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This page is about characters in the 1996-1999 animated series Jumanji. Click here to check other characters in the Jumanji Franchise.

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Brantford Residents


Judy Shepherd
Portrayed By: Debi Derryberry

One of two young siblings who find the Jumanji board game in their attic and play it in the modern day.

  • All Love Is Unrequited: In "Love on the Rocks", she hopes that the cool kid Wade invites her to the school dance, but he is only interested in her doing his homework.
  • Aloof Big Sister: She takes a level in Jerk Ass in regards to Peter in this version.
  • Arbitrary Skepticism: After being sucked into Jumanji, she goes on and off about the idea that it cannot be real. When she tells Van Pelt (a Jumanji resident) that a game brought them there, she clarifies that she doesn't believe it actually happened.
  • Beauty Is Never Tarnished: She's usually not affected by Jumanji's punitive transformations (even when it's her who cheats), and when she and Peter are affected by Rapid Aging, she remains comparatively beautiful and with very few wrinkles while Peter soon becomes grey-haired, balding and heavily wrinkled. At least until they hit around the 80 year old mark.
    • Tellingly, the closest you get to see Judy being abused is in "Who Am I?", when a chimpanzee begins to throw mangos at her... body. Seconds after she switched it with Peter, so it is Peter looking like Judy who gets mangos thrown at, rather than Judy herself.
  • Catchphrase: Calling Peter "Peabody", which he doesn't like.
  • Closer to Earth: She comes often as the more mature and grounded. Not just more than Peter, but also Alan.
  • Consummate Liar: Keeps this trait from the movie at the beginning of the series, but she loses it eventually.
  • Cool Big Sister: Despite taking a level in jerk ass, she still loves Peter and wants to protect him.
  • Cool Loser: Wade turns her down because she is too intelligent. And she is commonly teased in class with the name "Brain Queen."
  • Deer in the Headlights: "Nothing to Fear" reveals that she will become paralyzed from fear when attacked by big cockroaches (even though this didn't happen in earlier episodes).
  • Exact Words: She sells Trader Slick, a Snake Oil Salesman boasting of having everything, "the only thing he doesn't have". It is a big box... of nothing.
  • Failed a Spot Check: In "Master Builder", she misses a colony of small car-sized bees right next to her.
  • Hackette: Claims to be capable of doing anything with a computer, and instantly figures Ibsen's computer system.
  • Hotter and Sexier: While she is still very obviously a minor, she is also more grown and shapely than her movie counterpart. This is even more evident when she wears something other than her overalls, as is the case for most of the third season.
  • Human Popsicle: In "The Doll", Peter freezes her by putting a Voodoo Doll in the freezer.
  • "I Know You Are in There Somewhere" Fight: When Peter joins the Manji tribe, she quickly realizes that he is also in the process of losing his mind and original identity, and compells him to fight it and come back before it is too late.
  • Immune to Slapstick: As mentioned, the game's magic and inhabitants rarely choose to humiliate or curse her individually, always picking Peter or Alan even when it's her who breaks the rules. A few exceptions occur when the whole group has to be affected to run the plot however, e.g. the "Freaky Friday" Flip and the Rapid Aging episodes.
  • Karma Houdini: Even when it's her who cheats, Jumanji will inexplicably punish Peter for it.
  • Nice Job Breaking It, Hero: In "Perfect Match", she misunderstands the play's clue as instructions to set up a date between Alan and the Queen of the Jamazons, and she helps the Queen capture Alan even though he is obviously fleeing from her. Then she learns that the Queen actually wants Alan for a Human Sacrifice.
  • Pale Females, Dark Males: Judy is blonde, green-eyed and almost ivory-skinned. Peter is brown-haired, blue-eyed and has darker skin, although it is barely noticeable most of the time.
  • Rapid Aging: Subjected to this in "An Old Story".
  • Robot Me: One of many characters to have a robot duplicate in "Robo-Peter".
  • Rousing Speech: Gives one to the Jumaki in "Air Judy", convincing them to fight against Ibsen and recover their stolen eggs, and earns her being adknowledged as their savior.
  • Secret Test of Character: After Van Pelt goes bonkers because she called Jumanji a game, Judy and Peter are rescued by Alan, who has still not introduced himself. This time, Judy gives fake names to themselves ("Bonnie and Clyde") and asks Alan if he'll become mad for calling Jumanji a game.
  • Strong Family Resemblance: An Imagine Spot in "Nothing to Fear" shows her as an adult with a daughter that looks just like herself, but younger.
  • The Smart Girl: Enough to beat Trader Slick at his own game.
  • Techno Wizard: She has a laptop to help with her homework (in 1996) and immediately figures how Professor Ibsen's computer works.
  • Took A Level In Jerk Ass: Within the series example in "No Dice", where she blames Alan solely for Peter's injury and calls his decision to take the dice (and, essentially, commit suicide) "the only mature thing he has ever done."
  • Why Did It Have to Be Snakes?: She has a paralyzing fear of giant cockroaches in "Nothing to Fear", which is invoked by Ibsen.


Peter Shepherd
Click here to see his appearance after transforming into a warthog. 

Portrayed By: Ashley Johnson

Judy's younger brother.

  • Annoying Younger Sibling: To Judy.
  • Baleful Polymorph: Over the course of the series, he is transformed into a monkey, a turtle, a toucan, a warthog, a Manji, and Van Pelt. Among others.
  • Be Careful What You Wish For: A very common setup is Peter wishing something at the beginning of an episode, then Jumanji teaching him that it isn't actually a good idea.
    [While being subjected to Rapid Aging] I wanted to grow up! Not to grow old!
  • Big Eater: Downplayed. He is always carrying sweets and food in his pockets to eat later, but he isn't seen gorging on them.
  • Blatant Lies: In "Truth or Consequently", whose aesop is "Don't lie", he keeps lying about bringing a Jumanji animal into the outside world until he realizes that every lie makes the creature grow, become agresive, or duplicate.
  • Pig Man: A child example happens in "El Pollo Jumanji" Peter turns into a warthog, his pants disappear and his appearance scares Maria.
  • Bull Seeing Red: Averted in "Masked Identity", when he uses his orange shirt to attract a charging rhinoceros. Still yells an Olé! after it.
  • Butt-Monkey: While he does provoke Jumanji sometimes, the game seems to hate him from the beginning.
  • Half-Dressed Cartoon Animal: When he transforms into an animal, his pants mysteriously disappear, but the only thing he keeps when he transforms into an animal is his orange shirt.
  • Catchphrase: Exclaiming "Cool beans!" when he is happy or excited.
  • Cheaters Never Prosper: Has a propensity to cheat and find loopholes, with Jumanji punishing him for.
  • Cool Loser: Peter is smart, has amazing physical prowress for his age, and is eager to make friends. The school kids prefer to bully him.
  • Cross-Dressing Voice: As is common for young boys in animation.
  • Death Faked for You: In "Oh, Grow Up!", Judy pretends that he has been killed to get the Manjis off his back.
  • Failed a Spot Check: The first time playing Jumanji, he didn't read the rules and failed to notice the clue appearing in the crystal ball. If Judy had not been there, he would have become trapped like Alan - or a trophy in Van Pelt's wall.
  • Friendless Background: At least in Brantford.
  • Going Native: In "Masked Identity", where his wishing to make friends makes him join the Manji tribe.
  • Guilt by Association Gag: Peter will be punished even if it was Judy who cheated, not him. This unfairness will make him complain out loud.
  • Hero Insurance: Averted in "Oh, Grow Up!" The destruction caused by Peter (while trying to help the Manjis, no less) causes Slick to go "out of temporary business" and the Manjis to want to kill him.
  • Hidden Depths: Like his movie counterpart, he is smarter than he looks.
  • Human Popsicle: His punishment in "The Palace of Clues".
  • Involuntary Transformation: He has a tendency to attract this.
  • Literal Split Personality: In "The Three Peters", Jumanji punishes Peter by splitting him into a Peter that is afraid of everything, a Peter so sweet he Tastes Like Diabetes, and a violent jerkish Peter that almost gets everyone killed.
  • The Load: In "The Plague" (because he's too sick to do anything but rest) and "The Three Peters" (where one of his split personalities is too afraid to do anything, and another is homicidally hostile).
  • Magic Pants:
    • When he changes sizes with a potion in "Oh, grow up!", his clothes change accordingly. He even loses a shoe and it stays gigantic because he drinks the antidote without the shoe on.
    • Averted in "An Old Story", however. When he becomes an adult, his clothes get ripped and he has to put on a maintenance uniform.
  • The Millstone: The plays often become harder because Peter cheated or got in trouble in some other way.
  • Not Himself: When the transformations also take over his mind, not just his body.
    • In "Masked Identity", when he insists in speaking in Manji to Judy and doesn't flinch at the idea of helping the Manjis hunt Alan.
    • In "Robo-Peter", Peter's robot duplicate looks exactly like Peter but doesn't act like him at all.
  • "Not Wearing Pants" Dream: He has a nightmare about going to school naked in "Nothing to Fear". Ibsen exploits it later by making him think he is naked and laughed at by Manjis.
  • Pale Females, Dark Males: Judy is blonde, green-eyed and almost ivory-skinned. Peter is brown-haired, blue-eyed and has darker skin, although it is barely noticeable most of the time.
  • The Pig-Pen: Through the third season, Judy comments a lot that he doesn't like to take showers and wears "sticky" clothes. His pockets are also filled with food - or things that were food once.
  • Pocket Protector: His music textbook stops a Manji spear in "The Doll".
  • Rapid Aging: Along with Judy in "An Old Story".
  • Robot Me: "Robo-Peter" is all about this.
  • Running Gag: Jumanji transforming Peter. Sometimes to punish him, others because the game is just a dick.
  • Shout-Out: "Oh, Grow Up!" has Peter become a Sizeshifter. Nods to Alice in Wonderland, Gulliver's Travels and even Godzilla ensue.
  • Sick Episode: "The Plague", where he rolls into Jumanji while being sick with the flu, and is as a result sleepy and useless.
  • Sizeshifter: In "Oh, Grow up!". He becomes first gigantic, then diminute.
  • Taken for Granite: One of many creatures turned into stone by Flint in "Love on the Rocks."
  • Through the Eyes of Madness: When Van Pelt's personality begins to take over Peter in "The Law of Jumanji", he allucinates the people and cars in Brantford as Jumanji animals.
  • Why Did It Have to Be Snakes?: Zigzagged in "Nothing to Fear". After dreaming of going naked to school and being laughed at, Peter gains a phobia about being seen naked, which is exploited by Ibsen's "Triangle of Terror". However, he realizes that the only people who can see him naked while in Jumanji are Alan and Judy, and that they don't care. After that, the Triangle materializes a bunch of Manjis just so they can laugh at Peter's nudity.


