- "I wish I could have protected you."
Made it to the survivor pool.
- All Girls Want Bad Boys: Subverted. Sure, she's dating a self-confessed supervillain, but only because she knew him first as just a shy, sweet dork.
- Amnesiac Lover: Starts out looking like she's this to Hans, since while she doesn't remember being engaged to him, neither of them remembers that relationship ending. Later, Anna remembers having at least mutual interest with Kristoff, if not an official relationship, a few weeks after getting together with Billy Harris. She resolves to stay with the latter.
- Bi the Way: With the mastermind as the Closet Key!
- Break the Cutie: Her secret resentment being shoved in her face, Hans's own secret, and all the most innocent and pure people being murdered around her have started to make her hold grudges, snap at people, and accuse her friends.
- Fiery Redhead: Gets dumped and punches the guy in the face before tossing her drink at him.
- Girlish Pigtails: Highlighting her innocent, happy personality.
- The Heart: Seymour identifies her as this, keeping the group together and grounded.
- Her Boyfriend's Jacket: Billy Harris puts his hoodie around her to comfort her after she's shell-shocked by finding Javert's corpse. She wears it to the trial, and has worn it pretty much every day since unless she's baking or messing around with paint.
- Naïve Everygirl: Especially the awkward and sheltered parts, due to growing up isolated from the world and alienated from her own family.
- Princess Classic: It's her title, after all, and she's the truest to it of the three princesses.
- Skunk Stripe: Anna notices that hers has disappeared from her hair and asks for bleach to get it back.
- Trademark Favourite Food: Simple sandwiches, even if she's a princess.
- Violently Protective Girlfriend: When she goes to rescue Billy from the crew.
- Woman Scorned: Ever since getting dumped, not to mention learning of all the other stuff he pulled, Anna has set out to ruin Hans's reputation.
The Silver-Tongued Prince of the Courtroom
- "Unlike everyone else here, I'm not terrible with contracts."
Made it to the survivor pool.
- Amoral Attorney: Not only is he this, but he says that's how any lawyer is supposed to be.
- Bile Fascination: The reason he starts reading trashy romance novels.
- The Cynic: Billy makes it clear very early on that he doesn't think highly of people as a whole.
- Even Evil Has Standards: Said almost verbatim relating to his stance on the "dramatic license" taken to portray Gabe as a Laughing Mad schemer in "The Ballad of the Dead."
- Good Is Not Nice: He believes that being unrelenting and, frankly, inconsiderate in trials is the only way to survive. He may be right.
- Hyper-Awareness: A learned behaviour of his, and one he's proud of."It's all about reading people, my friend — something I've made sure to be good at. My career depends on it."
- Malicious Misnaming: Engages in a lighter version of this; he simply doesn't seem to care that it's "D-ne" and not "Donna."
- Only in It for the Money: His job. He even notes that he feels strange not being paid for the trials, and he takes a regain (money addressed to him) as payment.
- Pragmatic Villainy: A practical man, described as "objectively terrible" in the pamphlet and not exactly disputing it, who puts away feelings to the extent that his worst reaction to a body so far has been "well, this day is annoying me."
- Raised Catholic: Lapsed a long time ago. This strongly contributes to his exposing Cain in the fourth case.
- Rules Lawyer: He's a literal lawyer. What did you expect? In the second case, he concludes that "intent follows the bullet," he reminds everyone that any theories about interference — whether incorrect like Case 2 or correct like Case 3 — still mean that they're executing the culprit, and in Case 5, he does the contradiction-finding filibuster.
- Sharp-Dressed Man: Billy only ever wears nice suits. He didn't even dress up for Halloween.
- Smart People Play Chess: He was very happy to find the games room.
- "I made the choice to use my evil genius skills to help us, but I'm never going to be the person I was before."
Made it to the survivor pool.
- Bad Liar: Natalie calls him the worst she's ever met, and that says something.
- Cannot Talk to Women: At first. Being in a situation where he has to gives him the positive Character Development he needs. Unlike in canon, where he treated his crush like an unapproachable trophy and it led to Jumping Off the Slippery Slope, here Billy is pushed to actually approach the girl he likes and ends up treating her like a normal person, leading to his redemption.
- The Danza: Called "Billy Harris" after his actor for lack of a canon surname and to differentiate him from Billy Flynn.
- Even Evil Has Standards: And the third culprit crossed almost all of them.
- Gadgeteer Genius: Regularly cobbles inventions together from workshop supplies.
- Grew a Spine: Has gained immense amounts of confidence over the course of the game, stating multiple times (in both inner narration and aloud) that it's because he's met people who actually believe in him.
- Villains Want Redheads: Both his girlfriend Anna and his dead crush, Penny are redheads. His first words to Anna in the game were "I love your hair."
- Insecure Love Interest: To Anna.
- It's All My Fault: Blames himself for being part of Hook's incentive to kill, even knowing that it was stupid and not his fault. He later does the same for being the Management's incentive to kill Natalie — though that was a lie — and later, having said lie not work out and the Balladeer die anyway.
- He also blames himself for Penny's death back home, though when he finally confesses the truth, that back in LA he was a disillusioned supervillain whose blind ambition caused the death of one of his only friends, his new companions give him perspective that the press didn't back home, and tell him that it was an accident.
- Love Redeems: Gave up his Dr. Horrible persona in Week 6 because he wants to move on and become somebody Anna can be proud of.
- Made of Iron: He describes this as his superpower.
- Morally Ambiguous Doctorate: A "villain" who isn't really all that evil, just surrounded by terrible heroes.
