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    Ajna 

Ajna

https://static.tvtropes.org/pmwiki/pub/images/ajna_swing.png
Voiced by: Tania Gunadi, Gina Bowes (Prototype)

A fearless young girl with a rebellious streak, Ajna lived in Ashwat, a remote village in the forests of the Navar state. Her father, Indr, raised Ajna to be fair-minded and tough, and trained her in martial arts so that she might defend their home.

When her town is attacked by the army of the ruthless warlord Ravannavar, Ajna discovers a mysterious power - the ability to absorb certain individuals into her being.

Determined to confront Ravannavar and find out more about her strange new abilities, Ajna sets out on a globe-spanning quest that will reveal her true nature and much more.


  • Action Girl: With her fearlessness to travel the world and face any dangers to learn about her powers.
  • Anti-Hero: To an extent. While generally a good natured girl who genuinely wants to help others, she often tends to rush to rash decisions without thinking beforehand, which tends to cause more problems than it solves.
  • An Axe to Grind: Can also be used to hang onto walls. It's her mother's axe, which she's always wanted to use.
  • Badass Adorable: She's a trained martial artist who gains knowledge of multiple other weapons as the game progresses.
  • Bare-Fisted Monk: How she starts off. She even begins the day by going to sparring lessons with her dad.
  • Blade on a Stick: One of her weapons is a spear. She can throw it into walls to create temporary platforms.
  • Boyish Short Hair: She has a messy looking bob, emphasizing her tomboyish nature. Thorani suggests changing it to something more feminine, but Ajna's staunchly against the idea.
  • Chain Pain: She can acquire a kusarigama, a Sinister Scythe with a chain.
  • Country Mouse: She's never been very far outside of her hometown. She doesn't even know what an ID is, or why she would ever need one.
  • Dark Is Not Evil: A lot of her powers have dark, demonic aspects, because she's a fragment of Kala, but she's a nice girl, especially after her Character Development.
  • Destructive Savior: She really wants to help and make the world a better place, but there's usually a lot of collateral damage in her efforts. Character Development helps her overcome this, and the game's third act is her fixing the damage she causes.
  • Doomed Hometown: When she goes back to town from training with her dad, it's caught fire and is being attacked by monsters and Dhar.
  • Enlightenment Superpowers: Her final transformation is achieved when she finally founds inner peace and balance.
  • Fatal Flaw: Wrath. Her single-minded desire for vengeance, ignorance of the consequences of her actions, and self-admitted tendency to let her anger rule her emotions get Ajna and her friends in all sorts of trouble. It's only after Kala is released on the world thanks to Ajna wanting to kill Ravannavar that Ajna recognizes this as a flaw. However, it's after Dhar ends up pulling a Heroic Sacrifice to snap Ajna out of her rage that Ajna realizes how much she's letting her anger blind her.
  • Feigning Intelligence: She's not dumb or anything, but during her conversation with Ginseng, she knowingly repeats the names of the various plants Ginseng mentions as if she's familiar with them. Razmi doesn't let her get away with this.
  • Flaming Hair: Her Maha Heruka form has this.
  • Genki Girl: Tackles everything she does with plenty of enthusiasm and confidence.
  • Hair-Trigger Temper: She gets flustered and upset very easily. During a trip to the big city, Ajna is told she can't go into a nightclub by the club's bouncer because she's too young and doesn't have an ID. Ajna immediately wants to beat the crap out of the bouncer and storm inside, despite the fact that Ajna had no intention of going in just moments before.
  • Horrifying Hero: Used for a gag in Kampan's personal quest. Felicity does not budge in giving information about the Thief King until Ajna scares the crap out of her with her Maha Heruka form.
  • I Am X, Son of Y: She frequently introduces herself to her enemies with "I am Ajna, daughter of Indr, of the village Ashwat!"
  • Jack-of-All-Stats: Her stats are listed at three stars out of five in every category. Ajna isn't the hardest hitter, the best healer, or the quickest fighter. But she's decent in all of those areas.
  • Kick Chick: Quite a few of her melee attacks are kicks.
  • Minidress of Power: In the prototype she initially has a much longer skirt on her dress before girding her loins and giving it the appearance it does now. She does it after loading a save in the main game.
  • Missing Mom: She has never so much as seen what her mother looks like. Apparently Anja's dad knows, but won't tell her.
  • Modesty Shorts: Wears a pair of black shorts under her dress.
  • Multi-Melee Master: As Ajna takes on different Incarnations, she gains access to different weapons and techniques, which not only help her in combat, but allow her to traverse her environment in different ways.
  • The Medic: One of her Limit Breaks is a heal move. Notably this is the only heal that can revive downed allies, including Ajna herself if she is downed.
  • The Minion Master: Her ability brings to mind Lenneth or Marona.
  • My God, What Have I Done?: After the second Wham Episode. She realizes that she's been a Destructive Savior to all the places she's "helped," that she got Dhar killed, that she destroyed Lhan, and that she intentionally ignored warnings out of her hot-headed impulsiveness. It's here that she finally starts to mellow out.
  • Nice Job Breaking It, Hero!: Not only does she directly cause the release of Kala and all the death and destruction that results from it, but the final act reveals that literally every single seemingly heroic deed she did in the three main regions actually made their problems worse.
    • Deposing Mara ends up allowing Garuda Cruel to take power, who turns out to be much worse than Mara ever was.
    • Stopping the Serpent Queen from sealing her people away against their will ends up allowing Kala to possess a good portion of the kingdom and turning them into her mindless servants.
    • Deposing the tyrannical Princess of the Iron Kingdom ends up leaving the Kingdom powerless to defend itself against Kala's army.
  • One-Winged Angel: Grows massive during her first fight with Kala and very much not in full control of her faculties there.
  • Pieces of God: Kala calls Ajna "her little eye". Sure enough, when you first get a good look at Kala, there's an empty hole on her forehead where her third glowing eye should be. If you allow Ajna to get consumed by Kala by not charging up your iddhi meter when she attempts to do so, you see Ajna forcefully get merged back into Kala as the missing eye begins to glow.
  • Power Dyes Your Hair: When using some of her iddhi, Ajna's hair turns white. The ending shows her and Kala's reincarnation with purple hair.
  • Reincarnation: Effectively so, as she is a frament of Kala who was raised as a human, being the first time Kala experienced the world she created. When Ajna merges with Kala again, she convinces her to reincarnate together, to experience the world anew.
  • Revenge Before Reason: Her single-minded desire for revenge against the man who was responsible for her father's death gets her in all kinds of trouble. Even Ajna's allies implore her to think things through, but she almost never listens. It ends up freeing Kala when Ajna chops off Ravannavar's head and is lead into a trap, which Zebei explicitly said would happen.
  • Super Mode: Her Heruka form.
  • Teeth-Clenched Teamwork: With Dhar. He's the first incarnation that she obtains, and she hates his guts for burning down her village and killing her father. She only lets him tag along because she doesn't know how to get rid of him, and can't fight him in her Inner Realm.
  • Unstoppable Rage: In her Heruka form at full power, Ajna is incredibly strong, but her rage blinds her to what she's doing. Dhar ends up pulling a Heroic Sacrifice to snap her out of it, getting hit by one of her errant attacks. Only then does Ajna realize she's gone too far.
  • We Cannot Go On Without You: If she goes down, it's back to the last checkpoint for you in the prototype. Averted in the retail release. Ajna can go down in combat, but her allies can continue to fight without her.
  • You Killed My Father: The reason she hates Dhar and Ravannavar. The former is the one who did the deed, and the latter is the one who ordered it.

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    Dhar 

Dhar

Voiced by: Ben Diskin
https://static.tvtropes.org/pmwiki/pub/images/dhar.png

The newest of Ravannavar’s Lieutenants, Dhar was recently promoted from Commander for his outstanding service. Dhar’s duty is to purge the heretics that Ravannavar believes stand in the way of world enlightenment, a brutal task he excels at.

This bloody campaign ultimately lead him to Ashwat, where he encountered Ajna. However, during their battle Ajna’s mysterious ability awakened, and Dhar unwillingly became the first “Incarnation” she absorbed.

Trapped within Ajna’s mind, Dhar reluctantly agrees to join Ajna on her quest for justice. But does he have ulterior motives?


