The Wick Family
Jonathan "John" Wick (real name: Jardani Jovonovich)
Voiced by: Leto Dugatkin [Lionsgate dub of John Wick], Andrés Skoknic [Summit dub of John Wick], René García [from the Zima dub of John Wick onwards] (Latin American Spanish dub); Toshiyuki Morikawa (Japanese dub)
Appearances: John Wick | John Wick: Chapter 2 | John Wick: Chapter 3 Parabellum
An ex-hitman who returns to the underworld he fought so hard to leave behind.
- The Ace: John is basically a Living Legend. Everyone who knows him has nothing but respect and fear of him, aside from Santino, the man he used a Marker with to complete the Impossible Task. In the sequel, we see him doing one true job (killing a member of the High Table during a public event with a high-security level) and only encounter problems after the target is dead.
- Whether it is pistols, assault rifles, shotguns, sniper rifles, knives of any make or model, John knows how to use them faster and with more lethality than just about anyone else he meets. And if he can't get his hands on conventional weapons, pencils, books, cars, or horses will do. And if he can't get his hands on any weapons, his bare hands can still suffice. He also speaks multiple languages, and is an expert in stealth and infiltration, so, basically, he has all the skills necessary to be the most efficient, uncatchable, unbeatable kind of international killer.
- Acquainted with Emergency Services: Befitting his legendary status in the underworld, when the police roll up due to a "noise complaint" (caused by him dispatching a dozen assassins sent to ambush him), he is cordial to the police officer with whom he's on a first-name basis, and in return, the officer knows enough not to bother doing anything even though he can plainly see a dead body in John's home.
- Alliterative Name: The 3rd film reveals his true name to be Jardani Jovonovich
- Anti-Hero: He has quite the blood-drenched past and isn't afraid to kill anyone who gets in his way, but he's a very cordial and polite man who won't mess with you if you don't mess with him. He's also remarkably merciful, giving several people (namely, Francis the guard and The Bowery King) opportunities to walk away from the massacres.
- Badass Beard: Quite a nice beard. His beard forms the silhouette of a skull minus the lower jaw, fitting his terrifying nature.
- Badass in a Nice Suit: While he's retired, he's dressed in plain clothes. When he returns to the world of assassins, he begins dressing in sharp suits, wearing a black shirt when he's out to kill and wearing a white shirt when he isn't.
- Beat Them at Their Own Game: Does this on occasion, proving himself to be better than his opponents at whatever they specialize in. Shown most prominently with Zero's goons, when he shows that, despite being severely injured, he can still easily pull off their trademark Stealth Hi/Bye even better than they can.
- Blunt "Yes": "Yeah" is his go-to answer to many rhetorical questions directed to him.
- Boom, Headshot!: John often finishes off his opponents with one of these. Completely logical considering his assassin background, as he wants to be certain the target is dead.
- Bulletproof Vest: In the first movie, he straps on a bulletproof vest before going to work. In the second, he has his tailor put special carbide panels into his suits so that the jackets themselves are bulletproof. Indeed, he can be seen protecting himself by lifting his jacket and ducking his head under the lapel. The only wounds he takes come from opponents who find a way around the jacket.
- But for Me, It Was Tuesday: The Bowery King mentions having met John in the past which is an event that he considered to change his life but he acknowledged the fact that John probably wouldn't remember as, at the time, he was just another lowly mook that was fortunate enough to get John's mercy.
- John tends to respond to more outlandish situations with a teeth-gritted "Yeah", highlighting both his stoicism and determination.
- As a more minor variation, John has a habit of saying someone's name when he finished a conversation with them. Happens frequently with Winston.
- Close-Range Combatant: While John is perfectly willing to take out enemies at range, his Judo skills and Center Axis Relock style make him an absolute monster in close combat. This is done for practicality. With guns, this saves on bullets as he can quickly shoot vital areas with less time to aim. With sharp or blunt objects, he is able to inflict immediate and often fatal injuries, usually by hitting the back of them to apply suddenly bursts of force when the opponent is fending them off.
- Cold Ham: Almost all of his aggression is delivered with a stone cold demeanor, and he rarely raises his voice.
- Color Motif: He has a dual one with blue and black. His human, softer side tends to be associated with blue, whilst his "Boogeyman" side is usually associated with pitch-black.
- Combat Pragmatist: John uses any and every means available to him during fights to gain the upper hand. More than once does he pull a gun in the middle of a fistfight, and he's quite gifted when it comes to improvised weapons (remember the pencil story?). He's also smart enough to quickly and cleanly kill opponents rather than risk them surviving.
- Cool Car: His 1969 Mustang, a car so nice, it alongside a poor puppy end being the cause of John returning to the criminal underworld. As revealed in the second film, the car was a gift from his late wife, which is where his sentimental value in it comes from.
- Dark Is Not Evil: He favors black suits but he's an affable, courteous person provided you aren't trying to kill him whose only real quarrel in the films is people who have wrong him. Depending on the nature of the Impossible Task he pulled for Viggo, he's Affably Evil at most, and he goes out of his way to avoid excessive collateral damage and won't hurt innocent bystanders.
- Dark and Troubled Past: There are brief mentions of how he became an assassin. He was an immigrant from Belarus at an early age who was taken by the Director and taught a spartan lifestyle so he can become the professional killer he is.
- Despair Event Horizon: He came dangerously close to this when Helen died, but she willed him a small puppy, who gave him hope again. And then Iosef went and killed her, pushing him fully over the edge.
- The Determinator: His opponents always fail to take into account that once John gets started he will not stop and will mow through endless waves of mooks while ignoring wounds that would kill normal human beings. In short... nothing will ever stop him from getting what he wants. NOTHING.Viggo: John is a man of focus, commitment, sheer will.
- Dented Iron: Over the course of two weeks, John is beaten, cut, stabbed, shot, and even thrown off of a roof. At the end of it all he can't even stand, but his sheer will protects him from dying.
- Double Tap: He's very fond of this in keeping with his nature as a Combat Pragmatist.
- The Dreaded: Absolutely everyone is scared shitless of him, even hardened mob bosses like Viggo. And for good reason. Only a few people, like Zero and the Bowery King, are not, and those who claim not to like Santino would eventually be. Doesn't stop regular mooks from going after him after the Table placed a bounty on his head, though.
- Drink Order: John is a well-known bourbon drinker in the circles he travels in. Specifically, he's shown drinking Blanton's, a high-end single barrel bourbon, in the first film.
- Easily Forgiven: Averted, Winston could have John killed like Perkins for murdering somebody on Continental grounds, but Winston chooses to spare him given the circumstances, as he gets the final say. He does still have to punish John though, and so declares him excommunicado, cutting John off Continental support just as his bounty from the High Table goes international, and the best he can give John is an hour headstart.
- Establishing Character Moment:
- In the first film, after losing Daisy, John proceeds to meticulously clean up all the blood and broken items in his house and bury Daisy without saying a word, then immediately heads to Aurelio's chop shop to get a new ride. He then proceeds to his basement and uses a sledgehammer to remove a chest filled with gold coins, guns, and a suit hid under the concrete floor. All while Viggo narrates John's past as a Professional Killer and The Determinator.
- In the second film, John goes through a punishing fight with dozens of Russian gangsters, before declaring to their boss he just wants peace, driving home in his now totaled car, and revealing he just wanted the picture of his wife in the glove compartment.
- In the third film, with the clock ticking down to his excommunication, John tries to get to the New York Public Library and hails a cab, but when he sees that the traffic is just not moving he pays the cabbie his last gold coin to take his dog to the Truce Zone.
- Experienced Protagonist: Before he was properly introduced, he has already produced a reputation as The Dreaded. It's even implied he used to be in the military before he became an assassin.
- Fairytale Motif: The Boogeyman. John's nickname during his time in The Mafiya was Baba Yaga, symbolizing his nature as an Implacable Man and the fear he strikes into the hearts of his targets. note
- In fairness, Viggo did say that John was 'the one you sent to kill the fucking Boogeyman.'
- Fatal Flaw: Wrath. As Winston would put it, he doesn't know when to "just walk away." His revenge spree against Iosef ultimately ends up dragging him back into the life of an assassin, and his murder of Santino on Continental grounds forces Winston and everyone else affiliated with The Continental to turn their backs on him. John loses everything other than his dog and ends the second film a fugitive.
- Fingore: Cuts off his left ring finger to get The Elder's forgiveness.
- Friend or Idol Decision: In the third movie, he is told that to clear his excommunicado and keep his life, he has to kill Winston. When he returns to New York, he refuses to kill Winston, and instead takes up the defenses of the Continental.
- From Camouflage to Criminal: Never said outright, but he has the motto of the 3rd Marine Regiment tattooed on his back and Keanu Reeves himself said John used to be in the military.
- The motto of 3rd Marines is translated slightly differently. Their motto is "Fortes Fortuna Juvat", while John's tattoo says "Fortis Fortuna Adiuvat". Both essentially mean "Fortune Favors the Bold", but it's not quite the same thing. The marines' motto is "Fortune favors those who are bold" while John's is "Fortune favors he who is bold".
- Gangsta Style: In close quarters situations, John sharply tilts his pistols to the side. This is the signature style of Center Axis Relock; the tilt helps minimize recoil while rapidly shooting.
- Genius Bruiser: In addition to being an extremely dangerous hitman, John is also very intelligent. He can speak multiple languages, capable of being a skilled tactician and exceptionally good at getting into heavily guarded places and getting out undetected.
- Gun Fu: A more realistic example than most. John's fighting style integrates real-world jujitsu with Center Axis Relock's close-in shooting techniques, making him practically unstoppable when facing multiple opponents at close range. Also, when he doesn't have time to reload, he unhesitatingly uses his guns as clubs in order to maintain the initiative.
- The Gunslinger: Wick's repertoire consists mainly of pistols, as seen under Weapon of Choice. He does use other manners of firearms, however, just not as much as his handguns.
- Happily Married: Helen really was the light of John's life, and it is sad to watch what her death does to him.
- Heroes Love Dogs: He gets very attached to his dogs quite quickly (especially seeing as his first dog was a gift from his late wife). And God help you if you hurt his dog.
- Hitman with a Heart: He's really friendly despite killing people for a living.
- Horrifying the Horror: The Russian mafia is considered to be extremely dangerous to the point where Russian authorities themselves are wary of them. It's telling that a Russian mafia kingpin is absolutely scared shitless of John Wick.
- Implacable Man: If he wants to kill you, he will kill you. No matter how rich or how powerful you are, no matter how many bodies and guns you throw at him, no matter how far or how fast you run, John Wick will kill you.
- Improvised Weapon:
- In the first film, Viggo gives Iosef a hint of how dangerous John is by telling him the story of how he managed to kill three men with a pencil.
- As if the audience doubted the validity of this story, Chapter 2 had John take on and defeat two assassins with the exact same weapon. It's quite brutal.
- In the third movie Parabellum, John uses booksnote and horses as weapons.
- Kick the Son of a Bitch: He has an interesting habit of doing this unintentionally. In the first film, he almost single-handedly dismantles Viggo's entire criminal enterprise and in the second he massacres many of Santino's men and adversely affects his power in the criminal underworld. Except he doesn't even care; it's all collateral damage in pursuit of his targets. When it comes to said targets this is surprisingly averted. Even when it comes to people who have wronged him as deeply as Iosef or Santino he headshots them without blinking.
- Leitmotif: "Story of Wick". This tune accompanies him on several dramatic moments and it's noticeable because it has the sound of an actual candle being lit incorporated to its beat. In the movies, whenever that particular sound comes in, it's a sign shit's about to hit the fan in some way.
- Living Legend: John is one among the community of hitmen. Everyone who speaks him of him does so with a combination of admiration and fear and he's generally considered to be the best at what he does. Even after he places a 14 million dollar bounty on John's head which the entire criminal underworld is all too eager to grab, Winston simply notes that all it does is give John a fair fight.
- Made of Iron: Downplayed, in that John noticeably limps and slows down after getting shot or stabbed, and he is quick to seek medical attention when can. In spite of that, he still keeps going.
- Man Bites Man: When Kirill has him pinned, John chomps down on his finger to get him to lay off.
- Master Swordsman: As Parabellum shows, John can wield a wakizashi with extremely lethal efficiency.
- Meaningful Name:
- Due to his dark suits and tendency to fight in darkly lit environments, the flashes of his gunfire resemble the wick of a candle.
- Also the fact that he goes after people who "set him off". In fact, one poster depicts him with his tie being a lit wick as one may find on a bomb.
- Mugging the Monster: Iosef had no idea who he was messing with. Which is odd, considering John worked for his father for years, and literally everyone else in the city seems to know John on sight.
- Mysterious Past: The movie is very economic regarding Wick's past. We know he was a hitman for Viggo and we know he did one impossible job that made Viggo who he is today, but that's about it. Parabellum reveals that he was an orphan from Belarus named 'Jardani Jovonovich' and that he lived under the Director learning Sambo.
- Names to Run Away from Really Fast: As lampshaded by Viggo, pissing off someone named Baba Yaga - the Boogeyman - is a very bad idea.
- Never Found the Body: After being shot off the roof of the Continental by Winston, the Adjudicator wisely notes that John's body is missing from the street. John had in fact been picked up by the Bowery King's men and is broken, but very much alive.
- Never Hurt an Innocent:
- John holds his fire when Iosef uses a random girl as a shield and checks his fire carefully when he's chasing Iosef through the Red Circle whenever he's running through crowds. During his fight with Cassian, John and Cassian both avoid direct violence while in civilian areas, only shooting at each other with silencers and when they know no civilians are in the line of fire or backstopping their shots. They also wait until most of the subway train is clear before they start their final knife fight, in order to keep bystanders from being hurt.
- This comes up again in the third film, where he stops short of engaging Zero when a line of kids comes between them; Zero muses on the situation that that's the difference between them, Zero wouldn't have stopped.
- Nice Guy: His dark past notwithstanding, John is a friendly and exceedingly polite man, exchanging pleasantries with several characters and giving certain people chances to avoid violence. May lapse into Affably Evil depending on what exactly he did for Viggo.
- Noble Demon: Depending on how you view his assassin past, John could also be this. He has no qualms about killing hundreds of people to achieve his goals but goes out of his way to avoid harming innocents and give certain mooks a chance to leave before the bloodshed starts.
- Nominal Hero: Is not motivated by any sort of altruism, but solely by revenge. His sense of honor and the fact that the people he's after definitely deserve it keep him from being a Villain Protagonist.
- No-Nonsense Nemesis: When he has finally caught up to his prey, he doesn't wait for their pleas or threats, nor does he go into some spiel about his motive. He just shoots them and gets it done.
