Any good spy agency needs good agents, and IMF has it all.
Ethan Matthew Hunt
The IMF's most efficient field agent.
- 10-Minute Retirement: In the third film. He was only training recruits and was about to marry Julia. Then the IMF asked him for One Last Job to save one of his recruits who was kidnapped by Owen Davian. Her death led him to stop Owen Davian and at the end he continued inside the IMF.
- The Ace: Ethan can use any weapon, drive any vehicle, and do any stunt that's required to complete the mission. No obstacle is too big or too insane to overcome, no danger too great he wouldn't put his own body through. He's incredibly calculative, creative, unpredictable, but above all else has a moral core of absolute iron that pushes his body through injury and fatigue, all to save as many lives as he can and catch the bad guys.
- Ace Pilot: Played with in Fallout. He just learnt how to fly but can fly like one.
- Action Hero: Uses his feet, fists and whatever it takes to save the day.
- Always Gets His Man: No matter what, Ethan never fails. Subverted in Rogue Nation in which he does fail, and Fallout, in which he lets the baddie get away to save his team. Then it's zig-zagged as even if he failed to get his target now, he always has a backup plan or comes up with another one fast enough to ultimately nail the bad guys in the end anyway.
- Anti-Hero: His status as an IMF agent is under constant scrutiny, as though his record is exemplary, "Start X to Stop X" being his go-to plan has his superiors tearing their hair out.
- Badass Beard: Briefly sports this in the six-month Time Skip in Rogue Nation.
- Batman Gambit: His schemes often rely on Hunt's keen psychological knowledge of his rival.
- Betty and Veronica: The Archie to Julia's Betty and Ilsa's Veronica.
- Beware the Nice Ones: As his enemies find out, threatening his loved ones and friends is not a good idea.
- Big Heroic Run: Starting with the third entry, he does this at least one in every film and it's truly epic every time.
- Breaking Out the Boss: In Fallout, Ethan and his team have to break Lane out of custody in order to find Lark and the missing plutonium.
- The Chessmaster: Hunt's success in the field comes directly from his uncanny ability to outmaneuver any opponent in his way with complex and daring gambits.
- Chronic Hero Syndrome: Ethan will do whatever it takes to save EVERYONE and if there's even a chance one of his men or one bystander can't make it out he'll drop everything to save that one guy.
- Combat Pragmatist: He does whatever it takes to win. In Mission: Impossible III he uses a car to kill Davian, in Ghost Protocol he drives a car down several stories to get to his mission. His fighting style also takes heavily from Kali, Muay Thai and Krav Maga, which all emphasize ruthlessness in combat as a defining principle.
- Cultured Badass: Shows appreciation for opera and also reads a lot.
- The Determinator: As Hunley notes in Rogue Nation, Hunt is "the manifestation of destiny itself". He never ever gives up no matter the circumstances and no matter how many times he has failed.
- Fatal Flaw: He refuses point-blank to leave anyone behind, which apparently extends to those who do him a solid or push his 'mentor' button: this trait seems to stem from losing his team in Mission: Impossible and his protege in Mission: Impossible III. This is a downright foolhardy habit for an agent in perpetual danger, constantly having to put up with betrayal and shifting loyalties. Ilsa Faust and Solomon Lane (and before that, Owen Davian!) play him every which way as a result. This tendency of Hunt's is also what causes him to lose weapons grade plutonium to rogue agents in Fallout, when he lets the plutonium out of his sight to save one of his team members. Hunley however ends up seeing this flaw as Ethan's greatest strength, as he knows he'll do everything to not let him down, CIA director Sloane also ends up admitting as long as Ethan values one life as much as millions she doesn't have to.
- A Father to His Men: Takes the well-being and survival of his team members extremely seriously and is unwilling to throw any of them under the bus no matter the circumstances.
- Genius Bruiser: He's both highly skilled in combat (be it close quarters or gunplay) and a superb tactician.
