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Warning: Like The BOSS, Glitch in the System is a game that features several references to other games. References to other games that are spoilers for said games will be unmarked. It should also be noted that Glitch in the System is best experienced blind, so please go play the game before coming here.

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Main Characters

     Jacksepticeye "Jack" 
A famous Let's Player and the protagonist. One year after leaving Wireland, he returns to save it once again.
  • All-Loving Hero: He loves all of Wireland and it's inhabitants and will do anything to save them from Anti. Same goes for his subscribers and friends.
  • Big Brother Instinct: They might fight a lot, but he's very protective of Billy. Especially during the hospital section where Billy being missing has him visibly worried and anxious.
  • Cloud Cuckoo Lander: Downplayed, but he has his sillier moments.
  • Ink-Suit Actor: He looks exactly like the real life Jacksepticeye. Justified, since he's supposed to be him.
  • Keet: Jack is visibly excited about a lot of Wireland's more outlandish aspects and never really seems to be able to sit still.
  • Kidnapped by the Call: Just like in the first game, he enters Wireland by being sucked into the computer against his will.
  • Older and Wiser: Only by one year, but you can tell he's grown from his experiences from the first game. Partially a literal example, as he uploaded the law book of Wireland into his brain as Séan and can still access it.
  • Pungeon Master: He really likes making puns. Billy's not a fan.
  • Reality Warper: As the administrator of the computer he's basically able to do whatever he wants, up to and including un-deleting files, teleporting and overriding even the most powerful Wireland citizens, like Mack and Anti.
  • Teleportation: As Mack informs him, as the administrator of Wireland he can teleport to every place he's already been to. Jack makes use of it by teleporting to the room Billiy was trapped in at the start of the game and back.

     The Irresponsible Son / "Billy" 
Originally only known as "The irresponsible Son" from Happy Wheels, he's grown beyond his programming and now acts as Jack's guide in Wireland.
  • Acting Your Intellectual Age: A lot of times he acts more like a jaded 30-something year old than a child of nine years and he's shown to be very good at hacking and coding. Justified, since he's a lot older than he looks.
  • Bizarre Taste in Food: Downplayed, he doesn't eat anything odd at face value, but in his apartment he reveals things like he thinks cheese specifically on burgers is disgusting while cheese just on its own is fine, believes seafood is poison, and his favorite pizza topping is pineapple.
  • Brutal Honesty: Billy isn't one to mince words and will make it quite clear when he dislikes something (or someone). Made especially clear during the Doki Doki Literature Club-section, where he will bluntly tell Jack he doesn't think his poetry is any good if the poem you write isn't catered towards him specifically.
  • The Cynic: To be fair, you would be too if the majority of your childhood consisted of dying a grisly death for someone else's amusement.
  • Dead Pan Snarker: Billy snarks a lot. All day, every day.
  • Death of Personality: What he's afraid will happen to him if Anti succeeds in destroying Wireland. While all the other characters have their assigned scripted personalities, Billy as he is now was created by Jack and the community. If he was reset he'd most likely be nothing more than the empty husk from Happy Wheels.
  • Hidden Depths:
    • Visiting his apartment in Wireland reveals he likes to bake in his free-time.
    • Since Jack's last visit, he's been spending a notable amount of time with Alice, Kara and Luther.
    • It's heavily implied that "Séan" isn't really his second name, but that he added it in order to be closer to Jack.
    • It's heavily implied in both his regular and true poem during the DDLC section that he sometimes feels forgotten by Jack and the community, due to his game series being long over and newer members not always knowing who he is. In chapter 2 it's revealed he's outright terrified of being forgotten by Jack. A huge reason why he's so eager to stop Anti from crashing Wireland is that he will be set to default and lose the personality given to him by Jack and Jack's community.
  • Jerk with a Heart of Gold: Deep, deep down he's actually a really nice guy. Just don't say that in front of him.
  • Mouthy Kid: One could argue about the kid part, but he's definitely not shy about speaking his mind.
  • Only Sane Man: He certainly feels like he is most of the time, what with the others getting very easily distracted by Wireland's oddities.
  • Tsundere: He can come across as harsh and abrasive but he does care. Even if he'd rather drop dead than admit it.
  • Why Can't I Hate You?: Inverted. While Jack and him are traversing the Baldi's Basics-section in chapter 2, he eventually breaks down into tears and demands to know why Jack doesn't hate him for everything he did in the previous game and reacts frustrated when Jack gently assures him that he won't even think of him that way.