- Nothing but Skin and Bones: At least according to Anna, who says he should eat a sandwich.
- Not That Kind of Doctor: He has to explain this about his title.
- Science Hero: Uses his knowledge of chemistry and physics to investigate the setting and solve cases.
- Self-Serving Memory: Because of the order in which he regained his memories, he spent several weeks thinking he killed his nemesis back home, Captain Hammer. When he remembered the truth about what happened, he didn't take it well.
- Stutter Stop: Not completely, but as he's gained confidence over the course of his time in the Opera House most of his nervous tics have faded. Compare week one's Shrinking Violet with the Heroic Resolve he shows in week seven.
- Wrestler in All of Us: Billy tackles a member of the stage crew and puts them in an arm bar, having learned it from bullies who used it on him in the past.
- You Remind Me of X: Hates Hook in large part because he reminds him of his Arch-Enemy from home. As a former Child Prodigy, Billy sees himself in Natalie, too. It's also hinted and then outright stated by Billy himself in the final log that Hans' reaction to the Balladeer's death reminded him uncomfortably of his own reaction to Penny's death, back home.
The Sleaziest Sleaze of the Seven Seas
- "Hook can't be forced into promises! That would be bad form!"
The culprit of Week 4 (Case 3).
- Child Hater: The man has something against children.
- Didn't Think This Through: Um, Hook, you know that killing and getting away with it means killing everyone, right? Even when you're trying to get the money just to pay off one of your fellow cast members?
- Dirty Coward: Accused of this by the Balladeer, who points out that Hook's Arch-Enemy is a child rather than someone his own size.
- Dressed to Plunder: Hook hits almost every item on the list.
- Exact Words: "Hook didn't harm a single hair on their heads!"... Said before he pulls the single strands of Darla and Eliza's hair he plucked before killing them from his pocket.
- Fantastic Racism: Also has something against fairies.
- Genius Ditz: Well-educated (to Seymour's horror) but dumb enough to insist for weeks on end that Billy Harris and the Balladeer are the same person, despite having seen them in the same room many times.
- Hook Hand: You think?
- Jerkass: He's never been nice to anyone.
- Real Men Wear Pink: Wears blue eyeliner because "Hook has to look his best."
- Scatterbrained Senior: When his execution starts Rapid Aging him, he becomes confused and forgetful before fading into dust. This references Christopher Walken in Peter Pan Live!, a miscast Hook who would ramble, pause too often, and forget his lines.
- Third-Person Person: Occasionally calls himself "Hook" instead of using "I."
- The Unapologetic: He refuses to believe that there's anything particularly wrong with being a huge jerk to everyone he meets.
- Why Did It Have to Be Snakes?: The Balladeer taunts him with "Tick-tock..." when Hook gets on his nerves.
- 0% Approval Rating: No one likes him because he's terrible to everyone. To the point where The Balladeer — who is known to generally dislike culprits, but be perfectly likeable to everyone else — takes an especially acerbic stance with Hook even before his being the culprit is revealed during the third trial, where he's usually an impartial party.Hook: I am awaiting my rum, Billy.Balladeer: You'll be waiting a while.
- "I can never be a desirable girl."
The culprit of Week 2 (Case 1).
- Be Careful What You Wish For: Went through something like this at home and warns others of the danger of people who are desperate enough to try it. Including herself, as she truly feels that she has no other option but to go for the wish again.
- Drink Order: D-ne prefers sweet, flowery osmanthus tea, befitting the fixation on a sweet, pretty person that takes over her life.
- Eerie Pale-Skinned Brunette: Puts people off at home for being kind of creepy, apparently. Her hair's more of a purple, but...
- Friendless Background: One that led her to hate her true self.
- Hair Decorations: D-ne initially has her own blue ribbon. Once B-ko's red ribbon is returned to her, she switches to that one.
- Loners Are Freaks: Appears to have gotten this treatment at home.
- Loss of Identity: Done deliberately.Balladeer: Can you remember/Who you are?/Do you even know?/When youre alone...D-ne: I'll become what she'd like/That means she will want me/Right!?/Nobodies have to go/That is how the world works, you know!
- Only One Name: It may not be her real one, either.
- Stepford Smiler: D-ne has no self-worth and projects false smiles over her insecurities. Occasionally, it takes the form of an "Oh, Crap!" Smile instead.
- Unrequited Tragic Maiden: She's been pining for B-ko and thinks she can't ever get her love on her own.
- Who Names Their Kid "Dude"?: Named after the conventional labels to obscure young offenders' identities in the news.
- Yandere: Described as such when it turns out that she knew all along that she was dooming everyone else to die, and that her love was unrequited after all.
- "I figure that if I can make whoever has to clean up after us wash all of 'em, it's worth havin' to get more clothes all the time, even if I don't like how it looks."
One of the victims of Week 4 (Case 3).
- Bitch in Sheep's Clothing: Darla's public image Tastes Like Diabetes, but as we learned in canon, she can and will stain her hands to get what she wants.
- Cute Is Evil: Because she uses cuteness to obscure being evil.
- Deliberately Cute Child: She plays off her public persona until she has to admit her secret at the second trial.
- Enfant Terrible: Her true self.
- Fantastic Racism: Her secret in the second motive, since it clashes with her image.
- Kids Are Cruel: If she even is one.
- Older Than They Look: It's subtly implied in canon that Darla's smoking is meant to stunt her growth and she's actually not as young as she looks. The OOC intro log mentions this as how she got in despite appearing far under 16 (Hime, at 14 or 15 at the oldest, got a garden-variety trauma exemption).