Nora Shepherd
Click here to see his appearance after transforming into an ostrich. 

Portrayed By: Melanie Chartoff

Judy and Peter's aunt and their legal guardian.

  • Horrible Judge of Character: After being accidentally captured by Van Pelt, who was baiting a Slurpasaur, she takes him for her savior and a potential Love Interest. She keeps trying to converse with him after he angrily yells her to shut up and fires, and threatens her with his gun multiple times. It is only after he tries to recruit her into hunting Peter and Judy that she finally decides it's best to leave his house.
  • Letting Her Hair Down: She unmades her bun for a date with Alan in "Perfect Match."
  • Maiden Aunt: She's unmarried and looks for potential suitors over the course of the series.
  • Neutral Female: In "Ransom of Redhead", when she's sucked into Jumanji along with Judy and Peter. She lands on a charging Slurpasaur and holds onto it rather than jumping off. She's then captured by Van Pelt and used as live bait for Judy and Peter without even realizing it. And after she "escapes" (Alan correctly guesses that Van Pelt actually let her go), she jumps into a poodle of quicksand to "prove" it is All Just a Dream, having to be rescued.
  • Pair the Spares: The last episode hints that she will marry Alan.
  • Parental Substitute: To Judy and Peter, who remain orphans in this continuity.
  • Prim and Proper Bun: Her usual hairstyle.
  • Really Gets Around: In this version, she's constantly trying to have dates or seeking a relationship with most men she meets.
  • Took a Level in Badass: "Perfect Match".
  • Screaming Woman: Wether atop of a Slurpasaur or being startled by a stuffed bear.
    • Serious Business: In "Truth or Consequently", she screams the same way when she discovers she missed on a sales discount.
  • Supernatural-Proof Father: Gender Flipped. She refuses to admit that Jumanji is a magical board game and insists that the Hungry Jungle is All Just a Dream.
  • Women Drivers: In "Perfect Match", she gets lost while trying to drive to a wedding, and crashes on a lying rhinoceros after the car is transported to Jumanji.


Officer Carl Bentley
Portrayed By: Richard Allen

A nice but unfortunate local police officer.

  • Amusing Injuries: A full stampede runs over him, and it only merits a worried remark.
  • Butt-Monkey: Though he quickly loses this place to Nora.
  • The Cavalry: He saves the day for once in "The Intruder". Although, to be honest, the crisis had almost solved itself at that point.
  • Demoted to Extra: Since Jumanji always takes its players to the jungle in this continuity and he is never sucked in, he only appears in the rare times Jumanji escapes into the outside world.
  • Evil Counterpart: His counterpart in the Bizarro World of "Brantford, the game" is the local equivalent of Van Pelt.
  • Goofy Print Underwear: The classic red heart pattern.
  • Last-Name Basis: Only ever referred to as "Bentley" and "Officer Bentley" in this continuity.
  • Mythology Gag: Like in the movie, he is attacked by Jumanji critters when they invade the outside world, and often in similar circumstances to the times he was attacked in the movie.
  • Token Minority: Like in the movie, he is the only black character.


Click here to see his appearance after transforming into a warthog. 

Portrayed By: Pamela Adlon (S1) and Jeannie Elias (S2)

A boy that bullies Peter at school.


Portrayed By: Christy Alvarez

A girl at school that Peter likes - and Rock insists is his girlfriend. She appears in "El Pollo Jumanji".



Doctor Cahill

Portrayed By: William Schallert

The Shepherds' family doctor

  • All Just a Dream: What Judy and Peter convince him his visit to Jumanji was.
  • Black Bead Eyes: Behind big glasses variety.
  • Bunny-Ears Lawyer: He is absent minded but competent in his field.
  • Cloud Cuckoo Lander: While in Jumanji, he believes he is still in Brantford and that the Manjis are an uncontacted tribe in the area.
  • Last-Name Basis: His first name is unrevealed.
  • The Medic: Judy brings him into Jumanji when she fears (correctly) that Peter's sickness has spread to Alan and the Manjis.
  • Paper-Thin Disguise: The Manjis refuse his treatment because they think he is an "evil Witch Doctor"... until he puts on some bark, leaves and fake eyes to "look like" a Manji witch doctor.


Portrayed By: Steven Weber

A burglar who invades the old Parrish home in "The Intruder", while Aunt Nora is away. Judy and Peter try to flee him by going to Jumanji, only for him to be sucked in, as well.

  • Clothing Damage: Unusually, he loses his hat in Jumanji and never gets it back, and he gets holes in his jacket and pants during his stay.
  • Commonality Connection: Tries to get Peter's confidence by claiming that as "guys" they have more in common than Peter has with his sister.
  • Draco in Leather Pants: In-universe, Peter finds him somewhat cool. Jack notices it and exploits it to his advantage.
  • Evil Genius: Not to earn him a scolarship, but he is cunning and fools Peter, Judy and Alan at different points (which is something not many characters actually do).
  • First-Name Basis: We never learn his last name.
  • Jerkass: Don't get fooled. He's a bad boy.
  • Lured into a Trap: When Peter realizes that he is beyond redemption, he attempts to lure him into Van Pelt's place by claiming that there is a chest full of emeralds in there. Jack sees through it and tells Peter to retrieve them for him.
  • Mundanger: He is a common criminal, and despite all the horrors in Jumanji, he seems more dangerous to the main trio than any of them.
  • Ungrateful Bastard: He is saved from Jumanji multiple times, only to turn on the main characters again.
  • Wounded Gazelle Gambit: He pretends to fall in one of Van Pelt's traps to lure Peter out.
  • Prefer Jail to the Protagonist: When he finally has enough of Jumanji, he begs Bentley to arrest him.
  • Save the Villain: When he is attacked by Jumanji animals and man-eating plants.


Mrs. Desmona

Portrayed By: Bibi Osterwald
An ill-tempered, elderly woman who lives down the street from the Old Parrish Home and is reputed to be the meanest woman in Brantford. She buys the Jumanji game from Aunt Nora in "Sorceress of Jumanji".
  • A Hell of a Time: Early incident with water buffaloes aside, she loves her stay in Jumanji.
  • Bad Boss: She kidnaps Peter to become her apprentice because the book says that it must be a boy under ten.
  • Brought Down to Normal: She returns to her suburban self after being separated from the spellbook.
  • Eat the Summoner: The first thing she does after buying the great Jumanji book of spells from Trader Slick is to cast a spell on Slick and tie him up with his own tongue.
  • Evil Old Folks: Both retired and unpleasant.
  • Harmless Villain: Without the spellbook, Judy realizes that Mrs. Desmona and her dog are both all bark and no bite.
  • Jerkass: Without discussion.
  • Last-Name Basis: Desmona appears to be a surname. Her first name is never revealed.
  • Prim and Proper Bun: In her default form. In contrast to Aunt Nora, her bun is crooked.
  • Red Right Hand: After becoming a sorceress, she gets Wild Hair and crooked teeth.
  • Right-Hand Attack Dog: She has a charging white pitbull guarding her home. The pitbull is aptly named Killer and Desmona even threatened to sic him on Peter and Judy.
  • Save the Villain: Judy and Peter's clue literally (and for once, clearly) tells them that they must get Desmona out of the game to get out themselves.
  • Spell Book: She purchases the Great Book of Spells of Jumanji from Trader Slick.
  • Superpowered Evil Side: Her sorceress form.
  • Unusually Uninteresting Sight: She is very unimpressed by Jumanji and adapts quickly to it. She recognizes Alan despite 20+ years having passed since he disappeared and thinks nothing of that, or the fact that he now looks like a fully grown caveman.
  • Wild Hair: Her Superpowered Evil Side has this.


