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The main characters of Fire Emblem Path of Radiance and secondary main cast of its sequel Radiant Dawn. Head back here for the Path of Radiance character list or here for the Radiant Dawn character list.

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    As a Group 

  • Badass Crew
  • Five-Man Band: Ike's inner circle who continue to affect the plot and feature in cut scenes throughout both games in a series where most are Demoted to Extra fairly quickly. The leadership of the Greil Mercenaries, their most trusted laguz ambassador as the overall team grows, and Ike's younger sister.
    • The Leader: Ike — the commander of the company in his father's stead. He's stoic and direct, but starts out naive.
    • The Lancer: Ranulf — Ike's laguz counterpart. He's jovial and sly, but is a worldly and seasoned leader in his own right in Gallia. He only helps out part-time, but takes center stage when he's around and helps keep all the other Laguz allies in line.
    • The Smart Guy: Soren — Ike's genius tactician, and faithful partner. As staff officer he also manages the technical details of running the company.
    • The Big Guy: Titania — Ike's most trusted adviser, canonically the strongest mercenary besides Ike at his full strength (the only prepromote in Path of Radiance and the highest leveled at recruitment in Radiant Dawn). As deputy commander, she's also in charge of training the other mercenaries and keeping the beorc units in line.
    • The Chick: Mist — Ike's cheerful and supportive younger sister, whose emotions are so balanced she can handle the chaotic energy of Lehran's Medallion with no ill effects.
  • Power Trio: Ike, Soren, Titania — the leadership of the mercenaries proper

    Ike 
https://static.tvtropes.org/pmwiki/pub/images/Ike-Path_of_Radiance_4455.jpg
Click here to see Ike in Fire Emblem Heroes 

The main protagonist of Path of Radiance, he's thrust into a conflict between Crimea and Daein after a chance encounter with the princess of Crimea and the death of his father at the hands of the mysterious Black Knight. Develops over the course of the game from a naive mercenary to a capable general and fierce warrior, respected by Beorc and Laguz alike.

Class: Ranger (PoR), Hero (RD)
Voiced by: Michihiko Hagi (Japanese, PoR, RD, Super Smash Bros. series, and Fire Emblem Fates), Jason Adkins (English, PoR, RD, Super Smash Bros. series, Code Name: S.T.E.A.M. and Fire Emblem Fates), Greg Chun (English, Fire Emblem Heroes)

