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Characters / Henry Stickmin Series

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Main Trio

    As A Whole
With the three of us, we'll have no problems... Completing the Mission.

The main characters of the series. Depending on the players' choice, Henry can have a partner between Charles or Ellie to assist him on his journey and specifically in Mission's Government/Allies route, the two are coming along with him.

    Henry Stickmin
Click for his appearance as a cyborg 
Click for his appearance as Leader of the Toppat Clan 
Click for his appearance as a Toppat recruit 
Appears in: Breaking the Bank, Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, Fleeing the Complex, Completing the Mission

The main protagonist and the titular character of the series. Henry is a plain looking fellow with loose morals and incredible luck of both the good and bad varieties.

  • Affably Evil: It's heavily depending on the player's choice, but despite being a greedy crook who only cares about himself, Henry is capable of being caring to others whenever it is necessary.
  • And I Must Scream: The Multiverse Correction ending seemingly implies, if not outright confirms that every fail is canon, thus meaning Henry has suffered throughout all the deaths he’s endured in the series.
  • And the Adventure Continues: Several paths in Mission end on the note of Henry having more adventures ahead of him.
  • Arc Villain: From the Rapidly Promoted Executive routes onwards (unless he is betrayed by Reginald in The Betrayed ending). While Henry himself is already a Villain Protagonist, he straight up becomes the Big Bad of his own series once he takes the role of Toppat Leader (with a Jerk with a Heart of Gold streak depending on the path).
  • Back from the Dead: Since The Betrayed ending of Complex ends with his death, the Revenged route in Mission opens with his body being retrieved and subsequently resurrected as a cyborg. Unfortunately, this doesn't last for long as he ends up dying for good after claiming his revenge.
  • Benevolent Boss: As the Toppat Leader, he can be this depending on the players' choice with him risking his life to defend the launch of the Toppat's space station from the government. This alone convinced Reginald that Henry is a better leader than him as the latter earns his loyalty in return.
  • Born Lucky: Somehow he always finds something or has an item on hand to aid him in getting through any given situation. The trailer for Complex shows this on his file.
    He is classified as extremely lucky. Be warned upon approach. He is difficult to contain.
  • Born Unlucky: Of course, sometimes the things he finds (and throws, and catches, and falls on...) end up hindering or hurting him in humorous ways.
  • Boxed Crook: In Airship, Captain Galeforce allows him to aid him in taking down the Toppat Clan in exchange for amnesty for his crimes.
  • Bribe Backfire: Henry cannot bribe anybody for crap. First, he tries to bribe James Lancelot with the Tunisian Diamond to let him go, never mind the fact that he stole it, and because bribery is a federal offense, Lancelot shoots him dead on the spot. Then, he tries to bribe Mr. MacBeth with the Toppats' money cart, which he hasn't even stolen yet, and Mr. MacBeth rightfully points out that, "This money ain't even yours, kid." Cue Henry getting shot by a scoping laser.
  • Bridal Carry: Tries to do this on Ellie when she's captured by Grigori. As it's a FAIL, he somehow manages to do this on Grigori.
  • Butt-Monkey: More often than not, Henry gets hurt and killed in amusing ways due to either his clumsiness or just pure bad luck. So much so that even when he succeeds, he may end up injured anyway.
  • The Chew Toy: Almost all of the humor in this series stems from Henry's suffering.
  • Clear My Name: This is the whole plotline for Airship, as Captain Galeforce will pardon Henry of all his crimes if he helps the government find a way to bring down the Toppat Clan. Whether he follows along with this idea or not depends on the player's choice.
  • Combat Pragmatist: More often than not, Henry's attempts at a fair fight will end in a FAIL, so he tends to rely on items and cunning in order to beat his foes.
    • One of the most notable examples is the Spook option in Airship. After Handsome Harold fails to be scared by the prop spider, Henry does the next logical thing to get the incriminating documents away from Harold by hitting him over the head with the stick.
  • Cool Bike: Has a motorized scooter that he uses to steal the Tunisian Diamond in the Aggressive/Intruder on a Scooter route in Diamond and to reach the Toppat Clan airship in The Betrayed route in Complex. He brings it back for the Stickmin Space Resort and Jewel Baron routes in Mission.
  • Crazy-Prepared: Henry has numerous items in his arsenal which helps him succeed in whatever endeavor he presents himself in. That said, not all of the items he finds or has on hand work quite as he intended.
  • Crouching Moron, Hidden Badass: Henry may be clumsy and sometimes even dumb. But remember, he's the same guy who escaped a prison using a bunch of objects and gadgets to his advantage, stole the Tunisian Diamond, infiltrated an airship belonging to a criminal clan with wit and cunning (and possibly some help from the Government), and manages to top his previous jailbreak with The Wall, a maximum security prison that holds the worst criminals around and hasn't had an incident or a successful escape attempt for fifty years. Not to mention the various endings which have him either outright dismantling the Toppats, spearheading their operations, or just plain robbing almost every single place he comes across blind, without them even realizing until it's too late.
  • Cyborg: He is resurrected with cybernetic replacements for his spine and left arm in the RPE-TB timeline of Mission.
  • Despair Event Horizon: Heavily implied to cross this when Charles dies in the Valiant Hero route.
  • Deuteragonist: Of the Valiant Hero ending, as all choices are made by Charles.
  • Dies Wide Open: Dies with his eyes open in the Revenged ending of Mission.
  • Dishing Out Dirt: In the "Rescue" route of Complex, Henry can earthbend slabs of concrete while fighting the Wall's guards. And he actually does really well for a while, at least until he gets clocked in the face by a hunk of rock.
  • The Dying Walk: The closing moments of the Revenged route sees Henry just barely crawling away from the wreckage of the Toppat Clan airship before sitting against a rock and passing away.
  • Easily Forgiven: In the Thief/Allies route of Mission. Either he is forgiven by the government for abandoning the airship mission to steal a ruby when he stops the Toppat rocket launch (likely because the Government got what they wanted out of him anyway), or he is forgiven by the Toppats for breaking into their airship and stealing their ruby (though Reginald was impressed by his thieving skills) when he helps them escape from the government and returns said ruby.
  • Elective Mute: Implied, as he can scream and somehow make a yell so powerful, it breaks the windows of the Toppat space station yet he rarely talks.
  • Emergency Transformation: Undergoes one in the Revenged route after being killed by Reginald in Complex.
  • Explosive Stupidity: Whenever Henry has an option to use an explosive, expect it to backfire on him... every. single. time.
  • Extra-ore-dinary:
    • During the "Bounty/Executive" routes of Airship, Henry can try metalbending to catch up with Reginald. It doesn't go well for him...
    • At the beginning of the "Bounty/Ghost" route of Mission, he can wear a metal hat to turn himself into metal. This makes him strong enough to break a door and makes him resistant to bullets.
  • Fighting Spirit: Has a Spirit, named Reference which he uses to battle the Right-Hand Man in the Spirit Forme fail in the Revenged path of Mission. It's able to swap places with Henry and can punch people into an Alternate Timeline.
  • Fire-Forged Friends: Can become this with Charles (in the Government endings), Ellie (in the Allies endings), and Reginald and the Right-Hand Man (in the Executive/Allies and Executive/Dead endings).
  • Forced to Watch: In one of the endings in Completing the Mission. Charles throws Henry into an escape pod and launches it when a Toppat goon attacks them as the station is about to explode, leaving Henry helpless to do anything but watch from afar as the station blows up with Charles aboard.
  • Greed: Henry likes to have stuff. It has led to the events of Bank, Diamond, the Pure-Blooded Thief ending in Airship, a FAIL in Complex where he pickpockets a guard, but over-encumbers himself to the point of accidentally crushing himself with the bag he's carrying, and the Stickmin Space Resort, Jewel Baron, Little Nest Egg, Cleaned 'em Out, and Capital Gains routes in Mission.
  • Hated by All: He gains this reputation in some of the routes in Mission where even both the Government and the Toppat Clan wants nothing to do with him due to his greedy tendency.
  • Heel–Face Turn: Initially a pure Villain Protagonist. But starting with Airship, there are choices that allow him to become a more heroic character. Of course, this is dependent upon player choice. The Stickmin Space Resort ending has him also do this with the Toppat Clan members he happened to kidnap when he stole their rocket, then decides to turn it into a space hotel with the reformed members as staff.
  • Heroic Mime: Downplayed in regards to the "heroic" part, but he rarely speaks aside from screams of pain or fright when something horrible happens to him. That said, he does speak a couple of very brief lines at points, such as when using the Grenade in Prison, the Falcon Punch and Branch option in Diamond, the Falcon Kick in Airship, the Tall Guy disguise in Complex, and when he begins to explain his plan to Charles in the Government/Allies route in Mission.
  • The Hero Dies: In the "Revenged" ending, he dies peacefully sitting against a rock after getting shot in the back by Reginald and barely surviving an airship crash.
  • Heterosexual Life-Partners: In some ending routes with Charles. Starting from Airship's Government Supported Private Investigator and/or Complex's International Rescue Operative route, it's quite clear that they're close friends who are willing to go to great lengths to look after the other, which is further exemplified in several endings in Mission, most notably the Special BROvert Ops, Triple Threat, and Valiant Hero routes. The Valiant Hero ending deserves special mention, as he and Charles look after each other the entire route, and Charles sacrifices himself at the end to save Henry by holding off the Toppat mook and getting Henry onto the escape pod. When the satellite explodes, Henry looks completely devastated and bangs on the escape pod's glass as it happens and he's Forced to Watch. He has the same look on his face when he reports back to the general, and is seen saluting his old friend's grave at the end.
  • He Who Must Not Be Heard: Despite largely being The Voiceless, some scenes heavily imply that he's capable of talking in full sentences, but only if the screen isn't focused on him.
  • Hoist by His Own Petard: The methods he uses to complete various tasks often backfire one way or another, especially when he uses explosives.
  • Humble Goal: To a degree compared to the other endings where he either becomes a government agent, strikes out on his own as a bounty hunter, continues to serve with the Toppats, or sticks to plain thievery, the Stickmin Space Resort ending has him turn the Toppat space station into a popular hotel staffed by the former members that happened to be on board when he stole the rocket.
  • An Ice Person: In the "grapple gun" route of Airship, he can use ice magic to open the vault's door. He just freezes himself.
  • Identical Stranger: To Gordon Smith (a Toppat Member Family Man) and Henry Stickman. The latter ended up becoming evil due to constantly being mistaken for Henry Stickmin and harassed by other people.
  • Idiot Hero: Not to the same extent as Charles, but he still qualifies considering how many terrible choices he has made throughout the series. Some of the FAIL screens even lampshade this.
    FAIL Screen: Not much of a brain in there to begin with.
  • Imperial Stormtrooper Marksmanship Academy: Henry is utterly terrible at shooting even when his target is right in front of him. From blowing himself up with a rocket launcher in Prison, to somehow managing to miss every single shot he fires at a guard at point-blank range in Diamond, to accidentally shooting Ellie with a sniper rifle while trying to show off in Complex. That said, this is zig-zagged in Mission; he successfully snaps the tether holding the rocket in the Stickmin Space Resort route with a well-placed sniper round and guns down multiple Toppats with Pew Pew Gun in Free Man route, while the Toppat King route gives Henry a 95% chance of landing a headshot and still managing to barely miss all four shots.
  • Instant Expert: Zigzagged. The majority of the FAILs result from Henry's inexperience with whatever he picks up, but in the Executive/Betrayed route of Mission, he instantly masters his new cybernetics in minutes and defeats the similarly powered-up Right Hand Man in one-on-one combat.
  • It's All About Me: Henry is notably quite a selfish character and he continues being so in some of the choices from Airship onwards. However, this is eventually softened if he gets Charles and/or Ellie on his side.
  • It's Personal with the Dragon: In Completing the Mission, there is really only one ending where Henry has a clear grudge against Reginald. The Right Hand Man, however, is clearly pissed at Henry in every route where he became a cyborg to the point of Henry being personally captured by him in Bounty/Ghost route. Even in the routes where Henry becomes the Toppat leader, it's clear that the Right Hand Man isn't thrilled with the arrangement. That being said, the Right Hand Man can eventually let go of his grudge, if Henry gains Reginald's respect by defending the clan.
  • I Work Alone: It is possible for Henry to go solo on his adventures despite the options to team up with others. In some routes, he can backstab them to get to his goal.
  • Jerk with a Heart of Gold: Depending on the players' choice, Henry can become a nicer character even in his more villainous roles, most notably in the routes where he's willing to look up to other people instead of just himself, such as how Henry treats Ellie as his partner if he help her escape and how he's able to get along very well with Charles in the government-based routes, willing to go along with Charles' plans and never questions or looks down on him for his Idiot Hero or Bumbling Sidekick tendencies. On the other hand...
  • Jerk with a Heart of Jerk: Henry can backstab other people just to get what he wants and care only for himself. For example, during the mission to take down the Toppats, he can go rogue to either steal their ruby or join them instead. He can also "thank" Ellie for helping him escape the Wall by leaving her to rot.
  • Karma Houdini:
    • As soon as he gets the package in Escaping the Prison, everything helps him, directly or indirectly. He gets out of prison, he steals the Tunisian Diamond, is pardoned by the government or becomes the leader of the Toppat Clan in Infiltrating the Airship, and escapes the Wall in Fleeing the Complex.
    • In the Ghost ending of Complex, he abandons Ellie as soon as she outlives her usefulness. He receives no comeuppance for this in three of the four routes in Mission that follow from this ending (he isn't so lucky in Executive/Ghost).
  • Karma Houdini Warranty:
    • The Betrayed ending in Fleeing the Complex is the first ending that has Henry getting his punishment, as he's killed by Reginald. And when that doesn't stick, he's killed for real in the Revenged ending from Completing the Mission by Reginald again after he gets his revenge on the Toppat Clan.
    • Also happens in another one of the endings for Mission. After betraying Ellie yielded no results in Complex, she winds up following him to the Toppat Clan's airship and Reginald, using Henry's betrayal as an example, convinces much of the Toppat Clan to betray him. This puts Henry in a civil war between his and Reginald's (later Ellie's) factions, stopping what would would have been an easy means of becoming the leader of a significantly large crime organization.
  • Kick the Dog: In Complex, Henry can optionally leave Ellie behind, even after she helps him escape. It comes back to bite him in the Toppat Civil Warfare route, where she escapes the Wall herself and turns the entire Toppat clan against him.
  • Kick the Son of a Bitch: In the Toppat King route, Henry hijacks a government helicopter as Reginald is being surrounded by enemy soldiers. Henry is then given the option to abandon him to save his own skin. Given that Reginald killed Henry in The Betrayed ending of Fleeing the Complex and tries undermining Henry's authority in this very same route, it can be tempting to pick this option, but doing so will cause some Toppats to mistake him for an enemy and shoot him down with a rocket, resulting in a FAIL and forcing Henry to rescue Reginald anyways.
  • Killed Off for Real: In the Revenged ending, he dies for good, as confirmed by Word of God.
  • Kleptomaniac Hero: See Greed above.
  • Laser-Guided Karma:
    • While Henry is stealing from innocent/regular people and security guards in the first three games, any options that involves him outright harming people who aren't evil without defending himself (like shooting them, blowing them up, etc) either backfires into a Fail outright, or works but instantly lands Henry in an even worse situation. This lessens later, but largely because the later games tend to give Henry explicit good/evil routes instead that give the player a corner to ramp up the Black Comedy without karma.
    • As the Toppat Civil Warfare route in Mission demonstrates, leaving Ellie to fend for herself in the Ghost Inmate route seriously bites Henry hard when she takes control of the Toppat Clan.
    • In the Toppat King path, Henry has the ability to abandon Reginald to the Government. Henry is then immediately blown out of the sky by the Toppats due to mistaking him for a government soldier.
      FAIL Screen: That's karma for ya'.
    • Subverted in the Bounty/Ghost route. While he ends up captured yet again after leaving Ellie behind at the Wall, this time by the Toppat Clan, he still manage to escape from them anyway and even indirectly plowed through their space station's power core in the process.
  • The Leader: Henry becomes the leader of the Toppat Clan in the Rapidly Promoted Executive route in Airship and onwards. Alternatively, he also serves as this to the main trio in the Triple Threat route and to the government's Elite Four in the Master Bounty Hunter route.
  • Leeroy Jenkins:
    • Pretty much what occurred regarding his more "aggressive" options in each game starting from Prison where Henry simply going straight for his goals without any plans whatsoever, which could (and does) gone wrong if it wasn't with the fact that Henry being so darn lucky most of the time.
    • The more straightforward example is the "charge" option in the Toppat King route of Mission where Henry attempt to just pathetically charging through the Government's soldiers while yelling his name, only to be shot offscreen. The FAIL screen even fuel the reference further.
      FAIL Screen: Oh my god, he just ran in.
  • Lovable Rogue: Henry might be a criminal and burglar, but it's really amusing to see him both succeeding and failing.
  • Make Me Wanna Shout: In the "Thief/Ghost" route of Mission, he can eject the Right Hand Man and Wilhelm Krieghaus out of the Toppat space station by using the Unrelenting Force at them.
  • The Many Deaths of You: The primary entertainment value of the series is watching him fail and die over and over and over again.
  • Mike Nelson, Destroyer of Worlds: Henry's a pretty unimpressive guy aside from a few abilities that he only uses once, but the destruction he leaves in his wake in many paths (though there are exceptions) is truly impressive. And in many routes, it's unintentional.
  • Morality Pet: To Ellie, if the Government/Allies route is chosen; his friendships with Charles and the Government influence her into putting her criminal past behind her and becoming an ace special operative.
  • New Powers as the Plot Demands: He sometime gains special powers out of nowhere depending on the situation, and he'll never use them again.
  • Nice Hat:
    • If he's the Toppat leader, he gets Reginald's black top hat with the dollar gold chain wrapped around it.
    • If he's just a Toppat recruit, he gets a navy blue top hat with a golden "H" brooch on it.
  • Not So Above It All: While he may serve as the Only Sane Man to Charles, one of the options when using the helicopter to save Reginald in the Toppat King route is to take a page from Charles and crash the helicopter into the tower, and given the look on Henry's face on the fail screen, he always wanted to do that.
  • Only the Leads Get a Happy Ending: In the Master Bounty Hunter route, he takes up Charles' suggestion to take the bounty hunting gig further and apparently is a success, but his teammates got vaporized by the Right Hand Man without much fanfare.
  • Pet the Dog: Depending on the player's choices, he can have sympathetic moments. The two main examples of these are if he decides to free Dave from the Toppat Clan, a policeman/night guard who previously worked against him, and if he helps Ellie up to escape instead of leaving her behind.
  • Phantom Thief: His actions in all of the Pure Blooded Thief (minus Convict Allies) routes constitute as such.
    • In Pure Blooded Thief, he looks out only for himself by forgetting the mission in exchange for stealing the Romanian Ruby, and in the process of absconding with it, he destroys the Toppat's airship for good, allowing the government to apprehend a majority of their members.
    • In Jewel Baron, he goes back to the Toppats, who are in a position where nobody is able to stop them, to steal their Norwegian Emerald. He does so, and in the process, Henry destroys the orbital station, which not even the government could stop, and ends up killing both Reginald and the Right Hand Man.
    • In Stickmin Space Resort, he once again tries to steal from the Toppats; this time, their entire rocket/orbital satellite. Henry once again proves successful, converts the rocket into a resort, reforms the onboard members into his own crew members, and gets all of the Toppats remaining on Earth arrested. To add icing on the cake, in any route of Mission following the Presumed Dead ending, Henry has an alias while stuck in the frigid north, known as the Mysterious Vagabond.
  • Platonic Life-Partners: With Ellie from Convict Allies route onwards. The two are always valuing each other and supporting one another, regardless of what affiliates they're in. So much so that Henry eventually promotes Ellie as his Right Hand Lady at the end of Toppat King route.
  • Playing with Fire: In Airship, if he fights the Right Hand Man with the "dirk" option, he can try to attack with fire magic.
  • Power Trio: He forms this dynamic alongside Charles and Ellie in the Triple Threat route.
  • Psychotic Smirk: In the intro of the Government/Ghost route of Mission, he gives the audience a very smug smile when he hears about the Toppats' rocketship filled with treasures. This expression is also used to represent his last bio card.
  • Rage-Breaking Point: Henry reaches this in the Jewel Baron route regarding the Teleporter gag. After staring at the device for a bit, Henry finally snaps and tosses it onto the floor to break it, which lead him to be unintentionally teleported to a number of locations including the ocean and out into space before stopping at his intended destination, the Toppat's vault with the Norwegian Emerald inside.
  • Reformed, but Not Tamed: As shown in the Government/Ghost, Bounty/Allies, and Bounty/Dead routes, Henry can opt to help out the Government and be cleared of all criminal charges but remain a hardcore thief regardless; the only caveat being that he now so happens to steal from people worse than him.
  • Rewarded as a Traitor Deserves: Given Reginald's past and his talks of loyalty and dedication, it's heavily implied this is the real reason Henry meets his end in The Betrayed, having backstabbed another major party and taken the seat by force in the process, rather than wanton evil.
  • Ripple Effect-Proof Memory: He seems to still retain memories of his FAILs, even if canonically he never took those choices (usually because they end in his death). To name the examples:
    • Henry develops a hesitance and then later a hatred for the Teleporter. This is despite the fact that, if we only count his successes as canon, he would have never have used the device before his one successful attempt in Diamond (so his reluctance and fear of it make little sense, considering how eager he is to try anything else), and he wouldn't smash and stomp on it in hatred in Mission if he had either not used it before or used it once successfully. So he likely has knowledge of his FAILs from other attempts.
    • By this logic, Henry also shows some frustration at Charles' numerous failed attempts to assist him, which makes the "I don't need your help!" choice possible while Henry is sneaking into the electrified airduct in Airship.
    • The same applies for the "Charles" option, and how Henry reacts to it: surprise in Airship, fear in Complex, and panic in Mission. Additionally, in the former two, he doesn't understand Charlie's plan until he notices the helicopter approaching; in the latter, he starts panicking as soon as Charles claims that the situation "calls for some bold action".
  • Roaring Rampage of Revenge: In the Executive/Betrayed route, he smashes his way through the Toppat airship in order to get revenge on Reginald for betraying him.
  • The Scrooge: Inverted. Despite stealing gems that would realistically afford someone a life of absolute luxury for ten lifetimes, Henry somehow manages to burn through all of it in under a year and always seems to be in need of more. However, this could simply be because he's such a kleptomaniac and enough is never enough as far as he's concerned.
  • Shock and Awe: At the beginning of the Bounty/Ghost route of Mission, he can use thunder magic to free himself from his cuffs.
  • The Silent Bob: Henry rarely talks on his own and whenever he does, it's always out of nowhere and sometimes even Played for Laughs.
  • Slasher Smile: Henry often smiles this way whenever he's about to steal something or doing anything criminal related in general.
  • The Sociopath: Henry is a weird example, as he shows all signs of being a sociopath, although never all of them in the same route. No remorse or empathy? Henry never shows any signs of remorse in any route. Manipulation? Manages to trick multiple characters in the series through various ways. Constant need for stimulation? Henry sometimes destroys more than he needs to, such blowing up an entire rocket for a single emerald (He used said emerald to reflect the rocket's Kill Sat laser back at it in Thief/Ghost, although to be fair this likely wasn't part of his plan, and it was his only means to defend himself from said Kill Sat) or destroying the entire Toppat Clan because one guy killed you. Brilliant but lacking foresight? Can pull off genuinely amazing moves, and fail in hilarious ways due to not really realizing how things work. Completely selfish? Now, this is where it gets tricky. Henry's as capable of tricking and betraying Charles and Ellie as he is of anyone else... when he first meets them. But, as he works with them directly, and he gets to know them better, he forms genuine bonds with them. This doesn't stop Henry from possibly staging a heist against the Toppats behind the Government's back, though, should he befriend Charles... and Ellie doesn't soften Henry's criminal tendencies, being a criminal herself.
  • Spanner in the Works: Henry frequently disrupts larger schemes with his larceny.
    • Bios reveal that the Tunisian exhibit was all a prelude to Mayor Fredrickson's own plans to steal the diamond, which was foiled by Henry stealing it first.
    • Several routes of Mission involve Henry robbing the Toppats blind, with not a care for their space station plans.
  • Spell My Name with an "S": His surname is Stickmin, not Stickman.note 
  • Springtime for Hitler: How a number of his successes come to be. Notably, his terrible aiming becomes heavily improved when shocked with a taser, whereas when the Teleporter has failed him every single time before, it brings him right where he needs to be when he shatters it into pieces in frustration.
  • Stealing from Thieves: In some routes of Mission, he can steal property of the Toppat Clan, who themselves are a huge criminal syndicate.
  • Strong as They Need to Be: Henry is possibly one of the biggest examples of this trope in fiction. Normally his ability to fight head on is pathetic, but for some options he gains inexplicable superpowers that he then never uses again (most notably his ability to pull off a Matrix-style Bullet Dodge, Bullet Catch, and Catch and Return during the Badass ending of Prison). It can even happen within the same option: he can be strong enough to punch a military helicopter and send it flying, but not strong enough to survive the fall afterwards. This all runs on Rule of Funny and Rule of Cool.
  • Survivor's Guilt: Heavily implied on Mission's Valiant Hero route. He is utterly devastated after seeing the Toppats' space station explode with Charles still on it after the pilot threw him into an escape pod to save him from a Toppat goon. The last shot of the ending is him saluting Charles' grave.
  • Sweat Drop: Sports one at the beginning of Toppat Civil Warfare when Ellie calls him out for abandoning her.
  • Tank Goodness: In the Relentless Bounty Hunter route, Henry stole the Toppats' tank (which itself is shaped like the tank on the Newgrounds logo) to take Reginald off the airship and bring him to the government. Afterwards, he gets to own it and eventually uses it to raid the Toppats' transport train in the Little Nest Egg and Capital Gains route.
  • Too Dumb to Live: The FAILs are pretty much all the result of Henry's clumsiness. Even though many of them are due to the player's options, some FAILs are beyond that. One notable example is with the old Bank, where Henry uses explosives to break the bank's walls. When the explosives fail, he goes close by to examine what went wrong.
  • Took a Level in Badass:
    • Through the course of the series, he goes from failing to rob a bank, to successfully stealing a giant diamond from a museum, to breaking out of a legendary, maximum security prison. This comes to a head in Mission where he either fends off the Government, makes off with the Toppat Clan's riches, takes down an orbital Kill Sat, or even steals it!
    • It's rather subtle, but by the time of Mission, Henry has gotten (mostly) better at aiming with his guns.
  • True Companions: With Charles and/or Ellie depending on the player's choices.
    • Despite Charles' penchant for screwing things up, Henry clearly values the pilot and the two of them have each other's backs, and Henry is clearly devastated when Charles dies aboard the station to ensure Henry survives when it explodes in the Valiant Hero ending of Completing the Mission, to the point where he outright salutes when visiting Charles' grave.
    • Despite having only met her very recently at The Wall, he works very well with Ellie and the two support each other regardless of who Henry chooses to support. And to top it all off, Henry even promotes Ellie as his Dragon at the end of the Toppat King route.
  • Unfriendly Fire: In Complex, in a standoff with some guards, Henry can choose the sniper rifle; if Ellie chooses the crossbow, Henry will attempt a 360 no-scope and accidentally shoot Ellie, who is standing next to him.
  • Unsympathetic Comedy Protagonist: Watching him suffer as a result of a FAIL is just as much fun as watching him succeed.
  • Villain Protagonist: In the first few games, Henry is a burglar, willing to take out pretty much anyone who gets in his way, be they evil goons, police officers, or museum night guards. But starting with Airship, his morality becomes more dependent on the choices made by the player.
  • The Voiceless: He is this unless he's extremely terrified about something awful that happens to him or he's about to do something cool.
  • Weak, but Skilled: For the most part, his ability in combat is not the best but Henry more than makes up for it with his abilities and items. This is also the reason why he's on the Government's watchlist and why they recruited him in Airship; he is skilled enough to get their attention.
  • We Can Rebuild Him: On the Executive/Betrayed route, he is resurrected as a cyborg after being thrown to his death.
  • Wild Card: From Airship onward. Depending on your choices, Henry could zigzag from being a genuine hero later on, to continuing with his criminal ways, or even becoming a Heroic Neutral who doesn't care about any faction but himself in each game.

