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Galaxy Angel

    Tact Mayers 

Voiced by: Yuji Ueda

https://static.tvtropes.org/pmwiki/pub/images/TactMeyers_small_9286.png
The Hero of the story and all-around nice guy. Tact begins as the commander of a patrol fleet on the border of the Transbaal Empire with minimal knowledge of the coup d'etat that had taken place on the homeworld. Just when he was beginning to enjoy the easy assignment, he is approached and hailed by a trio of women in strange, unidentified fighters and so his journey begins. Although he quickly gains a questionable reputation as a skirt-chaser and slacker, he is personally appointed as commander of the Elsior with orders to support the Moon Angel Wing in protecting the last remaining heir to the throne.

At first, Tact comes off as an incompetent and lazy commander but he continues to provide results with not only his sound tactical mind, but his ability to empathize with the Angel Wing, which would be key to drawing out their potential in combat. Tact eventually finds love within the Angel Wing and this relationship provided the backbone of the Elsior's fighting power that would, with no small exaggeration, save the empire and the known galaxy.

Tact's career continues to advance well-past his humble position as he soon begins to be at the forefront of the empire's endeavors against the Val-Fasq and further still when the second trilogy begins and he is appointed as the Brigadier General of the new Luxiole. His final position as the series concludes stands as the Chief of the United Parallel Worlds, an organization with the intent to help unite and assist the surviving universes beyond the Chrono Gates that were ravaged by the Chrono Quakes. And most importantly, he is happily married.
  • 10-Minute Retirement: Tact follows Milfie in leaving the military in the latter's ending in the first game and lives life in peace for 6 months before being pulled back into active duty.
    • Occurs again from the end of Eternal Lovers to Galaxy Angel II where most of the dialogue about defeating the Val-Fasq once and for all would spell a long period of peace.
  • Accidental Kiss: In the game and manga, he accidentally kisses Ranpha during an incident in the Storage Room with zero gravity.
  • Accidental Pervert: One major case with Ranpha, but not his fault due to an enemy-inserted drone taking on his appearance. Becomes slightly inverted in the sequel trilogy where he plays up some of his old skirtchasing tendencies before the player chooses who he ended up with from the first trilogy.
  • Back in the Saddle: For each sequel. Tact either remains in military service or in Milfeulle's ending, retires, but quickly returns to lead the Elsior and the Angel Wing. His vacation after saving the galaxy in Eternal Lovers has him return with a brand new carrier.
  • Benevolent Boss: Is pretty lackadaisical in letting the ship and crew run itself outside of combat situations. Tact is known to be found wandering the ship and interacting with the crew than being found in his office or on the Bridge.
  • Best Friends-in-Law: Depending on how Tact ends up marrying and who Kazuya ends up romancing, this leads to a rather entertaining possibility that Kazuya and Tact become in-laws. This already affects Rico and Nano where Tact becomes the former's brother-in-law and the latter's adoptive father if Milfeulle (Rico's sister) and Vanilla (Nano's adoptive mother) are romanced.
  • Big Damn Heroes: Tact arrives to assist the Luxiole in a high-tense situation with the Elsior in Mugen Kairo no Kagi seconds before a planet-busting weapon fires.
  • Book Dumb: Apparently graduated near the bottom of his class in the military academy compared to Lester, who graduated at the top of the list.
  • Brilliant, but Lazy: Tact's biggest flaw is his penchant to avoid work and mess around instead. While serious when needed, Tact will always opt to skip work and do something fun instead of sitting around his desk. In Forte's route he seems to take his duties a bit more seriously, albeit not by much.
  • But for Me, It Was Tuesday: At the start of the second game, he doesn't recognize Rezom (much to the latter's annoyance), so Lester has to remind him that they fought him at the start of the war against Eonia six months ago.
  • The Captain: Of the Elsior in the first trilogy and the Luxiole in Galaxy Angel II: Zettai Ryouiki no Tobira. He later retires from his military and expedition duties to a desk job, although he always ends up back on the commander's chair in some way shape or form.
  • Chivalrous Pervert: The "pervert" part is quite mild, actually, although more pronounced in the manga since in the manga he's willing to do things like look up a girl's skirt or peep in the girls' side of the hot spring. In the games, it depends a lot on the player's choices. Even in the games, the most "perverted" Tact ever gets is when he mistakenly thinks he's going to see the Angels naked in the hot spring (they were actually wearing bathing suits). Otherwise, in the games, Tact's "perversion" amounts to a slightly more adult and mature version of "She's SO PRETTY!"
  • Commanding Coolness: For the first trilogy, even when he controls the entire Transbaal Navy he's simply called Supreme Commander rather than say, Admiral.
    • Kazuya being the new protagonist allows for Tact to shine in a new authoritative light away from the main-character role. His overall character in Zettai Ryouki in Tobira really exemplifies his still carefree but effective leadership.
  • Don't Call Me "Sir": A staple in Tact's leadership style. He doesn't care too much for formalities and prefers if everyone treated each other on a first-name basis.
  • Eccentric Mentor: A mentor to Coco and Kazuya when they respectively receive the mantle of command and the responsibility of being the leader of the the Luxiole and the Rune Angel Wing. Tact's attitude and eccentricities definitely wouldn't make for a good commander but such was his effectiveness as a leader that the casual style of leadership took root in a lot of the empire's own military commands, one which Coco employs herself.
  • The Empath: He's surprisingly capable of understanding other people's emotions to the point that Mint Blancmanche, a telepath, wonders if he doesn't have some kind of psychic powers.
  • Everyone Went to School Together: Attended the Transbaal Military Academy where he met Lester, his best friend, and Luft, his instructor and military superior. Apparently all three of them were involved with a sports team together too.
  • Farm Boy: According to the manga, he spent a lot of time in his grandmother's farm.
  • Fighting Your Friend: Forced to fight in a rather large scale conflict against Forte in Zettai Ryoiki no Tobira, although the latter was forced to do so.
  • First-Name Basis: He especifically requests from the Angels to be called this way, since he's not particularly fond of formalities.
  • Guy in Back: He becomes this to his chosen Angel for the final mission in Moonlit Lovers when they fly together Unit #7. Unlike most examples of this trope, his only role is to be there to offer support and bring her condition to the max to power up the HALO system.
  • Happily Married: Eternal Lovers can end with a wedding day photo of Milfie, Vanilla, and a recently married Ranpha with a ring on her finger. Mint, Forte, and Chitose are all but guaranteed to end the same and Galaxy Angel II confirms it for the rest of them. Kazuya decides who Tact ended up with early on in the game and Tact shares a special reunion scene depending on the choice when they reunite in their respective chapters.
  • Ho Yay: The ending in which Tact doesn't end up with any of the Angels in the first game means he ends up back to his old job in the patrol fleet with Lester, which technically leaves him open for Chitose in the future.
    • Slighty averted in Eternal Lovers. When Tact comes under fire from Ranpha and Mint about allegations about showing interest in Lushati over Milfie, Tact can instead jokingly say that his true love is and always was Lester.
  • Humble Hero: Despite all of his accomplishments, Tact remains as humble as when he first started out the series as a simple patrol fleet commander.
  • Ignorant of the Call: Tact at first had no idea why the Angels would seek HIM out of all people, that has to be explained to him by Commodore Luft before he's handpicked to be the Elsior's new commander.
  • Legendary in the Sequel: By the time of Galaxy Angel II, he's recognized as a legendary hero for the Transbaal Empire and EDEN alike.
  • Made of Iron:
    • Especially in Ranpha's Path in EL. As a result of a combination of Val-Fasc sabotage and an argument Tact had with her previously, Ranpha develops an uncontrollable reflex causing her to strike Tact whenever he touches her. Since Tact still wants to be close to her, Tact intentionally trains his body to withstand lots of punishment so that he can hug Ranpha and be able to take the hit. It doesn't completely work, but Ranpha appreciates the gesture, since she has no desire to hit Tact every time either, she can't control it until Tact makes the reflex go away near the end of her route by saving her life.
    • Strikes again in Galaxy Angel II where Tact is the most common victim to Rico's reflex where he is often sent flying across the room, only to spring back up with a smile on his face.
  • Man Hug: After his nightmare at the start of Eternal Lovers, Tact walks into the Bridge and immediately hugs Lester out of relief. The PS2 version of Eternal Lovers even gives this moment a CG. Lester wasn't having any of it, so much so that he pulls a gun on Tact to stop him from messing around.
  • No Hero to His Valet: Downplayed. When the chips are down, nobody doubts Tact's capacities as a commander, and everyone aboard the Elsior has the utmost faith in him. But off the clock, Lester never sugarcoats his thoughts about Tact's laziness and knack for dumping his work on him, and the Angels aren't above making him pay the bill for their meals, or using him as the bag mule when they go shopping.
  • The Only One: Tact is regarded as the only person who could have effectively led the Angel Wing and Elsior to victory. While Luft was not commanding them for long, the other potential candidates who ended up taking Tact's place were Lester during Milfie's Moonlit Lovers route and Colonel Murdoch during Chitose's route. Lester was in a hurry to find Tact and pass the duty of taking care of the Angel Wing in favor of his previous position while Murdoch admits that dealing with the Angels have given him an ulcer. He happily accepts his reassignment and books it out of the Elsior.
  • Passing the Torch: Tact hands over an item called the Telepathic Fur, passing on the duty of caretaking the Angels' mental health to Kazuya in Chapter 2 of Zettai Ryouiki no Tobira.
    • Does this once again to Coco once he is promoted to the Chief of the UPW and trusts her with leading the Luxiole.
  • The Protagonist: Is the player character for the first three games before taking on a supporting role in the II trilogy.
  • Reasonable Authority Figure: Tact's continued presence in the Galaxy Angel II universe has him naturally be in a position of high authority, easily the individual with the MOST authority who is given a sprite on-screen. Since he's been through the same song and dance Kazuya has been through, his decision and authority is well respected.
  • Red Baron: Restoring the empire gained him the moniker "Hero of the Empire". His defense against the Val-Fasq and subsequent liberation of the EDEN civilization earned him the "Hero of EDEN". By the time of GAII, his titles also include "Legendary Hero".
  • Sarcasm-Blind: A Running Gag is Tact completely misunderstanding Stealth Insult or general sarcasm with praise. Setting him straight falls to Lester, or more rarely, Luft and/or Forte. Doubles up in GAII where Tact is a bit more frivolous about this especially when he and Lester are commanding separate ships.
  • Shipper on Deck: If the player visits the bridge during exploration segments, he often talks with Coco about Almo's obvious crush on Lester. Carries over to the second trilogy where he encourages Kazuya's relationship with whoever he ends up choosing.
  • "Shut Up" Kiss: He gives one to Ranpha in her route in Moonlit Lovers, when she starts fretting over potentially not coming back from the final mission. It's less forceful than most examples, but it still achieves the desired effect to calm her down, and he assures her everything will be fine.
  • Smart People Play Chess: Which might explain his tactical acumen. Chess is Tact's favorite past time beyond being with friends and napping. He offers to play games with Shiva in the original game and in Milfie's route in Moonlit Lovers where they retired to a peaceful planet, he worked on the side as a chess instructor.
  • Spell My Name with an S: While official names have spelled his name as Tact, or Takuto (which is the phonetic pronunciation of the katakana タクト), an in-game screenshot of a letter he wrote makes out his first name to be "Takt". As it stands, there's no consensus on which one to use.
  • The Strategist: He can give Lelouch a run for his money. He is lauded by many in the empire and Zettai Ryoiki no Tobira has both its villain and Forte herself take him incredibly seriously as an opponent.
  • Think Nothing of It: Despite being seen as a legendary hero in GA II, he remains as modest as he was on his first day.
  • Unishment: In Eternal Lovers, Tact screws up real bad in one of his duties, that is, pursuing the stolen Emblem Frame Unit 7 by Wein. Not only Tact had to let them escape, he was led into a carefully laid trap, and only the timely intervention of The Cavalry allowed him to escape by the skin of his teeth. For this, he was severely reprimanded by Empress Shiva and is given the punishment of...becoming the Supreme Commander of Eden Liberation Fleet, with the mandate that he better liberate it from the Val-Fasq, or else.
  • Vitriolic Best Buds: With Lester, his oldest and truest friend who's been with Tact since their academy days. While Tact isn't the one to ever insult someone even as a joke, Lester is the never the one without an insult to Tact on his leniency in military matters. By Galaxy Angel II, Tact seems to have gotten used to quipping with Lester a lot more.
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    Lester Coolduras 

Voiced by: Katsuyuki Konishi

https://static.tvtropes.org/pmwiki/pub/images/LesterCoolduras_6659.png
The staunch and dutiful first officer of the Elsior and Tact's best friend since their days in the military academy. Lester is everything that Tact is not: hard-working, takes his job seriously, a precise and efficient leader who is very good at managing day-to-day affairs on a battleship. Despite the fact that no one on the Elsior is strictly military, Lester is able to enforce a degree of discipline while still keeping the respect and admiration of his subordinates. In fact, it's often joked that maybe it's Lester and not Tact who should be in command of the operation. The combined leadership of the two would bring about multiple victories over the greatest threats the Transbaal Empire had ever seen.

Lester's personality and his committment to his work has him easily acknowledge, both before and during the conflicts he's involved in, that Tact deserves the position of leadership more than he does. While Lester graduated at the top of his class, and Tact graduated near the bottom, Lester is the first beyond Luft to openly acknowledge Tact's abilities and his prowess in understanding others and adapt as being far superior than his. The compliments mostly end there was Lester is also the one who is most annoyed when Tact slacks off and fails to meet deadlines. Whereas Tact's most important duty beyond leading the Elsior was to maintain the mental well-being of the Angel Wing, it was Lester's duty to keep Tact in line.

In the sequel trilogy, Lester assumes command of the Elsior with Almo remaining on board with him while Tact and Coco are transferred to the brand new Luxiole. Lester similarly follows Tact to become United Parallel World personnel by Mugen Kairo no Kagi with Almo as his aide.
  • Awesomeness by Analysis: His skill at identifying enemy formations and ship classes meshes well with Tact's ability to find and exploit weaknesses form a highly effective duo during combat.
    • Is the first one to realize that Chitose still loves Tact deep down despite her injuries projecting her attraction to him during her route in Eternal Lovers. All this just from seeing the lunch she prepared him with.
  • Badass Longcoat: Wears a significantly larger jacket than Tact does, who mostly sticks with smaller capes.
  • Best Friend: He has been Tact's closest friend since the military academy and have never separated since then.
  • Book Smart: Graduated at the top of his class in the military academy which explains his knowledge of effortlessly identifying enemy ship classes.
  • Big Damn Heroes: Lester arrives in the knick of time to save Tact and the Luxiole with a cool cutscene dramatically zooming in on the Elsior, towards its bridge, and to Lester's smiling mug.
  • Bromantic Foil: He's Tact's male buddy and his complete opposite. He basically exists to remind the player why the carefree Tact is the viewpoint character who gets the love interests. Lester makes clear that while Tact's job is to take care of the Angel Wing's mental health, it is his own duty to keep Tact's mental health in working condition.
  • Childhood Friends: The closest thing to Tact as they have been together since the military academy.
  • Clueless Chick-Magnet: While Tact is the one who gets the Angel's attention, Lester himself is also fairly admired on the ship. Most notably from Almo who makes repeated attempts to gain his attention across all 6 games, and a throwaway line from Ranpha in the first game implies she may have found him attractive as well. In Eternal Lovers, Lester jokingly remarks that he wouldn't mind getting into a relationship and Almo almost falls out of her chair.
  • Commanding Coolness: In Milfeulle's ending and at the start of Moonlit Lovers, Tact's early retirement to be with Milfie as a civilian resulted in Lester inheriting the Elsior's leadership. He quickly gives back the position to Tact as he personally states that he cannot deal with the Angel Wing as well as he can.
    • Lester becomes the proper new commander of the Elsior by the GAII trilogy begins and even gets a badass cutscene to show off his new ride.
  • Consummate Professional: Easily the character who is here to remind you that this series is still about military personnel the most. Forte knows when to get serious and Chitose softens up a bit but Lester hardly budges and sticks to his military professionalism almost at all times. Notable in that Lester does start off a bit more easy-going, even cracking a few jokes in the first game, but as the stakes get higher, Lester's the other pin holding the Elsior together.
    • His avoidance of romance also affects poor Almo vying for his attention. Lester's attitude resonates well with Chitose who in his words is a model soldier and Almo got really worried how well they got along even if it was completely out of respect for one another.
  • Everyone Went to School Together: Attended the military academy with Tact and was taught by Luft. Also engaged in athletic teams.
  • Eyepatch of Power: Has a rather noticeable one covering his left eye. Tact jokes about it to Almo and Coco that Lester lost it in a duel with his father or that there's a laser hidden beneath it. The true answer as to why Lester has one is never revealed.
  • Friendship Moment: In the very last confrontation with the Val-Fasq in Eternal Lovers, where Gern reveals that the detonation of the Chrono Quake Bomb is tied to his own life, the upper brass of Shiva, Luft, Shatoyan, and Noa are hesitant on how to proceed. When Tact casually declares that they will still fight back, he is met with some skepticism. Tact makes a heartfelt declaration to stop Gern at all costs and Lester steps in to back Tact up by declaring Tact as not only Luft's brightest student but also his most-trusted friend and pleads for them all to trust Tact's decision to attack.
  • Hypercompetent Sidekick: Is usually this for Tact who is either sleeping on the job, slacking off, or spending time with the Angels. Tact leads the Angels while Lester more or less leads everybody else.
  • Love Triangle: Unwittingly becomes the target of Chitose's affections in her route in Eternal Lovers. Chitose's admiration towards Lester's professionalism matched her expectations of Tact before getting to know him and the Angel Wing more closely. Her damages and trauma manifested into thinking that she was in a relationship with Lester over Tact as the former resembled her previous ideal the most.
  • Man Hug: Is a victim of this after Tact tearfully hugs him after the latter had a nightmare about the Angel Wing and Elsior's defeat. Coco gets excited, Almo is devastated, and Lester gets so displeased with the sign of genuine relief that he pulls out his sidearm. The scene received a dedicated CG in the PS 2 release of Eternal Lovers.
  • Number Two: He's the official second-in-command of the Elsior and frankly, he acts more like a commander than Tact ever does. He's more than fine with the role aside from cleaning up after Tact's laziness.
  • Nice Guy: Despite his stern demeanor, he still is an approachable fellow who shows respect to those who deserve it. His constant bickering with Tact tends to give off the unapproachable air but Tact usually deserves the chastising.
  • Only Sane Man: Between Tact and the Angel Wing, Lester's easily the most grounded person in the military setting the series is in. His temporary leadership of the Angel Wing in Milfie's route also states that he'd gladly hand over the position to Tact.
  • Passing the Torch: Lester's role as first officer and second in command gets symbolically succeeded by Coco for Zettai Ryouiki no Tobira while Tapio takes over for the remaining games. Lester even shares a quick scene with the latter when he says how envious he is that Tapio gets to serve under a competent commander.
  • Picky Eater: Chitose's route in Eternal Lovers reveals that Lester doesn't enjoy sandwiches, omelettes, and fried shrimp as much as Tact does.
  • The Reliable One: He spends most of his time either making sure that Tact is doing his job as a commander, or trying to find Tact as he goes off on one of his crazy adventures with the Angel Troupe. Any duties that Tact willfully ignores or accidentally forgets, falls to Lester to fix, which includes attending parties in his place.
  • The Stoic: The straight-man even to Tact. Lester's foremost emotions are mostly being annoyed at Tact for messing around and exchanging sarcastic quips at him.
  • Undying Loyalty: The first game exemplifies this the most where Tact's ability to lead comes under scrutiny by the rest of the Elsior where most thought Lester would have been the superior choice. Lester however personally vouches for Tact's ability and is the first to congratulate him on each successful operation. Of course, once Tact's worth is proven to the rest, his laziness gets a hold of him and Lester's attitude toward him, while still one of mutual respect, begins to grow a bit more sour.
  • Vitriolic Best Buds: Lester always has an earful to say to Tact's lackadaisical nature outside of emergency situations. Lester doesn't mince words when it comes to Tact, and while his generally serious attitude means that he's pretty stern to others as well, Tact notably gets it the worst.
  • You Are in Command Now: At the end of Milfeulle's route in the first game, he's left in charge of the Elsior following Tact's temporary retirement. A slightly more serious example occurs in the final battle of the third game, where Tact outright names him Supreme Commander of the Eden Liberation Fleet before heading off to perform a Heroic Sacrifice with his angel to stop the Chrono Quake Bomb.

    Milfeulle Sakuraba 

Voiced by: Ryōko Shintani

https://static.tvtropes.org/pmwiki/pub/images/MilfeulleSakuraba_4017.png
The first designated member of the Moon Angel Wing and its most persistent source of optimism. At first glance, Milfeulle is incredibly kind-hearted and generous girl whose hobbies include gardening, cooking, and enjoying sweets. However, her bubbliness is accompanied by extraordinarily uncanny luck that swings many things in her favor without any deliberate control. However, what most people don't know is that she's not only very lucky but very unlucky as well. In fact, no one is ever quite sure what is going to happen next around her, which makes her either the most fun person on the Elsior or a gigantic pain in the rear depending on who you ask. She also happens to be an Emblem Frame pilot with a great deal of potential, having scored the highest on simulations in the history of the Academy. Out of all the girls, she is the only one who puts her faith in Tact from the outset and never judges him. She's a kind and caring soul who just wants to make friends and stay friends with everyone.

In the Galaxy Angel II series, Milfeulle holds the privilege as one of the rare Gate Keepers, a position that has her properly busy in maintaining inter-dimensional travel by way of the Chrono Gates within ABSOLUTE.