- Noodle Incident: Viggo briefly talks about an "impossible" task he assigned John as one last job. He doesn't go into specifics but explicitly mentions a "mountain of bodies" John left behind. The sequel doesn't elaborate on the task itself but it was so difficult John had to offer a Marker to Santino to pull it off.
- Not So Stoic: John maintains a more or less emotionless facade, but several scenes show he has a lot of bottled up emotions (like when he cries when he receives the dog, or when he gives a wrathful threat to Viggo). When he's dragged back into the assassination tasks in the second film, he descends into primal screams.
- Omniglot: Is fluent in Russian, Italian, ASL, Japanese, Indonesian, and possibly Hebrew in addition to English.
- One-Man Army: Is he ever. He kills about 70 people just over the course of the first film, and practically all single-handedly. This is taken Up to Eleven in Chapter 2 where his kill count totals 128! It's directly referenced in Parabellum, where Winston notes having the entire criminal world after John amounts to a fair fight.
- Overt Agent: Zig-zagged. For someone known as "The Ghost", he never attempts to disguise his appearance, and everyone in the assassin world can easily recognize him on sight. Of course, when they do recognize him, there's little anyone can do to stop him anyway. However, when he does perform his infiltrations, he tends to get close to his targets before they ever know he was there. The only reason why the first attempt on Iosef fails is because a random guard stumbled on him when John is within sight of his target, and in his second attempt on Iosef no one even sees him until the very last second. When he performs his hit on Gianna, he gets to her before anyone even remark he was there and it's only when he leaves that he is spotted.
- Pay Evil unto Evil: He adheres to this to such a degree that it winds up being his Fatal Flaw (see said entry). When you wrong him he will put a bullet in your head and nothing will placate him until he does even with the death sentence of excommunication.
- Perpetual Frowner: He only smiles in flashbacks with his wife and in pictures.
- Pet the Dog:
- Despite having the man dead to rights, he offers to let Francis "take the night off".
- After a protracted fight with Zero's two main enforcers in Chapter 3 he defeats them and lets them live; the pair having done the same earlier in the fight so John could pull himself together for a fairer challenge.
- Phrase Catcher: "Be seeing you, John." At least once per film this is said to him.
- Pragmatic Hero: No matter how furious he gets, he will not do anything that will hurt a civilian. The second movie builds on this by showing that, given the option, he won't kill someone but severely wound them instead, forcing them to hold still and keep from bleeding out while giving himself a chance to escape.
- The Quiet One: He's a man of few words, and only ever deals out curt replies or simple greetings.
- Red Baron: "The Boogeyman", or "Baba Yaga" in Russian, fitting his foreboding nature.
- Retired Badass: For the past five years he's been retired. Now, though, he's thinkin' he's back.
- Retired Monster: Shades of it. It's strongly implied he has conducted several bloodbaths for the Russians back in his days as a hitman. His bloodbath in the movie shows he still got it.
- Revenge Before Reason: He is warned multiple times throughout the first and second film to not let his hunger for revenge get the better of him. Ultimately, John can't let it go.Winston: Johnathan, just walk away.
- Roaring Rampage of Revenge: Killing his dog, as it turns out, was a horrible idea. Blowing up his house and all his family photos, then stabbing him in the back afterward was also a horrible idea.
- Rogue Agent: A variation on the concept in Parabellum. He is not an actual agent of anyone, but his actions rendering him excommunicado label him like this in relation to the High Table. By the end, he is fully one of these, siding with the Bowery King against the High Table and implicitly the entire criminal underworld including Winston and the Continental.
- Screw the Rules, I'm Doing What's Right!: In Chapter 2, he kills Santino in the Continental, despite knowing he shouldn't be doing that in there.
- Semper Fi: It's implied that John is a former United States Marine; the motto of the 3rd Marine Battalion is tattooed on his back.
- Sharp-Dressed Man: Quite fond of suits.
- Shotguns Are Just Better: As a Close-Range Combatant, he seems to have a liking for them.
- In the first movie, he makes use of a Kel-Tec KSG.
- In the sequel, he purchases a Benelli M4 in preparation for his 'dinner party'.
- The climax of Parabellum sees John Wick and Charon take up Benelli M2 and M4 Super 90 shotguns loaded with armor-piercing slugs to fight against the High Table's armored Elite Mooks.
- Signature Move: John likes to use a wrist-lock or arm-lock to hold foes in place so he can shoot them. Often he'll use one to throw them to the ground. So he can shoot them.
- Special Person, Normal Name: "John Wick" isn't all that unusual.
- Stealth Expert: One of John's several nicknames was "The Ghost", and he is shown to be highly adept at stealth missions. He meticulously plans the jobs we see him doing, expertly avoiding all guards and pulling a Stealth Hi/Bye on Gianna. Of course, when stealth fails, he is fully capable of outshooting pretty much everyone. In the third movie, he managed to out-stealth Zero and his students, who are master assassins themselves, while also being heavily injured!
- Tattooed Crook: When he showers, several tattoos are visible. Probably due to his work with the Russian mafia, which is big on tattoos. Keanu Reeves states that the Semper Fi tattoo is from his days in the military, while Parabellum shows that the crucifix tattoos are shared among all the students taken in by the Director, either as ballerinas or martial artists.
- Throwing Your Gun at the Enemy: When his guns run dry, John has a habit of throwing them at mooks as a distraction so he can have time to either draw another gun or close the distance so he can engage in hand-to-hand combat.
- Tragic Hero: An ultimately decent guy with a dark, sinful, and murderous past whose own despair and rage drive him to make decisions which result in him losing just about everything, including any semblance of peace he had found. John is given the chance by both Viggo and Winston to simply walk away from his respective conflicts with Iosef and Santino, but John's own burning desire for revenge consumes him.
- Tranquil Fury: Wick is frighteningly good at hiding his emotions.
- The one time that he let this slip, it was due to Viggo underestimating the importance of Daisy in his life. Sure, to Viggo Daisy is "just a fucking dog", but to Wick, the puppy is the sole link he has left to his deceased wife, and Iosef, being the spoiled brat he is, took it away just to spite him. His Berserk Button having been thoroughly pressed, Wick lets Viggo and his men have a piece of his mind:Wick: When Helen died, I lost everything. Until that dog arrived on my doorstep. A final gift from my wife. In that moment, I received some semblance of hope. An opportunity to grieve unalone. And your son took that from me! Stole that from me! KILLED that from me! People keep asking if I'm back. And I haven't really had an answer. But now, yeah, I'm thinkin' I'm back! So you can either hand over your son... or you can die screaming alongside him!
- Also again in the third film: at the end of it all, John has been seemingly betrayed by Winston and shot off the roof of the Continental before being saved by one of the Bowery King's men. The Bowery King then asks John if he's "pissed" at the High Table as much as he is, and while not raising his voice, John's simple answer of "Yeah" while glaring back at the King says that, yes, he is very angry.
- The one time that he let this slip, it was due to Viggo underestimating the importance of Daisy in his life. Sure, to Viggo Daisy is "just a fucking dog", but to Wick, the puppy is the sole link he has left to his deceased wife, and Iosef, being the spoiled brat he is, took it away just to spite him. His Berserk Button having been thoroughly pressed, Wick lets Viggo and his men have a piece of his mind:
- Weapon of Choice: Pistols, naturally.
- His signature weapon is a Heckler & Koch P30L fitted with a custom muzzle brake. He uses this in tandem with a subcompact Glock 26 throughout the first film, and briefly again at the start of Parabellum while on horseback. With that said, the P30L doesn't appear all that much in the series compared to Wick's other Glock pistols.
- As mentioned above, Wick's primary loadout from Chapter Two on upwards consists mainly of Glock variants, including the customized one he got from the Sommelier. In Parabellum, his arsenal expands to include a Glock 19 and 34.
- World's Best Warrior: From the looks of it. Despite being out of the game for five years, out of practice, and heavily wounded, he still cuts through everyone in his path, with only a handful of people even coming close to giving him an even fight. Given his Living Legend status as well, it's safe to say that he's one of the, if not the, most lethal men on the planet.
- Worthy Opponent:
- He recognizes Cassian as an equal, in mission if not in skill. Granted, leaving Cassian on a subway train with a knife in his chest may seem like a funny way of showing respect, but when John Wick chooses to leave you almost dead when he's perfectly within his rights to kill you going by the code of the underworld, you know you've impressed him.John: The blade is in your aorta. You pull it out, you will bleed, and you will die. Consider this a professional courtesy.
- The third film sees John take on two of Zero's finest students who are actually capable to matching John when they're in tandem (a little less so when separated), in two specific moments the two of them give John some breathing room on purpose out of respect. This Villainous Valor earns them John's respect in turn when he finally gets them both down; unlike Cassian, John lets the two off without immediate critical injury.
- He begrudgingly accepts Zero as one but having stabbed him through the diaphragm John is pretty blunt that he won't survive despite agreeing that was a great fight.
- He recognizes Cassian as an equal, in mission if not in skill. Granted, leaving Cassian on a subway train with a knife in his chest may seem like a funny way of showing respect, but when John Wick chooses to leave you almost dead when he's perfectly within his rights to kill you going by the code of the underworld, you know you've impressed him.
- Would Hit a Girl: There seem to be relatively few female assassins or targets, but when one comes up, he will not hesitate, either in self-defense or because she is the mission. In the first film, when Perkins attacks him, he only barely holds back; though it's his right to kill her, perhaps out of respect for Winston, he subdues her with the intent to leave her for Winston. Played Straight in John Wick: Chapter 2 where John kills three women (one technically killed herself, but only because John was after her), and dispatches them just as much brutal efficiency as their male counterparts.
- Would Not Shoot a Civilian: John takes care to not harm anyone who isn't a threat to him. Most noticeably when he has Iosef in his sights in the Red Circle club, but since Iosef has an innocent woman as a human shield, John refuses to take a shot.
- You Are Already Dead: Sometimes he will leave someone to bleed to death, not necessarily out of cruelty as much as there is no reason to finish them off. He will be pretty blunt that they are not gonna survive.
- The first time is non verbal to Ares where he pulls out the push dagger from her aorta (which he stated earlier it's a sure death) and just take her ammunition before walking away, indifferently replying to her "be seeing you" comment.
- The second is toward Zero who thinks he just needs a moment, John harshly tells him he is fatally wounded and leaves.
- You Will Be Spared: Every once in a while John will let a few henchmen go or leave them injured instead of dead. The Bowery King considered his missed artery a mercy.
- Yubitsume: The Elder asks John to prove his fealty by chopping off his ring finger and giving him the ring as offering. John complies.
Voiced by: Jessica Toledo [Summit dub], Isabel Romo [Zima dub] (Latin American Spanish dub); Ayako Takeuchi (Japanese dub)
Appearances: John Wick | John Wick: Chapter 2 | John Wick: Chapter 3 Parabellum
The deceased wife of John Wick.
- All Girls Want Bad Boys: Played With. She was Happily Married to John freaking Wick. That being said, John became a very different person around her, to the point where he actually left the criminal underworld to start a new life with her (hes also generally a Nice Guy anyway unless youve pissed him off). Its also not entirely clear how much she knew of his other life; in the sequel, when Gianna DAntonio scathingly asks John what Helen would think of him when hes forced to return to the old profession, he remains silent.
- Flower Motifs: Daisies. They were apparently her favorite flower and she is constantly associated with them; in her many of her scenes, there are daisies hidden in the background somewhere, her coffee mug has a daisy on it, the cards she gives John have daisies on the front, John gave her a bracelet with daisies on it for an anniversary (which he keeps on his bedside table after her death) and the puppy she got for him was named Daisy (upon learning this, John says Of course).
- Ill Girl: In her letter to John, she mentions that they had been dealing with her cancer for quite some time.
- The Lost Lenore: John is clearly grieving her during the movie and probably the rest of his life.
- Love Redeems: Apparently Helen did manage to convince John to leave a life of crime. Once she died, though...
- Meaningful Name: In Greek, Helen means "bright" or "the shining one" - she was "the light" of Johns life and generally represented everything good and happy in his life (notably, many of their scenes together have them surrounded by some source of light).
- Morality Chain: As Wick clarifies to Viggo, his wife was his last link to humanity. Once she dies (and subsequently her parting gift, the dog, dies), John loses all emotional and moral connection to the human race, bringing him back to his assassin life.
- Morality Pet: Helen is pretty much John's human side.
- Posthumous Character: We only see her through John's memories and a video he recorded of her.
- Small Role, Big Impact: Her screentime amounts to probably five minutes tops, but she's the very core of John's rampage in the movie, and he frequently takes the time to reminisce or look at old video or pictures of them.
Appearances: John Wick
Helen's final gift to John, an adorable beagle puppy. Her death sets off John's rampage.
- And Your Little Dog, Too!: Iosef has his men shut the dog up because she's barking. She's harmless, but the guys are mad at her owner for not respecting them so they kill her to spite him.
- Licked by the Dog: Daisy instantly takes a liking to John, establishing him as being fundamentally good.
- Morality Pet: After Helen dies, Daisy is the only thing keeping his humanity intact.
- Precious Puppy: Did the movie about a Roaring Rampage of Revenge necessarily need to be started off with the killing of a puppy? No. But it wouldn't have left as big an impact.
- Ridiculously Cute Critter: John warms up to her shockingly fast because she is just that damn adorable.
- Small Role, Big Impact: John only had her for a day, but it's very clear that what she represented to him was more important than anything else.
Appearances: John Wick | John Wick: Chapter 2 | John Wick: Chapter 3 Parabellum
A second dog John Wick rescues at the end of the first movie. A dark brown pit bull. Equally adorable.
- Morality Pet: But unlike his past two John tries really hard to keep this Morality Pet safe. He also serves as one to Charon.
- Never Given a Name: John hasn't had time to name him by the start of the second movie.
- Replacement Goldfish: John takes this dog to replace the previous dog he lost. It's mildly implied he's not fully over the loss of the previous one and this factors in why this one doesn't have a name.
- Undying Loyalty: Takes to John in an instant and sticks with him.
The Tarasov Crime Family
Voiced by: Gustavo Bonfigli [Lionsgate dub], Matías Fajardo [Summit dub], Salvador Nájar [Zima dub] (Latin American Spanish dub); Kenyuu Horiuchi (Japanese dub)
Appearances: John Wick
The head of the Tarasov family and an enterprising businessman with questionable roots.
- Affably Evil: A ruthless and brutal gangster who's not afraid to kill innocents or even use his own son as bait, but he's very cordial and polite for the most part. He even tries reasoning with John. It's only after his Villainous Breakdown that he drops the charm.
- Alas, Poor Villain: Viggo genuinely seems to respect John during his death, and John has a hard time killing him due to this.
- All for Nothing: John basically dismantles his entire criminal enterprise singlehandedly and Viggo still can't save his son from him. Viggo gives Iosef up to save his own skin, and even that becomes pointless when Viggo kills Marcus and John comes to kill him, anyway.