People trapped in Jumanji


Alan Parrish
Portrayed By: Bill Fagerbakke
A child who missed his clue when he played the game and is still trapped inside, 23+ years later.
  • Action Survivor: Necessary or he would have bit the dust years ago.
    • Hightlighted in "Young Alan". Ten-year-old Alan is naïve and easily scared, but by the end of the episode he is already showing his ability to survive.
  • Alternate Continuity: In this continuity, Jumanji takes all its players to the jungle after giving them a clue that they must solve to return. Alan found the game already in the attic like Judy and Peter (rather than in a construction site), but missed his clue when his mother called him. He has been trapped inside ever since, a few Hope Spot excluded, and as a result he never shaves his beard nor changes clothes in the series.
  • Androcles' Lion: The finale reveals that his clue is to retrieve a thorn from the paw of a lion that has been chasing him since he was sucked into Jumanji. The moment he does, the lion licks him dog-style and leaves.
  • Bag of Holding: He has all sorts of useful tools in his bag, including a machete, a makeshift knife/sword thing, rope and a grapple hook.
  • Beard of Barbarism: He has presumably never shaved in his life.
  • The Big Guy: Provides the muscle for the team.
  • Big-Lipped Alligator Moment: It is never explained why he lost his memory in "The Riddle of Alan" or why the River Source Manjis dressed him with a giant rat's skin and Wolverine Claws.
  • Canon Discontinuity: Season 1 says Alan was trapped in Jumanji in 1972, Season 3 that it was 1965. Movie says 1969.
  • The Cavalry: Jumanji almost always materializes Judy and Peter near Alan, and he saves them from a critter.
  • Charles Atlas Superpower: He has an impressive physique as a result of his years in Jumanji.
  • The Chew Toy: Poor, poor Alan. Things always seem to go worse for him, and especially after the kids are returned home but he is left adrift at sea, swimming rapids, running from Van Pelt or in free fall.
  • Clear My Name: In "The Trial", he is accused of stealing a prized artifact known as the Singing Orb and risks being sent to The Alcatraz. But it is Peter who is randomly sentenced after Alan is convicted.
  • Demoted to Extra: Not quite extra but he passes his main character status from the film to the children.
  • Distressed Dude: See Living MacGuffin.
  • Easy Amnesia: He is found with his memory wiped clean in "The Riddle of Alan".
  • The End... Or Is It?: At the end of "The Riddle of Alan", he seems to have regained his memory and Judy asks him if he will be okay before they return to Brantford. He tells her he will... before adding "whoever you are".
  • Failed a Spot Check: Judy asks him how he could live for years in a cave without realizing that a Giant Spider lived next to it. He explains that the spider is magical, and only materialized after Peter retrieved the treasure from the other side.
  • Fish out of Temporal Water: Having been trapped in Jumanji since he was a child in 1972, he doesn't know what a laptop is and reacts with fear when Judy shows him hers. His outdated pop culture also falls flat on Judy and Peter.
  • Forgotten Fallen Friend: Implied in "The Prize", when he casually mentions that some toys in his lair belong to children that were sucked into the game before Judy and Peter and didn't survive.
  • Future Me Scares Me: Downplayed in "Nothing to Fear". Alan is scared of his future old self because of what he represents (the possibility of Alan growing old and dying before leaving the game) rather than who he is.
  • Heroic Sacrifice: A non-instant example in "No Dice", when Alan, blaming himself for Peter being injured in a fall, decides to take the game's dice to Jumanji so no one plays it ever again. It also counts as an example of It's All My Fault, My God, What Have I Done? and I Choose to Stay.
  • Knife Nut: When hands aren't enough, he favors bladed weapons.
  • Living MacGuffin: Judy and Peter continue playing in order to learn what was Alan's clue and help free him by solving it.
  • Made a Slave: In "The Palace of Clues", Slick tricks him into doing odd jobs for him in exchange for a can of red paint... before casually revealing that the paint contains rubies and that he will have to work for life (and afterwards) to pay off its cost.
  • Mirror Boss: In "Nothing to Fear", he is forced to fight a cackling duplicate of himself, except he looks about 70 years old, and it is fairly disturbing for the standards of the series.
  • Mountain Man: He's taken on this appearance due to his years of being trapped in Jumanji. Uniquely among Jumanji residents.
  • Mr. Exposition: Because of his experience in Jumanji, he often lectures Judy and Peter on its nature and perils.
  • No Man Wants an Amazon: He does not want to marry a Jamazon because Jamazons sacrifice their grooms after the wedding.
  • Not Himself: His robotic duplicate in "Robo-Peter" is eager to make Peter meet Ibsen, claiming that he has changed, and also speaks slowly and has Black Bead Eyes.
  • Sleepwalking: Part of his problems in "The Riddle of Alan" involves him sabotaging the expedition up the river while in his sleep.
  • Pair the Spares: He is paired with Aunt Nora in the finale.
  • Pelts of the Barbarian: He keeps his self-made suit of pelts in this continuity, even though he could probably get proper clothes from Slick or others.
  • Pop-Cultural Osmosis Failure: In "No Dice", he mentions being as good at a game as Joe Di Maggio was playing baseball. Peter does not know what game he's talking about or who is Di Maggio.
  • Properly Paranoid: He mistrusts everything he doesn't know. Because he has plenty of reasons to mistrust everything he knows.
  • Robot Me: One of many characters to have a robotic duplicate in "Robo-Peter".
  • Shotgun Wedding: Placed at the receiving end of one in "Perfect Match."
  • Shout-Out: In the Pilot, he pulls out a machete and cuts the rope bridge while standing in the middle with Judy and Peter. He explains that this is the safer alternative to fully crossing the bridge (and being attacked by panthers) or fully crossing the river (and being attacked by crocodiles).
  • Tarzan Boy: Due to remaining in the jungle, he resembles Tarzan in more than one way. He even lets out a Tarzan-like scream while swinging from a vine in the opening.
  • They Killed Kenny Again: In "Stormy Weather", Alan is killed (repeatedly) by a freak storm and Judy and Peter try to save him by replaying the game with a machine bought from Slick, Groundhog Day-style.
  • Trapped in Another World: All Alan wants is to go back home to Brantford.
    • Yank the Dog's Chain: ...but until the finale, every time he seems to accomplish it, something (or someone) forces him back.
    • Alan even manages to get trapped in another world within another world, when he is trapped in the dimension inside the Transvector of Jumanji.
  • Unwinnable by Design: Invoked in-universe in "Nothing to Fear", when Alan reads in Ibsen's computer that he will never solve his clue and leave the game because he never had a clue in the first place. His hopes are shattered until Judy convinces him that the screen was created by Ibsen's Triangle of Terror.
  • Vine Swing: A master of this.


Dorothy "Dottie" McGrail
Portrayed By: Eileen Brennan

An intrepid woman pilot who flew into Jumanji through a hole in the sky while attempting a solo flight around the world. She appears in "Air Judy".

  • Ace Pilot: She can do anything with her biplane.
  • Adventurer Outfit: Ace Pilot version.
  • Anachronism Stew: As an Interwar pilot, she's equally anachronistic compared to the turn-of-the-century world of Jumanji and the modern outside world.
  • Fake Defector: She pretends to betray the main trio in order to escape Ibsen.
  • Fiery Redhead: Very redhead, very fiery.
  • Expy: A rather obvious one of Amelia Earhart, although her final destination is Paris, like Charles Lindbergh.
  • Ink-Suit Actor: Of all characters she is the one that resembles her voice actress the most.
  • Percussive Maintenance: Whenever she has trouble with the engine, she simply takes out a hammer and smashes it on. Of course, this doesn't help when she has wing trouble.
  • Shout-Out: Named after Dorothy Gale, the main character in The Wizard of Oz. Like her, she's a female from the real world that arrives in a magical world by accident and through the sky.
  • Time Dilation: She presumably flew into Jumanji before WW2, but she can be seen flying over modern day Brantford after she manages to exit the game through the same hole in the sky.
  • Totally Radical: She has a lot of attitude and a crash language compared to everyone else, being the first character to say words like "dead" and "butts".

    Spoiler Character 

The Master of the Game
Portrayed By: Tony Jay

A mysterious hooded man in a palace beyond the Great Desert of Jumanji, who claims to be the intelligence behind the game. He is actually just another player who became trapped years before Alan, because he could not solve his clue.

