A list of characters introduced in God Eater 3. Warning, several unmarked spoilers below.
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The HoundsA ragtag group initially comprised of AGEs from Port Pennywort. After being abandoned by their owners during an Ash Storm the group is picked up by Hilda and Caravan Chrysanthemum. Thanks to the abilities of the protagonist and Hugo's negotiation skills, their contracts are later purchased by Hilda and the group become official members of Port Chrysanthemum.
Tropes that apply to the group as a whole:
- Badass Crew: Even more so than previous series due to the fact that defeating Ash Aragami was previously thought to be impossible due to how deadly they are, yet the Hounds have defeated several by the time they come to prominence.
- Color-Coded Characters: Many of them are associated with certain colors, which can be seen in their equipment.
- Hugo: Orange
- Claire: Blue
- Zeke: Purple
- Lulu: Red
- Family of Choice: As described in the main page, they come to see each other as family.
- Hope Bringer: Overtime, they become this. By defeating countless Ash Aragami, as well as becoming integral in the Fenrir HQ Reclamation Initiative, they're on the same level as the previous Badass Crews from the previous games. Post game content also has them slowly working their way into helping make Northern Europe more hospitable for its inhabitants with their ongoing research into Adaptive Armor and Core Engage.
- Hypocritical Heartwarming: Despite frequently admonishing each other for being reckless, the Hounds will take equally reckless actions to protect each other anyway.
Protagonist (Canon name: Luca Pennywort) (PW-01408)
An Adaptive God Eater from Port Pennywort. Conscripted as a young child, they grew up alongside Hugo and basically serve as his second-in-command. Thanks to their high resonance aptitude, they later become the Navigator of the Chrysanthemum.
- The Ace: Outright described as such in the database entries and whatnot once the contracts of the Hounds are purchased by Hilda and are thus transferred to Chrysanthemum officially. Hugo may be the leader of the group, but you're seen as the one who really gets it all done.
- Badass and Child Duo: With Phym. She makes it a point to always follow the Protagonist around whenever she can and even into battle as well.
- Brains and Brawn: With Hugo. Hugo does a lot of the planning and negotiating while the Protagonist is the more powerful God Eater of the two.
- BFS: Being a God Eater, this isn't uncommon. However, special mention goes to the Heavy Moon weapon style which has a giant crescent moon shaped blade (which can also turn into a giant axe) as it's main feature. The Female Protagonist is depicted using this as her default weapon.
- Boobs of Steel: The Female Protagonist. As mentioned in The Ace, she's considered the best that the Hounds have to offer and is quite well-endowed.
- Canon Name: While you have the option to choose in the game, it's Luca Pennywort, according to Hugo's chapter in the character novel.
- Childhood Friends: With Hugo and Zeke.
- Contrasting Sequel Main Character:
- Compared to the protagonists of previous games who started out as teenage rookies, the protagonist of God Eater 3 starts out already having been an AGE since childhood alongside Hugo. This also gives them an already established connection to another character compared to previous protagonists.
- On another note, previous protagonists have the standard Long Blade as part of the default setup of their God Arcs. The protagonist of God Eater 3 however breaks this trend by having their default weapon style be the Biting Edge (twin swords) for the male protagonist and the Heavy Moon (a giant chakram) for the female protagonist. Thanks to their status as an AGE, their general appearance is also more ragged in comparison.
- Defeating the Undefeatable: Alongside the Pennywort AGEs, they defeat an Ash Aragami, which is a God Eater's worst nightmare since they can enter a Burst state, and in the process, cripple them. And they go on to kill even more Ash Aragami. This unprecedented effectiveness earns them the moniker "Devil of the Chrysanthemum" onc Gadolin shows off footage of the protagonist killing a Balmung Ash Aragami. In the "Another Devil" archive entry for the protagonist, they're stated to be unrivaled when it comes to killing Ash Aragami. This includes Adaptive Ash Aragami, the stronger variants of Ash Aragami.
- The Dreaded: Their skill becomes widely known when Gadolin reveals footage of the Chrysanthemum's victory against the Balmung Ash Aragami. In-Universe, they're described as fighting like a demon, hence their nickname. And naturally, this makes Crimson Queen and even the Port Baran AGEs hesitant to fight them. Their archive entry in "Another Devil" all but states that they are the Ash Aragami's personal boogeyman.
- Dual Wielding: Possible through the Biting Edge weapon style. The Male Protagonist's default style is depicted as this as well.
- Experienced Protagonist: Unlike previous protagonists who were both rookies, this one has already been fighting as a Child Soldier for years as an AGE of Port Pennywort. Though the game still puts you through the tutorial paces, it's under the guise of restrictions by the Port and some God Arc testing.
- Foreshadowing: Right in the beginning of the game it's noted that the Protagonist's oracle cell aptitude is A-ranked. While not much at first, it later goes on to become an asset to the Hounds and the Chrysanthemum as their high aptitude means that they can use the Resonance Radar far better than anyone else as noted below. This allows Hugo to later use it as one of the Hounds' bargaining tools in having Hilda purchase their contracts from Pennywort as a step towards their own freedom.
- Forgotten First Meeting: Assuming the hooded child that Soma saved in Ein's Character Episode is truly the younger Protagonist, then their first meeting in the game proper would be the second time they meet.
- Gender-Neutral Writing: In-game the protagonist is mostly referred to with neutral pronouns. The only time their genders are actually brought up is when Phym is involved. As the protagonist ends up becoming their adoptive parent, they end up being called daddy or mommy by her and are sometimes referred to as such by the cast.
- In the Hood: How the protagonist appears as a child in the very first cutscene, since it appears before the player is allowed to create their character.
- Jiggle Physics: Very noticeable on a Female Protagonist, almost to the point of being distracting and unfitting for some outfits. It's even more pronounced on the default outfit.
- The Lancer: Towards Hugo in the Hounds. In practice however, it's more that both of them share leadership as the group's two oldest members but with Hugo as the brains and the Protagonist as the brawn.
- Living Emotional Crutch: Luca was this to Hugo when they were children in Pennywort Port.
- Mama Bear: Or Papa Wolf if playing male. Do not mess with Phym. If given the opportunity to fight over it, their expressions of Tranquil Fury says it all. And they're wholly willing to fight Gleipnir as a result.
- Memetic Badass: Becomes one In-Universe at the end of Ein's Character Episode. In the "Devil of the Hounds" database entry, it is noted that their renowned superhuman strength has spewed odd rumors along with their reputation.(...) The Devil's abilities are renowned across Europe, but seemingly superhuman strength has also stirred up odd rumors that have taken on a life on their own. Some examples are listed below:- The Devil can slay Ashborn with a grimace.- The Devil once shot a hole through three foes with a single bullet.- Aragami tremble at the Devil's approach and flee, leaving materials as tribute.
- Ms. Fanservice: And Mr. Fanservice as well; The default outfit on shows off their upper body assets making them visually catching eyecandy.
- Mystical White Hair: The only protagonist so far with a default hair color of white, which fits given their high resonance capability.
- Names to Run Away from Really Fast: They earn the nickname "Devil of the Chrysanthemum" for a reason. Even other AGEs are hesitant to fight them, as their described In-Universe as fighting like a demon. It also helps that the protagonist has killed several Ash Aragami — something that was considered to be next to impossible to accomplish. Emphasis on the "several."
- Peek-a-Bangs: Featured in the default hairstyle of both genders.
- Power Gives You Wings: At the climax of Ein's Character Episode, activating the Core Engage with Ein gives both of them this. Notably, unlike previous Character Episodes, the Core Engage and Level 3 Burst stay active for the rest of the battle, in addition to significantly depleting the damage taken afterwards.
- Promotion to Parent: Once Phym joins the crew the Protagonist is immediately nominated as her main caretaker thanks to the attachment she develops after the Protagonist protected her from an Ash Aragami. She even refers to them as either Daddy or Mommy depending on their gender.
- Psychic Powers: A trait common to all God Eaters from the second generation onward. What's notable about the Protagonist however is that due to their oracle cell aptitude being so high, they can experience resonance phenomena that goes beyond what has been previously shown in past games. One of which is them seeing Phym in a vision before they actually meet up* and later on even use Engage with her as well.
- Readings Are Off the Scale: Their resonance ability. Their oracle cell aptitude is so high that it allows the protagonist to use the resonance radar of the Chrysanthemum to help them see and navigate through areas of over a 100 mile radius, and that was just the start of it. For a comparison, Zeke tries his hand at the radar and only manages a measly 2 mile radius. There's also the Chrysanthemum's previous navigator who could only reach a 20 mile radius and that was with training. In the database entry that comes with the 1.30 update, it is also revealed that their Authorized Ash Level has reached level 5 or higher, and even the entry notes that the standard values the Protagonist reached have not been clearly set, which means it can still probably go even higher.
- Red Baron: The Protagonist earns the nickname the "Devil of the Chrysanthemum" midway through the story. At the end of Ein's Character Episode when the Hounds is recognized as an independent unit (albeit still registered under Chrysanthemum), this changes to "Devil of the Hounds".
- Rummage Sale Reject: Just about all of their outfits have this aesthetic to some degree or another, often with Duct Tape for Everything to keep it together, which is to be expected considering that AGEs aren't exactly treated with a great amount of respect after all, not to mention the sheer disheveled Crapsack World doesn't exactly allow for designer clothes anymore. Their iconic outfit is one constructed from the remnants of an old Fenrir uniform, with the emblem half-destroyed.
- Secret Keeper: Along with Phym, they become this at the end of Claire's episode in regards to Ein's deteriorating condition.
- Sempai/Kohai: Based on his in-combat dialogues, Keith regards the Protagonist as his sempai.
- Silent Bob: Like previous protagonists, despite their Heroic Mime status, they are quite expressive. They finally speak properly in the final events of Chapter 6 as they plead Phym to return with everyone (and ultimately succeeds).
- Supporting Protagonist: Much like their predecessors they're not really the main focus of the story as that honor mostly goes to Hugo and his struggle to create a future for the Hounds beyond their lives as AGEs. That being said however, they're also more directly involved in the plot compared to previous protagonists thanks in part to their relationship with Phym.
