Follow TV Tropes

Following

Characters / Fire Emblem: Shadow Dragon & the Blade of Light - Playable Characters

Go To

    open/close all folders 

    Marth 

Prince Marth of Altea

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Marth_7376.png
Click here to see Marth in Fire Emblem Heroes
"No, that would not do. Today is a momentous day for my kingdom and my people. I must celebrate with them now, not later. Anything else would be a disservice to those who died to save Altea. I am a prince before I am a son or a brother. Come, Malledus. Let us go greet my people."

The prince and heir of the kingdom of Altea, and the hero of most of the Archanea games. Exiled to Talys in the beginning of the War of Shadows after his father was betrayed by former ally Gra, Marth united the forces of Altea, Aurelis and Archanea to rise up against Dolhr and kill the revived Medeus. Three years later, he clashed head-on with the Holy Empire of Archanea in the War of Heroes. In time, he would go down in history as the legendary Hero-King; thousands of years later, his descendants are the royal family of Ylisse, including Chrom, Emmeryn, and Lissa.

Class: Lord (most appearances), Lodestar (Awakening DLC and SpotPass)
Voiced by: Shigeru Nakahara (Audio Drama), Shinichiro Ota (Dengeki CD), Hikaru Midorikawa (Japanese, OVA, all versions of Super Smash Bros., Fire Emblem Fates and Fire Emblem Heroes), Ai Orikasa (Japanese, OVA [child]), Yuu Kobayashi (Japanese, Fire Emblem Heroes [child]), Spike Spencer (English, OVA), Yuri Lowenthal (English, Code Name: S.T.E.A.M, Fire Emblem Fates, Fire Emblem Heroes, Fire Emblem Warriors, Fire Emblem Engage, Super Smash Bros. Ultimate, Dragalia Lost)

  • 11th-Hour Superpower: Falchion is this for him.
  • Adaptational Wimp: In the game, Marth is a rather naive person, but also brave and overall willing to get the job done no matter how bittersweet the outcome may become. In the OVA, the prospect of killing a deer sends Marth into tears, and Cornelius has to slap some sense into him. If the OVA continued further, Marth might be able to grow some backbone, but unfortunately it was cut short, so him crying for being unable to kill a deer is a part that's kind of hard to forget in the OVA.
  • All-Loving Hero: One of his defining traits. He hates conflict despite showing a talent for it, and always tries to at least make sure all his men come back home.
  • Back-to-Back Badasses: With My Unit in the New Mystery of the Emblem ~Heroes of Light and Shadow~ boxart.
  • Badass Cape: Wears one in every design.
  • Blue Is Heroic: Marth is the best example of the franchise, starting the trend of the lord clad in blue, while also being one, if not the most heroic character in the series. His design becomes standard for the main characters of the following games, including his own descendants.
  • Childhood Friend Romance: With Caeda.
  • Chromatic Arrangement: Kickstarted the trend of a blue lord followed by red and green knights.
  • Clueless Chick-Magnet: Though he and Caeda are as much an Official Couple as you can get, he seems completely oblivious to the many other women who develop unrequited crushes on him. Among them being Catria, Marisha, and even a nameless village girl. (Two actually, one in Mystery Book 2's Chapter 17, and one in the OVA.)
  • Cool Sword: The Falchion. A weapon that would fall into Chrom and Lucina's hands. In the original, he is the only one who can equip the Mercurius. However, this was changed and anyone with 12 weapon level (Mystery) or A rank in swords (remakes) can wield it.
  • Crippling Overspecialization: Falchion in the original. While it is an unbreakable weapon and its ability to negate direct attacks from non-Manaketes is nice, it is only effective against Medeus, and has only 10 Might. You might want to stock up on some Dragon Slayers against the remaining Manakete enemies in the game. Mystery nerfed the Falchion by raising its weight and removing its direct attack negating ability. This is averted in the remake, where the Falchion is pretty much an unbreakable Silver Sword that is effective against all Manaketes.
  • Depending on the Writer: A very blatant example; while he always keeps his base traits of bravery and nobility, in his original appearances he's a borderline Kiddie Kid/Manchild, in Shadow Dragon he is extremely Wise Beyond His Years, and in New Mystery he's mostly mature with childish Hidden Depths.
  • Disc-One Nuke:
    • In Book 2 of Mystery, Marth is the only character from your starting team who can double using Steel Swords other than Arran.
    • Thanks to the access to buyable Rapiers, Marth is one of the more useful characters in Shadow Dragon and the Blade of Light.
  • The Dragon Slayer: Thanks to wielding the Falchion, he is this. His legendary variant in Fire Emblem Heroes takes this to the next level, since his exclusive B skill makes him when fighting against dragons guarantees that he has follow-up attacks, prevents any of their follow-up attacks, and makes sure that they never counterattack.
  • Early Installment Character-Design Difference: Marth didn't wear any pants in the original Shadow Dragon and wears only a toga. He has since been clothed in Mystery of the Emblem, but only in the cover box and his book 2 portrait as his battle sprite doesn't show. Notably Marth's book 1 portrait and a couple C Gs in Mystery of the Emblem, still depict him with a toga.
  • The Emperor: Becomes one to the entire continent of Archanea at the end of New Mystery.
  • Finishing Move: His Legendary variant raises his sword into the air, before charging forward and stabbing the opponent repeatedly, a homage to one of the final animations of his Dancing Blade special in Smash Bros.
  • The Good King: Becomes one after being crowned Emperor of Archanea at the end of New Mystery.
  • The Hero: The original Fire Emblem hero.
  • Heroes Prefer Swords: He started the trend of main characters using them. He's also semi-unique in that he always uses swords exclusively, with only two exceptions: in Heroes, his Altean Groom variant wields axes, and his Royal Altean Duo variant wields bows.
  • Humble Hero: In spinoff material, he is generally dumbfounded at all of the praise heaped at him, and doesn't really consider himself to be a Hero-King.
  • Incorruptible Pure Pureness: In the original and Mystery of the Emblem. Shadow Dragon changes this — it shows that the betrayal of Gra and the loss of his family and kingdom have, in fact, not been at all healthy for him psychologically. New Mystery finally settles on a Downplayed example of this trope.
  • I "Uh" You, Too: With Caeda in the epilogue.
  • Jack of All Trades: As a Lord, he is responsible for visiting villages, seizing, fighting, and opening treasure chests. (Granted, thieves can also do the last one.)
  • Just a Kid: His youth is often pointed out.
  • Lightning Bruiser: In the original, when compared to everyone else in the cast, his growth is above average in every area with a standout luck growth, beside defense where he has 20% (20% is the average defense growth in the first game). In New Mystery, the growth inflation still gives him an above average growth in offense, alongside average defense.
  • Legendary in the Sequel: 2000 years later, by the time of Fire Emblem: Awakening, he's known as the legendary Hero King who united the continent and saved the world.
  • Mage Killer: In the original. Luck is used for Magic Evasion, and he has a very high luck stat, a characteristic that can be found on a lot of his successors.
  • Magnetic Hero: Marth makes friends and allies with ease, and he's got one of the largest armies in FE history to prove it. Lampshaded by Marth's personal skill in Fates: Charm, or Charisma in the original.
  • Meaningful Name: Marth's original, Japanese name (マルス Marusu) is Mars which comes from the Roman God of War.
  • Named by the Adaptation: The 1996 OVA gave him the surname Lowell.
  • Nice Guy: Marth's kindness is one of his most defining features; he has compassion for his enemies and friends alike, to the point where some consider him naïve.
  • Not Me This Time: A rare heroic example. At the end of Chapter 3 of Mystery of the Emblem, Lang accuses him of orchestrating the rescue of Grust's prince and princess from his clutches. Marth admits that he had nothing to do with it, but should have.
  • Offered the Crown: Minerva, Sheena and Nyna leave him the crowns of Macedon, Gra and Archanea, respectively. He also gets the crown of Aurelis, as its King has no heirs.
  • Only One Name: Potentially one of the series's rare aversions; the OVA referenced above gives him the last name of 'Lowell,' though the name's canonicity is ambiguous.
  • Pre-Mortem One-Liner: In Fates and Heroes.
    "I must end you."
    "Forgive me."
    "My prayers are with you."
    "Fate has brought us here."
  • Red Baron: Many: "Prince of Light", "Hero-King", "Star Lord/Star and Savior"...
  • Revenge: He heavily resents both Grust and Gra for invading and betraying Altea, and it shows in how he emphasized both kingdoms in the list of enemy factions that must be defeated. He mellows down when he learns that there are good people in both kingdoms, and eventually aids the two when they are facing trouble in Mystery.
  • Royal Rapier: The first to start a tradition of lords using these as their primary weapon. Unlike most of his successors, however, he actually uses a rapier as intended; in any game featuring him outside of the Super Smash Bros. series, he'll be the only lord who actually uses a fencer like a proper fencer and thrusts with it instead of slashing, as Chrom and Lucina are wont to do. In Shadow Dragon and the Blade of Light, the Mercurius was refer to as a rapier in the Japanese script, which explains why it was Marth's personal weapon.
  • Royals Who Actually Do Something: The Prince, and later King, of Altea, and he fights on the front lines.
  • Shrouded in Myth: Became this thousands of years after the events of his life. Lucina believed that he was essentially an unstoppable one man army who saved the world, which possibly influenced how she acts when putting up her "Marth" disguise. She was shocked when Tiki told her that he was kind, gentle, cared about his friends more than anything else, and was hopelessly idealistic.
  • Straight for the Commander: In the original NES Shadow Dragon and the Blade of Light, enemies will always prioritize attacking him if he is within range, likely because his death results in a game over. Luckily, since this is also one of his strongest incarnations, this is actually a great boon that can be exploited to Draw Aggro away from weaker units, even when the enemy could otherwise kill them.
  • The Wise Prince: Marth checks off all of the boxes: Kind, compassionate, thoughtful, and contemplative, with a distaste for fighting and the desire to put his friends' and kingdom's needs first.

    Caeda (Shiida, Sheeda) 

Princess Caeda of Talys (Shiida, Sheeda)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Caeda_8194.png
Click here to see Caeda in Fire Emblem Heroes

"Do you believe in love?"

Caeda is the pure-hearted princess of Talys, trained as a pegasus knight. She is a childhood friend of Marth, the two having grown up together. She joins Marth in his quest, staying by his side most of the time and is also responsible for recruiting various people, including Castor, Navarre, Roger, Jake, and Lorenz. After the War of Shadows, she becomes Marth's fiancée, but the two don't get around to marrying until after the War of Heroes.

Class: Pegasus Knight
Voiced by: Rei Sakuma (Audio Drama), Yuri Amano (Dengeki CD) , Sakura Tange (Japanese, OVA), Saori Hayami (Japanese, Tokyo Mirage Sessions ♯FE and Fire Emblem Heroes), Kim Sevier (English, OVA), Cherami Leigh (English, Fire Emblem Heroes, Fire Emblem Warriors)

  • Adaptational Dye-Job: She has bright cyan hair in the OVA in contrast to the Marth shade of blue she has regularly, making her look like Eirika for newer audiences.
  • Adaptational Jerkass: Caeda is a Tsundere and Clingy Jealous Girl in the anime, unlike her Nice Girl depiction in the games.
  • Adaptational Weapon Swap: For a long time, Heroes depicted Caeda's variants with swords, even though she is known for using the Silver Lance and Wing Spear depending on the version of the game.
  • Adaptational Wimp:
    • In other adaptations. The manga has her wielding a sword, but she can't properly use it and is easily knocked away until Hardin rescues her, and they even omit some of Caeda's capabilities of recruiting people (like Navarre). This is vastly different from the games, where she's always a very good unit and can easily rack up humongous kill counts on her own.
    • Downplayed in Heroes. While still a capable Action Girl, Caeda is hampered by the simplified game mechanics. Dodge is nonexistent, so her high Speed is only useful to double attack, and her Strength is so pitiful that she will only deal single digit damage to non-squishies. She still has high Resistance to become an anti-magic unit, but she won't be easily racking up kill counts like before, and customization only mitigates this a little. The introduction of a "Wing Sword" weapon just for her did help her significantly, though, giving her the niche of a fast striker who focuses on often getting specials and a bane to many armored/cavalry units.
  • Childhood Friend Romance: With Marth.
  • Clingy Jealous Girl: Only in the OVAs; she stomps on Marth's foot when the village elder's daughter makes eyes to him.
  • Crutch Character: The remake gives Caeda the Wing Spear, an expy of Marth's Rapier, to compensate for her rather weak start and her newfound inability (thanks to the introduction of weapon ranks) to grab Jagen's Silver Lance.
  • Deuteragonist: Marth's love interest, and always by his side during both wars.
  • Disc-One Nuke:
    • In the original and Mystery she has a high enough weapon level to wield the Silver Lance that Jagen carries, immediately skyrocketing her attack into ludicrous damage ranges since she basically doubles everything.
    • The Wing Spear in the remake, due in particular to the fact that it can be reforged to gain additional Might with a very favorable formula and the majority of the enemy composition is brimming with mounted and armored units.
  • Dragon Rider: If she promotes to Dracoknight.
  • Dude Magnet: She has several admirers In-Universe which helps her convert them to Marth's side.
  • Fragile Speedster: Caeda's speed growth is so overkill that if she doesn't cap that stat before promotion, you're doing it wrong. On the other, her defense growth is below average, and she'll be lucky to break double digits in strength after promotion.
  • Guile Hero: While generally an overall nice girl, there is a reason why she is required to recruit almost all of the units that start out as enemies, despite having absolutely no past connection with them and relying solely on her "feminine wiles." This is especially apparent in her recruit conversation with Roger, whom she basically sweet-talks into joining the group. Made even more apparent with her conversation with Sumia in Lost Bloodlines.
    Caeda: Tell me: Do you believe in love? ...Oh, listen to me. This is silly.
    Sumia: No, it's not! I do believe in love! It's very kind of you to ask. Are you in love also, my lady?
    Caeda: Me? Well, yes, of course. I have my betrothed.
    Sumia: Oh, that's wonderful! Isn't love grand?
    Caeda: [It seems I tried the love ploy on the wrong woman...] Er, what would be grander is if you surrendered! But if you will not...
  • Heroes Prefer Swords: Caeda has had some notoriety with swords. In the original Shadow Dragon, she starts with an Iron Sword back when Pegasus Knight could wield both sword and lances. In Mystery of the Emblem, she can only wield swords when dismounted. In Shadow Dragon and New Mystery, she must promote to a Falcoknight in order to wield swords. And in Heroes, she is a Sword Flier by default. And in many of her official arts, she is seen holding a scabbard.
  • Heroic Seductress: Has a brief stint as one when she uses Roger's blatant crush on her to convince him to defect despite the fact that she herself only has eyes for Marth.
  • Hidden Buxom: As shown in her Bride outfit in Heroes (which may be the dress she wore when marrying Marth), Caeda's practical armor hid her rather stacked breasts well.
  • Implied Love Interest: In Shadow Dragon, all that was known was that Caeda and Marth are Childhood Friends. But if you get her killed, thinking that she's disposable like the rest of your army, the ending is modified, whereas Nyna expresses sorrow to Marth about losing Caeda. All these points that Marth and Caeda were supposedly more than childhood friends. By the time Mystery of the Emblem rolls in, she's Promoted to Love Interest (losing her nets a similar modified ending, except Nyna is replaced with Gotoh).
  • Jousting Lance: Caeda is a mounted knight that uses Lance as her main weapon.
  • King Incognito: Not in reality, but Marisha assumes she's this since she doesn't wear pretty dresses or eat gourmet food.
  • Lady of War: Although quite tomboyish Caeda is pure-hearted, graceful, and fights elegantly on a pegasus with a spear.
  • The Lancer: Fits this position the most out of the whole team, alongside Hardin, and unlike Hardin, she is not Demoted to Extra, thanks to the number of units that only she can recruit.
  • Lightning Bruiser: In almost every game she's in, Caeda has a lot of ways to quickly turn into this. In the Famicom/Super Famicom games, she can take Jagen's Silver Lance and promoting to Dracoknight fixes her weak points (low defenses and strength) while she retains her speed. In the DS remakes, she can use a forged Wing Spear, which happens to inflict triple damage on a sizable portion of the enemy forces in the game.
  • Manipulative Bitch: A heroic one, but she can be a rather manipulative woman when she wants to be. Lorenz notes that she always had her elders wrapped around her finger, and she outright seduces Roger into defecting.
  • Mini Dress Of Power: She's a fighting unit who alongside the Pegasus Sisters starts the trend of female Pegasus Knights wearing mini dresses in the series. With the exception of her wedding dress in Heroes, all of her outfits have her wearing a minidress, including her "Resplendent" and "Legendary" versions.
  • Modest Royalty: What she actually is, though she doesn't really have a choice since Talys isn't exactly wealthy.
  • Nerf: Going from Shadow Dragon into New Mystery, the majority of enemies in Shadow Dragon are Cavaliers, Knights, and their promoted counterparts. Caeda is considered the best character in the game thanks to her access to Wing Spear, combined with her high speed and flying capability. While still a good character, the same can't be said for New Mystery where the enemy compositions are not dominated by Cavaliers and Knights.
  • Nice Girl: Caeda is depicted as this in most of the game installments. She only has few small conflicts with other characters in the game, and they're quickly resolved. When she was young, she even protected Ogma by using her own body against whip torture during his time as gladiator, winning the latter's Undying Loyalty once she appointed him as her personal bodyguard.
  • Plucky Girl: To the point that Navarre gave up arguing with her, twice.
  • Pre-Mortem One-Liner: In Heroes.
    "I'll do my part!"
    "Please, clear the way!"
    "Throw down your weapon."
    "I don't want to hurt you."
  • Royalty Superpower: As a Princess, she's capable of using the Aum staff in the remakes.
  • Royals Who Actually Do Something: Princess of Talys, and she's happy to fight.
  • Single Woman Seeks Good Man: Heroic Seductress Caeda may be, but she only has eyes on Marth.
  • Stay in the Kitchen: Defied. She hates staying in the backline and prefers facing the dangers up front despite her disdain for fighting. When Marth is just concerned for her safety, she thinks he's telling her this trope and a small argument breaks out (which thankfully is resolved quickly).
  • Tomboy Princess: She never actually intended to be, but other people label her as one regardless. It's mostly due to her country being a small island nation without much wealth.
  • Tsundere: The OVA interprets her as this with Marth.
  • Warrior Princess: The original. She takes an active role in the war by recruiting a lot of potential allies, not to mention being a powerful unit in her own rights.

