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The son of a famous Blaze general, Garin.
- Berserk Button: He flies into rage whenever someone brings up his lack of Inferno Prism connection.
- Blade Spam: His Limit Break, Ranzega, uses more slashes the more it gets upgraded.
- Book Dumb: He wasn't a very good student in school and most of Asera's scientific explanations fly over his head.
- Break the Cutie: He starts as a laid-back and happy youth, but the destruction of his hometown, Kina's attempted suicide, watching Barclyss behead Farrell, seeing his mom brought back as Barclyss's mindless soldier, and seeing visions of Enda's death nearly causes him to become as nihilistic as Barclyss. The previous timelines' versions of him have outright given up on saving Enda, to the point where they snap when the current Xero insists on saving her at the cost of the world.
- Die or Fly: Every time the Marauders kill his remaining allies and move onto him, he instinctively uses his time magic to send his consciousness back to the past and to the Spot, where he's at his safest and happiest. While he can use time magic normally, he can't consciously use it to affect the timeline until he fully understands his power in the ending.
- Future Me Scares Me: In the second Aquadome, he mentally fights against several of his future selves, who all crossed the Despair Event Horizon due to never being able to stop the destruction of the planet.
- Gave Up Too Soon: His guide and the guides before him gave up on saving Enda because Barclyss loses his Abyss Prism powers when she dies. They failed to realize that as long as Enda is alive, she has the potential to undo Barclyss's damage.
- Heroic Sacrifice: He sends himself and Enda back in time so they can become Trees of Life and eventually revive the planet.
- Heroes Prefer Swords: His main weapon is a one-handed sword.
- I Hate Past Me: Downplayed. He regrets that he used to ignore Enda's loneliness, though the latter insists that the fact that he eventually came around is enough.
- Irony: Despite his complex over lacking fire spells, he won the Superpower Lottery with his Aeon Prism connection. Not to mention that he used his lightning magic to fire a Dome cannon filled with fake powder, without any other casters helping him.
- It Was with You All Along: The Stones of Reformation aren't the cause of his time loops. Instead, all his time travel is due to his connection to the Aeon Prism.
- Jerk with a Heart of Gold: He's not as altrustic as Enda, but he does have his kind moments despite his rude behavior, such as when he saved Captain Farrell and when he first befriended Enda when she was ostracized by her classmates.
- Lightning Bruiser: He has the best single-target damage in the game while having good speed and defenses. His only weakness is that he lacks the MP to spam his AOE spells.
- Magically Inept Fighter: He has excellent physical stats, but his MP growth is low compared to his spells' MP cost and his MAG stat is a bit on the low side.
- Master Swordsman: Not so much in the beginning, but he can learn several sword skills with enough grinding. In the ending, Barclyss acknowledges that Zero fights similarly to Garin, Blaze's strongest general.
- Mental Time Travel: Downplayed. The Guide can't replace his past self's consciousness and instead acts as a voice in Xero's head.
- Perma-Stubble: In the prologue, Xero has stubble to symbolize that the entire journey ended his innocent outlook on life.
- "The Reason You Suck" Speech: When Barclyss keeps demanding to know why the party wants to live so badly, Xero points out that he's too crazy to change his mind and he's doing this is because he's scared that he'll never find the answer.
- Right for the Wrong Reasons: Unlike the guides before him, he saves Enda despite how letting her die would destroy Barclyss's army. However, this turns out to be the best choice for saving the world, since by that point Barclyss's plans can't be stopped, but as the Spirit of Life Enda is capable capable of reversing the damage done by the Affliction Dome.
- Shock and Awe: His seemingly sole Prism Connection is to the Storm Prism, allowing him to cast lightning spells and incorporate lightning into some of his physical skills.
- Time Master: He has several time-related spells like Velocity, which don't seem to match his Storm Prism. That's because his time spells actually come from the Aeon Prism. This also allows him to send his consciousness back in time in order to guide past versions of himself. After he gains a better understanding of his power, he manages to physically send himself and Enda back in time.
- Together in Death: He and Enda perform their Heroic Sacrifice together, dying together on "The Spot."
- Took a Level in Idealism: At first, he's more focused on making sure he and Enda survives the war than actively helping others. By the end of the game, Enda's ideals start rubbing off on him, to the point where he and Enda perform a Heroic Sacrifice.
- Tragic Hero: The previous timelines' versions of him have the Fatal Flaw of giving into despair, as shown when they give up on saving Enda and unwittingly abandon the only person who can stop Barclyss.
