Player Characters According to Guild
- Many characters in the Floating Castle have split into Guilds, while other players work as solo operatives. The nature of the Roleplay allows for all possible combinations.
open/close all folders
Konrad "Kurt" Schweinorg
- Badass Preacher: Although he's probably not actually in the Church anymore, the disguise has served him well throughout his time here. He also once blessed an entire waterfall in order to wipe out a horde of the undead.
- Deadpan Snarker
- Knight In Sour Armor: Yeah, he'll help you, and complain about your incompetence the entire time.
- Turbulent Priest
Salvantas Longdium / Mr. Blanks
- Badass Bookworm: Nerd by day, Vigilante by night.
- Badass Longcoat
- Blood Knight: This mostly extends to Mr. Blanks' side of the personality.
- Karma Houdini: Nice or not, Salvantas is letting Mr. Blank get away with literal murder in the name of a greater good.
- Split Personality: Salvantas is an idealist with a heart of gold, Mr. Blanks is the more pragmatic of the pair, dealing with the more difficult assignments.
- After recent events, Salvantas has developed another personality, Jadas, who manages to make Mr. Blanks like one of the good guys.
- Well-Intentioned Extremist: Salvantas really does want to help. He's just going about it in a different way. This is even more true of Blank.
- Circus Brat: Her former home was a travelling circus.
- Deadpan Snarker: Has shades of it.
- Jumped at the Call: She has taken a liking to being in the castle and fighting anti-guild members."...Its a good thing Im starting to like saving them [Storm and Drive] so much."
- Knife Nut: Which is basically something to do with her former occupation.
The Lore Knights
Lori (Lorelei Rhine Swift)
- Badass Bookworm
- Jerkass: She most definitely has her moments.
- Secret Identity: No one must ever know of her former identity as an extremely powerful and famous sage.
- Secret Keeper: For Julius and Anjali while they're hiding out in the library.
- Unscrupulous Hero
- Green Thumb: Mandora, one of his Summons is a ambulatory plant-creature.
- Only Known by Their Nickname: Fern isn't his real name, due to his magic having some true-name roots.
- The Perfectionist: If he's going to do something, hell or high water, he's going to do it right.
- Playing with Fire: Nethis, one of his Summons is a fire-bird.
- Summon Magic: His main form of spellcasting, via Summoning Ritual.
- Wizarding School: Where he studied prior to making his way into the Castle.
Phantom Thieves Anonymous
- Archer Archetype
- Bottomless Magazines: Averted. her first mission in the game involves her running out of arrows and having to acquire new ones.
- Deadpan Snarker
- Chaotic Good
Seire "Kaitou" Valefar
- Absurdly Sharp Blade: Manages to stab a heavily built man down to the collarbone and cut easily through magical ice with just a pair of scissors, without even mentioning some of his feats of swordsmanship.
- Awesomeness by Analysis: Such that Seire was evidently capable of teaching himself swordsmanship solely through fighting more experienced combatants and perfectly copying and countering all of their styles.
- Badass Boast: Shows no hesitation in reminding others of exactly how awesome he is, oftentimes in the third person.
- Badass Longcoat: Wears one proudly, and is very, very fond of it.
- Blood Knight: He's been shown to find fighting tremendously enjoyable.
- Boisterous Bruiser
- Catchphrase: "Seire Valefar, the Legendary Phantom Thief!"
- "Courage, fortitude, and a man's burning heart! These are the things that shall determine what will be!" and variants thereof also seem to be becoming one.
- Combat Pragmatist
- The Chessmaster: If his many capers are any indication...
- Dark and Troubled Past: From what we've been shown, Seire's childhood was spent alternatively locked within a tiny box or toiling away as a slave in a mining pit.
- Deadpan Snarker: Perhaps not as much as Kurt or Anji, but nevertheless, he gets in his fair share of sarcastic quips.
- Dual Wielding: Some sort of katana/saber mashup and a pair of scissors.
