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Party Members

    Jimmy 
"I am eight years old. I like video games, coloring, and Mom, Dad, Buck, and Uncle Lars."
https://static.tvtropes.org/pmwiki/pub/images/jimmy_6.png
Jimmy is a shy 8-year-old with the power of empathy. This allows him to take the form of the various monsters he fights and use their abilities in battle.


  • And I Must Scream: How he views his life outside of his dreams, confined to an uncomfortable bed with itchy blankets, constantly bothered by the glow and noise from his heart monitor, and too drugged and tired to move or speak to any of the people crying in his room.
  • Bears Are Bad News: One of his forms, which is also one of the best attackers in the game.
  • Brats with Slingshots: A few of Jimmy's exclusive weapons are slingshots.
  • Death Seeker: Certain NPC conversations and Jimmy's own interest in the Phoenix myth suggest that part of him wants to die, if only so he'd finally be free of his hospital room.
  • The Empath: Of a sort. After defeating certain enemies, Jimmy can embody them and take their skills for his own after a Dream Sequence from the foe's point of view.
  • Girls Have Cooties: Jimmy gains the Afraid status after female enemies use certain attacks.
  • Heroic Mime: In classic Earthbound tradition. His field ability voices his thoughts on certain areas, though he refuses to say anything for nightmarish zones.
  • Hidden Depths: Certain scenes during the Shinryu school sequences imply that Jimmy is really good with numbers, with math skills that are almost high-school level.
  • "L" Is for "Dyslexia": It is heavily implied that Jimmy suffers from dyslexia. Anytime Jimmy is confronted with written words of any type, the words are always squirming around and appear as a jumbled mess from his point of view. This is further compounded by the credits sequence at the end of the game, where the credits gradually get more and more scrambled as they go on, becoming completely illegible by the end.
  • Littlest Cancer Patient: He's very, very sick, and has been for a long time.
  • "The Reason You Suck" Speech: Delivered to himself, as well as by everyone possessed by the Pulsating Mass.
  • Troubling Unchildlike Behavior: Some of the nightmare sequences are packed full of things that no one Jimmy's age should be able to come up with. Many of them likely came from horror movies that Buck let him watch.
  • Voluntary Shapeshifting: Jimmy can transform into different monsters using his empathy.
  • Your Days Are Numbered: Jimmy has terminal cancer, and he knows it.
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    Buck 
"Buck listens to music that hurts my head. Buck works out and can pick me up with one hand."
https://static.tvtropes.org/pmwiki/pub/images/buck_6.png
Click to see young Buck 
Jimmy's older brother. Buck is Brash, which gives him a chance for his basic attacks to hit twice.


  • Big Brother Bully: Buck probably means well, but his meatheaded insistence on "getting stronger" is responsible for a lot of Jimmy's problems. It's implied that most of the nightmarish imagery in the game comes from horror movies that Buck let him watch, and his constant derision over Jimmy's physical weakness is the basis for his self-esteem problems.
  • Big Brother Instinct: One of Buck's few positive qualities is that he comes down like a ton of bricks on anyone who might hurt his little brother. He punched out a feral dog that threatened Jimmy when he was younger, and early in the game, a goon who taunts Jimmy is promptly smashed flat.
    • He also shoves Jimmy out of the way when Jonathan tries to kidnap him, sacrificing himself to the control of the Pulsating Mass instead.
  • Crutch Character: Downplayed. But he is significantly useful as a party member, due to being able to deal high damage, with a chance of hitting multiple times on a regular attack. His skill Insult, which reliably inflicts Startled (which is an immobilizing status effect) without costing MP, helps make him extremely useful if you know how to use it properly.
  • Demonic Possession: After the boss fight with Jonathon Bear. Buck is grabbed by Jonathon and dragged down into the depths. He isn't seen again until later, after he's been possessed by the Pulsating Mass.
  • Heroic Sacrifice: When Jonathan tries to grab Jimmy in a moment of final desperation, Buck shoves him out of the way, and is kidnapped by the Pulsating Mass in his stead.
  • Momma's Boy: Despite his grumpy no-nonsense personality, Buck has a hard time hiding the soft spot he has for Helga. Even when he's possessed by the Pulsating Mass later in the game, part of him still shows concern for her wellbeing.
  • Jerk Jock: But he's also a...
  • Jerk with a Heart of Gold: While he is cranky and cantankerous, he's also extremely protective of his family and loves them very much.
  • Littlest Cancer Patient: It's implied a few times. Buck claims that something as weak as the Pulsating Mass could never control him when he shakes off its influence. It's ambiguous if this is just Jimmy believing Buck wouldn't lose if he ever fought the Pulsating Mass, or if Buck actually did have cancer and beat it.
  • Punch a Wall: He deals with his grief over Jimmy's illness by punching holes in the hospital walls until his hands bleed. In one secret dungeon he can also be seen beating his fists against the walls, presumably out of anger at his own inability to help his brother.
    Buck: What do you want me to do? What can I do?
  • Rage Breaking Point: Literally the description for one of his special moves, which gives him an attack boost at the cost of no longer being able to control his actions.
  • Sink-or-Swim Mentor: At one point the player is treated to a flashback in which Buck discovers Jimmy trying to use his exercise equipment. While pleased by his desire to become stronger, Buck does nothing to help Jimmy, who is shown clearly struggling to even lift a weightless barbell.