  • "Arabian Nights" Days: His loosely Arabian-looking palace at the edge of the desert.
  • Art Attacker: A lion painting in The Maze around the castle comes to life and attacks the main characters. It is unclear if he actually commands it.
  • Badass Normal: While he is still a coward, the mastery he has acquired over some aspects of Jumanji does deserve some praise.
  • Bald of Evil: He has no hair over his head...
  • Beard of Evil: ...facial hair aside.
  • Big Bad Wannabe: What he actually is.
  • Cannot Spit It Out: He would probably have returned sooner if he had just come clean with the main characters and asked them for help solving his clue, instead of trying to bully them into solving it.
  • Delighting in Riddles: He guides the main characters through The Maze by using riddles in the style of the game' clues. Obviously, because he is trying to make them believe that he is Jumanji.
  • Dirty Coward: He immediately pleads for his life and tells the truth when Alan threatens him with a Disney Villain Death.
  • Disproportionate Retribution: He sics an angry lion on the main characters when they refuse to solve his clue.
  • Dramatically Missing the Point: His clue told him that he couldn't pass through the gate to get home no matter what he tried. He thought his clue was telling him to find a way to pass through the gate, so he spent years trying to figure out how, and when he couldn't he spent centuries waiting for someone smarter to come along so they could figure it out for him and he could follow them through. But his clue was actually telling him that there was no way to pass through the gate. All he had to do was admit that he couldn't pass through the gate and he would've been sent home. But he had misunderstood his clue, and trapped himself in Jumanji by doing the exact opposite of what he clue was telling him.
  • Fate Worse than Death: He claims to have been trapped in Jumanji "for many years, maybe centuries." There is a chance that you can't die of old age in Jumanji and will keep playing for eternity as a decrepit old man. And when you are released after that, if you do, the world you knew may no longer be there.
  • Go Mad from the Isolation: What possibly happened to him in the years waiting for another player.
  • In the Hood: He wears a red robe with hood.
  • Magic Mirror: The "Gateless Gate" in his palace, which shows every player their hometown in the moment they were sucked into the game. It seems like you can just walk into it at any time, but it will just bring you to the other side of the same room, Scooby-Dooby Doors-style.
  • The Maze: A maze surrounds his palace, complete with traps.
  • No Indoor Voice: Justified. He is using a communications device intended to convince people that he is a bodyless voice. And when that fails, he still needs to scare the newcomers in order to maintain The Masquerade.
  • Only Known by Their Nickname: His real name is never revealed.
  • Right-Hand Attack Dog: There is a caged lion in his room and a living picture of one in The Maze.
  • Self-Inflicted Hell: On two levels:
    • All he had to do to return home was to accept that he could never walk through the door whatsoever, so he just imprisoned himself by trying to find a way to do it.
    • He could also have asked the main trio for help right away, instead of alienating them when he bullied them into solving his clue. And when they refused because it wasn't their clue, he was perfectly happy to kill them with a lion - which would have kept him in the game for who knows how more years.
  • Trapped in Another World: His actual status. He is not controlling the game, but an unwittingly long-time player who has been trapped since before the game arrived in Brantford. His hometown is called St. Claire and he sees it in the Gateless Gate, rather than Brantford.
  • Walking Spoiler: Just look above.

Individual Jumanji Residents

    Van Pelt 

Van Pelt
Portrayed By: Sherman Howard

The most recurring villain in the series. He is an Omnicidal Maniac Great White Hunter with a very bad temper to boot.

  • Adaptation Dye-Job: He has grey hair and black eyebrows while the movie version was blonde.
  • Adaptational Villainy: The series takes out the Noble Demon aspect from the film and makes him an Omnicidal Maniac out to kill everything and everyone.
  • Adventurer Outfit: His 19th century jungle expeditionary uniform.
  • Ambiguously Human: The series also makes clear that Van Pelt is a persona created to fulfill a role in the game. He cannot be killed (even after being impaled by a rhinoceros horn), and like others of Jumanji "human" inhabitants, he is eerily pale despite living in a scorching climate (although the art is somewhat inconsistent about this). However, when the team temporarily incapacitates Van Pelt, Peter starts to transform into Van Pelt and proudly boasts that there must always be a Van Pelt. This opens the door to the possibility that the Van Pelt we know (and perhaps other Jumanji residents, to an extent) was once a real person.
  • Badass Cape: Longer than in the film, from his waist to his calves.
  • Beard of Evil: He has longer villainous goatee than in the film in contrast to the full bearded Alan.
  • The Beast Master: In addition to his dogs, he has a monkey butler and Peter gains the ability to command an elephant while being possessed by Van Pelt. And during his competition with his rival Von Richter, Van Pelt used weasels to counter Von Richter's eagles.
  • Blow That Horn: If Van Pelt can't use his cherished elephant gun, he will blow a hunting horn to summon two large black mastiffs and sic them on his target.
  • Bottomless Pit: Alan's plan to get rid of Van Pelt in "The Law of Jumanji".
  • Catchphrase: "Blast!" Said whenever things don't go his way. "Sonny Jim" also appears once in a while as a nod to the film.
  • Egomaniac Hunter: Up to Eleven. Van Pelt literally lives by and for the hunt. And he is a gargantuan Jerkass.
  • Establishing Character Moment: Hunting Alan, of course. He shoots several times, misses, scaring an antelope herd and a tiger he's completely uninterested in hunting in the process, then yells that Alan can run but not hide and that he intends to mount him in his wall before sundown.
  • Evil Poacher: He even takes pride in having driven a species to extinction or two.
  • Goofy Print Underwear: Revealed in "Stormy Weather" when the monkeys steal his pants.
  • Great White Hunter: He takes his appearance from this, but not his actions.
  • Hair-Trigger Temper: A literal one. Anything makes him reach for his gun and blast it.
  • The Heavy: While the primary threat is Jumanji itself and The Stalker, and there are several other villains, Van Pelt is the most recurring enemy.
  • Human Head on the Wall: He has mounted child heads in his hunting collection. And the African-looking masks are probably mounted Manjis, who are Ambiguously Human, too.
  • The Hunter Becomes the Hunted: Referenced almost word by word in "The Law of Jumanji", when Alan tries to get rid of Van Pelt once and for all by leading him into a trap.
  • Hunting the Most Dangerous Game: Van Pelt is this trope made character (although he also hunts animals). After receiving confirmation that someone arrived by playing the game, he will try to shoot it.
  • If You Kill Him, You Will Be Just Like Him!: Almost literally. Permanently neutralizing Van Pelt (since you can't actually kill him) will transform you into Van Pelt. This trope is in fact the aesop of "The Law of Jumanji": Alan considers "killing" Van Pelt as best as he can, but he decides better.
  • Imperial Stormtrooper Marksmanship Academy: Fortunately, he is not that accurate.
  • Invincible Villain: You cannot kill Van Pelt. And if you incapacitate him permanently, you will just take his place.
  • I Remember It Like It Was Yesterday: Said word for word in "The Trial", followed by "Because it was Yesterday".
  • Jerkass: Big time. He is not made to socialize.
  • Major Injury Underreaction: Because he is actually invulnerable, being injured only annoys him.
  • Man of Wealth and Taste: While his house may be a little dusty, it is undeniable that it looks large and comfy, and he often has music playing.
  • Mythology Gag: In "No Dice", he corners Alan against a wall and demands to see what he is carrying in his hand. Like in the movie, it's the game's dice, and they provide Alan's escape although in an entirely different way.
  • Nice Hat: His Sola Topi. He even sleeps with it.
  • Noodle Incident: In "Bargaining in Time", he casually mentions that he had a maid... and that he shot her "yesterday".
  • Not So Extinct: He claims to have felled the last "Juroceros", a giant two-horned beast similar to an Arsinoitherium, some years before Alan got sucked into the game, and he keeps part of one horn as evidence. Yet the same animal (minus the horn part) appears later and attacks him.
  • Omnicidal Maniac: Human or animal, almost everything is far game. Though interestingly, he is actually uninterested in hunting people until they tell him they were brought in by playing the game.
  • OOC Is Serious Business: When Van Pelt isn't an Omnicidal Maniac, the situation is dire.
  • Perpetual Frowner: He is permanently angry.
  • Right-Hand Attack Dog: His hunting hounds.
  • Save the Villain: In "Night of the Hunters", Alan is compelled to save Van Pelt from quicksand, even though he got stuck when he was trying to hunt him (as usual).
  • Serious Business:
    • He yells that Jumanji is not a game and tries to kill Judy and Peter after she says otherwise. In fairness, he was probably going to kill them anyway.
    • He seems to specially detest Alan for being a "smelly caveman". Nevermind that he could easily solve that if he helped him instead of trying to kill him. When he switches bodies with him, he actually likes it (but he does take a shower and change clothes, still).
  • Sharp-Dressed Man: He actually excuses himself and goes to change clothes before decapitating children to mount their heads because, in his own words, "I like to look my best when I am doing my worst."
  • Steampunk: When he wants to capture someone (or something alive) and bring it to his house, he uses a large Steampunk tractor to move it.
  • Taking You with Me: Twice in "The Law of Jumanji".
    • Played Straight: Van Pelt grabs Alan as he is about to fall into Jumanji's Bottomless Pit.
    • Invoked: Peter!Van Pelt laughs at Alan's threat to use Van Pelt's horn against him and goads him to do it, because then Alan will turn into Van Pelt.
  • There Are Two Kinds of People in the World: According to Van Pelt, everyone is either hunted or a hunter.
  • Villainous Rescue: In "Night of the Hunters", he saves Alan from being shot by Von Richter because he wanted to shoot Alan himself.
  • Why Don't You Just Shoot Him?: For some reason, he waited until he had said Slurpasaur in his living room before trying to shoot it. He also refrained from killing Aunt Nora right there because he wanted to use her as bait for Judy and Peter. When Nora claims to have escaped Van Pelt, Alan immediately concludes that Van Pelt let her go in order to find them.
  • Would Hurt a Child: And mount its head on the wall.
  • Weapon of Choice: His two-barreled elephant gun.
  • What Could Have Been: Tim Curry auditioned to play Van Pelt, but lost to Sherman Howard. Curry was then cast as Slick.
  • You Kill It, You Bought It: If you permanently incapacitate Van Pelt (since you can't kill him), you become Van Pelt.