    Jagen (Jeigan) 

Jagen (Jeigan)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Jagen_4675.PNG

Click here to see Jagen in Fire Emblem Heroes
"You think I’m too old? Haha… Your highness, I won’t lose to you youths just yet."

A veteran knight of Altea. He acts as Marth's guardian and is one of the people Marth turns to for guidance. After the War of Shadows, he retired from active service as a knight and instead took up the position of Marth's advisor.

Class: Paladin
Voiced by: Ikuya Sawaki (Audio Drama), Yusaku Yara (Dengeki CD), Seizō Katō (Japanese, OVA), Shirou Gou (Japanese, Fire Emblem Heroes), John Swasey (English, OVA), John Rubinstein note  (English, Fire Emblem Heroes)

  • 24-Hour Armor: For some reason, he still wears his full battle armor while serving as Marth's tactician, despite being unable to fight himself, outside of sparring with trainees.
  • Ascended Extra: In Shadow Dragon and the Blade of Light, he was just a character who had a few lines (though the same goes for most characters in those games). In Mystery of the Emblem, he's now an important NPC and Marth's tactician.
  • Badass Boast: He delivered one of the best ones in the series:
    I understand. You have endured well until now. Lang, my liege might forgive your frequent rudeness to him, but I will not. Come, draw your sword. Even though I, Jagen, am old and senile, I will not lose to the likes of you."
  • Boring, but Practical: His stats are barely above-average and they'll never really improve, but he's just about strong enough to get work in, and his high weapon ranks and good class allow him to kick a fair amount of ass even into the mid-lategame.
  • Cool Old Guy: Old enough that he can't take part in the War of Heroes, cool enough he has the respect of all the young warriors.
  • Crutch Character: He's an elderly Paladin who joins at the beginning of the game with far stronger stats than the rest of your units, but his horrible growths make his long-term potential dicey and he will almost certainly be surpassed by the others if they are trained. (At least in theory—the changes to the combat system in Shadow Dragon mean he can hold out well into the midgame with nothing but his bases and a forged Ridersbane.) He was formerly the trope namer for this, and the fandom continues to name, define, and exemplify it as an archetype. A villager in the prologue of Shadow Dragon lampshades it.
  • Demoted to Extra: Though he played a much more prominent role in the sequel's story as Marth's advisor, he's still one of a handful of characters from Shadow Dragon to not be playable at all in New Mystery. Oddly, he still wears full armor as if he would be.
  • Disc-One Nuke: In Shadow Dragon, Jagen starts as the strongest and bulkiest character in your army. Even when your other units begin to outdo him stat-wise, he continues to be useful because of the reclassing mechanic and high weapon ranks. Because of the abundance of powerful cavaliers and armor knights in Shadow Dragon, forged effective weapons like the Hammer or Ridersbane are extremely effective. While your other units need to build their lance ranks to use the latter, Jagen's B rank lets him equip the Ridersbane with no investment. Even with his base stats, he oneshots cavaliers with effective forges well into the mid-to-lategame. As a prepromote, he gets access to promoted classes via reclassing earlier than anyone else. The best option, bar none, is Dracoknight. This gives the player a powerful flier well before they have access to the class by default.
  • Empty Levels: What most of his level ups are gonna be like: you'll be lucky if you see one of Jagen's stats going up when he gains a level.
  • Hopeless Boss Fight: In New Mystery of the Emblem's prologue, he can end up an unintentional one if Kris is a Mage and the difficulty is Lunatic. If he spawns with 28 HP and 12 Strength, there's absolutely nothing Mage Kris can do other than reset because he has just a little too much bulk to three-shot and just a little too much damage for Kris' lone Vulnerary to handle.
  • Jousting Lance: The mounted Knight a higher lance rank than sword, and comes with a Silver Lance. The Silver Lance would later become iconic to the Jagen archetype, and Jagen himself.
  • Old Retainer: He's served Marth for a long time.
  • Old Soldier: He's fought for Altea for years.
  • The Paladin: His class, and he more or less fits the archetype.
  • Pre-Mortem One-Liner: In Heroes
    "Clear the way!"
    "For Prince Marth!"
    "I'm not finished yet!"
    "Do not turn your back on me!"
  • "The Reason You Suck" Speech: Gives an absolutely beautiful teardown of Lang in Mystery of the Emblem; it's so significant that it causes Lang to leave.
  • Retired Badass: Sets down his lance at the end of Shadow Dragon, and is just an adviser to Marth in New Mystery because of this. Of course, he's still got his old warrior's spirit, and is willing to challenge the much stronger Lang to a fight.
  • Shoulders of Doom: Seriously, you could kill several men at once on those shoulder spikes.
  • Stern Teacher: Is mentioned to be such in New Mystery of the Emblem by his trainees.
  • The Strategist: In Book 2, which he actually does very well at.
  • Warm-Up Boss: In New Mystery of the Emblem, he is the first boss of the newly introduced prologue. He's a pushover on lower difficulty modes, but he will require a little thought to beat on harder difficulties.

    Abel 

Abel

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Abel_2185.PNG
Altea's Shield/The Panther

Click here to see Abel in Fire Emblem Heroes
Est... We'll always be together... So, don't cry anymore. It hurts me... to see you cry. The thought of you all alone, with no one to turn to... I'm afraid to leave your side... Afraid to depart for battle."

A knight of Altea and close friend of Cain, known as The Panther. He was one of the retinue of Altean knights who aided Marth in escaping Altea and accompanied him in his Talys exile. He fell in love with Est after the War of Darkness, and retired early from the army to run a shop with Est.

Class: Cavalier (FE1, FE11), Paladin (FE3, FE12)
Voiced by: Toshihiko Seki (Audio Drama), Nobutoshi Canna (Dengeki CD), Ryōtarō Okiayu (Japanese, OVA), Takuya Sato (Japanese, Fire Emblem Heroes), Bryan Bounds (English, OVA), Mick Wingert (English, Fire Emblem Heroes)

  • Animals Hate Him: New Mystery's base conversations reveal that for as much he's in love with Est... her Pegasus hates him and went out of its way to savage Abel.
  • Babies Ever After: He was an expectant father (likely with Est) in the original ending of Shadow Dragon and the Blade of Light. Since Mystery of the Emblem continued the story, this was omitted.
  • But Now I Must Go: In the epilogue of Mystery, he disappears, either in search of the also-disappeared Est, or because of her death.
  • Chromatic Arrangement: Of two sets. Originally the green to Cain's red and Marth's blue. Also forms a cavalier trio in the prologue of the remake with Frey as the blue.
  • Clueless Chick-Magnet: He just doesn't seem to get a break with romance.
  • Early Installment Character-Design Difference: In both of his official art and sprite for the first game, he had a buck tooth. It is more prominent in his official art, where he also looks like a cartoonish crook there. By Mystery of the Emblem and his future appearances, he became much prettier and loses the buck tooth.
  • Good Is Not Soft: Nice Guy he may be, but he will not take any slights against his loved ones lightly, as seen in Mystery if he should be recruited by Est, with him declaring vengeance on Eibel for threatening to kill his wife and forcing him to defect.
  • Goofy Buckteeth: His artwork in Shadow Dragon and the Blade of Light depicts him with a bucktooth, which makes him appear goofy compared to Cain, or even his later appearances.
  • I Have Your Wife: He's forced to defect from Altea after Est is held captive.
  • Ironic Name: He shares his name with the Biblical son of Adam and Eve who was betrayed and murdered by his brother Cain. This Abel is the one who betrays the heroes, and for reasons that have nothing to do with Cain; the bad guys kidnapped his wife.
  • Javelin Thrower: Abel starts with a Javelin, which he can wield, unlike Cain.
  • Jousting Lance: Starts with a better lance rank than swords, the opposite of Cain.
  • Nice Guy: In his base conversations with female MU, he states that Est was mad at him for being too nice by giving away free things in his shop.
  • Poor Communication Kills: His supports with Est could be implied as this, as while he makes a valiant attempt at ailing her feelings he unwittingly damages her already low self-worth.
  • Pre-Mortem One-Liner: In Heroes.
    "No mercy!"
    "Back with you!"
    "Make your peace."
    "You've underestimated me."
  • Red Baron: The Panther.
  • Red Oni, Blue Oni: The blue to Cain's red.
  • Regretful Traitor: Feels bad about fighting Marth's army, and only does so due to Est's life being threatened if he doesn't.
  • Retired Badass: Retired from Altea's army at the end of Shadow Dragon to open up a shop, making him this in New Mystery.
  • Star-Crossed Lovers: With Est, depending on whether the player thinks he finds her again or not.
  • Those Two Guys: With Cain.
  • Trapped in Villainy: Fights against Marth's army in New Mystery because Est will be killed if he doesn't.

    Cain (Kain) 

Cain (Kain)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Cain_7233.PNG
King's Voice/The Bull

Click here to see Cain in Fire Emblem Heroes
"...Sire, I... I cannot bear this! Failing to protect His Majesty... then leaving my brothers to die, slinking away like some coward... This indignity is too much to bear! One day I will repay them in kind. I will avenge the fallen... I swear it!"

A knight of Altea and close friend of Abel, known as The Bull. At the onset of the War of Shadows, he fought in the battle at Gra in which King Cornelius was killed, and was sent back to bring Marth the king's last words; he then accompanied the prince in his exile to Talys.

Class: Cavalier
Voiced by: Wataru Takagi (Audio Drama), Hideo Ishikawa (Dengeki CD), Nobuyuki Hiyama (Japanese, OVA), Toshiki Masuda (Japanese, Tokyo Mirage Sessions ♯FE, Fire Emblem Heroes), Kyle Stuadvant (English, OVA), Taliesin Jaffe (English, Fire Emblem Heroes)

  • Badass Teacher: He's the knight in charge of new recruits practical training in New Mystery of the Emblem.
  • Big Brother Mentor: He's My Unit's main trainer in the prologue (aside of Jagen) and acts like a big bro to him/her.
  • Cain and Abel: Averted; Cain is a stand up Knight and the best friend of Abel (it's never said if they're related or not). In fact, Abel is the one who betrays Marth, though for sympathetic reasons unrelated to Cain. And just like a good buddy, Cain was obviously flabbergasted that they had to fight Abel. This even seeps into Tokyo Mirage Sessions ♯FE where Cain is the good Mirage and Abel is the Brainwashed and Crazy bad Mirage. Nintendo seems to like playing around with this trope.
  • Chromatic Arrangement: Of two sets. Originally the red to Abel's green and Marth's blue. Also forms a cavalier trio in the prologue of the remake with Frey as the blue.
  • Failure Knight: Though not because of incompetence but his opponents tend to really bring massive forces that he can't compete with. Cain failed to protect King Cornelius before the story, and later on in Mystery of the Emblem, was charged with the defense of Altea while Marth traveled to Grust and then was forced to retreat again when Hardin brought the armies of Archanea and Gra to Altea.
  • Four-Star Badass: Becomes commander of Altea's knights in the epilogue of New Mystery of the Emblem.
  • Heroes Prefer Swords: Starts with a better sword rank than lances, the opposite of Abel.
  • Informed Attribute: Him being Hot-Blooded, a trait held unambiguously by many of his future Expies. He goes down in history as "The Bull", however a majority of his dialogue in the mainline games come off as more strict and serious than brash. He does however, come off as the more high-spirited between him and Abel, especially in adaptations.
  • Ironic Name: Despite being named after the Biblical siblings, Cain is not a betrayer in any form. He's a stand up man who will fight to the end for those he swore loyalty to and never betrays his liege although he is fortunate that he didn't have someone particularly close enough to him for the enemy to take advantage of, unlike Abel.
  • Lightning Bruiser: In Mystery, he has the highest HP, Skill, Speed, Luck, and Weapon Level growth out of any Cavalier in the game, alongside nice base stats.
  • My Greatest Failure: Watching King Cornelius' death continued to haunt Cain, as revealed in his support.
  • Pre-Mortem One-Liner: In Heroes.
    "Ha! Gored by the horns!"
    "I'll open the way!"
    "Prepare to be vanquished!"
    "A cavalier never retreats!"
  • Red Baron: The Red Bull.
  • Red Oni, Blue Oni: The red to Abel's blue.
  • Satellite Character: Isn't quite developed as Abel, outside of the prologue of Shadow Dragon. Although New Mystery gave him a good link with My Unit.
  • Sole Survivor: Of the knights King Cornelius took to face Medeus.
  • Survivor Guilt: This angle is added in Shadow Dragon, as portrayed poignantly in his recruitment and death quotes.
  • Those Two Guys: With Abel.
  • The Workaholic: He constantly talks about his training in How's Everyone in New Mystery.

    Gordin (Gohdon) 

Gordin (Gohdon)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Gordin_729.PNG
The Ungagged/Altean Archer

Click here to see Gordin in Fire Emblem Heroes
"I can fight, sire! If you have a bow I could use, I would be honored to fight at your side."

An archer in the service of Altea and a friend of Draug's. During Marth's escape at the onset of the War of Shadows, he was captured by the enemy and disguised as one of their soldiers as a trap, but is saved by Marth and accompanies him in his exile to Talys. After the war, he moves to Archanea to train under Jeorge, and later serves as an inspiration to his younger brother Ryan.

Class: Archer
Voiced by: Akira Ishida (Japanese, OVA), Ayumu Murase (Japanese, Fire Emblem Heroes), Kurt Stoll (English, OVA), Max Mittelman (English, Fire Emblem Heroes)

  • Big Guy, Little Guy: Has a support bonus with Draug and the OVAs Expanded Universe materials portray them together.
  • Bound and Gagged: In Shadow Dragon's Prologue IV. This in addition to his forced enemy disguise is to ensure that Marth will kill him in self-defense before he can explain what is actually going on. Fortunately he can be spared should Marth listen to Malledus' advice at the beginning of the chapter.
  • Dressing as the Enemy: A unwilling example in Shadow Dragon's prologue: The Gra soldiers captured him and dressed him as one of them hoping that he will be killed by Marth and have the young prince being branded a tyrant for doing so. Gordin certainly wanted nothing to do with it.
  • Early Installment Character-Design Difference: In the NES game, he wore full body armor complete with a helmet (the likely source of his low Movement and high Defense)
  • Magikarp Power: Nigh-on useless early in the game due to his terrible stats and class, but if he's raised and promoted to Sniper, he becomes a relatively strong character due to the class fixing his bad Movement and providing hefty promotion bonuses.
  • Master of None: In his appearances in the War of Shadows, he has the worst all-around bases of the party, some of the worst growths of anyone not named Jagen, and is tied for the worst Movement. His only somewhat above-average stat is Defense, the stat he needs the least, and he's not even very tanky due to low HP.
  • Older Than He Looks: He's around the same age as Marth but some mistake him to be younger.
  • Pre-Mortem One-Liner: In Heroes.
    "Bull's-eye!"
    "I can do this!"
    "Come on... Come ON!"
    "I keep getting better!"

    Draug (Dohga) 

Draug (Dohga)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Draug_8355.PNG

Click here to see Draug in Fire Emblem Heroes
"I keep hearing about your abilities. Please, allow me to judge for myself whether or not you're the real deal."

Draug is an armored knight in the service of Altea. At the onset of the War of Shadows, he prepares a ship to allow Marth and his cohort to escape Altea, and is shown to be friendly towards the new recruit Norne.

Class: Knight
Voiced by: Yasuhiko Kawazu (Japanese, OVA), Ryota Takeuchi (Japanese, Tokyo Mirage Sessions ♯FE and Fire Emblem Heroes), Jaxon Lee (English, OVA), Patrick Seitz (English, Fire Emblem Heroes)

  • Adaptational Attractiveness: While he was never ugly, his Heroes portrayal really ramped up the looks.
  • Big Guy, Little Guy: Has a support bonus with the short archer, Gordin. This is expanded on in the manga, and anime continuities.
  • Famed In-Story: According to My Unit in one of their support conversations, people considered Draug as a legendary badass In-Universe. Made even more impressive by the fact that My Unit thinks that this is actually true.
  • Fragile Speedster: His speed growth has always been higher than his defense growth except in New Mystery, even as a Knight. Reclassing him to a speed-focused class further enhances this.
  • Gentle Giant: His ending refers to him as this.
  • Glass Cannon: Reclassing him in New Mystery turns him into one of these: as a Pirate, for instance, he has higher Strength and Speed at base than Arran, the local Crutch Character, at the cost of having less Defense than some mages.
  • Heroes Prefer Swords: In Heroes, he was the only armored unit at launch to wield swords. This differentiated him from the other armored units in that game, who tend to use either lances or axes since swords were slowly phased out of Knights' arsenal in later installments. This is because in the original game Knights could use swords and lances, so they had enough leeway with this fact to differentiate him from future Knights.
  • Irony: Is a renowned Knight who is well-known for his durability. While this, to an extent, is true in the first and third games, Draug is way more effective as a Glass Cannon in the remakes. In fact, he is the second fastest character in the team beside Caeda.
  • Jousting Lance: An armored knight that usually uses a lance as his weapon.
  • Mighty Glacier: The first playable armor knight in the series. However he plays with this by having a surprisingly good speed growth. When reclassed out of armor Knight in the DS remakes, he becomes a Fragile Speedster ironically!
  • Pre-Mortem One-Liner: In Heroes.
    "For my liege."
    "Out of my way!"
    "None shall pass!"
    "I'll stand my ground."
  • Sdrawkcab Name: His name is "guard" backwards, throughout many localization of the game. Guess his parents must have known he would grow up to be an armored knight.
  • Took a Level in Badass: Gameplay wise, Draug become quite a monster in New Mystery. Story wise, he become a Memetic Badass.

