inFAMOUS 1 | inFAMOUS 2 (Festival of Blood) | Second Son (First Light)
Characters appearing in inFAMOUS: Second Son.
Delsin Rowe (AKA "Banner Man")
The protagonist of inFAMOUS: Second Son, Delsin is an average joe who one day discovers he's gained smoke superpowers after dragging an injured man out of a burning bus. He is immediately labeled a "bioterrorist" by the United States government's Department of Unified Protection. However, rather than give in, Delsin opts to unleash hell on the government agents out to get him.
Delsin in general
- Achilles' Heel: Whenever he first absorbs a new power, Delsin is temporarily locked into that power until he masters it with Core Relays. During this time, he is unable to switch to other powers, something Augustine weaponizes in her Boss Battle.
- All Your Powers Combined: He's capable of absorbing and utilizing a slew of different powers at the drop of a hat. The only drawback is he can't use two of these powers at once. Still, switching to a different power set is trivial for Delsin, as long as he can find a source of Smoke/Neon/Video/etc to absorb.
- Animal Motif: Delsin sports a stylized raven logo on the back of his jacket, and a Coast Salish raven tattoo on his left arm.
- Ashes to Ashes: Using his Smoke powers, he can disperse into ash and cinders and reconstitute himself a short distance away for Teleport Spam, and may even turn someone into ash altogether.
- Badass Boast: "You are not in control."
- Badass Native: Delsin is a member of the fictional Akomish Indian tribe, from a small town called Salmon Bay, Washington.
- Casual Danger Dialog: He's prone to doing this.
- Chain Pain: He uses a chain wrapped around his right wrist as an improvised melee weapon.
- Chick Magnet: Passing girls will constantly hit on him, especially if you have a lot of Good Karma.
- Clipped-Wing Angel: A rare protagonist example happens to him during the Final Boss Battle. Augustine deliberately lets him absorb her Concrete powers, knowing that he has absolutely no experience with them and no way to switch to his other power sets.
- Contrasting Sequel Main Character:
- Cole McGrath from the previous games started with a bright yellow jacket and glowing lightning powers. In contrast, Delsin starts out with dark clothes and murky black smoke powers.
- Similarly, Cole struggled with the ramifications and responsibilities of being a Conduit, while Delsin deeply enjoys the fact he now has superpowers.
- Cursed with Awesome: Delsin is initially horrified when he discovers that he's a Conduit, but it doesn't take long for him to get over it and learn to love his newfound powers.Reggie: You seem to be getting the hang of your new, uh... symptoms.
Delsin: Right! The only downside being, uh... nope, can't think of anything, this is pretty freaking awesome!
- Deadpan Snarker: He can be pretty snarky under the right circumstances.(to Reggie) "I don't know, man. 'There's no smoking in the Longhouse', remember?"
- Discard and Draw: Unlike Cole, who was able to use his lightning powers in conjunction with the powers he copied from Nix/Kuo, Delsin is only able to use one power set at a time, depending on what power source he last drained.
- Do Not Go Gentle: Gets labeled a "bioterrorist" by the United States federal government. Delsin decides to kick the crap out of their forces anyways.
- Elemental Absorption: How he swaps between his various power sets. He also recharges his powers by absorbing the active element.
- Elemental Shapeshifter: Can shapeshift into his active element with certain techniques, usually his dash ability. With Smoke, he surges forward as a formless plume of smouldering ash, while Neon has him running forwards as a series of afterimages. As for the other two abilities, Video has him sprout a set of holographic wings, while Concrete shrouds him in stone as he barrels through anything in his path.
- Embarrassing Nickname: He is called "Banner Man" by Seattle residents after he graffitis the banner atop the Space Needle. Much to his chagrin.
- Foolish Sibling, Responsible Sibling: The foolish to Reggies's responsible.Reggie: You have any idea how embarrassing it is for me to keep arresting my own brother over and over again?
- Hidden Depths:
- Delsin seems to have read The Bible, or at least part of it. When he comes across anti-Conduit protesters, he counters with the "Let he who is without sin cast the first stone," quote.
- He also seems to have some literary knowledge as well, since he describes a copy of Jane Eyre he finds in Fetch's space as the "female Catcher in the Rye."
- He is shown to possess impressive skill as an artist, many of his tags very much the kind of things you would see from Banksy (which is likely deliberate) and describes Fetch's decorated crime-scenes as "nouveau".
- I Gave My Word: When his fellow members of the Akomish tribe were injured by Brooke Augustine, he promises them that he'll find a cure for them. In the Good ending, he follows through on that promise, while in the Evil ending he still tries to but gets rejected.
- Implied Love Interest: With Fetch, though the Evil Karma path is more blatant on the matter. Not only is there the Not Staying for Breakfast incident, but when Eugene hints at a possible attraction to her, Delsin steers him away by saying she's way out of his league.
- Informed Ability: Word of God claims that Delsin is better at parkour than Cole, even though in-game they're pretty much equally skilled.
- Ink-Suit Actor: His appearance is modeled on Troy Baker's.
- In the Hood: Delsin wears a hoodie, but he never puts the hood up.
- Invisibility: The first Video power he can use, provided that nobody else is too close to him when he activates the power.
- Jack-of-All-Trades: Whilst Delsin becomes skilled with all of his powers, the Conduits he copies the powers from are more skilled with them than Delsin - for example, as confirmed in First Light, Fetch is faster, more powerful and has larger control over her Neon powers. Though that could just be because she's had more time to practice and evolve.
