Nazis and Nazi affiliates
The JSA's ultimate archnemesis during World War II, Adolf Hitler's incarnation in The DCU mirrors that of our world, with a few differences. By obtaining The Spear of Destiny—the lance that pierced Christ on the cross—Hitler was able to control any metahuman who set foot in the Nazi sphere of influence, which is why the JSA was unable to take the fight directly to Germany. He also formed his own team of Nazi super-villains meant to infiltrate the Allies—Axis Amerika. As in our world, Hitler committed suicide in 1945, ending the war and freeing the JSA to enter Europe.
- A God Am I: Even more than in Real Life.
- Cloning Blues: In the infamous 1995 Elseworlds title Superman: At Earth's End, Hitler was cloned — twice.
- Driven to Suicide: A canon Hitler clone created by Baron Bedlam was driven to this after realizing the enormity of his "father's" crimes.
- Gratuitous German: Sometimes he speaks German words.
- Historical Villain Upgrade: Not that he needed the help...
- Just a Stupid Accent: English peppered with Gratuitous German.
- Killed Off for Real: Well, yeah...
- Mind Control: Only on super-powered individuals, thanks to The Spear of Destiny.
- Multiple-Choice Past: While he's definitely dead, there are three different versions of how the DCU's Hitler died, with no indication of which is correct. He was either killed by the Unknown Soldier, died in a botched attempt to use the Spear of Destiny to enact Ragnarok early, or actually escaped Berlin in a life support chamber, only to die when said chamber malfunctioned on him (Stupid Cryofreeze Hitler!).
- Rogues Gallery Transplant: Being Hitler, just about every superhero group active during World War II fought or tried to fight him. As seen above, he actually debuted in Green Lantern's title before going up against the JSA.
- Stupid Jetpack Hitler: The Ur-Example. In The DCU, Hitler was equipped with all kinds of crazy tech.
- Those Two Guys: Hitler and, uh, Hitler in Superman: At Earth's End.
- Those Wacky Nazis: He's Hitler so, um, yeah.
- Translation Convention: Usually shown speaking English when he'd really be speaking German.
- Weapon of Choice: The Spear of Destiny, thanks to his ever-present hard-on for mystical artifacts.
The leader of the Black Dragon Society, a World War II-era consortium of Japanese spies and saboteurs, the Dragon King worked closely with Hitler during the war and procured the mystical Holy Grail (yes, that Holy Grail) for Imperial Japan's use. After the war's end he went into hiding, only to re-emerge decades later in the U.S.A. raising his very own Daddy's Little Villain from the shadows. He has since been killed off, but his legacy survives through that daughter, the supervillainess Shiv.
- Arch-Enemy: To JSA member Stargirl (DC Comics) and her self-appointed caretaker, Pat Dugan a.k.a. S.T.R.I.P.E.
- Badass Normal: Described as a "superior athlete and hand-to-hand fighter".
- Big Bad: Of the Stars and S.T.R.I.P.E. title.
- Daddy's Little Villain: His daughter Shiv.
- Deadly Gas: Among his wartime "accomplishments" was the creation of the specialized nerve gas K887.
- Hero Killer: It's strongly implied in the Stars and S.T.R.I.P.E. title that he murdered Firebrand of the All-Star Squadron, a WWII-era hero team.
- Killed Off for Real: In the penultimate issue of Stars and S.T.R.I.P.E., released in 1999.
- Mad Scientist: He practices both science and sorcery, but is insane regardless of his chosen discipline.
- No Name Given: Even in the modern day and up to his death, he is never identified by any other name but his nom de guerre.
- Professor Guinea Pig: At some point he had the bright idea to splice his own DNA with that of a lizard, becoming a hybrid of human and reptile (though thankfully without any fast-acting Healing Factor),
- Scientifically Understandable Sorcery: He practices it.
- Yellow Peril: Leads the Japanese equivalent of Those Wacky Nazis.
A team of Those Wacky Nazis organized by Vandal Savage to institute The Purge against the JSA's modern-day descendants. While they did succeed in killing off several potential legacies, those that did survive (such as Citizen Steel) just became more resolute and determined to follow in their heroic forebears' footsteps. Their field leader is Shazam foe Captain Nazi and their membership consists of Baron Gestapo, Baroness Blitzkrieg, Captain Murder, Captain Swastika, Count Berlin, Doctor Demon, Green Ghoul, Hunter, Rebel, Reichsmark, Shadow of War, Swastika, and White Dragon.
- Loads and Loads of Characters: Fifteen members counting Captain Nazi and Karnevil, and all of them with...
- Names to Run Away from Really Fast: Baron Gestapo? Doctor Demon? Count Murder?
- Near-Villain Victory: They almost conquered the world in the JSA Bad Seed story arc, which had them abduct Obsidian and use him to power a "Darkness Engine" that would have depowered all superheroes.
- Nice Job Fixing It, Villain!: The Fourth Reich member Reichsmark is responsible for Nate Heywood's metamorphosis into Citizen Steel.
- Unwitting Pawn: To Vandal Savage, who couldn't give a fig less about their delusions of racial supremacy and was just using them to nip potential future superheroes in the bud.
- Villain Team-Up: Played with, as they played their Trojan Horse Karnevil and abducted Obsidian at the same time that the Injustice Society attacked their brownstone headquarters. They weren't actually working together though, it was just the two groups attacking together at the right time (or rather wrong time).
A murderous teenager recruited to mystic supervillain group the Pentacle. Following the Pentacle's defeat and disbanding, Karnevil was among the dozens of supervillains exiled to a distant prison planet during the Salvation Run event, and following his return he fell in with the Fourth Reich. This would establish him as a JSA villain, as the Reich used him as a Trojan Horse to infiltrate the JSA from within under the fictional identity of the All-American Kid. Frightfully efficient, Karnevil murdered Mr. Terrific, and his treachery helped usher in a Nazi-ruled Bad Future that was only narrowly averted.
- Arch-Enemy: To Detective Chimp during his time menacing the Shadowpact, and then to Mr. Terrific and King Chimera as a JSA villain.
- Ax-Crazy: Regardless of the veracity of any of his more fantastical claims, he's verifiably insane and takes a deranged delight in acts of murder and mayhem.
- Bad Future: In the original timeline, Karnevil and the Fourth Reich won. Further, their defeat of the JSA ushered in a Bad Future where the Fourth Reich conquered America and imprisoned all superheroes. Fortunately this future was averted.
- Barred from the Afterlife: He claims that he once died and was sent to Hell for his sins but was kicked out and brought back to life because he scared the demons. But this probably was a lie.
- Bullying a Dragon: Whe was was then sent to Salvation (a prison-planet) he met the Joker and told him that he was his role model and would try to outdo him by being more like Joker than he was himself, but Jeremy planned to do this by killing him one day. Joker felt with almost no concern as he said, "Many have tried. None have succeeded". Later, as they were escaping Salvation, Joker slapped Jeremy across his face saying, "Nobody likes a copycat!".
- Enfante Terrible: Jeremy Karne, just a teenager, was a murderer and sociopath.
- Even Evil Has Standards: Subverted — Pentacle leader the Strega recruited Karnevil precisely because he was so evil, even though he never demonstrated any supernatural powers or abilities to justify his inclusion in a villainous mystic group.
- Face of an Angel, Mind of a Demon: Exploited to maximum effect when he infiltrated the JSA. Garbed in patriotic duds and calling himself the All-American Kid, he looked like a saint next to the surly and brooding King Chimera.
- Hero Killer: He murdered Mr. Terrific, with only the timely intervention of Dr. Fate saving Holt's life.
- Rogues Gallery Transplant: As his debut indicates, he was actually first a villain to heroic mystic group the Shadowpact before taking on the JSA.
- Serial Killer: According to Mr. Terrific he has thirty murders on his record.
