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Main Character Index | Batman and Allies | Regime Remnants | The Society | Other | Downloadable Content | Non-Playable Characters

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"In my years fighting crime, I've learned one truth: that every villain is the hero of his own story."
Bruce Wayne

In the wake of Superman's Start of Darkness, Batman formed a group of heroes to stand against him if it came to that — the Insurgency. Most of its members died or abandoned the cause, but eventually the Regime fell with help from the heroes of a parallel universe. Now, Batman calls on friends new and old to help him rebuild a world ravaged by war and fight against both a resurgent Regime and a new group called the Society that plan to take their place.


  • Action Duo: Most of the team can be divided into three duos:
  • Animal-Themed Superbeing: Batman, Black Canary, and Blue Beetle are of the Type II 'Animal Alias' variation.
  • Armor-Piercing Question: In response to the Regime scoffing at Batman's no-kill policy and how it’s outdated post-Metropolis, Batman and his allies question them whether killing in the name of justice always worked, and how constantly breaking the no-kill rule has desensitized them to violence and turned them into pariahs.
  • Badass Crew: A team of heroes who keep the world safe from every threat known to man.
  • Brainwashed and Crazy: Frequently happens to some of their members during the Story Mode.
    • Firestorm is brainwashed by Brainiac in Chapter 11 alongside Swamp Thing.
    • Black Canary, Green Arrow and Blue Beetle are mind-controlled by Gorilla Grodd in Chapter 10.
    • Harley Quinn gets influenced by Poison Ivy's pheromones in Chapter 7.
    • Batman in the Absolute Power ending where Superman is victorious.
  • Color Character: Green Lantern, Black Canary, Green Arrow, and Blue Beetle are all here on Batman's side.
  • Color-Coded for Your Convenience: Black, blue, red, and green are the main colors on this team.
  • Defector from Decadence: The Flash and Green Lantern were formerly part of the Regime before defecting here.
  • Enemy Mine: Allies with their mortal enemy, Superman's Regime, to fight off Brainiac and his forces. It's an uneasy alliance for both sides, and sure enough, once Brainiac is defeated, they go right to war with each other over the fate of the world.
  • Foil: To the Regime. Both factions want to make the world a better place, but while Batman's team consists of traditional heroes (and Harley Quinn) who want to better it by standard superheroic means, the Regime consists of fallen heroes (and Supergirl) who want to take over the world and will go to extremes to do so.
  • La Résistance: They are the only ones keeping the world safe against the Regime, the Society and Brainiac.
  • Order Reborn: After the fall of the Regime, Batman's group is as close as his world can get to the Justice League. In the Absolute Justice ending, it would appear Batman is heading towards reviving the League, starting with inviting Supergirl.
  • Ragtag Bunch of Misfits: As Harley Quinn put it:
    Harley Quinn: Don't worry Bats. With this crew on the job, what can go wrong?
  • The Team: As the closest thing the Injustice universe has to the old Justice League, at least until Batman revives it as implied by the Absolute Justice ending, they have a dynamic like this.
    • Batman is The Leader, being the one who keeps everything together and has the ultimate authority and respect of his followers.
    • Harley Quinn is The Lancer who helps Batman out in any way she can.
    • Black Canary and Green Arrow are relatively new but experienced and volunteer to infiltrate the Society.
    • Firestorm and Blue Beetle are the Big Guys, being the most powerful of the bunch directly, and also babies of the team being the youngest members, and incidentally they are token minorities as the only non-whites of the initial roster (Black and Latino respectively), who are used when things get really serious.
    • The Flash and Green Lantern are Sixth Rangers who join late, and are distrusted for their shady pasts as former Regime members, but ultimately prove to be good and atone for their history.
    • All the while, Catwoman is their secret mole in getting information on the Society.
    • If the ending of Absolute Justice is anything to go by, these people alongside Supergirl will be the founding members of the new Justice League.
  • Teeth-Clenched Teamwork: Batman is shown to not be fully trusting of all the members, especially the Flash and Green Lantern (for good reason, as both were former Regime members, and since the latter was also The Dragon to Superman before his Heel–Face Turn), but realizes that he can't do this by himself.
    • On another note, Batman forms a temporary alliance with Superman to fight off Brainiac and the Society. It's an uneasy alliance from the get-go, as once Brainiac is defeated, they go right to war with each other on dealing with the Coluan.
  • Thou Shalt Not Kill: Consistently follows this rule as their credo. One of the bigger reasons why they and the Regime have come to blows is the argument of when and where is breaking this rule beneficial and nobody finding a middle ground... or backing down. While the Regime followers despise them for their lack of conviction when it comes to killing in the name of justice, their argument is negated by the fact that not killing avoids Jumping Off the Slippery Slope and entering He Who Fights Monsters territory.
  • Two Girls to a Team: Black Canary and Harley Quinn. Though subverted, as Catwoman turns out to be a mole and later Supergirl is implied to join following the Absolute Justice ending.
  • Weak, but Skilled: In contrast to the Regime consisting mainly of massive powerhouses, Batman's team (at least until Flash and Green Lantern show up and even then, they're not fully trusted) consists mostly of Badass Normals and low-level metas apart from Firestorm (powered by nuclear energy and can become a living atom bomb) and Blue Beetle (has an alien war machine giving him the capability to destroy cities or even planets), both of whom are used for the Godzilla Threshold. This is actually a major reason why Batman frees Superman and allies with the remnants, because this alone is simply not enough to fight Brainiac.
  • We Used to Be Friends: The cracked JLA table reflects the current relationship between Superman and Batman post-Metropolis. Despite their Enemy Mine situation, the two sides haven't patched up yet and immediately start arguing on how to deal with Brainiac.
  • What the Hell, Hero?: They frequently give these out to the Regime loyalists for their hardline stance on crime and questionable behavior.
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    Batman 
Bruce Wayne/Batman

Species: Human

Voiced by: Kevin Conroy, Idzi Dutkiewicz (Latin-American Spanish dub), Jaron Löwenberg (German dub), Adrien Antoine (French dub), Marco Balzarotti (Italian), Márcio Seixas (Brazilian dub)

https://static.tvtropes.org/pmwiki/pub/images/batman_6.png
There are lines we don't cross.

A billionaire avenging the death of his parents, Batman's largely the same as in all the other books, movies, and shows about him. He's intimidating, smart, determined, and will never kill. Problem is, this universe has a Superman that's itching to send every criminal into the Sun, so Batman had to lock him and all his allies up. Now, Batman has to rebuild world security with his close circle of trust, a bit of Kryptonite, and a whole lot of surveillance cameras.