- Kick the Son of a Bitch: While the Kick Them While They Are Down option normally nets Delsin Evil Karma, when he does so to Augustine during their first fight, it nets him Good Karma instead, along with the message "Tyrant Wounded". It's justified when one considers the fact that Augustine is running an anti-Conduit organization, brutally tortured Delsin's entire tribe; and, prior to the fight, killed Delsin's older brother in cold blood right in front of him.
- Laser Blade: When doing a melee attack with Neon powers active, Delsin's chain becomes rigid and coated in energy.
- Made of Iron: Thanks to the Conduit Healing Factor, Delsin can tank a lot of punishment before going down. The Concrete power takes it even further, with an upgrade that makes him 20% more resistant to damage as long as he's using it.
- Manchild: Even more so than Cole MacGrath of previous games. Delsin Rowe is a young adult who still acts like a teenage delinquent, behaving very immaturely and mischievously. Reggie even complains and lampshades about how Delsin still behaves like an irresponsible kid all the time.
- Master of None: While he has a large variety of powers, the people he copies them from are all more skilled than he is with their individual abilities.
- Meaningful Echo: Augustine often quips "Yeah, I'm told that hurts" when using her Concrete powers to torture people. When Delsin uses those same powers to encase her in concrete during the Final Boss Battle, he throws that exact same line back at her.
- Never Bareheaded: Delsin never removes his beanie during the game, not even for the two weeks he spent in bed after Augustine pierced his legs with concrete shards (when other portions of his clothing were removed, such as his pin-studded denim jacket and his shoes).
- Nice Hat: Wears a red beanie based on one owned by the game's lead animator.
- Not Quite Flight: He can glide with every power. With Video however, he creates wings and can do short bursts of speed with it that's the closest to flying. Conrete powers also allow him to hover.
- One-Man Army: His opponents are an army of professional soldiers with control over Concrete, specifically trained to hunt down and capture other Conduits. But they don't really stand a chance against him.
- O.O.C. Is Serious Business: When using Orbital Drop, Delsin typically grins like a lunatic before making the drop. This changes late in the game when his grin is replaced with a look of pure, unfettered rage after Augustine kills his brother, Reggie.
- Playing with Fire: Can focus his Smoke powers into flames.
- Power Copying: Delsin possesses the ability to copy the superpowers of other Conduits via physical contact (ala Rogue). However, it only works on Conduits who were naturally born with the powers they have; he's unable to copy Concrete from the DUP soldiers, because it was artificially transferred to them from Augustine.
- Power Gives You Wings: With the Video powers, he can sprout a pair of pixelated wings and glide.
- Power Incontinence: Every time Delsin gains a new power set, he only gets a tiny fraction of its full potential, and must absorb Core Relays to master enough abilities to use those powers effectively (and to even be able to swap back to a previous power set).
- Red Oni, Blue Oni: The red to Reggie's blue.
- Regenerating Health: With his Conduit Healing Factor, he can quickly recover from almost any injury provided he takes cover from enemy fire.
- Roaring Rampage of Revenge: He gets one in his first battle with Augustine, who had just killed his brother.
- Smug Super: He frequently flaunts his superiority to "normals" like his brother, though given that it's only his brother on the receiving end of this, it's hard to tell how serious he is.
- Super Drowning Skills: Subverted. Delsin can fall into water but doesn't drown, he just treads water. Despite being able to Neon-dash through virtual lava, he cannot do it in water.
- Superpower Lottery: A definite winner. Thanks to his Power Copying ability, Delsin acquires four other superpowers over the course of the game: Smoke from Hank, Neon from Abigail, Video from Eugene, and Concrete from Augustine. Additionally in the Evil ending, he absorbs all the powers from every single Conduit prisoner in Curdun Cay.
- Super Smoke: His starter power is the ability to manipulate and generate smoke, ashes, and cinders.
- Tattoo as Character Type: Has tattoos with stylized bird imagery on his arms to reflect both his Native American heritage and his street punk-ish image.
- Telepathy: Delsin is able to learn the memories (and thus backstories) of the Conduits he meets while he absorbs their powers through physical contact.
- Teleport Spam: Using his Smoke powers, he can disperse into ash and cinders and reconstitute himself a short distance away.
- Took a Level in Badass: Constantly, obtaining new powers each time he physically holds another Conduit, give or take a brief period of Power Incontinence.
- Tranquil Fury: He transitions into this from Unstoppable Rage when he fights Augustine the second (and last) time, keeping his voice and actions calmer and more controlled with the cold tone in his voice being the only evidence of his anger still boiling away.
- Unskilled, but Strong: He has no formal combat training, but makes up for it with his ability to absorb multiple superpowers, along with his Le Parkour skills. Adding onto that, unlike Fetch, Eugene, Hank, and Augustine, who've had years to practice and get used to their powers, Delsin has to manage with only a little bit of time to get used to how his own work. Doesn't stop him from near single-handedly dismantling the D.U.P., and taking down hundreds upon thousands of their troops along the way. However, they can do things he can't thanks to those years of practice.
- Unstoppable Rage: When Augustine forces Reggie to perform a Heroic Sacrifice to save Delsin, Delsin goes apeshit against Augustine to the point that he actually manages to triumph over her, despite her powers being superior in strength and magnitude.
- Wall Run: With Neon, he can instantly run upside the walls of any building.
- Weaksauce Weakness: Averted. Unlike Cole, who couldn't enter a body of water without electrocuting himself, Delsin doesn't have to keep an eye out for incredibly common substances with the potential to kill him.
- Anti-Hero: Delsin is a Classical Anti-Hero. He's a rebellious troublemaker with a very irreverent personality, but he ultimately liberates Seattle from the control of an oppressively dystopian government agency, while also taking down some street gangs along the way.
