Jin & His Allies
The titular "Ghost of Tsushima", a samurai under the employ of his uncle Lord Shimura. Barely surviving a disastrous battle to repel Mongol invaders, he wanders the island of Tsushima to protect his homeland and repel the invaders.
- 100% Adoration Rating: Among the citizens of Tsushima island who gradually idolize him more and more for fighting the Mongols and personally solving many of their problems. Even after hes branded a fugitive none of them even try to turn him in and continue to look up to him as the Ghost.
- The Ace: Jin is a great warrior, tactician, investigator, scholar and mountain climber.
- Ancestral Weapon: And armor as well. After his father's death, Jin inherited the Sakai family katana that was used by his father and forefathers. In the mission "Ghosts of the Past," he receives the Sakai Clan armor worn by the clan leaders from his caretaker. Like his katana, the armor also belonged to his father before his passing.
- Animal Motifs: Jin could be seen as having two.
- Foxes. Throughout the game, Jin can follow foxes to Inari shrines, which grant him new charms and abilities. He also said that his mother saw a fox chasing butterflies outside their home when Jin was born. Foxes are also known to be very cunning, which fits into Jin's later methods of fighting the Mongols through stealth and cunning rather than a head-on charge.
- Dragons. In the second act of the story, Jin recovers the Clan Sakai armor, which was once worn by his father, Kazumasa Sakai. The armor and mask heavily resemble an Eastern dragon.
- Anti-Hero: Played with. As the story progresses, Jin adopts 'dishonorable' methods of fighting the Mongols, including terror, stealth, and poison. However, Jin is shown to have a strong moral compass and is motivated by the desire to protect his people from the Mongols. He adopts these methods not out of true desire to do so, but because the Mongols have learned the samurai code of honor and is using it against the people of Tsushima. That said, he does gain a rather vindictive streak towards the Mongols and Khotun Khan in particular, wishing to see them suffer for what they've done to Tsushima and it's people.
- Apologetic Attacker: Sometimes when killing enemies with assassination moves, Jin can be heard apologizing to them for using underhanded tactics. Though as the story moves forward, Jin stops doing so as he's now hardened his resolve.
- Arbitrary Skepticism: Jin has absolutely no truck with the supernatural, as his immediate reaction to tales of ghosts, kappa, and onryō, is to assert that humans are behind it all. However, he's a believer in Shinto, is well versed in Buddhism, and steadfastly believes that the foxes and orioles of the island are divine messengers and should be treated with the utmost respect.
- Authority Equals Asskicking: The head of the Sakai clan and functionally Shimura's heir as leader of the island. He's also bar none its greatest fighter.
- Awesome by Analysis: Jin is a quick learner when it comes to swordsmanship, he can learn the opponents' move and use it against them in one fight.
- As a gameplay mechanic as one way to gain a new style is to observe Mongol generals train or defeating them in combat.
- He masters the Heavenly Strike maneuver - a mythical maneuver that takes great skill, simply by studying the movements of the man he's currently fighting, who himself has just mastered it.Yasuhira Koga: What's are you waiting for, boy?
Jin: Not waiting. Studying... learning... [fight continues] I've got it. [Jin Heavenly Strikes Koga]
- He's similarly able to learn the "Dance of Wrath" maneuver during his duel with the Spirit of Yarikawa, using it as a Finishing Move to put her down and promising he will put it to better use.
- He also commonly uses his tracking skills to find the path of bandits and other criminals to figure out what happened at a murder scene.
- He's also sharp enough to deduce that the friendly peasant Matsu is actually Tomoe.
- Badass Baritone: Jin's voice is fairly deep, courtesy of Daisuke Tsuji, and he can sound especially dangerous when confronting Mongols and traitors throughout the game.
- Badass Beard: More a Perma-Stubble but it still applies. Ryuzo comments on it.Ryuzo: And you... managed to grow a beard.
- Badass Cape: A few armor sets he can equip sport one, most notably his signature outfit, the Ghost Armor.
- Batman Grabs a Gun: While he's not pleased with it, Jin is ultimately forced to abandon the samurai code of honor and become a Combat Pragmatist in order to repel the Mongols, realizing that fighting honorably means nothing when the enemy won't do the same and trying to do so will only get him killed.
- Beware the Nice Ones: A kindly, reserved, patient guy who encourages everyone he helps to help others in turn. He plays the flute, composes poetry, picks flowers, and is fond of animals. He's also capable of decapitating a fully-armored Mongol in one blow and can kill five men with as many strokes of his sword.
- Big Brother Instinct: Develops a close relationship with both Taka and Norio, both of whom have/had older siblings and look up to Jin (flavor text even mentions Taka worships Jin)
- Byronic Hero: Jin grows to fit many of the traits as the game goes on, especially as his values begin to diverge from that of traditional samurai. Jin's tactics grow less and less "honorable" in the name of stopping the Mongol invasion, though he's not happy about it.
- Catchphrase: Responds with "I Did What I Had to Do" whenever someone questions his actions deviating from the samurai code.
- Character Development: He goes from a rigid, stoic samurai to a person who shows more emotion and willingness to adapt to the situation as the game's story goes along.
- Charles Atlas Superpower: His martial arts training gives him superhuman strength, speed, and reflexes. He can kick armored soldiers 20+ feet, cut/stab through iron armor, and perform Flash Stepping to cut down enemies, among other things. The cutscene after the first duel with Ryuzo flat out shows him deflecting an arrow as well.
- Chick Magnet: He has Ship Tease with Yuna, and Tomoe offers to sleep with him one time (though that was implied to be an attempt at a Honey Trap that he saw past).
- Child Soldier: He's expected to participate in defending his home from a rebel attack when he looks to be about twelve, and not long after, Shimura makes him execute a would-be assassin. Deliberate Values Dissonance does apply, considering the times the game is set in.
- Chronic Hero Syndrome: Jin will stop to help every passer-by regardless if their problems are connected to the invasion or provide any benefit to him. One example is a widow who lied and said bandits took her food when she just had nothing to eat and she was starving. He lightly scolds her for lying: he would have helped her even if she told him the truth.
- Combat Pragmatist: Though initially reluctant to do so, he takes Yuna's advice to heart and employs "dishonorable" methods of fighting in his fight against the Mongol invaders, realizing that the traditional samurai ways alone won't repel the enemy, especially when the Khan demonstrates his knowledge of the samurai code.
- Cool Mask: Can collect a number of them in his travels, the Ghost Armor's fanged scowl being the most prominent.
- Cowboy Cop: Jin symbolically fits this to a T. The rebellious and pragmatic way he fights against the Mongols runs counter to how the samurai caste wants him to conduct himself. At best, Lord Shimura barely tolerates Jin's methods even though he vehemently disagrees with them, but come the final mission of Act 2, both Lord Shimura and Lord Oga drop the pretense and tell Jin that he will have to cease acting as "the Ghost" because of the political ramifications. Needless to say, Jin ignores them.
- Cultured Badass: Befitting his upbringing, Jin is well versed in the history of Tsushima and the samurai clans that have lived there, has written dozens of haikus, can read Chinese, and has studied Sun Tzu. He's also incredibly skilled with his katana, and by the end of his journey, will have amassed a large variety of weapons for dealing with his enemies, and very nearly single-handedly defeated the Mongolian invasion.
- Cynicism Catalyst: The opening of the game, where the Mongols ruthlessly exploit the samurai's codes of honor to slaughter them all, severely disillusions Jin and convinces him that dirtier techniques are necessary to prevail in the battle against them.
- Dark Is Not Evil: A few of the outfits Jin collects during his journey across Tsushima, such as the Sakai Clan armor or the Ghost armor, are dark in color and evoke the image of a demon warrior when wearing the masks. While Jin does instill fear in the Mongols and capitalizes on it, not to mention brutally slaughtering them by any means necessary, he's nonetheless a heroic figure to the inhabitants of Tsushima island and generally a decent and gentle guy.
- Deadpan Snarker: Notably, Jin trades some good snipes anytime he has to deal with Kenji's antics. Otherwise, he's a patient, respectful man.
- Death Seeker: A conversation with Lady Masako reveals that his first attempt to rescue Lord Shimura was a sort of suicide attempt. He wished he had died with the other samurai at Komoda beach and threw himself into a battle he knew he had no chance of winning, because it was easier to die than live with the pain of losing everything he cared about. After barely surviving getting thrown off a bridge, he gained the resolve to keep living and save his people.
- Determinator: Jin goes through quite a lot in his quest to repel the Mongol invaders, but pushes onward at all costs. Gameplay-wise, he heals himself by pushing through the pain in a gaming mechanic known as Resolve — which shows his absolute refusal to die until the Mongols are gone.
- Divided We Fall: Jin attempts to appeal to Masako when she tries to kill Junshin, the monk they saved who she mistakenly thinks is one of those responsible for the deaths of her family, telling her if they fight each other, the Mongols will win. Masako bitterly replies that "[Mongols] already won" and proceeds to duel Jin.
- The Dreaded:
- From both the Mongol invaders and some of the Tsushima residents as Jin grows more and more into the mindset of the Ghost, using whatever means necessary to kill the Mongols. Some commoners remark that he fights like a demon while Mongols will potentially flee in terror if Jin is being particularly vicious. By the end of the game, while the inhabitants of Tsushima look up to Jin as a quasi-supernatural guardian spirit, the Mongols are downright terrified of him while he ruthlessly hunts them down.
- This becomes a Gameplay and Story Integration with the passive Terrifying system and the Ghost Stance. As Jin gains certain abilities and buffs, his actions in the game such as using Ghost weapons to kill enemies undetected and defection attacks have a chance to terrify other enemies. Once Terrified, they will literally flee from combat. The Ghost Armor that Jin receives during the story further increases the chance of this happening. Finally the Ghost Stance, a stance achieved if Jin can successfully chain kill a number of enemies without getting hit, once activated will freeze enemies in terror while Jin murders them in a single strike.
- Emotions vs. Stoicism: His character arc through the game involves this inner conflict. Being raised with the code and values of the samurai, Jin strives to be stoic and in control of his emotions. However, he struggles with keeping his composure as he finds himself unable to defeat the Mongol invaders without forsaking his honor.
- Exceptionally Tolerant:
- Jin is a proud samurai, demands respect for his station, and sees nothing wrong with feudalism as a model in general. But besides that, he is shockingly tolerant of sex and class differences for a 13th century noble, defending Yuna's honor to his uncle, loyally serving even the lowest peasant, and encouraging thieves, mercenaries, and farmers to fight alongside him. Eventually, the Shogunate reveals they have something to say about that.
- He's also sympathetic and doesn't judge a man in a side-quest for having a lover of the same gender (though Japan was tolerant of male-male relationships, and even saw them as honorable for the warrior class, until the Meiji Westernization). His acceptance of Masako having an extra-marital affair with another woman, however, is more remarkable but understandable given that nothing came of it and she is now in mourning for her family.
- One side story is about someone having looted a samurai armor and impersonating a lord. Jin is angered but simply let him off with a warning to never do it again instead of killing him.
- Expecting Someone Taller: As his legend grows, tales of him get more extreme. By the time he gets to Kamiagata, people believe he is ten feet tall with eyes like a demon, and are surprised when neither is true.
- Experienced Protagonist: By the time the game starts Jin is already an experienced samurai, archer, mountain climber and leader. The only thing he has no experience in are the dishonorable Ghost tactics and it doesn't take him long to adapt to that as well.
- Expy: Of Batman. Jin lost his parents at a young age, his father was killed while Jin could only watch fueling a guilt complex, he dresses in black, he wages a one-man war against those who would hurt his home, he works at odds with the local laws, his primary weapon is inspiring fear in his enemies, he uses a lot of gadgets, and he dresses up like something scary. The main differences are that Jin is a lot friendlier than Batman and doesn't adhere to Batman's Thou Shall Not Kill rule.
- Fighting Your Friend: Hes forced to do this twice, first with Masako and the second with Ryuzo. The first ends with them reconciling while the latter does not.
- Flat-Earth Atheist: Downplayed, Jin is religious and seems to adhere to Shinto but he has no care for any legends trying to dissuade him from seeking out mighty techniques, weapons and armor from Mythic Tales. His mantra seems to be "Curses can wait until the Mongols are dealt with."
- Gameplay and Story Segregation:
- Sensei Ishikawa suggests that Jin isn't a very good archer, but there's nothing preventing the player from becoming a master sniper. It's also made increasingly clear through his questline that Ishikawa is just a raging perfectionist.
- There are also missions when he becomes reluctant to attack enemies due to their numbers when hes likely fought just as many if not more before and after said encounters. Most notably during a mission where he reluctantly agrees to have Taka lure away a score of Mongols guarding a camp in order to thin their numbers, which indirectly leads to Taka's death. Never mind that a previous mission had him raiding a fort with Shimura alone as backup and they both killed everyone inside with little issue.
- During one of Sensei Ishikawa's sidequests, the game expects you to Ghost through the encounter, and Ishikawa scolds you appropriately. Dicing them like an honorable Samurai, or sniping them, however, makes no difference, the game still treats it like you stealthed through.
- Guys Smash, Girls Shoot: With Yuna, especially in the early parts of the game, where Jin is almost entirely dependent on using melee weapons, while Yuna primarily uses her bow. Even though Jin and Yuna are shown to be proficient with both types of weapons, this contrast remains.
- Heroic Willpower: How Jin heals his wounds: he just uses his resolve to power through the pain and shake it off. He can even use it to shrug off being poisoned by the same toxins he uses to instantly kill enemies that leaves them convulsing and coughing up blood.
- Hero with Bad Publicity: At the end of the game, Jin is labeled as a traitor by the mainland Shogunate for the "crime" of inspiring the peasants of Tsushima to rise up and fight for themselves, as this threatens the delicate caste system that keeps the samurai on top.
- Averted among the citizens of Tsushima, however. While an old "friend" of Yuna's mentions some citizens beginning to fear him due to his brutal tactics - along with a few others after the poisoning at Shimura castle - the vast majority remain on his side and admire the Ghost for fighting back and encouraging them to rise up against the invaders.
- Home Base: Since Jin is constantly on the move, gathering allies or liberating towns, he has no real place to hang his mask for the first two acts. In Act 3, where Jin's objective is to corner the Khan and he needs a place to easily observe and mount an attack from, he and his allies set up a base at Jogaku Temple. The samurai of Yarikawa permanently move there, even in the postgame.
- In the postgame, Jin occupies a dilapidated house hidden in the wilderness. Depending on your final decision at the end of the game, Jin will set up shop either a little ways north from Omi Temple, in a secluded grove behind the giant Buddha statue and a short walk from Omi Village, or on a hill in the middle of the forests of Otsuna. He keeps a Trophy Room of his completed sidequests and adventures, mementos of his friends, a forge, a worktable with Shout Outs to plenty of PlayStation 4 games, supplies of wolfsbane and grenades (purely decorative; you still have to get these from the field), and a humble straw mat to sleep on. At least Yuna, but possibly others, know of its secret location.
- Honor Before Reason: The opening chapters focus on Jin coming to terms with the fact that this mindset will only get him killed. He is so deeply rooted in the upbringing that his uncle raised him in that he is reluctant to carry out any actions that he deems as dishonorable. Against Yuna's caution, Jin unsuccessfully attempts to storm Khotun Khan's stronghold from the entrance and nearly dies. It's not until he starts actively attempting to help liberate prisoners later on that Yuna convinces him that Jin will need to bend his code if he hopes to survive.
- Iaijutsu Practitioner: The "Stand Off" ability has Jin challenge his opponents to a duel. A successful duel involves Jin drawing his blade and killing his opponent in one move after his opponent has already started his attack. This ability can be upgraded to kill up to three people and up to five with the right gear.
- I Did What I Had to Do: How he justifies his more pragmatic tactics against the Mongols - fighting honorably will only get him and innocent people killed, so hell do whatever it takes to fight back. The words "I did what I had to" even become a sort of a Catchphrase to him.
- I Regret Nothing: His actions to stop Khotun Khan cause the Shogunate to have Clan Sakai dissolved and Jin stripped of his status as a samurai. While clearly saddened by this, Jin proudly states that he would do it all over again because he saved the people of Tsushima.
- Can go either way in regards to him poisoning the Mongol's drinking supply, after which they adapt and begin to use said poison themselves (and he hears that even a Japanese merchant used said poison against his business rivals). During a conversation after learning this, Jin can either show regret for giving the Mongols such a weapon or say that he only did what had to be done.
- Ink-Suit Actor: He is portrayed by Daisuke Tsuji, who also voices him in the English dub.
- Instant Expert:
- During one mission hes forced to use a hwacha to defend an allied ship, and instantly knows how to properly use and reload it with enough accuracy to take down multiple ships.
- Once he acquires the grappling hook, he immediately "tests" it by swinging from trees and logs and fortifications as if it were second nature. He himself notes how handy and easy to use it is for him.
- Interclass Friendship: With Ryuzo (a commoner turned Rōnin), Yuna (a thief), Taka (a blacksmith) and Kenji (a sake merchant and scam artist). In fact he seems closer to them than any other nobles.
- It Gets Easier: With regards to stealth kills; he's no stranger to normal combat. He's very leery of fighting foes any way but head-on at first, and has to take a special mission from Yuna to even begin to backstab, but he regrets it less and less as time goes on, especially since this helps him save hostages who would otherwise be killed by their Mongolian captors. Gameplay and Story Integration also factors in: as Jin upgrades his short sword, he goes from noisily struggling with an assassination target to simply stabbing them in the neck and moving on swiftly.
- It's Personal: At first, he justifies his use of dishonorable tactics not as being cruel or bloodlust, but as a necessity to drive out the Mongols and for save his people. Once Taka is killed, he wants his foes to suffer.
- Jack-of-All-Stats: At first during the game, Jin is clearly made out to be a very skilled and proficienct warrior in his own right, but it is also clear he doesn't normally stand out with many of his allies and enemies excelling at greater feats than his own. However he proves to be a quick learner and greatly improved on the skills that were taught to him, but also added his own flare to them as well. Thus making him effectively a Master of All by the end of the game being fully upgraded to face and defeat Khotun Khan.
- Kick the Son of a Bitch: The multitude of ways that Jin can kill Mongols (and bandits) are very brutal, ranging from explosives, setting them on fire, and even outright decapitating them after getting the Ghost Stance. However, considering the atrocious actions they commit, it's hard to blame him. Arguably the furthest he took it is using Wolfbanes to poison an entire Mongol camp, which has some very gruesome results.
- As Jin's reputation as The Ghost grows, Mongols will grow more and more afraid of him, to the point where they'll drop their weapons and flee for their lives. In such as cases, there's absolutely nothing stopping Jin from chasing them down and finishing them off or shooting them down with an arrow.
- Knight in Shining Armor: Jin is the romantic ideal of a samurai in a setting otherwise Deconstructing the idea.
- Kleptomaniac Hero: Unlike with other dishonorable tactics, it doesnt take much to convince him to start looting indiscriminately for supplies and materials. Its fine when he does it for Mongol and bandit camps or abandoned villages, but it does get silly when he can go into starving villagers homes and take everything not nailed down.