- Guile Hero: Ethan prefers to sneak in through some impossible-to-predict method and ambush his target rather than go through a straight-on fight, both because his targets are often heavily-guarded and to minimize exposure to civilians.
- Hot Teacher: To Lindsey
- Hero Protagonist: The lead hero of every film of the franchise.
- Heroic Willpower: He has unbreakable will, which is remarked on by many.
- Honor Before Reason: Ethan shows this in Fallout, when he lets the baddies have the plutonium bombs just so he can save Luther.
- Implacable Man: Ethan Hunt cannot be stopped. He cannot be evaded. Whatever you throw at him can, at best, only slow him down. Once he survives, and he will survive, he will find some way to get back at you when you least expect it.
- Indy Ploy: While he works best planning ahead of time, he's more than capable with coming up with stratagems on the heat of the moment.
- In the Hood: He is depicted as this in Ghost Protocol.
- I Want My Beloved to Be Happy: He genuinely loved Julia and still does, but recognizes that staying married to him puts her at far too much risk. So he stays out of her life and is content with her having found love again with a kind doctor. For her part, Julia herself displays no bitterness towards Ethan and even helps the team out in Fallout.
- Kansas City Shuffle: A frequent tactic of Ethan's involves relying on the villain's own wit and arrogance to make him think he knows what Ethan is up to and put up countermeasures, only for Hunt to reveal that was exactly what he planned all along.Sean Ambrose: If you look at Hunt's operational history, and I have, he invariably favors misdirection over confrontation.
- The Leader: Every time he recruits a team, he's always the leader. Though in the first half of the first film, he was at the orders of veteran agent Jim Phelps.
- Lightning Bruiser: He's strong and also very fast and agile, even using Capoeira moves in the second film, and he can run extremely fast.
- Love Triangle: According to Luther, Ethan has only ever cared about two women - Julia and Ilsa. Ethan was married to Julia in Mission: Impossible III but she had to go into hiding in Ghost Protocol for her own safety. In Rogue Nation Ethan developed Unresolved Sexual Tension with Ilsa but did not go with her because he was Married to the Job. Fallout reveals that Ethan left the IMF to be with Julia between the events of III and Ghost Protocol but they eventually divorced because of Ethan's Samaritan Syndrome. Ethan and Julia still love each other but Ethan believes he ruined her life. Julia later remarried a kindhearted doctor and told Ethan that she harbored no will-will towards him and that what he did actually changed her life for the better. Ethan was finally able to move on from his guilt regarding Julia, and this meant Ilsa was Promoted to Love Interest.
- Made of Iron: This guy just can't die no matter what he does, whether is it hanging off a plane, jumping off a plane, getting onto a moving helicopter, going on a bike chase (three times) and having foot chases (many).
- Manipulative Bastard: A heroic version. He manipulates his rivals into doing exactly what he wants.
- Meaningful Name: His name "Ethan" means strong and firm, fitting his determinator status and his admirable quality of staying firmly on the side of good no matter how far he's pushed or how many times he's accused of going rogue. His surname "Hunt" also means that he Always Gets His Man in the end.
- Nerves of Steel: And balls of titanium. This guy will hang off buildings by his fingertips and cling onto flying planes without a second thought.
- Never Hurt an Innocent: A code he always follows. Fallout expands on this, when he deliberately blows his cover to save an innocent cop trying to arrest him.
- Nice Guy: For the most part Ethan is a friendly, unassuming and humble agent who is primarily focused on saving innocent lives.
- No Respect Guy: A key plot element in Fallout. Despite his portfolio of literally doing the impossible over and over again, his superiors never fail to take an opportunity to throw him to the wolves and act almost disappointed when he survives anyway.How many times has Hunts government betrayed him? Disavowed him? Cast him aside? How long before a man like that has had enough?
- No-Sell: As to be expected, given he's played by Tom Cruise. Played with in Fallout where he takes time to reel after a punch from Lark.
