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This is the character sheet concerning the protagonists of Grand Theft Auto IV and its downloadable expansions. For a full index of characters from the game, click here.

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    Niko Bellic 

Niko Bellic

https://static.tvtropes.org/pmwiki/pub/images/nikobellic_gtaiv_1.jpg
"During the war, I did some bad things, and bad things happened to us"
Voiced by: Michael Hollick
Protagonist of: Grand Theft Auto IV

"Life is complicated. I killed people, smuggled people, sold people... Perhaps here, things will be different."

Raised in Serbia during the Bosnian and Yugoslav Wars, Niko Bellic came from a background of poverty and non-stop violence, and his family was tormented by the horrors of war. As a teenager, he fought in the Yugoslav People's army as a helicopter pilot and infantryman, along with several other youths from his village. Unfortunately, they were betrayed by one of their number, led into an ambush which only Niko and two others survived.

Once the war ended, Niko turned to a life of crime, running drugs and human cargo across the Adriatic Sea for Russian mafioso Ray Bulgarin, though the partnership ended on bad terms. Motivated by both a desire for revenge and for a better life, Niko decided to come to Liberty City on a cargo ship to live with his cousin, Roman, whose stories of mansions and sports cars gave hope to Niko.

Unfortunately, the reality of the situation turned out to be very different - the "mansion" was a dockside slum, the "sports cars" taxi cabs. On top of that, Roman was heavily indebted to Russian mobster Vlad Glebov, and Niko soon found himself returning to a life of crime to work off Roman's debts...


