Back to the Green Lantern character sheet.
Alex Nero was an artist committed to an asylum for multiple mental disorders. He was given a yellow power ring by the Weaponers of Qward in order to eliminate Kyle Rayner, at the time the last Green Lantern.
Despite having a yellow ring, Nero was never a member of the Sinestro Corps (though they did manipulate him prior to the Sinestro Corps War). Following the war, Nero was executed by the Alpha Lanterns.
- Ax-Crazy: He has several mental disorders, and this has lead to him to snap in a homicidal rages.
- Dropped a Bridge on Him: Was built up to be a big villain back when he was first created, but never really caught on and was ultimately unceremoniously shot through the head in the pages of Green Lantern Corps.
- Evil Counterpart / Shadow Archetype: To Kyle Rayner. Both are artists given weapons fueled by creativity.
- Mad Artist: An artist who went insane and his lead him to clash with a fellow artist.
- Parental Abandonment: Hard to blame them, really...
The living embodiment of antimatter, who wishes to destroy all positive-matter universes so his own can reign supreme - and in Crisis on Infinite Earths, he nearly succeeded. He was reborn after the multiverse was restored in Infinite Crisis, and came to the attention of the Green Lanterns when he became the Guardian of the Sinestro Corps. He was defeated in the war (in part by Superboy-Prime, avenging the destruction of his home universe) and his body was taken to be the power source of the Black Lantern Battery. The White Light resurrected him in Blackest Night, but Nekron simply banished him back to the antimatter universe, where he plotted to claim the White Lantern and consume its infinite energies but was stopped by Firestorm.
- Arch-Enemy: The Anti-Monitor is an enemy not only of the Green Lantern Corps, but also of the entire Multiverse.
- Attack of the 50-Foot Whatever: He possess a vast size varying from several meters to hundreds of meters.
- Big Bad: The biggest, baddest threat in DC comic book history.
- The Bus Came Back: Finally reappeared at the end of Forever Evil.
- Dimension Lord: The ruler of the Antimatter Universe prior to and during the first Crisis.
- The Dreaded: Everyone, literally everyone, is either dead afraid of him or at least recognizes his threat. Not even Darkseid is willing to stand against him
- Duel to the Death: Had this with The Spectre. Subverted though since they were interrupted.
- Eldritch Abomination: A subjectively malevolent, mostly energy being locked inside of a huge suit of armor.
- Energy Absorption: He consumed thousands of positive-matter universes to increase his power.
- Evil Overlord: of the Qwardians, and by extension the entire Anti-matter universe.
- Evil Twin: Of the Monitor.
- Hero Killer: He is directly responsible for more deaths than any other known DC supervillain, having destroyed thousands of Universes.
- The Juggernaut: Remarkably hard to put down. It took a massive crossover dozens of heroes, several gods and Supermans greatest punch to stop him.
- Logical Weakness: He's made of Anti-matter, therefore being exposed to Positive Matter makes him a tad weak at the knees. So if you can rip open his suit, you have a small, small chance.
- Living Battery: Nekron turned him into the Black Lantern battery in Blackest Night.
- Multiversal Conqueror: Well, his motives seem to vary, but he's usually a...
- Omnicidal Maniac: He wants to destroy everything that isn't part of the Anti-Matter Universe.
- Planet Eater: Although, he's only really expressed interest in eating Earth as far as individual planets go. Most likely due to it's relevance as a Multiversal keystone.
- Powered Armor: Keeps his body together, Without it, he's either a marshmallow or a living beam of energy.
- Put on a Bus: Vanished after The New 52 started, though he was mentioned in flashbacks and in Wrath of the First Lantern.
- Rasputinian Death: Read his page example.
- Spacetime Eater: He almost devoured the entire multiverse, and due to his actions, caused what little remained to collapse into one small New Earth.
- Wave Motion Gun: His blasts are devastatingly powerful.
- The Worf Effect: He was pretty easily deposed of by Superboy-Prime, though it should be noted that immediately before this he'd been hit with an explosion stated to be powerful enough to obliterate an entire galaxy, so he was hardly at full power.
- Worf Had the Flu: Then again, he was powering up a trick that would have recharged him.
- Aristocrats Are Evil: Assuming that his title is genuine, and there is no reason to assume that it isn't.
- Bald of Evil: Bald and evil.
- Dark Lord on Life Support: Baron Tyrano is a brilliant-minded multi-millionaire. However, due to an ailing condition he is restricted to wearing an iron lung. He became an enemy of the Green Lantern as he desired to transfer his mind into the hero's body.
- Evil Cripple: Baron Tyrano is an Evil Genius confined to an iron lung.
- High-Class Glass: Tyrano sports a monocle despite being confined to an iron lung.
Bolphunga the Unrelenting
- The Brute: His personality is this, and he is dumb as every other brute.
- Bounty Hunter: He's a bounty hunter, though he usually seems to just go around picking fights.
- Butt-Monkey: He's pretty much never succeeded at anything he's tried to accomplish.
- Depending on the Writer: Either a genuine fighter, when the Sinestro Corps broke out of their prison cells and he fought with the Green Lanterns, or a joke character.
- Dumb Muscle: Referred to as having "the intelligence of a bed of kelp".
- Ineffectual Sympathetic Villain: Well, not that sympathetic, at least until Bolfunga Where Art Thou?, where he's given more depth and Character Development.
- Paper Tiger: Turns out he never actually won all the battles he boasted of, and once incarcerated the people he claimed to have defeated found him and beat the tar out of him.
- Patricide: Singularity Jain compels him to kill his own father or end up as dinner. He ends up doing the deed, though it was more of a Mercy Kill, since his father was refusing to have his dementia treated out of shame for loving his son despite his failures.
- The Only One Allowed to Defeat You: He's completely obsessed with being the one to defeat Guy Gardner, to the extent he once cleaved a Sinestro Corpman's skull in two to save Guy's life for this reason. Guy repaid him by saving his life from yet another Sinestro Corpsman.
- Third-Person Person: He seems to do this out of habit, as he sheepishly corrects himself when relating his story to Simon and Jessica.
- "Well Done, Son!" Guy: His father is ashamed of him for being weak. Bolphunga ironically finally meets his expectations by killing him.
An offshoot of the Guardians of the Universe, the Controllers didn't want to merely fight evil, but totally annihilate it. Generally builders of doomsday weapons such as the Sun-Eaters, they also formed a rival police corps called the Darkstars. After that, they pursued other avenues in their quest for universal order, creating Effigy and attempting to steal the Orange Light from Larfleeze, but each time they failed. In the future, the Controllers later retreat to an alternate dimension and become frequent opponents of the Legion of Super-Heroes.
- Doomsday Device: The Controllers aren't seen anywhere near as often as their creations, such as the Sun-Eater or the Miracle Machine, which tend to be these kinds of weapons.
