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Stalfos

The creation of horrifying magic that was outlawed and sealed away in Hyrule's ancient past, the Stalfos are a vast ever-growing army of animated corpses. Headed by a collection of warring and elite Necromancers, the modern incarnation of Hyrule's undead seek to fill its ranks with mindless followers and to establish a kingdom of immortality that can stand against the supernatural forces of Hyrule.
    General 
  • Animate Dead: Except for the ReDeads and Scythe Lords, all Stalfos units are animated constructs made from harvested bones.
  • Counter Attack: A Red Bubble damages any unit who attacks it in melee.
  • Dem Bones: Except for the ReDeads, who noticeably still have flesh on their bones, all Stalfos are skeletons.
  • Dual Wielding: Taken Up to Eleven with Stalmasters, which can wield four swords at once, one for each arm.
  • Evil Is Visceral: The Redeads, which look like skinless people.
  • Fearless Undead: The Stalfos are completely immune to psychological effects and have no morale stat. As a result, Stalfos never rout when the battle turns against them.
  • Flying Face: Bubbles, which are winged skulls with no long bones.
  • Giant Mook: The Stallord, one of the biggest units in the game.
  • Glowing Eyes of Doom: Most Stalfos (except Staltroops, Stalkin and Stalmasters) have glowing eyes of various colours.
  • Grievous Harm with a Body: Corpse Tossers can throw diseased corpses at enemies, spreading diseases and panic.
  • Jack-of-All-Stats: Their army is a balanced but brittle force that neither tires, breaks nor routs.
  • Living Forever Is Awesome: Deconstructed. It's stated that some of the mindless Stalfos Mooks were once ordinary people who craved immortality, and allowed the necromancers to experiment on them.
  • Multi-Armed and Dangerous: Each Stalmaster has a total of four arms, allowing them to engage multiple enemies each.
  • Multiple Head Case: Staldra are constructed with three heads grafted unto their bodies, allowing them to attack multiple enemies at once.
  • Necromancer: Who else could raise dead bones into an unliving army?
  • Night of the Living Mooks: The Stalfos are an army of undead.
  • Non-Human Undead: Bubbles (undead skulls), Stalhounds (dogs), Stalhorses (horses), Battleforged (Zora), Staldra (3-headed worms), Onox (Dark Dragon) and the Stallord (a Prehistoric Monster).
  • Our Liches Are Different: Scythe Lords, Necromancers and Death Swords, the mysterious leaders of the Stalfos. Unlike the rest, they seem to retain some capacity of intelligence.
  • Our Zombies Are Different: The Redeads, zombie-like monsters that continually die and come back to life, created by Dethl from its victims' nightmares.
  • Perpetual-Motion Monster: Oddly subverted. While Stalfos have a *lot* of stamina, they do eventually get fatigued like everyone else after long battles.
  • Raising the Steaks: Stalhounds and Stalhorses, which are skeletal dogs and horses.
  • Sickly Green Glow: Bubbles fire glowing green flames at enemies.
  • Sinister Scythe: Stalfos generals and Scythe Lords use scythes as their main weapon.
  • The Undead: One of three undead factions, the others being the Kingdom of Ikana and the Poes.
  • Zerg Rush: Despite their fragility, Staltroops and Stalkin are excellent at soaking up damage, being extremely numerous and utterly expendable.
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    Dethl 
See Druthulidi