  • Abusive Dad: It's implied that Niko's father was an abusive alcoholic.
  • The Ace: By far the most badass character in the series, second only to the GTA Online Protagonist. Either running or fighting, he is extremely strong, tough, fast and durable. It's not just how you play him, more than one NPC will remark on his One-Man Army abilities.
  • Affably Evil: Niko is generally a nice guy, who just so happens to be involved with organized crime.
  • Almighty Janitor: Throughout the whole game, Niko never holds a high position in any criminal organization and is only hired by bosses as a temporary thug and yet he is capable of destroying entire gangs all by himself.
  • Ambiguous Disorder: Niko shows clear signs of PTSD, depression and even anti-social personality disorder as a result of his experiences in the Bosnian and Yugoslav Wars. However, Niko cares about his family, and part of him wants to live a normal life. But he murders, sells drugs, and in general, does not seem to have anything close to a conscience. Interestingly, he realizes this about himself, and readily recognizes that the things he does are awful. An Alternative Character Interpretation may be Niko desperately wants to believe this. Given that his protectiveness of Roman and Kate, this interpretation is very likely.
  • Anti-Hero: Unscrupulous Hero. Niko came to America to escape the horrors of his past life but also seeks to find and kill those who betrayed him and his friends years before. Not only that, but he also sports an indifference towards anyone who would seek to use his talents to carry out dirty deeds. Throughout the game, he can also commit acts of vigilantism ("Most Wanted", a series of side missions).
  • Anti-Villain: He is involved with organized crime for mere payment and because he's very professional as a hired-gun.
    Ray: But can I trust you? Hmm? Why go through all this? Why stick your neck out? Why do all this work?
    Niko: Because I need the money, and because I can't do anything else. And because I'm good at it.
  • Ax-Crazy: All is not well in Niko's head. This is probably the result of PTSD and grief. He has also a deep talent for carnage and always fought like a raging berserker. What would you call someone who massacres dozens of gangsters for a few dollars, all while he curses and screams, and commits dozens of acts of vigilantism for the same reason?
    Niko: [after killing two random gangsters] AAAAAAAAAAARRGH MOTHERFUCKERS!!!
  • Badass Beard: Also counts as a Beard of Sorrow, as it was likely grown sometime between the betrayal of his squad and the end of his disastrous stint in the Merchant Navy.
  • Badass in a Nice Suit: In some missions. Also, if the player decides to wear a suit.
  • Because I'm Good at It: Why he feels like he can never escape a life of crime.
  • The Berserker: Whenever sufficiently enraged enough to fight someone, he's frighteningly violent.
  • Best Served Cold: During his time as a child soldier in a Serbian militia during the Yugoslav Wars, Niko fell victim to a betrayal that ended with 12 of his 15-man squad dead, and the two possible culprits missing. About 10 years later, on a merchant navy ship, he received a tip that one of the two squadmates he suspects to be the traitor was spotted in Liberty City. He then decided it was high time to reunite with his cousin Roman...
  • Broken Hero: Once his backstory is revealed.
  • Brooklyn Rage: Considering Liberty City is based off of New York City.
  • Child Soldier: Served as one in the Yugoslav Wars.
  • Consummate Professional: Unlike many of the criminals he meets, Niko commits heinous crimes with ruthless efficiency, only complaining on the rare occasions when he isn't paid well enough or when the task doesn't bring him closer to the man who betrayed him as promised. However, during jobs that force Niko to choose between money and his personal beliefs, the player can choose to subvert this.
  • Contrasting Sequel Main Character: He is this to various degrees.
    • Niko marks a huge contrast to the previous protagonists. While Tommy Vercetti and CJ led a criminal life to fill their pockets, Niko is not happy with this lifestyle.
    • Ironically, despite wanting to get away from his past, Niko also marks a huge contrast in terms of coldness. Yes, Vercetti was a mafia enforcer for years and CJ committed very reprehensible crimes, but none of them committed human trafficking in their past as Niko did. Besides, Niko's work directly involves killing people. After all, he's a Professional Killer working for the police, criminal organizations or committing acts of vigilantism. It doesn't help the fact that Niko has the highest bodycount in the entire series.
  • Cruel Mercy: Sparing people in the game's Spare-Or-Kill choices is usually an act of genuine mercy on Niko's part, whether or not his mercy may be repaid in kind. However, if Niko spares Darko Brevic, he does so after realizing that living a miserable, penniless life in Liberty City, crippled by addiction and guilt is punishment enough. He is somewhat pleased by the choice he makes, and his friends congratulate him for it.
  • Cultured Warrior: Niko spends quite a bit of time contemplating on his way of life, and makes rather astute observations regarding others as well.
  • Cynicism Catalyst: Niko became increasingly cynical while being drafted as a Child Soldier, and this was exacerbated when he suffered a personal betrayal that saw most of his childhood friends (and fellow platoon mates) gunned down.
  • Dark and Troubled Past: Grew up as a Child Soldier during the war torn early 90s of Yugoslavia, suffered a personal betrayal that saw several of his childhood friends (and fellow platoon mates) gunned down, served a few years in a European prison, and is haunted by a false accusation of theft from a powerful human trafficker in the Adriatic Sea, which forced him to escape on a merchant vessel to a supposedly glamorous life in America at his cousin's insistence, only to find that he lied.
  • Deadpan Snarker: The snarkiest GTA protagonist after Luis. He usually makes sarcastic comments towards people who dislike him.
  • Deconstructed Character Archetype: Of your average GTA protagonist. Rather than portraying a GTA protagonist in a glamorous and successful light, Niko is a disturbingly realistic example of an average career criminal, showing how self-destructive, toxic and miserable this lifestyle really is.
  • Double Consciousness: As an immigrant, Niko is possessed of conflicting worldviews, each with their own virtues and vices. On the one hand, he cares about his family and friends from Serbia, but is too traumatized by war to live a normal life. On the other, he wants to build a new life in America, but is also hungry for wealth and believes he can only achieve it through crime. While Niko never explicitly comments on this, this can explain the game's Spare-Or-Kill choices, and even some moments of Gameplay and Story Segregation.
  • The Dreaded: Both Johnny and Packie, who are badasses in their own right, admit that Niko is someone to be feared. Johnny even states that he wouldn't want Niko after him.
