All the different interesting characters in Furi.
Perhaps needless to say, given how obscured much of the story is for most of the game, but unmarked spoilers are plentiful.
- "You were a weapon, a bringer of death. And now, you're nothing."—The Chain
The Player Character. A nameless man and "bringer of death", imprisoned by the Guardians. The Voice frees him from his prison at the start of the game and he fights his way to freedom. He is, in actuality, a scout for an alien invasion of the planet to harvest its resources, and him returning to the ship at the end of the game jumpstarts the destruction of the planet, something he can either let happen or interrupt.
- Apocalypse Maiden: His return to The Star will result in the world's destruction, unless he decides to rebel.
- Bizarre Alien Biology: An analysis by the Burst reveals that his heart has 8 beats per minute, and that his DNA either can't be analysed or is otherwise nonexistent. This is likely due to his true nature.
- Dark Is Not Evil: You'd be forgiven for thinking so.
- Does Not Like Shoes: And somehow he's not bothered by walking through gravel, sewage and snow.
- Healing Factor: He can regenerate damage by parrying attacks, beating one phase of a boss, or by dying.
- HeelFace Turn: Potentially, if he takes The Song's offer and gives up his quest for vengeance, or if he refuses The Star's commands and saves the planet from assimilation.
- Heroic Mime: He is completely silent, though he is quite emotive.
- Hidden Depths: Despite not saying anything, it's clear that he understands what's transpiring, and he makes a lot of interesting facial expressions.
- Horsemen of the Apocalypse: Has the motif of both War (dressed in red cloak, wielding a sword and being an invicible warrior) and Death (being the herald of the world's destruction, and being a Walking Wasteland).
- Human Aliens: Looks like a cybernetic human, but is actually a mass-produced alien scout to determine if the Free World is fit for assimilation.
- Humanity Is Infectious: A possible explication to his potential HeelFace Turn against The Star, at the very least The Star appears to believe that this is the case.The Star: They said you corrupted their world, but they corrupted you.
- Katanas Are Just Better: His Graphene Composite Saber more closely resembles a katana.
- Laser Blade: Overlapping with Hot Blade, as his Graphene Composite Saber tends to crackle with power but is not made of Pure Energy.
- Leitmotif: "My Only Chance"
- Lightning Bruiser: Able to dash at speeds up to 73 kilometers an hour, slice things to ribbons with his graphene composite blade, and regenerate wounds and resurrect himself after death.
- Magic Genetics: The Burst's drones recieve an error when trying to figure out what his DNA is.
- Meaningful Name: Yes. "The Stranger" applies because he's an enigma to the player at the start of the game, and hence is a Stranger to them. As for his other title, "The Rider", well, The Bible gives us a pretty big hint.
- This Is My Name on Foreign: He's still named "Rider" even in the French version.
- The Musketeer: A Graphene Composite Saber and an Automatic Laser Handgun are The Stranger's weapons of choice.
- Mystical White Hair: Who or indeed what he is is a mystery for most of the game.
- Ray Gun: His other weapon, capable of both semi-automatic fire and Charged Attacks.
- Resurrective Immortality: Serves as a justification for Video-Game Lives, and for why the Guardians don't just kill him. The Chain exploits this to torture him endlessly.The Chain: I will keep on killing you. Again. And Again. I am your future: an eternity of slow, painful deaths.
- Sealed Evil in a Can: What the Guardians see him as. Depending on the player's actions, they might be right.
- Shock and Awe: His sword occasionally crackles with energy, implying this, particularly considering graphene's conductivity.
- Super Speed: According to The Burst's scanner, he can run at 73 kilometers an hour.
- Those Were Only Their Scouts: A rare protagonist example. The Stranger/Rider is "merely" a mass-produced alien scout, despite his initial defeat requiring the committal of hundreds of warriors and afterwards placing several powerful guardians to imprison him away from earth.
- Unobtainium: His sword is made of graphene, an allotrope of carbon. Zig-Zagged in that while graphene can be made today, it can't be used in layers any thicker than a single molecule. Perhaps justified as well, considering that it's a graphene composite rather than just pure carbon.