- Cassandra Truth: The first Good Karma decision is to have Delsin admit that he's a Conduit and try to turn himself in to prevent Augustine from hurting his tribe. However, as he doesn't know that his power is Power Copying yet, he makes the mistake of telling Augustine he "caught it" from Hank, which Augustine justifiably doesn't buy as Conduit powers are genetic, not an infectious disease.
- Character Development: Delsin starts out as a bitter Knight In Sour Armor Anti-Hero, and simply wants to get Augustine's powers to heal his tribe. However as the plot progresses, he takes more responsibilities with his own powers, and helps redeem two of the major characters (Abigail Walker and Eugene Sims) into the side of good. He even uses his graffiti for more meaningful purposes later on; compare his anti-authority graffiti at the beginning of the game, to the Good Karma ending's dedication mural to Reggie.
- Dark Is Not Evil: He's a well-meaning superhero who initially wears black clothes at the beginning of the game.
- Good Is Not Nice: While Delsin means well and wants to end Augustine's tyranny, he often acts rather cocky and disrespectful, even towards his brother.
- Healing Hands: Just like Cole, Delsin can also use his powers to heal injured civilians for Good Karma. Though given that his power sets are Smoke, Neon, Video, and Concrete, it's much more ambiguous on how exactly the healing process works (as opposed to Cole's use of Electricity as a Magical Defibrillator).
- Jerk with a Heart of Gold: Despite the obnoxious attitude he gives Reggie, Delsin proves himself to be a good man who actively helps out and protects innocent people.
- Laser Blade: When using his Video power's melee attack with Good Karma, it creates a glowing blue BFS.
- Light Is Good: If Delsin gets the True Hero rank, his hoodie turns white and his vest turns blue.
- No Good Deed Goes Unpunished: Even though Delsin was willing to give himself up to the DUP to keep the other Akomish out of harm's way, it doesn't stop Augustine from torturing him and then attacking his tribe anyways.
- The Paragon: By the end of the game, good Delsin is hailed as a hero to the people of Seattle.
- Technical Pacifist: Good Karma combat tends to play out this way. Such as using Smoke to stun enemies (or knock them out entirely); or Neon to bind them by their legs, and pinning off-guard opponents to the ground. Near the end of the story, the player has to Save the Villain twice to get the Good ending.
- Thou Shalt Not Kill: Enforced. As executing enemies nets Bad Karma, good Delsin merely subdues them for Good Karma instead, and several Good Karma-exclusive upgrades are built to help him do just that.
- Anti-Hero: More like a Nominal Hero. He doesn't really care about how many innocent people he ends up killing as collateral damage in his war against the DUP.
- Character Development: Delsin slips off the slippery slope and becomes Drunk with Power as he gains new powers and the plot progresses. His initial Cool People Rebel Against Authority mindset evolves into a Might Makes Right philosophy that rubs off on Fetch and Eugene as he meets them. While he still plans to save the Akomish and fight for the rights of Conduits, he tries to do so through retaliatory, violent and often-fatal means; acting as a being of pure intent and spite while using his unique circumstances to justify letting loose. By the time of the Infamous ending, he's completely Drunk on the Dark Side and sets about conquering Seattle and leeching off of the now-freed Curdun Cay Conduits. His degeneracy gets him banished from the Akomish tribe, resulting in him retaliating with an Orbital Drop.
- The Corrupter: If the player makes Evil Karma choices, Delsin is this to both Fetch (persuading her to broaden her targets from mere drug dealers to anti-Conduit activists), and Eugene (persuading him to take his pent-up rage out on the world).
- Dark Is Evil: He's a sinister supervillain who initially wears black clothes at the beginning of the game.
- Disintegrator Ray: Delsin can choose to use his energy attacks to obliterate people, causing their bodies to instantly vaporize. With certain Evil Karma upgrades, the chances of this happening increase.
- Dystopia Justifies the Means: In the Evil ending, Delsin, along with Abigail and Eugene, take over Seattle to spread chaos, while Delsin also absorbs other Conduits' powers.
- Even Evil Has Loved Ones:
- Despite his descent into supervillainy, Delsin still cares deeply about his cop brother Reggie. He later falls in love with Abigail and befriends Eugene, but he he also molds them into his fellow partners in crime.
- Played with regarding his friends and neighbors in the rest of the Akomish community. Although he initially seeks to get revenge on Augustine for hurting his tribe and eventually heal them of their injuries, things go very wrong in the Evil ending. When Betty (who was a grandmother-like figure to Delsin) scolds him for all the atrocities he committed and refuses to let Delsin heal them, he's so angry about being rejected that he murders his whole tribe.
- Evil Is Petty: Many of Delsin's violent actions are done out of spite towards a scared, harmless populace that reject Conduits, and a not-so-harmless government that rejects them more. Hating Conduits is all the flaws one needs to get Delsin to agree to massacre the entire Lifeline protest-demonstration to the last man with Fetch.
- It's All About Me: His first Evil Karma action is to throw his tribe under the bus to save himself, and he later has the gall to describe what happened as them "taking one for the team".
- Jerkass: He increasingly becomes more and more of a cruel, arrogant bastard who terrorizes anyone who gets in his way.
- Kick Them While They Are Down: Killing a live enemy that has already been defeated (while they're injured, restrained, or surrendering) counts as an Execution and will obviously net Evil Karma.
- Last of His Kind: After the Evil ending, where he kills off the rest of his tribe (combined with Reggie's death earlier), makes him the last of the Akomish people, save for maybe a separate Akomish Conduit at Curdun Cay (alluded to in an audio log).
