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Characters from the PlayStation 4 game Ghost of Tsushima.


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Jin & His Allies

    Jin 

Jin Sakai

https://static.tvtropes.org/pmwiki/pub/images/ghost_of_tsushima.jpg
Honor died on the beach.
Voiced by: Daisuke Tsuji (English), Kazuya Nakai (Japanese), Alejandro Graue (Latin American Spanish)

The titular "Ghost of Tsushima", a samurai under the employ of his uncle Lord Shimura. Barely surviving a disastrous battle to repel Mongol invaders, he wanders the island of Tsushima to protect his homeland, and perhaps also to repel the invaders.


  • 100% Adoration Rating: Among the citizens of Tsushima island who gradually idolize him more and more for fighting the Mongols and personally solving many of their problems. Even after he’s branded a fugitive none of them even try to turn him in and continue to look up to him as The Ghost.
  • The Ace: Jin is a great warrior, tactician, investigator, scholar and mountain climber.
  • Ancestral Weapon: And armor as well. After his father's death, Jin inherited the Sakai family katana that was used by his father and forefathers. In the mission "Ghosts of the Past," he receives the Sakai Clan armor worn by the clan leaders from his caretaker. Like his katana, the armor also belonged to his father before his passing.
  • Apologetic Attacker: Sometimes when killing enemies with assassination moves, Jin can be heard apologizing to them for using underhanded tactics. Though as the story moves forward, Jin stops doing so as he's now hardened his resolve.
  • Authority Equals Asskicking: The head of the Sakai clan and functionally Shimura's heir as leader of the island. He's also bar none its greatest fighter.
  • Awesome by Analysis: Jin is a quick learner when it comes to swordsmanship, he can learn the opponents' move and use it against them in one fight.
    • As a gameplay mechanic as one way to gain a new style is to observe Mongol generals train or defeating them in combat.
    • He masters the Heavenly Strike maneuver - a mythical maneuver that takes great skill, simply by studying the movements of the man he's currently fighting, who himself has just mastered it.
      Yasuhira Koga: What's are you waiting for, boy?
      Jin: Not waiting... studying... [fight continues] I've got it. [Jin Heavenly Strikes Koga]
    • He's similarly able to learn the "Dance of Wrath" maneuver during his duel with the Spirit of Yarikawa, using it as a Finishing Move to put her down and promising he will put it to better use.
    • He also commonly uses his tracking skills to find the path of bandits and other criminals to figure out what happened at a murder scene.
  • Badass Beard: More a Perma-Stubble but it still applies. Ryuzo comments on it.
    Ryuzo: And you...managed to grow a beard.
  • Byronic Hero: Jin grows to fit many of the traits as the game goes on, especially as his values begin to diverge from that of traditional Samurai. Jin gradually stops following more and more tenants of bushido in the name of stopping the Mongol invasion, though he's not happy about it.
  • Catchphrase: Responds with "I did what I had to do" whenever someone questions his actions deviating from the samurai code.
  • Character Development: He goes from a rigid, stoic samurai to a person who shows more emotion and willingness to adapt to the situation as the game's story goes along.
  • Charles Atlas Superpower: His martial arts training gives him superhuman strength, speed, and reflexes. He can kick armored soldiers 20+ feet, cut/stab through iron armor, and perform Flash Stepping to cut down enemies, among other things. The cutscene after the duel with Ryuzo flat out shows him deflecting an arrow as well.
  • Child Soldier: He's expected to participate in defending his home from a rebel attack when he looks to be about twelve, and not long after, Shimura makes him execute a would-be assassin. Deliberate Values Dissonance does apply, considering the times the game is set in.
  • Chronic Hero Syndrome: Jin will stop to help every passer-by regardless if their problems are connected to the invasion or provide any benefit to him. One example is a widow who lied and said bandits took her food when she just had nothing to eat and she was starving. He lightly scolds her for lying: he would have helped her even if she told him the truth.
  • Combat Pragmatist: Though initially reluctant to do so, he takes Yuna's advice to heart and employs "dishonorable" methods of fighting in his fight against the Mongol invaders, realizing that the traditional samurai ways alone won't repel the enemy, especially when the Khan demonstrates his knowledge of the samurai code.
  • Cowboy Cop: Jin symbolically fits this to a T. The rebellious and pragmatic way he fights against the Mongols runs counter to how the samurai caste wants him to conduct himself. At best, Lord Shimura barely tolerates Jin's methods even though he vehemently disagrees with them, but come the final mission of Act 2, both Lord Shimura and Lord Oga drop the pretense and tell Jin that he will have to cease acting as "The Ghost" because of the political ramifications. Needless to say, Jin ignores them.
  • Cultured Badass: Befitting his upbringing, Jin is well versed in the history of Tsushima and the samurai clans that have lived there, has written dozens of haikus, can read Chinese, and has studied Sun Tzu. He's also incredibly skilled with his katana, and by the end of his journey, will have amassed a large variety of weapons for dealing with his enemies, and very nearly single-handedly defeated the Mongolian invasion.
  • Cynicism Catalyst: The opening of the game, where the Mongols ruthlessly exploit the samurai's codes of honor to slaughter them all, severely disillusions Jin and convinces him that dirtier techniques are necessary to prevail in the battle against them.
  • Dark Is Not Evil: A few of the outfits Jin collects during his journey across Tsushima, such as the Sakai Clan armor or the Ghost armor, are dark in color and evoke the image of a demon warrior when wearing the masks. While Jin does instill fear in the Mongols and capitalizes on it, not to mention brutally slaughtering them by any means necessary, he's nonetheless a heroic figure to the inhabitants of Tsushima island and generally a decent and gentle guy.
  • Deadpan Snarker: Notably, Jin trades some good snipes anytime he has to deal with Kenji's antics. Otherwise, he's a patient, respectful man.
  • Death Seeker: A conversation with Lady Masako reveals that his first attempt to rescue Lord Shimura was a sort of suicide attempt. He wished he had died with the other samurai at Komoda beach and threw himself into a battle he knew he had no chance of winning, because it was easier to die than live with the pain of losing everything he cared about. After barely surviving getting thrown off a bridge, he gained the resolve to keep living and save his people.
  • Determinator: Jin goes through quite a lot in his quest to repel the Mongol invaders, but pushes onward at all costs. Gameplay-wise, he heals himself by pushing through the pain in a gaming mechanic known as Resolve — which shows his absolute refusal to die until the Mongols are gone.
  • Divided We Fall: Jin attempts to appeal to Masako when she tries to kill Junshin, the monk they saved who she mistakenly thinks is one of those responsible for the deaths of her family, telling her if they fight each other, the Mongols will win. Masako bitterly replies that "[Mongols] already won" and proceeds to duel Jin.
  • The Dreaded:
    • From both the Mongol invaders and some of the Tsushima residents as Jin grows more and more into the mindset of the Ghost, using whatever means necessary to kill the Mongols. Some commoners remark that he fights like a demon while Mongols will potentially flee in terror if Jin is being particularly vicious. By the end of the game, while the inhabitants of Tsushima look up to Jin as a quasi-supernatural guardian spirit, the Mongols are downright terrified of him while he ruthlessly hunts them down.
    • This becomes a Gameplay and Story Integration with the passive Terrifying system and the Ghost Stance. As Jin gains certain abilities and buffs, his actions in the game such as using Ghost weapons to kill enemies undetected and defection attacks have a chance to terrify other enemies. Once Terrified, they will literally flee from combat. The Ghost Armor that Jin receives during the story further increases the chance of this happening. Finally the Ghost Stance, a stance achieved if Jin can successfully chain kill a number of enemies without getting hit, once activated will freeze enemies in terror while Jin murders them in a single strike.
  • Emotions vs. Stoicism: His character arc through the game involves this inner conflict. Being raised with the code and values of the samurai, Jin strives to be stoic and in control of his emotions. However, he struggles with keeping his composure as he finds himself unable to defeat the Mongol invaders without forsaking his honor.
  • Expecting Someone Taller: As his legend grows, tales of him get more extreme. By the time he gets to Kamiagata, people believe he is ten feet tall with eyes like a demon, and are surprised when neither is true.
  • Experienced Protagonist: By the time the game starts Jin is already an experienced samurai, archer, mountain climber and leader. The only thing he has no experience in are the dishonorable Ghost tactics and it doesn't take him long to adapt to that as well.
  • Fair for Its Day: In-Universe. Jin is a proud samurai, demands respect for his station, and sees nothing wrong with feudalism as a model in general. But besides that, he is shockingly tolerant of sex and class differences for a 13th century noble, defending Yuna's honor to his uncle, loyally serving even the lowest peasant, and encouraging thieves, mercenaries, and farmers to fight alongside him. Eventually, the Shogunate reveals he has something to say about that.
    • He's also sympathetic and doesn't judge Masako and another man in a side-quest for having affairs with lovers of the same gender.
  • Fighting Your Friend: He’s forced to do this twice, first with Masako and the second with Ryuzo. The first ends with them reconciling while the latter does not.
  • Gameplay and Story Segregation:
    • Sensei Ishikawa suggests that Jin isn't a very good archer, but there's nothing preventing the player from becoming a master sniper. It's also made increasingly clear through his questline that Ishikawa is just a raging perfectionist.
    • There are also missions when he becomes reluctant to attack enemies due to their numbers when he’s likely fought just as many if not more before and after said encounters. Most notably during a mission where he reluctantly agrees to have Taka lure away a score of Mongols guarding a camp in order to thin their numbers, which indirectly leads to Taka's death. Never mind that a previous mission had him raiding a fort with Shimura alone as backup and they both killed everyone inside with little issue.
  • Guys Smash, Girls Shoot: With Yuna, especially in the early parts of the game, where Jin is almost entirely dependent on using melee weapons, while Yuna primarily uses her bow. Even though Jin and Yuna are shown to be proficient with both types of weapons, this contrast remains.
  • Heroic Willpower: How Jin heals his wounds: he just uses his resolve to power through the pain and shake it off. He can even use it to shrug off being poisoned by the same toxins he uses to instantly kill enemies that leaves them convulsing and coughing up blood.
  • Hero with Bad Publicity: At the end of the game, Jin is labeled as a traitor by the mainland Shogunate for the "crime" of inspiring the peasants of Tsushima to rise up and fight for themselves, as this threatens the delicate caste system that keeps the samurai on top.
    • Averted among the citizens of Tsushima, however. While an old “friend” of Yuna's mentions some citizens beginning to fear him due to his brutal tactics - along with a few others after the poisoning at Shimura castle - the vast majority remain on his side and admire The Ghost for fighting back and encouraging them to rise up against the invaders.
  • Honor Before Reason: The opening chapters focus on Jin coming to terms with the fact that this mindset will only get him killed. He is so deeply rooted in the upbringing that his uncle raised him in that he is reluctant to carry out any actions that he deems as dishonorable. Against Yuna's caution, Jin unsuccessfully attempts to storm Khotun Khan's stronghold from the entrance and nearly dies. It's not until he starts actively attempting to help liberate prisoners later on that Yuna convinces him that Jin will need to bend his code if he hopes to survive.
  • Iaijutsu Practitioner: The "Stand Off" ability has Jin challenge his opponents to a duel. A successful duel involves Jin drawing his blade and killing his opponent in one move after his opponent has already started his attack. This ability can be upgraded to kill up to three people and up to five with the right gear.
  • I Did What I Had to Do: How he justifies his more pragmatic tactics against the Mongols - fighting honorably will only get him and innocent people killed, so he’ll do whatever it takes to fight back. The words "I did what I had to" even become a sort of a catch phrase to him.
  • Ink-Suit Actor: He is portrayed by Daisuke Tsuji, who also voices him in the English dub.
  • Instant Expert: During one mission he’s forced to use a hwacha to defend an allied ship, and instantly knows how to properly use and reload it with enough accuracy to take down multiple ships.
  • Interclass Friendship: With Ryuzo (a commoner turned Ronin), Yuna (a thief), Taka (a blacksmith) and Kenji (a sake merchant and scam artist). In fact he seems closer to them than any other nobles.
  • It Gets Easier: With regards to stealth kills; he's no stranger to normal combat. He's very leery of fighting foes any way but head-on at first, and has to take a special mission from Yuna to even begin to backstab, but he regrets it less and less as time goes on, especially since this helps him save hostages who would otherwise be killed by their Mongolian captors. Gameplay and Story Integration also factors in: as Jin upgrades his short sword, he goes from noisily struggling with an assassination target to simply stabbing them in the neck and moving on swiftly.
  • Knight in Shining Armor: Jin is the romantic ideal of a samurai in a setting otherwise Deconstructing the idea.
  • Kleptomaniac Hero: Unlike with other dishonorable tactics, it doesn’t take much to convince him to start looting indiscriminately for supplies and materials. It’s fine when he does it for Mongol and bandit camps or abandoned villages, but it does get silly when he can go into starving villagers’ homes and take everything not nailed down.