Milfeulle pilots the GA-001 Lucky Star, the most balanced of the Emblem Frames. In fact, no one else has been able to pilot it thanks to its massive power stability issues that only work when Milfeulle is the one piloting it with her luck.
  • 10-Minute Retirement: After using her luck willingly to save the Elsior from destruction, thus saving Tact, Milfie seemingly uses up all her luck and retires from military service since she cannot pilot her Lucky Star anymore. Tact follows her and they live in peace for six months where Milfie works as a baker before they both get pulled back into the action.
  • Affectionate Nickname: Usually called "Milfie" by her friends.
  • All-Loving Hero: Milfie has difficulty antagonizing anyone due to her incredibly generous nature but also her guilt over being the universe's luckiest person.
  • Amnesiac Lover: In the third game, Galaxy Angel Eternal Lovers, Milfeulle suffers an injury that removes all memory of Commander Tact Mayers, her boyfriend. Her boyfriend spends a great deal of time trying to restore her memories, but eventually has to settle for loving the "Milfeulle now"...until he kisses her and her memories are restored anyway in a throwaway line.
  • BFG: The Lucky Star's Hyper Cannon.
  • Born Lucky: Milfeulle's luck is both extremely good and extremely bad, but sometimes an apparent misfortune ultimately results in a glorious success.
  • Chef of Iron: She pilots a huge space fighter with a BFG strapped to it as her day job. Never forget she can lay down some serious ass-kicking and basically use her luck to influence the whole universe if pushed far enough.
  • Chekhov's Gun: Milfie's luck is mostly treated as a plot convenience and a source of drama in her own routes when it is not purely meant for laughs in others. By the time GAII comes around, her luck is what allows her to operate the most critical piece of technology that facilitates inter-dimensional travel.
    • Going further, it seems as though an individual who possesses this amount of luck exists in each universe to act as their universe's Gate Keeper. Finding them becomes Tact's mission to relieve Milfie of her busy schedule spoiler.
  • Cherry Blossom Girl: Her last name is Sakuraba, she's sweet, optimistic and very lucky, wears flower ornaments in her pink hair and is a love interest.
  • The Chick: Milfeulle takes the role of the sweet and ditzy girl in the team who serves as the main source of union between her friends.
  • Cool Big Sis: While definitely not fulfilling this role among her team members, Milfie is the singular older sister to her younger sibling, Apricot.
  • Comically Missing the Point: When she's explained about the Valfasq's ability to control machines, Milfie starts thinking that they could use it to control an oven, a vacuum cleaner and a dishwasher all at once.
  • The Ditz: As a child, she wanted to be a spaceship! (To be fair to Milfeulle, the teacher didn't specify her dream had to be possible, the ditz part came in when Milfeulle didn't realize the teacher was probably thinking of celebrity goals as "doesn't have to be possible." It's also implied that previous field trips and her notorious luck may be involved in the equation here...)
  • Edible Theme Naming: She is named after the French pastry Mille-fuelle.
  • Fake Ultimate Hero: She's often touted as the Academy's most promising recruit with the highest scores on the piloting simulations. In reality, her amazing luck was as significant a factor as her actual skill. Chitose eventually beats her.
  • Feminine Women Can Cook: Has a passion for cooking; Kazuya having a dessert focus originating from a school he attended alongside Luxiole chef Lunti allows him to take less of an impact from her sister's reflex caused by male contact.
  • The Fool: So, SO much. It is less exaggerated here than in the anime, however.
  • Flowers of Femininity: Has her trademark flower hair ornaments. She is not seen with them in her Gate Keeper outfit but does wear them again during the events of Eigou Kaiki. She later gifts them to Rico.
  • Genki Girl: The peppiest girl you'll ever see in a military setting.
  • Hidden Depths:
    • In complete contrast to her ditzy and almost simplistic personality, Milfie's routes show a more nuanced perspective of Milfie in how she perceives herself and those around her. When something bad happens, Milfie is the first to blame herself as she views any bad occurence to be the product of her luck favoring her own person while causing misfortune to others around her. Milfie also cannot antagonize anyone because of this as it is ultimately uncontrollable circumstance that causes the conflict she sees. Milfie's inherent selflessness seems to stem from this attitude of trying to minimize her damage to others. Tact learns of this when Milfie was concerned about him trying to get closer to her as it would mean being around her a lot more which would turn up the probability of Tact being harmed to having misfortunate fall on him by proximity to her.
    • In the second game, her reasoning to return to active duty comes from a very deep understanding of how much pain and suffering war can cause, fueling her desire to protect Tact and the rest of her loved ones. Despite Tact initially wanting her to stay out of the fight, hearing this from her own mouth makes him understand that there's no way she'll stand aside while everyone else is fighting, and if she can make a difference to end the war sooner, she will.
  • Innocent Blue Eyes: Her blue eyes highlight her cheery, idealistic, and sometimes ditzy nature.
  • Jack of All Stats: The Lucky Star is perfectly balanced in mobility, defense and attack. Her missile/homing lasers have good attack power during pass-through attacks and her Hyper Cannon bursts combined with her machineguns do inflict quite a bit of burst damage. Simply put, out of all units, hers require least micromanaging.
  • Leitmotif: "You Get a Chance".
  • Love Hurts: Her route in Eternal Lovers has her dealing with this. At first, due to Tact being too busy to spend time with her, and several Not What It Looks Like incidents involving Lushati, Milfie starts getting jealous and hurting, fearing that Tact may not be interested in her anymore, to the point of having a fight with each other right before her Emblem Frame goes out of control and the HALO System ends up erasing her memories of their relationship. Shatoyan explains that, with all that was happening, her happy memories with Tact were becoming painful to her, and she wanted the pain to go away, so basically the HALO system "solved" the problem by erasing the source of that pain: her love for Tact.
  • Nerf: Her Hyper Cannon used to effectively be a beam sword that annihilated everything in its path but subsequent games has made it a lot more difficult to line up targets and sheer damage numbers.
  • Nice Girl: Hands down the most openly nice member of the Angel Wing, always actively trying to get along with everyone. She's also the first who's willing to give Tact a chance to prove himself, even defending him when the other Angels start making harsh remarks about him.
  • The Pollyanna: Her optimism is the glue that holds the team together in many hopeless situations. This doubles in her own route where she's the primary powerhouse of the team as well.
  • Retired Badass: With her duty done, she decided to leave the military and live a peaceful life as a civilian. Much to her surprise, Tact followed suit and left the military to be with her. It becomes 10-Minute Retirement due to sequel.
    • Occurs again when she formally exits the miltary to act as the Gate Keeper between EDEN and NEUE, only to come back as military personnel during the final game.
  • Rose-Haired Sweetie: Her hair is pink and she's very sweet and optimistic.
  • School Forced Us Together: How Ranpha and Milfie became friends.
  • Supreme Chef: The mere mention of one of her picnics is enough to get the rest of the Angel Wing moving.
  • Tastes Like Friendship: She's apparently fond of invoking this trope to make friends, as she reveals in her route in Moonlit Lovers. It actually helps in getting Noah a bit more cooperative and willing to talk to Tact, by offering her some food.
  • Team Chef: Whenever there's a picnic or other celebration.
  • Trademark Favorite Food: Cake, and she gets into a few arguments with Mint over the course of the story about whether cake or sweets are better.
  • Unknown Rival: To Ranpha. Milfie has no idea there was any animosity to begin with.
  • Winds of Destiny, Change!: It's hinted that she has the power to alter probability to get the outcomes she really wants.

    Ranpha Franboise 

Voiced by: Yukari Tamura

https://static.tvtropes.org/pmwiki/pub/images/RanphaFranboise_small_8092.png
The second member of the Moon Angel Wing, Ranpha's sportiness belies the utterly hopeless romantic she is at heart, still dreaming to meet her fated prince charming. Passionate and temperamental to a fault, she is the resident martial arts expert and divination enthusiast. While Milfie supplies the positive energy to the team, Ranpha is the one who directs the energy towards gossiping, love-talk, and superstition. As the "love expert" on the team, Ranpha is usually the one to offer dubious advice to others or engage in other strange rituals to improve her own relationships.

Galaxy Angel II has Ranpha leave the military and instead pursue the position as an Ambassador for the EDEN universe. Per her obsession with horoscopes, fortune-telling, and magic, she is fittingly sent to the mystic planet of Magiic, and is instrumental in assisting Tact assemble a fleet to retake Seldar in the first game.

Ranpha pilots the GA-002 Kung Fu Fighter, the fastest of the Emblem Frames fitting her personality. It is often the first to engage enemies but also the first to request repairs due to its paper-thin armor.
  • Ambadassador: While her position in GAII is a diplomatic one, she personally joins Tact in coordinating the Magiic Fleet against the Seldar rebels.
  • Anime Chinese Girl: She has the Chinese-sounding name, the qipao, the odango hair and the passionate martial artist. Yep, she fits the bill. Even her room is Chinese-themed.
  • Balance Buff: Her Anchor Claw used to deal with a single enemy in the first game but subsequent games have added an effect where if the Anchor Claw overkills an enemy, it will seek out nearby targets for even more damage.
  • Bare Your Midriff: There's a cutout in the front of her dress that leaves her abdomen bare.
  • Blazing Inferno Hellfire Sauce: Otherwise known in-universe as the Ranpha Special, a combination of spices from the Cafeteria made to order just for her. It amplifies the spice levels to a 1000x. Extends to the GAII continuity where her go-to curry place close to her job has added to the menu. Anise also picks up the habit.
  • Berserk Button: Sure she likes martial arts, but do not mention that she is a tomboy or otherwise un-girly. Also, do not suggest she may be getting fat, lest you may get an elbow to the ribs for your trouble.
  • Big Eater: Has a notable appetite but maintains her gorgeous figure by regularly working out.
  • Bouquet Toss: Tact explains that in the 2nd game of the GAII trilogy, Ranpha temporarily returned to her homeworld to attend her little brother's wedding and the CG has her catching the bouquet.
  • Cleavage Window: Her dress has a diamond-shaped cutout above her cleavage.
  • Cool Big Sis: Is the oldest among her siblings.
  • Combat Stilettos: The only Angel with high heels as her main shoes to actually embrace this trope in on-foot combat. Justified in that as a martial artist, Ranpha has to get in up close and personal whereas Forte, a gunslinger, and Kahlua, a mage, take a more long-ranged approach.
  • Dark-Skinned Blonde: Compared to the rest of the Angels, her skin is slightly tanned.
  • Defrosting Ice Queen: Initially the most hostile towards Tact, Ranpha is also the slowest to place her trust in him. In her route, she mellows out to the extreme as she falls completely in love with him and they become Sickeningly Sweethearts.
  • Edible Theme Naming: Her surname "Franboise" in French means "Raspberry".
  • Entertainingly Wrong: In her route in Moonlit Lovers, she mistakenly assumes that Chitose must come from a poor background due to her eating habits and lack of furniture in her room.
  • Facial Markings: A distinct triangle mark on her forehead.
  • The Fatalist: She is absolutely convinced her fortunes will come true and spends a great deal of time agonizing over it. Justified in the first game, where the fortune she looks up is 99% accurate. Pity it's only accurate WITHIN the Transbaal system.
  • Fortune Teller: Fortune-telling is one of her hobbies. One event in Moonlit Lovers has her even dressing up the part, complete with a deep, mysterious voice and a Crystal Ball. She predicts to Tact that he's going to lose money very soon, right before charging him a fee for the reading.
  • Glass Cannon: Kung-Fu Fighter is very fast, very maneuverable, complete with plenty of firepower (Large and Small Missiles and double Autocannons). In later games, her Anchor Claw can chain-kill enemies if they inflict overkill. However, it possesses a very low defense such that sending her solo without her Anchor Claw ready is a recipe for disaster. To make things worse, it's faster than everyone else and, while almost always landing the first blow on an opposing fleet, she'll also be the one to bear the brunt of the counterattack. To top it all off, Kung-Fu Fighter can literally outrun Harvester that is trying to repair it (except for the second game's modified AI behavior). As such, she's better relegated to resupply with the Elsior rather than Harvester's repairs.
  • Good Old Fisticuffs: Ranpha doesn't seem to have any particular style to her training or fighting techniques. Just simple (and effective) punches and kicks.
  • I Want My Beloved to Be Happy: Varies depending on the source:
    • In her route in Moonlit Lovers, her wrong assumptions about Chitose's background lead her to break up with Tact and try to pair him with Chitose, thinking that she deserved him more. After this part is cleared up, she explains that she's worried she may be demanding too much of him in their relationship. Thankfully, they sort out the misunderstanding and reconcile later.
    • In the manga, she's part of a Love Triangle with Milfeulle, and while she does become attracted to Tact, she ultimately backs off, both for Tact's sake and for her own friendship with Milfie.
  • Jerk with a Heart of Gold: Despite her gruff attitude, she cares deeply for her friends and is as quick to forget fights and rise to their defense as she is to anger.
  • Leitmotif: "Fortune Love".
  • Lethal Chef: If her first attempt to cook food for Tact as a show of affection in her route is anything to go by.
  • Megaton Punch: Standard "remedy" if she senses Tact "cheating" with another girl. Also an invoked trope; if playing her route in Eternal Lovers Ranpha suffers a mental breakdown causing her to have no real choice in the matter since this trope becomes an ingrained reflex.
  • Noblewoman's Laugh: A rare example since she's neither evil nor rich, but she often laughs this way, mostly for show.
  • Nobody Calls Me "Chicken"!: In her route in Moonlit Lovers, she invokes this trope on Noah, goading her into playing games with her to get her to talk by suggesting that she's afraid of losing.
  • Passionate Sports Girl: Aside from practicing martial arts, her ending in the second game reveals she's into many other sports, shown when she forcibly drags Tact into doing all of them with her.
  • The Power of Love: Probably the one who adheres to this trope the most. In her route in Moonlit Lovers, she outright tells Chitose that "A girl can become tremendously powerful for the man she loves".
  • Proud Beauty: She knows she's attractive and loves to remind Tact how lucky he is for dating a beauty like her.
  • Rich Sibling, Poor Sibling: Averted. Ranpha is from a relatively low-end family with a lot of siblings and she frequently sends what little she makes in the military to support them.
  • Rocket Punch: The Kung Fu Fighter's Anchor Claws.
  • Romantic Wingman: Outside her route, she can be this to Tact and his Angel. Most prominently in Vanilla's route when the latter is having trouble expressing her love, Ranpha gives her some advice (to mixed results).
  • School Forced Us Together: Ranpha became "friends" with Milfie as early as their academy days. In Ranpha's perspective, it was her trying to beat Milfie in academics but failing due to Milfie's luck.
  • Sexy Slit Dress: Ranpha's main outfit in the first trilogy is a red slit dress with added windows for cleavage and midriff. She's a martial artist, so the slit suits her.
  • She's Got Legs: Her dress does nothing to try and conceal them. The fact she pairs said dress with high heels only makes the appeal greater.
  • Sickeningly Sweethearts: If Tact chooses her, by the end of the first game she takes to call him "Darling", and by the second he replies in kind with "Honey". In the second trilogy, Kazuya happened to catch them cuddling by Tact's chair and sharing a shamelessly corny love talk. He gags.
  • Sitcom Arch-Nemesis: She often likes to claim that Milfie is a nuisance and only followed her into the Moon Angel Wing to annoy her to death. It doesn't help that she seems to continually be on the receiving end of Milfeulle's bad luck when it strikes.
  • Thinks Like a Romance Novel: In her route, sometimes she gets too carried away when she watches romance movies. In the first game, she's bent on wearing the shoes Tact bought for her despite not being her size and hurting her feet, thinking that she needs them to be Tact's "heroine". In the second she breaks up with Tact because she (mistakenly) assumes that Chitose is poor and she needs him more, due to watching a movie where the protagonist pulls a I Want My Beloved to Be Happy between the man she loves and a poor girl.
  • Through His Stomach: In her route, after falling for Tact she tries to use this trope cooking a lot of food for him. Key word being tries.
  • Tomboy with a Girly Streak: Ranpha is very direct, competitive and trains frequently during downtime, but possesses a girly side that can often be seen in her love of fortune-telling, shopping and fairytale romances.
  • Tsundere: She's hot-tempered, aggressive and quick to judge, which causes her to look down on Tact and be hostile to him. She's still a hopeless romantic and incredibly affectionate when she falls for Tact.
  • Unaffected by Spice: Her habitual eating habits have given her an immunity.
  • Unknown Rival: Back in academy training, she saw Milfie as her biggest rival because she always got the best scores. Milfie, clueless as ever, never noticed.
  • Unstoppable Rage: One Emblem Frame. An unstoppable tide of enemies. The Elsior in flames. Hit it.
  • Zany Scheme: If it involves romance and love troubles, Ranpha will come to your rescue! She will however need a ball of yarn, a bit of chocolate, some tarot cards, a very emotionally touching movie, Forte (whether she likes it or not), etc.

    Mint Blancmanche 

Voiced by: Miyuki Sawashiro

https://static.tvtropes.org/pmwiki/pub/images/MintBlanmanche_6287.png
The third member of the Moon Angel Wing. Mint is the sole heiress to the immensely wealthy Blancmanche Company. As a result, she has lived a charmed life but conducts herself with all the grace and poise expected of a rich lady. Her love of tea and sweets of all kinds is well-known on the White Moon, but what most people don't know is her hobby of wearing kigurumi or mascot costumes. Mint's relationship with her father is strained and she prefers to try and handle her the problem without getting anyone else involved. Likewise, she initially has misgivings regarding Tact's ability to command, but generally keeps them to herself. As a native of her planet, Mint is a telepath who can read the thoughts of others.

Mint fully succeeds her father by the time GAII begins and is the manager for the NEUE branch of her family company. Her business dealings with Anise eventually has the latter become part of the new Rune Angel Wing.

Mint pilots the GA-003 Trick Master, an Emblem Frame built for long range scanning. She generally runs support and interference with her Fliers, which can attack from any direction she wishes.
  • Attack Drone: The Trick Master's main weapons.
  • Beam Spam: The Trick Master's Flier Dance.
  • Break His Heart to Save Him: In her route in Moonlit Lovers, after deciding to take the final mission alone, she tries to break up with Tact, since she can't bring herself to ask him to endanger himself along with her, and she can sense he's afraid. It's not until Tact admits that he is afraid (of losing her) that she finally relents and asks him to pilot Unit #7 with her.
  • Circular Reasoning: In her route in Moonlit Lovers, she uses this method to get Noah to talk, asking several questions to make her realize that refusing to talk to them won't help in any way to solve the crisis.
  • Crazy-Prepared: Whenever Milfeulle decides to throw one of her picnics, Mint can be seen bringing enough gear to account for the most likely eventualities. She is the only one with an umbrella when the sprinklers on the holodeck are set off.
  • Cry into Chest: In her route in Moonlit Lovers, when Tact finally gets her to talk about her troubles, he hugs her and she breaks down crying.
  • Damage Over Time: While Trick Master is quite balanced, it trades mobility and burst damage (compared to the similarly-balanced Lucky Star) for a slower, yet steadier damage-over-time thanks to her multi-directional Fliers that has a constant damage output. Trick Master's special attack, Flier Dance, gradually wears down HP of enemy units in a designated area over time. When sufficiently leveled, she can clear an area of weaker enemies all by herself.
  • Edible Theme Naming: Mint's first name comes from the herb mint, and her last name from the dessert blancmange.
  • Embarrassing Hobby: She loves wearing mascot costumes, but she's worried that anyone who saw her in one would consider her childish or silly; a problem that is exacerbated by her short stature.
  • Embarrassing Nickname: Whenever Anise mispronounces Mint's surname Blancmanche as "Butamanjuu" (pork buns), Mint retaliates by raising the interest on Anise's debt.
  • The Empath: In her route this ability ends up going off in reverse as the route's trial.
  • Every Proper Lady Should Curtsy: In the original game, there is an animated FMV sequence in which each Angel introduces herself individually to Tact. Mint introduces herself with a curtsy.
  • Height Angst: Not as prominent as most examples, but every once in a while she has issues due to her short stature. One instance in the second game has her trying to get Tact to push a button she can't reach on the vending machine for her, being too embarrassed to ask directly. Come the second trilogy and it's shown that thanks to a growth spurt she's been overtaken by Vanilla.
  • Keigo: Her speech is extremely polite.
  • Leitmotif: "In My Heart".
  • Mindlink Mates: In Moonlit Lovers, Tact and Mint communicate and comprehend each other with Mint's natural telepathy. Somewhat deconstructed in the beginning, as both realize they've come to rely too much on it, and it causes them several misunderstandings that almost result in a breakup.
  • Noblewoman's Laugh: Rare, but one comedic instance in Moonlit Lovers has this for her.
  • "Not So Different" Remark: In her route in Moonlit Lovers, she mentions that Noah reminds her of her old self before she met Tact, someone who felt that nobody could understand her and felt very lonely as a result. This allows her to ask the right questions to finally convince Noah to talk.
  • Ojou: Mint is the only daughter of Darno Blancmanche, the CEO of one of the biggest corporations in the galaxy. She has lived a charmed life and conducts herself with all the grace and poise expected of a rich lady.
  • Older Than She Looks: She looks no older than ten. It's hard to believe she's really 16 (20 in the second trilogy).
  • Pastimes Prove Personality: She normally acts really mature and composed but her childish side comes out through her mascot costume hobby. And it is absolutely adorable.
  • Passive-Aggressive Kombat: During the battles with the Hellhounds, she often engages in this with Riserva.
  • The Power of Love: Basically how Mint and Tact overcome all odds.
  • Proper Lady: Very well-mannered and polite, as expected from a high-class lady.
  • Psychic Powers: Mint is telepathic.
  • Shared Unusual Trait: Her father and her butler have the same kind of Unusual Ears as her.
  • Smug Super: Anise frequently challenges Mint to some games with money on the line but loses everytime. Mint doesn't even need to use her abilities to outsmart Anise, who is usually plenty crafty herself.
  • Silk Hiding Steel: She's a charming, gentle, unyielding and clever young lady.
  • Stepford Smiler: She has a tendency to hide her troubles behind a gentle smile. In her route during the second game, Tact can tell that she's mad at him (triggered by a Not What It Looks Like situation between him and Chitose) no matter how much she tries to insist otherwise.
  • Sweet Tooth: Mint loves her sweets. A little sidenote though, she likes her sweets artificial, which led to her monstrously 10,000x sweeter-than-natural-sugar sweetener concoction. This gets her into an argument with Milfie, who prefers cake herself. In Moonlit Lovers, one scene has her trying to create her own candy, and has Tact try an artificial sweetener she made that's 1.5 trillion times sweeter than sugar.
  • True Blue Femininity: The most ladylike and well-mannered of the Angels and blue is her color theme.
  • Token Mini-Moe: An unusual case since she's not the youngest among the Angels, but her appearance and childish hobbies (eating sweets and wearing mascot costumes) qualify enough for the trope.
  • Unusual Ears: Her rabbit ears, or whatever they are. They're the source of her telepathy in the manga.
    • GAII reveals the true nature of her ears: they are actually symbiotic creatures native to her planet that bond with their hosts to allow telepathic communication. The Telepathic Fur that was gifted to Tact and then handed down to Kazuya is the offspring of Mint's pair of "ears".

    Forte Stollen 

Voiced by: Mayumi Yamaguchi

https://static.tvtropes.org/pmwiki/pub/images/ForteStollen_small_7229.png
The fourth member of the Moon Angel Wing, its flight leader, and the most experienced of its members. Forte is the most reserved and keenly observes Tact for any sign of weakness or laxity. Like the other Angels, she is mistrustful of him in the beginning and will only believe in him once she thinks he is someone she can count on to watch her back in a fight. In times of crisis she always keeps a cool head even when the rest of the Angels start arguing and no matter what misgivings she has, she is more than willing to put her foot down in support of the new commander. Forte has a keen interest in solid projectile firearms and has converted the a portion of the Elsior's lower decks into her own personal firing range where she practices with numerous kinds of guns up to and including rocket launchers.

Forte continues to serve in the EDEN military and is at the forefront of modernizing and training the military of NEUE's capital planet of Seldar. She was also involved with the formation of the early Rune Angel Wing and acted as the personal instructors for Rico, Lily, Nano, and Kahlua, with Kazuya being her latest protege.

Forte pilots the GA-004 Happy Trigger, which boasts the most armor and firepower of the Emblem Frames. At the cost of being the most conventionally durable and powerful Emblem Frame however, it is also the slowest.
  • Armor-Piercing Slap: In her route in Moonlit Lovers, she gives one to Noah, calling her a spoiled brat when she refuses to talk to them about the threat they're facing, which convinces her to finally relent. She even lets Noah give her one in return to get even afterwards.
  • Badass Longcoat: Her outer uniform is an ankle-length frock coat.
  • Badass Teacher: Personally trained the first five members of the new Rune Angel Wing. Has a closer relationship to Kazuya since she trained him on his lonesome, and of course, has high expectations for him to become a better man as Forte knows all too well what a male member member in the Angel Wing will lead to.
    • Mirroring Coco and Almo who brought Tact flowers to give to his date for the ball, Forte is the one who brings Kazuya flowers to give to during his moment of truth.
  • Boobs of Steel: She has the largest bust of ANY Angel and is the heaviest hitter of the Angel Troupe.
  • Boyish Short Hair: Fittingly for the least feminine of the Angels, Forte keeps her hair short.
  • Cleavage Window: Although it is hard to believe that her rather sizable assets are held only by a pair of straps and not, say, a skin-colored fabric, apparently this screenshot demonstrates that those really are straps.
  • Commissar Cap: Her peaked cap represents how she's the oldest and most experienced member of Moon Angel Troupe.
  • Cool Big Sis: She acts as an older sister/mentor figure to the other Angels. It causes her a considerable degree of consternation on her route in Moonlit Lovers when Chitose takes it a little too far and starts addressing her as "onee-sama." Anise also views Forte as "big sis".
  • Dark and Troubled Past: In the manga, Forte grew up on a world still suffering from the collapse in society caused by the Chrono Quake. In one incident, Forte's little sister and many of her friends are gunned down after being caught stealing food. Forte develops an obsession with guns as a result of her seeing them as a means to protect herself and loved ones.
  • Declaration of Protection: Her Love Confession to Tact in the first game goes hand in hand with this, as she states that she wants to protect the man she fell in love with. In turn, she trusts that Tact will be able to watch her back and protect her.
  • Edible Theme Naming: Her surname comes from the German pastry Stollen.
  • Face–Heel Turn: Leads an armed coup against the Seldar Empire and on NEUE as a whole for being too slow and unappreciative about integrating EDEN technology into their lives. Turns out she was forced to lead this coup in order to keep the Seldar Royal Family and Milfeulle safe.
  • Fashionable Asymmetry: Her hair is cut diagonally, making it fall slightly longer on her left side.
  • Fiery Redhead: Averted; despite having red hair, she's the most level-headed and the calmest girl in the Brigade. Played straight during game battles, though, where Forte will frequently crow that enemies can't get away from her, and will curse if she misses her target.
  • Forced into Evil: The first half of Zettai Ryoiki no Tobira has Forte stage a coup on the NEUE capital planet of Seldar, hold the royal family hostage, and makes a dimension-wide declaration of her deeds. Forte's fleet anticipates Tact's movements and forces the Luxiole to retreat, causing the events to shift towards Pico and Magiic. Forte "justifies" her reasons for doing this over the NEUE denizens being too slow to accept their new lives changing with the sharing of EDEN technology. Forte's fleet and Tact's allied fleet later battle over Seldar where Forte admits that she had always wanted to pit her wits against Tact like this at least once. Turns out that Forte was forced to do this by the game's true villain to keep Milfeulle and Seldar safe. She doesn't get away with this scot-free when the conflict concludes as she's exiled from the planet.
  • Gun Nut: While not as Trigger-Happy as her anime counterpart, collecting firearms is her favorite hobby. Notably, she prefers to practice with solid ammo guns in a futuristic setting where laser weapons are already a common thing.
  • Gun Stripping: There is a scene where Forte is stripping one blindfolded and Ranpha decides to steal one of the springs as a prank. She's quick to catch on, though.
  • Hard-Drinking Party Girl: She's old enough to do it legally too.
  • Hidden Depths: One event in Moonlit Lovers has Tact discovering her building a ship in a bottle, a hobby that requires not only dexterity in the hands, but a lot of perseverance. She calls it an "adult hobby" as it's something she can take her sweet time to enjoy.
  • High-Class Glass: Her character design includes a monocle. She does, however, take it off in a lot of occasions. One wonders why she's using it at all.
  • The Leader: Levelheaded type, owing to being the most mature and experienced member of the Angel Wing.
  • Leitmotif: "Dan Gan Beat".
  • Macross Missile Massacre: The Happy Trigger's Strike Burst.
  • Mighty Glacier: Happy Trigger is the slowest out of all Frames, but her firepower far outstrips anyone else's. As such, she is a great asset in taking down frigate-sized targets up to large battleships. Of course, sending her to a pursuit job isn't exactly something she can do (that's better left to Ranpha). Happy Trigger's Strike Burst enables it to rapid-fire its laser cannon, double railguns and deplete an entire arsenal of homing lasers and missiles. From second game onwards, its special attack will damage or kill surrounding enemies if it overkills its first target; a welcome addition considering how overpowered Strike Burst is. Throw in the fact it has the highest armor level and Forte is basically a tank.
  • My God, What Have I Done?: Despite not being her fault, the infamous hijacked Mission 6 has Forte opening fire on the Elsior. Everytime she handles a gun afterwards, she gets flashbacks and from that point on, suffers what is essentially a PTSD. Her issue's the only one not actually directed at Tact.
  • Number Two: She becomes Tact's new subcommander at the end of her route in the first game, replacing Lester (until the latter comes back for the sequel).
  • Of Corsets Sexy: As shown in the picture, her uniform includes a black corset holding her purple dress
  • Off-Model: Despite being consistently portrayed as about as tall as Tact (or slightly taller due to her hat), her Eden ballroom scene video in Eternal Lover depicts Tact as One Head Taller than her. The inconsistency is pretty jarring, especially when you consider Forte's normal shoes are a pair of black high heel pumps.
  • The Only Way They Will Learn: In her route in Moonlit Lovers, she takes this approach to train Chitose to rely more on her intuition to make calls on the fly. This includes setting up four targets in the firing range after saying she would set up three, to see if Chitose would shoot all of them, and offering her some gum that is actually a prank box that bites your fingers. Forte understands that relying on one's intuition is not something that can easily be taught, and needs to be learnt through experience.
  • Properly Paranoid: In her route in Eternal Lovers, she's the only member aboard the Elsior (aside from Tact) who seems suspicious of Wein, though she never gets the chance to discuss it due to the constant interruptions.
  • Revolvers Are Just Better: Her signature weapon is an engraved revolver in the style of Colt Single Action Army. Her other signature however, weapon is a shorter barreled version of M1911 that she entrusted to Chitose.
  • Statuesque Stunner: Her height is officially listed as 175 cm, making her the tallest member in the Angel Wing. Whether that's with or without her usual heels is unknown.
  • The Tease: Not very prominent, but every once in a while, she puts on her best seductive voice and pulls this on Tact. That or teasing Ranpha that she does things "differently" with Tact when they're in private.
    • Also teases Kazuya on occasion.
  • Tomboy with a Girly Streak: She's a tomboy with a love with firearms, but she keeps in tune with her feminine side. For example, she enjoys wearing a dress and going to a dance.
  • Tomboyish Voice: The most tomboyish girl of the crew and resident gunwoman has a low, raspy voice.
  • Trademark Favorite Food: Oden. In the first game she snatches some from Tact in the Elsior's cafeteria, and by the second he seems used to it.
  • Wall of Weapons: Part of her gun collection can be seen in her room aboard the Elsior.
  • Whip It Good: Though she never actually uses it, she's often seen holding a crop.
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    Vanilla H 