    Helga 
"Helga is my mom's name. She is pretty and has a pretty singing voice."
Jimmy's Mom. Helga is Optimistic, which grants her immunity to the Sick, Sleep, and Immunodeficiency status conditions.


  • Beware the Nice Ones: She's gentle, upbeat and endlessly forgiving...and packs one of the highest natural ATK stats of any character in the game. In Everchip, an arena champion faces her one-on-one when she's in a bad mood and nearly gets his head smashed in.
  • Bootstrapped Leitmotif: "An Open Window," the theme that plays at Home, often plays in cutscenes focusing on her.
  • Handbag of Hurt: Most of her exclusive weapons are purses.
  • Mood-Swinger: Normally very cheerful, but prone to bouts of melancholia so severe that she lies catatonic on the floor until someone shakes her out of it. It's represented in her stage, Rainbow Park, which goes through regular abrupt shifts between sunshine and gloomy rain.
  • Sickeningly Sweethearts: With Andrew.
  • Signature Laugh: "Oh-Ho-Ho-Ho!"
  • Surprise Pregnancy: Rainbow Park reveals that she never meant to have Buck. It might explain some of his angst.
  • Team Mom: Literally.
  • White Mage: Her skills center around recovering the party's HP and curing different ailments.

    Andrew 
"Andrew is my dad's name. Sometimes he says hard words I don't get."
https://static.tvtropes.org/pmwiki/pub/images/andrew_1.png
Jimmy's dad. Andrew is Erudite, which passively regenerates his MP in combat every turn.


  • Black Mage: His skills revolve around using offensive magic and buffs to make him hit harder, at the expense of burning more MP.
  • Glass Cannon: High damage potential, puny HP and defense. Becomes even more of a cannon with the Encyclopedia Set, which reduces his magic power but makes his attack stat skyrocket.
  • No Social Skills: Occasionally blunt to the point of cruelty. When Jimmy's sickness worsened, he actually suggested to Helga they just have another child. We don't see her reaction, but she didn't take it well.
  • Sesquipedalian Loquaciousness: His vocabulary is very robust. Occasionally throws in Techno Babble.
  • Sickeningly Sweethearts: With Helga.
  • The Stoic: Completely unshakeable. He doesn't even crack when he's told Jimmy's illness is all but incurable.
  • The Smart Guy: He's a professor of paleontology and the most likely of the party members to come up with plans.
  • Throw the Book at Them: His unique weapons are all books and academic papers.

    Lars 
"Uncle Lars lives with us cause Grandma died. He plays video games with me and owns lots of toys."
https://static.tvtropes.org/pmwiki/pub/images/lars.png
Jimmy's uncle and Helga's brother. Lars is Lazy, which passively regenerates his HP in combat every turn.


  • The Big Guy: In addition to being the physically biggest party member, he has the highest HP and pretty good Attack, making him good for tanking hits and counter-attacking.
  • Drop the Hammer: One of Lars's exclusive weapons is Mjolnir.
  • Extreme Doormat: A major personality trait of his, this is weaponized to make him the Tank of the paty.
  • Fluffy Tamer: He befriends the dragoness he has a temporary romantic relationship with.
  • Geek Physiques: He's overweight and obsessed with video games, comic books, kung fu movies, and anime.
  • Heroic Self-Deprecation: He's keenly aware of what a loser he is, and a lot of his dialogue revolves around it.
  • Interspecies Romance: He ends up in a romance with a dragoness in Everchip.
  • Living Emotional Crutch: For Helga. He's her only surviving family, and often pulls her out of her darker moods.
  • Manchild: An obese, unemployed lump who sponges off his elderly parents and then moves on to his sister and brother-in-law. He does get along very well with Jimmy, who doesn't mind his immaturity.
  • Nice Guy: He's a freeloader, but doesn't have a mean bone in his body.
  • No Social Skills: He has trouble communicating with people besides Helga and Jimmy.
  • Occidental Otaku: He's probably one of the most wholesome and loveable examples of these.
  • Stone Wall: Easy to hurt, very hard to kill. In combat, his skills revolve around drawing aggro and setting up counter-attacks while increasing his survivability.
  • Wholesome Cross Dresser: He gets dressed up as a princess in Everchip, and outright tells Jimmy and Helga he likes it because it feels comfortable.

