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Knights of the Ashen Flame

A group of mysterious, white hooded cultists who work behind the scenes and are somehow involved with the Human Combustion Pandemic. After being discovered, they are declared enemies of the Tokyo Empire and clash with the Fire Force throughout the series. They follow something called The Evangelist and seek to achieve its goals.

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    General 
  • Action Duo: Many of them are introduced in pairs and often act in groups of two.
  • Church Militant: There attacks on Asakusa are most motivated by their disgust that the town will not worship the Sun God.
  • Divide and Conquer: When combatting the Fire Force, they often divide them and attempt to kill them when they are alone or stuck with a relatively defenceless person to protect.
  • Elite Mooks: Most members with names count. There are a few dozen nameless, faceless goons who act as support but there is no risk they will ever be dangerous. Meanwhile
  • Equal-Opportunity Evil - They are a diverse bunch, even if they are all dogmatically following the same religion and share twisted morality. They do express it differently though.
  • Evil vs. Evil: They will fight against people who are just as terrible as they are if get their way.
  • "It" Is Dehumanizing - The majority of them don't have traditional names. Instead, they are named after their ability or their function. It's possible many of them don't have real names and some of their agents are just using aliases when interacting with wider society.
  • Holy Hitman - Many of the members can and will act as assassins when needed. Assault even describes himself as an assassin.
  • Light Is Not Good - They all wear white armour and cloaks. They are in no way good people.
  • Religion of Evil - They plan on setting the world on fire to create a second star.

Leadership

    The Evangelist 

The Evangelist

The leader of all White Clad groups, mastermind to their wicked deeds and The Big Bad of the entire manga. The Evangelist is a mysterious character who's plans seem to span hundreds of years and the globe.
  • The Ageless: The thing hasn't aged in 250 years and appears to be much older than that.
  • Big Bad: The origin of most the problems in the series and likely holds the answers to every mystery.
  • Blinded by the Light: Looking upon the Evangelist blinds people as if they are staring into the sun, and their eyes simply burn away. Due to this, many of its servants wear blindfolds.
  • Dissonant Serenity: Whatever this creature is, it can be appearing in any horrible situation with a quiet smile.
  • Divinely Appearing Demons: Constantly bathed in white light and angelic robes. It might also be from hell.
  • Greater-Scope Villain: The Evangelist is directly or indirectly responsible for most of the evils in the Fire Force universe. And most Arc Villain characters work for it.
  • Historical Rap Sheet: It is spectated that the Evangelist has been creating demons and inspiring religions across the globe.
  • Humanoid Abomination: It is human shaped, but that's about it. It's a huge entity that towers over the rest of the cast and its has been around of centuries.
  • In the Hood: The Evangalist's hood hides everything except its mouth.
  • Kill Them All: It's goal, at least how the knights interpret it, is to turn the planet into a star by setting it on fire.
  • Lack of Empathy: It's schemes threaten the entire world and even with somebody begging at its feet for salvation; The Evangelist barely reacts.
  • Large and in Charge: The Evangelist towers over the human characters.
  • Light Is Not Good: Wears white angelic robes, is described by the characters that have seen it as divine, is heavily associated with light but also wants to burn the planet.
  • Power Floats: It is always seen hovering in the air during Adolla Link based visions.
  • Samus Is a Girl: After about 100 chapters with no defined gender, we learn the Evangelist is female.
  • The Quiet One: The Evangelist has barely spoken since it's introduction. Edges on The Voiceless.
  • Outside-Context Villain: The Fire Force is designed to research a disease, protect people and fight the occasional criminal. An extra dimensional being with plans for the entire planet that has shown up out of nowhere was not expected.