  • Drugs Are Bad: Niko certainly believes in this, as he refuses to smoke marijuana, and also shows contempt towards cocaine and heroin.
  • Et Tu, Brute?: Boy, he sure does get betrayed by some people a lot.
    • Darko Brevic betrayed The Squad wherein he, Niko, and 13 of their childhood friends served, in exchange for drug money.
    • Michelle/Karen secretly spied on him for what was eventually revealed to be an IAA front, the United Liberty Paper.
  • Europeans Are Kinky: If the player has him go out with Alex Chilton, she will post about his "sexcapades" with her on her blog. Some of the stuff she describes is pretty weird, and often involves kitchen utensils.
  • Even Bad Men Love Their Mamas: Maintains regular correspondence with his mother, who is still living in Serbia. It's worth noting that when responding to her emails, choosing the negative option will always result in a positive response being sent.
  • Even Evil Has Standards: Despite his involvement in crime, Niko definitely has some firm morals.
    • Although everything remains to the player's decision, Niko feels certain dissatisfaction by the mere idea of killing Dwayne or Derrick.
    • Whenever he tries to kill a target, he thinks twice before pulling the trigger. Although this depends largely on the player's decision.
    • During his random encounters, Niko is visibly disturbed Eddie Low's extremely psychotic behavior.
    • In his last random encounter with Jeff, he refuses to kill his second wife even when he offers money for him to do it. For an amoral killer that doesn't mind offing someone as long as he is paid, even Niko knows that guy is too crazy.
  • Experienced Protagonist: He's a veteran of the Yugoslav War and had already done gang work before reaching Liberty City.
  • Expy:
  • Fatal Flaw: His inability to let go of the past and adjust to civilian life.
  • From Camouflage to Criminal: He was once a trained marksman and helicopter pilot in the Serbian Army, but he now puts his skills to use as a Professional Killer. To be fair, he tried his hand at a mostly-legitimate job in the merchant navy for a time, but that didn't pan out so well.
  • Genius Bruiser: He is pretty intelligent, skilled with many different types of weapons, knows Krav Maga, and is one of the most dangerous characters in the series if he's after you. Despite his lack of formal education, Niko is a tactical genius and remarkably fluent in English: He is quite articulate during conversations and also demonstrates good grammar when writing emails. How much of a badass he really is? He has survived the war, the disaster of a ship, dozens of shootouts, and still managed to survive all this, almost as if he were supernatural!
    • The best evidence of this is the resúme he submits to a law firm. It is incredibly well-informed and well-written, which is very jarring coming from a non-native speaker of English. Makes you think that Niko would make a good lawyer himself if he got a better education.
  • Heartbroken Badass: When his backstory is revealed. Even more so after Kate or Roman's death.
  • Hidden Depths: He's very polite, and more often than not, respectful. Often comes off as much more intelligent than the two-bit crooks he works for.
  • Hitman with a Heart: Niko has some degree of compassion for a number of people he's sent to kill, especially if he knows they don't deserve death. The player can choose to indulge it and let the targets go, or ignore it and kill them anyway.
  • Hypocrite: This is the criticism levelled against him as he stands bewildered over the revelation that Darko betrayed him and The Squad for a measly thousand dollars. Darko points out that not so long ago, Niko charged roughly that amount to kill people as well. Given that he feels unsatisfied if he executes Darko, it seems that insult hit close to home.
    • As much as Niko claims to value honesty and loyalty, he often denies involvement in certain past activities (with an unconvincing "I don't know what you're talking about"), and he ends up betraying and killing most of his employers over the course of the game. While his reasons for doing these things vary and aren't necessarily unjustifiable, they still end up making his assertions ring rather hollow.
  • Iconic Outfit: His default attire, a brown leather jacket over a tracksuit, has become the series' most recognizable ensemble since Tommy Vercetti's Hawaiian shirt.
  • I Just Want to Be Loved: Incredibly, Niko confesses this to Alex Chilton, who doesn't care.
  • The Illegal: Unlike Roman (presumably), he illegally entered America through a merchant navy ship. However, he subverts most expectations of this trope due to the reasons why he's being exploited.
  • Jade-Colored Glasses: Very cynical, but given all that he's been through (most notably a war that he admits ruined him), it's hard to blame him.
  • Jerk with a Heart of Gold: He's a criminal who specializes in hitman jobs, and he's prone to insult and/or snarky remarks to pretty much everyone, but he still manages to have a decent set of morals and very much cares about his friends and family.
  • Kick the Dog: Gets one in "No Way on the Subway" when he kills Jim Fitzgerald's friend and makes some callous taunts over it afterwards.
  • Knight Templar Cousin: Harming Roman is a good way to get yourself killed.
  • Legendary in the Sequel: Niko's exploits have reached even the ears of the criminal underworld in Los Santos. He's never been heard from again after the events of GTA IV though. Packie assumes that he's dead, but it's just as possible that he finally abandoned his life of crime and settled down.
  • Lightning Bruiser: Observable in-game: Niko can run faster and jump higher than the other two protagonists of the game, allowing him to avoid gunfire and traverse uneven terrain better, but he can also absorb the same amount of damage they can (discounting Johnny's added resiliency in motorcycle collisions).
  • Made of Iron: Besides the inhuman amount of punishment he can absorb in-game, it seems he had this trait even in his younger days, when he survived the ambush that killed his squadmen, and later the accident that left him the Sole Survivor of the Merchant Navy vessel ferrying Ray Bulgarin's merchandise.
  • Morality Pet: Roman and Kate. Bernie/Florian may be one as well, given that a lot of the errands that Niko undertakes for him are more personal than his usual line of work. They may count as a full-on Morality Chain, as they both represent Niko's yearning to live a normal life and at the same time, his inability to let go of his past.
  • Nerves of Steel: Niko is damn near impossible to intimidate. He'll casually snark at anyone who's acting foolish, regardless of their personality and status. Even tied to a chair with a gun pressed against his head, he never lets up mocking his captors.
  • Noble Demon: Has a strong moral code despite being a freelance criminal for hire. You can play further into this by having him spare certain characters he was sent to kill.
  • One-Man Army: In almost the whole game.