- Leeroy Jenkins: At the beginning of the game, his first, disastrous attempt to rescue his uncle consists of him walking right through the enemy stronghold's main gate and demanding a fight. He gets more sensible about it after the Khan throws him off a bridge.
- Legendary Weapon: Jin acquires the longbow of Uchitsune, one of Tsushima's legendary heroes. He also gathers three legendary armor sets through various quests.
- Lightning Bruiser: Jin is not only quicker than many of his foes, but is a lot stronger than what he appears to be. He is able to cut through his foes with extremely blinding speeds and evade many oncoming attacks (including the deflection of arrows), but he's strong enough to kick the much larger and heavily armored Mongols into the air as well as breaking through the brute's immensely powerful shields.
- Like Father, Like Son: Yuriko mentions that his father Kazumasa similarly argued against Shimura for being too conservative and rigid in his adherence to the samurai code. She also recalls a story of Kazumasa chasing after ronin on foot and coming back covered in blood after killing them, which scared his own men. Just like how Jin tends to scare people the more he falls into the role of the Ghost.
- Living Legend: Yuna helps spread the story of him being s vengeful ghost come to stop the invaders. The siege of Yarikawa solidifies this with people bowing to him and screaming "for the Ghost!" as they charge into combat. By act 3 hes almost exclusively referred to as the Ghost and the people he counters are in awe and/or express surprise at him not being a ten-feet-tall demon, treating him as more a mythological figure than a regular samurai.
- Made of Iron: Jin has a penchant for surviving otherwise fatal wounds. The example standing out the most is after the first duel with the Khan, where he falls for what seems to be at least fifty meters while unconscious, and wakes up no worse for the wear. Even the way he recovers health is him powering through the pain rather than actually healing himself. However, he would have succumbed to the two arrows that pierced his back had Yuna not nursed him to safety. Hes also the only one shown surviving wolfsbane poison. The first time he passes out and Yuna has to heal him, while the second time during his fight with the Khan he simply powers through it.
- Master Swordsman: Ryuzo states that Jin is the best swordman on the island and he more than lives up to this claim. Apart from the beginning duel with Khotun Khan which can also be chalked up to him recovering from his grievous wounds from the intro he never loses a single fight whether hes fought alone or with groups of enemies.
- Magnetic Hero: Jin is able to convince people from various groups to following him ranging from peasant thieves (Yuna), sake merchants (Kenji), warrior monks (Norio) and nobles (Masako and Ishikawa). They even decide to follow him after hes been made a fugitive and continued association would make them criminals as well. By the end of the game its gotten to the point where the peasantry have rallied behind him, referring to themselves as "the Ghost's army"; which Jin is surprised and a little concerned by, since he never told them to do that. Its deconstructed by Shimura when he worries that the peasantry would rebel against their lords. Jin assures him he wont let that happen and that they would listen to him but Shimura has doubts. Jin convinced them to follow him by turning against his own uncle, so why wouldnt they do the same to Jin if they don't agree with his orders?
- Maybe Magic, Maybe Mundane:
- A wind blows over Jin as he lies on the beach. The wind is also factor during gameplay. In a flashback Jin is told by his retainer Yuriko that his dead father is "the wind at his back". Jin interprets the wind as his father's guidance, while the player is left free to either follow him along on that perception or not.
- The fight with the Tengu-masked man over the supposedly-cursed longbow: was it a Battle in the Center of the Mind or him tripping on some hallucinogens?
- When Jin learns the Heavenly Strike technique and uses it to kill the man who murdered for it, the opponent dies instantly from a lightning strike. Good timing or divine intervention?
- Mook Horror Show: As the Ghost, Jin has tons of tools to scare his enemies so much they run away at the mere sight of him, not unlike a murderous Batman.
- Mr. Fanservice: Scattered through the game are hot springs. Choosing to stop by them and meditate will have Jin strip naked to enter, with his butt visible. And then he is subject to a Sexy Surfacing Shot upon leaving.
- My Greatest Failure:
- As a teenage boy, when rebels invaded their home, the elder Sakai begged for Jin to save him, but the boy hid in the house instead, resulting in his father's death. Whether it's reasonable to expect anything more from a boy in his early teens at most aside, this has been eating at Jin even when he became an adult, and his failure to rescue Lord Shimura is a stark reminder of that time.
- He also considers losing at Komoda beach and letting his uncle be captured to be one. This time he manages to make up for it by saving his uncle.
- Getting Taka killed is a big one for him, as he urged the young man to run away and get a better life. In the fight immediately after, he's screaming in rage, which he never does any other time, and he constantly feels guilt over not being able to save him.
- My Name Is Inigo Montoya: Played straight and zigzagged on two occasions.
- When Jin confronts the Khan for the first time at Castle Kameda, he introduces himself in this fashion before fighting Khotun proper:Jin: I am Jin Sakai. Nephew of Lord Shimura. I have come to avenge his honor.
- Near the end of Act 2, after Shimura finds the aftermath of Jin poisoning the Mongols in the castle with the rest of the Shogun's reinforcements, he begs him to have Yuna take the fall and proclaim himself as "Jin Shimura"note , only for Jin to rebuke him and refer to himself not by name, but by the Red Baron title the people gave him.Jin: I am not your son. I am the Ghost.
- When Jin confronts the Khan for the first time at Castle Kameda, he introduces himself in this fashion before fighting Khotun proper:
- Never Hurt an Innocent: Regardless of how much people begin to fear him and his increasingly dishonorable tactics, this is the one line hell never cross. When an old friend of Yunas mentions that a few people are scared of him for killing the Mamushi brothers and leaving their decapitated heads on a pike, thus proving he doesnt reserve his wrath for just the invaders, he counters that innocent people have nothing to fear from him.
- Nice Guy: Even before he becomes more open with his emotions, Jin is still kind, gentle, and compassionate. Of course, with his status as a warrior, Beware the Nice Ones is in full effect.
- Nice Job Breaking It, Hero!: At the end of Act 2, Jin commits his biggest break from samurai code yet when he poisons the Mongols' drink supply, horribly killing them all. Aside from getting him branded a criminal by the Shogun, his poison idea gets adopted by the Mongols who test out their new poisons on villages before planning to use said poisons in their campaign against mainland Japan. And Japanese citizens have taken to the idea of using poisons against each other, with one silk merchant killing his competition that way. Jin can either feel regretful about it or say that it was necessary based on your choice.
- Nice to the Waiter: In a contrast to his uncle, even as his adherence to honor wavers as the story goes on, Jin remains polite and courteous to even the lowliest of commoner he runs into, so long as they in turn show him at least a nominal degree of respect and deference due to his station - and if he likes you, he'll let even that slide. It's rather telling that his childhood friend was the commoner Ryuzo and he's closer to the thief Yuna and blacksmith Taka than any of the other nobles. Even in the flashbacks Ryuzo is his only friend mentioned, making it likely he was this even from a young age.
- Ninja: Becomes more this and less a samurai as the story goes on, and many of the "Ghost" weapons and tools that Jin pioneers the use of are those historically used by shinobi. By the end of Act 2 he even receives the Ghost Armor (the one he wears on the cover art) which emphasizes stealth over open fighting.
- Noblesse Oblige: He considers protecting the people of Tsushima, no matter their station, as his first and foremost duty as a samurai. He always stops to solve the problems that his people may be facing.
- One-Man Army: Jin can and will frequently slaughter an entire camp of Mongol troops without any help. This plus his increasingly brutal tactics is why the citizens of Tsushima both fear and revere him.
- OOC Is Serious Business: Jin is usually a fairly stoic and soft-spoken individual, and his flashes of rage towards the Mongols generally take the form of subdued seething. But when Taka is killed by Khotun Khan and the Straw Hats, his subsequent rampage is punctuated by furious screaming as he cuts down dozens of Ronin and Mongols.
- Parental Abandonment: Both his parents died when he was young. His father's death is shown in a flashback to be caused by a rebel attack, while his mother's passing is explained as being due to illness.
- Perma-Stubble: His facial hair never grows past a constant five-o'clock shadow.
- Platonic Life-Partners: Despite being constant companions and essentially each other's best friends throughout the entire adventure, he and Yuna don't seem to have any romantic interest in each other.
- Pragmatic Hero: Initially trained in the ways of the samurai, the invasion inevitably forced Jin to use tactics unfitting of the ways of the samurai, such as stabbing his opponents in the back, striking from the shadows; tactics that would otherwise be employed by a shinobi.
- Protagonist Title: The titular "Ghost of Tsushima".
- Red Baron: After being described as a Vengeful Ghost by Yuna after defending Komatsu Forge, the residents of Tsushima begin calling him "the Ghost".
- Religious Bruiser: Jin is a devout follower of the Shinto religion, believing that charms blessed by the kami can change one's fate and that foxes are sacred messengers of Inari.
- Rōnin: Technically, he becomes this due to the Shogunate disbanding his clan and him abandoning or killing his former master Lord Shimura.
- Samurai: He was raised as a member of a samurai clan. After surviving against the Mongol's twice, he changes tactics and slowly transitions into a ninja-like assassin out of Pragmatic Heroism.
- Samurai Ponytail: Of course. He never undoes it even when bathing.
- Samurai Shinobi: He provides the trope image. At the beginning of the game, Jin starts off as a samurai who adheres to the code of Bushido, only to be forced to take on less than honorable means of freeing Tsushima from the Mongol hordes by utilizing stealth and underhanded tactics. Over time, he learns new stealth techniques and even acquires stereotypically ninja weapons. While his growing resemblance to ninja in his appearance and techique are never openly stated —- instead referring to him as a "Ghost", the ninja weapons referred to as "Ghost-weapons" —- he can be considered a transitional warrior between both.
- Scars Are Forever: Jin has a scribbly-looking scar on his left cheek. While the moment he receives it it not shown, the wound that made it is - he got it from another boy as a kid soon after Lord Shimura took him in as a ward.
- Screw the Rules, I'm Doing What's Right!: While rules might be stretching it, samurai did take their honor very seriously. Initially adhering to the samurai code as much as possible, Jin begins to forsake the code and his honor in order to combat the Mongols, which earns him harsh criticism from Lord Shimura and others. Even after being told point-blank by the Lord he serves to cut it out and fight with honor, Jin ignores it.
- Sexy Surfacing Shot: Whenever Jin finishes bathing and reflecting on his thoughts in a hot spring, he will surface from the water and begin to turn around while raising his leg up in a way that barely conceals his crotch, which is when the camera will fade to black.
- Single-Stroke Battle: Stand-offs end with him killing enemies with a single slash.
- Skilled, but Naïve: Yuna tells him that he has long forgotten what it's like to fight a stronger enemy. As a lord, Jin is well educated and trained in the art of war but the threats he was expected to face were bandits and rebel clans which wouldn't need him to fight in an underhanded way.
- Terror Hero: Act 2 has Jin learn the ways of instilling fear into his foes, building on his reputation as "the Ghost". When he lifts the siege of Yarikawa, he learns the "Ghost Stance" which requires stealth killing a commander or killing 5-7 enemies without being hit. It allows him to One-Hit Kill three enemies which has a chance to terrify any nearby enemies, causing them to drop their weapons and run away. Other equipment and abilities also cause certain actions to have a chance to terrify. The Ghost Armor has any kill cause a chance to terrify, not just certain types of kills.
- Then Let Me Be Evil: Ultimately decides that samurai honor is only going to hamstring any effort to save his home and fully commits to the "Ghost" persona. He knows very well this will see him go down as a criminal and traitor and be the end of his clan, but results are more important - and it allows him to personally shoulder a good deal of the blame, diffusing any Shogunate retribution against the peasantry he rallied.
- The Paragon Always Rebels: Not really, but this is how Shimura and other loyalist samurai to view his lapse into dishonorable tactics. By the end of the game he fully fits from their perspective: He was the ward of Tsushimas lord and wouldve been his adopted son and official heir. Instead he betrayed all he stood for, was branded an outlaw and influenced the citizens of Tsushima into following his radical ways.
- The Stoic: Being raised to be a samurai, Jin is generally reserved, though his composure starts eroding as the story progresses. Lampshaded in one early conversation with Yuna in Act 1: she points out that Jin doesn't open up much, which he admits to be true due to his upbringing.
- The Unfettered: He'll use whatever means necessary to combat the Mongolian invaders, even if it involves going against the code of honour his uncle taught him.
- Übermensch: His entire arc is about embracing this, especially under his namesake Ghost persona.
- Used to Be a Sweet Kid: Zig-zagged; he's understandably fearful and despondent in the time of his parents' death, but the flashbacks of his training with Shimura show him as a lot more cheerful and generally emotive than he is as an adult, even before the Komoda Beach battle, likely due to Yuriko and Shimura's love and support.
- Unstoppable Rage: His barely-maintained calm finally breaks when Taka is murdered before his eyes, causing him to slaughter all the Straw Hats in his path to the point they are completely wiped out. While he does compose himself between missions, it's clear that his wrath does not subside until he finally kills the Khan.
- Vengeful Ghost: He is still among the land of the living, but he's described as such by Yuna when they kill the Mongols invading Komatsu Forge. It also helps that, as far as the villagers know, most of the samurai on Tsushima died when they attempted to repel the Khan's forces on the beach.Yuna: He is a vengeful spirit... back from the grave to slaughter the Mongols.
- Warrior Poet: Certain places in the world allows Jin to take a moment to compose some Haiku.
- Warrior Therapist: Serves as this to many of the people he aids across Tsushima, particularly his main allies, each of whom has encountered an event that has made them question their identity and purpose in life.
- What the Hell, Hero?:
- Numerous characters who believe in the samurai code disapprove of Jin's "dishonorable actions" as the Ghost, chief among them being Lord Shimura, who taught Jin how to be a samurai in the first place.
- Ryuzo resents Jin beating him at a tournament, solely because he couldn't consider going easy on his childhood friend, because it'd have meant "Lord Sakai" would've lost to a commoner.
- Jin's poisoning of the Mongols during the recapture of Castle Shimura was considered the final straw for the Samurai Nobles. Up to that point, they barely tolerated Jin's actions as the Ghost, but because his refusal to disown his title as the Ghost after that, they brand him a criminal.
- Wholesome Crossdresser: In a hot spring reflection, he mentions that in his teen years, under Lord Shimura, he and Ryuzo used to dress as maidens.
- The Wise Prince: While not a prince, Jin definitely fits this role quite well.
- Worf Had the Flu: Jin suffering a Curbstomp Battle to Khotun Khan in their first fight can be chalked up to him still recovering from almost dying from the opening battle. He also admits to Masako his attack was more a suicide run than anything.
- Would Hit a Girl: Though there arent many female enemies, the few times he faces women in duels he doesnt hesitate to fight them just as he would his male opponents. If theyre attacking him then its fair game.
- You Can't Go Home Again: In the end, the Shogunate revokes the Sakai clan's status as a Samurai, intending to hand Jin's estate over to a new clan. Jin Sakai, now a fugitive, relocates to a run down shack with souvenirs of his journeys and side quests.
- You Have Researched Breathing: Upgrading his tanto includes cleaner, quieter stealth kills. That said, by that, the game means Jin's animations become such as the tanto gets sharper.
- Your Costume Needs Work: Due to most of the villagers believing all of the Samurai died at the start of the game, some will either not believe Jin is a real Samurai or accuse him of having stolen Samurai armor.
Jin's uncle and father figure who trained him in the ways of the samurai since the former was a child.
- Archnemesis Dad: Becomes one to Jin at the end, serving as the True Final Boss. Jin may be his nephew, but Shimura regards him as a son.
- Anti-Villain: He evolves into this towards the end of the game. Despite the rift that has grown between them, he still sees Jin as a son, and having to kill him being as much a punishment for him as for Jin. Jin similarly still sees Shimura as a father figure should he refuse to kill him, insist that no matter what happens, they are family, and while Jin may have no honor, he will not kill family.
- Authority Equals Asskicking: The lord of the island and one of its greatest fighters. One mission has him and Jin storm a fort and kill everyone inside despite being heavily outnumbered in order to provide a distraction for someone else.
- Both Sides Have a Point: One of the highlights of the story is the contrasting views between Jin and Lord Shimura. Jin uses methods against the Mongols that Lord Shimura and many others consider dishonorable, while Lord Shimura wants to fight strictly adhering to the samurai code of honor.
- Lord Shimura's fanatical devotion to the samurai code of honor causes him to make strategical blunders that needlessly get his soldiers killed. This is demonstrated twice at Komoda Beach and Castle Shimura. In the former, he has his forces fight the Mongols at the beach not out of any strategical purpose, but because it's the honorable thing to do. This causes the samurai to be utterly annihilated, leaving Tsushima without trained warriors to fight the Mongols. At Castle Shimura, Lord Shimura's Attack! Attack! Attack! strategy gets his soldiers killed during the siege, which Jin calls him out on. The casualties don't faze Lord Shimura at all since to him, what mattered is that they died with honor.
- Jin's methods in fighting the Mongols help the samurai take back Castle Shimura and kill Khotun Khan, but they do have negative consequences. If Jin sneaks into Castle Shimura using the cart, the two merchants will tell of how another merchant use Jin's poison to kill off a rival. To make it worse, the Mongols somehow manage to get a hold of Jin's poison as well and use it against Tsushima. The commoners are inspired by the Ghost to form an army in the north, which Jin had no knowledge of and did not intend. Jin's actions as the Ghost can either be twisted by some for their own purposes or be taken too far, such as the creation of the Ghost's army.
- Broken Pedestal: He goes from being the man Jin respects more than anybody on earth to losing almost all of Jin's respect by the end of game.
- Cassandra Truth: When Khotun Khan tells him that Jin has been slaughtering his men through "dishonorable" ways, he refuses to believe it until he sees Jin's newfound skills as the Ghost in action.
- Deconstructed Character Archetype: As the embodiment of Honor Before Reason the game as a whole tears down. Even being a genuine Reasonable Authority Figure to Jin is completely undermined by being a completely inflexible adherent of a worldview that just does not line up with the current reality.
- Deliberate Values Dissonance: He's obsessed with living, fighting and dying with honor, but to him, honor also means adhering to a rigidly stratified caste system with his particular caste at the top. His own darker side gets revealed whenever this is threatened.
- Distressed Dude: He's captured by Khotun Khan in the opening act of the game, and Jin's initial motivation is to rescue him.
- Face Death with Dignity: If Jin chooses to kill him, he accepts his death with the dignity one might expect from a samurai, though he does die with the fact that Jin will be hunted for the rest of his days after being branded a traitor by the Shogun.
- Fatal Flaw: His Honor Before Reason would have been useful against any enemy who doesn't know how it works or how to use it against him. Shimura's refusal to resort to other tactics, no matter how questionable or "dishonorable" they are, ultimately leads to him sending his soldiers to die and souring his relationship with Jin. He takes Honor Before Reason to an extreme and will do nothing that will violate the samurai code of honor, causing him to have Skewed Priorities. While he does want to defend his home, he's more concerned about fighting with honor than considering casualties. This causes him to make strategical blunders and get his soldiers needlessly killed.