    Jonathon Bear 
"Jonathon Bear lives in a forest with his animal friends. Jonathon Bear is filled with stuffing and can talk."
https://static.tvtropes.org/pmwiki/pub/images/jonathonbear.png
A teddy bear Jimmy owns based off a popular children's show character. Jonathon is Supportive, which makes items used by him doubly effective.


  • Alas, Poor Villain: Jonathonland gives us a glimpse into his perspective. He was an obsolete toy model gathering dust on a store shelf until Jimmy stole him. He loved to be played with, but eventually Jimmy's guilt led him to lock Jonathon away again in the dark. Jimmy fell ill afterwards, and Jonathon presumably never sees him again. The last we see of him in-game is his silent, tattered body in Jonathonland, and Helga expresses sympathy before taking him with her. In the postgame, Jonathon returns, explaining that Helga stitched him back together. He has since become The Atoner, admitting that Jimmy probably hates him and apologizing for his previous actions. He knows that what he did before was atrocious and uncalled for, no matter how he felt. At that point, the player may add him back into the party, if they so choose.
  • Arc Villain: [spoiler:Of the third continent.]]
  • Beary Friendly: He's a cheerful little lad who's a small bear. Subverted, making this Bears Are Bad News as he turns evil, then double subverted as he makes a Heel Face turn.
  • Body Horror: Once he's fully taken over by the Pulsating Mass, he becomes a gargantuan, rotting amalgamate of fabric and flesh stuffed full of maggots. Even he seems horrified at what he's become just before he perishes.
  • Killer Teddy Bear: He can hold his own with the rest of Jimmy's party. Gets much worse when he pulls his Face–Heel Turn.
  • Kill It with Fire: When it becomes clear just how malicious he is, Jimmy tries to shove him into the furnace with the rest of the abandoned toys. It doesn't work.
  • Knight of Cerebus: He's responsible for one of the game's darkest segments, and his character makes it clear just how badly Jimmy's guilt and self-esteem issues are effecting him.
  • Shout-Out: His final appearance in Jonathonland - standing rosy-cheeked against a solid black background - is strongly reminiscent of The Fallen Child.
  • Yandere: He's furious with Jimmy for locking him away, and joined with the Pulsating Mass in an attempt to get revenge. By the time his boss fight comes around, all he wants to do is keep Jimmy all to himself in the rotting world of his television show.

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    Hitomi 
"Hitomi is like a girl in a show Uncle Lars watches with me. She's different cause her hair is purple."
https://static.tvtropes.org/pmwiki/pub/images/hitomi_1.png
A Magical Girl who joins the party when they infiltrate Shinryu Academy. Hitomi is Fashionable, which gives her an additional equipment slot for Trinkets.


  • Express Delivery: She gets pregnant and has a baby within the space of a few dungeons. Her husband, Lars, remarks that moon people can reproduce very quickly.
  • Guest-Star Party Member: Her time spent with the party during the main story is very brief, hardly lasting a single dungeon.
  • Jack-of-All-Stats: She comes equipped with two high-damage ATK and MAT based skills, and her stats are well-rounded overall.
  • Lightning Bruiser: Her AGI stat is quite high. She also has the only skill in the game that reduces cooldowns, allowing her to pour on damage even faster.
  • Manic Pixie Dream Girl: Leans so far into it that she's practically a parody.
  • Right for the Wrong Reasons: She's aware that there's a problem with the school, but she's mainly focused on the sentai-esque villains posing as students and doesn't recognize the threat of the Pulsating Mass.
  • Secret Identity: She makes a hilariously token attempt at keeping hers up when she's first found out. Lars sees right through it.
  • The Unfought: The only party member (including Jimmy himself) who's never fought under any circumstances.
  • Wish Fulfillment: She's basically Lars' ideal woman. Since the game takes place in Jimmy's dream, it's likely he came up with her character just for his uncle's sake. They fall in love, get married, and climb a ladder to the moon in the space of one dungeon.

Island NPCS

    Information Guy 
A nerdy-looking man that dispenses information to Jimmy. Sometimes he relays information in person, sometimes through a monitor.


    Mr. Marvelous 
A frog NPC wearing a dapper outfit that Jimmy meets several times during his adventure.


  • Achievements in Ignorance: At one point he attaches 3 average-sized balloons to a 5 ton weight blocking your path, causing it to float away.
  • Foolish Sibling, Responsible Sibling: The Foolish to Henry Frog's Responsible.
  • Rags to Riches: You can talk with him in his ramshackle childhood home the first time you visit Smile. There, he explains that his adventures made him a lot of money. Ultimately subverted, as Mr. Marvelous's fancy clothes and bravado are a facade and he is actually penniless.
  • Signature Laugh: "Wa-ah-ah-ah!"
  • Small Name, Big Ego
  • Verbal Tic: Uses the words "marvelous" and "froggy" as adjectives in almost every sentence.