- Team Mom: Both genders fall into this in contrast to Hugo's Team Dad status, though the female protagonist slides into it a little more naturally by virtue of being literally named a mother to Phym by the group. Though the team in question is only the AGEs and Phym, Hilda fills the role of Team Mom for the entire crew, including the protagonist.
- You Gotta Have Blue Hair: Sports a Mystical White Hair by default, but besides the usual freedom to choose your hair color, a few hair extensions actually encourage more outlandish colors to better mix them.
- Vague Age: Between Keith at 14 and Hugo at 20, the protagonist doesn't get a defined age but has been with Hugo since they were kids. Your voice and customization options can blur how young or mature they seem as a result.
Hugo Pennywort (PW-01407)
An AGE belonging to the Pennywort Port located in the Ashlands. He became an AGE together with the Protagonist when they were young. He is active, quick on his feet, and a respected leader among his companions, acting as an older brother figure to them as he cares for them.
- Ain't Too Proud to Beg: Begging is the first thing he does when trying to convince Hilda to buy the rights to the Pennywort AGEs.
- Ambiguously Brown: There are hints of possible Spanish origin. For example, his long blade is called Imagina (imagine), and his clothes are called Esperanza (hope). However, nothing is confirmed about Hugo's ethnicity.
- Badass Boast: Gives something to this effect when Abraham tasked the Hounds to exterminate Balmung.Hugo: (as he casually turns away from Abraham) Okay, then! We have ourselves a deal. Now, sit back and watch what we can do.
- Badass Driver: Proves himself to be one during the covert operation to rescue Phym from Dr. Inukai, where he skillfully lures an Ash Aragami to Dr. Inukai's caravan and manages to survive the chase.
- Book Dumb: While not as pronounced as Zeke, checking database and talking to him after clearing the game reveals that he is not good at spending a long time with books (in regards to studying Port management). He even admits that he is not good with numbers and asks the Protagonist to help him.
- Big Brother Instinct: Hugo is shown to be like a big brother towards the Pennywort team, making sure everyone is safe and healthy. This is especially reflected in combat. He provides Aragami bullets to the player far more than the others do. He has the "Wrath of Revenge" skill that causes him go into burst if any ally gets incapacitated. He also has the "Giving" skill that allows him to give more HP to downed party members than usual, even though it would sacrifice more of his own HP.
- Brains and Brawn: The brains to the Protagonist's brawn.
- Broken Hero: Since he was a kid, Hugo has been optimistic despite losing many loved ones and being enslaved in brutal, life-threatening conditions.
- Childhood Friends: With the Protagonist. And given Zeke was drafted not long after them, with him as well.
- Crazy Enough to Work: Sums up his plan to rescue Phym from Dr. Inukai's caravan, given it involves luring an Ash Aragami to him and proceeding to blast the vehicle he is riding along with the surrounding ground around it. Lampshaded by Zeke.Zeke: There's reckless, and then there's Hugo...
- Despair Event Horizon: His Character Episode revealed that Hugo actually crossed this when Governor-General Gadolin made the announcement for AGEs to be sacrificed to empower Odin, believing that everything he had fought for had become for naught. Thankfully, he was pulled back from the brink because of Hilda and the Protagonist.
- Game-Breaking Injury: Suffers this in "Another Devil" episode after getting devoured by the Ash Storm Anubis due to the activated Ashblight contamination, weakening him even long after he is supposed to have recovered. As a result, Hugo is not available for the rest of the episode and only gets better after the episode ends.
- Goal in Life: He made it his goal to create a future for AGEs where they can live freely, which results in him trying to establish a port for the former Pennywort AGES.
- Grin of Audacity: Gives one during the event aforementioned above.
- Happiness in Slavery: Not initially, given that Pennywort is exceeded in cruelty only by Baran as far as Ports go, but after managing to convince Hilda to buy up his, Zeke's, the Protagonist's, and the Pennywort children's contracts. It helps that Hilda treats them as humans, so while technically her property, they're effectively freed and can work toward gaining true freedom from there.
- Heroes Prefer Swords: Hugo wields a Long Sword, fitting for his role as the leading member of the Pennywort team.
- Hidden Depths: Despite the stunt he pulled as detailed in Badass Driver entry above, Hugo suffers easily from motion sickness. This is not revealed until his Character Episode, after which he asked the Protagonist to pretend not to hear it.
- Hope Is Scary: What Hugo's personal demon is in his Character Episode. As he gets closer to his dream, the more he realizes that he has more things to treasure, and thus he becomes more afraid of losing them.
- The Hypocrite: Hugo constantly tells his allies to be careful and will be the first to chastise them for their recklessness. However, he doesn't apply these same standards to himself by arguably being the most reckless one of the group. This hypocrisy has been called out multiple times. Hugo himself acknowledges this at one point after Lulu ran off to try settling the score with Baran by herself, saying he would probably do the same even though he chewed the person in question out for the reckless action.
- The Leader: Acts as this for the Pennywort team.
- Multicolored Hair: The lower part of his hair has grayish color.
- Nerves of Steel: Hugo keeps himself calm and collected most of the time even in the face of a situation that normally causes distress to most other members of the team. One instance of this is when he proposes his idea to lure an Ash Aragami as distraction to rescue Phym from Dr. Inukai's caravan, Zeke and Claire are understandably freaking out over the idea while he just says "hey, I'll figure something out" in response.
- Nice Guy: Despite the hardships he faced being an AGE in the first half of the game, he does his best to take great care of his friends and loved ones. It pays off once Hilda rescues and frees everyone.
- Not So Above It All: See Crazy Enough to Work above. For all of his tendency to be strict and going by-the-book, he can pull off a ridiculous stunt when the situation calls for it (albeit one that works).
- The Scrooge: Zeke complains about Hugo being this during the transaction with Ein, and one of post-story dialogues with Keith has him lamenting that he needs to find some way to secure funding for R&D because "Hugo is not so generous".
- Ship Tease: His relationship to the protagonist is an integral part of his character and during his character episode he mentions that they have been a "warm and brilliant beacon" to him since their childhood. That they promise to spread their influence across the world via many Ports and thus imply that they'll stay together forever just tops it off.
- Team Dad: As the oldest of the Hounds, he's the one caring for them and making sure they're all safe.
- Tragic Keepsake: If a blink-and-miss moment in the cutscene at the end of Rank 5 is anything to go by, the bands on Hugo's right hand are implied to be the chokers of his deceased AGE comrades back in Pennywort.
- Vitriolic Best Buds: He and Zeke disagree often. Zeke frequently complains about Hugo and even goes as far as to say he doesn't want to be associated with him. However, they're close friends.
Zeke Pennywort (PW-01429)
Another AGE contracted to Port Pennywort (and joining some time after Hugo and 01408 were drafted), Zeke is the third member of the Hounds and its premier attacker. He was raised in a particularly rough environment compared to his friends and tends to act like a bit of a delinquent, but is caring of others and has a strong sense of fellowship towards those that he trusts.
- Bad Habits: Staying up all night, which Hugo chews him out on-screen at one point and probably several other times, considering Zeke's request to the Protagonist not to tell him about it. This also rubs off on his younger brother Keith.
- Big Brother Instinct: When he discovers Neal, his long lost brother, is still alive but part of the Crimson Queen, he can't help but worry about him. He even admits he probably would start an Ash Storm, which would require committing suicide, if it would help his younger brother.
- Book Dumb: Admits that he's "dumb as a brick" at points, and tends to act first and not bother with too many questions.
- Butt-Monkey: Has his moments. Whether it is being taken hostage by Lulu or being forced to become the bench warmer during the first fight against Ra, chances are Zeke is the one who gets the brunt of it if something unfortunate happens to the party.
- Childhood Friends: With the Protagonist and Hugo. However, it should be noted that unlike them who became friends from the first time they met, when Zeke became associated with them remained unclear since flashbacks from his Character Episodes are mainly focused on himself and his younger brothers.
- Cordon Bleugh Chef: Talking to other party members reveal that Zeke tends to put weirdest combination of ingredients while he is on cooking duty, the result of which tends to be hit-or-miss. Except for Hugo's case at one point, in which Hugo suspects that Zeke did it on purpose just to mess with him.
- Drop the Hammer: He uses a Boost Hammer as his melee God Arc (and sure loves using it, going by what he says in combat).
- Evil Laugh: Doesn't actually come in the story proper, but from all bad influences he teaches Phym, this is among one of them.
- Failure Knight: The central conflict of Zeke's dilemma in his Character Episode. With the death of their two older brothers Saul and Rhys, Zeke vowed to watch over Neal and Keith in their brothers' place, but with Neal being sold away and Keith almost being offed due to being a defect AGE, he believed that he failed all of his siblings and secretly viewed the promise he made to his elder brothers as a curse.
- Fan Boy: Much like Kota before him, Zeke is one for the in-universe show Bugarally.
- Happiness in Slavery: Not initially, given that Pennywort is exceeded in cruelty only by Baran as far as Ports go, but after Hugo manages to convince Hilda to buy up his, Hugo's, the Protagonist's, and the Pennywort children's contracts. It helps that Hilda treats them as humans, so while technically her property they're effectively freed and can work toward gaining true freedom from there.
- Heroic BSoD: He suffers one following Gleipnir's forced conscription of AGEs to power Odin, after which he begins to question why AGEs exist in the first place anyway if they are going to suffer endlessly and what he is supposed to do. This is not helped with the earlier discovery that his long-missing brother turns out to be serving the resistance group Gleipnir has been trying to subjugate, meaning he is in further danger of being sacrificed. He eventually snaps out of it with Phym and Protagonist's help when the former asks him what he wishes to do.
- Hidden Depths:
- Despite his usual behavior, Zeke has strong sense of duty, which is why he feels heavily burdened by his perceived failure over what happened to Neal and Keith after they became AGEs.
- While he genuinely loves his brothers, Zeke also feels weighed by the duty passed down by his late older brothers to always watch over for Neal and Keith, and has been secretly wanting to run away from the responsibility.
- Hot-Blooded: Boy does he get heated up when in battle.
- Keet: Very loud and energetic, and it is noted a few times that this attitude helps to lighten the mood for the Chrysanthemum.