- The Fettered: He's a strict adherent of the samurai code of honour, and as such abhors the idea of utilising underhanded tactics to defeat the enemy.
- Foreshadowing: Shimura's bigotry towards commoners becomes apparent not long after he actually gets rescued at the end of Act 1. He's quite amiable to Ishikawa and Masako after they save him due to them being fellow nobles. He suddenly becomes rather frigid and dismissive towads Yuna, and this is before he even learns that she is a thief.
- Frontline General: Rules the entire island of Tsushima and leads his men into battle from the front, even in late middle age.
- General Failure:
- His adherence to honor means that he prefers to lead his men into suicidal charges rather than take alternatives that would spare them.
- At the start of Act 3 you can eavesdrop on a conversation that Lord Oga, one of the samurai sent as reinforcements for Shimura, and he states that Shimura first having his castle overthrown by the Khan only to lose him from his grasp has greatly soured him in the eyes of the Shogun. The fact that he has also lost control of his nephew is only driving it further.
- Honor Before Reason:
- While he and everyone else on Tsushima wants the Mongols out of their territory, he still believes in the samurai code. As such, he really doesn't approve of Jin's actions as the infamous Ghost.
- This is perhaps best exemplified at the start of the game, before the battle against the Mongols. Shimura is very open about how the battle is lost before it has even begun, and all the samurai are here to essentially die in the faint hope that their death will delay the invaders. He's doing that because it is the honorable thing to do, not out of any strategic purpose. Khotun in turn knows that this is the samurai's weakness and uses it against them to make his victory all the more crushing.
- He professes that the purpose of the samurai is to protect and inspire the people of Tsushima. He is however a classist, who has no problem sacrificing commoners in his battle. And like the Shogun, he's appalled when Jin inspires the commoners to fight the Mongols themselves.
- He keeps mentioning to Jin the importance of controlling one's emotions, but he himself struggles with this. At the start of Act 2, when he sees the mongols have burned down farms in retaliation for his escape, his immediate reaction to charge headlong into the nearest patrol of Mongols in retaliation for that, and then into the nearest camp, with no one but Jin at his back. He also can barely disguise his disgust towards Yuna's past as a thief, or the people of Yarikawa who rebelled against him years ago, even when they are his allies.
- Despite looking down on Yuna for being a thief and cautioning Jin not to trust her he has connections to some rather unsavory contacts like the smuggler Goro. Hes also aware of the existence of Umugi Cove, a noted den of pirates and other sorts of criminals, but seemingly hasnt done anything about it.
- Informed Attribute: Reputedly a great general who has won seemingly unwinnable battles, but never wins a battle without outside assistance, usually involving tactics he disdains as dishonorable. All his great victories are a decade in the past, against warriors who play by the same rules as him, leaving him totally out of his depth against an opponent who doesn't.
- Kick the Dog:
- His treatment towards the peasantry. For all his talks about honor and protecting their home he treats the common soldiers under him as expendable. While Yuna and Jin are angry and horrified at the loss of soldiers during the siege of Shimura castle he brushes it off and plans to begin another attack, which convinces Jin to poison the army and embrace his identity as the Ghost.
- When Jin calls him out on this new attack plan (see the last What the Hell, Hero? below), he reacts by slapping Jin! While he immediately regrets it, it's still an extremely shitty move, and one that kills whatever respect his nephew still had for him.
- The final straw for Jin was Shimura trying to encourage him to blame Yuna for the poisoning of the Mongols, which would end with her execution. While he does it in order to save his surrogate son, he did this despite Yuna being nothing but helpful to the war and saving Jins life in the beginning.
- Last-Name Basis: His personal name is never given.
- Lawful Stupid: Shimura's fanatical dedication to the samurai code of honor makes him this. Even when faced with the death of dozens of warriors or even his own, he never questions his own way and severely disagrees with Jin when he does calls him on this.
- Leeroy Jenkins: Fighting with honor is one thing, but Shimura has unfortunately equated it with 'complete lack of strategy.' Shimura has one battle tactic - frontal charge. And that ends about as well as you would expect.
- Like a Son to Me: How he feels about Jin since he came under his care following the death of his father to the point that Shimura may as well be Jin's adopted father in all but name. In Act 2, he decides to formally make Jin his adopted son and have him become the next leader of Tsushima and make it official once the Mongols are driven out of the island. Shimura's wish sadly comes apart when his refusal to abandon his honor damages his relationship with Jin and the Shogun orders Jin's execution for potentially upending the delicate caste system keeping the samurai in power on Tsushima.
- My God, What Have I Done?: His reaction to striking Jin in a moment of anger, made worse by the fact it drives Jin to cut ties with his uncle.
- Never My Fault: Due to his Honor Before Reason mindset and strict adherence to the samurai code of honor, Shimura views himself as the Big Good and never questions himself or his actions. When confronted by Jin about the deaths of the common soldiers during the siege of Castle Shimura, his response is stating they are soldiers and takes no responsibility for their deaths.
- Noble Bigot: Shimura is ultimately a Deconstructed example of this because while he ultimately sees himself as the Big Good of the story, his bigoted views towards commoners and his fanatical devotion to his code is what ultimately leads to his failing relationship with Jin, and much of the strife their forces face in the second act.
- No Historical Figures Were Harmed: While the Shimura clan was present during the Mongol invasion of Tsushima, there's no record of the clan head, much less a clan member, serving as a Lord on Tsushima at any point prior or during the invasion.
- Normal Fish in a Tiny Pond: Shimura may be a respected jito of Tsushima, but comments from the shogunate soldiers sent as aid indicate that he is way lower on the status rankings compared to their clan on mainland Japan. Some shogunate soldiers privately discuss that his repeated failures (getting everyone killed on the beaches in a suicide attack, repeatedly failing to catch up to Khotun Khan, and being unable to rein in Jin) means that he's going to be replaced if he doesn't start showing some results soon. He is also widely known as a great general that won battles some thought were unwinnable but the Khan has him figured out so well that Shimura keeps running his forces into painfully obvious traps, and he is too rigid to adapt, making him look like a complete failure.
- Not So Above It All: A dramatic example - there is exactly one scene in the entire game where he is not disapproving of Jin's dishonorable ways: should Jin choose to spare him after their final confrontation, Shimura looks noticeably relieved for a moment, before warning Jin that the Ghost will be hunted for the rest of his days. This might be because Jin invoked Loophole Abuse rather than outright breaking the samurai code - as Jin has no honor, he is not obligated to finish off Shimura.
- Not So Stoic: Lord Shimura admits to a young Jin that keeping control over one's emotions is very difficult. It comes across in almost all of his major scenes. From riding down a Mongol patrol after witnessing the devastation they caused to slapping Jin in a moment of anger to the final duel against Jin, when he's openly weeping in anguish.
- Parental Substitute: He raised Jin after his parent's death. In the finale he outright calls Jin his son.
- Pet the Dog: Despite showing prejudice against commoners like Yuna, when told of Taka's death, he sounds genuinly sincere about promising to make the Khan pay. He also offer his help to a peasant whose cart broke with Jin near the end of the game.
- Principles Zealot: He's absolutely dedicated to his samurai honor. Therefore, when the mainland Shogunate orders that he execute Jin, he does it. He's not happy about it. It clearly tears him up inside, but his principles are that strong.
- Skewed Priorities: Downplayed. Lord Shimura is focused on defending Tsushima from the Mongols, but he's more concerned about fighting with honor than considering the casualties his forces sustain. This is proven during the siege of Castle Shimura. Despite the immense losses during the siege and as a result of Shimura sending the Yarikawa soldiers as fodder against the Mongols, Shimura is more concerned about winning honorably than preventing more deaths. He does have a logic to it as being a lord deviating too much from the code can get him in trouble if the Shogunate hears of it, but he is too obsessed with honor to fight the Mongols effectively.
- Troubled Sympathetic Bigot: His samurai ways lend themselves to a deeply classist worldview that puts him at odds with Jin. He sees commoners like Yuna as expendable pawns at best and threats to samurai power at worst, and it grieves him to no end to see his beloved nephew stooping to their level in his fight against the Mongols.
- True Final Boss: After Jin defeats Khotun Khan, the mainland Shogunate catches wind of his dirty tactics, and they instruct Shimura to take him out in one final standoff. Depending on what you do after winning, you either spare him or kill him.
- Uncertain Doom: Should he be spared at the end, Jin and other civilians will still speak of him as if he is dead. It's unclear if he either died of his wounds, was executed by the Shogunate for failing to kill Jin, or committed suicide out of honor.
- Ungrateful Bastard: Shimura is very dismissive towards the achievements and help he receives from non-samurai.
- He's entirely dismissive of Yuna's contributions. That she saved his nephew's life, helped him gather allies, and even fought to free Shimura is met by a shrug from Shimura, who still demands she fights to retake his castle before he offers her the simple reward she wants (leaving Tsushima).
- Ryuzo points out that one of the reason he defected to the Mongols is that even if he did help Shimura, the old man might reward the Straw Hats, but he'd also immediately repay them by sending them as fodder against the Mongols. This is precisely what Shimura does with the peasant soldiers Jin and Yuna raise in his name, so Ryuzo wasn't all wrong.
- The biggest evidence of this is when he calls Jin's efforts as the Ghost 'dishonorable', even after Jin saved his life and rallied the people of the island almost singlehandedly, and later rejects Jin as his adopted son. In the finale, he is prepared to kill Jin under the orders of the Shogun despite winning the war and killing the Khan.
- We Have Reserves: Shimura's fixation on maintaining his samurai honor really warps his perspective on the number of troops that dies under his command. The large number of casualties that result from his failed strategies don't matter, since they "died with honor."
- What the Hell, Hero?: Having trained Jin in the ways of the samurai, he has some serious problems with his student battling the Mongols by employing methods that are otherwise used by shinobi.
- When Jin suggests that they poison the Mongols in Shimura Castle after they blow up the bridge, he lambasts his former student and tells him he's becoming no better than the Mongols.Shimura: I trained you to fight with honor!
Jin: Honor died on the beach. The Khan deserves to suffer!
- Jin himself throws one at him after the failed siege of Shimura Castle when he still stubbornly clings to his honorable tactics despite the losses they just received.Jin: I sacrificed everything I knew to save our people. I gave them hope. You did nothing!
- He gives another one before the True Final Boss fight with him. This time, Jin retaliates.Shimura: You have no honor.
Jin: And you are a slave to it.
- When Jin suggests that they poison the Mongols in Shimura Castle after they blow up the bridge, he lambasts his former student and tells him he's becoming no better than the Mongols.
A thief Jin encounters after surviving the disastrous attempt of repelling the Mongol invaders on the beach, who encourages him to fight in other ways besides the code of the samurai.
- Abusive Parents: Grew up with an alcoholic mother who was abusive towards her and Taka. One day when she assaulted a 6-year-old Taka and broke his arm, Yuna took him and they both ran away from home.
- Action Girl: She learned how to defend herself and can fight alongside Jin against the Mongol invaders, favoring ranged combat with her bow. Even though she's more of a survivor, she won't turn down a fight if Jin initiates it.
- Action Survivor: Despite being an adequate fighter, it's Yuna's wit and survival instincts that are her major strengths. Usually she prefers to sneak or avoid fights altogether and use more practical methods.
- Big Sister Instinct: She's extremely protective of her brother Taka, and is particularly peeved when he decides to start fighting alongside her and Jin, to the point that she yells at Jin when he encourages her to give Taka's warrior side a chance. She really doesn't take it well when she discovers his death, roaring and snarling in rage. Very tellingly, the fight that takes place immediately after she finds Taka's body has her only using a sword, and she does not even remotely try to fight with any of her usual stealth tactics.
- Brutal Honesty: In the first part of the game, she does not mince words with Jin over how fighting by the bushido code will get him killed, and encourages him to embrace stealth tactics. She does acknowledge it is a difficult choice.
- Combat Pragmatist: She prioritizes survival above all else and isn't above using "dishonorable" tactics to defeat her foes. She also encourages Jin to become this if he is to defeat the Mongols, though she is sympathetic about how difficult the decision is for him as it breaks the samurai code he's lived with for most of his life.
- Contralto of Danger: Not only is Yuna a badass action girl, but she has the husky-sounding contralto to match, courtesy of Sumalee Montano.
- The Corrupter: How Lord Shimura sees her, as Yuna is the character who convinces Jin the necessity of bending his code of honor, because the only way to survive and fight against the Mongols is to use dishonorable tactics. She even refers to Jin as now being a Vengeful Spirit. It's ultimately a Downplayed Trope as Yuna is not an antagonistic force and actually does have Jin's best interests at heart, and only a small amount of people see her as this.
- Dark and Troubled Past: Her life has not been a pleasant one, to say the least, whether it living an abusive, alcoholic mother who would assault her children, to winding up in the hands of slavers and having to abandon her only friend in the slave camp to escape, and then living among the dregs of society as a thief to scrape out a living.
- Establishing Character Moment: The first thing she does after Jin meets her is, at first, saving him from death and to hide him after meeting face-to-face minutes later. She then pretends to be nothing more than a panicking civilian as a Mongol enters her house, and when the man's guard is down, she mercilessly stabs him in the back, showcasing her to be a compassionate yet cunning and ruthless person.
- Foil: To Jin, especially early in the game. She's not only a commoner, but a poor one, who's had to do a lot of shady things to survive. Like Jin, she's lost her parents while young. But, unlike Jin, who had a rich uncle and retainers to care for him, she had to provide for herself and her brother. This gave her a pragmatic outlook, and a willingness to do whatever is necessary to keep herself and her brother alive. In battle she prefers stealth, ambushes, trickery and assassination, while Jin, especially early in the game, favors attacking his enemies in the open, from the front. In a sense, the identity of the Ghost is in fact Jin and Yuna's combined work - Jin does the bulk of the fighting and wears the armour, while Yuna encourages the more underhanded tactics he becomes infamous for and is the first to suggest that Jin is a "ghost" to the populace. They even both have similar past incidents where they could have helped someone they cared for but froze up in fear - Jin defending his father from rebels, Yuna protecting her friend from slavers.
- Guys Smash, Girls Shoot: Her primary weapon is the bow, in contrast to Jin who usually relies on the sword. Yuna is shown to be skilled with a sword as shown in several cutscenes, and during missions where she does use the sword, but this contrast remains.
- The Lad-ette: Streetwise, enjoys her drink, and more than capable of handling her own in a fight.
- Lovable Rogue: She is a thief and incredibly underhanded. These are her only major negative qualities, and even then she mostly only steals to survive; hell, when she realizes the samurai whose katana she pawned is still alive, she nurses him back to health and helps him track it down.
- Master Actor: Within seconds of an armed Mongol breaking into her house, she pretends to be a traumatized sobbing wreck successfully enough that he turns his back on her, and gives her the chance to creep up and stick a dagger in him.
- The Mentor: She's the one who teaches Jin how to use the stealthy Combat Pragmatist techniques of the Ghost.
- Not So Above It All: While a calm and stoic character, Yuna also shows a comedic side along with a flair for the theatrical. When she openly calls Jin a vengeful spirit, and Jin asks her about it, she says "I think they enjoyed it", grinning ear to ear in amusement.
- Not So Stoic: The usually calm Yuna loses it completely when Taka is killed, roaring and outright snarling in rage, when like Jin, she is usually calm and composed in battle.
- Nice Girl: Stoic and pragmatic with a bit of an edge to her personality, but still nice to anyone not an enemy. At the end of the day, she is a woman looking for peace for herself and her brother.
- Ninja: Though she is called a "thief," her pragmatic style of working against enemies places her into the category of a kunoichi.
- The Not-Love Interest: She is Jin's constant companion and closest ally over the course of the story and the two become very close (especially after Taka's death. They even discuss running away together). But nothing romantic ever happens between the two.
- Odd Friendship: With Jin, given that she is a thief, and Jin is a samurai lord. The friendship the two possess rapidly becomes quite important to the plot, as when Shimura begs Jin to have her take the fall after he poisons the Mongols in Shimura Castle, Jin instantly and vehemently refuses. Yuna, similarly, opens up to Jin about her past and the two rapidly become confidants with each other.
- Rape as Backstory: She heavily implies that the Mamushi brothers raped her when she was a child and their slave. She mentions in particular one brother's breath and another's hands as being vivid memories of her time there. Going back to their farm makes the usually stoic and unflappable Yuna hyperventilate and refuse to go closer. The Black Wolf is also implied to have done this to her before he sold her to the brothers.
- Red Is Heroic: She wears a dark red tunic.
- Screw This, I'm Out of Here!: She intends on leaving Tsushima behind once she and Jin rescue her brother, though the latter implores her to stay and help them fend off the invaders. She changes her mind and stays after Taka's death, reasoning that the only reason she wanted to leave was to keep him safe and now all she cares about his revenge.
- Trauma Conga Line: Started off growing up with an abusive alcoholic mother whom she ran away from with her very young brother. Meets and gets taken in by a man who turns out to be The Black Wolf who "got them drunk" and is implied to have sexually abused/assaulted her and her brother. Then gets sold off by said man into slavery to the three worst slavers in Japan who also sexually assaulted her and is forced to abandon the one person who looked out for her and her brother when their escape plan goes wrong. Followed by bouncing around from village to village living as a thief, and that's all before the Mongols invaded. Her luck doesn't turn out any better over the course of the game. While Jin does help get her brother back, Shimura essentially extorts her to fight for him in exchange for passage and the day before they're set to leave, her brother gets killed.
- Unwitting Instigator of Doom: Though she did so to help give Jin an edge against the Mongol forces, her urging him to utilize "dishonorable" tactics more in line with a shinobi than a samurai causes the mainland Shogunate to force Lord Shimura to execute Jin. Worse yet, she initially contributes to the legend of the Ghost, whom Taka strongly looks up to, and because of this, Taka becomes more fascinated with being strong like Jin, but this ultimately leads to his demise, and he's killed by Khotun Khan in an attempt to save Jin.
- Wishful Projection: Her reaction when she sees Jin risk his life to save an innocent civilian is one of genuine surprise. Given what we find out about her attitude towards the samurai, and especially Shimura, she genuinely did not believe that Jin would care, let alone risk his life, for one of the common folk. Tellingly, she immediatly tells Jin about Taka once Jin explains that he helped because the person was in trouble.
Sensei Sadonobu Ishikawa
A master archer who taught Jin in the past.
- Actually Pretty Funny: When Jin states that if he were in Tomoe's shoes, he would have attacked Ishikawa too after Ishikawa deliberately lets him walk into a Mongol ambush to see what he's capable of, Ishikawa laughs.
- Archer Archetype: He's a master archer, having once hit a ship's captain from the shore, and he's also calm and kind of a jerk.
- At Least I Admit It: Unlike Shimura, who disregards Jin's protests and acts as if he's infallible, Ishikawa flat out admits to Jin after he got an innocent woman killed that he and the other samurai aren't as honorable as they preach and that they're all killers who decides who lives and dies. His admittance of this contrasts heavily to Shimura, who similarly brushes off the soldiers he got killed but still stubbornly clings to his honor-ruled mindset.
