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Characters / Heroine's Quest: The Herald of Ragnarok

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The characters who populate the world of Heroine's Quest: The Herald of Ragnarok

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     The Heroine 

The Heroine

The heroine of the story. She arrives in Fornsigtuna at the beginning of the game, with no explanation given regarding where she has come from, and is immediately thrust into a plot to bring about Ragnarok.

  • Action Girl: Natch. Her title is "The Heroine" after all.
  • Badass Cape: Sports a fashionable cape during her journey.
  • The Chosen One: Downplayed. While the Norns mention her fate is to come into conflict with Egther, the heroine was already doing this before she learns her destiny, having been called by Jarl Ylfing.
  • Cleavage Window: Has a small one. Rather impractical for the climate, at least.
  • Everything's Better with Spinning: The whirlwind blow a warrior can learn.
  • Expy: Of The Prince of Shapeir, albeit a female one. She has the same character classes, the same missing background, the same swell adventuring garb and even the same hair and eyes. Unlike the Prince, however, she's not a Silent Protagonist, being fully voiced.
    • Possibly an Almost Identical Daughter; naming her after one of the potential spouses form Dragon Fire has Hera's Ring show up in her inventory, implying she was named after her mother who gave the ring to her.
  • Fighter, Mage, Thief
    • Action Hero: The Warrior. Takes a very direct route to solving most of the game's problems, which often revolves finding whoever is causing the problem and then beating the tar out of them.
    • Guile Hero: The Rogue. One of the classes' signature skills is "Fast Talk" and there are several moments in the plot where it's necessary to talk your way out of deadly situations. It's possible for a Rogue to get through the entire game without ever fighting anyone, and you'll get a special cutscene near the end and an achievement for doing so.
    • Science Hero: The Sorceress. Whatever problem comes up, she has a spell for it. She also uses alchemy.
  • The Heroine
  • Hair of Gold, Heart of Gold: Depending on how she's played, the heroine can do some pretty scummy things: but her scripted dialogue is always polite and selfless to those she's trying to help. And, hey, she does save the world.
  • Killed Off for Real: The Stinger of the game has the heroine, after a long life of successful adventuring, killed in battle and taken to Valhalla. Of course, for a viking, this is a Happily Ever After
  • What the Hell, Hero?: Get caught stealing anything or hurting anyone in Munarvagir and the villagers' reaction is "How dare you abuse our hospitality!" before they throw you in the stocks.


Strongest of the trolls of Jarnvidr, which also makes him their leader, Thrivaldi has twice the heads of a normal person and half the smarts. Functions as The Dragon to Egther the jotunn, seeking to bring about Ragnarok so he eat all the human he wants and rule over the ruins.

  • All Trolls Are Different: A fairly traditional fantasy sort: two heads that argue with each other, really dumb, turns to stone in sunlight, enjoys eating humans.
  • Bond Villain Stupidity: Seems to think that this is the way that villains are 'supposed' to act, and adapts his simple plans into needlessly complicated ones that fail because of this. "No, Ms Blonde. I expect you to die."
  • Carry a Big Stick: A morning star.
  • The Dragon: To Egther.
  • Dumb Muscle: He's unbelievably stupid, but actually one of the most powerful fighters in the game (which is pretty much the only reason Egther keeps him around).
  • Evil Laugh
  • The Dragon: Most of the plot is caused by his actions, but he is taking orders from Egther the whole time.
  • I'm a Humanitarian
  • Loophole Abuse: The seals on Gastropnir keep prevent all humans and Jotunn from entering or leaving. Whoever wrote that spell hadn't considered trolls though...
  • Multiple Head Case: Two heads.
  • Not-So-Harmless Villain: He's perhaps the dumbest character in the game. That said, he does nearly kill both the heroine and Sigurd, the greatest warrior of Munarvagir, near the beginning of the game. At the beginning of the Point of No Return he ambushes the heroine and would neatly have killed her then, if he hadn't forced a moment of Bond Villain Stupidity on himself.
  • Puny Earthlings: His opinion of humans.
  • Taken for Granite: His final fate, regardless of the heroine's class.
  • Too Dumb to Live: Nearly kills the heroine in the opening credits. But leaves her alone after half-burying her in an avalanche, as he assumes that humans turn to stone in the sunlight. This is the first in a long string of Thrivaldi's plans failing due to his monumental inability to think anything through.
    • It is implied that Egther had an earlier troll who erased himself from existence through Temporal Paradox, so Thrivaldi may actually be an improvement in terms of intelligence. Not that that's saying much.
  • The Unfought: Rouges don’t fight Thrivaldi like the other classes do, they instead distract him with idle chatter long enough for the sun to come out.
  • Villain: Exit, Stage Left: After his party is defeated by you and the people of Munarvagir, he runs away.