- Energy Blasts: The Controllers can produce energy blasts similar to those of the Guardians.
- Follow the Leader: In-universe. Despite their proactive stance on evil, the Controllers generally copy the Guardians' methods, creating a corps of Darkstars to replace the then-obliterated Green Lanterns, Effigy to oppose Kyle Rayner, and attempting to co-opt the Orange Light of Avarice to challenge the Green Lanterns' role as protectors of the universe.
- Knight Templar: They think they are doing whats best for the universe, but really its their own egos driving them.
- Well-Intentioned Extremist: Plan to use power to wipe out races for the greater good.
The villain who, with Mongul I, destroyed Hal Jordan's home of Coast City, earning him the Green Lantern's eternal enmity. Years later, Cyborg-Superman resurfaced as the grandmaster of the mechanical horrors, the Manhunters, refitting them with internal power batteries designed to leech away a Green Lantern's power. After his defeat, the cyborg was locked away on Oa, but was freed by Sinestro's forces, who appointed him their quartermaster and captain of the new WarWorld.
All Cyborg-Superman wanted, however, was death, which Sinestro promised he would get after Earth was conquered—but this was not to be. Even though his body was almost totally destroyed in the Sinestro Corps War, the Manhunters found his corpse and rebuilt him. He has recently resurfaced and taken over the Alpha Lanterns through their Manhunter technology. While his plan with the Alphas failed, he might have gotten the death he desired.
See the Superman Character Sheet for more on Cyborg-Superman.
Neal Emerson was a man tortured by schizophrenia, his mind shattered by abuse from his father. Originally a research scientist with an interest in magnetism, Emerson learned to harness power over metal through rigorous meditation. Unfotunately, when his powers manifested, Emerson's split personality took over, and Doctor Polaris was born. He battled Hal Jordan for years before being killed by the Human Bomb in Infinite Crisis.
Later on, a businessman and Intergang associate named John Nichol, a follower of Neal Emerson's exploits, became the second Doctor Polaris after the death of Neal Emerson. He battles Blue Beetle, holding a definitive advantage, until he is shot in the shoulder by his own daughter. In Blackest Night #4, Nichol is reported to have been killed by the Black Lantern version of Emerson during a conversation between the Calculator and Lex Luthor.
- Charles Atlas Superpower: To an absurd degree.
- Extra-ore-dinary: He has complete control of all metal, to the point where he was once able to send a mass of metal after the Flash just by tracking the metal fillings in his teeth.
- Freudian Excuse: Tortured by schizophrenia and abused by his father. Lead him to eventual snapping as an adult.
- Older Than They Think: Though their powers are almost identical, and Polaris is often an Expy of Magneto, Polaris' first appearance predates Magneto's by several months.
- Super-Powered Evil Side: Polaris's criminal acts were all committed by his split personality rather than Emerson himself.
Just like Kyle Rayner, Seattle slacker Martin Van Wyck was in the right place at the right time—but instead of getting a power ring from the last Guardian, he was given pyrokinetic powers by their enemies, the Controllers. And unlike Kyle, he didn't use his power to help people—he used it to lash out at a world he felt had walked all over him his entire life. The Controllers, whose Darkstar force had recently become defunct, wanted to create a force more like the Green Lantern Corps, but Effigy was found lacking, so they abandoned him. More than just producing flame, Effigy could shape fire into constructs just like a Green Lantern ring. He was eventually killed by The Spectre for participating in the murder of Martian Manhunter.
- Hellish Pupils: As a side-effect of his powers, Effigy's eyes seem to have a fire burning behind them.
- Jerkass: Feeling oppressed by the world he in short became a petty dick to everyone.
- Meaningful Name: His power can make sculptures.
- Playing with Fire: He can manipulate fire in the same way a Green Lantern can manipulate their ring.
- Shadow Archetype: To Kyle Rayner.
- Touched by Vorlons: He was given psychokinetic powers by the Controllers.
A scientist from the planet Aoran, Evil Star created a device called the "starband" that drew down the power of the stars, aging his fellow Aurians to death but making him immortal. Drunk on power, Evil Star left his planet seeking new worlds to conquer, making himself an enemy of the Green Lantern Corps, especially Hal Jordan. His starband provides him the powers of flight, energy blasts, and hard light constructs, and also powers his Starlings, a squad of miniature Evil Stars with super-strength.
The Guardians later send Evil Star to the Erral Rehab Facility, where they use a brain wave nullifier in an attempt to cure him. This rehabilitation is only partially successful, as the nullifier stimulates his subconscious mind, recreating the Starlings, who bring him the Star Brand. Evil Star flees to Earth in a confused state, believing the Starlings are persecuting him. He fights with Ferrin Colos, one of the Darkstars, who floods Evil Star's mind with reminders of the lives he has taken, starting with his homeworld. Evil Star's mind shuts down, and he is returned to the Guardians for re-education.
Evil Star is freed by Neron, with enhanced Starlings, but returned to captivity by the Darkstars and Guy Gardner.
- Aborted Arc: Though heavily implied to be behind Black Hand's upgrade and part of the backstory for one of the Blue Lanterns, neither story got followed up on by their creator, Geoff Johns, in his ten year run on Green Lantern comics.
- Card-Carrying Villain: Named himself "Evil Star".
- Drunk on the Dark Side: His power leads him to be overconfident and full of himself.
- Galactic Conqueror: Wants to take over the galaxy.
- Immortality Immorality: If he accepted his mortality, there wouldn't be an Evil Star.
- Jerkass Genie: The Starlings work according to his subconscious desires, rather than under his direct control. While Evil Star's intelligent enough to compensate in most cases, the Starlings can work against his better interests.
- Last of His Kind: Because he killed all the others.
- Mad Scientist: A former scientist turned mad.
- Only Known by Their Nickname: Only known as evil star.
- Pint-Sized Powerhouse: All of the Starlings.
- The Power of the Sun: He draws strength from absorbing star light. This worked against him when he tried to take on Superman. Supes just got powered up by his attacks, because he also runs on star light/sunlight.
The First Lantern
- And I Must Scream: He's been sealed by the Guardians for 10 Billion Years, fully conscious and aware the entire time and has spent eons stewing over his hatred of the Guardians for sealing him away.
- A God Am I: He desires to remake history and make the universe his plaything.
- Ascended Extra: Started out in the Silver Age as the name of a corrupt Buddhist monk mentioned in connection with the origin of the Earth-3 Lantern counterpart Power Ring and then became the name of the annoying consciousness pestering the villain from within his ring before being reinvented as a major villain in the New 52.
- Bald of Evil: As of his Start of Darkness.
- Big Bad: Of the "Wrath of the First Lantern" arc.
- Despair Gambit: Pulls quite a few of these, since his powers grow stronger with despair.
- Death Seeker: One of his main motives is to end his own life. Wouldn't you want to die if you'd been alive for ten billion years of endless suffering? It contributed to his descent to villainy.