  • Leeroy Jenkins: At the beginning of the game, his first, disastrous attempt to rescue his uncle consists of him walking right through the enemy stronghold's main gate and demanding a fight. He gets more sensible about it after the Khan throws him off a bridge.
  • Legendary Weapon: Jin acquires the longbow of Uchitsune, one of Tsushima's legendary heroes. He also gathers three legendary armor sets through various quests.
  • Like Father, Like Son: Yuriko mentions that his father Kazumasa similarly argued against Shimura for being too conservative and rigid in his adherence to the samurai code. She also recalls a story of Kazumasa chasing after ronin on foot and coming back covered in blood after killing them, which scared his own men. Just like how Jin tends to scare people the more he falls into the role of The Ghost.
  • Living Legend: Yuna helps spread the story of him being s vengeful ghost come to stop the invaders. The siege of Yarikawa solidifies this with people bowing to him and screaming "for the Ghost!" as they charge into combat. By act 3 he’s almost exclusively referred to as the Ghost and the people he counters are in awe and/or express surprise at him not being a ten-feet-tall demon, treating him as more a mythological figure than a regular samurai.
  • Made of Iron: Jin has a penchant for surviving otherwise fatal wounds. The example standing out the most is after the first duel with the Khan, where he falls for what seems to be at least fifty meters while unconscious, and wakes up no worse for the wear. Even the way he recovers health is him powering through the pain rather than actually healing himself. However, he would have succumbed to the two arrows that pierced his back had Yuna not nursed him to safety. He’s also the only one shown surviving wolfsbane poison. The first time he passes out and Yuna has to heal him, while the second time during his fight with the Khan he simply powers through it.
  • Master Swordsman: Ryuzo states that Jin is the best swordman on the island and he more than lives up to this claim. Apart from the beginning duel with Khotun Khan — which can also be chalked up to him recovering from his grievous wounds from the intro — he never loses a single fight whether he’s fought alone or with groups of enemies.
  • Magnetic Hero: Jin is able to convince people from various groups to following him ranging from peasant thieves (Yuna), sake merchants (Kenji), warrior monks (Norio) and nobles (Masako and Ishikawa). They even decide to follow him after he’s been made a fugitive and continued association would make them criminals as well. By the end of the game it’s gotten to the point where the peasantry have rallied behind him and even refer to themselves as The Ghost’s army; much to Jin’s own confusion since he never planned this. It’s deconstructed by Shimura when he worries that the peasantry would rebel against their lords. Jin assures him he won’t let that happen and that they would listen to him but Shimura has doubts. Jin convinced them to follow him by turning against his own uncle, so why wouldn’t they do the same to Jin if they don't agree with his orders?
  • Maybe Magic, Maybe Mundane:
    • A wind blows over Jin as he lies on the beach. The wind is also factor during gameplay. In a flashback Jin is told by his retainer Yuriko that his dead father is "the wind at his back". Jin interprets the wind as his father's guidance, while the player is left free to either follow him along on that perception or not.
    • The fight with the Tengu-masked man over the supposedly-cursed longbow: was it a Battle in the Center of the Mind or him tripping on some hallucinogens?
    • When Jin learns the Heavenly Strike technique and uses it to kill the man who murdered for it, the opponent dies instantly from a lightning strike. Good timing or divine intervention?
  • Mook Horror Show: As The Ghost, Jin has tons of tools to scare his enemies so much they run away at the mere sight of him. Not unlike a murderous Batman.
  • Mr. Fanservice: Scattered through the game are hot springs. Choosing to stop by them and meditate will have Jin strip naked to enter, with his butt visible. And then he is subject to a Sexy Surfacing Shot upon leaving.
  • My Greatest Failure:
    • As a younger man, when rebels invaded their home, the elder Sakai begged for Jin to save him, but the boy hid in the house instead, resulting in his father's death. Whether it's reasonable to expect anything more from a boy in his early teens at most aside, this has been eating at Jin even when he became an adult, and his failure to rescue Lord Shimura is a stark reminder of that time.
    • He also considers losing at Komoda beach and letting his uncle be captured to be one. This time he manages to make up for it by saving his uncle.
    • Getting Taka killed is a big one for him, as he urged the young man to run away and get a better life. In the fight immediately after, he's screaming in rage, which he never does any other time, and he constantly feels guilt over not being able to save him.
  • My Name Is Inigo Montoya: Played straight and zigzagged on two occasions.
    • When Jin confronts the Khan for the first time at Castle Kameda, he introduces himself in this fashion before fighting Khotun proper:
      Jin: I am Jin Sakai. Nephew of Lord Shimura. I have come to avenge his honor.
    • Near the end of Act 2, after Shimura finds the aftermath of Jin poisoning the Mongols in the castle with the rest of the Shogun's reinforcements, he begs him to have Yuna take the fall and proclaim himself as "Jin Shimura"note , only for Jin to rebuke him and refer to himself not by name, but by the Red Baron title the people gave him.
      Jin: I am not your son. I am the Ghost.
  • Never Hurt an Innocent: Regardless of how much people begin to fear him and his increasingly dishonorable tactics, this is the one line he’ll never cross. When an old “friend” of Yuna’s mentions that a few people are scared of him for killing the Mushashi brothers and leaving their decapitated heads on a pike, thus proving he doesn’t reserve his wrath for just the invaders, he counters that innocent people have nothing to fear from him.
  • Nice Guy: Even before he becomes more open with his emotions, Jin is still kind, gentle, and compassionate. Of course, with his status as a warrior, Beware the Nice Ones is in full effect.
  • Nice Job Breaking It, Hero!: At the end of Act 2, Jin commits his biggest break from samurai code yet when he poisons the Mongols' drink supply, horribly killing them all. Aside from getting him branded a criminal by the Shogun, his poison idea gets adopted by the Mongols who test out their new poisons on villages before planning to use said poisons in their campaign against mainland Japan. And Japanese citizens have taken to the idea of using poisons against each other, with one silk merchant killing his competition that way. Jin can either feel regretful about it or say that it was necessary based on your choice.
  • Nice to the Waiter: In a contrast to his uncle, even as his adherence to bushido wavers as the story goes on, Jin remains polite and courteous to even the lowliest of commoner he runs into, so long as they in turn show him at least a nominal degree of respect and deference due to his station - and if he likes you, he'll let even that slide. It’s rather telling that his childhood friend was the commoner Ryuzo and he’s closer to the thief Yuna and blacksmith Taka than any of the other nobles. Even in the flashbacks Ryuzo is his only friend mentioned, making it likely he was this even from a young age.
  • Ninja: Becomes more this and less a samurai as the story goes on, and many of the "Ghost" weapons and tools that Jin pioneers the use of are those historically used by shinobi. By the end of Act 2 he even receives the Ghost Armor (the one he wears on the cover art) which emphasizes stealth over open fighting.
  • Noblesse Oblige: He considers protecting the people of Tsushima, no matter their station, as his first and foremost duty as a samurai. He always stops to solve the problems that his people may be facing.
  • One-Man Army: Jin can and will frequently slaughter an entire camp of Mongol troops without any help. This plus his increasingly brutal tactics is why the citizens of Tsushima both fear and revere him.
  • OOC Is Serious Business: Jin is usually a fairly stoic and soft-spoken individual, and his flashes of rage towards the Mongols generally take the form of subdued seething. But when Taka is killed by Khotun Khan and the Straw Hats, his subsequent rampage is punctuated by furious screaming as he cuts down dozens of Ronin and Mongols.
  • Parental Abandonment: Both his parents died when he was young. His father's death is shown in a flashback to be caused by a rebel attack, while his mother's passing is explained as being due to illness.
  • Perma-Stubble: His facial hair never grows past a constant five-o'clock shadow.
  • Pragmatic Hero: Initially trained in the ways of the samurai, the invasion inevitably forced Jin to use tactics unfitting of the ways of the samurai, such as stabbing his opponents in the back, striking from the shadows; tactics that would otherwise be employed by a shinobi.
  • Protagonist Title: The titular "Ghost of Tsushima."
  • Red Baron: After being described as a Vengeful Ghost by Yuna after defending Komatsu Forge, the residents of Tsushima begin calling him "The Ghost."
  • Scars Are Forever: Jin has a scribbly-looking scar on his left cheek. While the moment he receives it it not shown, the wound that made it is - he got it from another boy as a kid soon after Lord Shimura took him in as a ward.
  • Screw the Rules, I'm Doing What's Right!: While rules might be stretching it, samurai did take the concept of bushido and honor very seriously. Initially adhering to the samurai code as much as possible, Jin begins to forsake the bushido code and his honor in order to combat the Mongols, which earns him harsh criticism from Lord Shimura and others. Even after being told point-blank by the Lord he serves to cut it out and fight with honor, Jin ignores it.
  • Single-Stroke Battle: Stand-offs end with him killing enemies with a single slash.
  • Skilled, but Naïve: Yuna tells him that he has long forgotten what it's like to fight a stronger enemy. As a lord, Jin is well educated and trained in the art of war but the threats he was expected to face were bandits and rebel clans which wouldn't need him to fight in an underhanded way.
  • Terror Hero: Act 2 has Jin learn the ways of instilling fear into his foes, building on his reputation as "The Ghost". When he lifts the siege of Yarikawa, he learns the "Ghost Stance" which requires stealth killing a commander or killing 5-7 enemies withough being hit. It allows him to One-Hit Kill three enemies which has a chance to terrify any nearby enemies, causing them to drop their weapons and run away. Other equipment and abilities also cause certain actions to have a chance to terrify. The Ghost Armor has any kill cause a chance to terrify, not just certain types of kills.
  • Then Let Me Be Evil: Ultimately decides that Samurai honor is only going to hamstring any effort to save his home and fully commits to the "Ghost" persona. He knows very well this will see him go down as a villain and be the end of his clan, but results are more important - and it allows him to personally shoulder a good deal of the blame, diffusing any Shogunate retribution against the peasantry he rallied.
  • The Paragon Always Rebels: Not really, but this is how Shimura and other loyalist samurai to view his lapse into dishonorable tactics. By the end of the game he fully fits from their perspective: He was the ward of Tsushima’s lord and would’ve been his adopted son and official heir. Instead he betrayed all he stood for, was branded an outlaw and influenced the citizens of Tsushima into following his radical ways.
  • The Stoic: Being raised to be a samurai, Jin is generally reserved, though his composure starts eroding as the story progresses. Lampshaded in one early conversation with Yuna in Act 1: she points out that Jin doesn't open up much, which he admits to be true due to his upbringing.
  • Used to Be a Sweet Kid: Zig-zagged; he's understandably fearful and despondent in the time of his parents' death, but the flashbacks of his training with Shimura show him as a lot more cheerful and generally emotive than he is as an adult, even before the Komoda Beach battle, likely due to Yuriko and Shimura's love and support.
  • Vengeful Ghost: He is still among the land of the living, but he's described as such by Yuna when they kill the Mongols invading Komatsu Forge. It also helps that, as far as the villagers know, most of the samurai on Tsushima died when they attempted to repel the Khan's forces on the beach.
    Yuna: He is a vengeful spirit... back from the grave to slaughter the Mongols.
  • Warrior Poet: Certain places in the world allows Jin to take a moment to compose some Haiku.
  • What the Hell, Hero?:
    • Numerous characters who believe in the samurai code disapprove of Jin's "dishonorable actions" as the Ghost, chief among them being Lord Shimura, who taught Jin how to be a samurai in the first place.
    • Ryuzo resents Jin beating him at a tournament, solely because he couldn't consider going easy on his childhood friend, because it'd have meant "Lord Sakai" would've lost to a commoner.
    • Jin's poisoning of the Monguls during the recapture of Castle Shimura was considered the final straw for the Samurai Nobles. Up to that point, they barely tolerated Jin's actions as The Ghost, but because his refusal to disown his title as The Ghost after that, they brand him a criminal.
  • Wholesome Crossdresser: In a hot spring reflection, he mentions that in his teen years, under Lord Shimura, he and Ryuzo used to dress as maidens.
  • Worf Had the Flu: Jin suffering a Curbstomp Battle to Khotun Khan in their first fight can be chalked up to him still recovering from almost dying from the opening battle. He also admits to Masako his attack was more a suicide run than anything.
  • Worth It: His actions to stop Khotun Khan cause the Shogunate to have Clan Sakai dissolved and Jin stripped of his status as a samurai. While clearly saddened by this, Jin proudly states that he would do it all over again because he saved the people of Tsushima.
  • Would Hit a Girl: Though there aren’t many female enemies, the few times he faces women in duels he doesn’t hesitate to fight them just as he would his male opponents. If they’re attacking him then it’s fair game.
  • You Have Researched Breathing: Upgrading his tanto includes cleaner, quieter stealth kills. That said, by that, the game means Jin's animations become such as the tanto gets sharper.
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    Shimura 

Lord Shimura

https://static.tvtropes.org/pmwiki/pub/images/download_916.jpg
I trained you to fight with honor!
Voiced by: Eric Steinberg (English), Akio Ohtsuka (Japanese)

Jin's uncle and father figure who trained him in the ways of bushido since the former was a child.