J.H. "Trader" Slick
Portrayed By: Tim Curry

A tricky tradesman who boasts of having everything to sell and barter.


Professor J.S. Heinrich Ibsen
Portrayed By: William Sanderson

A self-described "Master Builder" seemingly capable of building any machine.

  • A God Am I: During a power trip, he yells that he is now Jumanji.
  • Ambiguously Human: For the same reason as Van Pelt and Slick. He does call Jumanji a game more often than either, though.
  • Artificial Stupidity: Despite Ibsen's love for his creations, Alan notices that they are dumber and weaker than the animals they mirror and are supposed to supersede.
  • Badass Longcoat: Wears one, along with the rest of a turn-of-the-century driver getup.
  • Baleful Polymorph: Basically how he was when turned into a toad in "Young Alan." Also note that he wasn't a normal sized toad but a human sized one and certainly not happy to be in said form.
  • Beware the Nice Ones: Very nice and polite. Until he builds a machine beast to kill you in a horrible way just because that's what he does.
  • Bizarrchitecture: For some reason, his factory is in a plain subjected to tidal waves. The water reaches up to the roof, but don't worry, he has a pressurized chamber to take refuge in when that happens.
  • Blue-and-Orange Morality: He non-chalantly reveals that some of the most bizarre of Jumanji creatures, like Man-Eating plants, armoured hippos, acid-spitting toads and flying hairy piranhas (if not everything else too), are actually robots built by him. And he does it just because it is his job.
  • Big Brother Is Watching You: He has CCTV recording what everyone and everything does in Jumanji, and has detailed records of what everyone and everything did - and will do.
  • But for Me, It Was Tuesday: Alan is understandably mad when he learns that Ibsen made many (if not all) the creatures that have tried to kill him over the years. Ibsen is merely impressed by Alan's ability to survive and continues building new, deadlier machines.
  • Clock King: Ibsen runs on a tight schedule. At 20:00, he will always stop what he is doing and broadcast his daily report on Jumanji, even though no one seems to be listening to it.
  • Collapsing Lair: If he is defeated while inside his factory, the factory is guaranteed to come crashing down. It is also guaranteed to be up again in the next episode, however.
  • Cool Shades: He wears some cool turn-of-the-century driving goggles.
  • Denser and Wackier: On two different levels:
    • In-universe, he is actively modifying Jumanji to be this, by designing, building and adding in new bizarre, deadlier creatures to the Hungry Jungle.
    • Out of it, Ibsen is the first enemy that has no counterpart in a typical Jungle Opera, and the first hint that there is a mechanical, off-stage side to Jumanji and a mind running it all. Even though it is not Ibsen himself.
  • Establishing Character Moment: Ibsen saves the main characters from "beverlangs", which are cave-dwelling, photophobic, hairy, flying piranhas by illuminating them with his Steampunk car's lights, then enters the scene visible only in silhouette while his percussion-heavy, industrial-themed motiff thunders in the background.
  • Evil Genius / Mad Scientist: As expected from a genius scientist... from the land of Everything Trying to Kill You.
  • Evil Poacher: He uses his zeppelin to collect all the eggs from the Jumaki, whom he knows are sentient, just so he will use their yolk to power a new design of armored robotic hippopotamus.
  • Fantastic Racism: He disregards living beings as "organic trash".
  • The Farmer and the Viper: He will team up with the main characters in occasion, but will go back to try to kill them as soon as his goals are met.
  • For Science!: What he claims his actions are for, other than just because it's what he's supposed to do. Somehow.
  • Foreshadowing:
    • Ibsen disregarding animals as "organic trash" and shilling robots as his "babies". This is literal. He is a robot himself.
    • Ibsen is impressed with Alan's talent and intelligence and asks him if he's sure he did not build him. This foreshadows Ibsen being a humanoid robot, as well as a later episode where he makes robotic duplicates of Alan and Peter.
    • Ibsen claims carnivore plants, armoured hippos and acid-spitting toads as his creations. Carnivore plants have been present since the first episode (and were also in the movie), and he later sends an armoured hippo after the heroes (but pieces of one can be seen earlier in his workshop). An acid-spitting toad appears in the following episode.
  • "Freaky Friday" Flip: He artifically switches the minds of several people and animals in "Who am I?"
  • Greater-Scope Villain: Subverted. When asked if he also built the conventional jungle critters like hyenas and leopards, he disregards them as "organic trash" and denies it. And despite seeming like the maker and intelligence running Jumanji at one point (even claiming to "be" Jumanji) he is just another robot himself.
  • Herr Doktor: Though his namesake, Henrik Ibsen, was Norwegian, Ibsen uses the German spelling, Heinrich.
  • Hoist by His Own Petard: Happens at the end of several episodes featuring him as the main villain. Call It Karma.
    • "Robo-Peter" ends with his robot duplicates chasing him after Peter steals his command tool and orders them to.
    • "Who am I?" ends with every mind being returned to their body... except Ibsen, who is switched with a rat.
    • "Nothing to Fear" has the Triangle of Terror gain sentience and attack Ibsen, as this is Ibsen's own worst fear.
  • I Lied: Although the Jumaki agree to give him their eggs, he attacks them anyway because he blames them for Alan and the kids inconveniencing him.
  • Just Following Orders / Punch-Clock Villain: Although he clearly enjoys his work, he estates several times that building deadly machines is just what he does and that he merely works there. He doesn't actually try to explain why he should do that or who is employing him.
  • Mix-and-Match Critters: His creations tend to combine features from different animals and plants.
  • Mooks: He employs small, easily-defeated robot minions starting in Season 2.
  • My God, What Have I Done?: Ibsen is so distraught about creating the Transvector of Jumanji in "The Ultimate Weapon" that he teams up with the main characters to recover and destroy it.
  • Nice Hat: In contrast to his driver suit, he also wears a top hat.
  • Non-Action Big Bad: He only builds killing machines. He has no interest in killing with his own hands (or weapons)... unless The Stalker tells him to, as in "The Gift".
  • The Omniscient: Subverted, as he is only this indirectly, because he has access to his computer that has recorded (and can even predict) all events in Jumanji.
  • OOC Is Serious Business: He becomes Alan's friend in "Armageddon".
  • Pocket Dimension: His Transvector of Jumanji from "The Ultimate Weapon" doesn't kill its target actually, but sends them to a dimension within where nightmarish robots do.
  • Ridiculously Human Robots:
    • Ibsen is actually a robot himself. Which just begs the question of who made him in the first place.
    • Later on, Ibsen builds duplicates of Alan and Peter and even cackles about the possibility of duplicating everyone else to Take Over the World.
  • Robot Duplicate: He can make these for everything and everyone.
  • Sesquipedalian Loquaciousness: He is very verbose and seems to force this on purpose. For example, shouting "Observe!" instead of "Look!" or "Watch this!".
  • Shout-Out:
    • Ibsen is named after Henrik Ibsen, writer of the play The Master Builder, which also names his occupation and the episode.
    • Ibsen is also revealed to be a robot skeleton under a human-looking exterior that melts away, Terminator-style
    • At one point, he builds flying monkeys very similar to those in The Wizard of Oz.
  • Sinister Silhouettes: He is first introduced in silhouette, with the lights of his car in the back.
  • The Sky Is an Ocean: His flying machine prototype in "The Trial" includes a wooden ship's hull and rudder wheel.
  • Steampunk: Ibsen dresses turn-of-the-century style, and his car, factory and creations (apparently) all run on steam.
  • Supernatural Fear Inducer: In "Nothing to Fear", he builds a machine that allows him to read and materizalize the worst fears of Judy, Peter, Alan, and eventually himself.
  • Turned Against Their Masters:
    • Invoked and exploited in "Robo-Peter", where the clue is about making Ibsen's creations turn against him.
    • Happens as a karmic Hoist by Their Own Petard conclusion to "Nothing to Fear". Turns out that Ibsen's own worst fear is being attacked by his own creation.
  • Villainous Rescue: He saves the main trio from beverlangs in his Establishing Character Moment.
  • Unexplained Recovery: Despite dying in his debut episode, Ibsen returns throughout the show. Theoretically, Jumanji felt a need to bring him back.
  • Unknown Rival: He has tried to kill Alan countless times before Alan even learns of his existence.
  • Would Hurt a Child: Though mostly indirectly.
  • You Are a Credit to Your Race: In retrospect, his admiration for Alan's capacity to survive, leading to him questioning if he's not actually a robot made by Ibsen... rather than "organic trash".
  • You Have Outlived Your Usefulness: In "The Ultimate Weapon", he tries to kill the main trio as soon as they help him recover the titular item.
  • Zeppelins from Another World: He has a vaguely whale-shaped zeppelin, and he does not know what a plane is.