  • Action Dad: The current Robin - Damian Wayne - is his own biological (albeit disowned) son. In this version, he also has a daughter named Athanasia al Ghul, who is nothing like him in terms of morality.
  • Adaptational Badass: In his ending he goes through Aquaman, Black Adam, Wonder Woman and Superman one after the other, with only a brief respite and a suit of powered armor for the latter two. Even as one of the most formidable heroes of the Justice League, normally just one of those people would overwhelm Batman in a normal fight.
  • Arrogant Kung-Fu Guy: Very self-confident and assured of victory and his own righteousness, which may explain his tendency towards Lame Comebacks when other people point out his shortcomings. Grodd of all people lampshades it — not that he's exactly humble himself.
    Gorilla Grodd: Your arrogance is unbearable.
  • At Least I Admit It: One of the few differences between him and Superman. He at least admitted that he made many mistakes in his war with Superman. However, this is slightly Played With, as he refuses to concede that he deserves some blame over what happened to Metropolis.
  • Badass Baritone: As is always the case with Kevin Conroy voicing the character that made him famous.
  • Badass Boast: He gets a pretty good one on Firestorm in an intro.
    Batman: Everyone has a weakness.
    Firestorm: (smugly), Yeah, what's mine?
    Batman: You're about to find out!
  • Badass in a Nice Suit: A Bruce Wayne skin let’s Batman fight in a business suit.
  • Badass Normal: A non-powered human who holds his own in a setting full of humanoid aliens, intelligent gorillas, and other superpowered beings.
  • Battle Boomerang: Brings his arsenal of batarangs into the fray for use in various special moves.
  • Berserk Button: He isn't too keen on heroes breaking the Thou Shalt Not Kill rule, especially when Robin slashed Victor Zsasz' throat.
    • In one of his pre-battle intros with Scarecrow, mentioning his Dark and Troubled Past or his deceased parents in a bad way riles him.
  • Big Ego, Hidden Depths: He is very antagonistic towards Superman and Robin/Nightwing and claims not to care about Damian anymore; even so, Raiden claims that Batman is saddened by Damian going rogue and does want him back, and he admits to Supergirl that he regrets not being able to prevent Superman's corruption at the Joker's hands and misses their friendship. In Robin's ending, he sacrifices himself to save Damian, who seizes the chance to kill Brainiac. He and Superman are then seen grieving over Batman's body.
  • Big Good: He leads the last remaining heroes left that refused to cross the line and is the only person everyone else looks up to.
  • Bullying a Dragon: Pressing Wonder Woman's Berserk Button definitely qualifies.
    Wonder Woman: This is the last time, Bruce. No more secrets, no more schemes!
    Batman: Schemes? I'm not the one who stoked Clark's worst fears.
  • Catchphrase: He occasionally talks about "expanding his circle of trust."
  • Character Development: Becomes more idealistic as the story goes on, as seen when he forgives and trusts Hal Jordan.
  • Cool Car: The Batmobile.
  • Cool Helmet: Some of his Gear options include fully-encompassing helmets that obscure his face.
  • Cool Plane: In his supermove, the opponent is lifted into the air by a balloon and shot back down by the Batwing.
  • Deadpan Snarker: He certainly has his moments in his intro and clash dialogue. There's also this exchange in the Story Mode.
    Superman: Why'd you keep it?
    Batman: What?
    (Superman removes the cover on the table, revealing the Justice League logo)
    Batman: Hmm. Forgot that was there.
  • Dark Is Not Evil: Like in most versions, he wears a dark bat costume and one of the good guys who never did a Face–Heel Turn.
  • Determinator: When Superman tells him to give up right before their last fight, he gives this line:
    Batman: You of all people know, Clark. I never quit!
  • The Dreaded: Surprisingly defied. Ever since his identity was exposed, he can no longer prey on a criminal's superstition and terror like before, as reflected by his intros with Captain Cold, who dismisses him for wearing the mask while still being "Bruce", and Scarecrow, who notes that he used to fear him, but nobody fears Bruce Wayne.
  • Earn Your Happy Ending: In the Absolute Justice ending, he finally defeats Superman and imprisons him in the Phantom Zone. He even enlists Supergirl in order to reform the Justice League.
  • Failure Hero: Only in the comics, as he constantly fails to stop villains from acting on their plans and if he does foil their plans, it comes at the price of several decimated areas and a high amount of casualties. In the game proper, he’s much more careful and competent in regards to threats.
  • Fate Worse than Death: In the Absolute Power ending, Superman forcibly turns him into a brainwashed cybernetic minion using Brainiac's technology.
  • Fatal Flaw:
    • Adherence to Thou Shalt Not Kill. Batman often does not respond back when several of the Regime members criticize him for sticking to this out of his own ego. They all accuse him of Murder by Inaction, pointing out how his leniency enables psychopathic villains like Brainiac, Grodd, Zsasz or Joker to just keep on breaking out of Cardboard Prisons like Arkham and menace society with no repercussions.
    • Never My Fault. While he blames himself for being unable to prevent Supes' Face–Heel Turn, but when it comes to the events leading up to that, on the other hand, he staunchly denies that not killing the Joker made him partially responsible for the destruction he caused to anyone who levels a Murder by Inaction accusation at him, despite the fact that all he did was to have him locked up at Arkham Asylum, and knowing that he'll never be redeemed — or, as implied by his failure to refute Damian's Armor-Piercing Question about him taking the He Who Fights Monsters route if Joker nuked Gotham instead of Metropolis. And even the Joker himself opines that Batman's misplaced mercy makes him accountable for it, but he still won't accept it.
    • Pride. He's very self-confident, and assured of victory and his own righteousness, which may explain his Lame Comebacks when others point out his shortcomings.
    • Principles Zealot. He foolishly adheres to Good Is Old-Fashioned, despite the Regime's claims that after Metropolis, they must change their methods on crime.
  • Get It Over With: In the Absolute Power ending, he tries to invoke the Strike Me Down with All of Your Hatred trope on Superman, telling him to show how far the Man of Steel has fallen. Having learned his lesson with Lex Luthor and Shazam, Superman instead condemns him to a Fate Worse than Death by turning him into a brainwashed minion.
  • Godzilla Threshold: When it becomes clear that he can't beat Brainiac with just his allies (relatively weak in comparison to the members of the Regime), he elects to release Superman to help stop the threat to the planet.
  • Good Is Old-Fashioned: He adamantly sticks to traditional superheroics and his no killing rule, even after the events of Supes' Heel–Face Turn and how his only sticking villains like Zsasz or Joker in Cardboard Prisons like Arkham just leads to them repeatedly breaking out to wreak havoc. The Regime states that after Metropolis, they have to change their methods on crime, and in the tie-in comics, even a U.S. Senator gets on Batman's case over it, remarking that though Superman was a tyrant, at least his methods actually worked.
  • The Hero: He is the primary heroic character in the Story Mode, opposing Superman and Brainiac.
  • Hero Antagonist: If Superman is the Player Character in the final chapter, Batman is the final enemy he must defeat in order to restore the Regime.
  • He Who Fights Monsters: He fears becoming this more than most, which is why he strong holds to his Thou Shalt Not Kill rule.
  • Honor Before Reason: His no-killing policy has him being called out for it many times by the Regime. Because Batman refuses to kill, villains like the Joker and Brainiac are free to run around causing chaos and kill anyone they want to and, according to the Regime, can only be fought back with absolute power and order.
  • Hypocrite: He disowned Damian for accidentally killing Dick, even though he was clearly remorseful for it and says he can't forgive him for the people he's killed, even though Damian didn't rack up much of a body count. Yet among his supporters, he has Harley Quinn, a former sidekick of the Joker who was party to the nuking of an entire city and the murder-by-proxy of a pregnant woman, and he seems to have forgiven her just fine, to the extent of making her his confidante and offering to make her his sidekick. And despite drawing a line at killing, he doesn't seem to have much problem with heroes that do kill like Sub-Zero and Raiden (A Lin Kuei warrior and a deity respectively, that make no bones about ending their opponents' lives) or Hellboy (whose job is to hunt demons and monsters, but also fought and killed Nazis during his career), as all three join the League in their respective endings in one way or another.
    • There's also the fact that he has no problem inflicting to others what’s no better than that. This includes traumatic brain injuries and chucking them at the Phantom Zone, which is a Fate Worse than Death.
    • Later, when he first meets Supergirl, he looks annoyed that he never found out Superman has a cousin. As Damian points out, Batman is all about keeping secrets.
  • I Have No Son!: One of the pre-battle exchanges between Bruce and Damian is the latter saying, "I'm your only son, old man!" Bats replies, "Dick was my son, too." Additionally, he has another one with him that highlights it as well.
    Batman: I don't have time for this, Damian.
    Robin: A good father would make time.
    Batman: A better son would deserve it.
  • It's All My Fault: He feels that Superman's present state is his own doing because he couldn't stop him from Jumping Off the Slippery Slope. When it comes to the events leading up to that, on the other hand...
  • Jerkass Has a Point: The sad thing is that he's right when he states that Damian's temper killed Dick. It was an unwitting murder, but Damian attacked Dick during the battle after the latter tried to calm him down. Batman also points out that Damian doesn't seem as interested in fulfilling the Regime's intentions as he claims.
  • Lame Comeback: Although he frequently calls out others for their faults, he's not so good when they draw attention to his own. For example:
    • He's totally unable to respond to Damian's Armor-Piercing Question about whether he would have done the same thing if the Joker had killed Damian and nuked Gotham instead of Metropolis, and sometimes just plain refuses to give a satisfactory answer when Damian brings up the deaths of Jason Todd and Lois as examples of Murder by Inaction.
    • In one of his Clash quotes with Wonder Woman, he opines that she corrupted Clark, only for her to retort and say that he was responsible for holding him back.
    • Even though Batman states that the Justice League can't be a death squad, Cyborg states he won't take any chances and chews Batman on it.
    • In the prequel comics, Superman points out how Batman saw the worst in him from the start and they could have worked together to achieve greatness instead of being at each other's throats, and that Batman is no more qualified to rule than he is because he's still traumatized by his past experiences with his parents' death and has no one who will speak against him. Leaving aside Superman's Never My Fault attitude by shifting the blame, Batman concedes that Superman is right, as he still has hang-ups and instead decides to have a council working with the world governments. Later on in the game, when Superman asks how many innocents have to die before he accepts that Thou Shalt Not Kill doesn't always work, his response is to slash at him with a Gold Kryptonite dagger.
    • Also in issue #28 of the comics, a US senator gives a scathing "Reason You Suck" Speech to him, complaining that while Superman may have been a tyrant, he was at least Repressive, but Efficient.
    • Even the Joker himself opines that Batman's misplaced mercy makes him accountable for it, but he still won't accept it.
    • Many of the Society's members point out to Batman how and why Arkham is a worthless Cardboard Prison.
  • Lock-and-Load Montage: After receiving a threatening message from Brainiac, he dons his Batsuit and puts on many of its tech and parts in before using the Batwing to flee from the Batcave (and destroys many of Braniac's betas while doing so)
  • Meal Ticket: Played for laughs when Poison Ivy lampshades the relationship between Bruce and Selina. It's even funnier when you realize that Batman doesn't deny this accusation at all.
    Poison Ivy: Selina's billionaire sugar daddy.
    Batman: Green with jealousy?
    Poison Ivy: Don't flatter yourself.
  • Murder by Inaction: Wonder Woman, Cyborg, Superman, and Robin all accuse him of this, pointing out how his adherence to Thou Shalt Not Kill enables psychopathic villains like Brainiac or the Joker to just keep on killing.
    Robin: You coward! We are at war with these animals! You think you're better than him?! You let the Joker keep on killing! You couldn't save Lois, or Jason, or ANYONE!
    Wonder Woman: None of us wanted this. But the Joker forced our hand. Metropolis changed the world. Now WE have to change with it!
    Superman: Metropolis and Coast City are gone. How many more innocent people have to die before YOU accept that some lives need to be TAKEN?!
    Cyborg: My friends were in Metropolis, Batman! Starfire, Beast Boy, gone... We do this, that never happens again.
  • Never Heard That One Before: He's tired of hearing Bane say "I will break the Bat" and tells him to get a new catchphrase, but Bane doesn't care.
  • Never My Fault: Zigzagged. While he blames himself for not being able to prevent Superman's Face–Heel Turn, he staunchly denies that not killing the Joker makes him partially responsible for the destruction he caused to anyone who levels a Murder by Inaction accusation at him, despite the fact that all he ever did to stop the insane clown was to have him locked up at Arkham Asylum, despite knowing there was virtually no way he could be redeemed there or imprisoned for good — or, as implied by his failure to refute Damian's Armor-Piercing Question about whether he would have done the same thing as Supes did and taken the He Who Fights Monsters route if the Joker nuked Gotham instead of Metropolis, that he does agree with them on some level. And even the Joker himself opines that Batman's misplaced mercy makes him accountable for it, but he still won't accept it.
  • Not So Different: In the tie-in comics, he is compared to Superman by a US senator who accuses Batman of constantly acting on his own without any input of people around him, which lead to catastrophic consequences and hammers home that the only real difference between him and Superman is that Superman was more effective than Batman. On a much darker side, he elects to use Kryponite-infused fear toxin against Zod when he goes into Papa Wolf mode, the exact same weapon that Joker used on Superman to cause so many problems for the world in the first place.
  • Not So Stoic: He has his moments, such as the Precision F-Strike below. However, his crowning moment of breaking his stoic attitude in the comics is when he sees discovers Dick Grayson dead.
  • Odd Friendship: With the Flash. A stubborn, brooding, and antisocial Jerk with a Heart of Gold paired up with an affable, humorous, and laid-back Nice Guy. Made all the more odd Batman's great respect, trust and treatment of him, to the point where he pardoned him before the events of the game, gave him a job at a research center, and is more than willing to accept his help when an invasion or attack occurs.
  • Outliving One's Offspring: The deaths of Dick Grayson and Tim Drake have clearly left Bruce more brooding.
  • Papa Wolf: He's understandably not happy when Zod murders Tim Drake right in front of him.
  • Pet the Dog: Being an Anti-Hero, he has his moments:
    • Rebuilds both Gotham and Metropolis after the Regime’s invasion of both cities after the events of the first game.
    • Finally trusts Harley Quinn when she finally redeems herself as a hero.
    • Pardons the former Regime member Barry Allen and gives him a job at the Luthor/Wayne Climate Research Center years before the game begins.
    • Due to their reconciliation, He also pardons Catwoman years before the game begins, and gets a Relationship Upgrade after he strains their relationship in the first game.
    • Forgives former Sinestro Corps member, Hal Jordan and lets him join the Insurgency to help combat Brainiac.
    • Releases Superman from his cell and builds an Enemy Mine with the Regime to help combat Brainiac. Unfortunately, they were planning behind each other’s backs the whole time.
    • After Superman’s banishment to the Phantom Zone, offers Supergirl a chance to join the new Justice League to make up for her failure to help her cousin.
  • Post-Victory Collapse: After defeating Superman in his Story ending, he falls to his knees.
  • Powered Armor: He gets a cool looking suit of it for final battle against Superman and Wonder Woman. The green linings suggest it's somehow laced with Kryptonite.
  • Power Fist: His "transition" attack has been updated from a kick to punching with a glove made of Kryptonite.
  • Pragmatic Hero: Batman is not above playing dirty to win, as shown with constructing Brother Eye and forging a gold Kryptonite dagger.
  • Precision F-Strike: His response when Damian slashes Victor Zsasz' throat right in front of him.
    Batman: Dammit, Damian! This is a line we do not cross!
    • Played completely straight when Zod kills Tim in the prequel comic and he dons his powered mech to go on a Roaring Rampage of Revenge.
      Batman You should fear me... Because I am going to *** you up.
  • Principles Zealot: Exaggerated. As seen many times, he constantly clings to his Thou Shall Not Kill rule, contrasting the Regime's claim that Murder Is the Best Solution. This includes wanting to spare Brainiac of all people, though he justifies it with how they may need Brainiac's help to restore the collected cities. This is somewhat nullified by the fact that Brainiac's Too Powerful to Live and that Cyborg could easily just hack the Skull Ship to restore the city.
  • The Protagonist: To Superman's Deuteragonist and Supergirl's Tritagonist. He's the overall main character of Injustice 2's story who drives the plot forward as The Hero. However, in the Absolute Power ending he becomes a Decoy Protagonist instead.
  • Rags to Riches: In the original game and the prequel comics, Bruce's company and assets had been seized by Superman. In this game, Bruce is once again a billionaire.note 
  • Reckless Pacifist: He may not kill anyone, but he seems to have no problem with beating people down badly enough to cause traumatic injury or threatening Superman with being crippled if he doesn't comply with his wishes. Damian calls him out on the former and Batman has no answer.
  • Reforged into a Minion: Using Brainiac's tech after killing him in the "Absolute Power" ending, Superman condemns Batman to a Fate Worse than Death by turning him into a brainwashed minion. He even threatens Supergirl with a similar fate if she refuses to become The Dragon to his newly restored Regime.
  • Retired Badass: Semi-retired in his Arcade ending. Because he is too busy leading the recovery effort after Brainiac's invasion, Batman can no longer work with the Justice League the way he used to. Still, he dedicates himself to preparing countermeasures for the day Superman breaks out of the Phantom Zone, or if another threat like Brainiac shows up.
  • Strike Me Down with All of Your Hatred: Tries to invoke this on Superman in the Absolute Power ending, telling him to "show me what a villain looks like." His exact motives for doing this are not clear, but whatever they are, Superman instead knocks him out instead, noting that doing so would just make him a martyr.
  • Technical Pacifist: As Damian points out in the first chapter of the Story Mode, Batman may not be willing to kill any one, but that doesn't mean he's unwilling to severely cripple them.
  • Thou Shalt Not Kill: While Superman and his followers have a valid point on how sparing dangerous villains such as Brainiac and the Joker puts more innocent lives at risk, their argument is negated in the fact that not killing avoids Jumping Off the Slippery Slope. Also, Batman points out that constantly breaking the no-kill rule has not only desensitized them to violence, it also made the Regime look Not So Different from the criminals they're trying to execute.
  • This Is Unforgivable!: In one of Batman's exchanges with Robin before the battle begins, the former states that he can't overlook the murders his son has committed.
  • Tron Lines: Some of his epic skins and, in Story Mode, the bat-suit he uses to fight Superman have green accents in this style from all the kryptonite Batman has stuffed into them.
  • Underestimating Badassery: Despite his previous victories, most of his opponents (especially the superpowered ones) are quick to assume he's outclassed against them. He's reached a point where just before fighting Black Adam in the Absolute Justice chapter, Adam starts mildly acknowledging that underestimating Batman is a stupid idea.