  • The Ace: Not at the beginning of the game, though, though he gets there. Certainly one of the top five in a world where every other person is one. Also considered one in-universe. "So Ike beat you that time. Big deal! Ike beats everybody!"
    • Fire Emblem Heroes outright refers to him as the strongest Hero who ever lived. Makes sense, given that he is the only Fire Emblem protagonist who can claim to have beaten the shit out of a genuine creator deity. He's also the first non-Original Generation character to be named a legendary hero.
  • Achilles' Heel: Very low Resistance in both games (though less so in RD, particularly if you make use of the Old Save Bonus between games). Beware of mages.
  • A Father to His Men: After his father's death and his subsequent Promotion to Parent.
  • Ambiguously Bi/Ambiguously Gay: Ike has a lot of Ship Tease with characters of both genders; in particular, he has very close relationships with Soren and Ranulf, which aren't shown to be outright romantic, but are closer than the bonds he forms with any of the other characters apart from his own family. Meanwhile, Fire Emblem Awakening reveals that he has a descendant named Priam, but Fire Emblem is very liberal when it comes to using the word descendant
  • An Axe to Grind:
    • In Radiant Dawn, he can use axes upon promotion, just like his father. He can even max out his axe rank and wield the very same axe his father used, the Urvan.
    • In Heroes, he has a variant where he dresses like his father and wields the Urvan.
  • Badass Cape: In addition to billowing dashingly in the wind, it also functions as a decent blanket, apparently.
  • Badass Normal: In an army full of magic users, knights on pegasi and wyverns, and even shapeshifting animals, Ike manages to perform excellently in battle. He even defeated a goddess! Granted, he had the blessing of and couldn't have done it without another goddess, but still.
    • And he is this compared to all the other Fire Emblem protagonists, too; while they have the blood of ancient heroes (or the blood of dragons), Ike's just a down-to-earth human guy who happens to be insanely strong.
  • Badass Unintentional: Half his dialogue in the epilogue of Radiance can effectively be summed up as Flat Whats towards all the praise heaped on him. He wasn't trying to be a hero. He just wanted to help win back Crimea.
  • BFS: His trademark Ragnell. Notably, Ike is strong enough to deftly wield this two-handed sword with one hand. It should be noted, however, that its size was somewhat exaggerated in Brawl. Radiant Dawn, however, has an older, brawnier Ike using the Ettard early in the story, which really is huge.
  • Big Eater: His appetite isn't just big compared to that of a Laguz; Titania puts him in the same league as Skrimir.
  • Bootstrapped Leitmotif: "Eternal Bond," a.k.a "Ike's Theme" in Super Smash Bros. Brawl.
  • Breakout Character: Ike's games sold very poorly. However, thanks to a little game called Super Smash Bros. Brawl, he became one of the most famous and popular Fire Emblem protagonists, and continues to make appearances via DLC and amiibo. Popularity polls such as an early one for Fire Emblem Heroes show that he's a strong contender for the most popular character in the series period. note  He's also the first non-Original Generation character in Heroes to get a legendary variant; that in itself speaks volumes about his popularity.
  • Broken Pedestal: Inverted with Micaiah. She initially gets irritable whenever Sothe puts Ike on a pedestal, but after meeting him in person, she concludes that he is every bit the man Sothe described.
  • Brutal Honesty: He's not one for mincing words.
  • But Now I Must Go: In his final ending, he leaves the continent, never to be seen again.
  • Catchphrase: "Greil Mercenaries, move out!"
  • Character Development: From clumsy recruit, to kinda insecure head of a group of mercenaries, to a confident military leader who inspires respect in both sides of the conflict.
  • Character Shilling: Ike can get quite a bit of this from the likes of Sothe and the Askr kingdom who portray him as a charismatic, incredibly powerful warrior who has no equal. Granted, he is strong and charismatic, but that's still pushing it.
  • Chaste Hero: Shows no interest in anything sexual in either game and has no ending mentioning a wife. Fire Emblem Awakening gives him a descendant named Priam.
  • Chick Magnet: Marcia flirts with him, Elincia has a crush on him (well, in Path of Radiance at least), Lethe acts Tsundere towards him, and Aimee has indicated more than once that he's exactly her type. While there is some Ship Tease in his Supports with Elincia in the first game, Radiant Dawn puts a stopper in it.
  • Chromatic Arrangement: Blue.
  • Classical Anti-Hero: One of the very few Fire Emblem main characters to classify as such. Ike is one of the very few Lords in the series to not come from a noble upbringing, instead coming from a more down-to-earth mercenary band. He has a slightly cynical view on royalty and aristocracy, often calling out nobles on procedures that would frustrate any normal person, and is so straight-faced that he frequently comes across as rude, although he's quick to apologize afterwards. Ike also recognizes his own lack of strength early on in Path of Radiance, and instead of impulsively seeking out the Black Knight to face him, he strives to become stronger during his mission to escort Princess Elincia. That said, he isn't nearly as dark or cynical as Soren, and in fact opposed Soren's idea of having the Greil Mercenaries work for Daein in Path of Radiance.
  • Deadpan Snarker: Very frequently. It's worth pitting him against as many bosses as you can to see Ike's sharp wit.
    Emil: I will not allow you to take one step more!
    Ike: Then I've no choice but to cut you down and walk over you!
  • Determinator: Let it never be said that Ike gives up when he puts his heart into something.
    • When asked why he keeps on fighting in seemingly hopeless circumstances, his explanation falls squarely between this and Blood Knight.
  • Did You Just Punch Out Cthulhu?: Goes up against the goddess Ashera and he's the only one who can defeat her. Granted, he was using a sword that was blessed by her, plus he was also blessed by another goddess, Yune.
  • Dimensional Traveler: In Awakening, Chrom tells the Avatar that the legends say that Ike came to their world from another one. Priam's ending also hints at this.
  • Dishing Out Dirt: His elemental alignment is Earth, and his Heroes Legendary variant gives an Earth's Blessing.
  • Empowered Badass Normal: After being blessed by Yune.
  • Ensign Newbie: The prologue chapter is Ike's last day as a trainee, and Chapter 1 is his first day on the job. By Chapter 8 he's put in charge of the Greil Mercenaries, and by Chapter 18 he's put in charge of the Crimean Army. At 17, he's also one of the youngest playable characters, only older than characters like Mist and Sothe who are explicitly children.
  • 11th-Hour Superpower: Yune blessing the Ragnell, which is what allows him, and only him, to defeat the goddess Ashera.
  • Everything's Better with Spinning: The first hit of his mastery skill, Aether, consists of jumping several meters high and performing multiple somersaults before striking the enemy.
  • Expy: In appearance, he serves as one to Sigurd and Hector. Word of God specifically states that Ike was modeled after Hector due to him being one of the more popular Lords in the series (Ike does not share Hector's demeanor, though). Ike, much like the two, can also become one of the best units in both of his appearances (if not the best). Considering Ike's popularity, it looks like it worked.
  • Fantastic Racism: In a setting where this trope is extremely common, Ike notably averts this. Completely. He recognizes that racism exists, but he doesn't at all comprehend the mindset behind it, and doesn't see any reason to act any differently toward laguz or Branded than he would among his fellow beorc.
    • Becomes Fridge Brilliance later, as we find out from Titania that he lived with both laguz and beorc during his formative years and so would have had experience with both. He was just too young to remember it plus Sephiran wiped his memory after Greil's rampage.
  • Genius Bruiser: Generally seems to be of average intelligence with a lot of common sense, but his musings to Ashera at the end of Radiant Dawn are quite profound.
  • Harmful to Minors: Ike nearly went insane as a child after watching an act of particularly horrific violence. Sephiran arguably did him a huge favor by brainwashing him to forget all about it.
  • The Hero: As a series first, Ike is currently the only protagonist who isn't descended from royalty/nobility (unless one counts the technicality of his father's former status as Sir Gawain, one of the Four Riders of Daein). In Radiant Dawn, he counts as this and The Big Guy.
  • Heterosexual Life-Partners: With Soren and Ranulf; despite Ike's infamous ambiguous sexuality, this is the extent of what's shown between him and Soren/Ranulf in-game.
  • Humble Hero: He always responds to compliments and praise with modesty.
  • Hunk: Especially in Radiant Dawn.
  • Invincible Hero: As far as the story goes, Ike is incapable of doing anything wrong. Nothing he does ends up going poorly for him.
    • Somewhat justified as Ike leaves the military tactics up to Soren and Ranulf, who are actual tacticians, and tends to leave the diplomacy to Elincia. In the case of insulting the Empress of Begnion, Sanaki was amused and was going to use Ike to do her dirty work anyway. In other words, he relies on his friends to cover his weaknesses.
  • Irony: He rejects Ashnard's Might Makes Right philosophy, regarding it as insane. In Awakening, his descendant/successor/whatever — Priam — has a disturbingly similar mindset.
    • One of Ike's main motivations and a primary driving force for his character development in Path of Radiance is the death of his father at the hands of the Black Knight, causing him to have to take charge of the Greil Mercenaries as a mere 17 year old and get revenge for his father's death. Over the course of the 2 games he ends up killing the fathers' of many other people in the process, including Jill's father, Soren's Father (Ashnard), and Kurthnaga's Father. Granted, unlike with the Black Knight who only killed Greil to test if he had finally surpassed his master, Ike actually had good reason for why he had to murder others' fathers.