    Wrys (Riff) 

Wrys (Riff)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Wrys_1989.PNG
Altean Healer/Kindly Priest

Click here to see Wrys in Fire Emblem Heroes
"I am Wrys, a humble curate. I cannot fight, but this staff I carry can heal your wounded. Take me with you, and you’ll be very glad you did."

This is Wrys, a humble curate from Talys, who joined Marth in order to assist in defending his home country. He cannot fight, but the staff he carries can heal your wounded. Take him with you, and you'll be very glad you did.

Class: Curate

  • Adapted Out: He doesn't appear in Book 1 of Mystery of the Emblem or the OVA.
  • Bald Mystic: Completely bald and focused on healing, support magic.
  • Character Catchphrase: "I am Wrys, a humble curate. I cannot fight, but this staff I carry can heal your wounded."
  • Combat Medic: Upon promotion he gains the use of tomes.
  • Cool Old Guy: Always happy to lend a hand to prospective Altean soldiers.
  • Crutch Character:
    • Wrys serves as your first healer in the game. However, he offers nothing special compared to other healers, his growth rates are bad, and he has a terrible staff rank (base E in the DS games, compared to Lena or Marisha's base C), meaning he can pretty much only use the basic Heal unless you make pretty heavy use of him. He can gain Warp in Shadow Dragon if you use him a lot in the early chapters, which can give him some lategame potential, but even then, by that point you probably have at least three other characters who can use the staff.
    • In New Mystery of the Emblem, he is the first healer you get in the game. After the prologue finishes, he leaves the party and will returns in the first gaiden chapter of the game.
  • Healer Signs On Early: He is the first healer in the franchise. Despite this, he is completely overshadowed by Lena, hence the archetype not being called "The Wrys." It doesn't help that he was removed in Mystery of the Emblem, making Lena the first healer you get in the more famous game.
  • The Medic: Can't fight, but can heal your wounded.
  • Mythology Gag:
    • The Cipher and Heroes artwork have him holding a bottle of Vulnerary, a reference to how he was removed in Mystery of the Emblem and was replaced by a Vulnerary in the village where you could have recruited him.
    • One of his Cipher artworks reveals that he's actually wearing a Myrmidon outfit under his priest robes and his healing staff doubles as a Sword Cane, a reference to the fact that Shadow Dragon allowed Wrys to become a Myrmidon in defiance of his stats and personality.
  • Non-Action Guy: He can't fight, but his staff can heal your wounded (have we said that enough?). This can be played with a bit in Shadow Dragon due to reclassing, but he's a wholly terrible fighter unless given absurd investment.
  • The Only Way They Will Learn: According to him in New Mystery, he has this approach when managing the orphanage that he set up after the events of Shadow Dragon. Though the kids around the orphanage often get hurt while playing, he doesn't use his staff to heal injuries unless they're truly serious, since he thinks it would send the message that there are no consequences to doing dangerous things.
  • Pre-Mortem One-Liner: In Heroes.
    "I'm... not good at this!"
    "Here it comes."
    "If I must..."
    "My apologies."
  • Put on a Bus: Didn't appear in either book of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Running Gag: New Mystery made one of his rather abrupt recruitment in Shadow Dragon. Specifically, he introduces himself with the exact same line.
  • White Mage: The first one you obtain in the series. In his own words, he can't fight, but he can heal. In fact, due to his terrible base staff rank, healing is pretty much all he can do.

    Ogma (Oguma) 

Ogma (Oguma)

https://static.tvtropes.org/pmwiki/pub/images/250px-OgumaDS_1862.jpg

Click here to see Ogma in Fire Emblem Heroes
"... Sorry, but... I'm different from you. I fight for the princess: that's my purpose."

Ogma is a hard-edged mercenary who leads the mercenary trio Barst, Bord, and Cord. He was a gladiator at first and was drafted to the Talysian army when Caeda stopped several people from punishing him after he aided in Samuel's escape. Ogma then dedicated his life to being the princess's bodyguard and was eventually handpicked as the guard of both her and Marth during the latter's quest.

Class: Mercenary
Voiced by: Norio Wakamoto (Audio Drama), Nobuyuki Hiyama (Dengeki CD), Jurota Kosugi (Japanese, OVA, Fire Emblem Heroes), Rob Mungle (English, OVA), Travis Willingham (English, Fire Emblem Heroes, regular), River Kanoff (English, Fire Emblem Heroes, Summer variant)

  • BFS: As is standard for all mercenaries though he has one in his official art as well.
  • Bodyguard Crush: Subverted; he might have feelings for Caeda, but he's aware that she is in love with Marth.
  • Combat Pragmatist: Comes with him being a former gladiator. As revealed by My Unit, it catches most knights off guard, which is partly why he fights so well against them.
  • The Comically Serious: His Holiday Mode Summer variant in the Summer's Dream banner in Heroes certainly gives this vibe.
    I'm Ogma. My orders are to "enjoy... summer... activities". I... don't know what that means.
  • Crutch Character: In the DS version of Shadow Dragon, he fits this role arguably better than Jagen—he's your best sword unit and one of the few characters who not only doubles reliably on higher difficulties, but can hold his own somewhat against Gomer and Hyman. After Chapter 4, axe-wielding enemies almost completely vanish from enemy formations, and lance enemies replace them, nullifying his high sword rank and placing much greater focus on axe units like Barst or a Dracoknight Jagen, and his poor Speed growth makes it difficult for him to continue doubling. He can come from behind later on if he promotes to Hero, though, but even that usually leaves him inferior to Barst.
  • Dark and Troubled Past: It's clear his life as a gladiator really damaged him, but he tries to forget it.
  • Disc-One Nuke: In Book 2 of Mystery. He has mediocre growths all around, but his base stats are so massive it does not even matter.
  • '80s Hair: Has one hell of a mullet; its extent depends on the artist.
  • Gladiator Games: His former occupation before Caeda found him, and the basis of his fighting style. He wasn't there by choice, though; see below.
  • Harmful to Minors: He was forced to fight in brutal gladiator games when he was just a child. Given the kinds of things he describes going on in there, it's a wonder he even managed to remain sane.
  • Heroes Prefer Swords: Ogma uses swords very well.
  • Jack of All Stats: Depending on the games. Generally, he tends to be above-average pretty much everywhere in his bases, with a noticeable focus on Speed, and average to below-average everywhere in his growths.
  • The Lancer: He takes on this role in the Manga, essentially being one of Marth's top fighters and a close confidant.
  • Let Us Never Speak of This Again: Played for Drama. He really doesn't like anyone bringing up his gladiator past, for reasons that become obvious in his second support with My Unit.
  • Lightning Bruiser: In Mystery Book 2. His mediocre growth is more than made up for by his massive base stats.
  • The Mentor: He defies it himself in his supports with MU. He doesn't want anyone to see him as one, because he believes that no-one should aspire to be like him.
  • "Not So Different" Remark: In the "What Was Done by the Sword Shall Be Undone by the Sword" DLC chapter, Navarre claims that deep down, Ogma enjoys fighting and killing as much as he does. While Ogma denies it, after the fighting is done he confesses to Caeda that there might be some truth to his words, and he could have ended up like Navarre if he hadn't met her.
  • Not So Stoic: Any time his past is brought up.
  • Pre-Mortem One-Liner: In Heroes.
    "Here it comes."
    "This isn't personal."
    "I'm gonna end this."
    "You're in my way."
  • Shoulders of Doom: In Mystery of the Emblem and the OVA, he has spiked shoulderpads as though he started as a Hero, instead of a Mercenary.
  • The Stoic: Not very talkative, but says what he needs to. Caeda says it makes him a good listener.
  • Undying Loyalty: To Caeda.
  • "X" Marks the Hero: Ogma has an x-shaped scar on his cheek, he's also one of Marth's most skilled allies, and is known for his great swordsmanship.

    Barst (Barts) 

Barst (Barts)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Barst_2177.PNG
The Hatchet

Click here to see Barst in Fire Emblem Heroes
"I got nothing to do with fighting now... Well, that's what I would say if you were anyone else."

Barst is one of the three axe fighters in the Talys mercenary group. Like the two of his fellow axe-wielding mercenaries, Bord and Cord, he is under the command of Ogma.

Class: Fighter
Voiced by: Wataru Takagi (Japanese, OVA), Daiki Hamano (Japanese, Fire Emblem Heroes), Charles Campbell (English, OVA), D.C. Douglas (English, Fire Emblem Heroes)

  • Attack Pattern Alpha: Can perform the Triangle Attack with Bord and Cord in New Mystery.
  • Boring, but Practical: Amongst the high-tier units in Shadow Dragon, Barst is little more than a strong on-foot melee combat unit, lacking the massive utility of staff units, the broken mechanics of the ballisticians, the versatile class-changes of the prepromotes, or the strong signature weapons of Caeda or Minerva. However, his raw base stats, surprisingly high growth potential, and access to axes makes him one of the game's most reliable picks for simply slugging it out.
  • Brutish Character, Brutish Weapon: A macho woodcutter that wields an axe.
  • Crutch Character: In the NES and SNES games, he starts out as one of your hardest-hitting units and has high growth rates, making him a great pick. However, he can't promote, and he has very limited access to strong weapons (the Steel Axe is the strongest thing he can use without risking a backfire), which will usually relegate him to the bench before long.
  • Disc-One Nuke: In all three versions of the War of Shadows, Barst with a Devil Axe hits 30 Attack at base. Add in that you can acquire the axe in the third chapter, and you have a pretty terrifyingly powerful unit. The DS version even gives it 95% accuracy, meaning that it pretty much will never miss normally. Of course, the Devil Axe also has its infamous downside, such that Barst barely survives a backfire from it at maximum HP, but those willing to game the odds (or the mid-chapter checkpoints) will usually watch enemies completely crumble in the face of the cursed blade... until it breaks, anyway.
  • Heroic Neutral: In New Mystery of the Emblem. After the War of Darkness, he retired from being a mercenary and just wished to live peacefully as a lumberjack. During the War of Heroes, one of his fellow mercenaries (either Ogma, Cord, or Bord) convinces him to fight alongside Marth once again.
  • Lightning Bruiser: In the DS games, the lessening removal of axe weight turns him into this: he is fast, strong, and durable, due mostly to his high base stats. His only weakness is his axe rank being a little low, but it's still completely workable in Shadow Dragon.
  • Mighty Glacier: In the original and Mystery of the Emblem. He will never have a good attack speed because Axes have massive weight. In return, he has great base stats, and his growth rate is the best out of the three Axe Brothers in every area but HP.
  • Mighty Lumberjack: Though he's humble about it, Barst is a very muscular lumberjack that makes a fine soldier in Marth's army despite humble attitude. He started the trend of Fighter units being lumberjacks.
  • Nerf: His incarnation in the DS remake took some pretty hefty thwacks to his growth rates, with everything but HP suffering a drop. This seems to have been done to counterbalance the massive buffs that the rest of the game's design gave him (everyone can promote, he can change class into other good axe classes like Hero or Berserker, weight can be overcome, and the weapon triangle helps him out, too)—an idea that isn't unwarranted, as Barst is seen as one of the game's best foot units even with his nerfed growths.
  • Overshadowed by Awesome: In Heroes. He undoubtedly has strong stats, but unfortunately, his middling spread means that he's overshadowed by more specialized axe infantry. In particular, Linus and Libra feature a similar stat spread as he does, but with better stats everywhere save for HP. Worsening his case even further, he's one of only three heroes (with Selena and Silas) in the common summon pool who possesses, at 3 star rarity, one of the most useful Assists in the game: Reposition. As a result, more often than not he'll end up an unfortunate skill fodder for stronger units and see little if no use himself. This was slightly remedied after he got Devil Axe, an exclusive weapon, which gave him more attack and speed than his default Brave Axe+ and +4 to every stat in combat at the cost of 4 HP after every attack, and could be refined for Wrath, granting him -1 cooldown and +10 damage when his special hits as long as he is under 75% health, and this stacks with Wrath on his B slot, possibly giving him -2 cooldown and +20 damage when his special hits.
  • Palette Swap: Uses Bord and Cord's portrait but with blue hair in Shadow Dragon and the Blade of Light.
  • Pirate: What he once was before he met Ogma and decided to become one of his mercenaries.
  • Pre-Mortem One-Liner:
    "Timber!"
    "Charge!"
    "You're done!"
    "Ready to die, huh?!"
  • Put on a Bus: Didn't appear in Book 2 of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Red Oni, Blue Oni: While he's a bit energetic himself at times, he ultimately is the blue oni, being the more level-headed axe fighter as opposed to both Bord and Cord.

    Bord (Saji) 

Bord (Saji)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Bord_2569.PNG
The Lopper
"Princess Caeda's our lady, and the guy who's gonna be her man is important to us too. Prince Marth, I'll protect you with my life. "

Bord is a Talys mercenary under Ogma. After the war, he becomes a woodcutter renowned for his skill.

Class: Fighter

  • Art Evolution: He was slowly visually differentiated from Cord as more Archanea games were released.
  • Attack Pattern Alpha: Can perform the Triangle Attack with Barst and Cord in New Mystery.
  • Anti-Armor: He starts with a Hammer, an axe that deals effective damage against Knights and Generals. While you won't be encountering Knights for a few more chapters, it does give Bord a niche in killing armors until your axe units build up their rank.
  • Brutish Character, Brutish Weapon: He's a macho woodcutter that sticks with an axe after becoming a soldier.
  • Crippling Overspecialization: His main merit in the DS remake is his unusually high axe rank of C, which lets him wield his Hammer at base—Barst and Darros require some grinding, and Cord should probably just give up. However, his other stats are very bad, especially his abysmal 10% Speed growth, which gives him limited-at-best merits afterward.
  • Glass Cannon: His Shadow Dragon incarnation has the highest axe rank in the party and the ability to wield a forged Hammer to smash through armored enemies, along with a decent Strength base and growth. However, his Defense and Speed have average-at-best starts and terrible growth rates, meaning that if he doesn't kill something, chances are it'll kill him.
  • Mighty Lumberjack: An extremely strong woodcutter whose trade leads to high skill in battle.
  • Punny Name: His name sounds like "board".
  • Put on a Bus: Didn't appear in Book 2 of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Red Oni, Blue Oni: The red alongside Cord to Barst's blue.
  • You All Look Familiar: In the NES version, he had the exact same portrait as Cord. In his supports in Heroes of Light and Shadow, it's even noted that people often get him and Cord mixed up.

    Cord (Maji) 

Cord (Maji)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Cord_2588.PNG
The Chopper
"For Lady Caeda and her man, we'd go through fire and water."

Cord is a Talys mercenary under Ogma. After the war, he becomes a woodcutter renowned for his speed.

Class: Fighter

  • Art Evolution: He was slowly visually differentiated from Bord as more Archanea games were released.
  • Attack Pattern Alpha: Can perform the Triangle Attack with Barst and Bord in New Mystery.
  • Brutish Character, Brutish Weapon: Just like his brothers, Cord is an aggressive strong lumberjack that specializes in axes.
  • Fragile Speedster: In Shadow Dragon, growths-wise, he has some of the worst HP in the game, but his Speed is relatively high. Reclassing him into something frailer like Dark Mage will probably have him dying in a single hit, even after promotion.
  • Master of None: He tends to fill this role in Shadow Dragon: he has an unusual spread of growths, which allows him to theoretically work in a lot of different classes (most famously, he has the same personal Magic growth as Merric). However, he also has no weapon ranks, even in his base class, meaning he'll be stuck using the worst weapons in whatever class he goes to, meaning Cord needs to spend some time training in his new class and trying to get his growths to kick in. And said growths, while functional for a lot of classes, aren't particularly good, either.
  • Mighty Lumberjack: A mighty woodcutter known for fast work in cutting wood and fighting on the battlefield.
  • Punny Name: Slightly less obvious than Bord's—a "cord" is a unit of measurement for wood.
  • Put on a Bus: Didn't appear in Book 2 of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Red Oni, Blue Oni: The red alongside Bord to Barst's blue.
  • Weapon-Based Characterization: He's a woodcutter. How do we know this? Well, he uses an axe.
  • You All Look Familiar: Lampshaded in New Mystery. If you recruit Barst with Cord, the former mistakes him for Bord at first.

    Castor (Kashim) 

Castor (Kashim)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Castor_1090.PNG
Loving Son
Click here to see Castor in Fire Emblem Heroes

"You know, she’s always been very kind to me, sire, even before I left Talys. And look how I’ve repaid her…"

Castor is a hunter from Talys who was forced to leave his home and work with bandits and pirates to pay for the money needed to tend to both his sickly mother and many siblings. During the War of Shadows, Caeda convinces him to join Marth's army and promises to pay for his mother's medicine. By the time of Mystery of the Emblem, however, Castor has become a swindler, playing up his pitiful act and his mother's illness to gain more money.