Voiced by: Mika Kanai

https://static.tvtropes.org/pmwiki/pub/images/VanillaH_9538.png
The fifth member of the Moon Angel Wing. More soft-spoken than Mint, more reserved than Forte, more devoted than Ranpha, more kind than Milfeulle, with half the words spoken, and near zero expression. All of these things can be said of Vanilla, the team's medic. She is a highly skilled with nanomachines, which she uses to treat illnesses and injuries. When not in combat she can often be seen in the Infirmary helping Kela tend to the patients or assisting Creta with repairs on the Emblem Frames and the Elsior. She also spends a lot of time in the room set aside for the Space Whale, though what she does there is something only Kuromie knows. She can seem alternately shy and cold but needs to control her emotions in order to properly use the nanomachines. Still, there is something about her past that drives her to work herself, sometimes to the bone, for those in her care.

Vanilla leaves the military to pursue research on nanomachine technology and help its spread across the universe of NEUE in GAII. Before the events of the first game of the new trilogy, Vanilla discovers Nano-Nano on an abanoned research facility and formally adopts her, as well as naming her.

Vanilla pilots the GA-005 Harvester. In terms of technical performance it is the weakest of the Emblem Frames but has the ever-useful ability to repair the others in the heat of combat.
  • Adoptive Peer Parent: She adopted Nano-Nano Pudding when she was about 15-16 years old.
  • All a Part of the Job: A major part of her character. Vanilla loves her job and being able to make a difference, saving lives, but she works herself ragged sometimes.
  • Allergic to Love: She believes that her increased heart rate and anxiety around Tact is a type of disease until she finds that these symptoms were completely normal for someone in love.
  • Animal Lover: She's often seen watching or playing with the animals in the Elsior, and at the end of her route in Moonlit Lovers she and Tact visit a zoo for their first date.
  • Broken Bird: A big part of her story deals with her childhood trauma of losing the person she cared the most and the feeling of helplessness from it.
  • Bunnies for Cuteness: She's often seen watching the space rabbits in the Space Whale's room. With a little push from Tact, she starts to play with them too.
  • Chronic Hero Syndrome: When the Elsior's crew gets sick, she works herself to the point of exhaustion, since she feels she can't turn a blind eye to people in need.
  • Combat Medic: A Vanilla with sufficient affection levels can do some respectable damage and spam her special attack almost infinitely.
  • Cry into Chest: She cries in Tact's chest, while he's comforting her over the death of her pet rabbit.
  • Edible Theme Naming: Her first name comes from the flavoring vanilla.
  • Emotion Suppression: Controlling nanomachines is an advanced ability which requires immense concentration. She had to suppress most forms of emotions in order to master it.
  • Emotionless Girl: Subverted. She just makes herself look emotionless.
  • Empathy Pet: She has small fox-like creature named "Nanobot" that expresses her emotions for her.
  • Friend to All Living Things: When not working at the infirmary, Vanilla frequently visits the Whale Room to take care of small animals.
  • Get A Hold Of Yourself Man: An unusual case: in her route she hits Tact on Forte's advice... while also bringing him tea and snacks from the others when he's trying to figure out a way to get Noah to talk.
  • Healing Hands: Her power over nanomachines allows her to heal wounds with the touch of her hands.
  • Heroic RRoD: She faints out of exhaustion after overworking herself with no breaks.
  • His Story Repeats Itself: In her route, her pet rabbit dies and she can't revive it no matter how much she tries. She takes this particularly badly because it heavily reminds her of the death of her adopted mother, who Vanilla also couldn't revive with her nanomachines. Tact helps her accept that sometimes people can't be saved and she mustn't blame herself for the deaths of her loved ones.
  • Instant Fan Club: But she doesn't know how to react to it and has to ask Tact for advice.
  • Leitmotif: "Like a Dolphin".
  • Letting Her Hair Down: She usually keeps her hair in a ponytail, but lets it down for special occasions, such as the Fargo dance in the first game and her first date with Tact during the second. By the second trilogy she wears it this way permanently.
  • Like Brother and Sister: The ending of the first game didn't quite make it out as romantic as the other girls, not helped by the fact that she's the only Angel who doesn't share a kiss or a direct Love Confession with Tact. Starting from the second game however, half the plot is about Vanilla wanting to be "more than just a little sister" to Tact. Chitose's usual misunderstanding didn't really help either, despite the entire crew rooting for them (except Vanilla's fanclub).
  • Kid Hero All Grown-Up: Vanilla's design went through the most significant change across the six members of the original Angel Wing after the timeskip considering that she finally hit her growth spurt and now stands about as tall as Milfeulle, Ranpha, and Chitose. She also lets her hair flow freely.
  • Luminescent Blush: Considering her usual deadpan expression, seeing this on her face just makes her all the more adorable.
  • The Medic: She uses nanomachines to treat illnesses and injuries.
  • Meido: In the second game, she dresses up this way to invoke some Romantic Spoonfeeding on Tact, apparently suggested by Ranpha.
  • My Greatest Failure: She's haunted by the death of her adopted mother, Sister Beryl, and she deeply regrets not being able to save her despite her ability to heal.
  • Nanomachines: Both her Nanomachine Pet and the Harvester are composed entirely of the things.
  • Ojou Ringlets: Her sidelocks and ponytails curl into ringlets, matching her demure ladylike image.
  • One-Letter Name: Her surname is "H", just that.
  • Power Incontinence: On her route in Eternal Lovers, Wein's sabotage of her Emblem Frame and Tact subsequently having to shoot her down to prevent her from falling in the enemy's hands, causes her nanomachine pet to go rogue and attack Tact on sight, much to her despair.
  • The Quiet One: She doesn't talk much and when she does, she only says a few phrases.
  • Red Eyes, Take Warning: Inverted. She has red eyes and is the most harmless, helpful member of the Moon Angel Troupe.
  • Rei Ayanami Expy: Vanilla is a 13-year-old girl with light-colored hair, red eyes and pale skin. She comes off as emotionless and unfeeling, but reveals a Sugar-and-Ice Personality as she opens up to her Love Interest.
  • Repetitive Name: She gives her space rabbits names like Ugiugi (Bunbun in the English fan translation) in the first game, and Mugimugi and Neginegi in the second.
    • Also extends to Nano-Nano.
  • The Stoic: Downplayed. The glacial facial expression is something she forced upon herself for the sake of her job. It doesn't take that much to see she's Not So Stoic.
  • Stone Wall: Harvester is a purely defensive craft. It can take ungodly amounts of punishment and not flinch; so much so that the only time she needs to return back is when she's out of energy. Unfortunately this also means she doesn't deal much damage. Adding to her Stone Wall-ness is her Special Attack, Repair Wave. While it sounds descriptive enough, Repair Wave covers the entire map, making it unnecessary for Harvester to go near other ships to repair them. However, beyond Repair Wave, Harvester cannot repair itself without going to Elsior. Furthermore, Moonlit Lover onwards tax the Energy Gauge heavily on Special Attack move, which means spamming Harvester's Repair Wave over and over is a recipe for repeat resupplies. Since Elsior's supply is not unlimited as well, timing repairs is crucial.
  • Sugar-and-Ice Personality: Vanilla comes off as almost devoid of emotion because her power over nanomachines requires her to always be in control of herself. Underneath that cold façade, there's an extremely sensitive and sweet girl who cares deeply for those around her and wants nothing but to be helpful to them.
  • Tender Tears: When her Emotionless Girl façade falls apart and she breaks down in tears, it's a sight that would melt anyone's heart.
  • Textile Work Is Feminine: She gets into knitting to be better girlfriend material for Tact.
  • Took a Level in Cheerfulness: The fact that she can express herself more is treated as a very significant character development.
  • What Is This Thing You Call "Love"?: "My heartbeat rises and my blood pressure increases when I'm near you, yet it's not a disease. What is this feeling?"
  • When She Smiles: The most heart-warming expression you will ever see out of her usually stoic persona.
  • Workaholic: She won't ever take a break from work unless she's ordered to.

    Chitose Karasuma 

Voiced by: Saori Goto

https://static.tvtropes.org/pmwiki/pub/images/ChitoseKarasuma_small_3896.png
The sixth and final member of the original Moon Angel Wing. Chitose hails from a traditional and military family background and entered the military academy in honor of her late father who died saving civilians. Chitose's diligence and studious nature proved its worth as she was scored top marks on her exams and performance, exhibiting proficiency in code breaking and archery. After peace was restored to the empire thanks to the Moon Angel Wing and the Elsior, Chitose grew to admire them as well. When the opportunity arose to join their ranks after the discovery of another Emblem Frame within the White Moon, Chitose was selected to join the Angel Wing.

Most of Chitose's humor comes from her image of the Angel Wing and Tact that she had in her head being vastly different to reality. In her mind she saw a team of consummate professionals who valued duty and diligence like she had but was rather shocked to find them being incredibly casual and in some cases unprofessional in military attitudes. It is a great ordeal for her to even refer to her teammates by name. Chitose's lack of social awareness would also become the first small bump in the road for Tact and his chosen Angel's continuing relationship. As she gets more used to the Angel Wing's antics, Chitose begins to adapt as well, and her genuine good nature has her active in trying to help Tact and the others solve the problems that arise.

Chitose continues to serve in the EDEN military after the discovery of the Chrono Gates, ABSOLUTE, and the NEUE universe. She assists with training and modernizing the military of the NEUE capital planet of Seldar alongside Forte. Chitose is encountered early in the events of Galaxy Angel II where she returns to the Elsior to escort the carrier and its Emblem Frames back to the EDEN universe and is subsequently unable to help the Luxiole until much later. With the establishment of the UPW in the second GAII game, Chitose is given command of her own fleet to survey other universes beyond the Chrono Gates in an effort to find more Gate Keepers.

Chitose pilots the GA-006 Sharp Shooter, a sniper model with a long range and advanced targeting systems.
  • Ascended Fangirl: Idolizes the Elsior's crew as well as the Angel Wing, going as far as referring to Vanilla and Milfeulle, who are younger than her, as her seniors.
  • Big Eater: Out eats Forte, Ranpha, and Tact in the curry deathmatch.
  • Book Smart: One of her greatest strengths is her studious nature. Like Lester, she graduated at the top of her class in a renowned academy with top marks and was selected for her skills to pilot the Sharp Shooter. She particularly specializes in intelligence and decoding. Her smarts are also her greatest weakness, see further down.
  • Broken Pedestal: Chitose holds Tact and the Angel Wing in the highest regard and finds herself completely out of her depth when confronted by the laid back and quirky reality. The only person who matched her ideal image of a soldier was Lester Coolderas.
    • Similarly, Lester also praises her for her professional attitude. It's to the point where Lester jokes at how Chitose's properly military demeanor doesn't fit the Angel Wing at all and she was assigned by mistake.
  • Crippling Overspecialization: One of the reason why Sharp Shooter is difficult to use. Being a sniper unit, most of its weaponry are fixed, forward-firing ordinances with the exception of her high-speed homing lasers. Also, Sharp Shooter's special move, Fatal Arrow is very damaging, but tricky to use due to range limitation (she needs to gain distance to use it), and being stationary makes her very vulnerable to flanking units unless covered by other units or is near Elsior/Vanilla's Harvester. Also the reason why her introductory combat mission is almost impossible to execute without casualties, combined with the fact that Tact is commanding a common cruiser instead of Elsior.
    • Applies to her person as well. Chitose is already incredibly intelligent and skilled but is also way too by-the-books and cannot adapt to shifting circumstances too well.
  • Daddy's Girl: She holds the memory of her deceased father dearly and pursued a military career in his honor.
  • Edible Theme Naming: Her first name comes from a red and white candy called chitose ame.
  • Fainting: During times of high emotional stress, like when she eats a single bite of Ranpha's trademark Ranpha Special or meets Prince Shiva in person for the first time. Hilariously, she also faints right after she and Tact confess their love to each other near the end of Eternal Lovers.
  • Friendly Sniper: About as polite as they come. Not once does she ever insult another person or entity.
  • Girls Love Stuffed Animals: Her treasured plush doll, as it was the final present she received from her father.
  • Glass Cannon: Very high burst damage from her sniper railguns and large missiles. Purely average defenses. Not very pronounced until she basically enters Siege Mode for her Fatal Arrow attack in which she becomes a large, sitting duck. However, Fatal Arrow fires multiple times, and when it destroys a target, it will switch to another one until it depletes its battery (three shots normally, five when leveled).
  • High-Pressure Emotion: Following a long-overdue Anguished Declaration of Love and a following Cooldown Hug, she promptly overheats and collapses.
  • Hime Cut: A classical Yamato Nadeshiko with blunt bangs, cheek-length sidelocks, and hip-length straight hair.
  • Keigo: Her speech is as polite and sophisticated as Mint's.
  • Leitmotif: "Hana iro Nikki".
  • Like Parent, Like Spouse: Early on in her route, she mentions that Tact reminds her a lot of her father, a gentle person capable of understanding the pain in other people's hearts.
  • Loving a Shadow: In Chitose's romantic route of Eternal Lovers, she falls under a delusion that her feelings for the quirky commander Tact were for the more ideal soldier Lester. It didn't help that Tact had no choice but to do something very un-boyfriend-like and shoot her down to prevent the Val-Fasc from getting their hands on her.
  • Manchurian Agent: In the manga, Noah found Chitose shortly after the accident that killed the latter's father. Then Noah "reprogrammed" Chitose to abduct Tact and sabotage the Angel Wing, but Noah also hid the memory of the reprogramming itself so even Chitose didn't know she was The Mole until it was too late and Noah activated her "programming."
  • New Meat: She's introduced fresh out of the academy, and while she has a great deal of potential, it takes her a while to fully adapt to the Angel Wing.
  • Oblivious to Love: In her route in Eternal Lovers, sort of, but that was Tact's fault since he was too nervous to tell her his feelings for her directly; a problem he soon rectifies of course as the route progresses.
  • Raised by Grandparents: She's been living with her grandparents since her father died.
  • Sempai/Kōhai: As the lastest addition to the team, she refers to all the members of the Moon Angel Wing as sempai and holds them in high regard.
  • Sixth Ranger: Of the type that's an ally right when she joins the team since she directly joins the Angel Wing through proper channels, instead of being introduced as an enemy first.
  • Tragic Keepsake: Her plush doll was the final present she received from her father, and it was delivered to her after his death. She has treasured it since then.
  • Unbroken Vigil: In her route in Moonlit Lovers, she decides to wait next to the Black Moon's core until Noah relents and speaks to them. While the rest of the Angel Wing decides to join shortly after for support, she's the only one who stays awake all the way through.
  • Yamato Nadeshiko: Traditional, polite, and soft-spoken; a prime example of an ideal Japanese lady.

    Luft Weizen 

Voiced by: Rokurō Naya

https://static.tvtropes.org/pmwiki/pub/images/LuftWeizen_small_2563.png
Tact and Lester's mentor from the Academy and often considered to be one of the greatest military minds in the Empire. Luft happens to be one of the few high-ranking officers still able to take command after the coup attempt and leads the initial operation to escort Prince Shiva to safety. As soon as Tact returns with the three members of the Angel Wing he bailed out along the frontier, Luft puts him in command of the (previously ceremonial) Elsior and the Angel Wing itself, whether he likes it or not. Though he considers Tact to be one of his finest students, he is also frustrated by Tact's laziness and lack of a sense of duty.

Luft continues to serve in a high position in the newly reformed Transbaal Empire under Shiva as the Prime Minister as well as assuming the role of Admiral when military decisions are required. While not making a physical appearance in Galaxy Angel II, other characters confirm that Luft is still well and kicking, maintaining his duties and even replacing Noa as the Representative of the UPW by the end.
  • Big Damn Heroes: Luft takes control of the decoy fleet to draw enemy attention towards him in order for the Elsior to continue its escort mission.
  • Cool Old Guy: Luft is all too familiar with Tact's eccentricities but has the utmost faith in him to do the proper thing.
  • Last Stand: He even gets a CG of the entire crew of the Elsior giving him a fine send-off. Averted later on when it turns out the coup forces didn't really put up much of a fight and were much more interested in pursuing the Elsior.
  • Old Master: To both Tact and Lester.
  • Reasonable Authority Figure: Although only a Commodore, Luft seems to be more principled than most of the Admirals. He tends to focus on getting the job done rather than sucking up to the nobility and opposes Tact being relieved of his command.
  • Supporting Leader: Alongside the other empire characters not strictly onboard the Elsior, Luft always puts in a good word for Tact and supports his actions.
  • You Are in Command Now: He's on both ends of the trope during the first game. Originally, he decides to name Tact commander of the Elsior, because he thinks he's more suited to lead the Angel Wing than himself. Later, after the attack on Fargo he's named Admiral of the imperial fleet after a large amount of their forces, including Admiral Sidmeyer, are decimated by Eonia's fleet.

    Almo Blueberry 

Voiced by: Ema Kogure

The primary Communications Officer onboard the Elsior's Bridge. Almo makes up one half of the Bridge Duo along with her close friend Coco as being the more prominent side-characters featured in the series due to their proximity to the action on the Elsior's Bridge alongside Lester. Almo is particularly smitten with Lester as early as the first game and has been trying to gain his attention with little success. Along with Coco, she is quite active in wanting to hear about and prodding Tact on how his relationship is his Chosen Angel is going much to Lester's annoyance.

Almo returns in Galaxy Angel II still close by to Lester and resuming her station on the Elsior with him, although she has made little progression in getting her feelings known to him. She is also reassigned to the UPW in the successive games, once again never far from Lester and becomes his direct aide.
  • Ascended Extra: While not given as much relevance as Coco gets in the new trilogy, Almo and Coco did get some extra appreciation in the PS 2 release of Eternal Lovers where the duo got three new C Gs dedicated to them, two of them involving Lester as well.
  • Bridge Bunnies: Is this with Coco for the entirety of the first trilogy as the ever-present duo, trio including Lester, who operate the crucial mission control center that is the Elsior's Bridge. Almo continues this for a while on her lonesome with Lester in her stay on the Elsior in Galaxy Angel II.
  • Ignored Enamored Underling: Spends 6 entire games being unable to get her feelings properly across to Lester. Although, it seems that Lester's obliviousness along with his disinterest in pursuing a relationship at the moment has Almo be satisfied with just being near him constantly.
  • Shipper on Deck: Along with Coco, discussing Tact's love life with his Angel is a popular topic among the crew.

    Coco Nutmilk 

Voiced by: Ruri Asano (Galaxy Angel), Rina Sato (Galaxy Angel II)

The primary Radar Technician onboard the Elsior's Bridge. Coco makes up one half of the Bridge Duo along with her close friend Almo as being the more prominent side-characters featured in the series due to their proximity to the action on the Elsior's Bridge alongside Lester. Coco is supportive of Almo's attempts to gain Lester's attention as she is apparently more interested in the strong male friendship shared between Lester and Tact.

Coco returns in Galaxy Angel II following Tact's promotion to Brigadier General of the newly commissioned Luxiole, resuming her role as Radar Technician but also spiritually replacing Lester in trying her best to keep Tact on-duty. Coco receives an incredible bump in relevance when she is selected to become the next commander of the Luxiole after Tact's promotion to Chief of the UPW at the start of Mugen Kairo.
  • 100% Adoration Rating: After being transferred to the Luxiole, Kazuya learns from the other ensigns on the Bridge that Coco is admired throughout the ship's staff. Coco's popularity also extends to her eventual role as commander of the Luxiole where she is even more respected. Notably, Tapio who she had a rough start with, becomes her most prominent admirerer.
  • Artsy Beret: Wears a cute beret in combination with her commander's uniform after she takes command of the Luxiole properly in the 4th chapter of Mugen Kairo.
  • Ascended Extra: Goes through one of the biggest examples of this in the franchise. Coco goes from a prominent side character from the first trilogy, a returning side character for the first game in the new trilogy, and then becomes promoted to be the new commander of the Luxiole, giving her incredible amounts of screen time compared to before as a proper "main" character without being a part of the Angel Wing.
  • Benevolent Boss: Becomes an incredibly effective and generous commanding officer of the Luxiole who still maintains the ship's casual atmosphere while also maintaining its combat effectiveness.
  • Bridge Bunnies: Is this with Almo for the entirety of the first trilogy as the ever-present duo, trio including Lester, who operate the crucial mission control center that is the Elsior's Bridge. Coco resumes this position in the first game of Galaxy Angel II as the prominent Bridge Operator on the Luxiole under Tact.
  • Colonel Badass: Coco's own scenes featuring some of the series' most intense space opera segments are quite impressive and earned her and Tapio an entire chapter sequence in the final game to showcase their abilities. Also counts for Commanding Coolness.
  • Dynamic Character: Coco's increase in relevance as the new commander of the Luxiole is preceded by a scene where she doubts herself as being a fitting leader to succeed Tact. She gains further notches to her being more than just a simple side-character as extra tidbits in Natsume's Set-Up Route in Zettai Ryoiki's Extra Route has one of the Bridge Hands reveal that Coco is fairly well admired by other crewmembers and apparently earned a license in piloting in between Eternal Lovers and Zettai Ryoiki, which she does put to use in the climax of the game.
  • Girl Friday: With Lester absent, Coco is left to try and rein in Tact's antics on her lonesome. She is not above threatening to tell Tact's wife that he might be trying to have too much fun.
  • Guy on Guy Is Hot: Shows shades of this when she was rather delighted to find out that Tact and Lester are as close as they seem, on a platonic level of course, but Tact was hugging Lester pretty hard during the prologue of Eternal Lovers.
  • Ignored Enamored Underling: In contrast to Almo who is interested in Lester, Coco herself is pursued by new subordinate and second in command, Tapio.
  • Shipper on Deck: Along with Almo, discussing Tact's love life with his Angel is a popular topic among the crew. Coco gets to continue this a bit more with Kazuya and his Angel.