  • It Was a Gift: His first exclusive weapon, the Regal Sword, was a gift from Greil. It's also implied that the Ettard (Alondite in the Japanese version; not to be confused with the Black Knight's weapon) he starts out with in Dawn was used by Greil during his days as Sir Gawain.
    • In Radiant Dawn, Sanaki bestows Ragnell upon him as a form of payment for leading the Apostle's Army into battle.
  • The Kirk: Mediates and chooses between Titania and Soren's ideas.
  • Leeroy Jenkins: When Greil gets mortally wounded, Ike rushes in and attacks the Black Knight in a fit of rage (an act that can roughly be called suicidally reckless). Depending on whether you're going off of the original script or the localization, Ike was either intentionally spared or very lucky to live.
  • Lightning Bruiser: In general, he usually has high stats all around, with only his Res being a bit low. His Speed takes a bit of a hit in Radiant Dawn, but he still remains pretty fast.
  • Limit Break: His mastery skill, Aether, which combines the skills Sol and Luna. Begins with Sword Pointing. The skill consists of two strikes: the first attack (Sol) will restore HP equal to the damage done to the enemy, while the followup (Luna) then halves the enemy's defense (in PoR) or flat-out ignores it (in RD) to inflict more damage.
  • Living Emotional Crutch: To Soren.
  • Martial Arts Headband: Well, more like Swordsmanship Headband, but you should get the picture.
  • Master Swordsman: Not at first, but he works his way into it, eventually emulating his father.
  • Mighty Glacier: In Super Smash Bros., he becomes this to contrast with Marth. This carries over into his appearance in Fates. His axe variant in Heroes is also geared to be this way.
  • Missing Mom: Hs mom has long since passed away before the events of the game. She gave her life to snap Greil out of a Lehran's Medallion-induced berserk rampage.
  • Muscles Are Meaningful: He grows some serious muscle mass between Path of Radiance and Radiant Dawn, to the point he's easily the most ripped Nintendo protagonist ever. And of course, his stats grow accordingly.
  • Naïve Newcomer: He knows very little about politics and cultures, especially those outside of Crimea. He also has never heard of Laguz. It makes more sense when you find out his memories of living with laguz were completely wiped and no one decided to fill him in after the fact.
  • Nice Guy: Is believed to be the nicest person in the entire world by at least one other person. He consistently shows sympathy to everyone from complete strangers to enemies. Which makes that famous Smash quote seem very, very out of character until you consider how he's said something along the same lines several times to his enemies.
  • No Social Skills: His way with words is lacking in elegance, but tries his best, especially once others start to look to him as leader.
    • More obvious is his habit of speaking the same way to royalty as he would to anyone else. His blindness to status causes him a few problems when he first goes to Begnion as he constantly breaks protocol, but his plain speech endears him to the ruler, Empress Sanaki. It causes far fewer problems with the royalty of Gallia and the other laguz nationsnote , and Princess Elincia of Crimea is unused to royal protocol, so she doesn't mind either.
  • Not So Stoic: Heroes describes him as stoic, and while he's usually pretty serious and no nonsense, he does have his fits of emotion.
  • Oblivious to Love: Most prominent reason for his Chaste Hero status. Though how oblivious he is is up to debate, since he figures out that Titania loved Greil and that Haar/Jill might be a thing. He could have Selective Obliviousness towards the girls' affections for himself or simple disinterest.
  • One-Handed Zweihänder: Downplayed. In the actual games, Ragnell seems to be a one-handed sword (albeit a fairly large one. Brawl, however, sizes it up a tad (closer to that of its sister sword Alondite) and treats it more like a claymore.
  • Only Friend: To Soren.
  • Perpetual Frowner: Various characters, including Empress Sanaki, lampshade this.
  • Pre-Asskicking One-Liner: He has a few; see also Deadpan Snarker.
    Catalena: Pawns of your execrable goddess, die! You are a festering wound in the flesh of the world! Die, and let it heal!
    Ike: I suppose talking it over is out of the question?
  • Pre-Mortem One-Liner: In Fates and Heroes.
    "Get ready." (Fates)
    "Sorry, friend." (Fates)
    "Let's end this." (Fates)
    "No holding back!" (Fates)
    "I will finish you!" (Heroes)
    "I won't let anyone die!" (Heroes)
    "Run while you can!" (Heroes)
    "Out of my way!" (Heroes)
  • Rags to Royalty: After he gains peerage from being knighted by the princess of Crimea. Defied when he abandons his nobility after the war ends.
  • Rated M for Manly: He's a tough mercenary leader, wields a huge sword, doesn't care for formalities like other Fire Emblem protagonists, and casually snarks to all the warlords and monsters that he beats down. It helps that he's ripped in Radiant Dawn, as made famous by Super Smash Bros. for 3DS/Wii U. That said, aside from his Radiant Dawn visual design and fighting style, Ike isn't over-the-top when it comes to this trope, even compared to other muscular males in Fire Emblem such as Hector; his demeanor is very calm, and one of his foremost character traits is his compassion for, and sensitivity towards, others.
  • Recurring Element: As the main character, he's the 'Marth' of his game, but he also skirts the 'Ogma' mold as a good all-around mercenary. Especially so in Radiant Dawn, where he's not the initial POV character and has access to axes.
  • Red Baron: After playing his part in history, Ike goes on to become known as "The Hero of the Blue Flames" ("Radiant Hero" in the English version) in lore. Strangely, the English version of Radiant Dawn omitted this detail for some reason, which almost led to a Dub-Induced Plot Hole when the term came back in Awakening.
  • Retcon: Ragnell's size varied between the Wii games Ike appeared in. In the Tellius duology, the sword was big, but not quite enough to count as a true BFS. In fact, it looks positively thin compared to its wielder in Radiant Dawn. Super Smash Bros. Brawl, however, played up its size; probably to help him stand out from Marth and his Falchion more.
  • Rookie Red Ranger: After Greil bites it, he becomes the leader of the Greil Mercenaries despite having approximately zero experience in the field. Deconstructed when Shinon and Gatrie, two experienced members of the company, actually desert over this.
  • Royal Rapier: The first sword-wielding lord in the series to avert this. Ike prefers his BFS.
    • The Regal Sword he receives early on from his father looks and functions like one in-game.
  • Screw the Money, I Have Rules!: "We would not sell our swords to a liar."
  • Secret Art: In Heroes, his Radiant Dawn incarnation has Radiant Aether, a souped-up version of Aether with a shorter cooldown.
  • Ship Sinking: In Path of Radiance, he and Elincia have such a blatant case of Bodyguard Crush that the snarkier members of the army start making fun of it. He's also got some Ship Tease with Lethe, Mia, Marcia... and Soren and Ranulf. In Radiant Dawn, the writers cause this with the female ships by only giving Ike special Support endings with the males, and none of his endings have him clearly start a relationship or get married.
  • Ship Tease: With Princess Elincia, although it doesn't last long. The localization might be to blame for making it look more likely than it actually was.
  • Signature Move: As the first character to wield Aether, it is primarily associated with him. He has it as his mastery skill in both Tellius games, his up-B in Super Smash Bros., and his special skill for all three of his variations in Heroes. Radiant Ike even has his own personal variant of Aether with a shorter cooldown.
  • Sword Beam: His Ragnell is capable of attack from long-range with these. Strangely, his appearances in Smash Bros. omit this power of Ragnell's, likely for balancing purposes.
  • Team Dad: After Greil's death.
  • Technicolor Fire: Yune blesses his Ragnell at the end of Radiant Dawn, making it emanate her signature blue fire. This carries over to Super Smash Bros. for 3DS/Wii U, where his fiery Eruption attack is changed to create blue flames rather than Brawl's orange, making the attack make a lot more sense.
  • Took a Level in Badass: As if the level he gets due to his Character Development during Path of Radiance wasn't enough, he gets an additional one right at the beginning of Radiant Dawn, hand in hand with a level in muscle mass. And it goes upwards from there.
  • Trademark Favorite Food: Is quite fond of meat.
  • Turn Out Like His Father: When Gawain was younger, he taught the Black Knight to be stubborn and arrogant, implying that Gawain himself was stubborn and arrogant. Oddly enough, the one who tried to raise Ike differently was... Greil, formerly Gawain.
  • The Unfettered: An interesting mix of this and The Fettered; If his friends are in danger, Ike will fight to protect them, damn politics, public opinion, and all advice that argues against him.
  • Walking the Earth: After all is said and done in Dawn. If you get A Support with Soren, he joins Ike. Ranulf will be influenced to go out on a journey due to Ike, but it's not specified if they go together.
  • We Cannot Go On Without You: Like with all Lords in the Fire Emblem series, the game is over if Ike is defeated in combat. This carries on into Radiant Dawn, as even though there's no actual Lord there (he starts as a Hero, and then promotes into a Vanguard), he still serves as the equivalent of the Lord class, and his defeat whenever he's playable will always cause a Game Over.
  • What the Hell, Hero?: He chews out Sanaki and her senators when she reveals that she knew that Elincia was really the Crimean princess all along, she just went along with it for her own amusement. He's informed that bad-mouthing the Apostle is a very serious offense but fortunately Sanaki pardons him (because his outburst also amuses her).
  • Would Hurt a Child: Almost broke Sothe's face when the latter stowed away on their boat in Path of Radiance.
  • You Gotta Have Blue Hair: Inherited from his late mother.
  • You Killed My Father: His main motivation for defeating the Black Knight in Path of Radiance.
  • Younger Than They Look: Ike is a mere 17 in Path of Radiance and roughly 18 by the end—and still only 21 in Radiant Dawn.