- Smug Snake: As a part of his socipathy he's unshakeably confident after being outed as a traitor and a monster and brags about how much fun he'll have killing whoever he's talking to. Without the element of surprise on his side, however, he's really not that much of a threat to any kind of powered or even just experienced opponent, hero or villain. His brazen but easily disproven boasting puts the lie to any claims he scared the denizens of Hell.
- Sixth Ranger Traitor: Kid Karnevil infiltrated the JSA, posing as the All-American Kid, for a short time. He claimed that the original All-American Kid was a sidekick to Mr. America during WWII. His goal was capture Obsidian, but is stopped by Mr. Terrific.
- Teens Are Monsters: And Karnevil's about as monstrous as they come.
- Those Wacky Nazis: He joins up with a modern day incarnation of them, which is no surprise seeing as he is the archetypal blonde-haired-blue-eyed Nazi stereotype.
- Trojan Horse: Used as one for the Fourth Reich, who outfitted him with the All-American Kid identity and sent him to infiltrate the JSA.
The Injustice Society is a team of villains who oppose their enemies, the Justice Society. They were originally active during the Golden Age in the 1940's, but there have been several incarnations of the team over the years. Their traditional leader is the Wizard, although they have also been lead by Johnny Sorrow.
- Alternate Company Equivalent: Very similar to Mr Mind's Monster Society of Evil, which had debuted four years prior, and belonged to Fawcett Comics at the time (with the notable lack of Nazi Germany as a backer, since the War was over when the Injustice Society formed).
- Legion of Doom: Pretty much the whole point of the league.
- Ur-Example: First known gathering of previously existing villains in DC.
Henry King, Sr.
The first of two characters to use the Brainwave name, Henry King was born in the early 1910s with formidable Psychic Powers. As an adult he was a medical school graduate, but soon abandoned psychiatry in favor of a life of crime. He was a founding member of the first incarnation of the Injustice Society and a frequent foe of the JSA, but falling in love and having a child imparted on him a shred of morality. Sadly he couldn't stay on the straight and narrow and died in a botched revenge scheme, though with his last act he achieved redemption. His son, Henry King Jr., received his powers and became the second Brainwave.
- Alternate Company Equivalent: To mutant villain Mastermind from the pages of Uncanny X-Men. Both men are amoral psychics who specialize in illusions, both men sired a Redeeming Replacement, and both men died for the sake of Redemption Equals Death.
- Bald of Evil: He's totally bald, being the archetypal Chrome Dome Psi.
- Came Back Wrong: During the 2009 Blackest Night event he was among the many villains who were resurrected as Black Lanterns.
- Even Evil Has Loved Ones: He loved his son and, as a final gesture of paternal love for him, King transferred the bulk of his awesome mental powers to him before he died.
- Four Eyes, Zero Soul: Glasses and not many morals.
- Killed Off for Real: He died in 1985's Infinity, Inc. #13.
- Master of Illusion: Brain Wave could consistently change not only visual appearance of anybody or anything, but also could create illusions which affect all other senses. For a time, he took to projecting an illusion of a himself in a younger, taller and more handsome costumed form when in action.
- Mutants: Along with Captain Comet, he's one of the earliest comics mutants, predating the X-Men by decades.
- My Brain Is Big: Boasts a huge brain.
- Psychic Powers: He has the usual psychic combo — Telepathy, Telekinesis, image projection, and psi-blasts.
- Psycho Psychologist: A psychologist-turned-supervillain.
- Redemption Equals Death: After first joining and then being betrayed by the Ultra Humanite in his version of the Secret Society of Super Villains, King died protecting his son from the brutal albino gorilla villain.
- Scary Shiny Glasses: Glasses that never let the readers see his eyes.
- Taking the Bullet: Sort of, as he was in the middle of a psychic duel with Ultra-Humanite, only to break off the duel and shield his son with Ultra threw a psi bolt his way. This selfless act left Brainwave defenseless, allowing Ultra to kill him.
- Ugly Guy, Hot Wife: He married the heroine Merry Pemberton and they had a son, Henry King Jr.
Born just prior to the Victorian Britain era, Jim Craddock was the abandoned son of a Jerkass British aristocrat, and turned to robbery to support himself. He became an immigrant to the USA, got falsely accused of a violent crime there, and was killed by a masked cowboy named Nighthawk. He became a ghost and discovered that he could only move on when his murderer moved on to the next plane of existence. Unfortunately for him, it turns out that Nighthawk is one of many incarnations of ancient Egyptian royalty, meaning that both their souls have no chance of moving on. When Nighthawk was reincarnated into Hawkman, Craddock tried to kill him without success. In response, Craddock took on the name of "Gentleman Ghost" and took to antagonizing other superheroes as a way to pass the time.
- Anti-Villain: He tends to help out the heroes occasionally.
- Affably Evil: He is very polite towards his allies, and his enemies too if he isn't fighting them at that moment. He is so sociable that was even invited to Captain Cold's amnesty party despite not being a Flash rogue.
- Arch-Enemy: To Hawkman, for grievances going back to the 1800s.
- Bad Powers, Bad People: Being chosen by ghostly highwaymen to carry on their legacy doesn't exactly set one up on the road to becoming a super hero.
- Bastard Bastard: His father was a British noble who had a dalliance with his peasant mother only to take her out on a highway and throw her (and her young son) out of the carriage, hence his high-class pretensions.
- The Chosen One: An evil example, as he was chosen by a legion of ghostly highwaymen to carry on their legacy and be the "last and greatest" of their kind. Their leader even gifted the young Craddock with his flintlock pistols, "still smelling of the grave", and a fearless horse with which to begin his highwayman career.
- Cultural Rebel: The motivation behind his villainy. Despite his mother alone telling him he was a child of royalty, in reality he was just another peasant, and treated as such by everyone around him. This made him overact the part of the noble, "putting on airs" as the people around him termed it, and in retaliation he became a highwaymen whose shtick was acting gentlemanly. Even after death he rebels against his baseborn origins, and maintains a fair bit of a grudge against those born to royalty. This makes him Unintentionally Sympathetic to modern readers as the gap between rich and poor has widened quite a bit since his origin story was written.
- Even Bad Men Love Their Mamas: He loves his mother dearly and losing her to disease (and then being forced to bury her corpse) was a major factor in his turn to supervillainy. She returns the favor, too, even from the grave, as she returned to him after he was injured in a fight with Wonder Woman and pledged to help him gather a ghostly army for his attempt to return to life.
- Fearless Undead: Fearless because of the undead in his case, as his highwayman career began with a legion of ghostly highwaymen finding him in a forest and taking him on a ride. The ride is stated to have lasted all night, and when he woke up in the morning all fear in him was gone.
- Freudian Excuse: Being abandoned by his father and losing his mother when he was very young convinced him the world was a cruel and hostile place and the only way he could get what he wanted was by taking it.
- Gentleman Thief: Subverted Trope. The Gentleman Ghost may put on airs at times, but he's a highwayman through and through.
- Gonk: What he really looks like when he's not using Invisibility. This is Depending on the Artist, though, as when his past was first revealed he was shown to be a handsome man in life.
- The Gunslinger: Sometimes he's shown using ghostly flintlock pistols.
- High-Class Glass: He is completely invisible aside from his monocle, sparkling white attire and top hat.
- Karmic Thief: Oh, he'll steal from anyone, but he prefers to pilfer from the rich.
- Man of Wealth and Taste: Does enjoy the high luxuries of life.
- Maybe Magic, Maybe Mundane: In his first appearances, it was ambiguous whether or not if he's actually a ghost.
- Nice Hat: A classy top hat to help point out where his head's supposed to be.
- Our Ghosts Are Different: Certainly not the classic Casper the ghost kind of ghost.
- Put on a Bus: Pre-Hawkworld, he was finally be able to rest in peace along with a restless spirit of a woman. This was rendered out-of-continuity.
