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     Narco Road 

El Invisible/El Zamuro/Mr. Sonrisa/Jose Vargas

The Big Bad of the Narco Road DLC campaign, El Invisible is the mysterious chief coordinator behind Santa Blanca's smuggling network. No one knows El Invisible's identity or even what he/she looks like, as they are a master hacker who never deals with anyone face-to-face and uses a voice modulator to conceal their identity.

  • Contractual Boss Immunity: "El Zamuro" is immune to Sniping the Cockpit (as he's coded to be Immune to Bullets), so you actually have to blow up his helicopter in the DLC's Final Boss fight.
  • Diabolical Mastermind: His actions are much more "next-level supervillain shit" compared to the Cartel bosses from the main game.
  • The Faceless: No one knows what El Invisible looks like.
  • Final Boss: Of the Narco Road DLC. He fights you in an Ace Custom military helicopter that's significantly more durable than normal. He's also the only boss of the DLC who isn't a Cutscene Boss.
    • Post-Final Boss: The real El Invisible is assassinated in the epilogue, living in a humble shack in the Grand Canyon without any security or protection other than a pistol. You basically just kick in his door and blow him away.
  • Greater-Scope Villain: His hacking of the CIA's mainframe and divulging all of their dirty laundry on the internet results in the Bolivian government hiring the Los Extranjeros mercenary group to help purge all CIA spies operating inside their country, leading to the events of Fallen Ghosts.
  • Manipulative Bastard/The Bad Guy Wins: The events of the entire DLC were All According to Plan for him, as he wanted you to steal his PDA and bring it back to CIA headquarters so the virus hidden inside it could hack their network.
  • Revenge: The events of the entire DLC were all set up by El Invisible so he could hack the CIA's servers and disclose all their dirty laundry over the internet. It's strongly implied he did this as revenge for a loved one, "Rosebud", who was an innocent bystander killed during a CIA operation. The CIA, in turn, hunt him down and execute him as revenge for screwing with them.
  • Treacherous Quest Giver: The real El Invisible turns out to be Mr. Sonrisa, the informant who's been helping you throughout the DLC. He was manipulating you all along.

Eddie Escovado

The leader of the "Los Kamikazes" gang, a boisterous, adrenaline-addicted playboy and social media star.

  • Affably Evil: Eddie's very friendly towards you throughout your time working for him, although sometimes obnoxiously so. Even when you turn on him at the end, he only remarks that your behavior is "kinda rando" but still compliments your bravado.
  • Better to Die than Be Killed: When he learns that he is about to be captured by the CIA mid-skydive, he opts to film himself taking off his parachute backpack and free falling to death, claiming it to be "immortalization".
  • Flipping the Bird: Does this with both hands to the Ghost while free falling to his death.
  • Hookers and Blow: Is a fan of both, stating his fondness for the former when introducing himself.
  • The Pirates Who Don't Do Anything: Although nominally a gang leader, Eddie never actually seems to actually take part in any of Santa Blanca's criminal activities, instead spending all his time partying. He buys plenty of drugs for his parties, but doesn't seem to be involved in the actual drug business.
  • Pose of Supplication: After his suicide, he is found dead on his private beach face down, with his butt protruding upwards a la Johnny Sasaki despite slamming into the sand at terminal velocity.
  • The Stoner: Is obviously high whenever you meet him, even in the middle of an UNIDAD ambush.
  • Slave to PR: Everything he does is for the sake of increasing his social media views. Even his suicide.
  • Talkative Loon: Incessantly attempts to make bizarre conversations with the Ghost while being driven away from an UNIDAD ambush.

Arturo Rey

The leader of the "Death Riders" motorcycle gang and a fanatical believer in Santa Muerte.


  • Better to Die than Be Killed: After he fails to kill the Ghost, he sets himself on fire and rides off on his motorcycle to his death.
  • Bling-Bling-BANG!: He fights with a gold-plated Desert Eagle during the UNIDAD raid against his HQ in one of the missions where you work for him.
  • Cool Bike: Owns one with an exhaust system that makes the rear wheel appear to be engulfed in flames.
  • Cult: His motorcycle gang doubles as one for Santa Muerte.
  • Cutscene Boss: While all the Narco Road bosses are disposed of in cutscenes, Rey's the only one who actually fights the Ghost, getting into a short melee duel with the Ghost before taking a scythe to the shoulder and deciding to set himself on fire and ride off into the sunset.
  • Hell Seeker: By the time the Ghost meets him, he is convinced that Santa Muerte wishes for him to personally serve her in hell. Unfortunately for those around him, he's looking for servants for himself in hell as well.
  • Human Sacrifice: Attempts to get servants in hell by blowing up hundreds of civilians and later trying to kill the Ghost. He fails both times due to the Ghost.
  • Kill It with Fire: How he ultimately dies.
  • Major Injury Underreaction: Is remarkably unfazed by having a scythe lodged in his arm by the Ghost.
  • 0% Approval Rating: Once his gang members discover his Human Sacrifice plot, they take the side of the Ghost over him, opening up an opportunity for the Ghost to take him down. In fact he had so much trouble getting enough Santa Blanca members to agree to his crazy mass murder scheme that he ends up having to hire Los Sin Almas gang members instead to carry out his plan.