  • Anti-Villain: He evolves into this towards the end of the game. Despite the rift that has grown between them, he still sees Jin as a son, and having to kill him being as much a punishment for him than for Jin. Jin similarly still sees Shimura as a father figure should he refuse to kill him, insist that no matter what happens, they are family, and while Jin may have no honor, he will not kill family.
  • Authority Equals Asskicking: The lord of the island and one of its greatest fighters. One mission has him and Jin storm a fort and kill everyone inside despite being heavily outnumbered in order to provide a distraction for someone else.
  • Broken Pedestal: He goes from being the man Jin respects more than anybody on earth to losing almost all of Jin's respect by the end of game.
  • Cassandra Truth: When Khotun Khan tells him that Jin has been slaughtering his men through "dishonorable" ways, he refuses to believe it until he sees Jin's newfound skills as the Ghost in action.
  • Deconstructed Character Archetype: As the embodiment of Bushido-driven Honor Before Reason the game as a whole tears down. Even being a genuine Reasonable Authority Figure to Jin is completely undermined by being a completely inflexible adherent of a worldview that just does not line up with the current reality.
  • Deliberate Values Dissonance: He's obsessed with living, fighting and dying with honor, but to him, honor also means adhering to a rigidly stratified caste system with his particular caste at the top. His own darker side gets revealed whenever this is threatened.
  • Distressed Dude: He's captured by Khotun Khan in the opening act of the game, and Jin's initial motivation is to rescue him.
  • Face Death with Dignity: If Jin chooses to kill him, he accepts his death with the dignity one might expect from a samurai, though he does die with the fact that Jin will be hunted for the rest of his days after being branded a traitor by the Shogun.
  • Fatal Flaw: His Honor Before Reason would have been useful against any enemy that wasn't someone who knew how bushido works and uses it against him. Shimura's refusal to resort to other tactics, no matter how questionable or "dishonorable" they are, is what ultimately leads to him sending his soldiers to die and souring his relationship with Jin.
  • Foreshadowing: Shimura's bigotry towards commoners becomes apparent not long after he actually gets rescued at the end of Act 1. He's quite amiable to Ishikawa and Masako after they save him due to them being fellow nobles. He suddenly becomes rather frigid and dismissive towads Yuna, and this is before he even learns that she is a thief.
  • General Failure:
    • His adherence to honor means that he prefers to lead his men into suicidal charges rather than take alternatives that would spare more lives.
    • At the start of Act 3 you can eavesdrop on a conversation that Lord Oga, one of the samurai sent as reinforcements for Shimura, and he states that Shimura first having his castle overthrown by the Khan only to lose him from his grasp has greatly soured him in the eyes of the Shogun. The fact that he has also lost control of his nephew is only driving it further.
  • Honor Before Reason:
    • While he and everyone else on Tsushima wants the Mongols out of their territory, he still believes in the samurai code. As such, he really doesn't approve of Jin's actions as the infamous Ghost.
    • This is perhaps best exemplified at the start of the game, before the battle against the Mongols. Shimura is very open about how the battle is lost before it has even begun, and all the samurai are here to essentially die in the faint hope that their death will delay the invaders. He's doing that because it is the honorable thing to do, not out of any strategic purpose. Khotun in turn knows that this is the samurai's weakness and uses it against them to make his victory all the more crushing.
  • Hypocrite:
    • He professes that the purpose of the samurai is to protect and inspire the people of Tsushima. He is however a classist, who has no problem sacrificing commoners in his battle. And like the Shogun, he's appalled when Jin inspires the commoners to fight the Mongols themselves.
    • He keeps mentioning to Jin the importance of controlling one's emotions, but he himself struggles with this. At the start of Act 2, when he sees the mongols have burned down farms in retaliation for his escape, his immediate reaction to charge headlong into the nearest patrol of Mongols in retaliation for that, and then into the nearest camp, with no one but Jin at his back. He also can barely disguise his disgust towards Yuna's past as a thief, or the people of Yarikawa who rebelled against him years ago, even when they are his allies.
    • Despite looking down on Yuna for being a thief and cautioning Jin not to trust her he has connections to some rather unsavory contacts like the smuggler Goro. He’s also aware of the existence of Umugi Cove, a noted den of pirates and other sorts of criminals, but seemingly hasn’t done anything about it.
  • Kick the Dog:
    • His treatment towards the peasantry. For all his talks about honor and protecting their home he treats the common soldiers under him as expendable. While Yuna and Jin are angry and horrified at the loss of soldiers during the siege of Shimura castle he brushes it off and plans to begin another attack, which convinces Jin to poison the army and embrace his identity as The Ghost.
    • When Jin calls him out on this new attack plan (see the last What the Hell, Hero? below), he reacts by slapping Jin! While he immediately regrets it, it's still an extremely shitty move, and one that kills whatever respect his nephew still had for him.
    • The final straw for Jin was Shimura trying to encourage him to blame Yuna for the poisoning of the Khans, which would end with her execution. While he does it in order to save his surrogate son he did this despite Yuna being nothing but helpful to the war and saving Jin’s life in the beginning.
  • Lawful Stupid: Shimura's fanatical dedication to the samurai code of honor makes him this. Even when faced with the death of dozens of warriors or even his own, he never questions his own way and severely disagrees with Jin when he does calls him on this.
  • Like a Son to Me: How he feels about Jin since he came under his care following the death of his father to the point that Shimura may as well be Jin's adopted father in all but name. In Act 2, he decides to formally make Jin his adopted son and have him become the next leader of Tsushima and make it official once the Mongols are driven out of the island. Shimura's wish sadly comes apart when his refusal to abandon his honor damages his relationship with Jin and the Shogun orders Jin's execution for potentially upending the delicate caste system keeping the samurai in power on Tsushima.
  • Noble Bigot: Shimura is ultimately a Deconstructed example of this because while he ultimately sees himself as the Big Good of the story, his bigoted views towards commoners and his fanatical devotion to his code is what ultimately leads to his failing relationship with Jin, and much of the strife their forces face in the second act.
  • No Historical Figures Were Harmed: While the Shimura clan was present during the Mongol invasion of Tsushima, there's no record of the clan head, much less a clan member, serving as a Lord on Tsushima at any point prior or during the invasion.
  • Normal Fish in a Tiny Pond: Shimura may be a respected jito of Tsushima, but comments from the shogunate soldiers sent as aid indicate that he is way lower on the status rankings compared to their clan on mainland Japan. Some shogunate soldiers privately discuss that his repeated failures (getting everyone killed on the beaches in a suicide attack, repeatedly failing to catch up to Khotun Khan, and being unable to rein in Jin) means that he's going to be replaced if he doesn't start showing some results soon. He is also widely known as a great general that won battles some thought were unwinnable but the Khan has him figured out so well all his moves are bad and he is too rigid to adapt, making him look like a complete failure.
  • Parental Substitute: He raised Jin after his parent's death. In the finale he outright calls Jin his son.
  • Pet the Dog: Despite showing prejudice against commoners like Yuna, when told of Taka's death, he sounds genuinly sincere about promising to make the Khan pay.
  • Principles Zealot: He's absolutely dedicated to Bushido and its concept of Honor. Therefore, when the mainland Shogunate orders that he execute Jin, he does it. He's not happy about it. It clearly tears him up inside, but his principles are that strong.
  • Troubled Sympathetic Bigot: His samurai ways lend themselves to a deeply classist worldview that puts him at odds with Jin. He sees commoners like Yuna as expendable pawns at best and threats to samurai power at worst, and it grieves him to no end to see his beloved nephew stooping to their level in his fight against the Mongols.
  • True Final Boss: After Jin defeats Khotun Khan, the mainland Shogunate catches wind of his dirty tactics, and they instruct Shimura to take him out in one final standoff. Depending on what you do after winning, you either spare him or kill him.
  • Ungrateful Bastard: Shimura is very dismissive towards the achievements and help he receives from non-samurai.
    • He's entirely dismissive of Yuna's contributions. That she saved his nephew's life, helped him gather allies, and even fought to free Shimura is met by a shrug from Shimura, who still demands she fights to retake his castle before he offers her the simple reward she wants (leaving Tsushima).
    • Ryuzo points out that one of the reason he defected to the Mongols is that even if he did help Shimura, the old man might reward the Straw Hats, but he'd also immediately repay them by sending them as fodder against the Mongols. This is precisely what Shimura does with the peasant soldiers Jin and Yuna raise in his name, so Ryuzo was not entirely wrong.
  • We Have Reserves: Shimura's fixation on maintaining his samurai honor really warps his perspective on the number of troops that dies under his command. It doesn't matter the large amount of casualties who died for his failed strategies since they "died with honor."
  • What the Hell, Hero?: Having trained Jin in the ways of the samurai, he has some serious problems with his student battling the Mongols by employing methods that are otherwise used by shinobi.
    • When Jin suggests that they poison the Mongols in Shimura Castle after they blow up the bridge, he lambasts his former student and tells him he's becoming no better than the Mongols.
      Shimura: I trained you to fight with honor!
      Jin: Honor died on the beach. The Khan deserves to suffer!
    • Jin himself throws one at him after the failed siege of Shimura Castle when he still stubbornly clings to his honorable tactics despite the losses they just received.
      Jin: I sacrificed everything I knew to save our people. I gave them hope. You did nothing!
    • He gives another one before the True Final Boss fight with him. This time, Jin retaliates.
      Shimura: You have no honor!
      Jin: And you are a slave to it!

    Yuna 

Yuna

https://static.tvtropes.org/pmwiki/pub/images/yuna_45.jpg
Voiced by: Sumalee Montano (English), Yu Mizuno (Japanese)

A thief Jin encounters after surviving the disastrous attempt of repelling the Mongol invaders on the beach, who encourages him to fight in other ways besides the code of the samurai.


