Follow TV Tropes


Characters / Justice League of America: Antagonist

Go To

    open/close all folders 


Debut: Silver Age: Dial H For Hero #1 (2000)

After the Big Bang there were some sentients formed, one of them was Agamemno who was formed by cosmic energy. When exploring space he gained the desire for controlling this universe and every creature in it. His father, however wanted to be the controller of the universe himself making him and his son rivals. Trying to gain an advantage to win from his father Agamemno converted himself to sentient energy, also he explored the universe searching for three objects of which a powerful weapon could be made. While exploring he came across planet Earth, at that time in the early days of the modern age of heroism. Agamemno made super powered heroes and villains do as he liked, the JLA tried to stop him and they succeeded, they also prevented the three objects of getting combined. Agamemno then left Earth seeking for other ways to beat his father in the quest of ruling the cosmos.

  • Animate Inanimate Object: Agamemno's essence can inhabit any matter or object and animate it.
  • Body Surf: He can transfer consciousness amongst living beings, swapping their bodies.
  • Complete Immortality: Agamemno is an energy being whose essence can inhabit any matter or object, and recreate his body, becoming a living facsimile made of that material. Due this ability, Agamemno is immortal.
  • Energy Beings: Agamemno converted himself to sentient energy.
  • Flight: He can travel in the form of Pure Energy and achieve FTL speed.
  • Galactic Conqueror: Wishes to control this universe and every creature in it.
  • Material Mimicry: Agamemno's essence can inhabit any matter or object, and recreate his body, becoming a living facsimile made of that material.
  • Me's a Crowd: As a being of pure energy, Agamemno can replicate himself seemingly endlessly.
  • Sizeshifter: As a being of pure energy, Agamemno can alter his size and mass at will.
  • Technopath: He can short out electrical machinery with a gesture.


Debut: The Brave and the Bold #30 (1960)
"Fool— How long did you think to defy Amazo— When I have six times your will power combined?"

An android created by Professor Ivo for the purpose of gathering data to create his immortality potion. Since then, Amazo has resurfaced numerous times under the control of other villains as a recurring thorn in the Justice League's side. Amazo has no ambition of his own and merely follows orders. Over time, numerous copies of the Amazo android have surfaced. What makes him a deadly threat is his ability to copy the powers of any superhuman—including the JLA.

In the New 52, a version of the classic android initially appeared, but he was later replaced with a scientist named, Armen Ikarus the patient zero of a disease called the Amazo Virus, which gives people superpowers but kills them afterwards. While the Justice League devised a cure, patients retain their powers.

  • Body Horror: Armen Ikarus sporting bulging veins, a messed-up mouth, losing most of his hair, and even what looks to be patches of exposed muscle tissue at one point when he first became Amazo.
  • Do-Anything Robot: There seems to be no limit to the type or quantity of powers Amazo can duplicate.
  • The Dragon: Amazo pops in this role to numerous villains, including Professor Ivo, Black Mask, and Solomon Grundy.
  • Elite Mook: Numerous Amazos have been made since the original, making him this.
  • Patient Zero: The Dr. Ikarus version was this for the Amazo Virus, hence why he became a cyborg version of the villain.
  • Pointy Ears: For some reason his creator made him with elfin ears. They've been a mainstay of the character in all his incarnations. Occasionally they're said to function as antennae.
  • Power Copying: Can copy the powers of any superhuman being in his vicinity, and can copy multiple powers at once.
  • Powers as Programs: Related to the above, as Amazo is a synthetic being that can physically duplicate any superhuman power.
  • Punch-Clock Villain: Related to his position as The Dragon, Amazo is largely compelled by his programming to do whatever horrible thing his boss is doing, which often involves clashing with the Justice League. Several stories show that even though he doesn't particularly hate (or like) the League, he's just doing what he was made to do.
  • Strong as They Need to Be: Amazo has varied between a threat so powerful it takes the entire JLA to defeat him and a threat so minor Batman and Nightwing can dismantle him in a Batman Cold Open.
    • It should be noted that the Amazo defeated by Batman and Nightwing was openly speculated to be an early prototype model that only had a few key abilities, such as openly lacking a power ring.
  • Variant Power Copying: The Ikarus Amazo could do this, growing wings when he copied flight from Superman.

    Amos Fortune 

Amos Fortune
Debut: Justice League of America #6 (1961)
"All my life, I've had nothing but bad luck. Other people got better grades, better jobs... but now that I've invented this Stimoluck— it's other people's turn to have bad luck!"

Amos Fortune is is a persistent Justice League villain who is obsessed with luck who founded and led the Royal Flush Gang at an early age. After losing control of the Royal Flush Gang, he would go on to use several other luck-based ploys, like the Luck League and the Tarot Gang.

  • The Gambler: Uses a playing card motif for many of his costumes and hideouts, and was responsible for the original look of the Royal Flush Gang.
  • Meaningful Name: A villain named Fortune who is obsessed with luck.
  • Living Drawing: Created the Tarot Gang by animating the images on tarot cards.
  • Portal Painting: The same power that allowed him to create the Tarot Gang allowed Fortune to transport himself into a tarot card.
  • Power Copying: Created the Luck League, whose members could copy the powers of the Justice League of America.
  • Winds of Destiny, Change!: Originally, he learned how to control the "luck glands" in his body that dictates how a person's luck will run. As a result of retcon, it is now stated he simply uses luck magics to give himself good luck in improbable situations.


Debut: JLA #7 (1997)
"Well, that was quite a struggle! Is there anyone else you want to pin your last hopes on?"

The renegade King-Angel of the Bull Host, Asmodel was once a greatly respected Angel in Heaven. Much like how Zauriel represents the Hawk, Asmodel represents the Bull. However, he was secretly planning a rebellion in Heaven and had allied himself with the demon Neron. Zauriel's abdication forced Asmodel to send angels to the mortal plane to kill him. Soon after his army invaded the skies of San Francisco but were defeated by the Justice League. Asmodel is currently a servant of Neron.

  • Acid Attack: His blood is the universal solvent.
  • Agony Beam: Asmodel can also unleash a beam of energy that only the purest of souls can withstand without being scorched to near death.
  • Complete Immortality: As a divine being, Asmodel can never die.
  • Demoted to Dragon: After initially leading a rebellion against Heaven, Asmodel is now banished to Hell where he serves as the leader of Neron's army.
  • Eye Beams: Has a gaze that can sear flesh from bone.
  • Fallen Angel: After millions of years of service, Asmodel became angry and embittered towards his sovereign. He rallied the rest of the Bull-Host and announced a plan to succeed where Lucifer had failed—to conquer Heaven. After his defeat, The Presence stripped Asmodel of his power and banished him to Hell.
  • Fatal Flaw: Pride
  • Flight: Asmodel possesses winged flight, which grant him flight at incredible speeds and with a high degree of control.
  • Make Me Wanna Shout: Can unleash a devastating sonic scream.
  • One-Winged Angel: Asmodel is ten feet tall, with a gaze that can sear flesh from bone and whose blood is the universal solvent. One beat of his heart is as thunderous as a thousand atomic bombs.
  • Playing with Fire: Has pyrokinetic abilities.
  • Reality Warper: Can alter the nature of reality in his immediate vicinity.
  • Super Strength: At least a match for Superman.
  • Super Toughness: Can go toe-to-toe with Superman and come out on top.
  • Weather Manipulation: Can control the local weather.
  • Winged Humanoid: Asmodel possesses feathered wings which enable him to fly.



Henri Zola
Debut: Justice League of America Vol. 2 #54 (2011)
"You completely misunderstand and for that I apologize. Perhaps it's my poor Algerian, your poor French, who's to say. But at no time did I ask for a share of your cartel. I WANT IT ALL."

A ruthless French gang lord who operates out of South Marseilles and possesses shadow manipulation powers.

    Brain Storm 

Brain Storm

Axel Storm
Debut: Justice League of America #32 (1964)
"I understand you Justice League members work with the authorities to see justice done. I, too, am concerned with justice— But my personal brand of justice! I suppose because of my many brain storms— My brain may have become warped... But warped or not— I have vowed personal vengeance on my brother's killer!"

Axel Storm created a special helmet that allowed him to absorb stellar energy, which he could use to create virtually anything his imagination could conceive. This invention, having warped his mind, caused him to hallucinate his brother Fred's death. In his twisted ideals, Brain Storm captured the Justice League so that they could witness him taking justice into his own hands by killing the man responsible for his brother's demise. Even after learning of his brother's survival, Brain Storm would return multiple times to battle the JLA.

  • Cool Chair: Brain Storm's most common form of transport is a flying chair with motorcycle handlebars he creates with his powers.
  • Even Evil Has Loved Ones: Brain Storm initially became a villain out of warped sense of concern for his brother.
  • Green Lantern Ring: Brain Storm's helmet can do almost anything.
  • Hat of Power: Brain Storm's special helmet enables him to absorb and channel cosmic energy for a wide variety of effects. These include:
  • With Great Power Comes Great Insanity: The effects of his helmet warped Axel Storm's mind, twisting his ideals, and making him see things as he wants to see them, not necessarily as they truly are.


Debut: Justice League of America #142 (1972)
"For the past three-quarters of a century, humans have been filling the air with electronic signals— radio, television, microwaves, and a thousand others— while simultaneously constructing more and more intricate electronic equipment, from computers to space-probes and everything in between! Finally, unknown to them, they succeeded in overloading this world's airwaves! The cacophony of signals could no longer remain separate— And they merged— Forming one coherent, invincible mind! My mind!! A mind that lives in every electronic device on this planet! I am the spirit of the world to come— The world of perfect automation— In the self-constructed form of an automaton— And you are my Cannons— my enforcers— built by me to carry out my unending plans of world domination! Everything that is touched by air is touched by my mind! I know all!"

The Construct was created when the various radio, television, microwave and other various sources filled the Earth. The many forms of electronic waves combined and the Construct was born. The Construct has an inherent hatred of humanity. Although the League has often been able to defeat it, it has always returned, and always in a more evolved form than seen before.

  • A.I. Is a Crapshoot: All of the various radio, television, microwave and other signals bouncing around Earth's atmosphere combine to form an artificial intelligence. Which was born with a raging hatred for humanity.
  • Alternate Company Equivalent: To The Avengers' Ultron.
  • Arm Cannon: The Constructs servitor Cannons get their name from the primary weaponry, which are arm cannons.
  • Kill All Humans: The Construct's ultimate goal is to wipe humanity from the face of the Earth.
  • Large Ham: The Construct is given to making grandiose speeches.
  • Mecha-Mooks: The Construct usually builds an army of mindless robots called Cannons to carry out his orders.
  • Mind Control: he Construct's electronic mind is capable of possessing a human mind by dominating the electronic pulses of the mind.
  • No Indoor Voice: Usually speaks in a bellow.
  • Robotic Psychopath: Strictly speaking, the Construct is not a robot, but it is an electronic consciousness usually inhabiting a robotic shell who wishes to wipe out humanity.
  • Take Over the World: The Construct usually seeks to take over Earth.
  • Technopath: The Construct's electronic mind is capable of possessing any electronic machine on Earth.

    The Cadre 

The Cadre

The Cadre is a group of super-villains who battle the Justice League. Their leader is the Overmaster, an alien who gifted them with super-powers. His mission is to test humanity's fitness to inhabit Earth. See their page.

    The Crime Syndicate 

The Crime Syndicate
Debut: Justice League of America #29 (1964)

The Justice League's counterparts from the Antimatter Universenote , who are just as evil as the League is good. They rule their Earth with an iron fist from their moon citadel, the Panopticon. See their page.


For more information, please see his own page.

    The Demons Three 

The Demons Three

Abnegazar, Rath and Ghast
Debut: Justice League of America #10 (1962)

  • Our Demons Are Different: Way different then the additional ones.
  • Quirky Miniboss Squad: To Felix Faust on many occasions.
  • Sealed Evil in a Can: They are evil beings who ruled the Earth a billion years ago until being imprisoned in crypts by mysterious powerful entities called the Timeless Ones. The three Demons were eventually summoned/released in the present by Felix Faust, with occasional other escapes from imprisonment since then.


Debut: Justice League of America #1 (1960)

There is nowhere to run, Justice League. The hate of Despero moves slowly, but it moves unstoppably.

