The Aurigan Coalition / Restoration
Following the coup that commences the game's main plot, the Coalition is split into two factions: the Directorate led by the Espinosa family, and the Restoration that opposes them.
Voiced by Gin Hammond
- Authority Equals Asskicking: She is a competent Mechwarrior, and she come to help you in battle personally in some occasions.
- Character Development: The events that transpire at each planet she visits teach her a variety of harsh lessons:
- Liberating the Icebox and witnessing the horrors within broke her naviete and led her to begin fighting to liberate the people from the Directorate's tyranny, rather than for a mere selfish desire to reclaim her birthright.
- The events at the SLDF cache taught her humility and punished her over-eagerness to gather power.
- The events surrounding Madeira forced her to make pragmatic decisions over emotional reflex.
- Every liberation battle she fought over planets taught her not to take the lives of her citizens lightly.
- The way that she declawed the Directorate by unearthing the truth behind an atrocity and getting the Taurians to alienate them taught her that soft power can be every bit as devastating as military might.
- Her audience with Lord Karosas taught her that even as the nobles should support the crown, so must the crown repay that loyalty.
- Crutch Character: Perhaps surprisingly, in the prologue. She's not as good stat-wise as Raju, but she still has enough Gunnery to perform multi-target shooting (and later trains enough to learn Breaching Shot and Sensor Lock), and more importantly, she's in a Kintaro, which is pretty beefy as far as medium 'Mechs go and can handily outperform your Blackjack when it comes to dishing out hurt. Since you'll game over in the prologue if anyone dies, regardless, there's no reason to not have her throw her weight around.
- She also shows up to lend help in the mission on Weldry, and is just as powerful then. It certainly helps that she reinforces from a flanking angle and can easily catch the Icebox wardens in a pincer attack.
- The Dead Have Names: After being forced to leave a dozen marginal worlds to fend for themselves, she notes within three weeks the casualty reports will come in, and that she intends to study each report closely.
- Drives Like Crazy: When Yang has to ride in the rumble seat of her Kintaro he calls her piloting style aggressive.
- Good Scars, Evil Scars: She has a line of them across her face; conspicuous but not disfiguring and jagged, as if cleanly but not perfectly healed.
- Guest-Star Party Member: She occasionally joins your lance on the ground.
- The High Queen: What she wants to be early in the game, and what the world eventually comes to see her as. She doesn't think so highly of herself by the end, however, and the question is how much you helped her to get there... and how you did it.
- Lady of War: She has to be, as she's a MechWarrior and a queen both. In fact, she's even more comfortable with being a MechWarrior, and remarks on this:Kamea: I'm going to miss this, Raju... the clarity of purpose I feel in the cockpit of a BattleMech. The simplicity of it.
- Mid-Season Upgrade: she goes from her ancestral Kintaro medium mech to a SLDF Royal-grade Atlas II AS7-D-H Assault mech after the events that transpire at the SLDF cache.
- Reports of My Death Were Greatly Exaggerated: The cinematic that plays after you eject from your Blackjack on Coromodir shows her DropShip being shot down before breaking atmosphere. It's an In-Universe propaganda broadcast by the Espinosas; she and Lord Madeira actually got offworld safely and spent the next three years fleeing their assassins.
- Royals Who Actually Do Something: As is par for the course in the Battletech universe, she actively leads from the frontlines in her battlemech whenever practical, like many other Inner Sphere and Periphery Nobles.
- Written by the Winners: She's painfully aware of this trope, and discusses it in the opening.Kamea: But whether it was your noble heart or mercenary mind... your actions gave us hope. That makes you a hero in the eyes of history. Whether you believe it? [beat] That's up to you.
- Her closing narration also alludes to this, stating that it doesn't matter what your motives were, as the stories about you are what will live on.
- Disappeared Dad: The catalyst for the entire plot - he's killed in a transit accident, and this gives Santiago the opening he needs to make his move.
- The Ghost: He dies just before the actual start of the narrative; his actions have an effect on the plot and on shaping people like Kamea, but we never see him directly.
- The Good King: Tamati Arano has been known to be a benevolent monarch who at least try to improve his realm by expanding the social welfare of the home planet along with quelling piracy and renovation of industrial sectors.
- Non-Action Guy: This is, at least, how Santiago and his Directorate loyalists saw Tamati: he seemed willing to let the Coalition slide into comparative stagnation. Kamea would say that this is what he needed to do, since the Coalition being aggressive or expansionist would risk calling the Taurians, the Capellans, or even the FedSuns down on their heads, given how precarious the Taurian-FedSun situation is.
- Plot-Triggering Death: His passing, and by extension his daughter Kamea's impending coronation, is what sets Espinosa's coup in motion and kicks off the campaign story.
- Posthumous Character: He never appears on-screen, having died shortly before the story begins.
Voiced by Michael D Blum
- Ace Pilot: For sure. In-game, his Tactics skill is such that he gets faster initiative than other pilots of the same weight class. This requires the stat to be close to maxed out.
- Ancestral Weapon: The kukri he carries was past to him by his father, and his grandfather before that, and his great grandfather, etc. Supposedly the lineage's ownership of it dated back to their emigration from Earth.
- Cool Old Guy: It's how he's generally seen in-universe. He's also a substantially better pilot than either you or Kamea during the prologue.
- Crutch Character: Of a sort. You don't keep him after the prologue, but he's there to make sure you can get through the opening without too much trouble. He's not invincible, what with only being in a Centurion, but his stats are completely crazy compared to you, Kamea, and all your opponents in the prologue (his Tactics skill is so high that he's got the bonus initiative skill, which allows him to have light-'Mech initiative in a 50-ton Centurion; even with a Tactics focus, your newbie Commander can only have half that much) and he can 1v1 most of the things facing you in the prologue and win, with the only risk being too much Scratch Damage if you have him fight everything.