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Recruited Pillars

    Second Pillar - Haumea 

Haumea

Another follower of the Evangelist and user of the Adolla Burst. Haumea is able to control electrical signals and people. As such she's as dangerous as she is childish and playfully cruel. Since her introduction, she's become a major villain in the series and involving herself in many conflicts with the intent of carrying out her master's will.
  • Annoying Younger Sibling: Inverted. She talks down to Shō, belittles his strength and dismisses his concerns. They might not be related by blood, but they were raised by the same 'parent', so this holds. She's also the same age as Shinra.
  • Ax-Crazy: She enjoys inflicting pain and gives Joker a run for his money when it comes to joyfully attitude.
  • Blondes Are Evil: She is blonde and a major nutcase.
  • Brains and Brawn: Haumea directs field operations while Charon handles most of the fighting. Although she can handle herself just fine.
  • Cosmic Keystone: She has the Adolla Burst. Unlike most other users, she is perfectly willing to use it to ruin the world.
  • Cool Crown: Wears one like a visor that hides her eyes.
  • Contrasting Sequel Antagonist: She can be seen as one to Sho. He was calm and serious despite being innocent at one point, Haumea is cruel and consistently upbeat with flashbacks implying she's alway been a terror.
  • Creepy Child: She's been involved with The Evangelist since she was five. She was just as bad back then.
  • Does This Remind You of Anything?: She strips Arrow, squeezes her body while shocking her, which gives off an S&M vibe. Her forcing Arrow to watch her put lipstick on Sho and dresses him up as a doll for a 'puppet show' cuts away before seeing exactly what she intends to do.
  • Establishing Character Moment: She playfully banters with Sho while his brother is bleeding to death at his feet and twists the knife by pushing the sword deeper into Shinra's chest. All the while acting half her age.
  • The Heavy: She becomes the main source of problems for the main characters in regards to the Knights, since Sho is out of comission by the time she is introduced and the Evangelist doesn't fight directly, so she leads many of the attacks.
  • Hidden Buxom: Her outfit is quite baggy, but leaves her shoulders, back and armpits exposed. Despite the form-hiding outfit, her breasts are so large that from the side or back they can still be seen.
  • I Have You Now, My Pretty: The first time we see Shō in her clutches, he has been dress up in like a china doll and Haumea is delicately taking a brush to his lips. She also comments that she's always wanted a puppet like this while angling his head. Given how Arrow is Forced to Watch her 'puppet show', the undertone of the whole thing is extremely creepy.
  • Large Ham: Very, very loud and expressive. Contrasts with Shō's stoicism.
  • Lightning Can Do Anything: Haumea's abilities involve using electrical currents to control people (including hormone manipulation) and communicate over long distances.
  • Logical Weakness: If something interferes with her electrical current it will counter her abilities and she'll have to protect herself without her powers.
  • Magnetism Manipulation: She uses this to break her fall while escaping capture and stick to walls.
  • More Than Mind Control: Haumea can just put people in a trance and make them do what she wants until they snap out of it. She can also use her ability with some more care to control their hormonal balance. So she can lower inhibitions, increase aggression, whatever it takes to push people into doing what she wants of them.
  • Mood-Swinger: She seems stoic at first and the shifts into childish glee in the span of seconds. While she is typically manic, she still slides into thoughtful and restrained depending on her situation.
  • People Puppets: She can use her electric-based problems to control people.
  • Pet the Dog: Once got angry at Charon for always worrying about her. Yes, that's the nicest Haumea has gotten.
  • Psychopathic Manchild: She's cruel, twisted, spiteful and very immature. Often exploding with anger and violence when her followers displease her. What we see of her room makes it out to a stereotypical fairy tale princess arrangement with some creepier elements. Like a headless bird in a cage and the mind controlled 13 year old in an armchair. The series very much makes her out to be a Spoiled Brat with far too much power.
  • Spanner in the Works: Haumea loves stepping into a situation to make it worse.
    • She does this so often that she almost completely derails her own plans by just playing around too much.
  • Talkative Loon: Unlike most White Hoods, Haumea is both very loud and very open about what the organisation is trying to do.
  • The Tease: Haumea has been shown to enjoy teasing even her own allies like a spiteful version of The Gadfly, but it sometimes has a sexual undertone. When she gets annoyed by Arrow's performance and the way Arrow talks back to her; Haumea tears through Arrow's cloak, grabbing her veil while groping her stomach (drawing attention to Arrow's breasts) and "massaging" her electricity. She then tosses Arrow to the floor and tells her to succeed or die. There's also her playing with Shō like a doll and forcing Arrow to watch.
  • Those Two Bad Guys: She and Charon have this dynamic. Which side of the Red Oni, Blue Oni dynamic they fall on changes depending on who is swinging in which direction.
  • Woman in White: Of the eccentric, mad variety.