  • Abusive Parents: Grew up with an alcoholic mother who was abusive towards her and Taka. One day when she assaulted a 6-year-old Taka and broke his arm, Yuna took him and they both ran away from home.
  • Action Girl: She learned how to defend herself and can fight alongside Jin against the Mongol invaders, favoring ranged combat with her bow. Even though she's more of a survivor, she won't turn down a fight if Jin initiates it.
  • Action Survivor: Despite being an adequate fighter, it's Yuna's wit and survival instincts that are her major strengths. Usually she prefers to sneak or avoid fights altogether and use more practical methods.
  • Big Sister Instinct: She's extremely protective of her brother Taka, and is particularly peeved when he decides to start fighting alongside her and Jin. She really doesn't take it well when she discovers his death, roaring and snarling in rage.
  • Combat Pragmatist: She prioritizes survival above all else and isn't above using "dishonorable" tactics to defeat her foes. She also encourages Jin to become this if he is to defeat the Mongols, though she is sympathetic about how difficult the decision is for him as it breaks the samurai code he's lived with for most of his life.
  • The Corrupter: Yuna is the character who convinces Jin the necessity of bending his code of honor, because the only way to survive and fight against the Monguls is to use dishonorable tactics. She even refers to Jin as now being a Vengeful Spirit. It's ultimately a Downplayed Trope as Yuna is not an antagonistic force and actually does have Jin's best interests at heart.
  • Dark and Troubled Past: Her life has not been a pleasant one, to say the least, whether it living an abusive, alcoholic mother who would assault her children, to winding up in the hands of slavers and having to abandon her only friend in the slave camp to escape, and then living among the dregs of society as a thief to scrape out a living.
  • Establishing Character Moment: The first thing she does after Jin meets her is, at first, saving him from death and to hide him after meeting face-to-face minutes later. She then pretends to be nothing more than a panicking civilian as a Mongol enters her house, and when the man's guard is down, she mercilessly stabs him in the back, showcasing her to be a compassionate yet cunning and ruthless person.
  • Foil: To Jin, especially early in the game. She's not only a commoner, but a poor one, who's had to do a lot of shady things to survive. Like Jin, she's lost her parents while young. But, unlike Jin, who had a rich uncle and retainers to care for him, she had to provide for herself and her brother. This gave her a pragmatic outlook, and a willingness to do whatever is necessary to keep herself and her brother alive. In battle she prefers stealth, ambushes, trickery and assassination, while Jin, especially early in the game, favors attacking his enemies in the open, from the front. In a sense, the identity of the Ghost is in fact Jin and Yuna's combined work - Jin does the bulk of the fighting and wears the armour, while Yuna encourages the more underhanded tactics he becomes infamous for and is the first to suggest that Jin is a "ghost" to the populace. They even both have similar past incidents where they could have helped someone they cared for but froze up in fear - Jin defending his father from rebels, Yuna protecting her friend from slavers.
  • Guys Smash, Girls Shoot: Her primary weapon is the bow, in contrast to Jin who usually relies on the sword. Yuna is shown to be skilled with a sword as shown in several cutscenes, and during missions where she does use the sword, but this contrast remains.
  • Odd Friendship: With Jin, given that she is a thief, and Jin is a samurai lord. The friendship the two possess rapidly becomes quite important to the plot, as when Shimura begs Jin to have her take the fall after he kills the Mongols in Shimura Castle, Jin instantly and vehemently refuses. Yuna, similarly, opens up to Jin about her past and the two rapidly become confidants with each other.
  • Not So Above It All: While a calm and stoic character, Yuna also shows a comedic side along with a flair for the theatrical. When she openly calls Jin a vengeful spirit, and Jin asks her about it, she says "I think they enjoyed it", grinning ear to ear in amusement.
  • Not So Stoic: The usually calm Yuna loses it completely when Taka is killed, roaring and outright snarling in rage, when like Jin, she is usually calm and composed in battle.
  • The Lad-ette: Streetwise, enjoys her drink, and more than capable of handling her own in a fight.
  • Nice Girl: Stoic and Pragmatic, but still nice to anyone not an enemy. At the end of the day, she is a woman looking for peace for herself and her brother.
  • Ninja: Though she is called a "thief," her pragmatic style of working against enemies places her into the category of a kunoichi.
  • The Not-Love Interest: She is Jin's constant companion and closest ally over the course of the story and the two become very close (especially after Taka's death. They even discuss running away together). But nothing romantic ever happens between the two.
  • Rape as Backstory: She heavily implies that the Mamushi brothers raped her when she was a child and their slave. She mentions in particular one brother's breath and another's hands as being vivid memories of her time there. Going back to their farm makes the usually stoic and unflappable Yuna hyperventilate and refuse to go closer. The Black Wolf is also implied to have done this to her.
  • Screw This, I'm Out of Here!: She intends on leaving Tsushima behind once she and Jin rescue her brother, though the latter implores her to stay and help them fend off the invaders. She changes her mind and stays after Taka's death, reasoning that the only reason she wanted to leave was to keep him safe and now all she cares about his revenge.
  • Trauma Conga Line: Started off growing up with an abusive alcoholic mother whom she ran away from with her very young brother. Meets and gets taken in by a man who turns out to be The Black Wolf who "got them drunk" and is implied to have sexually abused/assaulted her and her brother. Then gets sold off by said man into slavery to the three worst slavers in Japan and is forced to abandon the one person who looked out for her and her brother when their escape plan goes wrong. Followed by bouncing around from village to village living as a thief, and that's all before the Mongols invaded.
    • Her luck doesn't turn out any better over the course of the game. While Jin does help get her brother back, Shimura essentially extorts her to fight for him in exchange for passage and the day before they're set to leave her brother gets killed.
  • Unwitting Instigator of Doom: Though she did so to help give Jin an edge against the Mongol forces, her urging him to utilize "dishonorable" tactics more in line with a shinobi than a samurai causes the mainland Shogunate to force Lord Shimura to execute Jin.

    Ishikawa 

Sensei Sadonobu Ishikawa

https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_533.jpg
I should have killed her.
Voiced by: François Chau (English), Shigeru Chiba (Japanese)

A master archer who taught Jin in the past.


  • Actually Pretty Funny: When Jin states that if he were in Tomoe's shoes, he would have attacked Ishikawa too after Ishikawa deliberately lets him walk into a Mongol ambush to see what he's capable of, Ishikawa laughs.
  • Archer Archetype: He's a master archer, having once hit a ship's captain from the shore, and he's also calm and kind of a jerk.
  • At Least I Admit It: Unlike Shimura, who disregards Jin's protests and acts as if he's infallible, Ishikawa flat out admits to Jin after he got an innocent woman killed that he and the other samurai aren't as honorable as they preach and that they're all killers who decides who lives and dies. His admittance of this contrasts heavily to Shimura who similarly brushes off the soldiers he got killed but still stubbornly clings to his honor-ruled mindset.
  • Combat Pragmatist: With a dash of Hypocrite mixed in. Despite disparaging Jin using stealth to rescue hostages his first mission involves using explosive barrels and wasp nests in order to fight Mongols. This is the first hint that he’s not as rigid as Shimura with adherence to the samurai code.
  • Deadpan Snarker: He's witty in his comebacks.
  • Deconstructed Character Archetype: Of the Training from Hell-fancying perfectionist Sink-or-Swim Mentor. His standards for taking on a student being higher than most noble students could demonstrate made him very unpopular with the nobility. While taking on a commoner as a pupil seems progressive, she had none of the psychological groundwork needed to push through this teaching style and eventually snapped completely. In the end all his high-minded perfectionism created was a cranky hermit nobody likes and an extremely dangerous ally giftwrapped for the Mongols.
  • History Repeats: Early in his questline, he notes how Jin and Tomoe are similar in their ruthlessness in dealing with their enemies, initially concerned that this could happen and Jin might end up like Tomoe. Thankfully for him, Jin has much better reasons to fight than someone like Tomoe and is directing his ruthlessness at the Mongol invaders. He also says Tomoe is not the first student of his to use his way of the Bow for evil.
  • Honor Before Reason: Like Shimura, he's quick to call out Jin on being a Combat Pragmatist and using stealth to deal with Mongols, despite the fact that they had hostages and could have killed them if either of them were caught. Unlike Shimura, however, he ultimately decides Jin is right since fighting the Mongols honorably won’t work.
    • During one mission where he reveals he risked an innocent woman to track Tomoe, which led to her death, Jin calls him out om being Not So Different from his former student and being dishonorable. Ishikawa admits that he, Masako and Shimura aren’t perfect and that for all the samurai proclamations of honor they are all killers — not so different from Jin and his role as The Ghost.
  • Hypocrite: Early in his tale, Ishikawa starts to criticize Jin for the more ruthless methods he's resorting to using against the Mongols and straying from his code, stating that Tomoe had the exact same type of mindset. This is all despite the fact that in several missions he encourages Jin on ambushing to Monguls with their archery. He eventually does come around to admitting that he doesn't actually have the moral high ground in this disagreement and views Jin's actions as a necessary evil.
  • It's All My Fault: Blames himself completely for Tomoe’s actions while Jin argues she made her own choices - however harsh of a teacher he might have been, she was the one who chose to work with murderers before then siding with the Mongols.
  • Jerkass: He's not an entirely pleasant person.
  • Jerk with a Heart of Gold: It's ridiculously hard to see, but it is there and it takes some time for Jin to help him open up. The most notable point is that he entirely blames himself for what Tomoe has done, and he's even willing to forgive her - something Jin himself considers abhorrent with what she's done. For all his flaws, Ishikawa sees Tomoe's actions as the results of his own decisions to push her like he did and the deaths she caused are ultimately on him.
  • Kick the Dog: He suggests sacrificing his home village in order to make Tomoe overconfident. Jin yells him out of it saying that would make him no different than Tomoe. He also has an innocent woman scout out Tomoe's camp, which gets her killed.
  • Last-Name Basis: He only ever refers to Jin as "Sakai". The reverse is true as well; his first name is only ever mentioned in a note Jin receives from him in the epilogue.
  • Like a Son to Me: Eventually states that, for all his harshness towards her, he did legitimately grow to care for Tomoe like she was his own child. He offered to adopt her and make her his heir — a grand gesture considering her gender and station — before their falling out and he ignored her mounting signs of betrayal because he wanted her as his heir too much.
  • My Greatest Failure: Teaching his Way of the Bow to both Hironori Nagao and Tomoe, both of which went on to use those teachings for ill; Nagao started a bloody coup that was hidden by his clan, while Tomoe ended up defecting to the Mongols and passing his teachings onto them.
  • My Greatest Second Chance: His greatest third chance, in fact. After his original student became branded a traitor, he only decided to become a teacher again so that Tomoe could make up for his mistakes. Until she became a traitor as well. He later says that Jin will be his final student and hopes that he will not be the third to disappoint him. And, yet again, Jin is also branded a traitor by the shogunate — but at least Ishikawa is more understanding of his motives.
  • Not Bad: A lot of his compliments to Jin come grudgingly, though he starts being more positive the farther you progress through his storyline.
  • Reasonable Authority Figure: While he initially seems to disprove of Jin's use of dishonorable tactics, he still fully supports Jin in all his efforts, even after Jin has been branded a criminal by the Shogun. It perhaps helps that Ishikawa has no reason to play politics with nobility, considering he ruined his clout with the nobility after his first student went rogue and he has no children to carry on his line.
  • Sink-or-Swim Mentor: Seeing as he's willing to let Jin walk right into an ambush and not provide support to keep him on his toes, something Jin calls him out on. Deconstructed, as he says it's the reason Tomoe ditched him.
  • Troubled Sympathetic Bigot: Downplayed compared to Shimura. While he disparages Jin for using ‘cowardly’ tactics he accepts it easier and also had no problem choosing a commoner woman as his student, with even Jin expressing surprise at his choice.

    Masako 

Lady Masako Adachi

https://static.tvtropes.org/pmwiki/pub/images/ghost_of_tsushima_the_tale_of_lady_masako_walkthrough.jpg
They already won.
Voiced by: Lauren Tom (English), Mabuki Ando (Japanese)

Wife of one of the samurai who died in the opening battle, and an accomplished warrior in her own right. Jin tries to recruit her, but he must first assist her in her mission of vengeance.