- Tsundere: Played for laughs in the beginning of the story due to the pair's comedic arguments, but then played for drama. Due to his Mental Time Travel and use of the Future Stone, he always knew Enda would die during the journey, which is why he pushes her away and tries not to advance their relationship.
- Vitriolic Best Buds: The very first scene between him and Enda consists of her kicking him into a pond, and then Xero being angered over his notes getting wet. Notably, this moment is one of Xero's most cherished memories, since he always mentally time-travels there before the marauders kill him.
Xero's neighbor and best friend, who mysteriously appeared on "The Spot" without memories.
- All-Loving Heroine: She cares for all life and believes that helping people is never a waste of time. This includes Barclyss, who she shows pity towards for turning into an insane nihilist.
- Blow You Away: Her main element is wind due to her Gale Prism connection.
- Glass Cannon: Her ATK, MAG, and SPD are all very high, but her HP and defenses are lacking.
- Green Thumb: Not only was she once a leaf from the previous Spirit of Life, she turns herself and Xero into a tree in the ending.
- Healing Hands: Her Healing Breeze series of spells allows her to heal the party and she also has some TP skills that can heal. This is because she is the current Spirit of Life, giving her a connection to the Heart Prism.
- Heroic Sacrifice: After Xero sends himself and her to the past, she turns herself and Xero into trees so they can wait until the world is destroyed in the present, and then revive everyone.
- Katanas Are Better: Her main weapon is a katana, which are better than normal swords in the early game.
- Shrinking Violet: When she first arrived in Ellea, she was shy to the point where she couldn't make friends with her classmates or start a conversation with them. In the present, she's a comical tomboy who has no problem playing rough with Xero.
- Stepford Smiler: Xero notes that she's also putting up a cheerful front to mask the pain of losing Ellea.
- Sympathy for the Devil: She states that she doesn't hate Barclyss, but hates the circumstances that caused him to take his current path.
- Together in Death: She and Xero perform their Heroic Sacrifice together, dying together on "The Spot."
- Trademark Favorite Food: Her favorite food is celerime, to the point where she's the only one who can heal 50% HP by eating it.
- Vitriolic Best Buds: She often teases Xero and kicks him into a pond in the opening cutscene, but clearly treasures her friendship with him.
- You Can't Fight Fate: Her death really is unavoidable. Even in the current timeline where she outlives Barclyss, she ends up pulling a Heroic Sacrifice.
Bradley "Slash" Salsh
A corporal in the Blaze army, who rescues Xero and Enda from the destruction of their village.
- Casting a Shadow: He has a weak connection to the Shade Prism.
- Chronic Hero Syndrome: During their argument, Minake calls him out on wanting to feel needed as a hero.
- Death Seeker: His sidequest reveals that he wants to die because he caused his wife, Minake, to commit suicide. However, he decides to continue living until he can stop Barclyss.
- Defector from Decadence: He was once a Tren citizen, but he defected to Auria because he was disgusted with his government's attacks on the new country.
- Drop the Hammer: His weapon is a large hammer, which fits his Mighty Glacier stat build.
- Forced to Watch: Combined with Cruel Mercy. When Barclyss locks several POWs in a small arena to be slaughtered by him, he leaves Slash out so that the latter is forced to listen to their screams.
- Metaphorically True: There are rumors he killed his wife and he claims these rumors are true. He didn't directly kill her, but he did cause her to commit suicide after he claimed to not love her anymore.
- Mighty Glacier: He has high ATK, MAG, DEF, but low AGI and MDEF.
- Moment of Weakness: When he decided to join the Auria resistance, his wife argued against this decision, causing him to become angry enough to tell her that he no longer loves her. He regrets this when he finds that she hung herself.
- Open-Ended Boss Battle: His Duel Boss battle is not meant to be won, since he'll use a one-hit kill after a few turns. It's possible to defeat him on New Game+, but the cutscene only changes slightly, with Xero still standing for a few seconds before Slash knocks him out anyways. Justified because he's only trying to calm Xero down when the latter has a mental breakdown.
- Playing with Fire: While most people have a connection to the Inferno Prism, his connection is strong to the point where he has the highest level fire spells.
- Unwitting Instigator of Doom: He had no idea the street urchin he recruited into the Resistance would turn into a psychotic and nihilistic general.
A mostly silent member of the Blaze army, who aids Xero and Enda in Slant Cave before leaving their party. He rejoins during the events of Glarefrost
- All of the Other Reindeer: He's hated in his hometown of Teyton for supposedly killing his love interest, Lerran. This is averted after he clears his name, though Helmer doesn't forgive him for abandoning the girl.