- Psychopathic Manchild: While Delsin's immaturity and mischievous behavior was annoying-yet-harmless back when he didn't even know he was a Conduit, after gaining superpowers he becomes one hell of a violent maniac; he gleefully abuses his powers to wreak chaos and destruction on Seattle just for his own amusement, with no regard for whoever gets hurt.
- Red and Black and Evil All Over: If Delsin gets full Infamous rank, his hoodie turns blood red and his vest turns black.
- Villain Protagonist: He definitely becomes a horrible monster by the end of the game.
- Wolverine Claws: His melee attacks with the Video power form red talons if he has Evil Karma.
- You Can't Go Home Again: In the Evil ending, Betty expels Delsin from the Akomish tribe, having shamed all his people with the cruelty and carnage he caused in Seattle.
Delsin's Family and Friends
A police officer in the Seattle area and Delsin's older brother. After Delsin becomes a Conduit, he helps him out in any way he can.
- Badass Normal: He may only be a "Normal", but he's still a cop and looking out for his little brother.
- Big Brother Instinct: Is always looking out for his younger brother Delsin, even if he has trouble showing it sometimes.
- The Commissioner Gordon: To his own brother, despite not actually being at the rank of commissioner.
- Deadpan SnarkerReggie: You do realize when we "hit the town", there's a fair chance the town's gonna... you know... hit back?
- The Everyman: Just a smalltown cop with no superpowers trying to look out for his brother.
- Foolish Sibling, Responsible Sibling: The responsible to Delsin's foolish.Reggie: You have any idea how embarrassing it is for me to keep arresting my own brother over and over again?
- Heroic Sacrifice: Lets go of Delsin's hand as he is being encrusted in concrete and plunges into the ocean to prevent Delsin from getting dragged with him.
- Ink-Suit Actor: Like Delsin, Reggie's appearance is modeled after Travis Willingham's.
- Large Ham: When posing as a "bio-terrorist" in order to draw out the angels.
- Noble Bigot with a Badge: He's generally uneasy around conduits (often referring to them as bio-terrorists) and sees them as a threat to society. Nonetheless, he is willing to give them a chance at the urging of Delsin. He eventually begins to view conduits in a more positive light.
- Red Oni, Blue Oni: The calm, responsible blue to Delsin's impulsive and rebellious red.
- Reasonable Authority Figure: Despite being a police officer, he's willing to put his job and life on the line to protect his brother Delsin from the D.U.P.
- Sacrificial Lion: He is murdered by Augustine at about the 3/4 mark of the game, sending Delsin flying into a Roaring Rampage of Revenge.
- Undying Loyalty: While he may disagree with some of Delsin's evil actions, Reggie will remain loyal to Delsin for the entire game no matter what alignment the latter takes.
Betty is a member of the Akomish tribe along with Delsin and Reggie, and an old friend of theirs.
- Ill Girl: She gets a bunch of concrete daggers stuck in her leg by Augustine, which are slowly killing her, and they can only be pulled out the same way they got in. She and the other members of Delsin's tribe are the reason that he goes to Seattle.
- Improvised Weapon: When she hears Delsin falling through the roof at the beginning of the game, she walks in brandishing...a stapler.
- Intergenerational Friendship: With Delsin and Reggie.
- "The Reason You Suck" Speech: Gives one to Delsin in the Evil ending. She calls him out for all the innocent people he carelessly killed, and tells him that he has dishonored his brother's memory, his parents' memory, and their ancestors, then kicks him out of the tribe and refuses to let Delsin heal them of the concrete daggers that are slowly killing them.
Curdun Cay Escapees
Henry "Hank" Daughtry
A lifelong petty convict with the power to control Smoke.
- Anti-Villain: Hank is a two-bit crook and betrays Delsin later on in the game, resulting in the death of Reggie, but he only did so because he wanted to save his daughter, and was convinced that Augustine wouldn't hurt Delsin or Reggie. Delsin is then given the choice of either sparing or killing him.
- Asshole Victim: He's an actual criminal, who used his powers to rob banks and cause mayhem. One of the very few DUP prisoners who really did do something to deserve being locked up.
- Deep South: Implied to be from the South by his accent, and is even referred to as a redneck by Fetch.
- Even Evil Has Loved Ones: Turns out he has a daughter.
- Even Evil Has Standards: He considers Augustine to be a sadistic monster and actively fears her. On top of it all, he takes pride in never hurting innocents, and he didn't expect that Reggie would be killed.
- Horrible Judge of Character: Taking Augustine at her word when they made their deal was idiotic, to say the least, especially since he knows from personal experience what a bitch she is.Hank: She said she wasn't gonna hurt you! She promised she was just gonna talk!
Delsin: What, and you believed her?!
- Never Hurt an Innocent: Already implied to be an Anti-Villain criminal by his behavior, the Paper Trail DLC reveals that he took pride in never hurting innocents in any of his crimes.
- No Celebrities Were Harmed: His voice sounds a lot like a higher pitched version of Steve Austin's. Though it probably wasn't intentional.
- Not Quite Dead: Delsin assumes that Augustine covering him from head to toe in concrete killed him, but he's alive.
- Papa Wolf: He does everything he can in order to get his daughter back from Augustine.
- Personality Powers: Henry is a career criminal with smoke powers, powers that reflect how toxic he can be. Smoke is ungraspable, and Henry himself is a master at escaping the proper authorities. Much like second hand smoke, every scene in the game has Henry leave an unintended trail of destruction and ruin (Betty's factory burning down, leading to Delsin's powers manifesting, the Akomish being left for dead, Reggie's death, Fetch and Eugene getting recaptured).