    Titania (Tiamat) 
https://static.tvtropes.org/pmwiki/pub/images/Titania_7018.jpg
Click here to see Titania in Fire Emblem Heroes 
Greil's second in command and something of a surrogate mother for Ike. A former member of the Crimean knights who met Greil in Gallia.

Class: Paladin (PoR), Axe Paladin (RD)
Voiced by: Miho Miyagawa (Japanese), Misty Lee (English) (Fire Emblem Heroes)

  • Action Girl: She's a strong, wise, and noble Knight in Shining Armor.
  • All Love Is Unrequited/Hopeless Suitor: With Greil.
  • An Axe to Grind: Her primary weapon.
  • The Big Guy: Of Ike's inner circle. She's the strongest mercenary and is a Crutch Character that stays useful; she is a pre-promoted unit in Path of Radiance and the highest-leveled unit on joining in RD. Though an intimidating training partner (and potentially enforcer), she's big-hearted and kind. Also The McCoy to Soren's Spock.
  • Blade on a Stick: But only in Path of Radiance. In Radiant Dawn, she has a sword upon promoting to third tier.
  • Braids of Action: Which seem to reach her knees!
  • The Conscience: She acts as the voice of morality when advising Ike.
  • Christmas Cake: Lampshaded in her Supports with Boyd, where she subtly advises against him flirting with her due to her being older than him while he fumbles over his own words. She's about 30, he's about 18.
  • Chromatic Arrangement: Red.
  • Counter Attack: In Path of Radiance, she starts off with the Counter skill, which has a chance of returning damage to her attacker.
  • Crutch Character: Zig-zagged a bit. She starts off promoted, making her very powerful compared to your low-level characters, but her stats are very mediocre for her level. However, she has amazing growths, meaning she can catch back up very easily. In fact, Titania ties with Ike for best overall stat growth, meaning that if the Random Number God favors you, Titania starts out as a tank and stays that way. Believe it or not, she has even better stats in the sequel, though she has to contend with a number of maps that are highly unfriendly to mounted units.note  In fact, her only competition for "most uber crutch unit in the franchise" is Seth.
  • Deadpan Snarker: On occasion, whenever Soren comes in to state the sad truth about the reality.
    Titania: "Oh, look. Soren is upset again. Who knew?! What is it this time?"
  • Fiery Redhead: Her hair is a crimson red and flows like a blazing fire.
  • Knight in Shining Armor: As a paladin, of course, but she's just as noble, upstanding, and wise as this trope suggests.
  • Lady of War: She's a Crimean knight who lives for the battlefield.
  • Life Drain: Sol, her Limit Break.
  • Limit Break: Sol.
  • Masculine Girl, Feminine Boy: With Rhys, whom she thinks it's her duty to protect.
  • The McCoy: Believes that compassion towards others is the most important duty and thinks Soren is cold and heartless.
  • Not So Stoic: Anything having to do with Greil. After his death, Ike can find her deep in the forest crying, and knowing that he's seeing something incredibly personal for her, he leaves without revealing himself. When Titania finds out that Ike knows who killed Greil, she goes berserk and screams at him demanding to know who.
  • Number Two: To Greil.
  • Pre-Mortem One-Liner: In Heroes.
    "I will triumph!"
    "In service to the cause!"
    "We will survive!"
    "Don't make me angry!"
  • Recurring Element: The Jagen/Oifey of the Greil Mercenaries. She's an early-game pre-promoted horse-mounted unit in service as a mentor and bodyguard to the main character. In Radiant Dawn, where every member of the Greil Mercenaries starts at tier 2, she still has the highest starting level. She's young and has good enough growths to be considered an Oifey, but her Bodyguard Crush is directed towards Greil instead of Ike.
  • Sexy Mentor: Implied to be in her early thirties, maybe even a little older by the time of Radiant Dawn, yet she's still capable of turning many a young man's head. Just look at Boyd's flustered reactions toward her.
  • Team Mom: Acts as a de facto Team Mom as Greil's Number Two.
  • The Stoic: Adds a calm, veteran voice to the group.
  • Undying Loyalty: To Greil.
  • Unrequited Tragic Maiden: To a degree, towards Greil. She did have a crush on him, but once she learned that he was married and had children, wisely decided to set aside her romantic feelings and support him as his Number Two.

    Soren (Senerio) 
https://static.tvtropes.org/pmwiki/pub/images/Soren_4405.jpg
Click here to see Soren in Fire Emblem Heroes 

The tactician of the Greil Mercenaries and one of Ike's best friends. Has amazing magic affinity after being trained as a child by an old sage.

Class: Mage (PoR), Wind Sage (RD)
Voiced by: Ayumu Murase (Japanese), Kyle McCarley (English) (Fire Emblem Heroes)

