Follow TV Tropes


Characters / Hitman Video Game Allies

Go To

Main Character Index

Allies of 47 who appear in several games of the Hitman franchise.
    open/close all folders 

International Contract Agency

    I.C.A. in General 

International Contract Agency (I.C.A.)

A secret global conglomerate of hitmen and intelligence gatherers, whose services are catered to wealthy and influential client across the world. One of their analysts, Diana, met 47 when he was a wet-behind-the-ears recruit, but he quickly graduated to their top assassin.

  • Murder, Inc.: Not much to add here. Murder is their stock and trade, and they get paid handsomely for it.
  • N.G.O. Superpower: The I.C.A. is multinational and independent of the any government. It is extremely well-funded and has ties to various intelligence services and VIPs.
  • Pretentious Latin Motto: "Merces Letifer", which appropriately means "Lethal Trade".
  • Skeleton Motif: The agency's logo includes a crown standing above a Jolly Roger.
  • Team Switzerland:
    • Known for their complete neutrality; if they appear to be working for someone else's agenda, people opposed to that agenda might not hire them. The few times they take action on behalf of any government, it's usually the UN.
    • More than once has the I.C.A. sent 47 to eliminate a repeat client who tried to use them to further some larger goal. Notably, Hitman (2016) has him take on both sides of a covert war; one side manipulating The Agency, and the other planning to manipulate The Agency.

     Diana Burnwood 

Diana Penelope Burnwood

"You know that expression 'Know your enemy'? Well, that's my job."

Voiced by: Vivienne McKee (2002-06), Marsha Thomason (2012), Jane Perry (2016), Rika Fukami (Japanese)

Next to 47 and Smith, the oldest recurring character in the Hitman series. Diana was assigned as 47's handler back when he first joined the ICA. As revealed in 2016's Hitman, she's the one who greased the wheels to ensure he passed his Initiate program. Diana was also his Inside Man (so to speak) when he un-retired and appealed to them for help. Together, they're a much darker version of the typical "dynamic duo"... and more often than not, it's tough to figure out who's the sidekick here.