- Villain Protagonist: As the game progresses, this is ultimately what he's revealed to be. The first four bosses are either insane or sadistic, or both (with the notable exception of The Line). From the fifth boss onwards, the game begins twisting what you think was a heroic escape from a terrible situation into a horrific tale of an escaping apocalyptic threat.
- The Voiceless: Never speaks, not even Voice Grunting.
- Walking Wasteland: Outside of the Prison, anyway.
Voiced by: Eric Aubrahn (French), David Gasman (English), Yasuhiro Mamiya (Japanese)
- "The Architect gave up, and The Father made a plan."—The Voice
A mysterious man wearing a rabbit mask who helps The Stranger escape. He knows much about The Prison and the Guardians, and seems to be using The Stranger to further his own agenda.
- Animal Motifs: The rabbit, natch.
- Defector from Decadence: Is the seventh Guardian and the architect of The Stranger's prison.
- Expy: The big animal head and the fact he only interacts with The Stranger are very invocative of Afro Samurai's Kuma and Ninja-Ninja, respectively.
- Foreshadowing: He's surprisingly spiteful towards the Hand, as he focuses around building up The Stranger's anger at the person who led an army to defeat him. This is because the Hand gets to raise his child on his world. The Voice is angry that he wasn't given the same leisure.
- Gone Horribly Right: The Architect who designed the Prison did his job so well that even he, with all his control and knowledge of the place, couldn't escape from it once he wanted to leave.
- I Just Want to Be Free: He wants to be free so he can be with his daughter.
- Leitmotif: "Love And Madness"
- Manipulative Bastard: Describes the Guardians in the worst light to The Stranger, in order to encourage the latter to fight. In truth, the jury is still out on many of them...
- Meaningful Name: You'll be hearing his Voice a lot, because he talks. A lot.
- His other name, "the Architect," also applies, as he designed the prison.
- Morality Pet: Can eventually be this for The Stranger. If it sticks or not depends on the player's choice.
- Mr. Exposition: Tells you bits and pieces about the prison and the Guardians before and after each fight. Justified, as he's the one who designed the Prison, and he's trying to motivate the Stranger to fight his jailers in order to help the Stranger and himself escape.
- Offscreen Teleportation: He can instantly move from a place to another when the camera's not on him, and at some points, even float in midair. It is implied he has some control over what he can do in the Prison since he's its Architect.
- On a Scale from One to Ten: This is how he describes the Burst's combat skill to the Stranger, as well as warn him exactly how difficult the fight is going to be.The Voice: On a scale from 1 to 10, she's an 11, and she'd give herself a 12.
- Papa Wolf: Helps The Stranger escape so that he can see his daughter before the end of the world.
- Screw Destiny: He puts little stock in The Line's fatalism. On a larger scale, he may be trying to get The Rider to fight and destroy The Star.There is no fate. We build our own destiny.
- Trickster Mentor: To The Stranger. His advice is always cryptic and unflattering toward the Jailers to encourage the Stranger to keep going.
- The Unfought: As the seventh guardian.
- Unreliable Narrator: It's left ambiguous just how much of what The Voice tells The Stranger is true, half-true, or a complete fabrication.
- Unwitting Instigator of Doom: In the "Inferno" ending, since his freeing of the Stranger brings about the end of the world.
- Boss Banter: With the exception of The Strap, who simply screams wildly and otherwise makes no vocal sounds, all the bosses will speak to and question, taunt or compliment The Stranger during their fights.
- Boss Fight: Enforced by the design of the Prison, as it's impossible to leave a section without the resident Guardian dying.
- The Faceless: The Chain, The Strap, and The Scale never show their faces. The Burst also usually has her face obscured by her purple veil, but there are a couple moments where it can be glimpsed.
- Fisher King: Each environment in the prison matches its Guardian.
- Impaled with Extreme Prejudice: The Chain, The Line, The Hand, The Burst, and The Beat are finished off this way.
- Inescapable Ambush: The only way out of each section of the prison is to kill that area's guardian. Lampshaded by The Voice, as he couldn't find any other way to escape, and he is incapable of killing them himself.
- Sealed Evil in a Duel: Exaggerated: Killing every last jailer is the only way to escape the prison.