    Lord Akazoo Vapith 
Once a famed general of Hyrule who participated in the Gerudo Wars, Akazoo felt cheated by his contemporaries and grew to become bitter about the state of the Kingdom. Upon studying ancient knowledge that had been lost or forbidden, Akazoo unearthed the long lost art of necromancy and planned to use it as a means of combating and surviving the coming supernatural wars that would face Hyrule. After his conversion into a Stalfos, Akazoo's sanity clearly began to degrade as time went on. He did everything in his power to avoid mindless undeath, but it seems he fell into a fate far worse than death.
  • Adaptation Personality Change: In 'The Fallen Sage' game, Akazoo was very similar to Kefka Palazzo as he pretty much acted like a jester, but beneath his goofy demeanor lied only a desire to destroy everything and rule the world as a god. In 'Hyrule Conquest', Akazoo behaves more serious and his demeanor is the one of a normal man, though his insanity is shown by his actions.
  • Ax-Crazy: Akazoo is very crazy, with clear signs of megalomania and sociopathy. Even when he served the Kingdom of Hyrule he was already obsessed with immortality. Being denied the hand of the princess in marriage and holding an artifact that slowly drives the bearers insane only served to accelerate his insanity.
  • Back from the Dead: He manages to avoid going to Termina after his death and comes to unlife when his necromancy works.
  • Big Bad Wannabe: He attempts to turn Hyrule into his kingdom of undead during the Gohmas' rampage, but his attempt is foiled right before he could start. He tries again years later.
  • Brainwashed and Crazy: Akazoo's madness comes from Dethl's nightmare influence via the Eye of Truth which he had acquired from Agahnim. Though it is hinted that he had already some insane thoughts before.
  • Brutal Honesty: Before his betrayal, Akazoo earned the trust of the Princess with his blunt honesty.
  • The Caligula
  • Despotism Justifies the Means: Akazoo will not mind to turn the entirety of Hyrule into mindless undead as long he becomes its ruler.
  • The Dragon: First to Sulkaris, then to Dethl.
  • Dragon with an Agenda: Fills this role to Sulkaris. He helped the Gohma just to get rid of competition while making sure he wouldn't be consumed by them.
  • Enemy Mine: He makes his deal with Sulkaris and the Gohma against the Kingdom of Hyrule, in full knowledge that he'll have to betray them and fight Sulkaris later.
  • Entitled Bastard: Princess Oraiya Zelda IV chooses to marry General Kazakk instead of Akazoo, causing him to feel cheated out and denied the glory he earned in the Gerudo Wars.
  • Evil Laugh: He laughs when Kazzak threatens him with death.
  • Evil Overlord: As the leader of the Stalfos, who seeks to turn the whole world into undead.
  • Face–Heel Turn: Betrayed his own people to achieve immortality.
  • Fossil Revival: Akazoo seeks to raise the Stallord, a fossil long buried in the Arbiter's Grounds in the Gerudo Desert.
  • Glowing Eyes of Doom: After being driven insane by Dethl.
  • A God Am I: His ultimate goal is to rule Hyrule as a god.
  • Helping Hands: Wallmasters and Floormasters, animated severed hands used by Akazoo as his bodyguards.
  • Losing Your Head: After his resurrection as a Stalfos, only his skull and hands are intact.
  • Monster Clown: Akazoo paints his skull with clown makeup, as prominently displayed on one of the loading screens.
  • The Resenter: He starts to resent his country after being passed over as King of Hyrule. Dethl's influence can't help either.
  • The Sociopath: He seeks to become immortal and a god, and will do it even if he has to betray his own people and allies.
  • Villain Protagonist: Akazoo is the player character in the first in the Return of Sulkaris arc and three missions in the Hyrule in Chaos arc.
  • Weapon of Choice: Initially a halberd, then a scythe after he becomes undead.

    Azrily 
Like Akazoo, Azrily participated in the Gerudo Wars. She was a witness to the collapse of the Sheikah Cadre at the hands of Agahnim, which is likely what lead to her loss of faith and loyalty in the powers that were in control of Hyrule. Upon learning of Akazoo's discoveries and the coming of a massive supernatural war, she deemed undeath the only means of surviving and combatting the forces that were about to be unleashed. After becoming a Stalfos, Malmord's mind unsurprisingly began to degrade. She maintained control over significant portions of the undead army, and sought to convince people to willingly become Stalfos.
  • The Cavalry: Azrily brings an army of Sheikah to help Zelda, Kazakk, Akazoo and Bo drive the Gerudo, Darknuts and Stalfos out of Ordona Province. Although she wasn't planning to help save Ordona, but to warn Zelda of Agahnim's plans.
  • The Dragon: The most trusted confidant of Akazoo.
  • Face–Heel Turn: She later joins Akazoo.
  • Freudian Excuse: It is implied that Agahnim's betrayal is what made her become more cynical and jade towards the Kingdom of Hyrule, until it leads her to join Akazoo and betray her people.
  • Meaningful Rename: She abandons her name in favour of 'Malmord' once she becomes a Stalfos.
  • No-Sell: After the Gerudo and Darknuts assault Nal Ordona, Agahnim tried to brainwash Azrily with the Eye of Truth and orders her to incapacitate Princesses Zelda III and IV, but unknown to him she was immune to the effects of the Eye, so instead of following his order she proceeds to inform Impa of his plan before rushing to Nal Ordona and warn Zelda.
  • Red and Black and Evil All Over: She dresses herself in a fashion similar to the Interlopers' after her betrayal.
  • Sinister Scythe: Azrily wields a large scythe as a Stalfos.
  • The Undead: Much like Akazoo, she becomes a Stalfos.
  • Zombify the Living: Azrily was never killed, but gradually transforms into a Stalfos as her body decays after her ritual with the Malmord.