  • #1 Dime: In "A Personal Contract", a bloodied Diana hands 47 a white envelope with a 1889 Morgan silver dollar inside it, a sort of good luck charm.
  • Arrogant Kung-Fu Guy: She and 47 loved killing targets in overly-convoluted ways according to "Overachievers", mostly to flaunt their perfection and excellence within the ICA.
  • Art Evolution: The original Diana was envisioned as a middle-aged British woman. In Hitman: Blood Money we don't see much of her face but she has a very slender and younger-looking body. She officially became Ms. Fanservice in Hitman: Absolution, and is now in a kind of middle-ground with the latest game.
  • Batman Gambit:
    • In Blood Money, she realizes what 47 is planning (a last stand against The Franchise) and puts him temporarily on ice. She's also a double agent, approaching the Franchise leader Cayne and offering up her services. Cayne swallows the bait and agrees to let her join, not counting on a lowly handler being as dangerous as 47 himself.
    • In Absolution, she's appalled at the experiments being conducted on Victoria, one of Travis' flawed attempts at re-creating Mr. 47. She accepts the likelihood of 47 coming to kill her for mutiny, hiring an around-the-clock security team and paying them a full week in advance, as if knowing they'll fail. However, 47 can't help but be sympathetic to Victoria's plight. Diana begs him to take Victoria away from the ICA and give her a future other than that of an assassin's. This was all planned out in advance, with Victoria stashed in a bedroom a few meters from where Diana is shot.
    • Diana devises "Opportunity" elimination methods in Hitman '16 when 47 finds a useful bit of information to work with. Some of them, such as tampering with a clock to set off a target's OCD and render them vulnerable, or taking the place of a famous fashion model to get a target alone, can get a bit convoluted.
  • Big Bra to Fill: Oddly for such an integral character, she is only briefly mentioned in the film adaptations. Then again some of her...attributes would be harder to replicate than 47's baldness.
  • Blue Blood: Brought up in a typical patrician house in Beaconsfield, not far from London. Her father was a Baronet, and she attended several prestigious European schools.
  • Bond One-Liner: Occasionally indulges in these after 47 kills their target.
    [After a target kills another target] "I see you're outsourcing, 47."
    [After Mr. Giggles is killed] "At the risk of seeming flippant, the clown has expired, and the money has been wired. Exit 47, stage left."
  • Broken Masquerade: Knowing that Victoria was doomed to live a life similar to 47's, she spirited the girl away from the ICA. To cover her tracks, she also flushed all of the Agency's accounts and exposed them to the public. Travis immediately sent 47 to dispatch her at home.
  • Bunny-Ears Lawyer:
    • In the "Overachievers" side story, she has a meeting with Erich Soders where he reprimands her and 47 for goading other agents into trying to one-up their flamboyant hits. She leaves the meeting planning to enact another showboat assassination, this time involving a locked room and spontaneous combustion.
    • She loves to annoy her superiors, boasting about 47 beating Soders at his own game, as it were. (Soders set up a seemingly no-win simulation with the expectation that 47 would get washed out of the Initiate program.)
  • Catchphrase:
    • "47, this is Diana from Agency… "
    • "Welcome to [location], 47."
    • "I'll leave you to prepare."
    • "That is [Target]."
      • "[optional snide comment]"
  • Characterization Marches On: Her role grew exponentially after the first game. Up to that point she had been a nobody, a bland computer screen, but in Silent Assassin, she was voiced and we got a peek into her working relationship with the protagonist.
  • Chekhov's Armoury: In "Requiem", Diana can be seen applying lipstick while Cayne is in the foreground, barking orders at the Chaplain. The lipstick tube is an ICA gadget to counteract the fake-death shot she injected 47 with.
  • Complexity Addiction: It's implied in the "Overachievers" side story that she and 47 had this at the start of his career at ICA, and they apparently started a trend of this among other agents, given that a Noodle Incident involving another agent's reckless "Christmas Tree" plan was blamed on them being a bad influence to the rest of The Agency! They can still delve into this from time to time, depending on how the player carries out the mission.
  • The Consigliere: Diana has been the only stable relationship in 47's life other than the religious figures in Gontranno and Rosewood.
  • Cool Boat: Diana's ICA profile lists her primary residence as a yacht. She had to abandon it after going underground with Victoria.
  • Damsel out of Distress: "Requiem". Once all The Franchise honchos have been assembled at the crematorium, Diana revives 47 and locks down the church, causing the liquidation of The Franchise and becoming the real hero of Blood Money.
  • Decoy Damsel: In Blood Money, a cash-strapped Diana approaches 47 for help — not as his handler, but as a regular client. 47 makes the critical mistake of lowering his guns, giving her time to prepare a sedative.
  • Dark and Troubled Past: In the Agent 47: Birth of the Hitman comic, Diana had a brother who got sick due to a pharmaceutical company poisoning the local river. When her parents tried to sue the company who are actually part of Providence, they responded by killing the Burnwoods via bomb planted under their car, set up by a young Agent 47.
  • Deceased Parents Are the Best: Her parents were murdered by a car bomb when she was a teenager. 47 planted it, carrying out a contract from a pharmaceutical company said parents were suing.
  • Dramatic Irony: 47 murdered her parents when she was a teenager, who were the targets of a contract. This didn't stop them from being each other's greatest allies later in life.