Voiced by: Emmanuel Gradi (French), Geoffrey Bateman (English), Tomotaka Hachisuka (Japanese)
- "I was hoping you'd try to get out. So I can hurt you, real bad."— The Chain
The Jailer directly responsible for guarding The Stranger. A three-faced man who serves as the tutorial boss of the game.
- Blood Knight: He's very thrilled at the prospect of having a good fight.The Chain: I swear I'll put you right back in your cell. There's an easy way and a hard way. You choose.[The Stranger draws his sword]The Chain: [laughs] Excellent choice!
- Cool Mask: Three of them, in fact. They float in front of his face on a band of some sort and rotate around as the fight goes on.
- Defiant to the End: Even as the Stranger is about to kill him, his only response is to taunt him that he has no hope of escaping in the same cold, mocking tone he spoke with when he was torturing him in his cell.
- The Easy Way or the Hard Way: Offers this choice to The Stranger before they fight.
- Leitmotif: "Danger 6:24"
- Meaningful Name: Chains are associated with jailers and torturers, both descriptions that apply to The Chain himself.
- Punctuated Pounding: In the opening scene, he does this to The Stranger to accentuate what he's in for.
- Sadist: He's quite open about his wish to inflict pain on the Stranger.
- Simple Staff: Uses a basic metal staff as his melee weapon.
- To the Pain: Much of his dialogue is him talking about his plans to hurt the Stranger.The Chain: I will keep on killing you. Again. And again. I am your future: an eternity of slow, painful deaths.
- Token Evil Teammate: While most of the Guardians are Tortured Monsters who are too insane to be considered evil, Ambiguously Evil, people whose moral alignment can't really be gleaned because all they do in the story is stand in The Stranger's way, or even outright Hero Antagonists, The Chain is a barbaric sadist who spends most of his screentime smugly talking about the pain he intends to inflict on the Stranger.
- Torture Technician: He certainly enjoys torturing the Stranger.
- Warm-Up Boss: On Furi difficulty, he's this, serving as a tutorial and moving fairly slowly. Less so on Furier, however, where he's just as dangerous as every other boss.
- We Hardly Knew Ye: Compared to all the other bosses, The Chain doesn't have much exposition related to him, though it can be surmised he's voluntarily working as a Guardian in order to torture the Stranger.
- "But you and me, we both know that being locked up fucks you up inside. We know that so well..."— The Voice
A wild woman who showed up one day, searching for something and destroying everything in her way, before getting imprisoned into a cell that would just keep growing back around her as she tried to tear it down, driving her totally insane. She serves as the second "jailer" in the sense that she's in the way.
- Amazing Technicolor Population: She appears to somehow have pink skin.
- Ambiguously Human: Her bright pink skin, as well as her nature as a wild Person of Mass Destruction who came out of nowhere, make it hard to pin her down as human.
- Ax-Crazy: Her wild screaming and crazed attacks pretty obviously point to her being completely insane. Her finding something that she couldn't destroy permanently seems to have caused her current mental state to begin with.
- Bald Women: She's completely hairless.
- Bound and Gagged: She's tied up to a segway-looking machine at the start of the boss fight. She breaks free after a few phases, however.
- Does Not Like Shoes: She's barefoot.
- Femme Fatalons: Her fingernails are very long and sharp, and she puts them to good use after discarding her scythe.
- Giant Space Flea from Nowhere: In-universe. She just burst into the prison one day, and part of it was built around her so she could serve as an unwilling Beef Gate. Even The Voice doesn't know why she was originally here or where she was going.
- Hoist by His Own Petard: Her fight with the Stranger ends with her nearly pushing him into a pit of electricity, only for the Stranger to throw her in instead.
- Leitmotif: "Enraged"
- Meaningful Name: She's Strapped down in her restraints.
- Mercy Kill: Basically sums up her boss battle, even The Voice considers killing her as simply putting her out of her misery.
- Riddle for the Ages: Why was she attacking the prison in the first place? What does her head look like under her restraints? Not even The Voice knows.
- Running on All Fours: In her last phase.
- Screaming Warrior: The only jailer who doesn't talk, because she's too busy screaming in berserker fury.
- Sinister Scythe: For phases three and four, she uses a scythe that was part of her restraints to fight the Stranger.