- Regal Ringlets: Darla's default hairstyle.
- Sweet Tooth: Darla will gorge herself on candy at any opportunity, especially when she doesn't have to make it herself. Hook noticed this, too...
- "Sometimes it's better to ask forgiveness than permission."
One of the victims of Week 4 (Case 3).
- All-Loving Hero: Cares about everyone, even the culprits, despite Natalie's misgivings. This does not mean she'll let you do whatever you want if it hurts someone else, though.
- Can't Hold Her Liquor: Eliza got tipsy after one or two glasses of bubbly.
- Feminine Women Can Cook: Or at least bake pies well.
- Gorgeous Period Dress: Her whole wardrobe is contemporary to her colonial clothes from home.
- No Sense of Personal Space: When she's drunk.
- Pajama-Clad Hero: Showed up in her nightgown.
- Proper Lady: Definitely compared to most of the cast.
- Silk Hiding Steel: Kind and refined, but you don't mess with the vulnerable around her.
- Team Mom: Her Fan Nickname is "Founding Mom."
- "Guess we just have to go with the flow, yeah?"
A victim and the culprit of Week 3 (Case 2).
- The Ace: His very ironic title.
- Bond Villain Stupidity: He probably wouldn't have been killed by the trap he set up to murder Hime if he hadn't stopped to gloat to himself over it.
- Clap Your Hands If You Believe: His theory about how he exists, given that he's a hallucination that came to life.
- Rebellious Spirit: In the intro log, he presents himself as a tame teenage rebel, but he starts to act out more with his newfound realness. The biggest reason he had for killing Hime was "just because he could get away with it".
- Tulpa: Gabe was just a hallucination of his mother's in canon, and he believes that her conviction is what brought him to life in the Opera House.
- "I didn't believe in love anyway, so what was the point?"
Made it to the survivor pool.
- The Alcoholic: Hans goes to drink away his problems at the bar a lot, and he even chooses to be on the fourth floor during the locked-away motive, despite knowing for sure that it's coming, because he'd rather drink than eat and sleep. Most likely out of guilt for being The Mole. The others start to notice and worry.
- Blood-Splattered Innocents: Hans wears the blood of his crush the Balladeer very well at the fifth afterparty. Made more ironic by the now-common double-casting of the Balladeer that rose in popularity starting with Neil Patrick Harris' performance in the 2004 revival.
- Brutal Honesty: After he has to stop pretending, he does this a lot.
- Dirty Coward: Even as everyone's refusing to vote in Case 5 and he says he refuses as well, he "accidentally" votes for Natalie anyway out of self-preservation.
- Evil Redhead: Practically It Was His Sled by now with how this applies to canon, and it's treated as such by the narration. He does become The Mole, but starts to redeem himself, and he becomes more of an example of Good Is Not Nice instead by the time he makes survivor pool.
- Freudian Excuse: As per the Expanded Universe, Hans's family isn't just impeding his desire for power, they're emotionally abusive to the point that he fears failure mostly because of the ridicule that will follow.
- Gayngst: A bracket text conversation between Raoul and Anna posits that this may be part of Hans's issues, as he does come from a repressive culture, had an emotionally abusive family, and the only times he's ever hit on women were to gain political power. When he finally admits he's in love with the Balladeer, he completes his HeelFace Turn, so there may be something to that.
- High Class Gloves: He wears them constantly (and hoards them). They help with his image.
- His Boyfriend's Jacket: Received the Balladeer's jacket out of the merchandise booth the week after Bal's Heroic Sacrifice.
- Ladykiller in Love: As much as he hates to admit it, while he's only ever tried to marry for money and power before, this time he's actually falling for the Balladeer.
- Nice Job Breaking It, Hero!: Gave the Balladeer the idea to hand out incentives. He claims that it was unintentional, but whether or not he's telling the truth has yet to be seen.
- Prince Charmless: Still self-serving and ruthless behind his kind acts, but The Reveal happens much sooner than in canon. He then starts presenting himself as The Atoner. Anna doesn't buy it.
- Princess in Rags: Once his reputation shatters and he starts to remember his failure in canon, Hans still does his best to preserve his image, even if it's a lost cause.
- The Social Expert: The true meaning of his title is that he's a social chameleon who studies people and does whatever he can to get close to them.
- Stalker with a Crush: He initially looks like this, since Anna doesn't remember being engaged to him.
- Token Evil Teammate: For the Cast and survivor pool.
- Wouldn't Hurt a Child: While most everyone else is fair game, Hans is horrified when Hime is found dead because she was young.
The Best Friend
- "I still have a lot to learn about being a better person, but that's, like, totally okay."
Made it to the survivor pool.
- The Beautiful Elite: Says in the intro log that her father is extremely rich, and she's very attached to fashion and makeup.
- Book Dumb: She tried to learn something, but declared that reading was boring.
- Condescending Compassion: Has a bit of this, like in "Popular," but it's been fading.
- Dumb Blonde: At least Book Dumb, anyway.
- Dying Alone: Her greatest fear, which she confesses during the Truth-Telling Session.
- Everyone Loves Blondes: She puts a lot of effort into her appearance and is considered this back home.
- Hard-Drinking Party Girl: Heather's initial canon point was after a Wild Teen Party, and she's very excited when the bar unlocks.
- It's All My Fault: Guilt hits her hard after Astarte's death for all the mean things she's done.