  • Defector from Decadence: Her willingness to chuck her job and hard-won promotions to give Victoria a chance at a normal life. Is this the same Diana who belittled 47 for going "soft" and making a friend in Sicily?
  • Dramatic Shattering: Diana tumbles in operatic slow-motion when 47 shoots her in the shower.
  • Even Evil Has Standards:
    • In Absolution, she doesn't approve of the direction Benjamin Travis is taking the ICA. She alludes to this after 47 shoots her, saying, "We used to have honour."
    • Despite maintaining a professional demeanor in her briefings, even as she describes the acts of cruelty your targets are responsible for, there are some things so disgusting even she can't keep a neutral tone. Case in point: she describes Zoe and Sophia Washington's hobby of plundering rare artifacts from other civilizations for the funzies and having their mercenaries butcher anyone in the way with pure venom in her voice.
      Diana: Collateral damage they may be, but safe to say, they have it coming.
  • Et Tu, Brute?:
    • "Agh! Bitch!"
    • She swiftly becomes a high-value target after breaking the Agency's code of silence. 47 could have shot her in the head, but he aims for the abdomen so he can hear her explanation first.
      "I should kill you. Why'd you do this?"
  • Evil Brit: A refined Englishwoman and attache to the world's deadliest assassin.
  • Evil Redhead: A redhead in the newer games, and still on the payroll of an amoral assassination agency.
  • Exposition Fairy: Her professional duties range from Go whup that crime boss way over there, to pick up that microfilm over here, as well as providing dossiers and hints in each level.
  • Eye-Obscuring Hat: Diana wears a wide-brimmed Audrey Hepburn hat to 47's funeral service. Since this scene is mostly shot from above, it completely obscures her face as she leans over to kiss the dearly departed. In the "ICA File" trailers for Absolution, the scene is re-shot as a Flash animated film, giving us a better glimpse of Diana under the hat.
  • The Faceless: Apart from her arm at the end of Hitman: Contracts, she first appears fully in-person in Blood Money. Throughout the game she's only seen from the neck-down or from above with a wide-brimmed hat. The closest the game comes to showing her face is a blurry reflection in a window at the very end.
  • Fake Defector: In Blood Money, she is promoted to Alexander Cayne's top lieutenant as a reward for capturing Mr. 47. This is just a feint; once The Franchise is well and truly destroyed, she hustles herself a position on The Agency's BoD.
  • Faking the Dead: She's harder to kill than a cockroach. At the end of Absolution, Travis and Jade cordon off the Burnwood family crypt in Cornwall. Listening to the dialogue between Travis and Jade via walkie-talkie, it's apparent that Diana is still at large, but Travis wants her grave exhumed just to be sure. The rest of the mission plays out like a remix of "Requiem", with 47 wiping out the remaining ICA leaders and Diana springing to life at the end. Travis is then killed when 47 bombs the crypt, allowing Diana and Victoria to live together in peace. The epilogue shows that 47 shot Diana non-lethally, and the body in the coffin was not hers.
  • Femme Fatale: 47 trusts her more than anyone, but still demonstrates a willingness to put down Diana like a dog (twice!) if she crosses him. She made him look like a chump in Blood Money.
  • Girl Friday: Posh accent, tech toys, and quasi-sexual relationship with the protagonist; Diana is Miss Moneypenny in all but name.
  • Gratuitous French: Uses French phrases "carte blanche" and "nom de guerre" in HITMAN 2.
  • Head-Turning Beauty: In the scene where Cayne offers Diana "a very special position" in The Franchise, the camera pans down to his wheelchair, which swivels in her direction. Schwing!
  • Hidden in Plain Sight: Throughout all of Blood Money someone who appears to be an assistant of Cayne's is visible during his cutscenes. It's revealed to be Diana when she meets with 47 wearing the same outfit.
  • Hospital Hottie: She appears in cutscenes as Alexander Cayne's nurse cum valet, though she's kept off-camera and in shadow. ("Bring the car.")
  • It's Up to You: As per ICA rules, 47 and his handler are forbidden to meet in-person and conduct all their business over the phone or online. If anybody discovers what she (or Mr. 47) looks like, she's of no use to you. Anonymity reduces the risk of that. Retconned in the 2016 games where she introduced herself to 47 on his first day at The Agency and had a meeting in a public place, although they make sure to avoid facing each other directly.
  • Kaleidoscope Hair: The change in appearance can be Hand Waved by Diana using disguises in public and using a voice modulator over the phone.
  • Kicked Upstairs: In Hitman: Blood Money, Diana was a double agent, faking 47's death, saving the Agency from liquidation, and dodging death herself a few times. In the end, her efforts paid off: The Agency was brought back "online" and Diana was rewarded with a top management position, though it's mentioned that she lost contact with 47 during the reshuffle.
  • Kiss of Life: Blood Money toyed with the romance angle a bit, with Diana planting a chemical-laced kiss on 47 to bring him back to life.
  • Little Black Dress: Her funeral dress in Blood Money.
  • Made of Iron: IOI have flirted with bumping her off, but she always bounces back up, no worse for wear.
    • She once survived standing near a car bomb explosion which threw her off her feet and cracked her head on a gravestone; thd impact waa hard enough to crack the stone. She was nonetheless able to get back on her feet and struggle against the paramedics who came to help. While it did hospitalize her, she recovered just fine and didn't suffer any permanent damage. This this occurred when she was only 14 years old.