The last jotunn on Midgard, sealed inside his castle by humans two generations ago when he tried to destroy them, now out to start Ragnarok and bring about the end of the world.


Jarl Yfling

The man who asked the heroine to come to Fornsigtuna

Volund Arkvithson

The blacksmith who rescues the heroine when Thrivaldi attacks in the opening.

  • Good Parents: Devoted to his son.
  • Plot Coupon: Holds the Eye of Thiassi although he gives it to Aruvandel when the heroine needs to claim it.
  • Red Oni, Blue Oni: He is the calm, rational Blue Oni to comrade in arms Snorri's loud boisterousness.
  • Secret Keeper: He has Hervor's wings and hasn't told her.
  • Ultimate Blacksmith: He forged the ultimate sword in the tree.


Volund's wife and caretaker of the Adventurer's Guild.

  • Baleful Polymorph: Is actually a swan.
  • Forced Tutorial: Runs one. You can avoid it if you pick the wrong thing, but points will be lost.
  • Good Parents: She deeply loves her son.
  • Shapeshifting Lover: Like the fairy tale, Hervor was once a swan and Volund claim her as his wife by magically taking her wings away.
  • Shrinking Violet: Just try to shake hands with her.
  • Silk Hiding Steel: She's quiet and demure, but she will fight for her son. She even bends a sword when Heime goes missing.

Heime Volundson

Volund and Hervor's sprightly young son.


Owner of the Slepnir tavern.


Arcane advisor to the Yarl, and takes a Sorceress heroine under his wing.


The captain of the guard in Forsigtuna.

  • Boisterous Bruiser: Loves drinking, gambling, and bragging, and is a master archer.
  • Honorary Uncle: He is Heime's, and is training him to fight.
  • Improbable Aiming Skills: He can one-hit kill a thief who sneaks into his home.
  • Noble Bigot: Snorri claims that stopping the Fimbulwinter is man's work, but at no point will he hinder the Heroine in her task, and he'll praise her once she rescues Heime.
  • Red Oni, Blue Oni: Has this dynamic with Volund, being the fun-loving rowdy one to Volund's dutiful family man.


The former head of the guild, before he became sick. He lives out of the village so as not to give anyone else his plague.

  • Despair Event Horizon: He has crossed it, because, as a Viking, someone who dies of plague does not go to Valhalla, which pains Arngrim greatly.
  • Retired Badass: Forcibly retired due to plague, but all those heads in the guild were killed by Arngrim.
  • Victorian Novel Disease: It's not clarified as to what it is, but he has all of the symptoms. His skin is even paler than anyone else's in-game.


Resident healer in Munavagir.

  • Badass Bookworm: He's quiet and demure by nature, but threaten his home, and he'll charge out with a spear screaming "Ours is the fury!"
  • Blade on a Stick: His weapon of choice when Munavagir is attacked by Thrivaldi
  • Combat Medic: He's the town healer and he knows a bit of magic, but he will fight and fight hard if cornered.
  • Matchmaker Quest: He is in love with Lithrasir, and there is a quest to get them together.
  • Real Men Wear Pink: Liff has no problem kicking ass and taking names. He also sleeps with a teddy bear.


An orphan who lives in Munavagir. She also partners with a rogue heroine.

  • Adam Smith Hates Your Guts: She'll sell fish (needed to retrieve the cat from the tree at an outlandish price.
    • If you try to start a conversation with her without giving her money or something to help survive the winter (food, warm clothes, etc), she'll be ruder and less helpful to you.
  • Graceful Loser: If she is caught stealing the heroine's things, she'll return them without a problem.
  • In the Hood
  • Knife Nut: She knows her stuff with throwing knives. She'll use them if Munavagir is attacked.
  • Loveable Rogue: Her accent and charm pleases many in Munavagir, and she's a thief as well.
  • Pragmatic Hero: She has no qualms about stealing from the heroine.
  • Stealth Expert: Subverted. She is good, but she gets caught because Volund is out at night checking on Hervor's wings.
  • Street Urchin: Wander the streets and beg for coin. She's actually pretending and is really a thief.