- Anti-Villain: He's a villainous character, but it's hard to fault him for wanting to protect his son. In fact, Viggo takes the initiative to make peace with John first before resorting to killing him.
- Authority Equals Asskicking: He is able to dish out a lot of punishment against John.
- Bad Boss: Kills the Russian Priest for You Have Failed Me reasons.
- Badass Beard: Has a very natty beard, and he's a formidable opponent. Also a Beard of Evil.
- Battle in the Rain: His final battle with John.
- Big Bad: Iosef may be the instigator, but Viggo is the threat.
- Bullying a Dragon: Unlike his son, he seems to at least have been aware of what he was doing by killing Marcus.
- Dead Man Walking: He seems fully aware that killing John's mentor would resign him to this, though as noted below that may have been his intent.
- Death Seeker: Not outright stated but after John dismantles his entire criminal empire and kills his son he exacts revenge by killing Marcus, knowing full well it would condemn him as much as Iosef. His escape attempts are only half-hearted, especially considering he called John to tell him about this.
- Despair Event Horizon: He crosses this after John kills Iosef.
- Dirty Coward: He's even willing to sell out Iosef just to save his own skin, and doesn't fight Wick until he loses all of his men.
- The Don: Of the Russian Mafia.
- Drowning My Sorrows: Viggo is more than aware of how much of a threat Wick is to his son, his empire, and himself. Right from the beginning, we see Viggo start to indulge in alcohol and drugs to help him cope with the pain of what's to come.
- Dying Moment of Awesome: Death in a battle in the rain against John Wick, with some parting words for his onetime friend, certainly counts.
- Establishing Character Moment: We first see him intimidatingly call Aurelio about harming his son, only to resignedly step down on his threat upon hearing that Iosef wronged John Wick. This establishes Viggo as a man not to be trifled with, but also as someone who understands that there are even worse people than him to piss off.
- Even Evil Has Loved Ones: He's a bit hard on Iosef, but that's because he had pissed off a man who would stop at nothing to get his revenge. He also tries to keep Iosef safe and tries to have John killed, but then sells him out to save his own skin. In the end, Viggo does, in fact, love Iosef, and is heartbroken by his death.
- Failed Attempt at Drama: He's initially quite displeased at Aurelio for punching his son. Cue the Oh, Crap! when he Aurelio matter-of-factly tells him what his son did.
- Faux Affably Evil: Becomes this after his Villainous Breakdown.
- Fedora of Asskicking: Wears one throughout the film, but it's an inversion - Viggo only starts kicking ass himself once he's lost the fedora.
- Friendly Enemy: To John, prior to his Villainous Breakdown.
- It's Personal: After Iosef's death, things get brutal between him and John.
- Know When to Fold 'Em: When push comes to shove, Viggo values his own life over his son's, and reluctantly sells him out. He's not a Dirty Coward, though - that same night, he ends up taking a Last Stand against John.
- Last Stand: By the climax of the film, Viggo has lost his empire, all of his henchmen, and his son to John. With nothing left to lose, he decides to throw down with a Battle in the Rain.
- Large Ham: After his Villainous Breakdown, he lapses into this.
- Laughing Mad: Viggo loses it when John turns up to kill him, sniggering like his impending death is the funniest thing in the world.
- Oh, Crap!: When he's informed what his son did to John.
- Outliving One's Offspring: Iosef is killed before him. This makes things personal between Viggo and John.
- Reluctant Monster: While it is no question that he deserves karma for his criminal record, the last thing he would want is to incur the wrath of the Boogeyman. John is both an old business friend, and an unstoppable death machine you would not want to see down the barrel of a gun. With that said, he is obligated to antagonize John when his son paints a target on his back when he kills his dog and steals his car.
- Revenge Before Reason: He gives up his son's life to save his own after all the men and treasure he loses trying to protect him... only to murder Marcus for betraying him, and as a means to spite John, putting him right back on John's hitlist. Viggo clearly knows what this means and only makes a half-hearted attempt to escape John's wrath.
- Revenge by Proxy: He kills Marcus to get back at John for killing Iosef, and because he knows Marcus was protecting Wick despite acting like he'd take him out.
- Self-Made Man: Viggo built his criminal empire from the ground up.
- Sir Swears-a-Lot: The film isn't light on profanity, but he drops a lot of F-bombs into his speech.
- Thicker Than Water: He's well-aware that Iosef is a moronic psychopath with no redeeming features, but he's still his son.
- Villain Has a Point: Despite the fact that he probably has deserved to die several times over, for an outside observer his position (trying to reason with John in a civilized manner, but not wanting to sacrifice his son because of a dead dog) is certainly more reasonable than that of the protagonist. Even killing Marcus makes sense since he betrayed him.
- Villainous Breakdown: Once John destroys Viggo's money and a stash of private information at the church vault, Viggo starts to completely unravel, and it only gets worse when John finally kills Iosef.
- Villainous Valor: When everything is down he is willing to make sure John pays for what he did, and at the end, he takes his chance at Wick when they are both tired and under the rain.
Voiced by:Alejandro Graue [Lionsgate dub], Abel Musa [Summit dub] (Latin American Spanish dub); Yamato Kinjo (Japanese dub)
Appearances: John Wick
The arrogant, entitled and foolish son of Viggo Tarasov. His actions against John set off the plot of the movie.
- Asshole Victim: No one will miss him besides his father, in part because all of his friends die before he does.
- Bullying a Dragon: He soon finds out that messing with John Wick was a very, very bad idea.
- Break the Haughty: He's such a spoilt little thug that he thinks very little of everyone around him and that hes allowed everything he fancies, and even when Wick finally catches up to him, he seems blissfully and stupidly ignorant about how much hes shat the bed until John comes knocking down his door and teaches him two valuable life lessons: one being crime and punishment, the other about the inevitability of mortality.
- Butt-Monkey: The movie (and the audience) relishes in seeing his suffering and terror in the face of the protagonist's vengeance.
- Dead Man Walking: His own father considers him to be this after he learns about what he did to John Wick.
- Dirty Coward: Spends the first act of the movie talking a big game about how he doesn't fear John Wick, but when he later came face to face with him, he's like a deer in headlights. He also uses a woman as a shield.
- The Dragon: The first scene he shares with Viggo has Iosef reporting on a successful mission. It's pretty clear that he's being trained for this. In the context of the narrative, he isn't.
- Establishing Character Moment: What else can you say about a guy who kills a dog to steal a car?
- Evil Is Petty: Okay, fine, you stole a man's car; you're a criminal, makes sense. However, killing his dog is just outright evil. Considering he only stole the car because John refused to sell it to him, so his response was to break into his house and beat him with a baseball bat...
- Famous Last Words/Killed Mid-Sentence: "It was just a FUCKIN'—!" *BLAM*.
- Fatal Flaw: Pride is what led Iosef to commit the fatal mistake of messing with Wick. Being a Spoiled Brat, he felt entitled to anything he wanted, condescending of those he thought beneath him and thought that because of his father, he could do anything he wanted. Let's just say he was proven very, very wrong.
- Hate Sink: He's petty, rude, condescending, spoiled, and a coward. No doubt there are some people in the audience who cheered when he got what he deserved.
- The Heavy: His father's the Big Bad, but if he had refrained from messing with John Wick (hell, if only he had just stolen the car and left the dog alone), there would have been no movie.
- Jerkass: A spoilt, spiteful prick of a human being.
- Karmic Death: He beat the hell out of John, stole his car, killed his puppy, is a career criminal and is generally an incredibly unpleasant person. He's also all but outright stated to have killed someone on behalf of his father in Atlantic City. His death is the natural culmination of his terrible choices and idiocy.
- Kick the Dog: On top of stealing John's Mustang, he literally kills a puppy, a gift from John's late wife; destroys an SUV to piss off John; uses a party-goer as a shield; and he doesn't even try to say sorry for killing John's dog when John finally catches up to him. Needless to say, no mercy is had for this little asshole.
- Oh, Crap!: Gets three of these during the course of the movie as he comes to full grips with the fact that he's pissed off one of the deadliest men alive.
- The first and biggest one comes at the Red Circle when John kills his way through his father's men just to get to him, sending him running with a towel around his waist and his tail between his legs.
- The second comes right after the big shootout above when he tries to call Victor and gets John instead. "Victor's dead. (in Russian) Everything has a price."
- The final one before his death comes when he sees one of his guards, who is playing a first-person shooter game, get sniped in the head right in front of him, and realizes that John has found him.
- Overlord Jr.: For his father, Viggo.
- Pet the Dog: After John refuses to sell him his car at the gas station, he goes over to the window, spots Daisy and pets her, remarking "I love dogs". Subverted when he threatens John immediately after, and super Subverted for what he does later.
- Small Name, Big Ego: His father is the big name. As far as the plot (and literally every character in the movie) is concerned, Iosef is a snot-nosed punk who thinks he's tough and hot stuff because his father is one of the most powerful mob bosses in the city. Iosef himself is a complete idiot. Pissing off Wick makes everyone looks down on Iosef, and the only reason that he even has bodyguards is because of his father.
- Stupid Evil: He could have gotten away with no problem if he had decided to leave John alone. But beating him to shit, stealing his car and then killing his dog sets Wick into a Tranquil Fury-fuelled bloodbath coming straight for him.
- Spoiled Brat: It's clear he's been living off his father's wealth since he was born, and this has made him a brat who thinks he's entitled to have everything he wants. His assault on the Wick house came just because he wanted John's car and wasn't interested in the fact that it wasn't for sale.
- Suicidal Overconfidence: Even after his father informs him who John Wick is, he declares he can make it right by "finishing what he started."
- Too Dumb to Live: Iosef and his two-man crew seem to be the only people in the entire city who don't know who John Wick is. Even the mooks assigned to guard him treat him like a moron for pissing the guy off. Keep in mind that Wick only dropped out of the game five years ago, so Iosef was at least a teenager back when Wick was piling up bodies, yet he still doesn't know the guy who singlehandedly catapulted their organization to the top. Even when John is about to kill him, his last words are "It was just a fucking—". Moments from death, and he's too stupid to try apologizing.
- Underestimating Badassery: Even after his father tells him who John is, Iosef treats his situation as nothing to worry about. It's not until he sees John slaughter almost his entire security force to get to him that he begins to panic.
- Unwitting Instigator of Doom: A significant chunk of the Russian Mafia in New York City are all killed, himself included because he wanted to steal John Wick's car and killed his dog because she annoyed him. Later films show that his actions have global consequences.
- "Well Done, Son!" Guy: His own father despises him, and knows better than he does not mess with John.
Voiced by: Gustavo Dardés [Lionsgate dub], Carlos Carvajal [Summit dub] (Latin American Spanish dub); Yasuhiko Nemoto (Japanese dub)
Appearances: John Wick
Viggo's right hand, the second in command and has been Viggo's lawyer for many years.
- Amoral Attorney: He's a lawyer working for a crime lord.
- Catchphrase: "English, please" and "Viggo, English" in response to his Russian-speaking employers.
- Evil Genius: He's the main brains behind Viggo's organization.
- The Consigliere: He's Viggo's right-hand-man.
- Non-Action Guy: Avi is rather averse to violence and doesn't even carry his own gun.
- Number Two: To Viggo as an advisor.
Voiced by: Hiroshi Yanaka (Japanese dub)
Appearances: John Wick
One of Viggo's top gangsters.
- All There in the Script: For such a major opponent, he's never named in the film.
- Asskicking Equals Authority: He's the head of Viggo's security and the only one who can nearly match John in combat.
- Beard of Evil: He has a black goatee with a few grey touches.
- Big Guy Fatality Syndrome: Of all John's major opponents (including Viggo, Iosef, Miss Perkins, and Avi), he's the first to die.
- Boss in Mook Clothing: While nothing physically distinguishes Kirill from the other Mooks John kills in droves, he's the first opponent to give John a tough fight.
- The Brute: He's skilled enough to give John a real fight on not one but three occasions, and actually beats him the first two times.
- Car Fu: Manages to incapacitate John this way.
- Co-Dragons: He's a high ranking minion in Viggo's unit and the go-to guy when someone needs to die. However, Avi is Viggo's Number Two, Iosef is known to conduct missions on his father's behalf, so it's clearly a shared position.
- Grievous Bottley Harm: Smashes a bottle on John's head, then stabs him in the gut with the glass shards.
- Mook Lieutenant: He's a high-ranking enforcer for Viggo, and fittingly skilled enough to give John a real fight.
- Neck Snap: How John kills him. He sets it up by choking him out with his zip-wire bound wrists; this alone would have been enough to kill him, but John was in a hurry.
- The Rival: He and John never actually exchange any words, but they have three fights throughout the film. Kirill wins the first two by making John retreat and knocking him unconscious respectively. John wins the third.
- Sharp-Dressed Man: This is true of all Viggo's men, but that turtleneck and suit combo are both stylish and practical for cold weather and fistfights.
- Threshold Guardian: Kirill is the first person to give John a real fight, and even injures him enough to seek medical help.
Voiced by: Gustavo Mena (Latin American Spanish dub), Binbin Takaoka (Japanese dub)
Appearances: John Wick: Chapter 2
Viggo's brother who operates a chop shop and smuggling ring. He makes his debut in the sequel.
- Beard of Evil: Hes affiliated with a crime ring and has a full, dark beard.
- Foil: His interactions with John are a mirror image of Viggo's. He doesn't know John as well, doesn't try to negotiate before the violence starts, and yet his passivity spares him his life.
- Know When to Fold 'Em: He's not confident in his chances against John at all. When John offers peace Abram takes it without trying to go for a backstab like many of John's other enemies.
- Oh, Crap!: His reaction to learning how his nephew and brother put him in John Wick's crosshairs.
- Sole Survivor: He makes his debut in the second movie as the last member of the Tarasov family as John had killed the rest of the higher-ups in the previous film. Ultimately Abram was the only one to walk away.
- Starter Villain: Abram plays with this trope. He's the first antagonist of the sequel, he's connected to the crime family of the first film and John wraps up the loose ends while fighting him. Abram's function is to show off John to the audience by re-establishing him as The Dreaded by talking him up as someone you don't want to mess with and depicting John's mercy, as John ultimately lets him go.
- What Happened to the Mouse?: His sole purpose in the film is to resolve John's car subplot from the first film, after which he is never seen again. Even in the ending where John's bounty has gone international and almost every character who is still alive are shown to receive the message, Abram is not seen among those characters despite having all the reasons in the world to pursue the bounty.
The D'Antonio Crime Family enforcers
Voiced by: Luis Solís (Latin American Spanish dub), Mitsutoshi Shundō (Japanese dub)
Appearances: John Wick: Chapter 2
Gianna D'Antonio's main bodyguard.