    The Flash II 
Barry Allen/The Flash

Species: Metahuman

Voiced by: Taliesin Jaffe, Noé Velázquez (Latin-American Spanish dub), Felix Spieß (German dub), Pierre Tessier (French dub), Marcelo Garcia (Brazilian dub)

https://static.tvtropes.org/pmwiki/pub/images/flash_8.png
All day I've been reminded how I failed to be a hero.

The Flash worked under Superman's Regime until he saw Supes bore a hole through Shazam's head, which the Fastest Man Alive thought was unbecoming and morally wrong. Even though he defected from there on, he still has penance to consider, so he's been barred from using his superpowers ever again. But when the entire world is in danger, he might just overlook that rule to save the day.


  • Adaptational Wimp: In the comics, Flash has the potential to be the most powerful hero in all of DC and when using the full Speed Force he's practically a Physical God that's stronger than Superman. In fact, the only reason he has any real trouble in most cases is because he severely limits his speed so he doesn't end up blowing a hole in the space-time continuum. Here, his Injustice counterpart can be beaten by lucky Badass Normals in cutscenes. Deadshot takes him down with a single bullet (keep in mind that in the comics he can trade blows with Superman), and his Super Reflexes have also taken a hit; Deadshot stabs him with a knife in a melee attack after he got shot, both of which he could easily dodge. For as improbably good at marksmanship as Deadshot is, he would still miss against a running Flash.
  • And the Adventure Continues: After defeating Brainiac in the Arcade mode, Flash reunites with the Flash Family (including his main universe counterpart) and sets out to stop an incoming crisis.
  • Armor-Piercing Response: Flash's response when Cyborg insists that the Regime did the right thing? "Two words: Billy Batson."
  • The Atoner: While the Insurgency has largely been forgiving of his Regime days, Flash still beats himself up over it and even agrees with characters like Captain Cold who tell him he has blood on his hands. He even admits at one point that he feels like a Dirty Coward for not standing up to Superman originally.
  • Badass Arm-Fold: During his "Fists of Fury" special move, he throws a series of punches so fast that they continue to hit the opponent after The Flash stops moving and folds his arms confidently. He also does this in his intro, if he's the fighter on the right side of the screen.
  • Been There, Shaped History: If his super move is any indication, he was responsible for breaking the Sphinx's nose, via time travel.
  • Berserk Button: He knows he messed up bad by joining the Regime, but he really doesn't like having it rubbed in his face too much.
    • It's played for laughs, but he apparently really doesn't like it when people call him chicken.
  • Broken Pedestal: Most Regime heroes joined out of belief in Superman, but Barry finally realized how far Superman fell after he murdered Shazam in cold blood and it hit hard.
    The Flash: I lost my nerve when I didn't stand up to you the first time, Clark. Never again.
    Superman: (after the fight) Stand up to that.
  • Bullet Time: The Flash's special move allows him to briefly enter the Speed Force, causing the screen to take a yellow hue, causing him to go so fast that everything else appears to be barely moving at all.
  • Blow You Away: He can create mini-cyclones by spinning his arms rapidly.
  • Dodge the Bullet: He casually dodges two of Deadshot's bullets in a cut-scene, looking more bemused than anything.
  • Easily Forgiven: Batman and his allies are largely forgiving of his role with the Regime. Justified since Barry eventually defected to the Insurgency and helped take the Regime down. It helps that he was also never involved in the Regime's more atrocious activities and had clearly been in denial for a long time.
  • Foil: In a way, Barry and Hal are this to Harley and Ivy. Both duos were Heterosexual Life-Partners whose friendships eventually went south in the Injustice universe. However, while Harley and Ivy never mend their friendship, with the latter even mortally poisoning the former at one point, Barry and Hal reconcile and agree to help each other out on the road to redemption.
  • Gameplay and Story Segregation: If his Super Move is any indication, this incarnation of Flash has no reservations using his powers to travel back in time. Yet during the story mode Barry never even once considers using such ability to warn Batman of the impending arrival of Brainiac, or even better, prevent the Joker from nuking Metropolis and thus causing everything wrong with the Injustice universe.
    • In the first tie-in comic, Batman asks Flash to prevent the nuke, but, after some reflections, decide not to.
  • Going Commando: Claims to be this under his costume to Captain Cold. Cold really didn't need to know that.
  • Historical In-Joke: Flash's super move involves time travelling to the construction of the Sphinx and smashing its nose.
  • Hurricane Kick: Flash can rev up and launch into the air kicking in a circle, launching anyone the kick hits.
  • I Let Gwen Stacy Die: Minor example, but Shazam acts as this. They were frequently seen together in the first Injustice and his death finally made Barry realize the Regime had gone too far. In Injustice 2 it still clearly affects Barry, since he angrily brings up Shazam to several of his former Regime cohorts when they try to defend the Regime's actions.
  • The Leader: Shares this with Hal in Batman's arcade ending. Batman accepts the President's offer to lead the emergency response to Brainiac's attack, and the job's demands require him to leave the Justice League in the duo's hands. Together, the two work to mold Supergirl, Firestorm, Blue Beetle, and Harley Quinn into better heroes.
  • Legacy Character: He is not the first Flash in the Injustice universe; Jay Garrick held the mantle first.
  • Loophole Abuse: In his Ladder Ending. He doesn't kill Brainiac, but he does drop him off at the end of history without his ship and advanced technology, leaving him unable to come back and effectively removing him as a threat.
  • Monumental Damage: The Flash's supermove involves him dragging his opponent back in time to the construction of The Sphinx and smashing them into it's nose, explaining why it's The Noseless to this day.
  • My Greatest Failure: He feels this way about his time with the Regime, particularly when confronting the consequences of the Regime's behavior in his fights with Captain Cold and Reverse Flash.
    The Flash: All day I've been reminded of how I failed to be a hero.
  • Nice Guy: There’s a reason why he’s in Batman’s circle of trust way before Lucius told him about it.
  • Oh, No... Not Again!: One of the Flash's pre-battle banter with Sub-Zero starts off with him saying this trope, realizing who he is.
  • Rapid-Fire Fisticuffs: So fast the punches keep landing after he's stopped moving.
  • Red Is Heroic: His costume is almost entirely red, and, his time with the Regime aside, you don't get much more heroic than Barry Allen.
  • Red Ones Go Faster: Red-costumed hero known for his Super Speed.
  • Reformed, but Rejected: A relatively minor case, but despite being pardoned, Barry admits at the beginning of his chapter that people at the research station where he's been living aren't thrilled about living alongside him.
  • Running Gag: As usual, the Fastest Man Alive is never on time for anything.
    The Flash: Sorry I'm late.
    Vixen: How are you never on time?
    The Flash: Super-fast doesn't equal punctual.
  • Shock and Awe: In a move taken from the TV show, he can throw his lightning at his enemies after running in a circle to build up the energy for it.
  • The Snack Is More Interesting: After depleting one of his opponent's health bars, he'll quickly run off, then run back to the stage sipping from a drink or eating a hot dog before throwing it away and continuing the fight.
  • Stable Time Loop: Most likely finds himself in one in his Super Move, as chances are, he only goes to smash the Sphinx's nose because said nose has been gone for a long time now.
  • Super Speed: His power set takes this to the logical extreme; almost all of his special moves incorporate his speed or his ability to enter the Speed Zone. Additionally, if Player 1 chooses The Flash at the character select screen, the two characters trade a single attack (as they all do), but while all the other characters will slow down on impact, The Flash remains at full speed as he laughs at the opponent.
  • Swiss-Army Superpower: Superhuman speed (through his connection to the Speed Force) is his "only" superpower, but he is capable of shooting electricity, generating wind storms, and time travelnote  with it.
  • Sympathy for the Devil: He deeply regrets Captain Cold having been so utterly consumed by bitterness and anger that he's joined the Society. Flash understandably feels responsible for it as a former part of the Regime and tries to appeal to his old frenemy in the story and battle intros. In Cold's arcade ending, they make amends and team up as crimefighters.
  • Tempting Fate: Barry has this to say after tangling with Captain Cold, Deadshot and Reverse Flash: "I don't know how many more reunions I can take." Cue Hal showing up!
  • Those Two Guys: It's a subtle touch, but Barry and Hal are usually seen side by side in the arcade endings.
  • Time Travel:
    • His super move involves dragging his opponent to the Sphinx, (smashing its nose in the process), then taking them to the dinosaurs, then coming back to before he left and slamming them into themselves.
    • In some of his intros, he mentions how he can go back in time and fix everything; Jay and Hal don't exactly approve of this.
  • We Used to Be Friends: Considering what happened in the first Injustice Flash is understandably not pleased to see Hal, but this is averted as they're both on the way to mending their friendship.
  • What the Hell, Hero?: Captain Cold calls him out for having previously supported the Regime that executed Cold's friends and sister. Despite his Heel–Face Turn Barry notably doesn't disagree.
  • Your Approval Fills Me with Shame: Scarecrow and Grodd give him Baddie Flattery about making people fear him and getting to rule the world, to which he replies that a) he'll have to fix that and b) he wouldn't wish it on his worst enemy. In response to that, a) Scarecrow is mystified as to why he wouldn't want to be feared, and b) Grodd scoffs that as Barry's worst enemy, he's disappointed by his lack of ambition.

    Green Lantern 
Hal Jordan/Green Lantern

Species: Human

Voiced by: Steve Blum, Arturo Mercado Jr. (Latin-American Spanish dub), Dennis Schmidt-Foß (German dub), Thierry Desroses (French dub),Riccardo Lombardo (Italian), Philipe Maia (Brazilian dub)

https://static.tvtropes.org/pmwiki/pub/images/green_lantern.png
My will is stronger than my hate.

Hal Jordan was the Green Lantern of Earth, using his willpower to work a magical ring, until Sinestro convinced him to take a Yellow Power Ring powered by Hal's cowardice. Hal agreed and joined Sinestro in backing Superman's Regime, but now that he's been put through the trials of the Green Lanterns once again, Hal overcame his fears and returned to duty, ready to let any evildoers face his wrath.


