A Lawful Good Wizard and the young apprentice of Princess Celestia. Her special talent is literally Magic, and Spike is her Familiar. While her personal studies have kept her from interacting much with other ponies, a fateful trip to Ponyville changes all that.
This is her player's first campaign. While she's familiar with the mechanics of Dungeons & Dragons, putting them into practice — and dealing with the social aspects of the game — is new for her, and she's learning as she goes.
During the School Raze arc, she plays Ocellus the Druid, wanting to combine a Changeling's Change Appearance and the Druid's Wild Shape.
- Big "WHAT?!": At the end of the first part of the Discord arc, she freaks when the GM discusses some possible future plans for her character.
- Character Development: Has been learning how to loosen up and work together with her friends despite their differences.
- Meta Game: Accidentally does this when meeting Rarity, as she acts suspicious in-character due to OOC knowledge.
- The Munchkin: She doesn't fully realize that this practice is frowned upon when it's overdone, and when the GM confirms that the Sixth Element is Magic, she grins very smugly. After meeting Natalie, Luke and Cory, however, she realizes the similarities between Twilight and Trixie and has to be reassured afterward that she isn't THAT bad.
- Noob: Though she's studied the way the game works before trying it out.
- Once Done, Never Forgotten: When the GM as Spike gives a Big "NO!" from the other room, Applejack asks Twilight if she derailed the campaign again.
- Socially Awkward Hero: Both she and her player are learning the finer points as they go.
- Spanner in the Works: Has repeatedly become this to the GM by sending their plots Off the Rails.
- Superpower Lottery: Specifically designed this way by her player, who wanted to circumvent the usual limitations on magical ability.
- They're Called "Personal Issues" for a Reason: Responded very poorly to the GM introducing Shining Armor into her backstory, but refuses to expound upon why, citing this.
A Lawful Good Ranger and the head of Sweet Apple Acres, Applejack is a practical and level-headed pony who knows how to exploit all her talents to their fullest extent. She knows Ponyville and all its citizens inside and out, how to read ponies, and how to use that knowledge to her advantage.
Her player is one of the most experienced members of the group. Thoughtful and pragmatic, she's quick to pick up on nuances, subtleties and cues.
During the School Raze arc, she plays Sandbar the Monk, as she considers herself "brave enough to be borin'" and add some stability to the otherwise non-pony "cultural exchange".
- Be Careful What You Wish For: Led the effort at the end of the Dragonshy arc to convince the GM to let them interact with more citizens of Ponyville. Was none too pleased when those introductions included her own sister from her Backstory as an obvious Railroading agent.
- Brutal Honesty: Twi's player even uses this to justify assigning her the Element of Honesty; AJ's player comments that most people find the same traits she's praising annoying.
- The Clan: Created by her player along with Sweet Apple Acres for the benefits they provide.
- Crazy-Prepared: Her accent disappeared when she played Sandbar. Pinkie's player freaks out at this, since it either means that AJ's player has been faking an accent for years, including out of character, or she learned how to perfectly mimic a Midwestern accent just in case she ever needed to play someone with one.
- Deadpan Snarker: Can and will snark at anything.
- Meta Game: Thanks to Applejack's familiarity with how things work in Ponyville, her player is able to justify this to a certain degree.
- The Munchkin: She manipulates the system to her character's benefit.
- Old Shame: In-Universe: One of her old 3.5e characters, which had Sizeshifter powers, granting her the full range of size-related bonuses for any situation. Given that she had been giving Twilight and Fluttershy grief for their own 3.5e characters, Twilight calls her out on it.
- Required Secondary Powers: Many of her talents as an apple farmer also benefit her character class.
- The Roleplayer: Played with in that all the effort she put into fleshing out her Backstory has helped build the game world and given her practical advantages.
- Team Mom: She's patient with the new players, using her insight to defuse situations and help guide everyone along. This also enables her to prevent problems with the justification that she's familiar enough with her fellow Ponyville citizens to know when they're about to do something stupid.
A Chaotic Evil Barbarian, Rainbow Dash thirsts for the thrill of battle and all its glories! Being stuck in a boring town like Ponyville brings her no end of frustration, something she tends to take out on those around her.
Out of all the players, hers has the gravest doubts about the setting, and she shares them. Frequently. She's gamed with Applejack and Rarity's players before.