  • The Atoner: After Ravannavar reveals his true intention to destroy the world and that Dhar had been murdering innocent people who had done nothing wrong instead of god-rejecting heretics, he becomes truly remorseful for his prior actions and offers Ajna his continued services in an attempt to make up for them. He also becomes significantly more humble. While Ajna never truly forgives him, she does come to consider him a friend, which she only recognizes after his death.
  • Bishōnen: Not to Ren levels, but he's still very easy on the eyes.
  • Black Knight: His black armor gives him this vibe.
  • Cool Sword: A Kachin Dha.
  • Crutch Character: His powerful, wide-hitting, yet straightforward attacks easily make him one of the most accessible Incarnations in the game early on. However, you lose him permanently when he's killed during the group's first attempt fighting Kala, where he pulls a Heroic Sacrifice to snap Ajna out of her rage.
  • Cuteness Proximity: Dhar of all people is moved to try Baby Talk with Lanshi. It's so unexpected from him that Ajna immediately yells at him to cut it out.
  • Dark-Skinned Blond: White-haired, actually, but the effect is the same.
  • Dishing Out Dirt: Has several moves involving earth manipulation. His Down-Attack has him summon floating rocks which act as extra attacks, and his Limit Breaks are hitting enemies with a giant stone club.
  • Famous Last Words: "Ajna! I'm sorry for this, and for everything! Earth, give me strength!"
  • The Friend Nobody Likes: Treated this way by everyone else, especially by Ajna. Justified considering his Token Evil Teammate status, and the fact that he burned down Ajna’s village. Ajna specifically does two things she was on the fence about (accepting Ginseng & Honey into the party, then destroying an airship's power source) just because Dhar thought they were bad ideas. Razmi also calls him a know-it-all. This had unfortunate side effects; see Villain Has a Point below.
  • Gameplay and Story Integration: He and Ajna are stuck together accidentally early on after he just murdered her father in front of her. Correspondingly, his heart level starts at negative 25 note , and increases over time as he starts to atone for his actions, likely for most players to only just be climbing into the positives when he sacrifices himself to stop Ajna's rampage.
  • Heroic Sacrifice: Purposefully puts himself in the way of a transformed and out-of-control Ajna during the first fight with Kala, getting obliterated by one of Ajna's errant attacks as a result, causing her to regain her senses in turn.
  • Iaijutsu Practitioner: His style, with a very different type of sword than usual.
  • Interface Spoiler: After you unlock the ability to change character palettes, most characters start with three Palette Swaps, and have to unlock the fourth via a personal quest. These quests are only accessible after a battle against the Climax Boss of the story's first half. Ajna and Dhar are the two exceptions; both have all four of their palettes unlocked immediately. With Ajna being the main character and thus not needing a personal quest of her own, this foreshadows Dhar's death during the second visit to Mount Sumeru.
  • My God, What Have I Done?: When Dhar learns that Ravannavar used Ajna to release the Ultimate Evil, and that his words about "world peace" meant "cause The End of the World as We Know It", he doesn't take it well. Dhar quietly muses to himself about how everything he's done until that point in the story was All for Nothing.
  • Parental Substitute: Lord Ravannavar was like a father figure for him. Too bad Ravannavar doesn't care about Dhar in the slightest.
  • Redemption Equals Death: He redeems himself during the group's first battle with Kala by sacrificing himself. This snaps Ajna out of her rage, and makes her realize how much she's let her anger blind her.
  • Sinister Silhouettes: Shown as such along with various monsters in a picture of a burning town.
  • Villain Has a Point: If Ajna had listened to him telling her that Kampan was suspiciously eager to help, and that the party should hear the Serpent Queen out instead of attacking her to prevent the barrier from being formed, she could have avoided a lot of trouble.
  • White Hair, Black Heart: He commands monsters, and is the one who killed Ajna's dad.

    Razmi 

Razmi

Voiced by: Stephanie Sheh, Cristina Valenzuela (Prototype)
https://static.tvtropes.org/pmwiki/pub/images/razmi.png

A reclusive shamaness, Razmi lived in the forest surrounding Ashwat Village. There she devoted every waking hour to the study of shamanic magic, more for her own interest than any practical use.

Awkward and snarky, Razmi doesn’t get along particularly well with Ajna or the other Incarnations. Instead, she prefers to consult with Bom, the tiger spirit that lives in her lantern. As long as the lantern remains lit, Bom will be with her.

In battle, Razmi sics Bom’s fiery spirit on her enemies, and wields powerful spells and hexes. While extremely capable in combat, Razmi finds it rather bothersome and would rather be studying on her own, warmed by Bom’s light.


  • Aloof Ally: Always seems annoyed whenever she's called on to help fight.
  • Animal Motifs: Tigers. She's wearing the skin of one on her head, and her magic is tiger-shaped.
  • Blood Knight: At least one of her Inner Realm quotes is complaining about not killing things often enough.
  • Characterization Marches On: As of the second update to the backer preview, she seems less like an anti-social shaman who’s only there because she has to be and would rather be doing something else and more of a Nightmare Fetishist who’s not as annoyed with being there but is going to snark the everloving crap out of Ajna while she’s at it.
  • Deadpan Snarker: If there's an opportunity for somebody to make a snarky remark, odds are good Razmi will be the one to make it.
  • Death Glare: Weaponized as her Down attack.
  • Eerie Pale-Skinned Brunette: She's as pale as a ghost, in fact. And her anti-social, shamanistic tendencies more than qualify her for the "eerie" part.
  • Femme Fatalons: Has very long, black nails.
  • Fighting Spirit: Bom, the tiger spirit housed in her lantern, is used to attack.
  • Glass Cannon: Razmi's attack power is listed as four stars out of five, but her health and speed are only half a star out of five. While Razmi's moves are Unblockable Attacks and hit for a good amount of damage on top of that, she can't take many hits, even if Perfect Blocked. Even though her Iddhi Meter ability is a healing spell, it's relatively weak.
  • Improvised Clothes: Wears a tiger pelt.
  • Ironic Name: Razmi means bright in Sanskrit, which, while matching the nature of her fighting style, is far from her personality.
  • Life Drain: Gets a healing super working as such in the backer preview, replacing the healing move she had in the prototype.
  • Long-Range Fighter: Unless you're using her down attack, she doesn't have to move from her spot like the other characters, simply gesturing while Bom's claws swipe at the enemy wherever they currently are. It's also good for keeping combos going since you don't have to wait for her to walk over to the enemy first before attacking.
  • Nemean Skinning: A Tiger skin to go with her Animal Motif.
  • Nightmare Fetishist: Suffice to say she has unusual tastes. For example, she finds a giant spider with Human arms that is infamous for collecting limbs to be cute and upon arriving at the Iron Kingdom, while Ajna's reeling from the stench and horrified by gelatinous slime everywhere, Razmi is genuinely entranced.
    Razmi: Oh. Oh my. I wanna live here. Ajna, let's live here.
  • Spotlight-Stealing Squad: Tends to have something to say more often than the other Incarnations, especially when compared to those of them that, like her, have a tenuous connection to the plot at best. This might be because of her popularity with the fans.
  • Token Evil Teammate: Downplayed, but she's amoral, overly fond of fire, possesses a twisted perspective on life.
  • Unblockable Attack: Her magic is this as of the backer preview update.
  • Undying Loyalty: The second Incarnation to join Ajna, and she's happy to stay in the party thereafter. At first it's because she finds Ajna's Destructive Savior tendencies delightful, but Razmi eventually admits she's become fond of Ajna as a person as well.
  • Vitriolic Best Buds: Develops this relationship with Ajna over time, even proclaiming early on that "Everything around you turns into a disaster. So, obviously, I'm coming with you."

    Ginseng & Honey 

Ginseng & Honey

Ginseng Voiced by: Cassandra Lee
https://static.tvtropes.org/pmwiki/pub/images/ginseng_and_honey.png

Ginseng and Honey are an inseparable duo, currently on an expedition to learn more about the plants of the world.

Raised in Tai Krung City, Ginseng’s parents operate a popular apothecary. While gathering herbs with their parents as a child, Ginseng happened upon a peculiar plant-creature, Honey, and they’ve been constant companions ever since.

Interested in herbology from a young age, Ginseng has already surpassed their parents’ knowledge of regional flora. Confident that many of nature’s gifts remain undiscovered, they depart for neighboring Ashwat to search for new and potent specimens to help them better heal the people of Tai Krung.

Ginseng and Honey team up with Ajna so they can hunt for mysterious, exciting plants all the world over. And just maybe help save it along the way.


  • Cheerful Child: Certainly looks like one. Though rather oblivious to the danger they're in. Their idle animation, even in battle, is slowly rocking back and forth on their toes.
  • Crutch Character: Their role as a healer is useful for new players, but they become less necessary as players get defensive upgrades and master timed blocking.
  • The Dividual: Ginseng is the child and Honey’s the plant. However, they're never seen apart.
  • Green Thumb: So much so that they get mad for Ajna accidentally stepping on a plant she had no way of identifying.
  • Healer Signs On Early: They were created because Ajna's party needed a healer for the early game.
  • Improbable Weapon User: Ginseng's melee weapon of choice is a giant mortar and pestle. Using it increases their healing power until their heal move is used.
  • The Medic: Described as the early game healer Ajna would meet on her quest. To hammer the point, being able to heal everything is their goal.
  • Meganekko: The human half of the duo is quite cute and sports glasses.
  • Support Party Member: Their primary gameplay function is as a healer, and while their down attack and normal attacks do deal damage, they're one of the weakest party members offensively.
  • Tagalong Kid: They're one of the youngest Incarnations (with Kushi being the only other character who's not at least a teenager), and they're also one of the smarter Incarnations.
  • Transgender: While it's not clear exactly how Ginseng identifies, their preference for "they" pronouns strongly suggests they're non-binary.

    Zebei 

Zebei

Voiced by: Matthew Mercer
https://static.tvtropes.org/pmwiki/pub/images/zebei.png

Zebei hails from a nomadic tribe that roamed the harsh plains of the Asura Realm. While renowned for their archery, his tribe was devastated by Ravannvar’s advancing forces. Zebei survived and found refuge in the monastery city of Lhan. Grateful for the monks’ help, he became a Protector: a warrior dedicated to protecting the sacred city and Mount Sumeru.