- Combat Pragmatist: With a dash of Hypocrite mixed in. Despite disparaging Jin using stealth to rescue hostages his first mission involves using explosive barrels and wasp nests in order to fight Mongols. This is the first hint that hes not as rigid as Shimura with adherence to the samurai code.
- Cynical Mentor: The years (and a couple of stinging betrayals) have hardened him. Ironically, this cynicism makes him more useful as a mentor to Jin during the game proper than Lord Shimura, because unlike Shimura, Ishikawa's got a much more grounded view of the samurai lifestyle and - other than a He Who Fights Monsters admonition or two - doesn't take Jin's unorthodox tactics as a personal affront.
- Deadpan Snarker: He's witty in his comebacks.
- Deconstructed Character Archetype: Of the Training from Hell-fancying perfectionist Sink-or-Swim Mentor. His standards for taking on a student being higher than most noble students could demonstrate made him very unpopular with the nobility. While taking on a commoner as a pupil seems progressive, she had none of the psychological groundwork needed to push through this teaching style and eventually snapped completely. In the end all his high-minded perfectionism created was a cranky hermit nobody likes and an extremely dangerous ally giftwrapped for the Mongols.
- History Repeats: Early in his questline, he notes how Jin and Tomoe are similar in their ruthlessness in dealing with their enemies, initially concerned that this could happen and Jin might end up like Tomoe. Thankfully for him, Jin has much better reasons to fight than someone like Tomoe and is directing his ruthlessness at the Mongol invaders. He also says Tomoe is not the first student of his to use his Way of the Bow for evil — he previously taught the heir to another clan who tried to use his skills to assassinate his lord. He failed, but not before taking out a number of samurai; his subsequent death was blamed on "bandits" and Ishikawa was exiled.
- Honor Before Reason
- Like Shimura, he's quick to call out Jin on being a Combat Pragmatist and using stealth to deal with Mongols, despite the fact that they had hostages and could have killed them if either of them were caught. Unlike Shimura, however, he ultimately decides Jin is right since fighting the Mongols honorably wont work.
- During one mission where he reveals he risked an innocent woman to track Tomoe, which led to her death, Jin calls him out on being Not So Different from his former student and being dishonorable. Ishikawa admits that he, Masako and Shimura arent perfect and that for all the samurai proclamations of honor, they are all killers — not so different from Jin and his role as the Ghost.
- Insufferable Genius: Ishikawa is the greatest archer on the island, and he does not take kindly to people questioning his authority.
- It's All My Fault: Blames himself completely for Tomoes actions while Jin argues she made her own choices - however harsh of a teacher he might have been, she was the one who chose to work with murderers before then siding with the Mongols.
- Jerk with a Heart of Gold: It's ridiculously hard to see through his unpleasant attitude, but it is there and it takes some time for Jin to help him open up. The most notable point is that he entirely blames himself for what Tomoe has done, and he's even willing to forgive her - something Jin himself can be doubtful of. For all his flaws, Ishikawa sees Tomoe's actions as the results of his own decisions to push her like he did and the deaths she caused are ultimately on him.
- Jerkass Has a Point: He may be an insufferable perfectionist who had a hand in creating two evil former students, but even he makes a valid point that samurai aren't exactly as above it all as their honor code leads them to believe.
- Kick the Dog: He suggests sacrificing his home village in order to make Tomoe overconfident. Jin yells him out of it, saying that would make him no different from Tomoe. He also has an innocent woman scout out Tomoe's camp, which gets her killed.
- Last-Name Basis: He only ever refers to Jin as "Sakai". The reverse is true as well; his first name is only ever mentioned in a note Jin receives from him in the epilogue.
- Like a Son to Me: Eventually states that, for all his harshness towards her, he did legitimately grow to care for Tomoe like she was his own child. He offered to adopt her and make her his heir a grand gesture considering her gender and station before their falling out and he ignored her mounting signs of betrayal because he wanted her as his heir too much.
- Master Archer: He's considered the greatest living archer in Tsushima with his greatest disciples having gone on to earn infamous reputations of their own.
- My Greatest Failure: Teaching his Way of the Bow to both Hironori Nagao and Tomoe, both of which went on to use those teachings for ill; Nagao started a bloody coup that was hidden by his clan, while Tomoe ended up defecting to the Mongols and passing his teachings onto them.
- My Greatest Second Chance: His greatest third chance, in fact. After his original student became branded a traitor, he only decided to become a teacher again so that Tomoe could make up for his mistakes. Until she became a traitor as well. He later says that Jin will be his final student and hopes that he will not be the third to disappoint him. And, yet again, Jin is also branded a traitor by the shogunate — but at least Ishikawa is more understanding of his motives.
- Not Bad: A lot of his compliments to Jin come grudgingly, though he starts being more positive the farther you progress through his storyline.
- Reasonable Authority Figure: While he initially seems to disprove of Jin's use of dishonorable tactics, he still fully supports Jin in all his efforts, even after Jin has been branded a criminal by the Shogun. It perhaps helps that Ishikawa has no reason to play politics with nobility, considering he ruined his clout with the nobility after his first student went rogue and he has no children to carry on his line.
- Sink-or-Swim Mentor: Seeing as he's willing to let Jin walk right into an ambush and not provide support to keep him on his toes, something Jin calls him out on. Deconstructed, as he says it's the reason Tomoe ditched him.
- Stealth Mentor: He never officially takes on Jin as a pupil, but still subjects him to numerous tests on archery and strategy under life-and-death situations. In the finale, he writes a letter that formally recognizes Jin as his student.
- Troubled Sympathetic Bigot: Downplayed compared to Shimura. While he disparages Jin for using cowardly tactics he accepts it easier and also had no problem choosing a commoner woman as his student, with even Jin expressing surprise at his choice.
Lady Masako Adachi
Wife of one of the samurai who died in the opening battle, and an accomplished warrior in her own right. Jin tries to recruit her, but he must first assist her in her mission of vengeance.
- Action Girl: She's just as capable with a katana as she is with that bow of hers, as a few Mongols are unfortunate enough to discover firsthand. Even Ishikawa calls her one of the finest warriors on the island, which is high praise.
- Amazon Brigade: Everyone in her family knows how to fight, especially the women. Since they were not on the beaches the day of the massacre, Jin figures recruiting Lady Masako and her sisters and daughters is perfect for taking back territory. Too bad her family was murdered by opportunistic traitors at around the same time.
- Amazon Chaser: Her husband Lord Adachi courted her specifically after finding she defeated a band of thieves robbing her family before he arrived to save them.
- Ax-Crazy: It's clear that the annihilation of the rest of her family has left Masako's sanity barely hanging by a thread. When she finds the people responsible (or so she thinks), she goes absolutely unhinged.
- Batman Gambit: A lot of her missions start with her expecting her targets to be lured out by news of her survival or that she has a way to track them, then tailing the known accomplices when they are making their moves.
- Birds of a Feather: Both she and Jin bond over their respectively losses, Jin with his mother and being the sole survivor at Komoda Beach, and Masako with her sons and the rest of her family.
- Bow and Sword, in Accord: Wields both a katana and a bow in combat.
- Break the Badass: Prior to her entire family being murdered, Masako was considerably a much kinder person. One of the loading screen tips even makes mention of how she once disarmed a bandit with nothing but kind words. By the time Jin is able to find her however, she's a complete wreck who loses patience quickly, is considerably rude to the people she tries to gather information from, and thinks of almost nothing but seeking revenge for her family.
- But Now I Must Go: Decides after avenging her family that she has to leave. She promises to be there when Jin needs her and assists in the final battle if done before the ending, but she makes it clear it's temporary.
- Cain and Abel: The conspiracy against her and her family was orchestrated by her older sister Hana, who was secretly bitterly jealous of Masako for marrying a samurai lord despite being the younger sibling, "robbing her" of her chance to advance her station. Lady Hana was also married off to an abusive husband who lived far away from the rest of her family, fueling even more of her resentment.
- Combat Pragmatist: Not above surprise attacks and using her or her allies as bait for her enemies. She also approves of Jin's plan to poison the Mongols and says she'll support him if asked.
- Crusading Widow: Her storyline revolves around hunting down the traitors who wiped out her entire family.
- Death Seeker: Two things are keeping her alive: Her desire to avenge her family, and her promise to help Jin retake Tsushima. Other than that, she barely cares about her own health and safety. It's hard to blame her when her children and grandchildren have all been exterminated.
- Despair Event Horizon: While she does break down throughout her quest for revenge, especially when she finds the desecrated remains of her sons, what truly breaks her is the identity of her families killer: Her own sister.
- Fatal Flaw: Her desire to avenge her family can lead her to blindly attack anyone. This gets to a point where she attacks a man who is clearly being framed. And Jin has to fight her to stop her. When she has her revenge, she has no idea what to do with her life.
- Fighting Your Friend: She attacks Jin when he protects Junshin from her, demanding that Jin give him up or else she will kill him. Jin even says "You were my friend..." just as the battle starts, but to no use. After he wins and gets her to come to her senses, he will sternly tell her to never attack him again, with the implication being that the next time, he will not hold back or spare her.
- In Love with Your Carnage: Implied to be the reason why Lord Adachi married her as. When he arrived to repel the bandits attacking her home, he discovered they had already been killed by her hand.
- The Insomniac: After diving into her revenge quest, she has refused to sleep until her family has justice. Every time Jin speaks with her, he begs her to get some much needed rest, which she refuses every time.
- Jerk with a Heart of Gold: Very bitter and revenge driven, but proves herself to be rather cordial around those she befriends.
- Lady of War: Averted, although as the matriarch of Clan Adachi, she's expected to lead the defense of her home while the men are away for battle there is nothing feminine or graceful about the way Masuko fights. She even eschews the traditional weapon of a samurai's wife the naginata (which her daughters in law did wield) for a sword.
- Leeroy Jenkins: She wants the traitors to know she is coming for them as she cut down their guards.
- MayDecember Romance: Her extramarital relationship with Mai. Masako is old enough to be a grey-haired grandmother while Mai looks like she is around her 20s.
- Meaningful Name: One possible meaning for "Masako" is "justice", and it happens to be phonetically similar to the English word "massacre", which is sadly appropriate for the Sole Survivor of a family massacre who now seeks justice against their killers.
- She also shares the same name as Hojo Masako, a political leader from the early Kamakura period who is believed to have been responsible for the rise of Minamoto no Yoritomo, her husband and the founder and first shogun of the Kamakura period.
- Never Mess with Granny: Despite her old age, she is still more than capable of cutting down her foes.
- Outliving One's Offspring: Up to Eleven. She outlived her husband, sons, daughters, sister ( or so she thinks...) and grandkids. To say she's suffering is a major Understatement.
- Old Master: Lady Masako is well renowned for her skill in martial arts despite her age and gender.
- Revenge Before Reason: When confronting the conspirators against her family, Masako's judgement is frequently clouded by her grief and anger, causing her to seek blood first before answers, requiring Jin to restrain her long enough for them to get any leads. After she and Jin successfully rescue a monk being held captive by the Mongols, Masako attempts to kill him as he was falsely implicated as one of the ones responsible for getting her family killed.
- Roaring Rampage of Revenge: She's on one for the conspirators responsible for killing her family.
- Sanity Slippage: The death of her entire family not only causes her to go on a rampage for revenge, but she also forgoes food and sleep, despite Jin's insistence that she take care of herself.
- Sole Survivor: Of her entire clan and family, between her husband and sons being killed at Komoda Beach and then her sister, the wives of her sons and her grandchildren in an attack on their estate.
- Unwitting Instigator of Doom: She arranged the marriage of Hana to a widower, but Hana's husband turned out to be abusive and cruel and only drove Hana deeper into hatred of her sister, leading to the tragedy that befell Masako.
- Vengeance Feels Empty: After confronting "Lady" Hana and driving her to seppuku, Masako has finally avenged her clan's death, yet the revelation that her spiteful sister had plotted against her and her family for years, over a deep-seated hatred she had never known about, gives her no solace. As she burns Hana's body on a pyre, she reflects that she still can't move on from her family's deaths, her attempts to properly mourn them now consumed by thoughts of Hana's bitterness, and that she truly has nothing left now.
- Walking the Earth: What she decides to do at the end of her questline. With her entire family now truly gone and unable to move on from their deaths, she wanders Tsushima in search of closure.
- Voiced by: Eddie Shin (English), Kappei Yamaguchi (Japanese), Vladimir Golitsyn (Russian)
The younger brother of Yuna and a skilled blacksmith. At some point during the invasion, he was captured by the Mongols and forced to produce weapons for them before being freed by Jin and Yuna.
- The Blacksmith: Yuna claims that he is one of, if not the best blacksmith in all of Tsushima, which he quickly proves by forging an iron hook for Jin to use to traverse certain paths and obstacles.
- Cruel and Unusual Death: Khotun doesn't just slice into his neck, he pulls off his head.
- Defiant to the End: He knows that if he tries attacking the Khan instead of killing Jin, the Khan will kill him effortlessly. He still tries, anyway.
- I Owe You My Life: Although Yuna and planned for herself and Taka to escape the war, Taka is insistent on remaining to assist Jin in his efforts out of gratitude for Jin saving his life.
- Killed Mid-Sentence: His last words are "Tell Yuna—" but he doesnt get out what he wanted Jin to tell her before the Khan murders him.
- Manchild: Has shades of this, still trying to goof around and fondly remembering collecting crickets with her sister. He doesn't have memories of the Black Wolf or their abusive mom.
- Morality Pet: He's this to Yuna, who she has been fighting to protect since they were young.
- Nice Guy: The nicest person in the entire game. Making it all the more tragic when Khan kills him.
- Non-Action Guy: He insists on helping Jin and Yuna fight despite being clumsy at best in combat.Sadly, he predictably gets killed when he attempts to turn around and attack the Khan rather than kill Jin to save his own life.
- Off with His Head!: Khotun tears his head off with his hands after slicing his throat.
- Rape as Backstory: He doesn't dwell on it or mention it, but Yuna suggests this is the case and believes he doesn't remember it. Yuna explains the Black Wolf got them drunk and abused them and the Black Wolf states Taka was his favorite.
- Retirony: He was less than 24 hours away from leaving Tsushima with his sister before getting killed on an ill-advised mission to help Jin.
- Sadistic Choice: Kill Jin, his idol and the man who inspired him and others to fight back, and live or refuse and get killed. He chooses the latter and the Khan kills him.
- Too Good for This Sinful Earth: Young, idealistic, dreams of becoming a hero after years of relying on others - of course he dies. This is exploited by the Khan to break Jin, since the kind Taka gets a cruel death: he gets Killed Mid-Sentence while trying to be a hero and his head isn't even cut off, the Khan defiles his corpse by ripping it off.
- Trauma Conga Line: Had an abusive alcoholic mother before Yuna took him and ran until they had an unfortunate run-in with The Black Wolf, who pretended to be a good samaritan before sexually abusing/assaulting Taka. Yuna planned an escape, but it ultimately failed and was forced to abandon him after they were sold to some of the worst slavers in Japan. And that is to say nothing of the abuse he suffered at the hands of the Mongols after he was forced to produce weapons for them.
- Undying Loyalty: To Jin. In a twist of tragic irony, an act of undying loyalty is what gets him killed.
The last surviving warrior monk from Cedar Temple.
- Beware the Nice Ones: While Norio is gentle and good-hearted, it doesn't change the fact that he's a highly-skilled warrior monk, though he fights for the sake of peace. And when he discovers what really happened to his older brother, he ends up going on a Roaring Rampage of Revenge against a whole camp of Mongols that is enough to shock even Jin when he sees the results.
- Blade on a Stick: He is the only ally character that uses a naginata instead of a Bow and Sword, in Accord, true to form the naginata is the historically appropriate weapon of a Warrior Monk.
- Big Brother Worship: Norio's older brother was a famous warrior monk known as the Guardian, considered the greatest warrior of the the temple. He was not actually killed by the Mongols, but instead had his limbs cut off and was left to live as a form of torture.
- Crisis of Faith: After finding his brother was not killed as he thought but tortured to the point that Norio has to Mercy Kill him, Norio struggles with his faith as a monk as he goes on a Roaring Rampage of Revenge on the general who ordered it.
- Gentle Giant: The largest and most moral of Jin's companions. It sadly doesn't last after he finds out the extent of torture his brother received. While still on the side of good, he's far more brutal and shows no guilt burning a whole camp of Mongols to death.
- Nice Guy: Even after going on a Roaring Rampage of Revenge, he's still a Gentle Giant towards his allies.
- Not So Stoic: Similar to Jin, his emotions show more and more as his storyline progresses.
- One-Man Army: Singlehandedly manages to slaughter and burn an entire Mongol stronghold to the ground, even scaring away some of the Mongols. The only other person who could boast such an achievement is Jin himself.
- OOC Is Serious Business: Norio insists that his defense of the island comes from a place of peace within himself. So, when he goes on the Roaring Rampage of Revenge, that is a line that has been crossed.
- Religious Bruiser: He's a warrior monk and considered one of the best fighters of his monastery. Of all of Jin's allies, he is the only one to annihilate an entire Mongol camp by himself.
- Roaring Rampage of Revenge: Destroys an entire camp of Mongols and personally burns the leader alive in order to avenge his brother.
- Sixth Ranger: During Act 1, you put together a team to free Lord Shimura from the Mongols' imprisonment. Then Act 2 comes around, and Norio happens to be at the first settlement you free and joins your efforts to repel the Mongols. Unlike Masako and Ishikawa, you aren't required to do the first mission of his questline, meaning that if you were to skip them, you would have little idea of who Norio even is aside from a warrior monk who wishes to fight off the Mongols. He doesn't even have a small role in any quests like Kenji does, he only tends to show up during the main story in big group efforts.
- Sole Survivor: He is the last surviving warrior monk from Cedar Temple, the others captured, tortured and killed by the Mongols.
- Trauma Conga Line: The warrior monks of Cedar Temple were intended to join the battle at Komoda Beach, but were diverted and captured. Norio was tossed in a pit, packed with prisoners and fellow monks, so packed he couldn't move and so dark he couldn't even see his hands in front of his eyes. He spent days there and almost died of hunger and thirst, as his fellow monks were dragged out and all he could hear was their screams of agony. When it was his turn, his brother begged to take his place, and Norio thought him dead from that point on. Then every single village or temple he put under his protection suffered horrible tragedies he failed to prevent, from the destruction of irreplaceable religious treasures to the death of leaders and healers who were the last remaining hope holding people together. Finally, he found his brother alive, but horribly dismembered, and was forced to put him out of his misery. While his actions at the end of his questline are shocking, they're certainly not surprising.
- Warrior Monk: His role as this causes some friction between some of the other monks in the temple who dislike violence for any reason.
- Voiced by: James Hiroyuki Liao (English), Setsuji Sato (Japanese), Philip Bledny (Russian)
A sake merchant whom Yuna is acquaintances with, and who joins forces with her and Jin to free Taka from Mongol captivity.
- Beneath Suspicion: Kenji is small, meek, and cowardly. And he gives sake to anyone who wants some. This allows him to sneak himself (and others) places he really shouldn't be able to.