- Omniglot: Ethan's known to speak English, French, Italian, Czech, Russian, and some Mandarin Chinese.
- Plot-Powered Stamina: Ethan excels at long-distance sprinting, often running huge distances at full-speed while barely winded. Of course, he's played by Tom Cruise, so the running is to be expected.
- Rated M for Manly: He's very macho.
- Refuge in Audacity: Every single one of his goddamn plans involve doing something incredible risky, insane, and suicidal. It's the only way he's able to outthink his opponents.
- Rogue Agent: Basically Once an Episode for him. Typically he's only labeled a rogue asset because someone else is pulling the strings and set him up (either as the fall guy or because everything went south while he was on assignment). The only time that wasn't the case was in II, where he remains an avowed operative for the entire mission.
- In Fallout it looks as though this is going to happen but in reality August Walker deliberately laid breadcrumbs to make the US distrust Ethan. This plot is uncovered before Ethan can be implicated so it manages to avert making Ethan rogue.
- Start X to Stop X: In every film, he eventually falls back on the exact same ridiculous plan; "Steal the horrifically dangerous MacGuffin, use it as bait to draw out the real enemy, then improvise the capture/elimination of said enemy in the process of retrieving it."
- The CIA NOC (Non-Official Cover) list. Failing to retrieve it would have annihilated the US intelligence community.
- The Chimera superflu and the Bellerophon universal flu cure. This nearly resulted in Australia getting hit with a plague outbreak.
- The Rabbit's Foot. Whatever the hell this was, it was so dangerous even the terrorist he delivered it to was unwilling to open the container to confirm its authenticity.
- Nuclear launch codes. This nearly resulted in World War III. It did result in a nuclear missile clipping the Transamerica pyramid.
- 2.4 billion pounds sterling. Considering how the Nebulous Evil Organization was already carrying out high-profile assassinations and terror attacks, this would have resulted in the creation of a hybrid of Blackwater and ISIS.
- Solomon Lane himself. Not only did this nearly result in a third of the world's population at risk of being wiped out by nuclear fallout, but Ethan himself taking the heat for the attack and Lane allowing himself to be killed by the bomb so as to not face comeuppance for his crimes.
The IMF's misadventures date back to my earliest days at the CIA; when the IMF broke into the CIA to steal a list of covert operatives. And now more recently, a Russian nuclear warhead clipped the Transamerica pyramid before plunging into the San Francisco Bay. This made possible by IMF agents who did willingly provide the launch codes to a known terrorist!
- ...or as Agent Hunley put it;
- The Strategist: In all six movies, he serves as this for the IMF.
- Success Through Insanity: Several characters have called him flat-out insane, but nobody questions that what he does is awesome.
- Took a Level in Badass: While already a skilled spy and cover agent in the first film, Ethan only showed marginal combat effectiveness early on. In later films, he's become a world-class hand-to-hand combatant.
- WhenHeSmiles: He has Tom Cruise's legendary winning smile. Sean Ambrose even notes that the hardest part of impersonating him was "grinning like an idiot every fifteen minutes".
- Xanatos Speed Chess: In every movie of the franchise, the villain counterattacks in a manner that derails Hunt's original plan (at least partially), so Hunt always has to adjust his plan on the fly to succeed. And make no mistake, Hunt is the greatest Speed Chess player you will ever meet.
Ethan's Original Team
A veteran agent of the IMF and a mentor figure to Ethan Hunt.
- Adaptational Villainy: In the original TV series, he was the main protagonist. Here, he's the Big Bad.
- Affably Evil: He remains polite even when revealing himself as "Job" in the bullet train.
- Ax-Crazy: He is really a backstabbing psychopath.
- Batman Gambit: Jim's plans rely heavily on people reacting in a very certain way that is nigh-impossible to predict.