    Third Pillar - The Commander (SPOILER) 

The Commander / Sho Kusakabe

The Commander of the Ash Knights and Shinra's long lost little brother. Having been abducted by the Evangelist at an extremely young age, Shō feels no emotional connection to his brother and only views him as a pawn in his master's plan.
  • A Child Shall Lead Them: He's not even 13 and he's leading an order of knights in a crusade. He's exceptionally powerful and responsible for his or any age.
  • Characterization Marches On: Present day Shō was introduced grinning like his brother. Since then, all of his appearances since then have focused on how emotionless he is.
  • Disc-One Final Boss: Seems to be The Evangelist's strongest and most loyal servants and is the mastermind behind several story arcs. He is supplanted by Haumea and is robbed of his power.
  • Feather Motif: Shō can create feathers made of fire. It makes him look like an angel and might be his natural ability without Divine intervention giving him more power.
  • Flash Step: He is very quick, but not as fast as Joker.
  • Glowing Eyes of Doom: Like Shinra, Shō has white pupils. Unlike Shinra's angled eyes, Shō's softer eyes and evil intent makes him a lot more sinister. Like his older brother, his eyes where once completely normal.
  • Hope Spot: It looks like Shinra has finally freed Shō from The Evangelist... But Haumea stabs him through the chest and uses mind control to force Shō into leaving with her. Also, The Evangelist has robbed Shō of his Time Stop power.
  • Light Is Not Good: Shō has white pupils and white hair, wears a white outfit and looks like a little angel. He's a ruthless killing machine.
  • Kick the Dog: To ensure Shinra understands exactly how little their blood relation means to him, he insults their dead mother. Shinra didn't take it well.
  • Mind Screw: Everyone watching him fight completely loses tract of what he is actually doing. It takes a genius to figure out what his power is and even then Shō's ability is too powerful to break.
  • Sibling Yin-Yang: Shinra is darkly coloured, loud and kind while Shō dresses in white and is defined by his quiet ruthlessness.
  • Stronger Sibling: All for Shinra's training is an attempt to get anywhere near Sho's level.
  • Super Empowering: Burns thinks that Sho's Adolla Burst awoke Shinra's.
  • Super Speed: He can travel a fair distance, calming observe someone, come to a decision and attack within the span of a second. It's later revealed his speed is more due to time dilation than actual speed.
  • Time Stands Still: Downplayed but Vickor suggests that Sho is actually superheating the area around him to increase the expansion of reality around him such that time moves faster for him compared to everyone else via time dilation. So while he's not stopping time, the result is roughly the same.

    Fifth Pillar - Inka Kasugatani 

Inka Kasugatani

A young girl who is able to smell when fires are about to start. She uses these powers to leader a group of 'fire thieves', who save people in exchange for their money. She is targeted by the Evangelist and finds herself trapped between cultists trying to control her and the Fire Force trying to save her.
  • Combat Clairvoyance: Her ability lets her know when somebody is about to launch a fire-based attack. She is so good at this she could dodge a kick from Shinra with ease.
  • Conveniently an Orphan: She says she lost a lot during a five 2 years ago, implying her family were killed. Meaning she has nothing to worry about besides herself and her friends. Also, nobody will miss her if the cult abducts her.
  • Cosmic Keystone: She has the Adolla Burst and it makes her very valuable.
  • The Cynic: She finds Shinra's heroism and idealism laughable. She comes around to it eventually, just not for the right reasons.
  • Damsel in Distress: Played with. Inka lampshades this trope and she doesn't want anyone to save her. Instead, she thinks that she is perfectly able to save herself.
    • Inka herself deliberately invokes this, when she willingly joins the Knights to put herself in a situation of constant terror and to experience Shinra chasing her down.
  • Dissonant Serenity: Inka is seen humming to herself as her town burns down around her. Her friends are terrified, she sees it as a golden opportunity to make some money.
  • Exotic Eye Designs: Hers start normal but gain weird star symbols once her powers develop. She latter has the same white pupils as Shinra and Shō.
  • Japanese Delinquents: Her gang are basically this. Wearing masks to hide their faces during their criminal activities. Although Inka herself seems like a normal student.
  • Locked Out of the Loop: She has no idea what is happening in her introductory arc. The cultists are trying to capture her and Fire Force are trying to protect her. Neither faction has the time to explain things why and she decides that she should avoid both of them.
  • Nightmare Fetishist: She's really into the idea of danger and the risk of death. It makes some her conversations with Shinra... interesting.
  • Ordinary High-School Student: Inka is just a normal high school student with a morally questionable double life, implying she is a year or two younger than Shinra.
  • Second Hour Superpower: When faced with Charon and a life of suffering, Inka develops her powers out of fear and desperation. See not only smells and predicts fire, she becomes able to create (but not control) explosions.
  • Shout-Out: Her hoodie has the same eye marks as Medusa, a major villain of Soul Eater.
  • Thrill Seeker: Inka's actions are based around her desire to put her life on the line and fight to survive. Her crimes as a fire thief are just to put herself in danger once again.
  • You Can't Fight Fate: The weakness of her explosive power is that she cannot use it without seeing a pathway of heat to control. Inka interprets this as she is fated to attack some people and not others. This also means she feels no regret or shame when using her power when she can.