- Rogues Gallery Transplant: He briefly became a Batman foe during the late 1970s and in Batman: The Brave and the Bold. He's also fought Wonder Woman and the Justice Society.
- Weaksauce Weakness: Hawkman's Nth Metal can negate the Gentleman Ghost's intangibility. He's also vulnerable to attacks from individuals of royal blood, such as Womder Woman and the Justice Society's Wildcat.
- Who Wants to Live Forever?: Part of his grief is that he can't pass on to the afterlife.
Adam Fells (first Geomancer), No Name Given (Geomancer II)
A metahuman criminal with the power of Dishing Out Dirt. He was Killed Off for Real, but a second, unnamed Geomancer emerged to take his place.
The first Geomancer was imported as a Villain of the Week for The Flash (2014), where he is played by Adam Stafford. For tropes applying to that Geomancer, see here.
- Alternate Company Equivalent: He's basically just DC's version of X-Men villain Avalanche.
- Arch-Enemy: The first Geomancer was this to Sand owing to their shared earth-manipulating powers. The second Geomancer was more of an all-purpose villain.
- Dishing Out Dirt: A low to mid-level case, as he can shake things up in a fight but he's not by any means a Person of Mass Destruction.
- Legacy Character: A second Geomancer appeared to take the place of the first, and seems to have the same powers and abilities.
- Killed Off for Real: The original Geomancer died a pretty humilitating death, having been put in suspended animation by the Ultra-Humanite and then being killed accidentally by Icicle who was trying to free him.
- The Movie Buff: The original Geomancer was a big Irwin Allen fan.
- No Name Given: The second Geomancer was never identified by any name other than his code name.
- Psycho for Hire: Adam Fells first appeared as one of these, working for a shadowy group called the Council before joining the Injustice Society.
- Spell My Name with an "S": Is it Geomancer or Geo-Mancer? The comics use both intechangeably.
- Starter Villain: He was created more or less to show readers what the new and improved Sand could do.
- We Hardly Knew Ye: The original Geomancer was killed off just 3 years after being introduced.
- Wicked Pretentious: Both versions of the character. The first Geomancer liked spouting movie trivia mid-battle, while the second Geomancer was a JSA history buff who traded quips with Cyclone.
Joar Makhent (first Icicle), Cameron Makhent (Icicle II)
An Ice Person criminal, the first Icicle was Joar Makhent, a Mad Scientist who invented a "Cold Ray Gun" which he used to freeze his enemies. The second Icicle is his son Cameron, who was born with cryokinetic abilities and followed his father's footsteps into villainy.
Both Icicles have made adaptational appearances in Smallville and Young Justice. Joar was adapted into Superfriends, while Cameron has been adapted for Justice League: The Flashpoint Paradox and Superman/Batman: Public Enemies.
- An Ice Person: Cameron, the second Icicle, can generate and control ice; he can create blasts of cold, ice missiles and walls of ice from ambient moisture, as well as forming sleet, snow, and freezing rain. This because his father's prolonged exposure to the weapon altered his genetics, allowing him to biologically pass down to his son the ability to freeze objects and people or to lower the temperature of a room or other area.
- Beard of Evil: Has a beard and well you know evil.
- Death by Childbirth: Happened to Cameron's mother, likely a result of his condition. And since his condition is genetic, he's quite worried that the same thing could happen to Tigress.
- Faking the Dead: At one point Joar did this by killing racketeer "Lanky" Leeds and altered Lanky's appearance to resemble his own.
- Family Business: Cameron sees supervillainy as this, and strives to be a "professional" criminal.
- Freeze Ray: Dr. Makhent, the original Icicle, had a gun that could generate and control ice. He could create blasts of cold, ice missiles and walls of ice from ambient moisture.
- Friendly Enemy: He and Tigress are on cordial terms with JSA members Hourman and Liberty Belle, and the four have helped each other out a couple of times.
- HeelFace Door-Slam: After an Enemy Mine story where Icicle reluctantly helped the JSA take down the Ultra-Humanite, Sand went to visit him in prison and tried to guide him to a HeelFace Turn, thanking him for his help and suggesting he serve his time and then come to the JSA. Cameron rejected this offer outright.
- Honor Among Thieves: Cameron cares for the Wizard as if he was his own father, and is eager to take risks to help him.
- Killed Off for Real: Joar met his death during the Crisis on Infinite Earths when he and several other super-villains attempted to invade the laboratory of the Krona, the renegade Oan.
- Legacy Character: The first Icicle was Joar Mahkent, a European physicist hat create an ice weapon and fake his death becoming a criminal and member of the Injustice Society. His son Cameron Mahkent take the torch, not because of legacy, but because he's not a nice guy. He is a far more ruthless foe than his predecessor.
- Non-Specifically Foreign: Joar Makhent was of European ancestry, but exactly where in Europe is never specified.
- Official Couple: Cameron with Tigress in the Injustice team.
- Passed-Over Inheritance: He's since gotten over it, but early on one of Cameron's hangups was that his father actually left his inheritance to Wally West rather than him.
- Rogues Gallery Transplant: Cameron often menaces other superheroes and superhero teams in his various adaptational appearances.
- Superpowerful Genetics: Cameron was born with metahuman cold-manipulating powers.
A silent film actor from The Roaring '20s who turned to crime after his "creepy voice" blackballed him from the new talkies, he stole a 'subspace prototype' device that allowed him to become an Intangible Man and became a professional criminal. Unfortunately for Johnny his story did not end there, as during a battle with the JSA his device was damaged and he was accidentally sent into Another Dimension, where he met an Eldritch Abomination called the King of Tears. Reshaped in that being's image, Johnny returned to his world with new powers and an insane thirst for revenge.
- Achilles' Heel: While Sorrow's intangibility makes him nigh-untouchable, he suffers from a form of Takes One to Kill One, as he is vulnerable to his own deadly gaze, having succumbed to it on two different occasions. Interestingly, both these occasions would see Sorrow suffer this at the hands of the only two people respectively who have survived his gaze.
- Arch-Enemy: To Sand Hawkins originally, as Sand was the one who accidentally sent him into the Subtle Realms by destroying his subspace prototype machine. Over time, he shifted his hatred to the JSA as a whole.
- Bad Boss: So much so that his right-hand man Icicle fearfully tells his fellow villain Dr. Polaris that meeting Sorrow was "the worst thing that ever happened to me" and that if Polaris was smart, he'd pray that he'd never meet Sorrow in person. This fear is entirely founded, as Sorrow has been known to do everything from leaving his subordinates to die to outright cutting out their hearts.
- Deadly Gaze: Seeing Sorrow's face is instantly fatal to almost all living creatures, in other cases it can cause catastrophic madness; there are only two people depicted who've survived gazing upon him.
- Deadpan Snarker: He has on occasion spouted off a few good quips.Johnny Sorrow: I'm handing you the reigns, Icicle. I have other things to attend to.Icicle: What about Wildcat?Sorrow: He's an unarmed man in an Egyptian cotton bath towel. I think you can manage without me.
- The Dragon: To the King of Tears, an extradimensional Eldritch Abomination.
- The Faceless: No longer has a face, and to look into the space behind his mask where his face should be is instant death.
- From Nobody to Nightmare: Originally Johnny Sorrow was a simple actor who found fame and success in silent films, but saw his career ruined with the rise of talkies as he had "a pretty creepy voice." Turning to crime in desperation, Sorrow stole a device that allowed him to become an Intangible Man and attempted petty crime with it, only to find himself dragged horribly into the Subtle Realms when Sand shot his device in the exact way required for Sorrow to meet a Fate Worse than Death rather than simply fading out of existence. From there Sorrow was reshaped by the King of Tears into his emissary, given his mask to contain his power, and set loose back into the world as the Humanoid Abomination he is today.