- Picky Eater: According to Keith in a conversation late in the game, onions are no-no for him.
- Red Oni, Blue Oni: The red to Keith's blue. He's very hot blooded and acts in a fun-loving, boisterous manner.
- Save the Villain: He saves the life of a Gleipnir God Eater who just seconds before had no qualms letting Zeke's younger brother die. This action demonstrates Zeke's belief that there are no enemies and no one should die.
- Stepford Smiler: Despite his perpetually loud and upbeat attitude, Zeke secretly believes that he is a failure as a brother for Neal and Keith for failing to prevent them from becoming AGEs (and worse, from Neal being sold off), and has been weighed by his perceived failure since then.
- Tsundere: He tries to be cold and aloof to Hugo.Zeke, after Hugo calls the group family: Man, why did Hugo have to go and say something like that?! I don't want to be lumped in with guys like that! You know what I mean? Hey, what are you smiling about?!
- Vitriolic Best Buds: He has this with Hugo. Zeke's character introduction is him shoving Hugo to the ground and criticizing him.
A qualified traditional God Eater who belongs to Gleipnir. She has a diligent, honors student temperament, and specializes in logistical support and first aid in battle. She first meets the Hounds not long after they come on board the Chrysanthemum crawler, guarding the door to the crawler's cargo container which is later revealed to contain Phym.
- Angst Coma: Falls comatose nearing the end of "Innocent Wrongdoing" as she is confronted by the trauma and guilt over her role in her father's death.
- The Atoner: The motivation behind her becoming a God Eater. Feeling responsible for leading her father to his death at the hands of her own brother, she becomes a God Eater to carry the honor of her family. However, at the same time she is also running away by forgetting the fact that she witnessed her father's murder firsthand, and only becomes a proper one after she resolves to accept her past.
- Badass Normal: Alongside Ricardo, she's one of the only two normal God Eaters in the whole crew while the rest are Adaptive God Eaters. Of course, since's your everyday God Eater, her Bias Factor has to be regularly tuned to handle the Ashlands since she's not an AGE.
- By-the-Book Cop: Only in the beginning, where during her introduction she declared that she disapproved Hugo's "frivolous actions" in the field, to which Hugo derisively called her as "teacher's pet". Once they go on a mission together though, they actually work just fine.
- Can't Catch Up: Averted. Although the new era of Adaptive God Eaters have ushered in a line of combatants that are potentially stronger than any before, Claire stands out for holding her own alongside the main cast members just fine despite being from the 2nd Generation. Although it helps that the Protagonist's Engage is designed around teamwork and likely helps boost Claire's capabilities in kind.
- Cool Big Sis: While Lulu has her share of role, the narrative seems to treat Claire as this for Phym, to the point she becomes Required Party Member in the last three missions of Rank 6 to rescue her.
- Dark and Troubled Past: "Innocent Wrongdoing" reveals that she lost both her father and older brother successively in short timeframe, the former due to bandit attack and the latter due to going missing in Ashlands. Although she tried to block it out at first, it turns out that her father didn't die from bandit attack, and instead died at the hands of her own brother. Because her father met his demise because Claire told him to meet her in the backyard without telling about her brother, Claire feels heavily guilty for her role in the incident, and becomes a God Eater to atone for her sins.
- D-Cup Distress: Implied going by how she says running makes her back hurt. She's also mildly embarrassed when Lulu points out that she might have grown bigger during one conversation where Zeke had pointed out she might have gained weight.
- Fish out of Water: She's an upper-crust traditional God Eater who falls in with a pack of prison-hardened AGEs. Needless to say, there's a bit of culture clash, but after an initial rough patch, she's generally quite accepting of the rest of the team with their bonding over Phym helping out a lot.
- Hair of Gold, Heart of Gold: Golden-haired and really almost too nice for the dirty job Gleipnir gave her. When the rest of the Hounds discuss the plan to get Phym back from Gleipnir after she's first taken, she points out she could turn them in to Gleipnir command, but it's clear she doesn't really mean it and wouldn't have the lack of heart needed to engage in such base treachery.
- Mama Bear: Much like the Protagonist, Phym is held very dearly by Claire and will not tolerate anyone trying to harm her. It's even enough to make her turn against Gleipnir, the organization that she basically grew up in, during the Hounds' mission to rescue Phym from Inukai's transport.
- The Medic: She's got access to all of the good healing gun abilities and is very good at keeping you alive during a fight.
- Ms. Fanservice: To be expected with a female lead of the series.
- No Social Skills: She comes off as abrupt and blunt the first time you interact with her, though she quickly gets out of it when you begin developing a friendly relationship with her.
- Poor Communication Kills: Literally. Had Claire actually told her father about her brother's intention to meet him, her father might have been alerted and could have avoided his demise. On the other hand, she only did so because she desperately wished for them to make up, and Claire herself was never told by her father or brother on why they had such huge falling out that even her father downright calling her brother as dangerous.
- "The Reason You Suck" Speech: Poor Claire is on the receiving end of it twice.
- In the main story, she received it from a Gleipnir officer when she attempts to take responsibility for the mess surrounding Phym to avoid the Hounds from being sent to the firing squad (since the cargo containing her was supposed to be confidential and even though it was a complete accident, it was already a major breach of contract), with the officer saying that she has no power to carry that responsibility and that she owes her position to her family's name. It briefly works until Abraham himself intervenes and giving the Hounds the chance to prove their worth by tasking them to exterminate Balmung.
- Doubles as Hannibal Lecture in "Innocent Wrongdoing", she received this from the memory node related to the true circumstances of her father's death, making sure the fact that she was partially responsible for it to really sink in. This caused a case of Heroic BSoD bad enough to forcibly boot the Protagonist out and herself falling into coma in last parts of the story, although she finally gets back on her feet and chooses to accept it upon seeing how the Protagonist comes back for her. Considering the nature of the one who gives it, this may also double as Ironic Hell.
- Screw the Rules, I'm Doing What's Right!: At first she's quite loyal and dutiful towards Gleipnir and its plans, but after befriending and the Hounds and later Phym, her loyalty starts to waver and she begins to question her own beliefs. It eventually culminates in the final act when Gleipnir begins rounding up the AGEs in order to sacrifice them to the Odin units in order to power them. Claire is not amused by any of this and decides to stick with the Chrysanthemum crew as they go on the run.
- Ship Tease: with the Protagonist, and even more so in "Innocent Wrongdoing". Aside from their relationship with Phym that leads to her playing major role in the final chapter of the main story, she and the Protagonist give each other rather intimate gestures in the beginningnote and the endnote of her story. This applies regardless of the Protagonist's gender.
- Skilled, but Naïve: Possibly what caused her by-the-book tendency in the beginning. Hugo actually feels bad afterwards and noted that he might have been too harsh to her, especially given her transport job.
- Tragic Dream: Claire never saw her father and brother making up as she had always dreamed.
- Trauma-Induced Amnesia: Combined with Fake Memories told by her relatives, Claire repressed her own memory of the true circumstances of her father's death, as well as her unwitting role that lead to the incident.
- Unwitting Instigator of Doom: Claire only wished for her father and brother to make up after their falling out. Unfortunately, by not telling about her brother's appearance, she indirectly led her father to his death at her brother's hands. Needless to say, when she finally remembers this, she does not take it well.
Lulu Baran (BN-03792)
A veteran AGE originally from Port Baran. As a test subject for the Accelerator Trigger combat support system being developed in Baran for God Eaters, she has high mobility and an outstanding ability to overcome her enemies. Since becoming AGE-compatible when she was an orphan, she has been subjected to and carried out numerous merciless missions. After being abandoned by her Port, she joins Caravan Chrysanthemum and becomes a member of the Hounds.
- Action Girl: Compared to Claire who's more support oriented, she's definitely this. She's practically the only member of the Hounds who's likely to give the protagonist a run for their money in the skill department.
- Admiring the Abomination: Believe it or not. After the main story ends, she begins observing Ash Aragami to help Keith, and she apparently finds Dromi's drooling while it rolls in its sleep funny.
- Anime Hair: The end of her hair inexplicably sways to left for some reason.
- Cuteness Proximity: Lulu normally appears to be solemn and professional. Once Phym enters the story though, almost every instance of her interacting with Phym has her gushing about how cute the she is.
- Dark and Troubled Past: Her time in Baran was always implied to be a trying one, but her Character Episode shows just how awful it was. Unlike the Pennywort AGEs of a young age are sent out for scavenging, she and other children were told to fight. Anyone that Baran deemed useless was to be used in their experiments, so she had no choice but to fight in order to avoid that fight whilst ignoring the plight of her comrades.
- Dark Is Not Evil: She was hostile during the team's first encounter with her, but once they understood her situation, they warmly welcomed her as a new member of the team.
- Deadly Upgrade: The Accelerator Trigger installed in her God Arc is highly unstable and puts so much strain in her body that it is possible to kill her from overuse of it. Thankfully, it's no longer the case with Keith's help.
- Dual Wielding: She uses Biting Edge for close-combat.
- Dude Magnet: Downplayed, but it's there. Ricardo comments on her beauty when she first arrived and Marr develops an instant crush as well. Gameplay-wise, she also has the "Beloved" skill that will cause opposite-sex party members to enter Burst mode when she is downed in combat.
- Fragile Speedster: By default, Lulu is fast and hard-hitting thanks to her Biting Edge weapon and her skills setup geared to take advantage of her speed, but with Buckler as her defensive equipment means she also cannot take much punishment.
- Good Scars, Evil Scars: Has noticeable scar on her face and is also one of your allies.
- Hidden Depths: For someone who was supposedly raised as Tyke Bomb, Lulu has a variety of domestic skills and range of emotions one wouldn't expect from someone with little to no freedom. As her Character Episode reveals, she was taught by one of her fallen older comrades, which also became her motivation in finding out how Goh truly feels about their fallen comrades.
- I Will Find You: Although she already got the answer she wished to know from her mentor, Lulu decided to try fulfilling her promise to Goh anyway at the end of her Character Episode, and hopes to cross paths with him again someday.
- Multicolored Hair: The lower half of her hair has a green shade to it.