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Bodyguards

    Arrow 

Arrow

Voiced by: Tabitha Ray (English)

One of the first introduced and one of the most prominent, Arrow is a Third Generation fighter with the ability to generate a bow and arrows out of fire that surpass bullets and tanks in terms of destructive power.
  • Action Girl: Undeniably.
  • Aloof Dark-Haired Girl: Dark hair, dark heart and very quiet.
  • Archer Archetype: Arrow uses a bow of flame to fire arrows. She falters at close range and is often independent.
  • Arrows on Fire: She has an ability to conjure flame bow and arrows. They can ether act as piercing shots or explosives.
  • Beleaguered Assistant: Is forced to work with Haumea and clearly hates every second of it.
  • Boobs of Steel: The bustiest member of the Ashen Knights, and also the female with the most blatantly destructive powers - namely her arrows.
  • Bodyguard Babes: She's meant to be The Dragon to the 'Third Pillar' and she is quite the looker.
  • Cold Sniper: She is an extremely frigid woman and is specialized in attacks from long range, being show killing people from different buildings.
  • Even Evil Has Standards: Arrow is disgusted by being forced to stand by and watch her commanding officer being used as Haumea's plaything. Haumea in general seems to get under Arrow's skin.
  • Evil Counterpart: To Hinawa. They are both relentless fighters with a focus on long-range attacks and a emotionless approach to conflict. The difference is that Arrow believes human emotion and desire are irrelevant, while Hinawa can still value people.
  • Exotic Eye Designs: Both her eyes feature a downwards pointing arrows as pupils.
  • Evil Duo: When paired with Haran as they cover each other's weaknesses through flawless teamwork. Getting stuck with Haumea made Arrow much less capable.
  • Hartman Hips: Her usual robe completely hides her extremely curvaceous figure and massive hips and thighs.
  • Hidden Buxom: In addition to her aforementioned wide hips, her robes and cloak hide her large beasts.
  • Improbable Aiming Skills: Arrow can see a target hundreds of meters away while in absolute darkness and react appropriately. She can even fire an accurate shot in those conditions while injured.
  • Overarching Villain: She's just a henchman, but Arrow is propionate within several arcs. She is finally defeated and seemingly killed 4 arcs after her debut.
    • Turns out she's still alive and causing trouble.
  • Nerves of Steel: She basically has to dodge shots from a tank and will do it without a shred of panic.
  • Male Might, Female Finesse: Haran uses brute force and close range combat, while Arrow uses range and planning her shots.
  • Reluctant Fanservice Girl: Arrow completely hides her figure in her robes and makes no attempts to emphasize how shapely she is. When Haumea strips and shocks out of spite while grabbing her, Arrow is clearly uncomfortable not only with the shock and Haumea's behaviour, but her body being shown off so blatantly in front of people.
  • Samus Is a Girl: Her name and initial design hides any clues of gender. She is eventually revealed to be a woman during her fight with Shinra.
  • Scars Are Forever: She has a scar across her nose after fighting Hinawa.
  • The Smurfette Principle: The only woman on the team until Haumea appears.
  • The Stoic: The number of times she expresses emotion or pain can be counted on one hand.
  • Trick Arrow: Her arrows can either cut enough bodies and buildings, curve in mid-air or explode on impact.
  • You Have Failed Me: Arrow kills Rekka after he gets captured to prevent him from talking. Given her personality, it's unlikely Arrow was the one to make the call, she was just excellent at carrying it out.