A fearsomely powerful Galactic Conqueror with Psychic Powers strong enough to make him a threat to the entire JLA.
  • Aliens Are Bastards: He's a living incarnation of rage and bloodlust and makes no pretenses or apologies for that fact.
  • Amazing Technicolor Population: He's bright pink.
  • Archenemy: To Martian Manhunter. Sort of, anyways. While he's not officially J'onn's archenemy, he truly despises him and will go out of his way to kill him first whenever the League shows up. This is largely because J'onn is responsible for some of his more bitter and humiliating defeats.
  • The Brute: An interesting example in that he clearly revels in his muscle and enjoys taking on the heroes with both the physical and psychic equivalents of overpowering brute force, yet when push comes to shove he shows his true colors as a Genius Bruiser.
  • The Dreaded: Anything involving him is an "oh shit" moment. When he shows up, holding back is not an option, and it always takes multiple teams just to slow his progress. A single team going up against him is a suicide mission.
  • Expository Hairstyle Change: Technically, he doesn't have hair, but he does have a fin on top of his head that serves the same purpose. In his first few appearances, it took the shape of a ruff, but after he took his level in badass, it became mohawk-shaped instead.
  • From a Single Cell: In R.E.B.E.L.S. he regrew a new body after being reduced to a severed head (with some help from Vril Dox, who accelerated the process).
  • Galactic Conqueror: In his first appearance, and in most later incarnations as well.
  • Genius Bruiser: Originally he was just a gangly Genius in the vein of an alien Lex Luthor, but since his powerup from the Flame of Py'tar he's been one of these.
  • Grand Theft Me: In the '90s Robot Buddy character L-Ron had a story arc in which he swapped bodies with Despero, and he actually retained control of Despero's body for some time.
  • Joker Immunity: He has been repeatedly physically obliterated on-panel, but always manages to either recreate his body or possess a new one.
  • Large and in Charge: He's over eight feet tall, and weighs close to a literal ton.
  • Motive Decay: initially he was an alien king looking for escaped rebels hiding on Earth. Then it was because he wanted revenge on the Justice League for humiliating him front of his subjects. As he got more-and-more powerful, this came up less-and-less. By the time he stole the United Nations' flag to use as a cape, it'd been essentially forgotten.
  • Nigh-Invulnerability: Wonder Woman once hurt her hand by punching him in the face.
  • More Dakka: During the '90s he was fond of carrying around (and using) giant BFG-style guns.
  • Person of Mass Destruction: It frequently takes multiple teams to bring him down, and even that isn't always guaranteed.
    • According to a dossier Lobo once read on him, he has personally killed almost six billion people.
  • Physical God: More or less became one.
  • The Power of Hate: He is driven by unadulterated rage - tempered by a certain amount of cold cunning and pure hatred. Martian Manhunter once defeated him by using his mental powers to make him hallucinate killing all the heroes, at which point he declared he was satisfied and let go of all his hate and anger, regressing to a baby. Unfortunately, when he found out he had been tricked, his hate and anger came back and he returned to normal.
  • Psychic Powers: Wields a regular arsenal of them, and is probably one of, if not the, foremost telepathic threats in the DCU.
    • Astral Projection: Projects himself into a "spirit" form to unlock his full psychic potential.
    • Barrier Warrior: He can create force fields with his telekinesis.
    • Eye Beams: From his third eye.
    • Grand Theft Me: He has done this to both J'onn and Lex Luthor. As mentioned above, he also had this done to him by L-Ron.
    • Mass Hypnosis: Powerful enough to control multiple League members on occasion.
    • Master of Illusion: Almost as good as Martian Manhunter.
    • Mind over Matter: He's every bit as strong a telekinetic as he is a telepath.
    • Reality Warper: He displayed this ability in his first appearance after his power-up, but he hasn't used it since.
    • Telepathy: Often described as having this on a level that surpasses even the Martian Manhunter.
    • Villain Teleportation: What he does when he needs to get away.
  • Real Men Wear Pink: Or are pink, in his case.
  • Smart People Play Chess: In his first appearance, he challenges the Flash to a game of chess using a board that causes the other Leaguers to teleport to other worlds when the pieces are moved. Later on, he forced J'onn to play chess for his life, using a chessboard that teleported the other League members from planet to planet every time a piece was moved.
  • Super Intelligence: His oldest ability, and one he retained after his Flame of Py'tar powerup.
  • Super Strength: Even by DC standards. He's easily one of the single most physically powerful beings in the entire DCU.
  • Third Eye: Which controls his psychic abilities. At one point, it was surgically removed and he was Brought Down to Normal until it grew back.
  • Took a Level in Badass: He originally appeared as a prototypical 98-pound weakling, but became The Juggernaut after bathing in the mystical "Flame of Py'tar."
  • The Worf Effect: The New 52 fight between him and J'onn is a strange case of this, and really indicative of this trope's effect on the hero rather than the villain. As mentioned above, Despero has long been used as J'onn's Archenemy, having a number of clashes with him in the '80s and '90s. A constant of these clashes was the two characters being either near-equal in terms of power, or Despero being stronger but J'onn winning anyway to do outmaneuvering or outwitting him. But after that period came the 2000s, which saw J'onn get hit with numerous worfings, a small selection of which can be sampled on that trope's page. The long and short of it was that by the time the New 52 came around, the Martian Manhunter's power level had sunk firmly into the depths of Informed Ability. Cue the New 52's version of J'onn dealing Despero an absolutely brutal defeat to re-establish J'onn's power cred, since unlike him Despero's actual worfings have been very few, and he has remained a consistently team-wrecking power over the years.
  • Unexplained Recovery: After Secret consumes his disembodied spirit in Young Justice, it somehow returns in JLA/JSA: Virtue and Vice.
  • Villain Team-Up:
  • Villain with Good Publicity: R.E.B.E.L.S. reveals he has surprisingly good public opinion on his home planet of Kalanor.

    Dr. Destiny 

Doctor Destiny

John Dee
Debut: Justice League of America #5 (1961)

Coming here was the worst mistake of your life.

A vicious scientist-sorcerer capable of twisting reality via dreams.
  • Attack of the 50-Foot Whatever: Not so much in the comics, but in his animated appearances he's prone to taking this form in dreams.
  • Big Bad: In Justice League Dark.
  • Body Horror: The examples below in "Depending On the Artist" that went from Facial Horror to this that portrayed an emaciated Destiny. Morrison's notes for Arkham Asylum: A Serious House on Serious Earth even stating they never bought into the rational for Destiny's classic look, believing it'd have affected more than his face.
  • Cannot Dream: Had this inflicted on him by the Justice League because his threat was so great. It... really didn't go according to plan.
  • Depending on the Artist: Normally, he looks enough like Skeletor that it's easy to mix the two up despite predating He-Man's archenemy, but he got subjected to this in the late 1980s and early 1990s.
    • His appearances in The Sandman feature a rather gaunt Destiny. Sam Kieth, the original artist for Sandman, depicted Destiny as completely bald and with horribly rotting, seemingly dripping skin. When Mike Dringenberg replaced Kieth, Doctor Destiny acquired side hair and lost the rotting skin.
    • Arkham Asylum: A Serious House on Serious Earth sees Grant Morrison and Dave McKean depict a Dr. Destiny similar to Kieth's, only with patches of hair and in a wheelchair. As noted above under Body Horror, this was Morrison's idea as they never bought that Dee's face would be the only thing affected by his inability to dream.
    • Batman Vol. 1, #492, the first proper issue of Knightfall sees Batman and Robin looking at a list of the inmates who escaped during Bane's jailbreak of Arkham—with the late Norm Breyfogle, the artist of the issue, going with a depiction akin to the McKean/Kieth/Dringenberg depiction with a shriveled face and tufts of hair.
    • During the "Destiny's Head" arc of Dan Jurgens' Justice League America run (which revealed the Bloodwynd who originally joined the League was really the Martian Manhunter), Jurgens mixed the classic skull face with the long side hair and thin body of Dringenberg's depiction.
  • Did You Just Scam Cthulhu?: He successfully altered the Dreamstone of Morpheus to be attuned to him rather than the Dream King.
  • Dream Within a Dream: He's fond of trapping heroes in these.
  • Expy: Played with — his visual design is more than a little reminiscent of Skeletor, but he actual predates He-Man's archnemesis by 20 years, making Skeletor his Expy.
  • Facial Horror: His Skull for a Head is depicted as a symptom of the League rendering him unable to dream. In the late 1980s and early 1990s, this was extended to full Body Horror as noted above.
  • Handicapped Badass: In more than one appearance Dr. Destiny's body has become so withered that he is bound to a wheelchair, yet even then he is a terrifying foe. Read below for details.
  • Luke, You Are My Father: In the New 52 it was revealed that his mother is none other than Madame Xanadu.
  • Mad Scientist: His initial schtick; his first attempt at crime used anti-gravity devices.
  • Morally Ambiguous Doctorate: Whether he's a licensed doctor or not, Destiny still has extensive medical knowledge in addition to his encyclopedic knowledge of dreams — but you'd still have to be crazier than the Joker to trust him with your check-up.
  • More Than Mind Control: He can influence people to commit all manner of horrific acts through their dreams. In the animated series he claims that the closer he is to someone, the stronger his influence over them is, and that at a certain range he doesn't even need his victim to be asleep to influence them.
  • Nightmare Weaver: This is essentially Destiny's shtick.
  • Not So Harmless: The League defeated him by removing his ability to dream. However, this had nasty consequences - he was left unable to sleep at all, which destroyed his physique and eroded his sanity; being sent to Arkham reduced him to a pitiful wreck. Then, during a breakout, he managed to totter out, reclaim his artifact of power, and went on a bloody rampage in which he nearly drove humanity insane.
    • In Arkham Asylum: A Serious House on Serious Earth, he's a wheelchair-bound cripple, but if he makes eye contact with you, your mind's as good as gone. Batman beats him by pitching him into a staircase before this happens, though.
  • Psychotic Smirk: His skull face in the animated series seems permanently fixed into this expression.
  • Reality Warper: Designed a machine knows as "Materioptikon" to do this via dreams; eventually, this was revealed to be Morpheus' Dreamstone, the Dream King's own artifact, twisted by Dee's additions and tinkering. While the original stone was destroyed, Destiny managed to keep some residual power and kept making more, making him a particularly dangerous foe.
  • Red Eyes, Take Warning: When his eyes aren't empty sockets they tend to be this.
  • Semantic Superpower: One of the things that makes the Materioptikon so dangerous: Destiny's a clever bastard and keeps using lateral thinking to come up with new uses and return in new ways every time he's beaten.
  • Shout-Out: He shares a name with John Dee, a real-life 17th-century mystic.
  • Skull for a Head: Originally it was a mask, but after his stay in Arkham Asylum his actual face was so gaunt and emaciated that it became this.
  • Sophisticated as Hell: "I'll rupture your ramshackle land and piss in the ruins! Come to me, you spineless, spittle-arsed, poxy-pale wanker!"
  • Villain Forgot to Level Grind: Averted. Every time he's defeated, the heroes shut him down as hard as they can, and every time, he comes back just as strong, just as much of a challenge, and more and more dangerous and deranged.

    Dr. Impossible 

Doctor Impossible
Debut: Justice League of America Vol. 2 #1 (2006)

Dr. Impossible was thought by some to be the brother of Scott Free, also known as Mr. Miracle, from Apokolips. Other sources said that he was merely a former henchman of The Penguin who had gotten ahold of a stolen Father Box.

  • Escape Artist: Like Mr. Miracle, he is an expert escapologist.
  • Evil Counterpart: To Mr. Miracle.
  • Hover Board: His Areo Discs are iscs that change size dependent of the user's foot size and allow them to stick to surfaces and primarily to fly.
  • Sky Surfing: His Areo Discs allow to fly at heights far greater than merely hovering.
  • Teleportation: His Father Box is capable of creating a "Hush Tube", a silent equivalent to the Boom Tube.

    Dr. Light 

Doctor Light

Arthur Light
Debut: Justice League of America #12 (1962)
'" Well, my friends, we've completed the casting for the Fearsome Five! And for our first act together, we will destroy the New Teen Titans!"

A criminal scientist who built a suit that allowed him to harness the power of light.

  • Adaptational Heroism: His counterpart in the New 52 was just about a complete 180 from the Light we know and hate, being a devoted family man and basically normal guy who was the victim of a tragic accident rather than the slavering rapist that is the mainstream Light.
  • Boxed Crook: He joined the Suicide Squad for a time.
  • Clothes Make the Superman: Originally needed his special suit to use his Light 'em Up powers; as time went on he eventually absorbed the suit's properties into himself.
  • Death Equals Redemption: Played with when he attempted a Heel–Face Turn during his time with the Suicide Squad and was killed for it. Still being evil, Light was sent to Hell, but he managed to find his way back to life. He wasn't any less evil for the experience, though, and as time went on he only got more evil.
  • Flanderization: Hey, has he told you how much he likes rape lately? To quote Plastic Man: "It's like it's his power now." It finally got to the point where even other villains refused to work with him and The Spectre turned him into a candle and lit him on fire — as he was about to do some nasty things to hookers dressed as the Teen Titans.
  • Gratuitous Rape: Entirely too fond of this, so much so that his last moments of life were spent in a violent orgy with a group of prostitutes made to dress like the Teen Titans who clearly had no idea what they got into until it was too late.
  • Hidden Depths: Before the mind wipe retcon came about Doctor Light was never a good teammate but once the retcon came around he became, by all accounts, a model teammate. He was even able to work with villainesses without incident... that is unless they provoked him first.
  • Humiliation Conga: His career is full of these, from the time he was ejected from low-rent villain group the Fearsome Five (which he founded!) to attempting to rejoin the Suicide Squad only to be rejected by Amanda Waller (yes, even a team of expendable villains didn't want him!). This came to a head in the Identity Crisis story, where it was revealed that his humiliations were the result of the League using a Mind Rape that doubled as a Stupidity-Inducing Attack years beforehand.
  • Killed Off for Real: Via Karmic Death courtesy of the Spectre, who turned him into a candle and melted him down. By that time it was a mercy for the hookers and the readers.
  • Light 'em Up: He's a light manipulator and can use it for the standard fare: lasers, force fields, and so on. In earlier appearances, this also included distinctly less standard fare such as teleporters, paralyzing rays, and deadly curtains of light.
  • Light Is Not Good: And in fact, swings about as far to the other end as it is possible to go in his case.
  • Mind Rape: Done to him in Identity Crisis after he raped Sue Dibny. The League's reasons were very sound, wanting to protect Sue from humiliation and end Light's threat permanently without killing him, but of course it came back to haunt them.
  • Post-Rape Taunt: Wildly taunted Sue Dibny after raping her in Identity Crisis and likened his theft of the heroic Dr. Light's powers to rape, taunting her likewise.
  • Powerful, but Incompetent: Dr. Light has the power to command the spectrum of visible (and sometimes invisible) light, which grants him an array of abilities from Energy Weapons to Hard Light to Illusions, but he was considered such a joke that veteran heroes would often just let their Kid Sidekicks deal with him. It's revealed, via retcon, that this was because Light once figured out how to get onto the Justice League satellite, sexually assaulted the wife of the Elongated Man, and then used clues he found on the satellite to deduce some personal details about the heroes, vowing to attack them or their loved ones if he had the chance. To prevent this, some members of the League wiped his mind, which had the side-effect of making him much less intelligent. However, even after this information is revealed, Dr. Light is still treated as a pariah in both the hero and villain communities. For example, despite the impressive feat of getting onto the League satellite, what he actually accomplished with it was considered just tasteless and petty even by other villains.
  • Rape Is a Special Kind of Evil: Practically his entire gimmick post Identity Crisis.
  • Roaring Rampage of Revenge: "YOU... TOOK... MY... MIND!"
  • Serial Rapist: Turned into one of these via a Darker and Edgier Retcon in Identity Crisis. He was a thoroughly nasty character even before, mind.
  • Steven Ulysses Perhero: His real name is Arthur Light. Just think, in another reality he could have been the proud papa of a true blue hero. Instead, he became the poster boy for Darker and Edgier depravity.
  • Stupidity-Inducing Attack: The Mind Rape that Zatanna used on him was specifically crafted to this purpose, being no less than a magical partial lobotomy. Although in Identity Crisis Zatanan does state that making someone forget things was easy and altering someone's mind was far more diffcult. Making Doctor Light dumber was by completely accident. She never did try to fix him thought.
  • Villain Decay: His first couple of appearances, he was a legitimate threat to the League, nearly killing them on several occasions (including one where he used an entire solar system as a Death Trap), but as time went on he became less and less threatening, until he was an utter joke any hero team could beat in their sleep, and while he's certainly become nastier in the time since, he's never reclaimed his former effectiveness, either.
  • Would Hurt a Child: Without a second thought.