- The Heavy: Since the King's mind is so completely alien, Sorrow does most of the planning.
- Humanoid Abomination: Originally a criminal who got torn apart by a dimension gate accident, the King of Tears decided to reconstruct him and bring him back, but as a extradimensional, intangible entity that phases between reality and his home dimension at will, and possesses a horrific visage comprised of instectoid limbs and tentacles that kills almost anyone who sees it instantly (though extremely powerful beings have survived it, and the blind are immune).
- I Just Want to Be Normal: In JSA All-Stars his goal is this, as the life of a Humanoid Abomination has eroded almost all other traces of his sanity.
- Intangible Man: Sorrow is intangible, but can become solid and must in order to remove his mask. Once solid, he cannot become intangible again until the mask is replaced. While tangible, he can be hurt by physical force as well as matter manipulation.
- Large Ham: As a former actor, this kind of comes with the territory, though Sorrow's utter insanity also helps.
- The Man Behind the Man: Consistently plays this role as the mastermind behind the Injustice Society.
- Man of Wealth and Taste: He cultivates the appearance of this with stylish red suits, though Sand has been known to mock him for it.
- Mask Power: Inverted — Sorrow's mask restricts his power, in the vein of the Medusa. It's when Sorrow takes off his mask that you should be worried.
- Mouth of Sauron: For the King of Tears.
- Never My Fault: Despite having minor Tragic Villain elements, Sorrow's insistence that he is utterly blameless for becoming what he is today makes it hard to summon up any sympathy for him.
- No Face Under the Mask: When Johnny removes it, he becomes solid and reveals an other-dimensional visage so incomprehensibly hideous that all but the most powerful (or blind) of living things will instantly die at the sight of it. The one time it was shown, it appeared to be a shapeless mass of tentacles and insectoid limbs.
- Our Ghosts Are Different: A criminal who lost his body in an accident with a dimension gate and was revived as a ghost-like entity, inhabiting a suit with a mime mask. If he takes off his mask, anyone who sees his face dies immediately.
- Red and Black and Evil All Over: His signature suits are usually colored to invoke this trope, though on occasion he was worn ties in other dark colors such as blue.
- Red Eyes, Take Warning: When he was almost human again in JSA All-Stars he had a bald, rotted skull reminiscent of Jason Voorhees and the signature danger reds of this trope to go with it.
- Sharp-Dressed Man: Ghost in this case; he appear like a floating elegant red suit with a mask and black glove.
- Stalking Is Love: In the first issue of JSA All-Stars, Johnny Sorrow seemed to have this for Stargirl. Eventually, it turned out to be B.S., and he was using her for a magic spell.
- Was Once a Man: He was a former silent film actor who was forced into retirement by talkies and turned to a life of crime. In 1944, Sorrow battled the JSA. When Sandy fired his wirepoon at the teleportation device that Johnny Sorrow was wearing, Sorrow's body was torn apart and his consciousness was transported to the other-dimensional "Subtle Realms."
- Villains Never Lie: According to him at least: "Sorrow always keeps his word!"
Per Degaton is time-traveling villain with a chronal duplicate created by a Timey-Wimey Ball.
- Awesome McCoolname: Much like his Arch-Enemy Rip Hunter, Per Degaton chose a deliberately cool-yet-obtuse name to conceal his true identity from rival time travelers. And much like Rip, his real name is unknown to this day.
- Badass Normal: The original Degaton repeatedly took on the JSA using nothing more than mundane armaments and his own native cunning.
- The Chessmaster: The original Degaton in America vs. the Justice Society, in which, from his prison cell, he orchestrates a plot to discredit the JSA by exploiting Red Scare paranoia.
- Conqueror from the Future: The chronal duplicate Degaton's shtick.
- Continuity Snarl: There are two different, mutually exclusive explanations of how the original Degaton died. And that was before the Crisis reset the continuity.
- Deceptive Disciple: To three different groups of scientists. Apparently, the Greatest Generation could sometimes be too trusting for their own good.
- Driven to Suicide: At the end of America vs. the Justice Society, original Degaton Ate His Gun when the murder that led to the creation of his chronal duplicate was finally exposed 40 years after the fact.
- Empowered Badass Normal: Post-Crisis, the chronal duplicate Degaton is The Ageless, an Intangible Man, and has "Time Vision."
- Evil Old Folks: The original Degaton eventually becomes one.
- Evil Redhead: A redhead dickhead.
- "Groundhog Day" Loop: Chronal duplicate Degaton is caught in one.
- Killed Off for Real: Original Degaton is definitely dead, but chronal duplicate Degaton continues to pop up from time to time.
- Motive Decay: Eventually, he stopped trying to use time travel to conquer the world and started using it just to get revenge on the JSA.
- Never the Selves Shall Meet: In an issue of Infinity, Inc., original Degaton is disintegrated when he finally catches up with his chronal duplicate.
- Retcon: He only fought the JSA three times during the actual Golden Age. All of his other pre-Crisis appearances were the result of Bronze Age writers "retelling" (by which they meant "expanding") the JSA's history.
- Ripple Effect-Proof Memory: Played with. Every time the chronal duplicate Degaton's plans are foiled, the Time Disc's Reset Button is pressed, the chronal duplicate winks out of existence, and everyone forgets what happened. But, the night before the incident that caused Degaton's temporal split, he experiences (has experienced? will experience?) a psychic dream that fills him in on all of his attempts at intertemporal conquest. After the split, the original Degaton dismisses the vision as just a crazy dream, while the chronal duplicate retains all memories of his previous exploits until his next inevitable defeat.
- Rogues Gallery Transplant: Post-Infinite Crisis, he became a member of Booster Gold's rogues gallery.
- The Slow Path: The original Degaton has a bit of a psychotic break when he realizes he'll have to wait forty years for the runaway Time Disc to intersect with his personal timeline again. And then, when it finally does arrive, it leads to his death anyway (although exactly how it happens varies with the telling).
- Time Machine: The chronal duplicate Degaton has the Time Disc, which includes a Reset Button that has him trapped in a "Groundhog Day" Loop.
- Timey-Wimey Ball: As a result of a struggle with the inventor of a time machine he was attempting to steal, there are two Degatons: the original (who got left behind by the time machine and ends up taking The Slow Path through time) and a "chronal duplicate" (who is Unstuck in Time). See Ripple Effect-Proof Memory above for what happened "next."
- Unholy Matrimony: With the time traveling robot Mekanique.
- Unstuck in Time: The chronal duplicate Degaton is this, which also allows him to become intangible and exercise a limited form of precognition.
- Villain Team-Up: Degaton is an inveterate joiner. Pre-Crisis, he was a founding member of the Injustice Society of America and teamed up on an individual basis with Mekanique, Brainwave, Solomon Grundy, the Wizard, the Ultra-Humanite, and the Crime Syndicate of America. After Infinite Crisis, he is a member of the Time Stealers, a cadre of villainous time travelers formed by Mister Mind.
- Villainous Friendship: With Brainwave.
A Legacy Character if ever there was one, Artemis Crock is the daughter of two supervillains — her mother Paula Brooks was the Golden Age Tigress, while her father is the minor-league villain known as the Sportsmaster. Like her usual lover Cameron Makhent (a.k.a. the second Icicle), Tigress followed her parents' foosteps into villainy,
- All Men Are Perverts: The pre-New 52 version openly admitted that she placed a tracking chip on Icicle because she believes this.
- Arch-Enemy: Her usual JSA dancing partners are Hawkgirl and Stargirl.
- Automatic Crossbows: She uses one as her Weapon of Choice.
- Badass Normal: She's to keep herself at the level of her teammates with just a crossbow and minor-league Super Senses.
- Even Evil Has Standards: Tigress might be an unrepentant supervillain, but even she wasn't down with Johnny Sorrow's ritualistic murder of fellow Injustice Society member Killer Moth.