     Jenny 
A nice calm young woman who got sucked into Wireland thanks to an oversight of Billy's.
  • Gamer Chick: Enjoys playing video games just as much as Cliff and Jack do.
  • The Generic Guy: Downplayed, but she's easily the most unremarkable member of Team Possepticeye. Billy is a living game character, Cliff is a lovable goofball, Jack is Jack and Jenny is... just really nice. Somewhat lampshaded in the Doki Doki Literature Club-section, where her true poem is the only one that doesn't hint at any personal issues she might have and is instead just something she felt like writing about.
  • Hackette: She successfully overrides the security system during the Five Nights At Freddy's section if Jack holds out long enough.
  • Hair of Gold, Heart of Gold: Has blond hair and is probably the nicest member of Team Possepticeye.
  • I Have No Son!: Inverted. She confesses to Jack that she doesn't really get along with her family and is estranged from them, her sister Julie especially.
  • Nice Gal: She's generally pleasant to be around and always wears a smile on her face.
  • Shrinking Violet: She's a very timid person and is sometimes too shy to say what she's thinking.
  • Team Mom: She's the most mature in the team and often the one to break up arguments and pull the others back on track.

     Cliff 
An excitable young man, who ended up in Wireland alongside Jack again.
  • Hidden Depths:
    • In the hospital section, it's revealed that both of his parents are doctors and that he's learned a lot of medical jargon from them.
    • His poem in the Doki Doki Literature Club portion of the game suggests that he had some self-esteem issues in the past. He claims to have gotten over it in the present, however. If you cater your poem specifically to him, his true poem reveals he feels pressured in the real world, due to both his parents being doctors and him feeling he has to live up to their legacy.
  • Nice Guy: Always ready to help wherever he can.
  • Older and Wiser: He has way less trouble staying focused, doesn't freak out nearly as much as he used to and just seems overall a lot more mature then he was in the first game.
  • Stepford Smiler: Downplayed. He is every bit the cheerful Nice Guy you see him as, but at times it's heavily implied that he's dealing with some personal stuff at home. When Jack tells him he can talk to him about it, Cliff declines and insists that he's fine.

     Séan and Jack 
The two halves that make up Jacksepticeye. One representing his spontaneity, creativity and zanyness (Jack) and the other his more thoughtful, mature side (Séan).
  • Lame Pun Reaction: Séan reacts to several of Jack's worst puns by implying he would murder him if he could safely do so.
  • Literal Split Personality: They're two halves of Jack and feel incomplete without the other. Their situation came about thanks to Monika deleting Jack and Anti messing with the process afterwards.
  • Smart People Wear Glasses: Séan wears glasses as a way to signify that he's the more intelligent of the two. It's never explained where they came from.
  • Straight Man and Wise Guy: During their time apart Séan is usually the one who approaches things with logic and reasoning, whereas Jack... doesn't.
  • Unwitting Instigator of Doom: Jack creates a personality core of himself while waiting for Wheatley in the Portal-section. However, since Wheatley is set to be the last person who should run Aperture if no other core is available, the Jack-core gets put in charge as soon as the facility detects it, booting Wheatley out of the system. Chaos ensues.

Egos

     Maintenance Jack/ "Mack" 
The personification of Jack's computer. He acts as the archivist and leader of Wireland when Jack is absent.

  • Ain't Too Proud to Beg: He begs Jack to help him save Wireland after it's gotten clear that the Anti-situation has spiraled out of his control.
  • Big Good: He's basically the ruler of all of Wireland and, according to himself, the most powerful person there after Jack.
  • Colour-Coded Emotions: If his hair and eyes are blue, he's calm, if both are yellow he's anxious and if they're pink he's happy.
  • Companion Cube: His plush-frog Digby.
  • Cute Machines: He is an excessively polite and duty-driven personification of a computer program who loves frogs.
  • Hero Worship: He's noticeably excited when he meets Jack for the first time, stating that he can't believe Jack is really here.
  • Living Mood Ring: In order to make himself appear more approachable, he intentionally made it so his hair and eyes change color with his mood.
  • Oh, Crap!: When he sees his office blown up by Anti he's horrified.
  • Powerful and Helpless: Despite being Wireland's most powerful citizen, he is unable to stop Anti or go after him himself. This leads to him being relegated to the sidelines most of the time. A fact that deeply troubles him.
  • You Don't Look Like You: Deliberately invoked by him. His appearance is carefully put together to make him resemble Jack, but not too much so as to not cause confusion.