- Cowardly Lion: Yeah, he'd rather lie, cheat, steal, and then grovel for mercy from the people he swindles, but he's always there for his friends when they need him, and he never flees when it comes to big battles.
- Hero with an F in Good: By his own admittance. He's honestly trying to help out but he says he doesn't know 'how' to actually help. His attempts to pull his usual scams and grifts on the Mongols just make things worse. At least until the end when he manages to procure hwachas from the Mongols.
- Honest John's Dealership: Kenji has no qualms about selling anything from the best sake on Tsushima to sake so bad it'd be an insult to rice vinegar.
- Jerk with a Heart of Gold: Kenji's a crooked merchant, has a face no one trusts, is a schemer... but he also really wants to be a good person - especially in this time of crisis. And he's genuinely trying to help people. Sure his attempts backfire, sometimes causing more harm than if he'd left well enough alone, because, well, he's Kenji, but it comes from a genuine desire to do good, under Jin's influence.
- Lovable Rogue: Kenji may be a conniving little sneak you'd watch your coin purse around, but he ultimately has a good heart under that skinny, slimy exterior.
- Nice Job Breaking It, Hero!: He has good intentions and he wants to do right by Jin. The problem is that some of his schemes tend to make things worse. Case in point, his first character mission has him bargain with the Mongols by trading food and sake for the farm's safety. He initially only gave them woodchips, and when the ruse was discovered, the Mongols were not happy about the deception and began taking hostages.
- Non-Action Guy: While his scams and misadventures are played for comedy, and Jin is exasperated by his tendency to bring trouble down on everyone's heads, when the chips are down, he's still a devoted and steadfast ally who has earned Jin's respect and friendship. He may not grab a sword and charge into battle himself, but he organizes supplies for the Ghost's forces and, at one point, oversees the soldiers in charge of a battering ram.
- Offscreen Moment of Awesome: After spending the entire game screwing up and needing to be bailed out by Jin, he somehow manages to steal a battery of hwachas and use it to sink the Khan's fleet.
- Plucky Comic Relief: While he does useful things every so often, Kenji is definitely not a fighter and provides much needed contrast to the grimmer main story. The developers coded him to slosh when he walks, just so you know not to take him seriously. The only times he grows solemn are after Taka's death and shortly before the final assault on the Mongols.
- Trojan Horse: Kenji's go-to plan is to stuff Jin in something sake-related, and smuggle him into a fortified Mongol position under the guise of giving them Sake so Jin can do what Jin does.Jin: Why do I keep letting you hide me inside things?
Kenji: Because it works!
An elderly woman and maid of Clan Sakai, having cared for Jin since he was young.
- Ambiguous Situation: Her relationship with Kazumasa Sakai. Due to him being a Posthumous Character and her being somewhat senile making her an Unreliable Narrator, it's unclear whether or not they were in a Secret Relationship, had a single night of Sex for Solace or she was simply in love with him. The lovely haiku addressed "To Kazumasa" that you find in a little house next to the Sakai estate only adds fuel to the fire.
- Early-Bird Cameo: She's present in a flashback of Lord Sakai funeral in the prologue, hours before she's introduced as a character in Act 2.
- Hired Help as Family: She's a servant to Clan Sakai, but was incredibly close to both Jin and Kazumasa Sakai.
- Incurable Cough of Death: She coughs a lot during her scenes and it only keeps getting worse. She ends up passing away in her final sidequest.
- Master Poisoner: She's a master herbalist and makes poisons to get rid of vermin. Jin convinces her to make a stronger version so he can use it as a weapon against the invades, which she reluctantly obliges.
- Old Maid: She's very old and is unmarried, having made no family of her own as she seems to concentrated all her efforts on raising Jin. It's also heavily implied she was in love with Jin's father Kazumasa and might have had a Secret Relationship with him after Lady Sakai died.
- Old Retainer: She's a long-time servant of Clan Sakai, and has been caring for Jin's needs since before he was born.
- Parental Substitute: Due to Lady Sakai dying when Jin was little, Yuriko served as a surrogate parent for Jin.
- Scatterbrained Senior: She suffers from bouts of forgetfulness during her sidequests, to the point she starts to confuse Jin for his father Kazumasa.
- Sex for Solace: It's heavily implied by her dialogue in one of her sidequests that she and Kazumasa made love in the nearby onsen shortly after Lady Sakai's death left him grieving and an infant Jin went missing and almost died.
- Thoroughly Mistaken Identity: After seeing Jin wearing Clan Sakai's armor, the Strong Family Resemblance between him and his father momentarily makes her confuse both. As her sidequest progresses, she keeps doing this more and more. In her final moments, Jin doesn't bother correcting her, pretending he's his father to try to give her comfort.
- Unwitting Instigator of Doom: Her offhand mention of mixing poisons to kill vermin in the clan granaries gives Jin the idea of poisoning the Mongols, an act which leads to Jin being declared a traitor and the Sakai clan being disbanded.
Antagonists (main storyline)
Leader of the Mongol invaders, cousin of Kublai Khan, ruler of the Mongol Empire, and grandson of Genghis Khan. Knowledgeable in the ways of the samurai, he invades Tsushima and comes into conflict with Jin, who he takes an interest in.
- A Taste of Their Own Medicine: Jin kills Khotun, the same way he always kills people like Lord Adachi and Taka, decapitation.
- Acrofatic: He's a large man and his armor makes him appear round or at least stocky. He is also lightning fast and very nimble in combat, dancing circles around Jin in one-on-one duels.
- Arch-Enemy: Takes an interest in Jin, and the feeling becomes mutual after he kills Taka in front of Jin.
- Authority Equals Asskicking: Being the commander of the army, he is a very capable warrior by himself.
- Awesome by Analysis: Khotun makes a point to learn and find weaknesses in his enemies tactics, be it Japanese honor or Mongolian steppes. He even manages to reverse engineer Jin's wolfsbane poison, despite having left the castle before it was deployed.
- Ax-Crazy: He's a ruthless, violent, and homicidal warlord that has a habit of carrying out deaths as brutally as possible.
- Badass Cape: Wears a rather stylish cape, and is skilled fighter.
- Big Bad: The Leader of the Mongol Invaders Jin must face.
- Beard of Evil: An impressive one.
- Blade on a Stick: Fights with a Guandao-Ji hybrid.
- Can't Kill You, Still Need You: Khotun Khan manages to capture Shimura and later on Jin at different points in the game but on both occasions he doesn't kill them, knowing that doing so would just create a martyr the rebels would rally around. He instead tries to break their morale so that they will finally surrender.
- Combat Pragmatist: Khotun Khan knows the way of the samurai to better defeat them, but obviously does not adhere to their code himself. The samurai of Tsushima send forward a warrior to challenge him to a duel to "break their spirits." Khotun Khan does not even give the samurai the satisfaction of defeat in combat and burns him to death with oil and a torch right then and there, which also turns it around and breaks the spirit of the rest of the samurai, making them rush the Mongols blindly (and getting half of them blown up by his artillery during the charge).
- In his final fight when he loses the duel against Jin he throws wolfsbane poison at his face and runs away to let his guards fight him, then when he's backed into a corner on his ship he simply fights Jin with the rest of his force. At this point, Jin is capable of unleashing his own pragmatism and can use his full array of tools at his disposal (as opposed to the first part of the fight where he only uses his sword skills).
- The Corrupter: As Jin says his favorite method is to punish resistance with death and rewarding submission, encouraging the inhabitants of Tsushima to side with him.
- Cultured Badass: On top of being in charge of the army invading Tsushima, Khotun studied Japanese culture extensively to the point where he learned exactly which methods would work best against the natives inhabiting Tsushima. He's also extremely knowledgeable about the ways of the samurai, which helps him greatly in his bid to conquer the island. It's due to his knowledge that Jin takes a level of pragmatism. Truth in Television, as Mongolian conquerors were known to extensively study their enemies before engaging them.
- Curb-Stomp Battle:
- How he opens up the invasion of Tsushima. Thanks to him studying the samurai code extensively, he knows how to exploit their "honor" and way of fighting and turns the inhabitants' attempts to push them back on the beach into a one-sided slaughter. Part of this is because he had thousands of troops to fight 80 mounted samurai and their retinues (probably just a few hundred men in all), but the speed and decisiveness of their slaughter still shocks the characters involved.
- How Jin's first fight goes with him. No matter how skilled with a blade Jin is, he can barely hold a candle against the Khan and is nearly killed when the man throws him off the bridge.
- Defiant to the End: Even when Jin is about to kill him, he taunts him by stating that there will be other Mongols who will continue what he started. And given that, historically, Tsushima was invaded twice again afterwards, he has a point.
- Degraded Boss: After you defeat him in the one-on-one duel, he will retreat to his ship where you fight him along with his men. Hes not actually any less powerful, strictly speaking, but the fact that the second time around you have access to your entire arsenal makes him a lot less of a challenge.
- Determinator: Credit where its due, the Khan never gives up. No matter how many setbacks he faces or men he loses he never stops his planned invasion of the mainland till the end.
- Divide and Conquer: He exploits the existing divisions between Tsushima's inhabitants to turn them on each other and recruit collaborators to invade the mainland with. Very much a Truth in Television: while the Mongol army was fearsome, it was never very large, and the Mongols relied extensively on local collaborators to swell their ranks and conquer new lands with minimum fighting. He also identifies the bond between Lord Shimura and Jin immediately and tries to sow discord by telling Shimura about Jin's dishonorable tactics.
- Double Weapon: His polearm has a Guandao at one end and a Halberd at the other.
- Establishing Character Moment: At the beginning of the invasion, a lone samurai lord rides up to his landing party and formally challenges him to an honorable one-on-one duel. Khotun sneeringly throws the contents of his wine goblet at him, before immolating him with a torch and decapitating him while he writhes in pain. He then calls out to the other, now-demoralized samurai watching and asks them to surrender. This paints the Khan as a brutal-yet-pragmatic No-Nonsense Nemesis who is not only contemptuous of samurai "honor", but sees it as a weakness to be exploited.
- His fight at the bridge is another. Despite his dishonorable tactics he shows himself to be an extremely dangerous combatant, easily defeating Jin in one-on-one combat. He also continues to try and convince Jin to surrender to help convince Shimura to do the same, again showing his practicality.
- Evil Counterpart: To Jin, the more he embraces his role as the Ghost. Both of them are Combat Pragmatists wholl use any method to win, gather allies from all walks of life, disparage the idea of honor and even use poison in order to achieve their goals. The main difference is the Khan is an invader who won't hesitate to murder scores of innocent people to accomplish his goals while Jin will Never Hurt an Innocent and only wants to protect the people of Tsushima.
- The way they treat their allies showcases this. While Jin helps out his allies at risk to himself and ultimately forms bonds with them, the Khan uses and abuses those who follow him and they ultimately regret taking his side, as Tomoe and Ryuzo can attest.
- Evil Sounds Deep: In both the English and Japanese dub respectfully.
- Fat Bastard: A pretty heavyset Mongol leader, and one of the most brutal opponents to face Jin.
- Faux Affably Evil: Though he mercilessly slaughters the samurai during his conquest of Tsushima, he's unfailingly polite and respectful towards Lord Shimura while the latter is in his captivity, and would genuinely prefer that the island surrender peacefully. Indeed, he offers Jin and Shimura numerous chances to do just that throughout the story, preferring to end the invasion as quickly and cleanly as possible. That said, this is entirely for pragmatic reasons: He wants the people of Tsushima enslaved, so he can then use them to move on to attack the Japanese main islands. He also frequently tries to act friendly while doing atrocities like setting people on fire (or forcing his new allies to do so), or making prisoners execute one another. He also in private mentions that he has very little respect for Shimura and his samurai, considering them utterly harmless, unlike Jin.
- Also, while he puts up an affable front towards those he is attempting to convince to his side, as seen in a document Jin can find, Khotun was in a furious rage after Shimura rejected his offer of partnership in private.
- Final Boss: The head of the Mongol army and the final opponent Jin faces in order to end the invasion. Until Jin has to face Lord Shimura in combat for one last time.
- Final-Exam Boss: In the final phase of the fight he essentially acts as a much tougher Mongol Commander, switching between all the weapon types you've encountered so far, while sending his men into the fray alongside him. Unlike the prior duel, you have access to all Jin's techniques and Ghost Weapons, allowing you to counter his Combat Pragmatist tactics with your own.
- Foil: A clear one to Lord Shimura. Shimura is obsessed with honor and tradition, whereas the Khan is pragmatic and flexible. Shimura doesn't bother learning anything about the Mongols, but the Khan studies the Japanese people thoroughly. Shimura has no respect for the lower class, but the Khan takes them into his inner circle as long as they're competent.
- Genius Bruiser: An adept schemer, avid learner, capable leader and politician who realizes the importance of conquest through diplomacy and persuasion, and brutally effective warrior.
- Good Scars, Evil Scars: Jin slashes him across the face after their first duel, and he spends the rest of the story with a distinctive scar on his left cheek.
- Hero Killer: He kills Lord Adachi at the start of the game to show that the Mongols don't abide by the Samurai code of honour. He later kills Taka when the blacksmith refuses to kill his friend.
- Hidden Depths: Compared to most of the Mongols Jin encounters throughout his fight to repel the foreign invaders, Khotun Khan doesn't actually want to conquer Tsushima through brute force, his initial confrontation with the samurai on the beach aside. He asks the heroes to convince the populace to surrender peacefully numerous times.
- Hopeless Boss Fight: The first time Jin challenges him, not only does the Khan take and deal massive damage (as well as using a polearm, which at that point you don't have the skills to properly counter) but he's outright invulnerable since reducing his health to zero does nothing and the fight only ends once Jin's health is depleted.
- If You're So Evil, Eat This Kitten: After Ryuzo defects to the Mongols, Khotun makes him prove his loyalty by burning a Japanese hostage alive to force Castle Shimura's defenders to surrender.
- It seems to be a favorite tactic of his since, after he captures Jin and Taka, he tells Taka that if he kills Jin, he'll spare him. Taka refuses, and gets killed for it.
- Ink-Suit Actor: He bears a strong resemblance to his mo-cap and English voice actor, Patrick Gallagher.
- Know When to Fold 'Em: Khotun Khan twice abandons the fortress he is occupying, once at Castle Kaneda at the end of Act 1 and again at Castle Shimura at the end of Act 2 once he senses that the tide of the battle is starting to turn. In both cases he opts to continue his conquest further up North.
- Large and in Charge: Definly the tallest character in the game and leads the Mongols with an iron fist.
- Lightning Bruiser: He's bigger than many if not all his soldiers, but moves quicker than the wind and hits much harder than many of his foes.
- Karmic Death: The two major characters he killed, and the ones that Jin holds most against him, had him decapitate them. This is the fate granted to him by Jin.
- Made of Iron: Bar none the most durable opponent in the game. In the final battle, after you duel him, he runs away and you have to fight him two more times before hes finally put down. During this fight, he can survive attacks like arrows to his (bare) face, which are instant kills for every other enemy not wearing fully covering helmets, and he's also the only enemy in the entire game that the Ghost Stance cannot instantly kill.
- My Death Is Just the Beginning: As Jin lays down the finishing blows on him the Khan declares that others will come in his place, foreshadowing the second Mongol invasion of Japan seven years later.
- No Historical Figures Were Harmed: Khotun Khan is a fictional character, presented by the game as a cousin of the real life Kublai Khan, the Khagan, or "Great Khan" that led the first Mongol invasion of Japan.
- Off with His Head!: How Jin ultimately kills him, though not before the Khan is Impaled with Extreme Prejudice.
- Pragmatic Villainy: He does not wish to kill Shimura and wants to convince him it's better for his people if they surrender since he wants to rule Japan, not kill all of them. Truth in Television, as it was common for the Mongols to offer peace under vassalization to nations they targeted as an alternative to violent conquest, with Kublai Khan in real life having made an offer to the Japanese to become vassals of the Mongol Empire before the invasions.
- Sadist: Despite his claims of fighting only as much as necessary, it's clear he enjoys breaking people down.
- The Starscream: Records imply, and later outright state, that Khotun intends to take the title of Great Khan from his cousin, Kublai. Part of the reason he wants Japan conquered intact is so he can use their soldiers, and those of his earlier conquest of Goryeo, in his attempt.
- Story-Driven Invulnerability: In the Hopeless Boss Fight, while he can be damaged it is ultimately pointless since nothing happens if you manage to empty his healthbar. He'll just keep attacking until Jin's health is gone.
- The Strategist: He carefully planned his invasion of Japan, learning from their way to fight to finding collaborators to help his rule. Before that he led campaigns to subjugate the fortified kingdom of Goryeo/Korea, which (per the historical record) had repulsed many previous Mongol attempts at the same.
- Un-person: Implied by Jin before killing him. Khan boasts that he will be remembered forever, and Jin retorts that he will be completely forgotten. The facts are that no Khotun Khan exists in the history books, his whole invasion army was destroyed more or less by a single samurai, and he had desired to overthrow his cousin Kublai Khan. With these factors in mind Jin's portent seems to have some truth to it.
- A Villain Named Khan: Though it makes sense here, considering who he is.
- Villain Respect: In addition to his Villain Takes an Interest entry below, the Khan is quite impressed by Jin's reputation, calling him a survivor like himself.
- Villain Takes an Interest: He has shades of this in his discussion with Jin, realizing he has more influence in Tsushima than he knows and is a far more dangerous warrior than the other tradition-bound samurai.
- We Can Rule Together: Though he was already pushing Shimura to convince the inhabitants of Tsushima to surrender peacefully instead of just flat-out conquering them through brute force, Khotun Khan realizes how much influence Jin possesses due to his actions as the Ghost and asks him to convince his people to surrender. In return, he'll let them live in peace.
- Why Did You Make Me Hit You?: Blames all the death and destruction he causes in Tsushima on the fact that Jin and Lord Shimura won't bring peace to the island by surrendering, rather than his fault due to his invading in the first place.
- Worthy Opponent: When speaking to Ryuzo, Khotun Khan mentions that he has this view of Jin. While with Shimura, he can easily predict what he will do and formulate strategies against him. He finds Jin as the Ghost to be far too much of a Wild Card and more dangerous.
- Wrecked Weapon: During his final fight Jin cuts his polearm in half, forcing him to use it as a makeshift sword instead.
- Young Conqueror: While he appears to be in his 40s in the game itself, he was stated to have led the conquest of Korea before coming to Japan. Given that the final campaigns to vassalize Korea began in 1253, twenty-one years prior to the first invasion of Japan, he would have been at most in his mid-20s when this happened (likely younger).
- Voiced by: Leonard Wu (English), Youhei Tadano (Japanese), Dmitry Polyanovsky (Russian)
Leader of the Straw Hat mercenaries. He is also an old friend of Jin.
- A Father to His Men: Ryuzo cares about his men, and keeping them safe and fed is his driving motivation.
- All for Nothing: His defection to the Mongols ultimately accomplishes nothing but getting all his men and himself killed by Jin.
- Apologetic Attacker: Both times Jin fights him he makes it clear that he doesnt want to any more than his old friend does. In the first duel, he justifies his betrayal and apologizes to Jin, while in the second (and final) duel he angrily states that it didnt have to end this way.
