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Characters / Henry Stickmin Series

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    Henry Stickmin
The main protagonist of the series.

Appears in: Breaking the Bank, Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, Fleeing the Complex, Completing the Mission

  • Born Lucky: Somehow, he always finds something or has an item on hand to aid him in getting through any given situation. The trailer for Complex shows this on his file.
    He is classified as extremely lucky. Be warned upon approach. He is difficult to contain.
  • Born Unlucky: Of course, sometimes the things he finds (and throws, and catches, and falls on...) end up hindering or hurting him in humorous ways.
  • Boxed Crook: In Airship, Captain G allows him to aid him in taking down the Toppat Clan in exchange for amnesty for his crimes.
  • Butt-Monkey: More often than not, Henry gets hurt in amusing ways thanks to all of the FAILs. There are six ways to fail Bank, 23 for Prison, 40 for Diamond, and 60 for Airship and Complex each.
  • The Chew Toy: Almost all of the humor in this series stems from Henry's suffering.
  • Cool Bike: Has a motorized scooter that he uses to steal the Tunisian Diamond in the Aggressive route in Diamond and to reach the Toppat Clan airship in The Betrayed route in Complex.
  • Crazy-Prepared: Henry has numerous items in his arsenal which helps him succeed in whatever endeavor he presents himself in. That said, not all of the items he finds or has on hand work quite as he intended.
  • Crouching Moron, Hidden Badass: Henry may be clumsy and sometimes even dumb. But remember, he's the same guy who escaped a prison using a bunch of objects and gadgets to his advantage, stole the Tunisian Diamond, infiltrated an airship belonging to a criminal clan with wit and cunning (and possibly some help from the Government), and escaped The Wall, a maximum security prison that holds the worst criminals around and hasn't had an incident or a successful escape attempt for fifty years.
  • Distinguishing Mark: Henry is distinctive from other stick figures in the game by his brown shoes.
  • Greed: Henry likes to have stuff. It has led to the events of Bank, Diamond, the Pure-Blooded Thief ending in Airship, and a fail in Complex, where he pickpockets a guard, but over-encumbers himself to the point of accidentally crushing himself with the bag he's carrying.
  • Heroic Mime: Downplayed in regards to the "heroic" part, but he rarely speaks aside from screams of pain or fright when something horrible happens to him. That said, he does speak a couple of very brief lines at points, such as when using the Grenade in Prison, the Falcon Punch and Branch option in Diamond, the Falcon Kick in Airship, and the Tall Guy disguise in Complex.
  • Hoist by His Own Petard: The methods he uses to complete various tasks often backfire one way or another.
  • Kleptomaniac Hero: See Greed above.
  • Noodle Incident: Well, something must have happened between Airship and Complex to make the "Government" option in the 'Call a Friend' branch options possible. Two of Airship's endings have Henry being cleared of all crimes prior to the mission, and a third has him take off with a suit of Powered Armor and a big-ass ruby in front of Charles and Captain G, yet he manages to get arrested and thrown into The Wall, and still be on good enough terms with Charles to get rescued.
  • Pet the Dog: Depending on the player's choices, he CAN have sympathetic moments. The two main examples of these are if he decides to free Dave from the Toppat Clan, a policeman/night guard who previously worked against him, and if he helps Ellie up to escape instead of leaving her behind.
  • Saved by Canon: Given that there's a final episode in the works, it likely renders the Betrayed ending in The Complexnote  the only non-canon ending.
  • The Scrooge: Inverted with Henry, despite stealing gems that would realistically afford someone a life of absolute luxury for ten lifetimes Henry somehow manages to burn through all of it in under a year and in need of more. However, this could simply be because he's a Kleptomaniac Hero and simply can never get enough.
  • Spell My Surname with an "I": His surname is Stickmin, not Stickman.note 
  • Too Dumb to Live: The FAILs are pretty much a result of Henry's clumsiness.
  • Took a Level in Badass: Through the course of the series, he goes from failing to rob a bank to breaking out of a legendary, max-security prison.
  • Unsympathetic Comedy Protagonist: Watching him suffer as a result of a FAIL is just as much fun as watching him succeed.
  • Villain Protagonist: He's a thief and the main character and does not hesitate to hurt others, regardless of whether they're cops or criminals.