- The Promise: She once made a bargain with Goh that if she could cook oden that satisfies him, he would tell her whether he remembers their fallen comrades or not. The apparently unfulfilled promise becomes a major crux of her Character Episode.
- Raven Hair, Ivory Skin: Lulu long dark hair and fair skin, and is also noted to be beautiful.
- Stripperiffic: The top portion of her outfit leaves little to the imagination.
- Supreme Chef: Dialogues with a few party members reveal that she is one. Quite surprising, given the supposed lack of freedom that AGEs suffer and the homemade foods she makes are not what you would expect from someone who has lived her whole life in harsh environment. As it is revealed in her Character Episode, she has good reasons for that
- This Is Something She's Got to Do Herself: When Baran demands Phym to be handed over or the Chrysanthemum will be blown by an Ash Storm otherwise, Lulu attempts to tell the Protagonist that it is merely an empty threat they don't have to worry about and later proceeds to try settling the score by herself. Needless to say, the party would have none of it when they figured out what she is up to.
- Tyke Bomb: All AGEs are basically this, but she takes the cake with how she initially presents herself (especially with her confusion at being given the chance to act according to her own will). The crew's acceptance of her manages to defuse her, however.
- Unperson: The incident which leaves her in the Ashlands (to be discovered by the Chrysanthemum crew) was such that Port Baran basically erased all records of her existence. In a way, this makes things easy for her at first, since unlike the Pennywort AGEs (who have to go through a lot of politicking to get Hilda to buy up their contracts) Lulu is free to stay aboard the Chrysanthemum since, technically, she doesn't exist and thus has no contract at all. She's obviously very torn on the situation, though (due to feeling abandoned by Baran and like her whole life has been erased).
- "Well Done, Son!" Guy: Her Character Episode indicates that Lulu has some shades of this in regards to her behavior towards her mentor Goh. This is rather justified considering how Baran operates, though: nothing is more terrifying for Baran AGEs than being deemed useless, so in order to stay alive Lulu had to constantly prove herself to be useful. By the end of her Character Episode, she decides to keep moving forward under the hope they will cross paths again.
Phym is a mysterious girl whom the protagonist and company meet after discovering her within the cargo hold of the Ash Crawler Chrysanthemum during an Ash Aragami attack. Her life is saved by the protagonist but is heavily wounded as a result. Phym in turn saves their life and quickly becomes attached to them, referring to the protagonist as either daddy or mommy depending on their gender.
Though she has the appearance of a young girl, in truth she is actually a Humanoid Aragami. She was being delivered by an unknowing Hilda and Claire to Gleipnir at their behest, but plans change as the crew of the Chrysanthemum takes a shine to her.
- Adoption Diss: A variant of this occurs in Phym's Character Episode, which becomes the main source of angst for her in the chapter. While receiving assignment to write about her family, Phym writes about the Hounds, only to be told that they are not her "real family" (as in, biological family). She eventually comes to terms with it after talking with Neal, who after declaring that both the people in the Crimson Queen and his own brothers are equally his family, gives Phym the resolve to believe that the Hounds are truly her family.
- Badass Adorable: Like Shio before her, she's a cute little aragami girl who's unafraid to take up arms if it means helping out her parent and friends.
- Background Halo: A portable one. Her ahoge is so huge that it looks like a halo.
- Big Damn Heroes: Saves the party during the first battle against Ra by holding off the corruption and performing Engage with the protagonist, allowing them to turn the tide of the battle.
- Character Development: Phym starts out very childlike and even oblivious to the less pleasant aspects of the world such as the hardships the AGEs have to face, although she gradually gains more knowledge and understanding as the party cares for her throughout the game. However, the defining point of her development comes at the end of Rank 6 story, whereupon she learns the full weight of the situation of how the AGEs are to be sacrificed to empower Odin, she proceeds to turn herself in to Gleipnir's command without hesitation in hope it will stop more of them from being sacrificed. By the end of the main story, while still retaining some of her childlike qualities, Phym has also shown some wisdom beyond what a normal child would have in terms of character. This is also reflected in her in-combat dialogues as she becomes more articulate in her speech by the time the main story is completed, and one of her lines is a firm Declaration of Protection to the Protagonist.
- Combat Medic: Unlike Claire, Phym doesn't have access to any better healing bullets than Healing Shot S, but she does come with an Engage skill that provides a small amount of HP regen to both her and the Protagonist, allowing her to keep up the pressure while still providing some healing.
- Cuddle Bug: She often asks for hugs, mostly from Claire and the Protagonist. Justified since she is a child.
- Cute Bruiser: Who would've thought that the cute little girl following her beloved daddy/mommy everywhere around the ship would fight with a giant chakram-axe? Or that she would be such an effective combatant? (Well, anyone familiar with Shio might've had an idea, but it still catches the crew off-guard in-universe.)
- Cute Monster Girl: Like Shio before her, Phym is an aragami that looks almost human, with human-like intellect (although it takes a little bit for her language skills to develop).
- Does Not Like Shoes: Well, for certain definitions of "shoes"; her feet and lower legs seem covered in the same material that makes up her dress, but as noted below, that "dress" seems to be part of her body. And the covering is completely form-fitting, still giving her the appearance of being barefooted.
- Everyones Baby Sister: She is this to the entire crew. When Dr. Inukai forcibly takes her away, the crew doesn't spare any second thoughts and immediately devise a plan to rescue her even if it means going against Gleipnir.
- Extreme Omnivore: A given due to being an Aragami, although the cases when this is brought up are Played for Laughs. She mentions about chewing on Hilda's coffee-maker at one point, and one of her dialogues when the game is completed has her contemplating if she should just eat her homework because they are so difficult. The additional database entry in 1.30 update also has Amy downright requesting for her to be stopped if she ever tries to eat her test results.
- Fur Is Clothing: Well, not quite fur in the traditional sense, but that "dress" of hers is, well, attached to her body in several locations (most notably her shoulderblades). It's unclear how much it's a "dress" and how much it's part of her biology.
- Glass Cannon: Phym packs a punch thanks to her Heavy Moon and her offensive-oriented skills, but like Lulu, she also cannot take much before going down due to her Buckler.
- Happily Adopted: By the Protagonist and Chrysanthemum as a whole. Judging from Protagonist's interactions with her, it's mutual.
- Healing Hands: In-lore, she has the ability to heal anyone with Oracle Cells in their body (e.g. a God Eater, especially an AGE) by touching them. This is reflected in gameplay by her Engage being an outright heal-over-time effect which is unique to her.
- Heartwarming Orphan: Although technically she isn't one (being a humanoid Aragami and all), she still has this effect for the crew all the same.
- Heroic Sacrifice: In chapter 6, in order to protect the crew on board the Chrysanthemum, as well as the estimated one thousand other AGEs scheduled to be sacrificed to power the Odin army, Phym turns herself in to Gleipnir command when she learns that she can provide sufficient power on her own, though at the cost of her own life.It almost turns into a Senseless Sacrifice thanks to the fact the Odin unit she piloted goes berserk afterwards when she learns that she has only just stopped the first wave of Ash Tempest and the reserve Odin units piloted by the AGEs behind her are commanded to stop the second wave, while the Odin unit she piloted can no longer handle the ash contamination when she tries to force it to move. Had the Hounds failed to stop her Odin unit, the remaining AGEs would still be sacrificed either to stop the berserk Odin or to stop the incoming second wave of the Ash Tempest. Thankfully, she survives the attempt thanks to the protagonists' intervention.
- Hijacking Cthulhu: Under normal circumstances contact with a God Arc you're incompatible with leads to being devoured as they are essentially man made Aragami. Phym, being an Aragami herself, overwhelms the God Arc she stole and completely rewrites its Bias Factor to suit her instead.
- "It" Is Dehumanizing: On the receiving end of it from Dr. Inukai. Needless to say, the crew is not happy in the slightest.
- MacGuffin Girl: She is described as being humanity's hope against the Ashblight when she makes her first appearance. This results in her being hunted by both humans and Ash Aragami alike.
- Nice Job Breaking It, Hero!: In the Traversing the Past stories, it is revealed that while the Miracle of Ervasti she triggered managed to stop the Ash Tempest at the end of the main story and even ushered a new age where AGEs start to be treated more humanly, it accidentally awakens the Aragami within Ein that inevitably puts his life in danger as it becomes active and attempts to devour him in misguided attempt to free Ein from his burdens and guilt as the one partially responsible for causing the Calamity. Phym promptly blames herself for this upon learning the truth, although the person in question assures her otherwise.
- Our Angels Are Different: She has a lot of angelic motifs about her - she's innocent and bubbly, the dress connectors on her shoulderblades look more than a bit like tiny wings, she has basically a halo attached to her head, and she's got preternatural Healing Hands. She's also been identified as "the hope of humanity", according to the briefing Claire got (which still failed to actually describe what Phym was, to Claire's later shock).
- Pint-Sized Powerhouse: Small, cute, and is one of the primary melee fighters of the team.
- Platonic Declaration of Love: She has given this to the Protagonist multiple times.
- Token Mini-Moe: She's small, she's cute, and she is utterly adorable.
- Your Size May Vary: Likely due to graphical limitations of the original being too small, the overall size of Phym's model increases when taken out as a party member on missions. Going from just reaching the protagonist's stomach to being near their shoulders.
Keith Pennywort (PW-01430)
Zeke's biological younger brother. Keith was drafted into the Pennywort AGE program not long after his brother was. Unfortunately, as he'll readily tell you himself, he's absolute garbage as a God Eater. What he has a knack for is engineering, and once the Hounds make it out of Pennywort, he quickly proves himself as a valuable mechanic aboard the Chrysanthemum, taking care of the Hounds' God Arcs and generally helping to improve the crawler.
- Badass Bookworm: Becomes this after he becomes playable. Although he still lacks combat experience compared to the rest of the Hounds, his knowledge in general also makes up for it during missions.
- Bad Habits: Much like Zeke, Keith often goes for days without sleep when he works or gets really invested in something, in addition to forgetting to eat.
- Chick Magnet: Downplayed. Gameplay-wise, Keith has "Beloved" skill, which will send female party members into full Burst mode if he gets downed.