- Popularity Food Chain: She knows every facet of this and is vigilant about not doing anything that would make her look bad... like hanging around the rest of these weirdos. After a few weeks, though, Heather starts to give up and decides that her rep is already ruined.
- Rich Bitch: Being accustomed to high school politics, she's selfish and spoiled more often than not.
- Sour Supporter: Heather loses any hope of escape fast and considers it pointless, but still does what she can for the others.
- Speaking Like Totally Teen: To the extent of Like Is, Like, a Comma sometimes.
- Valley Girl: A high school Girl Posse member from The '80s.
The Shrinking Violet
- "I'm no good at this. Not like Megumi. I wanna go home."
One of the victims of Week 3 (Case 2).
- Action Fashionista: Princess, fashion plate, nervous wreck, and oh yeah, Magical Girl Warrior.
- Brought Down to Normal: Her PreCards and PreChanMirror missing, Hime is no better than a normal girl.
- Girls Love Stuffed Animals: Her most prized possession from the Merchandise Booth, aside from her dead friends' regains? A stuffed chicken from home that's bigger than she is. She has it back less than a day before she dies.
- Nervous Wreck: Afraid of approaching people and keeps worrying about screwing up and getting lectured.
- Overly Long Name: Her real name is "Himelda Window Cure Queen of the Blue Sky." She goes by "Shirayuki Hime" because it's shorter and she liked the fairy tale.
- Pals with Jesus: The God of Earth was her legal guardian for a year.
- Shipper on Deck: Hime gets really excited about the prospect of people being in love, but definitely not love triangles, which she says are more trouble than they're worth.
- Shrinking Violet: She might have improved, but she's still shaky and nervous enough to warrant the title.
- Shy Blue-Haired Girl: Though she opens up a lot when she gets used to you.
- Spoiled Sweet: Hime might throw the odd fit, but she's a good kid who gets close to most of the other cast members.
- True Blue Femininity: Associated with light blue.
- You Gotta Have Blue Hair: Quite literally in her case. People keep pointing it out, since very few are from worlds where that actually happens naturally.
- "It is a precaution and justice must be served."
The victim of Week 5 (Case 4).
- The Comically Serious: The Law is above all this foolishness. The Law does not have fun. The Law will have cake on occasion, though.
- Forgets to Eat: It's a bad habit, and one he's too proud to admit to.
- Goal in Life: To protect the peace and follow the law. This causes him some internal conflict during the peace week.
- Hope Bringer: Even Hans says he's their best hope of escape. This may have been a reason why Cain targeted him soon after.
- Inspector Javert: Well, he is the Trope Namer. Javert pursues culprits ruthlessly, but he does end up learning to understand Valjean, whom he'd been chasing since before they arrived, despite himself.
- Last-Name Basis: Even the Showrunner doesn't seem to know his first name, much less use it.
- My Greatest Failure: Javert was charged with first making sure Valjean lived so he could arrest him, then protecting Eliza. He failed at both and fell into despair.
- Nice Hat: Part of his uniform.
- "No one will ever change for the better if they're not given a chance."
The victim of Week 2 (Case 1).
- Cloudcuckoolander's Minder: After Hook dies and is still senile in the afterlife, Valjean becomes something of a caretaker for him, distracting him when he interferes and giving him company.
- Cool Old Guy: Shocks his castmates whenever he demonstrates his incredible strength.
- Messianic Archetype: Is one in canon, and is specifically referred to this way by several other characters in-game.
- Repetitive Name: Jean Valjean.
- Stronger Than They Look: He's old and easily underestimated, but can move heavy furniture without a problem. Hans is completely shocked.
- Suicidal Pacifism: While not intentional, Valjean's refusal to fight D-ne after her initial attack is what gave her the opportunity to actually kill him.
- Technologically Blind Elders: Subverted; despite being both an old man and a Fish out of Temporal Water, he ends up learning the ropes of the microwave easily enough.
- Was Actually Friendly: While Javert initially warns everyone that he's dangerous, Valjean is harmless and cares for everyone.
- Wouldn't Hurt a Child: Valjean is strongly against hurting anybody, but this in particular comes back to bite him.
The Hell Princess
- "I just... want a version where there's a happy ending, and evil loses."
Made it to the survivor pool.
- Amazing Technicolor Population: Her red-pink skin raises a lot of eyebrows.
- Answers to the Name of God: After getting one too many shocked reactions to her appearance, Jezebel starts to respond with, "No, I live with the other guy."
- Fangirl: She gets excited over a Saints jacket and reads teen romances a lot.
- Horny Devils: As a demon, she has horns.
- In Love with Love: She dreams about romance on her own terms, as much as her dad hated the idea.
- Most Writers Are Writers: Jezebel starts writing her own play.
- Purple Is Powerful: A princess who regularly wears purple dresses; one of her regains is also a purple jacket.
- Winged Humanoid: With apparently purely aesthetic wings.
The Invisible Girl
- "I have to find something to be happy about here. Nothing personal."
The victim of Week 6 (Case 5).
- Brainy Brunette: Takes university-level classes in high school.
- Contralto of Danger: Showing that she's not The Ingenue many of the other girls are, but bitter and sarcastic.
- Deadpan Snarker: Natalie's got a comment and eye-roll for everything.
- Defrosting Ice Queen: Complete with recognizing that she's starting to thaw and trying her best to resist it. When she embraces it and thaws all the way, she ends up dying.
- Genre Savvy: Not overly, but she does say she's "stuck in a weird murder soap opera musical," her cynical nature tells her that death and lots of it is a Foregone Conclusion, and she notices the pattern of Motive Tuesday and Murder Friday.