Tonio Mateos

The loud and obnoxious leader of the "Crazy Riders" muscle car gang, who speaks exclusively in hip hop rhythm.

  • Boom, Headshot!: Suffers this when the Ghost shoots him while he's piloting a plane.
  • Cluster F-Bomb: Comes with his mode of speaking.
  • Hair-Trigger Temper: Is constantly threatening the Ghost even while they're getting work done for him.
  • Jerkass: While the DLC's other two gang leaders are both Affably Evil towards you, Tonio insults and belittles you throughout your entire time working for him. Once you finally seem to earn his respect, it literally takes him less than half a minute to decide you're a threat to his power and challenge you to a showdown.
  • Jive Turkey: Always speaks like he is rapping.
  • Killed Mid-Sentence: Doesn't get to finish describing what he intends to do to the Ghost when he gets shot.

     Fallen Ghosts 

Los Extranjeros

A South American PMC composed of elite soldiers from across Latin America. They were hired by UNIDAD to help them purge Bolivia of CIA influence, however they took the opportunity to take over the cocaine production infrastructure left over after the downfall of Santa Blanca.


  • Animal Motifs: Their logo consists of a roaring jaguar in front of a combat knife and a silhouette of South America, and their combat uniform camouflage consists of yellow, black and gray spots, dots, camo stripes and solid colors.
  • Armies Are Evil: To a much greater degree than UNIDAD.
  • Continuity Nod: Los Extranjeros are a Latin-American PMC utilizing gear and deploying soldiers who are on a similar level to the Ghosts, which is similar to the unnamed group of Latin-American mercenaries encountered towards the end of Ghost Recon: Advanced Warfighter 2. They also use troops that have mobile jammers that inflict Interface Screw on your HUD, which is similar to the mobile jammers in both Advanced Warfighter games and the jamming effect in the Future Soldier mission "Ember Hunt". Finally, they have troops that use active camouflage like the Ghosts and Bodark do in Future Soldier.
  • Elite Mooks: The Los Extranjeros are to UNIDAD what UNIDAD are to Santa Blanca. They also have a number of specialist units, including elite snipers and drone jammer troops. Also, their Covert Ops and Armored units are likely the most dangerous infantry units in the entire game.
  • Exactly What It Says on the Tin: "Los Extranjeros" translates to "The Foreigners", a fitting if enigmatic title given they're an international PMC.
  • Gone Horribly Right: Bolivia's use of this PMC through UNIDAD made an already difficult position much worse. While the Bolivian government just wanted the CIA gone, Los Extranjeros effectively took Santa Blanca's place as the primary antagonists.
  • Invisibility Cloak: One class of Los Extranjeros utilizes active camouflage like the Ghosts themselves do in Ghost Recon: Future Soldier. They have no presence on the mini-map when cloaked either and can only be seen through thermal vision.
  • Obligatory War-Crime Scene: They're a real bunch of monsters who commit these as easily as breathing.
  • One-Hit Kill: Both their Elite Snipers and Covert Ops units can take you down to 1% health in one shot on normal difficulty and straight up kill you in one shot on the higher difficulties.
  • Private Military Contractors: They were hired by the Bolivian government to reinforce UNIDAD and to eliminate or subdue the remnants of the Kataris 26, the Santa Blanca cartel, and the CIA.
  • Psycho for Hire: The Los Extranjeros commanders, natch. One is using slave labor to restart Bolivia's cocaine production, another is persecuting Bolivia's Christian population, and a third is having Santa Blanca mooks fight to the death for his entertainment.
  • Sociopathic Soldier: Seems to be a job requirement.

Colonel Juan Ignacio Merlo

The commander of Los Extranjeros and the main antagonist of the DLC.


  • Authority Equals Asskicking: Averted. He seems to be one of the weakest members of his organization, likely due to not being fully tooled up for combat unlike any of his sub-commanders when you finally come for him.
  • Big Bad: As the leader of the Los Extranjeros, he's this for the Fallen Ghosts DLC.
  • Final Boss: Of Fallen Ghosts, as well as of the Ghost Recon Wildlands story as a whole.
  • Flat Character: Merlo only has one or two lines of dialogue and you learn very little about him or his personality other than him being the leader of Los Extrajneros, a former war criminal of South America's many brushfire conflicts, and the game's final assassination target.
  • Flunky Boss: Colonel Merlo's a pretty standard opponent (he doesn't even have boss-level health and dies in just a couple shots), but you'll have to fight your way through an army of UNIDAD and Los Extranjeros troops including a fair share of Elite Mooks to get to him.
  • Zero-Effort Boss: Downplayed, he does fight back but with just a handgun and he is not even behind cover once you kick on the door. Even his lowly mooks give you a lot more trouble than he do. Nothing compared to his lieutenants who give you a hell of a fight.