    Epoch, the Lord of Time 


No Name Given
AKA: The Lord of Time
Debut: Justice League of America #10 (1962)
''" Defeat can either break the human spirit... or strengthen it beyond breaking! Defeat is the ultimate test of a man's faith in his own abilities!

  • Sci-Fi Writers Have No Sense of Scale: he's from a billion years in the future, yet sounds and looks like a normal human supervillain. No explanation has ever been given for this.
  • Time Master: He uses this to harass the Justice League in their era.
  • Took a Level in Badass: Introduced initially as just a distraction used by Felix Faust for a scheme, he has since become Epoch, Lord of Time, former owner of the fortress at Vanishing Point, on a permanent mission to render history safe by eliminating powerful beings and artifacts.

    The Extremists 

The Extremists
Debut: Justice League Europe #15 (1992)

A group of metahuman terrorists from the extradimensional world of Angor, the Extremists were the most prominent opponents of the Champions of Angor, a superhero team also hailing from that world. Like the Champions, the Extremists were all modeled after various Marvel Comics characters. Although the first team destroyed themselves relatively quickly, a number of successors have since arisen to claim the mantle.

  • Actually a Doombot: The second generation of Extremists were all robots duplicates based on the originals. Fittingly, their leader Lord Havok is an expy of Doctor Doom, the Trope Namer.
  • Anti-Villain: Dr. Diehard and to a lesser degree Gorgon are this in their post-Infinite Crisis incarnations.
  • Blade Below the Shoulder: Tracer wears a pair of these as gauntlets.
  • Challenging the Chief: Being the team's Anti-Villain, the post-Infinite Crisis Dr. Diehard does this a lot to Lord Havok.
  • Character Development: The reason for their inclusion and reworking post-Infinite Crisis, as the first generation of Extremists were a pretty stock supervillain team with little motivation beyond For the Evulz. While DC was able to successfully recreate the Extremists as characters with their own distinct personalities and motivations, this fleshing-out was not enough to elevate them beyond the ranks of C-List Fodder (and sadly, calling them even that is generous).
  • Combat Pragmatist: Dreamslayer, the evil sorcerer, killed the Silver Sorceress... with an arrow shot by a sniper.
  • Cut Lex Luthor a Check: On paper, Dreamslayer is one of the most powerful villains in the entire DCU (being a parallel to Dormammu) and ought to be counted among the heaviest of heavy hitters. But being a very minor villain from a very poorly-remembered villain team has condemned him to being the lord of Comic-Book Limbo instead.
  • Deus ex Nukina: The Extremists were all originally human and gained powers after accidentally setting off an experimental "megabomb" they were trying to steal. Ironically, all of them except Dreamslayer perished in a nuclear holocaust of their own making.
  • Driven to Villainy: The post-Infinite Crisis Dr. Diehard was originally a pacifist metahuman who ran a school for metas and led a superhero team called the Zen Men (sound familiar?), until his school was invaded by the government and all his students arrested. After spending months imprisoned in an internment camp and forced to watch his students meet various bad ends, Diehard had enough and turned to supervillainy.
  • Evil Redhead: Tracer is one.
  • Evil Sorcerer: Dreamslayer is one.
  • Expy: As noted above, all five of them are based on Marvel Comics villains. Lord Havok is Doctor Doom, Dr. Diehard is Magneto, Tracer is Sabretooth, Dreamslayer is Dormammu, and Gorgon is Doctor Octopus.
  • Five-Man Band: Of the evil variety formerly known as the Five Bad Band. The lineup is:
  • Flaming Hair: Befitting his role as a Dormammu Expy, Dreamslayer sports this look.
  • Grand Theft Me: Lord Havok (or rather, his robot double) had this done to him for a time by Maxwell Lord.
  • Hoist by His Own Petard: As previously-mentioned, the original Extremists (sans Dreamslayer) were all killed by the same Deus ex Nukina that gave them their powers in the first place.
  • Multiple Personality: The post-Infinite Crisis Gorgon has a different Split Personality for each of his tentacles.
  • Not Even Human: The post-Infinite Crisis Dreamslayer was eventually revealed to be a demon with its own Cult of followers.
  • Powered Armor: Being the DC analogue of Dr. Doom, Lord Havok wears a suit of this, and it is from this armor that he derives his powers.
  • Pure Magic Being: Dreamslayer survives the nuclear holocaust that kills all the rest of his teammates because he has become this.
  • Scarily Competent Tracker: Tracer. Like his name implies, he has Wolverine and Sabretooth-level Super Senses which he uses to track his prey.
  • Super Soldier: The post-Infinite Crisis Tracer was given powers to become one of these.
  • Superpower Lottery: HOLY CRAP, Dreamslayer. Calling him the Dr. Manhattan of Angor would not be a stretch.
  • Tragic Monster: Post-Infinite Crisis Gorgon, who was a scientist working on a project to grant all of mankind the power of Adaptive Ability. What he produced instead transformed him into a Humanoid Abomination with Combat Tentacles sprouting from his head and a Sybil-tier case of Split Personality Disorder.


Felix Faust

Dekan Drache
Debut: Justice League of America #10 (1962)
"In a matter of days, because of my hubris, Earth will be razed by vengeful fiends."'

A wicked sorcerer from the ancient African empire of Kor, Dekan Drache was killed when he attempted to usurp the emperor's throne. Ages later, in the 1920s, his spirit took over the body of an amateur mystic who accidentally opened a portal to the other side. Inspired by Goethe's story, the reincarnated wizard took the name Felix Faust and began rebuilding his power. He has clashed with the Justice League many times over the years, often allying with the Demons Three, Neron, and other fiends in his quest for mystic might. He played a part in the death of Elongated Man.

  • Deal with the Devil: Like the literary Faust, Felix has sold his soul to countless demons for power, but always finds a way to get back his ownership. However, Neron states that by now Faust's soul's value is pretty much nil, forcing him to come up with new ways of gaining power. He's tried to sell his own son's soul, that of a young girl he murdered, and Ralph Dibny's.
  • Dirty Coward: He's perfectly willing to sell his soul. However, he always chickens out when collecting time arrives.
  • Easy Impersonation: He pretended to be Nabu during the 52 event in order to trick Ralph Dibny into giving up his own soul to Neron (it didn't work). In a second, more successful, impersonation, he successfully tricked the Red Tornado into giving up his android body by pretending to be Deadman.
  • Evil Sorcerer: Emphasis on the "evil" part, and probably one of the most morally bankrupt individuals in the DCU.
  • Faustian Rebellion: Tried this with Neron by attempting to rip him off. He didn't succeed.
  • Kick the Son of a Bitch: In what is almost a Pet the Dog moment (if a very dark one), Neron punishes Faust for his attempted Faustian Rebellion by honoring the magician's proposed agreement — only the "unimaginable power" is given to the young girl who Faust murdered rather than Faust himself. Now demonized, the girl comes after Faust himself and is implied to have killed him in very violent fashion (sadly, he got better).
  • Rape Is a Special Kind of Evil: In the pages of JSA it was heavily implied that he did this to Isis after resurrecting her, since she was bound by his spells and completely unable to resist. Satisfyingly, he gets his comeuppance for it after Black Adam finds him and releases Isis — Adam is all ready to do what he does best, but then Isis beckons him to step aside, telling him that she doesn't want Faust's life... she wants something else.
  • Really Several Thousand Years Old: No one knows quite how long he's been around, but it is known that he's been around for at least several millennia.
  • Redeeming Replacement: His son, known simply as Faust.
  • Stupid Evil: His thirst for power sometimes makes him cross into this territory, as he has a long history of making deals that he can't possibly fulfill and then attempting to worm his way out of living up to his end of them simply because it's his trademark, not to mention ripping people off and doing absolutely disgusting things for power even when he could have just as easily done less awful things and gotten the same result. Case in point, while he could have lost Black Adam off his trail by leaving Isis alone, or leave his home with Audi’s to a dimension where the anti-villain couldn’t get him. He instead thought it was a smart idea to use Isis as a sex slave, and made no counter measures if Black Adam came knocking. He did and Faust paid dearly for it.
  • Tome of Eldritch Lore: He owns several, including the Necronomicon.
  • Too Dumb to Live: As mentioned above, Faust is no stranger to Stupid Evil, but his dumbest moment without a doubt was attempting to pull one over on Black Adam by pretending to fail at resurrecting Isis and then keeping her against her will as a magical power battery.
  • The Unfettered: If the 'trying to sell a young girl's soul' thing doesn't convince you, the fact that he harvested soil samples from concentration camps to assist in the creation of Wonder Woman villain Genocide should tell you that there is no line Faust won't cross.
  • Would Hurt a Child: Killed a young girl and stole her soul so that he could use it to rip off Neron in a deal. Neron saw through it right away and was absolutely disgusted by it.

    The Grey Man 

The Grey Man

No Name Given
Debut: Justice League #2 (1987)

  • Blessed with Suck: He came to be through a mystic ritual in the Crusades in which he contacted a Lord of Order and tried to pry some secrets; he was left a perpetually unnoticeable immortal tasked with collecting the dream residue of sleeping people. He fell into true despair when, after enacting his mass-mind control plan to recall the Lord of Order to beg him to end his miserable existence, the cosmic being told him this state was a reward - he'd managed to impress the Lords with his ritual and they hoped he'd achieve a higher state of conscience in the end. At the Grey Man's request, the Lord nonchalantly ended his life.
  • Evil Has a Bad Sense of Humor: And he accepts it, and laughs anyway.
  • Perception Filter: What his Blessed with Suck gave him.

    The Injustice Gang 

The Injustice Gang / The Injustice League / The Secret Society of Super-Villains
A supervillain team that usually (but not always) acts as The Psycho Rangers to the Justice League of the day. Notable for the In-Universe Villain Decay they've experienced, where as of Identity Crisis their history is looked on as a joke and usually when villains have a big team-up it's in some form of the Injustice League.
  • Butt-Monkey: All of them, but especially Multi-Man.
  • Clock King: The Trope Namer himself is a member.
  • Dumb Muscle: Big Sir. As the name implies, he was The Big Guy to the Injustice Gang (later Justice League Antarctica) of his day.
  • The Engineer: The Mighty Bruce, a sidekick to Major Disaster who had no powers and supported the team with his electronics knowledge.
  • Evil Counterpart: They try; some versions of the team explicitly consist of key villains of the current Justice League (Batman=Joker, Wonder Woman=Circe, Aquaman=Ocean Master, etc.)
  • Heel–Face Turn: After a failed attempt at One Last Job.
  • How the Mighty Have Fallen: They were the preeminent villain team for a time but repeated defeats on top of a history of being manipulated has caused their respect to fade in the supervillain community. Their satellite HQ was eventually commandeered by said community as a place to lay low from superheroes for a little while, but they get no respect for that either. Since the last version of the team's unceremonious disintegration (due to being manipulated by an interdimensional doppelganger of Lex Luthor), they've remained disbanded.
  • Legion of Doom: They inspired the Trope Namer on the Superfriends cartoon.
  • Reassigned to Antarctica: The Major Disaster-led version of the team, along with Gnort, was subjected to this by Maxwell Lord. Even there they can't keep out of trouble.
  • Large Ham: Major Disaster.
  • The Man Behind the Man: Prone to being manipulated by villains in this position. Darkseid, Libra, and Alex Luthor to name a few.
  • Playing the Victim Card: Gorilla Grodd used this to trick Captain Comet into joining the Secret Society; Comet had been away from Earth since the 40s and was unfamiliar with heroes and villains, so when he saw Green Lantern beating up on Grodd, Grodd was able to use the humiliation to convince Comet that GL was the villain and him the hero.
  • Running Gag: They are a running gag in themselves.
  • Token Good Teammate: Captain Comet, who was tricked into joining the Secret Society for a little while.
  • Took a Level in Badass: The Grant Morrison version of the team, which consisted of Lex Luthor, Prometheus, Queen Bee and the General. Despite only consisting of four members, this version of the team was probably the deadliest, with each individual member having almost defeated the League when attacking on their own.
  • Unwitting Pawns: The very first version of the team, which consisted of Chronos, Mirror Master, Poison Ivy, Scarecrow, Shadow Thief, and the Tattooed Man, were all collectively this, as they were all being used as cannon fodder by Libra to wear down the Leaguers and siphon off their power for his transmortifier device.
  • Villain-Based Franchise: Back in the 70s the Secret Society had their own comic for a little while. It lasted for 24 issues before being unceremoniously cancelled by a 1978 event called the DC Implosion.
  • You Have Outlived Your Usefulness - Darkseid, the Ultra-Humanite, Alex Luthor, the Outsider... let's just say that this trope has turned out to be the "secret" in "Secret Society of Super-Villains" surprisingly often. Usually averted by the Injustice League, where everyone just wants to kill superheroes and go home.

    Kanjar Ro 

Kanjar Ro
Debut: Justice League of America #3 (1961)
" I am Kanjar Ro, Minister of Defense for Kylaq... your new ally."

Kanjar Ro is the dictator of the planet Dhor in the Antares star system. Dhor is constantly at war with three other Antarean worlds: Alstair ruled by the plant-like Queen Hyathis, Mosteel ruled by the metal-skinned Kromm, and Llarr ruled by the lizard-like Emperor Sayyar.