    • The ending of Absolution implied 47 intentionally shot her in a non-lethal location. Non-lethal or not, getting shot anywhere by the Silverballer's large .45 ACP bullet is still a massive injury. Despite this, she was apparently able to get back up, get out of the mansion, and successfully kept herself hidden from the ICA for days with seemingly-little assistance from 47.
  • Mama Bear: Diana eviscerating The Agency and causing the death of many agents was a bit extreme. She could have just tried and leaked Travis's secret soldier breeding, but then people like Blake Dexter would want to capture Victoria the supersoldier if word of her capabilities were leaked out (which he found out anyways). As for motivation, Diana is 47's closest friend. They know the pains of being a genetically-bred assassin. And they both sympathize with Victoria.
  • Master of Disguise: A trait she shares with Agent 47 and used to explain her many appearances.
  • Noble Demon: While Diana's job revolves around helping 47 kill people for large sums of money, she has a strict code of morals she sticks to under all circumstances. She betrays the Agency in Absolution in order to protect Victoria, she goes against Soders' wishes to help 47 in Hitman '16, she pushes 47 to track down the Shadow Client and she chides 47 for unnecessary collateral during his missions.
  • Non-Action Guy:
    • While she's directly responsible for each body you create, she claims to have never killed anyone herself. Tranqing 47 from behind (a total sucker punch) is the closest she came to landing a blow. In the ending of Hitman '16, she appears to be legitimately afraid of The Constant, when he corners her on a train.
    • Despite this, while Diana isn't as skilled as a trained combatant, she can throw down if she has to, as shown in Birth of the Hitman where she successfully fought off two thugs who cornered her in an alley with just her fists.
  • Only a Flesh Wound: Diana's face is shown clearly for the first time in the mission "A Personal Contract", moments before 47 shoots her in the chest. Just as he is about to finish her off, 47 relents. 47 then departs with Victoria, leaving it uncertain whether or not Di survived the shooting. It is revealed in the final cutscene that 47 knew all along it was a nonlethal shot and allowed her to fake her death.
  • Perky Female Minion: Despite the ominous job description, and the fact that she's responsible for each body you create, Diana is actually quite a nice person. She brings order to the anarchy of your job. She briefs 47 on his assignments, communicates with him via his earpiece, and will step in to alert him to changes.
  • Platonic Life-Partners:
    • Her rapport with 47 is very good. She even expresses concern for your safety when the ICA sends you on suicide missions, knowing 47 is too stubborn to turn down a job. (After five games, she probably knows 47 better than he knows himself by this point.) According to her co-workers at ICA, she talks about the Hitman almost constantly.
    • 47 cares about her more than he'd like to admit, and makes no secret of his reluctance to kill her, even to his boss.
  • Progressively Prettier: Diana was initially described in her ICA file as dark with a slender build. Absolution did away with all that by giving her the body of Joan from Mad Men, along with an entirely new VA. It should be noted, though, that Hitman has never been a stickler for continuity.
  • Rank Up: Thanks to the combined efforts of 47 and Diana, she is steadily promoted from an "NOV" (entry-level agent) in the first game to "PLUS", "GAMMA" (47's rank), and finally "TETRA", one of the highest ranks available.
  • Sexy Packaging: Diana in the shower was a focal point of IOI's advertising for Absolution.
  • She's Got Legs: Diana's hips, legs and feet get as much screentime as her face does.
  • Sleight of Tongue: In order to destroy the Franchise, Diana uses the serum on 47 and later revives him with the antidote by applying it on her lipstick
  • Suddenly Voiced: Diana was a mute character in the original PC game. In Hitman 2: Silent Assassin, the protagonist phones the ICA and asks for Diana specifically; after a short wait, he is greeted by Vivienne McKee of Eastenders fame.
  • Take Up My Sword: "A Personal Contract". With Diana removed from the equation, the onus is on 47 to keep Victoria safe.
  • Technical Pacifist:
    • She once mentioned to Cayne that she has "never actually killed" anyone before. Sure.
    • However, Birth of the Hitman shows that Diana is capable of defending herself with her fists, as well as guns if necessary, and proves this when she fights off two seperate groups of thugs: one who cornered her in an alley, knocking one out and breaking the wrists of the other, and the latter group shot at her until Erich Soders saved her.
  • Unseen No More: She communicates through text in Codename 47, becomes The Voice in Silent Assassin, her arm appears in Contracts, everything but her face is visible in Blood Money, and she appears fully on-screen in Absolution.
  • The Voice: Until Hitman: Absolution, all we saw of Diana was some text messages and her body in silhouette. Since the camera is always lingering at her waist, the player has no way of identifying Alexander Cayne's "nurse". On a second playthrough, you can spot her hiding in the background as Cayne relates his story.
  • Voice with an Internet Connection: Although Diana is typically the one to guide you through missions, others have played the role: Agent Smith, Travis, Birdie, and (briefly) another female analyst named Clera.
  • Women Are Wiser: In Blood Money, she works out that 47 probably wants to go down with guns-a-blazin', and sedates him before he does something dumb.
  • You Are in Command Now: It helps when most of your colleagues get whacked by The Franchise, leaving you holding the whole pie.
  • You Don't Look Like You: There's a lot of Diana designs, with the only consistent feature being her hair color. Even younger Diana from Birth of the Hitman looks fairly different from her comic counterpart.