As the Protector’s most accomplished archer, Zebei can be a bit of a show-off, wowing people with his rapid-fire barrages of arrows and fancy flourishes. Some day he hopes to be the Captain of the Protectors, but his braggadocio doesn’t sit particularly well with Lhan’s monks.


  • Adorkable: Zebei is mostly characterized by his desire to show off and his devotion to his duty, but he actually gets flustered and caught off guard pretty easily, even when he's trying to be serious or stern.
    Zebei: Not a lot of girls I know change into monsters when they get angry.
    Razmi: Know a lot of girls, do ya?
  • Archer Archetype: Hails from a nomadic tribe renown for their archery, and is stated to be his tribe's most accomplished archer.
  • Combat Aestheticist: Said to like to showing off in battle. It shows in the prototype with him striking dynamic poses as he fires his bow (especially his up-attack) and his battle dialogue sounding very confident and cocky.
  • Expy: His Gag Nose, big fringe, and speedy movements make him an obvious Shout-Out to Cyborg 009's Jet Link.
  • Gag Nose: He's easily got one of the longest noses in the cast.
  • Honor Before Reason: He's honor-bound to his duties and his pledge to help Ajna, though this gets conflicted at several points in the story. At one point, he even wants to turn Ajna into the authorities and have her arrested in spite of being key to stopping Kala. Even Dhar thinks Zebei's going too far with that.
  • The Lancer: Shared with Dhar. He takes on a somewhat contrarian role to Ajna early on, and while he ends up softening his stance towards her over time, he remains the clear-headed and somewhat critical voice within the party.
  • Those Two Guys: Once Kushi joins the party, he is almost always seen together with her, as they are friends from Zebei's time spent in Lahn.
  • Multishot: Every one of his moves fires more than one arrow at a time.

    Kushi & Altun 

Kushi & Altun

https://static.tvtropes.org/pmwiki/pub/images/pose_kushi_altun_7.png
Voiced by: Xanthe Huynh

Kushi is a young orphan raised by the monks of Lhan. Her parents left her with the monks as they tried to scale Mt. Sumeru, but never returned.

From a young age, it was clear that Kushi had a way with animals. While foraging with the monks one day, a Roc swooped down and grabbed Kushi. The monks feared she would be eaten, but the Roc gently lowered her to the ground at her command, and they’ve been friends ever since. She named the Roc Altun, and thinks of him as her brother.

With Altun at her side, she trains every day and patrols the skies over Lhan. As her way of paying the monks back for all they’ve done for her, Kushi hopes to join The Protectors, a group of warriors tasked with guarding Lhan and the sacred mountain, Mt. Sumeru.


  • The Beastmaster: Kushi is the Beast master to Altun's Noble Bird of Prey.
  • Cheerful Child: Kushi's cheerfulness is in fact what allowed her to befriend Altun.
  • Eyes Always Shut: Kushi never seems to open her eyes.
  • Giant Flyer: Altun not only protects Kushi, but also gives her and other people rides.
  • Little Miss Badass: To quote her official description: "No one would have ever expected such a small and cheerful girl could be a master falconer at such a young age."
  • Those Two Guys: Almost always seen with Zebei, as they are friends from their time spent in Lahn.
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    Thorani 

Thorani

https://static.tvtropes.org/pmwiki/pub/images/pose_thorani.png
Voiced by: Zehra Fazal

Thorani is a deva, now a rarefied being in Loka. The devas once thrived on Mt. Sumeru, but after the cataclysm that occured there 16 years ago, many fell and became asuras, while the remaining devas scattered.

Her hair constantly produces a magical water, which she uses to heal others, purify evil, and defend herself.

As Thorani searches for her scattered brethren, she has come across countless people that have needed her help, which she heals using her magical waters.

A natural empath, Thorani cares for others deeply, sometimes to the point where she risks giving too much of herself.


  • Affectionate Nickname: She refers to Ajna as "luksao," which means "daughter." One more way she's presented as the Team Mom.
  • Beware the Nice Ones: Thorani is a kind and motherly woman who cares for the others around her deeply... which in turn means she's deeply protective of the ones she cares about. This is most succinctly illustrated during the sequence in Tai Krung City in which she's kidnapped. Even though Mara's a creep (note his choice in decor), she's patient enough to try and hear him out in an attempt to help him- but the instant he threatens to hurt Ajna, she immediately drops the pleasantries and turns on him with such venom that he's practically crying in terror. Even Razmi is impressed by her colorful threats.
  • Demihuman: Is explicitly stated to be a Deva who enjoys hanging around humans.
  • Gainaxing: She jiggles quite a bit in some of her animations (particularly in-battle).
  • Green Around the Gills, Unusually for a water deva, she hates boats, and gets easily seasick. Ajna even lampshades how odd such a thing is when she first hears it.
  • Magic Hair: Can conjure holy water from her hair that can cure people of drug addictions.
  • Making a Splash: She purifies evil using the holy water in her hair.
  • Meaningful Name: She is based on Phra Mae Thorani, a Buddhist goddess.
  • Oblivious to Love: Ironically for an empath, she seems to have no idea how Baozhai feels about her.
  • Passive-Aggressive Kombat: As it turns out, sweet, loving Thorani is not afraid to pull this out if it means standing up for Ajna.
    Thorani: Now that we're out, I suggest we head to Port Maerifa. You should stick with Ajna until then.
    Zebei: (disdainfully) I suppose we have no choice.
    Thorani: (smiling sweetly) Right. Once you can get to the port you can decide whether you'll help Ajna along her journey, or leave her to die, like common beasts.
    Zebei: (taken aback) U-uh...
  • Really 700 Years Old: Casually drops that she has lived at least one millennium.
  • Silk Hiding Steel: Thorani's basically the picture of grace and elegance, but she's also a powerful deva who also happens to have fierce Mama Bear tendancies.
  • Squishy Wizard: Her water magic is good for both offense and healing, but she can't take many hits.
  • Team Mom: Affectionately refers to the rest of the party as children and is usually the one to break up arguments between them.
  • True Blue Femininity: She wears a flowing blue dress, enforcing the water motif.

    Qadira 

Qadira

Voiced by: Pia Shah
https://static.tvtropes.org/pmwiki/pub/images/qadira.png

From a young age, the orphans Qadira and Husam trained together, growing into formidable warriors. At the age of 18, Husam was conscripted into the military, but local customs prevented Qadira from following him. As Husam left their village, Qadira gave him a brilliant green cape to remember her by. Determined to do her part to protect her brother from afar, Qadira became an armorer.

As Qadira toiled away in the armory, Husam sent Qadira letters regaling her with tales of the world outside of her village. But one day his commander arrived with bad news - Husam had gone missing, and was feared dead. The only evidence they found was his cape and sword.

Unable to accept her brother’s death, Qadira made herself a soldier’s uniform, donned Husam’s cape, and clandestinely joined the army as “Asim” to search for her lost brother.

Devout and driven, Qadira is focused on her mission to find her brother. She meets Ajna in the Almutah Sands, having followed her last lead to its conclusion. Wanting to expand her search to the wider world, Ajna offers to let her travel with them.


  • Brick Joke: Razmi teases her throughout the game for her mask, believing instead that Qadira is hiding the fact that she has no lips. When she finally finds her brother, he immediately joins Razmi in the joke, much to Qadira's frustration.
  • Boyish Short Hair: Under her hat, according to her model sheet.
  • Luckily, My Shield Will Protect Me: Seeing as how her Weapon of Choice is a massive buckler, she uses it for both offense and defense.
  • Mechanically Unusual Fighter: Unlike the other Incarnations, each of Qadira's attacks has a follow up that she can do for free.
  • Samus Is a Girl: Her outfit deliberately conceals her face and blurs her outline.
  • Shield Bash: She fights solely with her shield. While the initial art showed her with a scimitar, a more finalized concept has a larger shield, and includes a sword design with the note that it's "in case we use it for a special case."
  • Statuesque Stunner: If the size comparison to Ajna in this art is accurate, then she stands at 6'6!
  • Stay in the Kitchen: Was limited to a support role in the war against the Iron Kingdom, despite her considerable fighting skill.
  • Sweet Polly Oliver: Disguised herself in her brother's armor when he went missing.

    Baozhai 

Baozhai

https://static.tvtropes.org/pmwiki/pub/images/baozhai.png
Voiced by: Marie Westbrook

The self-proclaimed "Queen of the Pirates," Baozhai of the Black Jade is a fierce pirate who once commanded a massive armada, a dread terror to the Iron Kingdom and all traders of the sea.

Sixteen years ago, sea monsters decimated her armada. Now she owns but a single ship - her nigh-invincible Turtle Ship, Teotul , which she “liberated” on a previous adventure.

Without a crew, Baozhai has become a fixture in Port Maerifa’s bars, where she tries to drown her sorrows. Loud, boisterous and an aggressive drunk, the locals know to steer clear of her.

The Iron Kingdom’s occupying force will do anything to keep her from terrorizing the high seas again, but Baozhai is determined to rebuild her crew and set sail for new adventures.


