Characters associated with some of Keitaro Hirochi's works.
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Kelaud and the Sky Tower MANY SPOILERS
At an early sunset, Kelaud is being escorted to the beach with his village's women and children as it is under Chimera attack. Tired of waiting, Kelaud leaves to become a stronger swordsman, grouping with his childhood girl friend Saylia and his older brother Ferenan. Going to the Mountain Road, they are attacked by two members of the Night Caste, but joined by a whimsical fairy, Zylvala. With her help, the heroes manage to fend off the attack. After making their way through the Mountain Road, the party enters the first dungeon in the game, the Sinister Castle, the Night Caste's head quarters. Before making their way through it, they are joined by Luik and Geauset, who need their help in the Village's Camp to fend off an attack from a horde of monsters. Coming back to the Sinister Castle, the party storms it in hopes of stopping the endless night, but eventually are forced to make their way back to the Camp when they get nearly caught by a vampire. Sure of their newfound strength, they undo the Chimera traps and make a breakthrough to their village, only to find it in ruins, all warriors killed, and the altar desecrated. They are attacked there by an ogre, but they manage to vanquish it. After this depressing sight, it's more motivated than ever that they run again to the Sinister Castle, defeating all enemies until reaching the vampire to fight him in the throne room. They defeat him, but discover that he was but a distraction, and the Night Caste has made their way through the Desert Road to reach the Sky Tower. Tailing them, the party reaches the Sky Tower too late. A Boss Bonanza ensues until the party reaches the top of the Tower, with an altar similar to the one in the Village Ruins. There they stop the Night Caste's ritual, and face the Night Caste's own heroes, defeating them to finally restore the world to the state it was.
Tropes associated with Kelaud and the Sky Tower:
- Adam Smith Hates Your Guts: Averted. Marak, Luik and Geauset are the only merchants, and they sell stuff at a fixed price. High-level equipment is always found rather than bought.
- Arbitrary Headcount Limit: Averted. You can only ever have four characters in this game.
- Ascended Extra: Revin. Originally, the test-run-only vendor and referred to as Emoboy, now a Walking Spoiler.
- Attention Deficit... Ooh, Shiny!: Zylvala.
- Beef Gate: The Chimera trap at the beginning. When you disable it, you're faced with a Chimera. Even if you manage to defeat it, if it's too early, you're sent in an endless loop of battling Chimeras until Ferenan learns Water.
- Big Bad: The Night Caste are the only actual villains, being responsible for all monster attacks against the Mountain Village, the desert expansion, and trying to Take Over the World via their ritual in the Sky Tower.
- Convenient Questing: Averted. The world is small, but you do have to go back and forth through the Mountain Road time and time again. It gets easier after the first one, mercifully.
- Critical Hit: Kelaud and Saylia can get critical hits passively. Items can also give more crits, like Kelaud's Golden Sword weapon line, Kelaud and Saylia's accessory Resolute Soul.
- Crutch Character / Magikarp Power Zylvala manages to be both. When you get her, she's over-leveled and comes in with Saint, the most powerful spell available at that point. After gaining a few levels, her inability to use weapons or shields set her behind, until later when her stat growth becomes noticeably higher than the other party members and she doesn't need the equipment.
- Easing into the Adventure: You can't just go to the Mountain Road. First you have to reach level 10 via farming hornets and bats.
- Elemental Crafting: Brass is magical in this game, and makes equipment among the best. Kelaud's Brass Sword is only beaten by its direct upgrade Excalibur, or other legendary-level equipment (Muramasa and Tyrfingnote and the above-mentioned Excalibur for Kelaud, Trishula, Gungnir and Parashu for Saylia, and Dainsleif, the Azert and the Zephyrus Clawnote for Ferenan).
- Experience Booster: One of the True Mirror's effects. Also, the Brass Powder.
- Heroes Prefer Swords: Kelaud is The Hero and can only equip swords as weapons. His most particular weapon line is the katanas.
- Jack-of-All-Stats: Every character's stats are the same, not factoring weapons or armor, except Zylvala, whose stats are still all equal. Apart from skills, any character can take any role in the team with more or less efficiency.
- Joke Character: The game's early concept was essentially Joke Characters: The Game: Kelaud's first fight against a pair of slimes (the weakest enemies) could easily become unwinnable without help from the omnipresent hax. Even after Saylia and Ferenan joined it wasn't much better. Since the hax was so dissatisfying, now the game is more along the lines of Weak, but Skilled: The Game.
- Karl Marx Hates Your Guts: You can't sell anything ever in this game.
- Nominal Importance: Averted. All enemies are referred to by their title in the Night Caste or their species, while even your town merchant has a name (Geauset).
- One Size Fits All: Any pair of characters can share equipment. Then again, all characters are teenagers nearly the same size.
- Ragtag Bunch of Misfits: The party is this. Kelaud, Saylia and Ferenan know each other, but to everyone else they're still a poser, a wannabe and a wimp.