    General Onox 
A Dark Dragon native to the Realm of Twilight, Onox invaded Hyrule during the Gerudo Wars but was slain by Princess Ruto and the Zora in battle. For years his remains rested on the bed of the Zora River, until Lord Akazoo sought him out and raised him from the dead. General Onox retained some element of his past self upon becoming a Stalfos, though it's clear his thoughts have dulled and he'll revert to a mindless skeleton. That seems to be more than enough to fuel his need for revenge against the Zora and Hyrule's living.
  • An Axe to Grind: His chosen weapon is a big axe.
  • Back from the Dead: After his death, he's raised from the dead as a Stalfos.
  • The Brute: He's physically the strongest lieutenant of King Zant and serves him as a high-ranking general, and later fulfils the same role to Akazoo.
  • Dracolich: After his return from the dead.
  • The Dreaded: Onox is able to freeze his enemies in fear.
  • Even Evil Has Loved Ones: Onox had a relationship with Veran before his untimely death and resurrection as a skeletal dragon.
  • Florence Nightingale Effect: Male example; Onox marries Veran after he shelters her from the alien Realm of Twilight and helps her recover from the wounds that Demise inflicted on her.
  • Implacable Man: Nothing short of a massive volley of arrows seems to be able to stop Onox from ploughing through fields of enemy soldiers.
  • Interspecies Romance: His wife is the Great Fairy Veran.
  • Last of His Kind: He's one of the very few Dark Dragons left alive after his homeland dried and froze.
  • Leeroy Jenkins: Onox tends to mindlessly charge into massive hordes of enemies regardless of being ordered to or not.
  • Monster Knight: In both life and unlife, he dresses in full armour as a knight, and serves Zant as a general.
  • Our Dragons Are Different: A bipedal, aquatic, reptilian creature, with two wing-like fins on his back.
  • Time Abyss: Onox was born a very long time ago, before climate change turned the Realm of Twilight from a vast ocean planet to a wasteland.
  • Unholy Matrimony: He's married to Veran, who seems to genuinely love him.
  • Unwitting Pawn: When the Twili are preparing to invade Hyrule, the Parella associate of King Zant approaches Onox and asks him to poison the Zora River, an important water source for the Hyruleans, so they can reduce resistance to their future invasions. Onox accepts, and the Parella gives him the poison. Unknown to him, the Parella only wants him to die as a bait - when the Zora Dominion was busy taking care of him, they would be able to plant explosives all around the capital without their notice.
  • Winged Humanoid: His bodyplan is bipedal, and the two fins on his back strongly resemble wings.

