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Center for Chaos Containment

Appears in: Stealing the Diamond, Infiltrating the Airship, Fleeing the Complex (Cameo), Completing the Mission.

https://static.tvtropes.org/pmwiki/pub/images/ccc_logo.png
An agency that, as the name implies, intervenes in moments of high chaos in order to contain it... by unleashing even more chaos.


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    The Agency Itself 
https://static.tvtropes.org/pmwiki/pub/images/ccc_7.jpg

  • Accidental Hero: Whenever they involved, they often indirectly help Henry to get out of the trouble he's currently in with the chaos they're unleashing.
  • Alliterative Name: Center for Chaos Containment.
  • And Now for Someone Completely Different: Every time they get involved, there is a choice prompt to determine what they do.
  • Anti-Villain: The CCC want to contain chaos, yet their ways are extremely destructive and arguably cause more chaos.
  • Ax-Crazy: This could easily be said for all the people in charge of making decisions as their solutions to fixing chaos really calls their sanity into question. Just look down below at the There's No Kill like Overkill section.
  • Greater-Scope Villain: The Omega Ending in Mission reveals them to be this for the series as a whole, as they were the ones that sent Henry the package in Prison.
  • Hoist by His Own Petard: In most failed situations, Even the Agency themselves aren't safe from their what appears to be the most powerful and deadliest weapons in the entire series.
  • Hypocritical Humor: What the CCC drives itself off of. Their method to contain chaos is to unleash chaos onto it, no matter what collateral damage results from it.
  • N.G.O. Superpower: Arguably far more so than the Toppat Clan. Their arsenal ranges from overwhelming firepower that can easily give the government forces and the Toppat Clan combined a run for their money, to stopping time and potentially breaking reality itself.
  • Start X to Stop X: Their methods are even more destructive and chaotic than the situations they try to contain.
    • Exemplified in the Multiverse Correction ending, in which they gave Henry the means to escape prison after his failure to rob the bank, which leads to every single event in the series, including several scenarios in which they have to intervene.
  • Stuff Blowing Up: Among all of their destructive attempt to contain the chaos, explosions appear to be one of their recurring option as they have many type of them on their sleeves. It even lampshaded in one of the FAIL screens.
    FAIL Screen: Gee, the Center for Chaos Containment sure has a surplus of nuclear bombs, huh...
  • There's No Kill like Overkill: Their M.O. when it comes to chaos is to obliterate the source. The non-FAIL endings are always the least extreme options but even those are ridiculously disproportionate. To wit:
    • Diamond: Henry growing giant via mega mushroom and a pterodactyl hatching and attacking the guards leads to a giant robot completely demolishing the museum with lasers, drones, hammers and chainsaws.
    • Airship: A massive skirmish between government forces and the Toppat Clan leads to them sending in their own troops in flying mech suits to indiscriminately kill both sides.
    • Mission: In response to the supertank Big Boy going out of control, they send in their own giant war machine G.A.B.E.G.G, causing even more damage to the Government’s former base and forcing them to retreat.
    • As for the FAILs, they can range from nuking the area, destroying reality with a paradox, crashing the moon into the Earth (via Majora's Mask) and freezing time itself permanently.
  • Wild Card: The only faction they are even remotely affiliated with in the series is the Wall, and they don't seem to care about any collateral damage they cause. The "correct" choices involving them result in them helping Henry by complete accident.
  • You Already Changed the Past: Turns out that they were the one who sent the package to Henry during Prison, as revealed in the Multiverse Correction ending of Completing the Mission.

Directors

    Corporal Bill Bullet 

Bill Bullet

Appears in: Stealing The Diamond

https://static.tvtropes.org/pmwiki/pub/images/billbullet.png
"My god...It's over 9!"
The person in charge at the Center for Chaos Containment Central Branch. He's pretty lax and trusts his agents to do their jobs well.

    Wilson Stone 

Wilson Stone

Appears in: Infiltrating The Airship

https://static.tvtropes.org/pmwiki/pub/images/wilsonstone.png
"Go! Evacuate everyone. I can take care of this."
The director of this branch of the CCC. His employees agree he is one of the best CCC directors.

Employees appearing in Diamond

    Clyde Jenkins 

Clyde Jenkins

Appears in: Stealing The Diamond

https://static.tvtropes.org/pmwiki/pub/images/clydejenkins.png
"Uh, sir? You might wanna come look at this. I'm getting chaos readings at 10.6. It's coming from the museum."
A standard level employee at the Center for Chaos Containment. CCC protocol requires you to run action by a superior officer.
  • And Now for Someone Completely Different: He's the first and one of the only characters (along with Wilson Stone in Airship and Ellias Bahtchin in Mission) to be controllable for one section in their respective games. With him, you pick the final choice in the Epic and send in a CCC robot.

Employees appearing in Airship

    Larry Gordon 

Larry Gordon

Appears in: Infiltrating The Airship

https://static.tvtropes.org/pmwiki/pub/images/larry_gordon_ita.png
"Wilson, we've gotta get outta here! We got chaos at our front doorstep! We're not built to deal with this, man!"
For someone who works at a center for chaos containment, he doesn’t take the news of chaos very well.
  • Nervous Wreck: Despite working for the CCC, Larry is very quick to crack under pressure.

    Mert Steel 

Mert Steel

Appears in: Infiltrating The Airship

https://static.tvtropes.org/pmwiki/pub/images/mertsteelnosuitremastered.png
Creator of the mobile suit prototype, along with his brother. He sketched up the schematics and did the math.
  • Potty Emergency: During the battle between the Toppats and the government, he lands his suit next to Henry to urinate, which allows the latter to escape with the ruby.

    Kert Steel 

Kert Steel

Appears in: Infiltrating The Airship

https://static.tvtropes.org/pmwiki/pub/images/kert_steel_ita.png
Creator of the mobile suit prototype, along with his brother. He constructed and engineered the suits.
  • The Engineer: While his brother Mert was the planner, Kert was the one who built the mobile suits.

    Mortdecai Booker 

Mortdecai Booker

Appears in: Infiltrating The Airship

https://static.tvtropes.org/pmwiki/pub/images/mortdecai_booker_ita.png
...Cool suits, can I try?

Employees appearing in Complex

    Kyle Baxter 

Kyle Baxter

Appears in: Fleeing The Complex

https://static.tvtropes.org/pmwiki/pub/images/kyle_baxter_ftc.png
"No, I don't like this."
He's actually The Wall’s CCC liaison. Their goal is to get priority during any possible chaos incidents.

Employees appearing in Mission

    Ellias Bahtchin 

Ellias Bahtchin

Appears in: Completing The Mission

https://static.tvtropes.org/pmwiki/pub/images/ellias_bahtchin_ctm.png
"Come in command. We are picking up minor chaos readings here. Permission to engage."
He mans one of the many CCC Mobile units. There are hundreds of these scattered throughout the world.
  • Punny Name: His last name is pronounced "Buttchin". Also doubles as a Meaningful Name, since he does have a distinguishing cleft chin.
  • Small Role, Big Impact: He's a minor character, only appearing in one pathway in Mission but he's the one who instigates the Multiverse Correction, which leads to Henry getting the package back in Prison, ultimately setting off the whole series.

    Phantom 

Phantom

Appears in: Completing The Mission

https://static.tvtropes.org/pmwiki/pub/images/phantom_ctm.png
"They'll never know what hit 'em..."
His suit allows him to turn invisible and he's able to pinpoint locations for nuclear strikes with his rifle.

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