- Useless Useful Spell: Saylia learns Darkness spells. It would be useful were you not fighting the Night Caste, meaning half of the time, it gets resisted, absorbed, or reflected.
A Mirai Nikki fan work. Superpowered contestants fight a nonlethal Survival Game with diaries in their mind, for 10 billion dollars and a spot among the ranks of the Illuminati.
- Character Development: On their way to the Multiple Endings for each team, characters invariably change, in a multitude of different ways depending on the teammate and heroism/villainy.
- Harder Than Hard: Lunatic modes give the rival and boss teams unfair advantages depending on the team.
- It's a Wonderful Failure: After you lose, there will always be a character making a comment about how disappointed they are.
- That One Boss:
- Rival!Akino, especially her villainous self. Her obsessive love for Miyuki turns into its worst form, leading her to murder him the moment he turns her down. And of course she tries to murder his teammate on-sight, regardless of her current relationship with him. Between her stalking tendencies, the fact that she always has eyes on Yuki thanks to her Diary, and her Super Speed all contribute to turn her into your worst nightmare.
- Rival!Senba provides any teammate he has with extreme safety thanks to sharing his cloning power. Ironically, he is more dangerous if you take a villainous route, because his Diary tells him of anything you do.
- Rival!Minan doesn't share Chieri's unwillingness to kill her. Or use her Diary to track her and kill her partner during Chapter 1. She also almost always gets watched over by her teammate, making her difficult to kill.
- Rival!Riichi can be incredibly annoying due to his mind-reading powers. Being a prodigy of an underground Amateur Sleuth also allows him to be a Phantom Thief and commit crimes without leaving any traces, so Player!Hazama's job and power aren't so useful, with only his Diary giving him the answer via Deus ex Machina.
- Rival!Yuusei is a pain due to his Anti-Magic. His teammate always has the advantage in a straight fight due to having powers when both your Player Characters are left powerless. He's also an assassin who can murder characters through their protective powers, and since you're likely playing Kinichi, you can consider him useless.
- Number: 9th
- Diary: Yukkii Diary
- Power: Super Speed
- Age: 16
- Gender: Female
- Height: 169 cm
- Weight: 57 kg
- Occupation: University Student / Secret Agent
- A young woman who was trained by her secret agent parents. She killed them by mistake, and coasted along her life until Miyuki lit up a spark in her by way of Armor-Piercing Question.
Tropes associated with Akino:
- Absurdly Sharp Blade: She has a few.
- Action Girlfriend: She's obviously stronger than Miyuki.
- Aggressive Submissive: She's very overt in pursuing Miyuki, but when it comes down to it she's just as clueless and awkward as he is.
- Attractiveness Isolation: Averted. While she certainly is attractive, what isolated her was the fact that she flatly turned down confession after confession, eventually getting a reputation for it.
- Badass Adorable: She's young, beautiful, and a top-tier threat to win the game.
- Berserk Button: Anything bad happening to Miyuki. For that reason, she's unable to hurt him.
- Broken Ace: She's beautiful, a top-scorer at school, but also an experienced and dangerous secret agent whose only reason to live is Miyuki.
- Broken Bird: Killing her parents by mistake destroyed her value of life.
- Charles Atlas Superpower: Her years of training puts her above most of the cast in regards to speed and agility.
- Cute Bruiser
- Dark Action Girl: Appears as this to everyone. In fact, Miyuki is the one who's the most scared of her despite being her teammate.
- Declaration of Protection: Much like Yuno, hers creeps the hell out of the subject of her love.
- D-Cup Distress: Subverted. The only thing she resents about her chest is that it got her the attention of everyone except Miyuki.
- Dogged Nice Girl: To Miyuki. In fact, her overly-sweet persona is the reason she creeps him out.
- Extreme Doormat: She'd do anything Miyuki tells her to.
- Girl with Psycho Weapon: And she's not limited to one psycho weapon.
- Guile Heroine: When she knows she can't overpower her opponents, she's more than willing to exploit her opponents' mental weaknesses.
- Knife Nut: Knives are far from being her only weapon, but she's got one with her almost at all times.
- Love at First Sight: Averted. Akino knew Miyuki years before falling in love with him.
- Mess of Woe: Her room is often a mess because she often throws temper tantrums at the idea that Miyuki may not like her.
- Mood-Swinger: She can go from happy and cheerful to ruthless and unforgiving to insecure and melancholic in the space of one hour.
- Ms. Fanservice: Whenever she tries to have sex with Miyuki.
- Pitbull Dates Puppy: Much like Yuno, Akino is a lot more dangerous than Miyuki. Though, she is unable to so much as raise her hand over him, so his fear of her is the only thing holding him back from turning this trope on her.
- Property of Love: She is only for Miyuki. Her life's dream is for him to declare himself as hers.
- Single-Target Sexuality: Guess who.
- Stalker Shrine: She's got a lot of photographs of Miyuki in her room.
- Super Speed: Her power.
- There Are No Therapists: Subverted: She actually sees an old friend of her parents. The man just isn't a professional and can only do so much for her.