- Covert Pervert: An easily missable conversation with Lulu when she had just joined the crew has her wondering if "getting her body measurements" is necessary at all for the Acceleration Trigger data. Considering Keith is the one working on it...
- Fan Boy: Like Zeke, he is a fan of Bugarally.
- Genius Sweet Tooth: Keith craves for sweets often, which happens because he has to use his brain all the time.
- Ill Boy: Zeke's Character Episode revealed that as a child he used to be sickly, which might have contributed to his poor AGE aptitude.
- I Just Want to Be Special: The central conflict of Keith's Character Episode, combined with some dose of emotional Greed. Upon realizing that archiving his skills through Core Engage will allow others to learn his skills and potentially becomes better at said skill than him, Keith begins fearing that he will lose his place and no longer needed by others. He eventually resolves this by finding joy through seeing people's smiles from his work, as well as realizing after the Core Engage with the Protagonist that even if others can learn his skills, only him can fully realize said skills' true potentials - much like how only the Protagonist can fully utilize their own skills.
- Intergenerational Friendship: Eventually forges this with Ein in "Another Devil" episode, bonding over their skills and interest as fellow engineers. He seems to be comfortable enough to even ask Ein to bring foods.
- Keet: He is just as energetic as Zeke is once he is given things those excite him to tinker on, although he doesn't show it at first.
- Mr. Fixit: Be it a God Arc, weird experimental technology strapped to a God Arc, or even the analysis of previously unknown Ash Aragami, make no mistake, Keith can do it. The Chrysanthemum crew are more than a bit in awe that he's so skilled so young.
- Nightmare Fetishist: Keith tends to be excited over things those normally would disturb his fellow God Eaters off, though most of it can be attributed to his scientific curiosity.(during the exchange about the prototype Acceleration Trigger installed in Lulu's God Arc)Keith: (while smiling broadly, after the long-winded explanation of what AT does) If you overactivate them, they'll eat your body from the inside, after all!Zeke: Do you have to look so happy about it?
- Nice Guy: He's kind and willing to work on new equipment for the team to use.
- Non-Action Guy: As a result of his poor aptitude, he rarely sees field action and instead provides support by taking care of his comrades' God Arcs and performing maintenance on various things. This somewhat lessens after the Ash Storm Anubis' core allows him to get into Ash Authorization Level 3 at the end of the "Another Devil", and even then, Keith still serves more for support purposes. However, this status remains to become a personal hang-up for him, which comes into play in his Character Episode as he fears of becoming no longer "special" once there are people who can apply his knowledge better than he does should the Core Engage technology becomes widespread.
- Sesquipedalian Loquaciousness: Engages in this when explaining what an Acceleration Trigger does, to Zeke's annoyance and the protagonist's confusion.
- Support Party Member: His overall setup. Like Hugo, he will actively supply Link Burst rounds, and he is also the only member other than Claire who can learn to use "Healing Shot L". His Acceleration Trigger effect is also meant to boost his support capabilities, in addition to the extra items he carries.
- Red Oni, Blue Oni: Zigzagged. At first glance, Keith seems to be the blue to Zeke's red, being presented as the calmer one compared to Zeke's more hotheaded and bombastic attitude. Give him things to tinker on, however, he will get all energetic and excited much like his brother.
- Sempai/Kohai: He regards the Protagonist as his sempainote .
- Teen Genius: Dude's only fourteen, and he's already an incredibly skilled mechanic along with other skills. Taken even further in "Another Devil" episode where he works on the Adaptive Armor technology with Ein: Lulu reveals that Baran also conducted similar research and it was proven to be technically too complex for them, yet somehow Keith works it out (and even points out some flaws in Ein's initial design).
- Took a Level in Badass: In the main game, he can't fight to save his life, so he instead offers his skills by repairing and maintaining God Arcs and gathering data on Ash Aragami and the Acceleration Trigger. Thanks to the Ash Storm Anubis core from the "Another Devil" episode in 1.30 update however, Keith is able to raise his Ash Authorization Level to level 3 - which means he can keep up with the rest of the Hounds.
Sho, Marr, and Lil Pennywort
Three young AGE children from Port Pennywort. Together with the rest of the Hounds, they were rescued from captivity and, after having their contracts purchased by Hilda, are transferred to the orphanage at Port Chrysanthemum.
- Ill Boy: Sho is one, though he eventually gets better once the crew comes into contact with the Chrysanthemum.
- Out of Focus: As of this article's revision, the three has yet to make further appearance in the story segments released after the main game. However, they are mentioned at the end of Ein's Character Episode, with Sho assisting Keith in his research while Marr and Lil are undergoing God Eater training under Zeke and Lulu since their Ash Authorization Level has been increased.
- Peek-a-Bangs: Sho's hairstyle, reinforcing his timid nature.
- Put on a Bus: They are not seen for a while after Hilda bought ownership of the Pennywort AGEs and placed them in her orphanage. They appear again on-screen when they return onboard due to Chrysanthemum refusing to hand over the AGEs to be sacrificed for Odin and have to run away from Gleipnir as a result.
- You Are Number 6: PW-02114, PW-02369, and PW-02357 respectively.
Port & Caravan Chrysanthemum
The owner of the Ash Crawler Chrysanthemum. She runs the port of the same name through the transportation of goods and reclamation of new transportation routes in the Ashlands.
- Absolute Cleavage: And the game likes to remind the players of it.
- Alliterative Name: Hilda Henriquez. Although the "H" in Henriquez is silent, at least in the English dub.
- Benevolent Boss: The reason why the Hounds are loyal to her. She's probably the first person to ever treat them like regular people instead of just trash that will one day be thrown away.
- Cynicism Catalyst: Subverted. In Ricardo's Character Episode, he said that the Calamity broke something within her and Werner that they turned from Wide-Eyed Idealist researchers into who they are in the story now. However, as revealed in the end, Ricardo saving her and Werner and refusing to leave the satellite base behind even if it will mean his own death reaffirmed her to continue chasing the dream of a place where people can live safely from Aragami, and became the reason why she chose him despite many others are more than qualified for the job.
- Friend to All Children: Runs an orphanage at her Port and is well liked by the children there. It's also apparent that if not for the legal issues regarding the contracts of the Hounds, she would have allowed them to join her in a heartbeat if she could.
- High-Class Glass: Wears a monocle on her left eye.
- Hope Bringer: As revealed in his Character Episode, Ricardo sees her as one, which is also one of the reasons why he is loyal to her.
- Hopeless with Tech: Probably. Talking to Phym at one point will reveal that she is apparently "not good with machine things".
- Impossibly Cool Clothes: In the ongoing tradition of God Eater lady commanders, her outfit somehow stays in place all the time despite looking like it should fall apart if she so much as steps forward, and is definitely not designed with "modesty" foremost in mind.
- Kindhearted Cat Lover: She has a pet cat named "Sleepy Paws".
- Mama Bear: A non-combat example. Late in the game, when Gleipnir orders all AGEs to turn themselves in for the Odin project, the Hounds are getting ready to brave the Ashlands in a trailer to avoid being used as human sacrificed and in order to prevent further trouble for her even though they are clearly unhappy with the situation. Her response? She declares that she will not sacrifice anyone under her care and proceeds to order for the Ash Crawler to make an escape, sanctions against her Port be damned.
- Must Have Caffeine: A post-game conversation with Zeke after completing Another Devil episode reveals she drinks plenty of coffee regularly, and he actually wonders how it hasn't affected her health.
- Serious Business: Apparently, coffee is one for Hilda. A throwaway conversation with Ricardo that he needs to work in particular rhythm when grinding coffee beans for her...and she will notice if the slightest screw-up ever happens.
- Supporting Leader: She is this to the Hounds, providing them with various kinds of support using her position as the owner of Port.
- Rapunzel Hair: Her hair goes way past her waist.
- Reasonable Authority Figure: She's one of the most sensible leaders in the Ashlands, and is very willing to treat AGEs like the humans they are, instead of being overtaken by fears and biases like many other Port-folk. She's also willing to see Phym as a human rather than a monster, and is willing to support Hugo's plan to get her back. This earns the Hounds' respect and loyalty, which is exemplified when when they decided to comply with Gleipnir's call on the Odin project to avoid causing further trouble for her before she herself declared that she refuses to go with their orders and will not let them die.
- Team Mom: Hilda acts as a motherly figure towards everyone, watching over their status and well being. She was even willing to talk to Lulu personally to clear up the scuffle the team was having with her, even allowing Lulu to join the team with open arms afterwards.
The mission operator of the Chrysanthemum. She handles missions, combat management, communication with other caravans and ports, the database, and more.
- Cool Big Sis: Another one of Phym's big sisters. She's also this towards the orphans at Port Chrysanthemum.
- Delayed Reaction: Her reaction when Hilda asked her to open the Ash Crawler's hatch in order to talk to Lulu despite the ash concentration is to confirm to open the hatch before being cut short and going "eeehhh". This is more noticeable in the Japanese track.
- Did I Just Say That Out Loud?: Seems to be an unfortunate habit of hers. One instance in post-mission banter has her wondering out loud what nail polish Hilda uses before realizing the radio is still on.
- Elegant Gothic Lolita: Downplayed compared to other examples of the trope, but her outfit has shades this.
- Mission Control: Once the Hounds are rescued (and later formally recruited) by the Chrysanthemum she becomes this for the rest of the game.
- Nice Girl: She's very kindhearted and sweet towards everyone. After Hilda rescues the Pennywort AGEs, Lili, one of the kids, mentions that Amy gave her a pat on the head. Zeke also mentions how nice it is to have someone like Amy be their operator instead of the Pennywort Officer that guarded them.
- Nice Hat: Wears one.
- Proper Tights With Skirt: As part of her outfit.
- Token Wholesome: In contrast to Claire, Lulu, Hilda, and even the Female Protagonist, Amy's overall appearance is quite wholesome and shows no skin compared to the rather fanservicey designs of her companions.
Hilda's long-time right hand man and a quasi-retired traditional God Eater. He assists Hilda with pretty much anything that needs doing around or off the Chrysanthemum - be that snooping on the conditions of Port Pennywort, helping with crawler maintenance, navigation, whatever comes up. There's clearly a reason why he's so loyal to Hilda, but he's hesitant to be open about it.