     Bingsepticeye/"Bing" 
Mack's assistant and secretary.
  • Empty Eyes: When Jack comments on how his multi-colored eyes look odd, Bing proposes just making his pupils disappear. Jack immediately tells him to stop when he does.
  • Literal-Minded: Due to being a machine, he doesn't understand sarcasm at all and takes everything Team Possepticeye say literally. When Jack asks him in what universe his phone number, which consists of a ridiculously long string of numbers, would be easy to remember, he simply answers "this one" and apologizes for not making that clear enough.

     Dr. Schneeplestein 
The director and owner of the Wireland hospital. Has an....interesting understanding of medicine.
  • Blue Is Heroic: Downplayed, but his mask and shirt are blue and he really just wants to help.
  • Herr Doktor: Has an incredibly thick German accent and is (supposedly) a doctor.
  • Hoist by His Own Petard: Team Possepticeye stops him from operating on Billy by making him take one of his own pills.
  • Hypocritical Humor: Pokes fun at Jack's Irish accent at one point. Jack is quick to remind him he's not really one to talk.
    Jack: "Und jou also haff zhe accent, Doctah. Mustn't you be forgetting zhis, ja?"
  • Lesser of Two Evils: As crazy as he is, more than one character points out that coming to his hospital for treatment is a much better alternative to Surgeon Simulator. And to be fair, his pills do work with no problems as long whoever takes one really does have something wrong with the thing the pill is supposed to treat.
  • Lethally Stupid: It's heavily implied throughout the hospital section that he actually has no idea what he's doing and just operates on a very loose "throw it on the wall and see what sticks" - basis. Which is something you really shouldn't be doing when you're working in the medical field.
  • Narcissist: It's evident that he thinks very highly of himself and his abilities. The hospital has an oil portrait of him naked and to everyone's horror, it seems he tried to erase the table that was covering his, um...privates.
  • Insistent Terminology: "DOCTAH Schneeplestein, zhank you very much!"
  • Jerk with a Heart of Gold: He can be arrogant and dismissive at times, but he does care for his patients and is mostly just trying to help them.
  • Would Hurt a Child: He states in Billy's medical record that he'd like nothing more than to sew Billy's mouth shut. He also tries to operate on him without anesthetizing him first. Luckily, Jack, Jenny and Cliff stop him before he has the chance to.

     Antisepticeye 
A villainous alter ego of Jack. For some reason he's hellbent on the destruction of Wireland.
  • Antagonistic Offspring: To both Jack and Mack in a way. Since all of the egos are conceived by Jack and come into Wireland through Mack, you could say that makes them their fathers and it's clear Anti doesn't think much of either of them.
  • Big Bad: His actions have caused several Wireland characters to disappear and their games to meld together. And it seems like he's only getting started...
  • Evil Gloating: The first thing he does when Possepticeye meet him is bragging about how he's in control of Wireland now and that there is nothing they can do to stop him.
  • From Nobody to Nightmare: He used to be just another Ego with no more or less power than the others, to the point he was merely a Red Herring in The Boss. But since then he somehow managed to gain enough strength to cause mayhem in Wireland and elude Mack.
  • The Ghost: While his influence is felt all over Wireland and he speaks to the heroes at one point, he hasn't shown up in person yet.
  • Hostile Show Takeover: What Mack theorizes he is trying to do by causing the games to glitch and stealing Mack's powers.
  • Interface Screw: Screens going haywire is basically his trademark sign.
  • Omnicidal Maniac: His goal of destroying Wireland seems to boil down to destruction for destruction's sake. When Mack asks him why he's doing all of this, he remains silent and leaves.
  • Only Known by Their Nickname: Everyone refers to him as just 'Anti'.
  • O.O.C. Is Serious Business: More than one character remarks that Anti's behavior seems slightly out of tune and that his destroying of Wireland doesn't seem to have a feasible motive. Jack just dismisses it as Anti being his usual diabolical self.
  • Power Parasite: The Mayhem Machines he installed all over Wireland drain Mack of his power and transfer it to him. Getting rid of them becomes a main objective for Team Possepticeye.
  • Suddenly Voiced: During the game's climax he makes himself known, but only his voice can be heard.