  • Action Girl: She's just as capable with a katana as she is with that bow of hers, as a few Mongols are unfortunate enough to discover firsthand.
  • Amazon Brigade: Everyone in her family knows how to fight, especially the women. Since they were not on the beaches the day of the massacre, Jin figures recruiting Lady Masako and her sisters and daughters is perfect for taking back territory. Too bad her family was murdered by opportunistic traitors at around the same time.
  • Amazon Chaser: Her husband Lord Adachi courted her specifically after finding she defeated a band of thieves robbing her family before he arrived to save them.
  • Badass Bisexual: In "The Thief" mission it's revealed that while she loved her husband dearly and was the matriarch of a large clan, Masako also had a deeply intimate relationship with a servant girl named Mai.
  • Batman Gambit: A lot of her missions start with her expecting her targets to be lured out by news of her survival or that she has a way to track them, then tailing the known accomplices when they are making their moves.
  • Bow and Sword, in Accord: Wields both a katana and a bow in combat.
  • But Now I Must Go: Decides after avenging her family that she has to leave. She promises to be there when Jin needs her and assists in the final battle if done before the ending, but she makes it clear it's temporary.
  • Cain and Abel: The conspiracy against her and her family was orchestrated by her older sister Hana, who was secretly bitterly jealous of Masako for marrying a samurai lord despite being the younger sibling, "robbing her" of her chance to advance her station.
  • Combat Pragmatist: Not above surprise attacks and using her or her allies as bait for her enemies. She also approves of Jin's plan to poison the Mongols and says she'll support him if asked.
  • Crusading Widow: Her storyline revolves around hunting down the traitors who wiped out her entire family.
  • Despair Event Horizon: While she does break down throughout her quest for revenge, especially when she finds the desecrated remains of her sons, what truly breaks her is the identity of her families killer: Her own sister.
  • Fatal Flaw: Her desire to avenge her family can lead her to blindly attack anyone. This gets to a point where she attacks a man who is clearly being framed. And Jin has to fight her to stop her. When she has her revenge, she has no idea what to do with her life.
  • Fighting Your Friend: She attacks Jin when he protects Junshin from her, demanding that Jin give him up or else she will kill him. Jin even says "You were my friend..." just as the battle starts, but to no use. After he wins and gets her to come to her senses, he will sternly tell her to never attack him again, with the implication being that the next time, he will not hold back or spare her.
  • In Love with Your Carnage: Implied to be the reason why Lord Adachi married her as. When he arrived to repel the bandits attacking her home, he discovered they had already been killed by her hand.
  • Jerk with a Heart of Gold: Very bitter and revenge driven, but proves herself to be rather cordial around those she befriends.
  • Lady of War: Averted, although as the matriarch of Clan Adachi, she's expected to lead the defense of her home while the men are away for battle there is nothing feminine or graceful about the way Masuko fights. She even eschews the traditional weapon of a samurai's wife the naginata (which her daughters in law did wield) for a sword.
  • Leeroy Jenkins: She wants the traitors to know she is coming for them as she cut down their guards.
  • May–December Romance: Her extramarital relationship with Mai. Masako is old enough to be a grey-haired grandmother while Mai looks like she is around her 20s.
  • Meaningful Name: One possible meaning for "Masako" is "justice", and it happens to be phonetically similar to the English word "massacre", which is sadly appropriate for the Sole Survivor of a family massacre who now seeks justice against their killers.
  • Never Mess with Granny: Despite her old age, she is still more than capable of cutting down her foes.
  • Outliving One's Offspring: Up to Eleven. She outlived her husband, sons, daughters, sister ( or so she thinks...) and grandkids. To say she's suffering is a major Understatement.
  • Old Master: Lady Masuko is well renowned for her skill in martial arts despite her age and gender.
  • Revenge Before Reason: When confronting the conspirators against her family, Masako's judgement is frequently clouded by her grief and anger, causing her to seek blood first before answers, requiring Jin to restrain her long enough for them to get any leads. After she and Jin successfully rescue a monk being held captive by the Mongols, Masako attempts to kill him as he was falsely implicated as one of the ones responsible for getting her family killed.
  • Roaring Rampage of Revenge: She's on one for the conspirators responsible for killing her family.
  • Sole Survivor: Of her entire clan and family, between her husband and sons being killed at Komoda Beach and then her sister, the wives of her sons and her grandchildren in an attack on their estate.
  • The Insomniac: After diving into her revenge quest, she has refused to sleep until her family has justice. Every time Jin speaks with her, he begs her to get some much needed rest, which she refuses every time.
  • Unwitting Instigator of Doom: She arranged the marriage of Hana to a widower, but Hana's husband turned out to be abusive and cruel and only drove Hana deeper into hatred of her sister, leading to the tragedy that befell Masako.
  • Vengeance Feels Empty: After confronting "Lady" Hana and driving her to seppuku, Masako has finally avenged her clan's death, yet the revelation that her spiteful sister had plotted against her and her family for years, over a deep-seated hatred she had never known about, gives her no solace. As she burns Hana's body on a pyre, she reflects that she still can't move on from her family's deaths, her attempts to properly mourn them now consumed by thoughts of Hana's bitterness, and that she truly has nothing left now.

    Taka 

Taka

https://static.tvtropes.org/pmwiki/pub/images/yqe2wkojfjp5ych2sblrcc.jpg
I've never seen a samurai fight like that.
Voiced by: Eddie Shin (English), Kappei Yamaguchi (Japanese)

The younger brother of Yuna and a skilled blacksmith. At some point during the invasion, he was captured by the Mongols and forced to produce weapons for them before being freed by Jin and Yuna.


  • The Blacksmith: Yuna claims that he is one of, if not the best blacksmith in all of Tsushima, which he quickly proves by forging an iron hook for Jin to use to traverse certain paths and obstacles.
  • I Owe You My Life: Although Yuna and planned for herself and Taka to escape the war, Taka is insistent on remaining to assist Jin in his efforts out of gratitude for Jin saving his life.
  • Killed Mid-Sentence: His last words are "Tell Yuna—" but he doesn’t get out what he wanted Jin to tell her before the Khan murders him.
  • Manchild: Has shades of this, still trying to goof around and fondly remembering collecting crickets with her sister. He doesn't have memories of the Black Wolf or their abusive mom.
  • Morality Pet: He's this to Yuna, who she has been fighting to protect since they were young.
  • Nice Guy: The nicest person in the entire game. Making it all the more tragic when Khan kills him.
  • Non-Action Guy: He insists on helping Jin and Yuna fight despite being clumsy at best in combat.Sadly, Reality Ensues and he gets killed when he attempts to turn around and attack the Khan rather than kill Jin to save his own life.
  • Off with His Head!: Khotun tears his head off with his hands after slicing his throat.
  • Rape as Backstory: He doesn't dwell on it or mention it, but Yuna suggests this is the case. Yuna explains the Black Wolf got them drunk and abused them and the Black Wolf states Taka was his favorite.
  • Retirony: He was less than 24 hours away from leaving Tsushima with his sister before getting killed on an ill-advised mission to help Jin.
  • Sadistic Choice: Kill Jin, his idol and the man who inspired him and others to fight back, and live or refuse and get killed. He chooses the latter and the Khan kills him.
  • Too Good for This Sinful Earth: Young, idealistic, dreams of becoming a hero after years of relying on others - of course he dies. This is exploited by the Khan to break Jin, since the kind Taka gets a cruel death: he gets Killed Mid-Sentence while trying to be a hero and his head isn't even cut off, the Khan defiles his corpse by ripping it off.
  • Trauma Conga Line: Had an abusive alcoholic mother before Yuna took him and ran until they had an unfortunate run-in with The Black Wolf, who pretended to be a good samaritan before sexually abusing/assaulting Taka. Yuna planned an escape, but it ultimately failed and was forced to abandon him after they were sold to some of the worst slavers in Japan. And that is to say nothing of the abuse he suffered at the hands of the Mongols after he was forced to produce weapons for them.
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    Norio 

Norio

https://static.tvtropes.org/pmwiki/pub/images/norio.png
Voiced by: Earl T. Kim (English), Mitsuaki Kanuka (Japanese)

The last surviving warrior monk from Cedar Temple.


  • Blade on a Stick: He is the only ally character that uses a naginata instead of a Bow and Sword, in Accord, true to form the naginata is the historically appropriate weapon of a Warrior Monk.
  • Big Brother Worship: Norio's older brother was a famous warrior monk known as the Guardian, considered the greatest warrior of the the temple. He was not actually killed by the Mongols, but instead had his limbs cut off and was left to live as a form of torture.
  • Crisis of Faith: After finding his brother was not killed as he thought but tortured to the point that Norio has to Mercy Kill him, Norio struggles with his faith as a monk as he goes on a Roaring Rampage of Revenge on the general who ordered it.
  • Gentle Giant: The largest and most moral of Jin's companions. It sadly doesn't last after he finds out the extent of torture his brother received. While still on the side of good, he's far more brutal and shows no guilt burning a whole camp of Mongols to death.
  • Nice Guy: Even after going on a Roaring Rampage of Revenge, he's still a Gentle Giant towards his allies.
  • Not So Stoic: Similar to Jin, his emotions show more and more as his storyline progresses.
  • OOC Is Serious Business: Norio insists that his defense of the island comes from a place of peace within himself. So, when he goes on the Roaring Rampage of Revenge, that is a line that has been crossed.
  • Roaring Rampage of Revenge: Destroys an entire camp of Mongols and personally burns the leader alive in order to avenge his brother.
  • Sixth Ranger: During Act 1, you put together a team to free your uncle Shimura from the Mongols' imprisonment. Then Act 2 comes around, and Norio happens to be at the first settlement you free and joins your efforts to repel the Mongols. Unlike Masako and Ishikawa, you aren't required to do the first mission of his questline, meaning that if you were to skip them, you would have little idea of who Norio even is aside from a warrior monk who wishes to fight off the Mongols. He doesn't even have a small role in any quests like Kenji does, he only tends to show up during the main story in big group efforts.
  • Sole Survivor: He is the last surviving warrior monk from Cedar Temple, the others captured, tortured and killed by the Mongols.
  • Warrior Monk: He is a warrior monk. This causes some friction between some of the other monks in the temple who dislike violence for any reason.

    Kenji 

Kenji

https://static.tvtropes.org/pmwiki/pub/images/kenji_4.jpg
Voiced by: James Hiroyuki Liao (English), Setsuji Sato (Japanese)

A sake merchant Yuna once worked with, who allies with her and Jin


  • Beneath Suspicion: Kenji is small, meek, and cowardly. And he gives anyone who wants some sake. This allows him to sneak himself (and others) places he really shouldn't be able to.
  • Honest John's Dealership: Kenji has no qualms about selling anything from the best sake on Tsushima to sake so bad it'd be an insult to rice vinegar.
  • Jerk with a Heart of Gold: Kenji's a crooked merchant, has a face no one trusts, is a schemer... but he also really wants to be a good person - especially in this time of crisis. And he's genuinely trying to help people. Sure his attempts backfire, sometimes causing more harm than if he'd left well enough alone, because, well, he's Kenji, but it comes from a genuine desire to do good, under Jin's influence.
  • Nice Job Breaking It, Hero!: He has good intentions and he wants to do right by Jin. The problem is that some of his schemes tend to make things worse. Case in point, his first character mission has him bargain with the Mongols by trading food and sake for the farm's safety. He initially only gave them woodchips, and when the ruse was discovered, the Mongols were not happy about the deception and began taking hostages.
  • Plucky Comic Relief: While he does useful things every so often, Kenji is definitely not a fighter and provides much needed contrast to the grimmer main story. The developers coded him to slosh when he walks, just so you know not to take him seriously. The only times he grows solemn are after Taka's death and shortly before the final assault on the Mongols.
  • Trojan Horse: Kenji's go-to plan is to stuff Jin in something sake-related, and smuggle him into a fortified Mongol position under the guise of giving them Sake so Jin can do what Jin does.
    Jin: Why do I keep letting you hide me inside things?
    Kenji: Because it works!

    Yuriko 

Yuriko

https://static.tvtropes.org/pmwiki/pub/images/yuriko_got.jpg
The strength we need is all around us.
Voiced by: Karen Huie (English), Yuri Tabata (Japanese)

An elderly woman and maid of Clan Sakai, having cared for Jin since he was young.


  • Ambiguous Situation: Her relationship with Kazumasa Sakai. Due to him being a Posthumous Character and her being somewhat senile making her an Unreliable Narrator, it's unclear whether or not they were in a Secret Relationship, had a single night of Sex for Solace or she was simply in love with him.
  • Early-Bird Cameo: She's present in a flashback of Lord Sakai funeral in the prologue, hours before she's introduced as a character in Act 2.
  • Hired Help as Family: She's a servant to Clan Sakai, but was incredibly close to both Jin and Kazumasa Sakai.
  • Incurable Cough of Death: She coughs a lot during her scenes and it only keeps getting worse. She ends up passing away in her final sidequest.
  • Master Poisoner: She's a master herbalist and makes poisons to get rid of vermin. Jin convinces her to make a stronger version so he can use it as a weapon against the invades, which she reluctantly obliges.
  • Old Maid: She's very old and is unmarried, having made no family of her own as she seems to concentrated all her efforts on raising Jin. It's also heavily implied she was in love with Jin's father Kazumasa and might have had a Secret Relationship with him after Lady Sakai died.
  • Old Retainer: She's a long-time servant of Clan Sakai, and has been caring for Jin's needs since before he was born.
  • Parental Substitute: Due to Lady Sakai dying when Jin was little, Yuriko served as a surrogate parent for Jin.
  • Scatterbrained Senior: She suffers from bouts of forgetfulness during her sidequests, to the point she starts to confuse Jin for his father Kazumasa.
  • Sex for Solace: It's heavily implied by her dialogue in one of her sidequests that she and Kazumasa made love in the nearby onsen shortly after Lady Sakai's death left him grieving and an infant Jin went missing and almost died.
  • Thoroughly Mistaken Identity: After seeing Jin wearing Clan Sakai's armor, the Strong Family Resemblance between him and his father momentarily makes her confuse both. As her sidequest progresses, she keeps doing this more and more. In her final moments, Jin doesn't bother correcting her, pretending he's his father to try to give her comfort.