    • Especially in Museum Piece, Johnny is impressed, and sounds a bit frightened, when he comes across the mounds of bodies Niko left.
    • Even more so in the final mission. Both versions.
    • He's ESPECIALLY notable, even among GTA Protagonists. Prior to him, the highest named body count in the series was 19, by Tommy Vercetti. Niko's named body count? 50. And that's not counting optional murders.
  • Only Sane Man: Kind of unavoidable when you hang out with Roman, Brucie and Jacob.
  • Papa Wolf: Attempting to hurt those he cares about is not advised. Successfully hurting them guarantees that you will be on the receiving end of a Roaring Rampage of Revenge.
  • Perma-Stubble: A pretty thick example, bordering on Badass Beard.
  • Pretty Fly for a White Guy: "How about we roll together and scope some bitches at the strip club?"
  • Professional Killer: He's an hired-gun for several crime syndicates from Liberty City. Consequently, in-story, he easily has the highest bodycount of any GTA protagonist.
  • The Protagonist: For the main game and the GTA IV era as a whole.
  • Punch-Clock Villain: Unlike pretty much all of the other GTA protagonists, Niko finds no pleasure in his criminal lifestyle and only does it because he's good at it.
  • Rated M for Manly: Easily the biggest badass Rockstar has ever written, and that's saying a lot.
  • Reformed Criminal: In Grand Theft Auto V it's revealed that Niko retired from his life of crime after the events of IV and has been quiet ever since. He apparently has been running Roman's cab business.
  • Revenge Before Reason: Kills Vlad despite his claims that doing so will anger Mikhail Faustin, and Roman's pleading with him to let it go. Fortunately, Faustin didn't think much of Vlad either, and has Niko work for him instead. Niko has the option of doing this during the endgame by killing Dimitri rather than making a deal with him on Jimmy Pegorino's behalf, which results in Kate getting gunned down at Roman's wedding by the ruined mob boss.
  • The Scapegoat: Ray Bulgarin believes Niko is responsible for sinking a merchant navy freighter carrying his cargo and stealing a batch of his diamonds worth two million dollars. Turns out Niko was just the Sole Survivor of an accidental shipwreck, and the cook serving aboard one of Niko's later posts stole the diamonds.
  • Sensual Slavs: A male example. He manages to charm many of the young women he meets in Liberty City, and can potentially juggle up to four different girlfriends. His meeting with Gracie Ancelotti best exemplifies this trope, as he is sent to seduce her long enough so she can be kidnapped.
  • Shell-Shocked Veteran: This conversation with Michelle says it all:
    Michelle: Did you fight in the war?
    Niko: Sure.
    Michelle: How was that?
    Niko: How do you think it was? Seeing your friends die? Seeing men have their legs blown off? It was... it was... it ruined me.
  • The Teetotaler: Downplayed. Niko will get drunk at social occasions with his friends, but he never drinks otherwise, and he outright abstains when he is talking business, asking for water instead. It is especially notable when Playboy X pours him a drink, and Niko is about to take a sip before realizing what he is about to do, and puts it down again.
  • Tragic Hero: Niko presents an interesting example; as the game has Multiple Endings, he has as many Fatal Flaws that could potentially cause his downfall for different reasons.
    • In the Revenge ending, Niko is undone by his inability to let go of the past when Pegorino kills Kate in retaliation to Niko's murder of Dimitri.
    • In the Deal ending, Greed proves to be Niko's undoing. Choosing to work with Dimitri again on the heroin deal doesn't save Roman from Dimitri's assassin..
  • Tragic Villain: Despite his flaws, Niko is the most tragic GTA protagonist. He is a Woobie, Destroyer of Worlds who is involved with a life of crime because it's all he feels he's good at. He comes to Liberty City looking for a better life and to escape his past, which includes being chased by a Russian mobster who believes Niko owes him money. He's also looking for a man who got twelve of his childhood friends killed, hoping for revenge. Whether he remains this way depends on several situations in the game that force the player to choose between Niko's personal beliefs or money. Years later, several Easter Eggs in GTA V seem to suggest that he has grown tired of having this lifestyle and abandoned it.
  • Unstoppable Rage: During the mission "Hostile Negotiation".
  • Unwitting Instigator of Doom: In The Lost and Damned, wherein he is a minor character. On two separate occasions in the main game, Niko is hired to kill an unnamed biker on a routine hit. Lost reveals them to be Jason Michaels and Johnny's best friend, Jim Fitzgerald, two high-ranking members of The Lost's Alderney Chapter. These two deaths contribute to the chapter's dissolution. Johnny never finds out about this.
  • Vengeance Feels Empty: Of course. He feels nothing killing people in the game's Spare-Or-Kill choices, even if they've all caused him trouble, since to him, it's Nothing Personal. But when The Contact brings him Darko Brevic, he is confronted with a choice with very personal ramifications. He is surprised to find that he doesn't feel any different if he kills the man, now possibly desensitized by all the killing he's done.
    • Notably averted shortly afterward, when he's given the choice to get revenge on Dimitri or forgive him for the sake of a deal. You'd think the latter is the better choice, after the ordeal with Darko, but it just gets him betrayed by Dimitri again. On the contrary, killing him makes Niko feel much better, since Dimitri can no longer threaten him or his loved ones.
  • Villain Protagonist Team Up: He teams up with Johnny Klebitz on two separate occasions to oversee a deal over one of the game's Mac Guffins. The heroin deal for Elizabeta Torres is foiled when their buyer turns out to be an informant, while the the diamond exchange between The Mafia and the Kosher Nostra is crashed by Luis Lopez, leaving Niko empty handed on both occasions.
  • What Happened to the Mouse?: Subverted. While GTA V gave him a few Easter Eggs (stating that he is still alive and, in the Enhanced version, continues to work at Roman's cab company), he never made a physical appearance. His voice actor had conflicts with Rockstar, so it is very likely that we will not see him again.
  • Wild Card: Despite working for several criminal organizations, Niko never actually joins one particular crime gang. His in-game criminal record says he is avoiding allegiance with anyone.
  • Woobie, Destroyer of Worlds: As a child, Niko aspired to become an astronaut. But an abusive father, combined with being drafted as a Child Soldier during the Yugoslav Wars (and feeling regretful for the atrocities he either witnessed or committed), and witnessing a personal betrayal that saw several of his childhood friends (and fellow platoon mates) gunned down all drove him into becoming cynical. As Niko established, fighting in The Yugoslav Wars will erode a person's humanity.
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    Johnny Klebitz 