    The Stalker 

The Stalker
Portrayed By: Richard Allen

The actual intelligence behind Jumanji. Or its backstage area, at least.

  • Berserk Button: People threatening to destroy Jumanji or to ensure that nobody plays it again.
  • Big Brother Is Watching: He keeps track of what players are doing through cameras and microphones disguised as flowers, not unlike how Ibsen collects his own data.
  • Dark Is Evil: His clothing is as dark as you can get in animation - Navy blue and dark purple.
  • Does This Remind You of Anything?: He comes from a firey-looking hole in the ground, looks like the Grim Reaper, and everyone and everything is terrified of him. Satan, much?
  • The Dreaded: Everything in Jumanji is terrified of him. Even Van Pelt, who obsesses over hunting Alan, was terrified when he saw that he had the dice, likely knowing The Stalker would be coming.
  • Evil Laugh: Lets out one at the end of "No Dice" because he has actually achieved what he intended; that the dice return to the outside world and people continue playing.
  • Ghostly Glide: Alan has a difficult time running and jumping between engines in the Jumanji backstage level; the Stalker simply glides after him.
  • Greater-Scope Villain: The entity behind the game who ensures it will be played.
  • Grim Reaper: No scythe and a cavalier hat, but the imagery is reproduced otherwise.
  • Invincible Villain: After being crushed by Jumanji's engines, he materializes again next to a river of lava.
  • Lethal Lava Land: He comes out of a lava dock area with a giant, carnivorous lava-toad.
  • Nice Hat: Wears a cavalier hat with red plume.
  • Red Eyes, Take Warning: ...which matches his eyes.
  • Skull for a Head: Obviously.
  • Touch of Death: Implied. He casually picks up and tosses aside a jaguar that Van Pelt was tracking, and he melts Peter's shoe just by holding it in his hand.
  • What Happened to the Mouse?: He never returns after the first season. He is very glaringly absent from "Nothing to Fear", given the plot about people facing their worst fears, Alan's Memento Mori and fear that he will never leave the game, and the scene with Peter being trapped in an apparently sentient bog very similar to the Bog of Despair.
  • The Worf Effect: Alan uses the game's dice to scare away Van Pelt, a pack of hyenas, a rhinoceros, and a bunch of underground giant rats. This guy is after the dice.


Portrayed By: Charlie Schlatter

A seemingly perfect suitor for Judy appearing in "Love on the Rocks". Way too perfect, in fact.


Captain Ishmael Squint
Portrayed By: Charles Napier

A pirate captain who has been sailing the Sea of Jumanji for over twenty years and may know a way out of the world of the game.

    The Draken 

The Draken
Portrayed By: N/A

A one-eyed sea monster with a terrible smell, who ate Squint's nose twenty years ago.


Ashton Philips
Portrayed By: Dabney Coleman

The self-proclaimed greatest explorer in Jumanji.

    Mud Boy 

Mud Boy
Portrayed By: Dee Bradley Baker

A little humanoid that Peter made out of mud when he was annoyed by Judy's bossy attitude and somehow came to life.

  • Always Someone Better: His Aloof Big Sister neutralizes and henpecks him.
  • Ax-Crazy: He is insufferable and doesn't take authority from anyone but Peter or rejection well.
  • Body Horror: Played for laughs, but he still removes his own organs from their place and puts them where they don't belong.
  • Catchphrase: "WHACK!"
  • Dishing Out Dirt: Once he gets to the dirt mines and can use the scenery to make himself stronger, and against the heroes.
  • Distaff Counterpart: His sister, presumably called "Mud Girl".
  • Foil: He is Peter - if he was insane, hyperactive, made of mud, and had no supervision at all. Conversely, his sister is one to Judy (and also voiced by Debi Derribery).
  • Gone Horribly Wrong: Peter wishes to have his own little brother, who likes him, always wants to play and have fun. Mud Boy is all that, but is also an insane being who would rather kill than stop or be abandoned.
  • The Hyena: He is constantly laughing his ass off. Except when he's angry. You don't want to meet him when he is angry.
  • If I Can't Have You…: When Peter wants to return to Alan and Judy, Mud Boy takes him prisoner underground (while claiming that they will play there "forever") and tries to kill his friends.
  • Living Drawing: Peter drew him in the mud and out he popped.
  • Mad Eye: He is deranged and his left eye is much larger than his right eye.
  • Poisonous Friend: To Peter.
  • Sizeshifter: Being made of mud, all Mud Boy needs to do to get bigger is to pick up dirt and put it on his body. He goes from the image above to this.
  • Slasher Smile: A constant smile from ear to ear... until he becomes angry.
  • Ugly Cute: Just look him.

    The Judge 

The Judge
Portrayed By: Ed Asner

A talking humanoid ape who presides over Alan's trial for robbery in, well, "The Trial".

  • The Alcatraz: He sends convicts to do hard labor in a prison on "Desolation Island".
  • Big Bad: To the monkeys. If he is not their outright leader, they do respect his authority. And oddly, so do Slick, Ibsen and Van Pelt. The "people" he sends to prison include monkeys, bears, ants, Jumaki and Fludgels, and the way he claims to preside a trial for "crimes against Jumanji" indicates that he must have quite the power within the world of the game.
  • Death by Materialism: Downplayed - after all, he doesn't die. But he is absorbed into a large orb that he wanted to keep for himself, near the end of his first episode.
  • Disproportionate Retribution: Prison with hard labor for years for stealing a crystal ball, execution for attempting to escape... and there isn't a guarantee he'll impose it on the one who did it.
  • Expy: Of Dr. Zaius in Planet of the Apes.
  • Guilt by Association Gag: In one of the darkest examples of Peter's Butt-Monkey status, the Judge sentences him after finding Alan guilty.
  • Hanging Judge: He isn't the most impartial or lenient judge, surely.
  • Hellhound: Desolation Island is guarded by giant three-headed dogs.
  • I Call It "Vera": "Justice is [his] only weapon". "Justice" as in, a giant Killer Gorilla named Justice.
  • Kangaroo Court: Alan was not going to have a lawyer until Judy and Peter volunteered to take its place (with all the knowledge two elementary school children have for law practice), the Judge doubles as the prosecution, and there isn't even a guarantee he'll impose the sentence on the one he names guilty.
  • Killer Gorilla: Although the killer part is indirect in his case. His bailiff, Justice, is a straight example.
  • Large and in Charge: He's the largest of the monkeys, even when compared to the bailiff gorillas.
  • Lawful Evil: And like everything else in Jumanji, the laws are distorted, absurd or plain dickish.
  • Nice Hat: He wears a long brimed black hat, except at Desolation Island where he wears a full militaresque uniform.

    Von Richter 

Ludwig von Richter
Portrayed By: Alan Oppenheimer

An Imperial German Great White Hunter and Van Pelt's rival.

  • Always Someone Better: To Van Pelt, much to his exasperation.
  • Ambiguously Human: He claims to have arrived "years ago", when Van Pelt was the only hunter in Jumanji. How did he arrive and where did he come from? It is entirely possible he is from earth, yet given that he is as pale as Van Pelt, when his skin tone has any consistency anyway, he may come from a different game, which given his militaristic aesthetic, was most likely war-themed.
  • Aristocrats Are Evil: Van Pelt refers to him as "Herr von Richter", meaning he is a lord, he has an aristocratic demeanor and appears to be richer than Van Pelt.
  • Badass Long Coat: Wears a long blue coat.
  • Bad Boss: To his hunting eagles, which he betrays at one point.
  • Beware the Nice Ones: Well-spoken and even charming, especially when compared to supreme Jerkass Van Pelt. He gives Alan a tour of his house, then nonchalantly shows him where he intends to stuff his head.
  • Depending on the Artist: In his debut episode alone, his skin keeps changing shades from him being equally as pale as Van Pelt to him having a relatively normal skintone.
  • Dueling Scar: While never identified as one, his scar is implied to be one due to his German aesthetic.
  • Even Bad Men Love Their Mamas: Although she doesn't actually appear, Peter's "Your mom wears army boots" insult gets an angered "How dare you!" from Von Richter.
  • Evil Poacher: Boasts of having driven species to extinction as much as Van Pelt.
  • Faux Affably Evil: He seems more polite and well spoken than Van Pelt, and seems to have some standards where Van Pelt has none (for instance, he doesn't kill children), but he wants to kill Alan as much as him and is not above playing dirty as it is later revealed.
  • Giant Flyer: He uses two horse-sized, toothy bald eagles to hunt Alan after Van Pelt declines his offer of one.
  • Good Scars, Evil Scars: He has a stitched scar on one cheek.
  • High-Class Glass: And a monocle over the other one.
  • Hunting the Most Dangerous Game: Like Van Pelt, he intends to do this to Alan.
  • I Lied: He tells Alan he can go if he reaches the end of his compound, and tells Van Pelt that there is no danger crossing a stream in it. Both are lies.
  • Lying Finger Cross: He crosses his fingers while making his promise to Alan.
  • Noble Demon: Comes across as this in his first episode, since unlike Van Pelt he treats Alan with 'respect' despite wanting to kill him, gives him a chance to escape, and considers hunting children beneath him. However this is subverted when he is revealed to be a liar and a cheat.
  • Prussians in Pickelhauben: He is German and wears a Picklhaube, along with a neck medal and a military-grade weapon.
  • The Rival: To Van Pelt. They constantly attempt to outdo each other and claim the title of undispute greatest hunter in Jumanji for themselves.
  • Toothy Bird: His giant eagles have teeth, like all large birds in Jumanji.
  • Weapon of Choice: He carries a German Mauser with telescopic sight.
  • Would Not Hurt A Child: He considers hunting children beneath him, unlike Van Pelt. However, he makes it clear that he has no problem with killing children, making this a subversion.