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Tsushima residents

    Ryuzo 

Ryuzo

https://static.tvtropes.org/pmwiki/pub/images/ryuzo.jpg
I have to think about my men.
Voiced by: Leonard Wu (English), Youhei Tadano (Japanese)

Leader of the Straw Hat mercenaries. He is also an old friend of Jin.


  • A Father to His Men: Ryuzo cares about his men, and keeping them safe and fed is his driving motivation.
  • All for Nothing: His defection to the Mongols ultimately accomplishes nothing but getting all his men killed by Jin and his own death.
  • Apologetic Attacker: Both times Jin fights him he makes it clear that he doesn’t want to any more than his old friend does. In the first duel, he justifies his betrayal and apologizes to Jin, while in the second (and final) duel he angrily states that it didn’t have to end this way.
  • Cornered Rattlesnake: When Jin refuses his surrender unless he answers for his crimes, which Ryuzo believes means Shimura beheading him for treason, he decides to go down fighting.
  • Despair Event Horizon: Has clearly crossed it not long after his betrayal when he’s forced to burn an innocent person alive as proof of his new loyalties. The next time he's seen he's listless and even states he doesn’t care about the bounty on Jin’s head anymore. It takes Khotun bringing up his men and his responsibilities to them for him to come up with a plan to capture Jin.
  • Dirty Coward: He's a decent fighter to the end, but him essentially begging Jin for forgiveness and even suggesting that he use his influence as The Ghost to convince people he's a Fake Defector only makes him look cowardly.
  • Even Evil Has Standards: He's absolutely distraught when the Khan forces him to burn an innocent person to prove his loyalty. He also brings up Jin’s usage of the wolfsbane poison and how it breaks his uncle’s code.
  • Evil Counterpart: Becomes this to Jin once he betrays him. Both he and Jin are working to save their people. The difference is that for Jin, his people are all of Tsushima, while for Ryuzo, they are the ronin. Both are forced to do terrible things to defend them, and while Jin is merely sad or ashamed, Ryuzo is utterly horrified at having to do things like set a man on fire for the Khan.
  • Face–Heel Turn: Turns on Jin during the Castle Kaneda raid because he decided serving the Khan and collecting his bounty on Jin would be easier than fighting and dying for Lord Shimura.
    • Heel–Face Door-Slam: Tries to weasel his way back to Jin's side as Castle Shimura is retaken, urging him to tell the samurai that he had been Jin's spy in the Mongol camp all along. But Jin is far past the point of forgiving his former friend and forces him to answer for his crimes.
  • Freudian Excuse Is No Excuse: Ryuzo's justification for betraying Tsushima is that he must feed his starving men and that he resented Jin ever since losing a tournament against him, costing Ryuzo his only chance to become a samurai. However, all of these excuses fall completely flat when he burns civilians and becomes responsible for Taka's gruesome death. He even tries to weasel his way back to Jin's side when things get bad for him, but Jin has given up trying to forgive Ryuzo and kills him for his crimes.
  • Foil: To Jin. Jin was born as heir to the Sakai Clan and eventually became its lord following the death of his father, where he would then go on to become a samurai under the tutelage of Lord Shimura. Ryuzo, on the other hand, was born as a peasant and wanted to enter the service of a clan by testing his worth. While he ultimately failed in this endeavor, he would go on to become a ronin after being scouted by the Straw Hats.
  • Foreshadowing: Ryuzo throws out several hints before his betrayal about his complete disdain for the caste system and his resentment of Jin's status. This coupled with his doubt regarding actually getting rewarded for any sacrifice he'd make led him to defecting to the Mongols.
  • General Failure: Ryuzo deeply cares about his men, the Straw Hats, but he's rather inept at leading them. He's a poor strategist who cannot really think outside the box without Jin's help, leading to his efforts to find food for his men to fail again and again.
  • Guilt-Ridden Accomplice: Is clearly wracked with guilt after betraying Jin and siding with the Mongols. While he claims to have done so because the Khan put a generous price on Jin’s head and he wanted to do what was best for his men, there are strong implications that he also had more personal reasons, namely jealousy and an inability to let go of his grudge against Jin for beating him in a duel. Nonetheless, he takes no enjoyment in being made to burn hostages alive.
  • Interclass Friendship: With Jin. He’s a commoner while Jin is Shimura’s ward and the head of his own clan. Later revelations make it clear a part of him always resented this disparity.
  • Irony:
    • His insistence on saving his men from starving by siding with the Mongols to ensure food and employment just ensures that the Straw Hat faction is eliminated by Jin's hand.
    • Ryuzo's justification for defecting to the Monguls was his fear that Shimura would just treat him and his friends as foot-soldiers, sending them out to die. While he does have a point, Khan ultimately ends up doing exactly the same thing, right down to abandoning Ryuzo the moment the tide of the battle for Shimura Castle changes.
  • It's All About Me: When Ryuzo surrenders to Jin at the end of Act 2, he only wants to do so if he'll be forgiven of his crimes and allowed to rejoin their forces. By this point Ryuzo had already crossed the lines with his transgressions, so Jin makes it known that the only way Ryuzo is going back with him is as a prisoner to answer for his crimes. Ryuzo decides to fight for the death there.
  • Jerkass Has a Point: One of Ryuzo's justifications for defecting and joining the Mongols was his lack of faith that Shimura would actually follow through and reward him and the Straw Hats for any sacrifice he made. That Shimura was so dismissive of Yuna even though she risked he life to free him from captivity, and only promised to conditionally reward her if she did additional work for him shows Ryuzo wasn't all wrong.
  • Kick the Dog: A flashback reveals that during an argument with Jin when they were boys, Ryuzo told him that Shimura didn’t want him and would replace him as soon as he had his own biological heir. Considering Jin was orphaned and Shimura was his father figure, this is an extremely harsh thing to say and Jin almost ran away because of it.
  • My God, What Have I Done?: He's quick to realize just how bad a decision it was to side with Khotun Khan when his loyalty by setting civilians on fire to demoralize anyone attempting to defend their stronghold.
  • Pride: He could have improved his lot simply by asking Jin to raise him to a retainer and samurai in his clan, but he didn't want his friend's charity and was determined to become a full samurai on his own merits. His pride also made it so that he couldn't just explain to Jin what the tournament had meant to him and how hurt he was that his friend didn't go easy on him, leading to his resentment. It turned Ryuzo into a bitter, headstrong leader who ignores advice out of determination to prove himself.
  • Redemption Rejection: After his first fight with Jin, the Ghost stops the fight and begs him to save his uncle and their home, promising he will become a samurai. His response before giving away his friend's position?
    Ryuzo: It's their home now.
  • The Resenter: Resents Jin beating him at Lord Nagao's tournament, 2 years prior to the game. Ryuzo had invited many lords to see him fight, in the hopes of impressing and becoming a samurai to one of them, but Jin, his childhood friend, beat him in a match. Ryuzo resents that Jin went all out - because as a lord Jin didn't really have anything to win or lose at this tournament, while it was Ryuzo's sole chance to elevate his station. That Jin fought with such ferocity because, in his mind, he couldn't allow himself, a lord, to be bested by a commoner, only hurts Ryuzo more. As a final insult, Jin never realized what the tournament meant to his childhood friend until Ryuzo brought it up. As far as he knows it was just some tournament.
  • Ronin: Technically not one, as he didn't even begin the process of becoming a samurai, but that's still his character. He had a shot at becoming a proper samurai once, but was beaten in a competition with Jin and left to go his own way. His troops are called the "Straw Hat Ronin" probably because the term "ronin" is better-known than something like "kenshin" (which just means "guy with a sword.")
  • Suicide by Cop: When Jin confronts him for the last time, he begs pathetically to rejoin and pretend he was a spy to gain the Kahn's trust. Jin makes it clear he needs to answer for his crimes, which Ryuzo can clearly tell will result in his execution for treason. He opts to fight Jin instead, clearly not expecting to win.
  • Tragic Keepsake: When Ryuzo duels Jin and loses, his iconic straw hat falls off. Jin tries to offer it back to him as a way for him to redeem their friendship, but Ryuzo runs off. Jin keeps the hat (and can wear it!) as a sad reminder of his former friendship.
  • Walking Spoiler: The fact that he has so many spoilered out tropes and isn’t listed as one of Jin’s allies makes it clear there’s more than just him being an old childhood friend.
  • Welcome Back, Traitor: What he’s clearly hoping for when he meets Jin in Shimura Castle. Jin refuses.
  • We Used to Be Friends: Develops into this with Jin upon joining the Mongols to provide food for the Straw Hat Ronin.
  • You Have Outlived Your Usefulness: Ryuzo becomes the victim of this by the end of Act 2, during Jin and Shimura's raid of Castle Shimura. By that point, Jin has wiped out all of the Straw Hats, leaving Ryuzo as the Sole Survivor. With Khan knowing that his forces will not be able to hold the Castle, he decides to perform a tactical retreat to the North while leaving Ryuzo behind to fend for himself against Jin. One of Jin's thoughts at an onsen is that Ryuzo will likely die for this when the Khan tires of his excuses.

    Tomoe 

Tomoe

https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_1_03.jpg
Voiced by:

  • Arc Villain: To Ishikawa's storyline.
  • Arrow Catch: When Tomoe and Jin first meet, he is holding her up with his bow. She manages to snatch his own arrow and holds him up instead in barely two seconds.
  • Boxed Crook: To the Mongols. After you catch up with Tomoe she makes it clear that she believes her position as an archery trainer was the only thing keeping her alive while she was captured by the enemy.
  • But Now I Must Go: After helping Jin and Ishikawa deal with the archers she trained, she manages to get a boat to the mainland and leaves Tsushima for good, though she at least makes peace with her old master (and at least convinces him not to shoot her).
  • Dark Action Girl: Frighteningly skilled with a bow, and unlike Yuna, she's fighting for the people invading her homeland. Later missions make it clear that even before she sided with the Mongols she picked up her incredible skills with bandits and murderers.
  • From Nobody to Nightmare: She originally started as a poor peasant girl (a double whammy in samurai culture). But she happened to impress Ishikawa with her talent for archery enough that he took her as a student despite her common origin, teaching her his Way of the Bow and turning her into a truly deadly archer. Unfortunately he pushed her too hard and she turned on him, joined the Mongols, and started using her skills on her fellow peasants while training the Mongol archers with Ishikawa's techniques.
  • The Gift: She is a prodigy with a bow, to the point Ishikawa, a perfectionist that sees most of his students like Jin as subpar, has nothing but praise for her skill.
  • Karma Houdini: Despite her actions, which include attempting to destroy Ishikawa’s hometown, training the Mongols to be more effective killers and her numerous acts of murder for both the Mongols and herself, she ultimately manages to leave with her life back to the mainland at the end of Ishikawa’s quest chain. She does, at least, break her bow and imply she will give up her skills.
  • Malevolent Masked Woman: She wears a mask based on a kitsune.
  • Mercy Kill: She claims she killed the prisoners they used as archery dummies because the prisoner conditions were bad enough that the quick deaths she gave them were a mercy.
  • Paper-Thin Disguise: When approaching Jin as "Matsu", she shows up without her mask and tries to pass herself off as just a local trapper. A few conversations is all it takes for Jin to see through her, at which point she admits that she underestimated him.
  • A Pupil of Mine Until He Turned to Evil: She's this for Sensei Ishikawa. She was incredibly talented and Ishikawa considered her a prodigy. Due to his perfectionism, however, he put too much pressure on her, which led to her snapping and attacking him before fleeing. When the Mongols captured her, she was quick to offer her services and teach them archery the way Ishikawa taught her.
  • Regretful Traitor: By Act 3, Tomoe has taken it among herself to kill the archers she trained as penance after she loses favor among the Khan. She claims that her betrayal was the only thing she could do to survive her capture, and when she flees the island she breaks her bow and leaves it behind.
  • Respected by the Respected: If Ishikawa's words weren't enough, the Mongols — no slouches themselves — take archery lessons from her.
  • Ship Tease: Has some with Jin when she's pretending to be the huntress Matsu. They flirt a bit and she even asks him to spend the night with her, but Jin sinks it immediately.
  • The Sociopath: From Ishikawa's description of her being a natural killer and hanging out with murderous bandits in her teens. She appears quite manipulative and has little regard to human life when you meet her, favoring practice on human bodies and trying to frame Sensei and Jin for her crime.