Jonathan "Johnny" Klebitz

https://static.tvtropes.org/pmwiki/pub/images/johnny_02.jpg
"No wonder you keep getting caught then, Billy. You can't stay away from it."
Voiced by: Scott Hill

"A brother might stab you in the back, a woman certainly will, but a bike will never let you down."

Born in the industrial neighborhood of Acter in Alderney to a jewish family, Johnny Klebitz always lived in the shadow of his older brother, Michael, an upstanding citizen currently serving a tour of duty in Iraq. He took solace in his friendship with Billy Grey, a fellow troublemaker and motorcycle enthusiast, and the two eventually joined the Lost MC's Alderney chapter.

The duo took to the outlaw lifestyle like fish to water, earning Johnny a six-year prison sentence in 1994. Despite this, he continued to dedicate himself to the gang, as he'd come to view his "brothers" as family. Unfortunately, things started to go wrong fast. His long-time girlfriend, Ashley Butler, found herself addicted to meth and in debt to her dealers, often turning to prostitution to fund her habit, and Billy went down on a drug offense shortly thereafter.

Naturally, it was left up to Johnny, the club's most dedicated member, to keep things running smoothly in Billy's absence, and he became acting president of the club. During this period, he ended the long-standing war between the Lost and their rivals, the Angels of Death, and set up a number of criminal deals to keep the gang financially afloat. This all comes crashing down, however, when Billy returns from rehab, crazier than ever, and kicks off the war with the AoD once again...

For tropes relating to his appearance in Grand Theft Auto V, see his entry in this character sheet.