  • The Atoner: Is trying to make up for his time working for Superman.
  • Attack Backfire: During the ending. He throws a punch at Superman, who catches it and proceeds to break all the fingers on his ring hand, taking him out of the fight.
  • Badass Creed: The Green Lantern oath, which he recites when Atrocitus tries to make him give into his rage.
  • Be All My Sins Remembered: When Atrocitus asks how he could possibly forgive himself for betraying and hurting his Green Lantern allies, Hal candidly states that he can't.
  • Beehive Barrier: In his intro.
  • Catchphrase: "Green Lantern's got this!" Lampshaded when Green Arrow "borrows" it in one of their intro dialogues.
  • Closest Thing We Got: By his own admission in some of his battle intros, this is at least partially why he was rehabilitated by the Guardians of the Universe. Despite his betrayal the Green Lantern Corps is still decimated due to its battle with the Regime. They needed Hal back.
  • Domino Mask: As per tradition with Hal's Green Lantern outfit.
  • Easily Forgiven: It depends. Given that Hal sided with Superman's Regime over the Green Lantern Corps and was indirectly responsible for the deaths of countless Green Lanterns, John Stewart and Ganthet, and actually did kill Guy Gardner, some characters are shocked that the Guardians were willing to forgive Hal. Batman is far slower to trust Hal than Barry and Black Canary in particular never lets Hal forget his crimes in their battle intros. Hal concedes that "desperate times" were why he was given a second chance.
  • Emerald Power: The light of willpower in the emotional spectrum is green.
  • Emotional Powers: Hal's Gear shader customizations correspond to the entire Lantern emotional spectrum: green (willpower), red (rage), pink (love), violet (compassion), orange (avarice), blue (hope) and yellow (fear); though he essentially remains a traditional Green Lantern no matter what color he's wearing. Hal also mentions to various characters that he had to "go through hell" to get his green ring back from the Guardians, which means the sincerity and strength of his willpower must have been exceptional.
  • Everyone Has Standards: In one of his battle intros with Gorilla Grodd, Grodd says that Sinestro should have hired him. Green Lantern answers that even Sinestro has his standards.
  • Face Your Fears: A major part of Hal's redemption. He does this both before the events of the game proper when the Guardians put him through the Trials of the Green Lanterns once more, and it could be said that facing Superman counts as this too given how cowed by him Hal was in the first game as part of the Regime.
  • Fingore: In the Absolute Power ending, Superman crushes Hal's hand, breaking his fingers and leaving him unable to use his ring.
    • He also loses his right middle finger when a Guardian cuts it off to take off his Red Lantern Ring. As all his finger are intact in the game proper, it was somehow reattached.
  • Foil:
    • In a way, Hal and Barry are this to Harley and Ivy. Both duos were Heterosexual Life-Partners whose friendships eventually went south in the Injustice universe. However, while Harley and Ivy never mend their friendship, with the latter even mortally poisoning the former at one point, Hal and Barry reconcile and agree to help each other out on the road to redemption.
    • He becomes one to Superman in the final chapter. Both heroes lost both the women they loved and their home cities. However, while Superman crossed the Despair Event Horizon and killed the Joker, Hal refuses to give into his rage, and agrees with Batman that Brainiac should be spared.
      • Irony: Of course, it was the destruction of Coast City during Reign of the Supermen that turned Hal Jordan into Parallax, with the same mentality as Injustice!Superman.
  • The Friend Nobody Likes: Apart from fellow Regime defector Flashnote , most of the fellow cast, including his teammates as part of Batman's crew, and Batman himself, are wary of Hal because of his history as Superman's right-hand man in the Regime, and have not forgiven him for his checkered past. That said, he does prove that he isn't that kind of person anymore, and likely becomes part of the new Justice League that Batman is rebuilding in the Absolute Justice ending.
  • Heel–Face Turn: After serving the Regime in the first game, he's returned to the Green Lantern Corps and is back to being a hero.
  • Heroic Willpower: Atrocitus tries to goad him into giving into his inner rage in certain parts of the Story Mode but Hal resists every single time. In his Arcade mode, he has to rely on it to avoid fully succumbing to the yellow light of fear in order to infiltrate the Sinestro Corps.
  • Instant Awesome: Just Add Mecha!: For his new Super Move, he creates parts for a giant robot which he simultaneously uses to attack his enemy and then assemble them on himself. The complete mecha then attack the enemy.
  • Insult Backfire: Calls Green Arrow a "billionaire social justice warrior" in one of their intros, and his response his I'll Take That as a Compliment, which only causes frustration for Lantern.
  • It's Personal: In some intros against Atrocitus for killing Abin Sur.
  • The Leader: Shares this with Barry in Batman's arcade ending. Batman accepts the President's offer to lead the emergency response to Brainiac's attack, and the job's demands require him to leave the Justice League in the duo's hands. Together, the two work to mold Supergirl, Firestorm, Blue Beetle, and Harley Quinn into better heroes.
  • Locked Out of the Loop: Although he knows who Atrocitus is, he's doesn't know his backstory. Hearing it appears to upset him. Justified because the Guardians suppressed all knowledge of that event.
    Atrocitus: Their Manhunters killed my people!
    Green Lantern: ...You better be bluffing!
  • Metronomic Man Mashing: Much like Grodd, Green Lantern can use his lantern powers to pick up and slam his opponents as a special move.
  • Military Superhero: He formerly served in the U.S. Air Force.
  • My Greatest Failure: His time with the Regime to an even greater degree than Flash, to the extent that he admits to Atrocitus that he hates himself for it. See Never Live It Down below.
    Green Lantern: I betrayed my Corps, my planet, and my friends. That's the worst part.
  • Never Live It Down: invoked Despite having shed his past as a Regime member and having become a genuine Green Lantern and hero again, he still can't live down the fact that he once served Superman and wore the Yellow Power Ring. Apart from Flash, many of the other characters don't trust him, and his battle intros often consist of others refusing to accept him, much to his dismay.
  • Nonindicative Name: Like several other Color Characters, shaders can make him different colors but his name remains the same. See Emotional Powers above.
  • Off the Wagon: In his Arcade ending, he likens to a yellow ring to an addiction and feels he has relapsed after spending so much time working towards redemption.
  • Oh, No... Not Again!: In-game, this isn't the first time he's been coaxed to wield a red ring. In Issue #55, one of the red rings chooses Hal as its host.
  • Palette Swap: As noted above, players can have Hal wield other colored-rings, and the ring constructs will reflect the change, but Hal will still have the same dialogue and name of a Green Lantern.
  • Rebuilt Pedestal: Never Live It Down and My Greatest Failure issues aside, he does prove that he's atoning for his time in the Regime, and likely joins the Justice League that Batman is rebuilding in the Absolute Justice ending.
  • Redemption Quest: Like Flash in the first game, Green Lantern is actively trying to regain his lost honor — which is further complicated by the appearance of Atrocitus, who wants to make him a Red Lantern like Sinestro made him go Yellow.
  • Red Eyes, Take Warning: When Atrocitius enhances Hal's rage to try and coax him into becoming a Red Lantern, his eyes give off a menacing crimson glow.
  • Reverse Mole: In his Arcade ending, Sinestro escapes from Oa and reforms his Corps. Since a frontal assault is out of the question, Hal offers to infiltrate the Sinestro Corps, putting on the yellow ring once again.
  • Reformed, but Rejected: Batman and Barry initially don't trust him upon his return, though both don't take long to come around (albeit after a fight in Barry's case). Hal understands that they have every reason to be skeptical, although one pre-fight exchange between him and Batman has him telling Bats he's fed up with being doubted. Hal also mentioned that he had to go through hell to get his Green Lantern ring back.
  • Sheep in Sheep's Clothing: Almost everyone of the main cast is wary of him and suspect that he may have only used and manipulate the Guardians to regain willpower, and therefore, a Green Lantern ring. All of them are proven wrong as he remains loyal to the Insurgency up until and after the threat imposed by Brainiac and the Regime has been dealt with. He even helps train the members of Batman’s new Justice League.
  • That Man Is Dead: Hal invokes this when convincing Batman that he's no longer Yellow Lantern.
    Green Lantern: I'm not that guy anymore.
  • Those Two Guys: It's a subtle touch, but Hal and Barry are usually seen side by side in the arcade endings.
  • Training from Hell: Outright stated by Green Lantern that this is what the Guardians put him through in order for him to gain readmission into the Green Lantern Corps.
    Green Lantern: I get why you don't trust me, but you should trust the Guardians. This ring means something. They put me through hell to get it back.
  • We Used to Be Friends: Considering what happened in the first Injustice Flash is understandably not pleased to see Hal, but this is averted as they're both on the way to mending their friendship.
  • What the Hell, Hero?: He's called out by multiple heroes and even a few villains who accuse him of simply masquerading as a hero due to the atrocities he was part of as Yellow Lantern. Like Flash, he stoically takes it and doesn't defend himself.
  • Your Approval Fills Me with Shame: His reaction whenever someone brought up his days as a Yellow Lantern.

    Black Canary II 
Dinah Lance/Black Canary

Species: Metahuman

Voiced by: Vanessa Marshall, Claudia Contreras (Latin-American Spanish dub), Peggy Sander (German dub), Agnès Manoury (French), Adriana Pissardini (Brazilian dub)

https://static.tvtropes.org/pmwiki/pub/images/black_canary_8.png
I couldn't be there to finish the fight against Superman. I'm damn sure finishing this one.

Black Canary fought against Superman and his allies, but got sent to another universe when Dr. Fate intervened to save her life. There, she met another Green Arrow, who she married, and the two returned to her universe of origin to help Batman secure the world once the Regime was toppled.