- Guilty Pleasures: Admits reluctantly that she enjoyed High School Musical.
- Hypocrite: She tells Anna that she doesn't have to hide her emotions when things go wrong, but refuses to ever admit that she's not okay herself.
- Jade-Colored Glasses: Lacking in the hope department and knowing there's death to come, Natalie thinks of the worst and is suspicious even when she does make friends despite herself.
- Knight in Sour Armour: She's cynical and unhappy with life, but still takes charge to foil the second motive and set up patrols.
- Medium Awareness: Only sort of. She seems to know she's in a musical, but gives no indication of knowing that she's in a Journal Roleplay.
- Meta Guy: Natalie is prone to questioning the game and pointing out murdergame conventions.
- O.O.C. Is Serious Business: She drops her sarcasm when she finally decides that Gabe might not be a hallucination, only for him to turn up dead.
- Sir Swears-a-Lot: In comparison to the mostly polite remainder of the cast, barring her brother and Heather.
- Sugar-and-Ice Personality: Natalie's bitter exterior is crafted to try and stave off affection, pain, and disappointment.
- The Un-Favourite: The true meaning of her title.
The Charming Rival
- "All of us have the capacity to look at where we've been and better ourselves — not remain tied down to who we might have been."
Made it to the survivor pool.
- Big Brother Instinct: Sees the younger girls like sisters.
- Childhood Friend Romance: With Christine, though he's slowly realizing it through memory regains.
- Cordon Bleugh Chef: When Raoul does start learning how to cook more than burned disasters, it's with mid-century concoctions like savoury jelly salads and cream cheese egg salad loaves.
- Fearless Fool: Thought of as this by more genre-savvy characters.
- First-Name Basis: Starts to refer to his friends by their first names as the first few weeks go on. Even the Princess Club all gets "Miss (first name)."
- Hopeless with Tech: Well, he is a Fish out of Temporal Water...
- Knight in Shining Armor: Considers himself this to the ladies in the opera house, and does his best to comfort those who are in distress.
- Lethal Chef: Never having cooked for himself before, he's this to start out with; his first attempts at cooking are all ugly and burned.
- Literal-Minded: Assumes that the "Angel of Music" is a literal one and starts reading up on angelology... and every other unrelated book with "angel" in the title.
- Properly Paranoid: He may be going overboard with hiding even the prop weapons, but with the weird ways people have come up to kill someone, it may be justified.
- Sharp-Dressed Man: Takes his appearance very seriously, and is not thrilled with the costume clothing options offered, but finds a way to make it work.
- Sheltered Aristocrat: Somewhat subverted, as he starts off wanting to know where the servants are for him and the other characters, but slowly realizes that he's relatively helpless on his own and decides to suck it up and do his own chores. He even learned how to make Hot Pockets from Valjean!
- "I'm sure no matter what happens, we can make it work."
Made it to the survivor pool.
- Apologizes a Lot: Due to his low self-esteem. Natalie tells him to stop and he apologizes for that, too.
- Bizarre Taste in Food: Willingly eats Raoul's monstrosities, since he's from The '60s himself.
- Close to Home: He has a crisis when he encounters an unsympathetic and cruel killer in the third case, then wakes up remembering himself killing someone who was just as bad.
- Corrupt the Cutie: His character arc in canon. He starts going through something similar in-game, though tempered by the knowledge of how it ended up for him the first time and the fact that a lot more people in the Opera House are nice to him.
- Grew a Spine: His character arc in-game, instead. Even the mastermind comments on it.
- Heroic Self-Deprecation: Seymour's self-esteem is in the sub-sub-basement. He does a Spit Take when Natalie so much as calls him smart.
- The Male Ingenue Must Be A Tenor: Though it couldn't really be avoided.
- Moral Dissonance: Knowing and regretting what's gone on in the Opera House as well as the end of his canon, yet also knowing that certain victims back home and culprits in-game deserved it, confuses and troubles him in Week 5.
- Nerd Glasses: Huge sixties ones.
- Oblivious to Love: Seymour has no idea how Winslow feels about him. It takes Winslow actually spelling out his feelings towards Seymour for him to figure out he's in love with him.
- Tragic Dropout: He wanted to graduate and go on to become a botanist, but didn't have the money.
- Wife-Basher Basher: Remembers letting his girlfriend's abusive previous boyfriend die mid-way through the game, and between that and the murder that's just occurred, he starts to wonder if some people do deserve to die.
Shiva Shingetsu Astarte / Dark Cain
- "...We're not just a pack of murderers, though."
The culprit of Week 5 (Case 4).
- Ambiguously Human: She looks human but empathizes much more with monsters, which she calls Undead. Early in the game, she admits to not being human. Of course, being a sailor soldier, she's not going to be.
- Biblical Motifs: Astarte has a lot of them going on with her. Doubles as Foreshadowing, and includes:
- "Stabby's" reaction to Jezebel in the very first week.
- Cain singing Hebrew during certain motives.
- Having Cain outright quote The Bible (Quoting Job 1:20 during the Week 4 motive, for example)
- Even Astarte's secret motive was just a Bible verse aimed at Cain!
- One of the clues in Case 4 was a partly drunk bottle of red wine. How does this tie in? While its not revealed in the investigation itself, Astarte's player has specifically cited said wine as being a kosher wine made in Israel◊.
- Biblical Bad Guy: Her Superpowered Evil Side is Cain possessing her.
- Bizarre Taste in Food: Becomes a Running Gag. Whenever she eats something new, not good, or Raoul's quiche:"*crunch* Mm."