  • Anti-Hero: Johnny is a criminal mastermind, outlaw and drug dealer who at the same time is a good at heart person, was rather selfless towards other Lost MC Members and wants to help his ex-girlfriend Ashley go to rehab, even if she makes his life worse than it already is. His main goal was also to have the Lost MC think before acting. Besides Jim and Angus, Johnny was probably the closest thing The Lost's Alderney Chapter had to a good guy.
  • Affably Evil: He respects and cares about everyone in the Lost MC, and looked out for every single one of them, even the ones he doesn't like and is nice to anyone who he believes won't turn against The Lost.
  • A Father to His Men: One of his few redeeming qualities. While he may not have personally liked all of them, he always looked out for for everyone in The Lost. His actions during the club's Civil War may be debatable, but it can't be denied that he only started killing his fellow brothers when they shot at him first.
  • A Lighter Shade of Black: Being a gang leader and drug dealer, Johnny is a stone cold killer, even compared to the other protagonists, but he's not a horrible man, since the mutual sense of brotherhood and loyalty he fosters in his gang makes him look like a saint compared to the xenophobic Angels of Death, the manipulative Ray Boccino, and even the sadistic Billy Grey.
  • Annoying Younger Sibling: This is invoked by his older brother Michael, a Captain in the USMC, who constantly berates him on his outlaw lifestyle and the toll it has taken on their family.
  • An Offer You Can't Refuse: He is often forced into committing crimes on behalf of parties outside the club. Congressman Stubbs has Blackmailed him into doing various crimes to further the man's political campaign. He also destroyed Brian's faction at Ray Boccino's prodding, so the club can return to supplying The Mafia with product.
  • Anti-Mutiny: How his tenure as the Lost MC's head turns out. After being declared president following Billy's latest arrest, half the club turns against him and sides with Brian, out of loyalty to Billy Grey, which results in them getting massacred by Johnny and his friends.
  • Authority Equals Asskicking: He's the de-facto (later official) chapter president of The Lost.
  • Badass Biker: Rides a custom Hexer painted in the colors of the Israeli flag. He has a perk unique among the protagonists that makes him less likely to be ejected in a motorcycle collision. He also takes less damage when ejected.
  • Badass in Charge: When he leads the Lost MC. Seen best in his entrance in the first cutscene.
  • Badass Mustache: It's a handlebar mustache, appropriately enough.
  • Bald of Awesome: It's more of a buzzcut but still close to having no hair.
  • Born in the Wrong Century: He's constantly reminded by non-Lost associates and enemies that his biker lifestyle went out of date in the last century. This is rarely presented as a good thing, as it leads to him being manipulated and later, killed by more ambitious or progressive criminals. Stubbs notes in his post-game phone call that Johnny's ideals wouldn't be out of place of medieval times.
  • Broken Pedestal: His relationship with Billy Grey has been completely ruined by the time he gets out of rehab.
  • Byronic Hero: He is a firmer Anti-Hero compared to the other protagonists. On the outset, he's portrayed as noble for wanting The Lost to prosper. However, he admits to being entrenched in a life of crime since his youth, and has no pretensions of leaving said life. He is also completely unapologetic about running The Lost as a drug-dealing enterprise, though this aspect of the club is not shown during the storyline.
  • The Chains of Commanding: His first act after being officially instated as chapter president was to attempt to quell a dispute regarding the validity of his position, which later erupted into a Civil War.
  • Chronic Backstabbing Disorder: Treats anyone outside of the Lost as people he owes no loyalty to.
  • Cluster F-Bomb:
    Johnny: [during a shootout]: FUCK! YOU! FUCK YOU! FUCK YOU! FUCK YOU! FUCK YOU! FUCK YOU! FUCK YOU!
  • Deadpan Snarker: Not quite as adept at it as Niko or Luis, though.
  • Death Seeker: Some of his lines and the Idiot Ball entry below could paint him as this. His later descent into meth addiction, despite knowing how much it ruined the woman he loves, supports this notion.
  • Deuteragonist: Obviously not for his own episode, but for the GTA IV era as a whole.
  • The Dreaded: If Playboy X's comments about him are anything to go by, it seems he was quite a notorious figure even prior to the events of the game, thanks to his participation in a Mob War.
  • Embarrassing First Name: Because of the slightly mocking and teasing tune his fellow club members puts on every time they say "Jonathan", it can be assumed to be one.
  • Even Evil Has Standards: Judging by his taunts when fighting the Angels of Death, Johnny *really* dislikes the fact that they're white supremacists. Whether this is because Johnny himself is Jewish, that two of his closest friends are minorities, or just club standards in general isn't remarked upon.
  • Foil: Relating to Niko's Double Consciousness, he mirrors the side of Niko that clings to the past. He is protective of his friends, but refuses to leave a violent criminal lifestyle now long out of date. His fate arguably shows the consequences of this way of life; his friends either die, betray him, or fail him in some way, and he is killed when his lifestyle finally catches up to him.
  • Genre Blind: Johnny can competently run his biker gang, but noticeably lacks the instinct or foresight of other GTA protagonists. He'd be up the creek without his brothers in the Lost, and he knows it.
  • Greed: A subtle part of his personality.
  • Heartbroken Badass: He becomes this at the end of The Lost and Damned. With the chapter's dissolution, Ashley's chronic return to addiction, and Jim's death at the hands of Niko Bellic, this is understandable.
  • Hidden Heart of Gold: Johnny is protective of people he's close to. He even admitted that he always had a soft side for someone in trouble.
  • Honor Among Thieves: He is a believer in this trope, at least within the confines of his club, doing everything to make sure The Lost MC prospers financially and its members stick together. Such is his loyalty that he deals product with the city's shadiest parties, or plays along with being forced into doing their dirty work, all in the interest of ensuring the club's profit or protection.
  • Honor Before Reason: This proves to be a Fatal Flaw when a Civil War erupts within The Lost, and he finds himself too hurt and insulted to deal with Brian's faction outside of a Roaring Rampage of Revenge. Later, this proves to be the cause of his Tragic Mistake; he attempts to steal Ray Boccino's $2,000,000 for the club and entrusts it to Jim, only to get the latter tortured and killed in retaliation.
  • Hypercompetent Sidekick: He is a much more qualified leader of the Lost than club president Billy Grey ever was... but still tries to pull an incredibly transparent double-cross on one of the biggest mob bosses in town. It's implied by that point that Johnny no longer cares whether he lives or dies.
  • Hypocrite: For all his (justified) criticism of Billy getting the Lost into trouble needlessly, Johnny doesn't hesitate to rip off two million dollars from a reasonably powerful mobster with little justification other than simply disliking the guy. Which might not be so bad except he brings along Jim as a partner in crime, who promptly gets tortured and later killed.
  • Informed Judaism: Is of Jewish descent, but has stated that he rarely practices the faith.
  • Large and in Charge: He describes himself as weighing 230 lb (104kg), and he is noticeably bulkier than the other two protagonists.
  • Lovable Rogue: A noble and rebellious outlaw, with a strong sense of honor to his deemed brothers.
  • The Leader: Serves as a Type III for The Lost, with a little bit of Type II mixed in.
  • Matzo Fever: At least, according to ex-girlfriend Ashley Butler, who is still obsessively into him.
  • Morality Pet: His ex-girlfriend. Notably, he's trying to break this relationship off.
  • One-Man Army: He kills even more people than Niko, seemingly, dealing with the massive wave attacks from the Angels of Death.
  • Only Sane Man: He and Jim are the only Lost MC Members who realize how stupid gang war is. They're also the only ones who speak up, and stand up to Billy, who's just a borderline psychopath.
  • Pragmatic Villainy: His persistence in keeping The Lost's drug-running enterprise active is what puts him at odds with Billy Grey's insistence to reignite their rivalry with The Angels Of Death for shits and giggles.
  • Rebellious Spirit: In spades.
  • The Stoic: He acts very calm and cool at all time, to the point where he delivers snarky comments in even the most dangerous situations, except for the times Billy really gets on his nerves.
  • The Teetotaler: Johnny does consume alcohol, but, unlike his fellow bikers, is never seen using drugs, and actually has a level of disdain towards drugs. He does however off-handedly mention that he smokes marijuana, so it's likely that he just avoids the heavier stuff.
  • Tattooed Crook: Though most of his tats are hidden under his gang colors.
  • Tragic Hero: See Honor Before Reason above for his Fatal Flaw. His compulsion to help every single member of The Lost in their troubles doomed his quest to bring the club out of its rut.
    • Had he refused to follow Billy Grey's plans, he would likely not have been implicated in the heroin theft or Billy's subsequent arrest. Free of those entanglements, he could have prevented the Civil War.
    • Similarly, had he left Ashley to deal with her own debts, he would not have been involved with the diamonds and by extension, Ray Boccino, who would later order Jim's death.
  • True Companions: Johnny's relationship with the Lost. Deconstructed, as the group breaks out into a Civil War after Billy's latest arrest, and Johnny finds himself unable to deal with Brian's faction outside of murdering them all.
  • Unscrupulous Hero: Every crime he committed over the course of the game was to protect his loved ones. He also mentioned in a phone call with Angus that he always had a soft spot for someone in trouble. He also wanted to leave The Lost, but didn't, because he was loyal, but also because he saw no hopes of redemption. He likewise showed plenty sides of remorse over the course of the game. It's implied that he had too big of a heart to remain President.
  • Unwitting Instigator of Doom: In the main game, wherein he is a minor character. Roman is kidnapped by The Mafiya, prompting Niko to bust him out. This leads to an escalation in his conflict with Dimitri Rascalov, which may or may not result in Roman's death. Lost reveals Johnny was forced into kidnapping Roman to settle Ashley's gambling debts with the Russians whilst unaware of Roman's relation to Niko. Niko never finds out about this.
  • Villain Protagonist Team Up: He teams up with Niko Bellic on two separate occasions to oversee a deal over one of the game's Mac Guffins. First, the heroin deal he set up with Elizabeta Torres is foiled when their buyer is revealed to be an informant. Later, he takes the opportunity to escape with The Mafia's money when the diamond exchange is crashed by Luis Lopez.