- Bruiser with a Soft Center: He's incredibly ripped and tends to be the strong and silent type, but his mother describes him as a gentle-hearted person. After the party destroys the Aquadome at Heyama, he cries Manly Tears at seeing Xero and Enda reunited.
- Dishing Out Dirt: His main element is earth.
- The Dog Bites Back: In his character quest, he finally gets to defeat and capture Cross, the person who framed him for killing Lerran.
- Gameplay and Story Segregation: Burns looks like a brutally powerful Bare-Fisted Monk, and in his sidequest he kicks the crap out of everybody, but in battle his skills are mainly buffs and some situational AOE skills. His single-target damage is actually quite low and his real utility is in his buffs. Out of seven other party members, the only one Burns can reliably do more damage than is a Butt-Monkey Bedsheet Ghost. His speed does mitigate his lack of single-target offense to some extent, due to the ATB system.
- Glass Cannon: Unusually for most RPG characters of his element, he's one of the fastest members, has a decent ATK stat, and has the second most powerful offensive Limit Break while having fairly low defense. That said, his skillset leans more towards Support Party Member.
- My Greatest Failure: Leaving Lerran to die at Cross's hands while he ran was not his proudest moment.
- Not So Stoic: He flies into rage when confronting Cross, pointing out that the latter never cared about justice.
- Save the Villain: Justified. He needs Cross alive so the latter can be properly tried for his crimes. Not to mention that if Burns let Cross fall off the building, the former would seem guiltier in the eyes of the citizens.
- Status Buff: Many of his skills are devoted to casting "Trance" buffs, which are different from normal buffs and stack with them. These Trances cannot be reversed with the Karma spell, giving him an advantage against enemies that mainly rely on standard buffs. He also has the Brio series of spells, which can double Max HP temporarily.
- The Quiet One: He doesn't talk much due to being traumatized when Cross threatened him into silence.
- Unwitting Pawn: In the past, he was a member of Teyton's Peace Keepers because Cross convinced him it was the best way to protect Teyton from Tren, monsters, and criminals. He was only recruited by Cross to become the latter's scapegoat.
- Used to Be a Sweet Kid: Subverted. He was described as a kind and talkative kid who eventually committed a terrible crime. He's actually innocent of killing Lerran and was actually traumatized into silence. That said, he's more of a Blood Knight as an adult and he's hardened enough to singlehandedly beat the crap out of the person who framed him.
- Weapon of Choice: He can equip claws and knuckles.
An Aurian scientist who is behind the development of the Gravite and Cosmite shards.
- An Ice Person: His main element is Ice, though his gadgets allow him to use skills of other elements.
- Gadgeteer Genius: Despite being a Squishy Wizard, he has the ability to use gadgets in a similar way to Edgar Figaro.
- Insufferable Genius: Downplayed, but he's often annoyed by Xero's lack of intellect or appreciation for science.
- Squishy Wizard: Downplayed. He has high MAG and low physical stats, but his HP is unusually high.
- Unwitting Instigator of Doom: His Gravite and Cosmite shards are stolen by the Judgment Faction, who mass produce the shards to create the Affliction Dome. What could go wrong when creating the strongest energy source ever conceived?
A girl from Parelin, who seeks revenge on Barclyss for destroying her village.
- Cast From HP: Several of her spells and skills consume her already low HP.
- Driven to Suicide: After returning to see Parelin destroyed again and her sister is killed, she throws herself off a cliff.
- Foreshadowing: A book in Arnoa Citadel mentions that Seraphim Prism users can changer their memories and appearance under high stress. After her attempted suicide, she becomes an amnesiac with a different appearance.
- Fragile Speedster: Her offensive stats are average and her SPD is very high, but her defenses are lacking.
- Hope Spot: She warms up to the party and starts to smile again until Parelin is destroyed again and she loses her only family.
- Jerk with a Heart of Gold: She mostly leans on the Jerkass side when she mocks Enda's idealism, but she does show empathy towards an old lady who lost her daughter to a disaster in Serrison.
- Light 'em Up: Her main element is light. This allows her to change her appearance as Eidol.
- Roaring Rampage of Revenge: She's obsessed with killing Barclyss, despite how she has no chance against him. She takes this to the point of sneaking into Palisade Prison alone.
- Status Buff: Her Photon series of spells can buff a character, but at the cost of Kina's HP. Photon Omega is the strongest offensive buff in the game, but severely lowers the max HP of the target.