    Clan Adachi's Killer (Unmarked Spoilers) 

Lady Hana

Voiced by:

Lady Masako's older sister and the new head of House Kikuchi. She, alongside the rest of those at Clan Adachi that remained at the Adachi Estate, were slaughtered by traitors and kickstars Masako's journey for vengeance. In actuality, Hana is alive and was the one who orchestrated the attack on Clan Adachi in the first place out of petty jealousy towards Masako's marriage to Lord Adachi.


  • Arc Villain: Of Lady Masako's questline.
  • Bitch in Sheep's Clothing: When Masako speaks of her, she only has good things to say about her sister, such as how she brings gifts and dotes on her grandchildren. In truth, she was bitterly resentful towards Masako since she married Lord Adachi and rose in social status, whereas she married someone of lower rank who was an abusive drunk.
  • Cain and Abel: Hana is the Cain to Masako's Abel.
  • Cassandra Truth: Masako refuses to believe that Hana is the one responsible for slaughtering their family, and when she does accept the truth, she breaks down into tears.
  • The Conspiracy: She orchestrated a rather large one, gathering individuals who despised or held a grudge against Lord Adachi or the clan in general and plotted the clan's downfall for years. When the Mongols arrived and Lord Adachi and his sons rode to Komoda Beach, Hana set her plan into action.
  • Dying Declaration of Hate: Her last words to her sister was to tell her to kill her, calling it the only kindness she's ever done. Masako decides that if she wants to end her suffering so badly, she should do it herself.
  • Evil Is Petty: And how. She despised her sister so much just because she married Lord Adachi that she spent the next couple of years carefully plotting to overthrow Clan Adachi and massacre everyone when Lord Adachi and his sons rode into battle at Komoda Beach.
  • Faking the Dead: She was thought to have died along with the rest of her family during the escape from the Adachi Estate. She actually survived and was the one who orchestrated the attack in the first place.
  • Freudian Excuse Is No Excuse: Hana failed to court Lord Adachi who was an Amazon Chaser for her sister Masako. To aid her, Masako sent her to be married to a retainer in the north named Ikeda, who turned out to be an abusive drunk. Hana was incensed by this "Betrayal" and during the Mongol invasions had Masako's daughter-in-laws and grandchildren brutally murdered while her husband and sons were dying in war. When confronted, all Hana can do is insist she suffered more than Masako due to the pain her husband caused her. Masako points out that there was no way anyone could know what kind of man Ikeda was since he presented himself as a kind man.
    Masako Adachi: None of that is my fault.
  • Green-Eyed Monster: She was not happy when Masako, her younger sister, married a samurai lord she had eyes on. Her envy got a whole lot worse when Masako unknowingly married her off to an abusive retainer to Clan Kikuchi.
  • It's All About Me: Despite having butchered Masako's daughter-in-laws and grandchildren, she insists that she's suffered more than Masako. For being married to a man that took place in Domestic Abuse.
  • Red Herring: When discussing the traitor's identity, Masako and Jin initially believe that the mastermind is from a rival clan who despises Clan Adachi. When they investigate further, Jin notices that they're noticeably lacking in certain resources and thinks that they're not a samurai, but someone who is trying to establish their own samurai clan. That last one is closer to home than Masako soon realizes.
  • Seppuku: Cornered by Masako and Jin, she insists she's still in the right to do what she did and tells Masako to kill her since that's what she wants to do. Masako hands her a shortsword and tells her to do it herself. She does.
  • Seven Deadly Sins: She could be considered a representation of ALL the sins. She is jealous of her sister for marrying the man she wanted, and plotted her revenge for years, attacking her children and grandchildren while they fled the mongols, attempts to ensure as much suffering on Masako as possible by recruiting many who were destitute from the invasion or had a bone to pick with clan Adachi, thus sending others to fight her war, and when finally confronted, insists that what Masako did was much worse than anything she did to her.
  • Social Climber: Had aspirations of marrying the samurai Lord Adachi and raising her own status (and given the setting, was likely groomed to be this by her family), but Adachi became smitten with her tomboyish younger sister Masako instead. With her life's ambition unwittingly nipped in the bud, Hana began to resent Masako, and that feeling only grew when she was arranged to wed a lowly retainer (who was an abusive drunk behind closed doors, to boot) instead.
  • Would Hurt a Child: She killed Masako's grandchildren, even the newborn Natsu. And worse she sees nothing wrong with it, feeling like the anguish she caused her sister is not enough.

    The Mamushi Brothers 

Taizo, Kichizo and Manzo Mamushi

A trio of slavers who run a farm on Tsushima. Years ago they enslaved Yuna and Taka while they were children. Nowadays they operate with even greater cruelty under the Mongols.
  • Decapitation Presentation: They decapitate slaves who displease them, and display the heads around. Jin does the same to them.
  • Karmic Death: As mentioned above, they suffer the same fate as their victims
  • Meaningful Name: “Mamushi” is also the name of one of the deadliest snakes in Japan.
  • Off with His Head!: Jin decapitates each brother after assassinating them and collects their head to scare their followers.
  • Slavery Is a Special Kind of Evil: Yuna asks Jin to kill them and show them no mercy, and she's particularly... detailed in the reasons why they deserve death. Jin agrees and decides to kill them entirely through stealth, and then behead the bodies and collect the heads to send a message to their superiors.

    Yamato 
A legendary musician who serves as the primary giver of the Mythic tales.

Mongol forces

    The Khan 

Khotun Khan

https://static.tvtropes.org/pmwiki/pub/images/thekhan2.jpg
Convince your people to join me, and I will give them peace.
Voiced by: Patrick Gallagher (English), Tsutomu Isobe (Japanese)

Leader of the Mongol invaders, cousin of Kublai Khan, ruler of the Mongol Empire, and grandson of Genghis Khan. Knowledgeable in the ways of the samurai, he invades Tsushima and comes into conflict with Jin, who he takes an interest in.


  • Acrofatic: He's a large man and his armor makes him appear round or at least stocky. He is also lightning fast and very nimble in combat, dancing circles around Jin in one-on-one duels.
  • Arch-Enemy: Takes an interest in Jin, and the feeling becomes mutual after he kills Taka in front of Jin.
  • Authority Equals Asskicking: Being the commander of the army, he is a very capable warrior by himself.
  • Awesome by Analysis: Khotun makes a point to learn and find weaknesses in his enemies tactics, be it Japanese bushido or Mongolian steppes. He even manages to reverse engineer Jin’s wolfsbane poison despite having left the castle before it was deployed.
  • Big Bad: The Leader of the Mongol Invaders Jin must face.
  • Can't Kill You, Still Need You: Khotun Khan manages to capture Shimura and later on Jin at different points in the game but in both occasions he never kills them because he knows that doing so would just make them a Martyr that would inspire continued rebellion. He instead keeps them alive in hopes of breaking their morale to the point that they will finally surrender.
  • Combat Pragmatist: Khotun Khan knows the way of the samurai to better defeat them, but obviously does not adhere to their code himself. The samurai of Tsushima send forward a warrior to challenge him to a duel to "break their spirit." Khotun Khan does not even give the samurai the satisfaction of defeat in combat and burns him to death with oil and a torch right then and there, which also turns it around and breaks the spirit of the rest of the samurai, making them rush the Mongols blindly (and getting half of them blown up by his artillery during the charge).
    • In his final fight when he loses the duel against Jin he throws wolfsbane poison at his face and runs away to let his guards fight him, then when he's backed into a corner on his ship he simply fights Jin with the rest of his force, which opens up Ghost weapons as a result.
  • The Corrupter: As Jin says his favorite method is to punish resistance with death and rewarding submission, encouraging the inhabitants of Tsushima to side with him.
  • Cultured Badass: On top of being in charge of the army invading Tsushima, Khotun studied Japanese culture extensively to the point where he learned exactly which methods would work best against the natives inhabiting Tsushima. He's also extremely knowledgeable about the ways of the samurai, which helps him greatly in his bid to conquer the island. It's due to his knowledge that Jin takes a level of pragmatism. Truth in Television, as Mongolian conquerors were known to extensively study their enemies before engaging them.
  • Curb-Stomp Battle:
    • How he opens up the invasion of Tsushima. Thanks to him studying the samurai code extensively, he knows how to exploit their "honor" and way of fighting and turns the inhabitants' attempts to push them back on the beach into a one-sided slaughter. Part of this is because he had thousands of troops to fight 80 mounted samurai and their retinues (probably just a few hundred men in all), but the speed and decisiveness of their slaughter still shocks the characters involved.
    • How Jin's first fight goes with him. No matter how skilled with a blade Jin is, he can barely hold a candle against the Khan and is nearly killed when the man throws him off the bridge.
  • Determinator: Credit where it’s due, the Khan never gives up. No matter how many setbacks he faces or men he loses he never stops his planned invasion of the mainland till the end.
  • Divide and Conquer: He exploits the existing divisions between Tsushima's inhabitants to turn them on each other and recruit collaborators to invade the mainland with. Very much a Truth in Television: while the Mongol army was fearsome, it was never very large, and the Mongols relied extensively on local collaborators to swell their ranks and conquer new lands with minimum fighting.
  • Double Weapon: His polearm has a Guandao at one end and a Halberd at the other.
  • Establishing Character Moment: At the beginning of the invasion, a lone samurai lord rides up to his landing party and formally challenges him to an honorable one-on-one duel. Khotun sneeringly throws the contents of his wine goblet at him, before wordlessly immolating him with a torch and decapitating him while he writhes in pain. He then calls out to the other, now-demoralized samurai watching and asks them to surrender. This sets up the Khan as a brutal-yet-practical No-Nonsense Nemesis who is not only contemptuous of samurai "honor", but sees it as a weakness to be exploited.
    • His fight at the bridge is another. Despite his dishonorable tactics he shows himself to be an extremely dangerous combatant, easily defeating Jin in one-on-one combat. He also continues to try and convince Jin to surrender to help convince Shimura to do the same, again showing his practicality.
  • Evil Counterpart: To Jin the more he embraces his role as The Ghost. Both of them are Combat Pragmatists who’ll use any method to win, gather allies from all walks of life, disparage the idea of honor and even use poison in order to achieve their goals. The main difference is The Khan is an invader who won’t hesitate to murder scores of innocent people to accomplish his goals while Jin will Never Hurt an Innocent and only wants to protect the people of Tsushima.
    • The way they treat their allies showcases this. While Jin helps out his allies at risk to himself and ultimately forms bonds with them the Khan uses and abuses those who follow him and they ultimately regret taking his side, as Tomoe and Ryuzo can attest to.
  • Famous Last Words: We will be remembered...forever.
  • Faux Affably Evil: Though he mercilessly slaughters the samurai during his conquest of Tsushima, he's unfailingly polite and respectful towards Lord Shimura while the latter is in his captivity, and would genuinely prefer that the island surrender peacefully. Indeed, he offers Jin and Shimura numerous chances to do just that throughout the story, preferring to end the invasion as quickly and cleanly as possible. That said, this is entirely for pragmatic reasons: He wants the people of Tsushima enslaved, so he can then use them to move on to attack the Japanese main islands. He also frequently tries to act friendly while doing atrocities like setting people on fire (or forcing his new allies to do so), or making prisoners execute one another. He also in private mentions that he has very little respect for Shimura and his samurai, considering them utterly harmless, unlike Jin.
    • Also, while he puts up an affable front towards those he is attempting to convince to his side, as seen in a document Jin can find, Khotun was in a furious rage after Shimura rejected his offer of partnership in private.
  • Final Boss: The head of the Mongol army and the final opponent Jin faces in order to end the invasion.
  • Foil: A clear one to Lord Shimura. Shimura is obsessed with honor and tradition, whereas the Khan is pragmatic and flexible. Shimura doesn't bother learning anything about the Mongols, but the Khan studies the Japanese people thoroughly. Shimura has no respect for the lower class, but the Khan takes them into his inner circle as long as they're competent.
  • Large and in Charge: Not tall, but definitely wide.
  • No Historical Figures Were Harmed: Khotun Khan is a fictional character, presented by the game as a cousin of the real life Kublai Khan, the Khagan, or "Great Khan" that led the first Mongol invasion of Japan.
  • Hidden Depths: Compared to most of the Mongols Jin encounters throughout his fight to repel the foreign invaders, Khotun Khan doesn't actually want to conquer Tsushima through brute force, his initial confrontation with the samurai on the beach aside. He asks the heroes to convince the populace to surrender peacefully numerous times.
  • Hopeless Boss Fight: The first time Jin challenges him, not only does the Khan take and deal massive damage (as well as using a polearm, which at that point you don't have the skills to properly counter) but he's outright invulnerable since reducing his health to zero does nothing and the fight only ends once Jin's health is depleted.
  • Know When to Fold 'Em: Khotun Khan twice abandons the fortress he is occupying, once at Castle Kaneda at the end of Act 1 and again at Castle Shimura at the end of Act 2 once he senses that the tide of the battle is starting to turn. In both cases he opts to continue his conquest further up North.
  • Made of Iron: Bar none the most durable opponent in the game. Even after you duel him he runs away and you have to fight him two more times before he’s finally put down. He can also survive attacks like arrows to his (bare) face, which are instant kills for every other enemy not wearing fully covering helmets.
  • Off with His Head!: How Jin ultimately kills him, though not before the Khan is Impaled with Extreme Prejudice.
  • Pragmatic Villainy: He does not wish to kill Shimura and wants to convince him it's better for his people if they surrender since he wants to rule Japan, not kill all of them. Truth in Television, as it was common for the Mongols to offer peace under vassalization to nations they targeted as an alternative to violent conquest, with Kublai Khan in real life having made an offer to the Japanese to become vassals of the Mongol Empire before the invasions.
  • Sadist: Despite his claims of fighting only as much as necessary, it's clear he enjoys breaking people down.
  • The Starscream: Records imply, and later outright state, that Khotun intends to take the title of Great Khan from his cousin, Kublai. Part of the reason he wants Japan conquered intact is so he can use their soldiers, and those of his earlier conquest of Goryeo, in his attempt.
  • The Strategist: He carefully planned his invasion of Japan, learning from their way to fight to finding collaborators to help his rule. Before that he led campaigns to subjugate the fortified kingdom of Goryeo/Korea, which (per the historical record) had repulsed many previous Mongol attempts at the same.
  • A Villain Named Khan: Though it makes sense here, considering who he is.
  • Villain Respect: In addition to his Villain Takes an Interest entry below, the Khan is quite impressed by Jin's reputation, calling him a survivor like himself.
  • Villain Takes an Interest: He has shades of this in his discussion with Jin, realizing he has more influence in Tsushima than he knows and is a far more dangerous warrior than the other tradition-bound samurai.
  • We Can Rule Together: Though he was already pushing Shimura to convince the inhabitants of Tsushima to surrender peacefully instead of just flat-out conquering them through brute force, Khotun Khan realizes how much influence Jin possesses due to his actions as the Ghost and asks him to convince his people to surrender. In return, he'll let them live in peace.
  • Worthy Opponent: When speaking to Ryuzo, Khotun Khan mentions that he has this view of Jin. While with Shimura, he can easily predict what he will do and formulate strategies against him. He finds Jin as The Ghost to be far too much of a Wild Card and more dangerous.
  • Wrecked Weapon: During his final fight Jin cuts his polearm in half, forcing him to use it as a makeshift sword instead.
  • Young Conqueror: While he appears to be in his 40s in the game itself, he was stated to have led the conquest of Korea before coming to Japan. Given that the final campaigns to vassalize Korea began in 1253, twenty-one years prior to the first invasion of Japan, he would have been at most in his mid-20s when this happened (likely younger).