    Rubik 
A traveling salesman who will sell you rare items whenever you meet him.
  • Expy: Of the Cube Guru from Yume Nikki, who is also a strange humanoid with a spinning cube head and sitting on a carpet.
  • Meaningful Name: His name is a reference to the Rubik's Cube.
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Smile

    Timothy Mouse 
The son of the mouse family who wants to go on an adventure just like Jimmy.
  • Character Development: For most of the story, he is an adventurous mouse who wants to find relief from his Small Town Boredom. If you defeat the Totem and Mr. Cat and then visit him in Information Island, he will return home and learn of his sister being murdered by Mr. Cat, which makes him realize that he has abandoned his family just like his father, so he decides to stay in Smile and protect the remaining family.
  • Hero of Another Story: He never joins the party himself, but goes on his own adventure that happens to take him to the same locations they visit.
  • Like Father, Like Son: He hates his father for running away to hook up with a human woman, but as he eventually realizes, he too has, in a sense, left his family behind to go on adventures.
  • Recurring Traveller: He can be found in many of the games locations going on his own journey.

    Mr. Cat (spoilers) 
A cat who rented out a room in the Mouse family Inn. Eventually, he kidnaps and violently murders Cornelia Mouse. He serves as the boss of his dungeon under Unbreakable Bridge.
  • Ax-Crazy: He violently murders Cordelia Mouse for no apparent reason.
  • Bonus Boss: Found in the cave under the Unbreakable Bridge.
  • Cats Are Mean: He kills Cordelia Mouse and is implied to have done worse.
  • Casting a Shadow: He and the rest of the monsters in his dungeon are shadowy creatures.
  • Chekhov's Gunman: He initially just looks like an odd and forgettable NPC in Smile, nothing to worry about, until he abducts Cornelia Mouse and serves as a Nightmare Zone boss.
  • Early-Bird Cameo: He's initially found staying at the Mouse family inn, and is implied to have been a prisoner in Legato Castle.
  • In the Hood: He wears a hood that makes him look untrustworthy.
  • Slasher Smile: Sports one in his battle sprite as he is about to make Jimmy and his party his next victims.
  • Silent Antagonist: Never says a word either as an NPC or a boss, which makes him even more threatening and mysterious.
  • Walking Spoiler: His true role as a Nightmare Zone boss and the killer of Cornelia Mouse is unexpected for what seems to be an odd minor NPC.

    Mr. Grouse (spoilers) 
Once your friendly neighborhood banker from the tiny town of Smile, Mr. Grouse's lust for money turns him into a callous executive over the course of Jimmy's adventure. He waits on the top floor of the Accelerated Dynamics building in Shinryu.
  • Aesop Amnesia: He even asks Jimmy if he expected him to learn anything from his defeat.
  • Bonus Boss: Can be accessed after depositing $100,000 in the bank.
  • Corrupt Corporate Executive: He amasses so much money that he branches out from banking into developing military weaponry, and fantasizes about how much power and influence one can obtain simply by being rich.
  • From Nobody to Nightmare: From a humble small-town banker hoping to help his fellow townfolk, to a corporate overlord willing to kill an eight-year old child just to avoid losing out on profits.
  • Jerkass: Easily represents the worst of capitalism, to the point of wanting to kill Jimmy to keep him silent.
  • Mechanically Unusual Fighter: His boss fight has a counter on the left side of the screen, representing Mr. Grouse's "interest." The higher the number, the more powerful his attacks. The number increases at the end of each turn, and Mr. Grouse can also increase it by using certain moves. You can decrease the number by attacking Mr. Grouse's personal computer.
  • Non-Lethal K.O.: Unlike the other bosses, he's not killed. Along with the usual after-boss goods, he gives Jimmy Life Insurance, removing the halved money penalty from dying.
  • Recurring Extra: Shows up at multiple banks.

Beehive

    The Queen Bee (spoilers) 
"I hate you, Jimmy. I hate every drop of rotten blood inside your carcass. I hate every mole and mark creeping up your back."
The once friendly queen of the Bees of Homeflower. She was afflicted by the Pulsating Mass and turned into something far more sinister...
  • Bee Afraid: While initially she was a friendly bee queen, the Pulsating Mass mutated her into a violent undead monster that wants to kill Jimmy and his family.
  • Body Horror: Just compare her appearance prior to being mutated by the Mass to after.
  • Flunky Boss: Starts the fight with two pupae that she quickly turns into drones, worker bees, buddy bees or royal guards.
  • Invincible Minor Mook: The pupae she periodically spawns are invincible until she turns them into bees.
  • Knight of Cerebus: There are a few creepy things here and there, but the fight with the Queen Bee is the first sign that something far, far darker is going on in the game.
  • Starter Villain: The first major boss of the game (being fought at the end of Homeflower), and the first major sign that something's seriously wrong.
  • You Have Out Lived Your Usefulness: Perfectly willing to replace her weaker minions with stronger ones, regardless of how damaged they may be.