    Charles Calvin

Appears in: Infiltrating the Airship, Fleeing the Complex, Completing the Mission

A veteran helicopter pilot for the government. He's one of the youngest and most experienced pilots, who assists Henry if he sided with the government.

  • Ace Pilot:
    • Enough that Henry calls for his assistance when imprisoned in The Wall. His bio states that he's one of the most experienced helicopter pilots working for the government.
    • In the Triple Threat plotline, Charles is able to stop his chopper mid-flight so the rotor blades don't chop up Henry and Ellie as they leave the sabotaged rocket. This is an incredibly difficult maneuver to pull off and he does it without a hitch.
  • A Day in the Limelight: The Valiant Hero Route has almost all the choices being made by Charles. Given that this route ends in his Heroic Sacrifice, it also doubles as A Death in the Limelight.
  • Affectionate Nickname: Captain/General Galeforce specifically refers to him as "Charlie".
  • Alliterative Name: Charles Calvin.
  • Badass Normal: Whereas Henry and Ellie are often subject of New Powers as the Plot Demands, Charles is just... a good pilot. Who loves making Dynamic Entries.
  • Beware the Nice Ones: Charles is a pretty pleasant guy to talk with and is always helpful. On occasion his help will involve some nasty stuff like melting bones or squashing someone flat with his helicopter.
  • Bumbling Sidekick: Despite being an Ace Pilot, the FAILs that involve him are pretty much the result of him screwing up the task assigned to him.
  • Bunny-Ears Lawyer: He's a tremendous goofball through and through but make no mistake, Henry would be much worse for wear without his assistance. Plus, the Government wouldn't be trusting him with a helicopter if he didn't know how to actually operate them (even if he gets enthusiastic about crashing into things).
  • Butt-Monkey: Alongside Henry, Charles is just as susceptible to all manner of misfortune and comical deaths whenever he's trying to assist him.
  • Captain Crash: He's able to land his helicopter normally just fine, but when he's called over? Expect him to just launch his helicopter at whoever called him.
  • Casual Danger Dialogue: Tends to talk about being in some sort of trouble with the urgency of someone who just dropped their keys on the sidewalk. A good example of this is in the Special BROvert Ops plotline, where he loses control of his helicopter while trying to snipe someone, and doesn't sound panicked in the slightest while trying to regain control; Henry actually looks more worried than Charles sounds.
  • Crazy-Prepared: Just like Henry, Charles has plenty of gadgets up his sleeves to help him, with various results.
  • Crouching Moron, Hidden Badass: One might even call him Henry's lawful-aligned counterpart. He can mess up pretty badly if you make a choice that results in a FAIL, but the correct choices show that his experience (described in his bio) isn't wasted.
  • Death by Irony: Charles is the resident ace of the series. The person that seals Charles's fate in the Valiant Hero ending is a fresh Toppat recruit with little to no experience in the field.
  • Deuteragonist: For the entire series. To be precise, he's this for Airship and Mission. It's obvious in Airship, and in Mission, he appears in more storylines than Ellie, which gives him the title overall.
  • Ditzy Genius: Charles is a competent Ace Pilot for the government and General Galeforce seems to always trust him with missions, yet he tends to screw things over when it comes to assisting Henry. Not to mention his knack of crashing his helicopter into Henry.
  • Dumb Is Good: Compared to some of the more intelligent characters with various and questionable morals in the series, Charles is easily one of the more noble characters despite his silliness.
  • Dynamic Entry: In some fails involving him, he goes in with his helicopter to "help" Henry. This has happened at least twice.
  • Face Death with Dignity: In one route of Mission, fitting his usual shtick of Casual Danger Dialogue, he's completely calm even as he's trapped upon the Toppat Space Station right before it explodes, in the Valiant Hero route.
  • Fearless Fool: While he still have some degree of common sense, Charles can be borderline this at the times, especially when it comes to crashing his helicopter.
  • The Ghost: Charles tends to play an active role in Mission if either the "Government Supported Private Investigator" and/or the "International Rescue Operative" endings in Airship or Complex are taken. However, in the "Cleaned `em Out" path note , Charles is actually never present, and is only mentioned as having gifted Henry a communicator, from which he intercepts the broadcast about the rocket launch (and the treasures being transported to it).
  • Heroic Sacrifice: In Mission's Valiant Hero route, Charles throws Henry into an escape pod when a Toppat goon attacks them both, leaving Charles aboard the space station as it explodes.
    Charles: We did it though. We got 'em. Pretty good plan. You could say it was the greatest- [space station explodes]
  • Heterosexual Life-Partners: Starting from Airship's Government Supported Private Investigator and/or Complex's International Rescue Operative route, it's quite clear that he and Henry have started seeing each other as good friends, which is further exemplified in several endings in Mission, most notably the Special BROvert Ops, Triple Threat, and Valiant Hero routes. The Valiant Hero ending deserves special mention, as he and Henry look after each other for the entire route, and Charles sacrifices himself at the end to save Henry by holding off the Toppat mook and getting Henry onto the escape pod. When the satellite explodes, Henry looks completely devastated and bangs on the escape pod's glass as it happens and he's Forced to Watch. He has this same look on his face when he reports back to the general, and is seen saluting his old friend's grave at the end.
  • "I Am" Song: Played for Laughs. He sings this when crashing into the orbital station in the Government/Dead route of Mission.
  • Idiot Hero: While he's not entirely dumb, Charles... Well, let's just say that Henry could've avoided some of his potential deaths if Charles didn't try to help.
  • Imperial Stormtrooper Marksmanship Academy: He's just as dreadful at hitting targets with his guns as Henry is; the difference is that Charles' aim is only slightly better.
  • It's Personal: In Mission's Valiant Hero pathway, Charles says this to Henry regarding the Toppats. Whatever happened between Charles and the Toppats to make him say this is never elaborated upon.
  • Killed Mid-Sentence: A handful of the FAILs got Charles killed in the middle of him talking to Henry, including his Heroic Sacrifice in Valiant Hero route.
  • Kindhearted Simpleton: Charles might be silly, but he's also one of the nicest characters.
  • The Lancer: To Henry in the Government-Supported Private Investigator route in Airship and the International Rescue Operative route in Complex. Naturally, this also means that any route where these endings happen in Mission will feature Charles in a similar role.
  • Mission Control: Charles' role is to support Henry (and possibly Ellie) from a safe distance in his helicopter while the latter risks his life infiltrating enemy territory, providing intel on the layout, hacking, transportation, "cover fire" and gadgets that Henry can use.
  • Morality Chain / Morality Pet: To Henry, should they become friends (as in the Government Supported Private Investigator and/or International Rescue Operative routes). In the storyline that follows Government with Ghost Inmate and finishes with Cleaned 'em Out, it's more of the former as Henry still shows selfish and criminal tendencies when Charles isn't around, but tends toward the latter in the other such routes, especially in Valiant Hero, where Henry shows genuine anguish at Charles's death.
  • Nice Guy: Charles certainly qualifies to this despite his silliness. In the final choice of the Thief/Allies route of Mission, when he meets Henry — who, in this timeline, not only still has a massive rap sheet, but has also annoyed the Government by making off with the Romanian Ruby and accidentally brought the Wall's forces into the fight after he and Ellie broke out — he greets him like an old friend and gives him a chance to side with him over joining the Toppats or surrendering to the Wall.
  • Not So Stoic: There are exactly two points in the series where he sounds even remotely freaked out. One is near the end of the Toppat 4 Life route, when the Government's advance camp is in disarray thanks to the rampage of both Big Boy and G.A.B.E.G.G., which is totally understandable. The other is near the tail end of the Valiant Hero route, when he's talking to Henry after throwing him into the shuttle, only for the door to close between them, leaving Charles trapped on the ship right before it explodes. He composes himself in time to give Henry some final words as the latter flies away.
  • Plot Armor:
    • Should Henry and Ellie side with the Toppat Clan over the government in the Toppat Recruits route, his chopper takes damage from Right Hand Man's shots but he's still able to retreat, unlike the less sympathetic Dmitri and Grigori, who are killed in the ensuing fight.
    • During the ending of Toppat 4 Life, Charles briefly appears with the General observing the chaos and both are heavily implied to have escaped in the retreat.
    • Tragically averted in the Valiant Hero ending.
  • Power Trio: He forms this dynamic alongside Henry and Ellie in the Triple Threat route.
  • Ramming Always Works: His answer to any problem he and Henry encounter throughout the series? Crashing his helicopter into it. While it normally ends badly, in Completing the Mission, this both works for and against him when the resulting crash critically damages the station's core, leading to a series of events that results in Charles being unable to escape the station with Henry.
  • Reckless Sidekick: Some of his behavior verges on this; options where the player clicks on him as a course of action end with him crashing his vehicle into Henry's position.
  • Red Is Heroic: His headphones and shoes are red colored and he is also one of the more heroic characters.
  • Sanity Ball: Briefly has this when he catches Henry & Ellie goofing off if the players' repeatedly pick "swap" choice in Government/Allies route.
    Charles: Hey, that looks like fun but um... Kind of... on the clock here...
  • Token Good Teammate: Compared to both Henry and Ellie who are Wild Card Villain Protagonists and whose morality are dependent on the players' choice, Charles is the only one in the main trio who's outright noble and heroic from the get-go. As such, Charles will only help out Henry in routes where he aligns with the Government. However, by the time they all directly team up on the Government/Allies route, their morality is starting to take a marked upswing.
  • Too Dumb to Live: Even disregarding his attempts to crash his own helicopter into random walls, Charles is... not terribly bright when trying to assist Henry.
  • Tritagonist: Plays this to Ellie's Deuteragonist in Complex and the Triple Threat route of Mission.
  • True Companions: With Henry and potentially Ellie as well, depending on your choices throughout the series. Henry is the first person Charles goes to in Completing the Mission to help him bring down the Toppat Clan's space station, and he willingly gives up his chance to escape from the space station when it's about to explode just to ensure Henry is able to escape.
  • The Unfought: An Inverted example. Should Henry joins the Toppat Clan and become their new leader in Airship, there's no point in Mission where Charles showed up to stop him from launching the Toppat's space station aside of a brief appearance in Executive/Dead route.
  • Unfriendly Fire:

    Ellie Rose
Click for her appearance as a Toppat recruit 
Appears in: Fleeing the Complex, Completing the Mission

A red-haired criminal with an unknown past who ends up captured by the Wall. She becomes Henry's faithful partner if he helps her escape with him.