- Good Scars, Evil Scars: The dude's a veteran of the larger Succession Wars, and by 3025 he looks grizzled. None of it is disfiguring, but it's clear he's been through the grinder a few times.
- Heroic Sacrifice: Goes 1v4 against Victoria and her entire 'Mech lance in order to buy Kamea's DropShip, not to mention the ejected-from-your-sabotaged-'Mech you, time to escape. He actually manages to slap Victoria around a bit - we did mention he's awesome, right? - but the sheer weight of what's arrayed against him eventually wears him down and his Centurion ends up completely cored out. Sadly, unlike Kamea, he's Deader Than Dead by the time you come across him again.
- Justified Tutorial: What he puts you through. He's not only trying to make sure your old Blackjack is in working order, he wants the opportunity to let you in on the fact that he's got an ominous feeling about the coronation. Which turns out to be right.
- Kukris Are Kool: Being of Nepalese ancestry, Mastiff carried one, and used it on a pirate's head once in the past... with expected results.
- The Mentor: He's not only your mentor, he also taught Kamea and Victoria everything they know about being a MechWarrior. He's also tried to instill a sense of honor and duty in his charges, and to impress upon them the grave responsibility that comes with being a MechWarrior. Needless to say, he's both disappointed and mad as hell that Victoria didn't take to that part of the training.
- Mentor Occupational Hazard: He doesn't survive past the tutorial, not as a combatant, at least: he dies in prison as Kamea begins her bid to retake her throne.
- No One Could Survive That!: His Centurion is shot to pieces holding off Espinosa troops and Darius is sure he was killed. Actually, he was taken prisoner and dies right around the time you assault the prison.
- Offscreen Moment of Awesome: When reminiscing about Mastiff after finding out he died as a political prisoner in a hellhole prison, Darius recollects an engagement where the merc outfit (under previous management) worked alongside the Aurigans; a pirate Hunchback just shredded Dekker's Locust and was about to curb-stomp him dead when Mastiff came charging in, and nailed the Hunchback with a fist right into the Hunchy's monster autocannon. Darius recalls that it wasn't a chance hit or a desperate attack, Mastiff just methodically wrenched the autocannon off its mount, like a "farmer uprooting a tree stump". He then meticulously picked the defanged Hunchback apart, "like a veteran prizefighter locked in a cage match with a snot-nosed kid with no rules or referees in sight". The other pirates turned tail and ran after witnessing the beatdown.
- Old Soldier: He's a veteran of the Succession Wars.
- Red Baron: "Mastiff", because he is the loyal attack hound of the Arano family. He wears that name with pride, and if you threaten Kamea, he'll show you why he has that name.
Voiced by Allan Aquino
- Distressed Dude: By Victoria late in the campaign, who uses the threat of killing him to get a final showdown.
- Heroic Sacrifice: Undergoes a dangerous mission to access House Madeira's archives and unearths the truth of Perdition, which unravels the Directorate-Concordate alliance, but is captured in the process.
- Mister Exposition: Mostly exists as a way for the player to understand the political underpinnings and changes during the Restoration War.
- Non-Action Guy: House Madeira doesn't appear to have a BattleMech and nothing in Alexander's backstory suggests he's a trained mechwarrior or a warrior, period.
- The Political Officer: His technical duty aboard as Kamea's representative, but he's extremely non-pushy about it and mostly exists for exposition.
- Undying Loyalty: To Kamea. When Mastiff raises some Properly Paranoid doubts about him in the intro, Kamea immediately shuts him down and notes that if she can't trust Alexander, she can't trust anyone, Raju included.
- White Sheep: The rest of House Madeira officially backs the Directorate. Alexander notes grimly that they'll have to be punished when the Restoration wins.
- Grumpy Old Man: White-haired, elderly and very brusque. Kamea's comments implies he was much the same way before the rise of the Directorate, though recent events haven't helped.
- Plotline Death: Shot In the Back by Victoria once Ostergaard springs her.
- Sour Supporter: He starts out not-too-kindly disposed to Kamea (for obvious reasons) and needs you to perform a task for him before he'll help you. He warms up somewhat once trusted with keeping Victoria imprisoned.
Your Crew / "Markham/[Player Character]'s Marauders"
A ragtag bunch of surprisingly professional mercenary support officers for a periphery outfit.
- Asskicking Equals Authority: How they got their position as a mercenary leader.
- Dangerous 16th Birthday: Whatever causes their split from their family occurs on their sixteenth birthday.
- Deadpan Snarker: Several dialogue choices allow them to be witty and/or sarcastic to people. Some of your snark can result in Kamea calling you out for inappropriate choice of words for the moment.
- Hello, [Insert Name Here]: Their first name, last name, and MechWarrior callsign are all chosen by the player.
- Heroic Mime: Zigzagged between battle and the Argo/Leopard. They're pretty talkative in mission-related cutscenes aboard their ship, but unlike your regular MechWarriors they don't say a peep in combat. Their character editor simply doesn't allow you to choose a voice set for them despite there being about two dozens available.
- Justified Trope: This may be because the player character is specifically supposed to be you, the player; which is why your pilots ask for orders when you select them, and why, instead of the player character themselves delivering lines in combat (like your other pilots), the PC's 'Mech's Computer Voice delivers status updates instead: it's supposed to be you hearing it from inside the cockpit, and also presumably commanding the squad from in the cockpit as well.
- Implacable Man: Due to Plot Armor, they cannot be killed no matter how many injuries they take, though they can still be knocked unconscious during battles and will need to spend time recovering.
- Impoverished Patrician: Your character will always come from a noble house and will always be down on their luck, though whether it was voluntary exile or your family dying in a suitably dramatic fashion is up to you to decide.