Class: Hunter
Voiced by: Hideyuki Hori (Japanese, BS Fire Emblem) Toshiyuki Toyonaga (Japanese, Fire Emblem Heroes) Phil Ava (English, Fire Emblem Heroes)

  • Adapted Out: He doesn't appear in the OVA.
  • Bow and Sword in Accord: Upon promotion, and only in Shadow Dragon and its DS sequel.
  • Con Man: In the sequel, but again, more sympathetic than most.
  • Crutch Character: Early on in the NES version, he's essentially a better version of Gordin, but his inability to promote holds him back a fair bit. Mystery of the Emblem onward gives him some help in letting him promote to Horseman, but as Horseman isn't nearly as strong as Sniper in combat and he'll pretty much never be able to use Parthia, he's still somewhat restricted in terms of his power. Completely a nonfactor in New Mystery, though.
  • Horse Archer: After promoting in the post-Mystery of the Emblem games.
  • Only in It for the Money: A more sympathetic example than most, however.
  • Shoot the Shaggy Dog: The developer's notes revealed that after the War of Shadows, Castor returned home only to find that one of his younger sisters sold herself into slavery to pay for the family's needs, and thus Castor tracked her down to Port Warren, where he found her left dead in a back alley. After this, Castor vowed to make enough money to sure this never would happen to his siblings again, leading him to become the swindler he is during Mystery of the Emblem.

    Darros (Daross) 

Darros (Daross)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Darros_7974.PNG
"Ahoy, Prince Marth, I be Darros, a simple man o' the sea. I've had me fill o' the piratin' life, and now I be lookin' t'start anew. What say ye? Make me yer matey, and I swear t'pull me load."

A pirate who grew sick of the lifestyle and sought to join Marth's army as soon as he heard Marth was in the area.

Class: Pirate (FE1, FE11), Berserker (FE12)
Voiced by: Shintaro Tanaka (Japanese, Fire Emblem Heroes), SungWon Cho (English, Fire Emblem Heroes)

  • Adapted Out: He doesn't appear in the OVA as it was based off Mystery of the Emblem and cut the second map.
  • Aesop Amnesia: Played for Drama in New Mystery. He's gone back to his pirating lifestyle, and clearly feels really bad about it.
  • The Atoner: Implied in support conversations with My Unit.
  • The Berserker: In New Mystery.
  • Boisterous Bruiser
  • Brutish Character, Brutish Weapon: Darros is an ex-pirate and one of the most muscular characters in the game, so its fitting he uses an axe.
  • Gentle Giant: A big burly pirate and yet is a soft-hearted man that considers cooking fishes for food a grave sin that requires atonement.
  • Irony:
    • In the DS remake, he is actually a terrible unit as a pirate, as his Skill stat starts off as one of the lowest in the game. He can't hit worth a damn even with the weapon triangle advantage. It's actually better to immediately reclass him to something with more Skill.
    • He ends up returning to the pirate life in the sequel.
  • Lightning Bruiser: His New Mystery incarnation is a surprising powerhouse, with massive HP, high Defense, and workable Speed.
  • Pirate: A Type 2 that wanted to escape the Type 1 lifestyle.
  • Powerful, but Inaccurate: His statline involves wielding powerful axes with his high Strength stat but having a glaring weakness in his accuracy. He has 2 Skill and 0 Skill growth in Shadow Dragon and the Blade of Light. He has a skill growth in Shadow Dragon, but that's only because his class is giving him skill rather than his own merits (in fact, they buff his skill growth from the original by 5). New Mystery completely forgoes this and made him a Berserker with decent Skill.
  • Put on a Bus: Didn't appear in either book of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Talk Like a Pirate: Befittingly.
  • Took a Level in Badass: In New Mystery, he joins as a Berserker with significantly greater stats than his Shadow Dragon counterpart. He's actually one of the stronger prepromotes.
  • Underrated and Overleveled: He's probably one of the least important figures of the War of Shadows, being little more than a retired pirate. Yet in New Mystery, he ends up being one of the stronger characters, being on par with much more famous and notable figures like Astram, Jeorge, and Wolf.

    Julian (Jurian) 

Julian (Jurian)

https://static.tvtropes.org/pmwiki/pub/images/julian_wada_sachiko_artwork.png
Click here to see Julian in Fire Emblem Heroes

"Uh-uh, honey. No can do. I didn’t betray my boys back there so you could zap me on out of here alone. Forget the staff; I’ll come back later and get it for you myself. All right? Right now though, I need you to RUN. Tick-tock, now move that frock!"

A thief who was part of the Soothsires, but betrayed them to save Lena, and joins Marth's army alongside her. In Mystery of the Emblem, he and Lena are living together, but he is forced back into the fight after she is kidnapped.

Class: Thief
Voiced by: Shinichiro Ota (Audio Drama), Masaya Onosaka (Dengeki CD), Kappei Yamaguchi (Japanese, OVA), Ryōhei Kimura (Japanese, Fire Emblem Heroes), Brett Weaver (English, OVA), Shannon McKain (English, Fire Emblem Heroes)

  • Adaptational Curves: In Heroes, he's oddly buff for a thief.
  • Adaptation Dye-Job: His hair is changed from bright red to dark brown in the OVA.
  • Adaptation Expansion: The OVA shows him meeting with Lena while she's captive, bringing her food in secret.
  • Babies Ever After: In his ending in Shadow Dragon and the Blade of Light, he is rumored to be a father. Due to a lot of Ship Tease with Lena, it's implied they had kids. However, since Mystery of the Emblem continued the story, this was omitted.
  • Damned By a Fool's Praise: In Mystery of the Emblem, Julian is Damned By Being Praised By A Guy Like Matthis.
  • Fiery Redhead: Averted, Julian is pretty calm.
  • Fragile Speedster: As a thief, Julian has bad base Defense and Attack, with good Speed and Skill growth. Julian does have unusually high Strength and HP growths, but his Defense growth is merely average, and he is hampered by Thieves' inability to reclass and class change.
  • Heel–Face Turn: Julian started out as a member of Hyman's Soothsires, but he reformed and helped Lena escaped.
  • Heroes Prefer Swords: He uses a Sword, though most illustrations portray it as a knife. The OVA does show him wielding a sword (or rather trying to) when he tries to fight Navarre.
  • "I Know You're in There Somewhere" Fight: In Mystery, he can save Lena from Gharnef's brainwashing in the final chapter.
  • Loveable Rogue: Julian mostly quit his job as a thief for Lena, he only does thief work as part of the League. After the War of Heroes, Julian was finally able to quit thievery for good.
  • Magikarp Power: He started the general trend of thieves having unusually high growths. Downplayed, though, as his inability to promote and very low bases tends to make him still not that great.
  • Motor Mouth: In Shadow Dragon Julian talks very fast.
    “I’m Julian! One of the bad guys! A Soothsire. Oh! Well, except I’m not anymore. See, now I’m a good guy! Lena gave me a reason to-“ well, let’s just say I’ve had a change of heart.”
  • Official Couple: With Lena. It's implied they got together some time after the end of Shadow Dragon, as much as he tries to deny it.
  • Pre-Mortem One-Liner: In Heroes.
    "How about this?"
    "I won't go easy on you."
    "For Lena!"
    "It's about justice!"
  • She Is Not My Girlfriend: Even though Everyone Can See It, he's forced to act this way sometimes, though it's not like he has a choice with Matthis.
  • Unskilled, but Strong: In the original NES game, Julian has actually strong enough growth to be a viable combat unit if properly trained, in spite of his low bases... With the only exception of Weapon Level, which has a straight 0% increase chance, and Julian only has 2 WL to begin with, meaning the best weapon he will be able to use are Steel Swords, while Ogma and Navarre and other Mercenaries can easily wield Killing Edges and Silver Swords early on. As such, he comes short of being an example of Magikarp Power.

    Lena (Rena) 

Lena (Rena)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Lena_1272.PNG
Angel to All/Tender Angel
Click here to see Lena in Fire Emblem Heroes
"Please, sire. I am a cleric. I cannot bear to watch others come to harm when I have the power to help."

A noblewoman and cleric from Macedon who was raised in Grust and is an acquaintance of Camus. Originally chosen to wed Prince Michalis of Macedon, she ran away from Macedon and was eventually captured by the Soothsires. However, one of the Soothsires, Julian, freed her, and together they joined Marth's army. In Mystery of the Emblem, she starts an orphanage in Macedon with Julian and her new apprentice Marisha, but is kidnapped by the heretic priests...

Class: Cleric (FE1, FE11), Bishop (FE3, FE12)
Voiced by: Akemi Okamura (Audio Drama), Yuko Nagashima (Dengeki CD), Michiko Neya (Japanese, OVA and BS Fire Emblem), Haruka Tomatsu (Japanese, Fire Emblem Heroes), Tiffany Grant (English, OVA), Brittany Cox (English, Fire Emblem Heroes)

  • 11th-Hour Ranger: In Mystery of the Emblem, recruiting her is literally one of the last things you do before fighting the Final Boss.
  • Adaptation Relationship Overhaul: Despite her inability to recruit Navarre, the two interacted in the OVA and were acquainted in the third episode of the Archanea Saga, which inspired a similar Brooding Boy, Gentle Girl dynamic with Edain and Jamke, Safy and Shiva, Natasha and Joshua, and Laura and Aran; where the gentle cleric gets to recruit the hostile mercenary.
  • Adaptation Expansion: The second OVA shows her while she's captive with the Soothsires. It's implied they forced her to heal wounds for their improvised Gladiator Games.
  • Blue Blood: She's a noblewoman from Macedon.
  • Brainwashed and Crazy: By Gharnef in Mystery, being forced to revive and protect Medeus. Julian can snap her out of it.
  • Combat Medic: Upon class change, she could wield magic to fight back.
  • Damsel in Distress: Before even her on-screen appearance, she was already captured by the Soothsires and was rescued by Julian. In Mystery of the Emblem, she's one of the priestesses kidnapped to revive Medeus.
  • Disc-One Nuke: Her Warp Staff has seven uses, infinite range, and she shows up able to wield it. A lot of early maps can be resolved just by having her zap a bosskiller and Marth next to a boss.
  • Early Installment Character-Design Difference: In Shadow Dragon and the Blade of Light, she wears a red cloak and orange robe, but later games depict her wearing a purely white cloak and robe.
  • Healer Signs On Early: Joining in the third chapter, and in the case of Mystery of the Emblem, she is the first healer you get in the game. The fan nicknamed the early-game healer units as "The Lena".
  • Just Like Robin Hood: Between leaving Macedon and getting captured by the Soothsires, she and Rickard stole from places to give to the poor.
  • The Medic: She starts out just able to heal.
  • Mind-Control Eyes: In New Mystery.
  • Official Couple: With Julian. It's implied they got together some time after the end of Shadow Dragon.
  • Playing with Fire: Comes with an Elfire tome in New Mystery.
  • Pre-Mortem One-Liner: In Heroes.
    "I will stop you!"
    "Goddess, forgive me!"
    "The goddess protects us!"
    "That's quite enough!"
  • Raised by Grandparents: She has a grandfather living in Grust, while her parents are never mentioned.
  • Resistant to Magic: As mentioned below, her stats are pretty bad... with the exception of Resistance in the DS remake. While she can't contribute much in a fight, the one thing she can do is Stone Wall enemy mages, up to and including Gharnef.
  • Runaway Fiancé: Lena left Macedon because she didn't want to marry Michalis. This detail is conspicuously absent in Shadow Dragon.
  • Support Party Member: Aside from her role as a healer, Lena's main job in-game is to solve problems using Warp and Hammerne. However, her bases are only barely good enough to avoid getting one-shot early on, and her growth rates are some of the worst in the game, which makes using her for combat a generally bad idea - even after promotion, she'll probably be worse than any other Bishop (or Sage, in Shadow Dragon). It's not at all uncommon for Lena to see use in endgame teams while still unpromoted.
  • Teleportation: She comes with the Warp staff, a very strong staff that allows anyone to be anywhere.
  • White Magician Girl: Lena is a healer who dislikes fighting others.

    Navarre (Nabarl) 

Navarre (Nabarl)

https://static.tvtropes.org/pmwiki/pub/images/250px-NabarlDS_8180.jpg
Silent Sword/Scarlet Sword

Click here to see Navarre in Fire Emblem Heroes
"...Nay, I'll turn no blade of mine on a woman. If you're willing to pay for my services with your life, then consider yourself the high bidder. My sword is yours."

A stoic swordfighter known as the Crimson Fencer who is often found fighting alongside bandits. He seems to hold himself to a moral code of never harming women or children. In Mystery of the Emblem, he appears protecting the dancer Phina. He appears to know Ogma, but how they met is currently unknown.

Class: Mercenary (FE1, FE3), Myrmidon (FE11, FE12)
Voiced by: Takehito Koyasu (Japanese, Audio Drama, OVA, Tokyo Mirage Sessions ♯FE, Fire Emblem Heroes), Shinichiro Ota (Japanese, BS Fire Emblem), Aaron Krhon (English, OVA), Taliesin Jaffe (English, Fire Emblem Heroes, Fire Emblem Warriors)

  • Blood Knight: He carves his way out of life by taking others'. Though My Unit in New Mystery believes he is a decent man deep down.
  • The Comically Serious: When he gets paired with the likes of Phina and Rickard's group he shows a very sour personality that gets Played for Laughs.
  • Divergent Character Evolution: In the NES game, him and Ogma were nearly identical stat-wise. Later games tend to make Ogma more of a Jack of All Stats while Navarre is a Fragile Speedster.
  • Dual Wielding: He is often depicted wielding two swords in hand, like in the OVA and the TC Gs. This interpretation is how he fights in Warriors.
  • Early Installment Character-Design Difference: His initial portrait depicts him wearing teal armor with no sleeves. Mystery of the Emblem onwards depicts him wearing a Chinese-styled garb, which pretty much ensures many Myrmidons (a class based on him) from later games to have an East Asian flair to their designs.
  • Fragile Speedster: In the original game, where he is more or less a Glass Cannon with comparatively low defense and strength stat growth. The remake emphasizes this by making him a Myrmidon, a class introduced in Fire Emblem: Genealogy of the Holy War, traditionally a Fragile Speedster class.
  • Gameplay and Story Segregation: Despite his oath of not fighting women, there's nothing really stopping him from doing so.
  • Heroes Prefer Swords: Is famous for his Killing Edge.
  • Iconic Item: The Killing Edge, a sword with a high critical rate, became an iconic weapon to many Myrmidons that succeeded him.
  • Lightning Bruiser: In Mystery of the Emblem, Navarre's base stats are far above a normal character of his level.
  • Jack of All Stats: In Shadow Dragon, Navarre's internal stats are actually Mighty Glacier-focused, resulting in him being an unusually sturdy but slow member of a Fragile Speedster class.
  • Long-Haired Pretty Boy: Phina lampshades it at his expense when they first meet.
  • Morality Pet: Phina seems to be this to him.
  • Non-Indicative Name: Navarre was given the title Scarlet Sword in Mystery of the Emblem, despite wearing purple on his art and portrait. The remake appropriately gave him red. Alternatively, he may have gotten the title based on his crimson swords seen in the TCG art and the OVA.
  • "Not So Different" Remark: In the remake's DLC chapter, he tries to goad Ogma into fighting him by claiming this, saying that just like him Ogma enjoys fighting and killing.
  • Pre-Mortem One-Liner: In Heroes.
    "Time to die!"
    "Care to test me?"
    "You or me."
    "Sorry, friend."
  • The Rival: Seems to have some sort of rivalry with Ogma, based on a fight scene between them in the OVA despite them never interacting with each other in Shadow Dragon (only sharing minor link with Caeda, she was the one who saved Ogma from gladiator life in the past and she was the one who eventually recruited Navarre by standing in his way and talking him out). This ends up carried over in other adaptations and Mystery of the Emblem, and the remake especially plays it up in the third DLC chapter.
  • The Stoic: Navarre says very little, it even gets him teased by Phina. Even in his bloodlust he expresses it in a low-key manner.
  • Technicolor Blade: In the OVA and the TCG, he wields two crimson swords, which are likely meant to represent the Killing Edge.
  • These Hands Have Killed: Says the trope almost word for word to Lena in the second OVA, when she asks him why he helped her and Julian before.
  • Worthy Opponent: To Ogma.
  • Wouldn't Hit a Girl: One of the moral rules he follows, although in New Mystery's DLC, he does consider breaking it in order to provoke Ogma. Word of God says he has a Freudian Excuse for it, but haven't stated exactly what it is.
    • The OVAs show him waking up from a nightmare where he sees a woman being killed by soldiers, which might have something to do with it.

    Merric (Marich) 

Merric (Marich)

https://static.tvtropes.org/pmwiki/pub/images/250px-MarichDS_2594.jpg
Mirthful Mage/Wind Mage

Click here to see Merric in Fire Emblem Heroes
"Of course! ‘Twould be a passing shame if you didn’t get to see me flex a little magic muscle. Wait till I show you my latest: Excalibur!"

An Altean nobleman and childhood friend of Marth and Elice. He has spent years in Khadein training in magic under Wendell, and is the current holder of the Excalibur spell. In Mystery of the Emblem, he is cornered by his rival Arlen, but is saved by Marth and Wendell.