- Emotion Eater: Volthoom can gain power from the emotions of others. His personal preference is despair.
- Eviler Than Thou: Pulls this on the Third Army.
- Tends to pull it on most iterations of Power Ring, too. It's often implied they're working for the ring instead of the other way round.
- Godzilla Threshold: He's so dangerous that Hal and B'dg are forced to have Hal perform a Heroic Sacrifice to ask aid of Nekron by turning Hal into a Black Lantern to allow Nekron to exist in the mortal realm and help them to retain the existence of this version of reality. Considering what happened last time Nekron came to the mortal plane, this is about as serious as it gets.
- For Want of a Nail: Several of his manipulations with people's memories involve changing one detail in their past (from their perspective) to ruin their lives.
- Green Lantern Ring: Averted, but in fact his power is the reason for the Power Rings: a way to use Magic from Technology to control the same power of the Emotional Electromagnetic Spectrum he can naturally.
- Humanoid Abomination: He looks human, but his form and his power show he decidedly isn't.
- Was Once a Man: However, he used to be... before he got swept up in the actual First Lantern, the Great Heart, and came out able to wield the First Ring, which channels the emotions of the Guardians.
- It's All About Me: Volthoom emotionally tortures every Lantern he captures by making them experience possible alternate paths their lives could have taken, proudly proclaiming that everything they feel is only for his benefit.
- Kick the Dog: Volthoom could use any emotions from his victims to get the strength he needs, but personally chooses to drive all of them to despair for his meal.
- Name's the Same: Shares a name with another Volthoom, who was either (In the pre-Crisis Earth Three) a monk who gave the villainous Power Ring his eponymous weapon, or (In the post-Crisis Anti-matter Earth) a benevolent mystical being who resided within the villain's ring. Green Lanterns #18 revealed that the current version of Earth-3's Volthoom was created by a version of Mordru, using a piece of this Volthoom's soul to create the Power Ring. Meaning that the First Lantern and Earth-3's Volthoom are indeed the same person.
- Never My Fault: He berates Rami for the Guardians putting his battery into his chest and making him what he is, but Rami counters that he volunteered for the procedure and begged the Guardians to do it.
- Omnicidal Maniac: After finding out from Nekron he will live as long as the Emotional Spectrum and pretty much life exists in the universe, he resolves to kill everything so he can finally rest.
- Reality Warper: To an insane degree, and capable of remaking reality itself entirely if he achieves full power.
- The Reveal: Volthoom came from the future of the doomed Earth-15, and was sent into the Multiverse using a device his mother created called a "Travel Lantern" (the Lantern he had with him when he first met the Guardians) to find a way to save their Earth from destruction. Volthoom has spent untold years travelling the Multiverse trying to find a way to save his Earth, but got sidetracked by becoming the First Lantern before he lost his sanity.
- Sealed Evil in a Can: Was sealed in the Chamber of Shadows, a Tailor-Made Prison, until the non-Hidden Ones Guardians took him away to make their Third Army from their own flesh.
- Time Abyss: Has been around since Krona looked into the past, 10 billion years ago. Nekron reveals to him that the reason he's lived for so long is because Volthoom literally cannot die until the Emotional Spectrum, and the universe, does.
- Time Travel: Capable of it.
Frank Laminski / Phantom Ring
An unpleasant test pilot who worked at Ferris Air, Frank Laminski spent his whole life being ignored and unwanted by everyone. When he was saved from a plane crash by a just-recruited Hal Jordan, Frank set his sights on becoming a Green Lantern himself, no matter what it took.
- Ascended Extra: Originally he was just a jerkwad pilot Hal had to deal with in Secret Origin. In Sam Humpries' run, he suddenly becomes much, much, much more important.
- Combo Platter Powers: The Phantom Ring grants him all the powers of each of the Lantern rings save Black and White.
- Evil Cannot Comprehend Good: He trains obsessively to become a Green Lantern, not understanding how it truly chooses it's wielders.
- I Coulda Been a Contender!: He came within mere seconds of getting a Green Lantern ring of his own, it was even halfway through the usual introduction, right up until the ring (which being a merger of Sinestro's and Hal Jordan's was acting off) realised he didn't have sufficient willpower, changed its mind and went for Simon instead.
- I Just Want to Be Special: His main drive in life is to become a Green Lantern, and then become a hero so people will respect and acknowledge him. Once he gets his hands on the Phantom Ring, he tries becoming a hero, only for it to become clear he has no idea how to act heroic at all.
- It's All About Me: His biggest problem: He thinks everything's about him. His first action once Mastering the Phantom Ring and accessing Will is to parade around a Hal Jordan statue as the "new Green Lantern".
- Jerkass: He's introduced making a racist comment to Tom Kalmaku, and later makes some incredibly skeevy remarks about Carol Ferris.
- The Mentally Disturbed: By the time of his reappearance in the Sam Humpries run, Frank's showing signs of major obsessive tendencies, with his desire to become a Green Lantern overriding a lot of concerns, like his own health, not to mention an utter lack of empathy or concern for anything beyond his own gain (for example, setting a woman's house on fire just to draw Simon Baz and Jessica Cruz's attention) while there's a child in the house. He also has severe issues with attention.
- Parental Neglect: His parents ignored him constantly as a child. It's part of the reason for his attitude.
- Politically Incorrect Villain: He makes a racist comment to Tom Kalmaku and seems to resent Simon for being a Muslim Lantern.
- Power Incontinence: He can't control the Phantom Ring at first, the various emotional powers overwhelming him. A pep talk/berating from Volthoom convinces him to turn it around.
- This is the greater reason that the ring is forbidden from use: someone unable to control their emotions will cause the ring to jump between spectrums based on whatever one is strongest, and their emotional and mental state follows suit. Frank is ultimately undone when he stumbles into the indigo spectrum and is overwhelmed with compassion, removing the ring himself and only snapping back to normal when it's removed from his person.
Keith Kenyon was a chemist in Coast City who discovered a sunken chest full of gold that had been irradiated by chemical waste. Using the irradiated gold, he created a serum that granted him super-strength and invulnerability for a limited time and became the super-criminal Goldface; eventually, the serum permanently turned his body into solid gold. After fighting Hal Jordan for years, moving to Central City and fighting The Flash, and killing Tomar-Re in Crisis on Infinite Earths, he was imprisoned. After time served, turned over a new leaf and became Keystone City's union commissioner.
- HeelFace Turn: After menacing Green Lantern for years, Goldface later resurfaced as a recurring character to The Flash, having given up supervillainy to become an honest union leader.
- Heroic Neutral: He's now the people's man, he helps the citizens, but doesn't fight superpowered beings anymore. In the "Crossfire" arc, he helps the Flash fight against the Rogues who have fallen under his ex-wife Blacksmith's control.
- Name-Face Name: Gold Face.