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Sheikah

The last of the pureblooded ancient Hylians, every Sheikah is a professional killer, and rightfully feared by all should one appear in public. Because of their secretive nature, the Sheikah don't have a large standing army, but rather prefer to kill enemy leaders before wars even start. Should the time come where war is the only option, the Sheikah can assemble their many assassins to murder an enemy army before they even have a chance to retaliate. Despite their unmatched skill at assassination, the Sheikah lack numbers and are prone to being killed off should they be surrounded by superior numbers.
    General 
  • Abnormal Ammo: Sheikah Shadow Cannons essentially fire dark energy.
  • Backstab: The Sheikah often do this if you manage to sneak them up behind enemy troops.
  • Beast of Battle: They make use of Ghoul Rats and crows in their army.
  • The Blank: The Devoured, whose head is only a large eye wrapped in a hood.
  • Blind Weaponmaster: Truthbearers have been blinded from their extended meditation underground.
  • Blood Magic: Blood Wizards dedicate their lives to mastering what little magical power is left in their blood... to a very literal degree. They can manipulate and control the blood of just about any creature, rupturing and burning it with but a gaze from their eyes.
  • Casting a Shadow: Shadow Cannons fire dark energy, or the Hyrulean equivalent of it.
  • Conservation of Ninjutsu: Their armies, which consist of mostly Super Soldiers, tend to be very small compared to other forces.
  • Dark Is Not Evil: Not always, at least. Their loyalty to the Kingdom of Hyrule is dubious at best, with some loyal and others who would want nothing less than the entire Kingdom for themselves.
  • Fragile Speedster: They are good at hiding and hit-and-run attacks, but don't expect them to survive in a prolonged melee.
  • Glass Cannon: A whole army of lightly-armoured units that can kill very quickly.
  • Human Pincushion: Sheikah Needlestorms, which fling storms of needles, seek to turn their enemies into this. Interrogators are able to do this by hand.
  • Knife Nut: Knives are the weapon of choice for many Sheikah.
  • Leeroy Jenkins: The utterly fearless Devoured, which take a direct approach and charge at their assassination target, ignoring all other things in their path... even if a vast army stands in their way.
  • Monstrous Humanoid: The Devoured, beasts of the darkness that have taken residence in the corpses of executed convicts.
  • Really 700 Years Old: The Sheikah age slower than most other races.
  • Red and Black and Evil All Over: The traitorous Interlopers' uniform is black and red.
  • Right Under Their Noses: Sheikah tactics revolve around this.
  • Simple Staff: Sheikah Monks fight with simple wooden quarterstaffs.
  • Smoke Out: Smoke Screeners throw Deku Nuts that create smoke clouds, reducing enemy sight.
  • Stance System: On an empire-wide scale, the Sheikah are able to switch between the Shadow Stance (Free units appear at random, and all captured settlements are instead given to the Kingdom of Hyrule) and the Death Stance (Ability to capture and hold territory and access more destructive units, but everything needs to be paid for and trained normally).
  • Stealth Expert: Every Sheikah unit is capable of hiding anywhere - essentially becoming invisible when they stand still.
  • Stealthy Colossus: Despite being hulking heavy melee powerhouses, the Devoured can hide anywhere like all other Sheikah units.
  • Super Breeding Program: The Sheikah are crazy about eugenics and forbid any member of their race to conceive with others and spoil the pure Sheikah blood.
  • Super Soldier: From a young age the Sheikah are indoctrinated into assassin training, and their bodies forced against their natural growth to instead allow maximum flexibility.
  • Suspiciously Small Army: Sheikah units are very small but able to hide anywhere, outmaneuver enemies and gain a massive bonus in flanking.
  • Telepathy: Shadow Lords, Sheikah generals who can implant messages and thoughts into people almost instantly.
  • Walking Shirtless Scene: Many Sheikah units and commanders do not wear shirts.
  • Whip It Good: Sheikah Interrogators are infamous for their whips.

    Impa 
Ascended as an immortal Sage, Impa pledged her service as a bodyguard to the Royal Family of Hyrule. For nearly six generations, she has watched over the children of each successive King and Queen, saving many from the wars that came upon the Kingdom. After Agahnim's betrayal, Impa worked to take over the Cadre as its leader. The damage to their shadow empire was perhaps too great, though, as their numbers began to plummet and new generations could not longer be trained.
  • Action Girl: She's definitely capable of fighting in the thick of a melee.
  • Badass Crew: Impa, Rauru, Zelda and Rutela fight together in mission 12.
  • Big Damn Heroes: How Impa saves Zelda.
  • Great Escape: Zelda and Impa's escape from Hyrule Castle.
  • In the Hood: She's rarely seen without her iconic violet hood.
  • Master Swordsman: Impa's skill as a swordsman is unmatched in Hyrule.
  • Mentor Archetype: She has served as mentor to each Princess Zelda in their youth.
  • Older Than They Look: She looks like a woman in her 30's, but her true age is around seven times that number.
  • Parental Substitute: To Princess Oraiya Zelda IV, whose parents were both killed in the Gerudo Wars.
  • Willfully Weak: Because her powers as Sage of Shadows are very dangerous, Impa usually prefers to focus her energy into precision strikes from a weapon when she needs to kill. Her blindfold can count as well.