- The Unfettered: Miyuki's the only thing that gives her life meaning, and she'll do absolutely anything for him.
- Unskilled, but Strong: Her diary is only useful to protect Miyuki, but Akino is one of the most dangerous contestants by her power and skillset alone.
- Number: 5th
- Diary: Justice Diary
- Power: Self-Duplication
- Age: 30
- Gender: Male
- Height: 185 cm
- Weight: 70 kg
- Occupation: JUSTICE
- A Super Sentai fanboy who grew up to do some vigilante justice of his own.
Tropes associated with Seiyuu:
- All-Loving Hero: He might be. The reason Justice Bomb exists is because he helped out Yamato in the first timeline without so much as a reason.
- Chewing the Scenery: He has very overblown mannerisms.
- Disability Superpower: He's blind, but his other senses are better.
- Doppelgänger Spin
- The Faceless: Always wears a mask.
- Heroic Wannabe
- Large Ham: To the nines.
- Lean and Mean: Averted. He is certainly very lean, but contrary to his inspiration, he believes in Right Makes Might rather than the opposite.
- Me's a Crowd: His power to double himself allows him to do this, but feeling, thinking and acting for several is extremely taxing, so he usually limits himself to 5.
- Ninja Log: A subset of his power allows him to switch which him is the real one at any moment.
- Vigilante Man
- Number: 11th
- Diary: Clairvoyance Diary
- Power: Psychokinesis
- Age: 20
- Gender: Female
- Height: 160 cm
- Weight: 51 kg
- Occupation: Cult Leader
- A cult leader with bad eyesight, but very potent psychic powers.
Tropes associated with Minan:
- Big Brother Is Watching: Her diary is strong because she can see anything her followers see. Her followers include Chieri, who not only is her teammate but is a skilled Ninja Maid who can walk through walls.
- Blind Seer: She's rumored to be one of those. Both parts are revealed to be lies one after the other.
- Blindfolded Vision: Due to spending most of her childhood with her eyes closed, she's got a sense of hearing nearly as good as Seiyuu's. Keeping her eyes closed allows her to concentrate better on her telekinesis.
- Broken Bird
- Glass Cannon: Minan relies on her psychokinesis a lot. Since she often closes her eyes when using it, she can't protect herself as well. Her Diary also gives her flashes of her followers' sight, but it disables her own.
- Hime Cut
- Phony Psychic: Averted. Her telekinesis is brutally effective at warding away enemy attacks. She's still no Seer.
- Promotion to Parent: When Chieri joined her cult, Minan adopted her.
- Psychic Powers: She can move things with her mind.
- Number: 8th
- Diary: Detective Diary
- Power: Mind Reader
- Age: 17
- Gender: Male
- Height: 175 cm
- Weight: 65 kg
- Occupation: Apprentice Detective
- An apprentice detective. He is extremely good at reading people and manipulating them, and that's not even counting his power to mind-read.
Tropes associated with Riichi:
- Action Fashionista
- Amateur Sleuth
- Badass Bookworm: Spends most of his time on his detective classes. Able to catch trained people off guard.
- Badass Bisexual
- Bi the Way: He hits on a lot of the female cast, plus Miyuki.
- Bishōnen: And he knows it.
- The Gadfly
- Guile Hero: Still relies mostly on his own powers rather than his diary.
- Handsome Lech: He plays the part for the game.
- Heroic Albino / Evil Albino
- Hypercompetent Sidekick: Gives off this vibe whenever he's seen with Hinohiko.
- Mind Reading: His power.
- Number: 3rd
- Diary: Risk Diary
- Power: Jammer
- Age: 13
- Gender: Male
- Height: 156 cm
- Weight: 47 kg
- Occupation: Middle Schooler / Assassin
- An adolescent whose parents were rivals to Akino's. They were killed by Akino herself a few years before the game, prompting him to plan his revenge.
Tropes associated with Yuusei:
- Emo Teen: While he does have an angsty personality, when the chips are down, he puts everything on hold until his work is done.
- Evil Orphan: Akino killed his parents, and he's vowed to make her pay.
- Evil Redhead
- Improbable Age: He's 13, yet not only is he a former Professional Killer, he lived long enough to be a former Professional Killer.
- It's Personal: With Akino. He's fine with the game, since it allows him to kill Akino with no lasting effects, since the rules ensure she won't die for real.
- Power Nullifier: His power allows him to shut down other people's powers.
- Revenge: Ever since Akino murdered his parents, he's made it his lifelong goal to prove that he's better than her.
- Revenge Before Reason: In the first timeline, he got himself sheltered by Yuki's mother. This not only caused him to nearly suffer under-nutrition, but also forced him to take on Yuki and Akino in a place where the odds were stacked against him.
- Weak, but Skilled: Averted. Despite being 13 years old and his training being incomplete, he holds his own in all departments.
- You Killed My Father: Akino did kill both his parents. And she doesn't care.
Spoilers ahead. You have been warned.