- Cain and Abel: Her secret motive talked about having killed her brother, which confused her as she doesn't have a brother. Turns out she's possessed by the actual Cain.
- Cloudcuckoolander: Due to her upbringing in her more formative years. She dresses like she's never seen clothes before, thought the plastic Halloween decorations were alive, and often has no idea how to deal with social situations. She also believed turkeys didn't exist.
- Conditioned to Accept Horror: Only her Superpowered Evil Side is, though.
- Dreadful Musician: She tried and failed at every instrument.
- Evil Laugh: Her Superpowered Evil Side has one.
- Fantasy Kitchen Sink: Even compared to others from outlandish worlds, the part of her canon she comes from is very convoluted and sounds downright insane to everyone else when she tries to explain it as a result.
- Friend to Bugs: Plastic ones, like "Pete the Spider", but she mistakes them for living bug monsters, so...
- Heroic Resolve: Astarte finds hers when she's had some time to get used to remembering her HeelFace Turn and the other resident Magical Girl Warrior dies.
- Humans Are the Real Monsters: Seems to be her way of thinking, at least at first. Her you're punished speech to Hook highlights her character development in the game on this point.
- In-Series Nickname: Astarte's evil personality has a few: Heather uses "Mega Bitch," which continues even after we realize that "she" is a "he," and D-ne refers to this personality exclusively as "Impostor-san" before she's executed.
- Inspector Lestrade: While she does get the hang of investigating eventually, and her efforts do help with nailing the culprits of Cases 2 and 3, she still tends to conclude incorrectly on certain aspects of the case during trials, such as with the motive and the actual method of murder.
- Leeroy Jenkins: Almost was this in the final trial. Despite being dead.
- Loves the Sound of Screaming: Stabby will often greet a murder or motive with singing about how many people will scream and cry and how much misfortune will follow. Astarte herself is not like this, though she's been raised to be, and is dealing with Moral Dissonance over it.
- Missing Mom: She admitted to Natalie during the Week 3 motive that her real mother is not the woman she calls Mother nowadays...and subsequent internal monologue reveals her mother is very likely Killed Off for Real.
- Missing Time: The usual personality doesn't remember what the evil one does. This becomes vital in solving Case 4.
- Our Angels Are Different: At least according to her, and applies to nearly every monster type. While there is apparently a grain of truth to the stories she's told people about her world, it's implied that there's more to it than even she is aware of.
- The Power of Trust: An important part of her character growth, not in the least of which because it's what seems to weaken the other personality's hold in her as time goes by. Partly subverted when it's learned that the memory restored in Week 5 ended up affecting Cain much more than it did Astarte.
- Red Eyes, Take Warning: Described as having red eyes. Her internal monologue reveals that she was raised to be a goddess of evil.
- Superpowered Evil Side: Has a Split Personality of this sort. Which also doubles as Demonic Possession.
- Terrible Artist: She can't draw, sew, carve a pumpkin, or frost a cake to save her life.
- Tomato in the Mirror: You know what's not fun? Going into a trial to find the culprit who killed a good man and slowly realizing the culprit was your other half.
- Transformation Trinket: Astarte's is one of her regains. Its power seems to be blocked for obvious reasons, though.
- Weapon of Choice: The Samael Sword for Dark Cain.
- Wrong Genre Savvy: Her frame of reference for trying to figure things out is her understanding of her world, but while she's at least figured out that time travel is involved, it's not likely a sailor soldier matter.
The Pirate King
- "When there isn't a third option available, that's when you make one!"
Made it to the survivor pool.
- Badass Baritone: According to the cast program.
- Dressed to Plunder: Certainly more downplayed than Hook, though.
- Everyone Calls Him "Barkeep": The Pirate King is never named, he's just called the Pirate King.
- Large Ham: Is he ever not boisterous and loud?
- A Pirate 400 Years Too Late: Part of why he sucks at being a criminal.
- Pirate King: Well, he calls himself one. Hook keeps trying to steal his title.
- The Pirates Who Don't Do Anything: Quite literally. He's not good at being a pirate.
- The Pollyanna: Okay, so he's a grown adult. Still, the Pirate King displays optimism and faith in people to an extent that most of the others find unrealistic.
- Significant Monogram: Should any culprit win, "TPK" is what awaits the rest of the cast. This was joked about OOCly early in the game.
- Stealth Hi/Bye: He likes to randomly appear and startles people by announcing his presence when they didn't see him coming.
- That Man Is Dead: The Pirate King used to have a real name, but hasn't used it in years and refuses to tell anyone. Being the Pirate King is his life.
- "Just keep making your own music."
Made it to the survivor pool.
- Animal Motif: Birds, like his Plague Doctor mask. His name also comes from his enemy leeching off his work, so that's another animal.
- Berserk Button: He does not take any form of deception well.
- Close to Home: Seeing so many things reminding him of his home situation starts to make him paranoid.
- Deal with the Devil: Writes music about the concept and thinks about it a lot... only to realize that he made one himself.
- Disabled Love Interest: To Seymour, eventually.
- Dumb Struck: In backstory, and continuing for most of the game until he gets his voice box from the Merchandise Booth later on.
- Handicapped Badass: Winslow is half blind and needs an electronic voice box that he spends most of the game without, and he will stop at nothing to get what he wants and protect the people he cares about. He also becomes the first disabled character, aside from the PTSD developed by the average murdergame character, to survive a round, and he's not magically cured at the end, either!
- Horrible Judge of Character: Hans isn't the first to string him along.