- Big Bad: Of the first film. He betrays the IMF by allying with weapons dealer Max and steals the NOC List all because he feels worthless after the Cold War ended.
- Bitch in Sheep's Clothing: Far from being A Father to His Men like he appears, Jim is a self-serving psychotic monster.
- Broken Pedestal: To Ethan. Jim is a respected and well-liked IMF agent, and a mentor to Ethan. His betrayal devastates Ethan.
- Decoy Protagonist: As part of his Adaptational Villainy.
- Driven to Madness: A possible factor behind his FaceHeel Turn.
- Evil Is Petty: As part of his Freudian Excuse.
- Evil Old Folks: He is pushing 60 and is physically fit to the point he can knock out the much younger Ethan with his elbow, stand outside a running bullet train and climb to a helicopter.
- FaceHeel Turn: He was a great IMF hero, only to become a two-bit cash-grabbing criminal presumably driven insane by disillusionment.
- Freudian Excuse: Following the Cold War found his new job a waste of his talents.
- Go Mad from the Revelation: Jim becoming disillusioned with his career following the end of the Cold War drove him to have a psychotic break and betray his comrades.
- In Name Only: He's anything, but the original television hero.
- Karmic Death: The first person of the original team that he murdered was Jack. In the final battle, he dies when Ethan uses the last stick of Jack's explosive gum on the helicopter that Jim was trying to escape on.
- MayDecember Romance: His wife Claire is 24 years his junior.
- The Mole: He is the traitor "Job" that Kittridge is looking for and the one that killed all of Ethan's crew and set him up.
- Motive Rant: When trying to frame Kittridge as the traitor, Jim gives a long winded speech about why Kittridge would betray them: awful marriage, lack of funds, and a general feeling of uselessness as a spy with the Cold War over. Ethan quickly figures out that not only is Jim the Mole, but that the whole speech was Jim ranting about his own motivations rather than Kittridge's.
- Oh, Crap!: Two of them in the first movie's climax.
- Firstly, his face is only one of shock when Ethan puts on glasses that allow Kittridge to find out about Jim's survival and treachery.
- Secondly, all he can do is watch in abject horror when Ethan shows him the last stick of Jack's exploding gum that he will use on the latter's escape plan: aka, the helicopter that the two are on.
- Psycho for Hire: For Max, as he started working for her after he is driven insane by the disillusionment with his work.
- Schrödinger's Cast: Main hero in the TV series, main villain in the movie.
- The Sociopath: He has no qualms over killing his own teammates and his wife Claire.
- Villainous Breakdown: He goes batshit crazy when Ethan puts on his glasses and reveals his survival to Kittridge to the point he kills Claire, showing how much really a sociopathic and psychotic nut job he is at heart.Claire: Don't. Don't, Jim.
Jim: "Don't, Jim"?! (whips around and shoots her in anger)
- Walking Spoiler: His villainy is kept entirely under wraps until two-thirds into the movie.
- Why We Are Bummed Communism Fell: His motivation. Jim considers himself a useless desk boy with little control due to the end of the Cold War, when he was at the height of his career, as a result, Jim goes insane.
- Wounded Gazelle Gambit: He pretends having an injured arm from falling to the river when he tracks Ethan in London. In the bullet train, it's revealed to be in a perfect condition.
The young beautiful wife of Jim Phelps; acts as transport/getaway driver for the team.
- Femme Fatale: She has some traits of it: a supposed innocent appearance, seducing Ethan, involvement in darker crimes...
- Honey Trap: And put in this role by her own husband, no less.
- In Love with the Mark: A possible version; she tries to persuade Jim Phelps to leave Ethan alive. Later when she calls on Jim not to shoot him, Jim shoots her instead.
- Lethal Chef: Apparently makes terrible coffee for the team on every mission.Ethan: Can we get a cappuccino machine in here? Because I don't know what you call this.Jack: I call it 'cruel and unusual'.Claire: Excuse me, I made that coffee.Jack: Exactly.