- Prison Escape Artist: He boasts of his ability to escape from prison. The Paper Trail DLC reveals that he's escaped from 11 prisons and jails.
- Rewarded as a Traitor Deserves: He makes a deal with Augustine, luring Delsin and Reggie into a trap in exchange for his freedom, which results in Reggie's death. Afterwards, Hank finds himself dealing with an especially anti-Conduit D.U.P. officer, who has no intention of honoring Hank's deal with Augustine and fully intends to just kill him; of course, it's entirely up to the player whether or not Hank lives.
- Super Smoke: Has the ability to manipulate smoke and ash, and is the originator of the Smoke powerset. While Delsin is at best capable of using his powers to air-dash, Hank is essentially capable of flight.
- Tattoo as Character Type: Has prison tattoos all over his body to denote his status as a hardened criminal.
- Teleport Spam: Can turn into a cloud of smoke to jump all around an area.
- Unwitting Pawn: little did he know, he ends up doing exactly what Augustine wanted by escaping prison transportation.
- Ungrateful Bastard: Delsin saves him from the wreckage of a burning car at the start of the game, but he punches him in the face and takes him hostage once he sees Reggie, a cop.
Eugene Sims (AKA "He Who Dwells")
A nerdy Conduit who uses his Video powers to bring to life monsters from his favorite video game, Heaven's Hellfire.
- Basement-Dweller: Literally. While he doesn't live with his parents anymore, he secludes himself in a basement filled with electronic devices. Also gives another meaning to his "He Who Dwells" alias.
- Bully Hunter: Having been targeted by bullies before his powers manifested (and the torture he endured in Curden Cay), he smuggles innocent conduits away from Seattle and helps Delsin fight the D.U.P. because he hates people that pick on the little guy.
- Cowardly Lion: Eugene's social anxiety, history of being bullied and the torture he faced in Curden Cay have left Eugene with a crippling fear of confrontation. That said, when the angels he loans Delsin all die off and Delsin is swarmed with DUPs, he has a minor freak-out before coming to his aid with a fresh army of angels, led by him in his "He Who Dwells" form. He later helps assists in storming Augustine's fortress.
- Defeat Means Friendship: Just like Fetch, Eugene joins forces with Delsin after he defeats him in combat.
- Fanboy: Of a fantasy role-playing video game called Heaven's Hellfire.
- Freudian Excuse: Being the target of school bullies eventually enraged him enough to activate his powers. And he was soon detained by the DUP afterwards, so things got even worse for him from there.
- The Game Come to Life: Not only can he summon Angels and Demons based on creatures from Heaven's Hellfire, but during his boss battle he takes Delsin inside a virtual recreation of one of the levels.
- G.I.F.T.: Possibly the reason his "He Who Dwells" form is so hammy. His powers allow him to treat real life like a video game, with power and anonymity.
- Hard Light: He can create projections of Angels and Demons out of this, and he's the one Delsin gets the Video powerset from.
- Hollywood Nerd: He's fairly svelte for a guy who supposedly spent all his time playing video games. Possibly justified by whatever Augustine did to him during his time with her. Considering he spent six years in a detention facility being tortured and experimented on every day, he probably wasn't eating well.
- Imagination-Based Superpower: Can create projections of virtual characters, like angels and demons from his favorite video game.
- In the Hood: Always wears a hood, to better hide his face.
- Irony: His mother was a Congresswoman who helped pass the laws that allowed the DUP to receive funding. Less than a year later, his own powers awakened.
- He is a recluse that claims to prefer stealth and keeping a low profile. His powers, besides invisibility, are so high-profiled that Delsin briefly wonders if he's facing God. His giant, angelic, laser-shooting, and hammy "He Who Dwells" form doesn't help.
- Large Ham: At least in his "He Who Dwells" persona.
- Literal Metaphor: Delsin asks Eugene where he is getting all of his information. Eugene replies "I have friends in high places". It turns out he can create flying angels and demons.
- Manchild: As a geeky gamer with absolutely no social skills whatsoever, he uses his powers to (literally) live in his own fantasy world instead of real life. He becomes even worse if Evil Delsin corrupts him.
- Nerds Are Virgins: Delsin outright tells him "you're never gonna get laid" if he keeps up with his video game addiction. He also offers to teach Eugene how to pick up girls.
- Not Good with People: He's extremely anti-social because he was bullied in the past, spent about six years interned in a prison, and Delsin is presumably one of the only people he's talked to in a long time. On the Good path, he eventually decides to give people another chance, after much prodding from Delsin.
- One-Winged Angel: His "He Who Dwells" persona, a massive Large Ham angel that can shoot Frickin' Laser Beams.
- Personality Powers: What are the odds that an insecure gamer-nerd would manifest the ability to bring video game characters to life? The fact that Delsin can turn invisible after copying his powers also fits Eugene's Cowardly Lion desire not to get involved and preferring to "work from the shadows".
- Rage Breaking Point: Those bullies shouldn't have pushed him too far.
- Spanner in the Works: He supplies Core Relays to a defenseless Delsin during the final battle, which ultimately enable him to defeat Augustine.
- The Minion Master: He has the ability to summon angels and demons to do his bidding, which means he doesn't actually have to leave his lair in order to get things done.
- Winged Humanoid: Has the ability to transform himself into a gigantic angelic being called, appropriately enough, "He Who Dwells".
Department of Unified Protection (D.U.P.)