  • Big Bad Wannabe: In Trinity he tried standing in for Despero to steal the power of the Dark Arcana in a plan worked out between Despero, Enigma, and Morgaine Le Fey. He actually did manage to stand in at the crucial moment and the ritual was a success, but because he was not actually Despero he gained no power from his deception and was forced to flee the two powered-up villains.
  • Deal with the Devil: Over the years he's made a shtick out of bargaining with the heroes to save his own skin. In once such case, this even saved his life, as Green Lantern Kyle Rayner was able to convince the Guardians (who had recently decided that Murder Is the Best Solution) to spare Kanjar's life based on his previous cooperation.
  • Distaff Counterpart: He has a near-identical sister, Kanjar Ru.
  • Insectoid Aliens: He's mostly humanoid, but has the compound eyes of Earth insects.
  • Playing Both Sides: After his failure to usurp the Dark Arcana power, Kanjar was imprisoned in Krona's polar base, where he radioed the heroes to save himself from Krona's multiversal destruction plans.
  • Smug Snake: Thinks he’s more powerful than he is.
  • A Space Pirate
  • Villain Forgot to Level Grind: He has no powers or special abilities, he's just an alien warlord who relies on various technologies to fight heroes. That cut the mustard in The Silver Age of Comic Books, but he's long since been eclipsed by just about every other intergalactic power player that has more than a grab bag of toys to play with. The one time he tried to aspire to anything greater, he completely botched it.

    The Key 

The Key

No Name Given
Debut: Justice League of America #41 (1965)
"And brute force is such a crude way to open a locked door. Doors have always opened for me. Wonders have always been waiting on the other side."'

The man who would become the Key was originally a menial scientist working for the crime syndicate Intergang. Developing mind-expanding "psycho chemicals" that expanded his senses from six to ten, he predictably went mad with power and set out to Take Over the World.

  • 90% of Your Brain: Draws heavily from this old myth, as he claims his "psycho chemicals" have allowed him to tap into this.
  • Escape Artist: Per his name, he was eventually retooled into one of these.
  • Evil Genius: Even before he became a formal supervillain the Key was working for a villainous group.
  • Hyper-Awareness: Boasts of having ten senses, what exactly the extra four let him sense and how they work are not expanded upon.
  • Lotus-Eater Machine: In his reappearance under Grant Morrison he's devised a programmable virus that places victims under a designed hallucination, having their mind work to resolve problems for him.
  • No Name Given: The Key's original human name has never been revealed.
  • Psychic Powers: Has Telepathy and Mind Control abilities.
  • Rogues Gallery Transplant: He's drifted off to target Batman alone here and there, and has been incarcerated in Arkham Asylum a couple of times. This is odd both because his origins are in Metropolis rather than Gotham City, and because he's never attempted to team up with his obvious Gotham thematic counterpart, Lock-Up.
  • Suicide by Cop: Once attempted to drive Batman into killing him so that he could "unlock the secret of death". Batman being Batman, not only did it not work, but the whole scenario ended with the Key having a new obsession with locking himself up, since Bats told him that there wasn't anything impressive about an escape artist finding ways to escape and all that would really impress him was the man who could successfully contain him.
  • Super Intelligence: Even before ingesting his "psycho chemicals" he was a genius, and afterwards he was on a whole other plane intellectually. Or at least that's what the narrators kept telling us.
  • Super Senses: Overlaps with Combat Clairvoyance, as he was able to match the martial arts savant Connor Hawke move for move.
  • Super Serum: His so-called "psycho chemicals".
  • Thinking Out Loud: He does this enough to actually note it. He thinks it may be a side effect of his psycho chemicals.
  • Took a Level in Badass: Originally he was just a dweeby guy in an orange jumpsuit, but Grant Morrison gave him a significant overhaul as one of the first villains of the late 90's JLA run.
  • White Hair, Black Heart: Originally he was Bald of Evil, but after his Grant Morrison reinvention he became this.
  • With Great Power Comes Great Insanity: The classic comic book villain who completely loses it after getting a little taste of power.



Justin Ballantine
Debut: Justice League of America #111 (1974)

Gentlemen, you can call me Libra. I balance the scales. I even the odds.

Libra was once Justin Ballantine, a boy whose parents died as a result of tragic accidents. He became obsessed with the balance of the universe, specifically the moral balance between good and evil. He organized the first Injustice Gang and stole the powers of the Justice League, but the power was too much for him and he disintegrated into the cosmos. Years later, he coalesced again on Apokolips, where he swore loyalty to Darkseid and became one of the New Gods. Libra returned to Earth as Darkseid's prophet and reformed the Secret Society of Super-Villains, using them to bring about Darkseid's conquest of Earth. During the heroes' counterattack, he was apparently killed by Lex Luthor, but in a way so ambigious the characters even lampshade it in-story.
  • A God Am I: A subdued version, but he makes occasional allusions to having become something more than human, and at one point it is speculated that he has become the physical manifestation of the Anti-Life Equation itself.
  • The Antichrist: Serves this role (sort of) in Final Crisis.
  • Ascend to a Higher Plane of Existence: At the conclusion of his first storyline in 1974, after siphoning all the powers of the Justice League into himself. As Grant Morrison eloquently puts put it, he "couldn't handle it and ascended to some kind of screaming godhood where he became a million transparent body parts spread across the sky."
  • Badass Boast: Gives a short but sweet one to Lex Luthor with his Join or Die offer:
    Libra: The day of Apokolips is at hand, sir, and I am only its prophet. Choose.
  • Belated Backstory: In his original appearance his backstory was nonexistent, with some supplementary material released after the fact even declaring him an alien. It wasn't until Final Crisis that we learned his true name and history.
  • Card-Carrying Villain: Unusually for a character that claims to be obsessed with balance, but as the DCU is so stocked to the gills with heroes perhaps this is to be expected.
  • Deal with the Devil: He offers these to the other villains.
  • The Dragon: Darkseid regards him with some favor, and he successfully supplants long-term Darkseid Dragon Desaad as this.
  • The Evils of Free Will: The whole point of the Anti-Life equation, which he is the herald/embodiment of.
  • Even Evil Has Standards: He evokes this response from some of the other villains in Final Crisis, most notably Lex Luthor and Doctor Sivana.
  • Freudian Excuse: His mother died due to the mistake of an alcoholic pharmacist and his father abused him for some years after before his own Karmic Death. These losses left the future Libra with an obsession of sorts with balance, and living in the world of the DCU he decided the best way to maintain balance was to go supervillain.
  • From Nobody to Nightmare: From a geeky kid with a telescope to the herald of Darkseid himself.
  • Hero Killer: He kills the Martian Manhunter and planned to bring about a "no-bull£$%^ twilight of the gods".
  • Immune to Mind Control: He proved utterly immune to the high-tier Psychic Powers of the Martian Manhunter.
  • In the Hood: Wears a hood and a face mask to conceal his identity.
  • Long Bus Trip: He's only appeared in two stories in over forty years, spending the rest of the time presumed KIA.
  • The Man Behind the Man: He was The Man behind the first Injustice Gang, and Darkseid was in turn his Man (though he didn't know it at the time).
  • Mouth of Sauron: Eagerly serves this role to Darkseid.
  • Order Is Not Good: Obsessed with balance, he's a power-mad Card-Carrying Villain and The Dragon for Darkseid.
  • Physical God: Mainly in his first appearance, where he siphoned away half of all the Justice League's powers into himself.
  • Power Incontinence: Related to the above, when he absorbed all that power from the Justice League it was too much for his human body to contain, resulting in him discorporating and vanishing into the cosmos. It took decades before he rematerialized on Apokolips.
  • Rape Is a Special Kind of Evil: Makes a tasteless remark to Luthor about letting him be "first in line" with Supergirl.
  • Religion of Evil: Almost literally, as he preaches the "religion of crime" on behalf of Darkseid and that book he's carrying is literally called the Crime Bible.
  • Uncertain Doom: His "death" at the hands of Lex Luthor is very much this, with Luthor blasting him and the next panel showing what looks like Luthor blasting through an empty cloak. Dr. Sivana even lampshades it after the fact.
    Dr. Sivana: Hmmph. That's a classic "we haven't heard the last of him" if ever I saw one.
  • The Worf Effect: Inflicted this on the Spectre when the latter came calling to judge him for his murder of the Martian Manhunter.
  • Would Hurt a Child: He threatens to kill the son of the Weather Wizard in an attempt to coerce the Rogues into working for him. Unsurprisingly, this doesn't work out very well for him.

    Manga Khan 

Manga Khan
AKA: Lord Manga
Debut: Justice League International #14 (1988)

L-Ron, let's barter till we drop!

The self-ascribed Lord Manga Khan is an intergalactic broker with connections throughout several galaxies. He is more or less considered the used car salesman of the galaxy.
  • A Villain Named Khan: His last name if it wasn’t a dead ringer already. Although not much of a villain, more like a space car salesman with a different perspective than humans.
  • Ambiguous Disorder: He suffers from a condition which causes him to give soliloquies at random intervals, in a parody of comics from the sixties.
  • Anti-Villain: Although often seen in an adversarial context, he is not a decidedly evil person. He simply holds human life to a separate (and noticeably lower) set of standards than most other alien life forms.
  • Cooperation Gambit: Being a fairly practical fellow, he started helping heroes more than harassing them in his later appearances.
  • Energy Beings: Manga Khan's natural form is a gaseous state and as such, he does not maintain a corporeal form.
  • Large Ham: Lord Manga Khan is not only the founder and former president emeritus of the Manga Khan School of Melodrama, he suffers from a disorder that causes him to behave in a ridiculously grandiose manner. He neglects to take his medication because he's in denial.
  • Non-Action Guy: Manga is a poor fighter preferring to talk his way out of combat.
  • Not in This for Your Revolution: At one point he teamed up with Mister Miracle to sell soap to the denizens of Apokolips. As it turned out, it was a special soap that cleaned souls as well as bodies, leaving to a revolution caused (in his case) entirely by accident.
  • Only in It for the Money: He isn't trying to bottle up cities or enslave worlds. He's not demanding donations for his apocalypse cult. He doesn't want the universe to surrender their free will. He's not trying to poison anybody's fish. He just wants their money, and he's even willing to give them a product in exchange. As DC villains go, he's positively benign.
  • Powered Armor: He normally wears an armored suit that makes him impervious to damage and grants him superhuman strength.
  • Pragmatic Villainy: His primary goal at all times is simply to make money.
  • Robot Buddy: L-Ron, his robot servant. He has an unknown number of others operating his mothership; the variety of which is most evident in FKATJL #5, page 7.
  • Telepathy: Lord Manga Khan's sole super-power is his ability to broadcast and receive thought patterns via telepathy. This power even extends to communication with robots.
  • Theme Naming: His robotic assistants tend to be named after sci-fi writers — L-Ron was named for L. Ron Hubbard, Hein-9 was named for Robert A. Heinlein, and so on.

    Maxwell Lord 

Maxwell Lord

Maxwell Lord IV
Debut: Justice League #1 (1987)

Seizing control is what I do.