- Surreal Symbolic Heads: Her head appears to be a stage light that shoots lasers. She occasionally bashes it against a wall allowing you time to attack her. It's ambiguous if she has a real head underneath it.
- The Un-Reveal: During the entire fight, she bashes her head against a wall and claws at her restraints to try and remove the laser turret helmet on her head. It obviously drives her into furious anger that it's there and can't be removed. In the end, she is killed before it can be taken off of her.
- Wave Motion Gun: Which she fires from her "face."
Voiced by: Frederic Cerdal (French), Christian Erickson (English), Masafumi Kimura (Japanese)
- "Time is a picture in motion through eternity."— The Line
An old man with some amount of power over time. He serves as the third boss, and seems to know more about the Stranger than anybody else.
- Australian Aborigines: Possibly. His attire, mystical nature, and the red sands around him seem to suggest it, at least.
- Barrier Warrior: He begins his boss fight by summoning three layers of rotating shields that deflect gunfire.
- BFS: Wields a sword that is larger than he is, and throws it around with minimal effort.
- Blood Knight: Downplayed. He mentioned he's been looking forward to fighting The Stranger, and is glad he made it to him, but is otherwise nonplussed.
- Cyborg: Has some mechanical implants on his back, as revealed during his death cutscene.
- Cassandra Truth: Knew of The Stranger's purpose, but his warnings fell on deaf ears. This is likely part of why he didn't do anything else about The Stranger's arrival, despite The Voice wondering about it.The Voice: "Look at the sky" he kept saying, "the dot on the sun!" But no one listened.
- The Fatalist: As revealed by many of his quotes.The Line: You live under the illusion of control. Abandon the fight. It is written.Everything was meant to be.You are too impulsive. This is my time, my space. Your escape will fail.
- Foreshadowing: "Look to the sky, Stranger. Therein lies your answer."
- Hermit Guru: Invokes this with his appearance in the middle of the desert, and with how he knows even more than he lets on.
- Leitmotif: "Wisdom of Rage"
- Meaningful Name: The line as in Timeline. Also refers to him trying to Hold the Line against you, and how his time powers have made him The Fatalist: there's only one "line" forward.
- Mind over Matter: In the cutscene introducing him, he's shown using his mind to float some stones in the air.
- Miniature Senior Citizens: not that is stops him in the slightest. His sword is bigger than the Stranger, let alone himself!
- Non-Linear Character: Implied by several of his quotes.The Line: I can't kill you... but I can remove you from my here and now... until the next cycle.''And thus the cycle ends. We will meet again... at the beginning.
- Not So Omniscient After All: He mentions that he knew that The Stranger would escape, but not how far he would come, suggesting what future sight he has is quite limited. Not to mention how The Stranger eventually kills him, despite his statements to the contrary.The Voice: But if he's such a master, if he saw it all coming, why didn't he do anything about it?
- Nothing but Skin and Bones: He's visibly emaciated. Best illustrated in his concept art, where his ribs can be clearly seen.
- Seers: He can see the future due to his connection with time.
- Shielded Core Boss: The very first phase of his fight involves shooting down reflective barriers that surround him.
- Time Crash: A prophecy-based example, mentioned at the start of his boss-fight. It's one of the first hints to The Stranger's true nature.The Line: When you appeared, everything got still. You made the picture stop. I'm here to make my clocks tick again.
- Time Master: He holds some power over time, including stopping and rewinding it, as well as seeing the future.
- Wake-Up Call Boss: Serves to test the player on their knowledge of Furi's dashing and parrying mechanics, crushing players who have been reliant on running past or shooting through bullets.
- Walking Shirtless Scene: He wears nothing but a loincloth.
Voiced by: Benoit Seguin (French), David Coburn (English), Tomotaka Hachisuka (Japanese)
- "Look at the filth around you. Look at the darkness. Look at ME!"— The Scale
A man wearing a diving suit, who was contaminated by an unknown catastrophe. The Voice says that most of what he says is crazy babble, so all that talk about vengeance on the Stranger is surely nothing more than nonsense, right?
- Ax-Crazy: He's very obviously been driven insane by his condition.
- Create Your Own Villain: He believes the Stranger made him so at least.
- Dark Lord on Life Support: Implied. He's wearing a diving suit which may or may not be needed to keep him alive due to being "contaminated" by The Stranger's landing.