- MayDecember Romance: She's noticeably younger than Jim. This may have something to do with why Jim is quick to execute her when it looks like she's attracted to the younger Ethan.
- The Mole: Betrays the IMF alongside her husband. She may or may not be responsible for personally killing Hannah with a car bomb as well.
- The Smurfette Principle: With the deaths of Sarah and Hannah in the first film, she is the only female in Ethan's new team.
- You Have Failed Me: Killed by her own husband Jim Phelps after her mistake blows his cover and reveals his survival and betrayal to Kittridge. Though his actual decision to kill her appears to have been motivated by her reluctance to let him kill Ethan, which he regards as betrayal in her affections.
A co-worker of Ethan whom he respects greatly; specializes in undercover work.
- Deep Cover Agent: Her specialty on the team; she gets deep undercover ahead of the crew to gain them access into the embassy for the mission.
- Disposable Woman: A non-romantic version, but she serves the same purpose—her death causes the hero angst, yet she's never mentioned again.
- Ship Tease: Openly flirts with Jack before and during the mission, and vice versa.
The tech savvy from the first film.
- Eye Scream: His eye is Impaled with Extreme Prejudice by a running unstoppable lift. Deliberately done by Jim Phelps.
- Ship Tease: Openly flirts with Sarah before and during the mission, and vice versa.
- Small Role, Big Impact: He doesn't survive the mission but supplies Ethan with the exploding bubblegum, which gets Ethan out of not one, but two precarious predicaments in the film.Jack: Just don't chew it.
- We Hardly Knew Ye: Gets a considerable amount of screentime in the first 15 minutes due to his skills and name actor, but is the first team member to die.
A co-worker of Ethan who participates in the opening mission to retrieve the NOC list in Prague; does surveillance to keep tabs on the team's targets.
- Disposable Woman: Like Sarah, she's killed off in the opening film. Though it's ambiguous whether it was Claire or Jim Phelps who done her in. Ethan chooses to believe that it was the latter.
- We Hardly Knew Ye: Even among Ethan's team of Mauve Shirts, she's perhaps the least fleshed out member before her death.
Ethan's New Team
A hacker, former criminal, and disavowed but later reinstated IMF agent. He is one of Ethan's most trusted men and most times he's recruited in his missions.
- Badass Moustache: He's one of Ethan's most reliable and trustworthy teammates, and appropriate, has a nice moustahce in the second, third, and fifth films.
- Bald of Awesome: A Ving Rhames staple and a look Luther's had since the first film.
- Deadpan Snarker: He has a dry wit he frequently deploys.
- Demoted to Extra: He sits out for Ghost Protocol and only appears in the last scene. Rogue Nation gives him a bigger part again, and is a central, plot-reliant character in Fallout.
- Deuteragonist: To a lesser degree after the first film, but it's clear that he's still Ethan's oldest friend and ally. He's still the only character other than Ethan himself to appear in every movie in the series.
- Implied Death Threat: To Brandt. He makes it clear that if Brandt screws Ethan over, he will make him pay.
- The Lancer: To Ethan sometimes. He shows some skepticism about the "Impossible Missions" that his comrade plans and warns him that a marriage and relationship do not work at all in this kind of job.
- Manly Tears: Sheds a few of these in Fallout when talking to Ilsa just before the big climax in Kashmir.
- Nice Hat: His derby he begins wearing as of Rogue Nation.
- Non-Action Guy: Luther is a hacker and tech guy, not a field agent. In the first film he never directly enters into combat. Though from the second film on he develops into an Action Survivor.
- Number Two: For Ethan, of sorts.
- Playful Hacker: He was the main hacker figure before the third film, after Benji's Ascended Extra appearance. Though that didn't stop Luther from helping his old friend Ethan when required.
- Reformed Criminal: Used to be on the wrong side of the law, now works for IMF.