A helicopter pilot who assists Henry.
Appears in: Infiltrating the Airship, Fleeing the Complex, Completing the Mission

  • Ace Pilot: Enough that Henry calls for his assistance when imprisoned in The Wall.
  • Bumbling Sidekick: The FAILs that involve him are pretty much the result of him screwing up the task assigned to him.
  • Dynamic Entry: In some fails involving him, he goes in with his helicopter to "help" Henry. This has happened at least twice.
    • Once in Airship...
      Charles: "Alright, here I come! Dah dah darrah dah darratatatataaa!" note 
    • ...And again in Complex.
      Charles: "Alright, I've got a perfect plan. (singing) This is the greatest plaaaaaaan!" note 
  • The Lancer: To Henry in the Government-Supported Private Investigator route in Airship and the International Rescue Operative route in Complex.
  • Reckless Sidekick: Some of his behavior verges on this; options where the player clicks on him as a course of action end up with him crashing the helicopter into Henry.
  • Too Dumb to Live: Even disregarding the entry in Dynamic Entry above, Charles is... not terribly bright when trying to assist Henry.
  • Unfriendly Fire: Whenever Charles tries to gun someone down, he winds up killing Henry by accident, as shown if he chooses to use a Gatling gun on a Toppat Clan member in Airship or to snipe a guard at the Complex in Complex.

    Toppat Clan Leader
Click for his appearance in Complex 

The leader of the Toppat Clan, a gang of high-class criminals.

Appears in: Infiltrating the Airship, Fleeing the Complex

  • Big Bad: Of Infiltrating the Airship.
  • Bling of War: Wears a gold chain necklace shaped like a dollar sign and embedded with diamonds. He loses it in Complex because Henry became the new leader in the Rapidly Promoted Executive ending of Airship - you can see Henry wearing a hat with the chain around it in that ending.
  • Can't Kill You, Still Need You: Presumably, this is why him dying results in a FAIL. Captain G likely needs to interrogate him to get the evidence needed to bring the Toppat Clan down.
  • Cool Airship: Drives one in err... Airship and Complex, considering he's the leader of the clan.
  • Dastardly Whiplash: Definitely has the look down pat, but doesn't really act the part in Airship. He becomes a more proper example of this in The Betrayed ending in Complex.
  • Disney Villain Death: One of the FAILs in Airship involves Henry jumping out of the airship with the Toppat Leader, but accidentally drops him when he goes to pull his parachute and the Toppat Leader falls to his death.
    FAIL Screen: Butterfingers.
  • Evil Brit: Has a posh RP accent.
  • Foreshadowing: In the ending screens for the "Rapidly Promoted Executive", he doesn't look happy with Henry in charge of the Toppat Clan, which leads into The Betrayed ending of Airship.
  • Know When to Fold 'Em: At the end of the "Pure-Blooded Thief" ending of Airship, he decides to cut his losses and flee with the remnants of his Clan. Likewise, after Henry corners him in the Relentless Bounty Hunter and Rapidly Promoted Executive routes of Airship the Leader surrenders the airship to him.
  • Nice Hat: And to demonstrate how rich and powerful he is, he has two of them! He appears to have lost one of the hats when we see him in Complex, which might have something to do with Henry becoming the new leader in the Rapidly Promoted Executive ending of Airship.
  • Non-Action Big Bad: In Airship. He spends most of his time in the Relentless Bounty Hunter and Rapidly Promoted Executive routes fleeing from Henry and surrenders to him once he gets a hold of him. In the other routes, he doesn't get to do much, either, appearing sparingly, if at all.
  • The Starscream: In The Betrayed ending of Complex. As The Betrayed is likely an extension of the Rapidly Promoted Executive ending in Airship, it's clear he did not like the prospect of getting stripped of his leadership by Henry and is all too happy to murder him when he has him where he wants him. Plus, it is confirmed by Word of God that Henry actually does die in this ending.
  • We Can Rule Together: Offers his position of leadership to Henry when Henry finally gets hold of him at the end of the Cannonball route in Airship. Whether Henry accepts or not is down to the player. Even then, it's clear he's not particularly accepting of the setup.
  • Wham Line: Drops a pretty big bombshell the moment Henry makes it to the airship in The Betrayed ending:
    Toppat Clan Leader: That was a close one, Henry! But I'm not going to pull you up. See, without you, I'd become the leader of the Toppat Clan again. I just wanted to look you in the eyes, as I take it all back. Goodbye.

    Right Hand Man
The second-in-command of the Toppat Clan.

Appears in: Infiltrating the Airship.