- Doppelgänger Attack: He's capable of creating multiple copies of himself to attack you. Luckily enough, they go down in a few hits, but the real one will always be the last.
- Interface Screw: Getting damaged by any of his non-melee attacks causes your screen to blur.
- Leitmotif: "Set Me Free".
- Meaningful Name: The scales in this case refers to the mutation he suffered, which gave him reptilian scales.
- Powered Armor: One that looks like a bizarre diving suit.
- Revenge: Blames The Stranger for his condition.
- Sanity Slippage: He grows less and less coherent as the fight continues.
- Sickly Green Glow: His armor glows with a green light.
- Talkative Loon: The Voice dismisses him as a madman, but he's an Unreliable Narrator, and there are many hints that he's more lucid than that would suggest.
- Walking Wasteland: Contaminated by his previous contact with The Stranger.
Voiced by: Paul Borne (French), Geoff Bateman (English), Kenichiro Matsuda (Japanese)
- "I look at you, Stranger, and I see nothing. Desolation. Death. You are alone."— The Hand
A Knight, and the one who imprisoned the Stranger. He fights to protect his son, and lectures The Stranger for having nothing to fight for.
- Animal Motifs: The bull, particularly his helmet's horns.
- Badass Baritone: He has a very deep, commanding voice that's made even deeper by the electronic effects added to it.
- Badass Normal: As an extension, he seems to be the least tech-assisted of the bosses along with The Edge, facing the Stranger with only a sword, shield, and suit of armor.
- Knight in Shining Armor: Certainly has the persona, though his armor isn't quite so brilliant by itself, but the energy effects it has do make it glow.
- Leitmotif: "What We Fight For"
- Luckily, My Shield Will Protect Me: He wields a shield in combat that can reflect your projectiles.
- Meaningful Name: It refers to being the Hand of justice, befitting his knightly persona.
- Offscreen Moment of Awesome: The warrior who defeated The Stranger prior to the events of the game. Granted, he was leading a small army at the time.
- Papa Wolf: Fights to protect his son from The Stranger.
- Shed Armor, Gain Speed: About halfway through his fight, he abandons his shield and handles his sword with both hands, attacking much more aggressively.
- Technicolor Fire: His sword, shield and armor glow with this, even forming the horns of his helmet. If he's knocked around, the fire fades for a moment.
Voiced by: Stéphanie Lafforgue (French), Kim Tilbury (English), Michiko Kaiden (Japanese)
- "If you go any further, I have no other choice and you, even less than me."— The Song
A woman who uses energy wings and is not initially hostile to the Stranger, offering to let him stay in her section of the prison where she'll look after him. The Voice says she's messing with his head, however.
- Automatic Crossbows: Wields two energy crossbows, and the rate at which she fires them implies something like this.
- Berserk Button: She goes ballistic if you refuse her offer to stay with her.
- Bitch in Sheep's Clothing: Her offer for peace for the Stranger will quickly become sour if he walks away, and the rest of the fight has her berating him over his choice. Considering the Stranger's true identity and purpose, however, the "bitch" part is highly debatable.
- Bullfight Boss: Will dive at you in some phases, which can then be parried for massive damage.
- Dating Catwoman: In her ending, she offers to be his girlfriend while he's trapped.
- Face Death with Dignity: Her uncanny peace causes the Stranger to hesitate in killing her.
- Gilded Cage: What her offer boils down to. Yes, the Stranger will be able to stay without being restrained or tortured in a nice place, but he will still be trapped there, and not truly free.
- Hair of Gold, Heart of Gold: Presents herself as this. Whether she actually is this is not so clear.
- "Leave Your Quest" Test: Offers to let The Stranger stay in the Gilded Cage, instead of continuing on his destructive path.
- Leitmotif: "Make This Right", which gets a Remix in her ending.
- Meaningful Name: She tries to tempt you away from your goal, in effect chanting a metaphorical siren's Song. In addition, it fits her motif as angels are known to sing the praises of God, to the point that a group of them is called a choir.
- Non-Standard Game Over: If you accept her offer. One of the few examples where leaving your quest is probably the better outcome.