- Nigh-Invulnerability: Virtually indestructible due to the gold elixir covering his body. Boasts a form of force negation which was resistant to most forms of energy.
- Psycho Ex-Girlfriend: Blacksmith, the leader of the New Rogues.
- Rogues-Gallery Transplant: He later became a Flash villain.
- Super Strength: Possesses superhuman strength.
The bastard offspring of Darkseid, an outcast among the New Gods, Grayven was a would-be Galactic Conqueror who crossed swords with Kyle Rayner on a number of occasions. After several failed attempts at building an empire, Grayven joined forces with the Sinestro Corps against Rayner, then the host of the Ion Entity. Shortly after, however, Grayven fell victim to the war in the Fourth World and died in the fall of the New Gods.
- Eye Beams: Grayven possesses a watered-down version of Darkseid's Omega Beams.
- Galactic Conqueror: He lead a somewhat successful conquering of the universe, killing the darkstars.
- The Unfavorite: When Kalibak is a better son than you, you've got issues.
- Sometimes on a meta level, as well; Depending on the Writer, he's not Darkseid's son at all.
An arrogant scientist who worked as a consultant for Ferris Aircraft. While studying Abin Sur's ship, his carelessness led to an accident that freakishly enlarged his head and gave him psychic powers. As the years went by, Hammond's brain has swollen to over two meters in width and the rest of his body is now useless. His deepest desire is to steal Hal Jordan's thoughts so he can live vicariously through them.
- Archenemy: To Hal Jordan.
- Baleful Polymorph: In his first appearance, he turned Hal's sidekick Thomas Kalmaku (who was disguised as Hal at the time) into a monkey.
- Body Horror: In his first appearance, he was basically just am ordinary conman with a Green Lantern Ring (a powerful meteorite he found, not a, you know, actual Green Lantern Ring), and had no powers at all. Over time, continued exposure to the stone warped him into what he is today.
- Disability Superpower: He couldn't move under his own power at all if nor for his telekinesis.
- Evil Cripple: Hector's head is so big his body's almost completely paralyzed, only able to get around through his psychic powers.
- I Just Want to Be You: Feels this way towards Hal.
- Might as Well Not Be in Prison at All: His body is imprisoned (he's serving multiple life sentences) and is supposedly under the effects of a psionic inhibitor... but Hammond's mind is so powerful that he can still telepathically control people hundreds or even thousands of miles away from the prison without ever leaving his cell.
- Mind Control: He can manipulate the minds of others and even higher order animals.
- Mind over Matter: Hector Hammond is an incredibly gifted telekinetic and was capable of amazingly precise use of his telekinesis.
- My Brain Is Big: One of the more extreme examples.
- Rogues-Gallery Transplant: His first appearance in the New 52 is as a Superman villain.
- Stalker with a Crush: He's obsessed with Hal Jordan, calling himself Hal's biggest fan. He's also obsessed with Carol Ferris.
- Telepathy: He uses telepathy as communication as his head is so big, he can no longer communicate verbally.
- Touched by Vorlons: He was once a host of Ophidian.
The Maltusian Mad Scientist that wanted to study creation (despite legends saying that this would be a bad idea) and ultimately prompted the race to become the Guardians. He was reduced to an Energy Being for his crimes, but occasionally returns to either take vengeance on the Guardians or pursue his obsession with creation. One of the greatest threats to the entire universe—and others. As his original experiment created The Multiverse and Anti-Matter Universe, he is indirectly responsible for the Crisis on Infinite Earths and all the disasters that followed as a result of it.
Developments in Brightest Day revealed that he was once the keeper of the emotional entities, and can therefore bring them under his control. It's also explained that he induced the glitch in the Manhunters in order to highlight their flaws as emotionless beings. He used the entities to stage a takeover of the Green Lantern Corps and the Guardians, which was foiled by the Earth Lanterns. Krona was then killed by Hal Jordan, who overcame his ring's no-killing-Guardians restriction in the process.
- A God Am I: He became a god about twice in his lifetime. It went to his head.
- Arch-Enemy: To the Guardians of Oa.
- Awesome Ego: Not without justification, but he still refuses to listen to anyone who tells him he's wrong.
- The Beastmaster: He was the guardian of the Emotional Entities, and still knows how to control them. He even manages to drag Parallax halfway across the universe and imprison it effortlessly.
- Big Bad: Became this directly during the War of the Green Lanterns, where Krona poisoned the GL corps by placing Parrallax's fear energy in the main battery. Hal eventually beat him though.
- Dropped a Bridge on Him: After being revealed to be Only Mostly Dead in the pages of Red Lantern, he is unceremoniously killed off-screen by Abysmus.
- Eldritch Abomination: He became a Formless energy caught between space and time during his first banishment.
- Energy Being: Became this several times, Though he can still assume his original humanoid form.
- Et Tu, Brute?: Used to be Ganthet's friend before he was imprisoned.
- Fallen Hero: He was the smartest mind on Maltus, and invented pretty much everything the Green Lantern Corp uses before he went mad and turned against his former allies.
- Fatal Flaw: His arrogance and insatiable hunger For Science! led him to betray his allies and his eventual downfall.
- For Science!: The original reason why he wanted to view the creation of the universe, despite the warnings of Maltusian legend that turned out to be true all along.
- Gadgeteer Genius: He invented the Sciencells, the Power Battery, and pretty much all the tech the Green Lantern Corps uses into the modern day.
- Greater-Scope Villain: Arguably the Biggest Bad in the entire DC universe. His experiment to see the creation of the universe backfired spectacularly, creating numerous parallel universes as well as the Anti-Matter universe; originally, this was said to have been the origin of evil itself, but if that probably counts as Canon Discontinuity it still makes him responsible for the Anti-Monitor, the Weaponers of Qward (and by extension, Sinestro) and a host of other horrors. Its recently been revealed that he's also the boss of Parallax, and the other emotional entities and was responsible for the Manhunters going rogue. More accidentally, he was once sent to Nekron's realm. The impossibility of an immortal in the realm of the dead gave Nekron his first glimpse into the physical universe and started his streak of omnicidal mania (Krona was all too happy to help him at that point anyway). He's actually the reason the Guardians of the Universe even exist, as the Oans became this to atone for Krona's sins.
- Humanoid Abomination: When he decides to go back to his original form.
- Mad Scientist: Admittedly, the madness mostly came in after he fell, but building a massive machine to look at the beginning of existence? Making a gauntlet capable of channelling willpower? He was well on his way before then.
- Measuring the Marigolds: At least in the yearlong Trinity series.
- Mind Control: A speciality of Krona. In JLA/Avengers his stronghold is guarded by many of the villains fought by the Justice League and Avengers.
- Motive Decay: As hinted by Metron from another universe, Krona might not actually be all that interested in knowledge. Metron's Armor-Piercing Question got him ranting about wanting to destroy all who kept him from learning things, and that it's more about conquest and getting back at everyone who opposed him.