- All There in the Manual: According to the viral website he is both Gianna's bodyguard and her hairdresser and makeup artist.
- Anti-Villain: Of all the antagonists, Cassian is the most sympathetic. His conflict with John comes from Gianna's death, an act which he understands but cannot forgive. While his enmity with John Wick comes from a personal place he is nevertheless professional and courteous in dealing with him.
- Badass Beard: He has a neatly trimmed goatee.
- Badass in a Nice Suit: A suit-clad impeccable badass.
- Bald of Awesome: He's bald and one of the few men who can go toe to toe with John Wick and live to tell about it.
- Bodyguard Crush: Though the exact nature of his relationship with her is ambiguous.
- Cool Guns: He wields an Arsenal Firearms Strike One, a rare handgun originating in Italy. (Which makes sense, given his work as a bodyguard for the Italian D'Antonio family.)
- Color Motif: He is usually dressed in blue, probably to represent his calmer nature.
- Consummate Professional: Impeccably professional towards everyone.
- The Dragon: Acts as this to Gianna, who he refers to as his "ward."
- Dragon His Feet: For most of the movie, Cassian is operating after Gianna's downfall.
- Drink Order: John immediately recalls that his preferred drink is a gin cocktail.
- Foil: Cassian is one of the few people who can nearly match John Wick in skill and tactics, except Cassian is a bodyguard, while John is an assassin. Physically, Cassian is a bald black man, while John is a long-haired white man.
- Honor Before Reason: His motif. Cassian is honor-bound to protect Gianna, so he's at odds with John Wick even when he knows Wick's not a bad guy, just because his honor regarding Gianna demands it.
- Implacable Man: Cassian is just as unstoppable as John Wick.
- It's Personal: While John has an enormous bounty on his head, Cassian is only after him to avenge Gianna and pursues him even before the bounty is announced. Unusually for the trope, Cassian has no ill feelings towards John and he fully understands why John did what he did but Gianna's death was something he couldn't forgive.
- Meaningful Name: "Cassian" is a name attributed to several Christian saints, befitting the movie's mythological themes. One of those saints was John Cassian, one of the great Christian philosophers about Christian monasticism and asceticism, teaching about letting go off earthly matters to dedicate entirely to God's will. This Cassian has the same monastic dedication to his Lady Gianna.
- Never Hurt an Innocent: Like John, Cassian refrains from attacking when innocents are in the line of fire, waiting until no bystanders are between them or backstopping his shots before shooting at John. He and John both wait until the subway car is cleared before they start fighting with their knives.
- Real Men Wear Pink: According to the viral website, Cassian's role as bodyguard to Gianna also extends to acting as her hairdresser.
- Roaring Rampage of Revenge: He seeks to destroy Wick for inflicting harm upon his beloved Gianna.
- Ronin: He evokes the aesthetic. He's a loyal, fierce warrior honor-bound to his Master and once she's out of the picture he's entirely driven by her memory and nothing else.
- Spear Counterpart: Can be seen as one to Ares, as he acts as Gianna's Dragon and bodyguard.
- The Stoic: Cassian has the same stone-faced reaction to everything. Except John leaving him a hair from death and giving an Ironic Echo, which gets a half-smile.
- Uncertain Doom: Cassian gets a knife stuck into his aorta at the end of his fight with John in the subway. He is warned that if he pulls the knife out he'll bleed to death, but he is clearly alive as the train takes him out of the movie. In theory, if he gets surgery quickly enough, he might make it into the next movie.
- Undying Loyalty: To Gianna. This is why Cassian is so hellbent on killing John for being responsible for her death even if he understands that John was forced to do it by Santino.
- Worthy Opponent: Clearly respects John despite their adversarial relationship.
Santino's right-hand woman.
- All There in the Manual: According to the viral website, Ares hails from Campania, has been working as an Assassin for nearly a decade and has conducted operations on three continents (presumably Europe, North America, and some unspecified third).
- Arrogant Kung-Fu Guy: Constantly mocks and taunts John. The third time as she's dying he coldly shoots down her attempts.
- This attitude actually ends up costing her life. When John kills her after her attempt to surprise him with a knife, he discovers a reload for her gun. She had evidently decided to forgo shooting him because she was convinced she was good enough to take John in a knife fight.
- Bifauxnen: Has an androgynous appearance and style of dress, true to her actress in Real Life.
- Blade Spam: Ares seems to be aware Wick is an unstoppable badass so her technique in the final battle is launched an endless barrage of attacks with her knife hoping to overpower him.
- Blood Knight: Ares is clearly looking forward to the prospect of matching her strength against John Wick.
- Boxing Battler: Her actress has a background in Boxing, so the character naturally uses many boxing and kickboxing moves.
- Call-Back: Ares tells John (in sign language): "Be seeing you, John". Those were also Viggo's Famous Last Words in the previous film. This happens again when she's dying, making them her Famous Last Words too.
- Color Motif: She's more often than not wearing red, probably to signify her more Blood Knight nature compared to John Wick and Cassian.
- Dark Action Girl: Besides Cassian, she puts up the best fight against John.
- Defiant to the End: Ares glares daggers at John as he fatally wounds her.
- Distaff Counterpart: Can be seen as one to Cassian, as she acts as Santino's Dragon and bodyguard.
- The Dragon: For Santino.
- Face Death with Dignity: Ares seems rather composed and resigned to her fate when she decides to go fight John Wick one-on-one. As she dies, she just tells him "Be seeing you" as she expires.
- Facial Dialogue: Given she's entirely mute, a lot of her interactions also rely on her facial expressions to convey her meaning.
- To Cassian. He is a large, bald black man who speaks and respects John. She's a slim, mute woman with short hair who constantly mocks John. Cassian fights John to a standstill, Ares gets taken down pretty quickly.
- To Abram Tarasov, as one gets the feeling if she had simply stepped aside, John would have let her live even after she tried to kill him.
- Fragile Speedster: While she's a Lightning Bruiser compared to any normal Mook, she's a Fragile Speedster compared to John Wick: During their fight Ares is noticeably much faster and much more agile, landing several blows on Wick due to sheer speed. However, when they grapple John easily overpowers her and his punches seem to cause a lot more damage to her than vice-versa.
- Hoist by His Own Petard: Ends up ironically being killed with her own knife.
- Lightning Bruiser: Her hand-to-hand combat style relies on moving and attacking extremely fast.
- Meaningful Name: Ares is the name of the Greek god of war, which is befitting of her skill in combat. And in Roman myth, Ares was Mars, and the Mars symbol is also a symbol for the male gender, befitting her androgynous nature.
- Red Oni, Blue Oni: It's subtle, but Cassian and Ares have this parallel. While they never interact, they both serve the same role (bodyguards fiercely loyal to one of the D'antonio siblings, rivals to John Wick, master badasses) but while Ares is a cocky, snarky and arrogant assassin clad in a red suit, Cassian is a subdued, calm and polite assassin in a blue suit.
- Small Role, Big Impact: She's essentially the only reason Santino escapes to The Continental, setting the stage for John's excommunication.
- Smug Snake: Her cockiness is her undoing.
- Silent Antagonist: A mute assassin who keeps getting in John's way.
- Silent Snarker: Ares delivers quite a few verbal blows with sign language.
- The Speechless: Is mute and only communicates through sign language.
- Tattooed Crook: Ares is covered in tattoos, many belonging to her actress Ruby Rose.
- Troll: She makes a point of messing with John every time they speak. In their very first interaction, she grabs his butt during a weapon inspection, which makes John incredulously glare at her and she responds with a cocky grin.
- Undying Loyalty: Ares is not a nice person by any stretch of the definition, but she's just as devoted to her charge as Cassian is, with likely far less to show for it.
- Villainous Valor: While an unscrupulous assassin who frequently trolls John, she nonetheless adheres to the same code of honor that the rest of the assassin hierarchy and dies trying to protect Santino from John.
- Worthy Opponent: Subverted. While she seems to see herself like this to John, he, in turn, seems to view her as little more than an annoyance. The only time he shows her any respect is when she is dying after trying to hold him off from pursuing Santino. And even then Wick is less solemn than with Viggo or Cassian.
The Continental Hotels
Voiced by: Ricardo Alanis [Lionsgate dub of John Wick], Fabián Mejía [from the Zima dub of John Wick onwards] (Latin American Spanish dub); Yoshito Yasuhara (Japanese dub)
Appearances: John Wick | John Wick: Chapter 2 | John Wick: Chapter 3 Parabellum
The enigmatic owner of the New York Continental Hotel.
- Affably Evil: Running a hotel for criminals doesn't stop him from being the nicest man in the movie.
- All-Powerful Bystander: Winston is the most powerful character in the first two films. He commands the Continental wherein all the assassins of the world must abide by his terms, he approves the gold coins that fuel the underground criminal economy for circulation, and a significant part of New York's underground is controlled by him.Winston: Nothing...you demand nothing, Mr. D'Antonio. This kingdom is mine and mine alone.
- At the end of Chapter 2, his Accounts Payable number is just a string of 1s, hinting that he may have created the system.
- Chapter 3 is where this trope is really put to the test as he's forced out of the position of being just a bystander when the High Table takes issue with his actions. With leverage on him for bending the rules, it's clear that the High Table can pull rank and strip his enterprise of its benefits. By the end, we see that Winston is a great planner with a lot of resources but there are other bigger and more powerful factions and characters.
- Badass Boast: See the above All-Powerful Bystander entry. The line completely shuts up Santino despite his initial arrogant demands to have John's membership revoked.
Winston: And we... are New York City.
- He also has the temerity to negotiate with the High Table Adjudicator rather than immediately kowtow, and when they react with surprise and declare "We are High Table" his response is gentle, but unshakeable:
- Bad-Guy Bar: Owns a more elaborate version of one in the form of the Continental Hotel, a bad guy hotel. There's a bar, too, in the basement. A very nice one.
- Benevolent Boss: Winston runs a tight ship with the Continental but he is, all in all, a very stand-up person with his employees and subjects.
- The Chessmaster: In 3, he convinces John to defend the Continental until the High Table call for a truce, only to coldly shoot John off the roof of the Continental when it becomes clear that the High Table will only forgive his transgressions with John's death... but his expression and nonchalance when informed that John's body was never found suggests this was part of his plan all along The fact he reunites with John while standing behind a chessboard makes a Visual Pun on the idea.
- Cool Old Guy: He's quick-witted, soft-spoken and friendly.
- Could Say It, But...: "I know what you're thinking John, we have to have a code. That's why I'm not allowed to tell you a certain helicopter is being fueled in a certain helipad for a certain someone."
- Crazy-Prepared: Regardless of his power, Winston saw fit to install a luxurious safe room in the bowels of the Continental that seems to be stocked with just about anything you could need in any given emergency. It comes in very handy in Parabellum.
- Deadpan Snarker: Quite a dry wit to him.
- The Dreaded: People like him, as he is a very polite and friendly man, but they also fear him as they know how powerful he really is. Santino thinks he can make demands of Winston and Winston immediately puts him in his place.
- Drink Order: Martini's with an olive garnish.
- Everyone Has Standards: Despite running a vast assassin network Winston is disgusted by the actions of Iosef, Perkins, and Santino.
- Evil Brit: He runs a vast criminal enterprise and speaks with a British accent (though not Ian McShane's natural accent - Winston has an RP "Queen's English" accent in contrast to McShane's natural Lancashire one. See British Accents).
- Full-Name Basis: A variation, in that he only ever refers to John as "Jonathan." Though, we find out in part 3 that "Jonathan" is not John's real name.
- The Adjudicator accuses him of this in giving John the mercy lead. Winston is very judicious in enforcing the rules and killing those who disobey but decided to bend those same rules because John was a friend.
- When John is sent to kill him under orders from the Elder, he points out Wick will just go back to being Baba Yaga instead of the man whom Helen fell in love with, and asks if he wishes to be a free man or a puppet of the Table. At the end of the movie he willingly goes back to serving the High Table and shoots John to prove his loyalty, although there is enough uncertainty in his words to imply that it's merely an act to fool the Adjudicator.
- Manipulative Bastard: Maybe. The events of the second movie result in the High Table telling Winston he's being replaced in a week, so he takes a more active role, and turns out to be this. Most notably, he successfully plays his friendship with John so that John joins Charon in defending the hotel instead of killing Winston as he told The Elder he would do... then, once the Adjudicator and Winston negotiate a reinstatement of Winston's preferred status quo, he shoots John off the Continental's roof. Then there's the fact that he doesn't seem too surprised or bothered by the news that John's body was not found...
- Mercy Lead: When John breaks the rules of the Continental, he gives him an hour's head start before putting a $14 million contract on his head.
- Neutral No Longer: His giving John an hour head start ends up doing a lot of harm to his business. To the point where his hotel is deconsecrated and no longer regarded as a neutral safe zone. This coincides with him more directly backing John with weapons and manpower.
- Noble Demon: Follows a strict code of conduct. Anyone breaking that code of conduct will face his wrath. Even John isn't spared, though Winston gives him an hour's head start. Understandable, as leaving John unpunished would make Winston and the Continental lose credibility.
- Pre-Mortem One-Liner: Right before he executes Perkins for breaking the rules of the Continental.Winston: [four guards step out from the shadows] Ms. Perkins. Your membership to the Continental has been by thine own hand... revoked. [all four guards shoot Perkins as Charlie and co. walk in]
- Reasonable Authority Figure: A highly respected and reasonable man with the Continental's authority at his back.
- Rules Lawyer:
- "No business may take place on Continental grounds". This being a universal Continental rule, Winston does his best to enforce it and harshly (read: fatally) punishes those who violate it, though John seems to receive special treatment.
- When John says "it's personal" (ergo it's not technically business, rather a personal vendetta and thus it doesn't break Continental rules) he discreetly gives John the information. See also Could Say It, But....
- He also gave John an hour headstart after his murder of Santino, instead of having him cut down on the spot like Ms. Perkins.
- Sacred Hospitality: Those who come into his establishments and present a coin are guaranteed a safe place to relax and unwind from the stresses of the underground society. Those who abuse his hospitality by conducting business within his domain are lethally dealt with. Even John Wick himself is not spared from it, though Winston gives him a Mercy Lead of an hour.
- Sharp-Dressed Man: Fittingly for someone of his stature, Winston has an eye for sophisticated suits and dress jackets.
- Small Role, Big Impact: Winston's secondary at best, but it's clear he wields far more power in the city than even Viggo does. And as the second movie proved, Winston nearly holds the entire New York City in his pocket, as demonstrated in the ending.
- Team Switzerland: Winston is firmly neutral in whichever conflicts Wick gets involved in, even if he provides helpful advice. He finally turns against John as he committed business inside Continental grounds, though whether or not it's truly a betrayal of John is a subject for debate.