- Our Angels Are Different: Her appearance evokes a high-tech version of this, complete with a halo that flips down to become a combat visor.
- Shielded Core Boss: She surrounds herself with an invulnerable energy shield toward the end of her fight, powered by several generators. Every time a generator is destroyed, she adds a new attack to her barrage.
Voiced by: Fiona Chauvin (French), Bibi Jacob (English), Airi Otsu (Japanese)
- "On a scale of 1 to 10, she's an 11, and she'd give herself a 12."— The Voice
A playful woman who delights in planning every single thing and hunting down somebody to perfection. She's watched all the other fights the Stranger has had, and even does a total scan of him in order to have every advantage possible against him.
- Arrogant Kung Fu Gal: She is certainly quite arrogant about her skill and rightly so as one of the harder bosses, but is still ultimately defeated by The Stranger.
- Blood Knight: Enjoys the challenge that fighting the Stranger offers.
- Combat Pragmatist: Unusually for a Blood Knight. The very first thing she does when the Stranger walks into her section is perform a full scan of his body and weaponry, so she can prevent any surprises. Not only does she try to snipe you from afar, far out of reach and sight, she deliberately sets up her arena to give herself an advantage (being capable of reforming it at a whim), uses a cloaking device to reposition and perform sneak attacks, and sends countless drones and mines after you to slow the Stranger down and possibly kill him through Scratch Damage.
- Evil Brit: She speaks with an upper-class, sultry British accent.
- Evil Genius: So says the Voice.
- Flunky Boss: She'll send multiple unmanned drones after you and lay down mines all over her arena.
- Friendly Sniper: Antagonistic as she is, she considers the Stranger a Worthy Opponent, and most of her Boss Banter is cheeky taunting and borderline flirting.
- "Get Back Here!" Boss: For the first half of her fight, she tries to snipe the Stranger from far off-screen, and will run away if you get too close and don't attack her soon enough.
- High-Tech Hexagons: Her primary design motif. Her optic cloak is covered in hexagons, her arena is made of hexagonal platforms with hexagonal floor tiles that can extend upward as walls, and her Attack Drones are made of a hexagonal control unit and hexagonal "wings".
- Leitmotif: "You're Mine".
- Meaningful Name: A more meta one: out of all the bosses, she does the most Burst Damage, due to her One-Hit Kill attack.
- One-Hit Kill: If you haven't put a wall between you and her when she fires off her laser rifle, no matter how much life you've got left, you can kiss one of your lives goodbye.
- Purple Is Powerful: The Burst is both clad in purple gear and possesses the only one hit kill attack in the game.
- Villainous Breakdown: She loses her arrogant demeanor and starts ranting at the Stranger when she unleashes her final attack. Despite all her preparations for fighting him, she's ''still' losing.The Burst: This is my moment! I prepared for it! You are not taking it away from me!
Voiced by: Guillaume Desmarchelier (French), Tom Morton (English), Kenichiro Matsuda (Japanese)
- "Excellence is not an art, it's pure habit. We are what we repeatedly do."— The Edge
A samurai, and the eighth guardian. Obsessed with fighting The Stranger, ostensibly to prove his mastery of his art and fulfill his destiny.
- Combat Compliment: Compliments The Stranger on successful attacks, and remarks on how quickly The Stranger learned his form.
- Cyber Ninja: Samurai, but he appears to have numerous cybernetic augmentations.
- Expy: Possibly one for Miyamoto Musashi, considering he's a samurai at the peak of his craft and utilises an oar through half his boss fight.
- Foil: To the Hand. Both are swordsmen whose battles are almost entirely in melee, but the Hand fights you for altruistic reason and to protect others, while the Edge fights you to improve his personal skill and because he wants to. The Hand is a heavily armored knight, the Edge is a Glass Cannon.
- Friendly Enemy: He is delighted to fight the Stranger, and encourages him to defeat him.
- Glass Cannon: He has a lot less health than other bosses and can be taken out fairly quickly if you know what you're doing. In return, his attacks take off massive chunks of your health.
- Improbable Weapon User: Sheathes his katana during the third phase of his boss fight, using an oar for the rest of the fight.