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    The Elsior's Crew 
The hardworking women and men (but mostly women) that perform most of the day-to-day tasks needed to keep the Elsior up and running. The entire crew complement was drawn from the attendants of the White Moon, also known as its "Priestesses". Their job in peacetime is to research Lost Technology and find ways to use it for the preservation of peace. They may not have the discipline of an ordinary military crew but they are completely dedicated to their jobs and perfectly competent. More to the point, they are better than anyone at handling the Elsior, itself a piece of Lost Technology from the earliest days of human history.

Notable Members

  • Creta Biscuit, Chief Engineer
  • Kela/Cera Hazel, Doctor
  • Kuromie Quark, Animal Handler
  • Ecco Fritte, Store Manager
  • Ume Miyazawa, Chef

  • Apron Matron: Ume Miyazawa, the Elsior's chef who runs the cafeteria.
  • Fangirl: As it turns out, Creta and the rest of maintenance crew are all huge fans of one Ricky Hart. As is Ranpha.
  • Improbably Female Cast: Justified as all of them are civilian researchers, but it is suggested that offscreen, male members do exist, if only lesser than the female ones.
  • Mildly Military: Justified in that they're not meant to be a military force. The only military personnel on the Elsior at all are the commanders.
  • Must Have Caffeine: Cera/Kela drinks a lot of coffee and enjoys Vanilla's presence in the infirmary because she prepares it exactly the way she likes it, down to the time Vanilla leaves it to simmer.
  • Shipper on Deck: Quite literally, the Bridge Bunnies and everyone else ships Tact and whomever he is romantically involved with.
  • Speaks Fluent Animal: Kuromie is the only member of the Elsior's crew capable of understanding the Space Whale. This comes into play at the start of the second game, allowing the bridge to pick up Noah's message.

    Shiva Transbaal 

Voiced by: Akemi Okamura

https://static.tvtropes.org/pmwiki/pub/images/shiva_transbaal.png

A 10-year-old child and sole surviving heir to the throne of Transbaal. Shiva was never expected to have to take the throne ever, and so was sent to the White Moon to study under its High Priestess, Lady Shatoyan. Eonia is scouring the galaxy to find Shiva, so Tact and the Elsior are tasked with bearing the prince safely to Rhome where the rest of the fleet is regrouping.

Shiva does not have a speaking role in GAII, same with Luft, but they both receive a CG showing them in good health in running the empire. Shiva however has grown physically over the 4 year time-skip with longer hair.


  • Antiquated Linguistics: Shiva uses an antiquated form of Japanese.
  • Bifauxnen: Shiva is a girl disguised as a very cute boy.
  • Boyish Short Hair: Her short hair is part of her boy disguise. She has let her hair grow out in Galaxy Angel II.
  • A Child Shall Lead Them: After the death of Emperor Gerald Transbaal, Shiva has to inherit the throne when she's merely 10 years old. Contrary to what you'd expect, Shiva is remarkably serious for her age and accepts the duties of being a ruler with considerable aplomb. Tact comments that Shiva has great potential as a leader and will one day grow up to be a fine empress.
  • Curtains Match the Window: Blue hair and matching blue eyes.
  • Defrosting Ice Queen: She warms up to Tact if her sub-route is completed.
  • Last of Her Kind: The only surviving member of the royal family of the Transbaal Empire.
  • Lord Country: Transbaal is both her surname and the galactic empire she rules over.
  • MacGuffin Super-Person: The reason Eonia is after Shiva is because she is the only one currently outside the White Moon that can undo its seal.
  • No Social Skills: Shiva is not used to interacting with people after spending her whole life isolated in the White Moon.
  • Noble Fugitive: When Eonia's fleets raided Transbaal, the White Moon was sealed by Shatoyan while Shiva was transferred to the Elsior under Luft Weizen where it was to flee to the outer reaches of the empire and prepare for a counterattack.
  • Not so Above It All: While serious and mature for her age, she's not above acting her age and have some fun sometimes. In Moonlit Lovers, she takes great amusement in seeing Tact's reaction to her reveal of being Shatoyan's daughter, and is quick to join the Angels in a splash game when they're hanging out in the Space Whale's artificial beach.
  • Parental Abandonment Shiva thought at first that her father just left her with the Moon Goddess, and she was additionally afraid that everybody would forget about her.
  • Precocious Crush: If you follow her sub-route in the first game, she develops a crush on Tact, muttering in her sleep that she wants to marry him and later confessing that she loves him. Later games imply she still harbors feelings for him, but doesn't act on them.
  • Rebellious Princess: Sort of. It's mostly rebellious only in terms of personality, such as when Tact had to convince her not to try to take back Transbaal for fear that the only legitimate ruler left would be killed. But Shiva has no real problem in performing the royal duties and someday taking up the throne, though in her sub-route she briefly complains to Tact that she's had to hide some of her real personality behind a royal countenance.
  • Royal Bastard: She's the illegitimate child of Emperor Gerald Transbaal who had an affair with the Moon Goddess Shatoyan.
  • Royal "We": Used in the Fan Translation when she's trying to be especially noble (read: stand up to Eonia).
  • Royals Who Actually Do Something: Subverted. Shiva can't actually do anything no matter how much she wants to and it's only with persuasion from Tact that she manages to accept the importance of being a figurehead for the already shattered Imperial Fleet.
  • Sent Into Hiding: Because she's an illegitimate child of the emperor and Shatoyan, Shiva's birth wasn't made public and she was raised in the White Moon with only few being aware of her existence.
  • She Is the King: Shiva remains ruler of Transbaal Empire in the sequels despite her female gender being revealed. It helps that the galaxy has to rebuild itself after Eonia's coup attempt, and since Shiva's the only royal family member left, the galaxy has to take what it can get.
  • Sheltered Aristocrat: Shiva had a very isolated upbringing in the White Moon. Even on board of the Elsior, Shiva rarely leaves the private chambers.
  • Sugar-and-Ice Personality: Shiva is a composed and reserved child because of a secluded upbringing. She does learn to relax around Tact after they become friends.
  • Sweet Polly Oliver: Shiva is a young girl being made to crossdress for political reasons.
  • Tell Me About My Mother: Shiva asks Shatoyan of her birth and who her mother is. To Shiva's surprise, Shatoyan reveals herself as Shiva's birth mother.
  • Tomboyish Name: Shiva is an Hindu name for boys, which is one of the many things that keeps her true gender hidden at first.
  • Tomboyish Voice: Her voice sounds low enough to let her pass off as a boy who hasn't gone through puberty yet.
  • Unexpected Successor: The exiled prince Eonia murdered the royal family of the Transbaal Empire and razed the capital from orbit. The only successor to the throne left was Shiva, the former emperor's illegitimate child who was raised in secret in the White Moon.

    Shatoyan 

Voiced by: Kikuko Inoue

https://static.tvtropes.org/pmwiki/pub/images/shatoyan.png

The administrator of the White Moon that orbits the homeworld of the Transbaal Empire.


  • 100% Adoration Rating: Universally revered by the Transbaal Empire's citizens as both a saint and goddess.
  • Barrier Maiden: In the videogame trilogy, she sets up an impenetrable seal around the White Moon so Eonia couldn't capture either her or the White Moon's Lost Technology. Only Shatoyan herself or her daughter Shiva are the only ones who can open the seal.
  • Beauty Equals Goodness: Beauty equals the purest woman in the whole galaxy in her case, respected by everyone including the villain.
  • Body Backup Drive: She has kept herself alive for 600 years by repeatedly undergoing an advanced cloning process.
  • Break His Heart to Save Him: In the manga, Eonia told her his feelings flat-out, but she sensed in advance that he'd turn into a monster because of them and asked Eonia to forget about her. It... didn't work out, to put it mildly.
  • Ethereal White Dress: Shatoyan is cladded in a beautiful bride-like dress. She's worshipped as a Physical Goddess and is a highly important figure in the game.
  • The Fog of Ages: After 600 years of being constantly cloned to continue her existence, she has long forgotten much of the White Moon's many secrets, including the true purpose of the Twin Moons and the existence of the true enemy.
  • God of the Moon: She's revered as a moon goddess, but she's actually the administrator of an artificial moon that's a holy symbol of the Transbaal Empire because said moon acts as one half of the pair of defense satellites to protect its capital of Juno. Also, she isn't really immortal and has kept cloning herself to watch other the White Moon for centuries.
  • Hologram: In the manga, Eonia successfully managed to capture Shatoyan but may as well have failed since Shatoyan has closed herself off from him physically and mentally, so sometimes Eonia mournfully muses to himself over the hologram he has of Shatoyan.
  • Hot Goddess: Revered as the goddess of the White Moon and an absolutely gorgeous woman.
  • Incorruptible Pure Pureness: She's not called the Holy Mother of the White Moon for nothing.
  • Luke, I Am Your Father: Everyone assumes that Shiva's mother died when Eonia bombed Transbaal, but if the player successfully completes Shiva's subroute, our heroes later find out that Shiva's real mother is Shatoyan.
  • Mark Of The Supernatural: A 600-year-old "moon goddess" with purple eyes to show her supernatural nature.
  • Messianic Archetype: Shatoyan decided to share the lost technology of the White Moon with the people of Transbaal, and began what is now known as the Gift Age. With the moon goddess's assistance, Transbaal was able to quickly emerge from its long dark age and Transbaal returned to space to unite with its former colonies and other struggling planets. Shatoyan is therefore deemed largely responsible for the birth of the Transbaal Empire and its continued prosperity. She is universally revered by all the empire as both the administrator of the White Moon and as a goddess.
  • My Secret Pregnancy: Since until the end of the first game no one knows that Shiva is the result of Gerard and Shatoyan's affair, Shatoyan must have been successfully able to pull this off.
  • One-Woman Wail: In the manga, since Eonia's death is actually sympathetic there since he was trying to win Shatoyan's affections in a horribly misguided manner, foolishly believing that Shatoyan would love him if he gave the entire galaxy to her by force. Averted in the game trilogy, where Eonia's death is less sympathetic since his goal was to turn the Transbaal Empire into an empire that engages in never-ending conquest. Shatoyan still mourns his death in the game, but her reaction is more subdued.
  • Only One Name: In terms of actual names, she's just Shatoyan. However, she frequently has titles attached to her, like Moon Goddess, Holy Maiden, etc.
  • Parental Substitute: She raised Prince Shiva as though she were Shiva's mother, so Shiva looks up to Shatoyan as she would to a mother. But secretly, she is Shiva's mother biologically, de facto not just de jure, due to Emperor Gerard having an affair.
  • Really 700 Years Old: She's 600 years old, but looks like a maiden of motherly age.
  • Secret Relationship: With Emperor Gerard Transbaal.
  • Spell My Name with an S: Shatoyan (English) or Shatoyarn (Japanese). Shatyan and Shatyarn are the other Japanese spellings that appear in the official artbook and other media.
  • Supernaturally Young Parent: She is Shiva's mother and despite being 600 years old, she looks like a beautiful young lady.
  • When She Smiles: She actually smiles more often than usual examples of this trope, but it's still rare enough that she looks significantly more beautiful when she does, so this trope still applies.

    Gerald Transbaal 

The 13th emperor of the Transbaal Empire and Shiva's father. He knew about Eonia's plans and because of that, he was killed by Eonia's forces.


  • The Emperor: The 13th emperor of the Transbaal Empire.
  • Face Framed in Shadow: A rare non-villainous example: you don't see his face, and he's killed by Eonia's forces bombing Transbaal.
  • The Faceless: He only appears in person in an animated FMV sequence in the beginning of the first videogame when Eonia's forces bomb the planet Transbaal into smithereens.
  • Lord Country: He shares his surname Transbaal with the name of their galactic empire, Transbaal Empire.
  • No One Could Survive That!: He's this trope because you don't actually see his body fall; the animated FMV sequence freezes on him then everything fades to white as the palace is bombed. Subverted, however, because he's quite clearly treated for the rest of the trilogy as "dead as a doornail."
  • One World Order: A very rare benign example; he's the emperor of the Transbaal Empire, and empires are known for forcibly unifying the places they clonize...but the Transbaal Empire is benign, itself a very rare example given the usual evil role of Empires in fiction, and it's Eonia whose rampage is murderous when he disrupts Gerard's rule.
  • Pastel-Chalked Freeze Frame: Just before he's killed in the aforementioned FMV sequence.
  • Plot-Triggering Death: It's his death at hands of Eonia what kickstarts the plot with the Elsior trying to stop Eonia's coup d'état and protecting Gerald's successor Shiva.
  • Posthumous Character: He was killed along with all the other royal family during Eonia's coup d'état.
  • Secret Relationship: With Moon Goddess Shatoyan. Shiva is the result of their affair.

    Eonia Transbaal 

Voiced by: Shin-ichiro Miki

https://static.tvtropes.org/pmwiki/pub/images/eonia_transbaal.png

Originally a member of the Royal Family, Eonia was exiled to the frontier after first speaking out against the White Moon and then trying to take it by force. Several years down the line and Eonia's wanderings have landed him with a massive fleet of unmanned warships that roll forth to crush the Transbaal Empire. He still covets the power of the White Moon and seeks to use its technology to increase the power and reach of the Empire, which would effectively make him master of the galaxy. Naturally, an empire founded on the blood and corpses of its people doesn't sit well with our heroes and they crush his subordinates in repeated battles. Which forces him to intervene directly.


  • Alas, Poor Villain: In the manga, when Eonia is killed, Shatoyan cries since that would never have happened if Eonia had forgotten about his feelings for Shatoyan like Shatoyan told him to.
  • Bishōnen: He's a man with a pretty face.
  • Dark-Skinned Blond: He has a dark skin tone and orange-blonde hair.
  • The Evil Prince: An exiled prince of the Transbaal Empire and an extremist who slaughtered almost the entire royal family to steal the throne.
  • The Exile: He was exiled to the outer frontiers in due to his extremist views on utilizing Lost Technology to expand the empire.
  • Galactic Conqueror: He wants to use Lost Technology to expand the empire, which means subjugating other worlds under its rule.
  • Long-Haired Pretty Boy: Good-looking and long-haired. Always a good combination.
  • Love Makes You Evil: In the manga, he was in love with Shatoyan and mistakenly believed that the best way to get her to return his feelings was to conquer the galaxy by force and then give the whole galaxy to Shatoyan, regardless of Shatoyan's own preference for the galaxy to remain peaceful.
  • Moral Myopia: He accuses Emperor Gerard of being corrupt, so of course Eonia is perfectly justified in using endless bloodshed to install a "true" regime.
  • My Name Is Inigo Montoya: "My name is Eonia! I will show my power before Transbaal's history and carve my name into eternity!"
  • Patricide: He killed his own father, Emperor Gerald, in a coup d'état.
  • Pet the Dog: When Noah offers to create a homunculus based on Sherry.
  • Red Eyes, Take Warning: The red-eyed villain of the first game.
  • Royals Who Actually Do Something: Not that it's a good thing in this case, since he takes the Utopia Justifies the Means route.
  • Utopia Justifies the Means: He's trying to usurp the throne of the Transbaal Empire to make it prosper. For that purpose, he has slaughtered nearly the entire royal family.
  • Well-Intentioned Extremist: In the game, he mistakenly thought that using murderous Lost Technology was justified if it benefited the Transbaal Empire in terms of increased wealth and prosperity. Tact, Shiva and Lady Shatoyan, however, disagree with Shiva even outright stating that he's just using his "dreams" as an excuse for revenge.

    Sherry Bristol 

Voiced by: Yoko Soumi

https://static.tvtropes.org/pmwiki/pub/images/sherry_bristol.png

Eonia's most trusted retainer and the commander of his armies. Sherry willingly followed Eonia into exile and has been with him ever since the beginning. When her commanders fail to capture the Elsior she personally intervenes, often attacking in concert with the Hellhounds for a more difficult fight. She and Eonia appear to have feelings for one another but they Cannot Spit It Out until near the end.


  • The Dragon: She serves as Eonia's Number Two and most trusted officer.
  • Satellite Character: There really isn't anything that defines her character other than her Undying Loyalty to Eonia.
  • Say My Name: EOONIAAAAAA-SAMAAAAA!
  • Self-Disposing Villain: She dies after she deliberately crashes her warship into the Elsior in a failed attempt to take the protagonists down with her.
  • Subordinate Excuse: It's implied her feelings for Eonia go deeper than a retainer to her master, which would explain why she's so unquestionably loyal to him.
  • Undying Loyalty: Extremely devout and loyal to Eonia and his cause, following him without doubt even in his exile.

    Rezom Mayzon 

Voiced by: Naomi Kusumi

https://static.tvtropes.org/pmwiki/pub/images/rezom.png

An officer in Eonia's coup d'etat forces who is encountered several times early by the Elsior. Despite being defeated, he survives the war and returns six months later leading a raider fleet responsible for several attacks on the borders of the Empire. Little does he know he's just a pawn for the Val-Fasq, who egged on his ego and gullible nature to manipulate him into doing their bidding.


  • Accidental Misnaming: In the second and third games, Tact refers to him as "Lemon" and "Mason", apparently not bothering to remember his real name.
  • Big Bad Wannabe: In the second game, when he leads The Remnant of Eonia's forces and even proclaims that he'll be the new ruler of the empire.
  • Evil Is Hammy: More prominently during the second game, especially when he laughs or gets angry.
  • The Fool: Very much so, which makes it easy for the Val-Fasq to manipulate him.
  • A Glass of Chianti: As shown in his image, he carries a glass of wine.
  • Moral Myopia: Loves to gloat when using underhanded tactics with his foes, yet gets mad if they counter them in a similar way (such as launching a counter-ambush to his ambush).
  • Spell My Name with an S: His surname is alternatelly spelled either "Mayzon" or "Mea Zom".
  • Starter Villain: He's the first major foe the Elsior and the Angel Troupe have to face early in the first game, but is easily defeated every time.
  • Sympathy for the Devil: The Elsior's crew actually feel bad for the way Nefuria disposes of him.
  • You Have Outlived Your Usefulness: Nefuria betrays him and sends his ship in a collision course to try and take down the Elsior, killing him.

    The Hell Hounds 

Voiced by: Akira Ishida (Camus O. Laphroaig), Nobuyuki Hiyama (Guinness Stout), Yuu Asakawa (Riserva Chianti), Takahiro Sakurai (Red Eye), Masahi Yabe (Vermouth Matin)

https://static.tvtropes.org/pmwiki/pub/images/216px-Hell_hounds_4077.jpg

A mercenary squad of fighter pilots that align themselves with the Legitimate Transbaal Empire early on in the war, which serves as a direct counter to the Angel Wing. They are vicious, frighteningly competent, and every bit as loyal to Eonia as the Angel Wing are to the Transbaal Empire. Well okay, they don't come off well at all and serve mainly as comic relief but are things finally turn serious towards the end after one clash too many. Initially they're stuck with Mook units but are eventually given Black Angels, specially built fighters with power and performance rivalling that of the Emblem Frames.

The Hell Hounds are:

  • Camus O. Laphroaig
  • Guinness Stout
  • Riserva Chianti
  • Red Eye
  • Vermouth Matin

  • Ace Pilot: All five, that's why Eonia hired them to kill the Angels. Played straight in the manga where they constantly come out ahead of the Angels in battles until near the end. Subverted in the game; they're ace pilots in terms of pure skill but the Angels beat them every time, and they think they're more skilled than they actually are.
  • Blood Knight: Red Eye.
  • Creepy Monotone: Red Eye's normal tone is quiet, without any emotion at all, even when complaining about a loss or threatening to kill Forte. All of the Hell Hounds get similar creepy monotones after they've been hijacked by Noah.
  • Curtains Match the Window: Camus' light blue eyes match his light blue hair, and during the only time you see a full character spite (when all of the Hell Hounds are shown on Eonia's flagship), he's wearing a dark blue outfit. Guinness Stout's eyes and jacket are brown, like his hair (though his undershirt is red). Riserva's hair is purple, and so are his/her eyes and mink stole and shoulder pads (the rest of his/her outfit is not colored purple). Red Eye's a partial subversion; he has ONE eye that's as red as his hair, but the other eye is purple. The rest of his outfit is indeed red, though. Finally, Vermouth Matin's eye color is unknown since his glasses hide his eyes, but he's wearing an outfit as green as his hair.
  • The Fighting Narcissist: Camus, almost to a tee. The other Hell Hounds come close with their arrogance, but don't obsess over their own beauty as much as Camus does.
  • Gadgeteer Genius: The guy who built the robot that impersonates Tact? Yeah, that was Vermouth.
  • Goldfish Poop Gang: Played straight in the game, losing every fight. In fact, in each Angel's route, a different Hell Hound ends up humiliating himself even further into goldfish poop territory by being a sore loser to the Angel who is Tact's girlfriend. Averted in the manga, where the Hell Hounds WIN almost every battle with the Angels except for the very last one.
  • Gratuitous Foreign Language: Camus, as he constantly refers to Milfie as "My Honey", and parts with "Adieu" after the battles end.
  • Hot-Blooded: Guinness Stout. It comes with channeling Guy Shishioh.
  • Opaque Nerd Glasses: Vermouth.
  • Psycho for Hire: Their manga incarnation.
  • The Psycho Rangers
  • The Quiet One: Red Eye.
  • Quirky Miniboss Squad
  • The Rival: Guinness to Ranpha, though it's rather one-sided. He even goes as far as calling her an old friend or Friendly Enemy.
  • Royal Brat: Riserva, while not being actual royalty, has all the attitude and negative characteristics. She particularly hates Mint, because Mint and the Blancmanches are technically Nouveau riche in comparison to the older wealth that Riserva possesses. So Riserva's a bizarre case where she snobbishly looks down on another rich person.
  • Something about a Rose: In the game, Camus is depicted (at least in his full character sprite) holding a rose to play up his image as a romantic charmer. Also, in the manga, Camus somehow arranges to leave roses in Milfeulle's bed, which freaks Milfeulle out to no end.
  • Sore Loser: In the game. As a group, the Hell Hounds take their losses surprisingly well, actually. But in each Angel's route as Tact's girlfriend, a different Hell Hound has an additional scene where he finally snaps into sore loser territory. In Milfeulle's route, Camus insists on romantically stalking Milfeulle AGAIN, but this time Tact chimes in to tell him in no uncertain terms to buzz off and stop bothering Milfeulle. Instead of reflecting on his own behavior, Camus convinces himself that Tact is "misleading" Milfeulle into a "nightmare," and promises to give Milfeulle a "beautiful eternal sleep" for this. In Ranpha's route, Guinness keeps insisting that he'll triumph over Ranpha one day, and Ranpha thinks people who say that never win. Guinness reacts as if Ranpha were trying to confuse him with math. Both Ranpha and Tact attempt to explain how pitiable Guinness is, but Guinness not only insists that he'll triumph over all obstacles because he's a hero, but he takes the trouble to declare Tact his enemy although they were ALREADY enemies. In Mint's route, Riserva tells Mint not to get arrogant. Mint tries to explain to Riserva that Riserva's the arrogant one, but Mint's subtlety flies completely over Riserva's head and Riserva mistakenly thinks Mint is talking about Tact. In Forte's route, Red-Eye complains that he hasn't snuffed out Forte's life yet, but Forte's response to sore loser-dom is the most insulting of all the Angels' routes; Forte outright calls Red-Eye a "whiny little man" since that's the only thing he can say when a woman's got his throat. However, Vermouth's own sore loser-dom in Vanilla's route plays this trope the straightest; Vermouth blames his loss to Vanilla on Vermouth not being used to his frame. Vanilla drops the name of this trope and calls him "sore loser," to which Vermouth blows up and calls Vanilla a "sullen woman" and Tact a "gay jerk."
  • Spear Counterpart: All of them in the manga. All of them except Riserva in the game, since in the game Riserva is female.
  • Spirited Competitor: Guinness.
  • Stalker with a Crush: Camus for Milfeulle. Since he repeatedly tells her he'll give her a beautiful death, however, one wonders how much of his 'crush' is real.
  • Superpowered Mooks: After being brainwashed by Noah first, see below trope.
  • Sympathy for the Devil: In the game, Noah brainwashes the Hell Hounds and strips them of their souls, fusing them with their machines. The Angels think this is disgusting, and deeply regret having to kill the Hell Hounds for good.
  • Terms of Endangerment: Camus has one for Milfeulle: "My Honey~" in the game and "ma cherie" in the manga.
  • Theme Naming: All the Hell Hounds are named after alcoholic drinks.

    The Valfask 

An ultra-advanced civilization of Human Aliens that ruled the galaxy for over 600 years and the chief antagonists of Moonlit Lovers and Eternal Lovers. It was because of the threat of the Valfask invasion that the White Moon and the Black Moon were created. It was the Valfask who caused the Chrono Quake and brought an end to most spacefaring civilization centuries ago. Now they have heard word of the Transbaal Empire and are hungry for conquest.