- Ungrateful Bastard: Seemingly repays John for sparing him in spite of the Elder's orders by shooting him off the roof. The "seemingly" part comes in John immedeiately being whisked away by a subordinate of the Bowery King, so it might have all been staged by the two leaders.
Appearances: John Wick | John Wick: Chapter 2 | John Wick: Chapter 3 Parabellum
A concierge at The NY Continental Hotel who always seems to know what the client needs.
- Almighty Janitor: He is a concierge, which is already close to a janitor, but he is also Winston's Number Two and a talented killer just like his clientele.
- Battle Butler: He participates in the defense of the New York Continental in the third movie, and is the only person other than John to survive the assault.
- The Comically Serious: His interactions with John's dog.
- Consummate Professional: His tone never changes, whether he's greeting customers, potentially calling in a cleanup crew, or leading someone to their death.
- Hidden Depths: Prim, proper, polite, eloquent, dignified, and badass enough to take on busloads of heavily armored assassins attacking the Continental, and survive.
- Meaningful Name: Charon is the ferryman of the dead in Greek mythology. Charon's purpose as the receptionist of a hotel for assassins relates to the mythological figure metaphorically (i.e both Charon's take you from the "world of the living" to the "world where death reigns"). The second movie also reveals he personally drives those who break Continental rules up to the spot they'll be executed, fitting the name association more literally. Parabellum shows he's more than capable of sending people to the afterlife himself.
- Nice Guy: At no point during his interactions with John is he anything less than courteous and understanding.
- Offscreen Moment of Awesome: We don't get to see much of him while he's defending the Continental during the climax of the third movie, but it's implied that he manages to off an army's worth of the High Table's elite goons by himself.
- Pet the Dog: Literally, in the second movie John needs someone to take care of his dog and though Charon says the Continental doesn't offer that service he agrees to do it himself out of a personal favor to John. He keeps this up in Parabellum even if John himself is excommunicado from their services.
- Rules Lawyer: He stops Zero from killing Wick by pointing out that he is technically on Continental's ground (one hand on the stairs), where no business can be conducted despite the latter's excommunicado status. Also, while he can't give John special privilege, asking to see the manager of a hotel is nothing special.
- Servile Snarker: When Wick asks for laundry for his bloody, ripped clothing:Charon: I'm sorry to say, no one is that good.
- Sharp-Dressed Man: Always dressed in a nice suit. Presentation is important even if your customers are criminals.
- Undying Loyalty: In the third movie, it's clear that his main loyalty is towards Winston, and not the Continental or the High Table, or even to John himself, whose seeming death at Winston's hand elicits nothing more than "Well played, sir".
The beautiful bartender at the New York Continental.
Head of a cleaning crew that takes care of the collateral damage caused by various shootouts. Including body disposal. And they're very good at it. It's never outright said they work for Winston or the Continental, but they do accept the same gold coins as payment and they are present to clean up after Mrs. Perkins has all her hotel privileges "revoked."
- Affably Evil: Oh so polite when he's cleaning up the bodies of people that have just been murdered.
- Cleanup Crew: His job is to clean up evidence from crime scenes.
- Consummate Professional: Much like anyone else who works for the Continental.
- Dissonant Serenity: When he meets John to clean up the bodies of Viggo's assassins, he greets John as an old friend who he hasn't seen in a long time. All the while he and his men are wrapping up the bodies and cleaning the floor.Charlie: Good to see you, John. [Charlie's men walk in] You look good. And here I'd feared you left all this behind.
- Nice Hat: A nice bowler hat that he takes off to courtesy his clientele.
- Unusual Euphemism: His services are referred to as "dinner reservations", for the number of bodies that need to be removed.
- Back-Alley Doctor: Downplayed. His certifications aren't known but he does have a position at a very prestigious hotel and access to a lot of resources. Though his appearance in Chapter 3 plays into the trope more with a very quick operation performed (sans anesthesia) in his own home.
- The Bus Came Back: Showed up in the first film to patch John up after Kirill injured him at the club and returns in the third film when John seeks him out.
- Properly Paranoid: Upon giving John some pills after the excommunication went into effect, he has John shoot him twice to make it look like a robbery. It's a bit of Black Comedy at Chapter 3's beginning, but as the film plays out the audience is shown how severely assistance to excommunicated members is punished and how right he was to be afraid.
- Traitor Shot: Subverted. When John is getting up from his surgery, the Doctor retrieves a gun. Instead of shooting him, he hands it to John and asks John to shoot him; so he can say that John robbed him.
The Manager of the Rome Continental. Appears to be on the same terms with John as Winston is.
- Badass Beard: Has a suave goatee.
- Bad-Guy Bar: Everything that applies to Winston, also applies to Julius.
- Cool Old Guy: Seems to be a prerequisite for Continental Managers so far.
- Even Evil Has Standards: As with Winston, there is to be no fighting on Continental grounds. He was also worried that John Wick had come to Rome to kill the Pope.
- Real Men Love Jesus: His legitimate concern with the Pope's health hints he's a devout Catholic.
- Sharp-Dressed Man: Rivaled only by Winston.
The man in charge of the Rome Continental's armory, who treats his business more like he's selling fine wine.
- Arms Dealer: He sells high-quality weaponry to professional hitmen.
- Audible Sharpness: The knives he presents to John are so sharp that there's a high-pitched "shing" sound when he picks one up.
- Badass Baritone: While we don't see him fighting, he's a gun expert to a degree that can impress even John, and he's got a very deep voice, courtesy of his actor.
- Consummate Professional: Unlike most other gun dealers in fiction, the Sommelier relishes in recommending the finest firearms for the right situation, and does so very politely.
- Deadly Euphemism: His entire Lock-and-Load Montage with John, as they plan for John's 'party' (aka an assassination followed by a likely bloody exfiltration). A "tasting" means that a buyer is ready to shop. Something "robust, precise" can refer to a custom-made AR-15 assault rifle. Something "big, bold" can refer to the Benelli M4 Shotgun. Though, amusingly, even he is caught off-guard when John refers to bladed weaponry as "dessert", which ends up being an assortment of freshly sharpened steel knives; the correct term is apparently "cutlery".
- Everyone Calls Him "Barkeep": He is only ever referred to as "The Sommelier" in the second film.
- Gentleman Snarker: Speaks with the poshest of British accents, with no lack of snark.
- Non-Indicative Name: True to his name, he is a wine expert (as denoted by the badge on his lapel and the tastevin around his neck). But on top of that, he is a weapons expert and provides the Continental of Rome's clientele with guns and knives and makes weapons suggestions as if they were fine wines.
- Right-Hand Hottie: His concierge is a Statuesque Stunner with a foreign accent.
- Sommelier Speak: Doubles as Spy Speak and Deadly Euphemism, considering he and his customers use it to talk about guns.
A retired assassin and old friend of John Wick, currently acting as Manager of the Casablanca Continental.
- Attack Animal: Fights with two German Shepherds.
- Action Girl: An assassin who used to fight alongside John before his retirement, and who more than proves to be his equal in the present. In fact, she's the first female assassin in the series to actually be allied with Wick.
- Action Mom: She has a daughter who John helped hide, indebting her to him with a Marker. In the present, she doesn't want to know where her daughter is, because she doesn't trust herself enough to not go looking for her.
- Authority Equals Asskicking: She's the manager of the Continental in Morocco. That gives her the same authority as Winston and Julius, which she made use of by ordering her right-hand man to bring John to her hotel safely and kill anyone who tries to hurt him despite John being excommunicado. That doesn't mean she isn't as deadly as John in a fight, which is justified because she was a former assassin before becoming a manager.
- The Beastmaster: Sofia has a pair of trained attack dogs to complement her fighting style. There even seems to be a specific command for Groin Attack.
- Berserk Button: Do. Not. Hurt. Her. Dogs.
- Boom, Headshot!: Much like John, Sofia's fighting style is based around setting up a cap to the head.
- Distaff Counterpart: She uses the Center Axis Relock fighting system, will murder anyone who hurts her dogs, and retired as an assassin so that a loved one could live a normal, civilian life. Basically, she's the female version of John Wick.
- Foil: While both share a fondness for dogs, Sofia provides an interesting mirror to John in terms of retirement. John left the game to settle down with his wife and tried to steer clear of the assassin business. Sofia stayed within the game but moved from a player to more of an administrator. Sofia lives a fairly safe life with a lot of power but that comes with a lot of responsibilities and the High Table monitoring her every move.
- Groin Attack: She doesn't deliver any on her own. She has her dogs for that.
- Hypocrite: Despite grumbling how "nothing's ever just a conversation" to Wick, it is her who instigated the firefight between the duo and Berrada's men over an attempt at killing her dog, while the man himself addresses his senior with respect and humility. Wick visibly tries to convince her out of this, though Sofia does it anyway despite Berrada having been nothing but cordial and reasonable to them up to that point.
- Jerkass to One: Sofia makes it clear from minute one that there's considerable enmity between her and John, and even contemplates shooting him down on the spot, not for the bounty but out of spite. Even after her blood Mark is paid off, she still gets one in on him by providing him with a piddly amount of water for his Crossing the Desert, but not before thoroughly gargling it in her mouth and spitting it back into the bottle.
- Mama Bear: Sofia's primary goal is to protect her daughter who John helped save years ago. However, she dearly loves her dogs and hurting them is a surefire way to trigger her fury.
- More Deadly Than the Male: John Wick is a lethal assassin on his own, but Sofia is on par with him, and she has her dogs. Also, she will go to war for simply hurting her dogs not even in a serious manner.
- Not So Different: When she basically starts a war over somebody shooting her dog, John acknowledges that her reaction is totally valid.John: I get it.
- One-Woman Army: In addition to using John's fighting style in combat, she racks up a similarly egregious body count.
- Tattooed Crook: Has a tattoo under her right eye, one in Arabic on the right side of her neck, and several others across her body.
- Teeth-Clenched Teamwork: She hates John for calling his Marker. She explains she does one mistake by helping him the High Table might go after her daughter and then her. John isn't happy about having to coerce her but he is out of options.
- Uncertain Doom: After she leaves John in the desert, she's never brought up again. But Sofia did assist John, even after he'd been excommunicated. As has been shown, with what happened to The Director, not even honoring a token, like a marker, excuses that. Worse, she attacked an extremely high-ranking member of the High Table's organization, after being invited into his company, and slaughtered dozens of his men. Considering the reprisals that fell upon all the others who helped John, and the High Table's far-reaching power, her future is not looking bright at all.
A distinguished contract killer in the world of assassins, and a former acquaintance of John.
- Asshole Victim: She's an arrogant, unfettered sociopath with zero moral code or any real reason for her actions beyond being greedy. It's clear nobody will miss her after her unceremonious execution.
- Ax-Crazy: Her particularly unnerving Slasher Smile at Marcus being tortured doesnt hide the fact that she is a bit...off.
- Boom, Headshot!: How she meets her demise after breaking the Continental Rules, by four guns at once no less.
- Bound and Gagged: Harry keeps her handcuffed and tapes her mouth after she's beaten by John. Leads into...
- Breaking the Bonds: She dislocates her thumb to slip out of the handcuffs and dishes out a Curb-Stomp Battle to her captor.
- Combat Pragmatist: Repeatedly hits one of John's wounds during their fight.
- Dark Action Girl: A ruthless and dark woman.
- Death Glare: Shoots daggers at Harry even while she's handcuffed and gagged.
- Defiant to the End: Subverted. She tries to do this when John has a gun to her head but ends up selling out Viggo instead.
- Face Death with Dignity: Though she wasn't given much time to process it, she doesn't react at all when she is surrounded by four men and Winston tells her that her membership to the Continental has been revoked, moments before she is killed.
- Faux Affably Evil: Her politeness is entirely superficial; she's a bloodthirsty killer and isn't fooling anyone.
- Greed: This is Ms. Perkins' greatest weakness. Trying to assassinate John Wick is a risky enough proposition, but she purposely does it in the Continental, which has a strict rule of forbidding any business in its premises, in order to cash in Viggo's double bounty on John.
- Hate Sink: She's even worse than Iosef, who, while loathsome, was 1) too dumb to know how the underworld works, 2) basically powerless against anything larger than a dog, and 3) so utterly pathetic and completely outmatched that you almost feel sorry for the little twerp. Perkins, on the other hand, really should know better, and is nothing but a disgusting sociopath who only took the task because of the money and because of the pleasure she takes in other people's suffering. All the other assassins and criminals have some kind of honor code, but Perkins is just a malicious, arrogant and remorseless killer who thinks that shooting a helpless man means she's John's equal and expects to break the Continental's rules and get away with it.
- Hell-Bent for Leather: Wears some seriously nice leather jackets.
- Karmic Death: Gets whacked by the Continental Staff after breaking their rules for the sake of a payday.
- Know When to Fold 'Em: She almost immediately sells out the location of Viggo's church front to save her own skin. Would be a Dirty Coward under any other circumstance, but when John Wick has a gun to your head, it's best to give him what he wants.
- Professional Killer: One of the best assassins of the city.
- Psycho for Hire: If she wasn't a Professional Killer, it sure seems likely she'd be out doing something else horrible.
- Smug Snake: She clearly thinks she can outfight and outfox both the Continental and Wick with flying colors. Wick beats her into an unconscious mess and Winston has her ass whacked.
- The Sociopath: While Wick and the other villains have personal reasons for wanting to kill each other, Perkins's only motivation is money. She willingly breaks The Continental's rules in order to get her target, even murdering a colleague (Harry) in cold blood, and shows absolutely no remorse doing it. On top of that, she plays up the superficial charm with Wick and even takes sick pleasure in watching Marcus get tortured and killed.
- Statuesque Stunner: Her actress is 5'11", and she's very attractive.
- Too Dumb to Live: She's willing to break Continental Management's rules to kill John Wick, provided she's well-paid for the service. Considering she's been in the business at least as long as John, she must be aware how seriously they take that kind of thing (even cockily sneering "Fuck Management!"). It doesn't take Winston long to figure out what she did and he has her unceremoniously executed for it. It's especially notable that after Winston calls her to meet, she still shows up, instead of doing the sensible thing by going "Screw This, I'm Outta Here!".
- Waif-Fu: Averted. Her fighting style is realistically suited to counter bigger and more muscled opponents, utilizing Brazilian jiu-jitsu holds and transitions.
- Weapon of Choice: A Walther P99 pistol.
A member of the old guard of assassins who is battle-hardened, reliable and amongst the elite.
- Big Damn Heroes: Shoots one of Kirills men, allowing John to break free and kill Kirill.
- Boring, but Practical: Most assassins in the series prefer taking things in close combat, Marcus can do it too but he prefers using a sniper rifle. He is so good at it Viggo wanted to hire him to take out Wick.
- Cool Old Guy: A genuine friend to John, and a fearsome assassin.