- Beyond Redemption: When he first betrays Jin, the former samurai is begging Ryuzo to not side with the Khan. However, after he allows his men to join the Mongols in devastating the land and even getting Taka killed, Jin admits that the only way he can really atone is by paying for his crimes. In their last duel, Jin is furious that Ryuzo waits too late to try to return to Jin's side.
- Cornered Rattlesnake: When Jin refuses his surrender unless he answers for his crimes, which Ryuzo believes means Shimura beheading him for treason, he decides to go down fighting.
- Despair Event Horizon: Has clearly crossed it not long after his betrayal when hes forced to burn an innocent person alive as proof of his new loyalties. The next time he's seen he's listless and even states he doesnt care about the bounty on Jins head anymore. It takes Khotun bringing up his men and his responsibilities to them for him to come up with a plan to capture Jin.
- Dirty Coward: He's a decent fighter to the end, but him essentially begging Jin for forgiveness and even suggesting that he use his influence as The Ghost to convince people he's a Fake Defector only makes him look more cowardly.
- Even Evil Has Standards: He's absolutely distraught when the Khan forces him to burn an innocent person to prove his loyalty. He also brings up Jins usage of the wolfsbane poison and how it breaks his uncles code.
- Evil Counterpart: Becomes this to Jin once he betrays him. Both he and Jin are working to save their people. The difference is that for Jin, his people are all of Tsushima, while for Ryuzo, they are the ronin. Both are forced to do terrible things to defend them, and while Jin is merely sad or ashamed, Ryuzo is utterly horrified at having to do things like set a man on fire for the Khan.
- FaceHeel Turn: Turns on Jin during the Castle Kaneda raid because he decided serving the Khan and collecting his bounty on Jin would be easier than fighting and dying for Lord Shimura.
- Fatal Flaw: Pride. Ryuzo's betrayal and defection to the Mongols was fueled by his desire to prove himself through his own merits and look after his men. Unfortunately, this left him unable to be open with Jin about how much losing in the tournament meant to him and robbed him of the opportunity to become a samurai. Had he simply dropped his pride and be willing to accept help from others, his betrayal could've been prevented. Additionally, he could have easily become a samurai if he just swallowed his pride and asked Jin to take him in as a retainer, something the latter would've done in a heartbeat.
- Freudian Excuse Is No Excuse: Ryuzo's justification for betraying Tsushima is that he must feed his starving men and that he resented Jin ever since losing a tournament against him, costing Ryuzo his only chance to become a samurai. However, all of these excuses fall completely flat when he burns civilians and becomes responsible for Taka's gruesome death. He even tries to weasel his way back to Jin's side when things get bad for him, but Jin has given up trying to forgive Ryuzo and kills him for his crimes.
- Foil: To Jin. Jin was born as heir to the Sakai Clan and eventually became its lord following the death of his father, where he would then go on to become a samurai under the tutelage of Lord Shimura. Ryuzo, on the other hand, was born as a peasant and wanted to enter the service of a clan by testing his worth. While he ultimately failed in this endeavor, he would go on to become a ronin after being scouted by the Straw Hats.
- Foreshadowing: Ryuzo throws out several hints before his betrayal about his complete disdain for the caste system and his resentment of Jin's status. He also repeatedly brings up the tournament that Jin had defeated him in two years ago, and the final hint is when Ryuzo discovers that his captured men were fed by the Mongols, not tortured. All of this, coupled with his doubt about actually getting rewarded for any sacrifice he'd make, led him to defecting to the Mongols.
- General Failure: Ryuzo deeply cares about his men, the Straw Hats, but he's rather inept at leading them. He's a poor strategist who cannot really think outside the box without Jin's help, leading to his efforts to find food for his men to fail again and again.
- Guilt-Ridden Accomplice: Is clearly wracked with guilt after betraying Jin and siding with the Mongols. While he claims to have done so because the Khan put a generous price on Jins head and he wanted to do what was best for his men, there are strong implications that he also had more personal reasons, namely jealousy and an inability to let go of his grudge against Jin for beating him in a duel. Nonetheless, he takes no enjoyment in being made to burn hostages alive.
- Interclass Friendship: With Jin. Hes a commoner while Jin is Shimuras ward and the head of his own clan. Later revelations make it clear a part of him always resented this disparity.
- His insistence on saving his men from starving by siding with the Mongols to ensure food and employment just ensures that the Straw Hat faction is eliminated by Jin's hand.
- Ryuzo's justification for defecting to the Mongols was his fear that Shimura would just treat him and his friends as foot-soldiers, sending them out to die. While he does have a point, the Khan ultimately ends up doing exactly the same thing, right down to abandoning Ryuzo the moment the tide of the battle for Castle Shimura changes.
- It's All About Me: When Ryuzo surrenders to Jin at the end of Act 2, he only wants to do so if he'll be forgiven of his crimes and allowed to rejoin their forces. By this point Ryuzo had already crossed the lines with his transgressions, so Jin makes it known that the only way Ryuzo is going back with him is as a prisoner to answer for his crimes. Ryuzo decides to fight for the death there.
- Jerkass Has a Point: One of Ryuzo's justifications for defecting and joining the Mongols was his lack of faith that Shimura would actually follow through and reward him and the Straw Hats for any sacrifice he made. That Shimura was so dismissive of Yuna even though she risked he life to free him from captivity, and only promised to conditionally reward her if she did additional work for him shows Ryuzo wasn't all wrong.
- Kick the Dog: A flashback reveals that during an argument with Jin when they were boys, Ryuzo told him that Lord Shimura didnt want him and would replace him as soon as he had his own biological heir. Considering Jin was orphaned and Shimura was his father figure, this is an extremely harsh thing to say and Jin almost ran away because of it.
- My God, What Have I Done?: He's quick to realize just how bad a decision it was to side with Khotun Khan when he is forced to prove his loyalty by setting civilians on fire to demoralize the defenders of Castle Shimura. He ends up screaming as loudly as any of the victims for the people inside to open the gate, clearly traumatized.
- Never My Fault: Ryuzo calls out Jin for slaughtering his men despite the fact that he chose to betray Jin by siding with the Mongols to provide food for his men and is partly responsible for Taka's death, the latter of which is what led to his men being slaughtered by Jin as justified revenge.
- Pride: His fatal flaw. He could have improved his lot by simply asking Jin to raise him to a retainer and samurai in his clan, but he didn't want his friend's charity and was determined to become a full samurai on his own merits. His pride also made it so that he couldn't just explain to Jin what the tournament had meant to him and how hurt he was that his friend didn't go easy on him, leading to his resentment. Ultimately, it turned Ryuzo into a bitter, headstrong leader who ignores advice out of determination to prove himself.
- Redemption Rejection: After his first fight with Jin, the Ghost stops the fight and begs him to save his uncle and their home, promising he will become a samurai. His response before giving away his now former friend's position?Ryuzo: It's their home now.
- The Resenter: Resents Jin beating him at Lord Nagao's tournament, 2 years prior to the game. Ryuzo had invited many lords to see him fight, in the hopes of impressing and becoming a samurai to one of them, but Jin, his childhood friend, beat him in a match. Ryuzo resents that Jin went all out - because as a lord Jin didn't really have anything to win or lose at this tournament, while it was Ryuzo's sole chance to elevate his station. That Jin fought with such ferocity because, in his mind, he couldn't allow himself, a lord, to be bested by a commoner, only hurts Ryuzo more. As a final insult, Jin never realized what the tournament meant to his childhood friend until Ryuzo brought it up. As far as he knew it was just a tournament.
- Rōnin: Technically not one, as he didn't even begin the process of becoming a samurai, but that's still his character. He had a shot at becoming a proper samurai once, but was beaten in a competition with Jin and left to go his own way. His troops are called the "Straw Hat Ronin", probably because the term "ronin" is better-known than something like "kenshin" (which just means "guy with a sword.")
- Suicide by Cop: When Jin confronts him for the last time, he begs pathetically to rejoin and pretend he was a spy to gain the Khan's trust. Jin makes it clear he needs to answer for his crimes, which Ryuzo can clearly tell will result in his execution for treason. He opts to fight Jin instead, clearly not expecting to win.
- Tragic Keepsake: When Ryuzo duels Jin and loses, his iconic straw hat falls off. Jin tries to offer it back to him as a way for him to redeem their friendship, but Ryuzo runs off. Jin keeps the hat (and can wear it!) as a sad reminder of his former friendship.
- Walking Spoiler: The fact that he has so many spoilered out tropes and isnt listed as one of Jins allies makes it clear theres more than just him being an old childhood friend.
- We Used to Be Friends: Develops into this with Jin upon joining the Mongols to provide food for the Straw Hat Ronin.
- You Have Outlived Your Usefulness: Ryuzo becomes the victim of this by the end of Act 2, during Jin and Shimura's raid of Castle Shimura. By that point, Jin has wiped out all of the Straw Hats, leaving Ryuzo as the Sole Survivor. With the Khan knowing that his forces will not be able to hold the Castle, he decides to perform a tactical retreat to the North while leaving Ryuzo behind to fend for himself against Jin. One of Jin's thoughts at an onsen is that Ryuzo will likely die for this when the Khan tires of his excuses.
- Arc Villain: He's the antagonists for the main quests involving the Siege of Yarikawa.
- Decapitated Army: A literal example, after Jin defeats him he makes a show of decapitating Temuge in front of his men, terrifying them and sending most of the army running.
- Duel Boss: Fights Jin one-on-one during the battle for Yarikawa.
- The Faceless: His face is obscured by his Jurchen-style cataphract armour, with only his eyes visible.
- Famous-Named Foreigner: Shares a name with one of Genghis Khan's younger brothers.
- Flaming Sword: He can set his sword on fire to launch devastating attacks that Jin cannot block. Suffice to say, the real Mongols did not fight this way.
- Flat Character: He doesn't show much personality and his existence mostly serves as a tutorial for Jin's Ghost Stance mechanic.
- King Mook: He's a boss version of the Mongol leaders found across various encampments.
- No Indoor Voice: He never stops yelling out every word he says.
- Off with His Head!: How Jin ultimately dispatches him.
- The Worf Effect: His status as one of the Mongols' best generals is only used to state how capable Jin is as a warrior.
The Tale of Sensei Ishikawa
- Voiced by: Miley Yamamoto (English), Mayumi Saco (Japanese), Anastasia Zharkova (Russian)
- Arc Villain: To Ishikawa's storyline.
- Arrow Catch: When Tomoe and Jin first meet, he is holding her up with his bow. She manages to snatch his own arrow and holds him up instead in barely two seconds.
- Boxed Crook: To the Mongols. After you catch up with Tomoe she makes it clear that she believes her position as an archery trainer was the only thing keeping her alive while she was captured by the enemy.
- But Now I Must Go: After helping Jin and Ishikawa deal with the archers she trained, she manages to get a boat to the mainland and leaves Tsushima for good, though she at least makes peace with her old master (and at least convinces him not to shoot her).
- Dark Action Girl: Frighteningly skilled with a bow, and unlike Yuna, she's fighting for the people invading her homeland. Later missions make it clear that even before she sided with the Mongols she picked up her incredible skills with bandits and murderers.
- From Nobody to Nightmare: She originally started as a poor peasant girl (a double whammy in samurai culture). But she happened to impress Ishikawa with her talent for archery enough that he took her as a student despite her common origin, teaching her his Way of the Bow and turning her into a truly deadly archer. Unfortunately he pushed her too hard and she turned on him, joined the Mongols, and started using her skills on her fellow peasants while training the Mongol archers with Ishikawa's techniques.
- The Gift: She is a prodigy with a bow, to the point Ishikawa, a perfectionist that sees most of his students like Jin as subpar, has nothing but praise for her skill.
- I'm Standing Right Here: During the last mission we get this from Ishikawa and Tomoe.Ishikawa: Don't let her out of your sight.Tomoe: I can hear you Sensei.Ishikawa: Good.
- Karma Houdini: Downplayed. Despite her actions, which include attempting to destroy Ishikawas hometown, training the Mongols to be more effective killers and her numerous acts of murder for both the Mongols and herself, she ultimately manages to leave with her life back to the mainland at the end of Ishikawas quest chain. The downplay comes in with the fact that Jin and Ishikawa could've killed her on her boat, but allowed her to go. She does, at least, break her bow and imply she will give up her skills.
- Malevolent Masked Woman: She wears a mask based on a kitsune. You get it for yourself, albeit broken, at the end of Ishikawa's questline.
- Mercy Kill: She claims she killed the prisoners they used as archery dummies because the prisoner conditions were bad enough that the quick deaths she gave them were a mercy.
- Paper-Thin Disguise: When approaching Jin as "Matsu", she shows up without her mask and tries to pass herself off as just a local trapper. Some failed hunting sessions and a few conversations where her selfish nature is incredibly evident are all it takes for Jin to see through her, at which point she admits that she underestimated him.
- A Pupil of Mine Until He Turned to Evil: She's this for Sensei Ishikawa. She was incredibly talented and Ishikawa considered her a prodigy. Due to his perfectionism, however, he put too much pressure on her, which led to her snapping and attacking him before fleeing. When the Mongols captured her, she was quick to offer her services and teach them archery the way Ishikawa taught her.
- Regretful Traitor: By Act 3, Tomoe has taken it among herself to kill the archers she trained as penance after she loses favor among the Khan. She claims that her betrayal was the only thing she could do to survive her capture, and when she flees the island she breaks her bow and leaves it behind.
- Respected by the Respected: If Ishikawa's words weren't enough, the Mongols — no slouches themselves — take archery lessons from her.
- Ship Tease: Has some with Jin when she's pretending to be the huntress Matsu. They flirt a bit and she even asks him to spend the night with her, but Jin sinks it immediately. It's also likely that she was attempting to Honey Trap him and he caught on.
- The Sociopath: From Ishikawa's description of her being a natural killer and hanging out with murderous bandits in her teens. She appears quite manipulative and has little regard to human life when you meet her, favoring practice on human bodies and trying to frame Ishikawa and Jin for her crime. The truth is a little more murkier than that as while she is still as manipulative as ever, she is genuinely grateful to be taught by Ishikawa and looks like she'll leave her archery past behind at the end.
The Tale of Lady Masako
- Bald of Evil: Has a shaved head like the other Buddhist monks and shows absolutely no remorse about his part in the murder of Masako's family.
- Bitch in Sheep's Clothing: His appearance as a humble monk belies a surprisingly hateful nature.
- Jerkass: At one point, he can be heard condescendingly telling a pair of starving refugees that their "attachment to food causes suffering."
- Kick the Son of a Bitch: Brutally killed by Masako after being confronted about his part in the massacre.
- Frame-Up: Gets implicated in the Clan Adachi massacre, even though he has no involvement at all, apart from being visited by Lady Hana, the actual culprit.
- Good Shepherd: Compared to Sogen, Junshin is a kind monk who looks out for the people of Tsushima, going as far as visiting every temple and monastery to ensure that they are supplied with enough food for the people seeking refuge there.
- Nice Guy: A genuinely good man who cares about Tsushima's well-being, and does everything he can to protect the refugees in the temples, camps, and monasteries.
- Abusive Parents / Domestic Abuse: Regularly abused his wife and daughter and was fired when Masako found this out. He later killed them when Mongols approached his home to save his own skin.
- Hate Sink: A hateful and abusive coward so repulsive that Masako had to hold Jin back from hurting him for a few more seconds.
- Insane Troll Logic: Justifies killing his own wife and daughter by saying it was "out of love" and that "it was what they wanted."
- Stockholm Syndrome: Despite Masako offering his wife and daughter refuge from his abuse, they still went back to him anyway.
- Blackmail Backfire: One of Omura's sons try to blackmail Lady Hana for a large sum of money on the threat of exposing the conspiracy to others. However, it backfires on them both when they're both killed by the bandits sent out by the mastermind.
- Even Evil Has Standards: One of the sons believes that killing the children of Clan Adachi was wrong, but the other one argues that they didn't actually kill them.
- Posthumous Character: Omura died twenty years before the game's events, and it's his sons who are involved in the conspiracy to slaughter Clan Adachi.
- Would Hurt a Child: One of the sons has no qualms over indirectly causing the deaths of Masako's grandchildren.
SadaoThe former headman of Kuta Farmstead, banished for suspected involvement in a massacre on the farm, and one of the conspirators behind the massacre on Clan Adachi.
- 0% Approval Rating: None of the farmers on Kuta Farmstead liked him, and protested against him during the rice shortages. His response? Hiring bandits to massacre the protestors.
- Bad Boss: Intentionally withheld rice for himself as a headman, effectively causing rice shortages and starving the farmers for profit.
- Dirty Coward: Fled from Kuta Farmstead on the night of the massacre.
- Even Evil Has Loved Ones: He does seem to care about his brother Hachi and his wife Hina, to the point of being genuinely upset after learning of their deaths.
- Jerkass: Not only for causing rice shortages on the farmstead, but also for getting bandits to slaughter the protestors.
- Killed Offscreen: Jin only hears Masako confronting him and killing Sadao, and by the time he reaches her, Sadao is already dead.
HachiSadao's brother and a supplier in the Izuhara region. Another conspirator in the Clan Adachi massacre.
- Bitch in Sheep's Clothing: Comes across as a harmless supplier, when in reality, he was part of a conspiracy to slaughter an entire samurai clan.
- Even Evil Has Loved Ones: Despite what he's done, he does seem to care about his brother.
HinaSadao's wife who gets captured and interrogated by Lady Masako after she gets implicated in the massacre of Clan Adachi.
- Accomplice by Inaction: While not directly involved in the Adachi massacre, she still tries to deny her husband's involvement by claiming that the Mongols killed Lady Masako's family.
- Bad Liar: It's evident just how desperate she is when she tries telling Lady Masako that the Mongols killed her family.
- Killed Offscreen: Hina is only heard screaming, and by the time Jin and Masako get to her, she's already dead.
Lady Hana Ikeda
- Voiced by: Hiroko Midorikawa (Japanese)
Lady Masako's older sister and the new head of House Kikuchi. She, alongside the rest of those at Clan Adachi that remained at the Adachi Estate, were slaughtered by traitors and kickstars Masako's journey for vengeance. In actuality, Hana is alive and was the one who orchestrated the attack on Clan Adachi in the first place out of petty jealousy towards Masako's marriage to Lord Adachi.
- Arc Villain: Of Lady Masako's questline.
- Bitch in Sheep's Clothing: When Masako speaks of her, she only has good things to say about her sister, such as how she brings gifts and dotes on her grandchildren. In truth, she was bitterly resentful towards Masako since she married Lord Adachi and rose in social status, whereas she married someone of lower rank who was an abusive drunk.
- Body Double: During the assault upon Adachi Estate, she takes the children with her to "escape". Lady Masako later finds what she believes to be Hana's body, but disfigured horribly, and buries it alongside her family while lamenting that she should have been laid to rest in the north, with her own. Turns out, Hana had a peasant girl killed, and her face mangled, specifically to trick Masako.
- Cain and Abel: Hana is the Cain to Masako's Abel.
- Cassandra Truth: Masako refuses to believe that Hana is the one responsible for slaughtering their family, and when she does accept the truth, she breaks down into tears.