  • Adapted Out: They don't appear in the manga, since Eonia survives the events corresponding to the first game and continues to be the main villain.
  • Aliens Are Bastards: Oh yeah. Because of Wein's Heel–Face Turn, however, Tact and his girlfriend come to believe it's possible for the Valfask to subvert this if only Gern could be taken out of the picture. Later games do not make it clear whether this is subverted or played straight.
  • Bad Boss: Gern. When Wein ends up dead as a result of his Heel–Face Turn, Gern calls Wein "garbage" because of his failure to really act like a Valfask. This understandably pisses our heroes off.
  • Circular Reasoning: Gern. Tact actually asks him why he and the Valfask do what they do. Gern says it's "obvious," the Valfask's purpose is the Valfask's purpose, or rather the Valfask's purpose is its own purpose. They basically destroy and conquer everything because that is their purpose. They destroy and conquer and when everything's destroyed and conquered, they'll similar start the process again with another race somewhere else.
  • Et Tu, Brute?: You learn Nefuria is a Valfask, and learn that there even is such a race as Valfask, because after you think you've beaten Galaxy Angel Moonlit Lovers by defeating Rezon Mayzon and his subordinate, Nefuria, Nefuria suddenly backstabs Rezon Mayzon by remotely activating a self-destruct mechanism on Rezon's ship, killing him in an explosion.
  • Evil Laugh: Nefuria, Rowilu, and Gern have these. Wein has a much less hammy but no less evil version when he's revealed to have secretly been a Valfask in disguise.
  • Forgiven, but Not Forgotten: The Valfask race in the sequel gets this treatment. They are still stigmatized due to their past crimes despite their entire civilization pulling a Heel–Face Turn after the events of Eternal Lovers. The Valfask on their part do not resent this, with Tapio Ca even acknowledging how their previous actions were evil.
  • For Want of a Nail: They would have succeeded in all their plans as early as 600 years ago, but the White Moon fortuitously escaped the Chrono Quake and drifted back later so Shatoyan could revive Lost Technology for the human race.
  • Greater-Scope Villain: The entire race. Eonia's behavior in the first game was partially due to Noah's manipulation, but the reason Noah acted as she did was because she and the Black Moon were originally created as a defense mechanism against...you guessed it, the Valfask. In fact, the White Moon itself was also originally created as a defense mechanism against the Valfask; it's the Black Moon's twin in that regard. They're also the ones who caused the Chrono Quake that caused Lost Technology to be lost in the first place, setting up Eonia's motivation in the first videogame for trying to turn the Transbaal Empire into warmongers for the sake of the Lost Technology's promise of increased prosperity. Basically, the Valfask caused the situation that indirectly led to all the trouble in the first Galaxy Angel trilogy. For a straighter example of a Greater-Scope Villain, "Gern" is the Emperor of the Valfask and your final opponent in the Galaxy Angel videogame trilogy. That's not a spoiler because you're told who Gern is early on.
  • Heel–Face Turn: Because of the eventual fate and attitude of Wein, Tact and his girlfriend come to believe that the Valfask can do this if Gern was taken out of the picture, so they stop hating the Valfask and come to think of the possibility that humans and Valfask can peacefully coexist. This is proven to be true in the sequel, as after the war with the Transbaal Empire, the civilization pulled a Heel–Face Turn and many of them wilingly joined with the EDEN military.
  • Holier Than Thou: Gern's attitude. Not so much "holy" as it is that he thinks morals are what he says they are. It's not so much that he believes the Valfask have the right to dominate the humans and/or commit genocide against them, it's more like he believes he is already the "peerless king" of the galaxy and the humans have no moral right to oppose him! He also repeatedly compares Shiva to a barking puppy that doesn't know who its master is when Shiva tries to object; Tact actually has to advise Shiva to stay calm and not let Gern goad him.
  • Humanity Is Infectious: Wein finds it out the hard way.
  • Klingon Promotion: Nefuria was all but stated to be planning to do this with the O-Gaub in the second game. In the third Wein willingly gave data on Rowil's fleet so Tact could defeat him, and then takes command of his remaining forces when he reveals his true colors. Simply put, they have no loyalty towards their own kind, and are more than willing to betray one another to advance themselves.
  • Long Game: Villainous example. Some of their schemes, such as their first Chrono Quake Bomb, took over two hundred years to complete.
  • Long-Lived: Some members of the race can live for as long as several hundred years.
  • Machine Worship: The Valfask can interface directly with machines, allowing a single Valfask to theoretically command thousands of warships at once, and they worship having a "machine"-like personality without such emotions as "love."
  • Pride: The Valfask's biggest flaw.
  • Redemption Equals Death: Wein.
  • The Right of a Superior Species: When confronted about the invasion, this is more or less how Nefuria rationalizes their actions against humans, claiming that they will be given a meaning to their existence by serving a superior race.
  • Royal "We": This is how Gern, the Emperor of the Valfask, refers to himself.
  • The Spock: Subverted, they believe themselves to be a race of this trope, since they think emotions are worthless, but they repeatedly demonstrate arrogance, cruelty, and triumphalism.
  • Technopath: According to Noah, they have the ability to manipulate machines without the need for an interface. This allows them to control entire fleets of unmanned ships.
  • This Cannot Be!: Nefuria's reaction (before her death scream at least) when she's finally defeated at the end of Galaxy Angel Moonlit Lovers. Wein has it more subdued but still shocked when the Angel Wing block the Chrono Break Cannon in Eternal Lovers. Subverted with Gern, who merely laughs, because he second Chrono Quake Bomb he prepared for this century will still activate without him. Also subverted with Rowilu in Eternal Lovers, who laughs bitterly upon defeat because he knows that Wein has proven to be the better Valfask and will have a plan of his own after Rowilu is gone.
  • Tron Lines: They appear in their bodies when they control machines using their technopathy power.
  • We Can Rule Together: During the final battle of Eternal Lovers, Gern is impressed with Tact enough to offer that he joins the Valfask. Naturally, Tact is having none of it.
  • The Woman Behind the Man: Nephelia is behind Rezon.

    Noah 

Voiced by: Asuka Tanii

Because Noah is rather central to the plot of all three games in the first series, expect major spoilers ahead. So as to not disrupt Tropers who wish to read the rest of the character sheet, please keep Noah's entry at the bottom of the page.

https://static.tvtropes.org/pmwiki/pub/images/noa_galaxy_angel.png

A mysterious little girl who appears to come and go as she pleases, effortlessly slipping through even the tightest security. More often than not, though, she can be seen at the Eonia's side where she struggles to understand his views on the universe. Calling him "big brother", she takes it upon herself to analyze the technology and tactics of the Elsior and develop appropriate countermeasures for the purpose of "breaking" them. At the very end of the game she takes to the battlefield personally and powers a shield surrounding Eonia's super-fortress the Black Moon. It then turns out that Noah herself is an avatar of the Black Moon itself, bent on fusing itself with the White Moon to create the perfect weapon.

Six months later, in the wake of the incoming Val-Fasq invasion, the real Noah wakes up from her slumber and tries to contact the White Moon to combat the "calamity". She's unable to prevent Nefuria from using the Black Moon's remains to create the O-Gaub but manages to send a message intercepted by the Elsior's crew, who find her and take her to the White Moon. While at first uncooperative, she's finally convinced to work with them


  • Achilles in His Tent: Chapter 5 of Moonlit Lovers starts out with her refusing to talk to the Elsior's crew, and needs to be convinced to do so.
  • A.I. Is a Crapshoot: Appears to be played straight but is subverted in Moonlit Lovers when it turns out the Black Moon was following its original programming the whole time.
  • "Blackmail" Is Such an Ugly Word: In Moonlit Lovers, Tact calls her a "mercenary" when all of a sudden becomes willing to talk just after being offered some food by Milfeulle. She replies that she'd rather be called "utilitarian".
  • Creepy Monotone: In the first game, she uses monotone when speaking as the Black Moon.
  • Dark-Skinned Blonde: She has tanned skin and long golden-blonde hair.
  • Don't You Dare Pity Me!: Her reaction to Mint's comments about feeling lonely have shades of this.
  • Enfante Terrible: She's a ten-year-old girl and the real main villain of the first game. Subverted in the sequels where she isn't a villain anymore, although she still acts like a brat.
  • Evil Counterpart: The Noah interface is the villainous administrator of the Black Moon who directly opposes Shatoyan, the benevolent administrator of the While Moon. Subverted with the real Noah who, despite being haughty and demanding, is not evil at the core.
  • Gadgeteer Genius: Once she allies with the Transbaal Empire, Noah's knowledge of Lost Technology is invaluable.
  • Heel–Face Turn: Played with. The first Noah who opposed the protagonists was just an interface. The real one, who appears in the sequels, is persuaded into becoming an ally despite some initial refusal on her part.
  • Hidden Agenda Villain: Played straight with the first Noah, whose purpose remains unknown until the second game. Averted with the second who isn't actually evil.
  • High-Class Gloves: In the Galaxy Angel II trilogy her new look includes a pair of long white gloves.
  • Human Popsicle: She was 10 years old when place on the Black Moon and was in suspended animation for 600 years.
  • Insufferable Genius: When the Angels meet Noah for real, it turns out that she's darn arrogant, demanding that they call her Noah-sama and looking down on everyone. A small segment of the plot is dedicated to convincing her to come out of her room.
  • Intelligence Equals Isolation: Implied in Mint's route. Being the smartest person aboard the Elsior makes it hard for her to relate to "lesser" people, though Mint reasons that she probably feels lonely deep down.
  • Jerk with a Heart of Gold: From the second game onwards, she slowly but surely opens up to the protagonists and is shown to care for them, even considering Shiva a friend at the end of the third game.
  • Mouthy Kid: When the Angel meet the real Noah, she tells them none of them could ever be the White Moon Administrator (to put it in context, she thought the White Moon's administrator Shatoyan was going to wake her up), and she angrily tells each Angel what Noah personally thinks is wrong with them (though because of Vanilla's stoic attitude, Noah is convinced Vanilla might be at least close to a good administrator... because Vanilla's like a machine. Understandably Chitose takes exception to this in Vanilla's defense).
  • Ms. Exposition: You can go to her room during the conversation phases and she will answer questions about the nature of the two moons and the Valfask in general.
  • Only One Name: She's the only character besides Shatoyan who doesn't have a surname.
  • Powered by a Forsaken Child: The real Noah is the core of the Black Moon.
  • Purple Is Powerful: She has purple eyes and a purple dress. Her eye color highlights her importance as the administrator of the Black Moon and hidden villain of the first game.
  • Red Eyes, Take Warning: When speaking as the Black Moon instead of as her avatar, her eyes are red instead of the usual purple.
  • Surrounded by Idiots: She acts this way most of the time, though her interactions with the Angels seem to soften her up.
  • Third-Person Person: In the first game, the original Noah speaks this way. Averted for the real one who speaks normally.
  • Tiny Tyrannical Girl: While she has the appearance of a cute little girl, Noa is still an extremely demanding individual who expects order and obedience to her authority as the administrator of the Black Moon.
  • Wise Beyond Her Years: She's an expert in Lost Technology without par at 10 (biological) years old.
  • The Woman Behind the Man: It is later discovered that Noah is the one manipulating Eonia from behind-the-scenes.
  • You Can't Go Home Again: She is one of the original inhabitants of Planet Eden, which was destroyed by the Val-Fasq six centuries ago. Seeing it in the White Moon memories brings her to tears.

    Lushati 

Voiced by: Yuka Inokuchi

A mysterious young woman who appears in Galaxy Angel Eternal Lovers. Hailing from the legendary planet of Juno of EDEN, she and her brother Wein come to beg Tact Meyers for his help in liberating EDEN after escaping from the Val-Fasq. She is polite and soft-spoken, but also rather naive at times. She is the administrator of the Library on Juno, a database containing a lot of information on Lost Technology that proves crucial in Transbaal's war against the Val-Fasq.


  • Even Evil Can Be Loved: Despite learning that Wein was never her real brother and that he was manipulating her for his own ends, Lushati can't help but mourn him after he sacrifices himself to bring her back to the Elsior.
  • Hair of Gold, Heart of Gold: Blond-haired and one of the kindest characters of the series.
  • Mind-Control Eyes: Whenever Wein exerts his control on her with her tiara, her eyes turn dull and empty.
  • Powered by a Forsaken Child: While brainwashed, Wein uses her to power up Unit #7's HALO system.
  • True Blue Femininity: Dresses primarily in blue, and is very polite and ladylike.
  • Unwitting Instigator of Doom: On every route, she ends up causing tension in the relationship between Tact and his Angel.

Galaxy Angel II

    Kazuya Shiranami 

Voiced by: Hisafumi Oda

https://static.tvtropes.org/pmwiki/pub/images/kazuya_ga.png

The protagonist of the second trilogy. Initially an unassuming but incredibly skilled pâtissier, he was enlisted into military service on board the Luxiole as the first ever male member of the Angel Wing while being the Rune Angel Wing's 5th member overall. After six months of grueling basic training by Forte, he arrives aboard the Luxiole mere days before things go south and the Luxiole and the Angel Wing are called to action. He is soon made the unit's provisional captain and given the crucial duty of maintaining his team's mental health by Tact, a relationship that would undoudbtedly become a great asset in saving his home universe of NEUE. With approval from the team's former captain, Lily, Kazuya is made the official squad leader.

Compared to the likes of Tact, Kazuya starts out a lot meeker and easily intimidated but soon grows into his own, becoming a lot more snarky and comfortable with the eccentricies of his team. While a bit more easily flustered, Kazuya shows respectable aptitude and initiative in his role as a leader even in his earliest days in service. Kazuya's rank as an ensign allows him to tour the ship a lot more frequently as part of his duties as a combatant, as he physically takes to the field with his Emblem Frame.

Kazuya pilots the RA-000 Brave Heart, an odd piece of Lost Technology that technically is not an Emblem Frame but has the unique ability to merge with another Emblem Frame to significantly boost its performance.


  • Air Guitar: Averted as Kazuya actually does play a guitar. This part of his skill-set isn't brought up until the final game where he can potentially have a session with Natsume if the correct free roam segment choices are made. Apparently this addition to his character was suggested by his voice actor.
  • Always Someone Better: Feels like this when compared to Roselle but only in certain routes, they're on pretty good terms no matter what happens in the end.
  • Ambiguously Brown: Kazuya noticeably has a slightly tan skin complexion in his first appearance before becoming what it is now in the profile picture.
  • Audience Surrogate: Besides his incredibly gifted talents for baking, Kazuya is mostly just a normal person who is brought aboard the military life smack dab in the middle of a dimension-wide first contact event only four years in.
  • Battle Couple: From the first-half of the first game and onward fo the GAII trilogy as Kazuya joins a majority of the fights that take place alongside the rest of the Rune Angel Wing.
  • Cannot Spit It Out: Narrowly Averted. Kazuya struggles to ask out his date in the first game to accompany him to the resort. If the player chooses Rico, he manages to call her out of her room but struggles to actually ask her out and runs off. Kazuya however stops himself, turns around, and properly asks her out to accompany him.
  • Chef of Iron: A skilled fighter and also a pro at cooking, desserts in particular.
  • Chekhov's Gun: It is hinted early in the beginning of Zettai Ryouiki no Tobira where Forte reveals the circumstances of Kazuya's enlistment where Milfie chose his application from a pile of them at random. Kazuya is distraught at how it was just chance that got him such a position but Forte assures him that Milfie's luck has far more in store for him than he could possibly ever guess. By the final game, Eigou Kaiki no Toki, all of this does come back full circle.
    • A particular one exclusively in Nano's route across the first two games. When Kazuya actually dies and has his arm severed in an accident after combat, Nano sacrifices her nanomachines that compose her physical body to restore him. Particularly, the nanomachines that restored his severed right arm is more or less a big chunk of Nano and becomes a plot-resolution object in Nano's route again in Mugen Kairo no Kagi.
  • Chick Magnet: He qualifies for this trope, and Tact doesn't, because the RUNE Angels are much friendlier to Kazuya right off the bat than the MOON Angels were to Tact initially (however, Kazuya still has to work his butt off to get an Angel to actually fall in LOVE with him, rather than simply thinking he's unusually cute and sweet).
  • Combining Mecha: The main strength of the Brave Heart that combines with another NEUE Emblem Frame to boost its performance across the board.
  • Declaration of Protection: In Rico's route in the first Galaxy Angel II game, this prompts him to maneuver himself so he is between Apricot and an explosion. For his trouble he gets pierced in the back by shrapnel which cuts deep enough to make him spew blood out of his mouth; also for his trouble he gets into an opportune situation, namely while he's recovering in the medbay, for him and Apricot to confess their love to each other. Also makes this declaration to Lily in the third game and more or less applies to the other girls when they're picked by the end of the series.
  • Dragged into Drag: He got stuck in scenarios forcing him to crossdress multiple times before he joined the Rune Angel Wing. Joining doesn't get him away from it if you plan to do Natsume's route, as Melba forces him to do so under the name 'Katherine'. Nearly happens again in the third game (again Natsume's route), but within seconds Lily neutralizes it; the tomboyish Anise gets hit much harder in her route.
  • The Empath: Facilitated through Tact's gift, the Telepathic Fur. With the Space Whale's absence on the Luxiole, Tact had utilized this item to better gauge how the Rune Angel Wing were feeling and he passes it down to Kazuya who uses it during his free roam segments to interact with his teammates. All Kazuya needs to do is to hold the fur, close his eyes, think of his teammates, and their locations and mood are transmitted to him. Apparently the Telepathic Fur was a gift Tact received from Mint.
    • Kazuya's potential with the Telepathic Fur eventually culminates with the ability to Astral Project during the climax of Eigou Kaiki.
  • Ensign Newbie: Along with most of his fellow Rune Angel Wing members with the sole exception of Lily who is a proper Lieutenant.
  • Expy: Kazuya and Tact as protagonists share this as both are given the duty of maintaining the mental health of their respective Angel Wing while also being a genuinely nice and caring person who eventually ends up falling in love with their chosen Angel. Kazuya comes off as a lot less lazy since his first and foremost duty is still as an ensign while Tact makes it a habit of avoiding his duties as a commanding officer. Kazuya also shares some similarities to Chitose who both were later additions to the team while also taking some time to get acclimated to their new environment. Both are also honest to a fault and easily embarassed.
  • In Touch with His Feminine Side: A very mild example. He's emotionally sensitive and freaks out at strange things, and his favorite thing to cook is sweets. Plus, in Lily's route in the first Galaxy Angel II game, for a completely justified reason, He's the one who acts like a scorned lover and runs away in near tears, and Lily has to do the "manly" thing and fix the mess she made in their relationship, in a direct inversion of the usual Galaxy Angel videogame plot. However, Kazuya does not actually behave like a girl, and is willing to do "manly" things like risk his life for the sake of his loved one or invite his loved one out on a date.
    • It should be noted that despite the above, Kazuya's physical ability is still well-trained as he was personally instructed by Forte herself and apparently boasts impressive endurance and speed even when compared to Anise, the sportiest member of the group. He even trains with Lily in swordplay as a form of strength training.
    • He also apparently was part of his highschool's ping-pong team.
  • Loves My Alter Ego: Played with in Kahlua's route in the first Galaxy Angel II game. In this case the alter ego, Tequila, thinks Kazuya only loves the original self Kahlua. Kazuya has to bake Tequila a cake and kiss her in order to convince her that since Kahlua and Tequila are both (mostly) the same person, Kazuya loves them both.
  • Madeof Iron: Kazuya can physically endure quite a lot of damage compared to Tact as early as his first game.
    • Rico's route has him and his spacesuit getting punctured by space ship debris that has him cough up blood and lose consciousness afterward. Mordent tells him after he regains consciousness that he's lucky to be alive.
    • Averted in Nano's route has Kazuya straight up DIE and has his right arm severed for good measure after getting a critical shot through the cockpit. Nano sacrifices a significant portion of her nanomachines, enough that she disappears, to restore him.
    • The first time Kazuya gets thrown by Rico in Eigou Kaiki has Kazuya apparently break his neck from the impact.
  • Naïve Newcomer: Has the important distinction of being a complete newcomer to the military life and the politics of cross-dimensional relations between EDEN and NEUE. He is the essential eyes for the player who is introduced to experience the new universe.
  • No Sense of Personal Space: Slightly averted. The Telepathic Fur allows Kazuya to close his eyes, think of his teammates, and their location and mood will be left-bare for him to see. Kazuya doesn't neccessarily take advantage of this ability for his own gain as it was entrusted to him by Tact to take care of his teammate's mental health.
    • Mimolette is one of the few entities in both games that gets suspicous of how Kazuya knows where Kahlua/Tequila is. In Mimo's case, the fact that Kazuya knew which of the personalities were active tipped him off.
  • Not Distracted by the Sexy: The one time Nano-Nano shapeshifts into a "busty woman" for Kazuya to stare at, he doesn't react. His lack of reaction to the busty woman's big breasts earns him more brownie points with Nano-Nano. The busty women he was looking at actually reminded him of busty Moon Angels Ranpha and Forte.
  • The One Guy: Sort of. He's not the first male in a group of women in the Galaxy Angel franchise, but he is the first male to officially be declared an "Angel," since he takes a much more active role in battles than Tact ever did (Tact gave orders from the Elsior; Kazuya gives orders but also directly latches onto an Emblem Frame to power it up).
  • Real Men Cook: Kazuya's former institute of study before his military life was at a culinery school where he was apparently a pretty big deal. While his affinity towards baking led him to become a pâtissière, he is still capable of making a fancy dinner or two if need be. He uses this skill-set to woo Tequila.
  • Rookie Red Ranger: While the Brave Heart itself is not powerful by itself, its capabilities make Kazuya an important member of the team. Kazuya himself joins the Rune Angel Wing during Lily's absence but still as a newcomer compared to some light combat experience Rico, Tequila, and Nano had prior to him joining.
  • Sensitive Guy and Manly Man: When Roselle Mateus shows up in the second Galaxy Angel II game. Kazuya's the sensitive guy; Roselle's the manly man. This actually causes a problem in Anise and Kahlua's routes since Roselle's manlier qualities attract Anise and Tequila, Kahlua's alter-ego, and indirectly causes a problem in Apricot's route due to Kazuya's insecurity about the issue, but does not become an issue in Lily's and Nano-Nano's routes.
  • Smells Sexy: Kazuya bakes sweets so frequently he smells like Apricot's big sister Milfeulle, which is why Apricot just shoves him if he touches her rather than throwing him into the air like she does to other men who touch her, Tact in particular. Tequila also comments on just how nice Kazuya smells.
  • Supreme Chef: Where desserts are concerned. He attended a culinary school alongside Luxiole head chef Lunti, so it's not just for show. Even Lunti admits that Kazuya's handiwork with desserts is superior to his own, and this is coming from the guy who cooks meals for every person on the ship.
  • Unwitting Instigator of Doom: Only one very tiny, played-for-laughs example. If Tact romanced Vanilla in the previous trilogy, and the player made the correct choice at the beginning of the first Galaxy Angel II videogame to have Vanilla as Tact's married wife in Galaxy Angel II, Kazuya will wonder aloud why Nano-Nano doesn't call Tact "Papa" the way she calls Vanilla "Mama." The other Rune Angels joke that it's so Tact won't have any trouble picking up girls, an activity that would be made inconvenient if he was called "Papa" in public, which very briefly gets Vanilla irritated at Tact since she and Tact are married at that point. Tact apologizes. Vanilla warns him "Be careful...dear," but this is clearly in jest and the matter is cleared up.

    Roselle Mateus 

Voiced by: Takashi Kondo

https://static.tvtropes.org/pmwiki/pub/images/30_rosel.png

The second male-member of the Rune Angel Wing and its 7th member overall. Roselle hails from the EDEN universe where he graduated at the top of his academy to become the test pilot of the Holy Blood, an Emblem Frame designed by Noa with the intent to create mass-produced Emblem Frames. He is assigned to the Luxiole along with Tapio at the start of Mugen Kairo no Kagi to bolster the Luxiole's ranks.

Roselle serves as the second straight-man to the group with his lack of experience in the overly casual setting of the Rune Angel Wing, which is in contrast to his proper military background. Depending on the route, he can potentially serve as Kazuya's romantic rival, highlighting the difference in their demeanors and experience as Kazuya was mostly selected due to Milfie's luck while Roselle was selected for his excellence.

Roselle pilots the Holy Blood, an all-rounder fighter with a notably tough armor used for its hyper weapon.