  • Adorkable: As it turns out, the big tough self-proclaimed "Queen of the Pirates" is practically reduced to a blushing, stuttering schoolgirl in the presence of Thorani.
  • Ass Kicks You: She launches herself butt-first at the enemy for her down attack.
  • Badass Boast: Her trailer has one on her behalf from who appears to be her first mate.
    "That one, she don't know how to lose! Why, if it was all the wealth of the Iron Kingdom, and all the ships of the Jade Empire, and that three-legged monster, again' the Lady with a slingshot and a leaky tin bucket, I know where my money lies! Maybe she ought to wear two eyepatches, and make it a fair fight!"
  • Badass Gay: She's clearly attracted to Thorani, and becomes so the instant Baozhai sees her. The normally loud-mouthed, Large Ham pirate captain who dual wields cannons on her back turns beet red, lowers her voice, and addresses Thorani as "madame" throughout her speech. Thorani never seems to notice. When Ren tries hitting on Baozhai, she even comments "that's not how I sail," further hinting that Baozhai is only attracted to women.
  • Butch Lesbian: A hard drinking pirate queen and one of the tallest Incarnations who pivots in her introduction from boasting about her ship to a blushing mess when she meets Thorani.
  • Blade on a Stick: Uses a harpoon for her Level 1 Iddhi attack. She also teaches Ajna various techniques with a spear outside of battle.
  • Friendly Fire: Her Up attack launches two cannonballs from the cannons on her back. While the attack is unblockable, it will also damage any allies who are in the area of the blast.
  • Gargle Blaster: Had a few barrels of it hidden in the Iron Kingdom. Dhar couldn't keep it down and Ajna thought it was poison by the smell of it. Zebei and Thorani seemed to enjoy it, however.
    • In Leilani's personal quest, she comes across 'awa, a spirit so strong that one swig makes her tongue numb and quickly plastered. She ends up asking for more.
  • Luminescent Blush: Pops up whenever she's directly interacting with Thorani.
  • Noble Demon: She goes out of her way to attack shipment routes of the deadly drug Soma and blockade ports that deal in the trade of it, and rumors persist that she does so for humanitarian reasons rather than personal gain.
  • Pirate: The Captain of the Black Jade.
  • Recoil Boost: Uses her shoulder cannons in this way for movement in battle.
  • Shoulder Cannon: Her first design wields an ornamented cannon in the shape of Chiwen on her shoulder. Her redesign replaces it with two conventional cannons on her back.
  • Shout-Out:
  • Unblockable Attack: Her normal attack has her steal coins from her adversary. This does no damage, but does break the enemy’s block and opens them up for the rest of the party to attack. It also saves you from having to use a Guard Break attack and the long turn recovery that comes with it, though you don’t get as much Iddhi meter from it. The coins also make her next attack more powerful.

    Nuna 

Nuna

https://static.tvtropes.org/pmwiki/pub/images/nuna.png

Born in Kaanul, Nuna is one of three sisters, the middle child.

Her older sister, Nijone, is Kaanul’s most prominent healer. Nuna wants to be as useful to her community as her sister, but thanks to endless coddling, has become too dependent on her and doesn’t know how to move forward.

Nuna has always had a strong affinity with plants, which developed into powerful phytomantic abilities as she came of age. She’s sure that these powers will benefit the people of Kaanul some day, but since the Serpent Queen ordered everyone underground, she has had limited opportunity to develop them further.

Tzitzi, the Serpent Queen’s adjutant, has recently been cracking down, and using force to restrict access to the surface in order to “protect” Kaanul’s people. Scared for the future of Kaanul, Nijone has asked Nuna to sneak to the surface and seek out Kaanul’s great hero, Angwu. Nuna nervously accepted – perhaps this was the opportunity she had been waiting for.


  • Astonishingly Appropriate Appearance: Gone into detail here. Her redesign has her hair styled to resemble a squash and her dress covers her feet to make it look as if she is sprouting from the ground.
    • In fact, upon first seeing her (attacked by a monster), Ajna mistakes Nuna for a plant.
    Ajna: That plant's in trouble!
  • The Ditz: Nuna's a sweet girl, but she's also a bit of a spacecase, which turns out to be a bit of a bad pairing with Ajna's brashness.
    Ajna: Pfft, you don't need Angwu. I just saw her! She wants me to deal with these gates, so just leave it to me, okay?
    Nuna: I dunno... I was supposed to talk to her, or... someone...
    Ajna: Don't worry about it!
    Nuna: Oh. Okay!
  • Fangirl: For tlatchlibol, but mostly, specifically, for Hunoch and Xiboch, to the point that she gets giddy when they even acknowledge her in conversation.
  • Green Thumb: Her magic goes her control over plants. Her attacks include vine and bramble snares, making cornstalks grow underneath enemies and knock them off their feet, and a pine tree that sprouts up to shield her from danger.
  • Healing Factor: If she falls in battle, she’ll absorb power from the earth and come back eventually.
  • Little Miss Badass: She was this originally, as a small, gifted warrior girl, but her redesign makes her look older.
  • Mechanically Unusual Fighter: Her down attack lets her plant some pumpkins on the field that will sprout and damage any enemy who walks over or is otherwise manipulated into them. This applies on the enemies’ turn, too, and can even be used to interrupt their turn. Though flying enemies can go right over them so it has some drawbacks.
  • Precocious Crush: It quickly becomes apparent that her admiration for Hunoch and Xiboch goes beyond appreciating their skills at tlatchlibol:
    Ajna: Thanks, Nuna! Don't worry, we'll take care of these guys in no time!
    Nuna: Okay... don't hurt them too bad though, I'm gonna marry Hunoch some day.
    Hunoch: What!?
  • Reluctant Warrior: "Though she doesn't flinch at hunting animals, the thought of hurting other people upsets her, and a future leader cannot ignore the reality of violence."
  • Taken for Granite: She has the ability to ensnare enemies with her powers. While she demonstrates this only once, once recruited Ajna gains the same ability through a Trick Arrow.

    Lanshi 

Lanshi

https://static.tvtropes.org/pmwiki/pub/images/pose_lanshi.png

A massive dog, believed to be the reincarnation of someone that lived an unrighteous life. A mystic known as the Vajra is attached to his collar, allowing him to conjure lightning.


  • Big, Friendly Dog: He appears to be a Tibetan Mastiff, and is unflinchingly good-natured—occasionally to his own disadvantage, as it got him abused by someone wanting an attack dog.
  • Reincarnation: It's implied that he was human in a previous lifetime, and came back as a dog as penance for his screwups. His sidequest reveals that he was an asura in his former life.
  • Satellite Character: Despite being a mandatory party member, he doesn't interact with the plot on account of being a dog, and is grouped with the secondary characters in the credits sequence
  • Shock and Awe: Powered by the dorje attached to his collar.
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    Naga Rider 

Naga Rider

https://static.tvtropes.org/pmwiki/pub/images/pose_nagarider.png
Voiced by: Ben Pronsky

The hero of Tai Krung City, defender of the dharma, protector of the people: he is Naga Rider!

As the last of the Vahana Riders, Naga Rider fights for justice against the rising crimes and corruption that have ravaged the city of Tai Krung.

With his formidable Iddhi, Naga Rider is able to make thoughtform armor and a psychic "legless mount," which he uses to cruise the streets of Tai Krung in search of dangers to quell and lives to save.

The true threat comes from Mara, the drug kingpin who runs the city from his towering den, surrounded by his army of hired goons. Soaring above the rest is Garuda Cruel, a former comrade of Naga Rider's, who has corrupted his own form in his quest for power and currently serves as Mara's top bodyguard.

Naga Rider has been riding this path of justice alone, but will have to learn how to be part of a team again if he’s going to save Tai Krung.


  • Brick Joke: When he joins the party during the second visit to Tai Krung, his Catchphrase ends up being dropped. Until he and Ajna part ways during the final battle, that is.
  • Catchphrase: "I'm here!" and "I'm gone!" when arriving to and departing from a scene, respectively. They also end up being the first and last things he says in the game.
  • Expy: A very obvious one towards Kamen Rider. He has a Scarf Of Asskicking, skin-tight suit under armor, a face-concealing helmet, and a belt that could remind some of Kamen Rider 1's Typhoon. And that's before you throw in the Naga Kick and "Legless Mount"!
    • His Armor resembles the Golden Armor of GARO
  • Extremity Extremist: While he does punch in his neutral attack string, both his upward and downward attacks are kicks.
  • Henshin Hero: Using his Iddhi, Moggal transforms into the armored Naga Rider!
  • Large Ham: Presumably, given who he's based off. Even his trailer features absurdly Hot-Blooded Japanese screaming.
  • My Horse Is a Motorbike: Implied with his "Legless Mount".
  • Stuffed in the Fridge: His wife and child were bystanders killed by the kingpin, Mara. Naga Rider declared war on him as a result.

    Kampan 

Kampan

https://static.tvtropes.org/pmwiki/pub/images/pose_kampan.png
Old Design 
Voiced by: Alex Cartana

When she was a child, Kampan’s parents worked for one of the Iron Kingdom’s noble families. Her father was a blacksmith and machinist, and her mother a maid. The nobles treated them well, and they were happy serving them.

When Kampan’s parents became ill, however, the nobles revealed their true colors. Kampan begged the family to pay for her parents’ treatment, but the nobles determined it would be easier to simply replace them, and turned the family out onto the street. Her parents died soon thereafter, leaving Kampan to fend for herself.