  • Action Fashionista: Like Vixen, she'll often critique the costumes of other characters.
  • Action Mom: In this continuity, Dinah and Oliver have a son named Connor. Her Arcade ending reveals he inherited Dinah's Canary Cry, so she works with the Justice League to teach her son in how to use it properly.
  • Ass Shove: Threatens to do this to certain opponents in a clash:
    Black Canary: Gonna shove my fist up your...
    Brainiac: Humans are obsessed with scatology.
  • Badass Biker: Her single-line intros have her resting on her motorcycle.
  • Berserk Button: Isn't too keen on those threatening her son Connor, alongside viewing the former Regime members as despotic tyrants.
  • Crusading Widow: Subverted. Superman killed her lover, Green Arrow. Fortunately, she was transported to another universe where his Alternate Self is still alive and married him, but she still bears a grudge against Superman.
  • Contralto of Danger: Courtesy of Vanessa Marshall.
  • Dark Is Not Evil: Her costume is dark in appearance and she is heroic in her own right.
  • Deadpan Snarker: When she's not fighting, her Sarcasm Mode is almost always on. She can go toe-to-toe with the Bat on this one. Actually, she did:
    Black Canary: New rule, no gadgets.
    Batman: Indoor voices only.
  • Domino Mask: Some of her Gear options can have her wear one.
  • Earn Your Happy Ending: After everything she's been through, in her arcade ending she's reunited (after a fashion) with Ollie, has a Super Family Team and the Earth is at peace.
  • Empowered Badass Normal: She is an excellent hand-to-hand fighter on top of her sonic powers.
  • Fantastic Racism: She exhibits some distaste towards Kryptonians in general.
    Black Canary: Any more Kryptonians here?
    Supergirl: Two is all we need!
    Black Canary: Wrong. It's two too many!
  • Foil
    • She's one to Wonder Woman. Both are experienced fighters who constantly put themselves on the line for what they believe in (freedom for Canary, the Regime's totalitarian control for Wonder Woman) and hold a grudge for those who they deem traitors. Even their first and last names sound similar (Diana, Dinah / Prince, Lance)! However whereas Dinah is shown to care for her teammates and the innocent victims involved in Brainiac's invasion, Diana has no problem in sacrificing either concept by justifying it as a sacrifice to the greater good. Most notably, Dinah is a seen as a barroom fighter with a Dark Is Not Evil theme, whereas the Amazon Princess is a much more traditionally trained warrior with a Light Is Not Good theme.
    • She can also be one to Supergirl - Dinah has a lot more combat experience, so much so that it's made her cynical to the extent (it's doesn't help that her world's version of Ollie was killed by one of their former friends), whereas Kara is a newbie still trying to train in what her powers can do and is far more hopeful for what the future can bring.
    • She's also one to Harley Quinn. Both are blonde Action Moms who lost the men they loved to Superman. However while Harley's relationship with the Joker was extremely abusive, Dinah was Happily Married with Green Arrow. And while Harley has completely gotten over the Joker and even rejects a Scarecrow induced hallucination of him, Dinah now has a Replacement Goldfish in an Ollie from an alternate Earth. Finally, while Harley gave Lucy to her sister, as she knew the Joker would be a terrible father, Dinah and Ollie raise Connor together.
  • Going Commando: In her customizable gear, a certain pair of pants leave a large gap at her hips, suggesting this.
  • Good People Have Good Sex: If her Head-Tiltingly Kinky dialogue with Green Arrow is any indicator.
  • Hellbent For Leather: Her default Gear has her wearing a leather jacket.
  • Hidden Depths: While she may come off as abrasive and cynical, her interactions with Atrocitus, Flash, Green Lantern and Superman show that Dinah still harbors plenty of rage against the Regime and those who supported it. She's also extremely protective of her son given her arcade ending and her interactions with Wonder Woman and Scarecrow. Finally, she's an extremely loyal friend to Batman and has no qualms beating down anyone who threatens him to perpetual disablement.
  • Hypocrite: She still hates Superman for killing her husband and Green Lantern for having stood by him despite this. She would have a better case for her hatred if she weren't currently friends with Harley Quinn, who was an accomplice to the murder of Superman's wife. Especially egregious because Lois' murder set in motion the events that eventually led to Superman killing Ollie.
    • She's also still furious at Green Lantern for his role in the Regime, even though she's remarkably cordial with Flash in battle intros considering Flash joined the Regime as well. Flash's role in ultimately taking down the Regime may factor into this, whereas Green Lantern was only rehabilitated after it fell.
  • Insult Backfire: In an intro with Black Manta, he calls her "another metahuman freak". Dinah's response? "Damn right I am."
  • It's Personal: She is out for Superman's blood due to Green Arrow's murder and her near death at his hands, although Superman points out she tried to kill him too.
  • Kick Chick: More than any other female fighter; most of her attacks that aren't ranged sonic screams involve her cartwheeling and spinning her boots right into her opponents' heads.
  • Leaning on the Fourth Wall: If Black Canary critiques Firestorm's costume, he'll point out she wears fishnets as part of her costume. She'll reply, "I don't hear my fans complaining."
  • Legacy Character: Her mother Dinah Drake was the first Black Canary.
  • Make Me Wanna Shout: Uses her signature Canary Cry sonic attack in battle as her unique trait. Appropriately enough, Mortal Kombat representatives Sub-Zero and Raiden compare her to their universe's own screaming warrior, Sindel.
  • Ms. Fanservice: She is a Biker Babe in a leather outfit and fishnets that really accentuate her figure.
  • Nice Job Breaking It, Hero!: Atrocitus and Brainiac of all people call her out for her ill-advised decision not to kill Superman when she had the chance. She insists she wanted him alive and it's what good guys do, but they point out she nearly got herself killed and put all of Earth in peril as a result.
  • Out of Focus: Prominent in Chapters 2 & 3, but after getting captured by Brainiac she subsequently disappears from the plot, only showing up once much later as a Brainwashed and Crazy minion, and never appears again.
  • People Puppets: Is controlled by Gorilla Grodd's psychic powers during the invasion of Kahndaq.
  • Replacement Goldfish: She is technically one to her husband, an alternate-universe Green Arrow, who lost his own Dinah Lance. He is also this for her, so it evens out.
  • Reports of My Death Were Greatly Exaggerated: She expresses this to Deadshot in one of her intros.
  • Scars Are Forever: In one of her intros with Superman, Dinah claims that she still bears the heat vision scars from their last fight. Though its revealed she doesn't have them by Gear customization that exposes her midriff.
  • She's Back: After being mortally wounded by Superman, she was revived by Dr. Fate and sent to another universe, but now she has returned to her home reality.
  • Steel Ear Drums: A Required Secondary Power, considering she is not deafened by her own Canary Cry.
  • This Is Unforgivable!: She's still very angry at Hal Jordan in their battle intros despite his Heel–Face Turn.
  • Undying Loyalty: She considers Batman to be her family and regrets not being there for him since she was gone.
  • What Happened to the Mouse?: Both she and Green Arrow completely disappear from the main story after being freed from Gorilla Grodd's mind control. The Arcade ending for Dinah shows she was fighting Brainiac's minions on her way back home.

    Green Arrow 
Oliver Queen/Green Arrow

Species: Human

Voiced by: Alan Tudyk, Jorge Badillo (Latin-American Spanish dub), Sven Gerhardt (German dub), Cyrille Monge (French dub), Gianluca Iacono (Italian), Júlio Chaves (Brazilian dub)

https://static.tvtropes.org/pmwiki/pub/images/green_arrow.png
This is one for the bucket list.

The Green Arrow of the Injustice-verse died after an ill-advised decision to shoot Superman with an arrow backfired horribly when he accidentally wounded Pa Kent on the rebound. This Green Arrow, however, is from another universe, one in which he lost his wife, his fortune and his chance to be a superhero. Introduced to an alternate version of his wife who came with another him's baby in her arms, he enjoyed happiness for years until the threat of new parties forced Dr. Fate to bring him and Dinah to the Injustice-verse to help Batman face them. Having inherited all of his Alternate Self's fortune and equipment, Oliver Queen once again takes to the field as Green Arrow, a champion of the common man as gods battle for the fate of the world.


  • Alternate Self: The Injustice universe's Green Arrow is dead, but this version of Green Arrow comes from the same universe that Dr. Fate hid Black Canary in.
  • Ambiguously Bi: He loves Dinah, and in an intro can jokingly admit to having a crush on her... but he'll also say the same thing to Jay Garrick. Which may be reciprocated.
    Jay: I fight for a freer, more just society!
    Green Arrow: I think I have a crush on you.
    Jay: Well then, partners it is!
  • Badass Boast: Gets off a particularly epic one versus Batman.
    Green Arrow: Oh, this is going to hurt.
    Batman: I'll go easy on you.
    Green Arrow: I didn't say it was going to hurt me.
  • Badass Normal: An ordinary human with archery skills and a whole lot of gadgets.
  • Berserk Button: Don't threaten his family in front of him.
  • But Now I Must Go: His Arcade Ending. He returns to his home dimension to warn them about a potential attack from Brainiac only to witness one underway. However, his Earth is saved by a Justice League from different dimensions composed by Flashpoint Wonder Woman, a Soviet Batman and the Earth-23 Superman. Green Arrow agrees to join the League into stopping Brainiac all across the multiverse.
  • Comically Missing the Point: Played for laughs at one point in the story mode:
    Catwoman: You have no idea what you're doing!
    Green Arrow: Sure I do. I'm in Gorilla City, fighting a lady in a cat-suit. This is one for the bucket list!
  • Dead Alternate Counterpart: Inverted. He is the still living counterpart to the Injustice Green Arrow, who was killed by Superman.
  • Deadpan Snarker: In true Green Arrow fashion.
    Green Lantern: Billionaire social justice warrior.
    Green Arrow: I'll take that as a compliment.
  • Fish out of Temporal Water: Downplayed, but still there. He regularly comments on the subtle differences between this world and his and frequently notes that on his world he's still friends with most of the Regime characters.
  • Good People Have Good Sex: If his Head-Tiltingly Kinky dialogue with Black Canary is any indicator.
  • Happily Married: To Black Canary, to whom he technically serves as a Replacement Goldfish for his Injustice universe counterpart.
  • Head-Tiltingly Kinky: They may be Happily Married, but combat dialogue between them will indicate their fights are almost akin to foreplay.
  • Henpecked Husband: Subverted in that Ollie knows he's at Dinah's beck and call — and enjoys it. Often played for laughs as well:
    Doctor Fate: Oliver Queen. You must flee this Earth before the thread of your fate unravels.
    Green Arrow: Would love to do that, but I only take orders from her.
  • Hey, That's My Line!: Says this verbatim when Harley steals his "Time for the grand finale" quote in a clash.
  • Hypocritical Humor: As mentioned above, he chastises Harley for stealing his line, yet in an intro with Green Lantern, he steals his "Green Lantern's got this" (he swaps 'Lantern' for 'Arrow', for obvious reasons) quote.
  • I'll Take That as a Compliment: His reaction to Hal calling him a "billionaire social justice warrior", to the latter's frustration.
    Green Lantern: *sigh* You and your bleeding heart...
  • It's Personal: He's got an axe to grind against this dimension's Superman for nearly killing Black Canary and killing his alternate self.
    Green Arrow: I heard you killed the other me.
    Superman: That was an accident.
    Green Arrow: Like the one you're about to be in?
  • Just Like Robin Hood: A man born into wealth who now tries to fight for the little guy with a bow and arrow. He admits as much to Captain Cold, who approves of sticking with the classics.
  • Know When To Fold Them: Aboard Brainiac's ship, Black Canary tries to resist capture by using her signature attack on the ship's owner to little effect. Brainiac retaliates by using one of his tentacles to strangle her, causing a terrified Green Arrow to beg him to stop as long as they desist. Brainiac complies and tells them his motivation for coming to Earth.
  • Lethal Joke Item: His normal signature ability is to loose a normal arrow at his opponent that does a bit of damage and causes them to flinch, using a meter burn to power it up turns it into a boxing glove arrow, which does significantly more damage and explodes causing the opponent to fall down.
  • Nice Guy: A friendly and jovial man, even to his opponents.
  • Nice Hat: Some of his gear options can have him wear a variety of hats, including the Robin Hood-esque feathered cap which has been considered an iconic part of his costume.
  • Nonindicative Name: Like several other Color Characters, shaders can make him different colors but his name remains the same.
  • Obfuscating Stupidity: His jovial nature and constant snarking almost make him come across as a Cloudcuckoolander, but he's actually quite analytical and perceptive, especially in the rare instance when he stops joking around (see O.O.C. Is Serious Business below).
  • O.O.C. Is Serious Business: The only time Green Arrow drops his light-hearted nature is when the Joker mention's Ollie's family.
    Green Arrow: Stay away from them, you son of a bitch.
  • Open Mouth, Insert Foot: He nonchalantly refers to this world's Batman and Cyborg as much broodier and much less mellow respectively, only to be reminded by both that they've both lost a lot of people they've loved. Green Arrow contritely apologizes in both cases.
  • Out of Focus: Prominent in Chapters 2 & 3, but after getting captured by Brainiac he subsequently disappears from the plot, only showing up once much later as a Brainwashed and Crazy minion, and never appears again.
  • People Puppets: Is controlled by Gorilla Grodd's psychic powers during the invasion of Kahndaq.
  • Rags to Riches: In his home universe, Green Arrow lost everything, going from Riches to Rags and living out of a cabin in the woods. When he accompanies Dinah to the Injustice world, Batman points out that all the wealth that belonged to the deceased local Green Arrow now belongs to him, restoring his billionaire status.
  • Reimagining the Artifact: Despite the darker setting, Ollie can break out his infamous boxing glove arrow as a Meter Burn move. In-universe, it's attributed to his smartass sense of humor. Oh, and it's explosive (as mentioned above).
  • The Rival: Like most forms of media, he has a bit of a rivalry with Deadshot:
    Deadshot: Who's the better shot, Arrow?
    Deadshot: I'm aiming for center of mass.