- Defiant to the End: Viggo's threats don't stop him from going out literally guns blazing.
- Dying Moment of Awesome: Viggo stabs him in the thigh, which is a fatal wound. Marcus goes down swinging, taking several of Viggo's remaining mooks with him.
- Face Death with Dignity: Refuses to die a victim, and goes out in a shoot-out.Viggo: You go out on my terms.
Marcus: No, my good sir, I go out on my own.
- Friendly Sniper: Long-range sniping seems to be Marcus's preferred MO, and he is very good at it.
- Friendly Target: Viggo kills him to make things personal between himself and John.
- Improbable Aiming Skills: Marcus aces several shots that'd be somewhat difficult to pull off. In particular, there's him delivering a headshot upon a man through a dark window, from across the other side of the block.
- Last of His Kind: Viggo calls him "The Last of the Old Guard", implying he's the last active member of a previous generation of hitmen.
- Leitmotif: "Killing Strangers" by Marilyn Manson
- Mentor Occupational Hazard: He's John's mentor and gets killed by Viggo.
- The Mole: Viggo tells him there's an open contract on John. Marcus appears to accept the contract, but he's really on John's side.
- Mysterious Protector: He keeps an eye on John from long range throughout most of the film. The only times he intervenes are to alert him to Miss Perkins' attack at The Continental and to take out a Mook suffocating John with a plastic bag.
- Nice Guy: He's affable and friendly in spite of his profession.
- Old Friend: Implied to be John's oldest friend.
- Sacrificial Lion: His demise rekindles the flame of Viggo and Wick's war, leading to the climax.
- Sharp-Dressed Man: Wears some seriously nice cold-weather clothing.
- Trademark Favourite Food: Vegetable juice. He's seen making some with carrots and celery and offers Viggo a glass.
Appearances: John Wick
Another old-school assassin. He's awoken in the middle of the night by Wick and Perkins' brawl in The Continental.
- Black Dude Dies First: He's the first of John's allies to die in the movie.
- Boom, Headshot!: How Ms. Perkins kills him.
- Hoist by His Own Petard: Ms. Perkins kills him with his own revolver.
- Nice Guy: A minor but important one.
- No Good Deed Goes Unpunished: Helps John look after Ms. Perkins for a quick buck and a favor. Dies for it.
- Revolvers Are Just Better: His preferred weapon. A Smith & Wesson Model 686 in .357 Magnum.
- Scary Black Man: Averted, which is surprising, as the first black killer we see in the movie turns out to be quite nice.
- Waistcoat of Style: His preferred outfit.
- We Hardly Knew Ye: He's only in two scenes before his death.
Appearances: John Wick: Chapter 3 Parabellum
- At Arm's Length: Uses his arm's length and long palm to hold John back a few times (usually to buy time before slamming him into a bookshelf). After a couple of times doing this, John starts to target his arm.
- Combat Pragmatism: He is fine with breaking the rules since no one will know he killed Wick before the headstart is over.
- Creepy Long Arms: Ernest has very long limbs, one of the issues John has with him in their fight is that Ernest has a long reach and when he grabs him, John can't strike at his torso because he's held too far back.
- Creepy Long Fingers: Downplayed. Ernest's fingers are noticeably long though not too unrealistic degrees. Part of why Boban Marjanović was cast was the size of his hands. He wraps his fingers around John's face with ease when they grapple.
- Genius Bruiser: The dude is huge, standing a good head or two taller than Wick, and he has the brawns to back that up. He also seems quite well-read, as he quotes Dante Alighieri upon greeting Wick in the library.
- Groin Attack: Receives this from John during their fight. He recovers quickly.
- Face Palm Of Doom: Ernest uses his long arm and huge hand to keep Wick at reach and slam him on bookshelves a lot once he loses his knife.
- Faux Affably Evil: Greets John cordially before attacking him ahead of the clock.
- Fingore: John twists his fingers near the end of the fight with an audible cracking sound.
- Friendly Enemy: Subverted. Both he and John seem to be on a civil first-name basis, and have a brief chat before they try to kill one another, but this civil talk doesn't impede Ernest from trying to kill Wick ahead of schedule (or Wick from going for the kill).
- Jawbreaker: Ernest receives this shortly before he met his end, via a a fairy tale compendium thick enough to be a phonebook. You could even see his jaw dislocating, along with a Sickening "Crunch!" to top it off.
- Neck Snap: In the end, John slams his neck down on a book spine with enough force to break it. Interestingly enough, the effect was done with minimal CG, the actor could stretch his neck in a very convincing way.
- Shout-Out: Ernest's fight was created as an homage to Game of Death when Bruce Lee fights Kareem Abdul-Jabbar.
- Starter Villain: Ernest kicks off Chapter 3 with a library fight and is the first assassin John faces in the film.
- Wicked Cultured: Quotes Dante as he approaches John.Ernest: "Consider your origins. You were not made to live as brutes, but to follow virtue and knowledge".
The High Table's top assassin, he and his apprentices are hired by the Adjudicator to punish the people that helped John Wick and John Wick himself.
- Affably Evil: He's a very jovial fellow off the clock, as indicated when we're introduced to him as a sushi chef. And in The Continental Zero is quick to praise John and speak friendly to him, despite the fact that they have been set to kill each other.
- All There in the Manual: He's never actually referred to as Zero in the movie itself, his name (or possibly a codename as a High Table assassin) is only shown in the credits and outside of the movie.
- Ascended Fanboy: Huge fan of John Wick, and is honored to meet and fight him.
- Bad Boss: He doesn't give a damn about the death of his own students.
- Bald of Evil: He sports a clean pate and even takes a moment to give his head a fresh shave in the Continental.
- Blood Knight: Zero lives to fight, and he's downright giddy at the prospect of fighting John.
- Cloudcuckoolander: Is a master assassin with 'students', but practically squees over meeting and fighting John Wick.
- Combat Pragmatist: Zero seems to be aware of the drawbacks to him and his students only using blades instead of guns. Because of this, his favored tactic is stealth, where he and his apprentices rely on their element of surprise to cut ribbons out of their victims.
- He also lets his apprentices do most of the heavy lifting, and only takes care of businesses himself when ordered to by the Adjudicator, or when he feels like it. Veers slightly into Flunky Boss territory because of this, as despite going on and on about how only he gets to kill Wick, Zero still unleashes his minions on him to wear him down first, and only properly engages him after Wick had bested all of them. He then proves to be much less of a threat compared to his students, and spends the majority of the fight running away from Wick to spook him from the shadows, though Wick catches on very quickly.
- Consummate Professional: Subverted. At first, he is as professional as it gets, slicing down targets with barely a word. He tends to crack some jokes around John Wick, his target but is still intent on getting the job done even if it means he has to kill his own allies to kill Wick himself. When the two assassins are putting aside their conflict inside the Continental, Zero drops the business side of him and reveals how much of a fan of John Wick he is, wishing for nothing more than a duel to the death with his biggest idol.
- Crippling Overspecialization: Zero and his boys know one trick and one trick only, and that is to bumrush their enemies from the shadows and stab them to death. Once their opponent has wised up to their tactics and prepared for their moves, they quickly prove to be incapable of changing and can be defeated very easily in a fair fight, as thoroughly demonstrated by Wick in the Executive lounge.
- The only ones not guilty of this trope are the two Shinobi Wick fought just before Zero, who work dynamically with each other to zone out their target and deny him of his advantages.
- Dragon-in-Chief: To the Adjudicator, who is mostly an observer for the High Table.
- Dragon with an Agenda: He becomes the main physical muscle for the High Table in their war with John Wick, but he doesn't seem to care all that much about them, abiding by their rules somewhat begrudgingly. What he really cares about is fighting and killing a legend like John Wick.
- Establishing Character Moment:
- Zero enters the film as a cheerful sushi chef with a goofy foreign accent and playing J-Pop in his shop where he serves blowfish, a piece infamous for being poisonous if prepared improperly by anyone other than a master chef. When the Adjudicator presents her coin, Zero drops character, his accent, and expresses his excitement over being tasked to kill John Wick.
- He also displays some of his showmanship and cockiness when he prepares dangerous blowfish for The Adjudicator without even a request and in spite of the risk.
- Evil Counterpart: He is almost as deadly as John Wick, using stealth to take down his targets up close not unlike John. However he enjoys the violence and blood, admits he is fine with attacking children and is a cat person.
- Fanboy: Whenever he's not trying to kill John Wick, he's practically giddy around the guy, praising John's skills in combat and considers him a fellow master assassin and equals. His students have the same idea as him. Two of them even decide to give John a fighting chance during their showdown so they can fight him equally. Even after John beats them, he decides to spare their lives because they are worthy opponents.
- Fatal Flaw: Pride. He doesn't want to simply kill John, he wants an epic fight with swords and a cool arena, almost like a video game with him as the Final Boss. To this end, he wouldn't hesitate to kill mooks on his own side.
- He seems far too confident in his Stealth Hi/Bye skills that he wouldn't even try to change up his tactics even after it's clear as day Wick could do it too, and his game is far superior. His fanboyism and pride become straight up delusional when he genuinely thinks he'll survive his wound and come back for round two.
- Fingore: He loses every digit on his left hand during his fight with John.
- Flunky Boss: A variation inasmuch as that he very deliberately lets John go through all his students before taking a shot at him personally. Depending on how you look at it, this tactic alone makes him a Bad Boss, a Dirty Coward or a Combat Pragmatist (for softening John up first) and a Hypocrite (for considering himself John's equal but only fighting him directly once John is at maximum disadvantage).
- Hypocrite: Despite his frequent insistence about being John's Worthy Opponent (even going so far as to kill one of his own men to stop them from killing John before him), he only challenges him directly after forcing him to fight through all of his students first, putting him at a severe disadvantage right out the gate.
- Gratuitous Japanese: Spoken twice in the movie, though his 'Japanese' might as well be gibberish.
- Impaled with Extreme Prejudice: He is stabbed with a katana through the chest, and notably doesn't bleed, and takes quite a while for him to slump over and die.
- In Love with Your Carnage: During the attack on the Continental he is cheering Wick as he goes through his allies and apprentices. His set up is partly pragmatic as it tires John but also because he gets to see Baba Yaga beating the odds.
- Laughably Evil: His interactions with John are quite hilarious.
- Noble Demon: Zero (and his students for that matter) seem to have a code of honor, particularly when dealing with John Wick.
- No Sense of Personal Space: When he and John end up on Continental grounds in a lounge with at least two chairs and a three-seat couch, John sits down on the far right of the couch, only for Zero to plant his butt right next to him instead of taking one of the other seats. In fact, he sits down so close to John that their legs touch and two more people would've fitted on the couch. John isn't happy about this.
- Not So Different: Tells this to John Wick a few times. John disagrees.
- Obfuscating Stupidity: When first introduced, Zero is unaware of the Adjudicator's true status, and speaks with Funetik Aksent as if he's a Funny Foreigner. When they reveal their true colors Zero quickly drops the act and shows his perfect English.
- The Only One Allowed to Defeat You: At one point, he kills one of his own allies and saves John's life in the process, all for the purpose of killing John himself.
- Pet the Dog: Or pet the cat, rather. He's seen happily feeding his pet cat a piece of sushi and later remarks that he's a cat person.
- Small Name, Big Ego: While he genuinely is very tough, his belief in himself being John's equal as a fighter is eventually proven to be false. He manages to match John for most of their battle, even gaining the upper hand a few times, but by that point John is exhausted and heavily wounded from previous fights while he's in perfect shape. Even then he still ends up losing, with John even outdoing him in his signature Stealth Hi/Bye maneuver.
- Stealth Expert: He and his students are this, having the ability to show up or disappear without a trace in a blink of an eye and their targets rarely ever see them coming. They also pull this off on John Wick himself as well, only to find that John is also capable of this skill as well and can pull this off even better than they could.
- Unknown Rival: Views John and himself as being two sides of the same coin and, as a result, destined rivals. From John's perspective, he's just another, particularly difficult to handle, nuisance. While John ends up agreeing with Zero that their final fight was a good one, his last words to him are bluntly shutting down his attempt at prolonging the battle further by coldly telling him that he had no chance of recovering from the injuries he sustained.
- Worthy Opponent: Considers it an honor to fight John Wick and thinks he's one. In the end, John curtly confirms that the feeling is mutual and that the two had a good fight.
- Would Hurt a Child: Just as Zero and John Wick are about to duel in the train station, they are cut off by a row of children walking through between the two assassins. While Wick hesitates to hurt innocent children in order to reach his target, Zero claims "I wouldn't have stopped."
- Why Don't You Just Shoot Him?: He did try shooting John in their first meeting but John made it to the Continental just in time. After that he can't hold his fanboyism any longer, admits John lived up to his reputation and spend the rest of the movie setting up their climatic fight.
Shinobi #1 and #2
Appearances: John Wick: Chapter 3 Parabellum
Two students of Zero.
- Actor Allusion: Both of them use a karambit during their fight with John, and in The Raid 2: Berandal, this was the Weapon of Choice of Cecep Arif Rahman's character.
- Co-Dragons: Towards Zero, their mentor.
- Honor Before Reason: They give John a fighting chance when they finally get to rumble with him, even after ambushing him and John being dead to rights. This is done entirely out of respect.
- Know When to Fold 'Em: Unlike with Zero's other students, John actually opts to spare these two out of respect after they concede defeat.
- Pint-Size Powerhouse: Especially the one played by Ruhian. After most of the fight where they keep knocking Wick on his back, there is a short second where John block his arms with his own jacket and we see how Keanu Reeves towers over him before bodyslamming him.
- Villain Respect: They respect John and think of fighting him as an honor, and help him up and give him time to breathe after knocking him down.
- Worthy Opponent: They consider John to be this, and want to fight him fairly (or, as fairly as a 2 vs. 1 fight can be.) By the end of their fight, John acknowledges them as worthy opponents in return.
The Bowery King
Appearances: John Wick: Chapter 2 | John Wick: Chapter 3 Parabellum
A charismatic underworld leader in New York who although not on the same level of authority as say Viggo or other proper crime syndicates carries a surprising amount of influence by employing various homeless, vagrants, beggars, and even the numerous city pigeons in a well spread network all across the New York Boroughs.
- Ambiguously Christian: His hideout is littered with crosses and Christian symbols and he does the sign of the cross when talking about death, but it's not made clear if he's actually religious. Given his hideout's front is a soup kitchen it could just be for the charade.
- The Chessmaster: From what Wick says he's been running a vast gambit against the Continental for some time now. Even his decision to help Wick has ulterior motives.
- Defiant to the End: In Chapter 3 he refuses any punishment of the High Table since the Bowery is his, in a pretty crass way even as they send Zero after him. He survives the maiming.