  • Badass Moustache: Has a nice red one.
  • Batter Up!: He's shown carrying a bat in the intro sequence to Airship.
  • The Dragon: To the Toppat Leader.
  • Dragon-in-Chief: Borders on this, as the Toppat Leader spends most of his time running from Henry in the Relentless Bounty Hunter and Rapidly Promoted Executive routes. Once the Right Hand Man goes down and Henry finally catches up to the Toppat Leader, he's quick to surrender the airship to him.
  • Evil Brit: Has a slight Cockney accent.
  • Gatling Good: One of the weapons he'll use on Henry in their second confrontation if Henry chooses poorly.
  • Mad Bomber: Uses bombs to kill Henry in their second confrontation if Henry chooses "Fight" in the "dirk" option.
  • Nice Hat: Comes with being a Toppat member.
  • No-Holds-Barred Beatdown: Delivers one to Henry if he decides to go on the defense in the "yo-yo" option.
  • "Not Making This Up" Disclaimer: When Henry gets past him with the cannonball, he tells everyone to look for a guy in a huge plastic ball, finishing his statement with "No, no, I'm serious.".
  • This Is Gonna Suck: When Henry escapes at the end of the Government-Supported Private Investigator route:
    Right Hand Man: Hmmm... this could be a problem.
  • Villainous Valor: Barely bats an eye when Henry makes a dramatic entrance in the Relentless Bounty Hunter and Rapidly Promoted Executive routes, stares him down while shouting "Come on then!", and goes on to fight him one-on-one.
  • Why Don't You Just Shoot Him?: Averted at least twice.
    • Once he sees Henry blow two henchmen out of the hangar bay, he tries to shoot him. Too bad Henry is just a touch quicker on the Force Gun's trigger.
    • He tries shooting Henry's cannonball and depending on what Henry chose he succeeds or fails in stopping him.
    • Choosing the "special" option in the Dirk fight has him use a chaingun on Henry.
  • You Shall Not Pass!: Holds off Henry twice during the Relentless Bounty Hunter and Rapidly Promoted Executive route so the Toppat Leader can escape.

A woman who is also a prisoner at the Wall.

Appears in: Fleeing the Complex, Completing the Mission

  • Action Girl: She's every bit as capable as Henry if she's allowed to tag along in the Convict Allies route.
  • Big Damn Heroes: Just when it looks like Dmitri has Henry pinned down at the end of the Convict Allies route, Ellie rescues Henry with the high-impact application of a street sign.
  • The Lancer: To Henry in the Convict Allies route.
  • Neck Lift: Uses a Force Choke to lift Henry up to a ledge.
  • Noodle Incident: One has to wonder how she wound up in a maximum security prison like The Wall...
  • Slapstick Knows No Gender: When she's with Henry in the Convict Allies route, more than half of the fails also result in her getting hurt or killed in some way. The best example is when Henry accidentally shoots her with a sniper rifle.
  • The Smurfette Principle: The first (and so far only) significant female character in the Henry Stickmin series.
  • Tertiary Sexual Characteristics: Her feminine-style haircut reveals she's female before she speaks. Most of the males are distinguishable through facial hair, shoes, and headgear.
  • What Happened to the Mouse?: A non-sequel variation. There's no information about what happened to Ellie if Henry chooses the Presumed Dead route, both the International Rescue Operative and The Betrayed routes, or the Ghost Inmate route. Presumably, she gets taken to her own cell, like Henry does if he chooses the "Wait for Transfer" option.

    Dmitri Johannes Petrov/The Warden
The warden of The Wall.

Appears in: Fleeing the Complex

  • Ambiguously Evil: He certainly looks and acts sinister, although his job is to keep criminals like Henry locked up. Then again, the Wall's methods are rather gulag-like.
    • The International Rescue Operative ending is easily the one that throws his morality most into question. Presumably, it follows the Airship endings where Henry allies with the government, and is pardoned for his crimes. Unless Henry got into some shenanigans off-screen, this could very well mean the Warden ignored Henry's pardon and locked him up anyway. Further, the route shows the Wall's soldiers are willing to fire on government agents, which (depending on where the Wall is located) would place them firmly under Lawful Evil.
  • Beard of Evil: He has a pretty impressive beard (with mustache!) and serves as the primary antagonist of Complex.
  • Big Bad: Of Fleeing the Complex.
  • Everyone Calls Him "Barkeep": Averted. Even though he is officially described and named as The Warden, a diploma certificate seen in his office during the Presumed Dead route fully gives out his name as Dmitri Johannes Petrov.
  • Hero Antagonist: Plays this role to Henry's Villain Protagonist in Complex, despite the fact that the Wall looks more like a gulag than a prison, and its guards are hardly shy about shooting at government agents.
  • Worthy Opponent: Considers Henry one toward the end of the Presumed Dead route, admitting that he's impressed that Henry is the first person to ever escape The Wall.

