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Characters / Full Metal Furies

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A list of characters that appear in Full Metal Furies.

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A team of four women- Triss the Sentinel, Erin the Engineer, Alex the Fighter, and Meg the Sniper- travelling the world in an effort to save it from the powerful Titans tearing it apart in a full-scale war. Working as a lean mean fighting machine, these four heroines are determined to find the Titan Prometheus and keep the world together.

In General:

  • Action Girl: Comes with the territory. These ladies are quite good at kicking tail.
  • Color-Coded for Your Convenience: Used as a combat mechanic with certain characters the only ones capable of bypassing a certain color of shield. Triss is blue, Alex is red, Erin is green and Meg is orange.
  • Dreadful Musicians: Possibly. Except Erin, who plays the drums, the other three seem only capable of producing four different notes of inconsistent tones.
  • Fun with Acronyms: The first letters of their names, put together, spell TEAM.
  • Theme Naming: Named for the Furies or Erinyes: Alecto, Megaera, and Tisiphone.

Triss, The Sentinel
The leader of the Furies, Triss is dry-witted and always has a cup of tea prepared for any occasion. Naturally, as the tank for the team, her shield provides a good distraction allowing her to take the heat for the other team members. Her color is blue.
  • Attack Reflector: Capable of reflecting projectiles, and even melee attacks with certain equipment.
  • Luckily, My Shield Will Protect Me: And her allies as well; she has access to multiple shields, and uses it for her attacks as well as for defense.
  • Made of Iron: Being the tank for the team, it's only natural. As long as her shield is up, she can usually soak up plenty of pain for her friends, and can even deflect bullets and use a certain shout that makes her and her allies invincible.
  • Make Me Wanna Shout: Can weaponize her voice to send foes flying.
  • Shield Bash: Given all she has...
  • Spit Take: A common reaction of hers. Lampshaded by Prometheus.
  • Spot of Tea: Is regularly seen with one, with the game's artist providing an interesting explanation as to where she gets it...

Erin, The Engineer

A nerd equipped with guns and handy turrets, Erin is always more than willing to share her immense database of knowledge- even if no one understands, they're always polite enough to listen. She also performs corridor control, and performs hacking and decryption for the group.

Alex, The Fighter

The Lancer to Triss's leader, Alex wields a massive warhammer against her enemies. Loyal and warm, she can nevertheless be a little dense, or at the very least takes things very literally.

  • Ambidextrous Sprite: Her eyepatch often switches sides, even in her dialogue portrait.
  • Drop the Hammer: Her weapon of choice. She can use it to counter enemies as a way of dealing and resisting damage, or use it to turn into a whirlwind of pain.
  • Eyepatch of Power: Is always wearing one, though she still has both eyes, as one loading screen tip states that she sleeps with the covered one open.
  • The Heart: While Erin is mostly benign, Alex is the usually the friendliest in conversations both within and without the squad.
  • In a Single Bound: Her evasion ability. Magnified with certain equipment.

Meg, The Sniper

Generally quiet and with a keen nose and a love for lollipops, Meg takes care of the advance scouting for the Furies. Her sense of smell comes in handy multiple times, and her single target damage helps deal with tougher opponents on the battlefield.

  • Cold Sniper: Though rather than emotionally distant, she mostly seems inattentive since she's the spotter for the squad.
  • Consummate Professional: For a given value; she doesn't have much to say unless she's making note of the immediate surroundings or asking about their plan of action, but she can be quite vocal or goofy about those observations.
  • Demolitions Expert: Uses a remote bomb, and carries all of the squad's explosives.
  • Grappling-Hook Pistol: Allows her to get around quickly. She can also inflict grievous harm with her body with it.
  • Heavy Sleeper: Can come across as one, given her sleeping posture and lack of input during nightly conversations. She also appears to sleep through a rather lively morning spar between Alex and Triss.
  • Oral Fixation: Is always seen with a lollipop in her mouth.
  • Sniper Rifle: Complete with Laser Sight.

One of the team's loyal animal companions, and their guide should they ever become lost.

    Helpful Characters 


The merchant at base camp that provides The Furies with purchasable upgrades to their stats and abilities.

Warmonger / Peddler

The information dealer that helped The Furies track down Meneotius before the game starts, who later appears at their base camp to help locate Rosetta Stones.



The former ruler of Humanity, he who had given them the Flame of Knowledge, until he suddenly disappeared without a trace.
  • Faking the Dead: He's not actually dead; this is revealed at the end of the game, where he has the Furies choose by which Titan's personal philosophy he would rule humanity.
  • The Good King: Alleged to be this in the backstory, as he has been dead already for about a hundred years.
  • Posthumous Character: His death sparks the events of the game, though all Titans come back eventually.
  • Token Good Teammate: Was on the side of humanity before his untimely death.
  • True Final Boss: Serves as this if the Furies don't support him following another Titan's ideology.


  • A Load of Bull: Is a very muscular Minotaur.
  • Big Ego, Hidden Depths: Despite the crux of his claim to the throne being entirely because he should rule, he does like and care about humanity. He also refused to abuse the crystal walls sealing Cronus when doing so would be the best bet against would-be Titanslayers.
  • Boisterous Bruiser: Values physical prowess above all else, and loves to boast about his own huge muscles.
  • Bruiser with a Soft Center: Although tough and egotistic, he does appreciate human music and creativity.
  • My Way or the Highway: His opinion on ruling humanity.
  • We Can Rule Together: Asks the Furies to fight for him after they take out his elite guard.


  • For Science!!: For the most part, he doesn't really even care about humanity at all. He just wants to be able to pursue his scientific interests, though at the expense of any form of stability for humanity.
  • Turtle Island: The reason it's hard to track his base is because he IS the base, artillery cannons and all.
  • Turtle Power: He's a giant tortoise with a fondness for blowing things up.


  • The Dividual: Are actually a pair, Lel-an'-Tos.
  • Mummy: He's completely wrapped up like one, and encountered in a desert area.



  • Disc-One Final Boss: You would expect that all that build-up would be the end of it, but no.
  • Omnicidal Maniac: Wishes nothing but to completely destroy the entire universe and redo it.

    Other Enemies 

The Spinigi Bros.

A gang of hammer-swinging Italians that clearly were not inspired by any famous video game characters.

Bob & Not Bob
For the record, Bob looks the same
Two of Coeus' minions, who repeatedly antagonize the Furies as they track down their boss.

Sniper Simo

A very small, and very deadly, foe encountered in the desert.

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