- Badass Normal: Along with Claire, he's one of the only two normal God Eaters among the whole crew while the rest are Adaptive God Eaters. Of course, since he isn't an AGE, Ricardo has to have his Bias Factor tuned to handle the Ashlands.
- Cynicism Catalyst: As Ricardo said it himself in his Character Episode, the failure of his mission in Gleipnir permanently broke something within him, turning him from a spirited and ambitious God Eater into an ambitionless man he is now.
- Dark and Troubled Past: Lost his entire squad in Gleipnir in a mission went wrong and he chose to run away instead of waiting for reinforcements, and failing to protect the satellite base he lived in when the Calamity occurred.
- Death Seeker: After the Calamity, Ricardo traveled from place to place looking for a place to die since regular God Eaters won't be able to do much in the Ashlands, and he has no heart of sending AGEs to the battlefield. Although he initially refused her request to work for her, being reunited with Hilda changed this.
- Heroic Self-Deprecation: Basically, this is the entire conflict of his Character Episode. As a result of the major incidents those shaped him into who he is now, Ricardo sees no worth in himself as a God Eater and constantly deems himself useless, never mind that there is someone who ends up never losing hope because of him: Hilda. Coming to terms with his past and overcoming this becomes the central point of his Character Episode.
- House Husband: He is not Hilda's husband per se, but apparently a lot of his job on board involves things such as cleaning and cooking. He is also very serious about them, to the point Zeke becomes terrified of facing him when he forgets his cleaning duty.
- Long-Range Fighter: He mainly uses his God Arc's Raygun form when possible, and his Acceleration Trigger and Engage setup are also meant to support this.
- My God, What Have I Done?: Him leaving his comrades behind to die when he was with Gleipnir still weighs heavily on his mind, lamenting that had he just stood his ground and waited for reinforcements, maybe he could face himself.
- My Greatest Failure: As his Character Episode reveals, he had to go through this twice in his life: first when he left a comrade to die during a mission went wrong during his time in Gleipnir, and the second time when he was forced to abandon the satellite base he settled in after he quit Gleipnir when the Calamity happened.
- Nice Guy: He's shown to have great concern towards the Pennywort AGEs. When the player talks to him after being rescued, he mentions that he was the one trying to free the Pennywort AGEs earlier and is quite happy to hear that the player and the Pennywort AGEs were rescued and freed thanks to Hilda.
- Ronin: He's very similar in behavior and visual appearance to a ronin who's recently found a new master; in a lot of ways, he's Hilda's yojimbo, and this is why he does so many varied things for her.
- Samurai Cowboy: His visual design has a lot of elements of this, with his coat being worn half-removed similar to a classic Ronin hakama and with a pistol holstered in a manner and position where a sword would be.
- Shell-Shocked Veteran: His Character Episode reveals he is one. Initially an ambitious Gleipnir zealot, he took part in a mission that went completely wrong due to an unexpected Aragami appearance. So desperate to survive, he left a wounded comrade begging for help to die.Ricardo: I was the only person there who survived... The experience broke something inside of me.
- Sinister Scythe: Wields Variant Scythe in combat.
- Sixth Ranger: To the Hounds. He only starts joining them on missions once their contracts are purchased by Hilda and they become formal members of Chrysanthemum.
- Sole Survivor: Of his former squad in Gleipnir after a mission went wrong. Needless to say, he suffered from quite a bit of Survivor Guilt because of that.
- Subordinate Excuse: Implied by the description of his Rank 7 unlockable melee weapon.
- Supreme Chef: Like Lulu, he is also apparently a good cook.
- Walking the Earth: As revealed in his Character Episode, he used to wander from place to place after the Calamity before he was reunited with Hilda.
Faith the Merchant
- The Slacker: Described as such in the database, and she is always seen lounging around in the lobby.
Hope the Vagrant Merchant
- The Drifter: Wanders around Europe, hopping from one caravan to another in order to sell her wares.
Gleipnirs commander-in-chief. He was once at the top of the Gleipnir division that belonged to the regular army of the old Fenrir HQ and even fought on the front lines as a God Eater himself. With the outbreak of the Ashlands, he has brought order to the disordered region of Northern Europe as a campaign coordinator. In order to deal with the Ashlands that continue to expand, he plans the Fenrir HQ Reclamation Initiative.
- Dented Iron: His time as a former God Eater shows itself through his eyepatch and peg leg.
- Jerkass Has a Point: While his plan to use all the AGEs, including children (and/or Phym) as fuel for Odin is abhorrent, the fact of the matter is that unless something is done about the Ashlands, humanity is doomed to a slow, painful death. He legitimately thought there was no other solution.
- Pet the Dog: Cruel the aforementioned plan as it may be, he still praises Phym for her bravery when she comes offering herself in the place of the AGEs to be sacrificed and even allows her to write a letter containing her farewell for the crew and actually gives it to them.
- Out of Focus: No longer appears after the main story ends, though he is still mentioned several times. This is likely attributed to the changes in the Gleipnir following the main story.
- Reasonable Authority Figure: Many at Gleipnir simply see AGEs as expendable tools. While Gadolin is also among them, he's also willing to negotiate with the Hounds and even comply with some of their requests so long they in turn do favors for Gleipnir such as doing missions for them.
- Retired Badass: He was a former God Eater himself. At the end of the main story, he resigns from his position as Governor General.
- Secret Keeper: It's implied in Ein's Character Episode that he knew the God Eater was Soma Shicksel the whole time, but wisely chose not to say anything. For good reason.
- Well-Intentioned Extremist: As callous as his desire to sacrifice the AGEs and Phym for his plan to use Odin is, all of it's done for the sake of humanity's future.
A member of Gleipnir's Advanced Oracle Weaponry R&D Division.
- Bullying a Dragon: He does this towards the Hounds as he tries lording his authority over them thanks to them being AGEs. He even tries shoving the Protagonist aside, only to be quickly reminded that he's only a normal human standing against what is considered a Transhuman even by God Eater standards. Fortunately for him the protagonist backs off before any real harm is done.
- Four Eyes, Zero Soul: Cares for nothing other than his research. He's even willing to sell out Gleipnir and the Chrysanthemum for the sake of some extra funding provided by the Crimson Queen.
- Jerkass: Little to nothing about him is likable at all.
- Oh, Crap!: As mentioned in the Bullying a Dragon entry, he's quick to cower the moment the protagonist looks like they're about to pick a fight with him.
- The Mole: For the Crimson Queen.
- What Measure Is a Non-Human?: He treats Phym like dirt due to being an Aragami and refers to her as a specimen. The Hounds, especially the Protagonist, are not happy about this. He also looks down on the Hounds themselves for being AGEs.
The owner of Port Baran.
- Arms Dealer: He and his port give out incredible pieces of technology that was only made possible because of his horrific treatment of the AGEs in his care, among which being the Acceleration Trigger and the program necessary to create Ash Storms, which they gave to the Crimson Queen. It's also heavily implied that he's been involved in several shady underhanded deals over the years as well.
- Blackmail Backfire: He tries this on Ein. He managed to dig up a photograph of Soma Schicksal before the Calamity and tells Ein that, unless he provides him information about the Adaptive Armor, he'll leak it to the public. Unfortunately for him, the person concerned doesn't give a damn and tells him to do whatever he wants with it.
- Evil Is Petty: The reason behind his attempt to blackmail Ein and breaking off his relationship with the Hounds? Ein refused to work with his Port and because he is losing influence after he was captured following his schemes in the Restricted Ash Zone.
- Fat Bastard: He's certainly the pudgiest character, and he runs what is arguably the worst Port in Northern Europe considering the treatment of AGEs there. The man has little, if any redeeming qualities.
- Fantastic Racism: Like many in Gleipnir, he doesn't see the Adaptive God Eaters as anything more than tools that he can use and dispose of as he sees fit. Despite the numerous contributions and feats the Hounds have accomplished, he does nothing but insult and belittle them.
- Hate Sink: This man has no redeeming qualities whatsoever and exists to exemplify the worst of humanity in the face of Calamity. Discarding Lulu is one thing, planning to betray the Crimson Queen from the start and eventually selling them out is another.
- I Know Your True Name: Thanks to the Port Baran AI, he was able to discover a photograph of Soma Shicksel before the Calamity. With this, he attempts to Blackmail Ein into giving him information about the Adaptive Armor. Problem is, they really don't care if he leaks the info.
- Sadistic Choice: He gives Lulu one. She can either let the Chrysanthemum continue blindly into the depths of the Ash Zone and put the crew at risk, or she gives him Phym and, in exchange, hands over the location of the beacon depths that will let Chrysanthemum move safely towards Fenrir HQ.
An AGE from Baran and Lulu's mentor.
- Barbarian Long Hair: As befitting his warrior image.
- Honor Before Reason: Despite being ordered to by his superior from Baran, he refuses to kill Lulu at gunpoint since he believes in a warriors code above all else and wished to test her skills some more.
- Hidden Depths: He remembers the names of every AGE that has died under his command, something Lulu was unsure of until the conclusion of her Character Episode.
- Lethal Chef: In Lulu's Character Episode, Goh made her oden one time when she was young, which tasted awful. In the present, she describes his food as "dangerous."
- The Mentor: To Lulu during her time at Baran. He taught her everything she needed to become as skilled as she is today. For her part, even after being abandoned by Baran, Lulu still respectfully calls him Mentor even when they're on opposing sides.
- Pet the Dog: In addition to saving Lulu's life from Baran's cannon fire, it's also somewhat implied that his decision to drop the mission to capture Phym is out of consideration for Lulu as well.
- The Stoic: He comes off as this. That said, he does care about the students under his care.
- Super Mode: Uses the more dangerous version of Acceleration Trigger much like Lulu did prior to meeting the Hounds and the Chrysanthemum crew.
- Tough Love: As revealed in Lulu's Character Episode. He played the role of mentor and showed little, if any kindness, to the AGEs in Baran, with Lulu believing that he was merely taking care of Baran's "tools" so they wouldn't break down and be sent off to be experimented.