- Nice Job Fixing It, Villain!: Not that he gives a damn, but Krona taking Ion from Sodom Yat, and then dumping him back on Daxam did depower a species of xenophobic bastards who didn't deserve the massive array of powers they had, and gave the GL Corps back their most powerful member.
- Omnicidal Neutral: He cares nothing for sides.
- Omnicidal Maniac: But if he can't get what he wants from a universe, he thinks nothing of destroying it.
- Pint-Sized Powerhouse: After Brightest Day, he's suddenly the same size as a regular Guardian, but still as dangerous as ever.
- Sealed Evil in a Can: He was sealed in a "Cosmic Egg" by the JLA and some otherworldly heroes for a while.
- Before that the Grandmaster tried to imprison Krona between two universe. This backfired, and almost caused the destruction of both universes.
- The Seer: Foresaw the events of Blackest Night and Brightest Day.
- Sore Loser: When he loses his wager with the Grandmaster, meaning he should leave their universe, Krona attacks the Grandmaster and forces the information he seeks out of their mind.
- Time Abyss: Like all Maltusians, he's impossibly old. His age extends right into the billions.
- Well-Intentioned Extremist: Has hints of this in Brightest Day. At the very least, he thinks he's one.
- We Used to Be Friends: With Ganthet, back before he went mad. Then Ganthet led the charge for his arrest. That was several billion years ago, and Krona hasn't forgiven him in the slightest since then.
He is a foe of Abin Sur.
Major Force is a nuclear-powered supervillain and evil counterpart to Captain Atom. In the U.S. Air Force he was given a life sentence for rape and murder, but agreed to dangerous genetic experimentation in exchange for a pardon. This was granted by Wade Eiling, who created him as part of Project Atom. Later on he became well-known as an enemy to Green Lantern when he murdered Kyle Rayner's girlfriend Alex DeWitt and stuffed her into a refrigerator. See Captain Atom characters page.
Robotic precursors of the Green Lantern Corps. They wielded the same Green power source until the Guardians realized that they were too cold and inflexible to properly discern justice within the context of real cultures and real life situations. After being stripped of their status, the Manhunters formed their own group and have variously attempted to act upon their original purpose or exact revenge upon their creators. During the Sinestro Corps War, they joined forces with Cyborg-Superman, who became their Grandmaster and created a new breed of Manhunter that siphons power away from Green Lantern rings and recharges Sinestro rings.
- Actually a Doombot: Inverted. While the bulk of Manhunters are robots, they also recruited or brainwashed biological creatures into their ranks. It's common for these to make a HeelFace Turn but keep the name, or else die making up for their misdeeds.
- A.I. Is a Crapshoot: Though in Brightest Day, it's revealed that their revolt was deliberately engineered by Krona.
- Big Bad: Collectively, of the Millennium crossover.
- Catchphrase / Badass Creed: "No man escapes the Manhunters."
- Church Of Evil: Though rarely described in detail, the Manhunter Cult certainly qualifies.
- Deceptively Human Robot: They look like normal humanoids... until their faceplate flips open.
- Hive Mind: What allows them to be a big threat, their coordination and precision make them a threat.
- Knight Templar: Their mechanical minds suffered a glitch (later revealed to be Krona's doing) which lead to believe all life must end.
- Mecha-Mooks: Mechanical monks who used to be a police force.
- Number of the Beast: Sector 666 was essentially depopulated by the Manhunters when they first went rogue.
- Omnicidal Maniac: Of the "death to squishies" variety.
- Robo Speak: Represented by square blue speech balloons.
The son of Mongul I, despotic ruler of WarWorld and destroyer of Coast City. Like his father, Mongul II is a cruel and arrogant monster who lives for conquest. After the Sinestro Corps War, a yellow power ring found its way to Mongul, who used it to launch a hostile takeover of the Sinestro Corps; he nearly succeeded until Sinestro himself defeated him in single combat, trapping him within the yellow central power battery on Korugar. (See the Superman Character Sheet for his father, Mongul I.)
- 0% Approval Rating: Its pretty damn clear the Sinestro Corps only followed him because he'd kill them otherwise, even rooting for Arkillo during their fight. And many that he conquer prefer to die instead of live under him.
- Aborted Arc: Early ads for his place in the War of Light heavily implied he'd be collecting the rings of each Corps, and fans noted he's one of the few villains who genuinely does have some concepts of Love and Hope (see Depending on the Writer). Given that the Indigo Ring is a Lotus-Eater Machine in disguise, it's entirely possible this was the intended final twist. Instead, Mongul II simply collected Sinestro Corps rings before challenging Arkillo and Sinestro for leadership of the corps.
- Always Someone Better: With Arkillo. Mongul beat him within an inch of his life and tore his tongue out to prove he was a worthy leader.
- Bad Boss: Kills any underling who so much as irritates him.
- Bald of Evil: Bald and very evil.
- The Brute: Mongul isn't much of a strategist unlike his father, preferring to let his strength do the talking.
- Bullying a Dragon: Tried this with Mother Mercy and paid for it big time.
- Cain and Abel: With his equally vile sister, Mongal.
- Depending on the Writer: While he's always evil the great divide is that one writer paints him as a sociopathic, hulk-like monster that just loves to kill and talk a big game while doing so while the other paints a picture of a strategist with a very loose code of honor, that's not above helping his enemies when it benefits him too.
- Detachment Combat: His first run-in with the Green Lanterns resulted in him losing an arm. Thanks to his Sinestro ring he was still able to control it until he eventually got it reattached.
- Doomed Hometown: His homeworld is a barren wasteland thanks to his dad.
- The Dreaded: Why the Yellow Ring came looking for him.
- Eviler Than Thou: With Mongal, Arkillo, and Sinestro. That last one ends badly for him.
- For the Evulz: This is basically what his motivations boil down to. He has no grand scheme or overarching plan, he's just out to be as much of a dick as possible.
- Flying Brick: Once he got a power ring(s).
- Freudian Excuse: Just try growing up with Mongul as a father, being told that his father is the hero and the dorks in bright colors are the evil villains keeping him from bringing the beauty of monstrous tyranny to the Universe. This doesn't justify dog shit of course, but it's at least an explanation. Also, a flashback to his childhood shows his father was just as much of a dick to him as he was to everyone else and flat out told him he didn't care about him at all.
- Galactic Conqueror: What he wants to be, just like his dear old dad. Yet his petty nature, lead him to be less than successful in his endeavors.
- Green Lantern Ring: Two fistfuls of Yellow Power Rings, taken from Sinestro Corps members who refused to join up with him.
- Hate Sink: Made to be as contemptible as possible so the viewer feels comfortable rooting for Sinestro. He's rude and condescending to everyone, has no motive outside conquest and sheer cruelty, and his own men despise him.