    Charon 

Charon

Haumea's partner and bodyguard. He combines deadly explosions with brutal martial arts skills to achieve their master's goals. He becomes a giant obstacle thought out the series due to his insane strength. He takes the spotlight in the Fifth Pillar arc.
  • Ambiguously Brown: Like Hibana, is likely his natural skin tone.
  • Bare-Fisted Monk: Fights with his bare hands and martial arts mastery.
  • Blindfolded Vision: He's worn a blindfold for over a decade. It doesn't seem to have cause him any trouble.
  • Blood Knight: He really enjoys fighting. He's also really good at it and one of the most useful members of the White Clad when it comes to fighting.
  • Brains and Brawn: Charon acts as the Brawn in Haumea's plans, following her orders and battling their opponents.
  • Calling Your Attack: Often shouts out what he is going to do before he does it. It's actually part of his strategy. Distracting attention away from his true power.
  • Constantly Curious: The man will ask a question over and over and over until he gets his answer or somebody punches him.
  • Counter Attack: A master of these. Every time he is hit, Charon finds a way of dominating his opponent with counters.
  • Declaration of Protection: Promises to protect Haumea no matter what. He also promises to protect Shinra as well, because they need him alive as one of the Pillars.
    • He later shouts that he will protect Haumea, Shinra, Inka, and Nataku. Even through Nataku was trying to kill him and all of Tokyo.
  • The Dragon: To Haumea and is one of the strongest characters in the entire series.
  • Even Evil Has Standards: He's not above killing civilians or witnesses, but even he thinks certain powers like Ritsu's are simply distasteful.
  • Hyper-Competent Sidekick: Charon is doggedly loyal to Haumea, exceptionally skilled in every area she struggles with, and puts up with her insanity without complaint.
  • I Am Not Left-Handed: There is more to him and his power than mets the eye. He actually absorbs kinetic impact, stores it in his body and releases it as an attack. He can't actually create his own flames. He hides this to ensure his opposition won't stop hitting him or realize why he is so durable.
  • Immune to Bullets: They bounce of him harmlessly because he absorbs all the force and adds it to his own power.
  • Kamehame Hadoken: Fires one against Shinra. He does the classic stance and everything.
  • Large Ham: When he gets going, he gets really loud and over the top.
  • Mood-Swinger: He might actually be worse than Haumea in this regard. Charon will jump between stoic religious platitudes, manic yelling, professionalism, innocent questions, sinister threats and furious questions in the span of seconds.
  • Nigh-Invulnerability: Heavy impacts and explosions don't slow him down. If anything, they amuse him. Even after Shinra hit him with a massive attack he couldn't absorb, Charon gets back to his feet with only minor injuries.
    • He manages to tank and redirect a radioactive blast that would have potentially leveled Tokyo and redirect to the moon, where it made a visible crater.
  • Noble Top Enforcer: Charon would die if it let his master succeed. Meaning he might even maybe do the right thing if it means his side wins in the end.
  • No Respect Guy: On his own team at least. Haumea would never admit that she repeats him, Ritsu calls him an idiot, and Inka seems to think the way he gets bossed around is funny.
  • Pet the Dog: Asks Inka to allow Nataku to remain with the Hajima since Kurono would serve as his bodyguard. He recognized that while the relationship between them doesn't seem right or healthy to 99% of the population, the bond between them made it the best-case scenario. This is probably the same reason he serves Haumea.
  • Promotion to Parent: It seems Charon was just a teenager before he was put in charge of protecting and partly raising Haumea. Given that she's a Spoiled Brat and Charon doesn't have any control over her, it doesn't seem like it worked out for him.
  • Those Two Bad Guys: He and Haumea have this dynamic. Which side of the Red Oni, Blue Oni dynamic they fall on changes depending on who is swinging in which direction.
  • Undying Loyalty: No matter what happens or how difficult Haumea is, Charon will always protect her. This is also tied to his loyalty to the Evangelist.
  • Unstoppable Force Meets Immovable Object: Charon is basically invincible so Kurono can't hurt him. But Kurono is so skilled that Charon can't do anything to him.