  • Ambiguously Gay: Along the same lines as Ike due to Ship Tease; in fact, Soren's lines towards Ike seem to be even more emotional, affectionate and suggestive than the other way around, and can even suggest a one-sided crush on Soren's part. If both attain an A support in both games, then the ending to Radiant Dawn suggests that Soren is tagging along with Ike on his journey, which can be interpreted as either romantic or a very close platonic friendship due to its inconclusive wording.
    • Carried over to Heroes as well, where the first thing Soren asks upon summoning is "Is Ike here?" Even some of his base lines are Ike-centric!
  • Badass Bookworm: He regularly visits archives to bolster his own wisdom and affinity with the arcane arts.
  • Because You Were Nice to Me: Soren cares so deeply about Ike, partly because he saved his life.
    Soren: "...I was happy, too. Not just because I wasn't hungry anymore. Because someone finally would talk to me."
  • Birthmark of Destiny: The mark on his forehead is his Brand. He's mistaken for a Spirit Charmer because of it.
    • Sharp viewers will also recognize it as the Goldoan dragon royal birthmark.
  • Black Mage/Red Mage: Depending on promotion level.
  • Blow You Away: Like all mages in the game, he can use Fire, Thunder, and Wind magic, but his capacity for using Wind magic starts out higher than his skill in the other two.
  • Boring Yet Practical: Because next to nobody who played the game has failed to get Soren's magic stat maxed, you'll probably never have to use any magic more advanced than the basic Wind spell. Also, most other spells (the exception being any you forge) have higher weight and as his Str growth is negligible, they just hamper his otherwise high speed. The latter is averted in RD where his 9 points of strength let him wield all but Blizzard efficiently.
  • Brutal Honesty: Even more than Ike. He's the one that will point out hard truths that others don't see or want to think about.
  • Bullying a Dragon: Let's insult the Laguz that just saved our lives from an otherwise impossible battle to defend ourselves after our numbers have decreased. Real smart, Soren.
  • Character Development: He softens a fair bit over Path of Radiance, going from a borderline straight-up Jerkass to a more traditional Jerk with a Heart of Gold. There is even a base conversation about how much he has changed in Radiant Dawn, with people observing that he's still quiet, but no longer distant.
  • Chekhov's Boomerang: Huh. Did you notice how Soren's mark looks a lot like the mark all dragons have on their foreheads? It's not plot relevant at all in Path of Radiance, outside of his Branded heritage conversation with Ike. And then Radiant Dawn comes along where not only does Ashnard have a son, but it's the son of a royal dragon laguz.
  • Childhood Friend Romance: Their Support level will determine if Ike brings him along at the end. However, it's not explicitly romance.
  • Chromatic Arrangement: Green
  • Damage-Increasing Debuff: Flare, his Limit Break.
  • Dark Is Not Evil: Soren dresses in black and has the dark affinity, but he's also one of the most genuinely loyal characters to the protagonist's cause. (And one of the most ruthless and amoral, as well.)
  • Deadpan Snarker: Unless he's giving important strategic advice, it is most likely that he is spouting a snide quip or two.
  • Defrosting Ice King: Soren hates people with a passion and can't stand conversing with them outside of strategy, but when Ike stops to really listen to him, he ends up breaking down crying on two separate occasions. He is still the main tactician in the Ike Mercenaries and later the Gallian army. His skill in leading to victory causes Skrimir to take a liking to him. Soren is less than happy about that.
  • The Determinator: After meeting him once as a child, Soren manages to find Ike again several years later in another country. This is after checking through a ton of corpses to make sure he's still alive, being very close to starvation, having to learn to speak from a group of priests, and having no money or marketable skills to speak of.
  • Do Wrong, Right: At the end of his establishing chapter, he berates Shinon for looting corpses after their battle... because he's wasting valuable time. He tells him to steal from the dead on his own free time.
  • Dragon Ancestry: In Radiant Dawn, Soren is revealed to be the Branded son of King Ashnard of Daein and the black dragon laguz Almedha.
  • Facial Markings: He's got one on his forehead, one of the clues to his heritage as Almedha's son.
  • Famous Ancestor: Soren is the grandson of one of Ashera's three heroes.
  • Fantastic Racism: Thanks to the abuse the Laguz subjected him to when he was younger, he starts out absolutely detesting laguz, particularly Gallians. He never completely gets over it.
  • Fragile Speedster: Very speedy, but his defense is comparable to Rhys', compromising his usefulness.
  • Friendless Background: His life before meeting Ike was painfully lonely, with Soren not having anyone he could call a friend.
  • Glass Cannon: As expected of a Squishy Wizard.
  • Guide Dang It!: RD contains two hidden scenes at the end of the game that reveal the full extent of Soren's Dark and Troubled Past, but the necessary steps to see both of them include three entire playthroughs of two games, a Wii with GC memory card ports to use an Old Save Bonus (shutting out owners of the newer Wiis), and triggering several map conversations that are strategically awkward and tricky to do. How they expected anyone to puzzle out all these conditions by themselves is a Mind Screw in itself, but the specifics are at the bottom of this page. Or, you could just highlight the spoiler tags or go to YouTube, but now what fun is that?
  • Hair Color Dissonance: He's got dark green hair, but a lot of the time it's made to look plain black instead. This may be intentional, as a way to conceal his relation to the Dragon Tribe of Goldoa.
  • Half-Human Hybrid: He's a Branded—a descendant of both Beorc and Laguz. Soren is one of the very few Branded to have a Laguz parent instead of a more distant ancestor; his mother. Given how long Goldoa has been isolated, it is very possible that Soren is the only half-dragon in existence.
  • Heterosexual Life-Partners: His relationship with Ike is extremely close to an unusual extent for both of them, and it's never confirmed one way or another whether it's genuinely romantic, meaning it could be either this or a Gay Option.
  • Heroic Bastard: While Soren is mean, he's certainly not evil, and his parents never officially married.
  • In the Blood: Soren's misanthropic, brutally honest, and very intelligent characterization shows that he has quite a bit in common with his maternal grandfather, Dheginsea. Tibarn even notes the similarity in their opinions in Path of Radiance. To a lesser extent, his war strategy skills and general apathy towards people not named Ike is somewhat reminiscent of his father, Ashnard.
  • I Owe You My Life: Soren almost starved to death when he was a kid, and Ike saved him. Reason enough for Undying Loyalty, even without the kindness Ike showed him.
  • Jack-of-All-Stats: His Heroes incarnation is a sort of middle of the road in comparison to Glass Cannon Nino or Mighty Glacier Boey. However, this also allows for several different builds and less niche usage.
  • Life Drain: Flare has this effect in RD only.
  • Limit Break: Flare.
  • Meaningful Name: His Japanese name is Senerio (i.e. "scenario"). And his English name also comes from the Latin name "Severus." (Wait, "Severus"? That name sounds familiar...).
  • No Blood Ties: While all of the Greil Mercenaries subscribe to this point of view, Soren in particular fights for them against his own biological father, and later his biological grandfather on the other side, albeit unwittingly.
  • Number Two: Trades off on this role with Titania towards Ike.
  • No Sympathy: He doesn't approve of the attitudes of the people in Toha, explicitly saying he has no sympathy for them. He also disapproves of Ike wanting to help Elincia at first because he thinks it's impractical and of wanting to help war-torn Talrega.
  • Older Than They Look: According to the official art book, he looks to be around 16 in Path of Radiance, but is probably at least in his 20s if not older, And he will look younger for the rest of his life, due to being a Branded.
  • Pragmatic Hero: More apparent in Path of Radiance, where Soren was initially inclined to side with Daein against Crimea because Daein was winning the war, and he decided to rescue the empress of Begnion because it was "a great opportunity to put the empress in our debt. We'd be fools to pass that up."
  • Pre-Mortem One-Liner: In Heroes.
    "Out of my way."
    "I dispose of my enemies."
    "Are you ready to die?"
    "Are we done here?"
  • Razor Wind: His magic of choice.
  • Recurring Element:
    • The 'Merric' of the mercenaries. A mage who specializes in wind magic, who is already familiar with the main cast but joins later because he was off studying or running a mission.
    • He also fits as the 'Arlen' in terms of personality and age, being much more cynical and antagonistic than the other mages.
    • Along with that, child with dragon blood and a father who serves as an antagonist is also shared with Julia from Geneaology of the Holy War and Ninian from Blazing Sword. Soren is unusual for being the male version of the trope.
  • Red Eyes, Take Warning: He's not actually evil (only amoral), but he's not exactly kind-hearted, either. His eye color is also one of the few hints about his ancestry.
  • Secret Legacy: Soren never learns that he is Ashnard's son, that he is a prince of both Daein and Goldoa, that he is directly descended from one of Ashera's three heroes, or even which laguz clan he is descended from.
    • It's implied when the mercenaries pass through Goldoa that Soren at least has an inkling, as he very deliberately hides himself from view the whole time.
  • The Smart Guy: Of Ike's inner circle. He's the book keeper, delivers daily reports and comes up with battle plans.
  • Single Specimen Species: It may change after Goldoa's borders are opened in Radiant Dawn's ending, but until then, Soren is heavily implied to be the world's first and only dragon-branded.
  • Single-Target Sexuality: While the actual "sexuality" aspect is somewhat ambiguousnote , Soren obsesses over keeping Ike alive and close to him and truly cares about only him. In addition to dismissing Stefan and Skrimir, specifically in favor of Ike, he also thinks about Ike for the rest of his life, regardless of whether or not they have a paired ending. Also worth noting this sentiment is not shared by Ike.
  • The Speechless: As a child, he was taught how to perform powerful magic but was never taught how to actually talk meaning he had no way to communicate with the outside world after his mentor dies. Eventually, a group of priests taught him how to speak.
  • Stepford Snarker: Most apparent in Toha where he goes on a huge rant about how awful humans are, which Ike notes as being unusually harsh even for him. It turns out that Soren is embittered by apathetic townspeople because of his Dark and Troubled Past.
  • Strong Family Resemblance: To his maternal uncles, Rajaion and Kurthnaga. He shares eye color and facial structure with the latter and hair color and frame with the former.
  • The Spock: Believes pragmatism in battle is the most important duty and thinks Titania is dangerously naïve. In his establishing moment, he refutes Titania's faith in Crimea's leaders, declaring that numbers and provisions decide war, not bravery.
  • Squishy Wizard: Consider Ilyana's Squishy Wizard entry further down. Soren's defense is actually worse. However, he is faster.
  • The Strategist: He's Ike's tactician and the one who gives him the battle reports after each chapter.
  • Sugar-and-Ice Personality: Cold and distant to everyone, except for Ike who he's willing to open up around except when he's terrified of rejection for who he is.
    Ike: "You know, Soren? You're not nearly as insensitive as the others say. Deep down, you're a big softie."
  • Troubled, but Cute: Cynical, distant and bitter are words that readily describe Soren.
  • Undying Loyalty: He is so loyal to Ike that if he dies, his last words are thoughts of Ike, and he thinks of Ike for the rest of his life regardless of whether Ike does the same for him.
  • You Gotta Have Blue Hair: Dark green hair, just like his mother Almedha, and uncles Kurthnaga and Rajaion.

    Princess Elincia Ridell Crimea 
https://static.tvtropes.org/pmwiki/pub/images/Princess_Elincia_5382.jpg
Click here to see Elincia in Fire Emblem Heroes 

The secret princess of Crimea whose birth was hidden to prevent a power struggle; this worked well at the time, but it backfires later, because it leads to some problems convincing people that she is indeed the princess that supposedly doesn't exist. She hires the Greil Mercenaries, and the plot of most of Path of Radiance revolves around her attempts to re-take her country and the lengths she goes to do so.