- I Regret Nothing: He's an unrepentant Jerk with a Heart of Jerk to his very core. This trait of his allowed him to shrug off being forced to feel compassion by the Indigo Lantern Corps which is noteworthy since much of the Corps is made up of criminal sociopaths who were brainwashed into feeling compassionate. Mongul's just that much of a monster.
- Jerkass: Not only does he have a Lack of Empathy, but he's an asshole who thinks he's better than everyone else and doesn't bother even with pleasantries.
- The Juggernaut: Much like his father, he's a hulking brute who can take lumps from the likes of Superman and Wonder Woman and keep on swinging.
- Kick the Son of a Bitch:
- His decimation of xenophobic Daxam was horrific, but also very satisfying to watch. As Sodam Yat notes, "Congratulations mom and dad. You finally got the alien you deserve."
- He's an awful boss to the Sinestro Corps members he controls and murders a number of them for slightly annoying him, but as the Sinestro Corps are comprised of some of the worst psychos in the universe it'd hard to feel bad for them.
- Kinslaying Is a Special Kind of Evil: Murders his sister shortly after his Rogues-Gallery Transplant to eliminate any weakness, seemingly just to establish how horrible he is.
- Lack of Empathy: Doesn't care for anyone, not even his own sister. He even kills her because he doesn't want any attachment to weaken him.
- Large and in Charge: During his tenure as leader of the Sinestro Corps, where he stood head and shoulders over most of his underlings.
- Laser-Guided Karma: Dished it out to the Daxamites. They spent their entire history killing and victimizing aliens, and his invasion saw Mongul II do the same to them in droves.
- Lotus-Eater Machine: His father's Black Mercy plants, but only until his first conflict with the Green Lanterns. The Lanterns discovered the plants were spawned by a benevolent "Mother Mercy" and helped her rebel against Mongul.
- Nigh-Invulnerability: It takes hits from Green Lantern Rings or someone as strong as Superman to actually hurt Mongul II.
- Overlord Jr.: Is less about holding entire worlds at his mercy like his dad and more about just being the absolutely worst thing he can be, which generally includes forcing people to serve him.
- Ret Gone: Doesn't exist in the New 52, with his connection to the Sinestro Corps being adapted into the original Mongul.
- Rogues-Gallery Transplant: First appeared in Superman's comics.
- Smug Snake: Mongul is legitimately skilled and one of the strongest conquerors out there, but he's too needlessly cruel and dismissive of his opponents to be the Magnificent Bastard his father was and that he sees himself as.
- The Starscream: Borderline example, since Mongul II started trying to take over the Sinestro Corps before he actually met Sinestro.
- Stupid Evil: He's hardly dumb, but he focuses way too much on trying to be as much of a dick as possible and/or forcing others to serve him without even pausing to consider the practicality of that approach or how it's going to bite him in the ass later on. Especially the latter.
- Super Strength: To scary levels. Mongul II and his father are among the most physically powerful beings in DC.
- Suspiciously Similar Substitute: For Mongul I, initially. He's since evolved into a rather different character.
- Took a Level in Badass: Never the threat that his father was, Mongul II's acquisition of a yellow power ring allowed him to take on multiple Green Lantern Corpsmen with little difficulty, achieving a status in the GL book similar to that of his dad in the Superman comics.
- Viler New Villain: Serves the role of being worse than Sinestro, lacking any of his redeeming qualities or charisma.
- What Might Have Been: See the character pic? At one point, he was going to try to collect all the rings, but that storyline got rewritten into a civil war with the Sinestro Corps.
- What Ever Happened To The Mouse: After being thoroughly swatted by Sinestro, he vanished from continuity.
- "Well Done, Son!" Guy: As a child, he wanted nothing more than for his father to trust him and like him enough to let him tag along on his journeys to enslave the Galaxy.
An Evil Counterpart to our Green Lantern, Power Ring hails from an alternate universe and is a founding member of the Crime Syndicate of America, a team of supervillains paralleling the Justice League. See their page.
An early experiment of the Guardians' ancestors on Maltus, the Psions are a race of reptilian humanoids with a penchant for cruel scientific experimentation. They were abandoned by the Maltusians when they migrated to Oa, and later made violent contact with their Neglectful Precursors. When the Psions were defeated, the Guardians allowed them to settle in the Vega system (which was off-limits to them due to their deal with Agent Orange) so as to afford them peace. The Psions have since become a powerful galactic force thanks to their relative immunity to the Green Lanterns' jurisdiction.
- Alien Hair: In place of hair they have a hard ridge that encircles the top of their heads that has a through the middle.
- Mad Scientist: The most dedicated bunch in the DCU.
- Man Behind the Man: Typically how they affect storylines. They're not particularly tough in-person, and they prefer not to experiment on themselves. They're perfectly happy using proxies, however.
A mysterious gigantic being from the previous universe. Relic was trapped inside the Anomaly, a cyst-like region of space containing the remains of Relic's universe. An altercation between Kyle Rayner and the Anomaly's overzealous guardian Exeter released Relic. He seems to have some sort of grudge against the Spectrum and seeks to destroy it.
- Alien Hair: Has a crest instead of hair.
- Ascend to a Higher Plane of Existence: Possible became a sort of New God archetype after having gone through one end of the old source wall and then come out another end of a cosmic cyst, spending millennia growing and evolving within a stretch taking place between eyeblinks at the time.
- AdvancedAncientAlien: Guy isn't called Relic simply for show; he is both on figurative and literal standing regarding this.
- Alternate Company Equivalent: His origins makes him one to Marvel's Galactus. Both are the sole survivors of the previous universe and several times larger than the natives of the current universe.
- Call a Lantern a Lightsmith: In his old universe, light users of the emotional spectrum were called Lightsmiths. He uses the same name for the Lanterns.
- The emotions tapped then, too, are different but related (e.g. Courage instead of Willpower).
- Clarke's Third Law: Given how the outdated (by his universe's standard) technologies he uses can harness the metaphysical forces of the Electromagnetic Emotional Spectrum. To a degree, seeing as Jordan coined how the Red Rings of Rage are Magitek in nature, potentially useful against his devices.
- From Nobody to Nightmare: Once a humble hermit scientist and black sheep of his forgotten reality turned dangerous unstoppable zealot out to save the universe no matter what the cost nor how many lives lost. Subverted, he eventually grows out of this.
- Good Is Not Nice: Tries to keep casualties to a minimum, and is perfectly willing to discuss his motives. His first volley was also against the Blue Lantern Corps, nearly killing them, despite them being by far the most benign of the corps.
- Knight Templar: Wished to save the universe from the folly of overtaxing the Emotional Spectrum like his universe did once long ago, his way of going about it given how he was hut out the first time however, veered him into this category.
- Last of His Kind: True to his name, he's the remaining being from a previous universe.
- Lost Technology: Was considered to use this back in the previous universe.
- Our Giants Are Bigger: He appears to be twenty times bigger than a normal human. A person could fit in the palm of his hand.