- The Conspiracy: She orchestrated a rather large one, gathering individuals who despised or held a grudge against Lord Adachi or the clan in general and plotted the clan's downfall for years. When the Mongols arrived and Lord Adachi and his sons rode to Komoda Beach, Hana set her plan into action.
- Disproportionate Retribution: Her sister's actions caused her to get married to an abusive drunk, which is extra bad in the brutal world of feudal Japan. That being said slaughtering your sister's family for it is going way too far.
- Dying Declaration of Hate: Her last words to her sister was to tell her to kill her, calling it the only kindness she's ever done. Masako decides that if she wants to end her suffering so badly, she should do it herself. Which she complies.Hana: And now, you have nothing!
- Faking the Dead: She was thought to have died along with the rest of her family during the escape from the Adachi Estate. She actually survived and was the one who orchestrated the attack in the first place.
- Foreshadowing: During the hunt for one of the conspirators behind the murder early on, Jin remarks that it is easy for evil men to hide their true natures. It turns out this is part of the reason for Hana's revenge - her husband Ikeda put on a kind face in public, but was an abusive drunkard in private.
- Freudian Excuse Is No Excuse: Hana failed to court Lord Adachi who was an Amazon Chaser for her sister Masako. To aid her, Masako sent her to be married to a retainer in the north named Ikeda, who turned out to be an abusive drunk. Hana was incensed by this "Betrayal" and during the Mongol invasions had Masako's daughter-in-laws and grandchildren brutally murdered while her husband and sons were dying in war. When confronted, all Hana can do is insist she suffered more than Masako due to the pain her husband caused her. Masako points out that there was no way anyone could know what kind of man Ikeda was since he presented himself as a kind man.Masako Adachi: None of that is my fault.
- Green-Eyed Monster: She was not happy when Masako, her younger sister, married a samurai lord she had eyes on. Her envy got a whole lot worse when Masako unknowingly married her off to an abusive retainer to Clan Kikuchi. She also tried stealing some of the Adachi's heirloom and sentimental belonging because she saw them as hers.
- Hate Sink: While the fact that she was married to an abusive retainer can elicit some sympathy, it doesn't last very long when you remember that she ruined her own sister's life by having her daughters-in-law and grandchildren slaughtered, and had former servants of Clan Adachi, most of whom proved to be as vile as her, carry out her revenge. And all of it is because of her jealousy that Masako married Lord Adachi and got the life that she had coveted.
- Hypocrite: She despises the fact that Masako had unintentionally married her off to an abusive drunkard. Yet she shows no hesitation over recruiting Kajiwara, a former servant fired for abusing his wife and daughter, into her conspiracy.
- It's All About Me: Despite having butchered Masako's daughter-in-laws and grandchildren, she insists that she's suffered more than Masako. For being married to a man that took place in Domestic Abuse.
- Red Herring: When discussing the traitor's identity, Masako and Jin initially believe that the mastermind is from a rival clan who despises Clan Adachi. When they investigate further, Jin notices that they're noticeably lacking in certain resources and thinks that they're not a samurai, but someone who is trying to establish their own samurai clan. That last one is closer to home than Masako soon realizes.
- Revenge Myopia: Even as she's cornered for killing Masako's family, she insists she suffered more due to years of Domestic Abuse. She specifically recruits associates that feel the same way, wanting to destroy Clan Adachi for things that were their own fault, one of them even kicked out of the clan by Masako because he was known for Domestic Abuse.
- Seppuku: Cornered by Masako and Jin, she insists she's still in the right to do what she did and tells Masako to kill her since that's what she wants to do. Masako hands her a shortsword and tells her to do it herself. She complies.
- Seven Deadly Sins: She could be considered a representation of ALL the sins. She is jealous of her sister for marrying the man she wanted, and plotted her revenge for years, attacking her children and grandchildren while they fled the Mongols, attempts to ensure as much suffering on Masako as possible by recruiting many who were destitute from the invasion or had a bone to pick with Clan Adachi, thus sending others to fight her war, and when finally confronted, insists that what Masako did was much worse than anything she did to her.
- Social Climber: Had aspirations of marrying the samurai Lord Adachi and raising her own status (and given the setting, was likely groomed to be this by her family), but Adachi became smitten with her tomboyish younger sister Masako instead. With her life's ambition unwittingly nipped in the bud, Hana began to resent Masako, and that feeling only grew when she was arranged to wed a lowly retainer (who was an abusive drunk behind closed doors, to boot) instead.
- The Sociopath: Hana's behavior heavily implies this. Her complete lack of remorse for killing Masako's family, her blaming of Masako for everything bad in her life, and her inflated sense of self and narcissistic behavior would make her one.
- Spiteful Suicide: She does this when her sister has her kill herself with the aforementioned Dying Declaration of Hate quote above.
- Walking Spoiler: Her actual role in Masako's questline is not revealed until the last mission.
- Would Hurt a Child: She ordered Masako's grandchildren, even the newborn Natsu to be killed. And worse she sees nothing wrong with it, feeling like the anguish she caused her sister is not enough.
The Tale of Yuna
Taizo, Kichizo and Manzo MamushiA trio of slavers who run a farm on Tsushima. Years ago they enslaved Yuna and Taka while they were children. Nowadays they operate with even greater cruelty under the Mongols.
- Decapitation Presentation: They decapitate slaves who displease them, and display the heads around. Jin does the same to them.
- Hate Sink: A trio of cruel, depraved slavers who take joy in torturing and murdering their slaves, and it's implied that they even feed their victims to the Mongols (though it could also be psychological torture as well). Jin gladly kills the brothers one-by-one and goes as far as taking their heads to send a message to their superiors.
- Karmic Death: They suffer the same fate as their victims, courtesy of Jin.
- Meaningful Name: Mamushi is also the name of one of the deadliest snakes in Japan.
- Off with His Head!: Jin decapitates each brother after assassinating them and collects their head to scare their followers.
- Rape Is a Special Kind of Evil: Not stated outright, but Yuna implies that the Mamushis raped her while she was their slave. It can be assumed that theyve done this many times over to other young women unfortunate enough to find themselves on the farmstead.
- Slavery Is a Special Kind of Evil: Yuna asks Jin to kill them and show them no mercy, and she's particularly... detailed in the reasons why they deserve death. Jin agrees and decides to kill them entirely through stealth, and then behead the bodies and collect the heads to send a message to their superiors.
A slaver who deals in children. Yuna and Taka had the misfortune of being two of his captives when they were younger.
- Bad Samaritan: Pretended to be a Good Samaritan to Yuna and Taka, only to get them drunk, sexually assault them, and then sell them to the equally depraved Mamushi brothers.
- Depraved Bisexual: A serial pedophile who targets both girls and boys.
- Dirty Coward: When things go south for him, his first instinct is to try and save his own skin by attempting to throw his boss under the bus. It doesnt work.
- Dissonant Serenity: He is distressingly honest about his pederasty.
- Hate Sink: He is a shameless and unrepentant pedophile and victim blamer. Jin fully understands why Yuna wanted to kill him personally.
- Karmic Death: Is killed by Yuna, one of his former victims.
- Never My Fault: His very first line when we see him is him trying to deny responsibility for the monstrous things he did, shifting the blame onto Altan. He also attempts to blame Yuna for him sexually assaulting Taka.
- Only Known by Their Nickname: We never find out what his real name is, as he is only ever referred to as the Black Wolf.
- Rape Is a Special Kind of Evil: He rapes the children he traffics. Taka is stated to have been his favorite, and its implied that thats why hes the way he is in the present.
- The Sociopath: Implied through what we hear about him, and what little we see of him. He charmed the young Yuna and Taka to manipulate them into his clutches, has been raping children and selling them into slavery for at least twenty years, and when confronted by one of his former victims he goes into denial mode without missing a beat, attempting to shift blame both onto his boss and the very person confronting him.
- Would Hurt a Child: An unrepentant pedophile.
- Arc Villain: For Yuna's questline.
- The Corruptor: Downplayed in that the Mamushi Brothers were already scum of the earth, but when Yuna and Jin need to kill Altan's closest allies in order to draw him out, they find that the Mamushi Brothers have gotten worse. They leave burnt corpses impaled on pikes outside their stronghold as a message to any slave that might want to escape. As Jin himself puts it best:
- Evil Cannot Comprehend Good: He sees himself on the side of righteousness because he didn't kill his own people, while Jin has no issue murdering ruthless slavers even if they are Japanese. He appears to genuinely think the Mongolian empire did no wrong trying to butcher the peasants into submission (to bring "peace") and Jin's methods to resist them are selfish and hypocritical.
- "The Reason You Suck" Speech: During their duel, he attempts to call out Jin on killing for selfish reasons, whereas he claims to kill for a greater good. Jin responds by calling him a liar.
- The Unseen: He never publicly reveals himself, not even to his own soldiers, which forces Jin and Yuna to hunt down and kill his closest associates in order to flush him out.
- Voiced by:
- Not Even Bothering with the Accent: Ichi's voice stands out from the rest with a noticeable American accent to it.
- The Resenter: Resents Yuna for escaping the Mamushi farmstead and not helping her, even though she was young, and that resentment makes itself very clear when they meet each other again. Even when Yuna expresses her remorse for leaving her behind, Ichi continues to denigrate her to Jin.
- Spiteful Spit: She spits at Yuna after they liberate her inn from Mongol occupation.
- Ungrateful Bitch: She is not happy when Jin and Yuna free her inn from the Mongols, choosing to berate them instead of thank them.
- We Used to Be Friends: Used to look out for Yuna when they were enslaved by the Mamushi brothers, but began to hate Yuna for successfully escaping the camp while she was captured in the escape attempt.
The Tale of Kenji
Gon the Butcher
- Voiced by:
A bandit to whom Kenji owes money.
The Tale of Norio
The leader of the Cedar Temple monks.
- 100% Adoration Rating: According to Norio, Komei was well-loved and respected by the other monks.
- Couldn't Find a Pen: His last act is to write a lotus sutra in his own blood.
- Trickster Mentor: Described as being very cunning and often delivered lessons in very indirect ways. For example, when the other monks were in the midst of an argument over something rather trivial, Komei up and disappeared for a full week, forcing the other monks to drop their arguments to work together to find him. In addition, when Hochi and Enjo had a falling out and kept arguing with each other, Komei started carrying around a rock that he'd yell at random, embarassing Hochi and Enjo into stopping their fighting. Jin even jokes that if he were captured the Mongols, he could simply trick them into giving up on the invasion.
- Voiced by:
Norio's brother and the Guardian of Cedar Temple. He was imprisoned with Norio by the Mongols and was thought to be dead when Norio escaped.
- An Arm and a Leg: His limbs are removed by the Mongols.
- Big Brother Instinct: Always looked after Norio, even during the Mongol invasion where he attacked their guards to save Norio despite his emaciated state.
- Break the Badass: He tearfully admits he talked under the torture, giving away locations that his brother would be helping at.
- Mercy Kill: Begged Norio to end his life rather than suffer without his limbs.
- Voiced by:
A monk and healer from the Cedar Temple. He was captured by the Mongols while leading a group of healer monks to Akashima Village.
- Dying Moment of Awesome: Despite his strong aversion to violence, he showed no hesitation in letting a Mongol kill him in order to save Norio.
- Heroic Sacrifice: He dies by jumping in front of a Mongol that was about to attack Norio from behind.
- Pacifist: He strongly opposes violence, and does not discriminate between the suffering of the Japanese and the suffering of the Mongols.
- Skewed Priorities: In one of the records found in Akashima, it's mentioned that some peasants defended Hochi from a bandit attack, only to be lectured about the sin of violence afterwards.
A Mongol general involved in the capture and torture of Tsushima's warrior monks. He is the main antagonist of Norio's questline.
- Arc Villain: Of Norio's questline.
- Asshole Victim: He got burnt alive off-screen by Norio.
- Cold-Blooded Torture: Inflicted this upon Enjo, Norio's brother, in order to extract information about Akashima, Kushi Temple, and Hochi the healer monk.
- The Ghost: Never actually shown on-screen.
- Killed Offscreen: By the time Jin reaches the Mongol camp where he's stationed at, Kharchu has already been burned to death by Norio, who has also burned down the rest of the camp.
- Voiced by: Feodor Chin (English), Michio Hazama (Japanese)
- The Bard: But of course.
- Distressed Dude: His knowledge of Tsushima's legends and mythic tales gains him plenty of unwanted audiences. The only times he's not put in any danger whatsoever are the Mythic Tales of the Spirit of Yarikawa, Gosaku and the Way of the Flame.
- He's initially terrorized by the murderer who seeks the Heavenly Strike. He's spared almost by sheer luck.
- He then gets captured by Mongols searching for Tadayori's armor. Jin has to protect him from a literal horde who really do want to kill him.
- Finally, he's chased down and threatened by the Serial Killer Rōnin Kojiro, so he has to hide out in Umugi Cove. At least, this time it's Kojiro is after Jin, an associate of the musician, and used terror and Jin's Chronic Hero Syndrome to deliver his challenge to the Ghost.
- Info Dump: He tells Jin of the various historical figures and their legendary feats while they were alive, which serves as the backstory behind each Mythic Tale Jin embarks on.
ShigenoriThe fastest swordsman in all of Tsushima, famous for creating a deadly technique that strikes quicker than the eye could follow, which he used to destroy vicious creatures of lightning that terrorized the island centuries ago. The main focus of "The Heavenly Strike".
- Flower Motifs: Technically more of a "tree motif", as all the important locations in his tale are marked with white-leaved trees.
- Hermit Guru: Lived a secluded life after defeating the lightning creatures, only teaching his ultimate technique to a few students who proved themselves worthy of learning it.
- Lightning Bruiser: Was said to be the fastest swordsman in all of Tsushima, and his technique, "The Heavenly Strike", has the wielder flash through an enemy with a single deadly slash of a blade.
- Master Swordsman: He was said to have never lost a duel, which is what helped him destroy the creatures terrorizing the island.
Tadayori NagaoA legendary archer from Clan Nagao of Tsushima, famous for single-handedly defeating a band of pirates that attacked Azamo Bay. The main focus of "The Legend of Tadayori".
- Flower Motifs: Violet chrysanthemums, found in the Violet Crown, a favourite place for Tadayori to meditate, his resting place, and on the cliff overlooking Azamo Bay, where his armour is located.
- MacGuffin: His armour, believed to have been gifted to him by Hachiman, the Shinto god of war, and is said to be light and strong, beyond compare. Sure enough, wearing it improves Jin's archery skills, increasing nocking and reloading abilities, his concentration time, and even restores a percentage of the concentration meter with every headshot.
- Master Archer: The most famous archer who comes from Clan Nagao, one of the great clans of Tsushima.
UchitsuneA once-famous archer who killed a demon that tormented the Emperor long ago, but paid the price for it when he was cursed by the demon. The main focus of "The Curse of Uchitsune".
- Ascended Extra: One of the few characters to appear in the Legends campaign, specifically as a spirit since he's supposed to be dead and all.
- Cursed Item: What his longbow is rumoured to be.
- Dying Curse: The demon that Uchitsune killed had cursed him with his dying breath, tormenting him with hallucinations that made him kill many innocent people as a result.
- The Exile: The Emperor took pity on Uchitsune after he was apprehended, and exiled him to Tsushima, where he eventually died.
- Flower Motifs: Blue hydrangeas. They surround his tomb, a small island along the coast, and the clearing on the cliffside where his longbow is located.
- Master Archer: Was considered the best archer of his time.
- Maybe Magic, Maybe Mundane: The "curse" that caused him to kill innocent people. Was it actually a curse, just Uchitsune getting messed up in the brain and started seeing things, or did he just enjoyed killing the innocent?
- A clue might be found in the hydrangeas throughout the major locations his mission takes place in. Dried hydrangeas can produce an effect similar to cannabis, and can get people high if smoked (in high enough doses it can cause respiratory distress). Knowing this fact might explain Uchitsune's madness, and why Jin also hallucinates during his duel against the Tengu demon.
- Our Ghosts Are Different: He appears as a spirit in a few of the Legends missions, and his bow is an important tool the Ghosts need to use.
GosakuA farmer who became famous for defending the farms of Tsushima from a group of bandits that terrorized the island, all while wearing a suit of armour that he'd found from a samurai's tomb. The main focus of "The Unbreakable Gosaku".
- Heroic Bystander: Was an ordinary farmer who happened to stumble across a dead samurai's armour, which immediately gives him the skill and strength needed to defeat bandits terrorizing Tsushima.
- MacGuffin: His armour, known as Gosaku's Armour, which is achieved after collecting all six keys leading to the location where it's kept. The armour itself is incredibly useful, as it gives a massive increase to Jin's health, increases stagger damage, and restores health when Jin kills a staggered enemy.
Tokiasa YarikawaA lord of Clan Yarikawa who was the greatest master of the Dance of Wrath, a legendary sword technique practiced by the clan for many generations. He also instigated the Yarikawa Rebellion against Lord Shimura years before the Mongol invasion of Tsushima. The main focus of "The Spirit of Yarikawa's Vengeance".
- Armor-Piercing Attack: The Dance of Wrath technique is said to be able to cut through anyone's defense and in-game is unblockable.
- 100% Adoration Rating: Was beloved by the people of Yarikawa when he was alive.
- Dying Curse: Played with. Before he was executed, Tokiasa vowed to avenge his conquered people from beyond the grave, thus leading to the legend of the Spirit of Yarikawa's Vengeance.
- Feuding Families: What the Yarikawa Rebellion was in the past: a conflict between Clan Yarikawa and Clan Shimura.
- Lightning Bruiser: What the Dance of Wrath technique does to the wielder. It allows the fighter to perform three consecutive unblockable attacks, swiftly killing three enemies at once.
- Master Swordsman: A highly-skilled samurai who was considered the greatest master of the Dance of Wrath Technique.
- The Resenter: Resented the power of Clan Shimura, which is what led him to instigate the Yarikawa Rebellion that claimed many lives, including those of Lord Shimura's father and brothers, who all fell to the Dance of Wrath.
"The Lone Warrior"An unnamed warrior who developed the Way of the Flame after discovering a meteor atop the dangerous Mount Jogaku centuries ago. His technique was handed down through the generations, being learned in places as far as China, and was learned by the Mongols at some point. The main focus of "The Undying Flame".
- Flaming Sword: He engulfs his sword with fire.
- The Nameless: Unlike the other heroes of the Mythic Tales, the Lone Warrior who originated his legendary technique remains unnamed.
- Thunderbolt Iron: The Way of the Flame involves the user striking their sword against a piece of a meteorite covered in incendiary oil, which sets the blade on fire.
KogaA former samurai that fled when the Yarikawa rebellion failed, he has returned with the Mongols to learn the Heavenly Strike, a mythical technique that Jin can't leave in the hands of a butcher like Koga.
- A Taste of Their Own Medicine: Jin kills Koga using the same technique the latter used to kill the previous student.
- Ax-Crazy: He murders many villagers just so he can learn a way to kill even more people.