- Number: 12th
- Diary: Watcher Diary
- Power: Super Strength
- Age: 52
- Gender: Male
- Height: 184 cm
- Weight: 94 kg
- Occupation: Mayor
- A former boxer who started politics after ending his career because of his age. By far the oldest contestant, he is also the Mayor of the biggest city around.
Tropes associated with Iwaibuchi:
- Big Brother Is Watching: His Diary gives him knowledge of all the other Diaries' information.
- The Chessmaster: His Diary is an unparalleled source of knowledge, and he plans in consequence.
- Final Boss Preview: Chapter 3, aka Attack on Kazuto. He can't be killed, but can still kill you. Doesn't apply if you play as him.
- Knight of Cerebus: His entrance in town always starts an "attack on Kazuto" moment dedicated solely to killing him. It was a turning point in the original timeline, where the chaos ensuing in the attack caused the death of the majority of the contestants and almost directly to Miyuki and Akino's "victory".
- Large and in Charge: One of the tallest characters and the heaviest.
- Last-Name Basis: Due to the One Steve Limit being broken, he is more commonly referred to using his last name.
- One-Hit KO: His power is Super Strength, but he is known for dishing out one-hit-knockout punches.
- Age: 12
- Gender: Female
- Height: 108 cm
- Weight: 18 kg
- Occupation: Unknown
- Mac's direct subordinate. She tends to manipulate the contestants to make them fight or love each other.
Tropes associated with Gehenna:
- Bunny-Ears Lawyer: She goofs around most of the time, but if she agrees with Mac that something needs to be dealt with, she'll prove how competent she can be at doing her job.
- Cloud Cuckoo Lander: By default she's silly and doesn't make a lot of sense.
- Fiery Redhead: She has bright red hair and is very excitable.
- The Gadfly: She spends most of her time hanging around and acting like a Bratty Half-Pint around the diary owners.
- Names to Run Away from Really Fast: Gehenna is another name for Hell.
- Rapunzel Hair: It goes down to the floor.
- Restraining Bolt: She wears gold rings around her wrists and another one on her head. They exist to channel her powers and her thoughts, since her young age limits her ability to control them.
- Shipper on Deck: She ships every couple she ever sees together, in short.
- Age: 25
- Gender: Male
- Height: 195 cm
- Weight: 91 kg
- Occupation: Unknown
Tropes associated with Asuto:
- Always Save the Girl: Even if she doesn't need it most of the time, Asuto will protect Iroka from any attack.
- Anti-Villain: Asuto will oppose a lot of teams, but it's mostly out of his desire for the contestants to actually play the game as a team. When not confronting them, he is a very decent person.
- Battle Couple: With Iroka, he forms the best example of such out of the entire cast.
- Berserk Button: Traitors. He also considers letting someone down as betraying them.
- Boisterous Bruiser: He's always shouting when he's fighting.
- Bonus Boss: He can be met during the game, and "defeating" him earns a good boost. However, fighting him doesn't follow the usual fight pattern since he's an unbeatable badass.
- Cool Shades: He always enters the scene wearing the same pair as Iroka's.
- Declaration of Protection: He has made it his life goal to protect Iroka from everything, and is still holding it even while knowing she doesn't really need his protection anymore.
- Devoted to You: He's all to Iroka. The current purpose of his Declaration of Protection is to prove this.
- Emotional Bruiser: Most of his dialogue when fighting still revolves around The Power of Love.
- Lightning Bruiser: Asuto is unstoppable in battle. He's faster than everyone, but he's also nearly as strong as Iwaibuchi and nearly as resilient as Kinichi. In fact, choosing the wrong options in the boss fights against Iroka and him will cause him to kill both of your characters by himself, whoever they are.
- Love Freak: He's often talking about how The Power of Love makes you a better person and how essential it is in the life of every good man.
- Man in White
- Mr. Fanservice: Very well aware of his chiseled body. He will use it to try and seduce any female character you're playing as.
- Puzzle Boss: You don't beat him simply by attacking him. You have to listen to his Boss Banter and find a correct solution within a few "turns", or he will 1v2 your team.
- Time-Limit Boss: He will quickly lose his patience during his boss fight and instantly kill both your characters if you fail to pick up the memo.
Two academies training fighters clash with each other at the long-awaited summer tournament, where the older Toukidou Academy looking to dethrone the Obelisk Academy of superhumans after their 5 years of existence, and complete dominance.
- Artificial Human: The superhumans are all genetically engineered.
- Hero Antagonist: The antagonist Obelisk students are mostly on the nicer, more heroic side, especially when you compare them to Kurama. That doesn't make any of Toukidou Villain Protagonists, though.
- Not Just a Tournament: Averted. No matter the amount of politicking behind the scenes, both from Toukidou and Obelisk, the tournament remains just a tournament.
Toukidou Academy Contestants
- After-Action Patch-Up: A prerequisite for him, consequence of his lack of mana control.
- Almighty Janitor: Discussed. While Akiteru is easy to underestimate at first sight, it's fairly well-known that he is very powerful, and the top physical threat of the academy, and possibly the entire tournament.