- Sealed Evil in a Can: When fled the end of his universe, he became encased inside the Anomaly. He was released when Kyle Rayner examined it.
- Sufficiently Advanced Bamboo Technology: By New-52 standards the machinery is a work of wonders beyond imagining, but in his old universe the machines he utilized which weren't powered by Light were considered archaic in comparison.
- Sufficiently Advanced Alien: Possibly more so than most any species within the current New Universe given how his machinery can analyze, replicate, emulate or facilitate both matter & energy even better than a Power Battery or the mysitech used to harness emotional energy.
- Sufficiently Analyzed Magic: Played with, given how his technologies catalog any/all forms of emotional energy and repurpose them.
- The Stoic. Usually very composed and unmoved by most things.
- Well-Intentioned Extremist: In his old universe, the Lightsmiths destroyed it by using up the power of the emotional spectrum. To make sure this doesn't happen again, he sets out to eradicate the Lanterns.
A man-eating tiger shark who prowled off the shore of Coast City, The Shark was mutated into a humanoid form and granted psychic powers after being exposed to alien radiation. He has since battled both Green Lantern and Aquaman.
- Brain Food: Whether "devouring minds" means draining victims of psychic energy or literally eating their brains has shifted between depictions.
- Depending on the Artist: How large he is and whether he's mostly humanoid with shark life features, mostly shark with human intelligence, or any combination thereof. His colouration also shifts—he's been drawn to resemble the tiger shark he's supposed to be, he's been drawn to resemble the great white shark that most artists are more familiar with, and he's been drawn with bright orange skin because it's a comic and why the heck not.
- Depending on the Writer: Whether he's an egotistical would-be conqueror with grandiose plans for grinding Coast City and Atlantis under his boots, or a monosyllabic man-eating monster with little on his mind beyond his next meal (psychic or otherwise).
- Everything's Even Worse with Sharks: A shark-turned-supervillain who regularly uses other sharks as part of his plans.
- I'm a Humanitarian: Devours human bodies and minds alike.
- Keystone Army: Justified. Shark's armies of marine animals are psychically controlled and empowered by him. Reverting him to his base form will do the same to them.
- Madness Mantra: When written as an animal rather than an egomaniac he's been known to repeat variants of "need think...eat...brain," "need more brain," and the like ad nauseum.
- Psychic Powers: Possesses telepathy and telekinesis, enabling him to fly, fire bolts of psychic energy, levitate objects, and mind control people and ocean life, among other things.
- Rogues-Gallery Transplant: The Shark hasn't switched rogues galleries, but he has branched out and is as likely to fight Aquaman as he is Green Lantern.
- Secondary Color Nemesis: There was a period where he wore a purple jumpsuit and had bright orange skin.
- Seldom-Seen Species: A tiger shark, rather than a great white. The rarity of any shark other than a great white being used in fiction is probably best demonstrated by how many artists fail to get the memo and draw The Shark as grey as white, while leaving out the tiger shark's distinctive stripes.
- Super Empowering: Can grant psychic powers and humanoid form to other sharks, though the mutations only last as long as his own do—reverting him to his regular shark form will do the same to the others.
- Touched by Vorlons: Mutated by exposure to alien radiation.
- Uplifted Animal: Granted human intelligence, though not human emotions, The Shark has the mind of a genius and the instincts of a predator.
- Villain Team-Up: He's worked with Ocean Master and hired the likes of Black Manta.
- Your Size May Vary: Shark's size varies a lot between artists. Sometimes he's human sized (DC used to officially bill him as 6'2 and 243 pounds), other times he's the size of a real tiger shark (between ten and eighteen feet in length), and on occasion he's portrayed as a thirty foot giant, reasons be damned.
A new villain introduced in the Green Lanterns arc Bolphunga Where Art Thou?, Singularity Jain is a mysterious lawyer who is also a living black hole.
- Amoral Attorney: To the extreme. She forces her clients to kill for her, and if they don't follow through, she eats them.
- The Bad Guy Wins: In Bolphunga Where Art Thou?, she accomplishes everything she set out to do. Bolphunga kills his father and she disappears without a trace. The closest thing the Lanterns get to a victory is Simon stopping her from swallowing Jessica, and the Corps adding her to the universe's most wanted list.
- The Baroness: She's got the attitude down, especially when fighting Jessica, where she acts more like a dominatrix than a lawyer.
- Black Hole Belly: Literally. Her stomach is a black hole, allowing her to swallow anything, from starships, to people, to light itself.
- The Corrupter: She's so seductively evil she turns Wonder Woman's own Lasso of Truth back on her. Her stated MO is to the tempt the desperate into horrible actions while dragging others down in their further desperate attempts to avoid going through with it.
- Does Not Like Shoes: Despite otherwise being sharply dressed, she never wears shoes.
- Energy Absorption: She is able to eat and become stronger from light based attacks, such as the abilities of the Green Lanterns. However, Jessica is able to hurt her by feeding her too much energy.
- Extreme Omnivore: She swallows Bolphunga's starship in a single gulp.
- Humanoid Abomination: Jain looks like a pretty, waifish albino woman, but is actually a living black hole who may or may not literally be Satan.
- Kiss of Death: Gives one to an unlucky trucker, which seems to suck his insides out and leave only his skin behind.
- Nightmare Face: After Jessica overfeeds her with Green Lantern energy, her face twists into a cracked black husk with a gaping fanged maw. This might be her true form, or a side effect of the damage done to her. It quickly returns to normal when she breaks off the fight.
- Psychological Torment Zone: When she swallows Jessica, Jessica experiences her worst fears as if they were real, and it's implied they would have actually killed her if Simon hadn't saved her.
- Red Eyes, Take Warning: She has red eyes and is very, very evil.
- Satanic Archetype: She's a mysterious, possibly supernatural being, who appears to the desperate to offer aid in exchange for them doing horrible things, inevitably ending in her clients' self-destruction. Jessica even calls her Satan when John asks who or what she was. She made more than one reference to a garden and tempting people.
- Sealed Evil in a Can: Ultimately at the end of her first full arc, she is sealed away in the Power Ring's realm with the ghosts of fearful Power Rings, unable to feed at all.
- Swallowed Whole: Attempts to do this to Jessica, and it's implied she's done it to plenty of her previous clients.
- Unrealistic Black Hole: Justified, since she appears to be some sort of supernatural entity, with Boff referring to her as an "Inverted Angel".
- Volumetric Mouth: Zigzagged; she can act like a black hole and spaghettify objects entering her mouth or expand her jaws and swallow things that way, or both.