    Ritsu 

Ritsu

The bodyguard for the Fifth Pillar. She is a polite maid whose skill allows her to create and control Infernals.
  • Necromancer: She can raise the dead and turn them into infernals, even merging them together.

Knight of the Ashen Flame

The first faction of the White Clad to appear in the series and the main group to menace the Fire Force under the command of The Commander.
    Haran 

Haran

Voiced by: Patrick Seitz (English)

One of the first White Clad to appear in the series alongside Arrow, Haran is an oddity within his group because of his complete lack of firepower. Instead he specialises in being an absolutely deadly close-range brawler and knife expert. He is one of the masterminds of the Asakusa arc and is fully capable of overwhelming his foes.
  • Badass Normal: No superpowers and can outmaneuver Shinra very quickly.
  • Emergency Transformation: When things are going too well for the heroes, Haran turns himself into an Infernal to gain the more power, effectively killing himself for his mission.
  • Evil Duo: With Arrow. His melee skills balance out her reliance on long-range tactics.
  • Knife Nut: He uses a knife very well, capable of matching Arthur's excalibur.
  • Male Might, Female Finesse: Haran uses brute force and close range combat, while Arrow uses range and planning her shots. Together they are a nightmare to deal with.
  • Nigh-Invulnerability: After becoming a monster, nothing can stop him. Benimaru's attacks don't phase him and Arthur's plasma cutter might as well be a twig. It takes a giant explosion that could level a town to finally stop him.
  • Tron Lines: His tattoos become these once he changes into an Infernal.
  • Villainous Valour: In the hopes of crushing his enemies he'll gladly sacrifice himself for his cause.

    Flail 

Flail

A member of the Ask Knights with the ability to generate a flail out of fire to smite the Evangelist's enemies. He is one of the major threats of the Workshop arc.
  • The Brute: Big, violent and strong.
  • Epic Flail: Makes one out of fire using a chain. He can change its size and shape to maximize damage, as a giant flame ball at the end of a (apparently regular) chain.
  • Evil Duo: The brawn to Mirage's brains in their first appearance.
  • He-Man Woman Hater: Belittles Maki for being a woman, she doesn't notice or care while kicking his teeth in.
  • Small Role, Big Impact: Flail is mostly just a brute working for the cult. He was also the Company 3 officer that Hinawa and Akitaru clashed with in the past. That disagreement lead the pair to found Company 8 and everything that came as a result of that choice.
  • Religious Bruiser: Flail is nothing flashy, he's just a thug with a mace and religious zeal.
  • Worf Effect: He gives Arthur a hard time in his first appearance, only to be completely dominated by Maki's physical strength and Mid-Season Upgrade in the span of a chapter.

    Jonah 

Jonah

An odd looking member of the Knights who is able to alter people's faces. In contrast to his peers, he's a cackling madman with poor impulse control and no clear combat abilities. He plants the seeds of conflict in the Asakusa arc through his abilities and returns later to be a menace to society.
  • Ambiguously Human: Arthur thinks he isn't human, but he seems as brittle as everyone else. It's implied he is right, as Jonah is hundreds of years old.
  • Cloudcuckoolander: Goes from mad planing to demonstrating how shape his nose is.
  • Dirty Coward: Talks a big game, but he runs at the first sign of real danger.
  • Exotic Eye Designs: Has the letter 'A' in both his eyes. Word of God says it is meant to highlight he is an 'Artist'.
  • Evil Gloating: In comes out f hiding to let Hinawa know he's going to die. He shuffles off when it turns out he's still in danger.
  • Mad Artist: A religious zealot who loves making human faces as his art form. If his art displeases him, he'll destroy it and the skull it's on.
  • Magic Plastic Surgery: He's able to manipulate blood flow and capillaries to altar a person's facial structure. He can easily do this to himself as well.
  • The Man in Front of the Man: Johan is introduced as a lunatic under the Commander's orders and was on the same level as Arrow and the others, possibly even lower. While he still serves the Evangelist, Jonah is this to the Commander. Which is why he's the only one of Shō's servants to escape the battle with Company 8.
  • Non-Action Guy: He's not a lover, but he's not a fighter either. He'll run from danger and leave things to his allies.
  • Non-Standard Character Design: Johan has a more angular and synthetic face than anyone else in the story. He latter appears in a very alien looking outfit to highlight just how inhuman he is.
  • Odd Name Out: He's one of the first members of the White Clad to have a name of his own. This changes over time with members like Charon showing up, but it makes Johan an oddity among the initial bunch.
  • The Shadow Knows: His shadow is more wild and twisted than he is normally, implying a deeper level of insanity than Jonah shows normally.