    Temuge 

General Temuge

Voiced by: N/A
A Mongol general who leads the siege of Yarikawa.
  • Arc Villain: He's the antagonists for the main quests involving the Siege of Yarikawa.
  • Decapitated Army: A literal example, after Jin defeats him he makes a show of decapitating Temuge in front of his men, terrifying them and sending most of the army running.
  • Duel Boss: Fights Jin one-on-one during the battle for Yarikawa.
  • The Faceless: His face is obscured by his Jurchen-style cataphract armour, with only his eyes visible.
  • Famous-Named Foreigner: Shares a name with one of Genghis Khan's younger brothers.
  • Flaming Sword: He can set his sword on fire to launch devastating attacks that Jin cannot block. Suffice to say, the real Mongols did not fight this way.
  • Flat Character: He doesn't show much personality and his existence mostly serves as a tutorial for Jin's Ghost Stance mechanic.
  • King Mook: He's a boss version of the Mongol leaders found across various encampments.
  • Off with His Head!: How Jin ultimately dispatches him.

    Altan 

Altan

A Mongol general, renown for his cruelty. He is the main antagonist of Yuna's questline.
  • Arc Villain: For Yuna's questline.
  • The Corruptor: Downplayed in that the Mamushi Brothers were already scum of the earth, but when Yuna and Jin need to kill Altan's closest allies in order to draw him out, they find that the Mamushi Brothers have gotten worse. They leave burnt corpses impaled on pikes outside their stronghold as a message to any slave that might want to escape. As Jin himself puts it best:
  • Evil Cannot Comprehend Good: He sees himself on the side of righteousness because he didn't kill his own people, while Jin has no issue murdering ruthless slavers even if they are Japanese. He appears to genuinely think the Mongolian empire did no wrong trying to butcher the peasants into submission (to bring "peace") and Jin's methods to resist them are selfish and hypocritical.
  • "The Reason You Suck" Speech: During their duel, he attempts to call out Jin on killing for selfish reasons, whereas he claims to kill for a greater good. Jin responds by calling him a liar.
  • The Unseen: He never publicly reveals himself, not even to his own soldiers, which forces Jin and Yuna to hunt down and kill his closest associates in order to flush him out.

Other Characters

    The Shogun (Unmarked Spoilers) 
The military leader of Japan, whose authority rivals that of the divinely-appointed Emperor.
  • The Ghost: Never actually seen on-screen.
  • Historical Domain Character: While the office of the shogun was nominally held by Prince Koreyasu (age 8 during the time the story takes place), the real power would've belonged to the acting regent (shikken), Hōjō Tokimune.
  • Kick the Dog: In the form of ordering Lord Shimura to kill Jin; while Shimura may disapprove of Jin's actions as the Ghost, he still cares for him as though the man were his own son. The Shogunate labeling Jin a criminal and giving Shimura the order to kill him is essentially asking a father to murder their own child.
  • Jerkass Has a Point: While the Shogun definitely comes across as being stuck in his old ways to a fault, listening to idle gossip from those in Shimura's army paints another perspective. From the Shogun's point of view, Jin has introduced a dangerous weapon to society that not only the Monguls have started to use against the Japanese, but bandits and thieves have also started to use it. One possible chat you can overhear when sneaking into Shimura's castle is how even a merchant has turned to using Jin's poison to kill off of rival merchant. The final mission also has Jin overhear that another fight is about to start in "The Ghost's Name" something that he was not apart or even aware of.
  • Properly Paranoid: Arguably. After all, Jin showed the common folks of Tsushima how to use stealth, poison and all kinds of dishonourable tricks to beat back a stronger enemy. What would happen if they decide to turn those same tricks against the samurai who have oppressed them for so long? Especially after a couple of merchants mention one silk seller who poisoned his only competition, a noble lady.
  • The Cavalry: Sends samurai reinforcements, led by Lord Sadamune Oga, to support Jin and Lord Shimura's counter offensive on the Mongols.
  • Ungrateful Bastard: They're well-aware of Jin's accomplishments and actions in driving the invading Mongol forces away from Japan, but the Shogunate orders Lord Shimura to kill Jin for "spitting" on the ways of the samurai. That said, it's less about Jin's Combat Pragmatist approach in killing the Mongols and more about the fact that Jin's actions have rallied the villagers to stand against the invaders by themselves instead of under the samurai.
  • Uriah Gambit: The Shogun's order for Shimura to kill Jin can be interpreted as a case of this. While escaping from Castle Shimura at the start of Act 3 you can overhear other samurai gossiping about the bad standing Shimura is in with the Shogun. The combination of Jin's actions and Shimura losing face (for both losing his castle in the first place and then failing to capture the Khan) had made him look bad. So this order can be viewed as just as much a punishment for Shimura since he'd presumably be killed by Jin if he fails.

     Jin's Horse 

Nobu/Sora/Kage

A samurai horse Jin takes along early in the game. The horse's color and name are decided by the player. He become the player's primary mean of transportation.
  • Amplified Animal Aptitude: The horse comes when calls, which Jin attributes to him being a samurai horse, but the horse will do so upon having just met Jin, and sometimes in frankly creative locations.
  • Automaton Horses: Your mount can run forever, take falls that should break all his legs while only dumping Jin off by accident, and getting attacked just makes him autonomously run for safety. He will move to drink water and eat grass, but never to the degree that he'll be less useful. As your primary means of crossing the map quickly, this falls under the usual Acceptable Breaks from Reality. It makes it all the more shocking when the wounds he take later on actually stick.
  • Character Death: In a bit of a surprise for the genre, the horse will be killed during Jin's escape from Shimura castle. He's hit by several arrows, and dies from its injuries and exhaustion,but not before taking Jin well out of range of Lord Shimura's search parties.
  • Four Is Death: It gets shot with four arrows before dying of its wounds.
  • Loyal Animal Companion: After missions, Jin can often been seen interacting with his horse. Including using him as a pillow to sleep, or the horse nuzzling Jin for attention. Jin will also regularly talk to his horse as he rides. When he dies, Jin digs a grave for him, named on the map as "Loyal Friend's Grave".
  • Replacement Goldfish: Averted. The coat and name chosen for Jin's first mount are off the table when selecting his second.
  • Suspiciously Similar Substitute: Your horse that you have for the majority of the storyline dies at the very end of Act 2. For most of the start of Act 3, you're given a rather ratty and nervy brown horse to ride, but a few missions in, you're asked to choose a new companion horse, which will remain with you all the way into the endgame and post-game. You're given the choice between the two (three with the DLC) horse colors you didn't pick at the beginning, and have the option of either of the two names you didn't pick from at the start, or a new third option (Kaze), to name the new horse.

    Kazumasa Sakai 

Kazumasa Sakai

Voiced by:

The previous head of Clan Sakai and Jin's father, who died many years prior at the hands of ronin.


  • Adult Fear: When Lady Sakai passed away, Jin refused to believe she died and went searching for her on the road where she went to for long walks. He went missing for three days after he got lost, and by the time Kazumasa found him, Jin was sick and near death. While Jin believed that his father was angry at him, Yuriko tells him that he was angry at himself for letting it happen, especially since he had nearly lost his only son when he had just lost his wife.
  • A Father to His Men: When bandits killed one of his servant he chased them alone and on foot to make sure they don't get away with it.
  • Ain't Too Proud to Beg: Not to his killer, but rather to his son. Kazumasa saw his son hiding and begged him to help, but Jin was too terrified to do anything before helplessly watching as a ronin finished Kazumasa off.
  • Ambiguous Situation: During Yuriko's questline, where she begins to mistake Jin for his father after he reclaims the Sakai Clan armor, she makes numerous statements that make players unsure of whether or not they were having an affair after Jin's mother passed away, they had Sex for Solace or she was simply in love with Kazumasa.
  • Ancestral Weapon: After Kazumasa's death, Jin is given the Sakai Clan katana, and much later, he retrieves the clan armor after freeing Lord Shimura. Both were previously used by Jin and Kazumasa's predecessors and ancestors.
  • Combat Pragmatist: Implied. Yuriko states that Kazumasa and Shimura often got into disagreements over the latter's rigid and unyielding dedication to the samurai code, and that he wouldn't be disappointed in Jin for his actions as The Ghost.
    • The intimidating appearance of his armor, with it's black coloring and demon-like mouth guard, certainly implies that he wasn't above the use of scare tactics against his foes, not unlike Jin with his Ghost Stance.
    • Even his last moments has hints of this. He's forced on the ground and a bandit is preparing to finish him off, so he pleads to a young Jin for help, likely hoping that Jin would surprise the bandit and miraculously kill him or would divert his attention long enough so he can kill the bandit himself.
  • Creepy Good: Beloved by most of his servants and the people of the land, but his family armor was a pretty scary getup. Yuriko also says one day he went off to attack some bandits alone and came back covered in blood, so he may have more in common with Jin as the Ghost than Lord Shimura would have him believe.
  • Like Father, Like Son: Yuriko says that he might not have disapproved of Jin becoming the Ghost as much as he thinks, as Kazumasa often had many differences of opinion with Lord Shimura. His armor being an intimidating black affair with a demonic mask and antlers at least indicates that he was not opposed to a little psychological warfare.
  • Posthumous Character: Died years before the game began.

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