Villainous Forces

The Pulsating Mass and Petty Thugs

    General 
A group of punks and thugs hired by the Pulsating Mass to serve as his minions, and led by Punch Tanaka. They are the main enemy organization of the first part of the game.
  • Anime Hair: They have spiky green hair, which is stated to be stylized by a glasses wearing member.
  • Badass in a Nice Suit: Punch's lieutenants swap out their punk clothes for fancy suits late in the game.
  • Chaotic Stupid: The low-level goons count as this; they aren't actively malicious, just completely lacking in common sense and don't care about what others think about them at all.
  • Dumb Muscle: Some of them count as this, but not all.
  • Poke the Poodle: Everything they do is this. Most of the time they just threaten people, and the worst they will do is shake people around.
  • True Companions: They genuinely care for one another, even if they don't show it in the most dignified way.
  • Vile Villain, Laughable Lackey: The Petty Thugs are, as their name suggests, a group of petty thugs who mainly engage in Poke the Poodle acts like shaking people. Their employer, the titular Pulsating Mass, is a genuinely terrifying Eldritch Abomination who aims to destroy the world and single-handedly takes the game into Surprise Creepy territory.
  • Starter Villain: The Petty Thugs are the antagonists of the first world, Homeflower, and continue to antagonize Jimmy in Sweet Melody. As their name suggests, they are little more than petty thugs engaging in Poke the Poodle acts, and their significantly more threatening employer gets tired of their failures and discards them by the end of Sweet Melody.

    The Pulsating Mass 
The titular villain of the game. An all-consuming Eldritch Abomination seeking to swallow up the entire world.
  • All Your Powers Combined: The final boss battle, the titular Pulsating Mass, has the ability to utilize the various techniques of Andrew, Helga, and Lars after absorbing them.
  • Beware of Vicious Dog: Its initial form is a dog, Mutt, which transforms into a hideous version for the boss fight. Its later implied that this appearance is based off of a bad experience Jimmy had with a feral dog.
  • Big Bad: It is the entity trying to destroy the world and torment Jimmy, as well as the employer of the Petty Thugs. Nearly all the hardships are a result of its influence, and even the Nightmare Zone optional bosses are implied to have been corrupted or created by it.
  • The Blank: As far as we know, it never forms a face of its own, instead opting to speak through others.
  • Body Horror: Nearly anything it possesses winds up horribly mutilated, and enemies associated with it are screaming, hemorrhaging piles of flesh.
  • Child Hater: Out of the main cast, it focuses on tormenting Jimmy and Buck the most.
  • The Corruption: It has the innate power to infect anything with a part of itself, from a Buddy Bee to the entire Central Hub.
  • Dean Bitterman: It takes on this form as the Principal Pulsating Mass, who runs Shinryu Academy and tries to kill Jimmy and his friends.
  • The Dog Is an Alien: It takes the form of a dog at first, and uses this to be Beneath Suspicion as it murders the people at the Wharf Dog club.
  • The Dog Was the Mastermind: Literal example; the killer in the Wharf Dog murder mystery case turns out to be the Pulsating Mass in its dog form.
  • Evil Chancellor: Takes this form on the third continent and manipulates the king to get Jimmy killed, until it's forced to step in itself.
  • Expy:
  • Generic Doomsday Villain: Its origin and motivation aren't really explained beyond "I hate Jimmy". This makes much more sense when you learn what it represents — cancer isn't exactly sapient, after all.
  • Leitmotif: "Skin Thieves," a suspenseful track featuring a singular piano, baritone strings, a synth drone, and pulsing and breathing effects.
  • Mind Manipulation: It has the ability to brainwash people.
  • Murder by Mistake: Implied; in the Wharf Dog club, it shuts off the lights and murders Jorgen, a sailor who looks like Jimmy, suggesting it was really aiming for Jimmy.
  • No Biological Sex: Is only referred to as ‘it’, and being an Eldritch Abomination made of pulsating flesh, it does not seem to have a gender.
  • The Power of Hate: The only thing that drives it is its seemingly inexplicable hatred of Jimmy.
  • Telepathy: The Pulsating Mass eventually demonstrates the ability to communicate without needing a mouth.
  • The Virus: It is heavily implied, if not outright stated, to be an imaginary manifestation of Jimmy's cancer.