- Leitmotif: "Something Memorable"
- Master Swordsman: Exemplified by the fact that landing a charged attack/perfect parry on him doesn't lead to a deadly combo inflicting massive damage, but to a Quick Time Event where losing sees you losing a big chunk of your health, and winning deals as much damage as a normal blow.
- Meaningful Name: The Edge of a blade, and referring to the Edge being at the "cutting edge" of skill.
- Mirror Boss: Has a similar appearance to The Stranger, down to the Tron Lines and hairstyle, and wields a similar weapon.
- Rush Boss: His boss fight usually ends very quickly, regardless of who wins.
- Single-Stroke Battle: At the end of his boss fight, as befitting a Samurai.
- Spirited Competitor: Wants to fight The Stranger very much, as he feels The Stranger is one of the few people who can teach him anything anymore.
- Unexpected Gameplay Change: Not only is he the only boss fought exclusively in melee range, halfway through the fight he changes venues to a narrow pier, turning the fight into a 2D Fighting Game battle.
- Worthy Opponent: Sees The Stranger as this. It's left ambiguous as to whether The Stranger returns the favor, but The Voice certainly thinks he does.
Voiced by: Jessica Monceau (French), Kaycie Chase (English), Yui Kondo (Japanese)
- "I wanted to be here. Where else would I be? Here is where I can make a difference."— The Beat
A young girl, and the final Jailer. She comes across as an idealistic, somewhat naive girl. The Voice is disgusted that such a young girl is the final Jailer, though he warns that while she may be an amateur, she is still dangerous.
- Adorkable: She's incredibly neurotic, moves around far less gracefully compared to the other guardians (despite being able to outpace The Stranger,) and does a fist pump when she gains a round on you.
- All-Loving Hero: Her motivation to fight The Stranger is completely selfless, and even tries to show sympathy for him in spite of this.
- Break the Cutie: Practically in tears when cornered in her final phase.
- Combat Pragmatist: Since she can't fight you head-on and knows it, she relies on her arena's unique construction and traps along the way to stop you.
- Final Boss: She's this if you choose to have the Free World assimilated, unless you're playing on Xbox One (where The Flame fills this role instead).
- "Get Back Here!" Boss: Much of the fight is spent chasing her across floating platforms to small arena segments.
- Hero Antagonist: She is the idealistic and compassionate last hope for the Free World, as well as the only thing left in The Stranger's way.
- Heroic B So D: She nearly collapses in her final phase. She's desperate, exhausted, frustrated, and practically grieving for the fate of her home.
- Kill the Cutie: You do.
- Leitmotif: "You Are The End".
- Make Me Wanna Shout: As suggested by her name, one of her attacks involves the oversized speakers she wears.
- Meaningful Name: She has music-based attacks and is pretty upBeat.
- Naïve Newcomer: The poor girl really thinks she can make a difference, she really does. Too bad she's up against the Stranger.
- Oh, Crap!: Her Boss Banter becomes less idealistic and more panicked as the fight goes on.
- Skilled, but Naïve: Downplayed. She's skilled enough to be a guardian, but is the weakest among them and the most naive.
- Sympathy for the Devil: One of her lines has her state how similar she and The Stranger really are, as they are both each the last hopes for their respective home planets."I look at you and I don't understand. We are so alike."
- The Turret Master: While she is capable of ranged attacks of her own, at least half of her damage output comes from turret guns that surround her platforming segments and arenas.
- Wave Motion Gun: Her last effort to kill you via massive laser blast from a cannon the size of a building.
- Wide-Eyed Idealist: She fights in hopes of saving her people. She refuses to judge The Stranger based on his reputation as "a monster," instead trying to reason with him. As if it could save her.
- You Monster!: Zig-zags on this trope throughout her boss banter.
- Zero-Effort Boss: In her final stage, all the running and the superweapon's blast has tired her out to the point she can barely fight back. She can't even hurt you at this point
Voiced by: Paul Borne (French), Geoffrey Bateman (English), Kenichiro Matsuda (Japanese)
- "For Seta, For Emon, For Dimès. For the ones who fell."— The Flame
A man with multiple robotic arms who guards the tower that stores the Rider's armor. He was added to the game in One More Fight as a new opponent, and he certainly took that time to prepare.
- Badass Beard: Sports a full set of white facial hair.