Class: Mage
Voiced by: Nozomu Sasaki (Audio Drama, Dengeki CD), Soichiro Hoshi (Japanese, Fire Emblem Heroes), Juri Nagatsuma (Japanese, Fire Emblem Heroes [child]), Yuri Lowenthal (English, Fire Emblem Heroes)

  • Badass Cape: Merric gets an awesome cape upon promotion to bishop in the SNES version.
  • Best Friends-in-Law: Eventually becomes this to Marth, who was his childhood friend, after he marries Marth’s sister Elice.
  • Blow You Away: His signature spell, Excalibur, is powerful magic that conjures a blade of green-colored wind to slice enemies with.
  • Childhood Friend Romance: He's known and loved Elice since they were children, and they eventually hook up.
  • Combat Medic: Can use staves after promotion.
  • Custom Uniform: Has unique battle and map sprites as a Bishop in Mystery of the Emblem, where he is depicted as a young green-haired man with a staff instead of wearing hooded cloaks like the other Bishops.
  • Disk One Nuke: In the New Mystery prologue. His Excalibur spell is also one in Shadow Dragon where he can OHKO enemies the moment you recruit him (though Wendell can generally use it better).
  • Humble Hero: Despite Kris being awed with his special status as Excalibur’s chosen wielder, Merric downplays his own importance, insisting that it was chance that awarded him the ability to use the tome.
  • In the Hood: Wears a hooded cape, setting a precedent for many generic mages in the future games. Some illustrations has him flip it down.
  • "I Know You're in There Somewhere" Fight: In Mystery, he can save Elice from Gharnef's brainwashing in the final chapter.
  • Lightning Bruiser: In the pre-DS games, Merric stands out as being surprisingly durable for a mage, with high HP and reasonable Defense, along with being backed by great Speed and the impressively strong Excalibur spell. In the DS games, he's a lot slower and squishier, though.
  • Nice Guy: Merric is extremely easygoing, calm, and good-natured. He has endless patience with even the most trying people, like the bitter and jealous Arlen.
  • Playing with Fire: Uses a Fire tome in the New Mystery prologue.
  • Pre-Mortem One-Liner: In Heroes.
    "Here it comes."
    "Winds, heed me!"
    "I will not fail!"
    "Now you've done it."
  • Protagonist Power-Up Privileges: In Mystery of the Emblem, Merric gets an unique variant of the Bishop class to himself. Not only does he receives higher promotion bonuses compared to other male Mages (Jubelo, Arlen), but also, his sprite depicts him with white robes, instead of the hooded cloaks of typical Bishops. Internal data refer to his variant as "Sage," which implies that Merric's promoted class is the Sage in all but name.
  • Squishy Wizard: True to tradition, Merric has low physical defense in exchange for his magical power. His HP growth is relatively high, though, particularly outside of Shadow Dragon.

    Matthis (Matis) 

Matthis (Matis)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Matthis_6269.PNG
Dashing Noble
Click here to see Matthis in Fire Emblem Heroes

"They forced me to enlist- you know I hate warfare, but it was into the army or onto the chopping block."

Lena's brother, a lowly soldier of Macedon forced to fight against Marth's army under penalty of death if he refuses. In Mystery of the Emblem, he pretty much serves the same role, only now as a soldier of the Macedon rebel army.

Class: Cavalier
Voiced by: Reio Tsuchida (Japanese, Fire Emblem Heroes), Sterling Sulieman (English, Fire Emblem Heroes)


  • Adaptational Heroism: Say what you will about Matthis, but the manga actually makes him not cowardly at all and an all-around amiable guy.
  • Artificial Stupidity: Is well known for being able to kill his beloved sister Lena as an enemy.
  • Big Brother Instinct: He wants to rescue his sister from her kidnappers, but he is such a craven that he couldn't do it himself and leaves it to Kris instead.
  • Blue Blood: He's from one of Macedon's noble families.
  • Born Unlucky: In the DS Remake, at least, he starts off with 0 luck whereas everyone else has at least 3 by that point. No wonder he's such a wreck...
  • Dirty Coward: He lets himself be bullied into joining the villain's armies on two separate occasions.
  • Identical Stranger: To Vyland in the original Shadow Dragon, with the similarities also extending to gameplay; this was rectified in later appearances of the two.
  • My Sister Is Off-Limits: Acts this way towards Julian in the sequel, much to his annoyance. He manages to talk him out of it pretty quickly, though.
  • Pre-Mortem One-Liner: In Heroes.
    "I've got what it takes."
    "For my sister!"
    "I can fight if I must."
    "I will protect her!"
  • Reluctant Warrior: He's forced to fight Marth's army despite never wanting to, with death being his only other option.
  • Stone Wall: In both the DS games, his stats and growths lean toward this; his offensive bases and growths are mediocre at best, but his defensive growths are fairly solid. Unfortunately, his lowish Speed and bad Luck tend to counteract this.
  • Weak, but Skilled: Ironically, given that his Skill stat is historically terrible, this is his role in the original game and Mystery: his one standout stat is Weapon Level, which means he can actually carry a Silver Lance at base (something Cain and Abel actually need some luck and levels to do), giving him surprisingly decent offense, and he has a high growth in the stat as well, letting him use Silver Swords before long. In the remakes, though, his weapon ranks are pretty average.

    Hardin 

Prince Hardin of Aurelis

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Hardin_120.png
Coyote
Click here to see Hardin in Fire Emblem Heroes

"Make no mistake, Lord Marth. I consider myself an exceptionally good judge of character. If I thought you acted out of selfishness or ambition, I would not extend the offer I have. You have my trust."

The younger brother of the King of Aurelis, and leader of its resistance against Dolhr. Known as the Coyote for his relentless spirit. Hardin is in love with Princess Nyna of Archanea, but seems to be unaware of her feelings for Camus. After joining with Marth's army, Hardin quickly befriends the young lord. For tropes relating to him in Mystery of the Emblem, see here (beware spoilers).

Class: Cavalier (FE1, FE11)
Voiced by: Akio Ōtsuka (Dengeki CD), Hideyuki Hori (Japanese, Audio Drama, BS Fire Emblem), Kazuhiro Nakaya (Japanese, Fire Emblem Heroes), Richard Epcar (English, Fire Emblem Heroes)

  • A Father to His Men: To the Wolfguard/Coyote's Men. He rescued them from slavery when they were younger and took them under his wing, and they are very attached to him. In their Forging Bonds conversations in Heroes, their relationship with Hardin is even compared to Malice and Rath's relationships with their fathers.
  • The Artifact: Marth gets a Silver Sword at the end of Chapter 4 of Shadow Dragon which is ostensibly for Hardin. However, he only has a D Rank in Swords, meaning that he can't use it. This is due to changes to the weapon rank system, as he could wield it in the original game.
  • All Love Is Unrequited: Nyna cares for him, but her true love is Camus, though he doesn't know who exactly she falls in love with. Becomes flat out Love Makes You Evil in the sequel.
  • Bodyguard Crush: On Nyna, who he's been protecting for some time.
  • Disc-One Nuke: In all of his playable appearances. In the original and Book 1 of Mystery, unless you are really lucky with the first two levels of Cain and Abel, Hardin is the only character who can equip Silver weapons other than Jagen. In the remake, Hardin can wield the Silver Lance right from his joining chapter, and, most notably, the Ridersbane. There's a reason why he is known as "Jagen with growth."
  • Dub Name Change: He was originally called "Wolf" in Japanese, but was changed to "Coyote" in English. Consequently, to keep the names consistent in Heroes, the name of his loyal allies was changed from "the Wolfguard" to "Coyote's Men".
  • Enemy Mine: Teams up with Minerva of the enemy Macedon army to take out Macedon deserters in BS Fire Emblem. At the end, they both acknowledge the other as a Worthy Opponent.
  • Hero of Another Story: He's been protecting Aurelis and striking back at the Dolhr alliance with his own team for a good while before Marth shows up. Minerva's BS Fire Emblem map even has her meeting him on one of said exploits.
  • Heroes Prefer Swords: In all three games, he is equipped with a Steel Sword and can potentially wield the Silver Sword that Marth acquired from a villager as a gift for him (though the remake screws it up by making Hardin's sword rank lower than his lance rank, preventing him from actually using the Silver Sword).
  • Jousting Lance: Hardin is a knight both in gameplay and story, so its not surprising that he uses a lance as his main weapon. That said, his sword rank isn't bad either.
  • The Lancer: He seems to have been Marth's in the first war, but since Anyone Can Die, he gets swiftly Out of Focus.
  • Out of Focus: While he is intended to be an important character in the first game, the way the game is written made him relatively minor due to the lack of post-recruitment appearance and dialogue, something that is carried over to the remake. Averted in Mystery where a huge part of the storyline revolves around him.
  • Pre-Mortem One-Liner: In Heroes.
    "You will not get by!"
    "Is that all?"
    "Prepare yourself."
    "For Princess Nyna!"
  • Red Baron: The Coyote. Wolf's squad frequently mention his title as a sign of respect, and he certainly earns said title.
  • Royals Who Actually Do Something: He's the brother of the King of Aurelis, leader of the La Résistance, and is very competent statistically.

    Wolf 

Wolf

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Wolf_8422.PNG
Aurelian Hero/Coyote's Loyal
Click here to see Wolf in Fire Emblem Heroes
"The Wolfguard's strength is not mine alone. It also belongs to Sedgar, my assistant in the battlefield. As well as Vyland and Roshea... And more than anything, it belongs to Coyote... Because he was with us."

Hardin's right hand man, and is fiercely loyal to him. After the war, Wolf becomes the captain of the newly formed Wolfguard/Coyote's Men and continues to serve Hardin.

Class: Horseman
Voiced by: Kent Itou (Japanese, Fire Emblem Heroes), John-Henry Kurtz (English, Fire Emblem Heroes)

  • Bow and Sword in Accord: In the DS remake.
  • Crutch Character: Played straight with him and Sedgar in the original and Mystery, but averted in Shadow Dragon. They look like classic Crutch Characters, and are even completely worthless if you look at their stats... however, they compensate for having much less levels by having some amazing stat growths, making both Wolf and Sedgar very viable late-game.
  • Death Seeker: Becomes one after Hardin's death; he mindlessly throws himself into battle after battle, with his own demise clearly in mind. This attitude would later get him retired out of concern, putting Sedgar in his place.
  • The Dragon: After Hardin descends into madness.
  • Dude Looks Like a Lady: A little bit, but his access to male-only classes makes his gender obvious.
  • Heel–Face Turn: Only in New Mystery.
  • Horse Archer: Bows are the main weapon of the Horseman class.
  • Instant Expert: As mentioned by Sedgar, Wolf eventually learned to skillfully use weapons other than the bow throughout the War of Shadows.
  • The Lancer: Wolf is Hardin's second in command.
  • Lightning Bruiser: In Shadow Dragon, Wolf has absurd growth in almost all stats.
  • Magikarp Power: In Shadow Dragon. He starts as a level 3 prepromote with the bases of a level 1 unpromoted unit, but he has absolutely insane growth rates.
  • My Master, Right or Wrong: Is forced to choose between siding with his idol or Roshea in the remake.
  • Palette Swap: In original Shadow Dragon, his portrait was a modified Gordin portrait with pink hair and no armguards.
  • Pre-Mortem One-Liner: In Heroes.
    "Your head is mine!"
    "I'll go it alone."
    "Never forget."
    "I won't abandon him!"
  • Real Men Wear Pink: Wears pink armor.
  • Skippable Boss: You don't need to kill Wolf, as the gate is guarded by a generic general and King of Aurelis can recall the Coyote's Men to end the fighting. In fact, in the remake, he can be recruited on the next chapter.
  • Spared by the Adaptation: In Mystery of the Emblem, there is no consequence in killing Wolf, to the point of it being encouraged. In the remake, he can be recruited.
  • Undying Loyalty: To Hardin.
  • Unskilled, but Strong: In Shadow Dragon, he has insanely high growths but no weapon ranks whatsoever, and many of his reclass options have difficulty sharing weapon ranks. This means he can have incredibly high stats while trucking around with a common iron axe.

    Sedgar (Zagaro) 

Sedgar (Zagaro)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Sedgar_1757.PNG
Aurelian Star/Coyote's Dutiful
Click here to see Sedgar in Fire Emblem Heroes
"You... Why are you invading other countries? Are you so blinded by your ambition?!"

A Knight of Aurelis and the right hand man to Wolf. After the war, he joins the newly-formed Wolfguard/Coyote's Men.

Class: Horseman
Voiced by: Tsuguo Mogami (Japanese, Fire Emblem Heroes), Brandon Winckler (English, Fire Emblem Heroes)

  • Adaptation Dye-Job: His armor is usually depicted as blue, but card game art and Heroes depict it as green.
  • Ascended Meme: Wolf and Sedgar in the DS remake of Shadow Dragon are notable for frequently being reclassed into Hero or General (which have much more usable base stats than Horseman, making them easier to train). In New Mystery, his support has him talking about how in the last war, him and Wolf went from practicing with bows to using all kinds of different weapons.
  • Bow and Sword in Accord: In the DS remake.
  • Crazy-Prepared: Implied in a support conversation with Kris. He makes sure weapons and other equipment are in perfect condition so that Wolf can use them in battle.
  • Crutch Character: Played straight with him and Wolf in the original and Mystery, but averted in Shadow Dragon. They look like classic Crutch Characters, and are even completely worthless if you look at their stats... however, they compensate for having much less levels by having some amazing stat growths, making both Wolf and Sedgar very viable late-game.
  • Heel–Face Turn: Only in New Mystery.
  • Horse Archer: Bows are the main weapon of the Horseman class.
  • Identical Stranger: Looks a lot like Tomas, or at least, he used to look like him until Shadow Dragon.
  • The Lancer: To Wolf. He takes over his position once he starts to become a Death Seeker.
  • Lightning Bruiser: Just like Wolf, Sedgar has absurdly high stat growths in all categories in Shadow Dragon.
  • Magikarp Power: In Shadow Dragon. He starts as a level 1 prepromote with the bases of a level 1 unpromoted unit, but he has absolutely insane growth rates.
  • Master of None: In the original Shadow Dragon and the Blade of Light Sedgar is one of the worst Horseman in the game, having pathetic starting stats and terrible growths as well compared to Wolf.
  • My Master, Right or Wrong: Is forced to choose between siding with Hardin or Roshea in the remake. However it's implied that he was aware that something was off about Hardin for some time, and he only really needs a bit of coercing from Vyland in order to defect.
  • One-Steve Limit: In the French version, sort of. Since Draug was renamed Edgar, Sedgar's name was changed to Sagaro.
  • Pre-Mortem One-Liner: In Heroes.
    "Ambition blinds you!"
    "You fool!"
    "Look at yourself!"
    "Charge!"
  • Skippable Boss: You don't need to kill Sedgar, as the gate is guarded by a generic general and King of Aurelis can recall the Coyote's Men to end the fighting. In fact, in the remake, he can be recruited on the next chapter.
  • Spared by the Adaptation: In Mystery of the Emblem, there is no consequence in killing Sedgar, to the point of it being encouraged. In the remake, he can be recruited.
  • Straight Man: Seems to be this for the Coyote's Men, being the most rational of them and having the second highest position of them all.
  • Unskilled, but Strong: Like Wolf, a raised Sedgar in Shadow Dragon tends to have incredibly high stats but very bad weapon ranks.
  • You All Look Familiar: His portrait in the original Shadow Dragon is Gordin's portrait.

    Roshea (Roshe) 

Roshea (Roshe)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Roshea_6516.PNG
Aurelian Hope/Coyote's Faithful
Click here to see Roshea in Fire Emblem Heroes
"Wolf, Sedgar, Vyland. Do you not have second thoughts...? Does the battle plan not trouble you?"

A Knight of Aurelis under Hardin. After the war, he joins the Wolfguard/Coyote's Men, but spends some time in Altea first. In Mystery of the Emblem, he is the first (and in the original, only) of the Wolfguard to defect and join Marth's army.

Class: Cavalier (FE1, FE11), Paladin (FE3, FE12)
Voiced by: Shun Horie (Japanese, Fire Emblem Heroes) Josey Montana McCoy (English, Fire Emblem Heroes)

  • Defector from Decadence: In Mystery of the Emblem. Starts the chain for the other Wolfguard members to do the same in New Mystery.
  • My Master, Right or Wrong: Though Roshea is the only member of Wolfguard who is willing to stand up to his former master.
  • Only Sane Man: He was the only Wolfguard/Coyote's Men willing to stand up to Hardin's suspicious behavior, and in the remake will coerce Vyland and the others to see the truth.
  • Pre-Mortem One-Liner: In Heroes.
    "I don't want violence!"
    "Do not interfere!"
    "Please forgive me."
    "I must stay true."
  • Real Men Wear Pink: Roshea is young and has pink/purple hair and armor. But in some versions of the game, he's one of the best cavaliers.
  • Stone Wall: Though his stat layout is mostly a Jack of All Stats, his Mystery of the Emblem incarnation has a noticeable focus on Defense, particularly in his growth rates.
  • Took a Level in Badass: His Mystery incarnation handed him some significant buffs (mostly to his growth rates) that made him more or less "Cain and Abel with slightly less availability", likely due to him now being somewhat significant to the plot. Sadly, the DS remake dropped his Speed growth back to its original level, making him mostly useless again, while his New Mystery incarnation suffers big-time from Late Character Syndrome.