- It Amused Me: One potential background is that they're currently a mercenary because they stole the Blackjack and ran off with it because they were bored.
- It's Personal: Several possible dialogue choices can shape them to be out for revenge against the Directorate over the death of Mastiff, and it is heavily implied that despite being a mercenary they refused to take missions from the Directorate and sided with Kamea's Restoration all the way to the finish precisely because of it.
- Multiple-Choice Past: Literally. The player chooses their backstory, which can affect what decisions they can make during events.
- Not in This for Your Revolution: A legitimate way to role-play your character, and Kamea will mention during the intro that this could have been your motivation all along even if you said otherwise.
- Plot Armor: Your character can't be killed, and will always survive anything that would otherwise be lethal. However, this will not save them from being laid up in convalescence for possibly months after such a would-be-lethal event.
- Reasonable Authority Figure: Several options in the game allow you to be a good boss to your fellow mercs.
- Screw the Money, I Have Rules!: An equally valid way to role-play, essentially treating your company as Kamea's Cadre of Foreign Bodyguards or even her Praetorian Guard because of personal loyalty.
- Take a Third Option: Yet another way to role-play your character is to be personally loyal to Kamea, but acknowledge the fact that you're still running a mercenary company and have bills to pay.
- Vague Age: Your character's age is never discussed; the only time age comes up will be when you say you were doing your chosen career since you were sixteen during certain dialogue options.
- Egocentric Team Naming: Implied to have founded the Marauders, given the unit's Alliterative Appeal with his last name.
- Posthumous Character: Died during the prologue and never appears on-screen.
- The Social Expert: According to Darius, he was an expert negotiator and very good at making clients feel welcome.
Voiced by Drew Hobson
- Bald, Black Leader Guy: Is technically this to you in the three years between the Player Character signing up and being voted as captain of the outfit, which happens entirely offscreen. That said, he's definitely not bald, though it does appear to be in the early stages of receding.
- Consummate Professional: Believes strongly in good PR for the company and that some employers are genuinely better than others, and is the main holdout who speaks out against going outside the Mercenary Board for contracts.
- The Gambling Addict: Regularly holds poker evening with the other officers on the Argo, and plays to win unlike Yang, Sumire, Farah and potentially the player.
- Mission Control: Arranges the crew's contracts, and gives tactical advice & mission updates during battles.
- Working-Class Hero: His father loaded crates on a spacestation.
Voiced by Patty Pomplun
The Navigator of the mercenary unit that the player leads. She is of Taurian nobility in origin, having gotten professional training as a dropship pilot in part due to old family connections.
- Fail O Sucky Name: Has this opinion of her ancestral world. It's called "Pomme de Terre", which is French for "potato".Sumire: My ancestors came from the planet Potato. It took some time for me to accept that, but hey, here we are.
- Good Scars, Evil Scars: Has a pair of straight, photogenic scars beneath her eyes.
- The Hedonist: Her suggestions on what to do next in the post-game all involve snazzing up the Argo with luxury items and wood panelling and spending your money on good food.
- Impoverished Patrician: She's minor nobility like the Player Character, but her parents are dead and her house fortunes are gone.
- Must Have Caffeine: A random event with Glitch and Medusa fighting over the last of the coffee can resolve with Sumire standing behind you holding an empty cup, and making a comment that she's going to speak to Darius about shopping priorities.
- No Pronunciation Guide: Her first name is pronounced Soo-me-ray, though you won't realize this unless it's said in-game.
- Properly Paranoid: Sumire is extremely sceptical of LosTech and believes that getting involved with it is a fool's errand that will get you attention of the bad kind from the Inner Sphere's power players. The hunt for Castle Nautilus directly leads to the Tauran Concordat entering the war against the Restoration, with Kamea and Alexander believing Director Santiago promised Protector Calderon the Lostech inside the castle. Sumire has the good graces to deliver a "I told you so" with resignation instead of glee.
- Why Did It Have to Be Snakes?: Sumire hates birds, as her homeworld had an ecosystem full of them.
Voiced by Rick Roemer
- Cyborg: He has a mechanical prosthetic arm and possibly leg as well, courtesy of being in a 'Mech that blew up.
- The Engineer: He is your chief Mechtech.
- Fashionable Asymmetry: Justified. His coveralls are cut and hemmed without a right sleeve or right shoulder, likely to avoid having the harness rig and cybernetic arm catching on the fabric.
- Lethal Chef: A random event during travel has Yang discover some burger meat in your latest provisions and attempt to recreate a popular burger in the Federated Suns. The result will either increase morale or knock out your tech squad, penalizing your 'mech repair ability.
- I'm Standing Right Here: When discussing his past, he uses the slur FedRats to refer to the Federated Suns he was up against at the time of his story, even if your character came from the Federated Suns. The game even highlights the term to explain it.
- Likewise, he makes his low opinion of most nobles well known, which unlike the above example you can call him on. He explains that he finds you and Kamea to be all right because of your willingness to get your hands dirty in person.
- Mr. Fixit: By Battletech standards Yang is a fantastically skilled mechtech and could probably command a salary way beyond his current employment. He likes the mercenary business because of the freedom it gives him to tinker with non-standard 'mech designs.
- Omnidisciplinary Scientist: Or Engineer... and averted. He is elated and relieved when Murad joins the crew, since he no longer has to double as a ship engineer which is not his forte, and can focus solely on being the chief mech tech.
- Working-Class Hero: He was a MechWarrior of commoner background, and had experienced Capellan nobles taking credit over his successes.
Voiced by Alaji Marie
- The Engineer: Unlike Yang, she is a spacecraft specialist, and she oversees the Argo's upgrades and maintenance.