Following the JLA's decimation in the Legends crossover, the smug tycoon Max Lord stepped in to fund the formation of a new UN-sponsored Justice League with an international mandate. He also discovered that he possessed the ability to mentally "push" people. As the manager of Justice League International, Max became good friends with many of the members, but his involvement with them caused him great pain, including an unwilling transformation into a cyborg and an extended coma. This led him to believe that superheroes only cause trouble for normal humans, and he set about a plan to eradicate them. Using his mind-control powers to take over Checkmate, he created an army of cyborg OMACs and even killed his one-time friend Blue Beetle before he himself was killed by Wonder Woman.
  • A.I. Is a Crapshoot: The origin story of Maxwell Lord. He was a successful businessman, and found by chance the computer of Metron. Rather than using the computer for his purposes, the computer used Lord to Take Over the World (including his initial relations with the League). When he realized the true nature of the computer, Lord destroyed it, even if that meant that he would die afterwards because the computer was keeping him alive. The League found him and saved his life, and when the Martian Manhunter read Lord's mind and understood the things he did, J'onn left him with a JL card, as a token of his trust.
  • Anti-Hero: As a White Lantern, Max is apparently acting in good faith to fulfill the White Entity's requirement that he prevent a superhuman war from destroying civilization. It's just that, with the body count and the mind control and the killing his erstwhile friends, he's got a funny way of going about it. Ironically, he ends up being the cause of a Bad Future himself, one which is even worse off than the one he's tasked with stopping.
  • Back from the Dead: After the Blackest Night, Max was resurrected by the White Lantern Entity.
  • Bad Future: He's the direct cause of one, which is teased in Generation Lost #6 and explored more fully in #14. Over a third of the world's population is dead, another third has been turned into OMACs, the last third are ravaged by famine and "man-made bio-warfare disease", and oh, Superman has spent the last fifty years locked in battle with an invasion force of Green Lanterns. It makes the Kingdom Come future Max murders Magog to avert look positively utopian by comparison.
  • Batman Gambit: Pretty much everything Max Lord does in Brightest Day is part of some massive scheme to discredit the JLI, gain control over Checkmate, and prevent Magog from creating a similar future to that of Kingdom Come.
  • Berserk Button: During JLI, losing money. After JLI, Wonder Woman. Specifically because she killed him on a planetary-live feed and the fact she was eventually acquitted of the charges against her and still loved despite the murder.
  • Breakout Villain: Whether it's a good or a bad thing depends largely on whether or not the person in question is old enough to remember pre-Retcon Max or not, but for good or ill Maxwell Lord has a become a much more prominent and popular character as a villain than he ever was as a hero. Pre-retcon Max was basically a comic relief supporting character for the JLI, he had some very well-written and memorable arcs but didn't appear much outside of that book and seemed destined for the same obscurity as guys like Oberon and R.J. Brande. Post-retcon Max has the distinction of being the Big Bad of two highly-publicized storylines, being imported as a villain for both Smallville and Supergirl (2015), and was even planned to be half of the Big Bad Duumvirate for what would have been the very first Justice League film.
  • Cape Busters: Well, singular. His whole villain shtick is geared towards preventing the rise and control of superhumans. This mindset of stopping "powerful people" was fueled by his own mother throughout childhood after his father was assassinated on the order of corrupt corporate executives. Hypocritically, he is a superhuman himself.
  • Charm Person: Lord's powers allowed him to telepathically influence people's minds, typically in the form of pushing a subconscious suggestion to others.
  • Control Freak: The most underlying essence about Max's character, his origin, and his villainous motivations are his obsession with control. His origin story is based around his desire to control metahumans like the Justice League for the sake of mankind when in fact fact it was just so he'd be in a position where he controlled things on a global scale, stemming from his own mother's controlling teachings towards distrusting and manipulating those with power and authority. After his turn to villainy, he centered his motives on controlling the Earth's metahumans with his ability to mentally control others as befitting this trait of his character. As seen in the Booster Gold solo series, even Max's living habits are fastidiously clean and obsessively tidy.
  • Face–Heel Turn: Originally it was explained as Evil All Along, but it was later retconned that he was good during the JLI days, but turned evil sometime after.
  • Freudian Excuse: Late in Generation Lost it was revealed that Max's father had died under mysterious circumstances (explaining his paranoia) and his mother killed during the mass slaughter of Coast City (explaining his distrust of metahumans). Not to mention his mother constantly egging on his personal doubts in superheroes and authority figures until her death, which encouraged Max to manipulate the JLI in the first place and his eventual downward spiral into villainy.
  • Hoist by His Own Petard: In Generation Lost, as the very same mindwipe he has used to make the world forget him his also caused the world to forget Wonder Woman, making it impossible for him to track her and severely impairing his revenge plans for her.
  • Hypocrite:
    • He believes metahumans are a threat to humanity, yet is a meta himself. Explained, if not justified, by him spending a significant chunk of his life as an ordinary human until his metagene was forcefully activated by a gene bomb during the Invasion! Crisis Crossover.
    • Booster Gold also points out in "Brightest Day" how Max's claims of "saving humanity" don't mean as much thanks to his willing to kill thousands to accomplish the goal.
  • Join or Die: Delivering this ultimatum to the second Blue Beetle was the moment that Max cemented his role in the DCU as a villain. Ted declined, and Lord shot him dead.
  • Kneel Before Zod: Lots of creepy eewwness while running Checkmate.
  • Laser-Guided Amnesia: When Max was resurrected in "Blackest Night", he uses a device to amplify his mind powers and mindwipe everyone on Earth of all of their memories related to him except for his old Justice League International teammates and the Blue Beetle scarab. He went even further to maintain the illusion by implanting Fake Memories such as Ted Kord committing suicide and Ice trying to murder Guy.
    • Which causes still-unexplained plotholes, as several people implied affected expressly would not be given the storyline. While it's unlikely that, for instance, Kilowog would bring Max up in casual conversation, or that an egomaniac like Manga Khan would give Lord a second thought, Wonder Woman was expressly described as immune to his powers, which is why she was able to kill him in the first place. She's affected like all the rest.
  • That Man Is Dead: Max had a brief period of this after Dreamslayer killed the Silver Sorcerer... using his body.
  • The Man Behind the Man: He's fond of calling the shots from behind the scenes and using Puppet King characters to be his face. During Generation Lost the White King of Checkmate was ultimately revealed to have been under Lord's control the whole time, and to have been an OMAC the whole time to boot.
  • Manipulative Bastard: Especially in "Brightest Day". Everything from his mind-wiping of the entire planet to reforming the JLI and duping them into chasing after him so as to make both them and Checkmate look like a complete joke, the man may as well be the Trope Codifier.
  • Milkman Conspiracy: Kind of subverted, in that Max took the JLI - a UN-backed international organization staffed by superhumans - and, over twenty years, turned it into a bit of joke precisely so his association with it would place him Beneath Suspicion and everyone else's low opinion of the Leaguers would leave them powerless to stop his Evil Plan.
  • Mooks: He has a class of Mooks in the DCU that are almost exclusively reserved for his use, the OMACs.
  • More Than Mind Control: What he did to Superman before Wonder Woman killed him. As he reveals to Wonder Woman, he spends years patiently threading his way through Superman's mind, sowing the right seeds to compel Supes to act until the end result is a Superman that is absolutely and completely under his control for as long as he lives — forcing Wonder Woman to Shoot the Dog by killing Max.
  • Money Fetish: Moreso during his years as a quasi-Big Good backing the JLI, but even after going bad Max clearly likes the green life.
  • Muscles Are Meaningful: Let's just say Max acquired quite the six-pack after he went bad.
  • Only Sane Man: In JLI, when he was not on a Manipulative Bastard kick, he was usually just as exasperated with his team as J'onn.
  • People Puppets: Lord's mind powers grew to the point where he could take full control of other beings, even Superman as seen in Countdown to Infinite Crisis.
    • During JLI, he hardly ever used it. The first time, he manipulated Blue Beetle without even being aware he had such power. He used it to make the Huntress join the League (which was indeed wrong, but he realized it himself and let her go). He used it on a girl he liked to begin talking (just that). And hardly anything else (the things done under the control of Dreamslayer don't count).
  • Psychic Nosebleed: Or, when he whammies the whole world at once, psychic gushing of blood out of every orifice. Eew.
    • Hardly limited to that one instance. This guy is more or less the DCU poster boy for psychic nosebleeds.
    • This is exploited by Amanda Waller, who pumps him full of so much blood thinners he risked bleeding out if he tried anything.
  • Robot Buddy: L-Ron, in happier times.
  • Smug Snake: Despite his occasional moments of Magnificent Bastardry, the climax of Generation Lost reveals him as just a very high-functioning Smug Snake. His big master plan that we waited twenty issues for? He makes an Amazo OMAC and sics it on Wonder Woman. Why? Petty revenge, which he cheerfully admits himself.
  • Surprisingly Sudden Death: The begining of "Break Downs".
  • Taking You with Me: The aptly-named KingIsDead protocol, which he programmed into the Brother I satellite in the event of his death. It mobilized all the OMACs on the planet (which numbered at over a million) to target every metahuman on Earth for death. Oh, and to burn Checkmate to the ground while they were at it, because no one ever accused Max Lord of doing things by half measures.
  • Terms of Endangerment: He was fond of referring to Wonder Woman sarcastically as "Princess" right up to the moment she snapped his neck, and later in Generation Lost he got very fond very quick of referring to the third Blue Beetle (who he was holding captive) as "hombre" and "chico" (like Wondy, Jaime had the last laugh though).
  • The Friend Nobody Likes: Despite being on relatively good terms with Blue Beetle and Booster Gold before becoming a villain, it's revealed in many stories such as Booster Gold and Powergirl's solo series that Max was heavily disliked and mistrusted even in his days with the Justice League International due to his manipulative tendencies and somewhat deceitful practices, but was tolerated because it was believed he was still a good man at heart who only wanted to help mankind with the Justice League and keep them organized. After his Face–Heel Turn, Max became persona non grata with his former colleagues and friends who either want him permanently put behind bars or killed.
  • There Are No Good Executives: CEO and founder of Justice League International, he used to be a decent guy, albeit arrogant, but he's been retconned into a villain for no other reason than the writers wanting a very specific villain for the build up to Infinite Crisis.
  • Took a Level in Badass: Say what you will about the Retcon of Max from goofy used-car salesman to cold-blooded manipulator, it can't be denied that it elevated Max into the ranks of the DCU's most heavyweight villains. As he notes to Wonder Woman, he manages a feat not even Lex Luthor can claim (taking absolute control of Superman), though Luthor has been trying it for much longer than Max.
  • Unfazed Everyman: Eventually, he did get a super power, but it only fitted his manipulative nature. Except for a dream, he has always been the director in a formal jacket, not a fighting super hero.
  • Villainous Breakdown: Though Max manages to keep his cool through most of Generation Lost, he has a pretty bad breakdown in #15 after finding out that the same mindwipe he used to make the whole world forget him has also made the world forget Wonder Woman, making it impossible for him to track her.
  • We Can Rule Together: Lampshaded in a showdown with Ted Kord. Right before Max put a bullet between Ted's eyes.
  • Well-Intentioned Extremist: Possibly. Max certainly talks a big game about saving humanity, and at times it does look like that's genuinely his aim.
  • We Used to Be Friends: In the bwa-ha-ha JLI days, he really appeared to be buddies with ol' Booster and Beetle and the gang.

    Morgaine le Fey 

Morgaine le Fey
Debut: The Demon #1 (1972)

Merlin chose well when he summoned this demon, Etrigan! But the last word belongs to Morgaine le Fey!

An ancient and manipulative sorceress descended from The Fair Folk. She brought about the fall of Camelot in medieval Britain and has spent several centuries since chasing after greater power and a kingdom of her own to rule. Naturally this puts her at odds with a number of heroes.
  • Age Without Youth: Seems to suffer from this, as she can frequently be found trying to steal the eternal youth of characters like Merlin and Wonder Woman.
  • Big Bad: In the 2008 Trinity series, which sees her team up with Despero and Enigma to usurp the classical DC Trinity (Superman, Batman, and Wonder Woman) and then, when that doesn't work out, empowering several villains into the "Dark Arcana" to empower herself into a Reality Warper.
  • Cain and Abel: She is the Cain to two Abels, Vivienne (aka DC's Lady of the Lake and Nimue Inwudu, who is better known as Madame Xanadu.
  • Canon Welding: In pre-Crisis continuity Morgaine has a daughter, Morgana, who was an enemy of Wonder Woman. After the Crisis Morgana disappeared and Morgaine herself became Wonder Woman's enemy.
  • The Fair Folk: Descended from them.
  • Gold-Colored Superiority: Frequently depicted as clad in golden armor.
  • Lady of Black Magic: An ancient, evil sorceress of great power.
  • Manipulative Bitch: Most vividly during the Arthurian days, but she's had a few good runs in the modern day as well, such as in the aforementioned Trinity.
  • Public Domain Character: She is, of course, adapted from the Morgaine of King Arthur.
  • Really 700 Years Old: She dates back to Roman days if not earlier, as one of her lovers is said to be Julius Caesar.
  • Rogues Gallery Transplant: An inevitability for a character adapted from medieval stories, but DC's Morgaine really gets around. She's fought Etrigan the Demon (who she is the most recurring enemy of), Huntress, Martian Manhunter, Wonder Woman, and even the Man-Bat (to name a few).
  • Sealed Evil in a Can: Trinity ended with her being sealed inside a statue.
  • Vain Sorceress: As is common for adaptations of Morgaine, this trait is taken from her original depictions and then subjected to heavy Flanderization to make her work as a comic book villain. A common plot point for stories with her is her chasing after someone with Immortality in the hopes of stealing it and restoring her youth.
  • Woman Scorned: She starts making trouble in this continuity because Uther Pendragon rejected her advances.


Debut: Underworld Unleashed #1 (1995)

Please allow me to introduce myself. I come to you with an irresistible offer. My name is Neron.

An extremely powerful demon lord who specializes in the Deal with the Devil. He made mass deals for the souls of numerous supervillains (and some superheroes) during the Underworld Unleashed event and has remained a formidable foe over the years.
  • Chronic Backstabbing Disorder: He allied himself with the rebel angel Asmodel in the latter's planned invasion of Heaven, only to betray him and abandon him to his defeat at the hands of the forces of heaven and the JLA.
  • Deal with the Devil: His preferred method of operating. Whether you're a hero or a villain, he'll offer you anything you want, in exchange for either your soul or whatever other price he asks.
    • Chronic Villainy: He apparently cannot refuse the offer of a soul in trade if he truly wants it, even if it costs him more than he can afford to give up.
  • Consummate Liar: Among his many nicknames is the Prince of Lies. Interestingly, though, this is something of an Informed Attribute, as he tends to be rather up-front with the deals he makes, and has not once in his known history ever welshed on a deal — which puts him (an actual demon, don't forget) as still more trustworthy than the likes of Felix Faust.
  • Dimension Lord: He controls his own private dominion of Hell in which he is considerably more powerful while there, even at times depicted as near omnipotent. If killed in the mortal realm or anywhere else, he simply returns to his own realm to recuperate.
  • Even Evil Has Standards: Even he was disgusted by Felix Faust and the levels that he regularly sank to for power.
  • Evil Cannot Comprehend Good: And it costs him badly when he attempts to steal Captain Marvel's soul and Wally West & Linda Park's love.
  • Evil Versus Evil: The DC crossover event Reign in Hell pitted the half-demon children of Shazam, Blaze and Satanus, against him.
  • The Final Temptation: He tempted Oracle with Superman-level power in exchange for her service as his librarian. Barbara refused, of course.
  • Hero Killer: He managed to actually kill Wonder Woman right down to her soul during her rescue of Artemis and the rest of her friends in Hell, to the point the Olympian Gods had to resurrect her as a Goddess to resurrect her completely.
  • Hoist by His Own Petard: In the Hell to Pay storyline. He orchestrates a plot to steal the love Wally and Linda have for each other, thus giving him a chance to gain ultimate power from the Speed Force, by forcing Wally to bargain for the Rogues' souls in exchange for giving up said love, and also claiming Linda's soul in exchange for sparing Wally's. Unfortunately for him, the couples' love corrupts him and he begs them to take it all back—but they refuse unless he undoes all the damage he's done to the city.
  • I Have Many Names: Neron is also known as the Prince of Lies, "Wishweaver", "King of Hate", the Devil, and the Howling One.
  • Joker Immunity: He was killed off during the Reign in Hell storyline but when DC rebooted continuity for DC Rebirth they pushed the reset button on this. As of 2017 Neron is back to being the big kahuna in Hell.
  • Large and in Charge: Described as being so large "he makes Blockbuster look anemic".
  • Louis Cypher: Briefly during Underworld Unleashed.
  • Names to Run Away from Really Fast: Named for an alternative name of the Roman emperor Nero, who was the historical inspiration for The Antichrist.
  • Number of the Beast: Parallels with Meaningful Name, as detailed above. The original 666 was apparently a Hebrew numerical code for Nero.
  • One-Winged Angel: Very briefly when Trickster outsmarts him and he reveals his true form before vanishing.
  • Reality Warper: As a high-order demon lord and one of the most powerful magical beings in the DC Universe, there's not a lot he can't do.
  • Really 700 Years Old: If he is to be believed he takes this to Time Abyss levels, boasting that he brought the very first human couple together and at one point telling Wonder Woman that he was among the first beings to ever walk the universe. A more solid proof is his history with the immortal Vandal Savage, who greets him with familiarity when they are shown meeting.
  • Rescued from the Underworld: One of the storylines in the DC Rebirth event revolved around Midnighter traveling to hell to free Apollo's soul from Neron's clutches.
  • Rogues Gallery Transplant: An interesting case in that he started out as an all-purpose DC threat and was later narrowed into a villain for specific heroes, namely (and in descending order of use) The Flash, The Spectre and Etrigan.
  • Satanic Archetype: Known as the "Prince of Lies," leader of a segment of Hell, and gives out many a Deal with the Devil. He was actually a stand-in for the Devil himself in his first appearance.
  • Super Empowering: He gave a lot of villains power boosts during Underworld Unleashed - in exchange for their souls, of course.
  • Troll: He created a mystical item that allows the holder to avoid being sent to hell no matter how much they deserve it, the Get Out Of Hell Free card, and dropped it on Earth just to watch with glee as supervillains fought and betrayed and killed each other to get it. And that's exactly what they did.
  • Wasteful Wishing: Not all of the villains in Underworld Unleashed used their wishes wisely. The most notable case is the Joker, who sold his soul for... a box of Cuban cigars.
  • The Worf Effect: Inflicted this on the first Mongul with an effortless Neck Snap to establish his credentials as a villain. In-story, the excuse was that Mongul blew Neron off, and as Neron himself puts it:
    Neron: I will be refused. I will be ignored. But I will not be defied.