    Deadshot: So do you, Master Archer.
  • Smoke Out: Gear customization can provide a Smoke Arrow that functions like this.
  • Troll: He enjoys lightheartedly pushing the buttons of the more serious characters. Grodd seems to be one of his favorite targets:
    Green Arrow: Are we a happy monkey?
    Gorilla Grodd: I AM A KING, IMBECILE!
    Green Arrow: Don't go climbing any tall buildings!
  • What Happened to the Mouse?: Both he and Black Canary completely disappear from the main story after being freed from Gorilla Grodd's mind control.
  • William Telling: His victory animation is taking a bite out of an apple, tossing it into the air, and hitting it with an arrow.
  • Yellow Lightning, Blue Lightning: Averted. His electric arrows glow purple, like real life lightning.
  • Your Brain Won't Be Much of a Meal: Grodd implies he thinks this way.
    Green Arrow: Stop reading my mind!
    Gorilla Grodd: I've already finished.
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    Blue Beetle III 
Jaime Reyes/Blue Beetle

Species: Human

Voiced by: Antony Del Rio, Miguel Angel Ruiz (Latin American Spanish dub), Jan Makino (German dub), Benjamin Bollen (French), Stefano Pozzi(Italian), Heitor Assali (Brazilian dub)

https://static.tvtropes.org/pmwiki/pub/images/blue_beetle_9.png
I'm ready to level up.

Jaime Reyes loves superheroes, so his life could only get better when the robotic Scarab attached itself to his back, although carrying around a weapon of mass destruction all the time is a little stressful. Still, if it gives him the chance to serve with Batman, Jamie's ready to put away any reservations and any maturity to become a superhero.


  • Accidental Murder: Accidentally kills a pregnant thylacine and El Diablo in Issue #23 of the tie-in comic.
  • Adaptation Relationship Overhaul: Him and Firestorm have never interacted with each other in canon, but here they're portrayed as an Action Duo for Batman's team, being The Big Guys that are used when things get serious and Heterosexual Life-Partners to each other in a manner not seen outside of a Fan Works.
  • Adorkable: He acts very giddy towards older heroes in certain intros and clashes.
  • Affirmative Action Legacy: He's Latino, while the previous two Blue Beetles were white.
  • Age Lift: Downplayed, but still there. Blue Beetle is usually portrayed as being in the 15-16 range, while here he explicitly states to Wonder Woman that he's 18.
  • Arm Cannon: He can form these with his Scarab armor, his super even combining them into a larger, combined cannon.
  • Armor-Piercing Response: He gets one against Supergirl during the story, giving Kara her first clue that something isn't right with her cousin.
    Supergirl: We need Kal's help, kid. You have no idea what Brainiac can do!
    Blue Beetle: No, but I know what Superman can do!
  • The Baby of the Bunch: He's a high school student, while the rest of the roster are adults with the majority being above thirty.
  • Berserk Button: He's not too keen on people disrespecting their familia, as Nightwing finds out when he insults his father.
    Blue Beetle: You should respect your familia.
  • Beware the Nice Ones: One of the most genuinely kindhearted members of the cast who can also go toe to toe with the likes of Wonder Woman, Black Adam, Cyborg, and Supergirl.
  • The Big Guy: One of the two heavy hitters for Batman's team, the other being Firestorm.
  • Blade Below the Shoulder: He can transform his arm armor into blades, both for special moves and as his trait, remaining active in blade form for an extended period.
  • Blue Is Heroic: His suit is heavy on the blue, highlighting his idealism and cool-headed personality.
  • Broken Pedestal: He mentions to both Wonder Woman and Green Lantern that he admired both of them prior to their joining the Regime. Raiden is possibly one, given this exchange:
    Blue Beetle: Scarab doesn't say nice things about you.
    Raiden: I am Raiden, Master of Truth and Light.
    Blue Beetle: Not after your Heel turn, bro.
  • Chivalrous Pervert: Endlessly amused with Supergirl's comments about "tickling" her.
    Blue Beetle: I'm no fan of hitting girls.
    Supergirl: Heh, you'll be lucky to tickle me.
    Blue Beetle: Yup. I kinda would be.

    Supergirl: (in a Clash) Still trying to tickle me?
    Blue Beetle: (laughs) Yeah.
    • There's also this clash with Starfire:
    • He does get a little nervous when Harley Quinn flirts with him, though:
    Harley: Ahh, aren't you cute.
    Blue Beetle: I am so gonna regret this.
    Harley: I'll show you the ropes.
    • Then his clash with Poison Ivy:
    Poison Ivy: Eyes up here, kid.
    Blue Beetle: Focus, Jaime!
  • Clothes Make the Superman: His powers come from his scarab armor.
  • Deadpan Snarker: You'd be hard-pressed to find an intro where he doesn't make a good quip.
  • Foreign Cuss Word: Downplayed — he calls Nightwing a "mocoso" in the story mode in an angry tone, giving this impression. However, "mocoso" only means "brat" in Spanish.
  • Gratuitous Spanish: Has a few words peppered throughout, like saying "familia" instead of "family" on his Arcade ending.
  • Heterosexual Life-Partners: From the looks of it, Blue Beetle is beginning to become this with Firestorm.
  • Hopeless Suitor: Played for laughs in some of his battle intros:
    Blue Beetle: Blue Beetle, coming at'cha!
    Brainiac: You are of no interest to me.
    Blue Beetle: Says every girl at school.
  • Humble Hero: Played straight at the conclusion of his arcade story, where he turns down membership in the Justice League to go back home to El Paso and go to school with his family, but averted otherwise as he can be quite cocky in his intros.
  • Hypocrite: One of his pre-battle quotes is "Scarab doesn't say nice things about you", which is usually accurate — but the Scarab in question, according to Hal, is wanted for a crime spree spanning 17 sectors of space, very likely including murder given what we know of the Reach, and is only on Batman's side because its user is. Alien war machines in glass houses shouldn't throw stones.
  • Invisibility Cloak: Gear customization can provide Blue Beetle with the move "Alien Cloak", allowing him to camouflage or turn invisible for a time.
  • Just a Kid: People constantly remark on his youth and inexperience as a hero, some using it as an excuse not to take him seriously in spite of the Scarab on his back.
    Aquaman: You talk boldly for someone so young.

    Black Manta: Go back to the kiddie pool.

    Doctor Fate: You're a mere boy, Jaime.

    Darkseid: This war is over, boy.
  • Kid Hero: A teenage hero among a roster consisting entirely of full-grown adults.
    Wonder Woman: Batman sends a child against me?
    Blue Beetle: Hey! I'm old enough to drive.
  • Kirk Summation: He calls out Nightwing/Damian for callously abandoning and disrespecting his father (Batman).
  • The Knights Who Say "Squee!": His Arcade ending narration has him pretty much going "Oh My God, I Beat Brainiac!" and being excited that Batman is grateful for his actions.
  • Legacy Character: He is not the first Blue Beetle. Dan Garret and Ted Kord were the Blue Beetle before him.
  • My God, What Have I Done?: In the prequel comic. He deeply regrets his accidental genocide of several endangered species that the League of Assassins were taking care of.
  • Nice Job Breaking It, Hero!: In issue 23, shattering the glass ceiling just to find another entrance which leads him to unintentionally and accidentally harming and killing the most if not all of the endangered wildlife which instigated a fight between Vixen and the rest of the group.
  • Nonindicative Name: Like several other Color Characters, shaders can make him different colors but his name remains the same.
  • People Puppets: Is controlled by Gorilla Grodd's psychic powers during the invasion of Kahndaq.
  • Red Oni, Blue Oni: He is the Blue Oni to Firestorm, though more obviously Jason Rusch than Martin Stein.
  • Retired Badass: In his Arcade ending, he takes a break from superheroics to reunite with his family and go back to school. Still, the offer to join the Justice League remains open.
  • Secret Keeper: In the prequel comic, he learns of Supergirl's existence, but she makes him promise not to tell Batman.
  • Spider Limbs: He can extend mechanical appendages the Scarab on his back to attack his opponent.
  • Spike Balls of Doom: A variation of his Blade Below the Shoulder has him form large spiky balls around his hands.
  • Stance System: Blue Beetle's trait toggles on and off his arm blades, which give him longer reach, but disable some of his special attacks while active.
  • Superpower Lottery: He has Super Strength, Super Toughness, Flight, a degree of Voluntary Shapeshifting that enables him to create blades and extra limbs, and Arm Cannons.
  • Underestimating Badassery: To Grodd. He arrogantly calls him a "big, dumb monkey", a woefully inaccurate description of Grodd, who of course takes great offense. In Story Mode, however, where their power levels are not equalized for gameplay reasons, Grodd is able to completely dominate his mind and uses him like a puppet, implying Beetle fought him offscreen and lost.
  • Unreliable Narrator: It's unlikely Batman offered to have him lead the Justice League, even if he took down Brainiac.
  • Unskilled, but Strong: Deconstructed. Despite his lack of experience, the Scarab gives him a wide variety of potent powers that allow him to hold his own in battle. That said, Jaime's youth and inexperience are often played for grimly realistic effect. In the comics, his reckless attempt to help out when things seem to go badly on his end ends up ruining Alfred's attempts to bring peace between Batman and Ra's al Ghul by accidentally killing the pregnant thylacine at Ra's' sanctuary and his efforts during the ensuing punch-up just make things worse when he ends up killing El Diablo (again, accidentally) which gets every animal in the sanctuary wiped out, all of them endangered species, which fills Ra's with such rage that he vows to make things even worse if Batman interferes with his plans again. In the game, meanwhile, he tends to be cocky and reckless in his pre-battle intros, believing he can beat anyone he meets with ease. Outside his and Firestorm's chapter in Story Mode, however, he doesn't fare very well and Grodd and Brainiac make him their Muppet.
  • Voluntary Shapeshifting: His Scarab armor allows him to create a variety of bladed weapons.

    Firestorm II 
Jason Rusch & Martin Stein/Firestorm

Species: Metahuman

Jason Voiced by: Ogie Banks, Gerardo Garcia (Latin American Spanish dub), Elias Changuel (French), Francesco Mei (Italian), Felipe Zilse (Brazilian dub)

Martin Voiced by: Fred Tatasciore, Gerardo Garcia (Latin American Spanish dub), Philippe Dumond (French), Vittorio Bestoso (Italian)

https://static.tvtropes.org/pmwiki/pub/images/firestorm.png
Leave. Now. Or you'll get a helluva lot worse than a sunburn...

A young jock and a well-aged professor, Jason Rusch and Martin Stein have little in common, except that they both make up half the mind of Firestorm, a physical representation of the infinite radio-alchemical dimension known as the Firestorm Matrix. They fuse together to release these unrivaled powers to make fire for Batman.


  • Adaptation Relationship Overhaul: Him and Blue Beetle have never interacted with each other in canon, but here they're portrayed as an Action Duo for Batman's team, being The Big Guys that are used when things get serious and Heterosexual Life-Partners to each other in a manner not seen outside of a Fan Works.
  • Beware the Nice Ones: Firestorm is a traditional hero and very adorkable, with that said, if the situation gets bad enough he is not above threatening his enemies with excessive force such as nuking them, making him the only one of Batman's allies to consider such measure.
  • The Big Guy: One of the two heavy hitters for Batman's team, the other being Blue Beetle.
  • Blood Knight: Firestorm is very intense sometimes. While his pal Blue Beetle is friendly and more traditionally heroic, Firestorm likes to boast about what a badass he is and how people will get wrecked if they step up to him in his pre-fight dialogue.
  • Brainwashed and Crazy: Alongside Swamp Thing on Brainiac's ship, when Superman and Batman board it. Fortunately, the signal jammer devised by Cyborg snaps them both out of it once they've been pacified.
  • Broken Pedestal: Cyborg seems to be this to him; in a few of their battle intros Firestorm mentions that Cyborg was his idol, but otherwise taunts or insults him. He also feels this way towards Superman, as shown by one of their clash exchanges.
    Firestorm: You used to inspire me!
    Superman: Now you'll fear me!
  • Chekhov's Skill: Firestorm is able to synthesize green kryptonite using his radioactive powers, which he uses in an attempt to incapacitate Supergirl. Towards the climax, Batman reveals that he had Firestorm use that same ability to create a dagger made of gold kryptonite, to be used against Superman after Brainiac's defeat.
  • Composite Character: Firestorm is comprised of Jason Rusch and Martin Stein, but the description of their relationship seems more similar to the one shared between Dr. Stein and Ronnie Raymond. His personality, meanwhile, is more in line with Jefferson Jackson from The CW's Arrowverse.
  • Continuity Nod: Jason will reference his predecessor Ronnie every so often during combat.
  • Downer Ending: His Ladder Ending, to put it mildly, does not go well. Yes, Brainiac is dead, but the collateral damage is unsalvagable, countless innocents died because of Jason and Stein's recklessness and both of them are too ashamed of themselves to continue being Firestorm.
  • Elemental Rivalry: Although Firestorm tells Captain Cold that he thinks the fire vs ice dynamic is overplayed, he plays it almost completely straight with Sub-Zero. They seem to press each other's buttons just the right way:
    Firestorm: Let's turn up the heat.
    Sub-Zero: It will be met with unrelenting cold.
    Firestorm: Prepare to get burned.