    Carlton Smith 

Agent Calton Smith
"You don't know what they've done to me. My God! You see, first they took a chair..."

Voiced by: Various

A terribly unlucky CIA, and later Interpol, agent; so unlucky, he's hogtied and interrogated in every mission. Happily for him, 47 always bails him out. He provides information vital to your quest (such as a polaroid of the target), but it comes at the cost of having to save him yet again. Along with 47 and Diana, he's appeared in every Hitman thus far, including a cameo in Absolution's teasers. (For some odd reason, a glitch can make his character model appear in the game itself.)

  • 1-Up: Back in the day, whenever you contacted Agent Smith, you would earn another bonus save.
  • Adaptational Badass:
    • His 2007 film version is far more competent and acts like an actual Central Intelligence Agent.
    • Get this: in the 2015 film (assuming this "Agent John Smith" is meant to be the same character as Agent Smith), he's a bulletproof Implacable Man played by Spock who is capable of taking 47 in hand-to-hand.
  • The Artifact: This character is something of an artifact. In the old days, he was the one-size-fits all "VIP" who didn't need a pocket bio or personal motive to help you out. Nowadays he appears only in cameos, and isn't relevant to the plot.
  • Break the Cutie: In Silent Assassin, Smith's drunkenness in the face of constant imprisonment and torture is good for a laugh. In Blood Money, he's finally woken up to the fact that he's a laughingstock at his job, with the added irony of being tortured in a rehab clinic! This Smith is older, with a receding hairline, and he seems to have lost his joie de vivre.
  • The Bus Came Back: After showing up prominently in the finale of Blood Money, he's completely absent from Absolution other than a cameo appearance in one of the trailers. He returned in Hitman 16's final level, echoing his appearance in Codename 47's Asylum. He apparently has joined Interpol, thus explaining his absence. He also makes cameos in the sequel's sniper maps.
  • Chemically-Induced Insanity: In C47 and Blood Money, Agent Smith is given sedatives and psychotropic drugs to make him look like a delusional patient.
  • Crouching Moron, Hidden Badass: He constantly gets discovered/captured, but he also reliably uncovers mission-critical information, implying that he's not entirely bad at intelligence-gathering. He even manages to impress 47 by pocketing a key in Silent Assassin, and almost gets the jump on 47 by sneaking into a van in Blood Money. (It took him getting up and saying hello before 47 noticed him.) In the 2016 game, if rescued he gives 47 a keycard which opens all doors in the facility.
  • Distressed Dude: In every mission he's appeared in, Smith botches a stakeout involving one of your targets, and it is always up to 47 to save him.
  • Drop-In Character: Smith was originally hired to break into Lee Hong's restaurant and steal his Jade Figurine, the loss of which would destroy the Triad; however he was caught while attempting to crack the safe and locked in the cellar. And so it begins: 47 later encounters him in the Asylum, most likely there to kill Ort-Meyer. He also shows up in "Tubeway Torpedo", having been fingered as the triggerman in a Russian Army General's murder (it was actually Mr. 47, an ironic reversal). He shows up again in India after trying (and failing) to infiltrate the Sheikh cult. In Blood Money, his role is the same as his one in Codename: 47. In Blood Money, Smith is rescued from the abusive medical wing of a Californian drug rehab facility; the place is a bolt-hole for Italian-American gangsters. In the 2016 game he ends up locked in a morgue within the GAMA facility while tracking down an organ trafficking ring. In Hitman 2 he can be found locked inside a cargo container in the Sniper Assassin mission "The Pen and the Sword". Even the normally-unflappable Diana is completely puzzled upon finding him.
  • Drowning My Sorrows: Most likely as a result of his torture experiences, he is a barely-functioning alcoholic, which reduces his effectiveness even further.
  • Eagleland: Type 1. He isn't so naive as to think of 47 as his friend, but Smith is still an American, and he can't curb his clingy, over-friendly personality.