- Evil Laugh: Seems rather fond of these for when things go Just as Planned.
- The Gadfly
- Gentleman Thief
- Guile Hero: Oh so very much.
- Honor Among Thieves: Perhaps his most defining trope.
- Hot-Blooded: Reasonably so at most times, but taken Up to Eleven in his interactions with his guildmates.
- I Just Want to Be Free: His driving motivation as a child.
- Improbable Weapon User: Seire finds more uses for a completely ordinary pair of scissors than most people could for a Swiss Army Knife, most of which involve stabbing.
- Informed Attribute: You wouldn't guess that he had a nickname if it wasn't listed right there. Well, unless his Catchphrase counts. For that matter, you also wouldn't guess that he was apparently well acquainted with Kurt.
- His guile heroics aren't exactly too prominent in the mission to secure the floor 3 entrance; for the majority of the story, his only tactic can be summed up as "hit it with my sword until something good happens".
- Just Like Robin Hood
- Kleptomaniac Hero: Of epic proportions.
- Large Ham: Possibly the most over-the-top character in the entire castle.
- Loveable Rogue: Leader of a Thieves' Guild, and a massive troll, but actually one of the nicer characters in the tower.
- Made a Slave: See Dark and Troubled Past.
- Magnetic Hero: Knows he's one, and isn't afraid to use that fact to his advantage. Almost every one of his quests ends with him recruiting his adversaries to join his guild.
- Meaningful Name: Both his first and last name are the names of patron demons of thievery. Considering that he was never given an official name in his backstory, this was probably intentional.
- On that note, his former name of "Null" also counts, since it signified his obvious lack of an actual name.
- The Paragon: His stated goal is to become one.
- Phantom Thief: Refers to himself as such quite frequently.
- Red Baron: Well known by the sobriquet of "The King of Thieves." A more literal title than most, in that his guild is literally so large as to have become a micro-nation.
- The Pirates Who Don't Do Anything: Seire largely enforces this sort of attitude in relation to his guild, keeping his thieves in check so as not to "cause any major incidents." Completely averted, however, in regards to himself. See Kleptomaniac Hero.
- Unspoken Plan Guarantee: Loves using this to reveal his plans.
Tropes Covering the Entire Guild
- Breaking the Fellowship: Has taken place since the beginning of the civil war, with Julius going missing, Anjali losing her identity, Eliziya going kind of nuts and Tamar choosing to aid Hector in defeating Luca and Asha rather than ascending to the next floor. Only Marcus is really working to bring the team back together. It remains to be seen whether or not the split will remain permenant.
- Ragtag Bunch of Misfits: perhaps more so than any other guild, with the roster consisting of a former Street Rat turned Guild Leader, an exiled royal guard, a kidnapped healer with a speech impediment, a runaway member of royalty, a Doctor with parental issues and... Morionem.
- Amnesiacs Are Innocent: Without her memories, Anji is far less outgoing, snarky and energetic than she was beforehand and has a pretty bad reaction to any recollections of her past. Thank goodness Ben got to her before anyone else could.
- The Artful Dodger: Grew up in the slums and was a well-known thief before she met Eliziya.
- The Chains of Commanding: Comes from running one of the most prominent guilds in the castle.
- Deadpan Snarker: She is one of the more sarcastic people on the castle, her attitude is nearly as sharp as her knives.
- Determinator: Is definitely developing shades of this degree of stubbornness.
- Fiery Redhead: Definitely fits the trope.
- Jerk with a Heart of Gold: She's not always the most patient or kind person in the castle, but she'll always lend a hand if necessary.
- Laser-Guided Amnesia: After she was returned from being stone and healed... she had no idea who Julius was.
- The Nicknamer: generally gives slightly mocking, affectionate nicknames to people, especially Hector. Has also taken to calling Tamar 'Your Majesty'.
- The Worf Effect: She and Julius were the first to encounter Kavros's shadow, and were easily beaten.