Class: Princess Crimea (PoR), Queen (RD)
Voiced by: Juri Takita (Japanese), Erica Evans (English, PoR), Amanda Céline Miller (English, Fire Emblem Heroes)

  • Action Girl: Once she hops on her Pegasus and joins the fight.
  • Blade Spam: Her specialty with her signature sword Amiti which allows her to attack up to four times a turn and best of all has infinite durability.
  • Bewarethe Nice Ones: Just because she is gentle by nature, doesn't mean she will not do what must be done for her people
    Elincia: Better the cat is busy pursuing the queen rat than pawing at her subjects.
    Avatar: Heh, I see. A diversion. That's very noble... But it works only so long as the queen doesn't get caught.
    Elincia: Indeed. That's why I summoned a new toy for the cat to play with—you.
    Avatar: So basically, we're Elincia's meat shield... She's a more brutal strategist than she looks.
  • Bodyguard Crush:
    • She has a crush on her employee Ike, who either doesn't notice or doesn't care.
    • In both 9 and 10, she displays a strong affection for her lead knight and childhood friend, Geoffrey. As well as his sister, Lucia.
  • The Chick: The caring feminine center of the entire continent of Tellius.
  • Combat Medic: She has healing magic for when she takes the field.
  • Demoted to Extra: During the second half of Radiant Dawn. In Part 2 she's the main character, but in Part 3 she starts to lose screen time, and after she reunites with the Greil Mercenaries, she barely gets any at all.
  • Fragile Speedster: She can move swiftly across the battlefield, but has very low defense.
  • Lady of War: Swiftly and gracefully flying around the battlefield, bringing death and healing.
  • Leitmotif: Accurately called "Queen Elincia." There is a slightly faster version that plays when she's a princess, called... "Beautiful Princess Elincia."
  • Limit Break: Stun.
  • Magic Knight: Her access to the magic swords can make her one in FE9.
  • The Not-Love Interest: She serves in a similar role as a love interest in Path of Radiance, complete with Ship Tease, but she and Ike go their separate ways and have no Support ending in Radiant Dawn: Elincia only has it with Geoffrey and Ike only with Soren and Ranulf. Plus, even if they're both left unpaired, Ike leaves the continent.
  • Official Couple: Although it may have looked like a possibility with Ike, Radiant Dawn put an end to it. Alternatively, Elincia could've simply outgrown her crush on Ike after two or three years of not seeing him, or realized that between his lack of reciprocation and his disdain for nobility, her ship with him had sailed. As alluded to in the above Bodyguard Crush, if you get her an A Support with Geoffrey, they get married.
  • Plucky Girl
  • Pre-Mortem One-Liner: In Heroes.
    "A thrashing for you!"
    "You mustn't!"
    "We will fight if we must!"
    "Truly sorry!"
  • Prim and Proper Bun: She switches to this hairstyle when she becomes a playable unit.
  • Pretty Princess Powerhouse: The sweet, placating Proper Lady princess who later on grabs a sword, a pegasus, and Takes A Level In Badass. She even fights alongside the mercenaries she's hired.
  • Proper Lady: She's a princess who does everything formal, including conversing with her hired.
  • Recurring Element: In Path of Radiance she's the Nyna as a disenfranchised princess that the heroes help restore. Gameplay wise she's Est, as a late game low level unit with high growths. She's even part of a Pegasus Trio. In Radiant Dawn she's essentially the Lord of her own side story.
  • Retired Badass: Marching alone between two opposing armies just to lay down her sword in Radiant Dawn qualifies her as this.
  • Royals Who Actually Do Something: Rather than sit back and watch Ike, she also aids him in battle
  • Ship Tease: With Ike in Path of Radiance but Radiant Dawn puts a merciless end to that.
  • Standard Status Effects: Stun, her Limit Break.
  • Thou Shalt Not Kill: In act 4 of Radiant Dawn she gains a skill that causes otherwise lethal damage on her part to leave her enemies with one hit point instead.
  • To Be Lawful or Good: Her troubles in Radiant Dawn basically stem from a conflict of whether to do the morally right thing or the politically sound thing.
  • Took a Level in Badass: Both in the combat and attitude department. Not only is she strong, she learns to become a very competent and confident ruler after Act 2, who no longer takes shit from her senators and subordinates. Contrast the image above, with her later appearance, seen here.
  • The Woman Wearing the Queenly Mask: After she becomes queen, life becomes a lot harder for her.
  • You Gotta Have Green Hair
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    Mist 
https://static.tvtropes.org/pmwiki/pub/images/Mist-Fire_Emblem_5806.jpg
Click here to see Mist in Fire Emblem Heroes 
Ike's little sister, who decides she's sick of being a noncombatant and properly joins the Greil Mercenaries shortly after Greil dies.

Class: Cleric (PoR and RD)
Voiced by: Atsuko Enomoto (Japanese, PoR), Miho Miyagawa (Japanese, RD), Elsbeth Nathanson (English, PoR), Lani Minella (English, RD), Sarah Williams (English, Fire Emblem Heroes)

  • Action Girl: She starts off as a non-combatant, but gets into the action later on, becoming a Magic Knight.
  • Armor-Piercing Slap: A humorous variation occurs in Chapter 17 of Path of Radiance, where Boyd teases her for her weight and she responds by shoving him back four squares (when most characters can only manage two, at most, and Mist is completely incapable of shoving Boyd at all in battle). It's even funnier when she's on a horse.
  • Badass Adorable: If trained properly, she definitely qualifies.
  • Bootstrapped Leitmotif: Kinda. "Memory of Mom" from Path of Radiance was renamed as "Mist's Theme" in Radiant Dawn. But it was unused and can only be listened in the unlockable BGM gallery.
  • The Chick: Shares the role with Elincia, but specifically The Chick of Ike's inner circle with shades of Tag Along Kid as his little sister. She's allowed into more important meetings than her rank in the Greil mercenaries would suggest, and is integral to keeping the Medallion safe because her emotions are in balance.
  • Combat Medic: Gets the ability to use swords after promotion.
  • Chromatic Arrangement: Yellow arguably in Path of Radiance at least. With Titania, Ike, and Soren being red, blue, and green, respectively.
  • It Runs in the Family: Why does a mostly magic class use swords? She is Greil's daughter after all. She even has a higher weapon level cap for Swords in Radiant Dawn than for staves. And on her mother's side we have...
  • Incorruptible Pure Pureness: She has to be, to hold Lehran's Medallion.
  • Just a Kid: At 15 she's treated like one at first due to her age and inexperience, but she soon becomes a...
  • Lethal Chef: Apparently, she was an awful cook when she first started, but eventually she gets better with practice.
  • Limit Break: Sol.
  • Mage Killer: In both games.
  • Magic Knight: Is quite proficient with magic swords in PoR.
  • Magikarp Power: Hard to train at first, but can become a decent fighter once she's been properly raised. She's also one of the only two characters, along with Elincia, that can use both healing staffs and swords, and since she gets a horse on promotion, she gains great mobility which allows heal-and-run tactics. Training her gives a big pay-off in Path of Radiance during the final duel against the Black Knight. Though, she will need a lot of dedication to train (being incredibly fragile), and most players tend to prefer Rhys over her, who can usually heal more effectively and is your only unit to get Light magic (weak though it is).
    • As for Radiant Dawn, though she can use swords from the get-go (and even get her own personal weapon with crazy stats), she's still incredibly weak and will need a lot of attention in order to not get picked off.
    • PoR Mist is able to dish out some impressive hurt with the Sonic Sword and Rune Sword, magic-based swords, the latter of which heals the user as well, that obviously gel well with her stats. Trouble is, you have to waste resources aplenty just so she can be able to equip it. None of this carries over to RD, which has ranged-attack swords, but no magic ones.
  • Memento MacGuffin: Her medallion, which used to belong to her mother. She and her mother are the only ones outside of the heron clan who can touch it without succumbing to chaos.
  • Nice Girl: To the extent that many people, Ike included, believe she is one of only a couple of Beorc who can safely carry Lehran's medallion without amplifying into a mass murderer.
  • Older Than They Look: She's only two years younger than Ike, but looks at acts like she's closer to Rolf's age.
  • Panty Shot: Not Ilyana levels, but present. It's even in official artwork.
  • Plucky Girl: She tries to keep smiling and stay strong even after her father dies.
  • Pre-Mortem One-Liner: In Heroes.
    "I-I'll try my best!"
    "I'll do my part!"
    "I just have to!"
    "Get ready for this!"
  • Recurring Element: The early game cleric. Her status as the main character's younger sister with a more natural hair color would reflect in her direct successor.
  • Romantic Two-Girl Friendship: Her friendship with Jill can be seen this way, to an extent.
  • She Is All Grown Up: Three years later, that is.
  • Slap-Slap-Kiss: With Boyd.
  • Sword Beam: Her starting sword in Radiant Dawn allows her to attack from a distance.
  • Tagalong Kid: Until she is recruited.
  • Team Mom: To Ike's family, following the death of her mother.
  • Tsundere: Type B. Usually deredere, but Boyd can cause her to go into tsun mode.
  • Unwanted Harem: If she doesn't end up with Boyd, she'll happily live by herself, despite having several suitors.
  • White Magician Girl: To start in Path of Radiance. After promotion, and from the start in Radiant Dawn, she's a Combat Medic.
  • Zettai Ryouiki: After promoting to Valkyrie. Since all characters' official art is based on their earliest class, this means her official art doesn't display this.