    Agahnim 
See Cult of Agahnim

    Azrily 
See Stalfos
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    Paya 

    Purah 

Cult of Agahnim

    General 
  • Cannon Fodder: Disciples of Majora, new converts who have yet to inherit any magical powers.
  • Evil Counterpart: The three versions of Soldiers of Agahnim, who have the exact stats as Hylian Knights, Castle Guards and Crossbowmen.
  • Malevolent Masked Men: Disciples of Majora wear masks in the likeness of their deity.
  • Rage Against the Heavens: The Cult of Agahnim is the Hyrulean branch of the Church of Majora, whose primary motivation is to throw off what they see as the oppressive grip of the Goddesses. By any means needed.
  • Religion of Evil: In Hyrule.

    Agahnim 
The consort of Princess Zelda III, Agahnim was discovered as a Sheikah upon his wife's ascension. Labelled a criminal for having violated the Sheikah blood pact, he is forced to erase all knowledge of his marriage to reinstall himself into the Hylian government. Ever since their forced separation, Agahnim has hold a personal grudge against the Sheikah who enforced the separation of Hylians and those with Sheikah blood, and desires to become reunited with his wife and daughter.

Agahnim, with the aid of Majora, is the engineer of the Gerudo Wars, planning to let the Gerudo destroy the Kingdom of Hyrule and the Sheikah so he could be reunited with his wife without any interfering Sheikah. Unfortunately, Ganondorf ruins his plan by killing Princess Zelda III, and from then his plan all falls apart.
  • Archnemesis Dad: To his daughter.
  • Back for the Finale: After his death at the end of the Gerudo Wars, Agahnim comes back at the end of the story as Majora's herald.
  • Bald of Evil: It is revealed that he is bald after his transformation into an Avatar of Majora.
  • Brainwashed and Crazy: Agahnim uses the Eye of Truth to make Hylian soldiers serve him.
  • Chronic Back Stabbing Disorder: Betrayed his people and ex-wife for the Gerudo and Darknut Legion, and betrayed the latter to Majora.
  • Co-Dragons: Shares this position with Zalunbar and Twinrova to Vaati.
  • Dragon with an Agenda: In truth his allegiance was to Majora.
  • Even Evil Has Loved Ones: Despite his treachery, he truly loved his wife and daughter, as being separated from them was most likely the reason why he joined Majora. He begged for his wife to surrender to the Gerudo and tried to heal her, and asked Majora to send him and his family into Termina.
  • Evil Former Friend: To his wife and daughter.
  • Evil Sorcerer: He is a Sheikah wizard who serves Majora.
  • Face–Heel Turn: From a Sheikah to a cultist of Majora.
  • Luke, I Am Your Father: He's the father of Princess Zelda IV, who doesn't know it until she's 16.
  • The Mole: During the early part of the Gerudo Wars, his role is to inform his allies and weaken the Kingdom of Hyrule before they can know his betrayal.
  • Really 700 Years Old: Agahnim is over a century old.
  • Spikes of Villainy: Agahnim grows two horns during his transition to an avatar of Majora.
  • The Starscream: First to the Royal Family, then to Vaati.
  • Tragic Villain: As bad a mass murderer he is, Agahnim only wants his family back, after the Sheikah forced him to divorce.
  • Un-person: After being exiled, Agahnim erases his own existence so he could reinstall himself into the Hylian government.
  • Villain with Good Publicity: Agahnim had much favour with the Royal Family before his betrayal.

Lost Gorons

Long ago before the Gorons kept written history, they sent many expeditions to distant lands to explore and colonise. Many of these colonies failed, while other were subjugated such as the Gorons of Labrynna. Some tribes of Gorons managed to set sail and land in the Great Sea however, and unbeknownst to anyone they thrived.

The Lost Gorons remained secluded on their island colonies for many years, digging deep into the ground just as their ancestors did in the Death Mountain Range. Over time they eventually came to live entirely underground, rarely coming to the surface. Life under the earth has changed the appearance of these Gorons, and they have taken on dark and crystalline characteristics unlike the Gorons of Hyrule.