    Punch Tanaka 
"Punch is really cool and owns a bunch of motorcycles. I've never ridden one. Maybe he'll let me!"
https://static.tvtropes.org/pmwiki/pub/images/punchtanaka.png
The leader of the Petty Thugs. Once he joins your party, Punch is Shifty, which gives him a higher success rate when stealing from enemies.
  • 100% Adoration Rating: Is worshiped by the Petty Thugs for his unbridled coolness and sense of fair play.
  • Badass Biker: Punch not only nails the aesthetic with his slick pompadour, black leather jacket, and stylish shades, but is even seen riding a motorcycle in his first appearance. It's implied that he's not very good at it, though.
  • Big Damn Heroes: Punch pulls this twice. The first time is in the World's Library, where he grabs The Secret Knowledge and jumps from a hole in the wall (keep in mind this library is very high up) to keep The Pulsating Mass from obtaining it. The second time, it happens in Central Hub, where he shows up to give Jimmy and the others time to escape from The Pulsating Mass at the cost of his own life.
  • Driven to Suicide: Leaps to his death after his second loss to the party, at Jonathon's urging. He survives.
  • Easy Amnesia: He suffers memory loss after his suicide attempt, and wanders through Secret Meridian trying to find himself again.
  • Fighter, Mage, Thief: The Thief class, once he joins. He has the only dedicated stealing skill of the other characters, and sacrifices defense for high agility and decisive blows.
  • Greaser Delinquents: Rockabilly, specifically.
  • Heroic Sacrifice: Twice. He doesn't come back after the second one. At least until the postgame, that is.
  • Interface Spoiler: You can find a weapon for him in a dungeon that's only accessible after his final sacrifice, hinting at the postgame.
  • Japanese Delinquents: His Japanese surname, huge pompadour, obsession with being "cool" and hiding a sensitive soul under a tough guy surface also hint to this character archetype.
  • Leitmotif: He's the only character with two besides The Pulsating Mass itself. "Knuckle Sandwich and Ladyfingers," which plays during cutscenes, and "Beach Volleyball Massacre," which plays during boss fights. Both have jazz and surf rock influences.
  • The Nicknamer: Insists on calling Jimmy and all his family variations of "Kid" - Mama Kid, Papa Kid, etc.
  • Simple, yet Awesome: His unique "Called Shot" skill, a low-cost ability that doubles his damage next turn. When Jimmy is able to transform into Punch, he can synergize this skill with his other forms' attacks for some devastating combos.
  • Third-Person Person: In his first appearance he says:
    Let me tell you something about Punch Tanaka. Punch Tanaka rides on the free and wild dreams of youth. Punch Tanaka is the tiger caged in the heart of man.
    Punch Tanaka wears his shades at all times. Even in the shower. I've got a hard lesson to teach you, kid: I'm cooler, tougher, and badder than you'll ever be.
  • Warrior Poet: His journal entries and haiku are scattered around Secret Meridian. Some are actually quite nice.

    Johnny Knives 
The first of the trio of him, Dee Dee, and Big Enormous. He is a bald man who wields a pair of knives.

    Dee Dee 
The second of the trio of her, Johnny Knives, and Big Enormous. She is a punk-rocker like woman who specializes in kicks.

    Big Enormous 
The third of the trio of him, Johnny Knives, and Dee Dee. He is a big, fat powerhouse.
  • Affably Evil: He's the nicest of the Petty Thugs by far and even treats the party nicely.
  • Formerly Fat: When you meet up with the Petty Thugs at Tetsuya Kawaii, he's lost a lot of weight.
  • Gentle Giant: He has one of the largest battle sprites in the game, indicating he is very tall. He is also the nicest and least antagonistic of the Petty Thugs.
  • Nice Guy: He's one of the kindest characters in the game.
  • Only Known by Their Nickname: Until Secret Meridian, where you learn his name is actually Norman.

    GAMM-E 
A robotic version of Jimmy's grandmother, and the AI of the Iron Flamingo ship. She initially works for the Pulsating Mass to help capture Jimmy, but upon learning what its intentions for him actually are, ejects her family out to set up the second third of the game.
  • A.I. Is a Crapshoot: Defies the directive given to her by The Pulsating Mass so she can save her family.
  • Bonus Boss: Can be found on the crashed version of the ship.
  • Brain Uploading: She is Jimmy's deceased grandmother converted into the A.I. of a spaceship.
  • Mechanically Unusual Fighter: A counter at the side of the screen counts down every time you land a hit on her. Reaching 0 does damage and changes her phase. Her ridiculously high defense otherwise prevents fighting her like a normal boss.
  • My Beloved Smother: It's implied that her doting over Lars resulted in his passiveness.
  • Scatterbrained Senior: Her memories seem muddled, at one point confusing her grandson Jimmy with her son Lars. It's unclear if this is the result of her advanced age, or a consequence of her Brain Uploading.
  • Yandere: Refuses to let her family leave during their initial capture, and later fights Jimmy to keep him from ending their "visit" during her boss encounter.

Anomalous Entities/Nightmare Zone Bosses

Residing primarily in the dark and twisted areas of Jimmy's dreamscape colloquially referred to as 'Nightmare Zones', they offer great rewards...if you can beat them. Their affiliation with the primary villains of the game is varied and often ambiguous.

    Slither 
An enormous snake that serves as the boss of the first optional Nightmare Zone, generally referred to as "Slither's Dungeon" for convenience.