    Luis Fernando Lopez 

Luis Fernando Lopez

https://static.tvtropes.org/pmwiki/pub/images/luis_lopez_gtatbogt.png
"Like I said man, everything's a little fuzzy."
Voiced by: Mario D'Leon

"Hey, I know who I am. Sure, I do bad shit, but that ain't what I'm going to be forever."

Born in the latino neighborhood of Northwood in Algonquin, Luis Lopez was the middle child of his family, and as such, the least respected. His father, a US Marine, ran out on the family when he was young, forcing his mother to raise her three children alone. This stressful home life, combined with the influence of his best friends, Armando Torres and Henrique Bardas, made Luis something of a troublemaker, culminating in an incident where he shot a teacher who had felt up his sister.

Sentenced to 2 years in juvenile hall, followed by a series of prison sentences when he came of age, Luis became hardened, working out more and getting involved in illegal cage fighting rings. He became heavily involved with the Northwood Dominican Drug Dealers alongside Armando and Henrique, and found himself constantly harassed by the police. All this changed, however, when he accepted a bodyguard job for famed nightclub owner and socialite Anthony "Gay Tony" Prince, who helped turn his life around.

Cutting ties with his gang and involving himself more and more in the glamorous nightlife of Liberty City, Luis eventually became Tony's right hand man, managing the clubs and organizing the business side of things while Tony handled publicity. However, after being caught up in a robbery perpetrated by Niko Bellic and Patrick McReary, Luis's life is turned upside down, as Tony's mafia creditors decide all at once to collect on their debts...