    Sub-Zero: Is there no end to your magic?
    Firestorm: Can't put out these flames.
  • Flying Firepower: His/Their main power set.
  • Godzilla Threshold: What happens the Regime remnants break into Superman's prison and he is surrounded with no way to fight them off? He threatens to nuke the entire complex if they don't back down. He makes it clear that he isn't bluffing too.
  • Heterosexual Life-Partners: From the looks of it, Firestorm is beginning to become this with Blue Beetle.
  • Ink-Suit Actor: Jason Rusch (while out of the suit) is the spitting image of Ogie Banks.
  • Kill It with Fire: His super move sends his opponent into a hellish area of fire and brimstone, where Firestorm launches his opponent into the air with an eruption of fire from underneath them before smashing him between two gigantic flame-engulfed atoms.
  • I Love Nuclear Power: His primary power is to manipulate radioactive energy. He uses to generate Kryptonite radiation to weaken Supergirl, but it doesn't work and later on its revealed he has been able to replicate gold Kryptonite.
  • The Knights Who Say "Squee!": In his pre-fight dialogue with Superman. Supes being a tyrannical dictator now notwithstanding, Firestorm unabashedfully calls his boast of having walked on the sun to be "seriously freaking cool."
  • Nice Job Breaking It, Hero!: To defeat Brainiac in the Arcade mode, Firestorm unleashes an attack that destroys Brainiac's ship, including all the cities he had captured. Ashamed by the disaster caused by their hubris, Jason and Professor Stein resign from the Justice League.
  • Playing with Fire: His main attacks focus around his atomic fire.
  • Red Is Heroic: Red is the most visible color in his uniform. His fire motif doesn't hurt either.
  • Red Oni, Blue Oni: He is the Red Oni to Blue Beetle. He technically qualifies as this trope himself with Jason being the Red Oni and Martin the Blue Oni.
  • Reckless Sidekick: Shows signs of this. On two separate occasions he resorts to really dangerous solutions to achieve victory at any cost. Oddly enough, both times it's the professor who suggests these ill-advised plans.
    • In Story Mode, he tries to prevent Superman's escape from prison by attempting to nuke the whole complex. Only the timely arrival of Batman prevents him from following through on it and Bats later chews him out for it.
    • In his Ladder Ending, he decides to weaken Brainiac by overheating his ship's drive core. This time Batman isn't there to stop him and he ends up destroying the Skull Ship and all the cities aboard. Jason and Stein are so ashamed of themselves over this that they quit the Justice League to avoid making any more such mistakes.
  • Socially Awkward Hero: In some dialog with Harley Quinn, she jokes that he has difficulty talking to pretty girls. Jason denies this but confirms that Martin has such a difficulty.
  • Two Beings, One Body: Firestorm is a single superpowered body shared between the brash Jason Rusch and the reserved Martin Stein.
  • Unskilled, but Strong: Like Blue Beetle, and also deconstructed. His vast power set makes him presumptuous of victory, but when it's not his turn to win, he gets his ass kicked by Grodd and/or Brainiac, and is seen under Brainiac's control before Batman and Superman free him from it. Also, he resorts to reckless and dangerous solutions without first making sure it's a good idea to do so. In Story Mode, it almost leads to him trying to save the day by nuking the Regime into oblivion, and in his Ladder ending it outright causes him to get billions of innocent people killed trying to stop Brainiac.
  • What the Hell, Hero?: Batman admonishes Firestorm for almost blowing the complex up and calls his action reckless.
  • Worthy Opponent: Some intro dialogue with Starfire seems to indicate that he views her as this.

    Harley Quinn 
Harleen Quinzel/Harley Quinn

Species: Human

Voiced by: Tara Strong, Karla Falcón (Latin-American Spanish dub), Kaya Marie Möller (German dub), Valérie Siclay (French dub), Marcella Silvestri (Italian), Iara Riça (Brazilian dub)

https://static.tvtropes.org/pmwiki/pub/images/harley_quinn_7.png
Ready for some slapstick?

Since the fall of the Regime, Harley Quinn has found little solace in the incarceration of Superman. Still feeling a tremendous void left by Joker's death, Harley remains an unstable and uneasy ally. Resolute in her conviction, she refuses to let fugitives, assassins, or even criminals she once called friends stand in the way of her exacting revenge upon the man who silenced The Joker’s laugh.