Since that day, Kampan has nurtured a hatred for the rich. Using the skills she picked up from her father, she built her first Buster Arm and began stealing from the Iron Kingdom’s nobility. Soon dubbed “The Iron Mouse,” Kampan expanded her reign of terror to other nations, stealing from their wealthiest citizens, as well.

Kampan’s dream is to steal from the Iron Kingdom royal family, seeing them as the ultimate, and most corrupt, nobles in the world. Now all she needs is a way in...


  • Badass Adorable: A cute little teenager who stole a dangerous piece of experimental tech and has been putting it to devastating use (and surviving) ever since.
  • Just Like Robin Hood: Introduces herself as one who steals from the rich and give it to the poor. Initially subverted to later be played straight. She is a spy for Princess Mary and what she stole was to support her ill-ridden parents. They died before Ajna has contact with Kampan, and only during her personal quest that she decides to share her accumulated fortunes with the needy.
  • No-Holds-Barred Beatdown: At the cost of all your remaining Iddhi Meter and Kampan's action points, she stomps down an enemy and delivers an absolutely brutal Rapidfire Fisticuffs ending with one final uppercut.
  • Power Fist: An excavating gauntlet as big as she is.
  • The Red Baron: "Iron Mouse."
  • Small Girl, Big Gun: Well, big Power Fist.

Secondary Characters

     Shared tropes 

  • Optional Party Member: Unlike the main characters, they can be skipped entirely, as Tungar is the only one who is explicitly pointed out to the player. They range in placement from being in very prominent locations to being somewhat obscure to find.
  • Permanently Missable Content: For the most part averted as they can generally join Ajna at any point provided certain plot triggers have been completed or she reaches certain areas. However, due to an apparent oversight, if Sangmu is not recruited when Ajna visits Lahn, she can not be recruited after it's destruction for the rest of the game.
  • Satellite Character: Because they can be skipped, they generally do not have any interaction with the plot and usually only have voice acting in battle though they also speak in the finale when Ajna bids them farewell.

    Tungar 

Tungar

Voiced by: Sunil Malhotra, Kyle Hebert (Prototype)
https://static.tvtropes.org/pmwiki/pub/images/tungar.png

Tungar is the master of the urumi, a sword with a flexible, ribbon-like blade. He is hearty in both body and spirit, but years of practice and combat have left his body covered in scars. When not in use, Tungar’s custom urumi is wrapped around his head like a metallic turban.

Tungar and his late comrades served as knights to the Shayak Kingdom, the former rulers of the Ashwat region. While most of their knights were destroyed by Ravannavar, Tungar was taken prisoner to be interrogated about any remaining Shayak holdouts.

Jovial and outgoing, he is prone to sharing his sage advice and war stories with the anyone in earshot, whether they are interested or not.

Contrary to his usually garrulous nature, Tungar is brusque and deadly serious in battle. There he wields his urumi with a deadly combination of fury and efficiency, slicing his foes countless times in the blink of an eye.

Tungar can be found in Ravannarvar's fortress. However, if he is not recruited there, he can be found in Tai Krung.


  • Amazon Chaser: He's very impressed with Phoebe's strength and demeanor, and is heavily implied to fall for her within moments of meeting her.
  • Pintsized Powerhouse: Shorter than all of the other characters as of the prototype, but he still packs a punch.
  • Rugged Scar: Has various scars over his body, some of which are cross-shaped.
  • Stout Strength: He's pretty short and bulky.
  • Unorthodox Sheathing: He sheathes his urumi by wrapping it around his head and wearing it as a turban.
  • Walking the Earth: What he was doing prior to joining Ajna.
  • Whip Sword: Wields the urumi.

    Zahra 

Zahra

https://static.tvtropes.org/pmwiki/pub/images/pose_zahra.png
Old Design 
Voiced by: Secunda Wood

In Zahra’s tribe, women are traditionally tasked with tending to the cattle. But ever since she discovered the Oud, her role has been to bring joy through music, animating her people's daily lives with song.

One day, Zahra received a marriage proposal from the richest man in town. She was honored, but after meeting with him, it became clear that he expected her to give up her music and become a more traditional wife.

She sought guidance from the village elder, who told her to find a fairy circle outside town and pray to her ancestors. That night, a tortoise came to her in a dream. It carried her Oud away on its shell to a faraway land.

The next morning, she spoke to the elder, who told her he’d had the same dream. Tortoises are among the wisest of animals, and thus the dream’s message was clear - Zahra’s music was a gift from god, and she was to leave the village and share that gift with the world.

Zahra can be found in Port Maerifa, though she requires players to visit the Iron Kingdom, Kanuul, and Tai Krung to repair her Oud before she will join Ajna.


  • For Happiness: She wishes only to spread joy to the world.
  • Music Soothes the Savage Beast: Literally, her music is said to entrance wild beasts. Figuratively, when she was kidnapped by the leader of a nearby tribe for her skills, her sullen music in battle moved him so much that he negotiated peace with his rivals that very night.
  • Peek-a-Bangs: Her initial design had her hair coveing her right eye. Averted with her final design.
  • Quirky Bard: Lampshaded with one of her quotes.
    Zahra: "Only the spooniest!"
  • Support Party Member: Moreso than the other Incarnations like Thorani or Ginseng & Honey, her "attacks" are all songs that buff the rest of your party with no offensive power of her own. Although her Iddhi Meter ability allows her to force the enemies to dance, leaving them unable to attack.
  • Wandering Minstrel: Except she does it not for money, but For Happiness.

     Latigo 

Latigo

https://static.tvtropes.org/pmwiki/pub/images/latigo.png
Voiced by: Ray Chase

Latigo used to lead a group of noble mercenaries with his best friend, Vasco. Known simply as “The Caballeros,” together their posse roamed, protecting the defenseless from criminals and other ne’er-do-wells.

But one day, Latigo found himself on the wrong side of the law.

Blinded by money, Vasco assassinated a nobleman in the Iron Kingdom. Latigo and the others were believed to be accomplices, so they scattered and went into hiding around the world.

Unable to forgive his old friend, Latigo searches for Vasco to repay him for ruining his life and besmirching their group’s good name.

Latigo approaches Ajna when she inspects some wanted posters in the Iron Kingdom.


  • Ace Custom: His beloved rifle is one of a kind and extensively personalized.
  • Badass Bandolier: One over his body and another on hat.
  • Decomposite Character: His original design and redesign were so different that the devs decided to split them into two separate characters, with the original "Vasco" design being made an NPC for the new "Latigo" design's personal questline.
  • Designated Bullet: Upon being recruited, he pledges "five of his six bullets" to Ajna; the sixth one in the chamber is reserved for Vasco (marked 'V' in the image that appears whenever he fires). Once he kills Vasco, he gains the ability to fire a sixth consecutive time - dealing more damage than the first five, albeit at a cost of half an iddhi bar.
  • Mechanically Unusual Fighter: In two ways. One: You have to issue a command to reload after he fires so many rounds from his gun. Two: His Level 2 Iddhi attack doesn’t make him attack immediately. Instead, he loads special ammunition into his gun that he can use later in his regular attacks. The second might veer into Difficult, but Awesome territory since the rounds give a LOT of Iddhi meter back whenever they hit, which is very good considering Iddhi attacks usually don’t generate meter at all.
  • Mix-and-Match Weapon: His weapon is a revolver with a large blade attached to it.

    Yan 

Yan

https://static.tvtropes.org/pmwiki/pub/images/pose_yan.png

While Yan is a graceful and skilled dancer, her art has provided both survival and suffering.

She is a refugee from the land of Zhulong, which was largely destroyed in the cataclysm 16 years ago. As she fled the destruction of her homeland, she was separated from her father and wound up living on the streets of Tai Krung.

For years she danced for pocket change and food scraps, until one day a madame for a popular nightclub noticed her and took her in. While she was well fed and had a warm bed to sleep in, the madame’s training routine was brutal and she frequently picked on Yan “for her own good.”

Some years later, when Mara came into power and made the nightclub his own personal pleasure fortress, he singled Yan out for her skill and beauty.

Yan can be recruited in Mara's club after his defeat.


  • Dance Battler: In order to survive, she adapted her fighting style to her lack of arms, and "in doing so developed a profoundly natural flow and grace".
  • Extremity Extremist: Not that she has much choice in the matter.
  • Handicapped Badass: Lacks arms, but is still a talented dancer and fighter.
  • Kick Chick: All of her attacks involve kicking and knee strikes.
  • She-Fu: As one might expect from a dancer, her fighting style is very acrobatic.
  • She's Got Legs: Not only are they exceptionally long (in fact, most of her in-game design seems to be leg), but she's wearing tights and a pair of rather ornate and heavy-looking shoes as if to further emphasize them.

    Phoebe 

Phoebe

https://static.tvtropes.org/pmwiki/pub/images/pose_phoebe.png
Old Design 
Voiced by: Laura Post

In her distant homeland, Phoebe was a freedom fighter, opposing an invading force from a neighboring nation.

Fighting alongside her husband, Phoebe was a force to be reckoned with. They ferociously fought for not only their nation, but for the future of their two children, Aster and Egan.

With the introduction of a devastating new weapon, the invading force gained the upper hand. Phoebe’s husband was mortally wounded, and relayed his dying wish to her: take the children and leave. Gathering them up, she managed to catch a boat bound for Port Maerifa, and sailed away as her town burned.