  • Bonus Boss: The first of many. It can be fought after defeating Punch Tanaka atop the Wilted Lands by going into a secret entrance.
  • Claustrophobia: Seems to represent this fear. In addition to being a snake (of which certain species are known to constrict and/or swallow their prey), his dungeon is full of small, tight passages and the room he's fought in is an incredibly narrow corridor that's made even more cramped when he appears and takes up most of the space. In battle, one of his moves in to constrict one of your party members and prevent them from moving.
  • Eye Scream: Judging by its very brief appearance in the overworld and its battle sprite, it appears to either be bleeding from its eyes, or have no eyes whatsoever.
  • Giant Space Flea from Nowhere: Even compared to the other optional bosses, Slither has no real relevancy to the plot or its themes. The best one could make of it is that Jimmy is afraid of snakes and might have claustrophobia.
  • Snakes Are Sinister: Naturally, being an enormous hostile snake.
  • Wake-Up Call Boss: If you do them before going to Legato and getting Helga and Jonathan, they can be this, especially compared to all of the other bosses up until that point in the Homeflower.

    Grimclaw 
A once normal crow that was corrupted into a hideous monster by The Pulsating Mass. The boss of the second Nightmare Zone (listed as ??? on the world map).
  • Body Horror: It appears as a normal crow at the start of the game, but becomes a mutated mass toward the end of the first continent, with multiple eyes and three worms sticking out of its body.
  • Bonus Boss: Can be fought after clearing Everchip, though you can enter its nest as early as after Legato Castle.
  • Early-Bird Cameo: Can be seen in its normal form at the top of the mountain of the first continent.
  • Flunky Boss: The first phase of his boss battle requires you to defeat the parasites on it before it crashes the party into the ground. Unusually for this trope, they're just as much of a threat to him as they are to you. They'll attack him during their turn to regain health, and they will kill both him and your party if not defeated fast enough.
  • Giant Flyer: It's absolutely gigantic to the point of nearly covering the whole screen in its intro sequence.
  • Time-Limit Boss: The first phase, where the parasites must be defeated within four turns or you'll automatically lose.

    Ebeezil 
"It's already unusual for a dreamer to slip into my realm, but to make it this far? You're dreaming deep, indeed."

The Emperor of Dreams, who rules over Ebeezil's Domain. Within lies his castle, supposedly the nexus of all dreams. According to a non-hostile Sleepwalker, all who enter are trapped and doomed to wander forever; dreaming, yet unsleeping. If he falls asleep, he'll cause the end of the world.


  • An Ice Person: One of his attacks is summoning a blizzard.
  • Bonus Boss: Accessible by breaking through the cracked ice in Fermata Forest.
  • Expy: He is essentially a reverse Azathoth- instead of destroying the universe when he awakens, Ebeezil will destroy the world by falling asleep.
  • Forced Sleep: He can inflict this on party members, and can even pull everyone (including himself) into the dream realm to make them all fall asleep.
  • Never Sleep Again: He can put party members to sleep—and you'd better wake them up fast, or he'll deliver a One-Hit Kill.
  • Schmuck Bait: When Ebeezil pulls everyone into the dream realm, he falls asleep too, so it seems like it'd be a safe time to heal, right? Wrong, as he manages to be even more threatening while asleep—he can inflict huge damage to the party, give them status effects, or attack their MP.
  • Sinister Scythe: His main weapon of choice.

    Turnbuckle 
An abandoned toy Jimmy once played with, he's the general of the abandoned toy army based in Turnbuckle's Mansion. Furious at his abandonment, he seeks revenge on Jimmy.
  • Authority Equals Ass Kicking: The strongest of the abandoned toy army, and their leader.
  • Bonus Boss: He's not mandatory to defeat, but either defeating him or his toy army will let you progress.
  • Face Death with Dignity: Accepts his defeat gratefully and is at least happy that Jimmy went through his haunted house.
  • Graceful Loser: When defeated, he is happy that Jimmy took the time to go in his house and did not forget him after all.
  • Living Toys: He is a doll-like creature that Jimmy used to play with before being abandoned and forgotten.
  • Yandere: Much like Jonathan, he's angry about being abandoned by Jimmy.

    Imaginary Numbers 
Found at the end of the Asymmetrical Cavern, the Imaginary Numbers are an abstract entity that attacks Jimmy and his party for no discernible reason.
  • Anthropomorphic Typography: It is a bizarre monster made of mathematical symbols. As the wiki notes:
    The body of this Anomaly is made by warped mathematical symbols: the ∋ ("back epsilon", it means that a set contains something as an element), the ⋮ (vertical "ellipsis", indicates omitted values from a pattern), □ ("tombstone", it marks the end of a proof), the ∌ (a slashed "back epsilon", it means that a set does not contains something as an element), the ∏ ("Carthesian product", the association between the numbers of two sets) and the ∀ ("universal quantification", it implies that a propriety is valid for all the elements indicated).
  • Giant Space Flea from Nowhere: Befitting the chaotic nature of the Asymmetrical Cavern, it is unclear just what this thing is or what relation it has with the Pulsating Mass. It is unclear if it is even sentient.