- Arbitrary Skepticism: Despite living in a world where magic is obviously possible, she had no faith in Kurt's ability to accomplish anything with his blessings.
- Break the Haughty: While overall a good, unselfish person Ben's Fatal Flaw is Pride, and her experience with Kravos is a huge blow for her usual self confidence, with good reason. Kevin then calls her out on holds herself up to an impossible high standard to which she wouldn't hold anyone else.
- Deadpan Snarker
- Embarrassing First Name: Ben is short for Belinda.
- Everything's Better with Princesses: Technically, Ben is a princess. She hates the title, though.
- The Fettered: She has a strict moral code, and on top of that can't do anything that puts either of the two countries she represents in a bad light.
- Fiery Redhead
- I Like Swords: She's trained to proficiency in a number of martial art forms, but her weapon of choice is always her broadsword.
- Only Known by Their Nickname: Julius is the only one who knows her as anything but Ben.
- Royals Who Actually Do Something
- Cowardly Lion
- Crouching Moron, Hidden Badass: After getting paired with Curtiss on a quest, the latter initially considered his teammate to be dead weight. Then they met up with a homicidal wizard with a penchant for large amounts of electrified overkill, and Darren's strategy to get him to stop was to run up to him and talk him down, dodging extra-strength lightning bolts with every step. It even earned him a favorable mention from Curtiss during his next mission.
- Not Himself: Thanks to the effects of the rage spell.
- Beware the Nice Ones
- Healing Hands: An unusual contrast with her fire based abilities.
- The Medic
- Mysterious Past
- Morality Pet: For Asha, which is supposedly part of the reason why Asha saves Tamar's life after he is stabbed by Tragedy.
- Playing with Fire
- Sanity Slippage: Has really been showing up ever since she got her hands on one of the Rage Amulets, but turns out her mental illness is hereditary,
- Shipper on Deck
- Shrinking Violet
- Speech Impediment: Has Echolalia, causing her to repeat the last thing somebody says to her.
- Took a Level in Badass: Her adventures as Asha's body mean that Asha apparently left a huge repository of power in Eliziya after she died. This power has shown that it as the potential to kill her: rather than freaking out, though, Eliziya comes across as being completely in control of the situation, pulling off spectacular new magical tricks, and while she still has nerves around some others, she is now completely comfortable with Tamar and others she's close to.
- Blood Knight: His love for fighting is perhaps his most obvious trait.Tamar: I think all your ideas of fun involve stabbing things.
- The Big Guy: He is easily one of the tallest and physically muscular characters in the Castle.
- Book Dumb
- Broken Pedestal: To Tamar, briefly.
- BFS: His weapon of choice is a massive claymore he lovingly refers to as Ivory. It is quite unwieldy even in Hector's hands, and he seems more effective with his hands or lighter weapons, even with his immense strength helping him. Regardless, it is his primary weapon.
- Wrecked Weapon: That is, until it was shattered by a castle guardian.
- Dark and Troubled Past: It seems to have followed him too as two individuals from his past, Luca and Asha, have also appeared in the Floating Castle.
- Determinator: Whether it is some kind of magic he doesn't understand, a more powerful foe, or physical disabilities, Hector has found a way to overcome them all.
- Eye Scream: Had his left eye completely destroyed when a rioter cut a knife through it
- The Fettered: His moral code specifically forbids him from killing humans, which is a problem when some of those humans have no qualms about killing him. Please note this was not always the case.
- Heroic Vow: Vowed to never kill another human.
- I call it Ivory.
- Cargo Ship: Ivory is the "Love of his life," according to Hector
- Names to Run Away from Really Fast: Was known as The Jade Devil before he arrived in the Floating Castle.
- Multi-Melee Master: Prides himself on his knowledge and uses of various weapons and techniques associated with them. His current fighting style involves using a hand axe, his fists, and his massive sword, Ivory. Sometimes his own opponents.
- Miles to Go Before I Sleep
- Oblivious to Love: Has about as much romantic awareness as a turnip would. Though Ivory, named after his master Olivia, has been referred to as the love of his life by him. It's likely that he understands or recognizes romance, and just has no interest in it.