- Charles Atlas Superpower: Downplayed. Akiteru's Training from Hell has done wonders, but it's his magic power that pushes him to superhuman level.
- Crippling Overspecialization: Discussed. While Akiteru is at a disadvantage against higher-range fighters by default, his physical prowess allows him to exploit their often weaker defenses just as often as his limitations have made fighting them problematic.
- Florence Nightingale Effect: It was averted one year ago when Seika turned him down.
- Genius Bruiser: Each word is a separate part of his fighting style. Compared to Itsuu, he's more of a bruiser.
- Heroic RRoD: His sole magic trick is burning so much energy that he reaches superhuman physical performance. Sadly, most of the energy he uses is a waste due to his lack of control over his magic power, and he often ends up hurting himself in the process, and that's without counting he pushes the limits of Uninhibited Muscle Power.
- High Hopes, Zero Talent: While he does have large magic power to tap into, Akiteru is hopeless at controlling his magic.
- It Only Works Once: Akiteru's quick to pick on enemy techniques, enforcing the trope when it comes to attacking him.
- Magic Enhancement: His only use of magic.
- Master Swordsman: Discussed. It's noted that while he doesn't have any fancy moves and even his "secrets" are surprisingly basic, he has mastered basic swordplay to such an extent that it is enough when used with all the power he can put behind it.
- Power Incontinence: His mana control is so poor that he can hurt himself by simply being tense.
- Speed Blitz: His main way of winning is by hitting so hard and fast that no opponent can take it.
- Uninhibited Muscle Power: The second part of his power is to ignore his own body's survival instincts, skyrocketing his athleticism even further.
- Accent Slip Up: Anais will occasionally speak Spanish when upset.
- Action Girlfriend
- Amazonian Beauty: Averted. Despite being noticeably muscular, the compliments to her beauty are usually completely unrelated. If anything, she actually wonders if her muscles don't detract from her beauty.
- BFS: Her sword is three times as large and longer than pretty much everyone else's.
- Big Sister Worship: She loves her older sister Diana.
- Boobs of Steel: She's quite well-endowed and is one of the best fighters of her generation.
- Convection Schmonvection: Averted. The air around her flames is really hot. Her Super Mode turns the air around her hot too, and it tires her out after a while, especially if she stops moving.
- The Dreaded: To a number of teams who can't withstand her offensive game.
- Dumb Is Good: She insists on knowing as little as possible about her opponents. In general, theory never sticks on her.
- Family Theme Naming: Anais means "blessed". She's got an older sister named Diana (meaning "divine").
- Fiery Redhead: Her reddish gold hair matches her fire magic and passionate personality.
- Glacier Waif: Despite her average frame, she is one of the hardest hitters in the tournament.
- Glass Cannon: She's very strong both physically and magically, using an efficient combination of high firepower and strong sword attacks to terrorize the competition. However, her huge sword and techniques leave her with lackluster defenses.
- Graceful Loser: She readily admits that Itsuu got her beat and usually refers to him as a better fighter than her, despite actually having won that fight.
- Master of All: Her intense style, and proficiency with both her tower sword and fire magic make her look like this.
- Ms. Fanservice
- Red Oni, Blue Oni: The feisty, hot-tempered red to Itsuu's collected, analytical blue.
- Scarlet Steel: The imagery behind her giant sword.
- Stuff Blowing Up: Most of her magic arts.
- Unskilled, but Strong: Downplayed. There isn't much in the way of skill you can get with a sword as big as hers. She's also not as skilled as many of her opponents with her magic, but her power largely makes up for it.
- Warrior Princess: Second princess of the western kingdom of Terredor, also a top-ranking fighter.
- Brilliant, but Lazy: His invisibility power is extremely powerful, but Kansei neglects physical exercise, because he feels it's not worth the time he'd need to pour into it to improve noticeably.
- Crippling Overspecialization: Subverted. When his invisibility doesn't cut it, he still has plenty of tricks up his sleeve that allow him to fight without it.
- Guys Smash, Girls Shoot: Inverted. Kise slashes, he shoots.
- Rain of Arrows
- The Rival: To Itsuu. He shares his backstory of being The Un-Favourite within his family because of his magic power (though it didn't hit him as bad as he was looked down upon for his lackluster power compared to Itsuu being disregarded for his lack of magic power).
- Significant Green-Eyed Redhead: Averted. Kansei is really a background character. He only becomes important when he acts as a heroic surrogate in his last match, where he needs to win so Itsuu and Anais have a chance to qualify.
- Superpower Lottery: Invisibility is quite a strong power to have. So strong in fact, that Kansei used to entirely rely on it.
- Weak, but Skilled: His ultimate position. He hasn't got the strongest magical offense, merely an extremely useful power and the wits to pull off wins against opponents that would surely overwhelm him in a straight fight.
- You Can't Fight Fate: He used to be firmly on this side, though after his defeat to Itsuu he has gotten willing to give a try at uphill battles.
- Blood Knight: His troublemaking is all in the name of getting into good fights.