- Disproportionate Retribution: The third film is about the consequences John and many others face for acting against the rules that the High Table put into place. While the High Table's punishments are all very severe, the Bowery King's comes across as especially undeserved by the standards put in play. While others were punished for assisting John after he was declared excommunicado (or in Winston's case, delaying that classification), the Bowery King's assistance was given before John had lost his privileges. Even with the issue being that the Bowery King participated in John's scheme to kill a High Table member; Santino himself did that a few days before by having his sister killed so he could take over. The Bowery King is quite brutally maimed and stripped of his position as punishment; with it being done more to knock him into his place rather than enforcing any rules. This ends up being what finally pushes him against them.
- Disturbed Doves: His primary method of spying on people is via spy doves and pigeons, so the Disturbed Doves effect in scenes he's not present (such as the final dialogue between Winston and Wick) hint that he's watching.
- Exact Words: John asks him for a gun as he has a price of seven million on his head. He acquiesces and gives him one gun, loaded with seven bullets.
- Foil: The Bowery King runs a parallel to the High Table and the Continental. He and Winston in particular, are similar yet mirror opposites: They're both cunning and honorable men of vast power, but Winston and the Continental are a fancy operation of finesse operating with the fanciest and wealthiest methods. Bowery King, in contrast, rules from the gutter and is very inconspicuous in contrast to Winston's flashier reputation.
- However, Winston barely has to lift a finger for his law to be enforced, while The King has to personally give orders to his men. And while Winston can only give orders that enforce the laws of the Continental, the King has free reign to choose what orders he gives and what goals he pursues.
- Winston's power is impressive and far-reaching when acting in the interests and enforcing the laws of the Continental, however, he has no power outside of maintaining the status quo and is only able to do so much outside of it. The Bowery King lacks the funding or the reach of the High Table and its members, however, he has enough manpower and skilled operatives to wage war against Santino, even if it is one he will lose.
- Winston also calls himself king of his little territory to draw more parallels to the two Kings in John's life.
- The way they carry themselves are polar opposites. While Winston is restrained and soft-spoken, the Bowery King is loud and boisterous larger-than-life character.
- Winston is genial and polite but ultimately (seemingly) betrays John, while the Bowery King, as much of a jerk as he might be, saves John's life.
- The third movie turn their similarities and contrasted Up to Eleven to the point that it may be Foreshadowing. The Continentals and The Bowery both faced retribution from the High Table for assisting John Wick. The two kings both express their immense pride in their domain and power, best exemplified when the Bowery King also used Winston's Badass Boast "This Kingdom is mine and mine alone". The Bowery King practically spits in the Adjudicator's face and was Defiant to the End and got horribly maimed for it; Winston meanwhile bided his time and engineered a situation in which he got away unscathed. The Bowery's Last Stand was hilariously one-sided with them getting slaughtered by Knife Nut while The Continental's was a Curbstomp Battle in the opposite direction, against the High Table's Elite Mook no less. The possible Foreshadowing moment comes when comparing the two final moments in the third movie: Both prideful kings and allies of John Wick yet the Bowery King invoked I Die Free while Winston yielded and lived on his knees despite mounting a better defense of his territory. This Out-of-Character Moment, coupled with the obvious contrast with the Bowery King and Winston's lack of reaction when John's body disappeared all suggested that he's in on it.
- Homeless Pigeon Person: Tends to pigeons he sends out all over New York, pigeons that he has carrying cellphone tech (hidden in little scarves) giving him ears all over the city.
- I Am the Noun: When told to abdicate, he insists that he is the Bowery.
- It's Personal: His reaction in the third film where the High Table's lack of respect for him and unjust Disproportionate Retribution against him for helping John before he broke the Continental's rules makes him, in his own words, "pissed"... just like the recently betrayed John Wick who he's proposing an alliance to after saving him.
- King of the Homeless: His vast network is comprised of the many homeless and downtrodden people in New York. It's even in his title.
- Large Ham: The Bowery King is not subtle in any way. He's prone to big speeches, has a wicked sense of humor, and is certainly not averse to throwing out the occasional Badass Boast.
- Made of Iron: He not only survived getting his throat slashed by John, but he survives a further seven cuts delivered by Zero.
- Noodle Incident: He recounts the time he came across John and was given a lifelong scar for his troubles, how and why he came across John however is not detailed any further.
- Nothing Personal:
- He took getting his throat slit by John really well, and it apparently gave him time to rethink himself.
- Presumably, this is averted in the third movie regarding the High Table punishment for him with 7 slashes that nearly killed him because of the clear double standard being applied and the lack of respect given to him in contrast to The Director and Winston, neither of whom received as severe a penalty and both of whom either bent or broke the rules after John's killing of Santino, while the Bowery King was punished for something Santino himself has done without punishment.
- Only Known by Their Nickname: "The Bowery King" is all that we have for a name thus far.
- Slashed Throat: Survived one of these, administered by John.
- Slobs Vs Snobs: It's hinted the Bowery King (the beggar king, i.e the slob) is at odds with the High Table (the richest criminals, i.e the snobs). Chapter 3 elaborates that he abides by the rules of the High Table to avoid conflict. He doesn't take it well and doesn't show much respect when they ask him to resign over helping John Wick. He tells them to go to hell as the Bowery is his kingdom. This gets him disfigured and left for dead by Zero. He declares full on war with them after that.
- The Spymaster: As Wick points out, basically every beggar of New York responds to him and he has spying pigeons flying everywhere, so he's almost omniscient.
Tick Tock Man
- Chekhov's Gunman: Shows up briefly at the beginning (and has a blink-it-and-you'll-miss-it wordless appearance alongside the Bowery King), before playing a crucial part towards the end of Chapter 3.
- Number Two: He appears to be the right-hand man to the Bowery King.
- Obfuscating Insanity: His Establishing Character Moment in the third film is him ranting to himself in a tent in his alley before noticing John and warning him that he's running out of time, quite sanely and calmly.
A member of the Bowery
- Obfuscating Insanity: Introduced as a homeless man rambling in the subway until John gives him a coin and asks to see the Bowery King. Earl drops the act, covers him up, and then kills the two assassins following him.
- Only One Name: Just Earl. This makes him the only significant Bowery member referred to by name rather than only by title.
The proud business owner of Aurelio's Garage, a high-end chop shop.
- Affably Evil:
- Knew John Wick would come asking after his stolen car, and had drinks ready for an amicable chat.
- He returns in the sequel to see about fixing John's car. He's one of the people at the end of Chapter 2 who gets the notice from the Continental revoking John's privileges, and it's left ambiguous as to how he'll deal with his friend if John ever comes back for the car.
- Brutal Honesty: He outright tells Viggo, the most feared mob boss in the city, that he struck his son and kicked him out of his shop. The why is why he gets away with it with a simple "Oh..." from Viggo.
- Deadpan Snarker: Gets in a few good zingers during his one scene in Chapter 2, when John has him examine his trashed Mustang.Aurelio: I thought you loved this car.
- Even Evil Has Standards: Runs a chop shop for a criminal organization, but when he sees Iosef show up in that car, Aurelio immediately recognizes the car as John's and refuses to have anything to do with it; even furiously punching Iosef in the nose after learning in horror that he killed John's dog for fun. As well as having standards, however, this is also him having the sheer good sense not to give John Wick any reason to come after him.
- Godzilla Threshold: Respects/ fears John deeply enough that he'd rather stare down the barrel of Iosef's gun than John's, embarrassing Iosef with a punch on the nose for good measure.
- Mr. Fixit: Upon seeing John's almost obliterated car, he calmly says he can fix it. Although he admits it'll take months to complete.
- Non-Action Guy: He's the only member of the New York crime chain of command who doesn't ostensibly use violence. He does, however, pop Iosef in the mouth when the punk disrespects him and says where did that awesome new stolen car came from.
- Oh, Crap!: When he sees that someone has brought John Wick's car into his shop, knowing full well that nothing good happened.
- Reasonable Authority Figure: Runs a rather well-organized and busy chop shop, and has a pretty good idea what to do and what not to do. He knows for example not to piss John Wick off, and that Iosef had just pissed John Wick off.
- Screw This, I'm Outta Here!: In a way; when Iosef shows up in his chop shop with a stolen car from John Wick, Aurelio demands they leave his shop. He even refuses to step down when one of Iosef's boys shoves a gun in Aurelio's face in response to Aurelio punching out Iosef.
A cop called to John's home on a "noise complaint" just after John has successfully taken out twelve of Viggo's hitmen.
- Bullying a Dragon: Averted. While the proper course of police action would be to question John about the plainly visible dead bodies, Jimmy knows John's reputation and wisely backs off when he realizes that John is "working" again.
- Friend on the Force: Jimmy's role in the movie is more to check on John after a fight than to break up the fight. He also clearly knows that John is a stone-cold murderer, but walks away from obvious crime scenes despite being a police officer.
- Only Sane Man: Knows well enough to take his hand off his gun when he sees full well that John has gone back to his unstoppable assassin ways, and walks away. Fans list him as the smartest guy in the whole movie. (There are actually several sane guys who know better than to mess with John, but Jimmy tops the list.)
- Police are Useless: Jimmy serves as the only representative of law enforcement in the films, and shows exactly what the cops' attitude is toward the assassins: that as long as they keep the violence in-house and don't hurt innocents, then the police won't have to intervene.
- Subverted in that he was called to deal with a noise complaint, that John apologizes for.
- Precision F-Strike: In the second film, after John's house burns down via grenades, he finds himself pulling a Screw This, I'm Out of Here! moment for the second time in a week. His comment when John walks away? "Well... shit."
- Screw This, I'm Outta Here!: He's come to check on a "noise complaint," but when he sees two (of twelve) bodies lying in plain sight in John's house, he waves it off with a warning and gets out of there as fast as he can.Jimmy: Oh...Well, I'll leave you be, then. Good night, John.
John: Good night, Jimmy.
The High Table
A mysterious council consists of 12 criminal masterminds. John Wick is their main target.
- Ancient Conspiracy: Implied to be the Hashshashin or at the very least been around for a long time.
- Corrupt Church: Use a lot of religious, primarily Catholic, symbols, and terminology. Any of their members who violate their rules are considered "excommunicado", and the Continental losing its safe ground status is called "deconsecration". A deleted scene of Chapter 2 featured John Wick gaining the approval to assassinate Gianna from a Catholic Cardinal (in the finished film you can still see a Cardinal in Gianna's party).
- Cosmopolitan Council: They appear to represent criminal factions from all over the Globe, with Santino observing they have seats for "Camorra, Mafia, 'Ndrangheta, Chinese, Russians" (with the latter two presumably referring to the Chinese Triads and the Russian Mafia). Supplementary material also hints the Yakuza and the Mexican Cartels may have seats in it and an early draft of Chapter 2 had the Irish Mob amongst their ranks. The third film makes a point that those that don't sit at the High Table are still affiliates like Winston, or find themselves having to play somewhat by their rules, like the Bowery King.
- Greater-Scope Villain: For the entire film series. They are ones behind the events of the second film. The Continental and other large criminal organizations answer to them.
- Hoist by Their Own Petard: By the end of the third film maiming The Bowery King just to take him down a peg, along with trying to subjugate John to a life of servitude under them, has driven the two of them to ally against the High Table. They may not like each other, but the two of them now hate The High Table even more, and it's all the High Table's own fault for recklessly throwing their authority around.
- Honor Among Thieves: They are trying to enforce this trope, private assassins and mafias all have to play by their rules, convoluted and arbitrary might they be, under harsh punishment if they don't respect the code. Even the Bowery King, who hates the High Table, tells his men that the Bowery will honor their engagement at the start of the third film and not assist Wick anymore. It's only when the High Table starts demanding crime bosses to quit that they draw a line.
- Hypocrite: When Santino had John murder Gianna, John was punished for the contract while Santino was rewarded with his sister's seat on The High Table. When The Bowery King helps John murder Santino, he is punished severely.
- Order Is Not Good: Obsessed with rules and conduct of the criminal underground. In the first movie, this plays out to John's advantage, but in the sequel, when he winds up breaking a few rules, he becomes their new public enemy.
- The Syndicate: They are an international alliance of the most powerful crime lords in the world.
- Screw the Rules, I Make Them! / Drunk with Power:
- The High Table's response of retaliation for Santino's death is not entirely unexpected... but the sheer scale and vindictiveness of it surprises Winton, The Director, and The Bowery King, with the High Table members clearly invoking a double standard that either is simply an abuse of power or an outright breaking of the rules in their favor.
- The Bowery King suffers the most grievously unjust punishment of the three; Winston's Mercy Lead could be seen as egregious softness on his part, and The Director flat out broke the rules on excommunication to honor an earlier pledge to John, but the Bowery King is being brutally punished retroactively for something that Santino himself has done without suffering any consequences in unleashing John Wick on a rival. The Bowery King, however, has always been vocal about hating the High Table since his first appearance, so it's likely just an excuse to deal with him.
- Affably Evil: He comes off as a polite, reasonable and soft-spoken man, willing to pardon John for all of his transgressions, but only if he fully submits to the rule of the High Table as an assassin for life. And kill Winston, of course."The choice is yours. Die here and now, or continue to live and remember through death."
- Good Old Ways: The series pseudo-feudal system and ancient-seeming underworld turn out to have a desert-dwelling Evil Overlord above the High Table who lives like a medieval Bedouin, bringing to mind the Old Man In The Mountain, the historical leader of the original Assassin order, The Hashshashin.
- Greater-Scope Villain: The High Table wields terrifying global power, but even they must defer to him.
- The Man Behind the Man: He turns out to be the one authority ranked above even the High Table, capable of unilaterally pardoning John for the killing of Santino and ending his excommunication.
- Maybe Magic, Maybe Mundane: There's a hint of mysticism about him, namely in the way John has to find him (walking aimlessly in the desert until he collapses from exhaustion, then the Elder finds him as if by magic). The way Berrada and Wick talk about him also makes it sound like he's been above the High Table for a large (and perhaps supernatural) amount of time.
- Meaningful Name: A bit of an inversion, as the Name predates the Meaning in this case. The Elder is described as the man who 'Sits Above the High Table', a fitting descriptor for a modern interpretation of the Old Man of The Mountain.
Voiced by: Alejandro Vargas Lugo (Latin American Spanish dub), Takahiro Sakurai (Japanese dub)
Appearances: John Wick: Chapter 2
A powerful crime figure from John's past.
- 0% Approval Rating: Being a cowardly, petty, power-hungry unfettered Jerkass has made him no friends. His sister seemed to have no love for him and his father deliberately passed over him in favor of Gianna for his position at the Table. He's widely disliked by his colleagues and even Winston considers him scum. Even his own soldiers seem to follow him strictly out of obligation to the Camorra rather than any personal loyalty.