- Scary Black Man: In Rogue Nation, lets Brandt know with just a look that he'll have hell to pay if he betrays Benji and Ethan.
- The Smart Guy: Probably the most intelligent IMF agent of the entire series.
- Token Good Teammate: In the original movie, barring Ethan himself he was the only member of Ethan's second team to not be a traitor.
- True Companions: In the fifth movie, he makes evident his loyalty isn't to IMF, or the government, it's to Ethan Hunt and no one else. Considering Ethan saves his life instead of protecting the plutonium cores in Fallout, it's easy to see why.
A helicopter pilot and disavowed IMF agent who participates in the mission to recover the NOC list.
- Ace Pilot: He pilots a helicopter in the first film's climax, as part of Jim's escape plan, even going so far as to fly it into the Channel Tunnel when things go pear-shaped.
- Ax-Crazy: He is deep down a psychotic and homicidal Psycho for Hire, having stabbed Sarah to death and takes sadistic glee in trying to render Ethan to pieces with the helix.
- Bait the Dog: While he never seems like he's on the up and up, Krieger's intro in the film is fairly disarming and affable. When the heist gets underway, however, Ethan has to physically stop him from stabbing an innocent security guard to death.
- The Big Guy: Krieger's brought into Ethan's new team because of his physical abilities. During the heist, Krieger lowers Ethan into the room with only some pulleys and his own strength.
- Bitch in Sheep's Clothing: Intially appears to be an ally of Ethan, but is really The Dragon for Jim and a deranged Psycho for Hire.
- The Dragon: He was hired by Jim and Claire to kill Ethan's original team and Golitsyn, and retrieve the NOC List. He is hired back again by Claire to help Ethan's new team and then to help Jim in the bullet train.
- Knife Nut: Is crazy skilled with knives. In fact, he was the one who killed Sarah with that same knife.
- The Mole: Former IMF agent who got disavowed and wanted revenge.
- Nice Job Fixing It, Villain!: It would have been easier to just drive off the helicopter until the tunnel met its end than trying to chop Ethan with the helix in a very narrow tunnel. It gave Ethan a chance to blow up the chopper with the bomb gum.
- Psycho for Hire: For Jim Phelps, as he takes part in killing Ethan's original team and he's sadistic and homicidal.
- Slasher Smile: Sports one when he tries to kill Ethan with his helicopter.
- The Sociopath: He shows no genuine empathy over the lives he takes.
- Weaksauce Weakness: Despite being the most homicidal character in the film, a rat and his allergies nearly do the team in at Langley.
Eugene Kittridge's main assistant.
An IMF agent who posed as "Job" at Kittridge's orders to catch the real traitor.
- Red Herring: He was deliberately posed as such by Kittridge as The Mole so he could track down the real traitor "Job".
- Starter Villain: He was the main target in the film's first act as a treacherous spy who wanted to give the NOC List to Max. Averted by the fact he was not a villain at all but an agent of the IMF.
Chimera Mission Team
A tech savvy and pilot.
- Ace Pilot: Billy is very good at flying helicopters, which is why he is recruited by Hunt.
- Comic Relief: He is the pre-Benji of the film franchise. Shame he didn't appear again.
- Foil: To Krieger from the first film. Both were chosen alongside Luther to help Ethan and both fulfill similar roles as field agents for the team. Billy, however, isn't nearly as antagonistic as Krieger and doesn't betray the team. Billy and Krieger are both helicopter pilots and the ones who lower Ethan in their respective movie's infiltration scenes; Billy's goes off without a hitch while Krieger's allergies and violence nearly compromise the mission.
- Funny Foreigner: He's very Australian and very funny.
- Put on a Bus: Like most other agents, as usual.
Rabbit's Foot Mission Team
Zhen: All I do is copy.
Declan: That's funny. Get moving now.
Zhen: I'm already on the way.
- Action Girl: Like most Maggie Q characters.