Jumanji Resident Groups


The Manjis
Portrayed By: Richard Allen (Tribal Bob)

Jumanji's main Wacky Wayside Tribe, made of anthropomorphic African masks. Their leader is called "Tribal Bob" by the main characters.

  • Acceptable Ethnic Targets: The probable reason they were designed as anthropomorphic African-looking masks instead of actual Africans was to avoid accusations of racism.
  • Ambiguously Human: In "Masked Identity", Peter is recruited into the Manjis and becomes identical to them after a ritual. He rapidly switches to their language and it is implied that he would have forgotten his identity if Judy had not snapped him out of it. This rises the possibility that many other Manjis, if not all, were also children from the outside world at one point. And unlike Van Pelt, they can be killed by Jumanji's animals.
    • In addition, "The Plague" shows that the Manjis can be infected by human diseases and get cured with human medicine from the outside world. Cloud Cuckoo Lander Dr. Cahill considers them "little people", but people still.
  • Anthropomorphic Objects: They take the form of traditional African masks with arms and legs.
  • Bedouin Rescue Service: Sometimes they rescue hurt players.
  • Berserk Button: Being lied to, and having their sacred relics and grounds defiled.
  • Blade on a Stick: They are armed with spears and javelins.
  • Blue-and-Orange Morality: At one point, the Manjis are ready to kill the main trio because they stepped on sacred ground, as Tribal Bob cheerfully tells them. When they take a step to the side, they are suddenly out of sacred ground and the Manjis lower their weapons. In another episode, they are willing to downgrade the death penalty to ripping out all nails from the offenders.
  • Cannibal Tribe: They try to eat Rock in "El Pollo Jumanji", Cannibal Cauldron, Carry and all.
  • Darkest Africa: What they are meant to evoke.
  • The Fair Folk: If not actually human, they are Jumanji's version of this.
  • Imperial Stormtrooper Marksmanship Academy: The only time they land their javelins on the players is when one hits Peter on the back while he's wearing a backpack... which is carrying a heavy textbook.
  • Only Known by Their Nickname: "Tribal Bob", used in lieu of his probably unpronounceable name.
  • OOC Is Serious Business: Lampshaded in "Armageddon", when they attack Alan with no reason at all, however alien or flimsy.
  • The Other Marty: Possibly, as there are episodes where Tribal Bob "speaks" in, but Richard Allen is not credited.
  • The Plague: The episode "The Plague" has all the Manjis catching a virus from Peter.
  • Rain of Arrows: Spears, actually. They do it when they are mad with someone.
  • The Unintelligible: The Manjis speak their own language mostly made of clicks, though Alan and Peter learn it. They are never subtitled.
  • Voodoo Doll: They have one in "The Doll". Interestingly, they use it for healing, like the Real Life inspiration of the trope, poppets were used. It is Peter who uses it to hurt and humiliate people after stealing it, Hollywood Voodoo-style.
  • Wacky Wayside Tribe: Fulfill this trope when they are antagonistic.
  • Wild Card: They jump constantly from enemy to ally, though they are not inherently mean or evil.
  • Witch Doctor: They have one who debuts in "The Plague".


The Monkeys
Portrayed By: N/A

Three Maniac Monkeys always eager to bring chaos, with varying degrees of danger.

  • Always Chaotic Evil: The monkeys have a propensity to bring chaos and annoy humans, and Jumanji likes to send them into the real world when the kids cheat.
  • The Brute: The big monkey.
  • Hoist by His Own Petard: In "El Pollo Jumanji", the monkeys attack the main trio while they are transporting a large jar containing (normal sized) bees and honey. The jar breaks and the bees attack the monkeys, making them flee.
  • For the Lulz: The only reason they annoy people.
  • Maniac Monkeys: In the first episode, one even steals a crossbow from Van Pelt and tries to shoot Judy with it.
  • Mix-and-Match Critters: Like the monkeys in the movie, they are a mix of different primate species rather than a depiction of just one.
  • OOC Is Serious Business: They become devoted servants to Alan in "Armageddon".
  • Red Right Hand: The intermediate-sized monkey has a deformed, blind eye.
  • Villainous Rescue:
    • They steal Van Pelt's gun in one episode before he can shoot Alan, who was cornered against a wall.
    • In "The Gift", they steal a bottle from Judy that she believes contains an antidote to Alan's poisoning. It actually is a tracking device; by stealing it, they lead her chasers away from her.
  • Wild Card: While they cannot be recruited like the Manjis, their tendency to also annoy Jumanji's humans, Van Pelt in particular, can be useful.


The Jamazons
Portrayed By: Cathy Moriarty (Queen Gina)

A tribe of statuesque women huntresses and warriors, ruled by Queen Gina.

  • Amazon Brigade: Obviously.
  • Authority Equals Asskicking: Gina is the best warrior among the Jamazons.
  • Blade on a Stick: Their weapon of choice is a spear heavier than the Manji one, that cannot be thrown.
  • The Coats Are Off: Gina takes off her wedding skirt and throws it away when Aunt Nora challenges her to a duel.
  • Fiery Redhead: Gina and many other Jamazons are redheads.
  • Designated Girl Fight: Gina fights Nora for the right to marry Alan.
  • Human Sacrifice: What happens to the groom after marrying a Jamazon.
  • Modest Royalty: There is no aesthetic difference between Gina and the rest of the Jamazons, other than being slightly older and more physically fit.
  • Near-Villain Victory: The Jamazons have Alan, Nora, Judy and Peter captured. Nora escapes and challenges Gina, but she bests her and has her against the floor when she tries to finish her with her spear. However, Nora dodges the blade, which gets stuck on the ground, and uses it as support to throw Gina off her balance. Gina is then defeated, Bound and Gagged.
  • One-Gender Race: They kill the men after marrying them, so they are only made of women.
  • Pelts of the Barbarian: Their outfits are mostly made of big cat skins.
  • Royals Who Actually Do Something: Gina either leads from the front or takes matters on her own hands.
  • Shotgun Wedding: Gina ties up Alan, holds him outside down over a lava pool, and forces a ring on his finger during their "wedding".
  • The Speechless: Queen Gina and a couple of Jamazons return to bid for the titular item in "The Ultimate Weapon", but they never say a word in this episode, even though Gina manages to capture Alan briefly.
  • Stalker Without a Crush: Gina wants to marry Alan, but she sure does not appear to be in love with him.
  • Twice-Told Tale: The Amazons of Classical Mythology.
  • Volcano Lair: The temple where they perform their weddings is right over a volcano, and the groom is thrown inside at their conclusion.
  • Wacky Wayside Tribe: Of the episode "Perfect Match".


The Red Ants and the Black Ants
Portrayed By: Susan Silo and Jennifer Darling (Queens), Paul Eiding and Brian Peck (soldiers)

Two tribes of giant talking ants that are at war with each other.