- Stock Ninja Weaponry: Her main weapon is a Shuriken, though she can also equip Katanas at the cost of being unable to use some of her skills.
- Throw the Dog a Bone: Enda revives everyone, including her family, Eidol changes back into Kina and regains her memories.
A feisty ship captain who the party meets in Camdren. She joins them permanently in Newport and allows them to freely travel the seas on her ship.
- Canine Companion: Several of her skills involve summoning her dog, Scruffs, to heal the party or inflict debuffs on the enemy.
- Dark and Troubled Past: Her parents constantly argued with each other, which contributed to her goal of becoming a ship captain.
- Genki Girl: She puts a lot of effort into making flashy poses with Scruffs.
- Making a Splash: She has several water spells and her "Drown" debuff skills are also water elemental.
- Reincarnation: Scruffs is implied to be reincarnated from Tourace, a ghost she once helped.
- Weapon of Choice: She uses guns, which specialize in accurate attacks and multi-hit skills.
A revenant who has yet to become hostile towards the living. He temporarily joins the party in Arnoa Citadel and permanently joins during the events of Glarefrost.
- Casting a Shadow: His main element is Dark.
- Outside Context Magic: Unlike most characters, both his Prism skills and his spells are TP-based. This may be due to his nature as a Revenant.
- Plucky Comic Relief: In his past life, he accidentally turned a serious and rather dark play into a comedy. Downplayed in that he knows when to be serious, as shown when he recites the "Crystal Horizon" poem to mourn Kina.
- Stylistic Suck: The party doesn't like his poetry at all.
- Throw the Book at Them: His weapon is a book, which gives him more Shard slots and deals magic damage rather than physical.
A pink-haired amnesiac who was found and cared for by General Shiang. She joins the party in the hopes of regaining her lost memories.
- Bungled Suicide: Her suicide as Kina didn't actually kill her, but instead erased her memories.
- Gameplay and Story Segregation: Despite being Kina, New Game+ shows that her stats and gear carry over differently for each identity.
- Laser-Guided Amnesia: After her attempted suicide, she lost her memories because she wished to become a different person.
- Moveset Clone: Subverted in regards to Kina. The reason they share the same moveset is because they're the same person.
- Took a Level in Kindness: Zigzagged. She reverts back to her abrasive personality as Kina at the end of her quest, but she's more appreciative of the party.
- Walking Spoiler: Due to her true identity as Kina, it's hard to talk about her without spoilers.
A general in the Tren army, who is unmatched in swordplay and magic. He has a penchant for destroying defenseless villages regardless of strategic advantages.
- 0% Approval Rating: When the original resistance group against Tren saw how little respect he had for human life, they kicked him out of their ranks immediately. By the end of the game, most of his fellow Trens become aware of his insanity, causing them to pull a HeelFace Turn and turn against him. Xero, who dislikes killing, admits he wouldn't feel guilty if he killed Barclyss, and he does just that in the ending. The only people who don't hate him are Enda, who pities him, and Heindrovia, who is his childhood friend. However, even the latter turns on him after accepting the fact that he's gone too far. Though this is zigzagged in that he manages to use his charisma to recruit some soldiers and workers to his side, though all of them end up regretting their choice after seeing his true colors.
- A Pupil of Mine, Until He Turned to Evil: He was once Slash's protege until he killed two Tren soldiers that the latter wanted to deal with non-lethally. After getting kicked out, Barclyss joined Tren out of spite and doubled down on his psychotic behavior.
- Bad Boss: According to Heindrovia's journal entry, he's responsible for an injury to her left eye. Not to mention he indiscriminately kills most of Affliction's crew out of sheer rage.
- Badass Bookworm: He studied all life sciences in his youth, which sadly didn't give him the answers to life that he was looking for.
- Big Bad: As the leader of the Judgment Faction and the rogue Spirit of Death, he's the main antagonist of the game.
- Blood Knight: He's bored by how easily he kills all of Blaze's upper brass and is pleased when Garin manages to give him a decent challenge.
- Brought Down to Badass: In previous timelines, he was still able to fight against the Blaze army and the party without his Abyss Prism powers.
- But for Me, It Was Tuesday: He doesn't bother remembering the names of the towns he destroys, cruelly referring to them as "rat-holes."
- Can't Kill You, Still Need You: He doesn't realize this for a while, but he'll lose his powers as the Spirit of Death if the Spirit of Life dies.