The Spider Guild
Once a young comic book fan in a world without superheroes, this Clark found that he was his universe's counterpart to Superman, with all his powers. He helped the united heroes in Crisis on Infinite Earths, but could not save his own Earth from the Anti-Monitor. With no home left to, he retreated into a paradise dimension... where he watched his favorite heroes descend into The Dark Age of Comic Books. The years of isolation eventually got to him, convincing him that the new universe did not deserve to exist, leading to a Roaring Rampage of Revenge in Infinite Crisis. The Guardians imprisoned him after his defeat.
Over a year later, the Sinestro Corps staged a breakout on Oa and recruited Superboy-Prime. However, Prime only did so to get close to the Anti-Monitor to avenge Earth-Prime's destruction. After a protracted battle against Sodam Yat, Prime betrayed the Sinestro Corps and killed the Anti-Monitor, hurling him into space before the panicked Guardians hurriedly banished him from this universe.
See the Superman character sheet for more on this character.
The Tattooed Man
Abel Tarrant was a sailor based in Coast City who turned to burglary. During one of his heists, he was exposed to some mysterious chemicals which left him with the mental ability to create actual objects from the chemicals. When he got back from the robbery, he tattooed himself using the chemicals so he would always have the chemicals near him. Some of the shapes he was able to conjure from his tattoos were an axe, shield, cannon, and dragon.
The Tattooed Man II
Mark Richards was a former U.S. Marine who went missing after a helicopter crash and presumed dead until he showed up in Gotham City as a hit man. He claimed that the tattoos covering his body were the sins of men he had killed, and that by the art of "sin-grafting", which he had learned from the nation of Modora, in which he takes the sins of others and puts them on himself, he claimed to be redeeming the men and women he killed. All his victims had tattoos of their sins. He was eventually stopped by Green Lantern and Batman. In Brightest Day event, Mark appears as a member of Deathstroke's new team of Titans He is convinced to join by Deathstroke who offers to help him track down Slipknot, the person responsible for murdering his son.
After a breakout at Arkham Asylum, Richards was about to leave his team until Deathstroke reveals that he has captured Slipknot for him.[ Deathstroke allows the two to fight to the death, with Richards winning after he beheads Slipknot. After this act, Richards quits Deathstroke's team, declaring that he is done with killing. When Richards returns to Liberty Hill, he discovers his old neighborhood is afraid of him and the gangbangers have forced citizens and even the police themselves to clean up the area. His former assistant explains to him that they have taken control of the community and made a fortune for themselves through crime. Richards was then confronted by Vixen who believed that he was responsible for the acts of violence committed by his former thugs. Vixen rescinds her offer of Justice League membership and attacks Richards. After a brutal fight, Vixen willingly surrenders and Richards agrees to leave her and take care of his neighborhood in his own way. Richards later rejoins Deathstroke's Titans. Upon returning to the labyrinth, Deathstroke reveals to them that the items the Titans collected were used to form a healing machine called the "Methuselah Device", intended to restore his dying son, Jericho. After healing Jericho, Deathstroke declares that the machine can also resurrect the dead, including Richards' son. Richards initially accepts but after Cinder declares the Methuselah Device a curse, he joins her and Arsenal in fighting the other Titans to destroy the it. After Cinder sacrifices herself to destroy the Methuselah Device, Richards returns home.
After deciding that the universe has grown too chaotic and that the Green Lanterns have failed in their mission, the Guardians of the Universe decided to create a new force to forever unify the universe in their image of perfect order. The Third Army was created through the power of the First Lantern and the Guardians' own flesh. They spread like a plague, converting anyone they can get their hands on into members of the Third Army to eventually replace all life in the universe.
- Assimilation Plot: The goal of the Third Army was to convert all life in the universe into them.
- Hive Mind: All of the Third Army are linked to the Guardians. The Guardians can see what they see and control them telepathically.
- Meaningful Name: The Third Army is the Guardians' third creation in bringing order to the universe after the Manhunters and the Green Lantern Corps.
- Moral Event Horizon: Their creation was seen as one for the Guardians of the Universe as a whole, and after Volthoom escaped and their emotions were restored, it was one of the main reasons all but two of them were killed off by Sinestro.
- Mundane Solution: The Third Army cannot convert Lanterns while they still have their rings. The most efficient correction to this is to rip off the Lantern's arm with the ring still attached. The old arm will be replaced during the conversion anyway.
- No Ontological Inertia: When Volthoom gets his freedom, the first thing he did was retake the power used to create the Third Army, reducing all of its numbers to nothingness.
- Rule of Symbolism: Everything about the Third Army's design is symbolic of the Guardians' desires for the masses, as several Lanterns discuss. They have no mouths, so they can't talk back. They have no eyelids, so they can only see and understand. Their brains are exposed, so the Guardians always know what they're thinking. Their hearts are expelled from their bodies, so they can feel no emotion.
- The Evils of Free Will: Created by the Guardians to replace all life with themselves. As they are little more than mindless fleshy automatons, the very concept of free will would've dissappeared from the universe.
- Windows of the Soul: The only thing that remains unchanged when something becomes a member of the Third Army are their eyes. However any life or recognition is robbed from those eyes, showing nothing is left inside.
- The Virus: If a member of the Third Army can get a hold of you, they'll convert your flesh until you become a member of the Third Army yourself. A Lantern has immunity to this so long as they wear their rings.
- Zerg Rush: The biggest threat the Third Army presents after a while are its numbers. Eventually people are fighting for their lives against endless ranks bent on converting them.
The Weaponers of Qward
The eternal enemies of the Green Lantern Corps. The Weaponers are a race of aliens who inhabit Qward, a planet in the Anti-Matter Universe that occupies the same space that Oa does in the positive universe. They are known for their ingenious skill at creating devastating weapons, such as the lightning-like Qwa-bolts, the Void Hound starship, the black rings of their short-lived Anti-Green Lantern Corps, and even the yellow rings of the Sinestro Corps.
The Qwardians have suffered under numerous conquerors, including the Anti-Monitor, the Crime Syndicate of Antimatter-Earth, and the Sinestro Corps. Their own leader holds the title of Highlord. The greatest Weaponers include Highlord Roval, the Weaponer (who created Sinestro's ring), and the caste of warriors called the Thunderers.
- Always Chaotic Evil: Apparently they worship evil.
- Recently it seems they don't fit this.
- Big Bad: The Qwardians were the main antagonists in the Silver Age, with Sinestro as The Dragon.
- The Dragon: To The Anti-Monitor in later stories.
- Genius Bruiser: The Weaponer. Hes one of the most muscular, physically strongest and a certified genius.
- Proud Warrior Race Guy: They are very proud of their race. Usually flaunting it along with their worship of evil.
- Rubber-Forehead Aliens: They're basically humans with oversized eyes.
A warlord from the unmapped reaches of space beyond Sector 3600, Zardor desires conquest and has allied with Krona to achieve his ends. By abducting psychics to boost his own mental powers, he can clairvoyantly view events in distant sectors, and has used his psychic powers to mentally dominate numerous Green Lanterns. The first Earth Green Lantern to fight him was Guy Gardner.