  • The Ace: Ellie certainly qualifies as she's capable as (and possibly surpasses) Henry in action, has the ability to use the Force power, and serves as the Only Sane Woman to both Henry and Charles. This is definitely shown when Ellie proves herself capable of escaping the Wall all by herself; she even follows Henry to the Toppats' airship for revenge.
  • Action Girl: Ellie is every bit as capable as Henry if she's allowed to tag along in the Convict Allies route and Mission shows that she's still plenty capable of pulling her weight in every route that features her.
  • Affably Evil: Truly loyal to Henry if he helps her, and is polite when talking to other people.
  • Arch-Enemy: If the player decided to ditch her in Complex, she becomes this to Henry at the end of the Toppat Civil Warfare route.
  • Arc Villain: Of the Toppat Civil Warfare route of Mission, being the one who instigates the mutiny against Henry, and becomes the new leader of the Toppat Clan. (Reginald could be considered a second Big Bad, but he gets thrown off the airship before the first choice and is then unceremoniously killed in the ending).
  • Badass Biker: In the "Convict Allies" ending of Complex she and Henry escape the Wall on a motorcycle, with the Thief/Allies route opening with Ellie having driven all the way from Canada to South America to reach the Toppats' base.
  • Badass in Distress: She's no damsel but Henry has had to help her out of a jam a couple of times in different routes.
    • In Complex, Grigori is able to capture her. Henry helps her out with a funny face which distracts him long enough for a passing truck to sort things out. She soon returns the favor when Dmitri arrives and pins Henry, utilizing a stop sign as an impromptu bludgeon.
    • In Mission, she's surrounded by the Bukowski twins and Henry uses a time machine to go back to the past and get them expelled during their training, meaning they never joined the Government’s forces and thus never surrounded Ellie in the first place.
  • Because You Were Nice to Me: Appears to be the main reason why she is willing to tag along with Henry. By helping her escape The Wall, Henry effectively earns her loyalty to him, as well following whatever he does. Be it siding with the government, joining the Toppats, or just doing heists together.
  • Beware the Nice Ones: Despite being a criminal like Henry, Ellie is noticeably nicer than him as she appear to be pretty friendly toward people she care about and willing to trust Henry on her first encounter with him to boost him up to the vent ceiling, ultimately become truly loyal to Henry if he return the favor. However, Ellie can be pretty scary when being violent as she's definitely not a person you want to messing with. And Henry learn this the hard way in Toppat Civil Warfare route where Ellie is utterly mad at him for abandoning her at The Wall.
  • Big Damn Heroes:
    • Just when it looks like Dmitri has Henry pinned down at the end of the Convict Allies route, Ellie rescues Henry with the high-impact application of a street sign.
    • She does this again in the Toppat King route where Ellie comes in with a jeep to assist Henry and the Right Hand Man rushing their way to the rocket during its last minute countdown before it launched.
      Ellie: [with a slightly smug smile] You guys need a ride?
  • Blind Obedience: Stays loyal to Henry even if he acts like an utter idiot. Goes so far that when Charles tries to crash his helicopter, she questions it... but goes along as soon as Henry thinks it's a good idea. Additionally, in the Pardoned Pals ending, she doesn't question or is even bothered with Henry's last-second decision to help the Government in taking down the Toppats' rocket despite Ellie suggesting to join the clan throughout the route.
  • Blood Knight: Being a Fiery Redhead, Ellie has shades of this. She exclaims how her mission with Henry and Charles was a lot of fun, she outright challenges anyone to fight her once she fuses with Henry, and Ellie wastes no time inviting Henry on a heist once the latter reveals he has a tank.
  • Bridal Carry: Henry tried to rescue her like this in the Adrenaline choice in Complex. Tried. He somehow menaged to grab Grigori by accident.
  • Chessmaster Sidekick: Her loyalty toward Henry can come across as submissive as most of her actions are dependent on Henry's choices despite being more competent herself, never ever doubting him for the most part, even if it's the stupidest thing Henry could come up with. Her loyalty toward Henry eventually pays off at the end of the Toppat King route as Henry decides to promote her as his Right Hand Lady.
  • Distaff Counterpart:
    • To Henry. Both are criminals who loves to steal things, fit the Villain Protagonist mold, and their morality is dependant on the players' choice. Ellie even has a revenge arc against Henry like he had with Reginald.
    • To Right Hand Man. Both are associated with red color, are loyal & competent sidekicks, and it escalates even further with Ellie earning the title "Right Hand Lady" at the end of Toppat King route.
  • Deuteragonist: Of Complex and most of the routes she's present in in Mission. Bonus points for her being just as capable as Henry.
  • The Dog Bites Back: If Henry joined the Toppats in Airship and later decides to leave her behind at The Wall, Ellie will follow him to the Airship and rally the Toppat Clan against him for doing so in the Toppat Civil Warfare route.
  • The Dragon: In a rare protagonist example, she is promoted by Henry as his Dragon with the title "Right Hand Lady" at the end of the Toppat King route of Mission.
  • Dragon Ascendant: And unintentionally, at that! With Reginald and the Right Hand Man inadvertently killed off by Henry and his allies' escape pod in the Toppat Civil Warfare route, she becomes the leader of most of the Clan, barring Henry's faction.
  • Early Installment Character-Design Difference: A very subtle one. Her red-hair outline used to be a little lighter in the original version of Complex, while later in The Henry Stickmin Collection, it changed into a much darker red.
  • Fiery Redhead: A competent, occasionally hot-blooded criminal with bright red hair to match.
  • Flower Motifs: Roses and tulips. Ellie's surname is Rose, if she joins the Toppat Clan she wears a pink top hat with a tulip-like decoration and during the final choice in the Thief/Allies route the choice with her head (None) is highlighted with a tulip. Both roses and tulips are flowers associated with love, perfection and passion, which may be a reference on her status as an Action Girl and Implied Love Interest of Henry.
  • From Nobody to Nightmare: Ellie turns into this in the Toppat Civil Warfare route. She follows Henry to the Toppats' airship and rallies the clan against him for abandoning her, and it ends with her becoming the new leader to fight against Henry's faction of the clan.
  • Greed: If her way to convince Henry to raid the Toppats is any indication, Ellie is just as money-hungry as him.
    Ellie: I don't know about you, but I'm running pretty low on cash...
  • Hyper-Competent Sidekick: In contrast to the more bumbling Charles, Ellie demonstrates a much better awareness on what to do in most situations and can sometimes show up Henry. This trope is a bit downplayed compared to some examples in that she isn't perfect; she can still be just as silly as Charles and there ARE a few FAILs that are due to mistakes on her part.
  • I Owe You My Life: If Henry helped her escape The Wall, Ellie will stick around and become his loyal partner in return throughout Mission.
  • The Lancer: To Henry in the Convict Allies route and every route in Mission where the aforementioned route in Complex took place.
  • The Leader: She becomes the new leader of the Toppat Clan once Henry and his loyalists escape the airship, unintentionally killing off both Reginald and Right Hand Man in the process, at the end of the Toppat Civil Warfare route.
  • Leitmotif: She has her own theme played at the beginning of Thief/Allies route. Additionally, she also has Red Headed Outlaw played at the end of both the Convict Allies and Capital Gains route.
  • Lovable Rogue: Ellie is just as thieving as Henry but she's arguably nicer than him when it comes to interacting with other people.
  • Mind over Matter: A recurring option when she's involved is to have her lift something with the Force. This occurs in two situations: she uses a Force Choke to lift Henry up to a ledge and the other has her Force Lift the money cart. The first time goes off without a hitch; the second... not so much.
    FAIL screen: We get it. You lift.
  • Morality Pet: After the Convict Allies route, she's the only person Henry is consistently nice to. This is especially notable in the Thief/Allies and Bounty/Allies routes where Ellie is his only ally.
  • Mysterious Past: Ellie must have done something to wind up in The Wall and she is just as gung-ho as Henry in taking part in a heist immediately after escaping in one of the routes, so she clearly has experience (and contacts, as she mentions in one cutscene), but everything else is unknown. General Galeforce mentions that she, like Henry, was on the government's radar, although he never clarifies as to what for.
  • Nice Hat: If she joins the Toppat clan, she gets a pale pink top hat. If she's as simple recruit, the hat will have a single purple tulip on the brim. But if she's the leader, she gets a crown of purple tulips around her hat.
  • No-Nonsense Nemesis: Ellie isn't messing around with Henry when she becomes his enemy due to the latter's betrayal in Complex. And it shows where she, alongside most of the Toppats, force him to Walk the Plank in the Toppat Civil Warfare route.
    Ellie: [while pointing her rifle toward Henry] Jump! Or I'll make you jump.
  • Noodle Incident: One has to wonder how she wound up in a maximum security prison like The Wall. Even her bio lampshades this. Mission shows that she has an interest in stealing like Henry does, which may hint at what may have warranted her imprisonment in the first place. Furthermore, in the Pardoned Pals ending, General Galeforce mentioned that she's also on the government's watchlist.
  • Not So Above It All: Although she's usually the sane and more competent one when compared to Henry and Charles, a lot of the choices and FAILs have her be as stupid as the guys or join in their antics.
  • Offscreen Moment of Awesome: In the "Executive/Ghost" route of Mission, we learn in the beginning that she escaped the Wall on her own and followed Henry up to the Toppats' airship without being noticed. This is despite the "ghost" route of Complex being the sneakiest route Henry can take in that game (plus he leaves by the sea on an inflatable boat which would be hard to follow). It should also be noted that Henry is supposed to be the first person to escape the Wall in 50 years, making Ellie the second one, right after him. At the end of that route, she will also take leadership on the Toppat Clan because of Reginald and the Right Hand Man's deaths, even if she was totally unknown to the clan, though we don't see how she became their leader. She never makes an appearance on any of the other "Ghost" routes, but the explanation with the "Executive/Ghost" path is that she knows that Henry is the Toppat Clan leader, which presumably makes him easier to track down, and more tempting of a target.
  • Only Sane Woman: Usually applies anytime she's paired with Henry and Charles. When Charles once again suggests a Dynamic Entry to stop the Toppat Clan's rocket from reaching the orbit, she's understandably confused on how that would even work while Henry just... accepts the idea without a second thought. Of course, she still has her moments where she's not immune to partaking in some of the more ridiculous situations the two get her into.
  • Pink Means Feminine:
    • Her hat if she joins the Toppats is pink.
    • In the downgrader FAIL in Mission her lines are pink compared to Henry's blue.
  • Platonic Life-Partners: With Henry from Confict Allies route onwards. The two are always value each other and supporting one another, regardless what affiliates they're in. Ellie even goes as far being undyingly loyal toward Henry after the latter help her escape.
  • Plot Armor: Unlike Henry or Charles, Ellie can only die in a FAIL screen and has no route where she is Killed Off for Real in the end. The worst outcome she has is simply becoming Henry's Arch-Enemy.
  • Power Trio: She forms this dynamic alongside Charles and Henry in the Triple Threat route.
  • Ripple Effect-Proof Memory: Since Henry accidentally shoots her with a sniper rifle in one of the FAILs, this is likely why Ellie decides to shoot Henry with a taser so his gunfire will take out the guards.
  • Red Is Violent: Her red hair fits her Fiery Redhead and Blood Knight nature. That said, this becomes a heroic example if she's joining the government.
  • Revenge: If Henry goes the Executive/Ghost route, she pursues him to the Toppat airship to get her revenge on him for abandoning her to be locked away at The Wall.
  • Slapstick Knows No Gender: When she's tagging along with Henry, more than half of the FAILs also result in her getting hurt or killed in some way. The best example is when Henry accidentally shoots her with a sniper rifle.
  • The Smurfette Principle: The first (and only) major female character in the Henry Stickmin series.
  • Tertiary Sexual Characteristics: Her feminine-style haircut reveals she's female before she speaks. Most of the males are distinguishable through facial hair, shoes, and headgear. Her mouth is also red with lipstick. Also, whenever her upper eyelids are visible, it's shown she has detailed eyelashes on those eyelids, a trait that passes onto her fusion with Henry, Ellry.
  • Tomboy with a Girly Streak: She appears to be a tomboyish girl, but if she joins the Toppats she chooses a pink hat with a tulip decoration.
  • Too Dumb to Live: Well... Not on her part specifically most of the time, but Ellie can be rather submissive at accepting many of Henry's idea... including the stupid ones.
  • Tritagonist: She appears less than Charles, but still more often than everyone else so counts as this for Mission and the series as a whole.
  • True Companions: With Henry and potentially Charles, following any Mission route that includes the Convict Allies route, meaning that she'll follow Henry regardless of a Toppat or Government victory... except if Henry ditched her instead, which she would come back to him for revenge in Toppat Civil Warfare route.
  • Undying Loyalty: To Henry if the player decides to help her to escape. In return, she will be ready to support him no matter what choices Henry makes, and becomes his faithful ally. On the flip side, this is completely averted if Henry decides to abandon her, as she goes against him and becomes his enemy instead in the Toppat Civil Warfare route.
  • Unfriendly Fire: In Thief/Allies route, Ellie can use a grapple gun to catch Henry from falling, only to accidentally shot his hand and pin him against a wall.
  • Villain Protagonist: She shares this role alongside Henry depending on the players' choice.
  • Voice for the Voiceless: She serves as this to Henry when she's tagging along with him. Most notable examples are when Ellie asks The Wall's guards to hold up the elevator for the duo to blend in and when she speaks her intention to join The Toppat Clan with Henry.
  • We've Got Company: Said verbatim during the Toppat King route as she, Henry and Right Hand Man charge up the rocket's entrance ramp in a jeep towards a squadron of Government operatives.
  • What Happened to the Mouse?: A non-sequel variation. There's no information about what happened to Ellie if Henry chooses the Presumed Dead route, both the International Rescue Operative and The Betrayed routes, or the Ghost Inmate route. Presumably, she gets taken to her own cell, like Henry does if he chooses the "Wait for Transfer" option. This is, however, subverted on one route of Mission: If the players chose both the Rapidly Promoted Executive and Ghost Inmate endings, she stows away aboard Henry's transport back to the Airship. And she is royally pissed.
  • Wild Card: She seems to have no real morality beyond her loyalty to Henry if he helps her escape the Wall. Whether this means following Henry into a heroic or villainous path is determinant upon the player's choice.