- Friendly Enemy: She and Cameron are on cordial terms with JSA members Liberty Belle and Hourman, and the four have helped each other out a couple of times.
- Legacy Character: As mentioned above, she succeeded her mother Paula Brooks as Tigress.
- Nonindicative Name: Despite her name indicating a savage Animal-Themed Superbeing like Wonder Woman foe the Cheetah, Tigress is actually closer to a gender-swapped Kraven the Hunter, fighting more like a hunter than an animal.
- Official Couple: With Icicle II (Cameron Makhent).
- Real Name as an Alias: When she was with Injustice Unlimited.
- Scarily Competent Tracker: She could even smell Hawkgirl's fear.
- Super Senses: She has an enhanced sense of smell to enable her tracking mentioned above, as well as minor superhuman reflexes.
William A. Zard
A career criminal since The Roaring '20s, William Zard worked as a minor league hood in his formative years before being arrested and serving his first prison sentence. After his release he traveled to Tibet and learned the mystic arts from a Tibetan llama. He clashed with the JSA upon his return to the States, and has remained a thorn in their side ever since.
- Be Careful What You Wish For: He was once able to wipe Superman's memories of his heroic alter-ego, reducing him to living only as Clark Kent. Ironically, this led to a Humiliation Conga where the Wizard lost his confidence and ability to perform his magic when no one would believe that he was the one responsible for Superman's disappearance.
- Beard of Evil: Evil with a beard.
- The Cameo: Subverted, as a character called the Wizard appeared in the 1949 Batman and Robin Serial but as it turns out it's an Original Generation villain with no connection to Zard.
- Create Your Own Hero: He is actually responsible for the second Black Canary (Dinah Lance) having her sonic scream power, "cursing" her with it as a baby.
- Evil Cannot Comprehend Good: He had this as his motive in his first appearance. He'd missed the early years of the team as he was in isolation, learning black magic, and when he returned to civilization, the Wizard could not believe that smart people with superpowers would use them for altruistic purposes. Therefore, the JSA had to be pulling the biggest scam ever, and the Wizard demanded to be cut in.
- Evil Mentor: To Cameron Makhent, the second Icicle. Somewhat subverted in that Cameron wanted a mentor who was evil and would show him the supervillain ropes, and the two villains do actually seem to be fond of each other.
- Evil Sorcerer: He trained under a Lama in Tibet in order to learn the ways of magic before becoming a supervillain and has abilities like Astral Projection, Illusion Casting and Hypnosis.
- Joker Jury: He served as the prosecutor in one when the Injustice Society captured the JSA and put them on trial.
- Legacy Character: Subverted. There are a full five other DC character that call themselves the Wizard, but none of them have any connection with Zard. It's really his own fault for picking such a generic codename.
- Nice Hat: A magician top hat.
- Obviously Evil: His facial hair paints him as the very picture of a classic villain.
- Older Than They Look: He maintains the appearance of a middle-aged man when in truth he's pushing a hundred years old. Presumably he accomplishes this via his magic.
- Screw This, I'm Outta Here!: In a fairly transparent attempt by DC to give the Global Guardians something to do, he once relocated to Canada and organized a new international version of the Injustice Society called Injustice Unlimited.
- Steven Ulysses Perhero: Sort of, but a villain.
- Villain Decay: He was actually the leader of the first incarnation of the Injustice Society, but over the years he's lost his taste for leadership and in modern stories prefers to let other villains call the shots.
- Villain Team-Up: Like Per Degaton above, the Wizard is a joiner through and through. If you're organizing a villain group in the DC universe, be it the Injustice Society, Secret Society, or Crime Champions, just ask this guy politely and he'll be on board. Heck, he'll even lead the group for you if you're not a self-starter.
- Your Magic's No Good Here: His magic is weaker on Earth-1, as he discovered to his frustration.
Literally one of the JSA's oldest foes, Vandal Savage is a Cro-Magnon who was exposed to a Magic Meteor 50,000 years ago and acquired near-Complete Immortality. Living through the entirety of human history, Vandal became a master warrior, Evil Genius and conqueror extraordinaire. In the modern day he ran afoul of founding JSA member Alan Scott, the first Green Lantern, and while he has been a Rogues Gallery Transplant many times over, invariably he returns to his roots. He was responsible for The Purge that led to the establishment of the modern-day JSA, feuded with JSA powerhouse The Spectre, and has bitterly contended with his most recurring foe Alan Scott in between menacing the rest of the DC Universe.
See Vandal Savage for more on him.
Steven Sharpe III
Originally a small-time thief and bank robber, Steven Sharpe decided to embark on a career as a costumed criminal after a chance encounter with the original Green Lantern, and reinvented himself as The Gambler, based on his family's history as compulsive gamblers. While having no superpowers, he instead used a wide variety of skills he learned as part of a travelling circus, such as fencing, illusions, disguises and sharpshooting.
- Abnormal Ammo: His iconic derringer, which could shoot things other than bullets, such as gas or acid.
- Badass Moustache: Had a rather stylish, thin one.
- Badass Normal: Unlike his teammates, he had no powers or advanced technology of any kind, just skills he had honed over years of training and experience.
- Came Back Wrong: Like several of his former colleagues, he was brought back as a Black Lantern during Blackest Night.
- Daddy's Little Villain: His granddaughter Hazard idolizes him and became a supervillain in order to avenge his death.
- From Nobody to Nightmare: Was just a random teenager from the South, until the day of his high school graduation when his girlfriend Helen refused to marry him unless he could prove he wasn't a compulsive gambler like his father and grandfather, then turned around and eloped with another gambler who struck it rich.
- The Gambler: Well DUH.
- Knife-Throwing Act: Learned the art of knife throwing during his carnival days.
- Knife Nut: Was an expert knife thrower thanks to his circus days.
- Legacy Character: After his death, his grandson took over his name.
- Master of Disguise: Could pull off near-perfect disguises that fooled even the Green Lantern.
- Refuge in Audacity: Had such an ego that he would happily hang around right next to his own "Wanted!" Poster just to provoke people.
- Sharp-Dressed Man: As befitting his status as a gangster, he wore a zoot suit and hat (well, sharp for the time anyway).
Clifford De Voe
A failed lawyer who decided to turn to crime after his career flopped, using his intellect and legal expertize to become the brains behind other criminals, many of them former clients. He was the creator of the Thinking Cap, a high-tech helmet that allowed him to focus his mental energies into physical force, which would unfortunately become his downfall.
- Amoral Attorney: An even more blatant case than most since he decided to just become an outright criminal when lawyering didn't pay the bills.
- Brain Upload: Mr Terrific accidentally did this when he used The Thinkers Thinking Cap to create an AI for the JSA's new computer system, which quickly gained sentience as the Cap contained the original Thinkers brain patterns. This AI Thinker went on to join Johnny Sorrow's Injustice Society.
- Hoist by His Own Petard: The Thinking Cap had the rather severe drawback of causing cancer after decades of use, resulting in his death.
- The Man Behind the Man: Styled himself as this trope, rather than being the actual leader of the gangs he made plans for, he was more of a consultant.
- Legacy Character: There have been two other Thinkers, but neither appear to have been related to the original other than In Name Only.
- Terrible Trio: With Fiddler and The Shade during the Flash Of Two Worlds storyarc that introduced the DC multiverse and reintroduced Jay Garrick.
Traditionally the Injustice Society's brute Grundy in a mostly plant based funtionally immortal zombie whose main heroic foe is Green Lantern.
See the Solomon Grundy page for more.