- What Happened to the Mouse?: He vanishes entirely near the conclusion of the Fenrir HQ Reclamation Initiative, and his current whereabouts are unknown. Completing Ein's Character Episode reveals that he returned to Baran after the Traversing the Past story is completed, having been appointed as the captain of Peace Preservation Unit of Baran's newly-established Public Safety Bureau.
The leader of Crimson Queen, an extremist organization consisting of Adaptive God Eaters who rebel against Gleipnir.
- Antagonistic Offspring: Given that his father is the leader of Gleipnir.
- Big Damn Heroes: Did this twice. He saves Phym just as she's about to be attacked by an Aragami early in the story. He did the same with Neal when they first met, arriving just in time to kill the Ashborn that slaughtered his friends.
- Cynicism Catalyst: As Ricardo puts it in his Character Episode, the Calamity basically turned Hilda and him from Wide-Eyed Idealist researchers into who they are in the story.
- Despair Event Horizon: Already on the brink of death, he finally crossed it when the Gleipnir commander that ordered his capture proceeded to order elimination of the Crimson Queen survivors, which included women and children. It pushed him far off the deep end that he proceeded to turn himself into gigantic Ash Storm upon his death.
- A Father to His Men: The memories of his interactions with Neal in the latter's Character Episode indicates that he is one. Not only he saved Neal and gave his fellow AGEs hope for a place to call their own, he once encouraged Neal to pursue his own dream once everything is over and even ordered him not to follow him during the war between the Crimson Queen and Gleipnir - which ultimately led to his death.
- Hope Bringer: He is considered this by the members of Crimson Queen, Neal included. Even after his death, Neal's final memory with him in his Character Episode becomes the final push for Neal to start pursuing his own dreams once the AGEs have their rightful place.
- Rousseau Was Right: A conversation with Neal after completing "Another Devil" reveals that to Werner actually agrees with Chrysanthemum's way to solve problems, it's just that the Crapsack World they live in makes him deem it impossible.
- Shadow Archetype: He is this to Hugo (and given their shared dream, possibly the protagonist as well), especially when the latter realizes how Werner's idea of the utopia for AGE is more or less the same as he seeks to build. Unlike him, however, Hugo thankfully refuses to cross the line because of his experience with others (AGE or not) aboard Chrysanthemum.
- Taking You with Me: As he crossed the Despair Event Horizon, he proceeded to turn himself into a massive Ash Storm that promptly drew over other Ash Storms, to the point it is said to be enough to engulf the entire world. Some even dubbed the event as "Werner's Wrath".
- Well-Intentioned Extremist: He means well with his cause to free AGEs from their harsh fate. Unfortunately, he is just as willing to resort to drastic measures as Gleipnir does.
- We Used to Be Friends: He was formerly Hilda's lover (and judging from their dialogue late in the game, he was probably friends with Ricardo as well) before the Ashblight took place, which turned him into the man he is now.
Neal Pennywort (PW-01437)
Zeke's younger brother, and a member of the Crimson Queen.
- Aloof Ally: In the "Another Devil" extra episode, he joins in the expedition for the Ash Storm Aragami but makes it clear that he only associates with you as part of the mission. As it turns out, he has pretty good reason for it.
- Aloof Big Brother: Played straight with Keith and inverted with Zeke.
- Badass Long Coat: Sports a rather badass-looking coat, and he is noted to be on par with the Protagonist in terms of skills.
- Broken Ace: Noted to be a highly skilled fighter to the point he can keep up with the Protagonist in their shared missions, but it also came with the price of having much harsher life than his brothers did.
- Broken Bird: His distant and harsh personality comes from the trauma he has faced much of his life. It's speculated he has had it harder than even his brothers.
- Bruiser with a Soft Center: In "Another Devil", Zeke eventually reveals that as a child, he once caught a butterfly and when it died the next day, Neal cried all day while apologizing to it. After he more or less joined Chrysanthemum once the episode is completed, Hilda reveals that he regularly waters plants in the Chrysanthemum, showing that he is a kind person despite his cold exterior.
- The Comically Serious: Has shades of this after he thaws out. For one, he is the one who gets fired up the most to look for the missing episodes of Bugarally to the point of devising several ideas to achieve it...despite Zeke only bringing up the idea as half-joke.
- Cruel to Be Kind: After Hugo is injured, he tries to dissuade the Hounds from trying to hunt the Ash Storm Anubis further partially because he doesn't want them to be in further danger.
- A Day in the Limelight: During the "Another Devil" episode.
- Defrosting Ice King: Neal stands out standoffish, but as he spends time with the Hounds and eventually starts talking with his brothers again, he eventually thaws out, if still keeping professional distance with the Protagonist. He fully defrosts at the end of his Character Episode, complete with calling the Protagonist his friend and smiling at them.
- Hope Is Scary: One of the central conflicts of his Character Episode, though it manifests differently from Hugo's case. Unlike Hugo who has clear goal but becomes burdened by the stakes he fears of losing, Neal has no dream on his own out of fear it will be crushed again after his separation from his brothers as a child and being the Sole Survivor of the Baran AGEs who were discarded and promptly became Ashborn victims, and instead copes with it by always following someone else's dream. He eventually comes to terms with it by deciding to create a place for "people without direction" so they will have place to return to - hence his decision to stay with the Hounds.
- I Choose to Stay: At the end of his Character Episode, Neal reveals that the remnants of the Crimson Queen have started to regroup and he is asked to rejoin them, but now that he finds his own purpose and realizing that their dream is ultimately the same, Neal chooses to remain with the Hounds instead.
- Icy Blue Eyes: His personality makes his blue eyes come across as this.
- In the Hood: He wears a hood like many of the other members of Crimson Queen. Considering many of the Crimson Queen members also wear masks, the hoods are likely a way to hide their identities. In Neal's case, his hood is also symbolic of his standoffish personality. He takes it off in the credits after "Another Devil", possibly signifying that he has fully reconciled with his brothers.
- Ineffectual Loner: Part of the reason Neal couldn't activate Engage initially is because he had lost all his friends and wasn't open to befriending anyone else.
- Jerkass with a Heart of Gold: Despite being part of an extremist group and having a cold personality, Neal just wants AGEs to no longer suffer. He appears saddened at having to leave his brothers and join one of the opposing sides.
- Never Be Hurt Again: The reason he doesn't want to befriend anyone is because all his friends have died, and he can't handle having another person he cares about die again.
- Not So Above It All: Like his brothers, he eventually becomes a fan of Bugarally despite his initial protests. Later, he also becomes the one who gets fired up the most to search for the series' missing episodes in the Ashlands, to the point he devises several plans possible to retrieve them despite Zeke only bringing up the possibility of salvaging them as half-joke.
- Not So Different: As noted in the "Another Devil" episode, with the Protagonist. Both are the best fighters of their respective groups and deeply cares for their friends. However, because of the loss he constantly suffered - culminating with the destruction of the Crimson Queen, he shows his more caring side in difficult manner.
- Perpetual Frowner: In contrast to his more jovial brothers.
- Readings Are Off the Scale: The "Another Devil" episode reveals that like the Protagonist, he ranked A in his aptitude test. Furthermore, he is also the only one with Ash Authorized Level at level 5 or higher, alongside the Protagonist.
- Sinister Scythe: Wields Variant Scythe in combat.
- Skunk Stripe: He has a green streak running through the middle of his blond bangs.
- Sole Survivor: He's revealed to be one in his Character Episode. When he was sold to Port Baran and deemed useless because of his inability to use Engage, he made friends with some of the other AGEs there. Then a mission in the Ashlands went wrong and watched them all die at the hands of an Ashborn. The only reason he survived was thanks to Werner showing up.
- Sour Outside, Sad Inside: In "Another Devil," he acts coldly towards the Hounds and makes it clear that he's only associating with them because Ein asked him to and will part ways once the job is done. In actuality, he's terrified by the idea of making bonds with other people because he lost all of his friends in the destruction of the Crimson Queen.
- Trauma Conga Line: While all the AGEs have suffered, Neal has had it especially bad. He lost his parents and most of his older brothers at a young age and then got separated from his two surviving brothers due to being sold to another port. The hardships he faced since then caused him join an extremist group and become a much colder person than he once was. Later, during the events of God Eater 3, Crimson Queen, a group Neal has grown to care about, gets annihilated by Gleipnir. Neal is then captured so that he can be fed to Odin as a form of execution. He survives this, but ends up being so emotionally and physically debilitated that he has to be hospitalized at Dusty Miller.
- Used to Be a Sweet Kid: Zeke has mentioned this about Neal a couple times.
- Well-Intentioned Extremist: Like many of the members of Crimson Queen, he's willing to go through desperate measures to save AGEs from suffering.
Port Dusty Miller
Ein (Soma Schicksal)
An old friend of Hilda's and the owner of Dusty Miller, a Port founded out on the frontier of the Ashlands. A God Eater himself, comes into contact with Caravan Chrysanthemum during the story in order to trade information with them. In addition to being successful, his port is also unique in that it maintains its independence from Gleipnir.
In truth, Ein is none other than an aged Soma Schicksal. To learn more about the character and his appearance in previous games, see here.
- Ace Custom: It is revealed after Another Devil episode that his Port is one. While all Gleipnir-affiliated Ports are constructed using standardized materials and protocols, all parts of Dusty Miller are custom-made. It is also one of the most successful Ports in the Ashlands, likely rivaling Baran in terms of technological advancement.
- The Atoner: Feeling responsible for causing the Calamity, Soma changed his name to Ein and resolved to continue to uphold that name until he is able to fix the mess caused by the Calamity.
- Badass Longcoat: Sports a rather spiffy one, and is still one of the biggest badasses in the game despite being a first-generation God Eater in a time when they've been rendered obsolete.
- Badass Normal: Ein's a first-generation God Eater, so he can't change weapon forms and uses only a Buster Blade. This hardly puts him at a disadvantage and can keep up with the rest of the Pennywort AGEs. He also crosses over with Empowered Badass Normal thanks to his unique nature. Being the first-ever God Eater, Ein doesn't need to have his bias factor tuned to handle the Ashlands, unlike Claire and Ricardo.