The Toppat Clan

    The Clan itself
Appears in: Infiltrating the Airship, Fleeing the Complex, Completing the Mission
A large and well equipped criminal organisation, identifiable by their choice of headwear. The main antagonists of Airship and a major player in all routes of Mission.
  • Affably Evil: All of them. Despite being a notorious criminal organization, they like to dance and are nice to each other and outsiders, unless if anyone is trying to bring them down, such as the Government. And they have big standards.
  • The Ahnold: One of its members, Ahnoldt Schwarz, is an imitation of the person, complete with accent.
  • Ancient Conspiracy: If the Bios are anything to go about, they've been around for quite some time.
  • And Your Reward Is Clothes: Whenever someone gets recruited to the clan, they get a top hat, courtesy of the name. And once you become leader, you get some bling.
  • Army of Thieves and Whores: The Toppat Clan is largely composed of thieves and thugs. But the Bios also reveal some to be former policemen, con artists, corrupt politicians, and a few members are even witches and wizards. It seems as long as you are some kind of evil, you are welcome to join.
  • Artifact Collection Agency: One of the more villainous kind. They have stolen gigantic jewels, ancient artifacts, Biggoron's Sword, and a Super Star, to name a few.
  • Awesome Mc Coolname: Most of them have cool (and also borderline silly) aliases, usually represented by their hats.
  • Bling-Bling-BANG!:
    • A previous leader of the Toppat clan named Jacques Kensington used to always carry a golden pistol around. He kills Henry with it if Henry enters his painting à-la Super Mario 64.
    • Reginald's predecessor Terrence Suave carries a gold-plated Desert Eagle in his portrait.
    • A rack in the Cleaned 'em Out ending of Mission shows a few gold-plated AK-47 rifles and gold-plated M1911 pistols.
    • They have the Francisco Scaramanga's Golden Gun on display on their airship.
    • A conversation overheard in one Airship path has them discussing the pros and cons of a solid gold cannon, with someone pointing out how insanely heavy it would be and the one who suggested it insisting the airship has the power to handle it. Special BROvert Ops would show that they went ahead and made that solid gold cannon, but just as they suspected, it's ridiculously heavy, with the Sheriff and the Witch struggling to keep it upright.
  • Brotherhood of Evil: They can go and steal whatever they want while sporting an interesting collection of headwear.
  • Bunny-Ears Lawyer: A hyper-competent criminal syndicate that's also easily (and fatally) distracted by things like TV, Civilization, and dancing. Their individual members are also full of odd quirks (e.g. constructing a top hat out of cheese just to keep other members away) and poor character traits (typically general lazyness and vanity) that seemingly make it difficult to work with them as a whole, but they're still, again, monstrously powerful.
  • Call to Adventure: A villainous case; the Toppats identify, track down, and ask potential recruits to join; Eduardo Gioncarlo (Who sought out the Toppats himself), Quincy Tattlemuffin (Who was born into the clan), Howie Howitzer (Who was an orphan that the clan adopted), Henry and Ellie in Mission's Toppat Recruits route, and Henry alone in Airship's Rapidly Promoted Executive route are the only known exceptions to this.
  • Came Back Wrong: T.R.N.K. is a long-dead Toppat leader who was resurrected. It didn't take long for him to turn on the Clan.
  • Cool Airship: Their standard mode of transportation in Airship. However, the fact that Mission has the Space Station being launched even in paths where the Airship was brought down (Government and Thief routes) makes it clear that the Airship held only a fraction of the entire clan. Sven outright calls it "The Airship Division" in one such path.
  • Death by Irony: The Bookie, a stickler for rules, is killed because someone didn't listen to them and left the armory unlocked when they shouldn't have.
  • Divergent Character Evolution: Most Toppat members in Airship have generic black or gray top hats, but two games later in Mission, they are shown wearing more colorful top hats with more creative and distinct designs.
  • Early-Bird Cameo: While the Toppats themselves made their first appearance in Airship, Mayor Gene Fredrickson (who appears in Diamond on TV in the intro scene) was revealed to be part of the clan, thus making this trope possible.
  • Enemy Civil War: The clan descends into this in the Toppat Civil Warfare ending between Henry's small band of loyalists and the rest of the clan led by Ellie.
  • Equal-Opportunity Evil: The only standard they seem to have for membership is that recruits must be some kind of evil - even ripping them off or being a mere delinquent will count - and willing to abide by the Toppat's code of honor.
  • Even Evil Has Standards:
    • The Toppat Clan is bound to a code of honor which apparently includes not selling out or leaving behind people that help them out just because, which Henry learns the hard way in the Executive/Ghost route of Mission.
    • Even a group like them apparently isn't willing to descend to certain levels of shadiness either out of necessity or their sense of comradery, and will silently plot to eject anyone who takes that too far, as Skeev is seemingly going to learn the hard way.
  • Everyone Has Standards: Played for laughs. They can live with the Orange Justice dance, but they absolutely HATE the Default Dance.
  • Evil All Along: Mission reveals that Mayor Fredrickson from Diamond was a Toppat all along.
  • Evil Virtues: Loyalty. The Toppat Clan values loyalty to one's fellow clan members above all else, with sellouts and backstabbers being swiftly eliminated.
  • Expy: Many of them are inspired by other fictional characters or real life celebrities, for example: some of them look like the Mario Bros., Hat Kid, Snoop Dogg among few others.
  • Failed a Spot Check:
    • Chief among what lets Henry succeed in the Thief/Dead route in Mission is the fact that no one seems to have any sort of situational awareness aside from Reginald and the Right Hand Man throughout the ordeal. Kayn opens the gate for Henry because everything's going too fast for him to process, Icepick is too focused on the fact that he's sweltering out in the jungle heat to do anything about his partner Sal being run over, and the members already inside the rocket don't show much concern for a premature launch, only an idle comment from Whitehead saying that he thought they had a few more hours.
    • Many of their members also don't seem to be very bright in general when it comes to dealing with infiltration; after Henry breaks the train's door handle in the Bounty/Dead route, it takes several minutes and Mr. Macbeth's death before Snowcap suggests heading out back.
    • Moreover, they have a hard time recognizing outright intrusion when it isn't someone just barging in, being allured by Charles's giant TV (even though it's hanging from a government helicopter) and gladly watching the hacked Topbot dance, even though it's a Mecha-Mook first and a distraction second and presumably kept under lock and key.
  • For Happiness: They seem to operate on hedonistic philosophies; bios in Mission show that they've been through some rough spots trying to balance pleasure and work to the point where two of the past leaders were usurped due to their flair basically turning their brain to mush.
  • Gang of Hats: Quite literally. Their members can be identified by the fact they all wear top hats.
  • Heel–Face Turn: In the Stickmin Space Resort route, the Toppat members that were on the space station Henry stole are reformed with the help of the-now-concierge Brian Hampton and become his resort staff.
  • Hero Killer: One minor member named Jacked Hughman manages to hold Charles off long enough in the Valiant Hero route of Mission to cause Charles' death.
  • Hidden Depths: The Clan seems to love dancing, to the point where not only are several of their members expies of characters known for memetic dances, they're also easily distracted by random dance numbers, whether it be by a hacked Mecha-Mook busting through a crate to drop some moves or (doubling as a Brick Joke to Complex) by Henry and Ellie, who have just violently busted into their cafeteria.
  • Ironic Name: Discussed in the bio of a Toppat member named Peanut who has a Peanut allergy.
  • Keystone Army: When Henry captures the Right Hand Man on the Master Bounty Hunter route, the Government announces this news on the intercom. All of the remaining Toppat members either panic and surrender themselves or argue amongst themselves over who should become the next leader, effectively destroying what little combat effectiveness they had left and allowing the Government to arrest most of the clan members.
  • Klingon Promotion: Bios in Mission suggest their leadership has a problem (outside of the choices in the series) with being offed or violently overthrown for others to usurp their positions, although in most cases it's entirely justified as said line of leadership sans Billy G., Sir Wilford IV and Reginald usually end up severely hurting the clan one way or another.
  • Leitmotif: A chiptune melody is usually associated with them.
  • Loafing in Full Costume: Enforced. Though said "costume" is limited to their headwear, the Toppats are forbidden from changing or removing their hats, mostly because that's the one thing telling many of them apart from a distance. This leads to some humorous occurrences, like Frederick Muenster constructing his cheese hat so that no one will bunk with him, or Icepick left absolutely sweltering out in the jungle heat with his hat covered in thick fur.
  • Lowered Recruiting Standards: Many of their members have some unusual quirks that were seemingly ignored upon recruitment. Even ripping them off seems to be acceptable as a requirement; if you choose the Cannon Ball route in Airship, Reginald Copperbottom will openly ask you to join. Likewise, on the Toppat Recruits path in Mission, they're willing to recruit Henry and Ellie into the gang (on the basis that the former stole one of their prize hauls and provisio that Henry return it). However, in Airship, Reginald is forced to offer Henry the position of leader because the alternative was being captured by the government and leaving the Clan without a leader. In the ending, he's clearly unhappy with the decision, but it seems like the rest of the Clan has accepted it. Then, in the Toppat route of Complex, Reginald kills Henry as soon as he gets the chance.
  • Mecha-Mook: They keep one called a Topbot for loud heists, but it apparently also works for things where We Need a Distraction - something the Toppats themselves aren't immune to.
  • Nebulous Evil Organization: They are a gigantic syndicate of master thieves and criminals with enough resources to thumb their noses at world governments and build an orbital space station.
  • N.G.O. Superpower: If travelling in a giant airship isn't enough, they can also set up a covert space station launch site without much attention from world governments. Said station is so advanced that it makes the ISS look like a pile of scrap.
  • Nice Hat: Every member of the clan wears a top hat. Mission shows a lot of them with unique designs, including (but not limited to) a fluffy top hat, a top hat with a visor, and a top hat made of cheese.
  • Not-So-Harmless Villain: The clan is quite quirky with its members and pretty odd altogether (See Bunny-Ears Lawyer and For Happiness above), but the government made it clear that they're quite a threat and if their space station successfully launches into orbit, they're unstoppable without Henry's interference.
  • Obfuscating Stupidity: Implied in Frederick Muenster's bio, which suggests that the other Toppats think he has no idea how repulsive his Cheese hat is; of course, it's all part of the plan.
  • One Steve Limit: Averted. There are two members named Thomas: Thomas Chestershire and Thomas Chipz.
  • Only in It for the Money: One member of the Clan, Mr. Blanc, joined the Clan so he could get more funds for his doctorate.
  • Poor, Predictable Rock: Discussed in the bio of a background Toppat member named Gone Hunter who is said to always pick rock when playing Rock–Paper–Scissors. He doesn't mind losing, however.
  • Punny Name: Toppat Clan. Its members wear top hats. Do the math.
  • Recruited from the Gutter: It's mentioned that most of the Toppat's members were recruited by tracking them down and asking them to join, so them recruiting Henry Stickman to get him out of a life of harassment by folks mistaking him for Henry Stickmin counts as this trope.
  • Succession Crisis: Normally averted on most paths. If Reginald gets captured on the Relentless Bounty Hunter path, the Right Hand Man succeeds him. If both are captured on the Government Supported Private Investigator path, then Sven Svensson takes over. However, this is played straight on the Master Bounty Hunter path, where Henry captures the Right Hand Man and the Government announces that their leader has been captured. The Toppat members who don't surrender themselves immediately are reduced to bickering over who should be the next leader, allowing the Government to easily capture most of the clan.
  • Surprisingly Realistic Outcome: The Clan, for all their exorbitance and opulence, does not have unlimited funds, hence their criminal nature. One of the past leaders, Randy Radman, is stated to have led a "party era" in the Clan that predictably ended with them going bankrupt and Randy himself presumably being usurped.
  • Spanner in the Works: The Stickmin Space Resort plan probably wouldn't have worked out as well as it did with how completely outrageous and left-field it is on paper, if not for the fact that Brian Hampton bought into the idea and gave Henry a much-needed helping hand in converting everyone and everything on-board.
  • Then Let Me Be Evil: Henry Stickman joined because he was sick of being accused of being the criminal "Henry Stickmin" so he might as well become an actual criminal.
  • Treachery Is a Special Kind of Evil: The most cardinal sin Clan members can commit is betraying or abandoning their allies regardless of alignment unless it is absolutely worth it. Anyone found guilty of doing such a thing with inadequate justification is thrown out at best. Henry aside, Skeev's bio indicates that even without the former, this is still a problem within at least the lower ranks.

    Reginald Copperbottom
Click for his appearance when he's not the leader 
Appears in: Infiltrating the Airship, Fleeing the Complex, Completing the Mission

The current leader of the Toppat Clan, a gang of high-class criminals. Being the leader of the Toppat Clan is something he takes a lot of pride in. He serves as the leader of the Toppat Clan during the events of Airship and all paths stemming from the Pure-Blooded Thief ending in Mission. If Henry becomes the leader of the Toppat Clan through the events of the Rapidly Promoted Executive path, Reginald will become his right hand.

  • Affectionate Nickname: Right Hand Man calls him "Reg" during the Jewel Baron path, something none of the other characters do. This suggests the two might be friends instead of just coworkers.
  • Benevolent Boss:
    • Unlike the previous leader of the Toppat Clan, he genuinely wants the best for the clan, even if it means making some major sacrifices.
    • Despite Henry having stolen the Romanian Ruby from the Toppats and getting away with it back in Airship, Reginald still allows him and Ellie to join the clan under the condition that Henry return said ruby.
    • Reginald might be a Dirty Coward, but he clearly cares for his crew and tries his best to make sure of their safety. Most notably in Pure-Blooded Thief where he tells Right Hand Man alongside the rest of the clan to retreat from the war field between them and the government as soon as the Center for Chaos Containment comes in to avoid losing more members instead of chasing after Henry who stole their ruby. Then there’s the Executive/Allies route where he tells Ellie and the Right Hand Man to go to the rocket first when the government comes in to ambush them, leaving both himself and Henry to initiate the rocket launch's countdown even at the mercy of the government's helicopter.
  • Big Bad: Of the series as a whole starting from Airship, as he's the only antagonist who appears in multiple games and has a major role in all of his appearances.
  • Big "NO!": One when he is held in place by Henry before the Toppat airship crashes into them both in a FAIL during the "Revenged" route, and another when the rocket manages to leave into space before its planned departure during the "Stickmin Space Resort" route.
  • Bling of War: Wears a gold chain necklace shaped like a dollar sign and embedded with diamonds. He loses it in Complex because Henry became the new leader in the Rapidly Promoted Executive ending of Airship — you can see Henry wearing a hat with the chain around it in that ending.
  • Can't Kill You, Still Need You: Presumably, this is why him dying results in a FAIL in Airship. Captain Galeforce likely needs to interrogate him to get the evidence needed to bring the Toppat Clan down.
  • Character Development: Surprisingly, he does undergo development in two of the endings for Mission. In his first two games, he didn't particularly like Henry and seemed to have only given him control over the Toppat Clan as a means of self-preservation. This is why he leaps at the chance to kill him in The Betrayed route. However, in the Toppat 4 Life and Toppat King routes, he sees how much effort Henry is willing to exert for the sake of the Toppat Clan, and so when he finds himself in a similar situation to The Betrayed ending on the latter route, Reginald not only helps Henry up, but gives him control of the Toppat Clan in earnest.
  • Cool Airship: Drives one in err... Airship, Complex, and Mission, considering he's the leader of the clan and as of Complex and Mission, probably one of the few Toppats able to pilot it.
  • Crazy-Prepared: In two of the three choices in the last set in the "Revenged" ending of Mission, he's shown to hide a gadget or two in his hat. If Henry chooses to drop him, the gadget is a parachute. If Henry chooses to staple him to the airship's hull, it's a gun that Reginald uses to shoot Henry, contributing to his fatal injuries.
  • The Creon: Becomes this in the Toppat King route, having been presented with the perfect opportunity to betray Henry in the exact same manner like The Betrayed ending in Airship; after offhandedly lampshading the whole situation, he immediately reveals his newfound respect for Henry because of his efforts to protect the Toppat Clan and genuinely helps him to safety. He then goes on with the Right-Hand Man to act as top-level members, much to their enjoyment.
  • Dastardly Whiplash: Definitely has the look down pat, but doesn't really act the part in Airship. He becomes a more proper example of this in The Betrayed ending in Complex.
  • Defiant to the End:
    • In the "Revenged" ending of Mission. Even when he's faced with the complete and utter destruction of everything he's worked for and is about to die in the oncoming crash landing of his ruined airship, Reginald doesn't waste the chance to get one over on Henry before he's killed, making sure to drag his mortal enemy to hell with him.
    • Also happens in the Jewel Baron ending. With his station destroyed, and the window of his escape pod broken, he angrily yells out "Not youuuu! Curse youuu!" at Henry before being sucked out into space.
  • Demoted to Dragon: He goes from the Toppat Leader to one of Henry's Co-Dragons (along with Right Hand Man) if Henry takes over the clan in Airship. He's not thrilled with this arrangement and will take back his job in the Betrayed ending of Complex, though he comes to appreciate Henry's leadership in the Toppat King and Toppat 4 Life endings of Mission and accepts his new position gracefully.
  • Dirty Coward: Whenever he is put in any danger he tries to run away, telling other people to do something, and often relies on betrayal and trickery to get the upper hand.
  • Disney Villain Death: One of the FAILs in Airship involves Henry jumping out of the airship with Reginald, but accidentally drops him when he goes to pull his parachute which means Reginald falls to his death.
    FAIL Screen: Butterfingers.
  • Disproportionate Retribution: His reaction to Henry stealing the Norwegian Emerald in the Thief/Ghost route of Mission is to fire the orbital station's Wave-Motion Gun at him. This backfires horribly and destroys the entire Toppat Clan.
  • Even Evil Has Standards: At the beginning of the Toppat Civil Warfare route in Mission, he is utterly appalled at hearing that Henry abandoned Ellie back in the Wall, and leads the remaining Toppats in a mutiny against Henry. Though he isn't above betrayal himself, as demonstrated in The Betrayed, Reginald has a past and potential history of violently dealing with selfish, Greedy people above him (notably the previous leader Terrence Suave), so it's possible that watching Henry abandon all sensibility like Terrence did only served to rub salt in the wound. It's also possible that he's simply faking it in order to take the opportunity to retake power in the organization.
    Reginald: What?! Have you no honour?! NO DIGNITY?! Actions like this tarnish the Toppat name. Men, is this what really what we want out of a leader? He barged in here, took control of the Toppat clan for himself! He's not worthy of being our leader! I say we throw him overboard! Who's with me?!
  • Evil Brit: Has a posh RP accent.
  • Evil Virtues: Selflessness. Reginald genuinely wants the best for the Toppat Clan, even if it means making some personal sacrifices - and genuinely respects those that do the same. In Airship, he offers Henry his rank as leader as a last-ditch effort to not leave the Clan without a guide. In two of the endings of Mission, he recognizes that Henry is willing to put his life on the line for the Clan, accepts Henry as the better leader, and abandons all Starscream tendencies.
  • Foreshadowing: In the ending screens for the "Rapidly Promoted Executive", he doesn't look happy with Henry in charge of the Toppat Clan, which leads into The Betrayed ending of Complex.
  • Greater-Scope Villain: Of Mission, outside of the routes where he reprises his Big Bad role. In some endings, it's heavily implied that the plan started back when he was the leader while in others, the leader is continuing his work, no matter if it's the Right Hand Man or Sven Svensson.
  • In-Series Nickname: The Right Hand Man sometimes calls him "Reg".
  • Jerk with a Heart of Gold: Reginald is a villain, no doubt. But compared to the previous leader of the clan mentioned above before him alongside some of the tropes points explained, he's a more honorable person than one would think.
  • Karma Houdini:
    • In Airship's Pure-Blooded Thief ending, while he does suffer the setback of his airship being destroyed and the Government possibly getting the evidence they need, he is able to retain his position as leader of the Toppats and escape. However, his warranty expires in the Jewel Baron, Stickmin Space Resort, and Pardoned Pals endings of Mission.
    • Also in the Rapidly Promoted Executive ending, where he remains pretty well off, despite being Demoted to Dragon. Again, though, his warranty can expire in Mission. (In this case, in the Toppat Civil Warfare and Revenged endings.)
  • Klingon Promotion: He became the Toppat Leader after disposing of his predecessor, according to his Bio.
  • Know When to Fold 'Em:
    • At the end of the Pure-Blooded Thief ending of Airship, he decides to cut his losses and flee with the remnants of his Clan. Likewise, after Henry corners him in the Relentless Bounty Hunter and Rapidly Promoted Executive routes of Airship, the Leader surrenders the airship to him.
    • At the very beginning of the Executive/Allies route in Mission, Reginald panics slightly after Henry glares at him (implicitly showing he knows of Reginald's potential Starscream status or is just annoyed that Reginald took charge during Henry's confinement in the Wall), showing that he knows he can't act on his post-Executive inner desires as long as Henry is around and in the Clan's good graces. And when Henry demonstrates just how much he's willing to put himself at risk on behalf of the Clan, he willingly gives up any traitorous tendencies in their entirety.
  • Mutual Kill: What his death in Mission's Revenged ending amounts to. Sure, he get stapled to his doomed airship and dies in the crash... but not before he fatally wounds Henry in turn, ending with both of them dead.
  • Narrator: He narrates the ending of the "Executive/Allies" route, which is the only ending of all games in the series to have narration.
  • Nice Hat: As the leader, he wears two top hats, a black one on top of a gray one. He only wears the gray one if he gives leadership to Henry since, when that happens, he also gives Henry the black top hat.
  • Noble Demon: He's pretty big on loyalty, if he feels it's deserved. In the Toppat Civil Warfare ending of Mission, he mutinies despite not being in a good situation when he realizes that Henry betrayed Ellie, and in Toppat King and Toppat 4 Life Henry manages to impress him into genuine loyalty.
  • No Kill Like Overkill: When all other attempts at stopping Henry's space station jewel heist fail during the "Jewel Baron" run, Copperbottom snaps and tries to annihilate him with the station's enormous superlaser. This backfires hard when Henry reflects the laser back, wiping out nearly the entirety of the Toppat Clan in one shot, and eventually resulting in his own death.
  • Non-Action Big Bad: In Airship. He spends most of his time in the Relentless Bounty Hunter and Rapidly Promoted Executive routes fleeing from Henry and surrenders to him once he gets a hold of him. In the other routes, he doesn't get to do much, either, appearing sparingly, if at all.
  • The Starscream:
    • In The Betrayed ending of Complex. As The Betrayed is an extension of the Rapidly Promoted Executive ending in Airship, it's clear that he did not like the prospect of getting stripped of his leadership by Henry and is all too happy to murder him when he has him where he wants him. Unfortunately for him, Mission reveals that Henry gets better...
    • According to his Bio, he was this even beforehand, as he became leader by deposing his predecessor, Terrence Suave. In that case, though, it was justified since Suave was a complete and utter fool who would launch illogical raids because it amused him. This in turn retroactively justifies Reginald's choice to betray Henry in both The Betrayed and Toppat Civil Warfare, because seeing Henry acquire the seat through reckless abandon of his original employers and possibly abandon Ellie against general sensibility almost certainly struck a nerve with him.
    • On certain routes in Mission, this is eventually subverted. Seeing Henry's devotion to defending the Toppat Clan impresses him to the point where he's happy to serve under Henry (and Ellie). Turns out Henry just needed to win Reginald's respect, first.
  • Taking You with Me: In the Revenged route. After Henry staples him to the crashing airship, he shoots Henry in the spine with a pistol hidden in his hat, intent on preventing Henry's escape. It works, and Henry dies shortly after the crash.
  • Undying Loyalty:
    • Has this from the Right Hand Man, who (in the routes he's not arrested) continues to serve him.
    • Henry earns this from him in the Toppat King and Toppat 4 Life routes after Henry puts his life on the line to save the Toppat Clan.
  • Villainous Breakdown: Undergoes one in the Jewel Baron route of Mission after Henry kills Right Hand Man by sending him out into space with a Shout, going from calm and composed to screaming in disbelief and ordering the Toppat's superweapon fired at Henry. After the orbital station is destroyed and Henry crashes into his escape pod, all he can do is curse Henry before being sucked out the window and dying.
  • Villain Respect: In the Toppat 4 Life and especially the Toppat King route, Reginald shows his respect to Henry for protecting the clan, earning Reginald's loyalty.
  • Walking Spoiler: For his roles in Complex and Mission.
  • Was It Really Worth It?: His final words to a mortally-wounded Henry before he dies in the Revenged route.
  • We Can Rule Together: Offers his position of leadership to Henry when Henry finally gets hold of him at the end of the Cannonball route in Airship. Whether Henry accepts or not is down to the player. Even then, it's clear he's not particularly accepting of the setup... at least until the Toppat King and Toppat 4 Life routes in Mission.
  • Wham Line:
    • Drops a pretty big bombshell the moment Henry makes it to the airship in The Betrayed ending:
      Reginald: That was a close one, Henry! But I'm not going to pull you up. See, without you, I'd become the leader of the Toppat Clan again. I just wanted to look you in the eyes, as I take it all back. Goodbye.
    • A few more show up in Mission, namely during the Revenged and Toppat King endings:
      Reginald: You're just going to leave me here and go down with the ship? *BANG* Looks like we'll be sharing this last ride together! Heh heh. Eeheheh!
      Reginald: *cough* Well, you got us. Was it worth it?
      Reginald: You know, I could drop you right now and nobody would know... But why would I do that? (Pull Henry up) I saw you out there. You put yourself on the line to save the Toppat Clan. You've truly earned my respect; I can't think of a better person to lead us!
  • You Kill It, You Bought It: The hat with the chain is a souvenir from his Klingon Promotion.