Major Luis Rocha, "El Espectro"

A leader of Los Extranejeros and in charge of rebuilding the cocaine trade.


  • Cold Sniper: Being a Covert Ops specialist, he even has the reputation. Most of his men also never had ever seen him in person.
  • Dirty Coward: When you finally come after him, he runs off and you have to chase after him, eventually cornering him on top of a mountain. Since he's a Covert Ops unit equipped with a cloaking device, hunting him down is more complicated than usual.
  • Flat Character: He don't have any speaking line unlike the other.
  • King Mook: Of the Covert Ops.
  • Manipulative Bastard: He stands out from the others that he does the least Kick the Dog of the three, mostly 'just' slave labor instead of pointless killing. But he performs well in it, the drug trafficking is back on business. He also operates from the shadows, both literally and figuratively.
  • Red Oni, Blue Oni: With Captain Ortega; Rocha is described as a cold, ruthless machine, while Ortega is known as a sadistic, raging beast.
  • Slavery Is a Special Kind of Evil: Downplayed; Rocha is mostly known for using slave labor to restore Santa Blanca's cocaine infrastructure, but it's not dwelt on as much as Captain Cruzar's massacre of Bolivian Christians.

Captain Tomas Ortega, "El Oso"

A leader of the Los Extranjeros and the one in charge of eliminating Santa Blanca's remnants.


  • Bad Boss: When you encounter one of the kill list board, you can see in addition to killing civilians, he sometimes kill his own men who isn't up to his standards.
  • Blood Knight: The main reason he loves his Gladiator Games. When the Ghosts mess up his operations big time, he just couldn't resist and challenges the Ghosts personally through the radio.
  • Boss Banter: Once you got his attention, he starts taunting the Ghosts through the radio.
  • Duel Boss: You can't call your rebel backup during his boss fight. The gladiator area even take place in a forest area where it is almost impossible to bring a vehicle in.
  • Gladiator Games: He runs a gladiatorial arena where former Santa Blanca sicarios fight each other to the death, in order to select out potential recruits for Los Extranjeros. To assassinate him, you're forced into the arena where you have to fight off waves of sicarios until Ortega and his squad finally show themselves.
  • Heavily Armored Mook: He's an Armored unit and therefore can only be killed with several headshots.
  • Hunting the Most Dangerous Game: He keeps a kill count on how many rebels he and his men has killed.
  • Kick the Son of a Bitch: One of the Ghosts point out that many of his targets are ex-Santa Blanca, and that at least he is doing one thing right.
  • King Mook: He is one to the Armored Los Extranjeros.
  • Red Oni, Blue Oni: With Major Rocha; Ortega is known as a sadistic, raging beast, while Rocha is described as a cold, ruthless machine.
  • The Spartan Way: His Gladiator Games are his way of obtaining the best possible recruits for Los Extranjeros
  • Wolf Pack Boss: He's an Armored unit that fights you alongside a handful of other Armored units as well as a Drone Jammer.

Captain Dante Cruzar, "O Diabo"

A murderous psychopath who is committing crimes against the Bolivian Christian population for no reason.


  • Ax-Crazy: The main reason he got fired from his previous job, he is just too bloodthirsty.
  • Blood Knight: It's his primary motivation along with For the Evulz.
  • Crushing the Populace: In contrast to Santa Blanca's Villain with Good Publicity campaign, Cruzar uses pure terror tactics to ensure submission, massacring entire villages and desecrating holy sites to intimidate the populace into believing that Los Extranjeros are unkillable demons.
  • Doom Troops: His specialty, while Los Extranjeros already look scary enough, he is the one who makes use of this to spread terror and make the people too afraid to fight back.
  • For the Evulz: Seemingly the only reason he does anything he does.
  • Hollywood Atheist: He's targeting the Bolivian Christians in the region on the simple basis that they are religious, and is doing everything from engaging in a campaign of ethnic cleansing to the destruction of religious icons. When confronted by the Ghosts, he taunts them by drawing them to a church where he's slaughtered several civilians, sarcastically mocking their belief in "God's protection" and declares that no man or God can judge him.
  • King Mook: He one is to the Footman Extranjeros. He actually uses the Jammer class template, though he mostly fights like regular infantry.
  • Shrouded in Myth: Many people believe he and his men are unkillable, also why he is nicknamed "O Diabo" (The Devil).
  • The Dreaded: While Rocha and Ortega are feared by the people in their own ways, they are both pale compared to Cruzar. He also kicked the dog a lot more than both of them combined, like pointlessly massacring a whole village just to make a point to the Ghosts. It's telling that in a game full of some really despicable characters he manages to come across as by far one of the most utterly depraved and evil.
  • Wolfpack Boss: Unlike Major Rocha or Captain Ortega, Captain Cruzar is a standard infantry unit (though he does have somewhat enhanced health and is somewhat tougher than a regular boss), but he's accompanied by a massive death squad made up of Elite Mooks that assault your position after leading you into an ambush. A really massive one at that which include armed vehicles support in a place with little cover.

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