- Gadgeteer Genius: She manages to restore the Argo from crashed on a moon to (barely) flyable state, and then further refurbishes and restores the old Star League colony ship on your orders and specifications as the game progresses. When Darius investigates who she is, he says the reputation he read about paints her as a "wunderkind".
- Not That Kind of Doctor: Says the trope virtually word for word- she's a spaceship engineer, not a medical doctor.
- Sleeves Are for Wimps: She wears a sleeveless vest, showing off some strong arms. In her case this is less about looking tough are more for practicality, no sleeves to get caught on an edge when she is elbow-deep in machinery.
- Token Wholesome: Compared other female characters in the game, she has this design. She wears a hijab all the time, and not to mention she is just as big and muscular as Yang.
- Wrench Wench: Being the engineer, she is one.
- Fighting Irish: At least one voice set has a distinct Irish accent and, true to form, a pretty eager and bloodthirsty personality.
- Hidden Depths: Random Events can reveal interesting sides to your pilots: they may start painting murals on interior walls of the Argo, or ask to celebrate Diwali.
- Improbable Aiming Skills: Called Shot Mastery gives any pilot an impressive 18% chance to hit an enemy 'Mech's head with a Called Shot. This works completely independent from the target's Evasion charges, so it's not uncommon to see your elite snipers take down light 'Mechs that're running at full sprint speed with a few well-aimed hits to the cockpit in a single salvo.
- Made of Iron: Leveling the Guts skill can double the amount of injuries a MechWarrior can suffer before going down for the count, which allows them to survive their entire 'Mech exploding around them section by section (unless something destroys the cockpit of course, but even then these pilots have a massively increased chance of survival where others would be turned into Ludicrous Gibs). This is heavily implied to also involve a combination of Heroic Willpower and being a Determinator in addition to their peak physical condition.
- Magikarp Power: Some of these pilots start as outright rookies. That doesn't stop them from gaining experience and skills as they mature over gameplay into veteran and then elite MechWarriors.
- Master of All: You don't need to worry about accidentally landing your pilots in some Crippling Overspecialization corner by choosing wrong skill paths. All four skills can eventually be maxed out, and all specializations are useful in some way if you know how to utilize them.
- Mauve Shirt: Behemoth, Glitch, Dekker, and Medusa, the four pilots that the player begins with, are so-called Ronin, unique characters that have more expanded backstories in their service records. Other Ronin have a low chance to spawn in any Hiring Hall, usually with vastly superior stats over basic recruits. Most can't be hired until your company has made a name for itself by attaining a high rank with the MRB. Additionally, the backstories of Kickstarter backers are more detailed than regular pilots, and they start with higher stats.
- Mr. Fixit: Medusa, as well as any other MechWarriors with the 'technician' background, have events where they can start tinkering with their living quarters, 'mech weaponry or with the Argo's systems, often with a positive outcome.
- Red Shirt: With the exception of the main character, anyone can die if they take too many injuries in battle.
- Dekker in particular not only has a red pilot's suit, but has an entire meme about ending up dead. There's even an achievement for finishing the campaign with him still alive.
- Nom de Guerre: Though they all have first and last names, they are most commonly referred to by their MechWarrior call signs.
- Permanently Missable Content: Unlike the randomly generated pilots you can find everywhere and anytime, Ronin are explicitly mentioned to be unique, irreplacable characters. If you fire them or they get KIA, they're gone and won't reappear in the recruitment roster until you start a new campaign. That said, the only thing that sets them apart from normal pilots is their expanded background story, so in gameplay terms you don't really lose anything that a basic recruit can't do just as well once they reach the same skill level.
- Squee!: Everyone with voice set 4 (Glitch has this one by default) automatically turns into an extremely excitable Genki Girl that geeks out over pretty much anything, from the beauty of jungle worlds to making snowmen on polar worlds to landing particularly impressive hits/kills on enemy 'Mechs. Funnily, even some of the more reserved voice sets get in on it from time to time. Don't be surprised to suddenly hear a gleeful cheer upon initiating a Death From Above attack.
- Token Evil Teammate: Amongst your starting pilots, Glitch is a former convict and Behemoth is noted to have left her previous pirate gang after they got too non-violent for her tastes. Downplayed for Glitch given her Genki Girl personality, and that she was actually innocent of the crime she was accused of when she was thrown into jail. It took so long for her to be cleared of charges, she ended up learning her criminal skills from other inmates and found it hard readjusting after being freed
Miranda "Behemoth" Aguilera
- The Big Guy: Gender Flipped. Behemoth enjoys bruising around, with starting skills inclining her toward battlefield survivability (she has the highest Guts stat of any of the default pilots).
- The Lad-ette: Behemoth was always a large woman found of carousing with her comrades and getting into Bar Brawls afterward. She could drink anyone under the table, still hold her own in a fight afterward, and left groups she felt were going too soft for her taste.
- Token Evil Teammate: She have the Criminal tag and is said to have always been a violence-seeking troublemaker (with her bio hinting that this stretched back all the way to her childhood, if the line about being "a tall kid who made a name for herself as 'the girl you don't mess with.'" is true), routinely sparked BarBrawls with her original mercenary crew, eagerly went along with said mercs when they turned to piracy, and when the mercs went straight again, THEN she left, because she wanted to find "a tougher crew".
Amir "Dekker" Kowalski
- Army Scout: His main job as a light 'Mech pilot. Dekker starts with the "Sensor Lock" skill and initially pilots a lightly armed Fragile Speedster Spider.
- Blue Blood: Dekker is a scion of House Liao, which rules the Capellan Confederation, and is a Capellan Military Academy graduate. While he'll never get in trouble with Yang over it, there are events where impromptu class warfare can break out between noble and non-noble MechWarriors.