- Ambition Is Evil: He wants his sister dead solely because he thinks he can do better than her at the High Table. It's implied their father left his position to his more reasonable daughter, instead of Santino, due to seeing his son as unfit for the position.
- Asshole Victim: He's a Smug Snake of the highest order, counting on his money and influence to leverage control over John. When John finally shoots him in the face, nobody in-universe or out seems to mind, with the only concern being for John himself.
- Be Careful What You Wish For: When Santino goes to Winston in a futile effort to demand he revokes Wick's membership, Winston points out John's broken no rules to warrant being thrown out of their organization and Santino has no real authority to order him to do it. Sure enough, Santino does get his wish when John puts a bullet through his head whilst in the Continental, forcing Winston to have Wick excommunicated.
- Big Bad: Of Chapter 2.
- Bullying a Dragon: Somehow he's even worse than Iosef about it.
- Like Iosef before him, Santino has the nerve to mess with someone who is more than capable of killing him; unlike Iosef on the other hand, he's fully aware of John's status as The Dreaded, yet he still thinks a Contract on the Hitman will solve his One-Man Army problem.
- When it comes to Winston, Santino doesn't know when to quit. He arrogantly demands that Winston revoke John's membership despite having no authority or grounds for doing so, and upon being firmly rebuked he makes an implied threat against Winston himself. Winston in turn subtly reminds Santino that trying to threaten or intimidate him is a very bad idea.
- Cain and Abel: Hires John to kill his sister, which would allow him to seize her seat on the High Table and take over New York.
- Chronic Backstabbing Disorder: Not only did he kill his own sibling for a power grab, but then claims he must avenge her death by trying to kill the assassin he hired. It's implied that once he's gained more power, he'll start turning on everyone else in due time.
- Contract on the Hitman: Puts a $7 million contract on John after he escapes Rome.
- Contrasting Sequel Antagonist: Much younger than Viggo, in the middle of building his empire while Viggo finished solidifying his and while most of Viggo's problem comes from refusing to give blood relative to John, Santino forces John to kill his own sister for power. Also, while Viggo doesn't directly fight John for most of the movie, he does eventually fight him one-on-one after his son and all of his men have been killed and gives him a tough fight. Santino is a Non-Action Big Bad for the entire movie and resorts to hiding in the Continental to escape John's wrath, and he relies on the consequences of what'll happen if John kills him here to try and save himself.
- Dead Man Walking: Lampshaded by Winston. He heavily implies to Santino that he was on borrowed time the moment he decided to betray John. He was right.
- Dirty Coward: He spends the entire movie poking John, then tries to have him killed after offing his sister. Once John goes on the warpath, he flees from direct confrontation and once he has no more Mooks to hide behind, he flees to the Continental in hope that the threat of Excommunicado will save him from John's wrath. It doesn't.
- Disproportionate Retribution: Subverted and Discussed. When John refuses to take Santino's job and honor his Blood Oath, Santino responds by destroying John's house with a grenade launcher. However, according to Winston denying a Blood Oath is Serious Business and John is actually lucky he just didn't kill him then and there.
- Failed Attempt at Drama: When he calls John Wick to threaten him, John just hangs up the phone unceremoniously, which visibly throws Santino off his game.
- Faux Affably Evil: Initially fairly friendly with John and claims reluctance to bring him back into the fold. But he also wants John to kill his sister, burns down his house when he refuses and tries to have John killed after he completes the job.
- Serves as one to John. Both are infamous in the criminal underworld but where John is a hardened badass hitman and a One-Man Army, Santino is a Smug Snake with no fighting skills whatsoever. Likewise, John is respected and often liked by his former coworkers while Santino is regarded as scum by people like Winston.
- To Viggo and Iosef. He's got the power and charisma that Viggo exhibits, but he's also got the youth and arrogance of Iosef.
- Hate Sink: He has no real redeeming values to his character.
- Hoist by His Own Petard: With the Marker, he possesses the power to force John Wick to do a favor for him, but forcing John Wick back into the game is one hell of a double-edged sword, as Santino has absolutely no control over what John does after the favor is complete. It is perfectly possible for John to turn against him and kill him right after killing the target. Considering that Santino obliterates John's home, he is rather understandably afraid of this very outcome and attempts to have John himself killed right after he completes his mission. This would have been a prudent move had he been dealing with anyone but John fucking Wick. As it stands, it only turns his fear of John coming after him into a Self-Fulfilling Prophecy.
- Idiot Ball: He grabs hold of this hard throughout the movie.
- Blows up John Wick's house and double-crosses him on the hit against his sister, even though he knows all about John's reputation and no doubt should have heard of how John finished up laying waste to the Tarasovs just a few days before visiting him.
- He seeks refuge in the Continental Hotel to escape John's wrath. A good idea on its own, but then he starts antagonizing Winston. He's lucky Winston didn't throw him out after making an implied threat against the manager of the hotel himself.
- Ironic Name: Santino means "little Saint". Santino is anything but a saint.
- Kick the Dog: Demanding John murder his sister really stands out as making him extra despicable.
- Killed Mid-Sentence: John shoots him in the middle of his monologue.
- Leitmotif: He has a very ominous track called "Santino" that follows him around.
- Loophole Abuse: Employs this by way of the Marker to coerce John into coming out of retirement again. Tries it again when he attempts to stay in the Continental knowing that John can't kill him there without breaking the hotel's key rule and putting himself at Winston's mercy. But this time, John has none of it and kills him anyway.
- The Mafia: Camorra, but close enough.
- Non-Action Big Bad: His Dragon Ares and her men do all of the dirty work for him.
- Noodle Incident: Santino was somehow involved in helping John complete Viggo's "impossible task," and uses the Marker to make John return the favor.
- Oh, Crap!: Gets several in rapid succession during the Museum scene. Namely, first when he sees Wick emerging from the crowd, and several as he hurries away down corridors and hallways, all while the gunfire behind him gets closer and closer.
- Pragmatic Villainy: Discussed. Winston points out that whilst Santino had every right to invoke the Blood Oath owed to him by Wick, he should have had the sense not to do so. Winston also points out betraying John after the task was done would only end badly for him.
- Pride: Santino is assured of his own inherent superiority when he's really just an arrogant punk and everybody else knows it.
- Screw the Rules, I Make Them!: Tries to order Winston to revoke John's membership despite Winston noting that John's done nothing to warrant it.
- Small Name, Big Ego: His mistakenly believes that he is a major power player within the underground society. To everyone who doesn't work for him, he is a petulant child who is acting out for attention and (aside from acknowledging the seriousness of the marker John owes him) no one is all that interested in humoring him.
- Smug Snake: Santino makes a habit of belittling others while pretending to be their friend, and always under this pretense of authority. He takes this attitude to both Winston and John. John, having none of it, wipes the smug off his face at the end.
- Stupid Evil: The man actually thought he could betray John fucking Wick and it wouldn't blow up in his face.
- Too Dumb to Live: Somehow he's even dumber than Iosef. Despite knowing full well who John Wick is, unlike Iosef, he still thinks forcing him to kill his sister and then double-crossing him is a good idea. Winston wastes no time in telling him just how moronic his actions were.
- Underestimating Badassery: While he is quite aware of Wick's reputation and indeed takes many precautions to stop him, he severely misjudges just how implacable he is. Winston points this out.
- Wicked Pretentious: Owns a vast and impressive collection of Renaissance art that is put on display at the Met, but he inherited the collection from his father and only views it as "paint on canvas."
Voiced by: Dulce Guerrero (Latin American Spanish dub)
Appearances: John Wick: Chapter 2
Santino's sister and current leader of the Camorra.
- Affably Evil: As ruthless as she is, she tends to be very polite and soft-spoken even whilst threatening people with death.
- Bath Suicide: Gianna slits her arms and walks into a bath so she can succumb.
- Better to Die than Be Killed: When she realizes that John has come, Gianna slits her wrists and wades into her bath to bleed out rather than be shot by John. John puts a bullet in her head after she fades away just in case.
- Cain and Abel: She's Abel to Santino's Cain, as she at least has redeeming qualities whereas her brother (who orchestrates her murder but is too much of a coward to do it himself) has absolutely none. Gianna is a crime lord and by no means a moral character, but Santino is practically soulless.
- The Don: A female version. She's the criminal head of the D'antonio family, and in full fancy attire and honorable code in the manner of a don.
- Driven to Suicide: Would rather slit her own wrists than be killed by John.
- Equal-Opportunity Evil: Despite being a Camorra leader, she employs the African-American Cassian.
- Even Evil Has Loved Ones: There is no love lost between her and her brother, but she is fond of Cassian both as an underling and a confidant. And she understands why John has to come to kill her.
- Face Death with Dignity: Calmly talks with John when she realizes he's there to kill her.
- Final Speech: She gets quite a long one to John reflecting on his situation and hers in the cruel world they live in.
- Iron Lady: Gianna is tough and implacable in a non-combat sense.
- A Lighter Shade of Black: She is a master criminal content with executing children but on the whole, she is more scrupulous and sympathetic than her brother.
- Light Is Not Good: Appears in a white fur coat and sparkling dress, and is quickly established to be just as ruthless as her brother.
- Plot-Triggering Death: Her demise kicks off the entire conflict against John Wick.
- Small Role, Big Impact: Gianna has two scenes, but those two scenes speak volumes about her crucial role and influence in the John Wick universe and her relationship with Wick.
- Would Hurt a Child: Nonchalantly had her men threaten the children of competing crime bosses in order to take over their territory.
A member of the High Table; she is also the leader of the Ruska Roma, the association that John Wick himself had originally come from.
- Evil Mentor: Her little boys and girls (most likely all orphans) are clearly being groomed for criminal activities.
- The Fagin: Although a very high class one, as you'd likely expect in this series.
- Impaled Palm: Receives this on both her hands courtesy of Zero, as punishment for aiding John.
- Iron Lady: Very fierce and very foreboding.
- Honor Before Reason: John tries to invoke this on her to gain safe passage out of the US, via a 'ticket' presumably given to him from his early days in the Ruska Roma. It manages to work, though not without the above-mentioned consequences for her.
- The Mentor: She mentors boys and girls into becoming assassins for the High Table.
- Parental Substitute: It is hinted that she brought up John when he was an orphan in Belarus.
- Sadist Teacher: Her ballet regimen is brutal. One pupil is seen practicing to exhaustion, and afterward, her feet are bloody and a toenail falls off.
- Wicked Cultured: She owns a ballet company (which she's seen rehearsing), displaying knowledge of classical theater.
- You Can't Go Home Again: As John came from the Ruska Roma, he was afforded some degree of familial level protection at The Director's discretion, however, she invokes this trope on John after agreeing to honor his ticket for safe passage.
A representative of the High Table.
- Ambiguous Gender: The fact the Adjudicator is only referred by gender-neutral terms and dresses in gender-neutral clothing hints they are probably non-binary (like their performer).
- Badass Boast: They're often delivering ultimatums about the High Table's power (like in the quote below their image), and those are rarely proven wrong.
- Big Bad: Technically the central antagonist of Chapter 3, but The Adjudicator is in truth merely an enforcer of the unseen antagonists: The High Table.
- Consummate Professional: Adjudicator is unflappable in their professionalism.
- Deadly Euphemism: "You have seven days to get your affairs in order; at that time we will appoint your successor." Oh, and also you'll die. "Pledging fealty" also means getting your hands maimed in punishment.
- Dramatic Irony: Seems to enjoy using this against their foes. Attempting to execute the Bowery King with seven slashes for his seven bullets given to John Wick, for example.
- Faux Affably Evil: While cold and distant, the Adjudicator is fairly polite and civil. However, they're also more than willing to wipe you off the map and have scores of people killed just to punish a few individuals, and takes some pleasure in their power and high status.
- Hanging Judge: Adjudicator is technically a sort of judge for those who have wronged the High Table in some way. Their sentences seem to involve brutally murdering and/or maiming people very often.
- Mouth of Sauron: For the High Table, who has imbued them with the authority to make decisions on their behalf.
- Names to Run Away from Really Fast: "Adjudicator" is essentially another word for "judge", hinting the level of authority they have.
- Nerves of Steel: The Adjudicator never flinches or changes their tranquil mood, even when directly threatened or being surrounded by assassins who could very easily kill them.
- Non-Action Big Bad: Never directly partakes in action during Chapter 3, preferring to leave the brutal parts for their enforcer, Zero.
- No Name Given: Like many other characters of the Wickverse, they are only known by their title.
- Nothing Personal: The Adjudicator seems to truly have absolutely no personal stake in any of the conflict unfolding. They are merely enforcing the High Table's will.
- Shout-Out: The character is a homage to Judge Holden, the unflappable, terrifying, quasi-supernatural force of violent judgement in Blood Meridian, all traits he shares with The Adjudicator (whose own title is derived from the word "Judge").
- Smug Snake: The Adjudicator is pretty haughty when they give their information and tend to just look at people and showing the special coin as if it's all that is needed to justify their actions, they are even trying the same gloating call Santino did in Chapter 2 only to be cut short. The only times it slips are when the attack on the Continental fails so hard they are willing to parlay, and when they notify Winston that John's body was missing after the latter was shot off from the roof of the Continental by Winston.
- The Stoic: The Adjudicator's emotional range seems to go from "cold menace" to "tranquil calm" and not much further. The only instance of this confidence seemingly dropping is when Winston unexpectedly hung up on them, causing them to stare at the phone receiver in surprise and mild annoyance.
The person in charge of the facility in Morocco where he mints the special coins that assassins use for all professional transactions. He is also apparently the only person who knows the whereabouts of the Elder.
- Bait the Dog: Very friendly with Sofia's dogs... until he's told he can't have one of them. Then he proves as callous, sadistic, and cruel as everyone else John kills throughout the series, with the same end result.
- Deadpan Snarker: He's full of acidic wit.
- Evil Debt Collector: Insists on being repaid for any help he offers anyone, and if he's not a crime lord himself, he's an accomplice with dozens of them at least.
- Faux Affably Evil: He's about as polite and charming as Julius and Winston but there's a definite edge to him when he chats with John and Sofia. He's as calm and casual talking business with them as he is when he shoots Sofia's dog, chastising her for her attachment to it.
- Gang of Hats: He's all but stated to have been Sofia's predecessor as manager of the Casablanca Continental. And like Winston and Julius, he's a Sharp-Dressed Man with a penchant for ascots and a European accent.
- Groin Attack: After the dog he shot survives, Sofia commands him to attack and he mauls Berrada's crotch. By the end of the rooftop fight, the front of his pants are covered in blood.
- Knee-capping: He's shot at the start of the fight in the leg and when convinced to spare him, Sofia blows out the kneecap on his other leg.
- Knowledge Broker: In at least one highly-specialized area; he's the only one John can go to to learn the whereabouts of the Elder.