    Mirage 

Mirage

A Third Gen member of the White Clad who is able to create illusions by altering the heat of the air around him. Once he gets his foes confused, he goes in for the kill with a knife. He is one of the villains in the Workshop arc.
  • Back Stab: Uses his mist and doubles to create openings for strikes.
  • Combat Pragmatist: He'll allow his allies to fight and die, if it lets him kill his weakened prey.
  • Evil Duo: Makes one with Jonah, as they are both careful villains.
  • Kick Them While They Are Down: Tires to pull this on Company 8, but is forced to battle Arthur.
  • Master of Illusion - He is able to create mirages of people, sometimes dozens at a time. They can look like anyone and they are capable of movement. However, changes in the atmosphere cause them to disperse.
  • Ominous Fog: Creates a fog or mist.
  • Villain Forgot to Level Grind: He tries to beat Arthur using the same tricks he used in their last battle. Mirage is unaware Arthur trained to overcome this.

    Assault 

Assault

A hitman working for the Ash Knights. He can create giant nails out of pure fire to impale his opponents. He sets off to fight Tamaki and Iris during the Netherworld arc.
  • Ambiguously Brown: He has dark skin and fair hair.
  • Catchphrase: He 'sets off' on missions and always uses the term to describe leaving a place.
  • Comically Serious: He's not as threatening as he appears, as even if he displays a persona of a coldblooded assassin, he's as painfully awkward akin of a school boy whenever anything perverted shows up in front of him.
  • I Have Many Names: 'Assault The Slaughterer', 'Assassin of the Abyss', 'The Bloody Fire Blast'. Played for Laughs.
  • In Love with the Mark: After making Tamaki his personal arch-nemesis in the aftermath of their first battle, he keeps challenging her after every Training from Hell he undergoes(designed with only her in mind) specifically to settle things once and for all,(leaving "challenge calls" suspiciously similar to a schoolboy's "love confession" letters) in her locker. After a couple of times, he eventually come to realize the reason for why is training simply isn't enough.
  • Not So Different: He and Tamaki try so very hard to be cool and confident. They both just fall apart during their fight due to the embarrassment Tamaki's clumsiness causes.
  • Paralyzing Fear of Sexuality: His one major weakness and the reason behind his loss to Tamaki due to her "Lucky Lecher". The entirety of his Training from Hell revolves around overcoming just this weakness alone. He gets better on this aspect regarding strangers, but unfortunately, not Tamaki herself.
  • Training from Hell: Undergoes multiple ones in order to grant him enough endurance against Tamaki Kotatsu's "Lucky Lecher" after his first embarrising defeat against her. It prove insufficient, but did provided him a highly significant permanent boost in his physical abilities as a side-effect, much to his fellow knights' delight and surprise.
  • What Is This Feeling?: His confusion about how Tamaki's "Lucky Lecher" still can best him after all his training eventually clear up as a epiphany during one of their "challenges".
    Assault: It's different when it's someone you like.

Knights of the Purple Smoke

A secondary group of White Clad, the Purple Smoke Knights are subservient to Ritsu.

    Orochi 
  • Whip It Good: She creates a fiery whip with her power. When its spinning it can block bullets, but when its straight it has a powerful offense that can kill anyone who doesn't have a strong resistance to fire and harm those who do.
  • Knight of Cerebus: She introduces herself by killing a member of the 2nd Division and then then ends up cutting off limbs of Juggernaut.
  • Killed Off for Real: Juggernaut blows her to pieces.

    Iron 
  • Made of Iron: His body is strong enough to resist bullets. This is because he can heat or cool his body as he likes, so he can become as strong as steel. But he can't do the same for his joints.

Butchers

    Gold 
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