    Right Hand Man
Click for his appearance as a cyborg 
Appears in: Infiltrating the Airship, Completing the Mission

The second-in-command of the Toppat Clan, being the right hand man of the Toppat chief, Reginald Copperbottom. No one actually knows his name. In Mission, if the Relentless Bounty Hunter or Rapidly Promoted Executive endings from Airship are picked, it is revealed he survived his encounter with Henry during those routes and was rebuilt, with half of his face and most of his body replaced with cybernetic augments. He serves as the leader of the Toppat Clan in Reginald’s stead if the latter was arrested at the end of Airship.

  • Arm Cannon: In the routes of Mission where he has cybernetic augmentations, his mechanical right hand can turn into one of these. Aside from the Y-Type Attack in "The Revenged" ending, Henry loses whenever the Arm Cannon is brought out.
  • Back-to-Back Badasses: With Henry in the Executive/Allies route, where they fend off a platoon of soldiers that have them both cornered.
  • Batman Can Breathe in Space: As a cyborg, he's capable of roaming around in outer space without an oxygen mask just fine; this is averted in the Jewel Baron route, in which he's a normal human.
  • Batter Up!: He's shown carrying a bat in the intro sequence to Airship. He's never shown to actually use it at any point, however.
  • BFS: Wields one in the Revenged route of Mission.
  • Big Bad: In Completing The Mission, he's the main antagonist if the Relentless Bounty Hunter route is taken.
  • Blue Is Heroic: If Henry rewires him to his side as part of some Heel–Face Brainwashing, his red cyborg eye becomes blue.
  • Bridal Carry: In the "Executive/Ghost" route of Mission, when Henry throws Reginald from the airship, the Right Hand Mand flies down to his rescue and carries him back to the airship in his arms.
  • The Comically Serious: He's one of the more serious characters, and remains being so while strangled in some of the silly moments.
  • Crazy-Prepared: In the "Jewel Baron" route of Mission, he's shown to carry an oxygen mask in his hat. He attempts to deploy it when Henry sends him out into space with a yell, but Henry bumps into him and knocks the hat and mask loose, leaving Right Hand Man to float away into space.
  • Cyborg: In any route where the Relentless Bounty Hunter or Rapidly Promoted Executive endings take place in Mission, he is revealed to have been rebuilt with robotic parts after Henry defeated him.
  • Death Glare: He gives one to Henry in any route where the latter become the leader of the clan as he doesn't have a good first impression on him. That being said, he will eventually soften up on him depending on said routes.
  • Didn't Think This Through: Henry has consistently been a Man in the Iron Mask with the added threat of having an escape route whenever he's captured by a party he isn't aligned to, meaning that kidnapping him in the Free Man route of Mission inevitably brings about the Clan's downfall for good. Burt Curtis, even though he doesn't know who Henry is, asks the Right Hand Man up front why he even bothered after the power core is shut down.
  • The Dragon: To Reginald, but his bio states he is this to whoever the Toppat's chief is. Should no one take the spot though, he is next in line.
  • Dragon Ascendant: In Mission, on any route where the Relentless Bounty Hunter route took place, he serves as the Toppat leader after Reginald was imprisoned by Henry's hand.
  • Dragon-in-Chief:
    • Borders on this in Airship, as Reginald spends most of his time running from Henry in the Relentless Bounty Hunter and Rapidly Promoted Executive routes, with the Right Hand Man directing most of the efforts to stop Henry and fighting him twice. Once the Right Hand Man goes down and Henry finally catches up to Reginald, he's quick to surrender the airship to him.
    • Fully becomes this in Mission, being the Big Bad of the game if the Relentless Bounty Hunter route is taken.
  • Everyone Calls Him "Barkeep": Only ever called by his title. Nobody has any idea what his real name is.
  • Evil Brit: Has a slight Cockney accent.
  • Evil Sounds Deep: After becoming a cyborg, his voice went noticably deeper.
  • Extendable Arms: His mechanical right hand is capable of extending itself, as seen in the Free Man route, where he is a cyborg.
  • Eye Beams: As a cyborg, he can fire a laser from his left eye.
  • Fighting Spirit: Like Henry, he has a Spirit, Bottled Time that he only uses in the Spirit Forme fail in the Revenged path of Mission. It collects the Sands of Time in order to slow, and later completely stop time.
  • Gatling Good: One of the weapons he'll use on Henry in their second confrontation if Henry chooses poorly, specifically if he chooses "Special" in the "dirk" option.
  • The Ghost: He does not appear in the "Little Nest Egg" pathway of Mission, but his voice is heard over a radio ordering the Clan to abandon the search for the money cart and finish loading the rocket.
  • Gratuitous Japanese: If you choose "Spirit Forme" during the Executive/Betrayed route, he will have a Jojos Bizarre Adventure-esque battle with Henry, complete with him and Reference (Henry's "Spirit") speaking in Japanese with English subtitles.
  • Guest-Star Party Member: In the Executive/Allies route, Henry teams up with him for two choices, in a similar manner to what he does with Ellie and Charles.
  • The Heavy: The overall main antagonist of Mission, as he has the most screen time of Henry's possible foes.
  • Heel–Face Brainwashing: In the Master Bounty Hunter route, Henry can rewire him to assist him in bringing down the Toppats. Unfortunately for Henry, it doesn’t stick. See Intrinsic Vow and Undying Loyalty below.
  • Hero Killer: In the Master Bounty Hunter route, before confronting Henry, he kills all of Henry's squadron members with his Eye Beams.
  • Hoist by His Own Petard: Usually as a result of his Revenge Before Reason behavior. The "Free Man" route in Mission is one long demonstration of this trope in action due to his imprisoning Henry aboard the Toppat Station. When Henry inevitably gets loose, he proceeds to leave the Right Hand Man and the Toppat Clan aboard a station with no reactor and thus no life support or way to return to Earth safely.
  • Intrinsic Vow: To fight for the Toppat Clan. When Henry attempts to rewire him to work against them in Mission, it doesn't take much to remind him that he's supposed to be working with them and snap him out of it. The FAIL screen even proclaims:
    FAIL Screen: Deep down he is always gonna be a Toppat. There's no rewiring that.
  • It's Personal with the Dragon: He's pissed at Henry in every route where he is a cyborg to the point that he personally locks him up on the Toppat's space station in the Bounty/Ghost route. Even when Henry becomes the leader of the clan, while not being malicious, he clearly doesn't have a good first impression on him. However, if Henry manages to protect the clan from the government and gain Reginald's respect, the RHM will eventually let go of his grudge, showing his loyalty to the Toppats (most notably in Toppat King route where he works alongside Henry).
  • Killed Off for Real: In the Pardoned Pals, Capital Gains, Jewel Baron, Revenged and Toppat Civil Warfare endings, he dies.
  • Mad Bomber: Uses bombs to kill Henry in their second confrontation if Henry chooses "Fight" in the "dirk" option.
  • Nice Hat: He wears a black top hat with a larger than average brim.
  • No-Holds-Barred Beatdown:
    • Delivers one to Henry if he decides to go on the defensive in the "yo-yo" option in Airship.
    • Dishes out one if Henry tries to sweep his (metal) legs in the Bounty/Ghost route of Mission.
  • No Name Given: He is referred to exclusively as the Right Hand Man, including the routes in Mission where he has succeeded Reginald as leader of the Toppat Clan and in the Toppat King ending once Ellie is given the position of "Right Hand Lady.". According to his bio, nobody knows what his true name is.
  • No-Nonsense Nemesis: He is easily the most competent member of the Toppat Clan, as he ends fights as quickly as they're started (well, most of them). One of the FAILs in the Executive/Ghost route of Mission showcases this well:
    Geoffrey: Henry's still the leader!
    Right Hand Man: I've had enough of this!
    [RHM fires a laser that immediately kills Henry and Geoffrey while Thomas and Dave just barely dodge it]
  • Non-Indicative Name: He retains the moniker of Right Hand Man, even when in charge of the Clan due to Reginald's incarceration.
    • One of his bios explains that he always plays number two to whoever the current leader is, and that he will take the Clan's reins only if there's nobody else in the line of succession. This partially explains his nickname.
  • "Not Making This Up" Disclaimer: When Henry gets past him with the cannonball, he tells everyone to look for a guy in a huge plastic ball, finishing his statement with "No, no, I'm serious".
  • Not So Above It All: Despite being one of the most serious characters, he's still prone to do comical things here and there such as the Chance Time FAIL in Mission where he makes a victory pose.
  • Only Sane Man: He's one of the less quirky Toppat members.
  • Put on a Bus: He's nowhere to be seen in Complex. Sort of justified as he doesn't always have to be next to whoever the leader is.
  • Red Is Violent: His mustache and his cyborg eye are red, representative of his role as No-Nonsense Nemesis in the game. It's even implied to extend to his organic eye due to the use of a red gleam for menacing effect in the fights against him in Airship.
  • Revenge Before Reason: One of his few weaknesses. In the Thief route of Airship, he tries to go after Henry to recover the Romanian Ruby, and Reginald has to remind him that ensuring the Clan's survival is a bigger priority. In Mission, in the routes where he is turned into a cyborg after Henry defeated him, he tends to make critical mistakes when he thinks that Henry is at his mercy (see Why Don't You Just Shoot Him?).
  • Robbing the Dead: In the Capital Gains route of Mission, his cyborg legs' rockets are used to move the train's money cart after Henry and Ellie blow up his upper body.
  • The Stoic: Given that he's one of the more serious Toppat members, Right Hand Man rarely shows any emotions in most of his appearances.
  • Smug Super: He becomes cockier when he becomes a cyborg, letting Henry throw the first punch during the Master Bounty Hunter route, which leads to his downfall when Henry defeats him with a cheap combo.
  • Strong as They Need to Be: His powers in the pathways where he is a cyborg are quite inconsistent; sometimes he is ridiculously overpowered while other times even a Badass Normal like Henry can best him in a straight fight. This is exemplified in the Master Bounty Hunter route, where he kills three characters with a single shot from his eye beams, then Henry uses a cheap fighting combo to take him out not even a minute later.
  • Surrounded by Idiots: In the Bounty/Ghost route, this is his reaction while hearing that Henry has escaped from his cell.
    Right Hand Man: *sigh* Do I have to do everything around here?
  • This Is Gonna Suck: When Henry escapes at the end of the Government-Supported Private Investigator route:
    Right Hand Man: Hmmm... this could be a problem.
    • He also has this look on his face in the "Stage" FAIL in Mission when the rocket he speared detached from its fuel tanks and was coming right at him.
  • Thrown Out the Airlock: Gets blown out the window of the space station's lounge courtesy of Henry in the Jewel Baron route. He attempts to save himself by putting on an oxygen mask, but Henry accidentally collides with him in the resulting vacuum, leaving him to suffocate.
  • Time Master: His Spirit, Time In A Bottle, lets him absorb the sands of time, allowing him to slow it down at will.
  • Time Stands Still: Once Time In A Bottle has absorbed enough sand, it's ability upgrades to this, allowing RHM to stop time completely.
  • Undying Loyalty: To the Toppat Clan as a whole, and especially to Reginald Copperbottom. If he's a cyborg, you can rewire him in one ending to help Henry. As soon as he's about to take down Sven, the latter reminds him that he's a Toppat and Henry got Reginald imprisoned. Cue RHM breaking free of the reprogramming, glaring back at Henry with pure fury in his eyes, and throwing him off the rocket. In the "Executive/Ghost" route of Mission, when Henry throws Reginald off the Airship, RHM immediately jumps down to save him.
  • Villain Respect: Very subtle, but in the Toppat 4 Life ending, he gives a small nod of approval while Reginald declares Henry a fine Clan leader.
  • Villainous Valor: Barely bats an eye when Henry makes a dramatic entrance in the Relentless Bounty Hunter and Rapidly Promoted Executive routes, stares him down while shouting "Come on then!", and goes on to fight him one-on-one. It's a trait that continues into Mission, particularly in the routes where he becomes a cyborg. Likewise in the "Toppat Recruits" ending, he wards off Charles with a few well-placed shots from his pistol that force the latter to retreat.
  • What an Idiot!: He says this In-Universe if Henry (with Ellie's approval) uses a needle to pop the fulton that was carrying the money cart they were all standing on in the air. This kills Henry and Ellie, but not the Right Hand Man since he can fly.
  • Why Don't You Just Shoot Him?: Averted several times in Airship.
    • Once he sees Henry blow two henchmen out of the hangar bay, he tries to shoot him. Too bad Henry is just a touch quicker on the Force Gun's trigger (this scene is not present in the remastered version, replaced with Henry directly blasting himself out of the hangar and into the helicopter before Right Hand Man is even able to do anything about it).
    • He tries shooting Henry's cannonball, and depending on what Henry chose, he succeeds or fails in stopping him.
    • Choosing "Special" in the "dirk" option has him use a chaingun on Henry.
    • Likewise, choosing "PSI" in the "yo-yo" option has him fire a burst from his machine gun, killing Henry.
    • Averted even more times in Mission, especially in the routes where he is a cyborg. Oddly, it's subverted twice in that game - once in the Free Man route where he specifically captures Henry and imprisons him on the orbital station, and again in the Master Bounty Hunter route where he allows Henry one free shot instead of just blowing his head off.
  • You Shall Not Pass!: Holds off Henry twice during the cannonball route in Airship so Reginald can escape.

    Sven Svensson
"The rocket will be launching very soon. Please get on board immediately. I will not hestitate to leave you behind."
Appears in: Completing the Mission

A Toppat Clan member introduced in Completing the Mission. If Reginald and the Right Hand Man were arrested at the end of Airship's Government-Supported Private Investigator route, he becomes the new leader of the Toppats.