Now safely away from the battles roiling her nation, Phoebe trains herself and her children. Together they seek allies so that they may one day return to their homeland and drive out the occupying force.

Phoebe can be found outside the Tower of Wisdom after a certain plot trigger.


  • Action Mom: Stated to be a proud mother of three, and is more than a capable combatant.
  • Amazonian Beauty: Definitely one of the fuller women among the cast as well as one of the more muscular.
  • Archer Archetype: Differs from Zebei in that she can fire SPEARS from her massive bow.
  • Crusading Widower: Gender-flipped to Crusading Widow. Her husband was another warrior of her tribe who died in combat, while she herself continues to fight as a warrior to protect her village, later opting to leave her village to aid Ajna in her fight against Kala's forces.
  • Expy: Has an uncanny resemblance to Cattleya from Queen's Blade, except she is an archer rather than a swordswoman, and some of her background story resembles Cattleya's one.
  • Meaningful Name: "Phoebe" is the Latin derivative of the Greek "Phoibe" the name of a Titan heavily associated with the moon.
  • Mechanically Unusual Fighter: Shes the only character who can use grabs in battle, and requires understanding of juggling with multiple characters to be used most effectively.
  • Rock Beats Laser: Her tribe managed to ward off the Iron Kingdom's forces from taking their village through their relatively primitive weaponry.

    Antoine 

Antoine

https://static.tvtropes.org/pmwiki/pub/images/pose_antoine.png
Old Design 
Voiced by: Mark Smith

As is typical for young men in the Iron Kingdom nobility, Antoine was to come of age through the tradition of dragon hunting.

During his first hunt, Antoine and his trusty cohort, George, came upon their prey. The dragon was sleeping peacefully, but awoke with a start and was far more ferocious than expected. George managed to defeat the dragon, but lost his leg in the battle.

After returning George to the Iron Kingdom, Antoine furtively returned to the slain dragon’s lair. He realized the dragon was only trying to protect her whelp. Clad in dragon skin armor, the whelp mistook him as a parent and bonded with him.

Antoine returned home and secretly raised the dragon in his home’s unused dungeon. He named the dragon Linton, and learned firsthand that dragons were not the monsters he had been led to believe, but in fact intelligent and kind creatures.

Years later, Antoine now wields his considerable charisma and charm to fight the practice of dragon hunting


    Leilani 

Leilani

https://static.tvtropes.org/pmwiki/pub/images/pose_leilani.png
Old Design 
Voiced by: Amanda Lee

One day while Leilani was fishing, a storm suddenly came, destroying her boat and stranding Leilani on an unfamiliar island. Leilani prayed to her ancestors for guidance.

The next morning, an 'aumakua appeared before her in the form of a shark, and said it would lead her to safety and protect her on her journey.

Floating on a board, Leilani paddled behind it until she spied land. Much to her surprise, this wasn’t her island, but a very different land than the one she’d come to know. A land full of strange new people, places and possibilities.

Initially frightened, Leilani realizes that her 'aumakua must have guided here for a reason, and decides to make the most of it and explore this exciting new land.

Leilani can be found on the docks of the Iron Kingdom after the Moloch is defeated.


  • Badass Adorable: She's an adorable girl who fights monsters with a cheerful smile on her face.
  • Chainsaw Good: Carries a leiomano that appears like a wooden one. Her original design made it look even more like a chainsaw.
  • Does Not Like Shoes: She goes barefoot.
  • Mechanically Unusual Fighter: Unlike most party members, her neutral and up attacks do not have inherent combos; however, she can hold down attack for either of them to deal extra damage and cut defense at the cost of Iddhi.
  • Spin Attack: Her down attack has her rapidly spinning herself and her weapon around like a top, which can be prolonged by continuing to press her attack button to use up more of her available attack points. The longer this is done, however, the more dizzy she is once she stops spinning.

    Sangmu 

Sangmu

https://static.tvtropes.org/pmwiki/pub/images/pose_sangmu.png
Old Design 
Voiced by: Xanthe Huynh

Sangmu has always been a quiet girl, but her parents struggled to find something that engaged her. That was until they visited Lhan and Sangmu saw the sand mandalas.

Fascinated by the intricate technique, Sangmu stayed behind and apprenticed under Lhan’s preeminent sand mandala painter. Her focus and imagination allowed her to surpass her master quickly, and it’s around that time that people began to realize something else was going on.

Looking at her mandalas not only calmed the mind, but numerous visitors to the monastery reported other effects, such as good fortune and improved health, and the number of monsters seen around the monastery seemed to be declining, as well.

It became clear to the monks that Sangmu was blessed with copious amounts of Iddhi, and her mandalas were channeling and sharing it with others.


  • Art Imitates Life: Her use of Iddhi allows her to create sand sculptures that come to life.
  • Dishing Out Dirt: Her powers revolve around creating living art out of sand.
  • Forgets to Eat: Because she is so focused on the art of sand sculpture.
  • Meaningful Name: Sangmu is a female Tibetan given name meaning "Kind-hearted one".
  • Parental Abandonment: She was abandoned at a monastery at a young age.
  • The Quiet One: She rarely talks, instead focusing on communicating through art.

    Ren 

Ren

https://static.tvtropes.org/pmwiki/pub/images/pose_ren.png
Old Design 
Voiced by: Sam Riegel

Ren's past is shrouded in mystery. Rumor has it that he arrived from a reclusive island nation some years ago, but anyone caught spreading the rumor is found dead shortly thereafter.

When he arrived, Ren quickly made a name for himself as the most deadly assassin. Seemingly lacking any kind of moral compass or value system, Ren will kill anyone if the price is right.

Ren is currently employed by Mara, helping the kingpin maintain his control of Tai Krung City by eliminating anyone that might stand up against him or try to move in on his Ohma operation. Frustrated and bored with the job, Ren hopes to meet someone that can sate his appetite for challenge, but until then he’s happy to use Mara’s sway to satisfy the appetites of the flesh.

Ren can be recruited on the rooftops of Tai Krung after the party confronts Kala for the first time and fails.


  • The Friend Nobody Likes: Ajna finds him creepy, Baozhai and Dhar do not appreciate his flirtations, and nobody trusts his willingness to kill for money. Tellingly, his starting heart level is negative thirteen, second only to Dhar for lowest possible.
  • Hired Guns: Is known to do mercenary work.
  • I Fight for the Strongest Side: Why he wants to join Ajna; he basically says it's time for him to switch sides after a good beating for Ajna and her companions.
  • Long-Haired Pretty Boy: His original design had him with a very long braid. The final design goes with a more reasonable topknot, but even then his hair looks like it'd reach butt level when let down.
  • Mix-and-Match Weapon: In his original design, his weapon was a poisoned kusarigama. In the final design now it's a combination between kusarigama and axe.
  • Mr. Fanservice: His form-fitting clothing, lack of shirt, side-slit pants, and provocative idle animation all contribute to a very sexy image. His prototype design is a little more conservative, but still shows off his physique with a transparent undershirt and wider slits near his thighs.
  • Poisoned Weapons: His chain scythe is poison-bladed.
  • Power Is Sexy: One of the main reasons he joins Ajna's group.
    Ren: You're all so powerful... it gets me all worked up!
  • Token Evil Teammate: Downplayed, because he doesn't have as much to say, but he quite likes his job, and his job is killing people for money.
  • White Hair, Black Heart: Ren is said to kill for rather selfish reasons.

    Hunoch & Xiboch 

Hunoch & Xiboch

https://static.tvtropes.org/pmwiki/pub/images/pose_hunoch_xiboch.png
Voiced by: Emilio Garcia Sanchez

Hunoch and Xiboch are twin brothers, and the stars players of Kaanul’s national sport, Tlatchlibol.

The twins train every day not only to become better Tlatchlibol players, but also to exact revenge against the Lords of the Underworld for killing their father and uncle.

A few years ago, Hunoch and Xiboch decided they were strong enough to challenge the Lords. But the Lords didn’t fight fairly, and trapped them in a cave with a bat monster known as Camazotz. The twins hid, and when they thought Camazotz had left, Xiboch stuck his head out to investigate, only to have it devoured by Camazotz.

Camazotz kept Xiboch’s skull as a trophy, preventing his soul from moving to the underworld and trapping him in Kaanul.

Now the twins share Hunoch's body, swapping spirits as the situation demands. Together they work for Kaanul’s ruler, The Serpent Queen, helping maintain order as she prepares to perform a powerful rite.

They can be recruited at the Tlatchlibol Arena after the Serpent Queen is defeated.


  • Be the Ball: One twin forms a ball for the other to use as a weapon against enemies.
  • Decomposite Character: The two were originally designed as a single character named "Tenoch."
  • Finishing Each Other's Sentences: Xiboch wants to do this but usually just ends up repeating what Hunoch says in a slightly different way.
  • Improbable Weapon User: An Ōllamaliztli ball. Then again, Ōllamaliztli balls are fairly heavy chunks of hard rubber.
  • Mechanically Unusual Fighter: Their basic attacks require timing to bounce the ball off of enemies, with dropped inputs being especially punishing. On the other hand, they are one of the few Incarnations capable of doing both magical and physical damage, and can charge Iddhi very quickly.
  • Shout-Out: The way that one twin summons the other's spirit for their blocks is reminiscent of how stands are summoned
  • Switch-Out Move: Their Level 1 Iddhi ability switches the twin's forms.
  • Twin Banter: Xiboch wants to pull this off, but Hunoch mostly just seems to find it annoying.