    Mr. Nebula & Scarlet Skier
Debut: Justice League America #36 (1990)

A powerful alien who also happens to be a complete nutcase. Instead of any of the usual supervillain motives, his horrid fashion sense compels him to drift around the cosmos, wrecking any civilizations he crosses in an attempt to "enlighten them" by forcefully reshaping their worlds to suit his warped sensibilities.

The Scarlet Skier is an unfortunate soul bound to Nebula's service; while he often escapes, his master always drags him back to force him into ever more garish suits.


The Overmaster
Debut: Justice League of America #233 (1984)
"I/we weary of this amusement. Cadre, finish them...Or suffer my/our displeasure."

An ancient alien being of celestial power that considers himself Above Good and Evil. He travels around the universe judging various worlds, wiping them clean of all life if he finds them unworthy.

    Professor Ivo 

Professor Ivo

Anthony Ives
Debut: The Brave and the Bold #30 (1960)
" One, I've done nothing wrong. Two, if you must know, and as my appearance can attest, I've long ago attained the immortality serum. Indeed, in this case, the only thing I want for to finally die."

Best known as the creator of the Amazo android, Professor Ivo is a genius roboticist driven by a crippling fear of death.

  • Complete Immortality: His goal, though it becomes a case of Be Careful What You Wish For eventually. This leads him to become a...
  • Death Seeker: He wants someone to take his place as one of Earth's 13 Immortals so he can finally die.
  • The Dragon: Served as Maxwell Lord's Dragon during Generation Lost.
  • Evil Makes You Ugly: The immortality potion he invented deformed him, causing him to lose his hair and his skin to turn scaly.
  • Fate Worse than Death: At one point his immortality serum started calcifying his body, to the point where he would have eventually become an immortal Living Statue in constant agony.
  • Immortality Immorality: He's not particularly hedonistic or sadistic or anything like that, but he keeps on falling back into supervillainy, partly because his immortality serum deforms his appearance (limiting his ability to live a normal life) and partly because it screws with his mental stability.
  • Mad Scientist: Focusing on biology and robotics, and applications that combine the two.
  • Nigh-Invulnerability: His deformed skin is bulletproof.
  • Self-Made Orphan: The pre-Crisis Ivo killed his own father for no other reason than his ongoing attempt to perfect his Amazo android.
  • Status Quo Is God: During his Death Seeker phase even the League came to pity him, and Ice was able to use Guy Gardner's Power Ring to cure him. But the lure of immortality proved too powerful, and he once again started drinking the serum.



No Name Given
Debut: New Year's Evil: Prometheus (1998)

"Heroes". I'll kill the whole species, starting with you.

An Evil Counterpart of Batman whose parents were killed in a shootout with police, he has sworn to annihilate the forces of justice.
  • Ambiguously Gay: His appearance as a villain in the Midnighter series had him assume the name of Matt Dell and enter into a relationship with Midnighter. How genuine he is about this relationship is up for debate, as he reveals himself as Prometheus after a few issues and attacks Midnighter viciously, but apparently it was enough evidence for That Other Wiki to induct him into their listing of LGBT supervillains.
  • Awesomeness by Analysis: His helmet allows him to do this as a form of real-time Combat Clairvoyance. See Justice League: Cry for Justice #6 for the most triumphant example
  • Back from the Dead: He was killed off in Cry for Justice but eventually that decision was recognized as a mistake just like everything else that happened in that series. After being given a limited quasi-resurrection in the the New 52 DC used their DC Rebirth event to make his resurrection permanent. He's since (finally) been returned to his roots as a JLA villain in the 2017 Justice League of America relaunch.
  • Badass Cape: As an evil Batman, he wears a white cape as a visual contrast to the Dark Knight.
  • Badass Normal: So Badass that he has on two different engagements defeated the Justice League completely single-handedly.
  • Badass Boast: Practically a living, breathing fountain of these. See the comics page of that trope for many, many examples.
  • Blood Knight: As he mentioned when Lex explained how he could make a fortune by patenting his inventions:"If I want something, I just take it. I'm in this for the buzz." It's this desire for the thrill of killing dispensers of justice that keeps him aiming for the Justice League. One reason he concocted his grand scheme in destroying Star City instead of killing the members of the Justice League one by one was because he felt the thrill of killing them would wear off after a few times.
  • Cape Busters: A one-man Cape Buster.
  • Card-Carrying Villain: As a Shadow Archetype of Batman (his parents were criminals killed by the police), his stated goal is to "annihilate the forces of justice."
  • The Chessmaster: To a certain degree, but his real specialty is Xanatos Speed Chess.
  • The Chosen One: An evil Chosen One, as his Cosmic Key that he uses to teleport to and from his pocket dimension is revealed eventually to be a malevolent, semi-sentient artifact that consumes the souls of anyone who attempts to use the Key but him. The group of (evil) monks that Prometheus studied under in the Himalayas safeguarded the Key for centuries, waiting for the one person who could wield it.
  • Costume Copycat: His uniform allows him to do this flawlessly. He impersonates Freddy Freeman throughout most of Cry for Justice.
  • Crazy-Prepared: He's developed plans to defeat every member of the JLA.
  • Cut Lex Luthor a Check: Actually, Lex offers to cut him a check, for his advanced technology. He doesn't bite.
  • Darker and Edgier: Justice League: Cry for Justice was meant to re-establish him as a top tier threat after years of Villain Decay, establishing that the Prometheus who'd been getting his butt kicked for the last few years was actually his 'successor' who took on the role while he was mentally shut down. Unfortunately, that series took an exceedingly dark tone with both its tone and its titular villain, resulting in Prometheus being Killed Off for Real and banished to Comic Book Limbo in the aftermath. Ironically, his death was used to make his killer Darker and Edgier.
  • Didn't See That Coming: Crazy-Prepared though he is, he has a lot of trouble adjusting to unexpected factors. His initial attack on the Justice League was derailed mostly because Catwoman just so happened to have infiltrated the Watchtower.
  • Dragon-in-Chief: To Luthor during the World War III storyline.
  • Evil Genius: A genius on par with Lex Luthor, and every bit as evil.
  • Expy: For the first Anti-Batman, the Wrath. Arguably took his place entirely with the Wrath retconned out of existence.
  • False Friend: He was introduced to the Midnighter title as "Matt", a friend and later lover to Midnighter who was apparently deep cover the whole time. The ruse lasted a good 3 or 4 issues before Prometheus revealed himself and struck.
  • Feel No Pain: Often boasts of being able to effect this via flooding his body with endorphins.
  • Even Bad Men Love Their Mamas: "My parents were the coolest people I knew."
  • Fatal Flaw: An inability to adapt to deal with an opponent or situation he didn't plan ahead for, at least in his original appearances. By Cry for Justice he has overcome this and demonstrates it by effortlessly dispatching the Shade.
  • Fate Worse than Death: This was his original plan for Star City and the other cities he targeted during Cry for Justice; rather than destroying them, his machines were supposed to teleport those cities into Another Dimension, resulting in this for the heroes left behind as they would know their loved ones were still alive somewhere in the multiverse but would have no way of finding them or bringing them back. But Prometheus's partner in crime I.Q. miscalculated, resulting in the machines just destroying the cities outright instead.
    • It could be argued that Prometheus experienced a version of this himself; Cry for Justice revealed that, after his time with the Injustice Gang, agreeing with Batman that the villain was too dangerous to be left in a conventional prison, Martian Manhunter wiped Prometheus's mind, which left him basically brain-dead until the Manhunter's own death restored his mind; all confrontation with 'Prometheus' between those two events were actually someone else.
  • Flaw Exploiter: It's what makes him so deadly.
  • From Nobody to Nightmare: From the son of two petty criminals to one of the JLA's most dangerous villains.
  • Genius Bruiser: He's brilliant enough to hang with the likes of Lex Luthor, yet unlike Lex is perfectly willing (and eager) to get his own hands dirty. No Power Armor needed for this guy!
  • No Name Given: It was teased that his name was going to be revealed in Gotham Knights, only for that to turn into an Aborted Arc.
  • Powers as Programs: Literally. With his helmet, he can download skills directly into his brain, allowing him to even match Batman and Lady Shiva in a fight.
  • Rogues Gallery Transplant: A long and winding case. Originally created to be a villain for the JLA team as a whole, Prometheus was later imported into various Batbooks and scaled down into a Batman-tier threat. Later still he became associated with Green Arrow, due to Ollie being the one who killed him in Cry for Justice, which culminated in his use as a villain on the Arrow TV show that is pretty much Prometheus In Name Only. Before that show, however, he was a prominent part of the DC YOU Midnighter series, serving as a sort of perfect foil, as someone whose abilities were perfect as a counterpoint to Midnighter's.
  • Secret-Keeper: He uncovered the identity of Oracle way back in World War III, but oddly chose to keep it to himself.
  • Shadow Archetype: To Batman, and later to Midnighter.
  • Smug Snake: He thinks he’s smarter than he is, and bites him the ass more often the not.
  • Teleportation: His Cosmic Key allows him to instantly teleport to and from his home base in the Ghost Zone.
  • Villain Decay: After the JLA series he debuted in ended various writers incorporated him into their stories as an increasingly minor threat, taking him from a Cape Buster so good as to give even Superman pause to a low-rent henchman who could be dispatched by the likes of Hush and even Alfred. The Justice League: Cry for Justice was meant to reverse this decay, and to a degree it worked establishing that the Prometheus that had been getting beaten up for the last few years was actually the successor to the original, but at the price of turning the character so dark that he felt out of place in the DC Comics world, leading to him being killed off for half a decade.
  • Villain Has a Point: In recent years, oddly enough. During his appearance in the Midnighter run he lectures the eponymous Anti-Hero for his notoriously brutal treatment of lawbreakers, telling him that "crime is a societal construct" and that all his ultraviolent approach does is create more villains. Later in the Justice League of America reboot he chides Vixen for the Bourgeois Bohemian kick she's on at the time, pointedly telling her that there is no greater lie than for those in power to claim kinship with those without it and calling her "a billionaire with a case of empathy".
  • Villain Team-Up: After trying and failing to defeat the JLA on his own, he teamed up with Lex Luthor, Queen Bee and General Eiling to reform the Injustice Gang. Years later in DC Rebirth he teamed up with new villain Afterthought in a Call-Back to his Injustice Gang days.
  • The Worf Effect: He worfed practically the entire League in his first big storyline to establish his Badass credentials, taking out Steel, Zauriel, Huntress, the Martian Manhunter, and the the goddamn Batman without breaking stride. Even more impressively, his worfing of Bats stuck, as the only way the latter was able to win in a later fight was via tampering with his helmet.
    • The Batman: Gotham Knights run saw this trope put to work both for and against him. On the for end, he was hugely instrumental in Hush's rise to power in Gotham, helping him run the Joker out of town (and really doing all the work of it, as he killed off the Joker's entire gang single-handedly). On the other end, he was shot full of arrows by Green Arrow (a huge comedown for a guy who had a stand-down with Superman), thrown around by Hush in a You Have Outlived Your Usefulness moment, and was last seen in the run kidnapped by Talia and the League (which became an Aborted Arc after the book ended).
  • Would Be Rude to Say "Genocide": A major factor in the poor reception of Cry for Justice. Though it re-elevated Prometheus to a JLA-tier threat, it also turned him into one of the worst mass-murders the DC universe has ever seen.
  • Would Hurt a Child: And if genocide wasn't bad enough, his scheme notoriously resulted in the death of Roy Harper's daughter Lian (which Prometheus didn't plan for, but he wasn't really all that upset about). Thankfully Lian's death was retconned in Convergence.

    Queen Bee 

Queen Bee

Debut: Justice League of America #23 (1963)

Conzzeptz of relative 'beauty' are meaninglezz to uz, aszz iszz your flattery.

The leader of a race of alien Bee People, Zazzala's only goal is the continuous interstellar expansion of her species. Her efforts to propagate throughout the universe have been a recurring thorn in the side of the JLA.

Despite never being killed, a number of other characters have since taken the Queen Bee mantle.

  • Arc Welding: at one point, became the head of the Earth-based H.I.V.E. criminal organization, due to their similar bee-theme.
  • Bee People: The queen of an alien race of these.
  • Deadpan Snarker: Under Grant Morrison's pen she became one of these, though once he left she degenerated back into another generic villain with a gimmick.
  • Fatal Flaw: She is unable to see the color red, a disability the League used to defeat her on more than one occasion.
  • God Save Us from the Queen!: Yet another female villain to style herself as a queen.
  • Hive Caste System: Her people have one of these, and of course Zazzala is on top.
  • Hive Queen: With her its pretty much Exactly What It Says on the Tin.
  • Horde of Alien Locusts: Originally the head of one.
  • Legacy Character: There have been no less than five different villains to use the Queen Bee name, and that doesn't count the various alternate reality versions of the character.
  • Long Bus Trip: Zazzala was a prominent villain during the 60s and 70s but after that period vanished for several decades before Grant Morrison stopped the bus for her during World War III.
  • Mind Control: Originally had the power to control men; Grant Morrison updated it to a "pollen powder" that could control anyone regardless of their gender, though Heroic Willpower can beat it.
  • Scary Dogmatic Aliens: Her people, which curiously are never named.
  • Villain Decay: Originally classed as a JLA-tier threat (the entire reason Lex recruited her to his second Injustice Gang was because he wanted villains that were threats to the whole team rather than any single member), Zazzala's menace was scaled back heavily after WWIII. During the Villains United storyline the Secret Six, a team of just six street-level supervillains were able to infiltrate her base, defeat her forces and free her prisoner Firestorm.