    Vyland (Biraku) 

Vyland (Biraku)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Vyland_6733.PNG
Aurelian Son/Coyote's Justice
Click here to see Vyland in Fire Emblem Heroes
"What's wrong with you, Roshea? Did the four of us not all pledge that we would die for Coyote? It was Coyote who freed us plain dwellers from slavery."

A Knight of Aurelis under Hardin. After the war, he joins the Wolfguard/Coyote's Men. He seems to be one of the more sensible members of the group.

Class: Cavalier (FE1, FE11), Paladin (FE3, FE12)
Voiced by: Subaru Kimura (Japanese, Fire Emblem Heroes), Matt Shipman (English, Fire Emblem Heroes)

  • Adaptational Weapon Swap: In Heroes, he wields axes instead of lances.
  • Fragile Speedster: His only good stat is speed. Heroes turned him into a Mighty Glacier with average Speed.
  • The Generic Guy: There really isn't anything noteworthy about him as Vyland is Out of Focus unlike his comrades.
  • Heel–Face Turn: New Mystery only, Vyland is convinced to join Marth through Roshea.
  • Morality Pet: He considers Roshea as one and trusts his judgment more about what's right and wrong. This was why he defects to Marth's group in New Mystery.
  • My Master, Right or Wrong: Like the rest of the Wolfguard/Coyote's Men, he's forced to decide whether to stay loyal to Hardin or betray him in the remake, though Roshea is able to convince him.
  • Pre-Mortem One-Liner: In Heroes.
    "Open your eyes!"
    "If I can protect him..."
    "You're being deceived!"
    "We stand tall!"
  • Skippable Boss: You don't need to kill Vyland, as the gate is guarded by a generic general and King of Aurelis can recall the Coyote's Men to end the fighting. In fact, in the remake, he can be recruited on the next chapter.
  • Spared by the Adaptation: In Mystery of the Emblem, there is no consequence in killing Vyland, to the point of it being encouraged. In the remake, he can be recruited.
  • You All Look Familiar: In the original Famicom version, he shared a portrait with Matthis, who is another cavalier with poor growths. His subsequent appearances keep the similarities but differentiated them by making Vyland looking more confident than the cowardly Matthis.

    Wendell (Wendel) 

Wendell (Wendel)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Wendell_4133.PNG
"Hmm… It’s Khadein, lad. The land is not as you remember it. That fiend Gharnef seized power, and now he’s draped the city in darkness. I fear Khadein is doomed… I could not stay and serve him. So, I snuck out alone."

A sage of Khadein and the teacher of Merric and Arlen. He dislikes war, but is forced to fight against his will.

Class: Bishop (FE1, FE3), Sage (FE11, FE12)
Voiced by: Eken Mine (Audio Drama)

  • Badass Teacher: Taught Merric and Arlen magic.
  • Cool Old Guy: Yes, he's quite old, but don't let his age fool you, since he is capable of using magic to defend himself.
  • Combat Medic: As a Bishop/Sage, he can both heal and fight.
  • Crutch Character: Can be considered the magical version of the Jagen archetype:
    • In Shadow Dragon and the Blade of Light, he joins early while getting to use tomes and staves from the get go. In comparison, other magic units are stuck with either one before their promotion item shows up and healers don't gain experience points from using staves.
    • In Shadow Dragon, he is especially useful considering he can Reclass into almost every class and perform well thanks to his insane base speed.
  • Distressed Dude: He is locked up in a cell by the Macedonian in Mystery of the Emblem Book 1, and was arrested by Lang for falsely being accused of associating with the rebels in Book 2. Both time, he is freed and joined Marth's group.
  • Disc-One Nuke: He joins one chapter after Merric, and in the original, outdoes Merric in every single stat except for Skill, while also being able to use staves (something Merric can't do until very late in the game). He can stay viable all the way to the endgame, even with his mediocre growths.
  • Eyes Always Shut: His eyes are closed in his appearance in Mystery of the Emblem.
  • Gameplay and Story Segregation: Apparently, he has no love for war, but for some reason in Shadow Dragon, he will attack you by default until you talk to him with Marth or Merric, while in Shadow Dragon and the Blade of Light, he never actively attacks you and would up to Marth and talk with him.
  • An Ice Person: Comes with a Blizzard tome in New Mystery.
  • Jack of All Trades: He fills this role in Shadow Dragon: between high personal Speed, B-rank tomes and D-rank staves in his base class, and access to strong promoted classes like Dracoknight, he doesn't excel at any role, but can change up his tactics very easily. In the early game, he can perform well as a flier-killer or a chipper, or be a good filler combat unit when reclassed, while in the mid-to-late game, he can help out with staves (especially since it doesn't take much work to make him learn Warp).
  • Lightning Bruiser: Oh, so very much. In the first game, he is the third fastest character at base right below Gotoh and Boah, and he has 8 Defense at base, in a game where 20 is the maximum stat, in a game where the strongest boss has only 14 strength. Thanks to this, it's almost impossible for him to be killed in the early chapters.
  • Martial Pacifist: Does not like war, as stated above. However, he will fight if he has to.
  • No Celebrities Were Harmed: His Shadow Dragon portrait bears a resemblence to Pope John Paul II. This is rather amusing, as in that game he's not a Bishop.
  • Nerf: In the original game, a level 20 promoted Merric BARELY outdoes him at base, and he joined one chapter after Merric does. In the following games, such as the original Mystery of the Emblem, the promotion system is tweaked, and his speed is lowered by 2. The DS remakes indirectly nerfed him by increasing the enemy stats; however, Wendell is still an excellent Jack of All Trades with the Reclass System. That being said, there's a reason why we have the current Promotion system, and Master Seals replaced the old promotion items in the DS remake, and this guy is a major reason for it.
  • Parental Substitute: Raised Grust's royal children after rescuing them from Gharnef.
  • Reluctant Warrior: Hates fighting, but he will suck it up if it means bringing peace back to the land.
  • Shock and Awe: Comes with a Thunder tome in Shadow Dragon.
  • Squishy Wizard: Except he's not squishy in the slightest in the original game. (See Lightning Bruiser above.) Even in the remakes, he can be surprisingly sturdy early on, especially when it's difficult to find enemies that double him.

    Rickard (Ricard) 

Rickard (Ricard)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Rickard_4480.PNG
Big-Time Thief
"Funny story: I decided to break in here and clean the place out- and then I got caught. Hilarious, right? Comedy gold."

A stray thief who is friends with Julian.

Class: Thief
Voiced by: Kazue Ikura (Japanese, Audio Drama and BS Fire Emblem), Edward Aaron Mendoza (English, Fire Emblem Heroes), Shizuka Ito (Japanese, Fire Emblem Heroes)

  • A Day in the Limelight: He gets to be the focus of his very own BS Fire Emblem chapter, rallying up Lena, Navarre, Castor and eventually Malice and Dice. Not bad for an otherwise inconsequential Thief.
  • Ambiguously Gay: It's very easy to read his dialogue as him hitting on Julian, although his last conversation with Julian in New Mystery of Emblem seems to suggest that he likes the opposite sex after all.
  • Annoying Younger Sibling: Rickard acts like Julian's younger brother.
  • Fragile Speedster: Has low Strength and Defense growths, but good speed.
  • Older Than They Look: Very much more so than most other characters. If the novel's ages are canon, he is 21 in Shadow Dragon. The manga adaptation makes him as diminutive and youthful as Maria.
  • Plucky Comic Relief: When he's the focus he is commonly portrayed as comic relief, even if he is integral. Examples of such are the manga and BS Fire Emblem.
  • Say It with Hearts: Rickard ended his recruitment conversation with Julian with a heart in the original Mystery of the Emblem.
  • Token Evil Teammate: His base conversation with Julian in the remakes reveal that he never actually stopped being a bastard. When Rickard says that he's a noble thief, Julian suggests that he gives what he stole to the poor—and Rickard laughs and says that he saw right through him. This suggests that if BS Fire Emblem, where he did just that, is canon, he was doing it for selfish reasons, as Navarre suggested.

    Bantu (Banutu) 

Bantu (Banutu)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Bantu_5906.PNG
Click here to see Bantu in Fire Emblem Heroes
"I am truly sorry, child. Truly, I am. I will not let us be separated again. From now on, I will be there to protect you."

An elderly Manakete who serves under Gotoh. He is the one who unsealed Tiki and raised her as they traveled the world.

Class: Manakete
Voiced by: Katsuyuki Konishi (Japanese, Fire Emblem Heroes), Joe J. Thomas (English, Fire Emblem Heroes)

  • But Now I Must Go: In his 3rd Tiki support in New Mystery, he explains that he intends to go on a journey to help other lost Manaketes by himself. Tiki is not amused.
  • Continuity Nod: One of Nowi's event tile quotes in Awakening has her mention she made a new dragon friend named Ban... something. She can't seem to get the name right, but if this is indeed him, that's very impressive, seeing as Awakening takes place 2,000 years in the future.
  • Cool Old Guy: He's really damn old, but he still gets along well with youngsters like Kris.
  • Crutch Character: The fact that his growths always were just as bad as Jagen's seem to indicate that he's this. In the NES and SNES versions of the game, Bantu has very high base stats.
  • Face of a Thug: Bantu has red eyes (sometimes with black sclera) and a hideous wizened face, but he's firmly heroic.
  • Lethal Chef: In an unusual sense. He teaches My Unit his recipe for pickled vegetables in New Mystery's supports, which actually turn out delicious—it's just that they take "100 years or so" to pickle.
    My Unit: Er, I'll probably be dead by then...
  • The One Guy: Meta-example. He is the only recruitable male Manakete, before either Male Corrin himself or female Corrin's male children, in the series.
  • Our Dragons Are Different: He's a fire dragon that can take the form of a human.
  • Palette Swap: Of Gharnef of all people in the Famicom version.
  • Playing with Fire: He's a fire dragon.
  • Pre-Mortem One-Liner: In Heroes.
    "I do what I must."
    "This is my power."
    "Retreat would be wise."
    "This is your end!"
  • Really 700 Years Old: Probably even older, since he was alive and served Naga at the time of her death (he is possibly Salamander mentioned in Genealogy's backstory). It's very possible Bantu is still around at the time of Awakening, 2,000 years after Marth's games, where he's already implied to be old by dragon standards!
  • Small Role, Big Impact: Not an overly important character, but without his help, Tiki wouldn't have survived.
  • Stone Wall: In the original, he is a superb tank thanks to his infinite use Dragonstone that gives +17 Defense in a game where 20 is the stats cap, and even then you can make up for his low growth with the ridiculous stats boosting item. It is worth noting that with some abuse on the game's mechanics, he, and by extension Tiki, can become the single most physically bulky character in the entire series. This is more Awesome, but Impractical than anything, though.
  • Token Heroic Orc: Fire Dragons are almost universally hostile; the manaketes loyally serving Dolhr in subjugation of humanity at large or wild dragons that mindlessly attack all who come near. Bantu is a sweet old man who loathes violence and refuses to hate humans. In Mystery of the Emblem, Bantu goes on a journey to help ease the relationship between humans and Manaketes.

    Caesar (Seazer) 

Caesar (Seazer)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Caesar_640.PNG
"We're mercenaries. We have no liege. I need gold, and will do anything for it. Even selling my soul to the devil."

A mercenary from Port Warren who joins Marth's army alongside Radd. He reappears in New Mystery, trying to earn enough money to buy medicine for his ill younger sister.

Class: Mercenary

  • Divergent Character Evolution: Originally a Palette Swap of Radd, his design is revamped into a Jeorge-lookalike, though the two aren't related. The remakes have him retain his original class while Radd is retconned into a Myrmidon.
  • Genius Bruiser: Caesar is often found reading books on war tactics in his base conversations in New Mystery.
  • Heterosexual Life-Partners: He and Radd are all but confirmed to be this in New Mystery. Then again, though, Radd is in love with Caesar's sister, so they may well end up becoming actual family in the future.
  • Heroes Prefer Swords: Swords are his primary weapon as a Mercenary.
  • Only in It for the Money: Similar to Castor above, he's got his reasons.
  • Punch-Clock Hero: Expanded on in New Mystery. Though he's clearly an alright guy, he makes it clear to Marth that he's only joining if he gets paid, the fact they were comrades in the last war means nothing. He even says he'd gladly "sell his soul to the devil" if it means getting the money he needs.
  • Put on a Bus: Didn't appear in the second book of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Sheathe Your Sword: The only way to recruit him in New Mystery is to seize the throne without killing him. The map you fight him on is cramped and crowded, so you'll have your work cut out for you.

    Radd (Radei) 

Radd (Radei)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Radd_1111.PNG
Lady-Killer
"I'm doing this for my own interests, too. So I'll tag along with you, Caesar. As I always have, and always will."

A swordfighter from Port Warren who joins Marth's army alongside Caesar. After the war, he laid down his sword for a woman, implied in New Mystery to be Caesar's sister. Radd reappears in New Mystery, helping Caesar earn money for his sister.

Class: Mercenary (FE1, FE3), Myrmidon (FE11, FE12)

  • Brilliant, but Lazy: Not so much lazy per se, more that his fighting style is unrefined and primal. He does put in an effort in trying to use sword techniques from a book Caesar gives him, but they don't compliment his battle style.
  • Divergent Character Evolution: Originally a Palette Swap of Caesar, his design is revamped so that they don't look alike. The remakes turned him into a Myrmidon while Caesar stayed in his original class.
  • Heterosexual Life-Partners: With Caesar.
  • Heroes Prefer Swords: As a mercenary, Radd uses swords.
  • Magikarp Power: Especially in Shadow Dragon and the Blade of Light and Book 1 of Mystery of the Emblem, where Radd actually has the strongest growth rates out of the available Mercenaries and Heroes... but the weakest base stats, meaning that realizing his potential will take some investment.
  • Palette Swap: His portrait in the original Shadow Dragon is a recolor of Caesar's portrait.
  • Punch-Clock Hero: Pretty much the same case as Caesar.
  • Put on a Bus: Didn't appear in the second book of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Sheathe Your Sword: He and Caesar are recruited the same way in New Mystery.

    Roger (Rojar) 

Roger (Rojar)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Roger_8200.PNG
"…You’re very kind, Caeda. Dare I say, we don’t have girls quite like you back in Grust. Um, perhaps…I suppose I could…Aw, heck, I’m going with you!"

A knight of Grust who is recruited by Caeda flirting with him. He later appears in New Mystery, still with a crush on Caeda.

Class: Knight

  • All Love Is Unrequited: His crush on Caeda is played for laughs.
  • Born Lucky: Would you believe, in Shadow Dragon, this guy has the highest normal-unit Luck growth in the game? The only characters who come close are Nagi and Gotoh. Unfortunately for him, none of that luck spills over into his love life.
  • Call-Back: His recruitment conversation in New Mystery is very similar to his recruitment conversation in Shadow Dragon.
  • Conveniently an Orphan: He mentions in his recruitment conversation that he has no surviving family or loved ones back in Grust, freeing him up to join Marth's army without betraying anyone he's close to.
  • Jousting Lance: Like most Knights, Roger starts with a lance as his weapon, though Shadow Dragon and the Blade of Light allows him to use swords as well.
  • Lightning Bruiser: In, New Mystery, Roger has great speed growth for a Knight.
  • Looking for Love in All the Wrong Places: Roger is constantly looking for romance and is easily seduced by Caeda, an enemy on the battlefield, into joining Marth's army.
  • Put on a Bus: Didn't appear in either book of Mystery of the Emblem. This was remedied in both Shadow Dragon and Heroes of Light and Shadow.

    Jeorge (Jorjue) 

Jeorge (Jorjue)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Jeorge_5446.PNG

Click here to see Jeorge in Fire Emblem Heroes
"Let me fight with you to save my land, and I will use this silver bow to show you marksmanship unlike any you’ve ever seen."

An Archanean nobleman of House Menedy and one of the finest archers in the land. He joins Marth's army after hearing of his alliance with Princess Nyna and later becomes a mentor to the Altean archer Gordin.

Class: Sniper
Voiced by: Junji Majima (Japanese, Fire Emblem Heroes), Mick Wingert (English, Fire Emblem Heroes)

  • Arranged Marriage: His family considered arranging the marriage with him and Midia and they were angry when Midia end up being with Astram. He didn't care as he knew that this was what his family wanted, not him.
  • Big Brother Mentor: Mentors Gordin in archery.
  • Chick Magnet: Kris mentions hearing rumors about him that indicate such.
  • A Father to His Men: The only reason he doesn't defect to Marth's army immediately in Mystery. He hates working for Lang, but knows his men will be punished as traitors if he deserts.
  • Heel–Face Turn: In the sequel, not that he needed too much persuasion to do the opposite.
  • Humble Hero: Deflects all the praise as being the finest archer as mere exaggeration.
  • Informed Ability: Despite being labeled as the "best sniper on the continent", Jeorge isn't too remarkable and doesn't really stand out as an extremely stellar unit. If anything, he's seen as the Boring, but Practical option. Justified in New Mystery, where he explains it's due to the public's tendency to inflate positive rumors around his family.
  • Manipulative Bastard: His family relies on trickery and manipulation to maintain their position as the Five Houses of Archanea. Jeorge wants nothing to do with his pragmatic lineage, but finds himself relying on it anyways.
  • Master Archer: He is considered the best bowman in Archanea and starts as a Sniper, the promoted form of the Archer class. In Mystery of the Emblem, he wields Parthia, one of Archanea's three regalias and a powerful bow.
  • Pre-Mortem One-Liner: In Heroes.
    "I won't miss, I'm afraid."
    "Just as I calculated..."
    "Sorry about this."
    "This will be painless."
  • Royals Who Actually Do Something: Jeorge is of noble birth but is somewhat rebellious, preferring to travel around.
  • Scarf of Asskicking: Mystery of the Emblem gives him a red scarf to signify his prowess as an archer. The TCG and Heroes artwork depicts the scarf with stripes.
  • The Smart Guy: He's a keen strategist and, much as he despises his family's political and manipulative plays, is skilled in those as well. As Kris points out in their supports, Jeorge likely set up his own recruitment by marching onto the front lines of a suicide mission, banking on the Archanean army not wanting to kill him.
  • Uriah Gambit: In his support conversation with Kris, he figured that Hardin ordering him, a bow user unable to retaliate at close range, to defend the castle was equivalent to a death sentence. He knew that not aiding Lang in his defense would end up getting him in trouble.