  • All Work vs. All Play: Roselle's dynamic with the Rune Angel Wing. While he lightens up later, Roselle mostly kept to himself with his training regimen like a model soldier. It was only when the Angel Wing was given a formal vacation after the Three Marquis conflict that Roselle went around looking for something to do that initially sparks the route conflicts in certain routes against Kazuya.
  • Book Smart: Roselle excelled in both physical tests and academics to become the pilot candidate for the Holy Blood and this shows with his extensive knowledge in both its maintenance and logistics. He also was notably diligent in actually reading dossiers that were handed to him. Effectively trumps Rico in smarts with how well-versed he is in his field.
  • Came Back Wrong: The after credits scene of Mugen Kairo after all routes are completed reveals that Roselle's body was recovered and Eigou Kaiki reveals that the Will entity known as Herea was able to possess Roselle's vessel as he not only was a candidate to become a "god", but his utter despair of losing his pendant, the only keepsake he had left of his late sister, allowed his body to be possessed. Also an averted example as once Roselle is able to fight back against his posessor, he's actually fully himself again.
  • Chekhov's Gun: His pendant ends up coming a long way from when it is first introduced.
  • Disappointing Older Sibling: Averted only because Roselle's younger sister Bianca passed away years prior to his introduction and Roselle's entire motivation stems from wanting to fulfill his sister's wish to fly through space. As soon as he was able to earn his credentials, he entered her hospital room to learn that she had already passed away.
  • Duel Boss: To fully settle the matter, Kazuya and Roselle enter the Simulation Pods to engage in a mock dogfight as to prove who has the higher compatibility with Tequila using her data with the Spell Caster while Kazuya and Roselle pilot the Brave Heart that's combined with it. This mission understandably only takes place in Kahlua's route.
  • Expy: Shares similarities to Chitose being a new addition to the team after the initial Rune Angel Wing is solidified. Both entered military service due in memory of a late family member who are integral to their character development. Both are also incredibly well educated, graduating at the top of their academies to become pilots of their Emblem Frames, and also being initially put off with how carefree their respective teams actually were off-duty. And unlike Chitose who is convinced not to sacrifice herself for the safety of others, Roselle actually commits to doing so as there was no other possible option. Also has traces of Lester where they both are more strictly military about the unit's conduct compared to Tact and Kazuya's rather relaxed take on their jobs.
  • Fish Outof Water: Roselle gets along with his new teammates quite well but has a bit more trouble during downtimes in getting used to their antics. It doesn't help that he's not used to social gatherings to begin with.
  • Graceful Loser: Doesn't really hold Kazuya in any negative light after the applicable route conflicts in which they butt heads over a heroine. In fact, Roselle sees Kazuya better for it as he takes the opportunity to truly acknowledge that his social and emotional awareness is utterly lacking when compared to Kazuya's own, praising him as a fitting leader of the team.
  • Heroic Sacrifice: At the end of the Mugen Kairo, he sacrifices himself to destroy Parfait by first ramming his ship into the Parfait's giant vessel and then detonating the Chrono Strings of the Holy Blood. The sacrifice doesn't stick; he's back in the third Galaxy Angel II game, albeit under the enemy's control.
  • Leitmotif: Surprisingly has the full ensemble for his regular theme, an arranged version, and a piano version. Doesn't extend to a full vocal version like the heroines though. It is unnamed unlike the heroines' and is simply called Roselle's Theme.
  • No Social Skills: Despite his polite attitude and generally friendly nature, Roselle went on for years in the academy as someone who shunned making connections in favor of becoming the best possible pilot he could be. His demeanor when he joins the Luxiole couldn't be mistaken at all for actual anti-social tendencies funnily enough, but then again, the perilous journey ahead of them didn't leave much room for playing around as before.
  • The Rival: The romantic kind, in Anise and Kahlua's routes for different reasons. At least at first he's more appealing to Anise than Kazuya since Roselle's personality more closely matches Anise's; in Kahlua's route it's Roselle who pursues Tequila. Subverted in Apricot's route; Kazuya mistakenly thinks Roselle's a rival because Roselle is "cooler" than he is, but Apricot has no interest in Roselle to begin with, it was just Kazuya's insecurities showing.
    • Not an issue in Lily's route as he actively relents and joins the Rune Angel Wing try and fix Lily and Kazuya's problem in an effective, albeit, comprehensively roundabout way.
    • Nano's route does involve him heavily but the issue also stems from Nano spending too much time transformed as someone else and risking the possibility of overwriting her memories.
  • Schedule Fanatic: Given that his mind and body must be at peak conditions to optimally pilot the Holy Blood, Roselle's entire schedule revolves around proper training and also properly resting, the latter of which also translates to not socializing with the other Angel Wing members as often as Kazuya does.
  • Sensitive Guy and Manly Man: Roselle's the Manly Man to Kazuya's Sensitive Guy. This actually causes a problem in Anise and Kahlua's routes, for reasons listed in the above trope, and indirectly causes a problem in Apricot's route, again for a reason listed in the above trope.
  • Shroudedin Myth: Roselle brings up the dreaded and legendary "picnics" that the previous generation's Angel Wing constantly threw when there was a cause for celebration even during active war-time. He is flabbergasted to find those rumors ring true with this Angel Wing as well when Nano and Kazuya invite him to one.
  • Too Unhappy to Be Hungry: Roselle recounts how after his sister passed away he entered a state of incredible depression that he wasn't able to bring himself to eat for a while and lost 40 kilograms.

    Apricot "Rico" Sakuraba 

Voiced by: Yuuna Inamura

https://static.tvtropes.org/pmwiki/pub/images/apricot_sakuraba.png

The first member of the Rune Angel Wing and the younger sister of Milfeulle Sakuraba. Apricot "Rico" Sakuraba joined the Luxiole due to her immense adoration of her older sister but also due to her compatibility with one of the Emblem Frames discovered in NEUE. Like her sister, she was apparently a priestess on the White Moon before being selected. The opposite to her sister, Rico is often described as an "honor student" who possesses an intelligent and studious nature and is tasked with helping around the Luxiole with its logistics such as keeping tally of stock in the Luxiole's Storage Room and writing the team's mission reports and briefings. A notable quirk she possesses is her pathological fear of men stemming from a childhood incident that, upon contact with a male, will grant her near superhuman strength to which she uses to throw them across the room over her shoulder.

Much like her sister, Apricot helps Kazuya around the initial tour of the Luxiole and introduces the regular crew members as well as the other Angel Wing members.

She pilots the RA-001 Cross Caliber, an all-rounder Emblem Frame that is reminiscent of her sister's own Lucky Star with its signature enormous beam cannon.


  • Affectionate Nickname: Almost universally referred to as "Rico" from Ap-Rico-t barring formal self introduction scenes.
  • Badass Adorable: One of the sweetest girls of the franchise who only happens to have recently entered her teens but also completely capable of tossing solid stone statues, armed robotic sentries, and fully armored men like bowling balls with absolute ease.
  • Berserk Button: The one time Rico gets incredibly upset is during her route in the final game where a rumor spreads on the ship that she and Kazuya have gotten engaged. Embarassed beyond belief, they go around trying to correct the rumor but she is quick in noticing that Kazuya seems way more against the notion of them getting married later on with how vehement he is in wanting to fix the misunderstanding due to embarassment. In comparison, while still embarassed, she doesn't find the idea unpleasant or out of the realm of possibility. This eventually leads to Rico punching Kazuya across the room and leaving her in tears.
  • Big Sister Worship: Apricot absolutely adores Milfeulle, her big sister; in fact, Milfeulle was one of the reasons (though not the only reason) Apricot joined the Rune Angel Troupe. At the end of the third Galaxy Angel II game, she even changes her hairstyle to match Milfeulle's as a joke (thanks to being given Milfie's old accessories), essentially becoming an orange-haired Milfie. While she starts out with this as nearly a defining trait, she grows to become more independent while still loving her sister just as much.
  • Book Smart: Easily one of the conventionally smarter members of the Rune Angel Wing whose primary task outside of fighting is managing the Storage room, entering information and writing up the team's meeting reports and dossiers, and tallying the Luxiole's stock. She's also frequently trusted in getting newcomers to the Luxiole their rooms and keycards in working order. Nano has her beat in medical text (being the adopted daughter of the previous Angel team's medic helps), Tequila and Lily know more about NEUE due to being natives (Rico, being Milfie's little sister, is from EDEN), while Anise (another native) is more perceptive than smart. She's usually the only one among the team who ends up reading the reports they've given.
  • Bookworm: As the brains of the team, Rico enjoys reading novels during the rare time she's not helping out around the ship. She particularly likes mystery novels.
  • Cherry Blossom Girl: Named Apricot Sakuraba, a love interest and her pink ribbons have cherry blossoms on them.
  • Does Not Like Men: Subverted. Apricot likes men just fine, in the sense that she can maintain a civil conversation with a man, can express concern for the well-being of nearby males, and in general maintains a pleasant demeanor. The problem is that men make her nervous and she's afraid of them, not that she hates them. Kazuya Shiranami is an exception for either one reason or two reasons depending on whether or not you're playing Apricot's route. The first reason, which applies in all routes, is that because Kazuya frequently bakes sweets, the smell tends to stick to him and remind Apricot of her big sister Milfeulle. The second reason, if you're playing Apricot's route, is that Apricot eventually falls in love with Kazuya and this motivates her to try to get rid of her fear of men at least enough so she can be close to Kazuya.
  • Edible Theme Naming: Named after the fruit apricot.
  • Expy: Obviously fulfills the same role as her sister in both combat and character roles. While her sister is a bit ditzy, Rico is incredibly smart and organized. Both love sweets but Milfie is the one who can cook while that role in GAII actually falls on the protagonist, Kazuya. Both end up starting to show interest in the protagonist of their respective trilogies quite early. Milfie has her luck while Rico has her extreme strength which later turn out to be a byproduct of her intelligent unconsciousness. Even their Hyper Weapons are similarly named.
  • Freudian Excuse: When she was a child, Rico went to an idol concert and got stuck inside a room filled with other attendees, most of them male and the collective panicking frightened her. The darkened room and mass of people thrashing around with the little Rico being between everyone caused her to develop her fear of males.
  • Girls Love Chocolate: Rico is particularly close to Kahlua for their love for sweets and unofficially form the Luxiole Sweets Club where she presides as its president and surreptitiously hands Kazuya a book of EDEN sweets to subconsciously have his inner baker be inspired to make and share his creations with them.
  • Girl Next Door: Aside from her pathological reflex, Rico is easily the most "normal" of the girls among the Rune Angels. Much like how if Tact chooses Milfie, the latter reveals how she had fallen for Tact the earliest, and Rico admits similarly how she had feelings for Kazuya as soon as they met as well.
  • Girlish Pigtails: She ties her hair into two small pigtails that look adorable in her.
  • Hates Being Touched: More like "by reflex she throws a man into the air if he touches her". Justified due to an incident in her youth.
  • Kiss of Life: If playing Apricot's route in the first Galaxy Angel II videogame, during their beach date a duo of male surfers take an unhealthy interest in Apricot. It just gets one of them thrown into the sea for their trouble due to Apricot's fear of males being activated by touch; however, when Kazuya goes to rescue the one thrown into the sea so he won't drown, the other surfer make the mistake of trying to grab Apricot, who then throws HIM into the sea due to her conditioned fear reflex, but he falls ontop of Kazuya and knock him out. That makes it necessary for Apricot to wake Kazuya up through CPR, but she inadvertently steals Kazuya's first kiss in the process.
  • Leitmotif: Kokoro to Kokoro no Present.
  • Mature Younger Sibling: Rico, despite being one of the younger members of her unit, comes off as a lot more mature and studious in her duties in the military than her sister, who aside from fighting, mostly stuck to gardening and cooking. Rico in comparison writes up the reports for the benefit of the team in the briefing room meetings, organizes the ship's stock, and helps with other tasks around the ship. Rico however still knows when to have her fun though.
  • Sibling Yin-Yang: The Book Smart younger sister to the ditzy older sister.
  • Super Strength: Not all the time; it only gets triggered if a male touches Apricot, due to her fear of men. Kazuya's an exception; he just gets a normal-strength "shove" because he reminds Apricot of her sister Milfeulle (because Kazuya smells like her). Eventually manages to get it under control.

    Lily C. Sherbet 

Voiced by: Erina Nakayama

https://static.tvtropes.org/pmwiki/pub/images/lily_c_sherbet.png

The second member and the original squad-leader of the Rune Angel Wing hailing from the NEUE universe's capital planet of Seldar, an anachronistic planet of medieval knights. Prior to joining the Angel Wing, Lily was the leader of Seldar's Royal Guard, a position that she still holds in her heart with her unwavering loyalty to her planet and king. She is considered one of the most accomplished blademasters of her time and her discipline follows her as she adheres to strict military protocol even when among friends. This is contrasted to when her her eccentric side cracks through, particularly being prone to emotional outbursts be it out of excitement or sadness. While still polite, Lily's eccentric tendencies belies her usually stern attitude which often throws people even more off when she begins sobbing uncontrollably or yelling at something.

Lily is noticeably absent for the first half of Zettai Ryouiki no Tobira where she rejoins the team before the battle on Seldar before the game's midway point and the all important route choice. While Lily holds the highest rank of Lieutenant among her Angel Wing peers, she had no qualms letting Kazuya become the unit's captain.

Lily pilots the RA-002 Eagle Gazer, a long-range sniper whose role in combat mirrors Chitose.


  • Action Girl: Is an accomplished and well-respected member of Seldar's royal knights as well as the former captain of its imperial guard. She is regarded as one of the most prodigious wielders of the blade her planet has ever produced. Also shares this role with Anise in the Angel Wing for their physical abiilities.
  • Arranged Marriage: A plot-point that comes up in her route in Mugen Kairo where her father wishes to marry her off to a powerful family to increase their family's prestige.
  • Badass Longcoat: Her Custom Uniform has her Angel Wing uniform have a significantly longer coattails than her peers.
  • Bare Your Midriff: Her Seldarian knight uniform doesn't cover up her midriff.
  • Berserk Button: While she is officially a member of the Luxiole and later the UPW, her previous position and her loyalties to her planet and king remain resolute. Anyone who dares to mock them will usually have Lily brandish her blade immediately. Anise finds this out the hard way but Lily is told by her king personally to settle down.
  • Boyish Short Hair: Her short hair suits well with her serious and dependable personality.
  • By-the-Book Cop: Firm believer in protocol and addresses others by rank with very few exceptions.
  • The Comically Serious: Her stern demeanor and adherence to protocol is contrasted with her eccentric mannerisms and outbursts of emotion.
  • Conflicting Loyalty: A problem that arises in her route in Mugen Kairo. Lily is torn between her relationship with Kazuya against her noble father's wishes to advance the family's prestige by marrying her off to a larger, more influential house of nobility. After some help, she obviously chooses the former.
  • Continuity Nod: Lily missed out on 5 chapters of team-building and bonding with Kazuya compared to the other girls and is fully aware of this. To get their relationship up to speed, Lily employs her awkward-combination of social skills and professionalism to build up trust with Kazuya as quickly as possible with a barrage of relationship building exercises reminiscent of all the events that Tact went through with his own Angel Wing. A meta-example as well considering that the player would have a tough time building up affection with her given the circumstances.
    • Invoking Ranpha, Lily gets both her and Kazuya matching shirts with each other's faces on the other's shirt.
    • Invoking Milfie, she gets them an enormous cake to share in the cafe, while wearing aforementioned shirts.
    • Invoking Forte, she invites him to the park at night and shares a "trust your back" moment with Kazuya, in her swimsuit no less.
    • Invoking Mint, she later shows up to Kazuya's room in an enormous cat kigurumi.
    • Invoking Chitose, they share some green tea but this turns into a marathon as she keeps trying to get the tea stalk standing vertically and keeps pouring Kazuya tea.
    • Lastly invokes Vanilla, where she cleans Kazuya's ears.
  • Curtains Match the Window: Her hair is blue, like her visible right eye. Her left eye, the one she hides, is later revealed to be red like her mother's eyes, revealing her to be half-blood.
  • Duality Motif: She has heterochromia as a result of being a 'half-blood'. Her right eye is blue while her left eye is a hereditary red from her mother's side.
  • Edible Theme Naming: Her name comes from the confection caramel, and the frozen dessert sherbet.
  • Expy: Is the counterpart to Forte, both experts in their preferred form of antiquated weaponry outside of their Emblem Frames. Forte loves her ballistic firearms while Lily is incredibly powerful with her blade, something that her setting of origin actually still finds uses for during combat. Both were at one point the Captain of their units and both have something going on with one of their eyes. In terms of Emblem Frames, she shares a lot of similarities with Chitose as both fulfill the role of snipers in combat. They both also adhere strictly, to the best of their ability at least, to the military nature of the setting. Unlike Chitose however, Lily never budges in calling everyone by their last name and rank with the sole exception of Kazuya.
  • First Friend: Is one to Steline, the engine room engineer who is notably very cross with everyone on board. The two strangely get along and is revealed that they've known each other for quite a while. Makes a bit more sense remembering that Steline is eccentric toward her engine work as Lily is an eccentric herself although that side of her isn't really prominent when interacting with Steline.
  • Inhuman Eye Concealers: She conceals the fact that she has heterochromia with her Peek-a-Bangs or by wearing blue contacts because her red eye gives away that she's mixed-race and people of the Red-Eye clan are targets of Fantastic Racism.
  • Innocent Fanservice Girl: Only once. If playing her route in the first Galaxy Angel II videogame, she wears an extremely skimpy bikini to her date with Kazuya. She picks that bikini because she can move more freely in it than in other swimsuits.
  • Innocently Insensitive: Played for laughs at first; if playing Lily's route in the first Galaxy Angel II videogame, during Kazuya and Lily's beach date, Lily wears an extremely skimpy, nosebleed-inducing bikini but does not understand why Kazuya might freak out and ask her to walk behind him instead of ahead of him (though at least she complies to his request). She also makes Kazuya uncomfortable by getting way too close to him while both of them are posing for a "holograph" photograph shot, but Kazuya lets that one slide since it's a very romantic moment he wants to treasure. Gradually played more and more seriously as Lily keeps referring to all positive social interactions as "training." This trope finally becomes a major plot point later in Kazuya's route, when, due to a series of misunderstandings in a conversation, Lily throws a priceless memento of Kazuya's down a garbage chute; the memento was the holograph snap taken of their date!!! Kazuya is clearly heartbroken, but Lily doesn't even realize she did anything wrong at first and she even refers to their previous date as a "teamwork building exercise"; Apricot finally has to explain to her that constantly referring to hanging out as training, combined with throwing Kazuya's memento away as merely the final straw that broke the camel's back, is causing Kazuya to believe that Lily cares nothing for him. Lily has to solve the problem by actually digging in the garbage chute for the memento.
  • Lady of War: A mature, yet slightly eccentric, young woman who is incredibly gifted in swordplay.
  • Large Ham: Frequently starts singing the praises of her planet's king, his wisdom, benevolence, and glory.
  • Laser Blade: Is capable of the self-explanatory "Anti Magic Blade" technique that most often takes the form of a projectile-slash that dispels all forms of magic that comes into contact with it.
  • Leitmotif: Lonely Heart de OK-Da
  • Mundane Utility: One of Lily's strongest abilities, and proof of mastery over her planet's swordplay, is the ability to slash away any and all forms of magic. Outside of using it during important plot moments, she uses it to play baseball against Tequila.
  • Peek-a-Bangs: Her hair covers her left eye. Said eye turns out to be a hereditary red from her mother's side during the third game.
  • The Perfectionist: Is notable for being incredibly stubborn in getting things right. Kazuya sees an example of this when she's found in the Luxiole's recreation lounge trying to beat a fighting game.
  • Prone to Tears: Lily will sometimes burst into tears unexpectedly, to the shock of everyone present. In two instances she cries so much she is unable to see where she's going, resulting in her walking into a wall.
  • Straight Man: While she is not above making mistakes from time to time, Lily is still firmly grounded in proper military attitudes to keep her friends in check.
  • Shameless Fanservice Girl: In her route in the final game, Lily is temporarily reduced to the size of a tiny fairy and due to this, has nothing to wear to cover herself. Kazuya is incredibly anxious around this fact that the slightest movement will render her naked but Lily unexpectedly shouts at him to be less shameful around this as they are lovers and should not be put off by the idea of seeing each other naked. This leads to her willingly throwing off the small piece of cloth covering her and Kazuya still freaking out.
  • Suddenly Shouting: Does this a lot which catches a lot of people off-guard.
  • Sugar-and-Ice Personality: Coolheaded and businesslike, but a friendly girl with a unexpectedly affectionate side that Kazuya discovers if he romances her.
  • Undying Loyalty: To her planet and king. At the conclusion of her route in Mugen Kairo, she and Kazuya also swear an oath to each other. Lily explains it is something done between warriors and Kazuya states that he doesn't count as one but Lily reassures him that the lengths he went to protect her qualifies him for such an honor.
  • Verbal Tic: Lily will sometimes express displeasure by saying "NG," which stands for "No Good." She will sometimes express agreement by saying "OK," using English letters; the latter only sounds odd because it's coming from a native Japanese speaker. Later adds even more gratuitous english to her vocabulary.

    Nano-Nano Pudding 

Voiced by: Satomi Akesaka

https://static.tvtropes.org/pmwiki/pub/images/nanonano_pudding.png

Unit 031, or Nano-Nano, is the third member of the Rune Angel Wing and Vanilla's adoptive daughter, who also named her. Nano-Nano is a unique entity who is a sentient, humanoid collection of nanomachines discovered in an ancient abandoned research facility on Femto, a moon of the planet Pico in the NEUE universe. Among hundreds of other nano-machine organisms lying dormant, she was the only one who awoke and her compatibility with an Emblem Frame had her become a part of the Rune Angel Wing's initial founding. While her true age is unknown, Nano has only been fully conscious for a couple of years and her mentality reflects this as her preferred form is that of a young girl with cat-like features.

Like Vanilla, Nano frequently assists the Luxiole's doctor, Mordent, in the Medical Bay while also providing on the spot treatment for anyone injured. She takes a particular liking to Anise after the latter saves her from falling off the Brave Heart during their initially shaky encounter.

She pilots the RA-003 First Aider which provides repairs to the other Emblem Frames but also differs slightly from the Harvester as it has access to two Hyper Weapons where she can also utilize her nano-machines for combat.