  • Alliterative Name: Sven Svensson.
  • Bad Boss: On his announcements on the PA, he shows little compunction about leaving Toppats behind to be arrested if they fail to get onboard the rocket. Though, to his credit, his monologue reveals that he didn't even want the job in the first place, so he probably wasn't given instructions on proper work ethics.
  • Big Bad: He becomes this in the endings which follow the Government Supported Private Investigator route in Airship, as Reginald and Right Hand Man have already been arrested and left Sven to take charge of the Toppat Clan. He's not too thrilled about it.
  • Butt-Monkey: In every path he appears in minus Valiant Hero, he's at the cruel mercy of fate.
    • In Cleaned 'em Out, he's prepping the Clan up for the rocket launch, only to find that their treasures have vanished completely.
    • In Master Bounty Hunter, he tries to get the rocket on-course with its launch time when the Right Hand Man is taken into custody, but gets shot down just because he's not the current leader.
    • In Special BROvert Ops, he vents about his struggles as the new leader once he has Henry in firing range, gets knocked out cold by Henry, and wakes up to find himself and the rest of the Clan detained by the Government.
    • In Triple Threat, he successfully gets the rocket launched, only to get body slammed by Ellie, tied up and immobilized near an open window, and capped off with the rocket being redirected to land in The Wall, presumably for the Toppat Clan to be locked away by Dmitri, Grigori, and the rest of the staff.
  • Crippling Overspecialization: While he's able to be a threat in a number of paths and fails because he can bring his gun to bear quickly, if he's disarmed or caught off guard, he's got little to fall back on.
  • Dragon Ascendant: In the Mission routes that follow the Government Supported Private Investigator ending, his bio (and monologue in the Special BROvert Ops route) reveals him to have become the Toppat Clan's new leader after Reginald and the Right Hand Man were arrested. Subverted in the Bounty/Rescue route where he tries to take charge after Right Hand Man is captured but no one gives him the time of day.
  • Evil Gloating: His monologuing gives Henry ample time to co-ordinate a response with Charles in Mission's Special BROvert Ops route, though it's less gloating, and more whining about paperwork. Lengthy monologue 
  • The Heavy: He doesn't appear much in most routes and doesn't get much screentime even in routes where he does feature as the primary antagonist, but his attempts to lead the Toppat Clan in routes stemming from endings where Reginald and the Right Hand Man are arrested drive the plot.
  • "I Know You're in There Somewhere" Fight: During the Master Bounty Hunter route, if Henry chose to rewire the Right Hand Man to assist him, it's Sven who talks him down from attacking and causes RHM to break free of the reprogramming.
    Sven: What are you doing? You're our boss! Are you really gonna side with the guy who locked up the chief?
    (The Right Hand Man pauses, then turns to Henry with a furious Death Glare and tosses him off the rocket)
  • Last Episode, New Character: It's mostly due to suffering from Remember the New Guy?, but Sven's introduction takes place in the Grand Finale of the series, and even then only in certain route combinations.
  • Nice Hat: Wears a blue top hat.
  • Non-Action Big Bad: He's not the Big Bad, and not as bad as Reginald in Airship, but combat still isn't his strong suit. He's only a threat when he's armed and Henry is alone. In the Special BROvert Ops route, Henry (who isn’t real capable in a fair fight) beats him in one punch after Charles disarms him, and in the Triple Threat route, there isn't even a choice prompt before Henry and Ellie easily defeat and restrain him.
  • Norse by Norsewest: Fits the bill to a T. Has a thick Swedish accent, has blond hair, is very well-kempt, and can be easy to fool or take down.
  • Number Two: To the Right Hand Man in the Master Bounty Hunter route, as he’s preparing the rocket while the Right Hand Man deals with Henry.
  • Quick Draw: He's a threat in a number of paths and fails because he can bring his gun to bear fast.
  • Remember the New Guy?: Considering he never appeared in Airship, it can be a bit weird to see him as the Toppat Clan's new leader. He does mention that the Toppat airship was part of a division in the Government/Rescue route, so it's likely he simply wasn't on board at the time.

    Mr. Macbeth
"So you're the one causing all the trouble. I didn't 'spect to have to use this."
Appears in: Completing the Mission

Another Toppat member introduced in Completing the Mission. He is the conductor of the train transporting the Toppat's valuables to the launch site in the Bounty/Allies, Bounty/Dead, and Government/Ghost routes of Mission.

  • Berserk Button: Hates it when people don't take him seriously.
  • BFG: He owns a futuristic rifle that can shoot an array of bullets as well as a thin laser beam and a giant laser blast.
  • The Cameo: Makes a brief appearance in the Government/Dead route note  and being arrested by the government at the end of the Government/Rescue route.
  • Deep South: Speaks with a noticeable Southern accent.
  • The Driver: Drives the train transporting the Toppats' goods to the rocket.
  • Energy Weapon: His gun can shoot lasers of different sizes.
  • Expy: He's based on the Forever Train conductor from Star Fox 64. He even quotes some lines from the original game.
    "I didn't 'spect to have to use this."
    "He's not taking me seriously!"
    "I can't stop iiiiiiiiiit!"
  • Final Boss: Is this in the "Little Nest Egg" ending because he's the last Toppat Clan member that Henry fights in that ending.
  • The Heavy: He's the main threat in the "Little Nest Egg" pathway, and one of the few Toppats who fight Henry directly.
  • Hoist by His Own Petard: Henry uses a "Mirror" item to reflect Mr. Macbeth's laser back at him.
  • Nice Hat: He wears a green hat with a red band and a little badge with a hat engraved on it.
  • Oh, Crap!: In the Bounty/Allies route when Henry and Ellie shoot the tunnel closed and he can't stop the train.
  • Reduced to Dust: At the end of his fight with Henry, only a pile of ash is left of him after Henry reflects his laser back at him.
  • Surrounded by Idiots: Seems to have this attitude when Henry is able to get inside the train and is forced to stop the train because the other Toppats can't get at him.
    "Do I have to do everything myself?"
  • Suspiciously Similar Substitute: To Right Hand Man, who doesn't appear in the "Little Nest Egg" route, as someone Henry fights in an RPG-style battle, specifically one based on Undertale.

Appears in: Completing the Mission

Yet another Toppat member introduced in Completing the Mission. His lackadaisical attitude informs Henry of the Clan's launch site in the Bounty/Dead and Thief/Dead routes.

  • Bunny-Ears Lawyer: He has enough of a reputation in the Clan to have his own nickname, but makes a big ruckus about not being in his (literal) element when the Toppats (seemingly) aren't in any trouble with the rocket and puts stealing Sal's hat over the fact that Henry just ran him over.
  • Canada, Eh?: Has an accent of this variety, fitting more closely with the location of the Wall and the tavern in northern Canada compared to the former's European guards and Russian administration.
  • Didn't Think This Through: Wearing what's essentially cold gear 24/7 will not feel nice out in the jungle.
  • Failed a Spot Check: Icepick could be forgiven for not knowing Henry would show up in the Bounty/Dead and Thief/Dead routes, what with the latter being, well, presumed dead and all that. That being said, in the Executive/Dead route, there's a Freeze-Frame Bonus of him bickering with Snowcap about... something, while the drunken government agents discussing their counter-offensive on the rocket plan are in plain view and earshot of the two Toppats. Of course, neither Icepick nor Snowcap notice them, leaving their leader Henry to pick up the slack in his usual style.
  • Foil: To the other tundra worker under the Toppats with a furred hat, Snowcap. Icepick wears a navy-blue regular top hat, has genuine concern for the logistics and security of the rocket plan, and is presumably in the tundra out of a legitimate sense of duty there; Snowcap wears a red bowler hat, is much more laid-back to the point of only really caring about relaxing during the ride, and is only in the tundra so that he doesn't have to do very much work, if any at all.
  • Gotta Have It, Gonna Steal It: Wants a hat that won't be as uncomfortable to wear out in the sun, but the Toppat code won't let him swap hats. So he steals Sal's after Henry runs him over.
  • Hypocrite: Mentions to Snowcap that he doesn't approve of the transport train because he's worried someone will jack at least some of the valuables inside from a lack of security, but is fatally ignorant of certain things a criminal syndicate member should be well aware of, such as pickpockets, eavesdroppers, and intruders.
  • Irony: Loudly complains about his hat being uncomfortable to Sal Malone, even though it almost certainly forms a part of his nickname.
  • Loose Lips: Openly discusses the plans for the launch site in a tavern full of people, including mercenaries and, of course, Henry.
  • Meaningful Name: Icepick has a tongue as sharp as ice, while Snowcap's demeanor is as soft as snow.
  • More Dakka: In the "Bounty/Dead" route of Mission, Icepick mans a machine gun on a technical escorting the Toppats' train.
  • Nice Hat: A furred navy-blue top hat, contrasting Snowcap's red bowler hat.
  • Only Known by Their Nickname: One attained through constantly working out in the tundra and possibly his fuzzy hat.
  • Properly Paranoid: After Snowcap leads him to realize that the Clan's putting all of their eggs in one basket with the train, he gets upset because he feels it's taking away eyes and manpower from protecting the valuables inside the train in case of potential theives - which is exactly what Henry sets out to do in the routes where he's a relevant character.
  • Red Oni, Blue Oni: The blue to Snowcap's red, represented through their choices of headwear.
  • Unwitting Instigator of Doom: Brings about the Clan losing their monetary assets through his Loose Lips in the Bounty/Dead and Thief/Dead routes.

    Burt Curtis
Appears in: Completing the Mission

The Toppat Clan's lead comms officer. Typically monitors the surrounding area around the Toppats' operations.

  • Casual Danger Dialogue: Like his government counterpart, he rarely has any sense of urgency regardless of what Henry and/or the government throw at the Toppats.
  • Evil Counterpart: To Charles, as both are wearers of headsets known for severe cases of Casual Danger Dialogue, but are on opposing sides. Burt is far more tired than Charles' laidback attitude, though.
  • Extreme Doormat: Implied, as Burt lacks a proper sense of urgency as mentioned above and acts as if he has little drive, not to mention he doesn't seem to like Reginald and the Right Hand Man screaming orders into his headset. Regardless, he still continues to do his job as the lead comms officer.
  • Minor Injury Overreaction: The only time that he even so as much as raises his voice in the entire game is when Charles punches a tiny hole in the space station with a turret, with Burt even going so far as to maximize the shield output (triggering a FAIL as this bisects Henry as well.) Though the hole produced was enough for Henry to crawl into and thus cause for concern, the Clan gets hit with much worse in other routes.
  • Nice Hat: A regular top hat with an orange headset somehow jammed into it.

    Geoffrey Plumb
Appears In: Infiltrating the Airship, Completing the Mission

A member of the Toppat Clan with a large head. He’s often seen smoking a pipe.

  • Ascended Extra: While only appearing in a single pathway for Airship, and in the image of the group that appears during that game's intro, he winds up playing a larger role in the Toppat Civil Warfare ending for Mission where he’s established to be loyal to Henry and to be good at making plans.
  • Clint Squint: Geoffrey has his eyes in a perpetual squint because his head is large enough to impede his vision.
  • Fighting with Chucks: He’s shown holding two pairs of nunchucks in the intro for Airship, though he doesn’t actually use them.
  • Nice Hat: A very small top hat.
  • Red Right Hand: His abnormally large head.
  • Those Two Guys: With Thomas Chestershire in Toppat Civil Warfare.
  • Undying Loyalty: To Henry in the Toppat Civil Warfare ending in Mission where he and Thomas Chestershire are the only two Toppats who don't turn on Henry.

    Thomas Chestershire
Appears In: Infiltrating the Airship, Fleeing the Complex, Completing the Mission

A member of the Toppat Clan with two monocles.

  • Ascended Extra: In Airship, he only appears for a couple seconds with only one line of dialogue, and in Complex, he again only shows up for a couple seconds; this time with no dialogue, but one reaction. Come Mission, and he's established to be loyal to Henry and became a member of Henry's rogue faction in Toppat Civil Warfare, for questioning why they're killing Henry since it seemed to be unfair.
  • The Cameo: He briefly appears in "The Betrayed" ending of Complex when Reginald receives the call from Henry to pick him up.
  • Defeat Means Friendship: Despite getting rammed by Henry at the beginning of the "Cannonball" route of Airship, he remains loyal to Henry.
  • High-Class Glass: He wears two monocles for double the class.
  • Made of Iron: He's perfectly fine after getting rammed by Henry at the beginning of the "Cannonball" route of Airship.
  • Nice Hat: He wears a tall stovepipe hat.
  • Off-Model: His hat is shorter in Complex than in Airship. It goes back to its original size in Mission.
  • Superior Successor: Not him, but according to his Mission bio, he liked Henry as a leader more than Reginald. This is why he remains loyal to him during the Toppat Civil Warfare route.
  • Those Two Guys: With Geoffrey Plumb in Toppat Civil Warfare.
  • Undying Loyalty: In the Toppat Civil Warfare ending of Mission, he and Geoffrey Plumb are the only ones who remain loyal to Henry.

Appears In: Completing the Mission

A particularly tall member of the Toppat Clan who always engages in pre-fight banter.

    Wilhelm Krieghaus
Wilhelm struggling to open a door in the Airship, seconds before something bad happens to him.
Appears In: Infiltrating the Airship, Fleeing the Complex, Completing the Mission

A member of the Toppat Clan with a pencil mustache.

  • Big Damn Heroes: He's one of the Toppats who bust into The Wall in a drill pod to free Henry in Complex.
  • Body Horror: Charles melts his bones in Airship so Henry can steal his keycard and enter the records room.
  • Evil Old Folks: His bio mentions that he's been a Toppat for 40 years.
  • Schrödinger's Canon: Two of his bios contradict each other; in Airship his bio says that he's good with technology but the airship's door tech is finicky. In contrast in his bio for Complex it says he's not good with technology but works better in combat.
  • Shout-Out: His name is presumably one to the Wilhelm Scream.
  • Thrown Out the Airlock: Gets blown out of the Toppat's space station along with the Right Hand Man by Henry in the Thief/Ghost route of Mission.
  • Unexplained Recovery: Despite getting his bones melted by Charles in Airship's "Government" ending, he appears alive and well at the beginning of the Government/Dead pathway.

The Government

    The Government itself

The Government is a heroic faction playing a major role in Infiltrating the Airship and Completing the Mission. If Henry (and possibly Ellie) chooses to side with them to bring down the Toppat Clan, he (they) would receive a pardon for their previous crimes or possibly a promotion, depending on the route taken.

  • Armor Is Useless: On the Executive/Allies route, although Major Hershell Panzer equipped himself with heavy armor that allows him to stop a speeding vehicle, one good punch from Henry is enough to knock him out (granted, Henry did punch him in his unarmored and unprotected head).
  • Badass Army: Galeforce's team is specialized to take down the Toppat Clan.
  • Demoted to Extra: In Fleeing The Complex, only Charles makes an appearance, and only if Henry chooses to call him to get free from The Wall.
  • Every Helicopter Is a Huey: In the original version of Airship, their helicopters vaguely resemble Hueys. For the rest of the series after that point, the helicopters look more streamlined.
  • Gatling Good: Their standard door gunner weapons appear to be miniguns.
  • Hero Antagonist: They will become this on the Executive/Allies, Executive/Dead and Thief/Allies route (which is eventually averted if Henry and Ellie choose to ally with the Government for the "Pardoned Pals" ending).
  • The Juggernaut: On the Executive/Dead route, it's shown they own a massive tank named "Big Boy". When Henry uses a scrambler on Big Boy, the massive tank goes on a rampage, causing enough chaos for the Center for Chaos Containment to respond with its own G.A.B.E.G.G.
  • Leitmotif: Themes consisting of percussion and brass instruments are commonly associated with them.
  • Not So Above It All: Some of them have really funny descriptions on their bios.
  • Outliving One's Offspring: Can possibly happen if you consider the "Intruder on a Scooter" route of Diamond to be canon to the Executive/Allies route. Major Hershell Panzer (the soldier in the combat suit in the Executive/Allies route of Mission) lost his son Johnny (the cop Henry throws a rock at) in that route in Diamond.
  • Recruiting the Criminal: They willingly recruit Henry due to his skills of both stealing the Tunisian Diamond and escaping prison by himself. In the Government/Allies route, they also accept Ellie as a part of their team to take down the Toppat Clan.
  • Red/Green Contrast: Most of the Government’s tanks and helicopters are green. In contrast, the prototype "Big Boy" is a massive red tank.
  • Redhead In Green: Calvin and Konrad Bukowski are a pair of red-haired twins who wear green hats.
  • Sibling Team: Calvin and Konrad Bukowski are a pair of twins in the military who are always paired up on missions. In the Thief/Allies route of Mission they're apparently enough of a threat that Henry has to time-travel and cause them to be thrown out of boot camp in order to rescue Ellie.
  • Tank Goodness: Like most military groups, they own and use many regular tanks. They even have a massive one named "Big Boy", which would have been used in their operation to take down the Toppat Clan in the Executive/Dead route had it been working properly.
  • Token Good Teammate: The games consist of two Wild Card Villain Protagonists whose morality is dependant on player choices, two antagonistic factions led by a Dastardly Whiplash Gentleman Thief and a sinister prison warden respectively, and a mysterious organisation dedicated to preventing and stopping chaos, often by creating even more chaotic situations in their attempts. Compared to them, the Government military along with Charles are often the only cast members who are outright noble and heroic. Though there are the security guards and the police force they are more like people who are in Henry's way and just doing it for the job rather than being actual Heroes.
  • Unwitting Instigator of Doom: Josh Taylor and Drake Camper, the two drunk soldiers at the beginning of the "Executive/Dead" route in Mission, wind up blabbing about the Government’s operation, enabling Henry to foil their plans in that route.

    Captain/General Hubert Galeforce
Click for his appearance back as a Captain 
Appears In: Infiltrating the Airship, Completing the Mission

An army officer in charge of the undercover Toppat raid in Infiltrating the Airship. It was his idea to "recruit" Henry, for better or worse.

  • Big Good: Serves as this in Infiltrating the Airship and in certain routes of Completing the Mission.
  • Face Palm: Does one of these in the “Lightning-Quick Larcenist” FAIL of ‘’Airship’’ when the safe Henry steals is revealed to only contain a teddy bear.
  • I Gave My Word: If Henry succeeds in the mission, he keeps his promise and pardons Henry's criminal record.
  • Old Soldier: Judging at the colour of his beard, he's been on active duty for a long time and he still fights on the front lines, as shown in the "Grappling Hook" storyline in Airship and the Executive/Dead route of Mission.
  • Rank Up: He's been promoted to a general by the time of Mission.
  • Reasonable Authority Figure:
    • If Henry does exactly as he instructed and either attains evidence for the Toppats' crimes or captures the leader of the Toppat Clan, he keeps his word and erases Henry's criminal record, no strings attached. Not to mention that he does not explicitly open fire on Henry or try to turn against him unless Henry turns against them first.
    • Even if Henry goes Off the Rails and decides to steal a huge ruby from the Toppat Clan over the mission, Captain Galeforce ultimately allows him to go, as Henry in the course of this act grounds the Toppat Clan's airship and inadvertently gives the government the best chance they'll ever have of catching most if not all of the Toppat Clan and seizing the records through force. By comparison, one thief is a small fry and not worth wasting time on.
    • Further demonstrated in Mission's Pardoned Pals ending. Despite Henry's past conduct, Galeforce still grants him and Ellie pardons as a reward for helping take down the Toppat Clan.
    • Even in the Special BROvert Ops ending of Mission, he promises that, despite Henry not owing the government anything at the moment, he'll receive a really big favor for helping them out. In a roundabout way, he sticks to his word, as when the job is done, he immediately promotes Charles and Henry into special covert ops agents. When Charles questions the fact that Henry isn't enlisted, Galeforce says that he now is, which gives off the impression that Henry doesn't have a choice, until he follows up with, "unless he doesn't want it." He does bargain with Henry by saying that if he takes up the promotion, he'll run loads more missions with Charles, but through technicality, Galeforce did stick to his word of owing Henry a favor by giving him the option to accept the promotion right after elaborating upon it.
  • Say My Name: Pulls one off in the Rapidly Promoted Executive ending, when Henry decides to join the Toppats and fakes his and Reginald's death by tricking them with dummies.
    Captain Galeforce: HENRYYYY!!!