  • Accent Relapse: Inverted. Luis has a noticeably thicker accent in IV, which was lost when his lines were re-recorded for The Ballad of Gay Tony.
  • Acquired Situational Narcissism: Armando often accuses him of having this, arguing that his fortune from managing clubs has gone to his head and caused him to forget about his old friends, and neighborhood. He usually responds by telling Armando to shut up.
  • Alliterative Name: Subverted. His first and last name both start with the same letter, but he has a middle name which starts with a different letter.
  • Adaptational Attractiveness: Luis was made more conventionally attractive when he made the leap from Tony's bouncer to a notorious ladies' man in TBOGT.
  • Anti-Hero: He sincerely wants to leave his life of crime and legitimately manage Tony's clubs, but his loyalty to Tony and his friends hold him back. Many of the morally reprehensible (and outlandish) things he does over the storyline are done either in the interest of pulling Tony out of debt or of helping Armando and Henrique set up their business.
  • Badass Spaniard: He's a One-Man Army of Dominican descent and one of the biggest badasses in the IV trilogy. Even Gay Tony mentioned this in the final mission.
    Gay Tony: Okay, Lou. Shit. You'll be fine. Shit. No one in this whole crazy town is crazy enough to take you down.
  • Bigger Is Better in Bed: Averted. Several women which Luis had sex often joke about he having a small penis, but it don't prevent him from being The Casanova.
  • Bouncer: His job when he first met Gay Tony. Even though Tony's since hired another bouncer after taking Luis on as a protege, Luis' job as Maisonette 9's manager still basically boils down to this trope.
    • Admittedly, he doesn't exactly wait the door. It's just most of his 'business meetings' involve gunplay.
  • The Casanova: He is known to date several women.
  • Deadpan Snarker: Even more than Niko.
  • Didn't See That Coming: His role in the diamond exchange between The Mafia and the Kosher Nostra, which is also the mission in which all three protagonists meet. The Mafia certainly felt that the diamonds were as good as theirs with Niko Bellic and Johnny Klebitz overseeing the deal. They didn't count on Luis having the balls to steal the stones back for Gay Tony.
  • Disappeared Dad: His father skipped out on his family to be with another woman.
  • Early-Bird Cameo: Is waiting in line at the Bank of Liberty when Niko and the McRearys rob it in the main game.
  • Even Bad Men Love Their Mamas: Luis is very protective of his mother, and even provides for her far better than his more well-off siblings.
    • When a loan shark threatens his mother, Luis is quite visibly angered, unlike his normal, emotionless frame of mind.
  • Even Evil Has Standards: Luis, despite being comfortable with gunning down hundreds of people throughout the game is clearly horrified upon seeing the decapitated head of a guy who crossed Ray Bulgarin.
  • Foil: Relating to Niko's Double Consciousness, he mirrors the side of Niko that wants a fresh start in America. He wants to stay legitimate, but always finds himself relying on his old talents. His fate arguably shows the consequences of this way of life; he is of respectable social standing, but is often exploited by the criminal elite due to his mounting debts. Also, his old associates mock him for his lifestyle choices.
  • Hyper-Competent Sidekick: Technically hyper-competent business partner, but Gay Tony would've gotten himself shot, blown up, lit on fire, and dumped in the ocean ages ago without Luis to handle things.
  • Knight Templar Big Brother: He served a sentence in juvenile hall after shooting a teacher who felt up his sister.
    • Averted with his brother Ernesto, who Luis couldn't think any less of.
  • Military Brat: His father was in the Navy.
  • Mistaken for Gay: His friends, Ray Bulgarin, and others believe Luis has to be Tony's lover. They can't believe anyone would otherwise work for him.
  • Morality Pet: Tony. He tried to do this with his mother but failed miserably.
  • Not So Stoic: Luis gets visibly angry when a loanshark threatens his mother, and he falls back in horror after seeing the decapitated head of the Cook.
  • Only Sane Employee: Despite being manager for Gay Tony's clubs, he doesn't seem to do much managing, instead being forced into situations that flagrantly defy common sense to appease his clientèle and subsequently bail his boss out of debt. Even in Club Management missions, he is forced into running zany errands at the whims of his celebrity clients.
  • Punch-Clock Villain: Much like Niko, Luis wouldn't be doing anything awful if he wasn't paid for it.
  • Really Gets Around: Multiple characters comment on his promiscuity.
  • Sibling Rivalry: Luis has a less-than stellar relationship with his brother Ernesto, who constantly makes judgements about his lifestyle, as well as bashing Luis for not giving their mother financial support, despite having a well-paid job as an accountant.
  • Sharp-Dressed Man: During Club Management missions, Luis will don a casual plain black suit. He also has two black plaid suits in his wardrobe.
  • The Stoic: He's calm, collected, and always maintains his emotions in check.
  • Strong Family Resemblance: Judging by the pictures in his apartment, Luis looks exactly like his father.
  • Stupidity Is the Only Option: Much like Carl Johnson, he loves to lampshade the utter stupidity of a lot of the things he's forced into doing.
  • Spicy Latino: Averted. Luis is more even-tempered and collected than Niko.
  • Supporting Protagonist: While he is the Player Character in Ballad, he simply serves as the point of view from which the player observes the episode's eponymous nightclub owner, who undergoes the most Character Development over the course of the story.
  • Tall, Dark, and Snarky: He’s tall, dark-haired and snarks like no tomorrow.
  • Toxic Friend Influence: His friends drag him back into drug-dealing.
  • Tritagonist: Obviously not for his own episode, but for the GTA IV era as a whole.
  • True Companions: His relationship with Armando and Henrique. While he claims to abhor their drug-dealing lifestyle, he's always on hand to help them out with their operation and bail them out of trouble if need be.
  • Undying Loyalty: As much trouble as he gets into helping Tony, and as much as Tony's neuroses frustrate him, he will not abandon him.
  • Unscrupulous Hero: Despite being a hardened gangster (mainly in his younger days), he's a Punch-Clock Villain at worst, and even then he's just working to clear Gay Tony's debts.
  • What Happened to the Mouse?: Luis is the only protagonist of the IV trilogy whose fate is still unknown.
  • Wide-Eyed Idealist: At least compared to the other GTA IV protagonists. Luis genuinely believes it's possible to clean up and better yourself, which gets him treated like a chump by most of Liberty City's criminal population.
    • Becomes something of a Broken Aesop when he succeeds through massive criminal activity. Then again, since this is GTA, it could well be a Spoof Aesop.


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