  • A-Cup Angst: In her own route, she notices Kazuya staring at a couple of women with big breasts and feels insecure about herself. Luckily, she can easily fix this by shapeshifting into a busty woman. However, Kazuya later explains that he was staring at the big-breasted women earlier because they reminded him of Forte and Ranpha, two busty members of the Moon Angel Wing Kazuya admires, not because of any attraction to them.
  • Big Eater: Her biological oddities from being a sentient nanomachine platform aside, she loves to eat.
  • Book Smart: Has encyclopedic knowledge from reading medical texts
  • Cat Girl: Downplayed. She has a tail where her main healing nanomachines seem to be stocked and feline mannerisms, but lacks the cat ears to complete the image.
  • Cheerful Child: Is easily the most energetic member of the team.
  • Combat Medic: Much like her adoptive mother Vanilla, Nano-Nano can treat injuries using the power of nanomachines. In addition to "Repair Wave" Nano-Nano's First Aider machine also has a "Needle Flechette" special attack that sends large needles of nanomachines out to "penetrate" the enemy ship before detonating, so Nano-Nano can fight almost as well as she can heal, while Vanilla in the first trilogy was mostly good for healing.
  • Continuity Nod: Vanilla's naming sense hasn't really gotten anywhere from Ugi-Ugi, Bun-Bun, and of course Nano-Nano.
  • Disney Death: In the first Galaxy Angel II game, if you pursue Nano-Nano Pudding's route, Kazuya becomes fatally injured by critical enemy attack. Nano-Nano sacrifices herself by using up every nanomachine that comprises her body to bring him back to life. Then SHE becomes a Disney Death when Kazuya and the crew get the idea to gather all of the nanomachines together to reconstruct Nano-Nano back to life.
  • Edible Theme Naming: Named after the food pudding.
  • Expy: Of her adoptive mother, Vanilla, in both character and role in combat. Both serve as medics who have the habit of prioritizing others before themselves but whereas Vanilla kept her emotions in check to more effectively utilize nanomachines, Nano has no such need to restrain herself as she herself is a walking and talking platform of nanomachines. In contrast, Vanilla acts fairly mature for her age while Nano acts really young for her actual age being older than most of the characters, having only been "activated" for a couple of years.
  • Fur Bikini: Not real fur, but if playing Nano-Nano's route in the first Galaxy Angel II videogame, Nano-Nano Pudding wears a tiger-striped bikini to her date with Kazuya.
  • Generation Xerox: Like her foster mother Vanilla, Nano-Nano is the team's healer, and one of the "youngest" (at least appearance-wise, she may actually be way older than her adoptive mother Vanilla) of the Angels. Played even more straight in the third Galaxy Angel II game if you're playing Nano-Nano's route, because Nano-Nano and Kazuya discover an infant nanomachine organism named "Cookie," who accidentally absorbs Kazuya and Nano-Nano's DNA, becoming their biological daughter. So just like her "mother" Vanilla, at the end of the trilogy Nano-Nano adopts a nanomachine girl as her daughter.
  • Genki Girl: Energetic and cheery almost to a fault. She does sightly mellow out in the successive games where being around Anise has made her snarkier and more mature to some extent. Due to being a sentient platform of nanomachines, she can express herself at will and still control them unlike Vanilla.
  • Happily Adopted: She was found and adopted by Vanilla.
  • Last of Her Kind: The only nanomachine organism active in the NEUE system. There are about a hundred or more so girls who look just like her back "home" but none of them have awakened.
  • Leitmotif: Te to Te to
  • Leotard of Power: Her Custom Uniform is a leotard which is something she also wear during her dormant state.
  • Like Parent, Unlike Child: Her Genki Girl personality is nothing like that of her Emotionless Girl of an adopted mom.
  • Nanomachines: She's a human-shaped nanomachine construct discovered in an abandoned laboratory on the planet Femto. She can freely choose her appearance and voice.
  • The Nicknamer: Nano has a designated nickname for nearly everyone in the team that isn't Kazuya or Kahlua/Tequila. You actually see the event that causes Anise to get hers.
  • Playing Doctor: Only once in the first Galaxy Angel II videogame, and played for laughs and not for titillation, given the Galaxy Angel franchise's focus on innocent romance. Nano-Nano and Kazuya play doctor as Kazuya takes off his shirt and Nano-Nano examines Kazuya's chest. Then Nano-Nano offers to take off her shirt so that Kazuya can have a turn examining her chest... but Kazuya, who unlike Nano-Nano is very much aware of the Always Female Double Standard Fanservice ramifications involved with examining a girl's naked chest, runs away screaming. Nano-Nano just wonders what got into Kazuya all of a sudden, too naive to realize the implications of what she was asking him.
  • Plot-Relevant Age-Up: At the very end of the third Galaxy Angel II game. After the credits, the player sees that Nano-Nano has shapeshifted into an "adult" version of herself, so she can properly care for "Cookie."
  • Robot Girl: A nanomachine organism with the appearance of a cute young girl with a tail.
  • Shapeshifting Seducer: Tries to pull this off once in the first Galaxy Angel II videogame if you're playing her route. She transforms into a busty blonde woman so she can seduce Kazuya, but Kazuya doesn't recognize her and tells the woman to go away, he's waiting for Nano-Nano Pudding. After a long conversation with the "busty woman," he finds out that the big-breasted woman IS Nano-Nano Pudding (and that he unintentionally scored major brownie points with Nano-Nano by telling the "busty woman" how much he likes Nano-Nano).
  • Spin-Offspring: She's the adopted daughter of Vanilla, one of the main characters of the first game.
  • Vague Age: Nobody knows how old Nano "actually" is as she is practically ancient according to the database recovered on Femto. She only has been awake for a couple of years which explains her naivete and youthful cheer.
  • Verbal Tic: Nano-Nano has one, nano da! She loses this when she undergoes her Plot-Relevant Age-Up.
  • Verbal Tic Name: Her name is Nano-Nano and all her sentences end with "nano-da".
  • Voluntary Shapeshifting: Since Nano is composed entirely of nanomachines, she can change her appearance at will, down to outfit details, facial structure, and voice. She notably does not like using her ability as impersonating people she knows gives her memory a confusing time trying to be herself but the person she is replicating.
    • This becomes a problem in her route in Mugen Kairo when her memories start being replaced.
    • She's completely fine with shapeshifting into someone she doesn't know as there is no threat of memory forgetting.

    Kahlua / Tequila Marjoram 

Voiced by: Aya Hirano

https://static.tvtropes.org/pmwiki/pub/images/kahlua_and_tequila_marjoram.png

The fourth member of the Rune Angel Wing and a member of The Twelve, the 12 most powerful magic-users in the NEUE universe. Kahlua has an alternate personality named Tequila, who is brought out as the main personality whenever Kahlua consumes alcohol, who takes over piloting their Emblem Frame during combat. Due to childhood trauma, Kahlua has developed a mental block over her own prodigious talent for magic and is unable to properly cast a spell while Tequila can cast spells without issue. While not a native of the planet of Magiic, she was raised and educated there to become an incredibly powerful witch and was selected to be a part of the Rune Angel Wing after an Emblem Frame was discovered there and she was found to be compatible with it. Both personalities are accompanied by their familiar, Mimolette.

Kahlua is the primary personality who is soft-spoken and a bit slow on the uptake while Tequila is assertive and more of a tease. Both of them act as the older sister figure of the group as the oldest members of the team with different dynamics as Tequila herself is almost like Kahlua's older sister who she willingly lets to be the active persona.

Kahlua and Tequila pilot the RA-004 Spell Caster, a mid to long range Emblem Frame that is assisted by three magic orbs that fire projectiles in combat.


Both
  • Alchemy Is Magic: Both identities are frequently found in their Lab/Workshop in the lowest deck where they brew potions and continue studying the magical arts. Kahlua frequently messes up resulting in the classic exploding test tubes and every so often invoking an unintended transformation. Kahlua also lists off some scientific knowledge as well, which surprises not only Kazuya but Mimolette as well.
  • All Witches Have Cats: She has a familiar named Mimolette that looks like the floating head of a black cat.
  • The Archmage: Depsite the friendly and casual demeanor, Kahlua and Tequila occupy a seat on the Twelve, the 12 most powerful sorcerers on Magiic. The selection process involving a tournament style one-on-one duels to see who is the most worthy.
  • Badass Bookworm: Aside from knowledge of casting magic, both personalities have a fairly solid grasp of the history of NEUE's conflicts, particularly between Magiic and Seldar.
  • Book Smart: Kahlua states that she excels in the theory of casting spells while Tequila is far better at its practical applications. Also, she was taught under the tutelage of the highest-ranked mage in Magiic so she comes from a well-educated background that we know from among the team.
  • Continuity Nod: Kazuya is the sole person on the Angel Wing who is told by Tequila herself on Kahlua's fear of fire and mental block of using magic due to childhood trauma after the incident on Magiic in Zettai Ryoiki. Her past resurfaces again during Eigou Kaiki and she has to catch everyone up to speed with Kazuya already aware of the situation. Not even Mimolette knew the whole story.
  • Cleavage Window: Her dress has an opening that shows some of her cleavage. It's a lot more revealing when she's Tequila.
  • Edible Theme Naming: Kahlua and Tequila are both names of Mexican alcoholic drinks. Marjoram is the name of an herb.
  • Expy: Of Ranpha, although their connection is definitely a stretch compared to the others. Kahlua is actually the object of near worship by Ranpha herself, the latter who is incredibly interested in horoscopes, fortunes, and of course, magic, which Kahlua is a genuine master of. Ranpha is rather hot-blooded which reflects more of Tequila and both of them care immensely for their siblings. In this case, Tequila almost treats Kahlua as her little sister and tends to put her needs before her own. In contrast, Ranpha is incredibly athletic while Kahlua is considered to be the least physically capable member of the team. Combat wise, Kahlua's Spell Caster reflects more of Mint's Trick Master as they are both flanked by three drones that boost their firepower. Their hyper weapon also acts indepedently of their Emblem Frames, allowing them to continue fighting while it goes off.
  • Force and Finesse: Kahlua is a lot better at wide-scale spells with lengthy incantations with specific effects while Tequila is a lot better at simpler, more conventional spells. As each successive game increases their synchronisity, their potential grows even greater.
  • Leitmotif: Otome Half Tone. Kahlua seems to be more associated with the arranged version while Tequila's livelier rendition emobodies the regular theme.
  • Ms. Fanservice: Not to the extent of the anime, but she does have her moments.
  • Significant Name Overlap: Kahlua's childhood friend was named Mimolette and was also the cause of Kahlua developing the mental block that hinders her abilities in casting magic. Despite this, she holds the memory of their friendship in such regard that she named her familiar after her former best friend.
  • Split Personality: Both are basically two halves of her. One's the calmer and more reserved one, while the other one is a bit more impatient and provocative.
  • Split-Personality Makeover: Kahlua's hair is straight and blonde, while Tequila's is more wavy and purple. Verita basically has Tequila's hairstyle in Kahlua's color.
  • Split-Personality Switch Trigger: The mild Kahlua can turn into her more assertive alter-ego Tequila. The switch is activated when Kahlua consumes alcohol while Tequila can turn back to Kahlua at will.
  • Zettai Ryouiki: Of the skirt-and-boots variety; the only Angel whose boots are long enough to invoke this.

Kahlua

  • Alternate Identity Amnesia: For most of their life, Kahlua has no recollection of events experienced by Tequila while the latter is fully conscious when Kahlua is the active personality.
  • Beach Kiss: Kahlua and Kazuya share their first kiss with each other on the beach while Kahlua was blissfully drunk.
  • Cloudcuckoolander: Kahlua functions as someone who goes by their own, slow and steady pace both in demeanor and speech. Where in one situation everyone might be scared that they saw a ghost, Kahlua would casually greet it hello.
  • Cute Witch: She's one adorable witch.
  • Dojikko: While she's not exactly clumsy and prone to dropping things, her motor skills and physical reaction times are on the slower side.
  • Girly Girl: Kahlua, despite making it through basic training, is the least physically fit member of the Rune Angel Wing who is frequently seen gasping for air if the team has to run somewhere. She is seen multiple times being trained in the Luxiole's gym, either assisted by Mimolette or another Angel Wing member, trying to get fit again on the treadmill or doing crunches.
  • Hair of Gold, Heart of Gold: The blonde Kahlua is bubbly, gentle, and generous.
  • Nice Girl: Along with Rico, they are one of the nicest and warm people on board.
  • Screw This, I'm Outta Here: When under comedic distress, such as an awkward social situation or eatng something unsavoury, Kahlua has shown the tendency to manually invoke a transformation without alcohol to switch to Tequila and share the uncomfortable experience, much to the latter's beilderment.
  • Super Swimming Skills: Kahlua loves swimming and is absolutely thrilled at the prospect of going to the beach.
  • Sweet Tooth: Loves sweets and is part of the unofficial Luxiole Sweets Club with Rico as the vice president, Kazuya can end up as one of its members.
  • Why Did It Have to Be Snakes?: Due to childhood trauma, she is afraid of fire.

Tequila

  • Cool Big Sis: Comes off as one as the oldest member of the Rune Angel wing at 21. Also acts as a big sister to Kahlua herself.
  • Brainwashed and Crazy: Tequila suffers with this for a bit during her route in Zettai Ryouiki. It takes a bit of her Heroic Resolve to get herself back in control.
  • Hot Witch: While a witch like her other personality, Tequila is more sexy than cute.
  • Indirect Kiss: Tequila can have one with Kazuya no matter whose route he's on if he visits her in Mugen Kairo's Chapter 4 Free Roam segment.
  • Last-Name Basis: Similarly to Lily, Tequila refers to everyone by their last name.
  • Sexier Alter Ego: Each time she swaps from Kahlua to Tequila, her bust line (and by extention, her whole body) fills out and practically exceeds her top, leaving her green dress underneath. A free roam segment has Kazuya and Mordent discover that Tequila's bust is 2cm larger than Kahlua's.
  • Super-Powered Alter Ego: While a distinguished mage through and through, Kahlua is unable to cast magic so her alternate-self Tequila does it for her.

    Anise Azeat 

Voiced by: Satomi Hanamura

https://static.tvtropes.org/pmwiki/pub/images/anise_azeat.png

The sixth member of the Rune Angel Wing who is initially introduced as a self-proclaimed Treasure Hunter who tried to rob the Luxiole on her lonesome, serving as the tutorial stage for Kazuya. Anise's next run-in with the Luxiole would be successful as she poses as a member of the Blancemanche Company, infiltrates the Luxiole, and takes off with the Brave Heart. She begins to have second thoughts of selling off the Emblem Frame as she initially planned and the Luxiole coming into assist her in the altercation that following her deal gone wrong had her temporarily join the Rune Angel Wing, as she was also revealed to be a pilot of a proper Emblem Frame of her own. Her temporary an enlistement was under the condition of paying off her loan to Mint who sold her the ship that got destroyed in the debacle. Half-way through Zettai Ryouiki no Tobira, Anise gets the opportunity to name her price for saving Mint's Department Ship while the other Emblem Frames were in maintenance and she asks to be cleared of her debt, eliminating the need to stay on the Luxiole. Anise however decides to stay and becomes a fully fledged member of the unit.

Anise is the frequent troublemaker of the group whose independent background and unfiltered speech usually rubs people the wrong way. Despite this, she still good natured, if not a bit too fast on the draw on arriving at conclusions and being seen as insensitive because of it. She also possesses prominent tomboyish qualities.

Anise pilots the RA-005 Relic Raider, an Emblem Frame noted for its speed not unlike the Kung-Fu Fighter.


  • Abusive Parents: Subverted and mostly averted. Anise's parents passed away in a mineshaft collapse during her infancy and she was raised by a family friend, Kelvin. Kelvin honored the last request of Anise's parents, who wanted Anise to grow strong and independent but also have her make lifelong friends in a place she truly belongs, and kicked Anise out onto the streets to "toughen her up" at the age of 8. This decision weighed heavily on Kelvin ever since and sure enough, Anise grew into a very dependable and independent person who managed to make true friends with the Angel Wing. Anise is however at conflict with her feelings toward her old caretaker as she both appreciative of him for putting her through the experiences that made her into who she is today but also has some resentment towards him for the exact same reasons of making her go through so much. Keep in mind, Anise is not told of what her parents hoped for her until her first reunion with Kelvin in 8 years in her chapter of Eigou Kaiki.
  • Accidental Misnaming: She accidentally calls Mint Blancmanche "Mint Butamanju," which means "Mint Porkbun". Mint retaliated by raising the interest on her debt.
    • Becomes a consistent Running Gag as she has a hard time keeping with all the names the cast is introduced to and doesn't really try all that hard to say their names properly.
  • Action Girl: While not formally trained like Lily and Tequila have been, Anise has amassed her repertoire of physical ability, endurance, and craftiness from the 8 years she spent surviving the galaxy alone.
  • Actually a Good Idea: Anise points out certain things during conversations, be it exposition dumps or tactical meetings, that belies her usually flippant attitude. When praised for her observations however, Anise gets incredibly flustered as she is not used to praise in the slightest due to growing up completely alone the past 8 years.
  • Bare Your Midriff: She wears a bikini-like red top which exposes her midriff.
  • Big Eater: Anise explains that she's never picky about taste as having experienced starving during her time alone has her appreciate any meal. She later develops a taste for spice in imitating Ranpha and is known to be a frequent visitor to the Cafeteria outside of regular meal times.
  • Butt-Monkey: Most often finds herself on the receiving end of some form of punishment for doing exactly the opposite of what she's told to do due to her recklessness. Also has the habit of saying the wrong thing every now and then. This trope gets amped up really high in Eigou Kaiki where makes some sort of faux pax at least once every chapter and getting comedically reprimanded for it.
  • Cleavage Window: I mean, come on, her top should basically be just a bra with how much skin it shows.
  • Chekhov's Gun: As early as the first game Anise overhears the two fairies that accompany King Soldum mention her parent's names. This point isn't brought up until her chapter in the final game.
  • Combat Stilettos: Implied in her route of the third game, thanks to her changing into an outfit similar to the one Kazuya got forced into in the first game (and a CGI of Kazuya's case when his ruse is revealed).
  • Competition Freak: To a mild extent, fortunately.
  • Establishing Character Moment: Has quite a couple in Zettai Ryoiki.
    • Being introduced as someone dumb enough to try and mug the Luxiole on her lonesome already suggests her hasty attitude, as well as her irreverence as she has no idea who Tact is.
    • Surprise surprise, if given the opportunity, Anise can not only infiltrate the Luxiole but also make a clean getaway with the Brave Heart after evading the guards. Not only that, she has time to save Nano's life not really, which still paints her as a decent person.
    • Last but not least, Anise is the first to put her foot down and gives Tact an ultimatum about their impasse regarding Nano's incapacitation. While securing allies at Magiic would be the most sound priority, saving Nano comes first as Tact must protect his crew first and foremost. A bit of a meta moment here as losing their primary fighting force's combat medic would not turn out well for them in the slightest.
  • Dark-Skinned Redhead: Her red hair and dark skin tone makes her the most exotic-looking girl in her team.
  • Edible Theme Naming: Named after a flowering plant that's widely used to flavor food and alcoholic drinks.
  • Expy: Is the counter-part to Mint. Their plot connection is almost played for laughs, with how Mint dangles Anise's ever constant debt to her company in front of her. This is made even funnier when one considers Anise's initial debt to Mint paid, but her nature to constantly break the machines in the Luxiole Recreation Room, paid and supplied by the Blancmanche Company, accrues a new debt to Mint. Both end up being from a rich or influential family as well as having their parental figures having expectations of them. While Mint was expected to cede her wishes to become the heir to her family's business, Anise was simply asked to become a strong individual with many companions. Mint's refined nature also completely clashes with Anise's hasty and irreverent attitude. She shares more in common with her Emblem Frame counterpart with Ranpha, both being athletic and being prone to jumping to conclusions. Their Emblem Frames also are the fastest among the team which reflects their general disposition (not to mention they're both red in color). Anise also looks up to Ranpha and Forte for their athleticsm but this is more directed at Ranpha as Anise ends up picking up Ranpha's preference for spicy food.
  • Fiery Redhead: Magenta hair and a hotheaded girl. The perfect combination.
  • Girlish Pigtails: She has the stereotypical anime Tsundere twin-tail hairstyle.
  • Hates Being Called Cute: Gets flustered anytime she is praised for something, even her looks.
  • Hidden Depths: Is noted to be surprisingly sharp and tactically sound in mind by Tact, Forte, and even Noa of all people.
  • Heel–Face Turn: She's actually first introduced as an enemy pirate trying to get the Luxiole to surrender all their valuables; serving as the tutorial stage of the game. It's getting beaten in that battle that damages Anise's ship and makes it necessary for her to seek a loan from Mint. A woman named Dieta offers Anise a large sum of money if she can steal the Brave Heart from the Luxiole. Anise face-turns a lot sooner than most examples of this trope, though, partly thanks to Dieta double-crossing her when the Brave Heart unexpectedly merges with Relic Raider, the latter's reveal causing her to join the Rune Angels.
  • Jerk with a Heart of Gold: While brash, irreverent, hasty, and coming off as insensitive, Anise's heart is still in the right place most of the time when she's not intentionally poking fun of someone. She was the first to put her foot down to convince Tact to prioritize restoring an exhausted Nano instead of rushing on over to Magiic during an impasse. She also saves Nano mid-robbery from falling off a precarious height during their scuffle in the Brave Heart's cockpit and lands her down safely before taking off (for which Nano nicknames her "Boss").
  • Leitmotif: Hanikami Hunter.
  • Malaproper: Sometimes she uses a word that sounds similar, but has a different meaning.
  • Master of Unlocking: A free roam segment reveals that Anise has a pile of locks that she lockpicks in free time to keep her skills sharp.
  • The Nicknamer: Mild example, she refers to Ranpha as "Sis" and Forte as "Big Sis".
  • Royal Blood: Sort of. In the second Galaxy Angel II videogame, if you're playing Anise's route, it is discovered that while not royalty and thus not a straight example of this trope, Anise actually comes from a family of "distinguished treasure hunters" who were friends with the Seldor royal family. This connection does make an appearance in the third game; the Seldor king, then undercover as 'Stanley', is the one who got Anise (then an infant) out of a collapsing mine as the two of them were prioritized by Anise's parents (Garam and Masara perished in the collapse).
  • Only in It for the Money: She's after treasure and at first couldn't care less about the battles Kazuya and crew are trying to fight. Justified, she's trying to pay off a huge debt to Mint.
  • Ore Onna: She's so much of a tomboy that she refers to herself with the manly first-person pronoun 'ore'.
  • Pirate Girl: Is introduced and commonly accused as a pirate but she always corrects people that he is a Treasure Hunter.
  • Raised by Dudes: After the death of her parents, Anise was mostly raised by the other members of her family's Treasure Hunting group, predominantly by its veteran members Kelvin and Grog.
  • Satisfied Street Rat: Anise's plethora of skills and on-the-spot thinking is something she is valued for. Anise has only a handful of gripes about her upbringing but also pretty content with how she has survived.
  • She Cleans Up Nicely: Generally dislikes dresses and flowy clothing but is forced into one during her route conflict in Mugen Kairo.
  • So Proud of You: Anise's chapter in Eigou Kaiki basically covers the first half of her life and the reason why she went to be left to her lonesome for 8 years before joining the Angel Wing. Anise was essentially kicked out of the comfort of her home to become strong left her with some unresolved family issues until she is forced to confront them again in the final game. When told that she had grown into the person her late parents wished and hoped for her to be, her existing weakness to praise reaches its peak, and she begins to cry.
  • Street Smart: Justified as she grew up alone for several years.
  • The Tease: She asks Kazuya to feel her heart to see how fast it's racing, but she puts Kazuya's hand on her breast so Kazuya can feel her heart, embarrassing Kazuya. Slightly averted because Anise had no idea what she did wrong when Kazuya runs out crying due to her tomboyish demeanor not fully seeing herself as a potential partner for Kazuya.
  • Tomboyish Voice: She speaks in a low, husky voice to match her extremely tomboyish behavior and speech.
  • Treasure Hunter: She comes from a family of distinguished treasure hunters and proudly calls herself one too.
  • Tsundere: As obvious as it is that she likes Kazuya, she's naturally a brash and stubborn girl so she hates to show sappy feelings.
  • Unwillingly Girly Tomboy: In her route of the third game, a curse she unwittingly activated causes her to act girly for some time (during which she adopts a different outfit and styles her hair differently). She's embarrassed to death of how she acted once she returns to normal. The anime sees her make a similar outfit and hairstyle change, but that time she's doing it on purpose for undercover reasons (which also explains why she uses the alias "Mango" there).
  • Work Off the Debt: She joins the Angel Wing to pay off her debt to the Blancmanche Company. She decides to stay permanently after some time and then accrues a new debt to Mint.

    Princess Natsume Izayoi 

Voiced by: Atsuko Enomoto

https://static.tvtropes.org/pmwiki/pub/images/natsume_izayoi.png

The eighth and final member of the Rune Angel Wing, Natsume was formerly the 22nd crown princess of the Arms Alliance, a trio of planets whose population were once part of Seldar before being exiled in ages past. Much like Anise, Natsume's first encounter with the Luxiole was fairly hostile, leading a small detachment of her empire's fleet against the Seldar Alliance and the Luxiole. Natsume was defeated and was brought on board as a captive. Her interactions with Kazuya and the rest of the Angel Wing convinces her that she was being used as a political tool by her subordinates, the Three Marquis, to wage war against Seldar and its allies.

Initially uncooperative, Natsume begins to see that the Luxiole's crew and Seldar were not the "evil empire" that she was being led on about and later joins the fight against her conspirators. Fighting against her own people however had her status as the princess revoked but also gave her the opportunity to become an official enlisted member of the Rune Angel Wing. Much like Chitose, her route begins in the second game of the trilogy, Mugen Kairo no Kagi, which already heavily features her as a character. The game also came with a bonus disc with content for Zettai Ryouiki no Tobira to contextualize how Kazuya did not end up with the five other members of the Angel Wing prior to meeting her.

Natsume pilots the RA-006 Papillon Chaser, a heavily fortified fighter that utilizes butterfly shaped ordnances.