- Butt-Monkey: Lampshaded. Because he starts out in one of the most Fragile Speedsters that exists in the game, he's prone to getting injured or killed. Darius tells you an anecdote about him losing a 'Mech leg piloting a Locust years earlier and being rescued by Mastiff, and Harebrained Schemes added a secret achievement if you manage to keep him alive for the entire campaign.
- Ensign Newbie: He served an unremarkable tour of duty as a junior officer on a Capellan DropShip before transferring to MechWarrior duty and distinguishing himself.
- Target Spotter: One of the better ways to use him before you can get him a more durable 'Mech is to spot targets so you can snipe them with your big guns (Behemoth and Glitch by default).
- True Companions: A random event can have him get a job offer from another 'Mech company, with them buying out his contract from you. If he turns it down, he decides that it's because your company has become his family.
Jessica "Glitch" Chernovskaya
- Boyish Short Hair: Her portrait has an unruly mop of black hair. A picture of her in a random event shows the sides are shaved.
- Friendly Sniper: She may be a Genki Girl, but she's also an assassin. Her Vindicator comes with a PPC and LRM-10 by default, and she gets an accuracy bonus when using indirect fire.
- Genki Girl: Glitch has an extremely excitable personality and makes small comments during missions like wanting to make snowmen post-mission on arctic planets.
- Had to Come to Prison to Be a Crook: A wrongful conviction got her sent to a maximum-security prison. After getting out, she put the skills she'd learned in the joint to use as a Professional Killer.
- Miscarriage of Justice: She was an ordinary middle-class girl from the Federated Suns when a faulty bioscan got her locked up in a maximum-security prison. She was exonerated ten years later, but not before the ordinary girl had turned into a hardened criminal.
- Must Have Caffeine: A random event while you're still using the Leopard has her arguing with Medusa over the last of the coffee.
- Professional Killer: What she became after her prison sentence.
Mohammed "Medusa" Benitez
- The Eeyore: Medusa's voice is extremely downcast and he generally delivers mission comments in the form of one complaint or another.
- Mr. Fixit: He has the Technician trait, as his backstory has him attending tech school on Katinka before stowing away on a merc DropShip.
- Must Have Caffeine: A random event can have him fighting with Glitch over the last of the coffee.
- Really Moves Around: He's originally from a lunar colony of the Aurigan world Mechdur, but his prospector parents took him all over the system before eventually moving to Katinka.
- Space People: He spent most of his childhood moving between various space colonies.
Aidan "Adrenaline" Slipais
- Colonel Badass: His actual final rank in the FedSun military isn't stated, but he was a MechCommander in the regular army before turning mercenary.
- "Join the Army", They Said: Special forces was "too hot" ("too dangerous"), regular army was "too cold", and being a 'Mech gladiator was "too expensive".
- Military Brat: His parents were FedSuns military reservists, and he chose to one-up them by going to the Military Academy, ending up a special warfare officer... for a while at least.
- Red Baron: "Adrenaline" is a bit of a misnomer: working as a merc provides him just the right balance of excitement, downtime, and money.
James "Arbiter" Bixby
- Famous Ancestor: Inverted. His goal as a 'Mech merc is to raise his family's status.
- Nouveau Riche: His family was wealthy, but not aristocratic. As a consequence, while he was able to get into the Military Academy, he lacked the political connections necessary to secure a promotion.
- Passed-Over Promotion: He resigned his commission in the Lyran Guard after missing a promotion due to his lack of family connections.
- Red Baron: His callsign refers to his desk job evaluating survivors of destroyed 'Mechs to see if they merited a replacement.
- Big, Screwed-Up Family: He initially enjoyed working with his extended family, but after the grandparents started dying off, he found himself getting caught amidst power struggles between his aunts and uncles and couldn't deal with it.
- Dark-Skinned Redhead: He's black, but has a shock of crimson hair, likely dyed.
- Mr. Fixit: He has the Technician tag, having been a tech on the family merchant ship.
- Name Order Confusion: His bio gives his name as "Risenki Ariamaki", but he's listed as "Ariamaki Risenki" in the files. It's not clear which is his given name and which is his surname.
- Red Baron: Averted, oddly enough: he simply uses one of his real names as a callsign.
- Space People: He's spent most of his life in space.
Bjorn "Bearclaw" Hummel
- The Big Guy: He has a starting Guts score of 6, even higher than Behemoth starts with. His Gunnery score is almost as good at 4, but he only has a 2 for Piloting and 1 for Tactics.
- Desperately Looking for a Purpose in Life: He's found that the only time he can sleep soundly is if he's engaged in a cause he believes in.
- Orphanage of Love: He grew up in a group home that was reportedly pretty good, and maintained close relationships with many of his foster siblings after they joined the LCAF.
- Shellshocked Veteran: The deaths of many of his foster siblings in combat, coupled with a letter full of undescribed secrets he received from a brother before his death, led to a nervous breakdown that resulted in him being medically discharged from the military.
Voiced by Trendane Sparks
- Abusive Parents: What we see of his interactions with Victoria paint him as the controlling type - after appealing to her reason fails, he resorts to ordering her to stand down, prefacing it with "You will attend to my words and obey me as you always have."
- Do with Him as You Will: Kamea hands him over to the Taurian Concordat for trial over his role in the Perdition Massacre. She notes that they are all but guaranteed to execute him as a war criminal.
- Evil Chancellor: Filled this role to Kamea until he overthrew her.
- Evil Uncle: To Kamea.
- False Flag Attack: Masterminded the Perdition Massacre and fingered the FedSuns for it, making the Taurian Concordat amenable to an alliance. Needless to say House Calderon is not happy when the truth comes out.
- Know When to Fold 'Em: He surrenders once Ostergaard is taken out of the picture, realizing that his last chance of a quick victory is gone and trying to struggle to hold on will only weaken the Reach further.