  • An Aesop: War sucks! And it is dumb also.
  • Ant War: Obviously.
  • Big Creepy-Crawlies: The worker ants are human sized and the queens are so massive, they can't walk by themselves.
  • Bloodless Carnage: Since this is a children's cartoon, there isn't a clear view of the ants killing each other (and they don't use the word kill), but several do die in the battle.
  • Both Sides Have a Point: Or rather, both sides have no point, since their reason for the war is stupid.
  • Color-Coded for Your Convenience: The red ants and the black ants are identical except in their color, flag and siege Weapon of Choice.
  • Early-Bird Cameo: The trio fled from giant red ants in "The Gift".
  • Enemy Civil War: Judy, Alan and Peter are thrown in the middle of the Ant War and play both sides to survive and rescue each other.
  • Enemy Mine: When the trio reveal that they have stolen the "bahoot", the ants momentarily stop their battle and try to attack them.
  • Fantastic Racism: Red ants and black ants hate each other.
  • Giving Radio to the Romans: Peter teaches the red ants to build ballistae and Alan teaches the black ants to build catapults.
  • Heel Realization: Alan and Peter help their respective "side" because they have bought their stories about the other ants being evil. It is not until they meet that they learn they have been waging war against each other.
  • Insect Gender-Bender: The queens are female, but the workers have male voices.
  • Insect Queen: One for each tribe of ants.
  • Large and in Charge: The ant queens are so massive that several workers are needed to move them. The black ant queen moves on wheels and the red ant queen with harnesses.
  • Monochromatic Eyes: Their eyes are all black.
  • Phlegmings: The ant queens are drooling perpeually.
  • Proxy War: The Ant War turns into one between Peter and Alan without them realizing it.
  • Silly Reason for War: The black ants claims the red ants stole the "black bahoot". The red ants claim the black ants want to steal their "red bahoot". The red and black bahoots are one and the same, a red and black ball of filth and queen ant spit.
  • Talking Animal: They are still recognizable as ants despite a couple changes.
  • Wacky Wayside Tribe: Of the episode "The Red and the Black".


The Skiwans

Portrayed By: N/A

An ancient tribe in Jumanji who found a way out of the game, according to legend.


The Jumaki
Portrayed By:

A tribe of humanoid birds living in the clouds close to Jumanji's (artificial) sun.

  • Bird People: Six limbed variant.
  • Bizarre Sexual Dimorphism: Averted. While the only female we see is half the size of the Jumaki king and warriors, she has the same proportions as the Jumaki interpreter, who is male.
  • Disney Villain Death: Their default reaction to strangers is to throw them through a hole in their city's platform.
  • The Dreaded: Alan claims the Jumaki are the most dangerous tribe in Jumanji.
  • Endangered Species: Ibsen almost wipes out an entire generation of Jumaki because he wants to use their eggs' yolk to power his new invention.
  • Hidden Elf Village: The Jumaki city is built at cloud altitude (if not directly on the clouds), and its inhabitants are hostile to strangers. It used to be at lower altitude before it was rebuilt closer to Jumanji's sun.
  • Hollywood Nerd: The Jumaki interpreter (see image) is child-sized and has no muscles compared to every other adult Jumaki male we see.
  • Intelligent Gerbil: Compared to the ants, who fall closer to Talking Animal, the Jumaki are a genuine attempt to make a civilization of birds with human intelligence. They have an unintelligible language that is equal parts sound and mime, build high-rise cities that look losely like agregated swallow nests, raise their eggs communally, attack in chaotic swarms, and have tridents that look loosely like bird feet as their Weapon of Choice.
  • I Owe You My Life: Judy spares her group when she unwittingly saves a Jumaki egg that Ibsen left behind, and is later honored by the Jumaki for exorting them to fight Ibsen with a Rousing Speech.
  • Mayincatec: Some of their aesthetics is of Mesoamerican inspiration, with the king's regalia and the statues of his predecessors being the most notable examples.
  • Monochromatic Eyes: They have all black eyes.
  • Ominous Floating Castle: The Jumaki city is at cloud level. It is unclear if it is directly built over the clouds or just very high.
  • Only One Name: The Jumaki have no surnames. They call sentient beings with the formula "Given Name, the Nickname".
  • Royals Who Actually Do Something: The Jumaki king leads warriors from the front and has the same strong built as them.
  • Tertiary Sexual Characteristics: The one Jumaki female looks very close to the interpreter, but with eyelashes and a slightly more feminine-looking silouhette and head feathers.
  • The Unintelligible: Their language is made of chirps and body movements. The interpreter speaks perfectly accented English, thought.
  • Vertebrate with Extra Limbs: They have arms, feet and wings.
  • Wacky Wayside Tribe: Of the episode "Air Judy".
  • Weapon of Choice: Tridents fashioned like bird feet.

    Sand Kingdom 

The Sand Kingdom
Portrayed By: Jim Cummings (Sand King)

Sand humanoids who hoard treasures in their beachfront lair. Their greedy king is obsessed with the idea of adding a Magic Chest to his collection.

  • Artifact of Doom: The Magic Chest.
  • Baleful Polymorph: ...everyone who takes a coin from it is transformed into an animal.
  • Brutish Bulls: After getting the Magic Chest, the Sand King is transformed into a bull (still made of sand) and charges at the main trio.
  • Death by Materialism: Though "death" is dubious, the Sand King's greed is still the cause of him being transformed into an animal and Peter melting it away with a water gun.
  • Dishing Out Dirt: Downplayed. The Sand King and his goons can rebuild themselves with sand from the ground - in fact, they have to do it constantly - but they don't have the ability to make themselves stronger like Mud Boy or to control their surroundings.
  • Greed: The Sand King's main feature. He wants to accumulate treasure for seemingly no reason.
  • Large and in Charge: The Sand King is noticeably larger and fatter than his mooks, and has no legs in his default state.
  • Made of Plasticine: Even worse. The Sand King and his mooks are in a perpetual state of collapse to begin with.
  • Mooks: The unnamed henchmen of the Sand King. Being made of sand, they are incredibly easy to beat even by children.
  • Nice Hat: The Sand King wears a plastic beach bucket for a crown, which doubles as a tool to reconstitute him when he loses too much sand.
  • Shifting Sand Land: Their lair is completely made of sand and prone to collapse upon itself.
  • Shout-Out: The Sand King's treasures include a "S.S. Titanic" float. Cameron's Titanic came out the same year as the episode.
  • The Speechless: The Sand King's mooks don't talk.
  • Treasure Room: The underground gallery where the Sand King keeps his treasures.
  • Unexplained Recovery: The Sand King reappears in his original form in "The Ultimate Weapon".
  • Zerg Rush: Because the Sand King's mooks are so weak on their own, they only become a threat by massing in narrow corridors.


The Fludgels
Portrayed By:

Small (for once in Jumanji), Teddy bear-like creatures with a propensity to steal large, shiny objects.

  • Beary Friendly: Probably the first Jumanji creature we see that is completely, non-debatably harmless.
  • Black Bead Eyes: In contrast to other sentient beings in Jumanji, who tend to have human-like eyes, and also most Jumanji animals, who often have red eyes.
  • The Cavalry: Just before The Judge is going to execute the main trio, a group of Fludgels arrive with a giant orb to buy their freedom.
  • Chekhov's Gunman: Peter's cellmate, Eep. Peter frees him from prison, causing the Fludgels to save him and his friends.
  • The Unintelligible: Peter calls Eep "Eep" because he can't make anything else of his screeching.
  • Sticky Fingers / Thieving Magpie: The Fludgels have an irresistible urge to steal shining objects.
  • Unwitting Instigator of Doom: The unnamed Fludgel (perhaps Eep himself) who stole the Shining Orb in the first place and caused Alan to be arrested when he attempted to return it.

    River Source Manjis 

The River Source Manjis
Portrayed By:

A different Manji tribe in a remote mountain area. All of its members wear masks fashioned after Alan's face, for reasons that never become clear.

  • Big-Lipped Alligator Moment: They are bizarre even by Jumanji standards, they only appear in one episode and nothing about them is ever explained.
  • Bizarro World: A bizarre version of the common Manjis, with Alan's face plasted everywhere.
  • Black Bead Eyes: Excluding their leader, who has Non-Standard Character Design.
  • Blade on a Stick: They are Manjis still, so they carry spears. The spears are adorned with brown flocks resembling Alan's hair.
  • Evil Counterpart: To the common Manjis. Unlike them, the River Source Manjis cannot be reasoned with.
  • Human Sacrifice: They want to burn Alan in a volcano.
  • Mysterious Mist: Their land is surrounded by thick mist and their entrance to the show has them emerging from it.
  • No Name Given: Or rather, "Same Name Given". They are also called Manjis, but it is clear that they are not the same Manjis.
  • Non-Standard Character Design: Their leader resembles Tribal Bob, but with brown beard and hair.
  • Shrouded in Myth: Their land "holds a truth", according to a (normal) Manji legend.
  • Unwanted False Faith: Subverted. They look like Alan and their sacred relic bears Alan's face. But they want to kill him, not worship him.
  • Wacky Wayside Tribe: Of the episode "The Riddle of Alan".
  • Well-Intentioned Extremist: Possibly. They want to kill Alan because they think Jumanji is an evil place, that Alan created Jumanji, and that killing Alan will bring Jumanji to an end.
  • Wolverine Claws: Before sacrificing Alan, they dress him in a giant rat skin and put wolverine claws on his hands. It is never said why.
  • The Worf Effect: The common Manjis appear first in the same episode. Unlike the River Source Manjis, they negotiate with the main characters, and they run away in fear when Alan appears in his rat suit.


The Mermaids
Portrayed By: N/A

Two mermaids living in the Underwater Ruins of an ancient Sunken City full of treasure.