    Rupert Price
"Oi, you! You're free to go. ... He-he-heh! Not really."
Click for his appearance back as a Policeman 
Appears In: Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, Completing the Mission
A soldier of the Government Military who seems to always be at odds with Henry. He used to be a member of the police force prior to Airship. He's a recurring character, appearing in every game except Bank and Complex.
  • Advertised Extra: One of the five characters appearing on the box-art seen on the main page, alongside Henry, Charles, Ellie and Reginald. Isn't as important as the other ones in any way possible besides appearing more than anyone else, except Henry.
  • By-the-Book Cop: He's serious when it comes to maintaining order. Trying to bribe him in Diamond only ends with a FAIL that gets Henry shot.
  • Continuity Nod: His bio in Diamond mentions that his workplace suffered a huge embarrassment, referring to Henry's escape from prison.
  • Demoted to Extra: Rupert was never important in the first place, but he becomes even less important in Mission, appearing in one ending.
  • Enraged by Idiocy: In the Lightning Quick Larcenist fake ending, when the safe that Henry stole from the Toppat Clan contains a single teddy bear, Rupert is barely struggling to keep it together while slowly aiming his rifle at Henry.
  • Hero Antagonist: Back when he was part of the police, Rupert is antagonizing Henry from trying to subdue him to prevent his prison break in Sneaky Escapist and later on when trying to stop him from making off with the Tunisian Diamond in Intruder on a Scooter.
  • Off-Model: His sideburns in Prison and Diamond have a blocky design that didn't make them look like hairs, but they become bushy in Airship, making them look more like actual hairs. In his short cameo in Mission, the sideburns look blocky again, meaning that his design with the more realistic hair is the odd one.
  • Rank Up: Sometime between Diamond and Complex, Rupert goes from being a police officer to a military soldier.
  • Those Two Guys: With Dave in Escaping The Prison. While they are no longer partners, they are the only characters to show up consistently in the later games barring Complex.
  • Yank the Dog's Chain: Rupert's Establishing Character Moment has him telling Henry that he's free to go from prison, before laughing at him. While that's not actually the case, the cake that was delivered to him ends up containing something that Henry uses to escape later.

    Bounty Hunters 
Appear in: Completing the Mission

A trio of experienced bounty hunters hired by the Government to assist Henry in his mission to apprehend or eliminate the Right Hand Man during the "Master Bounty Hunter" route of Completing the Mission.

  • Captain Ersatz: John Pilksin is one of Solid Snake from Metal Gear, right down to the headband and raspy voice.
    • Based on their roles and/or voices, it also seems as though Gordon Banks is a stand-in for Hal "Otacon" Emmerich, while Amelia Esteban represents Mei Ling, but their ties to them aren't nearly as on the nose.
  • Code Name: They are given codenames by General Galeforce: "Frog" for John Pilksin, "Eel" for Gordon Banks, and "Turtle" for Amelia Esteban.
  • Cool Shades: Gordon has these.
  • Demolitions Expert: Amelia "Turtle" Esteban.
  • Dropped a Bridge on Him: All of them are killed off by the Right Hand Man with little to no fanfare.
  • Elite Four: On the Bounty/Rescue route, General Galeforce forms an elite force consisting of John "Frog" Pilskin, Gordon "Eel" Banks and Amelia "Turtle" Esteban to assist Henry. Although the mission succeeds, John, Gordon and Amelia are killed by Right Hand Man, leaving Henry the only survivor.
  • Forgotten Fallen Friend: They aren't mentioned at all after getting killed, even in the route's ending.
  • Informed Attribute: While Gordon (technicians expert) is seen hacking into the Toppat's security feed, and Amelia (demolitions expert) has a Cluster Charge which fires bombs through a door, John Pilksin isn't seen sneaking around despite Galeforce saying he excels in stealth.
  • No Body Left Behind: All three of them are shot to ash by the Right Hand Man.
  • One-Shot Character: They only appear in Bounty/Rescue route of Mission. Also counts as Tragic One-Shot Character, as they are killed halfway into the route.
  • Power Trio: And with Henry, they make up the Elite Four.
  • Unexplained Accent: Amelia has a slight accent, though her nationality isn't stated, even in her bio.

The Wall

    The Complex itself

The Wall isn't a faction per se, rather it is the name of a prison complex notorious for being inescapable. It is the titular complex that Henry has to escape from in Fleeing The Complex. The complex is run by Dmitri Johannes Petrov.

  • Affably Evil: Every one of the Wall's staff except the Warden, Dmitri and his second-in-command Grigori. They are just (mostly) normal people who doing their job, even if they will kill you and attack the Government with no remorse.
  • Amazingly Embarrassing Parents: One guard named Matteus Guardsmith wears earmuffs bought by his mother, which is something he finds embarrassing.
  • Badass Crew: The guards of the Wall are more pragmatic than the Government Military and more competent than the Toppat Clan. Some guards are equipped with "Spears of Shocks", a spear-shaped device that shoots lasers. Some of the guards are also confirmed to be master swordsmen and ex-boxing athletes that can knock out Henry with a single punch. One section of the prison is even guarded by Freddy Fazbear of all things.
  • Big Eater: Joey Walnut tends to order enough food for three people and eat it all by himself.
  • Blade on a Stick: Some of the guards in Complex carry spears. These are revealed to blast beams of energy that can vaporize people.
  • Cryo-Prison: In Mission, a section of the Wall is revealed to be one of these as Henry and Ellie are placed there in a FAIL if they choose to surrender to Dmitri.
  • Demoted to Extra: In Completing The Mission, compared to both the Toppat Clan and The Government. They only made one appearance in person during the Thief/Allies route, with them only being mentioned during the Executive/Ghost route and The Wall itself only making a cameo at the end of the Government/Allies route.
  • Dishing Out Dirt: Kado Ito has the power to control earth from a distance.
  • Early Installment Character-Design Difference: In the original version of Complex, their tanks were green. For the remastered version and Mission, the tanks are now blue. Probably to make sure the player doesn’t make the mistake of thinking The Wall is connected with The Government faction.
  • Gratuitous German: Friedrich Spielen (supposedly) speaks German. While certain characters speak Russian, it's only limited to certain words and phrases; Friedrich is the only character in the whole series who speaks full sentences in a foreign language (aside from Henry and the Right Hand Man during the "Spirit Forme" fail in Mission, where they speak Gratuitous Japanese.).
  • Hidden Depths: Many of the guard's bios describe their hobbies and other aspirations. For example, Lee Bumblernote  wanted to own their gaming company named after himself, and most of the guards seem interested in gaming.
  • Informed Ability: Karlov Cherink is supposed to be a Master Swordsman but if Henry fights him in a sword fight, he will go down in one hit.
  • Leitmotif: The aptly titled "The Wall", which consists of brass instruments and a banjo.
  • Master Swordsman: Karlov Cherink's bio outright refers to him as a "master swordsman".
  • Mother Russia Makes You Strong: While The Wall itself is located in Canada, it uses Russian stereotypes and is comparable to a gulag.
  • Nepotism: Ryan Helberd's bio says that he is one of the Wall's youngest employees and that he gets special treatment because his father is a higher up.
  • Never Heard That One Before: Joe Joshin's bio says that he heard the "Just Joshin' ya" joke seven million times.
  • Nice Hat: Some of the guards at the Wall in Complex wear ushankas. Karl Pinkerton even comments on this:
    Karl: [to Gnewt] Ooh, nice 'at.
  • No Sympathy: Since The Wall is a place where the most cunning and notorious criminals are placed, they have no sympathies toward the other inmates. Any sick inmates are shoved into a quarantine room and forgotten about.
  • Order Is Not Good: The ruthlessness they demonstrate makes them morally grayer than the other lawful aligned antagonists in the series.
  • Ramming Always Works: Karl Pinkerton and Danil Dolche get the short end of the stick from this in the "Dead" route of Complex when Henry rams the Wall truck he's driving into Karl and the car Danil's in respectively.
  • Shotguns Are Just Better: Danil Dolche carries one, which he uses to try and shoot Henry.
  • Spotting the Thread: Colby Phelpsnote  does this when a disguised Ellie says she and Henry transferred from the eighth floor as part of their disguise. That floor is the cafeteria, so when Phelps chooses to doubt, he pulls a gun on them.
  • Squashed Flat: Charles lands his helicopter on top of Kerdrew Johnson at the end of the "International Rescue Operative" route of Complex.
  • Super-Persistent Predator: A human example. In the Thief/Allies route, the Wall chases Henry and Ellie from the Wall in Canada to the secret Toppat Base which seems to be in South America. Even Henry and Ellie are shocked that the Wall has found them so soon.
  • Tank Goodness: They have several tanks. One blows up Henry in a FAIL in Complex, and several are used when chasing down Henry and Ellie in the Thief/Allies route of Mission.
  • Villains Out Shopping: Some of the guards shown really love spend their time hanging out with other guards, including in the cafeteria during lunch time.

    Dmitri Johannes Petrov
"We've got two options here, Henry. You stay in there... or you return with us back to the complex. What's it going to be, Henry?"
Appears in: Fleeing the Complex, Completing the Mission

The Warden of The Wall. There hasn't been any sort of breakout in the 50 years he's been in charge... until Henry's brought in, that is. His only appearance in Mission is the Thief/Allies route, where the Wall's forces chase Henry and Ellie to the Toppat Launch Site. He is killed off at the end, either in the rocket's explosion or by Henry tossing him off it as it launches.

  • Ambiguously Evil: He certainly looks and acts sinister, although his job is to keep criminals like Henry locked up. Then again, the Wall's methods are rather gulag-like.
    • The International Rescue Operative ending is easily the one that throws his morality most into question. Presumably, it follows the Airship endings where Henry allies with the government, and is pardoned for his crimes. Unless Henry got into some shenanigans off-screen, this could very well mean the Warden ignored Henry's pardon and locked him up anyway. Further, the route shows that the Wall's soldiers are willing to fire on government agents, which (depending on where the Wall is located) would place them firmly under Lawful Evil.
    • Taken even further in Mission, where his forces don't hesitate to attack both the Government and the Toppat Clan during the stand-off between the two factions in order to recapture Henry and Ellie. Really shows he isn't all that ambiguous.
    • Further emphasised by the fact that Gastro the Toilet Wizard is seen as a prisoner at the Wall in Convict Allies, and in the Bounty/Rescue path of Mission, Gastro is seen as one of Henry's bounty targets in the ending screen, implying that the Government is completely unaware that Gastro has already been apprehended by the Wall. It seems as though Dmitri has been going behind the back of foreign governments to apprehend potentially pardoned criminals long before he went after Henry.
  • Beard of Evil: He has a pretty impressive beard (with mustache!) and serves as the primary antagonist of Complex.
  • Berserk Button: Anyone escaping his complex will piss him off.
  • Big Bad: Of Fleeing the Complex and the Toppat Recruits/Pardoned Pals endings of Mission.
  • Bond Villain Stupidity: Downplayed, as he never exactly leaves anyone to die in a trap.
    • At the climax of the Presumed Dead ending, he slowly goes on and on about how Henry has two choices, instead of immediately pushing the truck over the cliff or telling his men to arrest Henry. This gives Henry time to grab onto the cliff face and, as soon as Dmitri assumes Henry is dead and heads back to the Wall, to pull himself up and escape.
    • At the climax of the Toppat Recruits ending, he rants about his revenge on Henry (and his ruined reputation) instead of just throwing Henry off the rocket. As a result, Henry recovers enough to dodge Dmitri's punch and toss him off the rocket to his death.
  • Demoted to Extra: Goes from the Big Bad of Complex to appearing in only one pathway/two endings of Mission.
  • Disney Villain Death: Mission's Toppat Recruits ending has him meet his doom by having Henry chuck him off the Toppats' launching rocket.
  • Elmuh Fudd Syndwome: Picks this up in Mission after Ellie smashed his face in at the end of the Convict Allies route.
  • Everyone Calls Him "Barkeep": Averted. Even though he is officially described and named as The Warden, a diploma certificate seen in his office during the Presumed Dead route and his official bio in The Henry Stickmin Collection fully gives out his name as Dmitri Johannes Petrov.
  • Evil Old Folks: Considering he's been the Warden for 50 years and there hasn't been an escape in that amount of time, he has to be older than 70 at the least.
  • Eye Scream: In Toppat Recruits, he got shot in his left eye.
  • Faux Affably Evil: Although polite during casual conversation, he's completely pissed if even one person breaks out of his complex. And not to mention the Pardoned Pals/Toppat Recruits, where he sends a few tanks after two people, Would Hit a Girl, and allows his people to attack the Government.
  • Final Boss:
    • For both the Convict Allies and Presumed Dead endings in Complex, as the last set of choices in both involve him — the former having him pin Henry down before Ellie saves him with a sign, and the latter has him about to send Henry plummeting off the cliff to his death, ultimately kicking the prison vehicle Henry hijacked over the cliff edge (though unbeknownst to the Warden, Henry survives).
    • He also serves as this in the Toppat Recruits and Pardoned Pals routes of Mission; the only routes in which he makes an appearance.
  • Hero Antagonist: Superfically plays this role to Henry's Villain Protagonist in Complex, but calling him a hero is questionable at best.
  • Knight of Cerebus: He has no comedic moments, compared to everyone else.
  • Knight Templar: Considering that his organization captures criminals without regard to existing government pardons, and actively attacks governments' militaries if they're in his way, it's safe to call Dmitri one.
  • Made of Iron: In the Allies route he's smacked with a stop sign at highway speeds, which only knocks him out and costs him a few teeth. Taken Up to Eleven in the Toppat Recruits ending where he survives getting shot with an AK-47, knocks Ellie unconscious, and engages Henry in a fist fight. Only when Henry tosses him from the rocket does he finally perish.
  • Near-Villain Victory: At the climax of the Toppat Recruits route, despite having been shot with an AK-47 moments prior he defeats Henry in mere seconds and starts choking him. If not for Henry dodging his punch, Dmitri would have killed Henry.
  • Not Quite Dead: In the Toppat Recruits ending, it seemed like he died when Henry and Ellie shoot him and Grigori with AK-47's. He survived, only to be thrown to his death by Henry.
  • Revenge Before Reason: He did not take Henry and Ellie's escape from the Wall well in the Thieves/Allies route, to the point that he has all his forces move to a criminal organization's launch site, in the middle of a raid by the Government, and engages in battle with both just to catch them.
  • Sadistic Choice: Gives this to Henry during the Presumed Dead route; either Henry stays in the truck and is pushed off the cliff to his death, or surrenders and returns to the complex. Henry picks the first option, but manages to save himself by grabbing onto the cliff edge.
  • Smug Snake: He acts all smug when Henry is at his mercy.
  • Villainous Breakdown:
    • Has a minor one in the Presumed Dead route after Henry's escape is reported to him; he gets visibly enraged though seems to have calmed down when he arrives at the cliff edge.
    • At the end of the Convict Allies route, he is utterly livid after Henry and Ellie's escape efforts start the first prison riot at the Wall in fifty years. He tackles Henry to the ground and states that Henry's going to regret instigating the riot, but he gets whacked with a street sign courtesy of Ellie before he can say or do anything else.
    • Losing his reputation (and some of his teeth) did a number on him in Mission, given he orders his forces to chase Henry and Ellie into the middle of a warzone and attack both the Toppats and the Government just to catch them.. If you decide to go for the Toppat Recruits ending, after being shot with an AK-47 and seeing his foes about to escape into outer space he snaps and knocks out Ellie before trying to kill Henry.
      Dmitri: You've taken everything from me. My reputation is ruined. Now I will ruin you!
  • Villain Respect: He seems genuinely impressed with Henry being the first person to ever escape The Wall in the Presumed Dead route.
  • What Happened to the Mouse?: In Mission, he only appears in the Pardoned Pals and Toppat Recruits routes. Which begs the question of what happens to him otherwise. (The Presumed Dead routes can be justified by him not knowing Henry's still alive, but otherwise he should have reason to try and hunt Henry down.)
  • Worthy Opponent: Considers Henry one toward the end of the Presumed Dead route, admitting that he's impressed that Henry is the first person to ever escape The Wall.
  • Would Hit a Girl: Hits and knocks out Ellie in the Toppat Recruits ending.

    Grigori Olyat
Appears in: Fleeing the Complex, Completing the Mission

Petrov's Number Two at the Wall and main muscle, who gets brought in for the difficult jobs. He is the one who finds and presents Henry's criminal record to Petrov, and is also the one to take Henry to the transfer cell. During the Convict Allies route, he is hit by a speeding jeep after Hennry distracts him. Mission's Thief/Allies route reveals he survived albeit with a broken arm.

  • Beard of Evil: He has a goatee and mustache which looks circular and serves as The Dragon to Petrov.
  • Bridal Carry: Henry accidentally and somehow pulls this off on him. After a short Beat, Grigori responds by face planting and knocking him out.
  • Combat Parkour: Effortlessly flips Henry in the "Adrenaline" FAIL in Complex.
  • Deadpan Snarker:
    • Has his moment if Henry decides to make a face.
    Grigori: What, you think that will upset me? Oh, very mature- *gets hit by a jeep*
    • If Henry opts to wait for transfer, Grigori sarcastically tells him to "have a good time" when they reach Henry's cell.
  • Determinator: In the Pardoned Pals/Toppat Recruits route of Mission, he is with Petrov when they try to arrest Henry and Ellie again — after what's presumably a long ride to the Toppat jungle base, following the two criminals up to the rocket and while still having a broken arm from being ran over.
  • The Dragon: Serves as Petrov's main muscle, and reports directly to him.
  • Failed a Spot Check: Apparently he didn't notice Henry and Ellie having made their escape through an airduct until they cause a Prison Riot, despite standing right close in front of them, guarding the exit and all. This is even more jarring if Henry goes solo and leaves Ellie behind as he somehow didn't bother checking if Henry had escaped until he's long gone.
  • Killed Off for Real: Gunned down by Henry and Ellie in Toppat Recruits, and goes down with the rocket in Pardoned Pals.
  • Look Both Ways: Gets hit by a jeep near the end of "Convict Allies".
  • Made of Iron: Got run over by a speeding jeep and only suffers a broken arm.
  • No-Nonsense Nemesis: While no one's nemesis, he doesn't mess around and gets straight to the point, saying short sentences that tell everything one needs to know.
  • Perpetual Frowner: He's always frowning and he never smiles.
  • Satellite Character: Exists only so Dmitri can have a Dragon.
  • You No Take Candle: He noticeably speaks with a lot of broken English, in contrast to his boss.