  • Adaptational Heroism: She's practically a full-fledged hero in this game, and even joins the Justice League in her arcade ending. In the comics, she's not a full-fledged villain like The Joker, but is far from a saint and usually has to be pressed into doing heroic actions not regarding her Morality Pets.
  • Adaptational Wimp: A minor example, but the Acquired Poison Immunity to toxins that most versions of Harley have is reduced to merely a resistance, as in the Story Mode she falls victim to both Scarecrow's fear gas and Poison Ivy's pheromones.
  • Aesop Amnesia: A big part of her Character Development in the first game and its prequel comic was learning to get over the Joker and enact a Heel–Face Turn. Here, she's not only back to her old tricks, but her character bio says she's right back to wanting to get back at Superman for killing him. Ultimately subverted in her Arcade ending, where she finally breaks out from Joker's control and even disposes of the face paint.
  • Ambiguous Disorder: A mid-battle taunt from Harley has her tapping her head and commenting that "the voices" aren't impressed. It's unclear if she's really Hearing Voices or if she's just playing up her "crazy" factor. An intro dialogue with Grodd implies the former.
  • Assist Character: Her hyenas Bud and Lou support her in battle, rushing at her opponent when she whistles and throws a treat, and chewing on her opponent during her super.
  • Anti-Hero: Her role now that she's working with Batman. She still retains some Ax-Crazy tendencies but for the most part directs all of it into saving lives than taking them. She even notes that she does good things and is perfectly okay with it.
  • Acquired Poison Immunity: Though it's only a resistance, she has one to Scarecrow's fear gas. From using it as a recreational drug.
  • At Least I Admit It: In story mode, Wonder Woman calls Harley out for lecturing her on justice and asks her how much blood is on her hands. Harley bluntly admits that she has plenty of blood on her hands and it came from trying to impress the Joker. Just like how Diana tries to impress Superman.
  • Bare Your Midriff: Some costumes of her show her midriff.
  • Batter Up!: A new addition to her arsenal is a baseball bat used in several moves, including a Kick Them While They're Down beatdown akin to Joker's crowbar attack in the first game.
  • Because You Were Nice to Me: Compared to Joker, Batman treats her much better, to the point that when Scarecrow's version of Joker tries to force her into killing an image of Batman, she drops the knife and beats Joker to a bloody paste.
  • Berserk Button: Do not in any way reference her past with the Joker.
    The Flash: The Joker's protege.
    Harley Quinn: Don't you ever call me that!
  • Big Sister Mentor: Some of her battle intros imply she wants to play this role toward Supergirl.
  • Bi the Way: Her relationship with Ivy is alluded in some intros with Harley even point-blank asking her for marriage and saying the two have been "more than friends". In the prequel comic, the two share a kiss, confirming that their relationship was indeed romantic.
  • Brooklyn Rage: As usual, Harley has a distinct New York accent and is not a gal you want to mess with.
  • Bullying a Dragon: When it comes to Black Adam, she really doesn't know when to quit.
    Black Adam: You dare mock me, child?
    Harley Quinn: (in a childish-sounding falsetto) You dare mock me, child?
    • She manages to really set Wonder Woman off during the story mode:
    Wonder Woman: You lecture me? How much blood is on your ledger, Quinn?
  • Cartwright Curse: Her first love interest, the Joker, was killed by Superman. Her second love interest, Poison Ivy, betrays her for the Society.
  • Character Development: She's given a lot more focus compared to the first game. Being around people like Batman and Black Canary help ground the once Ax-Crazy Joker sidekick and bring out her compassionate side. Mister J's influence is almost broken on her, to the extent where she refuses to revert back to her mad persona under the influence of Scarecrow's toxins. She still has a long way to go, but the future is starting to look a lot brighter for Harleen Quinzel.
    Joker: You're nothing to me!
    Harley: (rolls eyes) And wow, I'm still standin'!
  • Cloudcuckoolander: Come on, this is Harley Quinn we're talking about. Though is very ambiguous how much is legitimate mental illness and how much is a brilliant, trained psychiatrist pretending to be crazy to mess with people. But don't call her crazy, unless you have "C-word privileges".
    Harley: You got a campfire on your head.
    Firestorm: Let's go, crazy woman.
  • Combat Sadomasochist: Going hand-in-hand with her Anti-Hero persona, she admits to the urge to bash heads when she gets going and asks to be electrocuted more after being resuscitated by a defibrillator the same way a child asks to get on a roller coaster. She also welcomes the pain that comes with having a life-threatening wound cauterized by Supergirl's heat vision, but not without screaming.
  • Costume Evolution: She gets a noticeably different look compared to the first Injustice appearance coinciding with her overall redesign to resemble her Suicide Squad appearance.
  • Dating Catwoman: The prequel comics reveal that she was once in a relationship with Poison Ivy. In the game, while Harley clearly still has feelings for her, Ivy has lost any affection she once had for her.
  • Did You Just Flip Off Cthulhu?: Picks a fight with Wonder Woman to save Cheetah. It ends with a sword through Harley's gut.
  • The Dog Bites Back: She displays this a lot when it comes to her battle intros with the Joker, to see how over him she really is.
    Harley Quinn: (through gritted teeth) Mistah J wants to play?
    Joker: How 'bout a little roughhousing?
    Harley Quinn: I'll rough your house for good!
  • Domino Mask: Sports one in the prequel comics.
  • Easily Forgiven: Depends who you ask. Considering she was party to the Joker's destruction of Metropolis and killing of Lois, Batman and associates are astonishingly magnanimous towards her. Various members of the Regime, however, haven't forgiven her at all, especially not Superman, and Dr. Fate notes that "there is blood on [her] hands" despite her insistence on not being like the Joker.
  • Et Tu, Brute?: After discovering that her longtime friend, Poison Ivy, has joined Gorilla Grodd's Society, Harley is clearly heartbroken.
    Harley Quinn: Red? You're with them?
  • Enemy Mine: Superman killed Mister J. Batman wants to stop Superman. Hence, Harley joins up with the Bats. Subverted in that by Injustice 2, Harley has almost completely gotten over Joker and does good for the sake of being good.
  • Evil Parents Want Good Kids: Downplayed. Back when she was a supervillain, she had a daughter named Lucy with the Joker whom she gave for her sister to raise since she felt it wouldn't be right for a child being brought up by supervillain couple. By the time of Injustice 2, Harley isn't a villain anymore, but she hasn't told Lucy yet that she is her biological mother instead of her crazy aunt instead.
  • Even Evil Has Standards: When Ra's confronts her about her crimes Harley admits that she never expected it to actually work. She fully believed Superman would save the day like he always did and was horrified when things failed.
  • Foil:
    • In a way, Harley and Ivy are this to Hal and Barry. Both duos were Heterosexual Life-Partners whose friendships eventually went south in the Injustice universe. However, while Hal and Barry reconcile and agree to help each other out on the road to redemption, Harley and Ivy never mend their friendship, with the latter even mortally poisoning the former at one point. Harley and Ivy are also missing the "heterosexual" part of "life partners".
    • Harley also fills this role to Wonder Woman. Harley was a hopelessly-codependent criminal who committed unspeakable atrocities in the hopes of impressing her Love Interest, and eventually realized what sort of monster she'd become in the process after being away from his influence long enough to break the codependency. She throws her lot in with Batman, wholeheartedly, and embraces every chance for redemption that comes her way. By the end of Injustice 2, her status as a hero is unquestionable to the point of playing Trickster Mentor to Supergirl, and in her Arcade Ending she ends up joining the Justice League. Wonder Woman started out as a hero and paragon of justice who battled evil at every turn, but became codependent with Superman and eventually drove him continually down the path of villainy and tyranny. Unlike Harley, however, Diana ignored every epiphany she had and attempt to reach out, and these similarities (and the differences when offered chances for redemption) are brought up by Harley in-universe.
  • The Gadfly: Pretty much half of her dialogue is her trying to push her opponent's buttons.
  • Gameplay and Story Integration: Her character trait in the previous game involved either kissing a portrait of the Joker or sniffing a rose given to her by Poison Ivy. In this game, since she has grown to despise the former and is no longer friends with the latter, her trait has been updated to summon her pet hyenas instead.
  • Guns Akimbo: As with the previous game. Her unique Gear accessory influences the appearance of said guns.
  • Good Feels Good: Despite the occasional urge to bash some skulls, Harley ultimately admits she enjoys being one of the good guys in her Arcade ending. She even name drops this trope.
    Harley: Y'know, being good feels good!
  • Hyperspace Mallet: Her iconic mallet is again part of her moveset and again manifests out of nowhere when she needs to use it during combat.
  • Hypocrite:
    • As Wonder Woman points out, her lecturing people about obeying Batman's no-killing rule after what she and Joker did in the past (even before what they did to Superman and Metropolis but especially including it) is downright comical. She at least has the self-awareness to admit this is the case. It really doesn't help that she cites the no-killing rule while brandishing guns, another thing Batman is famous for hating.
    • Also touched on in the comic when Ra's al Ghul turns her criticism of him around on her.
    Ra's al Ghul: We're not creating a dystopia. Quite the opposite.
    Harley Quinn: Really? To me, it sounds like you're talking about genocide.
    Ra's al Ghul: You should know. I know what you and the Joker did. Metropolis. Four million dead. Where was your concern for humanity that day?
  • Impaled with Extreme Prejudice: She gets a sword up her gut from Wonder Woman after telling her they are Not So Different. She survives thanks to Supergirl quickly cauterizing the wound and taking her to a hospital.
    Blue Beetle: So, did Wonder Woman's sword leave any scars?
    Harley: Ginormous ones. Wanna see?
  • Insanity Immunity: Grodd can't read her mind because it's too damn crazy. He'll settle for shutting it off.
  • Karma Houdini: Still hasn't answered for what she helped the Joker do in Metropolis. The closest she comes to it is getting stabbed through the stomach by Wonder Woman, only for Supergirl to save her life by cauterizing the wound with heat vision. On the other hand it IS clear that she did genuinely regret it.
  • The Lancer: Is effectively Batman's number two for much of the game, briefing Dinah and Ollie on the situation at the start of the game, being trusted to manage Brother Eye, and doing a lot of ground work in Bruce's place. This all while being her quirky, Cloudcuckoolander self.
  • Lame Comeback: When Ra's al Ghul lectures her about her culpability in Superman's Start of Darkness, she responds by headbutting him, which is a weak rebuttal considering what he's pointing out about her.
  • Love Martyr: No, not for the Joker this time (she pretty much got over him), but for Poison Ivy in this game. Its evident Harley has feelings that transcend normal friendship with Pamela, but the latter cares more about the Green than for any people she knew before, and acts cold and apathetic towards Harley at best and brainwashes her to fight her allies and tries to have her killed at worst.
  • Mama Bear: As the prequel comics show, she's VERY protective of Lucy.
  • The Millstone: In the prequel comics, she becomes this to the League of Assassins when she is forced to work for them, especially after they kidnap her daughter, by repeatedly making things difficult for them on purpose and help the heroes when they can. It gets to a point when one of their leaders thinks she is too much of a hassle and tries to execute her, to not avail.
  • Moral Myopia: Seems to hold herself above Superman and accuses him of holding a pointless grudge, yet doesn't seem to cope to it that he has genuine reasons to hate her, chiefly being an old associate of the Joker and an accomplice in his sick scheme to destroy everything Superman held dear for an easy win. Not helping her case is her stating she "changed career paths" as if that somehow means she doesn't have to answer for her past actions even as she lectures him and his allies about killing people.
  • My Greatest Failure: As of the Injustice 2 prequel comic, issue 47, her part in Metropolis's destruction is this to her. Pulling what looks to be a sacrifice play to continue helping to evacuate Delhi during Amazo's rampage, while both Batman's team and the Regime remnants are on the business end of a Curb-Stomp Battle. Dinah reminds her that she and Ollie aren't the only parents, and thus shouldn't get preferential treatment over Harley, Harley replies with the following, further both cementing her later role as a foil to Wonder Woman and showing her Heel–Face Turn is genuine:
    Harley: Because there are other kids out there, too. And because I already let one city die.
  • Mythology Gag: As in the recent comics, she's redesigned to resemble her Suicide Squad counterpart. She even looks an awful lot like Margot Robbie face-wise.
  • Morality Pet: Batman is hers after she joins up with him, up to the point that when the hallucination of Joker conjured up by Scarecrow's fear gas tries to force her into killing a hallucination of Batman, she can't go through with it. Her daughter Lucy is another one to her.
  • Ms. Fanservice: She is beautiful and many of her costumes show off some parts of her body.
  • Nice Girl: With the possible exception of Green Arrow, Harley is actually one of the nicest members on Team Batman, even if she does show it in her own way. She worries for Ollie and Dinah after they're taken to Brainiac's ship and helps a weakened Cheetah when she's about to be executed by Wonder Woman. Her ending also shows that she loves her daughter Lucy and hopes to tell her of their true relationship one day.
  • Nightmare Fetishist: Tells Scarecrow she used to huff his fear gas for kicks, and her tolerance shows she's not bluffing. Also appears to enjoy getting electrocuted and having a wound cauterized with heat vision (although that last one did make her scream). She also thinks Atrocitus would make a darn cute plushie.
  • Not So Similar: Claims to be Not So Different from Wonder Woman. When Diana asked how much blood she had spilled, she admitted it was a lot, then added she was trying to impress the wrong guy and claims it's the same for Wonder Woman with Superman. Putting aside the blatant differences between the people they killed and why,note  Superman has generally treated Wonder Woman with respect, even if he didn't return her affections, and made strong arguments for his cause, whereas the Joker was never a good man and Harley only believed otherwise because she was young and gullible when she first met him. While the general point (Wonder Woman committed horrific crimes to please someone) the comparison is still flimsy.
  • Odd Friendship: With Supergirl. While it's not touched on in too much detail, Supergirl seems to take a liking to Harley during the meeting to discuss Brainiac, and Harley looks out for Supergirl during the fight in Metropolis.
  • Of Corsets Sexy: Gear options for her torso include various corsets.
  • O.O.C. Is Serious Business: In a clash between her and Catwoman, the latter asks the former about Ivy. Harley responds by calling her a lost cause. She says this not in her usual high pitched and excited voice, but a quiet and bitter one. It shows just how upset she is about her old friend's betrayal.
  • Perky Female Minion: Even after her Heel–Face Turn, she fits. She's working for Batman instead of the Joker and has inherited her boss's Thou Shalt Not Kill rule, but she still covers all the bases; a cheerful, energetic, highly-competent and vaguely psychotic second-in-command to a dark, gloomy leader. Who happens to be a hero for a change.
  • Plot Armor: On display to a painful extent during the prequel comics, as increasingly ridiculous plot contrivances crop up over time to keep her alive despite the best efforts of "Batman" and her giving Ra's every reason to be rid of her. Even worse in the game, where she has several near-death experiences yet is inexplicably kept alive each time.
  • Reformed, but Rejected: In the comics the Kents rather coldly refuse to invite her inside, saying "you're not welcome in this house."
  • Replacement Goldfish: Downplayed. In the comics, Harley started developing feelings for Injustice!Green Arrow before he died; Some of her intros with the Green Arrow that Black Canary brought back with her indicate that Harley has transferred these feelings over to him.
  • Right-Hand Attack Dog: Harley's pair of hyenas, Bud and Lou, serve as Assist Characters during her super move and as her unique trait.
  • Rock Beats Laser: She's both low-tech and lacks any significant super powers, a fact that gets lampshaded in her Arcade ending when she says that no one, not even her, expected her to be able to beat someone like Brainiac.
  • Sarcasm-Blind: If her reaction to Brainiac's Stealth Insult is any indication:
    Harley: Where am I on that scale of yours?
    Brainiac: At best, a fourth level intellect.note 
  • Save the Villain: Prevents Wonder Woman from killing Cheetah in the Story Mode.
  • Sexy Jester: One of her secondary outfits, being based off of her classic look.
  • Smarter Than You Look: It's easy to forget that she was an aspiring, young psychologist with an actual Ph.D.
    Dinah: [referring to Brother Eye] Must take a real genius to operate.
    Harley: [swivels herself into view] I dunno about "genius", but I do got a Ph.D.!
  • Token Evil Teammate: Played With. Harley used to be a psychotic murderer, but she reformed and even became good friends with Black Canary some time ago. In her Arcade Ending, she is even formally inducted into the Justice League by Batman, however, she mentions that once in a while she still feels the urge to bash skulls.
  • Trapped in Villainy: She's forced to join Ra's al Ghul's Suicide Squad in the prequel comics, under the threat of her and Lucy's lives.
  • Undying Loyalty: To Batman and his allies. When she was hallucinating the Joker taunting her of what she had become she resisted and turned on him. Later, when Wonder Woman was holding Cheetah, Harley reminded her that Batman said no killing.
  • Unflinching Walk: Her victory screen has her toss a bundle of dynamite behind herself as she struts toward the camera, deliberately invoking this trope.
  • Villainous Harlequin: As per usual but downplayed to a large extent in the game's story mode and her arcade ending.
  • What Could Possibly Go Wrong?: Expresses this to Batman just before the start of her story mode chapter.
    Harley Quinn: Don't worry, Bats. With this crew on the job, what can go wrong?
  • What Does He See in Her?: A platonic example. Many characters in-game are confused as to how she managed to become The Lancer to Batman or how Bats manages to tolerate her despite her crimes.
  • What Happened to the Mouse?: After narrowly surviving being eviscerated by Wonder Woman and being subsequently taken to a hospital by Supergirl, Harley isn't seen or even mentioned in the ending. That said, in one of her battle intros with Blue Beetle she talks about Wonder Woman's attack on her as if it already happened and she survived and recovered; It's unknown whether this is canon or not.
  • Who Wears Short Shorts?: Like most of her legwear options, they're leather, and can potentially have one belt too many.
  • You Gotta Have Blue Hair: Her hair color is customizable, allowing for some fairly Animesque color schemes. Unless you put her in the jester hood (which covers her hair) or the Roller Derby helmet (which leaves a blonde ponytail sticking out of the bottom).
  • Zettai Ryouiki: Stockings for Grade A, or knee-high "jackboots" for Grade C. Armored knee pads can be added to the latter for Grade B.
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