A new U.S. federal government organization that was created in the aftermath of the Beast's rampage across the East Coast during the events of inFAMOUS 2. The D.U.P. operates as a paramilitary law enforcement agency, with their mission being to find, arrest, and detain every single Conduit (or "Bioterrorist") living within the United States, with no regard for due process or any other civil liberties.
- Dishing Out Dirt: Using conduit-related technology left behind by the First Sons and Bertrand, all of the D.U.P. has access to a lesser arsenal of their leader Augustine's concrete powers.
- Government Agency of Fiction: The DUP is basically every single negative stereotype of US federal government agencies all rolled into one unconstitutionally authoritarian nightmare.
- Mooks: There isn't a single named member in the D.U.P.'s ranks apart from their leader Augustine and they all exist solely as attack-fodder for Delsin.
- Politically Incorrect Villain: The D.U.P.'s entire existence is predicated onto capturing and containing a demographic of people over mere circumstance of genetics, and they will kill, "lawfully" incarcerate and suspend the civil liberties of innocent people, converting a thriving city and tourist destination into a Police State and spread misleading, demonizing propaganda to do it.
- Super Registration Act: They are a government funded organization designed to capture and contained conduits, even if they have to hunt them down like animals to do it.
- Suspiciously Similar Substitute: To Vermaak 88 from Infamous 2, being a highly-trained military corps. with artificially applied superpowers copied from a real conduit.
Brooke Augustine is the director of the DUP. She is the the main force behind the continuing war on Conduits, despite being one herself.
- Authority Equals Asskicking: Head of the D.U.P, and a very powerful conduit that can control concrete. Once confronted, prepare for a very long fight. Even on the easiest difficulty.
- Big Bad: Serves as the leader of the game's main antagonists, the D.U.P.
- Bodyguard Betrayal: Did this to a Conduit who depended on her in Empire City.
- Boomerang Bigot: A Conduit who labels all other Conduits "bio-terrorists". Turns out it's an act though — she's actually trying to protect Conduits by hiding them from the army.
- Boring, but Practical: Compared to the diverse number of other unique abilities present in the game (Power Copying, neon, video, smoke, paper, etc.), concrete isn't all that impressive. When used by a trained soldier with years of practice under her belt in an urban setting like Seattle, she can arguably be considered the most powerful conduits in the series just under the Beast and Cole MacGrath.
- Catchphrase: She's know for using the phrase "You disappoint me" as well as remarking "I'm told that hurts" when using her powers to torture.
- The Chessmaster: She orchestrated Hank's escape so that he and the conduits with him would go on to cause panic and chaos, so that the government would have no choice but to continue funding the DUP.
- Cold-Blooded Torture: Does this to Delsin while trying to get answers on what Hank told him, stabbing his legs with concrete shards. She ultimately turns her attention to the entire Akomish tribe when she doesn't get the answer she was hoping for, resulting in mortal wounds that prompt Delsin's quest to heal them via Power Copying Augustine's concrete.
- The Corrupter: Usually the morality of the conduits gets depleted under her captivity. Prominent examples include Celia and Fetch whom Augustine's influence has turned them into Serial Killers.
- Create Your Own Hero: By orchestrating Hank, Fetch and Eugene's escape, Augustine inadvertently sets off a chain of events resulting in Delsin's own Conduit abilities coming to the forefront, and her subsequent torture of his tribe results in him following her to Seattle in the hopes of curing them, which eventually results in her defeat at his hands.
- Create Your Own Villain: If Delsin becomes evil, he ends up becoming just as bad as she is.
- Dark Action Girl: She's a dangerous Conduit who has both raw power and the experience to wield it with ease.
- Deadpan Snarker: Has an extremely dry sense of black humor.
- Didn't See That Coming: Delsin's ability to draw power from the core relays caught her off-guard.
- Dishing Out Dirt: She can create and control concrete. Delsin gets that powerset from her at the end of the game.
- Engineered Heroics: It's revealed later in the game that she orchestrated the escape of Hank, Fetch, and Eugene so she could re-capture them and give an excuse to keep the DUP in operation.
- Evil Cannot Comprehend Good: She is traumatized by her experience, rendering her incapable of imagining a world where conduits and humans coexist peacefully. Peace itself seems to be an alien concept to her; there's only fear, more fear, and fear on top of fear to keep people in line. The conduits she keeps imprisoned are miserable and experimented upon remorselessly. The humans are kept in line through fear, and she herself is the source of most of the propaganda painting Conduits as nothing more than Living Weapons. When the government is considering shutting down the D.U.P. because it's done too good a job of containing everyone, she goes out of her way to engineer an escape just to keep herself in power... so she can keep conduits safe.
- Evil Is Petty: After needlessly torturing Delsin's entire tribe, she leaves them in the state they are in for them to die a slow and painful death (even though removing the concrete from their bodies would take no effort on her part), which forces Delsin to go after her in the first place.
- Evil Redhead: She's the Big Bad of Second Son and has red hair.
- Faux Affably Evil: Speaks politely and acts cordially even while using her powers to grow concrete out of other people's bones.Augustine: Yeah, I'm told that hurts.
- FaceHeel Turn: Happens in a flashback to the Beast's rampage through Empire City.
- Final Boss: She does not disappoint.
- Foil: She's similar to Joseph Bertrand III in many ways. They're both Conduits running an anti-Conduit faction, they're willing to create more Conduits and set them upon the public in order to prove their point, and their powers allow them to assume the form of a giant monster. However, the difference is that Bertrand wanted to kill all Conduits, while Augustine only wants to imprison them in order to protect them in her own twisted way.
- For Your Own Good: Her viewpoint of her actions against Conduits. See Well-Intentioned Extremist.