NPCS

     Indr 

Indr

Ajna's adoptive father, who previously helped to seal Kala away. He is killed by Dahr at the beginning of the game.
  • Ancient Astronauts: His younger form has this as a design influence, using high technology such as a laser pistol and laser cannon, as he traveled from the previous cycle before Kala destroyed the world.
  • Hero of Another Story: The Sole Survivor of an entire cycle, who defeated Kala and fell in love with one of his compatriots. And dead before a half-hour has passed.
  • Soap Opera Rapid Aging Syndrome: Goes from looking like a moderately young man when he defeated Kala to a white haired senior within 16 years. Apparently raising Ajna on his own was just that stressful.
  • We Hardly Knew Ye: Killed within a few minutes of starting the game.

    Ratna 

Ratna

A pink, horned woman who spends her days studying Ringsels and joins Ajna to continue her studies. She can power Ajna up once she's found enough Ringsels.

    Vasco 

Vasco

Currently one of the only confirmed NPCs, Vasco is going to be tied into Latigo's personal quest.
  • Decomposite Character: He was originally going to be in the cast instead of Latigo, who was originally a redesign. Due to wildly divisive responses to it, Vasco and Latigo were split in two, Latigo staying on the cast and Vasco becoming a key character in his questline.
  • Only in It for the Money: A mercenary stated to take on any job, so long as it pays enough.

    Mara 

Mara

Voiced by: Kaiji Tang

A mysterious figure that recently rose to power as Tai Krung City’s new crimelord, not much is known about Mara’s past. His insatiable appetite for life’s pleasures drives his thirst for money, which he makes by flooding the streets with the drug, Ohma. Thanks to his ill-gotten wealth and influence, Mara has assembled a deep stable of powerful and skilled henchmen.


  • Amazing Technicolor Population: In a game with characters having mostly realistic skintones, his bright orange skin certainly stands out. On a bonus, he also has neon green teeth.
  • Gonk: He's frankly hideous looking. The stark difference between his current appearance and the artwork portraying him throughout the tower as more pleasant-looking suggests that he either sees himself through a glorified lens or his rotund, gross appearance is the end-result of letting himself become consumed by worldy vices.
  • Shout-Out: Probably named after the demon Mara from Buddhist mythology.

    Garuda Cruel 

Garuda Cruel

Voiced by: Rich Brown

Mara's personal bodyguard, a towering avian being clad in a golden armor.


  • Dragon Ascendant: Kills Mara after finishing the initial Tai Krung's plot line.

    Serpent Queen 

Serpent Queen

Voiced by: Debra Wilson

Ruler of Kaanul, a prosperous nation surrounded by abundant forests. She had a prophecy that an "obsidian wind" would take all her people away. She began moving her citizens into a massive underground haven so they might survive the upcoming disaster, but recents events made her that everyone move in the haven so that she seals it with a magical barrier.


    Tzitzi 

Tzitzi

The Serpent Queen's adjutant.
  • Ambiguously Gay: At first, her constant exclamations of "my queen!" just seem like how anyone would address royalty. But after being defeated and freed from Kala's influence, she admits to being corrupted due to being hurt and jealous when she fell out of favour with the Serpent Queen, hoping to use her newfound power as the Obsidian Wind to "win her back." To drive the point home, after the Serpent Queen forgives her and welcomes her back, there's an exchange that sounds very much like Tzitzi about to make a Love Confession, with the Queen cutting her off with "I already know."
  • Cute Monster Girl: She's a bit too intimidating to call "cute" but she's still noticeably attractive, even with her talons.
  • Half-Human Hybrid: She has bird claws for arms, for one thing.
  • Number Two: To the Serpent Queen.

    Princess Mary 

Mary

Voiced by: Emily O'Brien

The princess of the Iron Kingdom and current acting leader.


    Eurynomos 

Eurynomos

Voiced by: JB Blanc

One of the four heroes who sealed Kala away sixteen years ago, representing the Iron Kingdom.


    Angwu 

Angwu

Voiced by: Laura Patalano

One of the four heroes who sealed Kala away sixteen years ago, representing Kaanul.


    Jingfei 

Jingfei

Voiced by: April Hong

The apprentice of Angwu, residing in the Tower of Wisdom in Port Maerifa.


Other characters

     Roti 

Roti

https://static.tvtropes.org/pmwiki/pub/images/roti.png

Ajna's pet Tapir.


     Crossover Characters 

Characters cameoing from other games

Shovel Knight

Hailing from his eponymous game, he's a short but powerful and brave knight, who lost his beloved Shield Knight during their adventure through the Tower of Fate. He temporarily retired from hero business after that, but when the evil Enchantress and her Order of No Quarter appeared and threatened his homeland, Shovel Knight took up his trusty Shovel Blade again and set forth on another journey, to stop the Enchantress and hopefully find Shield Knight again.

  • Pintsized Powerhouse: Zigzagged. His official art shows him to be slightly shorter than Ajna, but he's not nearly as short as he was in his home game.
  • Shovel Strike: Like his name plainly states, his weapon of choice is his trusty Shovel Blade.
  • Top-Heavy Guy: Like in his own game. It's a bit more noticeable here thanks to the Art Shift.

Juan

The hero from Guacamelee!. Originally an ordinary agave farmer, his life changed when El Presidente's daughter was kidnapped by the undead charro Carlos Calaca. In trying to save her, he was killed and ended up in the world of the dead, where he found a legendary lucha libre Mask of Power. Now Back from the Dead, he seeks to save El Presidente's daughter before Calaca can use her to further his evil plans.

Zackasaurus

Hailing from Super Time Force, this anthropomorphic dinosaur is part of the titular "Super Time Force", a team of powerful soldiers lead by Commander Repeatski to protect the past, present, and future.

  • Super Mode: Currently planned to go into full T-Rex mode as his super attack.

The Drifter

From Hyper Light Drifter, Drifters are collectors of forgotten knowledge, broken histories and lost technologies. This particular nameless Drifter is suffering from a chronic disease, which leads him to a journey to find a cure.

Lea

Hailing from Curses N' Chaos, Lea is a bounty hunter cursed by the Wizard King along with her friend Leo and is on a quest for the Elixir of Life that will lift the curse.

Calibretto

Hailing from Battle Chasers: Nightwar, Calibretto is a heavily-armed War Golem with a gentle personality.

  • The Big Guy: He's absolutely enormous and towers over all other characters. According to the devs, his size might mean that he can only be fielded if there's enough room for him.
  • The Last of These Is Not Like the Others: Technically, since Calibretto was made for the Battle Chasers comic, he is a comic book character rather than a video game character like the other guests, but he represents the Battle Chasers game.

Annie

Hailing from Skullgirls, this young girl is the star of the popular children's television show "Annie, Girl of the Stars". She looks like a child, but is actually a veteran fighter who's been battling the Skullgirl and the Skull Heart for a long time; the reason why she doesn't age is because her parents made a wish to the Skull Heart for her to remain eternally young. Her rabbit doll is actually a parasite named Sagan, who holds her right eyeball in its mouth.

  • The Ageless: Thanks to her parents and the Skull Heart.
  • Badass Adorable: Don't be fooled by her cute looks, she's devastatingly strong.
  • Eye Scream: Repeat: her right eyeball is in her rabbit doll's mouth.

Shantae

Hailing from her eponymous series, this young half-genie defends Scuttle Town from the lady pirate Risky Boots and other villains. She can attack using her hair, and can transform herself into different animals by belly-dancing.

  • Animorphism: One of her abilities. She can turn into a monkey, a spider or an elephant.
  • Badass Adorable: She's an adorable young girl, but also a powerful half-genie.
  • Benevolent Genie: Well, half-genie, but still qualifies.
  • Prehensile Hair: She uses her long hair as a whip to attack enemies.
  • Rapunzel Hair: You hair has to be long if you want to use it as a whip the way she does.

Red

Hailing from Transistor, Red is a singer who has lost her voice armed with a Transistor, a giant sword with digital powers.
  • BFS: While the Transistor is still broad and huge, the Indivisible version is actually slightly shorter.
  • The Voiceless: She loses her voice at the beginning of the game; most of the expository dialogue is actually spoken to her by the Transistor.

     Pre-release Incarnations 
Incarnations introduced in the Indiegogo campaign who did not make the cut as playable.

Narssus

An unfortunate man who was forced into serving a witch doctor by a strange voodoo powder for so long, his body already started to decay. Now in a state between life and death, he must keep using the voodoo powder to stay alive, even after Ajna freed him. Worse, a dark spirit dwelling inside of him gains strength every time he uses the powder, and threatens to take him over...