- Create Your Own Villain: Played with. While the Aurian resistance did give him combat training and academic resources, no reasonable person would expect someone to become a violent nihilist from reading biology books.
- Death Seeker: Unlike Kail, he intends to die after he kills everyone else.
- Evil Counterpart:
- As the Spirit of Death, he's meant to be a counterpart to Enda, the Spirit of Life. Their powers are opposites, as shown by how Barclyss gets powerful offensive magic while Enda gets powerful healing magic. Both can revive the dead in the way, but Barclyss revives them as mindless soldiers while Enda revives them properly. Barclyss is convinced everything in life is meaningless while Enda believes every good deed has meaning.
- To Xero, who nearly becomes a Straw Nihilist due to the trauma caused by Barclyss's actions, to the point of nearly agreeing with the latter. Unlike Barclyss, who wants to kill everyone just because he can't find any meaning in life, Xero is at least able to appreciate simple things in life and is able to acknowledge that others will find different reasons to live from him. Both have tomboyish childhood friends, but Barclyss no longer cares about Heindrovia while Xero is able to avoid crossing the Despair Event Horizon with Enda's help. While Xero masks his pain by acting like a braggart, Barclyss hides his murderous insanity by acting like a no-nonsense officer.
- Evil Only Has to Win Once: Inverted. Due to Xero's time travel magic, Barclyss's victory in destroying the world is never permanent. Xero and Enda only have to revive everyone once to end his plans forever.
- Fallen Hero: He was once a member of the Aurian resistance before he went rogue.
- Foreshadowing: In his attack on Ellea, he says "I accept you all" and during the carnage, several sparkle effects are on the screen. This indicates that he's taking the souls of the citizens and turning them into mindless soldiers.
- Freudian Excuse Is No Excuse: The combination of his Abyss Prism connection and his inability to find the meaning of life in his science studies caused him to see all life as worthless. The former isn't mentioned in-game though. Regardless, his excuse is treated unsympathetically for the most part, as for all his sorrow, Xero points out that Barclyss is no longer truly interested in searching for the meaning. Instead, Barclyss's true desire is to prove his point by ending all life on the planet.
- From Nobody to Nightmare: He starts as a mere street urchin, albeit with a hidden talent in magic. After La Résistance recruits him and gives him an education, he goes on to become a psychopath in full control of his powers as the Spirit of Death.
- HeelFace Brainwashing: Enda revives him without his memories or his Abyss Prism connection, preventing him from becoming a mass murderer again.
- Jerkass: He has nothing but contempt for all life and believes he has the right to decide everyone's worth. When Enda is about to fall to her death, he avoids finishing her and Xero off to give them a cruel Hope Spot. He also shows no respect towards his own childhood friend and is cold to her when she asks for his approval.
- Knight of Cerebus: Before his first appearance, Ellea is a peaceful village where Xero and Enda are Vitriolic Best Buds. Once he arrives, he wipes Ellea off the map without provocation and the player is forced to run through the wreckage and pile of bodies, setting the darker tone for the rest of the story. All of his actions are played for tragedy, as shown when his second pillaging of Parelin causes Kina to commit suicide or when he's revealed to force his victims to become mindless Judgement soldiers and kill for him. Unlike many examples of this trope, he has absolutely no humorous moments at all until his HeelFace Brainwashing.
- Laser-Guided Amnesia: After being revived, he loses his memories and is de-aged to his teenage years.
- Level Scaling: In his Final Boss fight, he'll scale to the party's level up to level 85. At that point, only Tenjin and Final Tenjin are stronger than him.
- Mask of Sanity: He's capable of sounding very calm and rational despite his wanton slaughter of everyone in his path, allowing him to climb the ranks of Tren and gain a few wannabe recruits, until they realize he recruits them by killing them. However, one soldier in the Palisade Prison mentions that Barclyss lost his temper and tore holes in a hallway. Once his army is cornered by all three nations, he drops the mask and reveals himself to be completely Ax-Crazy, killing his engineers at the drop of a hat and ranting and raving about the meaning of life.
- Nice Job Fixing It, Villain!: Subverted. While killing Enda also causes him to lose his Abyss prism powers and his army of Slave Mooks, doing so means there's no one capable of reversing the damage caused by his Affliction Dome.