- Born Winner: His insane reflexes surpass even that of the intensely-trained Itsuu and Akiteru by quite a lot.
- Japanese Delinquent
- Jerkass: He's got quite a bad attitude.
- Noble Demon: He does not bully weaklings, and will turn it on anyone who does.
- Pay Evil unto Evil: He tends to get vicious against people who have proven themselves to be vicious.
- Unskilled, but Strong: His default fighting style is hammering the opponent with his sword. He only uses elaborate moves when he needs them.
- The Ace: As the Student Council President and the #4 ranked fighter.
- Broken Ace: She laments being ultimately unable to do both at top level, and she has accumulated a lot of ring rust. Her lack of focus and general rust costs her team the first two fights.
- Awesomeness by Analysis: She outpaces her opponents' actions by detecting their brain signals, telling her when they are about to make a move.
- Flash Step: Her manipulation of electromagnetic fields makes her able to essentially Ride the Lightning.
- Magnetism Manipulation: Seika has refined her lightning powers, extending them to using magnetic fields to make herself (or her sword) faster.
- Master Swordswoman: Subverted. Despite having trained extensively in two swordfighting styles, she is never referred to as a master, since her top asset remains her lightning magic.
- One-Hit Kill: Despite mostly being a mage, she still has a lightning-speed quickdraw.
- Shock and Awe: She's a lightning mage.
Toukidou Academy Side Characters
Toukidou Academy's director. She introduced the fight-based ranking there.
- Benevolent Boss: Itsuu and Akiteru never would've been able to make names for themselves and enter the tournament without her help.
- Dressed to Kill: As the school director, she is always wearing a suit. It conveys her no-nonsense professional attitude.
- Reasonable Authority Figure: It is largely remarked that she made Toukidou Academy a lot better. After taking the helm at Toukidou, her first change was to implement the ranking system via fighting, compared to ranking via test, because it was clearly more pratical when the goal is to win tournaments.
- Smoking Is Glamorous: She's always smoking.
Seika's boyfriend and the Student Council's Vice-President. Since he's small and his power is healing, he's ill-suited for combat, instead he serves as the competitors' support and informant.
- Healing Hands: His power, and the reason he runs the Health Care Club while Seika's Student Council President.
- Perpetual Smiler: Downplayed. He's never seen without a smile across his face, even as he's patching Seika back up after she lost, but the situation is never serious enough to make him drop his smile.
- Shorter Means Smarter: He's the smallest guy around, yet he acts as The Strategist for the Toukidou competitors.
- Tiny Guy, Huge Girl: Downplayed: while he is ridiculously small, he is in a relationship with Seika, who stands at 5'5.5".
- Tiny Schoolboy: The Nice Guy variant.
The top student to ever attend Toukidou Academy, she is now fighting in the adult league.
- Boobs of Steel: Her chest didn't slim down as much as the rest of her body when she started dieting.
- "Instant Death" Radius: Her Seihenken technique grants her absolute mastery over her surroundings, making her almost impossible to approach, even in the adult leagues.
- Master of Your Domain: She has achieved absolute control of her body through her magic. Contrary to Naisu, she only maintains her youth rather than actually turning her body back to that of a 12-year-old.
- Master Swordswoman: Her only sword training comes from her time in Toukidou Academy, but she has gotten so good that it is notable whenever her opponents manages to break her Seihenken.
- Mundane Utility: She has achieved near-absolute body control, and uses that talent to eat sweets and never get fat.
- Stealth Mentor: When she learned that Itsuu used a sword style similar to hers, she attacked him in order to help him refine his techniques. She taught him a couple more times before the tournament.
- Sweet Tooth: She is never seen without at least one lollipop in her hand or mouth.
- World's Strongest Woman: She is widely considered the best fighter to ever graduate from Toukidou Academy, and by that logic one of the best fighters in the world.
Akiteru's father, who lost all faith in him after trying to train him.
- Archnemesis Dad: Averted. Akiteru is still trying to get his attention and approval.
- Gentle Touch vs. Firm Hand: Started training Akiteru with the Gentle Touch approach. When that didn't work, he went further and further into Firm hand territory, all while never getting any result.
- Gone Horribly Wrong: He trained Akiteru harder and harder to get him to control his powers better. He only managed to get Akiteru to injure himself and run from the house to avoid another incredibly likely and probably deadly training session.
- Heel Realization: When he sees Akiteru push himself to injury in the finals, he fears for his son's life, and is immediately chastised by Naisu and Shigure for causing the situation.
- The Social Darwinist: He believes that power belongs to the gifted. If you can't use your powers, you are nothing to him, son or not.
- So Proud of You: He eventually acknowledges his faults, and goes to congratulate Akiteru.
Anais's father, and the King of Terredor.
- Call-Back: Itsuu's duel against him is very reminiscent of the duel he had with Anais.
- Like Parent, Like Child: Anais clearly took her appearance, personality and fighting style from him.
- Overprotective Dad: He is very protective of his daughters. Anais thinks it's why her sister Diana is still single.