     Robbie the Zombie 
An undead, but friendly fan-made ego.
  • Ascended Fanon: In-universe. Jack didn't originally create him, the fan-base did. But he's so popular that he lives in Wireland anyway.
  • Lightning Can Do Anything: All that's needed to bring him Back from the Dead is a hefty electric shock.
  • Manchild: Despite being the same age as Jack, he acts more like a child than an adult. He loves candy, is scared of the dark, is painfully gullible and doesn't really understand complicated words. He also loves to make new friends and hugging them.
  • Man Bites Man: He bites Jack while hugging him. Jack forgives him, since Robbie can't turn people and he didn't even bite strong enough to break skin.
  • Our Zombies Are Different: Robbie is undead, but that's where the scariness ends with him. He has no intention to eat anyone (though he does bite sometimes) and is probably the sweetest ego right next to Mack.
  • Pulling Themselves Together: Robbie's body-parts will re-arrange themselves in the correct order if put next to each other.

     Chase Brody 
A downtrodden trick-shot youtuber and father who's fallen on hard times.
  • Buttmonkey: As per usual. When Cliff and Jack find him, he somehow managed to get caught up in a dangerous espionage-war, then he's anesthetized against his will, then he finds himself kidnapped once he wakes up.
  • The Ghost: His ex-wife and children live somewhere in Wireland, but we never meet them.
  • Nice Job Breaking It, Hero: Twice in a row.
    • He throws the key the team needs into a fish-tank that has piranhas in it. To be fair, Jack did tell him to find a safe place for it.
    • Shortly after the team get the key back, hostile agents try to break into the restaurant. Chase panics and swallows the key.

     Jackieboy Man 
A wanna-be superhero who causes more trouble than he prevents.
  • Ambiguous Situation: Whether or not he actually has super-powers is kind of left up in the air. He does take a ludicrous amount of punishment and he's able to keep up with a hover-board without breaking a sweat. Though if he has powers, flight very obviously isn't one of them, judging by his belly-flop off the kindergarten-roof.
  • The Cape: He'd certainly like to be one and he has the heroic attitude to match. It's just that he's not really all that good at it.
  • Large Ham: Befitting of a (self-proclaimed) superhero he has a rather grandiose way of speaking.
  • Made of Iron: He jumps off a multiple-story high building and comes out of it without a single scratch on him. Shortly afterwards he's buried under a ton of rocks, but seemingly shakes it off in only a few hours.
  • Noodle Incident: Apparently in his desperation to be heroic, he once did something horrible involving kittens. Though to be fair, he did rescue the kittens afterwards.
  • Too Dumb to Live: When he confronts the janitor and demands him to stop poisoning the children, the janitor agrees to do so - if Jackieboy jumps of the roof. Jackieboy not only believes him but seems eager to do it.

Wirelanders

     Connor 
The android sent by Cyberlife. Him and his partner are assigned the Anti case after Mack's office is blown up.
  • Awesomeness by Analysis: Is able to deduce that there is another room underneath Mack's office, just from clues Jack told him.
  • Badass Adorable: Connor is somewhat baby-faced but he can very much hold his own.
  • Badass in a Nice Suit: He wears a standard Cyberlife uniform at all times and is a no-nonsense detective with incredbile physical and mental abilities.
  • Dork Knight: As per usual, he's a socially awkward, but friendly and competent individual.
  • The Ketchup Test: As in his own game, he can analyze samples of any kind by putting them in his mouth.