During the School Raze arc, she plays Gallus the Rogue/Bard, wanting to try something new and feeling like the griffon her friend rolled up was quickly overshadowed by her second "Cheese Sandwich" character.
- The Berserker: Her character acts impulsively in getting into fights. She also laments that she could have had an ax as her cutie mark.
- Brutal Honesty: Does not censor herself at all, telling it exactly how she feels it is.
- Dumb Muscle: After an embarrassing incident during another gaming session, her player starts worrying that the others view her as nothing more than this.
- Even Evil Has Loved Ones: Her alignment doesn't prevent her from being loyal to the party, or even helping Fluttershy with bullies when they were little.
- Hidden Depths: While she seems like a mindless punching machine, she explains that she doesn't actually just fight everyone at random. Instead she fights the people that the rest of the party wants to fight but isn't allowed to for whatever reason. If she didn't reign herself in like that, no one would put up with her.
- Hidden Heart of Gold: Though she downplays it, she does try to help out 'the Druid' in understated fashion.
- Lightning Bruiser: Her player explictedly calls her a "super-tough barbarian racer!"
- Implausible Deniability: Refuses to admit how much she enjoys the setting, continuing to insist that she's reserving her judgment.
- The Nicknamer: Rather than bothering to learn the others' names, Dash calls them by their character classes. This stops after she goes through Character Development, however.
- The Real Man: She prefers to fight over details and roleplaying, though she'll get into those if they result in a fight.
- The Unfettered: Chose her alignment so that Dash can do whatever she darn well pleases, including evil actions.
Though she presents herself as a dressmaker and fashionista, Rarity is actually an Evil (now Unaligned) Rogue — or, put more accurately, a "social rogue". Far from your stereotypical thief, she's focused on the cutthroat world of high society, making her mark and passing herself off as a member of the elite.
Rounding out the trio of experienced gamers, Rarity's player is primarily focused on the roleplaying aspects of the game. Because of this, she sees a lot of potential in the setting; while she's quick to point out flaws, it's more for the sake of improving the game by ironing those out.
After Rarity gets blacklisted by Elusive, Rarity's player briefly takes over Princess Luna until she can work out Rarity's character arc. During the School Raze arc, she plays Smolder the Sorceror, wanting to "expand her narrative horizons" and play with the expectations of a combat-oriented race.
- All of the Other Reindeer: Has dealt with this from her own teammates; even though Dash is more of a Token Evil Teammate, Rarity's profession has caused more friction with the others. This leads to considerable complications during the A Dog and Pony Show arc; they could have avoided it if they trusted each other a little more, Twilight and the others refuse Celestia's offered aid because they fear their ruler finding out who they associate with, and Twilight can't copy her jewel-finding spell because she deems they wouldn't hang out at all other than when adventuring together.
- Character Development: After the Mare in the Moon arc, she shifts from Evil to Unaligned. Her own player seems bemused by this change.
- Classy Cat-Burglar: Though Rarity is more likely to con people than burgle.
- Damsel in Distress: During the Dog and Pony Show arc, much to her dismay.
- Even Evil Has Standards: Expresses horror upon learning how Dash was backstabbed in another session; if nothing else, she wouldn't have conned her out of all her winnings!
- Foil: While just as savvy as AJ's player, she's extremely devoted to staying in character and avoiding metagaming. This isn't to say she doesn't look for advantages; she just relies on in-character knowledge, whereas the other justifies her metagaming by claiming it's reasonable for AJ to have picked up on these things.
- Go-to Alias: The Sweet and Elite session starts with Rarity trying to develop one of this with 'Dainty Dove'.
- Gold Digger: Her ultimate goal is to marry into the wealth and status she strives to pass herself off as already a part of.
- Just Like Robin Hood: According to the cast page, she loves shows like Leverage and Hustle.
- Large Ham: Her overdramatic reaction to Twilight pointing out how she generously helped the sea serpent.
- Master of Disguise
- The Roleplayer: Creating a fascinating and complex character is her player's passion, and she's willing to follow her muse's development even when it surprises her.
- Writer's Block: Rarity's Character Development sometimes leaves her own creator at a bit of a loss as to where to take her. After the Sweet and Elite session climaxes with Elusive blacklisting her, she's so taken aback that she declares that Rarity's simply unplayable at this point.
An Unaligned Bard who serves as Ponyville's Primo Party Planner. Quirky and unpredictable, to say the least.