    Greil 
https://static.tvtropes.org/pmwiki/pub/images/Greil_198.png

Ike's father and leader of the Greil Mercenaries. A tough but fair figure to both his men and his family, he's evidently a veteran of many conflicts and possesses exceptional axe- and sword-fighting skill. The onset of the war, unfortunately, drags the darkest skeletons out of his closet and leads to his death at the hands of the Black Knight in chapter 7.

Class: Hero (PoR)
Voiced by: Takashi Nagasako (Japanese, PoR), Stephen Weyte (English, PoR)

  • An Axe to Grind: His Urvan. It returns in Dawn as one of the ten SS-ranked weapons.
  • Badass Cape
  • Cool Old Guy: He's a former mercenary who still has some fight left in him.
  • Dark and Troubled Past: Big time, as you can see by all the spoilers.
  • Defector from Decadence: Let's just say that he didn't become a huge badass by spending his time protecting villagers from bandits.
  • Died in Your Arms Tonight: Ike's.
  • A Father to His Men: Considers everyone in the company to be his family. The sentiment is fully returned.
  • Guile Hero: When Petrine finally reaches Ike's party in Chapter 8, Greil pulls a Big Damn Heroes and figures out how to distract her: challenge her to a one-on-one fight, knowing that a Blood Knight won't refuse a bout with another strong warrior. Considering how badly she outclasses Ike's group, it would have been a much shorter game otherwise. It makes more sense considering he knew about the Daein bloodsports, being a former combatant himself, and knows that Petrine has to take him alive if she wants to use him in them.
  • Handicapped Badass: He slit the tendons of his dominant wrist so that he wouldn't be able to properly handle a sword. He did this after he was snapped out of his Lehran's Medallion-induced berserker rampage and realized the extent of the carnage he had wrought — particularly his wife, whom he had killed while she was in the process of snapping him out of said rampage by snatching away the medallion.
  • Hero of Another Story: Being a One-Man Army, he often goes off to handle the more dangerous tasks, leaving Ike to command the others. What feats he performs while he's away is anyone's guess.
  • I Let You Win: To Ike at the beginning of Path of Radiance. And he is impressed that Ike figured it out almost immediately. Subject to an Ironic Echo later on with the Black Knight, at least in the English localizations.
  • Limit Break: Aether, the same as Ike, but it's a case of What Might Have Been. You never see Greil equipped with it, even though he has animations for it and everything (even with throwing axes!).
  • Master Swordsman: A renowned master of the blade already during his earlier days, the style and stance he passed onto Ike and the Black Knight is praised in-universe by several characters.
  • The Mentor: His mentorship of Ike continues to shape him into a better warrior and man long after Greil has left.
  • Mentor Occupational Hazard: He is killed by his former student, the Black Knight.
  • My Greatest Failure: Possibly resulting in his desire not to let Ike Turn Out Like His Father.
  • Posthumous Character: He dies very early in Path of Radiance, but remains a central character in the games' myth arc long afterward.
  • Recurring Element: Much like his son, he's one for the 'Cornelius' archetype since he's a parent who dies to further the plot, but he does this in a way that also correlates with the 'Ogma' archetype, arguably fitting it more than his son when it comes down to personality, experience and initial position.
  • Red Baron: As one of the Four Riders, he was known as the "Divine Knight."
  • Retired Badass: Used to be one of Daien's Four Riders, but is now a simple mercenary, and wants Ike to inherit his position.
  • Super-Powered Evil Side: He was already the strongest swordsman on Tellius before he touched the Fire Emblem; he was downright unstoppable afterward (or would have been, if it weren't for Elena's sacrifice).
  • That Man Is Dead
    The Black Knight: "I've been waiting for this for a long time. I would prefer it if you used the proper weapon, so that I might see you at your full strength, General Gawain of Daein."
    Greil: "That was my name, once... but I... threw it away."
  • Weapon Tombstone: Marked by Urvan, which winds up being a Chekhov's Gun in Radiant Dawn.
  • Willfully Weak: After a particularly traumatic incident in his backstory involving a sword, he tossed aside his Weapon of Choice and uses axes instead; though he is powerful with axes, too, he will never be as deadly with them. He slashed his sword arm tendons purposefully so that he'd never be able to a sword again, a self-inflicted example of Crippling the Competition.

    Ranulf (Rai/Lay) 
https://static.tvtropes.org/pmwiki/pub/images/Ranulf_6616.jpg

A Gallian soldier who is right hand to the future king, and Heterosexual Life-Partners with Ike.

Class: Cat (PoR and RD)
Voiced by: Tatsuhisa Suzuki (Japanese, RD), Ed Bednarzik (English, RD)

  • Cat Boy: Has this look in his humanoid form.
  • Character Select Forcing: In RD, he is mandatory in almost every chapter he participates in. Unlike Sothe, this is no issue as Ranulf is one of the best non-royal Laguz available.
  • Chekhov's Gun: He fought the Black Knight near the middle of Path of Radiance, he fought Zelgius near the middle of Radiant Dawn, and near the end of the latter he revealed that they were one and the same.
  • Curb-Stomp Battle: Ranulf has a bad habit of losing these. Once against the Black Knight, once against Skrimir (sort of), and once against Zelgius. This does lead to something, however: see Chekhov's Gun above.
  • Deadpan Snarker: Just like Ike.
    Valtome: "The so-called queen... Where is that brazen little hussy? Bring her before me! Now! Right away! Immediately!"
    Ranulf: "Are you the best Ashera could do? This really is the end of the world."
  • Facial Markings: Two colored stripes on either side of his chin.
  • Friend to All Children: He adores Amy and admits to Elincia that he's "a sucker for kids."
  • Get a Hold of Yourself, Man!: During one of Skrimir's worse Leeroy Jenkins moments in RD, Ranulf is so desperate to defuse the situation that he challenges Skrimir to a fight to make him retreat. Cue Curb-Stomp Battle that Ranulf loses... but not without breaking Skrimir's ankle and proving his point.
  • Heterosexual Life-Partner: Again, with Ike.
  • Jack-of-All-Stats: Leaning on the side of either Fragile Speedster or Glass Cannon depending on how the RNG smiles on you.
  • Keet: A milder example.
  • The Lancer: Of Ike's inner circle whenever he's around, particularly during the march on Crimea in PoR and the Laguz-Begnion War in RD. Despite not being a Greil Mercenary Ike trusts him as much as one of their own. His wit and upbeat pluckiness contrast Ike's pragmatism and unfazed personality. As a laguz he also provides the greatest visual and cultural contrast.
  • Limit Break: Roar (PoR) and Rend (RD).
  • Little Bit Beastly: He's got catlike ears and a tail in his humanoid form.
  • Mismatched Eyes: One purple, and the other blue.
  • Mr. Fanservice: An Ambiguously Bi catboy with revealed toned arms and mismatched eyes. His official art poses are pretty Fanservicey too.
  • My Species Doth Protest Too Much: Ranulf is often quick to point out and criticize characteristics typical of other Laguz, such as their Blood Knight tendencies, disdain for sophisticated battle tactics, and prejudice against the Beorc.
  • Nice Guy: Is more willing to get along with Beorc than most of his comrades.
  • Only Sane Man: In RD. Ranulf seems to be the only member of the Laguz Alliance who realizes they're the weaker force, and will not just steamroll across Bengion to victory. As a result, the very first thing he does is hire the Greil Mercenaries, and appoint Soren as the Alliance's strategist.
  • Walking the Earth: If he and Ike reach an A-support in Radiant Dawn, he accompanies Ike on his journey to parts unknown.
  • The Worf Effect: Used on at least three occasions to show off how powerful an opponent is by having them thoroughly beat him.
  • You Gotta Have Blue Hair

    Reyson (Rieusion) 
https://static.tvtropes.org/pmwiki/pub/images/Reyson_9668.png

The third and last prince of the Heron Clan, he initially held a grudge against all Beorc, but after finding his sister was alive, he found it in himself to forgive the Apostle of Begnion.