- Not So Invincible After All: His Abyss Prism connection is vastly overpowered compared to every other Prism in the world, allowing him to raise an army of the undead, one-shot almost any character outside of boss fights, and shrug off artillery. Worse yet, his own country is too neglectful of his war crimes, allowing him to get away with slaughtering countless innocents and building a doomsday Dome. By the time any decent effort can be made to kill him, there's no way to get through the Affliction Dome quickly enough to stop the end of the world. Despite his seemingly overwhelming advantages, he's beaten by going back in time in a gambit to both revive the world and brainwash him into being good. Turns out the protagonist, who unknowingly has control over time, is even more unbeatable.
- Omnicidal Maniac: His goal is to end all life on Earth because he can't find the meaning of life. He plans on doing so by launching cosmite shards until he causes nuclear winter.
- One-Man Army: No amount of troops or derrangers faze him, as shown in both attacks on Fort Cataclysm. In the Bad Future timeline, he still manages to slaughter most of the Blaze army without his Abyss Prism powers.
- One-Winged Angel: His second form has him take the appearance of a multi-limbed creature.
- Psychopathic Manchild: His reason for wanting to kill everything is because of trite and really cartoonish reasoning boiling down to "If I can't find any meaning in life, no one can." After his Sanity Slippage, he throws a tantrum at the party while demanding that they come up with a reason for living that satisfies him, despite how he won't accept any answer. Ultimately justified, however, as he is something akin to the (unwilling and possibly unknowing) Spirit of Death/Nothingness.
- Put Them All Out of My Misery: He's so miserable in not knowing the meaning of life that he wants to rob others of their lives to cope with his troubles.
- Redemption Rejection: Xero tells him that instead of trying to kill everyone, he should keep looking for his meaning in life. This only serves to enrage Barclyss further, who was already suffering major Sanity Slippage earlier.
- Slave Mooks: All of the Judgement Faction foot soldiers are actually his victims' souls turned into humanoid killing machines.
- The Sociopath: He puts up a convincing Mask of Sanity, but it's clear that he has no empathy for any of his victims or his own subordinates, only caring about his own self-pity about the lack of meaning in his life. While he claims to not enjoy his role as an Omnicidal Maniac, he earlier showed sadistic pleasure in watching Xero struggle to save Enda in the Aquadome, showing that others' suffering is one of the few things to elicit a happy reaction from him. Once he loses Fort Cataclysm, he has a psychotic breakdown, showing a lack of impulse control.
- Straw Nihilist: He claims that because all life is temporary and caused by random chemical interactions, life itself is meaningless and deserves to be opposed. Despite hearing other people's reasons for living, he insists that they're only fighting for temporary ideals for their own self-satisfaction.
- Taking You with Me:
- His goal is to die alongside all life on the planet, since he believes all life is as worthless as his own. In all time loops, he succeeds in bombarding several settlements and causing nuclear winter right before the party kills him.
- After his defeat, he attempts to use all his mooks to stall the party long enough for Kail to crash Affliction into the planet. He also traps Xero in a Duel Boss fight and nearly prevents the latter from escaping in time.
- Technicolor Blade: He wields a red sword, though it's unknown if this is the sword's natural color or if he just never bothered to clean off the blood.
- Unfriendly Fire: Shiang states that Tren's West Haven was destroyed, but Slash states that Blaze doesn't attack civilian zones, implying that Barclyss is willing to attack his own country's citizens.
- Used to Be a Sweet Kid: His friendship with Heindrovia used to be genuine and after getting amnesia, he reverts to being a mild-mannered bookworm.
- Villain Ball: He purposefully misses with his spells when Xero is struggling to save Enda in the Aquadome, just to drag out their suffering. This costs him when the two manage to escape.
- Villainous Breakdown: Despite having a major advantage, Barclyss completely loses his mind when he's forced to launch Affliction before it's completed, since it still has flaws that make it unsuitable for sustaining itself in space. Considering how minor this setback is, especially when he always succeeds in destroying the ecosystem in previous time loops, it just shows how unhinged Barclyss really is beneath his professional exterior.
- With Great Power Comes Great Insanity: His connection to the Abyss Prism made him unable to comprehend any point in life and contributed to his obsession with death.
- Worf Had the Flu: In previous timelines, he consistently gets killed by the party due to the loss of his Abyss Prism powers. In the main timeline, he averts this and fights the party at his full potential.
- World's Best Warrior: He's an unstoppable One-Man Army in cutscenes, where he shakes off Derranger shots with no effort and slaughters entire armies just with a few swings of his sword. Garin, the best fighter on the heroes' side, is only able to slow him down for a few minutes before being defeated too.
- Your Soul Is Mine: The Abyss Prism allows him to take the souls of the dead and turn them into zombie-like soldiers to add to his Judgment Faction army.