    Maria 

Princess Maria of Macedon

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Maria_4467.PNG

Click here to see Maria in Fire Emblem Heroes
"Thank you for rescuing me. Please be sure to tell my sister I am free. She’ll be grateful for the news. Now then. Shall we be off? I’m coming with you, of course.; …No protesting! I wish to help!"

The youngest princess of Macedon, who was taken hostage at a young age by Dolhr in order to get her sister Minerva to fight. She is later rescued by Marth, allowing Minerva and her Whitewings to safely defect from Macedon.

Class: Cleric (FE1, FE11), Bishop (FE3, FE12)
Voiced by: Aya Suzaki (Japanese, Fire Emblem Heroes), Wendee Lee (English, Fire Emblem Heroes)

  • 11th-Hour Ranger: In Mystery of the Emblem, recruiting her is literally one of the last things you do before fighting the Final Boss.
  • Catchphrase: "No protesting!"
  • Combat Medic: Upon promotion.
  • Damsel in Distress: She was held hostage by her own brother Michalis in order to keep Minerva in check until she was saved by Marth and in Mystery of the Emblem and its remake, where she and other girls were captured and brainwashed until Minerva can snap her out of it. It was discussed between her and Minerva in Shadow Dragon, as Maria insists that she not be seen as a helpless damsel and tells Minerva that she wishes to fight alongside Marth's army.
  • Gameplay and Story Segregation: In Shadow Dragon and the Blade of Light and Mystery of the Emblem, she cannot use the Aum staff, despite being a royal princess herself. This is remedied in the remake.
  • The Medic: She can only heal at first.
  • Mind-Control Eyes: In New Mystery.
  • Morality Pet: To her brother Michalis since she showed him pity even though he treated her as a pawn.
  • Nerf: The change from weapon level to weapon ranks in Shadow Dragon heavily affected Maria, as she goes from being able to use every staff (bar Hammerne and Aum) in the game at base to a pitiful D rank in staffs.
  • The Pollyanna: Very cheerful and happy despite spending so much of her life as a prisoner.
  • Pre-Mortem One-Liner: In Heroes.
    "I won't lose!"
    "One, two, THREE!"
    "Just like Michalis!"
    "Just like Minerva!"
  • Overshadowed by Awesome: In the original Shadow Dragon and the Blade of Light, she has the ability to use every single stave in the game bar Hammerne and Aum. Problem is, by the time you get her, you already have Wendell, who can also use every stave in the game and as a prepromote, he can also wield tomes as well to fight back, and Lena, in spite of having a lower weapon level than her, trades that off for the ability to use Hammerne, which is incredibly vital for continued usage of certain weapons and staves such as Warp, finally Boah joins not too long after Maria and has all of the pros of Wendell other than availability, this makes Maria a lot less special, but she’s still fine as an extra staff user if the situation calls for it.
  • Royals Who Actually Do Something: A Princess of Macedon, but she's happy to heal others on the battlefield.
  • Royalty Superpower: As a Princess, she can use the Aum staff in the remakes.
  • Sympathy for the Devil: A subtle but very significant example. The fact that she still pities Michalis after all he did not only prompts him to become The Atoner, but leads to him getting Starlight back from Gharnef and thus Gharnef's final defeat. Wow.
  • True Blue Femininity: She wore blue in the original Shadow Dragon and the Blade of Light.
  • White Magician Girl: She's a cute little girl who primarily contributes in battle with healing and has enough love to nurse Michalis back to health after his defeat in the War of Shadows.

    Minerva (Minerba) 

Princess Minerva of Macedon (Minerba)

https://static.tvtropes.org/pmwiki/pub/images/250px-MinervaDS_8302.jpg
True Leader/Red Dragoon

Click here to see Minerva in Fire Emblem Heroes
"I would be lying if I said I did not wish it were that simple. But history needs to remember that when Macedon went astray, it was a Macedonian who set things right."

The elder princess of Macedon and leader of the Whitewings. Reluctant to fight with Dolhr, Minerva is forced to do so after her sister Maria is taken hostage. Minerva later sends Catria to Marth in order to persuade him to free Maria and later defects after learning of Maria's safety. According to Mystery of the Emblem, she is the one who fights against and defeats Michalis later in the war. During the events of Mystery itself, Minerva is crowned queen of Macedon, but is overthrown by a group of knights led by Rucke, but is saved by Michalis and later reunites with Marth.

Class: Dracoknight (Shadow Dragon and the Blade of Light & Mystery of the Emblem), Wyvern Lord (Awakening SpotPass), Pegasus Knight (Fates DLC)
Voiced by: Yoshiko Sakakibara (Audio Drama, BS Fire Emblem), Hiromi Tsuru (Dengeki CD), Ayane Sakura (Japanese, Fire Emblem Heroes), Cindy Robinson (English, Fire Emblem Heroes)

  • Abdicate the Throne: Feeling that she is inadequate to be a ruler after she was overthrown by Rucke, she gives Macedon's throne to Marth at the end of War of Heroes (assuming Michalis doesn't live to reclaim it himself).
  • A Mother to Her Men: To the other Whitewings at least.
  • Badass in Distress: She gets captured in Mystery, but once you rescue her, she goes right back to kicking ass like a champ.
  • Broken Bird: Her father's death, brother's betrayal, sister's kidnapping, and stress over leading Macedon cause Minerva grief.
  • Brutish Character, Brutish Weapon: In the DS remakes, where Dracoknights can wield both lances and axes, Minerva wields Hauteclere, a powerful axe equal in strength with Archanea's Three Regalias. This is to contrast her with the other Pegasus Knights, like Caeda and the Whitewings. In addition, while Caeda and the Whitewings can potentially become Falcoknights through the Elysian Whip, Minerva can never use it as she already starts as a Dracoknight.
  • Cain and Abel: The Abel to Michalis' Cain. She canonically defeated him in Macedon's palace, though was unable to deal the final blow.
  • Characterization Marches On: Pretty much all modern appearances of Minerva have her as an axe specialist with a focus on the legendary Hauteclere. This can make it a surprise to go back to her pre-DS appearances, where Hauteclere didn't exist and she couldn't use axes at all.
  • Contralto of Strength: She's got quite the deep voice in Heroes, emphasizing her tough nature.
  • Dragon Rider: She's a Dracoknight, so obviously. Her B-support with Catria in New Mystery reveals that she doesn't start as one; Minerva used to be a Pegasus Knight like her subordinates, but forced to switch into a dragon mount to represent Macedon's might as its princess.
  • Enemy Mine: With Hardin in BS Fire Emblem as they teamup to take out deserters. At the end, both acknowledge the other as a Worthy Opponent.
  • Fiery Redhead: Minerva can be somewhat hotblooded and her hair is bright red.
  • "I Know You're in There Somewhere" Fight: In Mystery, she can save Maria from Gharnef's brainwashing in the final chapter.
  • Lightning Bruiser: Mystery of the Emblem pretty much doubled her Speed compared to the NES days, a buff she kept in future installments. This made her one of the fastest, toughest, and strongest uninvested units in the game, along with boasting 10 Movement and flight.
  • Mighty Glacier: In the NES game, Speed is her only real statistical weak point, making her a rather common candidate for the Speed Ring.
  • The Peter Principle: A great warrior and a decent squad commander, but mostly inadequate as a ruler of an entire country.
  • Pre-Mortem One-Liner: In Heroes.
    "You poor fool..."
    "Face me, coward!"
    "I will end this swiftly."
    "Make peace with your gods."
  • Red Baron: Known as the Red Dragoon in Mystery and its remake.
  • Royals Who Actually Do Something: A Princess of Macedon, but she led the army in the invasion of Aurelis and later fought for Marth's army.
  • Royalty Superpower: As a Princess, she can use the Aum staff in the remakes.
  • Shock and Awe: She came with a Levin Sword in the original game.
  • Sliding Scale of Gameplay and Story Integration: It's mentioned in her B-Support with Catria that she used to be a Pegasus Knight. By default, all Pegasus Knights in the Archanea games promote to Dracoknights (though Elysian Whips grant them access to Falcoknight in Shadow Dragon and New Mystery).
  • Took a Level in Badass: Though she's never been considered a bad unit, it seems like every game gives her at least some kind of buff. In the NES game, she was held back by her mediocre Speed but was otherwise an incredibly strong unit. In Mystery, her Speed got buffed considerably, making her far more dominant. In Shadow Dragon and New Mystery, she gained her Hauteclere, the strongest axe in the game, as well as the rank to wield it.
  • Trapped in Villainy: Forced to fight against Aurelis, and later Marth's army, as if she did not, Maria will be killed.
  • Warrior Princess: Another one.
  • We Named the Monkey "Jack": Cherche, a Wyvern Rider in Awakening, named her wyvern mount Minerva in honor of her.

    Linde (Rinda) 

Linde (Rinda)

https://static.tvtropes.org/pmwiki/pub/images/250px-Linde_7237.jpg
Miloah's Child/Light Mage

Click here to see Linde in Fire Emblem Heroes
"No! Let me fight. With Princess Nyna’s blessing, and the tome my father left me, I can wield Aura magic. Let me use it to avenge him. I want to destroy Gharnef myself!"

The daughter of Pontifex Miloah of Archanea, capable of using his Aura spell. After her father was killed by Gharnef, she disguised herself as a boy and escaped, but was later captured by slave traders (original) or ruffians (remakes). After being saved by Marth, she joins his army. After the war, Nyna took her as an apprentice and she was made a noble of Archanea. She is entrusted to get the Fire Emblem to Marth during the events of Mystery of the Emblem.

Class: Mage
Voiced by: Asami Seto (Japanese, Fire Emblem Heroes), Julie Ann Taylor (English, Fire Emblem Heroes)

  • All Love Is Unrequited: Implied with Merric. He's not mentioned by name as her crush, but the few leads available point at him.
  • Art Evolution: In the Famicom art, Linde had blonde hair and blue eyes (though this didn't really match her in-game art). Mystery of the Emblem establishes her hair and eyes as both being brown, which was closer to what the artists had to use in the first game itself.
  • Author Appeal: Her popularity with the developers is how she got picked for Fire Emblem Warriors.
  • Black Magician Girl: Linde has one of the most powerful tomes in the game at her command.
  • Brainy Brunette: Linde is a brunette who is one of the greatest magicians in the world. Later games have gone further in establishing that she is very intelligent.
  • Curtains Match the Window: A brown-eyed brunette, something of an oddity in a series where characters have a rainbow variety of both hair and eye colors.
  • Daddy's Girl: She had a very close relationship with her father. This is shown especially in how much she treasures the robe she wears (it was a gift from him) and her desire to kill Gharnef to avenge him.
  • Disc-One Nuke: In Mystery, joins the group with one of the strongest weapons in the whole game (Aura) in chapter 3!note 
  • Fanservice Pack:
    • While always cute and leggy, her design in Shadow Dragon was updated to have her robes be form fitting, giving her easily noticeable hips and breasts. This carried into some other games like Fire Emblem Warriors.
    • Zigzagged in Heroes where her robes on her default art as pictured are altered to conceal some of her curves and being drawn as seemingly more petite, but her summer version goes the other way around with her swimsuit showing that she still has her curves, and they're even more noticeable than before.
  • Glass Cannon: Like every other spellcaster, she's a Squishy Wizard. But due to Aura, she can dish out a lot of damage if she can stay out of danger. Heroes continues this tradition, with her having okay-ish RES but one of the lowest DEF scores in the entire game! Her HP isn't hot, either; however, her base ATK and SPD scores are very high, and she gets Aura, which is a high ATK tome that allows her to easily reach 50+ attack before buffs.
  • Heroic Lineage: The child of Miloah, and inheritor of his ability to use Aura.
  • Hidden Buxom: While Linde has often been portrayed as wearing a fairly tight fitting robe, her summer variant in Heroes shows that she's not only very leggy, but busty too.
  • It Was a Gift: Linde's attire was given to her by Miloah himself, so she really treasures it and doesn't take it well when someone (in this case, Kris) suggests a change of wardrobe even if it'd be more practical (like for climbing trees and picking up fruits). And if she has a complaint about her Summer outfit in Heroes, it's less about revealing more of her skin but more about it's not the same gift from her father.
  • Light 'em Up: Aura, her Ancestral Weapon, is Light magic.
  • Life Drain: In Mystery of the Emblem, she joins with Nosferatu, a spell that steals HP upon dealing damage to the target and can only be used by female spellcasters. Since Yuliya and Marisha are Clerics and require Bishop Rings to promote into Bishop and the other female Bishops join at the last chapter of the game, Linde practically has complete monopoly to the spell. Downplayed in the remake, due to reclassing allowing any female unit to become mages for the spell's access.
  • Magikarp Power: Starts off at a low level in both games, but if trained, she can be deadly.
  • Magical Barefooter: Her NES/SNES version was a defining example - she was the game's arguable best magic character, and she completely eschewed footwear. Later versions gave her sandals, but they're often so light and revealing (depending on who's drawing her) that the emphasis is still very much on her exposed feet.
  • Ms. Fanservice: Even way back in the NES and SNES days, she was the Fanservice Girl of Fire Emblem by a long shot and remains one of the most attractive girls in the entire Archanea series. Her usual outfit always shows her feet and legs exposed, and in more recent games has begun looking rather form-fitting. In Fire Emblem Heroes, her second appearance has her in a swimsuit that adds emphasis to her tight stomach and large breasts as well, which were aspects of her physique that were previously unseen. And then there's her apparent Vapor Wear tendencies...
  • Number Two: She's a mix of this, The Apprentice and Lady-In-Waiting to Nyna, who trusts her to the point of handing her the Fire Emblem to give it to Marth in Mystery.
  • Pre-Mortem One-Liner: In Heroes.
    "Divine radiance, heed me!"
    "I won't lose!"
    "You're in trouble now!"
    "This is going to hurt."
  • Revenge: On Gharnef for killing her father.
  • Royals Who Actually Do Something: She's a very high-ranking noblewoman, and she's not about to sit around and watch the world burn around her.
  • Sweet Polly Oliver: When first met in Shadow Dragon. Doesn't last very long, though. Considering how curvy she is in later appearances and her consistently portrayed long hair, it's rather impressive she pulls it off.
  • Vapor Wear: Even in her Mystery-era art, she was famous for appearing to go distinctly full commando. Her design in Shadow Dragon and on tends to emphasize that, yep, that pink slip-on is just about all she's got aside from her shoes.

    Jake (Jeik) 

Jake (Jeik)

A Ballistician from Grust who is in love with Anna. He and Anna would later travel to distant lands like Jugdral and Elibe. In New Mystery, he replaces a lone enemy Berserker.

Class: Ballistician (FE1, FE11), Warrior (FE12)

For Jake's tropes, see his section here.

    Midia 

Midia

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Midia_7083.PNG
His Anchor
"You do not take my meaning, Bishop. By "we" I mean Archanea. Archanea is saved. If Princess Nyna has truly come to chase the enemy from our halls, to free us…Then my death will have meaning."

A Knight of Archanea and the lover of Astram. She is taken prisoner by Dolhr in Archanea castle, but is later saved by Marth. In Mystery of the Emblem, she tries to rebel against the corrupted Holy Empire of Archanea, but is again captured and rejoins once she's freed.

Class: Paladin
Voiced by: ?? (Japanese, BS Fire Emblem)

  • Convenient Replacement Character: By the time she joins, Jagen's stats are starting to fall behind. While Midia's stats aren't much better, she actually has good growth rates all-around that can give her better longevity from her recruitment onwards. Somewhat subverted in Shadow Dragon since she has lower weapon ranks than Jagan in a game where weapon ranks really matter, but she's still a fine alternative.
  • Faux Action Girl: Got captured in the same place twice. To be fair, she did try her best, but her opponents were none other than Camus (the most able warrior in the continent) and Hardin (under the Darksphere's protection).
  • Lady of War: In the main games, at least character wise. However, in BS Fire Emblem, she acts much more crude out of desperation.
  • Plucky Girl:
    • During the fall of Archanea, when the group was all but defeated, she attempted to strike down Camus. Just to be clear: after being defeated, she tried to kill Camus. Gal's got quite the guts.
    • Not to mention her reaction to being scheduled for execution by Hardin was nothing but defiantly spewing What the Hell, Hero? on Hardin.
    • This aspect turns out to be the very reason why Astram fell for her. Her willingness to become stronger and best him enamored him over time.
  • Took a Level in Badass: In Mystery of the Emblem Book 2, where she gained a massive increase in base stats to the point that she can handle enemies even when dismounted. This was mostly likely to compensate for the fact that she's the last party member to join. Even in New Mystery of the Emblem, she requires minimal investment to keep up with the rest of the party, allowing her to function as a decent filler unit.

    Dolph (Tomth) 

Dolph (Tomth)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Dolph_5570.PNG
"There is no justice left in Archanea. But justice lies in your Altea. And that's why I've come to you."