- Taught by Experience: Implied; He has no true discernible fighting style that would have come with direct training, but is clearly one of the most skilled and knowledgeable fighters in battle.
- Technical Pacifist: While he loves to fight and battle ever challenging foes, he seems completely unwilling to take the life of any human opponent he faces and has even shown hesitation on his ever increasing encounters and battles with non-human opponents.
- Mentor: To Tamar.
- Trickster Mentor: Zigzagged. He is straight forward in most of his lessons to Tamar, but he enjoys the more trickster side of things when he believes Tamar should figure things out on his own. He shows more signs of this when he somehow tricks Anji into learning basic swordplay as well.
- We Used to Be Friends: How Hector viewed his relationship with Asha and Luca, individuals who now clearly hate him.
- Assassin Outclassin': Killed two members of the Assassin's guild before they started targeting him. He has since been responsible for the deaths of three other members
- Berserk Button: Has a grudge against kidnappers and slavers
- Carry a Big Stick: Currently wields a flanged mace he took from the opponent who broke his last weapon
- Deadpan Snarker: Slips into this sometimes.
- Genius Bruiser: A capable combatant in his own right who usually comes up with the plan when working with someone else. Also has some proficiency with herbs and medicine due to his backstory.
- Multi-Melee Master: Has been shown to be competent with spears and maces, as well as a competent hand-to-hand combatant.
- Cloud Cuckoolander
- Healing Hands
- Idiot Hero: A nice guy who means well, but doesn't always get it right.
- Shield Bash: seeing as this was his first real weapon.
- Shock and Awe
- Took a Level in Badass: In his quest with Fern. Morionem has definitely been practising.
Tamar Delaney/Erebus Castor
- The Apprentice: To Hector.
- An Ice Person
- Bad Liar
- Big, Screwed-Up Family: These are a family who, in Anjali's words, "liked to burn street rats for fun", and they didn't treat Tamar any better.
- But I Read a Book About It: Most of his understanding of swordplay initially comes from books. Needless to say this doesn't work.
- Emotional Powers: However it inverts Personality Powers. His positive emotions are linked to fire, while anger and pain are linked to ice. And he seems to have trouble shaking off the latters after effects...
- Flaming Sword: Appears to be developing fire powers but unlike most mages, he can only use it by channelling the power through his sword.
- Innocently Insensitive: Probably as a result of having no idea how to talk to people."I'm glad it didn't kill you, that would've sucked."
- No Social Skills: Occasionally veering into Cloud Cuckoolander territory. Even after he reaches the point of being able to take on an entity such as Asha, he still has trouble telling Eliziya he loves her.
- Playing with Fire
- The Runaway: If you knew his family, you'd see why.
- Second Hour Superpower: His latent magical ability manifests at just the right moment to defeat the Vermin Lord, although there was a little Foreshadowing.
- Shrinking Violet: Who is trying to be a swordsman...
- Took a Level in Badass: After a great deal of training and having to take on Asha entirely on his own, Tamar's experiences were either going to amount in this or death. Fortunately, it was the former.
- Arrogant Kung-Fu Guy: He's extremely proud of his skills, and he won't hesitate to remind you. He doesn't always get to use them, though.
- Badass Boast: "I kept my cool being chased by a half-summoned behemoth in the underground; I can deal with some random rock monster."
- Combat Pragmatist: And a rather violent one at that. Lightning-spamming wizard on the loose? Hide in a tree and toss a knife into his spine. Vampire mage leading a summoning ritual for some unknown but likely dangerous creature? Hide behind a wall and toss a knife into her face. Nigh-invulnerable golem? Hide behind a wall and toss a bomb at it. Teammates about to get skewered? Distract the golem by looting a crystal spike from one of its earlier attacks and stabbing it in the eye. Trapped by a wall of stalagmites? Use said crystal spike to cut down the stalagmites, causing them to fall on the golem's head.