A general in Barclyss's Judgment Faction.
- Barrier Change Boss: Her shapeshifting in battle allows her to gain different resistances and weaknesses, including those based on enemy species. During her final fight, she only has one form, but uses a machine to change her elemental weaknesses.
- Evil Counterpart: In her childhood, she was just as tomboyish as Enda and both have angsty love interests. Unfortunately for her, Barclyss goes off the deep end, causing her to follow him regardless of her guilt. In contrast, Enda isn't afraid to call out Xero for his flaws and eventually gets him to become more considerate of others.
- Eye Scream: Her left eye was injured by Barclyss at some point in the past.
- Fallen Hero: She once joined the Aurian resistance alongside Barclyss, only to follow him when he goes rogue.
- HeelFace Door-Slam: After losing for the third time, she stops being in denial of Barclyss's insanity and allows the party to proceed further into Affliction, only to kill herself. She gets a proper HeelFace Turn in the ending, where she retains her memories after being revived and keeps Barclyss from going down the same path.
- Love Makes You Evil: She doesn't really believe in omnicide like Barclyss, but she still serves him out of the vain hope of regaining his affection.
- Tragic Villain: Her denial of Barclyss's true nature and her guilt over helping him did not do her mental state any favors.
- Used to Be a Sweet Kid: She used to be just as tomboyish as Enda and wanted to create peace between the nations, but her Undying Loyalty to Barclyss and her denial of his atrocities caused her to lose sight of her ideals.
- Voluntary Shapeshifting: She has a connection to the Morph Prism, which allows her to take different forms.
A general in the Judgment Faction who specializes in alchemy and summoning monsters.
- Ax-Crazy: Like his boss, he's incredibly homicidal, to the point where he treats murder as an urge that he needs to get out of his system at regular intervals. He's also not satisfied with killing people unless he's personally witnessing them die at his hands, as shown when he fires the Aquadome's cannons at Heyama.
- Doppelgänger Attack: His main gimmick during his boss fights is to create five clones of himself, who can counterattack after being killed. The real one doesn't counterattack or negate damage.
- Dragon with an Agenda: Downplayed. Unlike Barclyss, he wants to be the only one to survive the apocalypse, though he has no reason to deviate from the former's plan.
- Evil Counterpart: To Asera, who is also a brilliant scientist and mage, but one who is dedicated to advancing humanity rather than destroying them. Notably, Kail's methods involve stealing Asera's benevolent research and twisting it to build the most horrific weapon in human history.
- Faux Affably Evil: He's fond of theatrically inviting the party to witness a world of death and complete silence.
- Flat Character: Unlike Barclyss, he's given no Freudian Excuse for being an Omnicidal Maniac and his fate in the ending is ambiguous.
- It's All About Me: Even moreso than Barclyss, since his goal is to become the only surviving lifeform on the planet.
- Mad Scientist: Notes in the Palisade Prison indicate that he's responsible for reverse engineering the Gravite Shard and that he's involved in the engineering of Affliction.
- Pragmatic Villainy: The engineers working under him mention that he provides comfortable working conditions for them. Kail only does this because he wants Affliction built properly, and has no problem sacrificing all the engineers onboard when he tries to ram the fortress into the surface.
- Sadist: He admits that he dislikes using Domes to slaughter people because it keeps him from savoring their deaths up close.
- The Starscream: Not only does he intend to outlive Barclyss, he also neglects to help his boss during the Final Boss fight despite having the ability to teleport anywhere in Affliction. He only teleports to the control room after Barclyss is heavily injured so he can take control of Affliction. He eventually sends Affliction crashing to the surface in order to kill any survivors, and doesn't care that Barclyss is still in it.
- Straw Hypocrite: During the recruitment drive at Fort Cataclysm, Kail puts on a public face of supporting Barclyss's ideals that all life on the planet should die, including themselves. He later reveals he has no intention of following through on those ideals, and is only working with Barclyss so he can kill everyone except himself.
- Summon Magic: Unlike with summon shards, his summons become actual fightable enemies, as shown when he summons Regalecus on Sandra's ship and when he constantly resummons Torment during his second boss fight.
Xero's father, who is a legendary general within the Blaze Army.
- Big Good: In the current timeline, Xero convinces him to lead Blaze against Barclyss.
- Broken Pedestal: Xero is not happy about how Garin abandoned his family and Blaze to search for the Stones of Reformation.
- Dead All Along: He died during the battle in Fort Shaul, but came back as a ghost. This makes him resistant to physical attacks, but Barclyss still manages to injure him after using an Abyss Prism spell.