- It's All About Me: Natalie calls him out on believing that everyone else's death and suffering was just to torture him when he tells her his Swan theory.
- It's Popular, Now It Sucks!: He hates mainstream music to the point of being called a hipster despite being from The '70s. To Winslow, popular appeal is immediately specifically targeting the Lowest Common Denominator and no one else.
- The Paranoiac: Winslow sees Swan everywhere to an obsessive degree.
- Plague Doctor: What his mask looks like.
- Red Right Hand: A horribly mangled face (which he covers with either a mask or facial putty and makeup) and only one eye.
- Revenge: His intense, obsessive motivation for almost everything he ever does.
- Scary Teeth: Metal teeth, part of the mutilation he underwent at his Arch-Enemy's hands.
- Silent Snarker: He can't speak, but communicates his disgust with eye-rolling and writing.
- Theatre Phantom: Winslow became one in his revenge plot, hence his Plague Doctor mask and clothes.
- "My life is surrounded by death."
- All-Knowing Singing Narrator: Literally - he knows details about the casts' lives that he really shouldn't have access to.
- Big Good: Becomes this in the end when he inherits the Leading Player's position and powers.
- Breaking the Fourth Wall: He has this ability, including commenting on murdergame conventions like Bold Inflation that no one else would get because he seems to know they're in a text-based medium.
- Conflicting Loyalty: Begins to struggle with this as he befriends the show's cast.
- Distinguishing Mark: The scar on his shoulder in the final trial proves that he's the original Balladeer with memories wiped and not a clone.
- Forced into Evil: He really gives off coach vibes.
- Friendly Enemy: The Balladeer even attends Cast parties!
- Help Face Turn: Slowly starts to do this, rebelling in little ways against the Management because the Cast is nice to him and the Management just started using him. When he finally tries to save everyone, though, he's executed. However, he completes a full turn, again of the "Help" variety, when he's revived and the Cast shows him proof that the Leading Player was using him from the beginning.
- Identical Stranger: Due to them both being portrayed by Neil Patrick Harris, he's this to Billy Harris.
- In-Series Nickname: "Billydeer" and "B." Hans starts calling him "Bal," as well.
- Invoked Trope: Does this multiple times, but particularly calling on True Love's Kiss and the Ruleof Three to restore his own memory during the final trial.
- I Owe You My Life: Claims he feels indebted to Management for taking him out of his previous show, even as the new one begins to wear on him.
- Laser-Guided Amnesia: After the Balladeer is killed, Management brings him back with memories of the round wiped, and he goes into the final trial believing he's his own understudy.
- Lemony Narrator: Especially during executions.
- Mr. Exposition: Will expand on details about what happened during murders, as long as the cast catches the killer first.
- Punch-Clock Villain: He's made it clear from the start that he's only doing his job.
- Spared by the Adaptation: His origin here is apparently that he was rescued by the Management before however you interpret his fate in the revival productions. Or was he?
- Suspiciously Specific Denial: Full of this during Week Six, including the Mobile Box Office, which no one is allowed to sleep in, and the food he brought for himself that definitely no one else is allowed to eat.
- Token Good Teammate: For the Management.
- Turn the Other Cheek: Has a complicated relationship with the Mastermind, but ultimately surprises both her and himself by speaking kindly to her at the final trial and reflexively offering her his coat when the ghosts toss a bucket of water over her.
A group of people not unlike the current Cast... The Balladeer says he doesn't remember a previous show, though, so who could they be? Currently identified are The Nightman, Belle, Aaron Burr, Oliver Twist, Cinderella's Prince, Shrek, Dr. Frank N Furter, The Witch, Jafar, Blind Mag, The Dayman, Mark Cohen, The Music Meister, and Emily. Also included are Mrs. Lovett, The Once-ler, Max Bialystock, Draco Malfoy, Lynette "Squeaky" Fromme, and Judas Iscariot, all of whom have their own entries, which brings the cast to a full twenty.
- Card-Carrying Villain: While he's not really this, Burr's role was "The Villain."
- Dogged Nice Guy: The Music Meister was this to Blind Mag. It creeps Anna out when she notices.
- The Ghost: For the vast majority of the game, we only see these people referred to and not in person, if they're even still alive. Though it turns out that a few of them have been there all along, part of the shadowy, disguised stage crew.
- Grand Vizier Jafar: Oh, which one do you think this applies to.
- Heartwarming Orphan: Oliver's role is "The Orphan."
- Iconic Item: Many have only been identified by theirs. It seems that some of their regains carried over and became generic Merchandise Booth items, as well, like the Doctor's Costume or the Meat Pies, immediately identifiable as theirs from an OOC standpoint.
- Mama Bear: The Witch was apparently very protective of Oliver.
- The Music Meister: Okay, this is a musical to begin with, but one of them still has this ability. As with Jafar and Javert, it's the Trope Namer.
- Never Learned to Read: Oliver, until Belle and the Witch taught him how. This explains his issues with spelling.
- Phrase Catcher: Burr, apparently, as he has "sir" appended onto his dressing room star.
- Posthumous Character: Some of them are dead before the story begins. Anna finds a few victim photos — Dayman is identified specifically — and the Showrunner's notes imply more of them.
- Rapunzel Hair: One of them has this, given the hairbrush Hans finds. Subverted, actually; that was a close-canonmate regain of the Witch, originally belonging to Rapunzel.
- Rouge Angles of Satin: One of them can barely spell three-letter words.
- Spell My Name with a "The": A lot of them, which Billy Flynn comments on.