- Comically Serious: "The granola has failed me."
- Death Glare: To emphasize how extremely annoying he finds Seire's shenanigans.
- Distress Ball: He's good at running around and scouting, yeah, but significantly worse at melee combat, leading to him getting incapacitated in his team's fight with a group of rakes seconds after the fight began. Lampshaded; when he shows up later, having talked his way out of captivity, he's quick to complain about how "This sort of thing doesn't happen to me, ever."
- Fire-Forged Friends: Well, not quite friends, but his first mission ended with he and his partner on significantly better terms than when they'd set out, due in part to Darren's rather surprising show of skill at the climax.
- Improbable Weapon User: Looted a couple of crystal spikes from a golem that used them as its primary method of attack.
- In Harm's Way: It's implied he agreed to help Giselle map the underground because he was bored of his usual duties and heard there was some excitement to be had in the lower levels. According to his creator, it's also why he became a scout in the first place- there are few things he enjoys more than exploring uncharted territory, sneaking just under enemy radar or simply marveling at the view.
- Jerkass: According to his creator, his defining character trait. Showed up fairly prominently at the start of his first mission, wherein he spent most of his spare time muttering to himself about being saddled with a partner who evidently was completely incapable of defending himself- within earshot of said partner.
- Keet: On occasion, albeit minus the part about being small. For example, there was that one time he decided to snack on some drugged granola and ended up ridiculously hyper.
- Kleptomaniac Hero: Not to a major extent, but he occasionally loots stuff he finds on missions for no real reason. They usually turn up as quest rewards later on.
- Knife Nut: Quite competent with throwing knives, although he's capable of using other weapons if he needs to.
- Leeroy Jenkins: His trip to the underground had a few instances where he'd run into a tunnel on his own or snipe an enemy with one of his knives, only to promptly end up chased out by an entire horde of opponents. He got better about it by the time he took on his mission to secure the entrance to the third floor, even chiding one of his allies on multiple occasions for charging into battle without a plan.
- Murder Is the Best Solution: He's joked about it, at least. "Did you try throwing a knife at him?"
- Shout-Out: LOOK AT ME I'M A TARGET
- Teeth-Clenched Teamwork: With anyone he gets paired up with, really, but especially Seire, whose ability to charm others into working with him is overshadowed by how much everything he does irritates Curtiss to no end.
- Vitriolic Best Buds: Seems to enjoy the company of Likovya of Heroes Unlimited, despite their frequent disagreements.
- Beware the Nice Ones: Jenny is kind and dislikes harming living beings, including non-humans, but will step up to the bat whenever it's needed of her and certainly knows what she's doing with a weapon.
- The Blacksmith: Along with Ben, does some work at Tad's smith.
- Only Known by Their Nickname
- Shock and Awe: Mirae's main powers are electricity based.
- The Stoic: Is generally very controlled and calm in demeanour, even considering her very first mission involved chasing a lot of cows around the town.
- Walking the Earth: Appeared to have been doing this before coming to the castle.
Pan, aka Timpani Aria Saterne
- Beware the Nice Ones: Threatening her forest home will probably result in some serious pain for the culprits.
- Forest Ranger
- Meaningful Name, her last name, 'Saterne', is a variation on Saturn because her character's staff was once drawn in the shape of the Symbol for Saturn.
- Only Known by Their Nickname
- Simple Staff: her primary weapon. The staff is used to channel magical energy, however, and has been used by all magical members of her family in the past.
- Superpowerful Genetics: Played with, Pan is the first in her family to have magic in a few generations, but other members have been mages within her living memory.
Non Player Characters
Adam (The Princeling)
- The Charmer
- Spoiled Brat: How he started out
- Took a Level in Kindness: Adam starts out a spiteful child organizing riots to cause trouble in the newly inhabited city, before Julius taught him some manners. After several encounters with monsters, a somewhat lss violent meeting with a rather nice goblin, and some actual Character Development, Adam returned to the city and is now Legias' second in command.