- Chuck Cunningham Syndrome: Isn't in any other films.note
- Ms. Fanservice: When she dresses up in the Vatican, the camera emphasizes on her legs as she leaves her Lamborghini.
- The Smurfette Principle: She's the only woman in Ethan's team in the third film.
- Put on a Bus: Like most of the other movies' main cast.
- Ace Pilot: Has excellent skills in flying, as he shows he can narrowly miss windmills on purpose.
- Cunning Linguist: He can speak Italian and he used it for faking a traffic jam anger situation.
- Improbable Piloting Skills: Pilots a plane through a freaking windmill while being chased by Davian's henchmen. It applies to his driving as well.
- Tall, Dark, and Handsome: Courtesy of being played by Jonathan Rhys Meyers.
- Put on a Bus: Only appears in part three and disappears without a hoot.
Hendricks Mission Team
- Action Girl
- Chuck Cunningham Syndrome: There's no explanation for her absence in Rogue Nation, despite clearly accepting Ethan's offer to join his team.note
- Combat Stilettos: Averted. She takes them off before bull rushing Sabine.
- Designated Girl Fight: With Sabine Moreau. Justified as Sabine killed Trevor.
- Ms. Fanservice: When she dresses up in the missions. She has the legs and the cleavage. It became useful for her Honey Trap with the lecherous tycoon Brij Nath.
- Revenge Before Reason: Jane is accused of this after killing Trevor's assassin, but to be fair, she presented a certain danger at the time.
- The Smurfette Principle: The only female member of the team in the fourth film.
- Twofer Token Minority: She's the only person of color on the team in the fourth film.
- What Happened to the Mouse?: By the fifth and sixth films, it is unknown what happened to her.
Ethan Hunt: The countdown is not helping.
Brandt: I'm just saying.
One of Ethan's new recruits. An assistant to the IMF Secretary and a former field agent with a dark past.
- The Atoner: See My Greatest Failure below.
- Badass Bureaucrat: He was first introduced as an assistant to the IMF Secretary. Then you learn he wasn't all the time in his desk and has great combat skills.note
- Captain Obvious: In Rogue Nation he keeps pointing out the self-evident, though as a warning more than anything.
- Chuck Cunningham Syndrome: He's not in Fallout at all, and isn't even mentioned.note
- The Cynic
- Deadpan Snarker: He's very sardonic.
- Mission Control: Fulfills this purpose for some time in Rogue Nation.
- My Greatest Failure: He feels guilty for failing at protecting Julia. Though this was deliberately made up by Ethan for Julia's safety and keep her out from his dangerous IMF missions.
- The Pessimist: Constantly doubts the mission will succeed and usually goes to the worse case scenario.
- What Happened to the Mouse?: By the events of Fallout he's no longer working with Ethan actively, but he's never referenced or mentioned in any way.
Benjamin "Benji" Dunn
A tech savvy of the IMF and new recruit to Ethan's most recent team.
- Action Survivor: In Ghost Protocol. By Rogue Nation he still has shades of this with his panicking and despair in action but he's a lot more badass, and by the time of Fallout he's fully graduated too a combat-ready member of the team.
- Ascended Extra: His role in the third film was small and only had a little crucial moment in stopping Davian. But in the fourth and fifth films he had passed a field test where he is now into action, taking various levels in badass.
- Badass Bookworm: Between Ghost Protocol and Rogue Nation, Benji earns his badassery in battle.
- Breakout Character: He was introduced late into the third film and only had a supporting role. By Ghost Protocol and Rogue Nation he's become one of the primary cast.
- Deadpan Snarker: Loves making sarcastic comments.
- Distressed Dude: Is captured by the Syndicate and held ransom in exchange for the unencrypted Red Box and its mysterious contents during the final third of Rogue Nation. Guile Hero that he is, Ethan manages to bluff the Syndicate into letting his friend go.