Like their ancestors, the Lost Goron Tribes excel at siege and assaulting their enemies and dealing damage on land. Though their navy is small, crude, and remarkably slow, they also pack powerful cannons and ship-wrecking weaponry.
    General 

    Fyrus 

  • Playing with Fire: Not much is known about him other than that he's a fire creature.

    Gongoron 

    Kagoron 

Kingdom of Ikana

At one point in history, the Kingdom of Ikana was a vast empire of glory and prosperity. Then, in 4962 BG, Majora came before King Igos du Ikana and a civil war broke out among their people. Within a few short days, the entire Kingdom of Ikana vanished, plunged into Termina and cursed to relive their three days of civil war for eternity.
    General 
  • And I Must Scream: Forced to fight a civil war over and over again for thousands of years easily is this.
  • Beast of Battle: Ikanians train and use Shadow Keese in battle.
  • Bolt of Divine Retribution: After Igos cursed the Goddesses, they plunged the entire Kingdom of Ikana into Termina. Subverted: It was actually Majora who absorbed Ikana into Termina. Majora just chose the precise time so as to make Igos blame the Goddesses.
  • Conscription: Ikanian Drafted civilians are forced against their will to serve one of the sides in the civil war.
  • Dem Bones: All Ikanians have long since skeletonised.
  • Monster Knight: Hollow Knights, once the most famous of Ikana's warriors, now reduced to walking hollow suits of armour covering their invisible bodies.
  • Mordor: The Ikana Canyons after being cursed are a black wasteland, devoid of life.
  • Schizo Tech: The Ikanians have already developed cannons by the time they were absorbed into Termina.
  • Screaming Warrior: Ikanian Death Shamans chant loudly in battle in the name of their unholy deity.
  • Spikes of Doom: Ikanian Inferno Cannons have spikes on the wheels for no apparent reason other than impairing their movement.
  • Time Abyss: The Ikanians have been stuck in Termina for nearly five millennia.
  • Tragic Monster: The entire kingdom became villains due to Majora's lies and deceit (except Gomess).
  • Trapped in Another World: Since their curse, they've been trapped in the parallel dimension of Termina.
  • Tron Lines: Ikanians have glowing lines on their skeletons.
  • The Undead: Skeletons, though of a different kind from the Stalfos, being cursed people.
  • Unwitting Pawn: All of them except for Gomess have been tricked by Majora into fulfilling its desires.
  • Vestigial Empire: War-torn Ikana is but a shadow of its ancient glory.

    King Igos du Ikana 
The last King of Ikana, Igos was in charge of the Kingdom when the great civil war broke out. After a lifelong service to the Goddesses and rejection of Majora, Igos was devastated to see his empire falling apart before his very eyes, and cursed the Goddesses for betraying him and his loyalty. For his boast the Goddesses descended upon Ikana and cast it into Termina where it would remain in a cycle of endless civil war.

    Captain Keeta 
Once King Igos' favourite captain, Keeta was a well-renowned leader figure in the Ikana army. When the civil war broke out, however, Keeta was forced to betray Igos and ended up opposing him. This undesired betrayal became a willing hatred of Igos when Keeta was cast into Termina with the rest of the Kingdom.
  • Colonel Badass: In life, he was a renowned Ikanian officer.
  • I Did What I Had to Do: Keeta rebelled because Majora convinced him that Igos was about to enslave the civilian populace.
  • Large and in Charge: Keeta is by far the tallest Ikanian.
  • Playing with Fire: Keeta can create field of flames to burn enemies to death.
  • Tragic Villain: A once good military officer that became a traitor and Majora worshipper due to Majora's lies and deceit.

    Gomess 
The daughter of King Igos, Gomess was tempted by Majora with a promise of power over the forces of nature, particularly commanding beasts. Gomess fell for Majora's ploy and planned to turn against her father and Captain Keeta. When Ikana was cursed into Termina, Gomess lost all trace of her beauty and humanity and was cloaked in a shroud of darkness. She uses Keese and other twisted creatures she commands to hide herself from onlookers before ripping them apart.
  • Ambition Is Evil: Gomess betrays her father after Majora promises her power over nature.
  • Antagonistic Offspring: She willingly betrayed her own father Igos du Ikana.
  • The Beastmaster: She commands a swarm of Keese to hide herself from enemies.
  • Sinister Scythe: Gomess uses a scythe in battle.
  • Token Evil Teammate: While most Ikanians were fooled by Majora into worshipping it, Gomess willingly accepted to betray her father for the powers that Majora would give her.