- Tell Me How You Fight: In his case, "show me how you fight". He usually gets to know people via challenging them to sword duels.
Kurama's younger sister. They had a bloody rivalry due to Kurama's rebellious attitude contrasting with the rest of the family. Under his constant abuse, she turned to Itsuu for help in training her, but Itsuu ended up having to beat Kurama himself.
- Always Second Best: She could never beat Kurama.
- Boobs of Steel: Averted. She's stacked, even if not as much as Lorraine or Anais, but she's nowhere near as physical.
- Razor Wind: She is adept at setting traps made of sword slashes.
- Shrinking Violet: Fighting Kurama repeatedly (and losing every single time) has done a number on her confidence.
- Sibling Rivalry: Kurama and her are not fond of each other.
Kansei's gifted younger sister. Since he hasn't been a good older brother, she ended up being very introverted, especially when she developed her mind-reading powers, and had trouble controlling them.
- A Mind Is a Terrible Thing to Read: Kansei's explanation for her introverted nature. He's wrong.
- Broken Bird: Suffering Kansei's nasty treatment has broken her ego, and reading his nastier thoughts then broke her taboos.
- Curtains Match the Window: Her hair and her eyes are of the same mauve color.
- Dirty Mind-Reading: In the tournament, she is usually seen next to people she can read loving or sexual thoughts from.
- Eating the Eye Candy: She actually shows up in the Toukidou quarters, and soon starts fangirling over Akiteru and Itsuu.
- Imagine Spotting: She's not very subtle when she's mind-reading romantic or sexual thoughts.
- Psychic Powers
- Purple Is Powerful: Her primary color is purple, and Kansei mentions how powerful she is supposed to be.
Obelisk Academy Contestants
- Bad Powers, Good People: Alodia can drain people's blood by biting them, but remains possibly the nicest girl in the show.
- Big Sister Worship: She really admires her sister Emelia's fighting prowess, despite disliking her tendency to pick fights.
- Born Winner: Her regeneration powers have made her into the best middle-school fighter without her even trying or wanting it, and so as soon as Fan got overranked. A year later, she gets overranked herself, and reaches rank 18 despite still being mostly a non-fighter. She's also one of the few superhumans with uncorrupted mana, meaning her magic attacks never disappear on their own, an advantage that even most top fighters in her academy don't have access to (only Alix, Massilia and Alodia herself have it).
- Death of a Thousand Cuts / Gradual Grinder: Her offense is fairly lackluster. She is never seen fighting on her own, and her sister Emelia is the heavy-hitter of the team.
- Don't Split Us Up: Alodia is very attached to Emelia. Mostly as a result of Emelia's own protectiveness of her in the past.
- Energy Donation: When times are hard for Emelia, Alodia charges her blood with her mana before getting drained. She can barely defend them since she can't use her mana shields nearly as well, but it grants Emelia a ton of power, along with some of Alodia's uncorrupted mana and regenerative abilities.
- Foolish Sibling, Responsible Sibling: Despite being younger, Alodia's the responsible one.
- Impossibly-Low Neckline: So her sister can bite her shoulder more easily whenever they fight.
- Kicked Upstairs: In her middle school class, she dominated fighting as soon as Fan was sent to fight with the high-schoolers because her regeneration meant fighting her was a waste of time. When she started retaliating, she was immediately sent out like Fan due to her uncorrupted mana making her even more unfair for her class's level.
- Kid with the Leash: Sort of, concerning Emelia's troublemaking tendencies.
- Little Miss Badass: To be able to compete with her sister, the student council asked her to get overranked and reach the top 20 in a couple weeks. Not only did she do it, but she actually went a bit further, to rank 18.
- Promotion to Parent: In a way. Alodia is the one who watches over Emelia at home.
- Reluctant Warrior: She does not enjoy fighting at all, and mostly does it because Emelia and Herbert dragged her into it and she happens to be good at it.
- Sibling Team: With Emelia, obviously.
- Stone Wall: Her regeneration and great defensive prowess make her very hard to take down.
- Superpower Lottery: With her passive regeneration and her uncorrupted mana, she won it even amongst superhumans.
- Vampiric Draining: Often the recipient from Emelia's. She is actually able to do it as well.
- Always Second Best: Discussed in regard to him and Alix. Despite his best attempts, he never manages to beat her in a duel, but this has more to do with their contrasting fighting styles giving her the advantage.
- Brave Scot: His father Dorick, and himself in kind.
- Dumb Muscle: Smart enough to know his role. That's it.
- Hair-Trigger Temper: He flares up with minimal poking, and will get angry at a lack of response, especially from Alix.
- Huge Guy, Tiny Girl: Fan, his 5'3" teammate, is also his girlfriend. Pavel himself is 7 foot tall.
- No Indoor Voice: Pavel does not speak often. When he does, you can't hear anything else but him.
- Unknown Rival: Downplayed. Alix is well aware he wants to be The Rival to her, but she doesn't want any part of it.
- Action Girl: The soft, insecure aspects of her completely disappear in battle.