Her player is a bit of a mystery. None of the others really know whether or not she's actually gamed before; if she has, it wasn't with Applejack, Dash and Rarity's group. However, she's got a knack for improvising.
During the School Raze arc, she plays Silverstream the Cleric, after her indecision between choosing a seapony and hippogriff has the GM decide that the two races being connected is an interesting duality.
- Her player's choice of words when describing how she leveled her up before the second arc.
- The DM's dialogue suggests that she did, in fact, take the Jack Of All Trades feat. It is also on her character sheet on the cast page.
- Crazy-Prepared: When coming up with a Glib Limerick, she has at least eight stanzas ready to go, apparently right off the cuff.
- I Just Want to Be Special: Revealed to be the origin of Pinkie Sense: she felt all the other ponies had really cool, special and unique traits and wanted something like that for Pinkie, too.
- The Loonie: Loves being silly. She even chooses abilities for how much fun they will be to use, instead of for twinking.
- Railroading: When acting as PM for the Feeling Pinkie Keen arc, she turns out to be a massive railroader who blatantly manipulates and tailors things to go whichever way she wants the plot to go. For instance, when Twilight makes a save to avoid distraction, Spike fails, and when Twilight is reluctant to bother Pinkie Pie, she's accused OOC of being a horrible friend.
- The Roleplayer: She isn't a loonie to mess up the game, but because her character would like to have fun all the time.
- Unwitting Pawn: In Bridle Gossip, thanks to the GM feeding her information ahead of time designed to make the party quarrel.
A Good-aligned Druid, Fluttershy is shy and softspoken, far better at dealing with animals than other ponies. Still, she strives to be helpful despite all her awkwardness, wishing only to do whatever she can for everyone who needs it.
Like Twilight's player, hers has never played any tabletop games before. Though not familiar with the rules, she's enamored with the setting and tries to do her best.
During the School Raze arc, she willingly plays Yona the Barbarian, and assures the others that things will be fine once she gets into character.
- Beware the Nice Ones: As the Game Master found out the hard way, YOU DO NOT! HURT! HER! FRIENDS!!! Fifteen points in Intimidate will do that for a pony.
- Foil: Whereas Twilight's player knows the rules of D & D but struggles with all other dynamics of the game, Fluttershy's player is unfamiliar with the mechanics but more attuned to the social and roleplaying aspects.
- Literal-Minded: Responds to Twilight asking what her character's like by rattling off her stats.
- Noob: One who has to have game mechanics explained to her at times. Given that she's a druid, her putting the most skill points into charisma instead of wisdom should be an indication that she's new to gaming.
- The Roleplayer: To the point that when Fluttershy is cursed in the Bridle Gossip arc, she surprises everyone by actually affecting a deep, manly voice when speaking in-character. They have a similar reaction to her more boisterous performance as Yona.
- Shrinking Violet: She, and her character, don't tend to act out unless really pushed.
- The Quiet One: Not prone to speaking up, but does sometimes have things to say.
The Game Master
Designed the campaign world and is testing it out for the first time with this group.
- Ambiguous Gender: 'He' is used for convenience below; the strip has yet to confirm a gender for the GM.
- Author Avatar: In-Universe, the GM has Spike and Princess Celestia, who usually represent them in the comic when a Reaction Shot is needed.
- Control Freak: A running theme is how he struggles to present the players with a fun and well-planned out session while loosening his grip enough to let them guide the story flow.
- Creator Breakdown (In-Universe): Suffered one during the Dragonshy arc. AJ's player suggested it was because he was trying too hard to make the series "adventurey" instead of exploring the world he'd created.
- Deadpan Snarker: Which tends to leak over into his NPCs.
- Genre Blind: Struggles with the concept that players can and will send a GM's plan Off the Rails.
- I Need a Freaking Drink: Said word for word after his Rage Breaking Point during Dragonshy.
- Nice Job Breaking It, Hero!: Whatever his plans were for the climax of Sweet and Elite, he definitely didn't anticipate that Rarity's player would respond to her blacklisting so strongly.
- Would really, really prefer that they not stray Off the Rails in their very first session, when he's trying to lay a plot down.
- Generally doesn't respond well when a plot doesn't go as planned. Frequently seems to have a very precise idea of how the ponies are supposed to deal with given challenges, and tries to nudge the players in that direction, only to watch them do something else entirely.
- Rocks Fall Everybody Dies: While generally not a Killer GM, he did not take Twilight's sudden insight on how the Elements work very well, making Nightmare Moon threaten a Total Party Kill now that she knew they actually posed a threat.
- Actually attempted a literal "Rocks Fall" when AJ's player hit his Rage Breaking Point during their second session. Thankfully, he quickly reconsidered.
- Apple of Discord: Attempted to act this way during Natalie's introduction as The Great and Powerful Trixie by calling her out in a way that doubles as a Take That! to Twilight.
- Big "NO!": When Rarity is kidnapped by the Diamond Dogs.
- GM PC: During the Dog and Pony Show arc, he reveals that he's tweaked Spike's stats beyond the standard for familiars. Specifically, he's strong enough to join the ponies side-by-side in combat, which Dash is leery of.
- Mister Exposition: During the Equestria Girls guest arc, the spin-off GM mentions that Spike's only identified in the borrowed notes as "Exposition".
- Precocious Crush: As in Canon, has a huge crush on Rarity. Twilight's initial reaction to this is to pretend That Didn't Happen.
Twilight Sparkle's mentor, ruler of Equestria, and Physical Goddess.
- Brutal Honesty: When called out by Twilight before Nightmare Moon breaks free, she opts to tell her flat-out that yes, the fate of the world does rest on her making friends.
Fluttershy's animal companion, who she claimed after the events of the Mare in the Moon arc. While he's a cute little white bunny, he's also a houseruled Call-Back to an old adversary from previous gaming sessions.
Applejack's little sister, introduced as an NPC during the Bridal Gossip arc. Takes after AJ a lot.
- Apple of Discord: More successful at this than Spike, thanks to having Pinkie Pie's help stirring up doubt.
- Demoted to Extra: She, along with the other CMCs, don't show up nearly as much as in the show. The GM mentions plans for their running sideplot, but it never really manifested.
- Railroading: The GM uses her to effectively control and direct the plot of Bridal Gossip until Twilight takes back the reins near the end.
- Wise Beyond Their Years: Lampshaded in "The Decider":Rainbow Dash: That's a lot of tactical talk for a kid.
GM: She's an adventurer's sister. That's my story and I'm sticking to it.
Lotus Blossom/The Spa Pony
Appears briefly at the end of the Bridal Gossip arc, and is well received by the players, despite only saying one sentence in her intro.
- Ensemble Dark Horse: In-Universe: all the players respond well when she first appears, much to the GM's consternation.
- What the Hell Is That Accent?: Rainbow Dash's reaction to her first words.
The 'Pony of Pop', who's also secretly a ranking member of the Thieves' Guild that Rarity belongs to.
- Villain with Good Publicity: Works against her, as her cover identity as a popular singer makes her too high-profile to perform roguish activities without taking extensive care to maintain said cover.
A noble pony Rarity meets while in her "Dainty Dove" persona who invites her to the Canterlot Garden Party
- Alternative Character Interpretation: In-universe and Played for Drama, with Rarity not being sure if he's an ally or not based on not knowing if he's in the Thieves' Guild or not, noting how there are various explanations for who he could be and his motives. A big part of the Garden Party storyline is trying to figure him out. Eventually his charactarization is revealed as a nice and legit pony with some sympathies to thieves..
- Gray-and-Gray Morality: While he considers the Thieves Guild's criminal actions a problem, he also considers the agency that moves against them to be overzealous in their actions. While he feels the Equestrian Crimes Commission has good intentions, he also feels they ignore that thieves are people who can change as well.
- Love Redeems: Professes belief in this.
- Nice Guy: Perfectly cordial to Rarity and eventually revealed to be totally legit.
- Red Herring: Is set up as possibly being Elusive, the leader of the Thieves Guild, but turns out to be a legitimate, honest man.
The headmaster of the school of friendship in the School Raze one-off. Her mysterious disappearance, orchestrated by Cozy Glow, allows the young child to briefly usurp her position.
- Damsel in Distress: She spends the majority of the story arc trapped within the elaborate conjuration that Cozy's been using to siphon all the world's magic.
- Suspiciously Similar Substitute: In-universe, it's blatantly obvious that she's a recolored Twilight, so much that the players make note of it.
The first major villain the party faces, who was intended to serve as a major threat for the entire campaign.
- Final Boss Preview: Was meant to be this, along with a Hopeless Boss Fight.
- Long Lost Sibling: Announced in the campaign opening; pity nobody was really paying that much attention...
- Not Worth Killing: She was supposed to do this so that the party would survive their first fight with her. Then Twilight figured out how the Elements worked, and she decided to kill them after all. Then Twilight successfully used the Elements and rainbow-nuked her to oblivion.
The Red Dragon
The antagonist of the second campaign, a dragon whose den is too close to Ponyville. Not particularly fond of ponies.
The focus of the third campaign. Is this mysterious zebra Not Evil, Just Misunderstood, or just as sinister as she seems...?
- I Did What I Had to Do: Feels this way about luring unwary ponies into Poison Joke for her experiments.
- Karma Houdini: Averted when the Mane Six ensure she's arrested after curing them. On top of this, Dash and Rarity promptly decide to loot her home after she's carted off.
- Not Helping Your Case: Her own actions make it increasingly harder for Twilight to argue that she's Not Evil, Just Misunderstood.
- Poor Communication Kills: Due to deliberately keeping the heroes in the dark about her intentions, they broke into her home and destroyed her research.
- Reluctant Mad Scientist: Feels she was forced to run constant experiments in her search for a cure for Poison Joke.
The Diamond Dogs
A group of enemies that start as the focus of a Rarity-centric adventure, but become the whole party's problem after they abduct her.
- Breaking Speech: Unlike the Red Dragon, the Head of the Diamond Dogs manages to deliver a full rant about the perceived hypocrisy of po-nies without getting interrupted.
- Mister Exposition: Specifically, they provide exposition about how their race views the po-nies.
- Screw You, Elves!: The basis of the leader's rant, replacing elves with ponies.
- Simpleton Voice: Exploited by the GM: their speech style caused Rarity's player to underestimate them at first.
- Verbal Tic: "Po-nies".
After Rarity has a falling-out with her guild, the group decides to give the character a spectacular send-off by getting her engaged to a prince. However, he turns out to have a much larger, devastating secret than just being a pompous jerk.
- Arc Villain: He's responsible for blacklisting Rarity, trying to defame Luna, and causing chaos at the Gala.
- Antagonistic Offspring: He sought to undermine and usurp power from his aunt Celestia.
- Artifact of Doom: Used Rarity and Sapphire Shore's past contributions to the guild to acquire the Alicorn Amulet, amplifying both his powers and his insecure personality traits.
- Bad Boss: His closest lieutenants are quick to abandon him when deemed disposable, and are easily convinced to deem him a "fake" Elusive when the Guild falls under new management.
- It's All About Me: Much like the original show's version of Blueblood, he's incredibly pompous and would prefer humiliating Rarity over getting himself dirty.
- Legacy Character: After his defeat, Celestia "goes all Shadow Broker" and becomes the next Elusive, to secretly keep the Thieves' Guild in check and invoke some internal reform.
- Mistaken for an Imposter: The next "Elusive", Celestia, denounces him as a crazy impostor in order to gain control of his Guild.
- Secret Identity: He's Elusive, the leader of the Thieves' Guild.
- The Unfavorite: Celestia admits after his downfall that, out of everyone that could have been Elusive, it's actually a relief that it was her arrogant nephew all along.
- Walking Spoiler: There's a rather significant, character-defining twist to him that wasn't present in the source material.
Discord, co-DM and God of Chaos
The greatest villain the heroes have ever faced, not only is he a God of Chaos but he is played by an entirely new DM.
The normal DM called in Discord and gave him all the information he needed to mess with the players in meta ways, making him a threat like nothing they had ever faced.
- The Mentor: He was the pony DM's first DM, who taught him not just the game but how to DM. A lot of the DM's less popular tactics (such as blacklisting Rarity from the Thieves' Guild without discussing it with her player) can be traced back to Discord liking to surprise his players.
- Meta Guy: Weaponized. He attacks not just the ponies, but the players, exploiting their flaws and finding ways to trick them into roleplaying their own friendship fallout.
- Reality Warper: As AJ puts it, he has all the normal reality warping powers of a DM, without the limiter of having to make the changes logical.
- Sadistic Choice: He gives one to Rainbow Dash, telling her that Cloudsdale is about to be destroyed, but if she flies off to save it she'll be quitting the game and screwing over her friends. She stays with her friends (unlike in the show), and AJ's player actually drops out of character to tear into her for doing it way too quickly.Applejack: The correct answer to a hostage-taking is NEVER "Just burn it down; I don't care!" Ah know you'd rather punch things than let yerself get yanked around, but you gotta look fer more options! You can stall. You can negotiate. You can run a game of your own. Ya don't just blow it all up!
Fluttershy: No to mention, that choice plays right into Discord's hand by creating... this situation...
Rainbow Dash: It was an arbitrary, binary challenge designed by an all-powerful god. Refusing to play might've been seen as breaking Rule 2. There was no guarantee something wouldn't happen to Cloudsdale LATER. The choice I made was meaningless!
As a sort of "palate cleanser" after the Return of Harmony arc, the GM decides to set up School Raze as a one-off, set in a mostly ambiguous future where different races have come together to learn the power of friendship. Contrasting the overly cruel nature and godly powers of the previous villain, the main antagonist is a conniving, short-sighted, intentionally riff-able child that plans to take said power, and all the world's magic, for herself.
A devoted roleplayer, she responds eagerly to the invitation to design characters for this new pony-based system and comes up with the Great and Powerful Trixie.
- The Munchkin:
- His first character attempt was Snips, whose talent was that he could cut anything. Anything. As a trade-off, he was a short, socially awkward Jerkass.
- His second design was Mare Do Well, who he wanted to have all of the racial talents. By making him an Earth Pony Swordsmage who was also half Pegasus and half Unicorn.
- His third attempt? Big Mac... as a Feral Earth Pony who already had a 'Hitching Saddle of Strength', and who was related to AJ solely to mooch off the sweet setup she'd created with her Backstory.
- The Voiceless: Mare Do Well took a vow of silence.
- Animal Motifs: All of Snails' abilities were based around his namesake.
- Brick Joke: His take on Luffy was Raised By Owls. After Snails is rejected, his next character concept is Owlowiscious.
- Child Mage: Snails.
- Sacrificed Basic Skill for Awesome Training: In designing Snails, he traded a great deal of physical and mental ability to give him 360 degree vision, strong defensive spells, and a spell that creates slippery grease.
Another cousin of Cory and AJ's player. Wasn't present for the first shared session, but later tries to help organize one online.
A friend of Dash's player that shows up for her birthday-slash-character-rebuilding-session (due to the online character builder moving up to 5th edition D&D and locking the 4e tools behind a paywall), and decides to join in. However, knowing Dash's player's preference for combat over diplomacy, having heard Dash's own accounts of "lame and boring" past sessions, and assuming she's just "putting up with" her current group, she tries to force the other players to re-evaluate their characters and take on more optimized builds. After an argument with Pinkie's player, she also quickly rolls up a secondary character to try and out-Bard her.
- The Munchkin: Tries to manipulate the other players into adjusting their skills and min-maxing their abilities, because she knows Dash prefers action & combat, and assumed she wasn't really having fun playing a story-focused pony game. She's also known for building overpowered builds in the past, with her regular DM allowing their players to start at Level 16 to immediately take advantage of whatever crazy build they can think of.
Originally, Shining Armor existed to pad out Twilight's backstory, which her player initially resisted due to personal issues. However, following the School Raze arc, Twilight learns that her actual brother and fiance would be visiting soon and wanted to join a game...for a session that they helped design, at that.
- Didn't Think This Through: He says as much when realizing that introducing his fiance by having her play a seemingly evil fiance might not have been the wisest choice.
- Real-Life Relative: In-Universe twice over; his character's sister is played by his real-life sister, and his character's fiance is played by his real-life fiance.
- Shared Family Quirks: Applejack's player notes a similarity to Twilight's when learning that the first thing he wants to do when he gets to town is play a tabletop game. And Twilight's player, learning that her brother would usually be inclined to get to the root of a problem and focus on it to the detriment of even his own fun, utters a small "You too?"
Originally existing to pad out Twilight's backstory, until the news that Twilight's actual brother and fiance would be visiting. She and Shining bonded over roleplaying, and he even proposed during a past game.
- Mean Character, Nice Actor: Cadance is rude and dismissive of everyone during the wedding preparations, but her player makes sure that she doesn't cross any boundaries (such as by skipping a confrontation with Fluttershy), and compliments the hard work of others (such as Rarity's dress design).
- Obviously Evil: Cadance is pretty obviously up to something, made all the more obvious because her player is a bit of a ham. Twilight initially feels weird being distrustful of her, but Cadance steps out of character to remind her that it's all a game and investigating what's going on is part of the fun.Applejack: ...Y'all realize that's basically admittin' yer up to somethin', right?
Cadance: Who, me? Never.
- Real-Life Relative: In-Universe. Her character's fiance is played by her real-life fiance.
The Guest Arc
The Spin-Off Game Master
A friend of the DM, who's now the first-time GM for an entire group of new players, and wants to give them a fun time. They lacked initiative, but were interested in the tales of others' adventures, so they requested some notes on the pony campaign that their players could use as a starting point. Twilight's player decides to join them for a session, when the rest of the main group have scheduling conflicts.
- Gone Horribly Right: Is happy that Twilight is reinvigorating the group, until they start thinking that Twilight's player is conspiring to steal their friends (not helped by "talking behind their back" with their regular DM via texts).
- Green-Eyed Monster: When they convince themself that Twilight's player is conspiring against them.
- Heel Realization: Has one at the end of the Guest Arc, realizing that over-adherence to a set plan and jumping to conclusions nearly ruined not only the game, but also their friendships.
- It's All About Me: Gets blindsided by their image of a perfect game, until it's pointed out that it's something shaped by everyone, players included.
- Plot Parallel: They have much in common with their own portrayal of Sunset, after Twilight/her player befriends everyone and seems to turn them against Sunset/the GM in a single session. The difference is, until confronted with their actions, the GM doesn't think they're also a bully.Sunset!GM (as Sunset): Just couldn't let things be, could you? Had to ruin all of my hard work.
- Poor Communication Kills: Assumes their players will only stay interested in the game if they continue following the plans, that Twilight wants and is able to run the campaign better than them, and that Twilight's gossiping about them to the other DM behind their back, all of which leads to the breakdown at the arc's end.
- Railroading: Believes there is a way things are "supposed" to play out, not wanting the campaign to flop and their passive players feeling unsatisfied at not having as grand an adventure as the pony group.
- Serious Business: Is really emotional concerning the campaign, not helped by the fact that they loved playing and don't want to accidentally permanently dissuade others from playing by messing up as GM.
- Talking the Monster to Death: When their frustrations come to a head, they try to wrap up the campaign with Sunset Shimmer powered to Nightmare Moon-ish levels. But instead of fighting it, the players vocalize their opinions, causing the GM to reevaluate their actions and what makes for a "good" game.
- Transgender: Referred to as "they". Word of God for Strip 1340 confirms them as non-binary.
- Villainous Breakdown: Is crying when they have Sunset transform and attack the party, and goes to pieces when their players point out how they're not acting like their friend.
A group of five first-timers, plus one that's absent for the session Twilight partakes in. Although they struggle with coming up with original builds and identifying when their talents would be handy, after hearing about the regular and spin-off GM's "Story Time", they became intrigued towards the pony campaign and decided to base their own campaign on it.
- Call-Back: The alt-Fluttershy starts off introducing her character by listing stats, just like the original, until Twilight asks her why she chose that character as a base.
- Never the Selves Shall Meet: The player that used Twilight's character sheet as their base is absent for the session Twilight's player attends.
- Not as You Know Them: The characters are similar, but there are some key differences with the players themselves. Alt-Pinkie, for example, is played by a drummer who was interested in all of her abilities, rather than being a constant source of levity.
- Suspiciously Similar Substitute: Invoked, all of the players used the pony campaign and characters as starting points.
A reoccurring bully character in the other campaign, and the spin-off GM's primary mouthpiece.
- The Bully: Her primary role.
- Evil Counterpart: To Twilight.
- GMPC: Shimmer was originally "built for [Twilight's] game" as one, with her backstory as Celestia's student allowing her to relay objectives to the players. She was discarded in the main campaign due to Twilight herself filling that role.GM: The idea was a PC that could know the world more... naturally. Keep things from going too far off rails.
- I Have Your Wife: When Twilight's player's phone buzzes one too many times, the GM grabs it, states that Sunset's kidnapped Twilight's dog, and Sunset's "going to smash either him or [Twilight's] portal home with a sledgehammer".
- One-Winged Angel: The Spin-Off GM, when their frustration peaks, has her transform into a demon to try and invoke a Nightmare Moon-esque epic fight that they expect everyone wants...
- The Unfought: ...But when the players express their frustrations at the GM's current attitude and perceptions, the fight is ignored in favor of talking things out.