- Non-Action Big Bad: He is never directly encountered in-game, and no indication is ever given that he is a skilled MechWarrior or a front-line general.
- Realpolitik: The Directorate secures an alliance with the Taurian Concordat due to this trope, by providing them a stable border so the Taurians can focus on the FedSuns.
- Rousing Speech: Provides one that also doubles as something of a Motive Rant after the tutorial.
- Villain with Good Publicity: By centralizing the Directorate's authority, diverting more resources to its core worlds (especially Coromodir) at the cost of the more peripheral worlds and with the help of a propaganda machine, Santiago has a popular base that supports him during the entire Restoration War.
- Well-Intentioned Extremist: Santiago's goal is to make the Aurigan Reach a stronger, more centralized state more able to resist outside interference by the neighbouring (and much larger) Taurians, Canopians, Capellans and FedSuns.
Voiced by Lauren Pearsall
Santiago's daughter. Was trained by Raju as a pilot alongside her cousin Kamea, but chooses to side with her father. Her signature mech is the Kaga, a Catapault K-2 heavy mech, although she ultimately upgrades to using a King Crab KGC-000 Assault mech in her final battle.
- A Pupil of Mine, Until He Turned to Evil: Old Mastiff was proud of Victoria as one of his students, at least until she showed her willingness to commit atrocities and gloat about them in the coup.
- Daddy's Little Villain: She's an enthusiastic supporter and agent of her father's coup and tyranny.
- Death Seeker: She challenges Kamela to a final duel after the Directorate falls, preferring a death in battle to having to live on with her guilt over Perdition.
- The Dragon: With Santiago being a Non-Action Big Bad, Victoria is the one to take the field against you.
- Evil Gloating: She tends to run her mouth when she has an unfair advantage over her foe.
- Faux Affably Evil: During the opening, she gives Kamea quite a few opportunities to surrender herself before deciding to just kill her and be done with it. However, three years later and she's become a "cartoon villain", as the Player can choose to retort to her at one point.
- I've Come Too Far: Why she keeps fighting even after the Directorate falls and her father orders her to surrender, unable to accept that her part in the Perdition Massacre and leaving Raju to rot and die ended up All for Nothing.
- Plot Armor: She cannot be outright killed even if you take her mech down in lethal fashion, at least until her final battle with you, as she will always somehow eject before the killing blow lands.
- Smug Snake: She is extremely given to gloating when she holds the upper hand. This is best seen in the opening mission, where she gloats over your mech being helpless due to sabotage, leaving Raju Montgomery to fight all on his own and acting like she's clever for it.
- Utopia Justifies the Means: She's fully convinced that her father has the right of it, where the Aurigan Reach has to project strength to avoid being taken over by its neighbors. If that requires jailing dissidents, betraying her cousin, or perpetrating a False Flag Operation, then so be it.
- Villain Forgot to Level Grind: Averted. Victoria shows up three times during the campaign (albeit only in a cutscene the first time), piloting progressively heavier and deadlier mechs each time.
- Villainous Breakdown:
- Upon being defeated and captured, she's reduced to impotently ranting and raving at you and Kamea from her prison cell. You can actually comment in-story on how cartoonishly over the top her breakdown is.
- She has an even worse one when her father surrenders, as it means her part in the Perdition Massacre was All for Nothing and she can no longer justify her actions by following orders.Santiago: The Directorate has already fallen, Victoria. We've lost. Continuing to fight would only cost more lives.
Victoria: Cost lives? Cost lives?! You ordered me to kill eleven thousand people on Perdition, and now you care about bloodshed? There is an ocean of blood on my hands, Father! I spilled it because you told me it was necessary!
- You Sound Familiar: Lauren Pearsall is also the Computer Voice.
Magistracy of Canopus
- Big Good: The Magistracy is bankrolling the entire Restoration, thus making her your de facto source of funds.
- Enlightened Self-Interest: Is open about the fact that she's helping in order to put a neighbour into the Magistracy's debt, to stabilize the periphery and to create a friendly buffer state against the Concordat. She's choosing a brushfire Proxy War with House Calderon in hopes of avoiding the outbreak of a much larger one.
- Reasonable Authority Figure: That said, she is just as horrified as the Restoration over the degree of dog-kicking the Directorate and the Concordat goes to, reminds Kamea of her importance to her people, and offers the Marauders a very lucrative contract to test your skills.
- Secret Test of Character: The retrieval of the Argo mission serves as one for the Marauders.
- Out of Focus: Due to the Magistracy having no Flashpoints and Ana Maria being the Marauders' liaison during story missions, she is the least characterized of all the quest givers.
- Quest Giver: She hires mercs such as the player character for missions on MercNet and begins granting quests near the Magistracy after the Marauders are hired by Ana Maria.
The Taurian Concordat
- Arch-Enemy: The Concordat has a 300+ year old rivalry with House Davion, to the point that he easily accepts that the Perdition Massacre was carried out by the FedSuns.
- Awakening the Sleeping Giant: The Concordat is at least four times the size of the Aurigan Coalition and many times more militaristic, and their involvement in the Restoration War dramatically shifts the balance of power.
- Berserk Button: Invoked. As Director Espinosa astutely notes, most informed people know that the Periphery, and the Concordat along with it, is beneath Hanse Davion's notice. However, the Taurians are so paranoid about any Federated Suns influence that he doesn't stop to question why the Suns would stoop to a terrorist attack on his nation for no particular reason. Espinosa takes full advantage of this fact.
- The Ghost: He never shows up on-screen.
- The Paranoiac: Lord Madeira notes that the Calderons are notably paranoid about FedSun incursions into Taurian space (given what happened to them during the Reuinification War, they'd say they were Properly Paranoid), and Thomas Calderon would probably be a lot worse if not for the moderating effects of his heir. This foreshadows what will happen to him later in the Battletech timeline, when his two oldest sons both died.