The owner of the item store in Munavagir

  • Archer Archetype: An independent woman, like the archetype, and she's more than willing to grab a bow and join the fray when Thrivaldi attacks Munavagir.
  • Beware the Nice Ones: Bar Liff, she's possibly the nicest person in the city. But she's more than willing to grab a weapon and get into the fray.
  • Odd Friendship: She is a upright and honest woman, and is friends with Lovable Rogue Kraka.
  • Widow Woman: Her husband Helgi has been dead, and she deeply misses him.


Leader of Munavagir and one of the owners of the Eye of Thiassi

  • Asskicking Equals Authority: He nearly beat Thrivaldi in single combat. Only a warrior heroine can do that, and only at the end of the game.
  • Badass Beard: Has a full red beard.
  • BFS: He sports it if a warrior Heroine challenges him for the Eye, or when Thrivaldi attacks.
  • Boisterous Bruiser: Fun-loving and wild, and says he loves a good raid if the heroine tells him that she is a pirate.
  • Easy Amnesia: He has forgotten he loves Byrnhilde the valkyrie. Of course, this is caused by the magic of the Aesir.
  • Plot Coupon: Keeps the Eye of Thiassi.

The Librarian

The town librarian of Munavagir.


Strange-Syntax Speaker: About half the Svartalfar speak in unusual and distinctive ways. Of those that fall under this trope, no two use it the same way.


A Svartalfar traveler last seen in Jarnvidr.

  • Baleful Polymorph: You find him by using the eitur on the strange pile of rocks in eastern Jarnvidr.
  • Permanently Missable Content: If you don't do things properly when rescuing him, you won't be able to finish certain side quests that require him.
  • Weakened by the Light: He turns to stone in sunlight. This is true of all Svartalfar, but he's the only one we see having gotten caught in daylight.


The greatest craftsman among the Svartalfar, quite possibly throughout the Nine Realms.

  • Doing It for the Art: He's quite offended if you offer to buy something from him. Similarly, he mentions that, while he's crafted some truly fantastic weapons, he's unwilling to sell, give, or trade them to someone who wants to actually use them.
  • Jerkass: He's needlessly rude and condescending to the heroine, and tries to back out of a deal when she proves too efficient at meeting her end of it.
  • Voluntary Shapeshifting: He can turn into a fish. This proves especially useful when he decides to say Screw This, I'm Outta Here!.
  • Ultimate Blacksmith: Though you get Infinity+1 Armor rather than an Infinity +1 Sword from him.


A Svartalfar collector.

  • Ambiguous Gender: While the game uses male pronouns, Eitri's voice and portrait are quite androgynous. If you ask about female Svartalfar, Eitri informs you that Svartalfar frequently use magic to appear as they wish and their actual gender is considered private.
  • Collector of the Strange: At least from the perspective of his fellow Svartalfar. He collects objects from all over the Nine Worlds, though his lack of experience in those worlds means he ends up with a lot of junk.


A Svartalfar who considers himself the ruler of Nidavellir. No one else seems to take this self-appointed title seriously.


The greatest warrior among the Svartalfar.

  • Epic Flail
  • Genius Bruiser: He's the mightiest warrior among the Svartalfar and is also a highly skilled alchemist. He's even managed to recreate the legendary mimisbrunnr. He also uses magic while fighting and if you challenge him personally, it's as much about outwitting him as anything else.
  • Terse Talker



A troll that ask for a toll to anyone who cross 's Munavagir bridge at night.


A Huldra, a forest creature that lure men.


A Valkyrie who sleeps in a circle of magical fire.


The Doom Squirrel, who plans to gnaw through the roots of Yggdrasil, but is generally just an annoying nuisance. Turns up at several points to taunt the heroine.

  • Deathbringer the Adorable: Ratatosk, with shades of Ineffectual Sympathetic Villain. He might threaten to gnaw through the World Tree, but damn if he isn't cute.
  • Doomy Dooms of Doom: Seems to find it difficult to speak a sentence that doesn't involve the word "doom" in it somewhere. He explains that he just really loves the word. it's possible to give him a change of heart by convincing him to change it to "bloom" instead.
  • Ineffectual Sympathetic Villain: Tries hard to be just as evil as the main villains, and really is immortal, but lacks the intelligence and the size to do anything important. The heroine's reactions to him range from annoyance to pity to just thinking he's cute.
  • Heel–Face Turn: It's possible to convince him to do this when he reaches a low-point of despair about how terrible a villain he is. He decides to become the Bloom Squirrel instead.
  • Red Eyes, Take Warning: Not much warning, mind.
  • Killer Rabbit: Averted. Attempts to set himself up as this, but he's really got no game. Arngrim does describe him the same was as the trope namer though.


The trickster god, imprisoned and cursed by Odinn for challenging the gods.


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