- Call-Back: While all of the climax of the Character Episodes take form of Battle in the Center of the Mind, Ein's case is especially notable due to the context in that the battle done to save him with his Aragami manifestation helping out to give the final push, much like how Lindow's final battle in the Burst storyline went with Ren sacrificing himself in the end.
- Cassandra Did It: Ein - or rather, Soma - actually tried to persuade his collaborators to have the Project Ragnarok postponed because he found a fundamental flaw in the final simulation report and thus necessitating the core system to be rebuilt, but they ignored his warnings and went ahead without him. As a result, not only did the Calamity happen, but also he got named as one of those responsible for it.
- Continuity Nod: Ein still has his Blood Art "Charge Crush: Boosted" from God Eater 2.
- Eyepatch After Time Skip: Lost his left eye sometime between 2 and 3. Doesn't actually have an eyepatch, instead just keeping that eye closed, but otherwise fits since it's never explained in 3 just how he lost the eye. His Character Episode finally reveals the cause: he lost his eye after shielding a child (which, judging from the model, seems to be the younger Protagonist) from Anubis attack.
- Fallen Hero: Ein's as heroic as he ever was, but his past as Soma Shicksal has been met with scorn, as he and two others were responsible for the horrible experiment that resulted in the creation of the Ashlands. As far as the public is concerned, the once renowned God Eater is now a criminal.
- Fiction 500: Implied going by the fact that he's more than willing to part with over two billion FCs like it was nothing, as well as Hilda herself wondering where his money came from. It's also noted that Dusty Miller is one of the more successful ports in the Ashlands which likely contributes to this trope.
- Forgotten First Meeting: Assuming it is them, Ein actually saved the protagonist when they were still a child from an Anubis Ash Aragami.
- Genius Bruiser: He is the first God Eater who still hasn't lost his edge as a combatant despite being quasi-retired, and is also a prominent researcher running his own Port.
- Good Scars, Evil Scars: Has a scar on his left eye and is one of the more heroic characters in the game.
- Handicapped Badass: Lost his left eye some time before the events of the game. Doesn't really slow him down one bit.
- Intergenerational Friendship: Eventually forges this with Keith in "Another Devil" episode, bonding over their skills and interest as fellow engineers.
- Meaningful Rename: His choice of name couldn't be anymore appropriate, as Ein means One in German. While serving to reference his German heritage, it also uniquely identifies him as the first God Eater in existence. While at first it is presented that he goes under another name because Soma Schicksal is widely known as one of the three scientists that accidentally caused The Calamity that spawned the Ashlands, his Character Episode reveals that he deliberately did it as part of his atonement to fix the mess caused by the Calamity, and vowed to uphold that name as long as the situation hasn't been fixed.
- My Greatest Failure: He's one of the three people who accidentally created the Ash phenomenon in an experiment gone wrong. More specifically, he failed to stop his two other collaborators - Dr. Kwon and Dr. Heidenstam - from proceeding with the Project Ragnarok testing despite the fundamental flaw he found, and he feels responsible for the whole mess.
- Power Gives You Wings: At the climax of Ein's Character Episode, activating the Core Engage with Ein gives the Protagonist and Ein this. Notably, unlike previous Character Episodes, the Core Engage and Level 3 Burst stay active for the rest of the battle, in addition to significantly depleting the damage taken afterwards.
- Retired Badass: Semi-retired to be exact. As noted in-game, Ein rarely takes part in field operations anymore unless needed. This is likely due to his position as port owner of Dusty Miller.
- Secret Character: He becomes a playable character after beating the game's main story.
- Super Prototype: As mentioned in-game, Ein is able to operate within the Ashlands just as well as the AGEs without any need of Bias Factor tuning. This is likely due to his status as the world's first God Eater, as the Bias Factor used on him is considered to be a stronger version than what most God Eaters use and practically makes him a human Aragami himself.
- The Team Benefactor: He is the primary client of the Hounds once Hilda introduced them to him, and dialogues with other party members note that he occasionally gives extra supplies to them.
- This Is Something He's Got to Do Himself: Aside from his deteriorating state, this is ultimately the central problem behind Ein's Character Episode. He feels the need to shoulder everything by himself - including the Ashland situation - for being the one partially responsible for causing the Calamity. It is only after seeing the Protagonist (and to some extent, everyone else) willingly dives into his highly unstable resonance area that he finally lets go the burden, and at the end of his episode he decides to try returning to Far East Branch to see whether they can help him.
- Wealthy Philanthropist: He is noted by Hilda to never leave someone living earnestly regardless of where they come from, and talking to Lil later in the game that his Port has a "wish list" and people who write down on it will get the item they wanted as present.
- Your Days Are Numbered: Claire's Character Episode reveals he has six months left before undergoing Aragami transformation, and saving his life becomes the main goal of his Character Episode. Thankfully, this is finally resolved at the end of his Character Episode when his Aragami manifestation finally gained an understanding over the Protagonist's motives, and decides to stop devouring him since Ein finally has people he can trust on.
Claire's late father, who was also the previous head of Gleipnir and a veteran God Eater. He lost his life during a bandit attack in his house, and his death played major role behind Claire's motivation to become a God Eater.
- Drowning My Sorrows: After the huge fight with Edrick that caused him to leave the house, Claire saw her father drinking while looking dejected for the first time.
- The Ghost: Played with. The player gets to see his figure in the brief shots appearing in later parts of Claire's story, but his face are otherwise too blurred out.
- Posthumous Character: Randall is long dead, but his presence nevertheless plays major role behind Claire's motivation to become a God Eater and becomes the focus of her Core Engage test.
- Retired Badass: Even after he stepped down from his position as the head of Gleipnir, Randall continued to fight as a God Eater.
Claire's late older brother, whom she looked up to. Sometime after their father's death, he went missing in the Ashlands and later found dead.
- Antagonistic Offspring: Whatever he was planning that caused him to leave the Victorious house, it caused enough animosity that even his own father warned Claire to tell him immediately if she ever saw him and said him to be dangerous. Later, he was also directly responsible for his father's death by killing him.
- Cool Big Bro: Claire looked up to him when he was still alive.
- The Ghost: Unlike Randall whom the player sees the brief glimpses of, Edrick never made physical appearance. However, his design is revealed along with the release of Claire's character novel, which is released after the update where he was introduced.
- Mysterious Past: While it is clear that he had a huge falling out with his father and was directly responsible for his death, the game never elaborates just what plan he was having that angered his father and caused him to get booted out of Victorious house, along with his motivation behind the latter event.
- Posthumous Character: Like his father, Edrick was long dead, but his story also plays major factor behind his sister's motivation to become God Eater.
- Self-Made Orphan: The whole thing about Randall's death by bandits was actually a cover-up by the relatives of Victorious family to shield Claire from the truth, while in reality it was Edrick who killed him. Between Claire's own trauma and the cover-up by her relatives, she forgot about this until much later.
- Strong Family Resemblance: The design released along with Claire's character novel has him having strong resemblance with his sister Claire, although his right eye is covered by his hair.
Saul and Rhys
The late older brothers of Zeke, Neal, and Keith. They served as paternal figures not only for their brothers, but also for other orphans in the satellite base they lived in. They died protecting their brothers during an Aragami attack.
- Cool Big Bro: Their brothers certainly viewed them as such, which likely contributed to Zeke's feeling for having failed his brothers during his early days as AGE.
- Heroic Sacrifice: Both Saul and Rhys died during an Aragami attack in the Outer Ghetto near the satellite base they lived in.
- The Ghost: Played with. Although an unfamiliar figure was shown talking to Zeke in the final part of his Resonance Area, it was unknown whether the figure in question is Saul or Rhys.
- Posthumous Character: Both Saul and Rhys had long deceased, but their presence shaped their younger brothers into who they are now - particularly Zeke.
- Promotion to Parent: Both of them became the paternal figures for their brothers after their parents' death.
The entries below contain unmarked spoilers for Ein's Traversing the Past episode.
The Aragami inside Soma Schicksal, born into the world at the same time he was born. Taking form of younger Soma, he is the cause behind Soma's deteriorating condition.
- Blue-and-Orange Morality: He truly meant it when he said he wanted to save Soma, it's just that being an Aragami, devouring him is the only solution he knows.
- Call-Back: Him trying to devour Soma in order to save him is similar to how Ren urges to have Lindow killed at one point in the Burst storyline to save Lindow. Like Ren, he ultimately used his power to save Soma, although unlike Ren, he simply returned to deep sleep afterwards.
- Creepy Child: The Aragami takes the form of Soma's younger self, and regardless of his motives, his constant talk of having to eat him to save Soma is rather unnerving. As the story progresses, however, he fits into more of Children Are Innocent trope due to the fact that his wish to save Soma is genuine, and he willingly backpedals after understanding that everyone has been attempting to help Soma all along.
- Guardian Entity: He is this to Soma, having indirectly saved his life from time to time and has always been protective of him.
- Mercy Kill: The reason why he has been going out of control and tries to devour Soma in later episodes is to save Soma, pained from the burden his host needs to bear alone after the Calamity.
- Red Eyes, Take Warning: Contrasting the actual Soma, his Aragami has red eyes. He is also very hostile to the Protagonist and perceives them as threat, at least until he understands that the Protagonist has been trying to help his host all along.
Gosta Heidenstam and Josiah Kwon
Soma's collaborators during Project Ragnarok, Dr. Heidenstam was a master of transmission engineering, while Dr. Kwon was an expert on nanomachines. The two went missing after the Calamity.
- The Faceless: In the flashbacks of Ein's episode, their faces were never shown - and the few times they were presented from the front, their eyes remained hidden.
- Never Found the Body: The two went missing after the Calamity occurred, and whether they are dead or simply hiding remains unknown.
- Unwitting Instigator of Doom: The two - and Dr. Heidenstam in particular - ignored Soma's warnings about the fundamental flaw from their final simulation result that could have endangered everyone involved and went ahead with the testing. The testing soon Gone Horribly Wrong, and the rest is history.
- Sequel Hook: After completing his episode, Ein noted that something was off before the Calamity since to his knowledge, Dr. Kwon was "not the type to gamble with the unknown", while Dr. Heidenstam had every reason to be desperate to succeed. He cut himself short before making too much assumptions, however, and whether this will be addressed in the future remains up in the air.