- Heart Is an Awesome Power: You wouldn't think that concrete would be very useful compared to controlling all forms of soil, but in a cityscape the ability to control concrete, plus the scope of her power being comparable to Cole, makes her one of the strongest Conduits ever.
- Humans Are the Real Monsters: She believes that the humans will never learn to co-exist with Conduits because of the prejudice and fear towards conduits which results in them committing violent actions towards innocent Conduits. This explain why she doesn't want to kill conduits, but shows no remorse killing humans.
- Humiliation Conga: An off-screen one: By the time she learned that Delsin could draw power from the core relays, she ordered a complete recall to keep them out of his hands, even down to the seeker drones. However, after he busted the Space Needle's communication network, almost nobody caught wind of that order. With increasing frustration, she attempted to use the relays in storage to absorb power for herself... only to come out more pissed than ever.
- Hunter of His Own Kind: Hunts and imprisons Conduits, despite being one herself.
- Insane Troll Logic: She feels that rounding up Conduits and imprisoning them is the only way to protect them from a world full of people who will always despise and fear them. This argument would hold a lot more sway if she didn't torture and inhumanely experiment on the Conduits in her care.
- I Want Them Alive: Once she learns about Delsin's true powers, she clearly gains an interest in capturing him alive, apparently because of his unique ability to copy powers. This is actually her modus opperandi for all Conduits. She's never killed one herself, and its her entire goal to round them all up to protect them from lynch mobs and an apathetic military.
- Kick the Dog: Augustine had no actual reason to inflict the entire Akomish Tribe with painful (and terminal) concrete-based wounds. It seems she only did it to be petty and to give Delsin a reason to go after her.
- Kick the Son of a Bitch: She has the DUP arrest Shane, despite not being a conduit, and allows Fetch to personally execute him. Given that Shane was a drug lord who tricked Fetch into killing her own brother, he receives no sympathy.
- Knight Templar: Sees herself as a force of order fighting a war on "bio-terrorism", while actually being a monster imprisoning and experimenting on innocent people just for having super-powers. Eventually turns out to be another kind of Knight Templar, in that she honestly seems to believe that she's protecting the Conduits she imprisons.
- Lack of Empathy: It seems to be her key trait. She does not appear to even realize all of the harm and pain she is causing to the people she claims she is protecting.
- Literally Shattered Lives: How she checks out in the evil ending, courtesy of Delsin, a concrete cocoon, and the top of her tower.
- Manipulative Bitch: She proves to be very proficient in exploiting emotions to her benefit. An example include giving Hank a paper clip knowing full well he would use it to break free and later gets Hank to do her biding again by claiming to be holding his daughter hostage.
- Not Quite Flight: Can hover with rocks.
- Oh, Crap!: Her entire first bossfight is an extended one for her. After Delsin kicks her around (literally) with two separate powers, she's reduced to dropping the arena on his head, then fortifying herself in her stronghold and refusing to leave.
- One-Winged Angel: In her final boss fight, she surrounds herself with a monstrous-looking concrete construct.
- Personality Powers: Augustine's concrete powers fits her blunt methods and unflappable personality like a glove. Concrete itself is a foundational material that is plentiful in urban settings and essential to modern architecture, just as the D.U.P. is omnipresent in Seattle, relies on her concrete powers to function and collapses almost immediately after Delsin defeats/kills her. Rocks also worked as the first weapon (both as blunt weapons for crushing and sharp weapons for stabbing), and the D.U.P. is the first militarized task force in dealing with conduits and Augustine uses her powers exclusively to hurt people to a needless extreme.
- Pet the Dog: In First Light, she caringly helps Fetch get past Brent's death and reassure her that she isn't a monster. Anyone who's played the main game and especially later in the DLC it becomes clear this is a subversion, it was just getting her on her side so that when she was given the opportunity for revenge, she'd be more angry than heartbroken, and she winds up even more broken than before, albeit in a much more psychotic way.
- The Plan: First Light reveals she broke/trained Fetch into a killing machine and released her into Seattle so she can hunt her to give DUP a reason to continue existing.
- Pro-Human Transhuman: A Conduit who's made it her life-long mission to protect regular people against other Conduits. Actually, it's the other way around, or at least that's how she sees it.
- Sadist: Hank outright tells Delsin that Augustine has a sadistic streak "a mile wide."
- Screw the Rules, I Make Them!: As a high-up member of the US military, Augustine has impossibly high amount of immunity to the law herself. She enacts Disproportionate Retribution on practically the entire citizen that displeases her, destroying every bridge that leads into Seattle and demolishing a third of the city (converting their tallest skyscraper into a concrete, home-base deathtrap) with her powers, staging a full-on occupation for all of her armed-troops and pseudo-conduits in the city, rounding up suspected "bio-terrorists" left and right, staging a false escape attempt in order to keep the DUP in power and god knows how many other horrible things!!!
- Stupid Evil: In the game's first karmic choice, Good!Delsin admits to Augustine that he is a conduit. Not only does she not check to make sure if he was a conduit, she knocks him out and tortures the Akomish for information that they don't even need and leaves them all to die a slow and painful death when Augustine could have reversed it with a thought. All this does is motivate a rebellious wild-card conduit they didn't bother to check and/or contain running free with a grudge and a motivation to find her. Keep in mind that The Plan was to endear the public's trust in the D.U.P. by making conduits look bad, and torturing an entire Native American tribe to death certainly would not help.