- Beam Spam: Overlaps with Wave Motion Gun.
- Bonus Boss: In the PC, PS4, and Switch versions. Averted in the Xbox One version, where he's made into a mandatory boss fight.
- Bullet Hell: He has three arms, all of which carry guns. Do the math.
- Cyborg: His original arms have been replaced with his current mechanical set.
- The Dead Have Names: He names three people that have apparently fallen by the Stranger's hands, though it's unknown if he's referring to the Guardians or someone else.
- Final Boss: In the Xbox One version, if you don't fight The Star.
- Guns Akimbo: As shown, he has a pistol in each hand.
- Non-Indicative Name: Out of all the characters save Bernard, he's the only one that doesn't have a Meaningful Name. He doesn't have any Playing with Fire attacks or association with fire at all, except perhaps his omnipresent cigarette.
- Multi-Armed and Dangerous: Starts off with three mechanical arms (with the fourth having been broken at some point before the story), but he later rips one out of its mounting to use as a club.
- Nintendo Hard: All of his attacks are wide-reaching and come out quick, often saturating upwards of half of the arena with some form of projectile.
- No Body Left Behind: Vaporised by the Stranger's gun at the end of his fight. The only surviving part of him is one of his arms.
- Oh, Crap!: His reaction before he's blasted into nothing by the Stranger.
- Screaming Warrior: He lets out bellowing Kiais just as often as he actually speaks.
- Smoking Is Cool: Throughout his boss fight, he keeps a cigarette in his mouth.
- Wave Motion Gun: His guns are slightly larger than pistols, but the beams they shoot out are much broader.
Voiced by: Stéphanie Lafforgue (French), Kim Tilbury (English), Michiko Kaiden (Japanese)
- "Welcome back, Rider. Let's see your report on your target planet."— The Star
The AI controlling the mothership the Stranger was sent from, serving as an optional True Final Boss should the Stranger rebel against them.
- Big Bad: Was the one who sent the Stranger to the Free World in the first place, kicking off the entire plot of the game.
- Bullet Hell: Almost all the bosses have this to some degree, but she takes it to its conclusion by being nothing but Bullet Hell.
- Huge Holographic Head: The only hint as to its appearance. As an , it probably doesn't have an actual body.
- Leitmotif: "Danger 8:02"
- Machine Monotone: Her tone never budges from this.
- Meaningful Name: Zigzagged. For one, The Star is in space, among the Stars. However, The Star In the Tarot implies "Sudden change and awakening" "Inspiration" and "Hope for the future." All these descriptions fit The Stranger, rather than The Star itself. If The Star as a Well-Intentioned Extremist as it suggests, then the normal meaning fits it as well, as it refers to a sudden change/awakening in the plot, and is hope for the future of whatever species The Rider is.
- Planet Looters: By way of being The Assimilator...presumably.
- True Final Boss: Of the good ending.
- Walking Spoiler: Mentioning her existence will inevitably spoil The Reveal that it sent The Stranger down to scout the world to prepare it for assimilation, and that the Jailers imprisoned the Stranger in order to stop this.
- Well-Intentioned Extremist: Claims that the assimilation of the Free World is necessary to the survival of the Stranger's species. Whether she's telling the truth about this or simply trying to manipulate the Stranger is left ambiguous.
A grey, mannequin-like being. The second Bonus Boss introduced in One More Fight, unlocked after defeating The Flame. Has no part in the story.
- All Your Powers Combined: He fights with a mix of all the Guardians' attacks.
- The Blank: A completely featureless 3D model.
- Bonus Boss: The second One More Fight adds to the game, and the "superboss" of Furi.
- Inexplicably Awesome: No explanation whatsoever is given as to what he is or why he's so powerful.
- Lethal Joke Character: Emphasis on "lethal", but it's hard to take a mannequin named Bernard seriously.
- The Silent Bob: Never speaks or makes any vocal noises, but that doesn't stop him from getting his taunts in.
- Standard Power-Up Pose: Does this a couple times between phases.
- Throat-Slitting Gesture: How he taunts the Stranger when he gets a KO.
- Tom the Dark Lord: He has a rather mundane name, especially compared to the flashy names of the Guardians, but don't let that fool you into thinking he's not a tough opponent.