     Monika 
A sweet school-girl who loves to write poems and acts as an important member of the Anti-resistance group.
  • Adaptational Heroism: In her own game she was a ruthless, psychotic manipulator. Here she's a kind and friendly guide and an active member of the resistance. Though she still can't resist demolishing the fourth wall and making its remains into cookie dough, which she then bakes and feeds to you, the player, as cookies.
  • Brainy Brunette: She has light-brown hair and is a very competent hacker and poet.
  • Cool Big Sis: Her interactions with Billy and Jenny make her come across like a friendly, if a bit pushy older sibling.
  • Foreshadowing: Drops some rather ominous hints about how you should never underestimate the power of a poem. Cliff even lampshades how foreshadow-y she sounds in that moment. Turns out she wasn't just being metaphorical, as making Team Possepticeye write poems is how she gains the ability to delete their character files later on.
  • Fourth-Wall Observer: She is completely aware that she is in a game and is very skilled at using the "rules" set up by her fictional world to get what she wants. She'll even know if it's not the real Jack she's talking to and acknowledges achievments if you try to get one by deleting her file.
  • Hackette: Acts as a hacker and computer expert for the resistance.
  • Manipulative Bastard:
    • Downplayed, but if you give her the wrong items, she states, with a rather devious tone, that she'll keep the items you got wrong and give you another chance. Billy points out that this procedure basically allows her to get items for free.
    • Played straight a bit later on, when she tricks the whole team into falling under her control, by indirectly making them part of her game and then deletes them to speak to the player in private.
  • Not So Stoic: While she keeps her Stepford Smiler guise on most of the time she's with team Possepticeye, Jack telling her the code words she described in her fake poem makes her light up and lose her composure for a moment.
  • Reality Warper: To a very minor degree. Entering her apartment results in all of the sprites and text boxes and even the game's menu to undergo a major Art Shift, giving everything a more "anime"-look. It all goes back to normal once you leave, suggesting she's only able to do this in her own domain. More specifically, she has a ludicrous degree of control over anything and anyone who is considered to be a part of her game, so that once she's had Jack and company write and compare poems, thereby "joining the Literature Club" and so being considered as part of that category, she is able to delete them. And the only way to keep playing is to delete yourself.
  • Spy Speak: Lampshaded and justified. She doesn't speak to Possepticeye about the resistance directly, but only uses euphemisms and hidden messages to get her point across. Because not doing so would most likely alert Anti that she's working against him.
  • Took a Level in Kindness: She went from not caring about her fellow club members at all and treating them as disposable probs in their own game to seeing them as her close friends and showing genuine worry when they disappear along with several other Wirelanders. Possibly a subversion, since her callous attitude towards them, along with her Fourth-Wall Observer character are part of her game's story and she might have gotten along with them just fine even before her in-game Heel–Face Turn. That being said, she still doesn't shy away from rather extreme methods and manipulating those around her to get what she wants. Once you complete your poem in the DDLC portion of the game, she takes advantage of Team Possepticeye basically being part of her game now and deletes them to speak to the player directly. Though even then, she acknowledges that that wasn't really a nice thing to do and tells the player she wouldn't blame them if they thought she was a horrible person for doing it.
  • Well-Intentioned Extremist: She deletes Team Possepticeye after tricking them into becoming part of her game to have a private talk with the player. Not to woo them, like in her own game, but to explain her reasons and give them hints without breaking the illusion for the version of Jack you play as. Since Jack also has the power to un-delete things, she figures Team Possepticeye is in no real danger and will be able to find her missing friends sooner that way.
  • Zero-Approval Gambit: She starts callously insulting Jack and Séan in order to make them both mad at her and reunite through that shared dislike. Of course she apologizes for her harsh words right after the situation is resolved.