- Sweet Tooth: The Nightman has a candy stash in his old room.
- Walking Spoiler: Every single one of 'em.
The Stage Crew
- "Just because you're the weak bitch who isn't down for murder doesn't mean we all are."
Employees of the Showrunner. In fitting with their roles, they're at first indistinct... but they start stepping out of that role, becoming more distinguishable, when the Cast starts to depart from their own roles. Fromme, Draco, Lovett, Bialy, and Once-ler began as part of the Round Zero cast, and the remaining four are named Charlemagne, Fastrada, Lewis, and Berthe.
- The Atoner: Once-ler starts to settle into this role in the end.
- Boisterous Weakling: Max when Billy H. and Winslow catch him. This disgusts his crewmates.
- Canon Character All Along: Five of them were part of the established Round Zero cast. The rest are characters who came along with The Leading Player from her original play.
- Creepy Crossdresser: The smallest one, Draco, is a boy, but presumably played the parts of Hime and Darla when the shadow plays included them.
- FaceHeel Turn: Some of the former cast members were lured to become part of the crew of the next show.
- HeelFace Turn: All the Round Zero ones but Fromme, in the end.
- Mad Love: Max admits that he's this towards Lovett and that it pushed him to join the crew.
- Minion Shipping: Two of them, specifically Fastrada and Charlemagne, are married.
- Spell My Name with a "The": The Once-ler is this.
- Spoiled Brat: Draco apparently threatens the others with telling his father about everything. It doesn't generally work.
- Weapon of Choice: Fromme is identified by her pistol. Less obvious is Charlemagne with the sword Joyeuse.
J.I. (Judas Iscariot)
- "Remember me? I'm still here."
The Cast discovers evidence of a mysterious figure they've never gotten their hands on a picture or full name for. All they know for sure is that he died before they arrived in the Opera House... but as they learn, that doesn't mean he's out of the story.
- The Atoner: With how poor his self-image is, this starts to make him feel like a Karma Houdini even if he's surely suffered a lot.
- Biblical Bad Guy: Combines this with The Atoner.
- Dead Man Writing: He sends a message to the living along with the ghosts of the current round.
- Knight In Sour Armor: Is always openly pessimistic about the future, but still works to support the current cast whenever possible.
- Never Heard That One Before: When he finally gives his full name to someone, he looks prepared for someone to comment. Apparently, people always do. Partly defied with certain characters who don't have or read his canon text in their canon.
- No Name Given: Anything aside from his initials seems to have been wiped from the record.
- Posthumous Character: He appears to be haunting the Opera House with the ghosts of the current dead.
- Sir Swears-a-Lot: He's very bitter and this is part of how it shows.
- "I perform, I direct, I cast, I narrate— it's why I'm here. I see things how they really are."
It becomes clear early on that the Balladeer isn't the true Showrunner, just a public face... which means the mastermind is someone else.
- Affably Evil: More so to the players, who know everything she's saying is true...
- Bad Boss: Seemed to be a Benevolent Boss, but the Balladeer and some of the crew end up slowly discovering otherwise.
- Closet Key: Anna finds her uncomfortably attractive.
- Evil Cannot Comprehend Good: She understands that characters and their players will fight long and hard for happy endings, but doesn't seem to understand why, thinking that a Golden Ending is passé and a Bittersweet Ending or Downer Ending will make the fanbase rave. Despite, y'know, being a character and seeing the Cast as actual people she's putting through the murder grinder.
- Evil Former Friend: Is this towards the Balladeer, though she was secretly evil the entire time.
- Evil Is Sexy: Most of the characters have a passing thought in this direction at the mastermind reveal - whether they wanted to or not.
- Faux Affably Evil: She's more this to the characters, caring more about the show than anything.
- Fourth-Wall Observer: One of these, much like the Balladeer.
- Ignored Epiphany: Seems to have one at the end of the final trial, when she's visibly taken aback by the Balladeer and Jezebel's continued kindness towards her. She does leave the scene without any further attempts at violence, but there's zero sign that she's actually taken their words to heart.
- Lonely at the Top: The Balladeer at least suspects that this is why she became the way she is.
- The Man Behind the Man: Did you really think the friendly, anti-murder Balladeer was the Mastermind?
- Manipulative Bastard: With more than just the motives. This mastermind moves the show along by playing on others' ambitions, insecurities, and overall emotions.
- Medium Awareness: Not only does she know she's in a musical, she knows she's in a Dreamwidth RP and even has control over the mod account. This mastermind takes Genre Savvy and weaponizes it.
- When the players realize that she can do this, they cut off her Direct Line to the Author by making a private chat room to plot in, where the mod in charge of playing her can't see what they're planning. This doesn't make her happy.
- She further escalates this after the final trial, when she takes down the game comm's custom layout and CSS on her way out of the show. The comm remained in the default Dreamwidth layout until the Balladeer took control of the mod accounts and restored them.
- Rule of Romantic: Apparently, she's willing to bend some rules for the sake of a cute ship the audience loves.
- Shoot the Dangerous Minion: Very literally.
- Spell My Name with a "The": Much like many of the characters she's trapped, employed, or both.
- Sugary Malice: Polite and practiced in Passive-Aggressive Kombat with a smile. The letters to The Mole are constantly snapping between praising and insulting the recipient, all phrased sweetly.
- Tragic Keepsake: This may be why she ended the game by stealing the Balladeer's coat.
- Well-Intentioned Extremist: The Leading Player certainly describes herself as this... and describes the players this way too, for putting their characters through torture just in hopes of a happy ending.