Arthur, The Late King
- The Scrooge: a self-admitted miser
- Jerk with a Heart of Gold: Refused to abandon Marcus when he heard his employee had become the target of the Assassin's guild
- The Faceless: She has kept her face hidden under a hood in every appearance. Taken to ridiculous levels when her hood fell off...and she was wearing a mask and clot wraps to keep her face concealed.
- Psycho for Hire: She shows little patience for small talk but excitement at the prospect of murdering someone
- Action Girl
- Lawful Good
- Reasonable Authority Figure: can be blunt, suspicious and tough, but in general she only wants the best for the Castle's inhabitants.
- Berserk Button: For the love of god, don't mistreat your weaponry.
- The Blacksmith: The primary Blacksmith in the Floating castle, he runs the main forge in town.
- Stout Strength: For reasons mentioned above.
Yester the Goblin
Comedy and Tragedy
- Alas, Poor Villain: Okay so they fatally stabbed a PC and knocked out the other after mind controlling a bunch of missing people, but they're obviously just extremely messed up kids who have little concept of the morality of what they're doing.
- Aw, Look! They Really Do Love Each Other: Considering she spends most of the time insulting him, Comedy reacts VERY badly when Tragedy is wounded.
- Berserk Button: Don't hurt Comedy's brother. Seriously.
- Body Horror: A possible reaction to when they fuse in one being.
- Creepy Children: Oh so very much.
- Masculine Girl, Feminine Boy
- Red Oni, Blue Oni: Comedy being the former, Tragedy the latter.
The Assassin Guildmaster
These are enemies specifically related to the main story. Player controlled Villains do not go here.
- Genius Loci: For the entire Castle. The guardians of each floor are connected to him, as he is to them. Until they die or abdicate, that is.
- The Dragon: To the King.
Deceased Characters (spoilers)
Asha, The "Onyx Raven"
- Alas, Poor Villain: She had a pretty sucky life, and it didn't end happily.
- Badass Long Robe
- Death Seeker: Did not start out this way, but by the end of their story arc it's clear she's gotten in over her head and just wants everything over with.
- Even Evil Has Standards: The moment where she truly falls out of line with Luca's policies is the moment when he allows Eliziya to offer Asha control of her body, essentially killing her.
- Face Death with Dignity: In a stark contrast to Luca. Asha's death allows her to retain whatever humanity she was left with after years of sacrificing everything for the sake of power.
- Cool Mask: Her most iconic feature is the large white mask that covers her entire face.
- The Faceless: She has never been seen without her mask on.
- Go Out with a Smile
- Killed Off for Real: Though remnants of her spirit remain within both Tamar and Zi.
- Lady of Black Magic: Has accomplished magical abilities no other character has been capable of, such as making a labyrinth of mirrors, conjuring high-leveled shadow creatures, to vaporizing a squad of soldiers, even healing fatal wounds of others on several occasions.
- Moral Dissonance: Averted by the end, she becomes completely aware of the terrible things they've done and the lessons they ignored, and it pains her greatly.
- Pet the Dog: Saving Tamar's life, and taking care of Zi.
- The Dragon: To Luca
- Redemption Equals Death: Tamar destroying the personification of her magic allows her to finally die, returning control of Eliziya's body to her in the process.
- The Speechless: For most of her appearances she never actually spoke a line of dialogue.
- This is because she doesn't have a mouth. Or a head, or a body for that matter. By the point in the story she is introduced, she is essentially a spirit.
- Suicide by Cop: Turns out, this is what she was playing at with Tamar: recognizing his magical ability as innately different to her own, her saving him and following him around was her own twisted way of training him to the point where he could finally kill her.
- The Unintelligible: Somehow, this did not seem to affect Luca's ability to communicate/understand her. As seen with her encounters with Zi and Tamar, she can speak with other characters through the projection of memories and emotions. This is also a two way tunnel, as she was able to see Tamar's memories when he saw hers.