    Garo Master 
His name a secret to all in Ikana, the leader of the mysterious Garo came forth to Igos and spoke of traitors in his Kingdom. His intervention is often attributed to the start of the Ikanian civil war, though in truth he was only given the seeds to the Kingdom's undoing. Trapped within Termina when the Goddesses plunged Ikana from Hyrule, the Garo Master has been caught in between the Ikanian civil war for an untold number of centuries. Now freed of Termina, he continues the plot he had started ages past before they were interrupted.
  • The Faceless: The Garo Master always wears a white mask.
  • Ninja: The leader of the Garo ninja.
  • No Name Given: The Garo Master's real name is unknown, and he's only ever known by that title.
  • The Scapegoat: The Garo Master is often blamed for starting the Ikanian civil war, which was actually caused by Majora.

Yiga


    General 
  • Dark Is Evil: Nearly all members of this clan are power hungry bastards.
  • Evil Counterpart: They're the counterpart in Termina of the Sheikah Cadre, boasting a similar playstyle and units.

    Bongo 
The leader of the Yiga during the Rise of Ganon, who coveted the throne of the Kingdom of Hyrule and the Triforce. She strikes a deal with Ganon and uses him as a tool to obtain the powers of Dethl, topple the Kingdom of Hyrule, then betrays him when he becomes no longer useful for her.
  • Arc Villain: The real bad guy of the Rise of Ganon arc.
  • Black Cloak: She's always seen with an iconic black cloak.
  • Blob Monster: After turning into Bongo-Bongo.
  • Body Horror: Bongo-Bongo manifested from the decapitated corpse of Bongo.
  • The Chessmaster: She decieved Ganon to go to Death Mountain, followed by the Hylians, while she went to the Triforce at the exact opposite position.
  • Chronic Back Stabbing Disorder: First she betrays Hyrule for Ganon, then Ganon for herself.
  • Demonic Possession: Bongo becomes Dethl's host after the Moblins destroy its physical body.
  • Didn't See That Coming: Bongo did not expect the armies of Twinrova and Veran, who have recently learned of the Triforce's location, to show up at the Water Temple and contest with her.
  • Doomed by Canon: If you know about Bongo-Bongo, you know she can't end well.
  • Evil Genius: A very smart villain who brilliantly used both Hylians and Moblins to fulfil her agenda and would have succeeded if not for a few Outside Context Problems.
  • Evil Is Not Well-Lit: All scenes with Bongo take place in dimly lit places.
  • Giant Hands of Doom: As Bongo-Bongo, her detached hands are abnormally large.
  • Humanoid Abomination: After being possessed by Dethl.
  • In the Hood: Never seen without her hood until moments before her execution.
  • Manipulative Bastard: Used both Hyrule and the Moblins for her own agenda.
  • Off with His Head!: Bongo is guillotined by Impa after being arrested.
  • Only Known by Their Nickname: She's nicknamed 'Bongo' after her iconic instrument.
  • Public Execution: She was executed in the streets of Kakariko after being captured.
  • Red and Black and Evil All Over: Her colour scheme is crimson and black, and she's a power hungry villain.
  • Xanatos Gambit: After the fall of Hyrule Castle, Bongo sends Ganon to the Fire Temple instead of the Water Temple, the actual location of the Triforce. Since the Hylians consider Ganon and the Moblins more dangerous than Bongo's traitors, they'll prioritise him first. In either case, whether Zelda or Ganon wins, Bongo would be rid of a potential enemy; in addition to that, she'll be free to grab the Triforce with her enemies busy fighting each other.
  • You Have Outlived Your Usefulness: Bongo sends Ganon to his death when he starts to become a liability.

Lorule


    Princess Hilda 

    Ravio 

  • Rascally Rabbit: Ravio's hood has rabbit ears on the top and is known in Lorule as a trickster.
  • The Trickster: Interrupts Hilda's speech to try and tickle her with a feather.
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