  • Body Horror: He already started decaying since he's been under the witch doctor's control for so long. The upper half of his face as well as part of his skin is gone, exposing the bone underneath, his ribcage is exposed, and his left wrist is missing.
  • Handicapped Badass: Lacks his left hand, but has a scythe attached to it as a replacement.
  • Our Zombies Are Different: He's not technically a zombie, but he's nonetheless undead, he's in a state between life and death, dependent on the witch doctor's powder to stay alive.
  • Sealed Inside a Person-Shaped Can: The powder that keeps him alive also feeds and strengthens a dark spirit within him that threatens to take him over.
  • Sinister Scythe: He wields one that’s attached to his left stumped arm.
  • Skeletons in the Coat Closet: Subverted, his skeleton is exposed on the left side of his abdomen as well as his left wrist and the upper half of his face, giving him the appearance.
  • Witch Doctor: He was forced under the control of one; a strange voodoo powder kept him in a persistent trance and forced him to obey the witch doctor's will until his body rots. He's freed thanks to Ajna, but because his body has already started to deteriorate, he's still reliant on the powder to remain alive.

Kaldi

https://static.tvtropes.org/pmwiki/pub/images/kaldi.png
A simple goatherd and coffee farmer with a passion for throwing knives. Kaldi took up arms and joined Ajna when the Iron Kingdom invaded his homeland and destroyed his simple life.

  • Beware the Nice Ones: Was willing to protect his country from the Iron Kingdom's invasions through the use of his knives.
  • Knife Nut: Creates his own knives, designed for both combat and to harvest crops.
  • Meaningful Name: "Kaldi" is the name of the goatherd who discovered the coffee plant in Ethiopian legend.
  • Nice Guy: Described as being affable in general.

Toko(十子)

https://static.tvtropes.org/pmwiki/pub/images/toko_0.png
A religious warrior known as a Resolute, Toko is the last surviving member of her order. She believes the rise of Kala and the Iron Kingdom is a sign of the end times, and joins Ajna in order to save as many souls as she can.

  • Meaningful Name: The kanji in her name means "tenth child.”
  • Punny Name: Of the written kind; the kanji for “to” is shaped like a cross.
  • Sole Survivor: Of her nine siblings, she was the only to survive a massacre brought about when her order tried to stage a rebellion.
  • Warrior Monk: Her outfit can be described as "Samurai Nun" and her motivations are heavily tied to her faith.
  • Unorthodox Sheathing: She sheathes both her swords in a cross like holder

George

A renowned dragonslayer of the Iron Kingdom, George is more concerned with protecting its citizens and destroying the evil monsters that lurk in the dark corners of the world than his government's agenda.

George can still be found in the game with a redesign that reflects the changes in his backstory that links him to Antoine (his lack of one leg being the most noticeable), and is still recruited by Ajna as an Incarnation. However, instead of being playable, he manages the game's Training Mode, summoning monsters into her Inner Realm to act as her training dummies.


  • An Arm and a Leg: Not in his initial design from the campaign but in the final game. As stated in Antoine's backstory, he lost one of his legs in battle, leaving behind a stump right below the knee without even a prosthetic.
  • Blade on a Stick: His Lance "Scalebane".
  • Composite Character: Some elements of his design such as his weapon were incorporated into Antoine's final design.
  • The Dragonslayer: Of the highest rank in the Iron Kingdom.
  • Meaningful Name: "St. George" was the name of the knight who fought a fire breathing dragon in English legend.
  • The Mentor: Mentions that he trained Eurynomos.
  • Nemean Skinning: Remnants of his first kill were crafted onto his armor along with his weapon.

Tatanka

A shaman who can summon the spirits of the dead via drumming. Because of an errand boy mistaking him for the Great Warlock Tanaka and giving him the wrong ingredients for a ritual, Tatanka ended up summoning an ancient spirit of unknown origins. Now stuck with this irritating specter, Tatanka travels the world in search of an exorcist skilled enough to sever the bond between them.

  • Teeth-Clenched Teamwork: Though he and the specter have formed an alliance due to being stuck together, neither of them is happy about it.

Kogi

His entire life, Kogi has been entranced by the artistry of cooking: succulent meats, fine stews, the exquisite balancing of subtle spices. Ever since childhood, becoming a master chef was the subject of his every daydream - the perfect savory marinade for the sliced beef of his existence. But it seemed cooking was not to be Kogi's fate. Born into a proud warrior family, duty required he be brought up a fighter. Yet even as he tirelessly trained, mastering the fierce strikes and developing the unyielding stamina required to triumph in battle, he quietly dreamt of applying those same skills in the kitchen. Finally, his training completed and unable to lie to himself any longer, Kogi chose to follow his heart. With only his homemade cleaver, indestructible wok, and a garlic necklace to ward off spirits, he abandoned his family to pursue his true calling. Now a vagabond chef who applies the intense techniques of battle to cooking - with mixed results - Kogi continues his Flavor Quest: a globe-spanning journey to seek out and challenge the finest chefs and discover new tastes.

Hassam

Once an eccentric professor at the Tower of Wisdom, Hassam is now an eccentric adventurer and inventor. He has found a way to convert the surrounding energy of the world and nature, known as Prana, into the internal psychic energy, Iddhi, by way of a bizarre and rather clunky machine. Eager to study the effects of direct application of Iddhi, Hassam straps his invention to his back while traveling. An ardent collector of artifacts and a constant learner, Hassam views the ever-expanding Iron Kingdom and its intellectual oppression as the world's greatest threat. Having recently learned of the fall of the Tower of Wisdom, he fears for the fate of his home lands, but has decided to continue his research for now. He's heard talk of an especially interesting specimen - a small girl with a peculiar power...

Antagonists

WARNING: The antagonists for the game are Walking Spoilers who give away a lot of plot details just from their description. As such, spoilers in their folders are unmarked. Read at your own risk.

    Lord Ravannavar 

Ravannavar

Voiced by: Michael Dorn
The first antagonist that Ajna and her Incarnations must face. Lord Ravannavar is seeking to destroy much of the world, gathering iddhi and growing in power.

  • Bad Boss: Dhar looks to Ravannavar as a father figure. Meanwhile, Ravannavar doesn't even know who Dhar is. While Dhar admittedly only interacted with Ravannavar rarely, Ravannavar still treats Dhar as expendable.
  • Evil Overlord: His characterization in a nutshell. He's got a huge army, kills innocent people, and is a straight jerkass all-around.
  • Flat Character: Who is Ravannavar? Where did he come from? Why does he want the world wiped out? What is his connection with Mara in Tai Krung? What happened to the Navar state after his death? While it's implied he may be an asura, his past and motivations are never explained.
  • Kung-Fu Wizard: In his first boss fight, Ravannavar fights with a mix of spells and Iddhi-empowered martial arts moves.
  • Magic Music: He can conjure lightning bolts by plucking the strings of his sitar.
  • No One Could Survive That!: Ajna and Dahr are unsure if he could have survived point blank exposure to Kala's reawakening, though he did survive being decapitated immediately prior to this. It's subverted in the end, as he apparently did die, and after Dahr destroys his sitar, he's never mentioned again.
  • Omnicidal Maniac: Seeks to release Kala to remake the world, knowing full well he'll die like everyone else. (And be reincarnated in Kala's next creation.)
  • One-Winged Angel: Becomes a hideous skeletal demon with floating heads after Ajna separates his human head from his neck.
  • Straw Nihilist: He wants humanity wiped out with the world reborn anew because he feels that humans have become too corrupt to live.
  • Thanatos Gambit: His plan to gather enough iddhi to free Kala from her imprisonment would, one way or another, get Ravannavar killed along with everyone else. He fully knows this, and doesn't care.
  • Tin Tyrant: He’s a world-conquering Evil Overlord who wears a full suit of armor at all times.
  • Villains Never Lie: He outright tells Ajna what will happen if she follows him: Kala will be released, and the world will be destroyed. Ajna doesn't listen, too blinded by vengeance. Turns out Ravannavar wasn't kidding.

    The Sealed Abomination 

Kala

The creator and the destroyer, sealed away by Ajna's father and a small group of heroes sixteen years ago when she sought to destroy and remake the universe.

  • Bishōnen Line: Inverted; as she grows weaker (but more sympathetic), her apperance becomes less eldritch and more humanoid.
  • Cute Monster Girl: Her final, true form is an attractive blue-skinned woman with purple hair.
  • Destroyer Deity: Kala is the Goddess of Destruction, seeking to obliterate the world and remake it anew. This would, necessarily, kill everyone in it, though she has some supporters.
  • Eldritch Abomination: When first shown on-screen, Kala is represented by three white circles outlined in crude black outlines. The way everyone talks about Kala, the appearance of some otherworldly monster is warranted. In truth, she's actually quite human, flawed and filled with self-doubt.
  • I Shall Taunt You: At the darkest moments of the game, Ajna frequently hears her voice, blaming Ajna for all the suffering and chaos her actions have caused and telling her she's not ready, she'll never be good enough, and she'll never be able to save everyone. Except she's not talking to Ajna at all; what Ajna is hearing is Kala's own self-doubts.
  • Sealed Evil in a Can: She was sealed by Ajna's dad and a group of heroes in a large spiked shell. Ajna eventually lets her out (though by accident).
  • Ultimate Evil: Described as such by the heroes. When first shown, Kala is represented only by three circles, staring from the darkness.
  • Woobie, Destroyer of Worlds: She is acutely aware of all the suffering and misery in the universe she has created, and blames herself. Her cycle of destroying and remaking the world in pursuit of perfection is borne not out of vanity, but out of guilt and a sense of obligation to 'get it right' for its inhabitants.
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