Class: Heron (PoR and RD)

  • Berserk Button: Oliver's continued existence. Not that any decent human being could blame him.
  • Bishōnen: He's very pretty, just like the other herons. And especially with that long hair of his.
  • Black Sheep: Unlike his siblings, he's not one to stand gently and quietly by, due to the influence of the Hawks on him. If he talks to Sephiran in Radiant Dawn, Sephiran asks him if he's really a member of the heron tribe, as his will is far stronger than a normal heron.
  • Color-Coded Eyes: Like the rest of the herons, his green eyes are likely related to his ability to sing magical galdrs.
  • Defrosting the Ice King: Despises humans, takes a good bit of Ike-flavored honesty to get him to warm up to them.
  • Expy: His appearance and function are quite similar to Elphin's. His personality, on the other hand...
  • Fantastic Racism: Initially towards Beorc, but not without good reason.
  • Handicapped Badass: Physically incapable of combat, to the extent that even throwing a punch breaks the bones in his hand. Still a badass, as evidenced by his willingness to throw a punch anyway.
  • I Just Want to Be Badass: His supports with Ike reveal that Reyson at times despised himself for his inability to fight after the Serenes Massacre, and was jealous of Tibarn's great strength. He tried to toughen himself up by force, but just ended up making himself ill a lot of the time.
  • Jerk with a Heart of Gold: Radiant Dawn sees him almost completely drop the "jerk" part.
  • Limit Break: His so-called "mastery skill" is technically just Blessing (heals a small amount of HP to adjacent allies). In RD Herons don't have any mastery skill, though one could argue the uber Recovery galdr they get at Level 40 (full HP and clears statuses) qualifies. Good luck getting any of them up to that.
  • Magic Music: His galdr have a variety of supportive powers.
  • Man in White: This is his look, alongside the other herons.
  • Non-Action Guy: His role is similar to the Dancers and Bards in previous games; he isn't capable of combat himselfnote , but he's quite capable of rejuvenating his allies.
    • In Path of Radiance he punches Duke Oliver in the nose full force. Oliver is only slightly bruised by the strike, while Reyson broke all the bones in his hand.
    Ike: "But it felt good, didn't it?"
    Reyson: "Oh yeah."
  • Pay Evil unto Evil: What he wanted to do as a result of the Serenes Massacre, because he didn't know that there were any survivors other than himself and his father. He got over his desire for revenge when he learned that Leanne was still alive and she persuaded him to accept Sanaki's apology.
  • Pointy Ears: In his humanoid form, just like all of the other Bird tribe laguz.
  • Quirky Bard: See Non-Action Guy above.
  • Rapunzel Hair: Common to all Herons. His is about waist length.
  • Support Party Member: He can't attack at all, and relies on his galdr to give his allies Extra Turns and healing.

    Nasir 
https://static.tvtropes.org/pmwiki/pub/images/Fire_Emblem_10_Nasir_Portrait_772.png
A Dragon Clan member who left Goldoa due to philosophical differences, he poses as a Beorc spice merchant and helps the Greil Mercenaries escape from Daein's troops by boat to Begnion. He follows Ike around and mentors him on the ways of the world for a large part of the game, even after his services as a ship captain have run their course.

Class: White Dragon (PoR and RD)

  • All-Powerful Bystander: Though the cast doesn't know he's a dragon Laguz until his Big Damn Heroes moment against the Black Knight.
  • Crippling Overspecialization: Much like his compatriot Gareth, he joins at a point where there is nothing left but magic users to fight, and his attacks only deal magic damage. Unlike Gareth though, Nasir comes with some good skills.
  • Demoted to Extra: In Radiant Dawn.
  • 11th-Hour Ranger: But only if Ike beats the Black Knight before 5 turns pass in PoR. In RD, just refrain from killing him.
  • Heroic Sacrifice: If Ike is unable to defeat the Black Knight, though Ena's comments during the epilogue don't explicitly state that Nasir is dead for sure. Either way he's alive and well in RD, so either outcome of the Black Knight battle makes sense... in theory.
  • Heel–Face Revolving Door: He is apparently your ally early on in Path of Radiance, only to be revealed to be spying on you for Ashnard in order to keep Ena safe. After defeating the Black Knight, he joins you for real and helps you fight Ashnard. In Radiant Dawn, he follows Dheginsea to atone for his actions in Path of Radiance and stands against you on the third stratum of the Tower of Guidance, but if he survives, he will rejoin you one last time to oppose Sephiran and Ashera.
  • Limit Break: Boon (PoR) and Ire (RD).
  • Mentor Occupational Hazard: Will (perhaps) die for all his trouble if Ike doesn't defeat the Black Knight.
  • The Mole: This one counts double — Ranulf is especially surprised to hear Nasir is a traitor, because he was thought to be Gallia's spy!
  • Mutually Exclusive Party Members: In Path of Radiance. Defeat the Black Knight in single combat and he will join you. Fail to do so and he will sacrifice himself to allow you to escape, leading to his granddaughter Ena joining you in his stead.
  • My Master, Right or Wrong: In RD, he's decided never to betray Dheginsea again, motivated by guilt over his actions in PoR. This leads to you and Nasir being at odds during the final chapter, but he'll join you (on the king's orders, naturally) after you beat Dheginsea. (Assuming you don't kill Nasir first.)
  • Really 700 Years Old: As a Dragon Laguz he ages very slowly. Even though he looks young, he has an adult granddaughter.
  • "The Reason You Suck" Speech:
    • Nasir gives a doozy of one to Almedha before the final chapter in RD. He spells out, among other things, how Ashnard did everything in his power to antagonize Dheginsea and suck him into the war, hits home how much the continent is still suffering from the aftermath of Ashnard's antics, and how the numerous catastrophes that have lead up that point are her fault for getting involved with Ashnard. All this, after having not seen her face-to-face for 90 years. Talk about a ghost from the past!
    • To a lesser extent, he gives one to Kurth and Ena as well. He tells them that because they got involved in the war despite Dheginsea's warnings, all of Goldoa's efforts to remain neutral have been for nothing. His speech to them can be summed up as "Good fucking job, you two."
  • Restored My Faith in Humanity: Somewhat. In the beginning of the game, he comments that Ike's idealism will be tested and broken. By the end, if he survives, he will admit that he was wrong and that Ike is much stronger than he anticipated.
  • Secret Keeper: Nasir is one the handful of people in the entire world who knows the family tree of Lehran and Altina, the origin of the Branded and their persecution, and the true terms of the pact made with Ashera. Presumably, he was told all of this by Dheginsea, and he doesn't reveal any of it until Kurthnaga becomes king (if you fulfill the conditions for the Ike's Memory scene).
  • Stone Wall: In Radiant Dawn, Nasir's magic based attacks won't be dealing too much damage to any of the enemies that come after his recruitment. However, his Resistance is so high he'll shrug off the majority of enemies sent his way, and his Nihil skill lets him safely deal with the remaining bosses.
  • Treacherous Advisor: He uses his position (reluctantly) to take the medallion from Mist, passing it to Ena so it will get into Ashnard's hands, in a desperate gambit to save Rajaion.
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