- Elemental Powers: He has both lightning and wind magic.
- Four-Star Badass: He's the strongest fighter and the best strategist among all the Blaze brass.
- Guest-Star Party Member: During a flash-forward sequence, he's briefly playable and is much stronger than the other party members.
- Jerkass Realization: After his attempts to use the Stones of Reformation fail, he realizes that he was wrong to run away from his problems and abandon his loved ones.
- My Greatest Failure: His mistake at Fort Shaul resulted in the deaths of several of his soldiers, causing him to become desperate to undo his mistakes.
- Took a Level in Jerkass: After losing his men in Fort Shaul, he's consumed by his desire for the Stones of Reformation to the point where he threatens Xero to give him the Future Stone. He gets a Jerkass Realization and goes back to being a Nice Guy after a talking-to from Xero and Enda.
- The Worf Effect: Even with his ghost body, he's unable to defeat Barclyss in single combat.
A childhood friend of Xero and Enda, who currently works as a blacksmith for Blaze.
- Asshole Victim: After his betrayal is revealed, he flees to a cave, but gets killed by a Macabre.
- Greed: He's willing to sell to the enemy and believes money is all that matters in life.
- The Mole: He's secretly supplying derrangers to Barclyss within Auria territory, making it easy for the latter to avoid being detected as he razes villages.
- Skippable Boss: Not him, but one of his robots will act as a boss if the party chooses to pursue him. If the party chooses not to pursue him, the robot can still be fought as a Bonus Boss.
- Smug Snake: Once his true colors are revealed, he brags that his clients are fools who only exist to line his pockets, even when one of them is Barclyss.
- Used to Be a Sweet Kid: According to Xero and Enda, he used to be a good friend who would make toy weapons for them, albeit for a price.
A captain in Tren's army, who aids General Haug in the first Aquadome attack.
- Cool Sword: He wields a gold-colored sword, which Xero can later obtain as his Infinity -1 Sword.
- Face Death with Dignity: Before he's executed, he calmly states that Barclyss will have to face justice one day.
- Guest-Star Party Member: Downplayed. He's injured, so he can't participate in battle while guiding the party in Tren. He does heal them at the start of a boss fight though.
- HeelFace Door-Slam: Barclyss figures out he helped the party escape and later beheads him in front of the party.
- I Owe You My Life: He helps the party reach the Tren continent because Xero saved him from the Aquadome's explosion.
- Punch-Clock Villain: He only helps Barclyss because the latter outranks him. This is averted after he secretly helps the party in Palisade Prison.
- Worf Had the Flu: He was injured by a Judgment soldier before his Duel Boss with Xero.
A Tren general who runs Fort Shaul
- Fake Weakness: She intentionally leaves the front of Fort Shaul ruined and unmaintained to lull invaders into a false sense of security.
- HeelFace Turn: After hearing Slash out, she convinces Tremault to have Tren team up with Blaze against Barclyss.
- Pet the Dog: She takes in Eidol and requests the party to let her join so she can regain her memories.
- Reasonable Authority Figure: Despite being annoyed at the party, she forgives them for breaking out of their cells and agrees to make a case for them with Tren's top brass.
The commander of Tren's army as well as the country's leader.
- Everyone Has Standards: Hearing about Barclyss's atrocities caused him to put aside his nation's decades long grudge with Auria.
- HeelFace Turn: After hearing Shiang out, he agrees to a truce with Blaze and works with them to defeat the Judgment Faction.
- Old Soldier: He's one of the oldest characters, but he's still the leader of Tren.
The sheriff of Teyton's "Peace Keepers," a vigilante force formed to oppose Tren's occupational forces.
- And Your Little Dog, Too!: After Burns catches him in the middle of killing Lerran, Cross threatens to kill him and everyone he loves unless he stays silent.
- Bitch in Sheep's Clothing: Combined with Not-So-Well-Intentioned Extremist. When he first Burns, he presented himself as a friendly guy who wants to protect the people of Teyton. He's really a power-hungry murderer with no qualms about threatening Burns into silence and framing him.
- Cruel Mercy: Burns saves him because letting him die would give him an easy way to escape from the law.
- Disproportionate Retribution: He kills Lerran for opposing the "Peace Keepers" questionable activities.
- Duel Boss: He fights Burns one-on-one in the latter's character quest.
- Moveset Clone: He shares many skills with Burns, though he lacks a Prism Link. He makes up for it with a non-offensive skill that grants him Chaos Trance.