Galid, God's Spirit of Wrath
Originally written as a very generic supervillain with ill-defined powers linked to a black diamond, Eclipso's origins were definitively established in the 1992 Eclipso: The Darkness Within miniseries, which defined the villain as a vengeance demon that had only been pretending to be a pushover to lull superheroes into complacency. Later stories upped the ante by establishing Eclipso as the Evil Counterpart to JSA powerhouse The Spectre. In this new interpretation, Eclipso wasn't even just a demon but was in fact a divine being, God's first Spirit of Wrath that went rogue. Due to this interpretation tying him to the JSA's strongest member, Eclipso became increasingly affiliated with the JSA, though in recent years his Rogues Gallery Transplant nature has led him to drift off and torment other heroes.
See Eclipso for more on him.
A Fallen Hero turned into one of the JSA's greatest foes, Hank Hall was once Hawk of the Hawk and Dove hero duo. Losing his brother imbalanced Hank, and while a new Dove came along, it wasn't enough to keep him grounded. Turning to supervillainy, Hall Took a Level in Badass and became Monarch, the Big Bad of Armageddon 2001. Following this story's end, Hall mutated further into Extant, a deranged avatar of chaos with high-order Time Master power.
- Arch-Enemy: While he made an enemy out of the whole JSA during his battle with them, it was Atom Smasher who would bear the deepest enmity to him, due to Extant's actions leading to his mother's death.
- Big Bad: As Armageddon during Armageddon 2001. As Extant he was set up as the Big Bad again during Zero Hour!, but was in fact working for Parallax.
- Cosmic Entity: While he started out as a human, the merger with Waverider turned Hall into one of these. Notably, The Atom was de-aged decades when he attempted to enter Extant's body.
- Curb-Stomp Battle: His fight with the JSA was absolutely this, as he contemptously inflicted Rapid Aging on the elderly superheroes, reverting them to their actual ages and some even to their deaths.
- Darker and Edgier: As a time-themed villain who could force the elderly JSA members to their rightful ages, he was among one of the darkest and most threatening foes the team ever faced.
- Fallen Hero: Not only is he one, he teamed up with a second Fallen Hero during Zero Hour.
- Fusion Dance: He forcibly fused with the time-traveling hero Waverider to become Extant.
- Killed Off for Real: He was tricked into expending his cosmic power and then swapped out for Atom Smasher's mother on a plane seconds away from crashing.
- Red and Black and Evil All Over: Hank Hall always had a fondness for red, but as Hawk he had a heroic red-and-white theme. As Monarch he ditched red entirely, but he circled back to it and adopted villainous black for his costume as Extant.
- Time Master: A power he acquired from his fusion with Waverider.
- Took a Level in Badass: As Hawk, Hank Hall was a solid example of C-List Fodder, having the basic superhero powers of Super Strength and Super Toughness along with some claws because he was, well, Hawk. As Monarch he became an interstellar conqueror with the aid of Powered Armor, and as Extant he acquired time-manipulating powers.
A Cosmic Entity retconned into the first, true Gog, he is a refugee from the Third World, banished from that realm for refusing to choose sides in a great war of the gods. Falling to Earth, he spent centuries as an inert face entombed in a mountain, until a man named William Matthews unwittingly awakened him. Proclaiming himself to be a benevolent deity who only wishes to bring peace, Gog ingratiates himself to the JSA by seemingly granting all their greatest wishes, and travels across the Congo seemingly performing good works wherever he goes. Of course, this self-proclaimed savior from the stars is not what he seems...
- Attack of the 50-Foot Whatever: Unlike the previous Gogs, he is a colossal giant.
- Back from the Dead: He resurrects the junior JSA member David Reid as Magog, fulfilling the prophecy of that character's coming that had been hanging over the mainstream DCU ever since Kingdom Come.
- Be Careful What You Wish For: He grants several of the JSA members their dearest wishes, such as healing Damage's face, restoring Dr. Mid-Nite's sight and allowing Sand to sleep peacefully, but ultimately all these gifts have unforeseen consequences such as Mid-Nite becoming a less effective doctor as he can no longer intuitively sense tissue damage, or Sand becoming a less effective crime fighter since he no longer sees horrible things happening to people in his dreams. It's unclear if Gog deliberately grants wishes in this way, in the vein of a Jackass Genie, or if it's simply the result of Reality Ensues. Either way, most of the JSA decides they're better off without Gog's gifts.
- Big Bad: Of the epic, year-long Thy Kingdom Come story.
- Cosmic Entity: He's some sort of forgotten god from the Third World, with all the cosmic power one would expect from such a being.
- Fallen Angel: His origin story is clearly meant to invoke this, from being cast out of a "heaven" to falling to Earth.
- Friend to All Living Things: Birds flock to and rest on him, and he can apparently communicate with them.
- God Guise: Magog's mother Alba stated that Gog was not even an actual god at all, and simply pretended to be one.
- Gods Need Prayer Badly: It's unlike just how much Gog needs prayer, given that he was thrashing the JSA even after all his worshipers were removed from the field, but he clearly gets stronger in the presence of his faithful, in classic prayer-needing god tradition.
- Gold-Colored Superiority: Like Magog and all the previous Gogs, he has golden metal skin.
- I Come in Peace: This is literally the first thing he says to the JSA after being awakened.
- Losing Your Head: He is beheaded by Magog after finally crossing the line to the point that even his most ardent believer can no longer deny what he is.
- Neutrality Backlash: Gog claims that he was the sole neutral bystander in the great war of the Third World, and was cast out for it.
- Planetary Parasite: The climax of Thy Kingdom Come revealed that he is one of these, and that if he was allowed to fully root himself to Earth that he could never be removed after.
- Reality Warper: A high-order one, as he rewrote reality for several JSA members to grant them what was seemingly their dearest wishes.
- Retcon: His very existence is one, as originally Gog was a disaffected worshiper of Superman from the Kingdom Come future who was empowered by the Quintessence and decided to use the power to hunt down and destroy all Supermans throughout time. After the underwhelming reception of this first Gog, and the waters being muddied by a second Gog who was apparently some time-displaced version of the original, Geoff Johns cut the knot by introducing this character as the real Gog, retconning the original into a mentally unstable man who found Gog's power staff by chance and simply hallucinated being empowered by the Quintessence, killing Supermans throughout time, and so on.
- Sealed Evil in a Can: The Thy Kingdom Come story ended with his disembodied head being stuck on the Source Wall at the end of the universe. As the Wall as one of the most effective cans in the DCU, the chances of his returning are slim.
- Stepford Smiler: The cosmic equivalent of one, as prior to being exposed as a Planetary Parasite he was always smiling and behaving roughly in the manner of a sweet but mentally impaired child with cosmic power. Alan Scott saw through this right from the start, but it took most of the rest of the team much longer to catch on.
- Suicidal Cosmic Temper Tantrum: After his banishment he attempted to manifest in Magog's body outright, claiming he would "clean this world and start anew." Fortunately Magog was able to resist this possession and drive him off for good.
- Transflormation: He considers an apt punishment for soldiers taking the lives innocents is to be turned into fruit bearing trees that now feed them. He believes this is a way to stop them without hypocritically killing, but some of the JSA aren't so convinced from the practical similarities.
- Villainous Breakdown: After the JSA attacks him Gog drops the cosmic Stepford Smiler act and shows his true colors as a Jerkass God, viciously withdrawing his blessings from the JSA while mocking each of them cruelly all the while.
Jeffrey Burr (first Kobra), Jason Burr (Kobra II)
Kobra is the name of both legacy of snake-themed super-villains and the Apocalypse Cult that they lead. The first Kobra was Jeffrey Burr, a Card-Carrying Villain terrorist who was opposed by his twin brother Jason who he shares a Psychic Link with. Eventually Jeffrey killed Jason, only to be killed himself. The cult then used a Lazarus Pit to resurrect Jason and brainwash him into becoming the second Kobra.
- Apocalypse Cult: The Kobra Cult believes in a coming apocalyptic event called "Kali Yuga" which they anticipate and work to bring about.