    Gordon Smith
Mentioned in: Infiltrating the Airship
Appears in: Fleeing the Complex

A character that Henry is often mistaken for.

  • Ambiguous Situation: Both the Toppat Clan and The Wall know him as Family Man, which mean that they both already knew him long enough. It's unclear if Smith is an undercover or former Toppat member, a spy sent by Dmitri, or a Double Agent belonging to either the Toppat Clan or The Wall.
  • Family Man: He has a wife and at least one kid whom he visits often.
  • Identical Stranger: Apparently to Henry Stickmin, since Slicenote  in Airship and both guards at the pier in Complex mistake Henry for him.
  • Sleepyhead: His bio in Complex reveals he's been falling asleep a lot at work due to missing sleep from looking after his newborn child.

    The Wall Inmates 
Appears in: Fleeing the Complex

Unaffiliated characters captured by the Wall for various criminal activities.

  • An Arm and a Leg: Ray Rudolpho, the inmate who greets Henry when he winds up in quarantine while trying to play sick, has his arm fall off in front of Henry.
  • Beware the Silly Ones: Most of these criminals are Stupid Crooks, though some of them are on government watchlists.
  • Hot-Blooded: A inmate named Jack S'tickeye is described to be loud and crazy, referencing the persona of his basis Jacksepticeye.
  • Human Popsicle: A inmate named Ooba is actually a caveman who was found frozen deep in the snow on Svalbard.
  • Informed Attribute: Sean S.E. Lemming (the green-haired inmate in the prison yard) is said to be a natural leader, but is only seen leading his fellow inmates through a hole in the fence, somehow unaware that there's a cliff face afterwards that's too close for comfort.
  • Multi-Armed and Dangerous: One criminal at the Wall is Gus Garno, a four-armed alien who wears goggles and a flight cap (possibly a reference to a similarly-named Podracer from Star Wars).
  • Nice Hat: Some of them wear pretty neat hats.
    • Jack S'tickeye wears a flat cap.
    • Gus Garno wears a flight cap.
    • Gastro the Toilet Wizard wears a blue wizard's hat.
  • Shout-Out: A couple of gamers and game characters make cameos.
    • Mark Emu (an inmate with glasses and a chinstrap beard seen on the truck in the "Convict Allies" ending) is a reference to Markiplier.
    • Likewise, Jack S'tickeye (a bearded inmate with a flat cap seen running in the hallway standoff) is a stand-in for Jacksepticeye.
    • Sean S.E. Lemming (an inmate with dyed green hair standing by a hole in a fence) is one to the Lemmings series' titular characters.
  • Stupid Crooks: Although Dmitri said that The Wall is a place where the most cunning and notorious criminals are held, most of the inmate bios say that they've been locked up for more silly reasons.

Center for Chaos Containment

    The Agency itself
Appears in: Stealing the Diamond, Infiltrating the Airship, Completing the Mission. One of their agents also makes a cameo in Fleeing the Complex.
An agency that, as the name implies, intervenes in moments of high chaos in order to contain it.
  • Alliterative Name: Center for Chaos Containment.
  • And Now for Someone Completely Different: Every time they get involved, there is a choice prompt to determine what they do.
  • Anti-Villain: The CCC want to contain chaos, yet their ways are extremely destructive and arguably cause more chaos.
  • Even Evil Has Loved Ones: A CCC member named Wilson Stone has a wife and son. If the "Dark Energy Bomb" option is chosen in Infiltrating the Airship, before being engulfed by the bomb, he tearfully looks at his family photo before accepting his fate.
  • Greater-Scope Villain: The Omega Ending in Mission reveals them to be this for the series as a whole, as they were the ones that sent Henry the package in Prison.
  • Hypocritical Humor: What the CCC drives itself off of. Their method to contain chaos is to unleash chaos onto it, no matter what collateral damage results from it.
  • N.G.O. Superpower: Arguably far more so than the Toppat Clan. Their arsenal ranges from overwhelming firepower that can easily give the government forces and the Toppat Clan combined a run for their money, to stopping time and potentially breaking reality itself.
  • Start X to Stop X: Their methods are even more destructive and chaotic than the situations they try to contain.
  • Stuff Blowing Up: Among all of their destructive attempt to contain the chaos, explosions appear to be one of their recurring option as they have many type of them on their sleeves. It even lampshaded in one of the FAIL screens.
    FAIL Screen: Gee, the Center for Chaos Containment sure has a surplus of nuclear bombs, huh...
  • There's No Kill Like Overkill: Their M.O. when it comes to chaos is to obliterate the source. The non-FAIL endings are always the least extreme options but even those are ridiculously disproportionate. To wit:
    • Diamond: Henry growing giant via mega mushroom and a pterodactyl hatching and attacking the guards leads to a giant robot completely demolishing the museum with lasers, drones, hammers and chainsaws.
    • Airship: A massive skirmish between government forces and the Toppat Clan leads to them sending in their own troops in flying mech suits to indiscriminately kill both sides.
    • Mission: In response to the supertank Big Boy going out of control, they send in their own giant war machine G.A.B.E.G.G, causing even more damage to the Government’s former base and forcing them to retreat.
    • As for the FAILs, they can range from nuking the area, destroying reality with a paradox, crashing the moon into the Earth (via Majora's Mask) and freezing time itself permanently.
  • Villain Team-Up: A CCC member named Kyle Baxter is confirmed to be a liaison between CCC and The Wall.
  • Wild Card: They are not affiliated with any of the factions in the seriesnote , and they don't seem to care about any collateral damage they cause. The "correct" choices involving them result in them helping Henry by complete accident.
  • You Already Changed the Past: Turns out that they were the one who sent the package to Henry during Prison, as revealed in the Multiverse Correction ending of Completing the Mission.


    Dave Panpa
Click for his appearance back as a Policeman 
Appears In: Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, Completing the Mission

A hapless police officer/security guard who always seems to encounter Henry. He's had plenty of different jobs due to a combination of his incompetence and Henry always showing up.

  • Agony of the Feet: Gets an empty bombshell thrown onto his foot in one of the early FAILs of the Epic route of Diamond.
  • Butt-Monkey: Poor Dave just can't catch a break whenever he encounters Henry Stickmin. To top it all off, he somehow ended up in Toppats' cell for unknown reasons.
  • Continuity Nod: Talks about Henry Stickmin's escape from Prison to Kurt Dietch in Diamond; in this case how Henry used whatever item was in the cake to escape. Kurt isn't interested, however.
  • Dare to Be Badass: Tries to take out Floyd Winters when Henry asks him in Mission, however Floyd easily overpowers him.
    Dave: C'mon, Dave, you got this...
  • Face–Heel Turn: Downplayed. He joins Henry's Toppat splinter faction in Toppat Civil Warfare, but he looks rather reluctant about it and the circumstances indicate he had to do so to ensure his own safety.
  • Failed a Spot Check: In Prison, Dave fails to search the cake properly, and Henry uses one of three items hidden in the cake to escape. Unsurprisingly, he loses his job for this.
  • Guest-Star Party Member: Downplayed. While he does tag along with Henry for the majority of the Toppat Civil Warfare route, you can pick Dave to help Henry take down the guard who holds the key of his loyalists' cells and that's the only choice you can get from him.
  • Irony: Dave used to be a policeman who imprisoned Henry to his cell back in Prison, now he ends up jailed in a Toppat cell while Henry roams free.
  • It May Help You on Your Quest: If Henry frees Dave from his cell in Airship, he will drop a flash drive containing the passcode for the room containing Biggoron/Biggol's Sword.
  • Motor Mouth: Subverted. While in Diamond, he tries speaking to Kurt Dietrich about how he got fired after Prison and explains he was just trying to have a conversation with him, he doesn't speak extremely fast. This winds up in a FAIL if Henry stops to listen, because when Dave mentions that there's a draft, Kurt realizes that Henry's there, and pulls a gun on him.
  • My Friends... and Zoidberg: While Dave does joins Henry's faction of the Toppat clan in Toppat Civil Warfare route, he just so happen to be there and doesn't have any personal stake in the resolution like Henry, Thomas, and Geoffrey.
  • Noodle Incident: How exactly did he wind up in a cell on the Toppat Clan's ship? Not even the bios for him in Airship and Mission reveal the reason why.
  • Small Role, Big Impact: Dave doesn't get much screentime and overall just a minor recurring character, but his clumsiness on not checking the package lead to Henry's escape, which made the whole series happen.
  • Static Stun Gun: Carries one in Prison and will use it on Henry should he forget to defend himself. Dave tases himself after Henry knocks him down.
  • Those Two Guys: Is this with Rupertnote  in Escaping the Prison. This is averted in the later games following him being fired from the police.
  • Unwitting Pawn: Unintentionally to the Center for Chaos Containment, as he's the one who found, didn't check, and delivered their package to Henry.
  • Watch Out for That Tree!: Well, pillar. If Henry KO's Kurt, the other guard with him in Diamond, Dave runs into a pillar when fleeing and trying to get help.
  • What Happened to the Mouse?: Apart from playing a role in the Toppat Civil Warfare route in Mission, it's anyone's guess on what happened to Dave following his capture in Airship and potential escape in the Pure-Blooded Thief ending.

    Felix White
Appears in: Escaping the Prison
A lawyer whom Henry can hire to get himself out of prison.
  • Armor-Piercing Question: When presenting the Disguising Bag during the trial...
    Felix: If the defendant was really hiding in this bag, then... How did he tie the knot from the outside of the bag?!
  • And Now for Someone Completely Different: Has the notable distinction of being the first character in the series other than Henry whom the player can choose an action for.
  • Captain Ersatz: Of Phoenix Wright. In fact, he was outright called Phoenix Wright in the original flash game, and the route he appears in is a homage to Ace Attorney. In the Collection, he was renamed for copyright reasons.
  • Entertainingly Wrong: He argues that Henry couldn't have stuffed himself in the bag because it was tied on the outside, concluding that he was attacked and forced into the bag. However, Henry simply violated the laws of reality to pull it off.
  • Good Lawyers, Good Clients: Averted. He is a lawyer who wants to protect the innocent (as stated in his bio), but us in the audience know that Henry really is guilty of attempted robbery.
  • "Just Joking" Justification: If he presents anything other than the Disguising Bag, when Judge Brown asks how the evidence proves Henry's innocence, he responds by saying he was kidding. Unfortunately, the judge doesn't take jokes kindly.
  • One-Shot Character: Only appears in Escaping the Prison, and even then only in one route; Lawyered Up.
  • Unwitting Instigator of Doom: He unknowingly gets Henry off the hook for a crime he really is guilty of, allowing the rest of the series to take place (though it's played with in that Henry can make a Heel–Face Turn later on).

    Gadget Gabe 
An unseen person who reviews inventions that are sometimes used by Henry.
  • Alliterative Name: Gadget Gabe.
  • Awesome, but Impractical: All the inventions that he reviews.
  • Body Horror: The inventions he reviews usually cause some form of this, such as the Liquidificator, which causes Henry's body to turn into plain water.
  • Exact Words: All of his gadgets that Henry uses throughout the games work exactly as advertised... just never the way that Henry needs them to work. Until some do work in Mission.
  • The Ghost: Always mentioned, never seen.
  • Informed Ability: Played for Laughs and Zig-Zagged. He's seemingly a trusted source on approving the different gadgets that Henry uses and, granted, they do work. However, they are often highly impractical because they work ''too'' well, which makes one question if Gabe has even tried them himself.
  • Intangibility: The Opacitator promises the user the ability to walk through walls. When Henry uses it, he falls through the floor to the center of the Earth.
  • Rubber Man: The Liquidificator promises the ability to bend one's molecules around an object. When Henry uses it, he melts.

    Dr. Vinschpinsilstien
Appears in: Completing the Mission

A mysterious scientist who specializes in military grade robotics. She fishes Henry out of the ocean following the Betrayed ending of Complex and augments him with powerful cybernetics.

  • Cool Shades: She wears pink-tinted glasses.
  • Enemy Mine: She hints that she might have had some run-ins with the Toppat Clan at some point in the pastnote , which may be part of the reason she decided to rescue Henry.
  • Hot Scientist: Well, as much as a stick figure can be. She's drawn in an attractive fashion and has amazing skill in military grade robotics.
  • Mad Scientist: While most of the cybernetic augmentations she gives Henry were necessary to save his life, was there really any sane reason for her to give a random stranger access to things like arm blades and high-powered energy cannons?
  • Milking the Giant Cow: Compared to most other characters, Vinschpinsilstien has a frequent habit of making weird hand gestures when discussing her train of thought. Notably, she shakes her hands above her head when name dropping the Toppat Clan.
  • One-Shot Character: Only appears in the Executive/Betrayed route of Mission.
  • Small Role, Big Impact: She only appears in a single route in the final game and only has about a minute of screen time, but her actions shape everything that happens throughout that story branch.
  • Unwitting Instigator of Doom: Her actions directly lead to the demise of not only the entire Toppat Clan, but Henry as well.
  • Walking Spoiler: It's impossible to mention her without saying what happens to Henry when you follow the Executive/Betrayed ending.

    Other Guards
Left to right, top to bottom: Chad Hansen (bank employee), Str8 Shoota and Carlos Burdt (policemen), Richard Wilkins, Billy Clud and Sam Turner (museum nightguards), Franz Pferd, Karl Pinkerton and Gnewt Stoneheel (Wall guards)
Other lawful individuals standing between Henry and his latest objective. Bank employees in Breaking the Bank, policemen on duty in Escaping the Prison, and security guards in Stealing the Diamond.
  • Break Out the Museum Piece: Tim and Joe use a cannon against Henry in the Epic route of Diamond.
  • Butt-Monkey: At least for Ted McAdams, there's no escaping a job where he encounters Henry Stickmin.
  • Continuity Nod: Ted McAdams mentions the events of either Bank when Henry was arrested for breaking into the titular bank, or the Lawyered Up ending of Prison when Winston was framed for kidnapping Henry and presumably arrested off screen.
  • Face–Heel Turn: Winston briefly appears in Airship among a group of Toppats that Henry has to sneak past.
  • Final Boss:
    • Captain Ed Roberts for the "Badass" ending of Prison. Henry has to use Bullet Time to get past him.
    • James Lancelot for the "Aggressive/Intruder" ending of Diamond, along with Rubert Price.
    • Cliff Knux for the "Sneaky/Unseen" ending of Diamond. Henry drops the titular object on him.
  • Frame-Up: In the Legal/Lawyered Up Ending for Prison, Winston Davis is framed for trying to kidnap Henry by placing him in a bank bag, since Henry apparently couldn't have tied the bag from the inside.
  • Hero Antagonist: All the guards are just doing their jobs and the only reason why they're antagonists is because they're in Henry's way.
  • Lawman Baton: Billy Clud, a museum guard in Diamond, is always looking for excuses to use his baton. Unless Henry can pick the right weapon (a shield), he will floor him if he doesn't react fast enough.
  • Ramming Always Works: Konrad Conners winds up on the receiving end of this in the Aggressive route of Diamond when Henry rams the museum's front doors open.
  • Revolvers Are Just Better: Unlike all the other armed guards of the museum security, armed with regular pistols note  , Kurt Dietrich (the guy in the World War section with Dave Panpa) has a revolver. He is also quick to draw it as soon Henry tries to to shoot him and Dave with an unloaded Sten gun, or when he tries to blow them up with a disarmed bomb.
  • Shotguns Are Just Better: Some guards carry shotguns; Captain Geoffrey Custard and Tom Hardly being notable examples.

    FAIL Screens 
"Watching you make choices is such a trainwreck."
Just one of the many FAILs you can earn.note 
Seen in: Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, Fleeing the Complex, Breaking the Bank Remake, Completing the Mission

Not an actual character, but the blurb that shows up whenever you pick the wrong choice and fail. And it's usually either a snarky comment or reference to some other work.

  • Berserk Button: It does not appreciate you picking the Dance-Off option on Mission's Bounty-Rescue route. Its responses will be curt and unimpressed at first, but the fourth one is just it straight up yelling at you.
  • Comically Missing the Point: Every so often, the blurb will (for humor's sake) miss the point of what just happened. For example, in Infiltrating the Airship, after one FAIL sees Charles crashing his helicopter into the airship:
    FAIL Screen: Hey, look! Charles is here!
  • Deadpan Snarker: For something as simple as a blurb that tells you of your failure, it can sure be sardonic at your untimely demise.
  • Everyone Has Standards: There are some times where even it doesn't have anything quirky to say.
    • In Infiltrate the Airship during the Pure Blooded Thief route, it says nothing should you chose the Dark Energy Bomb. Apparently even it knows better than to mock a tragic death scene.
    • In Completing the Mission every time you choose the Fortnite dance-off, it will keep telling you no. The fourth and last time just has it scream at you to stop.
  • Flat "What": There are times that even it will be stumped at Henry's choices, for example choosing the cheese in Diamond and the Distract option in Complex.
  • Giving Up on Logic: After several improbable FAILs, in Fleeing the Complex on the TB route, it gives up trying explain how a small magnet causes the entire Toppat Clan airship to crash into the Complex, saying "Alright, I can't B.S. my way out of this one".
  • Have a Nice Death: It has something to say for just about every FAIL.
  • Lampshade Hanging: Often, the FAIL screens will either point out the obvious flaw in your logic, or flat-out ask you what on earth you were hoping to achieve with your choice.
  • OOC Is Serious Business: The Dark Energy Bomb FAIL on the Pure-Blooded Thief route of Airship causes it to say absolutely nothing. No snarky remarks, just letting the tragedy of the scene sink in.
  • Pun: Very fond of making these. Sometimes their puns are so bad that even it thinks that they're lame.
  • Sarcasm Failure: Sometimes it just doesn't know what to say about some of the things that happen as a result of your choices.
  • Troll: Some of the FAILs are just dripping with sarcasm, such as in Airship, when Henry gets crushed by a massive coal.
    FAIL Screen: Whoa! That thing is COAL-ossal! Massive :D face.
  • What Were You Thinking?: Some FAIL screens will question exactly what you were hoping to achieve with your last choice.
  • You Are Fat: Several FAIL screens call Henry "Fatty" or "Fatso" due to his weight causing him to fall.