- Beat Them at Their Own Game: During the duel, Jin manages to learn the Heavenly Strike himself and proceeds to kill Koga with it.
- The Butcher: Was called the Butcher of Yarikawa for his killing spree during the rebellion.
- Early-Bird Cameo: To the samurai of Yarikawa. As described below, he's indistinguishable from any other soldier of that clan, but while you can fight him relatively early in Act 1, you won't even get inside Yarikawa until the middle of Act 2.
- Fragile Speedster: Most of his attacks are quick slashes, with only his Iaijutsu and Heavenly Strike being unblockable. His guard is also really easy to break with heavy strikes.
- Karmic Death: After Jin hits him with a Heavenly Strike, the technique Koga learned by torturing its last student, lightning strikes Koga which then burns him alive as if to say he was unworthy of it and punished for his actions.
- Murder Is the Best Solution: His solution to forcibly getting clues from Yamato on learning the Heavenly Strike is to hold three people hostage and execute them in front of him.
- The Quisling: Was more than happy to join up with the Mongols after the Yarikawa clan was disbanded.
- Rōnin: While the Yarikawa family maintains their rule unofficially, they were disbanded as a clan. Koga, one of their most bloodthirsty retainers, was marked for execution and is no longer a samurai.
- Serial Killer: Has more or less became one by the time we meet him.
- Sociopathic Soldier: Was one for the Yarikawa clan.
- They Look Just Like Everyone Else!: There is nothing that sets him apart from the other soldiers you meet at Yarikawa.
- Ungrateful Bastard: He thanks the warrior that taught him the Heavenly Strike by killing him in a duel.
- Maybe Magic, Maybe Mundane: It's unknown if he is actually real or just a hallucination.
KaedeA descendant of Tadayori Nagao and the last of his line, who also guards Tadayori's Rest from outsiders.
- Action Girl: A skilled fighter who openly challenges Jin to a duel when she catches him in Tadayori's Rest.
- Berserk Button: Does not take kindly to trespassers on her ancestor's grave.
- Only the Worthy May Pass: Played with. After learning Jin's identity as the head of Clan Sakai, she gives him a clue that could lead to Tadayori's armour, stating that he deserves to wear it.
- Beat Them at Their Own Game: Like Koga above, Jin manages to slay her with her own technique.
- Dark Action Girl: She is a powerful fighter who can slaughter the entire Mongol camp.
- Fatal Flaw: As Jin said it himself, she's a great warrior, but she's blinded by her own rage and thirst for vengeance on the true enemy.
- No Name Given: We never know her true identity.
- Not So Different: To Jin, both being highly effective warriors who operate under the guise of a supernatural being.
- Professional Killer: She's pretty much a hitwoman who kills her offered targets, ranging from the Mongols to someone for a highly personal offense.
- Revenge Before Reason: You name a target you have a grudge on, She'll hunt them down and kill them, whether they're justified or not.
- Samus Is a Girl: She's presumed to be a male until she revealed herself.
- Vengeful Ghost: She masquerades as one, Tokiasa Yarikawa's to be specific.
- Ax-Crazy: Kanetomo, who has brutally killed several peasants to pass the time while waiting for Jin. He is particularly excited to fight Jin and taunts him that he could have saved the peasants if he'd arrived sooner.
- Blood Knight: Kojiro is a vicious, bloodthirsty fighter who gained a reputation for his bloodthirst and love for fighting. Likewise, most of the five ronin who join him are equally bloodthirsty in their eagerness to fight Jin Sakai.
- Green-Eyed Monster: Yasumasa has some shades as he is rather quick to say and think that samurai are nothing but spoiled hypocrites that steal the glory from others like him.
- MacGuffin: Kojiro's Kensei Armour, which is gained for beating him in a duel. It's also one of the most useful armour for Jin, as it increases resolve gains by 30% and allows Ghost weapons to deal 40% more damage.
- Punch-Clock Villain: Kiyochika comes across as this. He greets Jin courteously and states that fighting him is just a job.
- Token Good Teammate: Tomotsugu, who seems like a genuinely nice and honorable person compared to his comrades. Notably, he's the only one Jin tries to talk down, but Tomotsugu insists on upholding his oath.Jin: (after killing Tomotsugu) May you find true honor in your next life.
- Worthy Opponent: Hirotsune sees Jin as this, having heard stories of Jin's skill from Ryuzo. Based on their dialogue, the feeling appears to be mutual:Hirotsune: (laughing) Ryuzo's stories don't do you justice!Jin: They never did.
- Beware the Nice Ones: Lady Sanjo works hard to make sure that people are kept safe from the Mongols. However, she has strict rules that must be upheld, or else the consequences will be deadly.
- Decapitation Presentation: The last man who questioned her sincerity got his head on a pike.
- Meaningful Name: She is named after the historical Lady Sanjo, the wife of the Sengoku-period daimyo Takeda Shingen.
- The Cavalry: Sends samurai reinforcements, led by Lord Sadamune Oga, to support Jin and Lord Shimura's counter offensive on the Mongols.
- The Ghost: Never actually seen on-screen.
- Historical Domain Character: While the office of the shogun was nominally held by Prince Koreyasu (age 8 during the time the story takes place), the real power would've belonged to the acting regent (shikken), Hōjō Tokimune.
- Kick the Dog: In the form of ordering Lord Shimura to kill Jin; while Shimura may disapprove of Jin's actions as the Ghost, he still cares for him as though the man were his own son. The Shogunate labeling Jin a criminal and giving Shimura the order to kill him is essentially asking a father to murder their own child.
- Jerkass Has a Point: While the Shogun definitely comes across as being stuck in his old ways to a fault, listening to idle gossip from those in Shimura's army paints another perspective. From the Shogun's point of view, Jin has introduced a dangerous weapon to society that not only the Mongols have started to use against the Japanese, but bandits and thieves have also started to use it. One possible chat you can overhear when sneaking into Shimura's castle is how even a merchant has turned to using Jin's poison to kill off of rival merchant. The final mission also has Jin overhear that another fight, where the army of Japanese that he formed is about to cross the ocean and invade China in retribution for the invasion is about to start in "The Ghost's Name", something that he was not apart or even aware of.
- Properly Paranoid: Arguably. After all, Jin showed the common folks of Tsushima how to use stealth, poison and all kinds of dishonorable tricks to beat back a stronger enemy. What would happen if they decide to turn those same tricks against the samurai who have oppressed them for so long? Especially after a couple of merchants mention one silk seller who poisoned his only competition, a noble lady.
- Ungrateful Bastard: They're well-aware of Jin's accomplishments and actions in driving the invading Mongol forces away from Japan, but the Shogunate orders Lord Shimura to kill Jin for "spitting" on the ways of the samurai. That said, it's less about Jin's Combat Pragmatist approach in killing the Mongols and more about the fact that Jin's actions have rallied the villagers to stand against the invaders by themselves instead of under the samurai.
- Uriah Gambit: The Shogun's order for Shimura to kill Jin can be interpreted as a case of this. While escaping from Castle Shimura at the start of Act 3 you can overhear other samurai gossiping about the bad standing Shimura is in with the Shogun. The combination of Jin's actions and Shimura losing face (for both losing his castle in the first place and then failing to capture the Khan) had made him look bad. So this order can be viewed as just as much a punishment for Shimura since he'd presumably be killed by Jin if he fails.
Nobu/Sora/KageA samurai horse Jin takes along early in the game. The horse's color and name are decided by the player. He become the player's primary mean of transportation.
- Amplified Animal Aptitude: The horse comes when calls, which Jin attributes to him being a samurai horse, but the horse will do so upon having just met Jin, and sometimes in frankly creative locations.
- Automaton Horses: Your mount can run forever, take falls that should break all his legs while only dumping Jin off by accident, and getting attacked just makes him autonomously run for safety. He will move to drink water and eat grass, but never to the degree that he'll be less useful. As your primary means of crossing the map quickly, this falls under the usual Acceptable Breaks from Reality. It makes it all the more shocking when the wounds he take later on actually stick.
- Four Is Death: It gets shot with four arrows before dying of its wounds.
- Heroic Sacrifice: In a bit of a surprise for the genre, the horse will be killed during Jin's escape from Shimura castle. He's hit by several arrows, and dies from its injuries and exhaustion, but not before taking Jin well out of range of Lord Shimura's search parties.
- Loyal Animal Companion: After missions, Jin can often been seen interacting with his horse. Including using him as a pillow to sleep, or the horse nuzzling Jin for attention. Jin will also regularly talk to his horse as he rides. When he dies, Jin digs a grave for him, named on the map as "Loyal Friend's Grave".
- Replacement Goldfish: Averted. The coat and name chosen for Jin's first mount are off the table when selecting his second. If your first pick was the Digital Deluxe Horse, though, you can pick it again for the second choice.
- Suspiciously Similar Substitute: Your horse that you have for the majority of the storyline dies at the very end of Act 2. For most of the start of Act 3, you're given a rather ratty and nervy brown horse to ride, but a few missions in, you're asked to choose a new companion horse, which will remain with you all the way into the endgame and post-game. You're given the choice between the two (three with the DLC) horse colors you didn't pick at the beginning, and have the option of either of the two names you didn't pick from at the start, or a new third option (Kaze), to name the new horse.
- Tragic Keepsake: In the postgame, Jin keeps a small, crude wooden horse in a place of honor in his hideout, festooned with the original saddle and reins of his first horse. If you examine it, he will think kindly of his loyal friend.
- Voiced by:
The head of Clan Oga from the mainland, sent to Tsushima Island as reinforcement for Lord Shimura in fighting the Mongols.
- Voiced by:
The previous head of Clan Sakai and Jin's father, who died many years prior at the hands of ronin.
- Adult Fear: When Lady Sakai passed away, Jin refused to believe she died and went searching for her on the road where she went to for long walks. He went missing for three days after he got lost, and by the time Kazumasa found him, Jin was sick and near death. While Jin believed that his father was angry at him, Yuriko tells him that he was angry at himself for letting it happen, especially since he had nearly lost his only son when he had just lost his wife.
- A Father to His Men: When bandits killed one of his servant he chased them alone and on foot to make sure they don't get away with it.
- Ain't Too Proud to Beg: Not to his killer, but rather to his son. Kazumasa saw his son hiding and begged him to help, but Jin was too terrified to do anything before helplessly watching as a ronin finished Kazumasa off.
- Ambiguous Situation: During Yuriko's questline, where she begins to mistake Jin for his father after he reclaims the Sakai Clan armor, she makes numerous statements that make players unsure of whether or not they were having an affair after Jin's mother passed away, they had Sex for Solace or she was simply in love with Kazumasa.
- Ancestral Weapon: After Kazumasa's death, Jin is given the Sakai Clan katana, and much later, he retrieves the clan armor after freeing Lord Shimura. Both were previously used by Jin and Kazumasa's predecessors and ancestors.
- Animal Motifs: Dragons, especifically, of the Eastern kind. While the other ō-yoroi Jin wears or picks up during the game consist of solid iron plates and lamellar, the fully-upgraded Sakai armor has the appearance of dragonscales. The deer antlers on the fully-refined helmet, and the fangs on the scowling facemask, complete the reference.
- Combat Pragmatist: Implied. Yuriko states that Kazumasa and Shimura often got into disagreements over the latter's rigid and unyielding dedication to the samurai code, and that he wouldn't be disappointed in Jin for his actions as The Ghost.
- The intimidating appearance of his armor, with it's black coloring and demon-like mouth guard, certainly implies that he wasn't above the use of scare tactics against his foes, not unlike Jin with his Ghost Stance.
- Even his last moments has hints of this. He's forced on the ground and a bandit is preparing to finish him off, so he pleads to a young Jin for help, likely hoping that Jin would surprise the bandit and miraculously kill him or would divert his attention long enough so he can kill the bandit himself.
- Creepy Good: Beloved by most of his servants and the people of the land, but his family armor was a pretty scary getup. Yuriko also says one day he went off to attack some bandits alone and came back covered in blood, so he may have more in common with Jin as the Ghost than Lord Shimura would have him believe.
- Like Father, Like Son: Yuriko says that he might not have disapproved of Jin becoming the Ghost as much as he thinks, as Kazumasa often had many differences of opinion with Lord Shimura. His armor being an intimidating black affair with a demonic mask and antlers at least indicates that he was not opposed to a little psychological warfare.
- Posthumous Character: Died years before the game began.
- Voiced by: Hiroyuki Shibamoto (Japanese), Vladimir Palyanitsa (Russian)
The current steward of Yarikawa and the youngest son of the clan leader who organized a rebellion put down by Lord Shimura.
- Authority in Name Only: While he leads the Yarikawa stronghold and its populace, his archers don't really give a damn about his orders, especially the ones telling them to hole up and not engage the Mongols rampaging across their countryside. The archers instead leave the stronghold and begin ambushing the Mongol camps, and later join Jin/The Ghost's army, in defiance of Lord Shimura's edict.
- Jerkass: He mocks Yuna for serving Jin even if she was born in Yarikawa and gives no care if the rest of Japan will be conquered by Mongols as long as they leave his fiefdom alone.
- Jerk with a Heart of Gold: While he may be rough around the edges, he genuinely cares about his people and does show gratitude to Jin for helping him protect his town.
- You Killed My Father: His hatred for Lord Shimura stems from the time the jito has quelled the Yarikawa Rebellion and ordered his father's death.
The monk who wrote "Conversations with the Khan".
- Apocalyptic Log: Sort of, but he wrote records from his views on the Khan's situation from his arrival to his downfall.
- Gameplay and Story Segregation: If you're quick enough to run out of the tale area, You can get the 11th record which describes the aftermath of the khan's demise during the tale "Eternal Blue Sky".
- Insufferable Genius: He respects the Khan's intellect but looks down on illiterate people.
The ghosts consist of four classes: Samurai, Hunter, Assassin and Ronin.
- Creepy Good: They look less like warriors and more like zombies straight out of a horror movie. Some of their unlockable armor are dripping with ichor, others even have swords and arrows piercing through their bodies, in the Ronin's case, his komuso/basket hat has a katana clearly pierced through the eye. That being said, they all fight to protect Tsushima from both the Mongols and the Oni.
- Damager, Healer, Tank: The Samurai is the Tank, The Hunter, Assassin, and Ronin are Damagers in their own ways, and the Ronin is the Healer.
- Fighter, Mage, Thief: The Samurai is the Fighter, The Ronin is the Mage, while The Assassin and Hunter are the Thieves.
- Foil: They all serve as this to Jin. Regarding their respective reputations, whereas Jin is among the land of the living but is called the Ghost due to numerous factors (primarily Yuna starting the tale and Jin being one of the few, if not the only survivor from Komoda Beach), these samurai have already died and are literal ghosts. As for how they defend Tsushima, Jin is actively repelling the Mongols from his homeland and has not encountered anything supernatural (with the possible exception of the Tengu from the Uchitsune Mythic Tale), the Ghosts fight not only Mongol soldiers corrupted by evil spirits, but also actual Oni.
- The Big Guy: Is the frontline fighter of the team, and has the most HP.
- Expy: To Lord Shimura due to him being a Samurai so dedicated to Honor.
- Flash Step: His Hachiman's Fury Ultimate allows him to deliver 3 (5 if upgraded) strikes while he dashes across the field. It's fast, but has limited range and control.
- Life Drain: Has an ability that drains health from the closest enemy.
- Action Girl: The only female member of the team.
- Expy: To Yuna due to her main method of attacking in archery.
- Long-Range Fighter: While all the other members have long-range weapons, her specialty and skills allow her to deal more damage and faster with a bow, with certain other side-benefits, like arrows that ricochet.
- Playing with Fire: She can fire flaming arrows.
- Stuff Blowing Up: One of her abilities lets her fire an exploding arrow.
- Expy: To Jin due to him abandoning the Samurai code in favor being "The Ghost".
- Flash Step: Much like The Samurai, his Shadow Strike Ultimate allows him to deliver 3 (5 if upgraded) strikes while he dashes across the field. It's slower, but has greater range and players can select their targets.
- Stealth Expert: Does the most assassination damage, and has skills that allow him and his allies to turn invisible and stealth attack enemies. His special ranged equipment is also a silent blowdart that poisons the enemy or causes them to go berserk.
- Combat Medic: The only class with team-based healing and resurrection skills.
- Expy: To Ryuzo due to his goal of mainly looking out for his men.
- Stuff Blowing Up: His special equipment allows him to use bombs. While the bombs' range is extremely limited compared to a bow, they do a heck of a lot of damage and have a wide radius.
- Summon Magic: One of his Class Abilities is to summon a spirit dog that can fight alongside him.
A blind old man that wanders the island, who speaks of the tales of the fallen samurai of Tsushima that battle the oni plaguing the land. He regales Jin with his tales.
- Actor Allusion: Greg Baldwin is using his famous Mako impression.
- Expy: Almost certainly one to Akiro, the wizard and narrator from Conan the Barbarian (1982). They even both have similar 'That is a tale for another time' lines.
- Foil: To Yamato. They both tell Jin stories of Tsushima, but whereas Yamato's tales involve historical warriors who accomplished seemingly impossible feats like cutting down lightning beasts or a seemingly invulnerable Blood Knight ronin, Gyozen's stories are more grounded in the supernatural.
- Wasteland Elder: Tsushima is not a wasteland. The realm in which the Ghosts fight in, where he somehow manages to record their tales and regale them to the residents? That, on the other hand, is a tad bit more than a simple wasteland.
The overarching villain of the Legends scenarios.
- Big Bad: All the disasters that befall Tsushima in the Legends missions are due to her machinations.
- Black Eyes of Evil: When you finally see her in the flesh, it's unclear whether she has this, or simply has no eyes whatsoever.
- Buried Alive: Not only was she buried by the ancient rulers of Tsushima, she was buried while she was pregnant.
- Eldritch Abomination: Confronting her in her chamber in the final mission of Legends reveals that one of her three forms is a kaiju sized monstrosity. Thankfully, you don't have to fight this form directly. The form you have to duel with one-on-one and her third and final form are more Humanoid Abomination.
- Foil: Like Jin, she served Tsushima until she was betrayed by its rulers. Unlike Jin, she was killed, and sought to destroy Tsushima to get her revenge.
- Minion Master: Every enemy you fight in the Legends missions, from the priestesses to the Tengu to Oni to the summoned spirits are all under her command.
- Mistreatment-Induced Betrayal: She was once a powerful priestess, but was buried alive by the rulers of Tsushima while she was pregnant. According to her, she felt the heartbeat of her child fade away as she lingered under the dirt praying for the gods to help her. When that help didn't come either, her hate empowered her to destroy every person and god on Tsushima.
- Omnicidal Maniac: She doesn't just want to kill the people and rulers of Tsushima for the torture they put her through, she also imprisons the kami of the land for failing to protect her and her child.
- Reality Warper: She managed to tear open a portal separating the underworld from Tsushima, and sent her minions forth to destroy the land. Once you access the final Raids and cross into her realm, you discover she has created massive stages, with castles and pagodas and abandoned villages, many of which are filled with all sorts of nasty traps and devious puzzles that must be solved before you can progress, and all swarming with hundreds of high-level minions of every stripe you have ever encountered.