- Defeating the Undefeatable: She has a widely positive track record against the vast majority of her fellow fighters, so beating her is often considered this. She considers herself being the only defeat in Sel's record a truer example.
- The Force Is Strong with This One: Thanks to her Eyes of Revealing Light, Tanja can sense people's magical power.
- Let's Get Dangerous!: When fighting, she becomes extremely intense and serious.
- Mage Killer: Thanks to her Magical Eyes and her excellent mana control she is able to see through all magic and protect herself (and Aelee) against it accordingly.
- Master Swordswoman: She's extremely good at fast, simple swordplay.
- Proper Tights with a Skirt: To convey her conservative nature.
- Shy Blue-Haired Girl: Her hair is pale blue. She's more melancholic than actually shy, though.
- Shrinking Violet: Despite having the best dueling track record in her academy, she has a crippling lack of self-confidence when not fighting.
- Stone Wall: Her fighting style's mostly defensive.
- Three-Point Landing: When jumping onto the stage from the crowd.
- Authority Equals Asskicking: Crown princess to the Kingdom of Seine.
- Born Winner: One of the few Obelisk students with uncorrupted mana. Her pride in those abilities drove her to hone them to an unmatched extent from an early age.
- Bureaucratically Arranged Marriage: She was to be married to Pavel. She expressed her disinterest by going to study at Obelisk.
- Flower Motifs: All over the place.
- Overly Long Name: Her full name is Alix Linnea Avril Rhoda DeSeine.
- Split Personality: She was not quite there in the head as a kid.
- The Strategist: Her trap mastery and tendency to think everything in advance sets her as this.
- Underestimating Badassery: Her condescending attitude can lead her to this. Also, Toukidou's officials fall prey to this regarding the fact that in regards to her uncorrupted mana.
- Uptown Girl: To Sel, being a crown princess to his abandoned human weapon.
- Affectionate Gesture to the Head: He does it frequently to the girls he cares for.
- By the Power of Grayskull!: Averted. The quotes Gall does are all for show.
- Calling Your Attacks: Goes hand-in-hand with his drive to look cool.
- Chick Magnet: He enjoys high popularity with girls, despite making a point of being with Massilia.
- Dangerous Forbidden Technique: His grappling and hand-to-hand combat techniques can be considered this, given that unlike any mana attack, the injuries they cause can be very real, even in the ring. Most of them are actually banned.
- The Dreaded: Massilia and him are the favorites to win the tournament. And they deliver on their good reputation with a nearly spotless pool sweep, ending it at 7-1.
- Heroic RRoD: Even his superhuman body can't handle the amount of stress he puts it through, resulting in a very downplayed instance of this after every battle.
- Master Swordsman: Discussed. His countless techniques certainly make him look like such, and while his swordplay is a lot about showing off, he does have a style that he's very proficient at.
- Multi-Melee Master: Gall is primarily a hand-to-hand combatant, but still uses mainly the swords because of the range advantage and that most powerful grappling throws are banned because the arenas prevent magic injuries, but not physical ones.
Obelisk Academy Side Characters
The host of Obelisk Academy's broadcasts, he is the Obelisk students' informant.
- Fragile Speedster: He is clearly very fast, in fact faster than the majority of the fighters, but he notes that he isn't strong or durable enough to make it past group stage in the tournament, and his Crippling Overspecialization in speed and the surprise factor of his speed means his style is unviable at this level.
- Knowledge Broker: He knows quite a lot more than he lets on.
- Obfuscating Stupidity: He makes himself look like an everyday idiot, despite working as a spy for the Obelisk Student Council.
- School Newspaper News Hound: With his power as the head of the Broadcasting Club, he has a lot of influence in Obelisk.
Gall's "father", he used to be a pioneer in superhuman research. After his relationship with his own created daughter Lynn caused a huge scandal, he retreated with her to a simple life, and dedicated himself to his enthusiasm with martial arts.
- Mad Scientist: He used to be this in the Superhuman Rush.
- MayDecember Romance: The first controversy about his relationship with Lynn.
- Old Master: Averted. While he did teach Gall about martial arts, he is merely an enthusiast, and Gall soon surpassed him.
- Parental Incest / Wife Husbandry: The second controversial part of his relationship with Lynn.
- Un-person: The entire field of medicine and superhuman research disavowed him when he went so far as to modify himself, make a superhuman with the genes of another superhuman, and engaging in a relationship with a superhuman he made himself.
Gall's biological mother and elder sister. She used to be an example for superhumans, but her name is now taboo.
- Braids of Action: She wears her hair in a long, thick braid that runs down to her knees.
- Master Swordswoman: She taught Gall everything he knows in swordfighting.
- Un-person: Despite having won the tournament three times in her three student years, Lynn's existence is now not to be discussed in Obelisk Academy, on account of her relationship with her "father" Caleb. Her history makes it difficult to actually deny it.
- World's Best Warrior: Toukidou Academy students remember her as the most formidable student that ever attended Obelisk, since she won the tournament in her three student years.