- Backup Twin: The Kobra cult specializes in recruiting twins to be their leaders, so in case one dies the other can take over. There's als a religious element to it; i.e. they believe twins are sacred (along with snakes).
- Card-Carrying Villain: The Kobras and their cult are about as morally complex as the mustacle-twirling black hats who tied damsels to railroad tracks.
- Death Is Cheap: The Kobra cult maintains their own Lazarus Pit which they use in extreme circumstances in to resurrect key members of the cult.
- Expy: They're basically the DCU version of the COBRA terrorist group from G.I. Joe.
- Even Evil Has Standards: Some minor villains such as Slipknot have converted to the Kobra cult, to the general disgust of the rest of the super-villain community.
- Fantastic Caste System: Perhaps fittingly for a cult with a knockoff Hindu bent. Low-level Kobra members are called Lanceheads, Middle-Management Mook members are Nagas, and the Bestowed are Blood Magic adepts who answer to Kobra himself.
- HeelFace Brainwashing: A specialty of the Kobra cult. Jason Burr was their avowed enemy in life, but after resurrecting him they put him through a brainwashing program until he had swung the other way completely and became the group's new leader.
- Killed Off for Real: The first Kobra was killed by Black Adam's Anti-Hero coalition of himself, Atom Smasher, Northwind and Brainwave.
- Not-So-Well-Intentioned Extremist: When the first Kobra was eventually arrested and tried in court, he initially claimed to be a a bodhisattva (a term from Buddhism for a person who has achieved enlightenment but stays mortal to help people) whose acts of terrorism were motivated by a goal of freeing souls from their karmic debt. When the court wasn't buying it, he revealed that he had a group of suicide bombers among the protesters outside the courthouse and that they would sacrifice themselves in his name unless the court and the JSA let him walk. Luckily Black Adam decided this Karma Houdini would not stand and he made extra sure to be the enforcer of Kobra's Karma Houdini Warranty.
- Religion of Evil: The Kobra cult believes in worshiping snakes, abducting and brainwashing twins, and committing acts of terrorism to bring about an apocalypse.
- Reptiles Are Abhorrent: A snake-themed villain who runs a snake-themed cult.
- Rogues Gallery Transplant: Fittingly for the DC incarnation of the COBRA group, they get around. The JSA are their most frequent opponents, but they've also messed with Batman and the Outsiders, Captain Atom, the Suicide Squad, Wally West, and others.
- Separated at Birth: Jeffrey Burr was abducted by the Kobra cult at bith to be raised up as their leader.
- Smug Snake: Both Kobras, but the first Kobra was particularly smug.
- Snakes Are Sinister: And a cult that loves them turns out to be in function a religious terrorist cell.
- Sssssnake Talk: The first Kobra talked like this. The second Kobra averted it.
- Tragic Villain: Of a minor sort, as neither of the Kobras wanted to lead a terrorist Apocalypse Cult. Jeffrey was abducted at bith and raised to be their leader, while Jason tried to escape the cult's influence but was resurrected after his death and brainwashed to be the cult's new leader.
- Twin Telepathy: The Burr twins share a Psychic Link which kept them from harming each other. Jason was recruited by an anti-terrorist group to help them stop his brother, but they were unsuccessful, and eventually Jeffrey had a device built that nullified the effect long enough for him to kill Jason. 'Luckily' for Jason, Death Is Cheap when Lazarus Pits are around.
- Weaker Twin Saves the Day: Averted. Not only does Jason fail to stop his evil brother, he ends up falling in with the cult he opposed and becoming the second Kobra himself.
The nephew of Sylvester Pemberton aka the WWII-era JSA member Star-Spangled Kid, Arthur is substantially more evil than his relative. An aristocratic Jerkass, Arthur leads the Strike Force, a paramilitary band of Psycho for Hire criminals, in which he as their leader is known as Number 1.
- Aristocrats Are Evil: He affects the air of a Wicked Cultured villain.
- Artifact of Power: Collects these and uses them to fight heroes.
- Badass Normal: A mild case. Arthur has no powers or abilities, but he relies on Powered Armor and artifacts to fight heroes.
- Black Sheep: Most of his relatives are heroes, such as the aforementioned Star-Spangled Kid and Merry the Gimmick Girl (who eventually married and reformed Injustice Society member Brainwave).
- Evil Old Folks: He's of advanced age and is a villain through and through.
- Evil Uncle: To the Star-Spangled Kid.
- Humiliation Conga: Following his first defeat, he disappeared for a time while a new unnamed villain took control of his Strike Force. That man was also defeated and at some point Arthur regained control of the Strike Force.
- Jerkass: On top of his general villainy, he also gloated to the JSA All-Stars about his heroic nephew's passing, asking them mockingly if Sylvester was still dead.
- Long Bus Trip: He first debuted as the villain in a 2-part story arc and following that story hopped on his first bus, from which he dismounted six years later for a couple of appearances in 1984 and 1985. Following this. he hopped on a second, much longer bus that he rode for 15 years before reappearing in JSA All-Stars. He hopped on his third bus in the middle of that book's run, and if his track record is any indication readers shouldn't expect to see him any time soon.
- Only in It for the Money: His motivation in JSA All-Stars. Specifically, he was being paid by Johnny Sorrow.
- Power Nullifier: One of his artifacts, the Mundane Staff, has this effect on demigods.
- Private Military Contractors: His Strike Force was an early example of this, being a band of Psycho for Hire mercenaries with paramilitary training.
- Spell My Name with an "S": It's Number 1, not Number One.
- You Are Number 6: Everyone in his Strike Force is identified only by a number. He, of course, is Number 1.
Charles Halstead (first Psycho-Pirate), Roger Hayden (Psycho-Pirate II)
Psycho-Pirate is a legacy of super-villains with psychological themes. The original was Charles Halstead, an enemy of the JSA who committed crimes based on different emotions. His successor was Roger Hayden, who wears a Medusa Mask that can manipulate the emotions of others. This mask has arguably driven him insane over the years, and he once switched places with Animal Man ally James Highwater to escape it. Hayden was a member of the Secret Society of Super-Villains.
The second Psycho-Pirate has made adaptational appearances in Batman: The Brave and the Bold, Justice League Unlimited, the video game LEGO DC Super Villains, and a single one-shot comic created for the Young Justice series.
- Boom, Headshot!: Infamously Black Adam does this to Roger with one bare hand, driving the latter's Medusa Mask right through his skull. "No more silly faces" indeed.
- The Cameo: Hayden's appearance in Justice League Unlimited amounts to this. Though he is shown as a member of Gorilla Grodd's Secret Society, he has no lines and never does anything, only showing up to stand in group scenes.
- Roger's Medusa Mask, sans Roger himself, makes a cameo appearance in Constantine.
- Care-Bear Stare: In Batman: The Brave and the Bold he is ignobly defeated by the Dark Knight thinking nice thoughts at him.
- Depraved Dwarf: As seen above, the first Psycho-Pirate was a tiny little guy.
- The Dragon: The second Psycho-Pirate made a shtick out of serving as the Dragon to Crisis Crossover villains. He worked for the Anti-Monitor during the Crisis on Infinite Earths, and twenty years later he reprised his role to the Big Bad Duumvirate of Alex Luthor and Superboy Prime during the Infinite Crisis.
- Emotion Control: Psycho-Pirate, has alternately either had the Medusa Mask that allowed him to project emotions into people or has been an "emotion vampire", able to drain emotions from people. The first mask often seems to work through intensifying emotions a person already feels, no matter how small.
- Emotion Eater: During his 90s revamp, Roger was an "emotion vampire", able to drain emotions from people.
- I Have You Now, My Pretty: Roger to Power Girl in Infinite Crisis.
- Killed Off for Real: Both Psycho-Pirates are dead, with Charles Halstead dying in the introduction story of his successory and Roger Hayden being killed by Black Adam during Infinite Crisis.