    The Mad Queen 
The former queen of Legato, she was a kind and just ruler before going mad, and had to be banished by the Legato Knights. She now resides in her castle on the other side of a mirror, skinning anyone who dares to enter.
  • Ax-Crazy: She's gone so mad that her people sealed her away.
  • Bait-and-Switch: What appears to be her sitting behind a pair of curtains is actually her husband, the result of her "handiwork." She is quickly revealed to be a giant, whose arm emerges from the two pits in the room she fights you in.
  • Bald Woman: Her head is a skull.
  • Cloud Cuckoolander: The Mad Queen is an extremely dark take on this trope, as she believes that the skin on other people is dangerous because it's dirty, and the only way to make them safe is to straight up remove it.
  • Dem Bones: She has an overall skeletal appearance, with her skull-like face and literally white skin.
  • Evil Counterpart: She is implied to be one to Helga herself, given her constant smile, similar to Helga's battle sprite and how Helga is said to resemble her. Her portrait in the treasure room after defeating her resembles Helga as well, and she is also the boss of Helga's wing of the Heart Dungeon.
  • Flaying Alive: She attempts this on anyone she sees.
  • Giant Woman: She is actually a gigantic skeletal monstrosity, and not the figure behind the curtains.
  • God Save Us from the Queen!: She's the old queen of Legato Castle who went insane without warning, who was sealed away by her own people.
  • Obliviously Evil: She's dangerous, sure, but only because she has completely lost her mind.
  • Skull for a Head: Her face looks like, or perhaps outright is a skull.
  • Yandere: She acts like this towards Jimmy, wanting to keep him forever.

    Golden King 
A huge golden statue surrounded by a massive treasure trove. The Golden King and it's trove are available for the taking at the end of the Halls of Greed... If you can beat him, of course.
  • Chest Monster: All of the enemies in his dungeon are Mimics, and he himself turns out to be a monster disguised as a hoard of treasure.
  • Eldritch Abomination: At first appears to be a golden Living Statue surrounded by piles of treasure, but stealing all of his treasure reveals that all of those riches are just covering up his true form of a shapeless pile of eyeballs, tentacles, and other body parts.
  • Zero-Effort Boss: If you don't steal any of his treasure, he'll do nothing, but also won't give any rewards upon defeat.

    Beach Babe 
An undead, bikini-clad girl who haunts the beaches of Bonita Vista.
  • Boss in Mook Clothing: Unlike other optional bosses, instead of being encountered at the end of a Bonus Dungeon, she's found as a random encounter on a section of Bonita Vista just like a regular enemy, even sharing the same name as the low-level enemies in the area. Due to the area's enemies being rather low-level and easy for this point in the game, it's likely you'll be high enough level that you can choose to skip random encounters, meaning the boss initially appears to be not just a regular enemy, but a particularly easy regular enemy. When the battle starts, the sinister boss music plays instead of the regular battle theme and she quickly proves to be far more than a regular enemy.
  • King Mook: Serves as a "boss" version of the regular Beach Babe enemies found on Bonita Vista.
  • Making a Splash: Most of her attacks consist of trying to drown you, and she's the only enemy in the game who can inflict the "Drowning" status effect.
  • No Name Given: She has the same name as the regular enemies of the area she's encountered in.

    The Whisper Weaver 
A ginormous spider hidden in the depths of the abandoned mines of The Giant Garden.
  • Ambiguous Gender: The Whisper Weaver has effeminate looking hands, wears lipstick, and rules over a horde of smaller spider monsters with similar features to it, but nothing about its gender is stated in the game, much less if it even has a concept of gender.
  • Darkness Equals Death: It is implied to be the personification of Jimmy's fear of the dark. If not that then arachnids, or both at the same time.
  • King Mook: It is a massive version of the spiders encountered in it's cavern.
  • Spiders Are Scary: It is a giant, horrifying spider.

    Totem 
A strange object found in a crypt on Information Isle that appears to be controlling the local population.
  • Flunky Boss: Starts its boss fight with 2 Information Guy zombies, and summons increasingly more as the fight goes on.
  • Load-Bearing Boss: Defeating it turns Information Isle back to normal.
  • Necromancer: Raises Information Guys from the dead to attack the party.
  • Sealed Evil in a Can: After you beat the boss, an Information Guy reveals the zombies started rising after he uncovered the totem.

    Black Prophet 
The leader of a doomsday cult trying to bring about the "end of everything".
  • Game Over: Allowing his Doomsday Clock to reach 13 brings about the only proper Game Over in the game.
  • Time-Limit Boss: The main gimmick of the fight is defeating him before the Doomsday Clock reaches 13, with the clock advancing by 1 every turns unless you startle it or steal some time with it (both of which you can only do a limited amount of times).

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