  • Faking the Dead: In "Flatline", 47 follows through with his threat to kill Agent Smith.... Even if it is only temporary, alas.
  • Fiery Redhead: In point of fact, he's the only male redhead in this series.
  • Foil: Where 47 is careful, Smith is klutzy. Where he's clean-cut, Smith is slovenly. Where he's tight-lipped and monotone, Smith is a chatterbox. Where he's apolitical, Smith is patriotic to the point of parody. The only thing they have in common is male pattern baldness.
  • Goofy Print Underwear: Each time you rescue him in Codename 47, he's wearing a pair of stars-and-stripes undies.
  • Handshake Refusal: In "Tubeway Torpedo", 47 breaks him out of jail again, and Smith poses as a Russian general for his escape. Though 47 is more polite to Smith in this encounter, he pointedly does not shake his hand at the end. Smith looks down at his hand, shrugs, then uses it to scratch his ass instead.
  • "Hey, You!" Haymaker: In Blood Money, Smith stows away in 47's escape vehicle without permission ("HEY, FORTY SEVEN"), then acts surprised when 47 elbows him in the jaw.
  • Interpol Special Agent: Between Blood Money and Hitman '16, he left the CIA to join Interpol, possibly hoping he could avoid being assigned to infiltrate places where redhead gringos stick out like a sore thumb.
  • It's Up to You:
    • In India. After the successful elimination of two hitmen who were out to get him, a drunken Smith proclaims he will lead 47 to a secret passage. Instead he passes out.
    • In "Amendment XXV", Smith pleads with you to break into the White House and save the POTUS, going so far as to say the CIA and Secret Service can't be trusted.
  • Last-Name Basis: Like Diana, he gets an "ICA File" full of his personal info on IO's webpage with his full name and hobbies. He is referred to as "our agent" or simply "Smith" in the games themselves.
  • Limited Wardrobe: In Hitman '16, the undies are back....along with his trademark flattop haircut. Made more ridiculous by the fact that this is a morgue; Smith shouldn't be wearing anything while on a slab!
  • The Load:
    • In 47's eyes. He repeatedly tells Smith to take a hike, to no avail: year-in and year-out, Smith keeps calling him for help.
    • He appears twice in Silent Assassin, including a surprise appearance in India. Here is beginning to drink while on duty, even shooting at 47 when you darken his door.
  • The Main Characters Do Everything: It didn't matter which country 47 was visiting; Smith was always there, and it never made any sense. Possibly justified as he's a CIA agent and they're designed to operate on foreign soil in a shady capacity.
  • Noodle Implements: Lampshaded in Hong Kong. 47 cuts Smith off in mid-sentence as he's describing his trials in the restaurant.
  • Noodle Incident: His cameos in Hitman 2. He appears in two of the sniper maps, first in a container in singapore and later a prison in Siberia, wearing only his underwear.
  • Perma-Stubble: He spends most of his time undercover and has let his appearance go to seed.
  • Plucky Comic Relief: He has a tendency to be captured and tortured by the people he has been assigned to spy on. Take him as a lesson in what not to do.
  • Prematurely Bald: In Blood Money, his baldness was meant to emulate Hugo Weaving's Agent Smith. A badly-dressed, over-intoxicated, easily defeated Agent Smith. He retains this appearance in the 2007 film as well as his cameo appearance in Absolution. By Hitman 2016, he seems to have re-grown his hairline, most likely with some sort of therapy treatment.
  • Suspiciously Similar Substitute: Birdie in Absolution. That guy was pretty much just Smith 2.0.
  • Trojan Prisoner: To get access to the bunker where Smith is being held, 47 needs to borrow a spare Russian officer's uniform. Congratulations on your promotion! Be sure to drop your AK as the other officers don't carry one. Smith has his own Russian disguise which he retrieves as soon as you free him.
  • Wrong Genre Savvy:
    • Smith seems to think he's in some sort of Buddy Cop Show. Even during a mission, 47 talks to him in a condescending manner, just so he doesn't get any ideas about camaraderie.
    • Like 47, Agent Smith also dons a variety of disguises, but it always ends with him beaten and stripped down to his skivvies.