- Suspiciously Similar Substitute: Augustine shares many similarities to the first half of the second game's Big Bad Duumvirate Joseph Bertrand III:
- They are both Boomerang Bigot conduits with their own borderline-fascistic armed-forces built on a knee-jerk hatred of conduits (Bertrand's Militia being a bunch of gun-toting Muggle Power rednecks made to fend off the Corrupted and other "deviants, the D.U.P. being a government organization made to capture and contain "bio-terrorists").
- Having created artificial conduits who's powers are copied from a real conduit (Vermaak 88 having Kuo's ice-powers forced onto them and the Corrupted being humans mutated from Bertrand's own abilities, the D.U.P. having lesser forms of Augustine's concrete powers).
- They all turn the territories present in their games into their own personal Police States (New Marais for Bertrand, Seattle for Augustine).
- They both turn into giant monsters for their boss battles (Bertrand transforms into the Behemoth, Augustine essentially creates a quadrupedal golem suit with her control over concrete).
- They both claim that they are doing what they are doing for the greater good (Bertrand trying to stir-up hatred of conduits because he believes that they are monsters that defy God's plan, Augustine wanting to lock conduits away to protect them from mankind) when their actions lean them closer to Secretly Selfish Not So Well Intentioned Extremists (Bertrand wanting to have powers, only to be horrified by what the ray sphere turned him into and wanting to take the rest of the world down with him, Augustine being the #1 contributor to bigotry against conduits and the relentless number of Kick the Dog moments she does in-game showing that she is doing everything for the sake of maintaining power).
- Thou Shalt Not Kill: The DUP has supposedly never actually killed a Conduit (this despite the DUP have a clear desire to kill them and in Paper Trails finding Conduits in body bags with the reason for death being labeled JUSTICE), because she does what she does to protect Conduits from getting murdered. Sadly, this policy doesn't seem to include ordinary humans — like Reggie.
- Totalitarian Utilitarian: In public, she convinces everyone that Conduits are all conspiring to dominate the world and/or destroy all non-humans, labeling them "Bio-Terrorists" and claiming that anyone who still calls them conduits are "traitors who sympathize with their cause." In reality (or so she claims to Delsin), her Fascistic methods are all for the conduit's safety, wishing to round them up all conduits under the assumption that if they do not, they will all be hunted down like wild animals by a fearful human race. Both reasons are paper-thin justifications considering the lengths she goes (trains/tortures the conduits on her watch, orchestrates three of them escaping, curses an entire Native American tribe to a slow and painful death because Delsin taunted her, destroying all ways in and out of Seattle and turning the city into her own personal Police State) all just to make it look like she and the DUP are still relevant.
- We Can Rule Together: A Good Karma Delsin is said to be the kind of person who could serve as the public face of the DUP.
- Well-Intentioned Extremist: She imprisons Conduits to protect them from being killed by the military. She's prevented from being actually sympathetic by her blatant sadism, and the inhumane experiments on and treatment of the Conduits she has imprisoned.
- Would Hurt a Child: Her first capture was a very young Conduit girl who'd been relying on her for protection and survival during the Empire City disaster.
A young woman whose Conduit gene was activated during the Beast's rampage across the country, Celia was the first to be captured and imprisoned in Curden Cay. Eventually coming to think of the prison as her home, she reportedly committed suicide when she was due to be transferred to another facility. Or did she?
- Ascend to a Higher Plane of Existence: Her self-created Manga strips hint at this after her suicide. Ultimately subverted; she "merely" killed a generic guard and maimed her unrecognizably to escape.
- Calling Card: She frequently leaves behind origami dove sculptures, which are unfolded to reveal hand-drawn comic strips on one side, and hand-written notes containing cryptic clues on the other side.
- Cool Mask: A paper mask that looks like a white rabbit.
- Driven to Suicide: With her own power, no less. Or was she? She actually faked her death with help from Augustine in order to keep the DUP in operation.
- Elemental Shapeshifter: Can shapeshift herself into paper, both to float on air currents and to teleport.
- Evil Former Friend: For Augustine. Though she once agreed with her methods, Celia eventually decides that the government can't help the Conduits, so they have to take power for themselves to survive.
- Facial Horror: Her face was rendered unrecognizable after the damage she did to herself in her suicide. Subverted. Her face is totally normal, but she did brutally murder a DUP agent with no family in this manner to cover her tracks.
- Faking the Dead: Revealed to be doing this over the course of Paper Trail. She faked her own death on Augustine's suggestion, allowing her to become a secret agent for her in Seattle.
- Heart Is an Awesome Power: You'd think that having dominion over paper of all things would be scraping the absolute bottom of the barrel in terms of the Superpower Lottery, but she demonstrates the ability to create highly durable armor, effective projectiles, and even teleportation.
- Karma Houdini: All of her murders for the sake of Augustine and the DUP have no consequences. Delsin is left swearing to undo what he ultimately influenced, since his power opened Celia's eyes in the power of conduits to shape their own destiny, turning her back on Augustine and resolving to become even more violent toward normals.
- Paper Master: Her power, giving her control over any type of paper. It is more useful than might appear, as she can apparently make pretty durable paper armor and projectile weapons.
- Rogue Agent: Became this once Delsin's successes convinced her that Augustine was weak.
- Serial Killer: She's a serial assassin who has been killing many key figures involved in Conduit/DUP-related scandals in Seattle.
- Start of Darkness: Hers is detailed in Paper Trail.
- Then Let Me Be Evil: Celia was the innocent little girl who is shown in Augustine's power-drain cutscene as the first captured conduit, but by the time you meet her in the Paper Trail DLC she starts off mysteriously creepy and is gradually revealed to be more openly violent.
- The Unfought: It's well-known you don't actually get a Paper power from this free DLC, but in addition you never directly confront her either.