  • Antiquated Linguistics: While not many other characters from the Arms Alliance are met, Natsume characteristically speaks with archaic Japanese, ending a lot of her sentences with -ja/jaro instead of -da/daro.
  • Badass Adorable: Only 11 years old and she's goading armed terrorists to shoot her and then casually dearming makeshift bombs. Also gloats to the entirety of the planet that exiled her that the princess they kicked out was the one saving them again.
  • Barrier Maiden: Eigou Kaiki reveals that the forehead marking she has doubles the point where she can invoke a protective barrier-like bubble that protects her. She states that she's always had the ability and that the female members of her family can do it. She apparently used it as early as Mugen Kairo to fend herself from Lily being too pushy about protecting her. Lily apparently forgot to bring it up.
  • Bridal Carry: Kazuya has the option of satisfying her curiosity on what a Princess Carry feels like.
  • Bodyguard Betrayal: Has shades with False Friend as well as her caretaker Genievres was once her only friend and confidant. He is one of the Three Marquis who act as the villains for the majority of Mugen Kairo and willingly manipulates Natsume into some politically complex situations that justify their acts against the Seldar Alliance. Despite of all this, Natsume still had a difficult time seeing him as an enemy.
  • Edible Theme Naming: Her name comes from the Japanese name for the Jujube fruit, a fruit which is used in the production of some confectioneries.
  • Elegant Classical Musician: is the only other Angel Wing member aside from Kazuya who can play an instrument.
  • Expy: Like Chitose, she ends up joining the Angel Wing as its last member with their home planets being bearing Asian influences. Chitose is burdened to become a great soldier in memory of her father while Natsume shoulders the expectations to lead the Arms Alliance. They both suffer from a meta example of simply having less screentime than the others. Unlike Chitose though, Natsume's route starts a game early and the sheer lengths of Mugen Kairo and Eigou Kaiki give her significantly more time to feel as part of the team than Chitose does. Her Emblem Frame is a counter part to Forte as they both pilot the slowest but the most heavily armed and armored Emblem Frame with a high amount of explosives. Both also share a fascination for firearms.
  • Facial Markings: A flower mark in her forehead. It functions as the origin of her hereditary barrier ability.
  • Heel–Face Turn: Introduced as an enemy at first. The Three Marquis, the true rulers of the Arms Alliance, lied to Natsume and made her think the Seldor Alliance that the RUNE Angels serve is evil. Then, after being captured, Natsume heel-face-turns for two reasons: One, she realizes the Angels aren't evil after they prove to be nice and friendly, so the Three Marquis must have lied to her. Two, the Three Marquis firmly grasp the VillainBall and decide to abandon Natsume to her fate back when Natsume thought the Angels were evil and going to do something bad to their prisoner. Natsume realizes who the real bad guys are, and joins the RUNE Angels.
  • Lady and Knight: Prior to fully joining the Angel Wing, Natsume has Lily assigned to be her bodyguard much to Natsume's chagrin as she found Lily's stubbornness tough to deal with.
  • Leitmotif: Fueru Nara Sotto.
  • Meaningful Appearance: Her incredibly long sleeves that go past her wrists quickly clues anyone in that she is royalty.
  • The Movie Buff: Becomes the primary occupant of the Luxiole's Theater Room in Eigou Kaiki where Natsume is frequently found watching cartoons and movies. Chitose shared some of her romance and horror films for the collection.
  • Noblewoman's Laugh: Has a small "ohohoho" when teasing Kazuya and Lily in the latter's route.
  • Ojou Ringlets: Two hair sidelocks curled like drills. Perfect for a princess.
  • Parental Abandonment: Is formally disowned after the events of Mugen Kairo from her home-planet, no longer making her royalty, which leaves her free to become a proper crewmember of the UPW and the Luxiole.
  • Sheltered Aristocrat: Natsume lived a sheltered life and exhibits curiosity as expected of someone her age. Before her encounter with the Rune Angel Wing, she never knew what a movie or the flavor of sweets were. The latter carries over to the anime.
  • Sixth Ranger: Complete with being introduced as an enemy before joining the team.
  • Unwitting Pawn: Of the Three Marquis, at first. She gets better.
  • Wise Beyond Their Years: Being raised as the next ruler of the Arms Alliance characterizes Natsume's willingness to put her people before herself and have a fairly mature aura for the youngest member of the Angel Wing. The maturity only lasts for so long when something truly annoys her though.

    Mimolette 

Voiced by: Akiko Kobayashi

https://static.tvtropes.org/pmwiki/pub/images/mimoret.jpg

The cat-like familiar belonging to Kahlua/Tequila Marjoram. He is a strange, cat-like species with inherent magical abilities whose species are native to Magiic. Mimolette is named after the childhood friend Kahlua had in her youth, who was also the catalyst for her mental block concerning magic, which necessitated the personality of Tequila to be formed. Mimolette is present wherever Kahlua goes and assists with helping Kahlua change into Tequila when the situation demands magic support.


  • Animal Talk: Always ends his sentences and words with "nye" as he is still a feline creature.
  • Breaking the Fourth Wall: Is possibly the only entity in the franchise, aside from Kuromie who already knows, who acknowledges Kazuya's ability to know where Kahlua/Tequila is and who is the active personality at a given point in time during the free roam segments.
  • Edible Theme Naming: Named after the cheese mimolette.
  • Expy: Is the closest thing to the games get to a Normad from the anime. While he is nowhere near as frequently abused, he is still the "mascot" character who gets some gratuitous scenes in the OP.
  • Familiar: Is Kahlua and Tequila's familiar. His magical prowess has seen him act as a body decoy, a portable mic to eavesdrop, and an umpire for impromptu baseball.
  • Flying Face: Mimolette is nothing but the flying head of a cat.
  • Meaningful Name: Named after Kahlua's childhood friend, Mimolette, a fact revealed to Kazuya by Tequila herself after Kahlua passes out from her fear of fire in Zettai Ryoiki. When Mimolette distanced herself from Kahlua, the latter named her new familiar to replace her.
  • Out of Focus: Notably gets less and less screentime as the series goes on as the Rune Angel Wing's crew get to interact way more with each other, which rarely includes Mimolette. By the time of Eigou Kaiki no Toki, Mimo is seen very rarely but is still in the opening to make some funny faces.
  • Rubber Face: Immediately in his introduction, Nano exhibits how pliable Mimo's face, or entire body, is by stretching him out, much to his discomfort. Played for laughs as Kahlua is also entertained and notes out she's never known Mimo to be that flexible. Occurs once again in the opening animation of Mugen Kairo no Kagi where Nano and Natsume are the ones pulling him.

    Tapio Ca 

Voiced by: Susumu Chiba

The newly appointed Chief Operator and 2nd in Command of the Luxiole following Tact's promotion to the UPW and Coco's own promotion as the Luxiole's commanding officer. Tapio's introduction makes a rough first impression to the crew as his incredibly stern and militant attitude threatens the casual atmosphere of the Luxiole that Tact and Coco have fostered, with some even worried that Tapio intends to become the next commander instead. Tapio however does not have such aspirations and instead only wished to see the strength to overcome adversity and the power of trust inherent within humans.

Tapio is revealed to be a Val-Fasq and his inclusion into the Luxiole's crew has significant contextual meaning if one is aware of their villain status in the previous trilogy. Tapio is the sole representative of the Val-Fasq race in the second trilogy and also serves as a lens into the alien culture both before, during, and after the war with Transbaal. Starting from his introduction, Tapio also serves as the temporary helmsman of the Luxiole during combat using his race's signature ability to directly interface with machines.
  • 0% Approval Rating: Starts out this way in Mugen Kairo before becoming more accepted by the rest of the crew later on. Everyone knows he is incredibly skilled, he just happens to take his work very seriously and expects everyone else to do the same.
  • Ambiguously Brown: Tapio has a noticeably darker complexion compared to the other characters and compared to the other Val-Fasq.
  • Colonel Badass: Holds the rank of Lieutenant Colonel and gets his fair share of cool moments with Coco in commanding the Luxiole against the larger ships the Emblem Frames can't deal with.
  • The Comically Serious: Tapio is unflinchingly committed to maintaining order and military professionalism on the ship. By Eigou Kaiki, his curiosity on human interaction has him start studying comedy and his regular outbursts of trying to make an appropriate joke leads to well-timed execution but to a flabbergasted audience.
  • Ensemble Dark Horse: Barring the Rune Angel Wing members, Tapio is perhaps the most popular secondary character from the second trilogy alongside Genievres and Commander Coco. The relationship between Tapio and Coco being a popular topic of fanart.
  • Eyes Always Shut: Tapio's gold eyes are rarely opened except in moments of anger or sadness. He does frequently open them during combat however.
  • Jerk with a Heart of Gold: Tapio means well, but will not really bother to sugarcoat things. Even Tact describes him as someone who is not the most considerate of others feelings but still decidedly not a bad person. Tapio himself is a source of some sincere praise and uplifting remarks when he means it.
  • Heel–Face Turn: An example for his entire race, following in Wein's footsteps. Tapio himself was a decently high ranking member of the Val-Fasq chain of command who transferred into the EDEN military after the war in the hopes of learning about the power of trust and love that the Moon Angel Wing utilized to crush the Val-Fasq fleet, purely out of inspiration and curiosity instead of revenge.
  • Humanity Is Infectious: Tapio himself becomes more interested in human culture as the games go on and his strict demeanor gets ever so slightly more approachable, or at the very least, more familiar to the rest of the crew.
  • Humorless Aliens: Tapio isn't one for jokes or sarcasm and his sincerity oftentimes mistakes the intentions of others but he more or less thinks pretty highly of everyone else. This shifts as he starts to incorporate more light-hearted joking to his repertoire.
  • Improbable Piloting Skills: Tapio can manually take control of the Luxiole with his Val-Fasq abilities and can make conventionally impossible maneuevers to steer the ship to safety in emergency situations.
  • Manly Tears: The final game of the franchise has its fair share of moments that draw this out of him.
    • Occurs in the very first chapter of Eigou Kaiki where Tapio witnesses the Elsior and its Emblem Frames being sacrificed to save the Val-Fasq Homeworld.
    • And in the final chapter of the series, Tapio witnesses a flash of light that could have meant the end of existence as we know it, only to find the Rune Angel Wing at the center of the explosion safe and unharmed.
  • Mr. Exposition: As the mouthpiece of the Val-Fasq people, Tapio sheds light on the philosophy, culture, and history of his people in select moments in the series.
    • In terms of how the Val-Fasq are seen in the EDEN universe 4 years after the war, the reactions are not entirely positive. Roselle becomes immediately wary of Tapio the moment he learns that he is a Val-Fasq and a number of EDEN civilians are quick to distrust them. However, Tact, Rico, and many others are more than willing to come to understand the Val-Fasq and give them a chance. Roselle doesn't really act on his negative suspicions either.
    • Tapio accurately summarizes that his people's mindset will always prefer the most rational choice when it comes to decision making. Tapio himself and his kind still need to get better at empathizing with others.
    • Also explains a bit further on Val-Fasq and machinery interfacing. Any device that they want to apply control over requires a piece of technology called a V-Chip.
  • The Stoic: Practically takes over Lester's role in the second series as being the one person who keeps the Luxiole's generally lighthearted atmosphere still working as a proper military vessel. While he may be even more strict than Lester, Tapio also acknowledges the results that Tact's style of leadership has achieved and is perfectly fine with letting things operate as they were but is willing to step in if efficiency falls. Also unlike Lester, Tapio does break his own stoicism when trying to gain Coco's attention.
  • Tron Lines: A noticeably distinct example from his Val-Fasq peers. Nefuria, Rowil, Wein, and Gern all had parallel glowing lines running down their faces and bodies but Tapio's markings are completely different as they resemble tribal markings. Another feature unique to Tapio's Val-Fasq marks are that his change in intricacy in response to how much control he is exerting over a ship.
  • Undying Loyalty: Despite beginning his relationship with Coco on an incredibly rough start, to the point where Coco was thinking of stepping down as commander, the two have become an incredibly effective duo in commanding the Luxiole. Tapio, while critical during Coco's on-the-spot assessment, is the first to come to her defense and outright shout her praises. Tapio had fairly high expectations from Coco during the start of Mugen Kairo as the woman who assisted Tact in three major conflicts and when she finally does come in to her own, he is utterly smitten with her as she also represented the strength of humans to adapt and overcome in the face of adversity.
  • Vague Age: Tapio's age is never revealed but his position within the Val-Fasq military does make it a question to think about. His exact rank in the Val-Fasq hierachy is never clarified but he was privy to sensitive information of his people's history predating their conflict with the EDEN civilization, a fact he explains is shared to a very few select individuals.

    The Luxiole's Crew 
The regular crew of the state of the art battleship and the home for the Rune Angel Wing. Unlike the Elsior, that was a piece of Lost Technology originally used as a celebratory parade-vessel turned warship, the Luxiole was designed from the ground-up as an upgrade to the Elsior. Noa's technological expertise created a vessel that was not only larger than the Elsior but was outfitted to be tougher, stronger, and faster than the Elsior while not sacrificing the accomodating living spaces the Elsior was known for. Similarly to the Elsior, where a majority of the crew were conscripted Moon Priestesses from the White Moon, the Luxiole's crew consists of some civilian members. Because the player takes control of Kazuya, a regular crew member instead of a commanding officer like Tact, the crew of the Luxiole are interacted with a lot more. Notable Members include:
  • Lunti Fiadone, Head Chef
  • Melba Brownie, Cafe Maid
  • Dr. Mordent Bagel, Medical Officer and Counselor
  • Croix Blort, Chief Engineer
  • Coronet Crouxcreme, Engineer
  • Maria Steline, Chrono String Engineer
  • Lucco Fritte, Store Manager
  • Hibiki Takuma, Communications Officer
  • Shuri Melanzana, Helmswoman
  • Naoru Ougyouji, Radar Technician
  • Majiru Ougyouji, Security
  • Brenda Gluccini, Shuttle Pilot

  • Badass Baritone: Mordent's voice is particularly notable for its deep and soothing tone.
  • Best Friend: Kazuya and Lunti have been friends since their days in the Culinery Academy. Apparently both of them fell out of contact and were surprised to see each other on the Luxiole. Has shades of Vitriolic Best Buds as Lunti is squarely jealous of Kazuya's position of being "surrounded by girls all day" while he is instead "surrounded by pots and pans". It is mostly played for laughs as Lunti is never seriously interfering with Kazuya's relationships and is often times consulted for advice by him.
  • Childhood Friends: Steline and Lily have apparently known each other for 10 years. Notable as Lily is one of the few people Steline even tolerates seeing down in the Engine Room with her.
  • Cool Loser: Lunti is a talented young prodigy who undertakes the herculean task of feeding an entire warship's crew their daily three meals all on his lonesome. Despite his decent looks and cooking prowess, he is often ignored as a romantic partner by the female members of the crew. It's Played for Laughs but Lunti doesn't get the girlfriend he desires by the end of the series.
  • Edible Theme Naming: Take a good look at the names again.
  • Fantastic Fighting Style: The crew often forget Melba is an enlisted member of the military because of the maid uniform but apparently she has mastered some weird martial-arts that mixes her waittress duties and conventional fighting techniques. If all else fails, she reveals that she carries a P90 with her. She boasts that she has never once broken any dishes or tea-cups in the Tea Lounge due to her training.
  • Insufferable Genius: Steline is the only engineer who works in the Engine Room partly because she's one of the specialized engineers who can maintain them but it is more likely because she's pretty unsociable. Beyond her talents, Steline is abrasive and dislikes socializing as it takes away time that she could be spending maintaining the Chrono String Engines. To make things worse, Steline baby-talks to the engines as if they were people.
  • Intergenerational Rivalry: Croix is the rugged old Chief of Engineers of the Luxiole's Engineering Team. Coronet is the young and hasty engineering genius. The two of them often butt heads due to the slight differences in opinion which frequently leads to arguments between them.
  • Kansai Regional Dialect: Coronet's accent.
  • Overranked Soldier: Brenda, the only newcomer to the Luxiole's regular crew in the final game of the series, speaks casually to Kazuya during her introduction as she learns they're both of the same rank. When he casually mentions he is also the Captain of the Angel Wing, Brenda immediately apologizes for her rudeness for speaking out of line. Kazuya calms her down though.
  • Significant Wardrobe Shift: Melba apparently changed her uniform between Zettai Ryoiki and Mugen Kairo but it's difficult to pin down the differences between her maid outfits. Her actual uniform change from western maid to eastern in the final game is a lot more noticeable.
  • Single-Minded Twins: Naoru and Majiru look and sound the same to the point that Kazuya mistook Naoru, one of the Bridgehands, for moonlighting as as a part of the Security Team. The two other Bridgehands clarify that it is his brother working for Security.
  • The Unseen: All three Brigdehands are given a face and voice starting from Mugen Kairo before being given proper names in Eigou Kaiki.
    • The other members of the Engineering Team sans the three named ones are not given names or sprites and only their voices are heard in unison when they cheer.
  • War Is Hell: Kazuya can talk to Mordent about the unforgiving nature of war and how while Kazuya's optimism is well-meaning, it is ultimately naive to think a war can be waged without expecting injury or death. It is a surprisingly dark topic in the otherwise relatively clean universe Galaxy Angel tends to be.
  • Wrench Wench: Coronet and Steline for obvious engineering reasons.

    King Soldum Seldar 

Voiced by: Tomokazu Sugita

The young king of the planet Seldar, the capital planet of NEUE and the foremost authority in the political dealings with the EDEN universe. Fair and just, Soldum is accompanied by two fairies who facilitate mental linking as to communicate with others verbally, as Seldar traditions forbid him from using his voice outside of his direct family. He is a frequent collaborator in assisting the Luxiole's crew navigate through the political side of the problems that come to affect the NEUE universe as well as disclose information that only he as king is privy to. Eigou Kaiki later reveals that when he was still a prince he became acquainted with Anise's parents Garam and Masara, and still has the eyepatch of the Stanley alias in the present-day to help Grog and Kelvin recognize him.
  • 100% Adoration Rating: From the number of Seldar citizens the crew meets, Soldum is highly regarded by all who know him and venerated as a incredibly benevolent ruler. The only objections to his rule come from a group of traditionalists who bemoan his benevolence being spread to the kingdom's former enemies.
  • Altar Diplomacy: Comes up in Natsume's extra route in Mugen Kairo. Soldum suggests a political marriage to ease tensions between the Arms Alliance and the Seldar Alliance to protect Natsume from any more political puppeteering. He is glad to see Kazuya step up and interfere with this plight.
  • Balcony Speech: Soldum breaks tradition and addresses his people in the midway point of Mugen Kairo to spur them on to help Lily counter attack a planet busting laser of all things. It works.
  • The Good King: Aside from apparently being a womanizer during his youth, Soldum exemplifies an incredibly kind-hearted and stalwart king who seeks to protect his planet and people above all else. While his planet's authority in NEUE was established through warfare, Soldum is more than willing to seek a diplomatic solution to problems regarding the planetary alliances. He is also never overly proud of his position and frequently bids others to speak casually with him.
  • In Its Hour of Need: Depsite numerous threats and attacks against Seldar, Soldum is always present during the conflict to be with his people.

    Kelsie and Santa Rosa 
Two diminutive fairies that accompany King Soldum everywhere he goes to act as his interpreters. Due to Seldar traditions keeping the king from using his voice in front of non-family members, the fairies facilitate speech for the king by utilizing their abilities to link their minds with others. The two often finish each others sentences and act in tandem with each other with other activities.

    Dieta 

Voiced by: Atsuko Enomoto

One of the officers of Verel's takeover of ABSOLUTE and Seldar, a trained sorceress who specializes in curses. Dieta is a native of the planet of Magiic and joined the rebellion alongside many other NEUE natives opposed to the EDEN universe's intermingling with NEUE's development. Dieta was previously acquainted with Kahlua where they both attended the same academy for magic.
  • Arc Villain: Is the primary antagonist for the first five chapters of Zettai Ryoiki, being responsible for putting Anise up to the task of retrieving the Brave Heart from the Luxiole.
  • Bad Boss: Hires Anise and then threatens her with violence for not handing over the Brave Heart.
  • Batman Gambit: Can apply or be averted depending on the route. Dieta places a curse on Tequila that only becomes relevant if Kazuya picks Kahlua/Tequila as his significant other. If the duo are not romanced, the curse fades away with time.
  • The Dragon: Is the only named member of Verel's forces aside from Verel himself.
  • Surprisingly Sudden Death: Dieta refuses to abandon her vessel after her defeat at Magiic in Chapter 5. Despite Tequila's protests for her to escape, Dieta accepts her fate rather well.
  • Unknown Rival: Dieta sees Tequila as this as it was the outcome of their duel that had Tequila ascend to become a member of the Twelve, Magiic's 12 most powerful mages. Dieta shortly left the planet has been bitter about this incident ever since. Tequila didn't think it was that big of a deal, a notion that angers Dieta even more.

    Verel 

Voiced by: Mugihito

The last surviving member of the original inhabitants of ABSOLUTE. Verel was originally discovered by Tact's expedition crew 4 years prior to Galaxy Angel II's start within the Central Globe. Verel was freed from his stasis and discovered that he was the only one of his species seemingly left in the facility with no understanding as to why he was kept there. Verel willingly ceded the Central Globe's facilities for the EDEN explorers to utilize and was promptly relegated to the sidelines as the NEUE Survey Campaign and the Rune Angel Wing Recruitment began.
  • A God Am I: As the last remaining member of his races, Verel believes that it is his destiny to rule all universes using his kind's technology.
  • Face–Heel Turn: Was initially introduced in an incredibly short flashback as a cooperative individual who welcomed the Elsior's crew to the Central Globe before starting to justify his delusions of grandeur offscreen.
  • Hostage Situation: Takes the royal family of Seldar hostage to force Forte to cooperate with him and lead his fleets against Tact.
  • Lastof His Kind: For reasons not elaborated on, Verel was left in stasis while the rest of his species abandoned ABSOLUTE and the Central Globe.
  • Lost Technology: Has intimate knowledge of the Central Globe's systems, including the usage of certain weapons that the EDEN personnel had no clue about.
  • Superweapon Surprise: Apparently nobody in the last four years discovered his Shadow Moon which is seemingly the earliest "moon" station utilized in the series with more advancded systems than either the White or Black Moon.
  • Villain Respect: Verel takes the utmost caution with his operations in NEUE due to Tact's presence, fully aware of Tact's accomplishments and reputation as the "Legendary Hero of EDEN".

    The Three Marquis 
The three regents of the Arms Alliance serving as retainers to the Duke of Izayoi. The Three Marquis represent each of the three planets that make up their civilization, Cudgel, Pike, and Hatchet. Around half a year after Verel's attempted takeover of ABSOLUTE, the Arms Alliance entered Seldar space after decades of exile to wage war on Seldar and its allies, conquering the nearby planets as well as the planet itself without any resistance using technology far more advanced than thought to be capable of their civilization. The Three Marquis personally issue a challenge to the Luxiole and the Rune Angel Wing to face them in combat, and if they should refuse or try to run away, they threaten to destroy a planet. They consistently refer to their deeds as all "part of the game" to obtain "the key" and reveal that they are working under their own set of rules similar to the challenges they issue to the Luxiole and the Rune Angel Wing.

Calvados represents the planet Cudgel, Benedictine represents Pike, and Genievres represents Hatchet. The latter was also the caretaker for Princess Natsume.
  • Anti-Magic: Genievres' speciality, a product of his magically gifted lineage descending from the original group of exiled nobles. He has kept this fact hidden for most of his life.
  • Aristocrats Are Evil: Given their positions as Marquis, par for the course.
  • Brain/Computer Interface: In their last battle against the Rune Angel Wing, each of the Three Marquis are punished for their previous failures by having their consciousnesses merged with their flagships to fight one last time. Should they succeed, they will be granted safe passage home, but if they should fail, they will die as machines. Has the added benefit of giving them much more control over their warships.
  • Dirty Coward: The opposite end of Benedictine's conniving nature. His flagship is the one with the most hitpoints among the three and his remaining strategy when the Rune Angel Wing flank his position is to recall all of his forward troops back to defend him.
  • Dumb Muscle: What Calvados comes off as. He is hasty, brutish, of muscular physique but is easily made a fool of the most out of the three.
  • Edible Theme Naming: All three names originate from French alcoholic beverages. Calvados is a brandy made from apples and pears, Benedictine an herbal liquor, and Genievres is a juniper flavored beverage.
  • Even Mooks Have Loved Ones: Genievres, despite his bloodthirst, is still characterized as the most sympathetic due to his connection to Natsume. He mellows out after he and his fellow Marquis are bested and takes his impending doom in stride. Even after everything he's done, Natsume was still willing to save him.
  • Eyes Always Shut: Genievres' default expression, quickly alluding to his nature.
  • Kick the Dog: Genievres calls Natsume a stupid brat and reveals his and the other Marquis' treachery about how they used her to create a political timebomb as an excuse to wage war. He also tells her that his time spent as her caretaker were all completely meaningless to him. About half of this is true.
  • Mooks: Despite their prominence and even some gratuitous shots of them in the opening, they are revealed to be pawns to a larger villain. Although part of their villainy was fueled by wanting to exact revenge against Seldar, the other was the gift of advanced technology promised by aforementioned Big Bad.
  • The Pretty Guys Are Stronger: Genievres' extra characterization and spotlight squarely puts him as the head honcho for the Three Marquis despite the three keeping the airs of respecting each other's authority. Genievres is notably the only one who actually has utilized a personal skill of his on and off combat with his magic.
  • Schemer: Benedictine is considered an incredibly resourceful and scrupulous tactician whose favorite strategy is to field as many ambushes and vanguard forces he has to never have to deal with the enemy himself.
  • Smug Snake: All three of them are incredibly full of themselves and gloat about their own superior chances of success compared to the other two Marquis before being unceremoniously made fools of by their defeat by the Rune Angel Wing.
  • Terrible Trio: Genievres is treated a bit more seriously as he has personal connections to one of the characters on the good side. The trio also characterize a Speed, Smarts and Strength dynamic as each of their flagships have different attributes that reflect their personality. Calvados' ship is the fastest, Benedictine has the most armor, and Genievres has the most firepower.
  • Voice of the Legion: Genievres invokes this through Kahlua when his consciousness is forcibly merged with his flagship and he is only able to communicate with the heroes by utilizing his magic. Kahlua allows Genievres' voice to speak through her and the effect is both her voice and his speaking at once during this.
  • Well-Intentioned Extremist: In the eyes of the Three Marquis, particularly Genievres, they have a enormous chip on their shoulder from their ancestors being exiled from Seldar and one of their goals in the conflict was to bring retribution onto those who forced them out. However, Genievres was absolutely willing to bombard the planet to take as many civilians down with him.
  • You Have Failed Me: On the receiving end of this after they lose four, later five, consecutive battles against the Rune Angel Wing.

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