     Lei Ling 

Lei Ling / Mei Ling

Appears in: Hitman: Codename 47 | Hitman 2: Silent Assassin | Hitman: Contracts

Lei Ling is a Chinese prostitute 47 bumps into on two occasions. In 47's Contracts flashbacks, she is remembered as "Mei Ling".

  • Cunning Linguist: She speaks English, Cantonese, Mandarin, and most likely Japanese as well.
  • Damsel in Distress: Once the Hitman puts Mei Ling's fee on "his tab" at the bar, the woman will take you aside and tell you that she doesn't belong there; Lee Hong's men abducted her from the mainland and put her to work in this brothel. She needs someone to spirit her out of the building, and 47 gives you no choice but to agree. Besides, she knows the combination to Hong's safe.
  • Femme Fatale: Two of her bosses have met ends thanks to her help. Not that either was anything to write home about.
  • Hooker with a Heart of Gold: Played with. Seems affable enough but betrays both of her bosses with surprising ease. To be fair, Lee Hong had kidnapped her and forced her into prostitution, but even by her own account working for Hayamoto was good pay and short hours, and she only turned on him because she was bored (and most likely due to her prior history with 47).
  • Looking for Love in All the Wrong Places: 47 famously reacted with disgust to her kiss of gratitude and later showed no interest in her obvious flirting.
    • Not even 47 is Not So Above It All as he comes to view the kiss, possibly his only one, much more favorably.
  • Made a Slave: Was kidnapped from mainland China and made a prostitute in Hong Kong by the Red Dragon Triad.
  • Most Common Superpower: Is unusually buxom for a Chinese girl.
  • Ms. Fanservice: Shows up in Stripperiffic outfits on two occassions.
  • My Name Is Not Durwood: 47 misremembers her name as Mei Ling, which is understandable since he's known her all of five minutes. She pulls this on 47 himself in Silent Assassin by still referring to him as "Mr. Rieper", something he's none too happy with.
  • No Canon for the Wicked: If you're a fan of domestic violence, you can just shoot Mei Ling (or club her with your gun in Contracts) and take the combination from her body. Of course, she shows up in Silent Assassin, and it's highly unlikely she survived a headshot and continued to turn tricks like nothing happened.
  • Paid Harem: Becomes one of these to Hayamoto.
  • Put on a Bus: Was not seen after Contracts. Since Contracts itself was a flashback, the last time 47 actually saw her was in Hitman 2: Silent Assassin.
  • Sex Slave: Is one in Codename 47 and Contracts. Is voluntarily a prostitute in Silent Assassin.
  • Unexpected Character: Who would have suspected 47 would run into the same hooker twice on two occasions?
  • Video Game Cruelty Potential: 47 can kill her without failing his mission, just like any other civilian.


How well does it match the trope?

Example of:


Media sources: