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The Forgotten Realms setting of Dungeons & Dragons has an entire laundry list of gods.

This is by no means a complete list, as Forgotten Realms gods come and go.

For the gods worshipped by dwarves, elves, gnomes, and halflings, see Dungeons And Dragons Demihuman Deities. For the gods worshipped by goblins and their kin, orcs, kobolds and others, see Dungeons And Dragons Goblinoid Deities. For the gods worshipped by the drow and other denizens of the Underdark, see Dungeons And Dragons Underdark Deities.

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     Ao, The One who is Hidden 
The creator of Abeir-Toril and its associated realms. Ao rarely gets involved in the affairs of Abeir or Toril, having only directly intervened in the Tearfall, the Times of Trouble, and the Second Sundering. Ao's primary duty (that we know of) is overseeing the deities, making sure the rules of divinity are followed.
  • All-Powerful Bystander: His entire deal — he's the most powerful divine entity around, but avoids direct interference with the universe.
  • God Is Neutral: As Overgod, Ao is only a hands-off boss of the other gods, and discourages worship.
  • Godzilla Threshold: Ao only intervenes when things are inconceivably bad.
  • God of Order: His role in the pantheon is basically to lay down the law for gods and make sure the rules of gods are obeyed. He has no counterpart in this role and as such disobeying the laws will not go well for any offending deities.
  • The Older Immortal: As the creator of the universe, he's older than everything else, including the previous older immortals, Shar and Selûne.
  • Stop Worshipping Me: Ao has no domain over the lives of mortals at all and provides no benefits or afterlife to mortal worshipers. Few mortals even know he exists at all, as his existence was completely hidden to them before the Time of Troubles, making worshiping him the domain of mystery cults rather than organized worshipers. Most such cults tended to suffer misfortune and disband in short order after their creation, indicating that someone seems to be discouraging Ao-worship.
  • Top God: His actual title is Overgod, meaning a god of gods.

The Dead Three

    General Tropes 
Not a pantheon, but a group of evil humans-turned-into-gods. The Dead Three caused the Time of Troubles by stealing Ao's tablets of fate, a caper that saw all three of them slain by the end.
  • Ambition Is Evil: Being gods wasn't enough for them, so they stole artifacts belonging to Ao and kickstarted the Time of Troubles.
  • Dark Is Evil: All three of them use black and darkness heavily in their motifs, and all three are irredeemably evil.
  • Deity of Human Origin: Is one of the earliest examples in the Forgotten Realms mythos. The three sought out Jergal, Lord of the End of Everything, hoping to kill him and divide his power. Luckily for them, Jergal was bored with his power, and gave it up willingly, making Bane the god of strife, Bhaal the god of death, and Myrkul the god of the dead.
  • God of Evil: Bane is the god of strife (reimagined as tyranny, fear and hatred), Bhaal the god of death (reimagined as murder), and Myrkul god of the dead (he was a colossal dick about it).
  • Killed Off for Real: All of them were slain during the Time of Troubles. To no surprise, all three were brought back after this, though the means of which were different.
  • Rage Against the Heavens: They originally gained their godhoods by attempting to kill Jergal. The Realms might have been better off if he'd taken their challenge.
  • Religion of Evil:
    • Averted with Bane and Myrkul, who took on some 'legitimate' aspects of their domains (Bane is worshipped as a god of authority and order, and Myrkul as the caretaker of the dead). Bhaal played it straight, turning his 'church' into a cult of assassins.
    • Later played much straighter. After the events of the Second Sundering, all three were restored to normal, with Myrkul being brought back to life in the process. However, all three accepted voluntary demotion to quasi-deities since they did not want to play by the new rules Ao had set forth preventing divine interventions outside specific circumstances, and so all three are technically now corporeal leaders of their own churches.
  • Villain Team-Up: The Dead Three were originally an adventuring group.
  • With Friends Like These...: Having become gods they decided to part ways and became rivals, Bhaal usually playing the more powerful Bane and Myrkul against each other. When they finally decided to work together again they caused the Time of Troubles.

    Bane, The Black Hand 
Formerly the Greater God of Tyranny, Fear and Hatred, first and greatest member of the Dead Three. Bane is perhaps the single most powerful force of evil in the Forgotten Realms (at least since Cyric started leaking portfolios). Following his death at the hands of Torm, Bane's domains were passed to his half-demonic son Iyachtu Xvim, who turned out to be Bane's Soul Jar and allowed his return a few decades later. After the Second Sundering, he and the other Dead Three returned to a quasi-deity state; still obscenely powerful and able to grant spells, but far weaker overall.
  • Aerith and Bob: The name Bane isn't that common, but it's certainly less outlandish than Bhaal and Myrkul.
  • Arch-Enemy: With Torm.
  • Big Bad: Top contender for Big Bad of the Realms. Word of God is that, at the very least, he was designed to be this. Other evil gods that have shown up since probably would give him a run for his money; that said, he is never one to be underestimated.
  • The Chessmaster: He isn't a greater god of tyranny for nothing and is well capable in planning and strategy.
  • Despotism Justifies the Means: The only thing Bane is interested in is power- pure power. And he will kill anyone and everyone to attain it.
  • Evil vs. Evil: Though Torm is his Arch-Enemy, he is currently focusing his forces on Cyric.
  • Genius Bruiser: He's both strong and intelligent and encourages his followers to achieve power through strategy and manipulation as well as warfare. Strength and Intelligence are among his highest stats according to Faiths and Pantheons, 36 and 30 respectively.
  • A Lighter Shade of Black: He's the least evil among the Dead Three, but it isn't saying much. At least he didn't create the Wall of the Faithless and the Spirit Eater Curse and his religion has some legitimate aspects, unlike Bhaal's.
  • Magic Knight: According to "Faiths and Pantheons" he's both a Fighter, Blackguard, Cleric, Wizard and Rogue.
  • Manipulative Bastard: He isn't above manipulating his enemies into fighting with each other so that he can strike while they're weakened, for example.
  • Names to Run Away from Really Fast: Is his name "Bane"? Run. Are his nicknames "The Black Hand" and "The Lord of Darkness"? Run!
  • Pragmatic Villainy: Bane commands order in his church, and his followers are as likely to solve disputes through reasonable debate as through show of force. This is a relatively new development since his return from the dead- before, the church was marked by infighting and sectarian violence, but eventually Bane came to realize this was only harming his long-term interests.
  • Power Fist: His church favors the use of spiked gauntlets called The Black Hands of Bane as their Weapon of Choice.
  • The Power of Hate: He's currently the god of it.
  • Rage Against the Heavens: He and the Dead Three made a pact to conquer not just the world, but the Heavens themselves and to slay all the other gods. Though Bane is more than willing to make alliances for his own long-term benefit, he regards every other god as his enemy (including the other members of the Dead Three) as he cannot stand to be subservient to another or to share power with anyone, even in theory. Given the chance, he would likely kill the lot of them.
  • Soul Jar: The bastard made a soul jar out of his own son (who was evil, but still); his Back from the Dead gambit ended up killing the latter.
  • War God: Both he and Asmodeus are gods of tyranny, but while Asmodeus is all about politics and subtle manipulations, Bane, a former adventurer and warlord, is the god who tries to achieve world domination through strength of arms, and his portfolio explicitly includes war and destruction. He is still principally a schemer, though- he is a war god of The Strategist school of thought, and his modus operandi is not just waging war on his enemies, but manipulating his enemies into waging war on each other (or themselves), creating chaos from which HIS order can be imposed.
  • What Is This Feeling?: In Shadowdale, a loyal follower who'd rescued him earlier dies in one of the Time of Troubles' magical backlashes. Much to his own shock, he finds himself screaming with grief.
  • When the Clock Strikes Twelve: Priests of Bane pray for their spells at midnight, pledging their eternal loyalty and service to the Black Hand.
  • You Have Failed Me: The punishment for treason or failure for any of his followers is death.
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    Bhaal, Lord of Murder 
God of Death/Murder and Assassins and second member of the Dead Three. Bhaal was slain and replaced by Cyric after the Time of Troubles. He re-emerged with his old domain a hundred years later, having used his children the Bhaalspawn as a blood sacrifice to fuel his return.
  • Archnemesis Dad: To the Bhaalspawn, having intended for them to all slaughter each other in his name.
  • Death by Irony: Bhaal, Lord of Murder, is himself murdered by Cyric.
  • Greater-Scope Villain: Of the Baldur's Gate series.
  • Human Sacrifice: To kill is to sanctify in Bhaal's dogma. His most faithful followers had to kill something in his name at least once a tenday.
  • Mad Artist: Bhaal commanded his followers to not just kill to strengthen him, but to kill in particularly gruesome, public and inventive ways.
  • Names to Run Away from Really Fast: Besides Bhaal himself, there's his avatar, the Slayer, and his favourite minions, the Deathstalkers.
  • Religion of Evil: Unlike his comrades Bane and Myrkul, there really was no "legitimate" aspect to Bhaal's worship. Just murder.
  • Soul Jar: He sired the Bhaalspawn, mortals imbued with some of his essence and driven to kill each other in his name. Eventually only one of them was left with all his essence and Bhaal was resurrected.
  • Token Evil Teammate: All of them are evil, but Bhaal manages to be even more so than his fellows. While both Bane and Myrkul's domains can be interpreted positively (The Dead is usually a neutral domain, Myrkul was just being a dick about it, and Bane's domain of tyranny also includes authority and order), Bhaal's domain of murder has no positive connotations.

    Myrkul, Lord of Bones 
Last member of the Dead Three, Myrkul was the god of the dead until he was slain by Mystra in the Time of Troubles. Like his fellow members of the Dead Three, Myrkul had contingencies in place to keep himself "alive".
  • And I Must Scream: The Wall of the Faithless was Myrkul's creation. Given the size of the realms, millions have probably suffered in it by now.
  • Artifact of Doom: The Crown of Horns, reportedly the headband he wore while alive, is now a powerful artifact infused with some of Myrkul's consciousness. It has been sundered several times and yet is never truly lost.
  • Dark Is Not Evil: Not Myrkul, but his priest weren't neccessarily evil themselves despite serving one of the most evil gods in the setting, as seen in Mask of the Betrayer. They were often just caretakers of the dying and the dead and offered priestly services, just like any clerics.
  • Evil Has a Bad Sense of Humor: Myrkul took great glee in ironies and paradoxes. Needless to say, what Myrkul found "ironic" most people probably just found horrible.
  • Evil Is Petty: Thought nothing of appearing in person on Faerûn just to crash people's funerals and remind the mourners that they'd eventually die too.
  • Evil Virtues: Patience.
  • A Fate Worse Than Death: Needless to say, as the one in charge of the dead, he was very fond of this. Just look what he did to his rebellious High Priest Akashi. He stuck him in the Wall of the Faithless and tore him out just before Akashi was fully absorbed by the wall. This resulted with Akahi becoming the Faceless man, or the Spirit Eater. A Eldritch Abomination constantly hungry for souls.
  • The Grim Reaper: He took this form post-apotheosis.
  • It's All About Me: He has no problem in creating a curse that has erased countless beings from existence in order to prolong his own.
  • Jerkass Gods: Jergal was cold and nihilistic, ruling his realm as an all-powerful and uncaring tyrant. Myrkul, on the other hand, was actively malevolent, taking great glee in the pain he inflicted on the living by reminding them of the inevitability of death.
  • Long Game: Both while he was God of the Dead, and in death as well.
  • Not Quite Dead: While the Crown of Horns and the Spirit Eater still stalk Faerûn, Myrkul isn't truly dead.
  • Sinister Scythe: His favored weapon, suitably enough.
  • Undeath Always Ends: Myrkul had no problems with employing undead. In his view, they were simply taking a slightly longer route to his domain.

Good Gods

    Amaunator, God of the Sun 
The Netherese solar deity of order, the sun, law, and time. He is viewed as a harsh but fair deity, revered by many rulers, soldiers, and powerful wizards.
  • Back from the Dead: Died after the fall of Netheril, when his worshippers either died or abandoned him. Was reborn as Lathander, and reborn again after the Spellplague.
  • Forced to Watch: During the fall of Netheril, he was contractually prohibited from interfering in matters of magic, which were Mystryl's domain, despite his own concerns with the situation. As a result, he was forced to watch the people he was the God of doom themselves.
  • Light Is Good: Currently played straight: Lathander was Neutral Good and Amaunator is Lawful Good. In Netherese times however, he was Lawful Neutral.
  • Solar and Lunar: Oddly doesn't have a strong connection to the moon deity.

    Bahamut, King of Good Dragons 
Good aligned god of life, war, and good aligned Dragons. Worshiped by good aligned clerics, paladins, and the metallic Dragons. Originally worshiped by the Draconic and Untheric pantheon, Bahamut became more active during the Time of Troubles when Tyr gave up his domains after being tricked by Cyric, and has since become a good aligned diety for the land.
  • Came Back Strong: His avatar was killed in battle with Tiamat's during the Orcgate Wars, causing him to lose his divinity for a while. However, he was able to regain a piece divinity after a group of adventures were able to destroy the Wand of Orcus, which restored some of the faith that powered him. It was after assisting Torm in stopping a demon assault that he was inducted into the pantheon and was even stronger than before.
  • Dragon Hoard: Subverted. Unlike many Dragons, even his own offspring, Bahamut doesn't truly care for hoarding possessions as he prefers traveling the world and meeting people.
  • Good Is Not Soft: Bahamut, and those who follow him, are instructed to do whats right and help those in need. They also are firmly against tyranny and are trained to fight against any evil. Bahamut himself prefers resolving conflict without fighting, but when he has to fight, he does not hesitate at all to do what must be done.
  • What If God Was One of Us?: Bahamut often travels the land as an old man, usually interacting with people on his journey to meet new people.
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    Chauntea, the Great Mother 
She is the goddess of agriculture, plants cultivated by humans, farmers, gardeners, and summer. Her most despised enemy is Talona, the lady of pestilence
  • Distaff Counterpart: To Silvanus; he represents the wild untamed nature, while Chauntea is the more humanity friendly agricultural farmland that feeds and sustains people.
  • Has Two Mommies: Firstborn child of Shar and Selûne, before the two became enemies.
  • Sinister Scythe: Averted; she is depicted with a scythe, but uses it for its intended purpose: agriculture.

    Eldath, Goddess of Singing Waters 
A lake spirit who acts as the guardian of groves and watersheds, her presence is felt wherever there was calm. She is a pacifist who avoids hostile action, even if threatened. Although shy, quiet and enigmatic, Eldath possesses an unknown depths of character and unexpressed resolve that cannot be broken. Her holy symbol is a waterfall emptying into a calm pool.
  • Actual Pacifist:
    • She's the goddess of peace, so naturally she is one. She also gives a sanctuary to those who think they fed up with violence, such as a certain Gold Elf vampire, and collected the whole colony of disillusioned Malenti. Offerings to her often take the form of broken weapons.
    • This doesn't mean she's not decisive or strategically savvy. At least two novels did show her at active and well-timed work on expansion and conversion — Eldath is non-violent, and smoothly subversive, so her acquisitions go quietly.
  • Empowering Lake Lady: Though she is generally in the business of sheathing weapons than handing them out.
  • Ghibli Hills: The terrain of preference is quiet glades, pools, springs and waterfalls.
  • Red Oni, Blue Oni: She's in an almost sisterly relationship with Mielikki — they generally divide jobs at "nurturing" vs. "protection".

    Ilmater, the One Who Endures 
Good god of martyrdom, endurance, and suffering.
  • All-Loving Hero: It doesn't matter who you are or what you have done; Ilmater doesn't forsake anyone who suffers.
  • Crystal Dragon Jesus: He is essentially Jesus on the cross turned into a god. Just to hammer it home he was part of the Triad, a tree-as-one arrangement with the gods Tyr and Torm (Tyr was the father, Ilmater the son and Torm the holy ghost).
  • Healer God: His dogma focuses on taking on and alleviating others' suffering, and healing others is a major duty for his worshipers.
  • Inspirational Martyr: The god of martyrs.
  • Iron Woobie: His avatar is a short man who shows signs of extreme torture, with scars, burns, broken bones, and more, and even moving causes him pain. He takes it in stride, for he is the god of endurance and martyrdom, and he encourages his followers to ease others' sufferings and, if necessary, take it on themselves.
  • Made of Iron: Given he's the god of endurance, suffering and martyrdom, he's very experienced in taking on the hurt. Even his avatar form reflects this, what with its extreme wounds.

    Lathander, the Morninglord 
Good god of the sun, mornings strength, renewal, optimism, creativity and self-perfection. Claimed by some to be the reincarnation of the Netherese sun god Amanuator, a viewpoint generally met with disapproval by his clergy until it was made canon in the fourth edition.
  • Ambition Is Evil: Averted. Lathander was the god of self-improvement but always in a non-destructive fashion.
  • Healer God: He's strongly associated with birth, renewal, and healing.
  • Hope Bringer: Hope was one of Lathander's prime spheres of influence in addition to the sun.
  • Humble Hero: His dogma specifically disapproves of Pride.
  • Light Is Good: The Realms' crown example of this trope for the first three editions.
  • Noodle Incident: The Dawn Cataclysm, an attempt by Lathander to improve the gods themselves, which caused at least one divine casualty and led to long-standing resentment between Lathander and Helm.
  • Put on a Bus: Lathander disappeared in the fourth edition and was replaced by Amanuator, the Netherese sun god, with the understanding that the new Amanuator was both gods united.
  • The Bus Came Back: The Lathander persona has become the dominant one as of the fifth edition.

    Mielikki, the Forest Queen 

  • Sinister Scimitar: Averted. Despite her weapon of choice being the scimitar she's a neutral good deity.
  • Unicorn: Her holy symbol.

    Mystra, Mother of All Magic 
The currently Neutral Good (formerly Lawful Neutral, formerly True Neutral) greater goddess of magic and magi. Mystra in her first incarnation as Mystryl was involved in the fall of Netheril when a powerful archmage tried to tap directly into her power; Mystryl sacrificed herself to save the existence of magic. She then died a second time during the Time of Troubles before being reincarnated into her current form, who was formerly a human mage called Midnight who ascended to godhood and took her name.
  • Curb-Stomp Battle: The first Mystra's battle with Helm. She unleashed her magic on him, magic that could destroy mortals and shatter continents. He... swatted her away like a fly.
  • Deity of Human Origin: Midnight-Mystra was formerly a human. The original Mystra was a young girl before Karsus messed up.
  • Has Two Mommies: Mystryl, who was created from Shar and Selûne's mixed essences.
  • Heroic Sacrifice: Mystryl, who sacrificed herself to save the Weave.
  • Nice Job Breaking It, Hero!: Her attempt at returning to her domain against Ao's orders, in order to fix things, only made them worse.
  • Soul Jar: Just prior to the Time of Troubles, Mystra forged a necklace and bound much of her power in it before gifting it to the mortal mage Midnight. She recovered it after being imprisoned by Bane and used its power to attempt to return to her domain. Queue Helm.
  • Tear Jerker: The original Mystra. She was basically drafted into the role of goddess of magic as what's implied to be a young girl, immediately forced to deal with the aftermath of Mystryl's death and Karsus' Folly, had to constantly defend arguably the most sought-after portfolio in the Faerûnian pantheon for well over one and a half thousand years, and was then striped of her power, thrown to Toril, and imprisoned and tortured by Bane, all of which is implied to have heavily degraded her mental health. Is it any wonder she snapped at Helm? In her final moments, she even wept tears of anger and frustration, before screaming in horror so loud that every realm could hear her.
  • They Killed Kenny Again: She has a tendency to die and either be reformed, reborn, or have someone else become her to justify the new magic rules in each edition.
  • Too Dumb to Live: During the Time of Troubles, Ao explicitly forbade the gods from trying to return to the Outer Planes, and kept Helm at full power, guarding the Astral Plane, to keep them from trying. Mystra tried to force her way past him anyway, first attacking him with magic and then trying to wrestle him out of the way, with predictable results.
  • Traumatic Superpower Awakening: Arguably. The original Mystra got her powers during the fall of Netheril. Nor after, during, while cities were literally falling from the skies. Keep in mind, she was described as a "peasant girl with rudimentary magical training", meaning that she had at most minutes to adjust to her power before catching 3 cities falling from the sky.

    Selune, the Moonmaiden 
Goddess of the moon and divination.
  • Arch-Enemy: Is one to Shar, and vice-versa.
  • Cain and Abel: With her twin sister, Shar. It was averted at first; they were so close they believed themselves to be one person. Nowadays... not so much.
  • Gold and White Are Divine: Technically, in appearance. She's actually dressed in silver.
  • Homosexual Reproduction: Created the first Goddess of Magic, Mystryl, by hurling a magical chunk of her body through the body of her twin sister, Shar, during a fight between them. And earler, before Shar and Selûne were enemies, they created Chauntea together.
  • Lunacy: Naturally, being the goddess of the moon. She's also a patron of lycanthropes, a position she shares with Malar.
  • The Older Immortal: The Oldest, next to her twin sister Shar.
  • Solar and Lunar: Oddly doesn't have strong ties to the sun god.

    Sune, Lady Firehair 

  • Expy: To Aphrodite. It was even stated in the Dragon issue were she first appeared, that she's based on Aphrodite. Although Sune is much nicer than Aphrodite.

    Torm, the Loyal Fury 

  • Arch-Enemy: With Bane and Cyric.
  • Heroes Prefer Swords: The greatsword is the favored weapon of his clergy.
  • The End of the World as We Know It: Supposed to "end and rebirth" Toril after a battle to the death with Cyric, god of various nasty things. His worshipers seem to think this is a GREAT goal, however. Apparently, Cyric's death is worth ending the world as we know it.
  • The Paladin: Actually the god of paladins.
  • Take Up My Sword: After Tyr was manipulated by Cyric into murdering Helm, he retired from the pantheon in disgrace, and Torm took up the mantle as god of justice.
  • Took a Level in Badass: Twice; was originally a fairly minor demigod who managed to take out Bane during the Time of Troubles; this got him upped to intermediate god. When Tyr decided he was no longer cut out for the job, he passed his power and duties onto Torm, promoting him to greater god.

    Tymora, the Lady Who Smiles 

  • Alternate Character Interpretation: In-Universe Halflings consider her a halfling Goddess who has tricked other races into worshipping her too.
  • Badass Boast: "Fortune Favors the Bold!", used to encourage worshippers and others to trust in Tymora's luck and take high risks in return for high rewards in the pursuit of what they want.
  • Cool, but Inefficient: Her favored weapon is the shuriken, one of the weakest weapons that exists.
  • Split at Birth: Tymora and Beshaba were both literally formed when Tyche the Goddess of Luck, was split in half by Selûne after being corrupted by Moander. The myth goes that Beshaba got all of Tyche's beauty and frivolousness, while Tymora got all of the heart and kindness.

    Tyr, the Maimed God 

  • Disabled Deity: He's blind and missing a hand. He isn't called the Maimed God for nothing!
  • Heroic Sacrifice: He gave his life to defend Faerûn against an army of demons. He got better.
  • My God, What Have I Done?: His reaction upon accidentally killing Helm due to Cyric's manipulations. He was so wracked with guilt that he abdicated his position as God of Justice.
  • The Paladin: The former god of paladins.

Neutral Gods

    Deneir, the First Scribe 
A seneschal to Oghma and god of writing, maps, recordings, art and literature. Mostly a footnote in the grand conflicts of the gods, until he took up the slack for Mystra when she was murdered at the onset of the Spellplague.
  • Almighty Janitor: The most prolific example of this in the Forgotten Realms. When the Spellplague hit, and gods and mortals alike were running around like headless chickens, he got to work holding the Weave together, essentially saving the multiverse by doing a job far beyond his power level. Despite this monumental task, he was only a minor god, a seneschal to Oghma.
  • Heroic Sacrifice: Being only a minor god, his power was nothing compared to that required to keep the Weave together. He ended up writing himself into the weave, essentially replacing the broken parts with himself.
  • Hyper-Competent Sidekick: An interesting example. While there's nothing to indicate he's better at his job than Oghma, but he did pull double-duty as god of magic during the spellplague.
  • Reality Warper: As the god of writing, he was able to manipulate the Metatext that governs reality. He never really used this until it became necessary to save the multiverse during the Spellplague.

    Gond, the Wonderbringer 

  • For Science!: He promotes prosperity, but yes, he's a very much Neutral power. This sometimes becomes easy to forget, and sometimes important to remember (e.g. his work for Cyric).
  • Expy: To Hephaestus. It was even stated in the Dragon issue were he first appeared, he's based on Hephaestus.

    Helm, the Vigilant One, the Watcher 
Patron god of guardians, watchmen and lawkeepers. Dead in 4e but was resurrected just in time for 5e.
  • Expy: To Heimdall, both being watchers. Helm even guards the Celestial Stairway, which is even sometimes called the "Rainbow Bridge", just like Bifrost, the Rainbow Bridge Heimdall guards. Bifrost and the Celestial Stairway also serve the same function.
  • The Faceless: As shown by his name, Helm always wears a, well, helm. The only person who has seen the face underneath was Mystra, as he lifted his visor to her shortly before killing her.
  • Honor Before Reason: His response to Mystra's attempt to force her way back into the Planes was to kill her (after, it should be noted, giving her a chance to back off and shrugging off her magic attacks without a response), further damaging the already-strained power of magic and creating the hitherto unknown phenomena of Dead Magic Zones and Wild Magic Zones. It got even worse when some of his worshipers traveled to Maztica, the Realms Mexico-analogue, where they proceeded to act like conquistadors. His fellow gods hate him for it.
  • Nice Job Breaking It, Hero!: Slew Mystra, causing incredible devastation and unleashing the phenomena of Anti-Magic and Wild Magic onto Faerûn. This is one of the moments he can't live down.
  • Once Done, Never Forgotten: His deicide of Mystra didn't make him many friends.
  • The Reliable One: During the Time of Troubles, Ao kept Helm at full power and commanded him to guard the Outer Planes and prevent any of the gods from returning to their domains, knowing Helm was the one god he could rely upon to do it (and also the one god he knew wasn't responsible for taking the Tablets of Fate). Helm ended up performing this duty to the letter, even though it caused his Once Done, Never Forgotten moment.

    Jergal, Lord of the End of Everything 
Former god of Strife, Fear, Fate, Death and the Dead. He gave away his domains willingly to the Dead Three, becoming seneschal of the realm of the dead instead. Jergal currently serves Kelemvor as he once served Cyric and Myrkul.

    Kelemvor (Lyonsbane), Lord of the Dead 

  • Arch-Enemy: With Cyric.
  • Dark Is Not Evil: He is not evil, but neutral.
  • Deity of Human Origin: Together with Cyric and Mystra (Midnight). The three were humans who ascended to godhood.
  • Don't Fear the Reaper: While not particularly nice or friendly, Kelemvor goes a long way to minimize fear of death.
  • God's Hands Are Tied: Kelemvor isn't very fond of several things his predecessors did for judgement and the afterlife, but he is loath to reverse too many of them because reversing gods' decrees sets down bad precedents, especially in a place where divinity is as fluid as in the Forgotten Realms.
  • Hidden Heart of Gold: As a mortal, Kelemvor wanted to be a hero and wanted to help people. However, he had a curse that turned him into a panther and forced him to kill someone if he ever did anything for reasons other than personal gain.
  • Mercy Kill: Priests of Kelemvor have this trope as part of their duty in the event that someone in an And I Must Scream situation needs to be put out of their misery. And also insist that only they can be entrusted with that somber duty.
  • Necessary Evil: He maintains the Wall of the Faithless, an And I Must Scream punishment for the Realms' atheists and agnostics. This is a motivation for one of the party members in Mask of The Betrayer renouncing her faith in him. However, what most who bring this up fail to mention is that he actually tried taking it down soon after becoming a god, and, well... lets just say it didn't work out.
  • Nice Job Breaking It, Hero!: In his first years after becoming God of the Dead, he took the moral judgement of souls upon himself, whereas previous death gods only judged whether a soul had been true to his or her patron god. He constructed places of reward and punishment for the faithless souls in his realm. As a result, good and heroic mortals stopped worshipping their own gods because they could count on Kelemvor's judgement, becoming reckless in their certainty of a paradise after death, while more evil types were terrified of dying for fear of being condemned and went to extreme lengths to keep themselves alive. This screwed with the Balance Between Good and Evil on Faerûn, as well as the natural cycles of death and birth, and resulted in a pantheon of seriously disgruntled deities on both sides.
  • Odd Friendship: Maintained an alliance with Lathander, God of the Sun. Despite the two deities controlling very different portfolios, Lathander shared Kelemvor's desire to destroy the undead.

    Oghma, the Lord of Knowledge 

  • Leitmotif: Faiths and Avatars mentions that Oghma's manifestations are accompanied by a specific musical flourish ... one which nobody can play, sing, or transcribe, only recognize as his.

    Red Knight, the Lady of Strategy 
Deity of strategy and battle tactics and an exarch of Tempus. Her dogma dictates the use of careful tactics in battle to achieve victory, under the belief that sound strategy is the best way to win a battle with the most favorable outcome. Her symbol is a red knight-errant chess piece with stars for eyes.
  • Chess Motif: Her holy symbol, representing her preference for strategy over brute force.
  • Everyone Calls Him "Barkeep": The Red Knight keeps her real name secret from everyone except Tempus. If anyone were to know it, that person would be privy to the plots and stratagems of all rulers of Faerûn of all gods as well.
  • War God: One focusing specifically on strategy and tactical warfare.
  • Lady of War: Specifically of planning and long-ranging strategy.

    Silvanus, the Forest Father 
God of nature, though formerly considered only the god of wild nature and druids. Silvanus is one of the oldest and most prominent deities in Faerûn, and the wilder counterpart to Chauntea the Earthmother. His worshipers protect places of nature from the encroachment of civilization with vigor and are implacable foes of industrious peoples.
  • Balance Between Good and Evil: As a Neutral deity, Silvanus seeks only to maintain equilibrium between growth and destruction.
  • Spear Counterpart: To Chauntea; while she represents the tamed nature of agriculture and farming, Silvanus represents the wild forests.
  • True Neutral: The Forest Father takes no side but nature's, even having a blatantly evil deity like Malar serving under him as an exarch. That said, it doesn't make him particularly fond of mindless bloodshed.

    Tempus, Lord of Battles 
Supreme god of war in the Faerûnian Pantheon.
  • An Axe to Grind: His church's favored weapon is the battle axe; odd, considering one of his titles is the Foehammer and his holy symbol is a sword on a shield. Of course, Being the god of war, it would make sense for him to be a Multi-Melee Master.
  • Arch-Enemy: Tempus shares the portfolio of War with Garagos, who embodies the destructive aspects of war in contrast to Tempus embodying its glorious, honorable aspects. The two mutually loathe each other, but Garagos is the weaker of the two deities, and Tempus refuses to completely destroy Garagos because it would mean being forced to take control of his portfolio.
  • Asskicking Equals Authority: Tempus became and maintains his position as god of war by defeating all others who would claim the title.
  • Blood Knight: About halfway. Tempus does enjoy fights the most, but the warfare should be about honour and glory — he opposes meaningless carnage and destruction, or endless blood feuds. Conversely, cowardice and other dishonorable behaviour is punished, as are attacks on what belongs to Eldath: his followers are supposed to search for a tough opponent, not push pacifists around.
  • Boisterous Bruiser: His style — honest, feasting, active, not holding grudges, but eager for the next fight. He even gave the Strategy part of the portfolio to Red Knight and left Destruction to Garagos.
  • Dating Catwoman: He has romantic ties to Beshaba, evil goddess of bad luck. While Tempus is a neutral god, he's one of the only non-evil gods to have an affair with a blatantly evil one.
  • Due to the Dead: Those who fought well are praised and remembered. Indeed, followers of Tempus frequently hang all around the worship site collected shields of fallen warriors, whether allies or foes.
  • The Faceless: Tempus never removes his full-face helmet.
  • The Voiceless: He never speaks (aside from growls in battle or grunts of exertion) in front of mortals. He communicates with his worshipers through omens and visions. Word of God is that he's intended to be a lot more mysterious than most war-gods of legend.
  • Gods Need Prayer Badly: The fact that gods in the Forgotten Realms are empowered by worship means that Tempus, to whom practically every combatant on the planet says a prayer on the eve of battle, is one of the most powerful deities in the entire pantheon.
  • War God: His dogma (as illustrated by "object lessons" of The Trail of Tears):
    War is fair in that it oppresses all sides equally and in any given battle a mortal may be slain or become a great leader among his or her companions.
    Acquit yourself honorably and tirelessly in battle, but do not fear to retreat from hopeless fights.
    War should not be feared, but be seen as a natural force that civilization brings by its very existence. Pestilence and famine are the true scourges of civilization, for they too afflict all equally yet without the opportunity for valor.
    Defend what you believe in, lest it be swept away, and remember the dead who fell fighting before. Disparage no foe and respect all, for valor blazes in all, regardless of age, gender, or race.

    Waukeen, Merchant's Friend 
Also known as Our Lady of Gold, Coinmaiden, Liberty's Maiden, the Golden Lady. Waukeen's domain was everything related to commerce and the accumulation of wealth through free and fair trade, as well as the beneficial use of wealth to improve civilization. She was also the patron of illicit trade.
  • The Almighty Dollar: A wealth goddess of money and merchants.
  • Too Clever by Half: During the Time of Troubles, this Trade goddess thought her bargaining skills would allow her to return to Faerun before the other deities. Instead she ended up marooned in the Abyss and failed to return with the other deities.

Evil Gods

    Asmodeus, Supreme of the Nine Hells 

  • Affably Evil: Is generally calm and polite. Just don't piss him off.
  • Ambition Is Evil: The path of Asmodeus is the way to great and unattainable power, so clerics of Asmodeus are often men and women of great influence and charisma and end up in positions of leadership. His own ambition is nothing short of conquering and corrupting every single plane of existence- and he seems more than capable of pulling it off.
  • Arch-Enemy: He seems to have made a hobby out of this; every single archdevil, while nominally his subordinate, hates his guts and dreams of overthrowing him; the Chaotic Evil demons of the Abyss consider him their long-term enemy (insofar as they think "long-term", anyway), and his is directly opposed to every Good-aligned deity and the entirety of the Celestial realms, working long and hard to corrupt them all.
  • Asskicking Equals Authority: As with most evil deities, he maintains power mainly by being smart enough and strong enough to stop anyone from taking it from him. He is far more powerful than any of his closest rivals and has more worshippers than every other archdevil combined, and those devils have to share their worshippers with him anyway. And now he is a full-blown god, as strong or stronger than he has ever been.
  • Big Bad: Possibly the Biggest Bad of the whole setting. Apparently he views the entirety of the forces of Evil, including rivals and enemies, to be nothing but pawns on a cosmic chessboard with himself as the player against the forces of Good, who are barely aware that they are playing. And given what an utterly brilliant chessmaster he is, he may well be right. His recent ascension to godhood has certainly put him up there, at the very least.
  • Carry a Big Stick: The Ruby Rod of Asmodeus, besides having a very...unfortunate name, is one of the most powerful weapons in the realms, able to perform a wide range of magical spells. His church favors great clubs and maces crafted in the Rod's image.
  • The Chessmaster: Possibly the best chessmaster of all greater deities; probably the best of all evil deities and definitely the best throughout the Nine Hells. He has spies and assassins on every plane of existence and in every court of power, and his plans are intricately detailed and may take centuries if not millennia to come to fruition, but almost always manage to benefit him in some way once they do.
  • The Corrupter: Par excellence. He loves tricking people into falling or becoming tools for him or the Devils of Hell.
  • Deal with the Devil: His modus operandi; and of all the evil deities, he is the one most likely to play this trope literally, with a contract and everything, or at least to hold onto his side of the bargain (From a Certain Point of View, of course).
  • Decadent Court: Baator as a whole is run on this premise. Asmodeus always comes out on top.
  • Demon Lords and Archdevils: One of the classic modern examples and possibly the most influential after actual demonology.
  • Even Evil Has Loved Ones: Suggested to have genuinely cared for his (deceased) wife and (still living) daughter. Granted, both were/are evil themselves, but still.
  • Exact Words: He is the undisputed master of the carefully worded diabolical contract and will always take care to carefully word any agreement so that it ultimately benefits him. However, he will never, ever tell a flat-out lie, and his dogma explicitly forbids his followers from doing so- not out of standards, or course, but because having people know they can at least technically trust you is efficient Pragmatic Villainy.
  • Evil vs. Evil: The Blood War between Devils and Demons which has raged on for tens of thousands of years at the very least. Asmodeus technically won the conflict, but really only delayed it for a bit before it continued anyway. That said, it's really more of a successful Enforced Cold War. Preventing relatively easy access between between the two race of fiends put a damper on it, but didn't really stop it.
  • Evil Genius: Asmodeus is without question one of the smartest beings across the Forgotten Realms. He knows most things going on, how best to exploit any given situation, and even when things go wrong seemingly, he almost always has some control.
  • Evil Virtues: Ambition, patience, resourcefulness, and valor.
  • God of Evil: His official position within the pantheon is God of Sin.
  • The Legions of Hell: His to command. He doesn't personally lead them though, instead having the various layers be governed by others while he acts as essentially an overseer.
  • Magic Knight: Most gods are like this, really, but descriptions of Asmodeus go out of their way to cite both his skill with magic and as a warrior.
  • The Man Behind the Man: He has innumerable mortal followers including countless who end up in positions of leadership, almost certainly including many kings and other monarchs as well as members and perhaps even heads of various rival religions, including Good-aligned ones. Every single time a mortal worships an archdevil, their worship actually goes all to Asmodeus, whether this know or wish it or not. And he is said to be the secret master of the Chaotic Evil demon lord Grazzt...and maybe even his father.
  • Multiple-Choice Past: Different versions name him as either a Fallen Angel or a fallen god, and the details of his fall are given conflicting accounts- in the main, this is just clumsy writing and Retcon-itis at work, and was not intentional. The only canon things we know about asmodeus is that he has fallen and that he has a legal right to everything he does
  • The Omniscient: Possibly. Apparently he is at least aware of every single plot that is ever hatched against him- which is one of many reasons why none of them ever succeed. In addition, his godly domain includes the realm of Knowledge. He is probably not literally omniscient, but may be within the realms of Baator and possibly in some wider sense as well, and this would go a long way to explaining why he is so successful.
  • Rules Lawyer: Weaponized as part of his Exact Words and Villains Never Lie process. He knows what rules and restrictions are important and how he can use them to get what he wants.
  • Satanic Archetype Satan himself actually does exist in the cosmology in some accounts of Asmo's backstory, but he is the deposed ruler of Hell and a Sealed Evil in a Can that nobody is in any hurry to let out, and might be weaker and less dangerous than Asmodeus anyway. While Satan and Lucifer(specifically mentioned as separate entities) are mentioned in previous editions, and Satan himself was even deposed at one point, their current status as canon is highly questionable. Moreover, Asmodeus has the classic characterization of Satan as made popular in Christian fiction such as Paradise Lost- which is significantly different from the mythological Asmodeus/Asmodai's characterization as a lustful trickster, which for all his cunning, Asmodeus certainly is not.
  • Torture Technician: Well, he is a devil, after all- torturing mortal sinners for eternity is part of the whole deal. In fact, one (probably false) version of his backstory has him actually creating Hell for this exact purpose, meaning he invented the very concept of punishment (sources very over whether he created the concept of punishment for his personal benefit or to gain energy for the blood war). Torment is actually listed as one of his domains.
  • Took a Level in Badass: Went from the most powerfulArchdevil for the first 3 (and a half) editions of D & D to a full-blown Greater God by the time the 4th came about. It is implied that he has basically done nothing but become more and more powerful ever since he took up ownership of Hell all those millenia ago. Yes, even that one time he was overthrown was just part of an elaborate Evil Plan on his part to root out traitors.
  • Villains Never Lie: Half-truths, Exact Words, From a Certain Point of View etc. etc. are all fair game though.
  • We Are Everywhere: His cultists are rarely if ever out in the open, but they infest every sector of society from the highest to the lowest. He even has followers in the Good-aligned religions, working to subvert them from within. He also has agents in the Celestial realms, the demon planes of the Abyss, and within the ranks of his own archdevils, all secretly answering to him.
  • Wicked Cultured: Among other things, his clothes alone are said to cost more than a country spends on food in an entire year.

    Auril, the Cold Goddess 
  • An Axe to Grind: Surprisingly enough. Oh, it's also called "Icemaiden's caress".
  • The Corruption: Auril was originally the non-malevolent Aurilandür the Frost Sprite Queen, sister of Titania, princess of the Seelie Court. This all changed for worse when one day dwarven miners were brought a black gemstone they had unearthed as a well-intentioned gift to the Seelie Court. Sadly, this black, ten-faceted gem, was a creation of a "Dark God" of the Underdark (almost certainly the god Tharizdun from Greyhawk), slowly corrupted the princess, turning her into her current, utterly evil self.
  • The Fair Folk: In 4th edition Realms, Auril was revealed to the Queen of Air and Darkness, Queen and Goddess of Evil Fey.

    Beshaba, Lady Doom 
  • Cain and Abel: Shares this dynamic with Tymora, being the Cain to her Abel.
  • Comedic Sociopathy: Basically the goddess of this. She's the god of bad luck and delights in turning those who displease her into the Butt-Monkey.
  • Evil Twin: She's this to Tymora.
  • Villainesses Want Heroes: Romantically involved with Tempus, the antiheroic War God. One of the very few instances of an evil deity being involved with a non-evil deity.

    Cyric, the Prince of Lies 
Evil god of Combo Platter Powers supreme, Cyric was a mortal who ascended after the Time of Troubles after having taken the combined portfolios of the Dead Three as well as illusions and trickery from Leira and several aspects of Mask. The second, third and fourth editions would see his fortunes (and threat level) wax and wane. He is currently the imprisoned god of madness, strife and trickery, having lost several of his old domains.
  • Adaptational Attractiveness: Depending on the Writer really. In some books, he is described as classically handsome and extremely charismatic, such as by the Succubus in The Fractured Sky and throughout most of James Lowder's works, and as hideous and twisted in most other works. WotC Canon has him pictured mostly as a normal-looking guy. Cyric has more appearances than perhaps any god/goddess except Mystra, who seems to change appearance after each "death/reincarnation" cycle.
  • Arch-Enemy: Formerly with Mystra; currently with Kelemvor and Bane.
  • At Least I Admit It: Admits his lies and murders very easily, since he is the god of such things and he is not at all going against his specific "code of honor" if he has one. Even the Overgod agreed with Cyric on the case of murdering other gods. Except, it seems, when he murdered Mystra, Azuth, Helm, and Tyr. That seemed to be even more than Ao could handle (if Ao exists in 4E anyway).
  • Axe-Crazy: Most of the time, though his lucid moments are far scarier than his crazy moments.
  • Blessed with Suck: During his trial, a mortal worshiper managed to steal a reversed copy of the Cyrinishad away from the middle of Candlekeep and a pair of guardians a hell of a lot more skilled and violent than he was. While under Mystra's (lifelong, as it turns out) enchantment to speak the truth, the full truth, and nothing but the truth, he read the book aloud at Cyric's trial, curing him of the original Cyrinishad's curse and restoring him to sanity. As a reward, Cyric promoted him to be his Seraph of Lies. When the man protested that he couldn't lie, Cyric told him that made him perfect for the job.
  • Chronic Backstabbing Disorder: All the time.
  • Consummate Liar: Note title, of course, even though he doesn't have to lie most of the time.
  • Dark Is Evil: One of his titles is the Black Sun.
  • Deity of Human Origin: Together with Mystra (Midnight) and Kelemvor (Lyonsbane). The three were humans who ascended to godhood.
  • Depending on the Writer: His sanity, appearance, and relationships with the other gods. In the Avatar series, he seems to have unrequited love for Mystra and seems to resent brawny, handsome Kelemvor for winning her heart. In Denning's works, he is just a megalomaniac who wants everyone to worship him. In WotC timeline, he's actually a brilliant Trickster and ends up proving himself not so harmless after all, and NOT too insane to be effective. He causes Shar to lose a massive amount of power, her own Weave AND Mystra's Weave, the deaths of Helm, Tyr and Azuth, and the Spellplague. Sure he gets locked up for a thousand years, but that's a small price to pay for causing all that chaos that Cyric loves so much. Besides, as master of lies and illusion it's only a matter of time before he's out of his prison.
  • Dirty Coward: Runs away when he knows he can't win at all, turns to stealing and lying instead of fighting to get what he wants.
  • Eldritch Abomination: Binds one of these to him after freeing it from its fetters. Kezef the Chaos Hound still seems loyal to Cyric even while being imprisoned again by Mask.
  • Evil vs. Evil: Is commanding his church into a holy war against the church of Bane. Was also commanding his church to war against EACH OTHER when he was "insane".
  • Fate Worse than Death: His punishment for the deaths of Helm and Mystra and the Spellplague? Eternal banishment to a pocket plane, unable to communicate with anyone or anything.
  • From Nobody to Nightmare: He started out as a human slave but during the Time of Troubles he killed many gods; absorbing their portfolios and becoming a greater deity himself.
  • Godhood Seeker: Even when he was mortal, this was all he could think of.
  • It's All About Me: Had his followers create a tome that convinced anyone who read it that Cyric was the only true god. Then he read it himself.
  • Mad God: As Dragon Magazine put it, "When it comes to madness, Cyric leads by example."
  • Not Good with Rejection: What fully cemented his fall into evil was Midnight rejecting him in favor of loving Kelemvor.
  • Not-So-Harmless Villain: For a while, he was considered something of a harmless villain because he was too crazy to be effective. Then he killed Mystra and set off the Spellplague.
    • He orchestrated the death of Helm, and subsequently Tyr's fall from grace.
    • He brought about Shar's loss of BOTH her own Shadow Weave and Mystra's Weave. A massive loss of power for the Lady of Loss. Oh, he also indirectly killed Azuth, which most people forget. Making his total of murdered gods (directly or indirectly) in 4E... well..., four.
  • Professional Killer: A major part of his worship comes from this profession.
  • Sealed Evil in a Can: Was banished to his realm, "The Supreme Throne" (he's a very humble god ) for the aformentioned killing of Mystra.
  • Self-Made Orphan: Murders both his adoptive and biological fathers. In the original story (possibly a lie, possibly just different writers not getting the story straight) he simply ran away from his adoptive parents and then murdered his biological father. In Prince of Lies, it's made clear by Oghma, God of Knowledge, that he murdered BOTH sets of parents. Self-Made Orphan indeed.
  • Self-Proclaimed Liar: Note his title.
  • Start of Darkness: In Shadowdale (the book), it's made clear that he absolutely LOVES watching gods kill each other. This is possibly the start of his future God of Murder status. Then he gets rejected by Midnight in favor of Kelemvor and that is what really pushes him over the edge toward evil.
  • That Liar Lies: Called by Torm "nothing but lies" when he claims he didn't kill the former goddess of Illusion. (He was technically NOT lying, since it was MASK who killed her, in the guise of Cyric's sword, Godsbane.)
  • "The Reason You Suck" Speech: Gives one to an entire council of murderous greater gods in the Trial of Cyric... and gets away with it. He also gives Mystra and Kelemvor various speeches throughout the book. Cyric is also on the receiving end of such a speech in the same book, but it isn't near as epic as his chewing out an entire pantheon of angry battle gods, some who absolutely HATE him, such as Kelemvor and Tempus.
  • The Trickster: Sort of. He makes it very clear that he prefers trickery and lies over such petty things as judging the dead, but he isn't a funny jokester at all. More like an Evil!Trickster.
  • Villains Never Lie: Despite his title, he doesn't have to, most of the time. Like with Malik, the best lie is the most unbelievable truth.
  • Vitriolic Best Buds: With Kelemvor/Lyonsbane (and Midnight/Mystra), as a mortal. He was brains to Kel's brawn. After Kel slept with Midnight... their relationship went out the window. After he crossed the Moral Event Horizon by killing one of Midnight's friends, that relationship also went down the drain. He really has No Social Skills.
  • Xanatos Speed Chess: Cyric is a master of this. Just read the novels he's in and see how he turns every situation to his advantage, even if it looks like its going to pot. The Trial for example. His plot to have the Cyrinishad read at the Trial gets squashed quite quickly, but Cyric had another way to win the Trial. He had planned for the eventuality of the trial failing, even though he is about as arrogant as it gets and doesn't believe he could possibly fail. Of course, in the end, we realize the trial was ALL CYRIC'S DOING IN THE FIRST PLACE! At the start, he had planned it to expose the other gods to the Cyrinishad, but when that failed, immediately decided ending Mystra and Kelemvor's love would also serve his evil just as well.

    Garagos, the Reaver 
In the pantheon of ancient Netheril, there was once a war god named Targus who was worshipped as a Greater Deity. At some point, Tempus fought and defeated all of the other war gods in Faerun in order to claim their powers as his own. However, he decided there were certain aspects of war he had no interest in embodying, so he decided that Targus could continue to exist on condition that he served Tempus as an Exarch and took those aspects of war as his own; thus Targus became Garagos, God of plunder, destruction and mindless slaughter.
  • Arch-Enemy: Garagos loathes Tempus but lacks the strength and support needed to destroy him.
  • Ax-Crazy: At times, he can seem more like a physical manifestation of rage than a sentient being.
  • Destroyer Deity: God of the destructive aspects of warfare.
  • Loser Deity: Being forced into a position of subservience by Tempus, and having to share the portfolio of war with him while the rest of Faerun recognises Tempus as the more powerful of the two gods, has left Garagos with an enormous chip on his shoulder about his situation.
  • Multi-Armed and Dangerous: Frequently depicted with 6 arms, and his holy symbol, the Tentacus, consists of 5 well-muscled arms each carrying a sword.
  • Rape, Pillage, and Burn: Plunder and mindless slaughter are part of his divine portfolio.
  • War God: Shares the war portfolio with Tempus, though his portfolio focuses more on the destruction caused by war than on war itself.

    Loviatar, the Maiden of Pain 
Queen and servant to the greater god Bane, Loviatar is a cold-hearted bully, calculating and despotic; she is the master of inflicting physical and psychological suffering and her portfolio includes Pain, Hurt and Torture. Her symbol is a nine-stranded whip, with barbed strands.
  • Blue-and-Orange Morality: She believes that nothing should be given without being earned through suffering and that kindness is only useful in making cruelty that much more potent.
  • Bondage Is Bad: Loviatar's holy rituals resemble BDSM rites to the extreme — her clergy often making livings as professional dominaxtrixes or the masters of brothels catering to that fetish — but she and her followers are all evil by invoked Character Alignment.
  • Even Evil Has Loved Ones: She seems to have genuinely loved her sister, Kiputytto.
  • Whip It Good: Whips are the favored weapon of her clergy, and her associated weapon is the scourge (multi-lashed whip).

    Malar, the Beastlord 
The Beastlord, the lesser deity of the hunt, evil lycanthropes, bestial savagery and bloodlust. His dogma concerns savage hunts, the spreading of the curse of lycanthropy, and general contempt for civilization. Currently serves as an exarch for Silvanus.
  • Ax-Crazy: Though he specifically forbids the hunting of pregnant women and children, everyone and everything else is fair game to the Black-Blooded One.
  • Beast Man: Helps that he's also the patron of all lycanthropes.
  • The Friend Nobody Likes: No one, not even Silvanus, likes Malar. The only other deities who tolerate him are the other Deities of Fury.
  • Hunting the Most Dangerous Game: The most important religious festival amongst Malar's worshippers is the High Hunt, where they kidnap sentient beings and hunt them for sport.
  • Pet the Dog: The Feast of Stags, a practise in which Malar's worshippers travel to Faerûn's remote villages during harsh winters and make sure they have enough food to survive.
  • Pragmatic Villainy: That rule about not hunting children or those with child? It's not there because Malar has a soft spot, but to ensure that prey for him and his followers will always be plentiful.
  • Social Darwinist: Despises civilization, viewing it as a weakness that leaves only chaos in its wake.
  • The Wild Hunt: The previously mentioned High Hunt.

    Shar, Mistress of the Night 
Twin sister of Selûne, one of the first goddesses to come into existence at the dawn of creation. Despises her sister for introducing life to the universe that they helped make.
  • Ambition Is Evil: Oddly literal example- hope and ambition are explicitly forbidden in the dogma of Shar, and you are only allowed to question your superiors if you forfeit your life to do it. Trying to improve your lot in life in any way is sinful. Since Shar is a God of Evil, this is both played straight and an inversion.
  • Arch-Enemy: With Selûne, her twin sister.
  • Authority Equals Asskicking: She's one of the oldest and original Greater Deities and one of the most powerful; her realm, the Shadowfell, is the largest of any in the Astral Sea despite several other deities creating their own planes of existence there, including several that are infinite.
  • Beneath the Earth: She became the goddess of caves, dungeons and the underground after killing Ibrandul, the god who previously held those domains.
  • Big Bad: Cosmically speaking she is, being the first evil.
  • Casting a Shadow: Darkness is part of her domain. One of her channel divinity possibilities is "Cloak of Shadows," which is essentially this.
  • Clingy Jealous Girl: Ibrandul, the god of caves, dungeons and the underground began subverting people who lived in the dark away from her worship. Shar killed him and took his portfolio and his worshipers instead.
  • The Evils of Free Will: She traps those who enjoy their freedom in a place called the Tower of Loss, a place with no obvious entrances or exits, in order to savour their despair. In general, she detests freedom- at least, the freedom of everyone who is not her.
  • God of Evil: The Goddess of Darkness, and one of the creator deities of the mythology.
  • Homosexual Reproduction: Kind of; Mystryl, the first Goddess of Magic, was born when Selûne hurled a piece of her own body through Shar's body. Earlier, Shar and Selûne created Chauntea.
  • Living Shadow
  • The Maker: One of the oldest deities in the mythos and one of the co-creators of the entire universe; her beef with the others, such as her sister, was when they wanted to add that annoying thing called "life" to the once-perfect bleak, dead infinity.
  • The Older Immortal: The Oldest, next to her twin sister Selune.
  • Omnicidal Maniac: Shar is the goddess of entropy and loss. She wishes to reduce all the world to nothingness.
  • The Omniscient: In a limited sense; she can see anything and everything that happens or lies in the dark.
  • The Power of Hate
  • Pragmatic Villainy: Shar expects this of her clergy. They are not to follow orders that would get them killed, or engage in widespread slavery or warfare, since Shar wants to gain followers, not lose them. Her clergy should subtly try and undermine peoples' self confidence and corrupt them to her worship.
    • Shar also does this with the followers she gained when she murdered Ibrandul and took his portfolio. Ibrandul tended to ignore his clergy when they were relatively safe, not converting them into specialty priests or giving them enough divine power to let the ibrandlin (a magically created breed of giant lizard) breed on their own. Shar actively worked to fix this, making new followers of Ibrandul specialty priests and enabling the ibrandlin to breed on their own. If anything, Shar is better at supporting Ibrandul's followers than Ibrandul himself was.

    Talos, the Storm Lord 
Evil god of destruction, storms and natural disasters. Worshipped by the Netherese as 'Kozath' and said to be the third deity to exist, formed by the first battle between Selune and Shar. Head of the Gods of Fury, with Auril, Malar and Umberlee under him.
  • As Long as It Sounds Foreign: His followers are known as "Thalassans", which means "people of the seas" in Greek.
  • Bad Boss: He treats his underlings in the Gods of Fury rather badly, including siphoning off part of their worship and divine power.
  • Bolt of Divine Retribution: Talos' displeasure is as unsubtle as you'd expect from the god of lightning.
  • Destroyer Deity: As the leader of the Deities of Fury, each of whom represents a particular destructive or violent aspect of nature. He's mostly associated with thunder and lightning but also has some control over earthquakes, volcanoes, forest fires and cyclones.
  • Expy: He looks like Odin (including having only one eye and favouring the spear) and acts like the more destructive aspects of Zeus.
  • God of Thunder: He's a deity of storms and destruction and an angry and fickle god, plaguing mortals with storms and lightning unless appeased.
  • Hijacked by Ganon: Talos was turned into an aspect of Gruumsh in the 4th edition and returned to his old form in the 5th.
  • Illegal Religion: Many nations in Faerun forbid worshipping him due to his association with destruction and his demand for Human Sacrifice. As a result his centres of worship are often found in hard-to-reach areas of wilderness.
  • Psychopathic Manchild: He is described as a divine version of one who takes a sadistic pleasure in watching helpless mortals suffer from his storms, earthquakes and rampant destruction.
  • Rape, Pillage, and Burn: The god of it. His priests are essentially a bunch of self-serving, destructive hedonists.
  • Right Makes Might: Talos has absolutely no church hierarchy at all: If you're strong enough to take a position, you deserved it.
  • Slap-Slap-Kiss: His relationship to Umberlee, their relationship being described as "flirtatious rivalry".

    Tiamat, Queen of Evil Dragonkind 
Evil goddess of greed and the queen of evil dragons. Worshipped by the Cult of the Dragon and evil aligned Dragons. Originally Tiamat was worshipped as part of the Draconic and Untheric pantheon, but was reduced in power during the Time of Troubles to being merely three Dragon avatars, all of which were slain. However, her divine essence took root in three new chromatic dragons, and once one of them had killed the other two, she Came Back Strong as a lesser diety, forcing Ao to dissolve the Untheric pantheon.
  • Big Bad: She's the main villain of the Tyranny of Dragons module from 5th Edition, in which her cultists are working on releasing her from Avernus.
  • Breath Weapon: Like all Dragons, Tiamat can breath elemental power as an attack. Thanks to her power and multiple heads though, she can use five different breaths at the same time.
  • Dragons are Demonic: Tiamat is perhaps the Trope Codifier for this. She's evil, vain, and power hungry. She's also a literal example of this trope, as she is officially classified as both a Devil and a Dragon at various points in the settings lifespan.
  • Dragons Are Divine: While some sources are a bit vague on it at times, Tiamat has almost always been linked to godhood, and has become an official god by the time of 5th Edition.
  • Enemy Mine: According to the Untheric pantheon, the one and only time both Bahamut and Tiamat have ever worked together was right after they were created, as rather than let the primordial Erek-Hus rule the land, they joined forces and defeated him.
  • Evil Twin: Is this to Bahamut. Regardless of if they are simply siblings or two sides of the same being via Half the Man He Used to Be, the two hate each other.
  • Multiple-Choice Past: Some sources say that Tiamat was born from Asgorath. Others say she was born when Io (Asgorath by a different name) was split in two by a primordial named Erek-Hus. Regardless, its agreed that Asgorath is the source of her being.
  • Sealed Evil in a Can: As of 5th Edition, Tiamat has been sealed inside of Avernus thanks to Asmodeus tricking her into agreeing to a deal that left her there. The Tyranny of Dragons storyline focuses on her attempt to escape, and Descent into Avernus has this as her motive for potenially helping the heroes.
  • You Have Outlived Your Usefulness: If the Cult of the Dragon successfully brings Tiamat into the material plane during The Rise of Tiamat, she will "thank" her loyal cultists by eating them alive.

    Umberlee, the Bitch Queen 
Evil goddess of the sea and the depths. Patron both of people who travel atop the sea, like sailors and fishermen, and a lot of sentient evil sea creatures that kill them. Unfortunately she's the only god of the sea in the pantheon, and most of her worship involves sailors praying to her to let them live.
  • Card-Carrying Villain: That title above is her official title. Not a very pleasant goddess all around.
  • Cut Lex Luthor a Check: Umberlee's church derives much of its power and wealth from legitimate businesses seeking to placate their mistress. The church hires out its own acolytes as insurance policies for ships, as ships with a cleric of Umberlee aboard is safe from being sunk.
  • For the Evulz: She just plain likes watching people drown or get eaten alive by sharks.
  • Kraken and Leviathan: She created many of these creatures, and they worship her in turn. One of them, the kraken wizard Slarkrethel, is even her Chosen.
  • Lord of the Ocean: The oceans of Faerun are her divine domain.
  • Protection Racket: Priests of Umberlee are often able to make a comfortable living by charging shipping companies a fee to either travel on their ships or mention them in their prayers, so that Umberlee will be less inclined to destroy them.
  • Sea Monster: Patron goddess of most of them.
  • The Starscream: She puts up with Talos's abuse of her and the rest of the Gods of Fury, but she would be quite willing to kill him and become the deity of destruction and storms herself if she had the power.
  • Threatening Shark: Sharks are one of Umberlee's favorite species. She also created the weresharks as a plague on the seas.

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