- Would Hurt a Child: Had no hesitation in restraining Eliyiza while Luca was threatening to chop off her ears. Though future stories and side stories seem to make it clear that there was never an intention to hurt Eliyiza, at least on Asha's part.
- You Can Not Grasp The True Form: In that, there literally is no form to grasp underneath those masks and robes. The Personification of her magic Tamar battles may also count.
Luca Maeori, "The Crimson Hound."
- Badass Longcoat: Sports a a dark blue one.
- Battle Aura: Luca receives a fiery red one while under the magical effects of Ba'al
- Blood Knight
- Deadpan Snarker
- Even Evil Has Standards: Subverted. Found the tactic of Kidnapping Eliziya to be despicable, but went through with it anyway.
- Evil Redhead
- Flaw Exploitation: Used this when he tossed Hector to the rioters, giving him a knife to defend himself knowing that Hector's code would not allow for him to kill his attackers. Even though this almost assured Hector's death, he was visibly upset that he would not break his vow.
- Heroic RRoD: A villainous inversion, after Luca [[spoiler: finds the source of the rage spell.
- I Call It "Vera": Luca names the sword he forged from the Minotaur's horn Ba'al, following the same ritual Hector does.
- Tranquil Fury: can activate this on command thanks to the magic within Ba'al, and also because he's trained his willpower to avoid the negative effects of the rage spell.
- Kick the Dog: Kidnapping Eliyza and throwing Hector to his death, obviously but also Mortally wounding Legias in battle.
- Killed Off for Real
- Magic Knight: Accomplishes this by using magical talismans that give temporary knowledge of casting spells from the ether.
- City Guard: Holds an officer position in the City Guard, and was even one of the original people to encourage Legias to start the city guard. However, as with his unfettered tendency, this was mostly to advance towards his own goals. Until he finally unfolded with his plan to start a civil war in the middle of the city, and abdicated his position.
- The Berserker: Has essentially become this by weaponizing the Tranquil Fury of Ba'al.
- The Man Behind the Man: To Soren's Arc Villain status.
- Only the Chosen May Wield: A dark version. Turns out his sword Ba'al was created as a projection of the source of the rage spell. It considered Luca a worthy wielder of it's power... until he gives in to his own anger. Upon revealing himself unworthy, Ba'al withdraws it's power and is shattered. The lack of a good channelling system then leads directly to Luca's death.
- The Unfettered
- Would Hurt a Child: His threat to Anji upon kidnapping Eliziya, should she have failed to follow his request. Whether he would have actually carried it out, however, may be up to debate
- Beleaguered Assistant: Lori insists he has to be her personal assistant in order to preserve The Masquerade that Julius and Anji are dead.
- Combat Pragmatist: Julius is careful about entering confrontations, and always attempts to understand the situation before drawing his swords. But whenever he does, he fights with every bit of his skill at all times.Dont talk in the middle of a fight. Itll mess up your breathing.
- Dual Wielding: He acquired a second sword from his Evil Counterpart and now wields it along with his own sword.
- Flaming Sword: In the fight against the Minotaur idol.
- Killed Off for Real
- Made of Iron: His list of injures include broken ribs, concussions, several cuts and bruises and he even got his left arm broken once. He just keeps fighting.
- Obfuscating Stupidity: His Fade persona.
- Shout-Out: Both his last name and skills are a reference to Codex Alera.
- The Worf Effect: He and Anji were the first to encounter Kavros's shadow, and were easily beaten.
- Again, this time against Shardreach.
- Arc Villain: As the current leader of the Anti-Guild Army.
- Big Bad Wannabe: Until he was killed and replaced by a shadow doppelganger.
- BFS: His shadow's main weapon while fighting.
- Kick the Dog: His thrashing of Julius and giving Anji a fatal wound even if the 'fatal' part didn't pan out
- Killed Off for Real
- Evil Doppelgänger: While Kavros was always an asshole, his "shadow" self is just ruthless.