    Queen Bee of Bialya 

Queen Bee (II)

No Name Given
Debut: Justice League International #16 (1988)

Ladies and gentlemen, the king is dead. Long live the queen!

A mysterious crime lord from the Qurac-inspired nation of Bialya. Has no connection to the first Queen Bee other than the name.
  • And Now For Something Completely Different: The first Queen Bee was a space conqueror with bug eyes; the second one was a Middle Eastern metahuman. Apart from being women with mind control powers, they share nothing but a name.
  • Brainwashed and Crazy: She had this done to the Global Guardians.
  • Chekhov's Gunman: A massive spoilers to the plot.
  • Emotion Bomb: She created an implant that electronically increased a person's endorphin levels whenever they were present in Bialya, causing residents and visitors (even superhuman visitors!) to become literally addicted to the country.
  • Even Evil Has Loved Ones: She has a sister, Beatriz, who followed her footsteps into villainy.
  • God Save Us from the Queen!: Just like the first Queen Bee, she is a dangerous woman and will accept no other rank but queen.
  • Hoist by Her Own Petard: She assassinated her way into power, and died the same way.
  • Irony: She attempted to assassinate Maxwell Lord via a brainwashed Blue Beetle. Fifteen years later, Maxwell Lord would murder Blue Beetle in cold blood. Additionally, if the assassination had been successful, it ironically would have saved countless lives besides just Blue Beetle's in the future.
  • Killed Off for Real: Assassinated by a rival dictator, Sumaan Harjavti, who was ironically the son of the man the Queen Bee killed to seize power.
  • Klingon Promotion: She became Bialya's president by knocking off Rumaan Harjavti, the previous strongman of Bialya.
  • Maybe Magic, Maybe Mundane: She had many powers like the first Queen Bee, but achieved at least some of them (like the aforementioned Emotion Control) through technology rather than powers. The big question is whether she had any powers.
  • President Evil: Of Bialya.
  • Manchurian Agent: Turned the Blue Beetle into one of these, implanting a post-hypnotic suggestion in him to attempt to kill Maxwell Lord.
  • Mind Rape: Does this to many people, most notably Jack'O'Lantern and Blue Beetle.
  • Ms. Fanservice: Often dressed in revealing outfits befitting her vampy nature.
  • Patriotic Fervor: Despite being a scheming villainess, she bought her own sell about returning Bialya to glory.
  • Smug Snake: Despite her successes, she got a little too comfortable in her seat of power, leading to her inglorious death at the hands of no superhero or supervillain, but just another wannabe dictator.
  • The Vamp: A very dark example.
  • We Can Rule Together: When she realized how well Sumaan Harjavti engineered her fall, she proposed to him that they could rule Bialya together. Sumaan simply shot her.
  • We Hardly Knew Ye: She was introduced in 1988 and killed off just three years later in 1991.
  • We Will Meet Again: She said this when the League discovered her mind manipulation machines. She couldn't: Harjavti killed her driver, and then her.

    The Queen of Fables 
The Queen of Fables
AKA: Tsaritsa
" I am Tsaritsa. The Might they Cast Beyond the Mirror. And I am your Queen."

Tsaritsa was originally a sorceress from another dimension until she was exiled to our world and then trapped in the Book of Fables (she was the actual evil queen from "Snow White"). Her time in the book allowed her to use bring any work of fiction to life. Awakening in modern times, this cruel tyrant hopes to reawaken her empire.

  • Alternate Self: She has claimed to be every evil queen and old hag archetype in fiction (in flashbacks she is shown to be the Wicked Stepmother from "Cinderella" and Evil Fairy from "Sleeping Beauty", as well as being involved in The Big Bad Wolf’s presence in "Little Red Riding Hood"). More horrifyingly, she remembers living all those lives (no Alternate Identity Amnesia for her!)
  • Arch-Enemy: Originally an all-purpose JLA villain, she was later repurposed into a mostly Wonder Woman enemy (with a side order of Superman for reasons detailed below).
  • Cannot Tell Fiction from Reality: As a being more of fiction than of reality, she is insanely prone to this, viewing everything as part of a story and having no understanding at all of the divide between reality and fiction.
  • Eternal Villain: Every fable and tale about wicked witches, stepmothers, and evil queens and hags against valiant heroes and princesses was basically her own exploits over the years fragmented into stories after she was made fictional. She has claimed to be every evil queen and old hag archetype in fiction (in flashbacks she is shown to be the Wicked Stepmother from "Cinderella" and Evil Fairy from "Sleeping Beauty", as well as being involved in The Big Bad Wolf’s presence in "Little Red Riding Hood").
  • Evil Redhead: Has a flared up and fiery mane, as her image aptly demonstrates.
  • Facial Markings: She has a small heart marking under her left eye.
  • Femme Fatalons: Not to Lady Deathstrike levels, but in earlier appearances she had these.
  • God Save Us from the Queen!: She can't be the "Princess of Fables" or the "Lady of Fables", oh, no. She has to be the Queen of Fables. In her days as Queen, she butchered thousands and spent her days torturing people for fun.
  • Humanoid Abomination: In her natural state.
  • I Have You Now, My Pretty: A rare gender-swapped version of this usually male trope, as she is prone to pulling this on Superman (of all people).
  • I Reject Your Reality: For reasons detailed above, she prefers this approach when dealing with the "real" world.
  • Immortality: She is Really 700 Years Old and has Complete Immortality as long as she is in one of her story books.
  • Kryptonite Factor: A being of fiction, she is harmed by things that make her see the truth like Wonder Woman's Lasso of Truth.
  • Lady of Black Magic: A sorceress from another dimension and the living embodiment of all evil in folklore, she is able to warp reality with her magic and summon storybook monsters to fight on her behalf.
  • Mad Goddess: Occupying an uneasy space between fiction and reality herself, as well as being able to just use her Reality Warper magic to turn any reality into her story, makes her one of these.
    • God's Hands Are Tied: This is perhaps the Queen's only weakness — being a creature of fiction, she is bound by the laws and tropes of fiction, and can be forced into acting against her own interests. This makes her a kind of Self-Disposing Villain, as by taking the role of the archetypal evil queen she is doomed to always lose as the evil queens of fiction do. An argument can even be made that the Queen has no free will of her own, as she is bound into acting according to story tropes and conventions in not just her actions, but even the way she thinks. It has been implied by some stories that this is why she steadfastly insists that Superman and Wonder Woman are Prince Charming and Snow White — she literally cannot conceive of them as anything else.
  • Mage in Manhattan: She can conjure up any storybook creature or prop to do her bidding. She can also trap people inside fairy tale worlds. Rather fittingly for this trope, she once transformed Manhattan itself into a storybook world.
  • The Omniscient: She knows every story that ever was or is, even the stories of lost worlds like Krypton.
  • One-Winged Angel: In one storyline she is goaded by Wonder Woman into assuming the form of a gigantic evil dragon ala Maleficent.
  • Reality Warper: Has high-order magical powers that let her effect this, to the point of once transforming all of Manhattan and burning Themyscira to the ground in hours. She also has limitless control over fiction and as such can manifest every wicked evil from every story ever written to serve her if she wishes.
  • Refugee from TV Land: She could manifest any fictional character into the real world. She also came out of a story book.
  • Rogues Gallery Transplant: She occasionally harasses Superman, trying to force "Prince Charming" to marry her.
  • Sealed Evil in a Can: She was once defeated by being trapped in a U.S. Tax Records book, unlikely to find any fictional elements she can use to escape. As she explains in her later appearance, the heroes underestimated just how many people lie on their taxes.
  • Thoroughly Mistaken Identity: She thinks Wonder Woman is Snow White and Superman is Prince Charming. Nothing can convince her that she is mistaken, not their powers, not the fact that the story of Snow White happened hundreds of years ago, nothing.
  • Through the Eyes of Madness: One storyline showed that Tsaritsa doesn't just think Superman and Wonder Woman are Prince Charming and Snow White, she literally sees them as such, hallucinating Wonder Woman as wearing Snow White's traditional garb when Wondy was in reality bedecked in her usual Amazonian gear.
  • Trapped in TV Land: She started off as an evil sorceress who got trapped in a magical story book. This, we are told, made her fictional, and since fictional things are per definition not true, her reign of terror in Dung Ages Europe never happened.
  • Woman Scorned: Early on Superman tried to reason with her, asking her to respect his wishes and telling her he was already pledged to another. She was surprisingly distraught, but even more surprisingly honored his request. Status Quo Is God, of course, meant that she came back later as this.
  • Would Hurt a Child: During one storyline she tells a minion to "go cook me a couple of orphans in a pie". Her debut involved her turning a boy into gingerbread and having familiars eat the boy and his mother.
  • Vain Sorceress: As the literal DC equivalent of Snow White's Evil Queen, this is hardly surprising.
  • Voluntary Shapeshifting: Uses this to appear human, and can also shapeshift into all other manner of monsters with it.



Veronica Sinclair
Debut: JSA Secret Files #2 (2001)
"It's a lesson I've learned a long time ago, Amos... it never pays to bet against the Justice League."

The granddaughter of a Golden Age villain of the same name, Veronica Sinclair predictably followed the family footsteps into supervillainy (maybe it just skips a generation?).

  • Dark Action Girl: She is a skilled fighter.
  • Deadly Game: Often puts the heroes through various death traps that she has crunched the numbers on.
  • Dragon Lady: Self-stylizes as one, and often even drawn as one, though Roulette is not actually Asian.
  • Fight Clubbing: Doesn't do this herself, but is often found overseeing various fight clubs for fun and profit.
  • If My Calculations Are Correct: This is her shtick; though she has no superhuman powers, Roulette is a genius at calculating odds and gambling winnings.
  • Manipulative Bitch: She reaps most of her money and influence by finding different ways to pit heroes against one another for public entertainment.
  • Power Nullifier: She often employs metahumans who can negate superpowers, a wise move as Roulette has no powers of her own.
  • Sinister Shades: Always sporting her sunglasses.

    The Royal Flush Gang
Debut: Justice League of America #43 (1966)
"The Royal Flush Gang is no longer just a costumed cadre of common criminals. With branches in every major city in the country, they've become a national menace."

A group of normal human criminals costumed to resemble playing cards. Initially just a gang put together by Amos Fortune, they have since come into their own.

  • The Alcoholic: Queen on the second version of the team had a severe drinking problem which put her at odds with Ten.
  • Alternate Company Equivalent: To the Wrecking Crew from Marvel, which is also an all-purpose supervillain team that mostly exists for new heroes to cut their eye teeth on.
  • The Constant: There have been a few teams by this name across a few continuities. The only thing most of them have had in common has been the name
    • The original version were recruited by Amos Fortune to absorb the luck of the Justice League
    • Hector Hammond recruited a roster that used advanced technology to do his bidding
    • Then there was the reveal that they had become a genuine grassroots supercrime organization, with 52-member cells in every major city in America
    • And "Arcana", who were a semi-mystical group who planned to take over the world using rituals
    • The DCAU had two versions:
      • a team of mutant children who were broken free of their government handlers and costumed by the Joker
      • a dynasty of masked thieves with a feud with Batman
    • Batman: The Brave and the Bold had a group of The Wild West cardsharps
    • Arrow had a trio armed robbers in hoodies and decal'd hockey masks
    • Broad Strokes: The current version started off with the costumes of the Arrow version and (seen in the picture) took on the Batman Beyond version's costumes in DC Rebirth, the weapons of the Hector Hammond version, and the cell-structure of the third version
  • Death by Mocking: During Infinite Crisis, King taunted Joker for being the only villain not invited into the Society, telling him that "Everyone knows Joker's too wild". Cue the infamous hand zapper and one crispy-fried King.
  • Do-Anything Robot: For a while, the team's Ace was a giant android that was typically used as the Gang's last resort.
  • Eye Scream: Jack from the second team had his eye stabbed out by the Joker (Actually the Gambler in disguise) and replaced with a laser.
  • Ret-Canon:
  • The Runaway: For a while, Ten had a gang of runaway kids named Ten's Little Indians who helped out the team.
  • Sorting Algorithm of Evil: Some incarnations of the Gang number their henchmen from cards with pip values lower than 10. They can work their way up to higher levels, or be "dealt out" for one too many screw ups.
  • Super Toughness: King from the second team was given invulnerability after the gene-bomb went off in Invasion!.
  • Weapon of Choice: The Royal Flush Gang habitually uses "card scooters" - hoverboards painted to look like giant playing cards

    Shaggy Man 

The Shaggy Man

Debut: Justice League of America #45 (1966)

A robot that resembles a sasquatch. Pre-Flashpoint, built by Dr Zagarian to road-test plastalloy, a material for building replacement limbs. The result went a little... rampage-y, and was dumped in space by the Justice League. Years later, it was recovered by Wade Eiling, who put his mind into it to escape his encroaching cancer.

Post-Flashpoint, it was built by Professor Ivo to give the Secret Society some muscle.

  • The Brute: Described by Batman as "practically mindless". He’s mostly used as a weapon to fight the League.
  • Fatal Flaw: The Shaggy Man's nearly-indestructible body is synthetic. This doesn't seem like much of a flaw, but when the General first took the Shaggy Man over this was the only way the JLA was able to defeat him, tricking him into standing onto one of the League's matter transporters (which couldn't be used on organic matter) and then sending him millions of miles away into deep space.
  • From a Single Cell: This is the Shaggy Man's primary utility, as it uses salamander DNA and Dr. Zagarian's plastalloy to regenerate from any damage near-instantaneously. This is bad enough when the Shaggy Man is just a rampaging beast; it gets much worse when General Eiling takes it over.
  • Grand Theft Me: Having no mind of its own, the Shaggy Man was co-opted by a dying General Eiling who did a permanent Body Surf into it when he learned he was dying of a brain tumour.
  • Mecha Mook and SuperPoweredMook
  • More Dakka: Under General Eiling's control, it was almost always seen carrying around a BFG of some form.
  • No Plans, No Prototype, No Backup: Averted. When the first Shaggy Man appeared, the heroes found the scientist responsible, who argued that the fastest way to defeat was to build another and make them fight.
  • Sealed Evil in a Can: The original Shaggy Man was eventually sealed away inside a canister and chucked deep under the sea, until General Eiling's Ultramarine Corps retrieved it. After his first engagement with the League Eiling suffered a second Sealing, being marooned on a tiny dead asteroid hundreds of millions of miles away from any inhabited world.