     Wheatley 
The very last core anyone would choose to run Aperture. Several of the marked spoilers are actually for Portal 2, which is not spoiled in this game but his backstory plays a large role in his character here.
  • Adaptational Heroism: In Portal 2, he gains control of the facility and nearly destroys it attempting to kill you. In this game, he controls the mainframe remotely for fear that this will happen again and attempts to help his test subjects reunite and escape Aperture with no ulterior motive. This is somewhat justified, as his villainy in Portal 2 may have been entirely thanks to whatever code was in the mainframe. It's clear that the devs decided to run with the theory that Wheatley himself was never all that bad to begin with, he just got corrupted.
  • Briar Patching: After accidentally giving away the directory in which Jack OS can do real damage, Wheatley lamely attempts to stop him from accessing it by claiming that it only contains 300 recordings of very annoying bird calls. Needless to say, this doesn't work and Jack OS manages to bring turrets and explosive lemonade gel into his fight.
  • Butt-Monkey: Poor Wheatley. He only wants to help but everything he does seems to make things worse, and on top of that, he's then forced out of power by Jack OS and taunted by him to boot. He's not having a very good day, is he?
  • CloudCuckooLander: He often rambles more to himself than to Jack or Séan, particularly about his plans for the Not-A-Moron Club and the lethality of the turrets. Which doesn't help while they're trying to get past the turrets.
  • Comedic Sociopathy: Wheatley seems awfully unemotional whenever Jack or Séan dies. He also gets excited about the lethality of the turrets and, not knowing if the batteries you're incinerating are sentient, tells you they're not. Then asks if that would make you feel better.
  • Cyber Cyclops: He's designed to look like a singular mechanical eye.
  • Does This Remind You of Anything?: Wheatley mentions finding lots of lemons in storage, including explosive ones which he makes into very lethal lemonade gel. Now why would Aperture have been experimenting with combustible lemons?
  • Don't Explain the Joke: He can't help but explain a few of his puns just to make sure the player understands them.
  • Double Entendre: In a phone call, Wheatley expresses his admiration for a maintenance core named Doris.
    Wheatley: "All I can think about his her big, round—"
    Séan: "Wheatley!"
    Wheatley: "—casing, that is some excellent metalsmith there."
  • Feigning Intelligence: Claims to have read books on psychology, philosophy, and science. He gets most of the facts either wrong or uses them in the wrong context.
  • I Just Want to Have Friends: He gets really anxious whenever it seems like Séan is mad at him and is visibly relieved when both Séan and Jack reassure him they think of him as a fellow good guy and friend at the end of the Portal-section.
  • Know-Nothing Know-It-All: He likes to throw out random factoids or be incredibly obvious about what he's doing and how brilliant it is. And he's president of the Not-A-Moron Club. Which he created.
  • Lethally Stupid: As usual, his unwillingness to read memos and manuals and to not use things from crates that are marked as dangerous results in tons of potentially deadly trouble for his test subjects Jack and Séan.
  • Malaproper: Big time. He claims that the turrets will kill you "dead as a doorknob" and assures you that everything is "hunky doris." Not only that, he accidentally calls an elevator an escalator.
  • Mixed Metaphor: In one of the chambers, he tells the player that his puzzle is "not exactly rocket surgery, is it?"
  • Motor Mouth: What else is new? Wheatley really likes to talk. And talk. And talk. And talk...
  • Non-Player Companion: He follows you through the Portal 2 section to instruct and help you.
  • Noodle Incident: He apparently sent the cloning facilities to the Sahara because the clones annoyed him. Of course he vigorously denies doing any some such thing when Séan asks further questions about it.
  • Paper-Thin Disguise: He (very badly) pretends to be Cave Johnson when first talking to Jack. Jack doesn't fall for it, obviously.
  • The Pollyanna: Even when the player dies, he seems to be keeping a remarkably positive outlook on things.
  • Sand In My Eyes: His voice becomes notably shaky when he realizes he has to bid Jack and Séan good-bye. When asked about it he immediately states that he's not crying. Since he can't actually cry, he's technically correct.
  • Spear Counterpart: In an extremely literal example, he creates turrets that throw spears instead of bullets.
  • Suddenly Voiced: He's one of the few characters in the game who gets voiced dialogue.
  • The Atoner: Wheatley is clearly sorry for this actions in Portal 2 and does his best to make up for them by improving Aperture (well, he thinks he's improving Aperture, at any rate) and helping Jack and Séan defeat Jack OS in order to leave.
  • Taught by Experience: He operates the mainframe remotely because he doesn't want to be a testing junkie anymore. Good to know he learns from his mistakes.
  • Tyrant Takes the Helm: Wheatley decides to reimagine Aperture with new gels and turrets. He does keep the old gels around.

     Jack OS 
The core Jack makes which ousts Wheatley immediately and attempts to seize control of Aperture.
  • Affably Evil: Kinda hard to hate him considering he's really just a machine with the personality of Jacksepticeye's goofiest features.
  • A God Am I: It takes seconds for him to go rogue after being attached to the mainframe. All the power instantly corrupts him and he immediately attempts to kill Jack the moment he sees him.
  • Berserk Button: Destroying the batteries really ticks him off, prompting him to call you a murderer.
  • Beware the Silly Ones: Sure, he's a core with the sillier personality of Jacksepticeye, but he does a pretty good job of almost killing you.
  • Cool and Unusual Punishment: He is corrupted and destroyed by a core based on Cleverbot Evie. Because she is THAT annoying.
  • Cyber Cyclops: Like all of the cores in the Portal series, he is simply a sphere that resembles an eye.
  • Drunk with Power: He seems to want nothing more than to have fun with a science facility filled with highly dangerous materials.
  • Evil Laugh: It can be heard right after he assumes power, though you have to be listening for it.
  • Final Boss: Of the Portal 2 section of this game, at any rate.
  • Leitmotif: Jack's theme throughout The BOSS: A Jacksepticeye Fan Game and this one can be heard in his battle theme.
  • Sanity Slippage: Assuming he had any to begin with, it's instantly gone when he's given way too much power.
  • Stupidity-Inducing Attack: He is defeated by quite possibly the stupidest AI ever: Cleverbot Evie.
  • This Is Gonna Suck: His reaction to having Evie attached to him.

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