The lawful individuals standing between Henry and his latest objective. Bank employees in Breaking the Bank, police on duty in Escaping the Prison, museum watchmen in Stealing the Diamond, and Wall staff in Fleeing the Complex.

  • Agony of the Feet: Dave gets an empty bombshell thrown onto his foot in the Epic route of Diamond.
  • Blade on a Stick: Some of the guards in Complex carry spears. These are revealed to blast beams of energy that can vaporize people.
  • Break Out the Museum Piece: Two guards use a cannon against Henry in the Epic route of Diamond.
  • Butt-Monkey: At least for Ted McAdams and Dave, there's no escaping a job where they encounter Henry Stickmin.
  • Continuity Nod: Ted McAdams and Dave mention Henry Stickmin's escape from Prison; Ted mentions how Winston was framed for kidnapping Henry, while Dave mentions how Henry used whatever item was in the cake.
  • Failed a Spot Check: In Prison, Dave fails to search the cake properly, leading to Henry's escape. He then got fired.
  • Frame-Up: In the Legal Ending for Prison, Winston Davis is framed for trying to kidnap Henry by placing him in a bank bag, since Henry apparently couldn't have tied the bag from the inside.
  • Hero Antagonist: All the guards are just doing their jobs and the only reason why they're antagonists is because they're in Henry's way.
  • Nice Hat: Some of the guards at the Wall in complex wear ushankas.
  • Noodle Incident: How exactly did Dave wind up in a cell on the Toppat Clan's ship?
  • Ramming Always Works: Johnny Panzer winds up on the receiving end of this in the Aggressive route of Diamond when Henry rams the museum's front doors open.
  • Watch Out for That Tree!: Well, pillar. If Henry KO's the other guard with him in Diamond Dave runs into a pillar when fleeing and trying to get help.

    Captain G
An army officer who kidnaps Henry to take down the Toppat Clan in Infiltrating the Airship.

  • Badass Beard: An Army captain with a full, grey beard.
  • Big Good: Serves as this in Infiltrating the Airship.
  • I Gave My Word: If Henry succeeds in the mission, he keeps his promise and pardons Henry's criminal record.
  • Old Soldier: Judging at the color of his beard, he's been on active duty for a long time and he still fights on the front lines as shown in the "Grappling Hook" storyline in Airship.
  • Reasonable Authority Figure:
    • If Henry does exactly as he instructed and either attains evidence for the Toppats' crimes or captures the leader of the Toppat clan, he keeps his word and erases Henry's criminal record, no strings attached. Not to mention that he does not explicitly open fire on Henry or try to turn against him unless he turns against them first.
    • Even if Henry goes Off the Rails and decides to steal a huge ruby from the Toppat Clan over the mission, Captain G ultimately allows him to go, as Henry in the course of this act grounds the Toppat Clan's airship and inadvertently gives the government the best chance they'll ever have of catching most if not all of the Toppat Clan and seizing the records through force. By comparison, one thief is small fry and not worth wasting time on.
  • Skyward Scream/Say My Name: Pulls one off in the Rapidly Promoted Executive ending, when Henry decides to join the Toppats and fakes his and the Toppat Clan Leader's death by tricking them with dummies.
    Captain G: HENRY!!!!

    Gadget Gabe 
An unseen person who reviews inventions that are sometimes used by Henry.

  • Awesome, but Impractical: All the inventions that he reviews.
  • Body Horror: The inventions he reviews usually cause some form of this, such as the Liquidificator, which causes Henry's body to turn into plain water.
  • Exact Words: All of his gadgets that Henry uses throughout the games work exactly as advertised... just not the way that Henry needs them to work.
  • The Ghost: Always mentioned, never seen.
  • Intangibility: The Opacitator promises the user the ability to walk through walls. When Henry uses it, he falls through the floor to the center of the Earth, incinerating himself.
  • Literal Genie: While not quite a genie, his inventions do work as they say they do, but it's not quite what Henry was expecting when he uses them.
  • Rubber Man: The Liquidificator promises the ability to bend one's molecules around an object. When Henry uses it, he melts.

An unseen character that Henry is often mistaken for.
Mentioned in: Infiltrating the Airship, Fleeing the Complex and made possible appearance in the latter.

  • Family Man: He has a wife and at least one kid whom he visits often.
  • Identical Stranger: To Henry Stickmin.
  • The Ghost: Unless he really is the undercover agent for the Toppat Clan (fan theory) he is mentioned twice but never seen.


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