Debut: Justice League of America #96 (1972)
"Over the myriad centuries of my endless existence, I have been called many things...Death, the Destroyer, Shatterer of Worlds... a cosmic vampire... an unforgiving god...but the name I've always most enjoyed is Starbreaker!"

  • Cosmic Horror Story: literally! He lives in shadow and draws energy from suns. He's a stellar vampire.
  • Dark Messiah: to Shadow Thief, due their similarity of powers

    Starro the Conqueror 

Debut: The Brave and the Bold #28 (1960)

A colossal (and remarkably literal) Starfish Alien with a bad habit of invading planets and enslaving their populations via its mind controlling spawn.

  • Aliens Are Bastards: The original Starro was too remote and alien to qualify for this, but the post-retcon Starro very much does. The regenerated Starro is a bastard, but on a more personal scale.
  • Attack of the 50-Foot Whatever: Starro Prime (or Starro Motherstars, post-Retcon) is/are on par with a small Kaiju in terms of size. Particularly large takes have shown him the size of a small ocean.
  • Bad Future: In at least two stories, he managed to take over the JLA and followed up with the entire world. Grimly, in both stories, he wasn't satisfied with universal conquest and used captured time travelers to conquer the past as well.
  • Big Bad: Of R.E.B.E.L.S.
  • Bishōnen Line: He inverts the One-Winged Angel trope by having started out as a giant starfish and then becoming/being revealed to be a humanoid.
  • Bizarre Alien Biology: By Hal Jordan's account, Starro has five asses. (Arguably less freaky than real starfish, which have one, but it shares its hole with their mouth.)
  • Bizarre Alien Reproduction: Starro can asexually generate parasitic clones from his own body.
  • Born Winner: In the New 52 continuity it's eventually exposited that Starro is an apex predator from a Death World that spontaneously generates the most vicious lifeforms in the universe.
  • Bratty Half-Pint: The regenerated Starro is the smallest he's ever been aside from Starrophytes, and also exceptionally smug and rude.
  • Breakout Villain: The cover villain of the Justice League's first appearance, and appearing in dozens of pieces of media.
  • Clap Your Hands If You Believe: Played with; the true Star Conqueror gains strength by leeching off the energies of other worlds and races whom which he and his Starro clones had assimilated into his collective. Amping him enough to best an enemy like Despero both in physical and mental combat.
  • Eldritch Abomination / Humanoid Abomination: Depending on the Writer. Originally, Starro was the giant alien starfish he appeared to be, but in 2009, L.E.G.I.O.N. Retconned him into a humanoid who telepathically controls said starfish.
  • Expy: The regenerated Starro is often compared to fellow one-eyed bratty Starfish Alien Bill Cipher.
    • Received one himself in the 90s JLA, as the Star Conqueror, an entity explicitly similar to but not Starro.
  • Flight: A fully grown Starro is capable of wingless flight in both outer space and atmospheric environments.
  • Face Hugger: The whole means of how they assume control over a desired culture, by latching onto the unlucky individuals proboscis.
  • From Nobody to Nightmare: Post-retcon, the little boy named Cobi is very much this.
  • Galactic Conqueror: A planet conquering warlord who has enslaved nine galaxies via his link with the Star Conquerors. This has been the case with Starro since almost the beginningnote ; he's the Conqueror, after all.
  • Healing Factor: The larger Starros are capable of physiological regenesis in the likely event of suffering severe abrasion.
  • Heel–Face Turn: Post-Metal, he joined Justice League subdivision Team Mystery.
    • During his short tenure with Team Mystery, Starro gets ripped apart, but later it's revealed he was able to regenerate and Batman kept a small piece that developed into a mini-Starro that Batman calls "Jarro" due to keeping him in a jar. Jarro, who refers to Batman as "Dad", helps the Justice League with his psychic powers.
  • Humiliation Conga: In R.E.B.E.L.S. he was defeated by an ancient poison courtesy of Vril Dox, which severed his links with all the other Starros, making him lose all nine of his conquered galaxies instantly. He was then beaten black and blue by a vengeful Despero, taken to Kalanor to be executed, and was only saved by the timely arrival of two followers who stuck by him willingly.
  • The Hypnotoad: Starro Prime / Starro Motherstars have this ability, and it is apparently potent enough to influence an entire planet's population. Naturally, they use this to incapacitate potential host races. Also naturally, it can be beaten with enough Heroic Willpower.
  • Mook Maker: Can infinitely spawn smaller versions of itself.
  • Near-Villain Victory: One issue of JLA showed him coming frightfully close to one, only being stopped by the Spectre stepping in and warning Earth's heroes what would happen if they went with their current plan.
  • Out-of-Character Moment: It doesn't make a whole lot of sense for a Galactic Conqueror-level baddie like Starro to suborn itself to the authority of others, yet more than one storyline has seen it do exactly that (for reasons readers can only guess at). During the Infinite Crisis it was a member of the massive new incarnation of the Society (which was mostly made up of human villains), and later in the Sinestro Corps War it was seen as a member of the titular Sinestro Corps (which is typically made up of evil aliens willing to serve, or at least pay lip service to, Sinestro's cause).
  • Planetary Parasite: The larger drone seeders act as this in the Starro armada, capable of reshaping the worlds they've been sent to claim.
  • Psychic Powers: The humanoid "Starro the Conqueror" possesses telepathy strong enough to control the entire Starro alien race, and possesses immeasurable levels of physical resilience further bolstered by the energies drawn from the victims of his Starro probes.
    • Some of his probes have enough psionic push to influence the whole of planetary populations into a deep slumber if given enough time, making it easier to pave the way for its smaller spores to latch onto a designated host species.
    • The regenerated Starro, in Dark Nights: Metal, notes that he no longer needs his Starrophytes to control people, and considers himself the strongest psychic in the universe.
  • Puppeteer Parasite: He creates numerous miniature versions of himself, which attach themselves to a humanoid's face and subsequently take control of the host's central nervous system, thereby controlling the host. Control of the host is lost once removed from the victim.
  • Retcon: It is eventually revealed that Starro belonged to a race of parasites that conquered planets with "motherstars" that released spores to take mental control of a population. When a motherstar arrived on the planet Hatorei and enslaved its psychically gifted native humanoids, a sole survivor takes control of an infant Starro queen, allowing him to mentally dominate the entire parasitic race. Assuming the name "Starro the Conqueror" the being is empowered by a huge army of drone soldiers controlled by spores, allowing him to conquer entire galaxies. This seems to have been ignored by the post-New 52 takes.
  • Ret-Gone: The humanoid Starro no longer appears to exist, post-New 52.
  • Starfish Aliens: A literally starfish alien whose spawn latch onto humans' faces so he can control their minds.
  • Starter Villain: Used as this in the Human Defense Corps book, but with a twist — turns out everyone's only pretending to be controlled by Starro, and the "Starro exercise" is an annual tradition for the HDC. He also tends to be one in JLA origin stories, owing to him being a fair bit more popular than canonical first League villains, the Appelaxians — and to him being the villain of the very first story featuring the Justice Leaguenote . One of his offspring was also the Starter Villain for Captain Carrot and His Amazing Zoo Crew!, oddly enough.
  • Uncertain Doom: Starro's last appearance (as of 2017) was in R.E.B.E.L.S. saw him cut off from his followers and teleported into a room with Lobo, a mutinous ex-follower strong enough to fight Lobo to a draw, and a Ragtag Bunch of Misfits who also wanted him dead. The regular Starro has popped up a few times since, though.
  • Weaksauce Weakness: Two, even. His first weakness is extreme cold, which means characters like Icicle, Mr. Freeze, and Killer Frost would probably have little trouble with him. His second weakness? Quicklime, a substance normally used for lawn care. (This is how Snapper Carr got to be useful.)
  • The Worf Effect: The newly-revealed humanoid Starro subjected Despero to this in R.E.B.E.L.S.

    T.O. Morrow 

T.O. Morrow

Thomas Oscar Morrow
Debut: The Flash #143 (1964)
"Can you believe this so-called artist has incorporated my missing Red Tornado android into one of his awful sculptures? Scam artist, more like! The bastard's making me bid in a humiliating online auction! Little does he know I'm hacking his bank account to pay for it!"

A self-proclaimed Mad Scientist, T.O. Morrow invented a television that could see into the future. He used the knowledge he gained to create fantastic inventions to help him in his crimes, culminating in his ultimate creation, the Red Tornado android, which he used to infiltrate the Justice Society (to no avail as the robot turned on him). He also created Tomorrow Woman with Professor Ivo.

  • A.I. Is a Crapshoot: Out of the five androids he built to serve him, three turned good (Red Tornado, Red Torpedo, and Tomorrow Woman), one went rogue (Red Inferno), and one tried to kill him (Red Volcano). For the record, he considers it a point of pride that the artificial intelligences he builds are capable of making their own decisions to such a degree that they can defy his wishes, though he does get annoyed at Red Tornado's tendency to perform heroic sacrifices.
  • Even Evil Has Standards:
    • He refuses to participate in the creation of the Wonder Woman villain Genocide because she required grave dirt from the sites of (among others) Nazi atrocities (he's Polish).
    • In a twist on this trope, he helped the Justice League find and sabotage a deactivated AMAZO before it could break Professor Ivo out of prison (he was sick of listening to Ivo boast about it), but since he doesn't want to help them out too much, he arranged so that the League would still wind up having to fight it. Turned out evil has standards to which it can help the good guys too.
  • Lovable Rogue: While a villain, he is quite affable and respectful to the people who don’t mock him.
  • The Mad Hatter: He's a Mad Scientist, he knows he's a mad scientist and he revels in it.
  • Mad Scientist: Downplayed compared to most Mad Scientists, but he does not have the morals of most good scientists in universe.
    • It's implied that Morrow really is insane, compelled to be a supervillain without having any real menace to his personality.
  • Odd Friendship: With Will Magnus, the creator of the robot superheroes, the Metal Men. Morrow was one of Magnus's teachers and the only person to not laugh at his theories. Generally this eventually results in a We Used to Be Friends situation, with one or the other at least trying to maintain their relationship as Friendly Enemies.
  • Steven Ulysses Perhero: Eventually justified when it was revealed he was actually born "Tomek Ovadyah Morah" and changed his name to "T.O. Morrow" deliberately.
    • Stealth Pun: Though even his real name might let him go by "Tom Morah".

    White Martians 

The White Martians
Debut: JLA #1 (1997)

The Martian species was split into two races or factions: the peaceful, philosophical Green Martians and the warlike White Martians. The Whites hated the Greens and made war on them, but after a long and bloody conflict they lost and were locked away in stasis in the extradimensional Ghost Zone. Today, the Green Martians are all but extinct, but the White Martians have escaped numerous times to wreak havoc on Earth, often using their shapeshifting powers to infiltrate human society. J'onn J'onzz, the Martian Manhunter, is their most reviled enemy.

  • Albinos Are Freaks: An Always Chaotic Evil offshoot of the Martian Manhunter's people.
  • Becoming the Mask: One Justice League issue had Martian Manhunter discovering that there was at least one traitor infiltrated into the team, and in investigating the matter he was forced to KO the rest of the team, who didn't seem to believe him. Naturally the traitor turned out to be him all along, but he decided that he liked his (false) memories as Martian Manhunter better than his actual life as a faceless mook, and performed a Heroic Sacrifice to rescue the League and thwart the alien invasion he was supposed to guarantee the success of.
  • Defector from Decadence: Miss Martian of the Teen Titans is a White Martian who has abandoned her people's violent ways. J'onn has also befriended a young White Martian named Till'All.
  • Evil Counterpart: To the Martian Manhunter.
  • Evil Makes You Ugly: They actually choose to look the way they do, having "configured their physiology to reflect their philosophy".
  • Flying Brick: A whole race of them; they have a range of powers that let them match (or even surpass) Superman, but they tend to rely on overwhelming power rather than any real sense of tactics.
  • Light Is Not Good: They are White Martians, and are the Evil Counterparts to the Green Martians, even trying to wipe them out, and are driven by a desire to conquer other planets such as Earth, though there have been good White Martians.
  • The Mole: Thanks to their shapeshifting abilities, they make excellent infiltrators.
  • More Teeth than the Osmond Family: They're disturbingly fond of sprouting big fangy maws from their chests, as their profile image admirably demonstrates.
  • My Species Doth Protest Too Much: M'gann M'orzz, the heroic Miss Martian of the Teen Titans, is actually a White Martian. So is Till'all, a juvenile White Martian and friend of J'onn who bears the sad distinction of being the only member of his race who isn't dead or incapacitated in some way.
  • The Psycho Rangers: The Hyperclan, a team of White Martians who are superpowered even by the standards of their race. They're an unsubtle counterpart team to the JLA, with their leader Protex being the team's Superman Substitute.
  • Sealed Evil in a Can: Prior to a story that killed most of them off, the White Martians were brainwashed to live as humans working with their Weaksauce Weakness, fire; later, they were kept in stasis in J'onn J'onzz's custody.
  • Strong as They Need to Be: Like J'onn himself, the strength of the White Martians frustratingly waxes and wanes from story to story and writer to writer. A good rule of thumb: the more White Martians there are in a story, the weaker they'll be. Just one White Martian equals a threat to the whole team, but when the whole race is on the warpath they're little more than Elite Mooks.
  • Underestimating Badassery: The main reason the White Martians lost their first attack on the League was because they assumed Batman wouldn't be a threat as he was only human, which allowed him to determine their true nature and thus establish their weakness.
  • Voluntary Shapeshifting: Just like Martian Manhunter.
  • Unskilled, but Strong: The rely more on their diverse range of powers rather than any kind of tactics or teamwork.
  • Weaksauce Weakness: Their entire species are pyrophobic and can be easily killed by fire. Their attempt to invade planet Earth was ended by normal humans attacking them with flames.
    • Removed Achilles' Heel: Their second appearance had them alter the Earth's atmosphere in such a way that combustion was impossible to sustain.
  • Would Be Rude to Say "Genocide": By the end of the New Earth timeline the White Martians had been rendered virtually extinct, with only a single juvenile member of their race known to still be alive and active.

How well does it match the trope?

Example of:


Media sources: