approve.
- Even Evil Has Standards: On the Monster Ball map where he acts as the voice for the trader pod, if there are teammates who are still injured between waves and players are not healing them, Volter will express his disapproval.Dr. Volter: : "You can't shoot your friends, but that does not mean you should leave them to die just because they didn't share their dosh..."
- Go-Karting with Bowser: Normally he's a crazed scientist trying to off the players...except in the Monster Ball map, where he's instead acting as the Trader while they kill waves of his clone specimens. Judging by his comments, it's all part of his experiments. As an added bonus, he can be seen in a dance room in a out of reach location dancing and acting as the DJ.
- Grenade Spam: When he isn't dual-wielding assault rifles or slashing with his syringe-tipped hands, he's doing this. They come in three flavors: a nerve gas grenade that functionally works like a Medic's healing grenade that applies Bloat bile instead, a regular explosive grenade that deals a load of damage, and a harmless smokescreen grenade that he uses to obscure his position when attempting to drain a player.
- "Instant Death" Radius: While not as bad as the Patriarch, he can release a cloud of nerve gas on his position and his melee attacks are powerful and can be tricky to escape.
- Large Ham: He's plenty hammy, especially during his Villainous Breakdown.
- Lampshade Hanging: He occasionally taunts the players by calling them out on their love of acquiring - and especially spending - all that dosh.
- Mad Scientist: Of course. He kept himself alive for over a century by utilizing Horzine's biotechnology. One of his sets of grenades emit a cloud of nerve gas, and he attacks the squad because they were killing his specimens (as in, the zeds), and wishes to subject the player characters to new experiments. Additionally, he kept the Red Orchestra 2 crossover character, Anton Strasser, alive in cryogenic stasis.
- Meaningful Name: His last name, Volter, is only one letter off from the German word 'Folter', meaning 'torture'.
- The '90s: He appears to be a fan of the era and admits to missing them according to one line of dialogue:Dr. Volter:: (after killing a Fleshpound) Yes, the high point of your life, you survived. What an accomplishment. Not! (beat) Is saying "not" still a thing? I miss the '90s...
- Puzzle Boss: Whenever Volter's health drops too low, he'll surround himself in a barrier, first running away and then closing in again under its protection to try to drain health from one of the players. The players can either allow him to sap life and simply heal up the damage afterwards, or use their ammo to break his shield and end his healing phase early.
- The Rival: Implied to be this to the Patriarch in Endless Mode. If the player does particularly well, the Patriarch will occasionally question if they were sent by Volter. Conversely, Hans will accuse the player of being a saboteur sent by Kevin (aka the Patriarch).
- Sadist: The guy is really into inflicting pain on others and has an extensive torture facility beneath his manor.
- Those Wacky Nazis: Explicitly stated to be a Nazi scientist by the game's developers.
- Turns Red: Every time he drains a player or has his shield broken, he shifts to a new phase, gaining new attacks and enhancing his old ones (such as throwing more grenades).
- Villainous Breakdown: The closer you get to killing Hans, the more he will lose it, so much that he even sometimes starts to talk Angrish in his final phase. Of course, said breakdown tends to accompany him throwing even more of his ordinance at you.Hans Volter: This! Will! Not! Do! No! Nein! Face everything, scum! EVERYTHING!
- Why Won't You Die?: Another of his Villainous Breakdown rants.
VA: Dan Nassick
The 'father' of the Zeds is back, and he's bigger, badder, and more mutated than before. He's retained all of his abilities from the first game, but with a new mortar launcher in his arm cannon alongside his minigun and rocket launcher.
- Actually a Doombot: The versions of him that show up during boss waves in Endless Mode are actually just clones. If the players kill them, he'll complain that they aren't cheap to create.
- Berserk Button: He's not too happy that you murdered his children.
- Body Horror: The top half of his body is hideously mutated, with a massive growth overtaking his back and shoulders. He's also dotted with writhing tentacles. His left arm and leg are wholly mechanical, with the arm ending in a massive weapons system.
- Calling Your Attacks: As he did in the first game, he announces what he's about to shoot you with. One of the random hints the game displays as he spawns claims that he does so because he's "staggeringly arrogant".Patriarch: Are you out of bullets? Here, you can have mine.
- Combat Tentacles: His chest tendril can grab and pull nearby squad members to him so he can punch them with his oversized arms.
- Contractual Boss Immunity: All of the Patriarch's incapacitation resistances are the same as Hans's, except the claw in his chest, which will cause him to stumble if hit by nearly any weapon.
- Cowardly Boss: Like the first game, taking a decent chunk of his health away will force him to go invisible and run at full speed to find a safe spot to recover back to nearly-full health, but he can only do so about three times.
- Deadpan Snarker: It's hard to tell during normal gameplay, since that seems to be his default tone of voice, but the Patriarch really shows his snarky side during Endless Mode.Patriarch: (low armor) Armor will help you keep your insides, in. Most people prefer that.Patriarch: (very high wave) Wave thirty-five. ...really?
- Go-Karting with Bowser: Normally he's a crazed scientist trying to off the players...except in Endless Mode, where he's instead acting as the Trader while they kill waves of his children. Judging by his comments, it's all part of his experiments - and of course, he doesn't have to worry about being defeated by you THIS time.
- Idiot Ball: He wants his Zeds to kill the players in Endless Mode, but he keeps giving them dosh to buy the means to survive. He even lampshades what he's doing."I don't know why I gave you money. Spend it. Or whatever."
- Invisibility Cloak: Has an improved version of the Stalkers'. He's perfectly invisible when moving, but it's easily disrupted by shooting him, and Commandos can still see through it at the same distance as they can a Stalker.
- Large Ham: Being entitled as "The Patriarch", it comes natural to him."Stay right there. I'll make this quick." *prepares missiles*
- More Dakka: His gun-arm, which can fire either a stream of hot lead or three rockets simultaneously. He can also fire multiple rockets into the air to rain explosive death all around him. Hiding behind objects won't save you from that last one.
- Roboteching: When he is out in the open, he can fire his missiles vertically, with each tracking a predesignated location in a large area.
- Sore Loser: His responses to players winning rounds in Endless Mode show that he simply cannot stand the idea of his so-called perfect creations losing to regular people with guns, along with constantly making up excuses for why his prized heavy Zeds got killed. Clearing each Boss wave makes him even more furious."That Scrake's chainsaw was out of gas! You got lucky!""That Fleshpound must have had some structural deficiency... lucky you."
- The Rival: To Hans, as established by their respective Trader Pods; if you do exceptionally well, each will accuse you of being sent by the other to sabotage their experiments.
- Took a Level in Badass: In the original Killing Floor, his rockets were generic and fired individually which were easily dodged by sidestepping, on top of tending to fire them from long range and at enemies out in the open. Now he fires three at once, often doing so in close quarters, with two angled slightly outward to hit people trying to sidestep them. He also occasionally fires missiles upward, then sequentially aim down to those unfortunate below.
- Turns Red: Growths on his body glow green when he's healthy, and gradually changes to yellow, orange, and finally red as he uses his syringes. As he advances, he move faster, gets new attacks, improves existing attacks in various ways (like moving as he shoots his gun), and can attack more frequently.
- Villains Out Shopping: Occasionally calls Hans during matches to complain about the players' inconsiderate refusal to die, and one of his lines is asking you to die because Hans wants to watch a TV show with him and it's getting late.
- You Can't Thwart Stage One: Averted as in the first game. With enough effort, it's possible to kill the Patriarch before he can heal. Since he retreats when he does so, the team must focus their attacks. Like in the first game, killing the Patriarch without letting him heal nets an achievement.
The final boss of the "Poundemonium" Weekly Outbreak, later added as a possible regular boss encounter. As his name suggests, he's a beefed up version of the regular Fleshpound enemy.
- Chest Blaster: He can shoot a laser from his chest that quickly saps the health of anyone hit by it.
- Difficulty Spike: Averted. He only spawns Quarterpounds to help him, not wholly powered Fleshpounds from regular waves.
- Flunky Boss: Unlike the other bosses, he uniquely calls on weaker Fleshpounds (called Quarter Pounds) to aid him exclusively. You can even get a general idea that he's going to be the boss that shows up when his unique flunky-pounds show up in place of the stronger normal ones.
- Helpful Mook: Of the "Accidentally Assisting" type. While Quarter-pounds do deliver nasty hits at you, staying in their pathline while the King Fleshpound is firing a laser will keep the beam constantly blocked so long as there are Quarterpounds in his firing range.
- King Mook: He's the boss version of the Fleshpound and the miniature Quarterpounds.
- Lightning Bruiser: He's bigger and stronger, but still just as fast as regular Fleshpounds.
- Turns Red: Once his health is low enough he gains a shield that has to be destroyed before he can be damaged again. Also, like regular FP's, the KP will enrage if the player remains out of his reach long enough, charging at them and becoming immune to (nearly) all stagger.
- Wave Motion Gun: His chest laser. You do not want to be hit by it.
- You Will Not Evade Me: Enraged KP is faster than the player, period. If he's charging, you WILL get hit; it's just a matter of when and where.
- You Can't Thwart Stage One: Unlike every other boss, played straight. That shield might as well be a direct extension to his health bar; you cannot bypass it with excessive damage (the excess will simply bleed into the shield instead.)
A rather disgusting boss introduced in the Krampus Christmas update. A heavily-armored Bloat that becomes deadlier and faster when his armor is broken.
- An Axe to Grind: Carries two massive battle axes.
- Action Bomb: The Spawn he regurgitates charge towards nearby players and explode, coating everything around it in Bloat bile and toxic gas.
- Armor As Hitpoints: The armor he wears is treated similarly like the armor you wear as a SWAT. Depleting an armor piece (i.e. Head or Body) will make him susceptible to damage to the part you're hitting.
- Character Select Forcing: Inverted. While the Berserker has a harder time with bosses than the other Perks to begin with, they are especially vulnerable to the Abomination; between its high damage melee attacks, frequent bursts of toxic damage, and constantly-spawning Action Bomb minions, fighting the Abomination with only melee ranges from a tedious battle of attrition to nearly-impossible suicide. Most 'Zerkers will simply have to bite the bullet and buy the Eviscerator or Nailgun to deal with him, and if you happen to pass on either of these going into the boss wave...
- Dual Wielding: Carries around two massive axes.
- Fartillery: Shares Hans's ability to create acidic clouds; only difference is the Abomination does it by...well, see the trope name.
- To such a degree that, when enraged, he sprints towards the player by using his farts as jet propulsion.
- Flunky Boss: Summons swarms of Cysts, Clots and Slashers when he changes phases. He also, er..."spawns" his own unique Action Bomb minions whenever he runs into regular Zeds.
- Kevlard: Even without the armor, he resists nearly every type of damage.
- King Mook: A boss variant of the Bloat.
- Mook Maker: Downplayed. It eats regular mooks in order to unload his own unique Abomination Spawns, which run towards players and explode.
- Shed Armor, Gain Speed: As the Abomination's armor is destroyed, he becomes faster and deadlier.
- Suicide Attack: Spawns simply explode when they get close to you, but these have a delay long enough for you to run away before the explosion happens. The problem is the numbers.
- Vacuum Mouth: Does this to drag the players into melee range.
VA: Karen Strassman
Replacing the old shopkeeper is the TRADER Pod, a gun-manufacturing 3D printer whose remote operator talks a lot more and appears to be the handler for the players. Natalie's name is only found in the credits of the game, otherwise she is never referenced by name. Only as the Trader
- Captain Obvious: Often reminds players to stock up on ammo, health, or grenades, even though the player is already planning that, or has a different strategy.
- French Jerk: She's French, and she's quick to remind you that "ally" does not mean "friend".
- Fun with Acronyms: TRADER stands for "Tactical Remote Air Deployed Equipment Replicator".
- Hypocrite: When delivering update announcements she often berates player characters for being too noisy whilst being, by far, the chattiest and nosiest character in the game. Especially so since, when she talks, anything the player characters say is muted.
- No Name Given: The pod itself has a name that is noted, but the woman's own name never is mentioned - at least in normal gameplay. According to the credits her name is Natalie D'Aubert.
- No Water Proofing In The Future: Subverted. While it appears to continue to function while in heavy rain or while partially submerged in water... if all of the potential trader's comments (Especially Natalie's) are anything to go by, the TRADER pod is unusually vulnerable to any liquid that isn't water coming into contact with the pod, as a common comment is to not bleed on the pod. Likely this is just played for laughs, but it is also possible that liquids such as blood are capable of shorting the pods out easily. This vulnerability and possible lack of durability while opened would explain why the TRADER pod is never open and is instead closed and shielded during a wave, where it would be likely to take a hit in the chaos and become destroyed otherwise.
- The Voice: Entirely without any sort of visual representation in the game, though the Zed-conomy page has a picture of a pale, blue-eyed woman with deep red hair that could be inferred to be her.
- The same woman appears in the bonus artbook, along with concept art of the trader pod with a silhouette on its screens. Implying that she was to appear on the screens while the pod was open.
- Took a Level in Kindness: The "Revenge of the Zeds" update replaces some of her more condescending lines, instead complimenting the player on achievements they may have accomplished during the previous wave, such as earning the most Dosh, killing the most Zeds, beating the wave without taking any health damage, surviving the wave with no casualties, healing the most teammates, or killing Scrakes or Fleshpounds.
VA: David Lodge
The captain of the Steampunk airship, the Queen Victoria. After being escorted to his airship by the players in the first game, he discovered that the Zeds had stowed away on his ship and calls upon them again to save him (and fix up the ship while they're at it). Lockheart takes over for the TRADER Pod operator on the map Airship.
- Large Ham: Just about everything that comes out of his mouth is delivered as bombastically as possible.
- Shout-Out: Several of the objects he asks the players to repair are named after other fictional devices. For example, the Illudium PU36 Space Modulator and a Flux Capacitor.
- The Stoner: Admits that some of the plants in his atrium are smokable, and occasionally asks the players if he can try out their healing syringe.