- Reasonable Authority Figure: In-Universe this is something House Calderon is famous for. When the truth behind the Perdition Massacre comes out he immediately withdraws all support from the Aurigan Directorate, as well as draws down the rising tensions with the wrongfully accused House Davion. Kamea, in turn, sends Santiago Espinosa to him for his part in the war crime.
- Space Cold War: The Concordat is in a state of Cold War with most of the Inner Sphere and the FedSuns in particular, still bitter about the last time the Star League came knocking. Allying with the Concordat during the Wide Open Sandbox mode comes with one of the biggest enemy lists in the game, second only to the Space Pirates.
- Unknown Rival: To House Davion, in a slightly downplayed version. The Concordat is about a tenth of the size of the FedSuns, and House Calderon knows this, so their best move is to act as though the FedSuns are mortal enemies who may invade at any moment. Staying completely on the defensive and maintaining a big enough military to make it untenable for the FedSuns to invade without leaving them vulnerable to their Inner Sphere enemies who actually matter. The Perdition Massacre fits into this narrative as the FedSuns testing to see if they can get away with it, or as a prelude to such an invasion, which rapidly mobilizes the Concordat.
Voiced by Elias Toufexis
- BFG: His Fortress-class Dropship sports a Long Tom heavy artillery cannon.
- Determinator: Say what you will about him, but nothing will stop him from vengeance against Kamea. Not his government withdrawing from the war, not a mutiny on his Drop Ship, nothing. He will kill her or die trying.
- Disproportionate Retribution: His son was killed on Kamea's order when said son was commanding a materiel supply dropship to the Directorate under a false flag and refused to surrender. What does he do? Go on a war crime spree, targeting wounded, civilians and noncombatants left and right in an attempt to draw his target out of hiding.
- Evil Gloating: Spends a lot of time on the airwaves taunting his opponents.
- Fiery Redhead: Red-haired and revenge-driven.
- Hoist by His Own Petard: It takes uploading the Locura, a weaponized Computer Virus that immediately sabotages any vessel it gets in contact with, directly to his super-powerful Drop Ship, to kill him. Given that the Argo- barely- survived contact with the virus only through everyone on the ship helping out, one has to wonder if any of the crewmen who mutinied against his defection and insanity would have been able to help him.
- It's Personal: Says outright he volunteered to aid the Directorate because of his grudge against Kamea.
- Kick the Dog: Orders his troops to commit war crimes like targeting civilian evacuation shuttles, food shipments, and hospitals with wounded soldiers in them.
- Revenge: His main motivation, even stating openly that he volunteered for his assignment to get revenge over the death of his son.
- Revenge Before Reason: When the Concordat learns the Directorate was behind the Perdition Massacre they immediately cut all ties and support. Ostergaard doesn't care and openly renounces his Concordat citizenship to get another shot at killing Kamea, even needing to suppress an Anti-Mutiny in order to do so.
- Spanner in the Works: Twice. In his introduction he chases Kamea away from the SLDF base, springs Victoria from jail and helps her kill lord Karosa. Then, after you think Calderon has removed the Concordat from the civil war, he shows up again in an attempt to kill Kamea during the battle for Coromodir.
- Tragic Villain: He'd probably be a perfectly swell guy if he wasn't so out of his mind with grief over the death of his son. Unfortunately, this event is unavoidable and makes him go off the deep end hard.
- The Unfought: He's built up as an eventual boss fight, perhaps even one of the final bosses, but only ever shows up in cutscenes and radio transmissions.
- Bling of War: More subtle than Graf Stieglitz-Bradford, but she does contact you in full military uniform.
- Interface Spoiler: Her absence as a contact for the player during Campaign Mode foreshadows that The Taurians are actively involved in the Aurigan Civil War.
- Mouth of Sauron: For the Taurian ruling house.
- Small Role, Big Impact: Her storyline role is very limited, but her findings dramatically changes the fortunes of the Restoration.
- Quest Giver: Aside from her story role, she gives out missions for the Taurian Concordat after the end of the campaign and in Career Mode.
The Inner Sphere
- Ambiguously Brown: Justified Trope, the Inner Sphere tend to boast mixed population that a dark-skinned person with Anglo names is not uncommon.
- The Beautiful Elite: She's a high-ranking scion of one of the FedSuns' most powerful noble families. Her bio also points out that she's beautiful, stupidly wealthy, wildly popular and something of a prodigy in general. Why does someone like her spend her time doling out jobs to mercs, you ask? Because her family was promised expanded holdings if Alexandria is successful in advancing FedSuns interests in the Periphery, and everything indicates that she's pretty darn close to achieving this goal.
- Bling of War: She is finely dressed based on her portrait.
- Gameplay and Story Integration: In Story Mode, Cunningham first becomes available as a Quest Giver shortly after the Perdition Massacre as border tensions alongside the FedSun-Concordat border heat up. She is also the only quest giver active in that region, as the Concordat begins backing the Directorate instead.
- Quest Giver: She will start contacting the player once the Perdition Massacre takes place.
- Royals Who Actually Do Something: She's a powerful FedSuns noble. See The Beautiful Elite above for more details.
- Wolf in Sheep's Clothing: She may well be the least trustworthy of any of your liaisons. Like the Great House she represents, she's willing to commit brutality for the sake of her own ambitions while maintaining the guise of an enlightened liberator, and won't do you the courtesy of warning you when she's using your company for Plausible Deniability. As far as she's concerned, taking the blame is part of your job.
- Cool Uncle: The new flashpoint introduced in Urban Warfare has Singh hire you to support his niece when the house she serves decides to betray the rest of the FWL. Said niece is sadly killed off-screen after the second deployment.