- Legacy Character: Halstead's dying wish to have a legacy prompts him to tell Hayden of a secret which he has divined in his jail years, the existence of the Medusa Masks.
- During his appearance in Animal Man Roger passed on the identity of the Psycho-Pirate to a physicist named James Highwater. However, this only lasted for one issue and Hayden became the Pirate again without much explanation.
- Mask of Power: Psycho-Pirate got his emotion-controlling powers from the "Medusa Mask" although this is a subversion, as he had to take the mask off (so people could see his face) to use his powers.
- No-Sell: Black Adam's willpower is strong enough that he can resist Roger's powers, but he's irritated enough by the attempt to give Hayden an Eye Poke... with Super Strength.
- Nonindicative Name: Neither version is actually a pirate or ever attempted piracy of any kind.
- Our Vampires Are Different: As previously mentioned, Roger Hayden went through an "emotional vampire" phase during the 90's.
- Red and Black and Evil All Over: Hayden's costume is clearly meant to invoke this.
- Retcon: Originally Roger was a jailed gangster, later retconned into a young twenty-year-old who was sentenced to a year in prison for attacking his emotionally abusive psychiatrist father.
- Sanity Slippage: After the resolution of the Crisis on Infinite Earths, Roger is one of the few to have full memories of the event and is driven mad by these memories.
- Soul-Crushing Desk Job: Charles Halstead was introduced as the holder of one, being a newspaper linotyper who became frustrated with his lack of advancement and becoming the Psycho-Pirate in a bid to ruin his boss. That ruining his boss would put him out of a job doesn't seem to have occurred to him.
- Spotlight-Stealing Squad: Roger Hayden is the only Psycho-Pirate to be adapted into any other medium.
- The Starscream: Roger thinks of pulling this on the Anti-Monitor after Supergirl's Heroic Sacrifice in the first Crisis, if only because he's afraid of what might happen to him, as he discusses to the Flash. He's only spared because the Anti-Monitor believes in Pragmatic Villainy.
- We Hardly Knew Ye: Charles Halstead, the first Psycho-Pirate, only made six appearances before being Killed Off for Real.
Gerard Shugel (maybe)
Superman's first Arch-Nemesis, before Luthor, was another bald scientist called the Ultra-Humanite. Arguably the first comic book villain with super-powers (in his case, super-intelligence), he eventually gained a gimmick where he surgically transferred his brain into other people's bodies, most notably actress Dolores Winters. Starting with The Bronze Age of Comic Books, the Ultra-Humanite has exclusively been a villain for the JSA.
- Adaptational Nice Guy: The Justice League depiction of him is notably less villainous than his mainstream counterpart, to the point where he helps the League in every appearance he makes.
- And Now For Something Completely Different: The New 52 version of the Ultra-Humanite is an Emotion Eater alien from the Phantom Zone. Apart from both chracters being Superman villains, they share nothing but a name.
- Arch-Nemesis: For about two years in the late '30s to Earth 2 Superman. Then Lex Luthor came along.
- Bald of Evil: He was bald in his original human form.
- Becoming the Mask: Deconstructed in the 90s JSA run; by this time the Ultra-Humanite has been jumping bodies for decades, both in and out of universe, and resident team detective Sand postulates that all those years of taking on different forms and personas have degraded the Humanite's sense of identity to the point where he no longer even knows his own name.
- Big Creepy-Crawlies: He briefly inhabited the body of a giant ant.
- Body Surf / Puppeteer Parasite: Accomplished by implanting his brain into new bodies.
- Brain in a Jar: When he's between hosts.
- Brain Theft: His gimmick as a Superman villain; pull a Grand Theft Me by switching brains with stronger hosts than his own body.
- Captain Ersatz: The unnamed villain in the classic Fleischer Superman short "The Mad Scientist" was based on Ultra.
- Card-Carrying Villain: Early on, as was the norm for villains from The Golden Age of Comic Books:Ultra-Humanite: Unfortunately for mankind, I prefer to use this great intellect for crime. My goal? DOMINATION OF THE WORLD!!
- Expy: The original bald-headed Superman character in Siegel and Shuster's "The Reign of the Superman" bears a resemblance to the Ultra-Humanite, and probably was his inspiration. (And yet people still compare him to Lex Luthor...)
- Everything's Better with Dinosaurs: On one occasion, he put his brain into a Tyrannosaurus rex.
- Evil Counterpart: Superman is a hale and hearty alien with vast physical abilities; the Ultra-Humanite is a crippled human with vast mental abilities.
- The name is a clue as well- like Superman, Ultra-Humanite is a rough(er) translation of The Übermensch. Lex inherited this aspect of their emnity, a battle between supermen.
- Evil Cripple: Intentionally designed to be one as a Shadow Archetype to Superman; while Supes is a very physically fit hero with Super Strength, the Humanite was introduced as a crippled criminal who also happened to be an...
- Evil Genius: One of DC's very first, with a particular emphasis on the technology and science of Body Surfing.
- Gender Bender: His theft of Dolores Winters's body.
- Genius Bruiser: Transferred his consciousness into a gorilla's body. He know scientific techniques which endow superpowers to ordinary humans.
- Grand Theft Me: Aside from being incredibly intelligent, he also specializes in transporting his brain from one body to another. Over time, he's acquired a variety of different forms, be it his original form, that of an old bald crippled scientist, young beautiful actress Dolores Winters, or even a giant scientist, but by now, his most recognized form is that of a large Albino Ape, with a rather large noggin to match.
- Handy Feet: Some incarnations of him have this characteristic.
- Hive Mind: When he took over the world in JSA he used the Thunderbolt's magic to transform almost all of humanity into this, with him of course being the master mind controlling all the others.
- Killer Gorilla: His most recognizable incarnation is when he transferred his brain into the body of an albino gorilla.
- Legacy Character: The original Ultra-Humanite appears to have no connection to Gerard Shugel, who took the name in more recent times.
- Mad Scientist: If he wasn't mad from the start, all those years of swapping his brain into different bodies certainly turned him so.
- Mind Manipulation: Has sufficient power to implement a suggestion in the minds of almost all members of Infinity Inc. simultaneously
- My Brain Is Big: In his albino gorilla form.
- No Name Given: The original Ultra-Humanite's name is unknown to this day. It might be Gerard Shugel, though as noted above that might also just be a Legacy Character who succeeded the first Humanite.
- It may or may not be Morgan Wilde, as revealed in Legends of the DC Universe #1-3.
- Power Degeneration: Common host bodies will degenerate after some unspecified amount of time.
- Rogues Gallery Transplant: Originally, he was an Arch-Enemy of Golden Age (Earth-Two) Superman, but when Earth-Two was wiped out Post-Crisis, his enemies extended to the entire JSA. (Though he did face the All-Star Squadron once.)
- Legends of the DC Universe #1-3 may be an attempt to make him the Post-Crisis Superman's enemy, but it didn't stick.
- Super Strength: In his albino gorilla and tyrannosaur bodies.
- Take Over the World: He actually succeeded once.
- Time Master: A version of the Ultra-Humanite was a member of the villainous Time Master group called the Time Stealers.
- Utopia Justifies the Means / Dystopia Justifies the Means: When he took over the world in JSA he argued that he had brought peace to it, and indeed there was no war and society had developed to an advanced state. But seeing as how he achieved this peaceful utopia by reducing all of humanity to a Hive Mind, the heroes quite accurately noted that his utopia was anything but for everyone except him.
- Wicked Cultured: As a cerebral villain, it should comes as no surprise that the Ultra-Humanite has been portrayed this way. When combined with Adaptational Heroism in Justice League, the result was a Humanite that angsted over children's educational broadcasting not being cultured enough and modified a Christmas toy to recite The Nutcracker (in his own voice, no less) instead of rapping and making flatulence noises as it did originally. The orphanage kids loved it.