- Guile Hero: He's officially become this almost as much as Ethan by Fallout, successfully disguising himself as both Solomon Lane and Wolf Blitzer to trick the bad guys into giving up information the team needs.
- Iconic Sequel Character: He only came to the franchise in the third film, but since then he's been on every installment and with a steadily increasing amount of plot importance and screentime.
- Only Known By His Nickname: Is called by his nickname basically all the time, even Hunley, the CIA director, refers to him as "Benji Dunn" instead of "Benjamin Dunn".
- Playful Hacker: That's his main ability. He had substituted Luther in the fourth film as the tech savvy.
- Plucky Comic Relief: When you need a couple of good laughs in the film, Benji is your man. Of course, he's played masterfully by Simon Pegg.
- The Smart Guy: Very good with technology.
- Took a Level in Badass: He started as a techinician working behind a desk, but by Rogue Nation, he's a fully operational field agent.
- True Companions: The above quotes describe his loyalty to Ethan Hunt very well. He knows hes putting his life on the line, he knows hes in over his head, but he will do it anyway because Ethan is his friend. The sentiment is returned by Ethan, who did everything in his power, up to and including drugging the British Prime Minister and the head of MI6, to save Benji after hes kidnapped by the Syndicate. Indeed, hes the second most frequent member of Ethans team after Luther.
A skilled IMF agent who's in charge of the mission to steal the nuclear launch codes in Budapest but is killed by Sabine Moreau. Also Jane Carter's love interest.
- Agents Dating: He and Agent Jane Carter are lovers, and Jane goes on a Roaring Rampage of Revenge against Moreau for killing him.
- Badass Normal: Manages to kill three bad guys before dying.
- Dying Declaration of Love: His last words before he died is him telling Agent Carter that he should've told her earlier that he loves her.
- Improbable Aiming Skills: Managed to shoot two mooks while falling down to the ground very accurately, then later shoots one more mook after doing a rolling dive.
- The Lost Lenore: To Agent Jane Carter.
- Mauve Shirt: Has a decent amount of characterization and badass moments before being offed.
- Small Role, Big Impact: He only has a role in the opening scene and later a brief flashback scene regarding the same event, but his failure to obtain the nuclear launch codes drives the plot. Also, his death heavily affects Agent Carter's performance during the mission in Dubai.
- We Hardly Knew Ye: He's killed in less than two minutes after the film begins.
- The Worf Effect: He's at least as good as Ethan Hunt in the field, capable of taking control of the mission, making quick decisions, and kicking asses along the way. He's then suddenly killed by Sabine Moreau to establish her as a dangerous foe.
A young apprentice of Ethan Hunt that was kidnapped by Davian's men.
- Action Girl: She is Ethan's favorite IMF pupil and had been personally trained by him, so she begins fulfilling this trope the moment she is broken free.
- Badass in Distress: The movie opens with her being rescued from her kidnappers
- Dies Wide Open: Played to a disturbing effect rather than a tragic one. The implanted chip in her head detonates fatally damaging a series of nerves in her brain and her eyes shoot into two different directions when she dies.
- Dropped a Bridge on Her: Killed very suddenly just when one thought she might be useful on Ethan's Team.
- Like Brother and Sister: Ethan says they were so.
- Small Role, Big Impact: Her kidnap forced Ethan to do one final mission before retirement. Then she suddenly died from an implanted chip inside her head, forcing him to go back to the IMF.
Record Shop Girl
- Dropped a Bridge on Her: Suddenly killed by Solomon Lane after the mission sequence.
- Kill the Cutie: Very quickly ends up on the receiving end of this trope.
- The Knights Who Say "Squee!": Is pretty amazed to realize the man she's talking to is Living Legend Ethan Hunt, and that the tales of his exploits are real.
- Plot-Triggering Death: Sure, it comes after the famous plane sequence but her death is what shows us Lane's brutality and his plans.
- Small Role, Big Impact: Sort of, as her death shows Lane's first appearance.