- Game-Breaking Injury: He was put on merc liason duty after being wounded in battle.
- Mission Control: Provides objectives for the players when taking contracts for Free Worlds League.
- Nice Guy: He's easily the most straightforward and pleasant of the liaisons, especially when compared to Marina Liao, or even compared to Graf Stieglitz-Bradford (considering one of House Steiner's missions involve testing new equipment "in the field", i.e. stomping over helpless civilian settlements) - the most underhanded he gets is using the player's team as "deniable assets" to get classified military data from a joint Draconis-Capellan facility on behalf of the Free World's League, due to the FWL technically having a defensive pact with the other two factions against the FedSun/Lyran alliance. And considering the targets are the Draconis and Capellans, they're both far from innocent...
- His Flavour Text description even goes so far as to refer to him as one in-game, noting his dedication to making sure his merc liasons are paid correctly and on time.
- Retired Badass: Downplayed. Worked for SAFE as a Special Ops agent until he was so badly injured he couldn't recover enough for field work. He was given a much safer desk job afterwards, most likely to make use of his skills.
- State Sec: He's a former member of SAFE, the internal security and spy bureu in the Free Worlds League.
- Quest Giver: For House Marik and the Free Worlds League.
- Sikhism: Between his turban, the surname of Singh, distinct kirpan blade on his belt, and the large Indian population of the Free Worlds League, he is definitely of Sikh origin.
- Dispense with the Pleasantries: During the Urban Warfare flashpoint Marina doesn't even bother with any speeches about balances of power or similar: Her pitch basically boils down to "give us back the prototype, we give you money."
- Good Scars, Evil Scars: Her left side of the head shows burn marks.
- My Country, Right or Wrong: Enforcing Capellan law is part of her job, and she'll do everything she considers necessary to make it so whether she agrees with the laws in question or not. A bunch of unfortunate seditionists may find this out the hard way in the "Flattened Earth" Flashpoint.
- Name's the Same: She is a very distantly related cousin to the main Liao line, and her description notes she's extremely far down the line of succession to anything significant as a result.
- Nothing Personal: Says this verbatim to the ranting Volkovite seditionist leader. Ordering them wiped off the face of the galaxy is just part of her job; she takes no personal pleasure in it.
- Also why she doesn't take the company working against her in several Flashpoints too hard. She knows how the game is played on the Periphery.
- Reasonable Authority Figure: During the Criminal Minds Flashpoint, she'll actually undercut and chastise one of her own operatives for ripping into you if you make the right choices. Afterall how many Mercenary companies are honest enough to find a SLDF Griffin in near perfect condition and not steal it from their employer? She needs a tool that is that trustworthy to like her and House Liao.
- Old Soldier: Her description text notes she's served the Capellans as both a commander and a MechWarrior.
- Quest Giver: Her main task is to contract mercenaries, including the player, to eliminate threats from the periphery that ranges from assassinations of unruly rivals to anti-piracy operation. She becomes available for missions after the Marauders pay off their debt.
- The Alcoholic: Is repeatedly mentioned to be one. That he's still fully capable of doing his job indicates he's also a Functional Addict.
- Butt-Monkey: No other character is the butt of as many jokes as this guy. Fortunately, he seems to be A-okay with all the teasing, which arguably makes him the most likeable Quest Giver in the game.
- The Dandy: Gives this impression, with his styled hair, portly physique, and glass of wine prominent in his official artwork.
- Insult Backfire: The job of mercenary liaison is pretty far down the Combine's military hierarchy and was clearly meant as an insult to Yamaguchi after he disappointed in more prestigious positions. However, Yamaguchi took to it like a fish to water and is enjoying himself immensely, much to his superiors' chagrin.
- Insult of Endearment: Darius reveals that one of Markham's negotiation strategies was referring to Yamaguchi as "Bob Kurita," always in a deadpan tone and using the full name. Eventually, Yamaguchi came to find it genuinely amusing."You tryin' to pull the wool over my eyes, Bob Kurita? Tell me more about that assassination contract, Bob Kurita. BOB KURITA, YOU LOOK TENSE. DO YOU NEED A GLASS OF WINE?"
- Kicked Upstairs: He's not exactly a paragon of Kurita virtues, so his superiors gave him the important but inglorious job as the Combine's mercenary liaison to get him out of their hair without wasting his skills.
- O.O.C. Is Serious Business: One of the Kurita Flashpoint contracts escalates to such a degree that notorious drunkard Yamaguchi actually stops drinking for the duration. Your command crew immediately points out how odd that is (while he's still listening, mind) and then teases him with their relief about him picking up his bottle again once the Flashpoint is over. He takes it in stride.
- Quest Giver: His role is to hire the players to cause disruption and "unfortunate setbacks" throughout the Federated Suns.
- Bilingual Bonus: "Graf" is a German title of nobility; the English equivalent would be "Earl" or "Count". It keeps with the Lyrans' German descendence.
- Bling of War: While relatively understated, the two rows of medals under the Steiner emblem on his uniform is something his fellow uniformed liaisons, Liao and Singh, refrain from. It alludes to the phenomenon of the "Social General" in the LCAF.
- Mission Control: His role as mercenary liaison often includes providing intel and locations of the targets.
- Nice Guy: Exceedingly polite and well-spoken no matter the circumstances. He actually contacts you halfway through one anti-Steiner Flashpoint with an offer to finish the mission chain for his faction instead. He rewards you handsomely if you agree but bears you no ill will if you decline.
- Quest Giver: He represents the interest of House Steiner among their chief mercantile rivals in Free Worlds League space.
- Reassigned to Antarctica: His Flavour Text notes that he considers his job as mercenary liaison to be this.
- Royals Who Actually Do Something: If his title is anything to go by.