A Knight of Archanea who was imprisoned alongside Midia, Boah, Tomas, and his look-alike Macellan. After the war, he leaves the Archanean Army as a rejection of Hardin becoming King. During the War of Heroes, he traveled to Altea to assist Marth in reclaiming the castle.

Class: Knight (FE1, FE11), General (FE12)

  • Art Evolution: As the art shifted, Dolph became gradually more normal looking.
  • Bald Head of Toughness: His toughness in his armor is matched by his bald head.
  • Big Eater: In New Mystery, it's revealed Dolph enjoys cooking and eating massive meals.
  • Defector from Decadence: In New Mystery, he joins Marth due to his disgust at the direction Hardin is taking Archanea in.
  • Gonk: His appearance in Shadow Dragon and the Blade of Light and Mystery of the Emblem depicts him with a hippo-like teeth sticking out, making him appear simple and lax. Later appearance removes this aspect of his appearance, which makes him looks much more serious.
  • Mighty Glacier: Lampshaded in New Mystery. He's fully aware of his status as a walking shield, and loves it.
  • One-Steve Limit: His original name sounds a lot like Tomas, another Archanean knight who debuts in the same chapter as he is. His name is changed into Dolph outside of Japan.
  • Put on a Bus: Didn't appear in the second book of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • You All Look Familiar: Originally shares the same portrait as Macellan, and the two are still pretty similar after Art Evolution kicked in. Lampshaded in the epilogue of Shadow Dragon—Dolph's Red Baron title is "Spitting Image".

    Macellan (Mishelan) 

Macellan (Mishelan)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Macellan_5286.PNG
"Archanea has nothing left for me. For the justice that I believe in, allow me to fight by your side again, Prince Marth."

A Knight of Archanea who was imprisoned alongside Midia, Boah, Tomas, and his lookalike Dolph. After the war, he forms a band of watchmen near the border. During the War of Heroes, he traveled to Altea to assist Marth in reclaiming the castle.

Class: Knight (FE1, FE11), General (FE12)
Voiced by: ?? (Japanese, BS Fire Emblem)

  • Art Evolution: As the art shifted, Macellan's appearance eventually matched the rest of the cast.
  • Bald Head of Toughness: His toughness in his armor is matched by his bald head.
  • Defector from Decadence: In New Mystery, he joins Marth due to his disgust at the direction Hardin is taking Archanea in.
  • Gonk: His appearance in Shadow Dragon and the Blade of Light and Mystery of the Emblem depicts him with a hippo-like teeth sticking out, making him appear simple and lax. Later appearance removes this aspect of his appearance, which makes him looks much more serious.
  • Mighty Glacier: Macellan has high defense bases with low speed, fitting for an Armor Knight.
  • Palette Swap: Initially shares the exact same portrait as Dolph, he wears dark pink armor starting from Mystery.
  • Put on a Bus: Didn't appear in the second book of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Supreme Chef: In New Mystery, it's revealed he enjoys cooking.
  • You All Look Familiar: Originally his portrait is identical to that of Dolph, and the two are still pretty similar after Art Evolution kicked in and his armor recolored. Lampshaded in the epilogue of Shadow Dragon—Macellan's Red Baron title is "Dead Ringer".

    Tomas (Thormas) 

Tomas (Thormas)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Tomas_8753.PNG
Quiet Bow
"Prince Marth, I've been waiting for you. I'm Tomas, an Archanean soldier—or was. I've since retired from the army. The Archaneans here just want to sacrifice the defenseless Gra soldiers. This act of brutality by my former homeland... I cannot tolerate. Please, Prince Marth. Let me fight with you in some way."

A knight of Archanea who was imprisoned alongside Midia, Boah, Dolph, and the latter's lookalike Macellan. After the war, he leaves the Archanean Army, but comes to Marth's assistance in Gra during the War of Heroes. He uses a bow.

Class: Archer (FE1, FE11), Sniper (FE12)
Voiced by: ?? (Japanese, BS Fire Emblem)

  • Always Someone Better: The manga established that he is jealous of Jeorge and his natural talent at archery.
  • Defector from Decadence: In New Mystery, he joins Marth due to his disgust at the direction Hardin is taking Archanea in.
  • The Generic Guy: Even his dialogue in New Mystery shows little of Tomas' personality besides a love of archery.
  • Identical Stranger: Looks a lot like a younger Sedgar, but it's never said they're related.
  • Put on a Bus: Didn't appear in the second book of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • This Looks Like a Job for Aquaman: He is essential for surviving New Mystery of the Emblem's Chapter 17, especially on Lunatic, as there are a massive amount of Dracoknights that ambush Marth's army.
  • William Telling: His supports in New Mystery have him drag Kris into doing this, first traditionally with an apple, and then trying it with a grape.
  • Youthful Freckles: His portrait in Archanea Saga has freckles and his appearance is much more younger than the other characters.

    Boah (Boha) 

Boah (Boha)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Boah_7623.PNG
Royal Bishop
"Well spoken, child. But let us be honest: that light has not shone as bright since our defeat at the hands of Dolhr. It will take a miracle to restore Archanea's prestige after this… Or, perhaps, some clever thinking. If our next king were to be foreign…"

The adviser to the Archanean royal family, who was taken prisoner alongside the Archanean Knights.

Class: Bishop
Voiced by: Koji Yada (Japanese, BS Fire Emblem)

  • The Consigliere: He's Nyna's most trusted advisor, but had he not told her to marry Hardin for the sake of Archanea, the War of Heroes would likely not have happened.
  • Demoted to Extra: Though he still plays a role in the game's story, he's one of a handful of characters from Shadow Dragon to not be playable in the main story of New Mystery; he's still playable in one of the BS Fire Emblem chapters, though.
  • Nerf: Mystery of the Emblem dropped his Speed by a whole five points, turning him from "better version of Wendell" to "pretty much only useful for staves."
  • Shock and Awe: He is associated with thunder magic. In BS Fire Emblem, the only magic tome in the Palace Falls episode is a Thunder tome and he is much more capable of wielding the tome than Nyna (though in New Mystery of the Emblem, a chest that originally housed a Power Ring is replaced by an Elfire). He also owned a Thoron tome, but in Shadow Dragon, it was stolen by Dolhr and reclaimed by Camus so that Marth can return it to him, while in Mystery of the Emblem, he gives Thoron to Marth as he is dying from his wounds.
  • Squishy Wizard: Strong magic, low defenses.
  • Sudden Sequel Death Syndrome: It's implied he dies in the sequel after talking to Marth.
  • Unwitting Instigator of Doom: Pushes Nyna into marrying Hardin for the sake of Archanea, even though she was never in love with him, and Hardin's realization of this made him easy prey for Gharnef and the Darkspher's corruption, resulting in the War of Heroes. And while Boah ultimately realizes his grave error, he ends up mortally wounded and spends his last moments confessing to Marth about his involvement in the war and apologizing.

    Beck 

Beck

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Beck_1082.PNG
Born Shooter
"The name’s Beck. I fought in the battle at Castle Deil. After my shameful defeat there, see, I took refuge in this village. And when I heard your army was marchin’ this way, I readied my ballista, hopin’ for another taste of battle. So how ’bout it, princey? Take me along!"

A Grustian Ballistician who deserted the army and joined Marth. In New Mystery, he encountered Marth at the Ice Dragon Shrine while traveling with his new horse after discarding his broken-down ballista.

Class: Ballistician (FE1, FE11), Horseman (FE12)

  • A Dog Named "Dog": He named his horse Pony.
  • Bow and Sword in Accord: In New Mystery of the Emblem as a Horseman.
  • Heel–Face Turn: Sort of. He fought Marth's army at Castle Deil and after his defeat, decided to join him during the battle with Grust's Wooden Cavalry.
  • Horse Archer: Became one in New Mystery of the Emblem when his ballista stopped moving and got a horse as his method of transportation.
  • Put on a Bus: Didn't appear in either of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Palette Swap: Of Jake's portrait in the NES game.
  • Siege Engines: Rides a ballista in Shadow Dragon.

    Astram (Astria) 

Astram (Astria)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Astram_4412.PNG
Midia's Hero
Click here to see Astram in Fire Emblem Heroes
"While I have decided to lend you my sword, my allegiance lies with Princess Nyna-not you, my lord. I will follow your orders, but should I learn you have been false to her, or that you are manipulating her… Heads will roll."

An Archanean mercenary and Midia's lover. Originally hired to fight for Dolhr, he is convinced to defect by his girlfriend. In Mystery of the Emblem, he serves as one of Hardin's generals and wields the Mercurius, but is later convinced to defect by Jeorge.

Class: Hero
Voiced by: Kazuya Nakai (Japanese, Fire Emblem Heroes), Jamison Boaz (English, Fire Emblem Heroes)

  • Aloof Ally: He makes it clear to Marth that he doesn't trust him, and only works for his side for the sake of his liege. Jeorge tells Astram that he should be more open and trusting in their New Mystery supports.
  • Amazon Chaser: He grew to love Midia for her Plucky Girl attitude and strength.
  • Artificial Stupidity: Can attack Midia when encountered as an enemy.
  • Baritone of Strength: Jamison Boaz gives him a deep and intimidating voice in Heroes, fitting for Archanea's strongest swordsman.
  • Heel–Face Turn: Had to be convinced twice by his lover and friend.
  • Heroes Prefer Swords: Him wielding the Mercurius is one.
  • Informed Ability: He's called "the strongest man on the continent" multiple times, which he doesn't really live up to; it's very easy for a character to catch up to him and then some by his join time. His stats are at least competent in relation to the enemies and other base-level units in Mystery, but they're downright laughable in New Mystery, due to both the enemies and many other characters being buffed, and new characters that outclass him even at base being added.
  • Inspector Javert: His role in Mystery and its remake. Notably, he pursues Marth's army for three straight chapters, before finally showing up again back at Altea, where Jeorge can finally convince him to switch sides.
  • Overrated and Underleveled: An extreme case in Mystery of the Emblem and its remake. He's described as the strongest man in Archanea, yet not only can Marth surpass his stats and weapon ranks/levels, but in the remake, while he does decent damage with Mercurius, he gets doubled by thieves who can potentially kill him.
  • Pre-Mortem One-Liner: In Heroes.
    "We will triumph!"
    "You will never win!"
    "You've forced my hand."
    "Heads will roll."
  • Right for the Wrong Reasons: His concern that Marth might betray Archanea comes true in Mystery, but he doesn't know that it's actually as an act of self-defense against the brainwashed Hardin for invading Altea.
  • The Stoic: Outside of Midia he's not one for words. He keeps his intents short and to the point and doesn't say much. This cold attitude was apparently even worse before Pales fell, as Midia comments that she always found him to have a cold disposition.
  • Undying Loyalty: To Archanea and Nyna. So much so that he was willing to chase Marth up to Khadein because he thought Marth was a threat to Archanea.

    Palla (Paora) 

Palla (Paora)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Palla_5907.PNG

Click here to see Palla in Fire Emblem Heroes
"I am... ashamed by my own weakness. It feels as though the feelings hidden deep within my chest could leak out any moment... and it frightens me."

Palla is the oldest of the three Whitewing sisters, and is Minerva's second in command. Originally forced to fight for Dolhr, Palla and her sisters are later able to defect after Maria was rescued. During the war, she develops a crush on Abel. After the war, she and Catria are forced to travel to the foreign continent of Valentia in order to save Est, getting involved with the war there and serving under Celica. In Mystery of the Emblem, she joins Marth's army after Minerva is overthrown in Rucke's rebellion, and vows to help Julian and Minerva save Lena and Maria.

For tropes regarding her actions during the Zofia-Rigel war, see here.

Class: Pegasus Knight, Falcon Knight (Awakening DLC)
Voiced by: Risa Taneda (Japanese, Fire Emblem Heroes), Laura Bailey (English, Fire Emblem Heroes [original]note ), Alexis Tipton (English, Fire Emblem Echoes: Shadows of Valentia, Fire Emblem Heroes [alt])

  • All Love Is Unrequited: Has a crush on Abel. Doesn't get anywhere, since he marries her little sister Est.
  • Badass in Distress: She and Catria are hounded by Garth of the Grieth pirates during their stay in Valentia. They're saved by Celica and decide to join her to both repay her and rescue Est.
  • Cool Big Sis: Towards her younger sisters and sometimes, to My Unit in New Mystery.
  • Chromatic Arrangement: Of the Whitewing sisters, she is the green to Catria's blue and Est's red/pink.
  • Disc-One Nuke: In Mystery, she is the third character (the first being Arran, the second being Catria) who can wield the Silver Lance, and her base stats are even more absurd than Catria. In New Mystery, she is your second character (the first being Arran) who can use the Silver Lance and retains her amazing base stats with buffed growth rates. On top of all that, she joins in the third chapter.
  • Fanservice Pack: Gets a bustier Playboy Bunny version of herself in Heroes.
  • Heroes Prefer Swords: In contrast to her sisters, she uses swords in Heroes.
  • Lightning Bruiser: In Mystery, she has a massive growth rate in every stats except for speed, coupled with a massive base stats which includes a really high speed to make up for her growth rate.
  • Minidress of Power: Palla is an Action Girl whose outfit in Heroes can, if you're being extremely charitable, be called a dress with tights under it. It's really more of a tunic than anything else.
  • Pre-Mortem One-Liner: In Heroes.
    "Shall we?"
    "My apologies."
    "I cannot be merciful."
    "Allow me to demonstrate."
  • Promotion to Parent: The Whitewings' parents has passed away since the girls were very young, and only Palla was old enough to remember her parents. Afterwards, she has been raising her sisters in the place of her parents.
  • Recurring Character: She is one of four characters to appear in all seven of the Archanea/Valentia games, and the only time she's not playable is in BS Fire Emblem. Together with her sisters, she's also playable in Awakening as a DLC character.
  • Screw This, I'm Outta Here: After Minerva is defeated, she states she's only loyal to Minerva and not Grust, and will take her sisters with her. Afterwards, she can be recruited in Chapter 14 after five turns.

    Catria (Katua) 

Catria (Katua)

https://static.tvtropes.org/pmwiki/pub/images/200px-FESMN_Catria_9237.png

Click here to see Catria in Fire Emblem Heroes
"We only had those opportunities thanks to you as well, Commander. And in this war too, I plan to make the Whitewings' prowess known throughout the entire world."

Catria is the middle child of the three Whitewing sisters. Like her sisters, she was forced to fight for Dolhr prior to Maria's rescue, and later join's Marth's army. During the war, she appears to develop a crush on Marth. After the war, she and Palla traveled to the foreign continent of Valentia in order to save Est, getting involved with the war there and serving under Celica. During the events of Mystery of the Emblem, she joins with Marth's army after rebellion breaks out in Macedon.

For tropes regarding her actions during the Zofia-Rigel war, see here.

Class: Pegasus Knight, Dark Flier (Awakening DLC)
Voiced by: Hitomi Nabatame (Japanese, Fire Emblem Heroes), Connor Kelly-Eiding (English, Fire Emblem Heroes, Fire Emblem Echoes: Shadows of Valentia)

  • All Love Is Unrequited: This time with Marth.
  • Ascended Extra:
    • In a way—in a game duology where precious few characters have (released) official artwork of them to the point where the final boss doesn't, she for some reason had a downloadable wallpaper all to herself from the Japanese New Mystery of the Emblem website.
    • She also got a highlight segment in the trailer for Heroes. She also got a Hares at the Fair version, and is only the second character in the Archanea canon to get multiple versions after Caeda (third if you count Tiki). Marth, the lead character, didn't get one until a month or so after Catria. Even after her sisters obtained Hare versions, she has an additional special alt.
  • Badass in Distress: She and Palla are hounded by Garth of the Grieth pirates during their stay in Valentia. They're saved by Celica and decide to join her to both repay her and rescue Est.
  • Boobs-and-Butt Pose: In her Heroes default art, her lower body is facing slightly away from the summoner while her upper body is turned towards them.
  • Chromatic Arrangement: Of the Whitewing sisters, she is the blue to Palla's green and Est's red/pink.
  • Disc-One Nuke: She is seen as this in Mystery and its remake.
  • Fanservice Pack: Gets a Playboy Bunny version of herself in Heroes.
  • Green-Eyed Monster: Her A-Support with her younger sister Est in New Mystery shows that she is jealous that Est managed to marry Abel, while her love is unrequited, and it boils whenever she see the two together, so she tries to crush her resentment through fierce training. Her previous supports with Est even has her lashing out violently during their sparring sessions, which terrifies the latter.
  • Hopeless Suitor: She has a crush on Marth, especially prominent in the remake, but Marth is already engaged and has no knowledge of her feelings.
  • Lightning Bruiser: In Mystery and its remake. And she joins in the second chapter!
  • Middle Child Syndrome: Her supports with Palla in New Mystery explores her feelings of inadequacy in comparison to her sisters. One of her quotes in Heroes mention how she is afraid of being outdone by them (Palla tends to start with higher bases while Est is known for her high potential), as such she tries to make it up through extensive training.
  • Pre-Mortem One-Liner: In Heroes.
    "Here I go!"
    "Finishing blow!"
    "No matter the cost!"
    "This ought to do it!"
  • Recurring Character: She's one of the only characters to be playable in all seven Archanea/Valentia Fire Emblem titles, if one counts the four BS Fire Emblem chapters as one game. Being that she, Palla and Est are DLC for Fire Emblem: Awakening, she is playable in eight games!
  • Vapor Wear: In her early artwork, it wasn't too emphasized (aside from one card in the early TCG), but beginning with New Emblem her design has tended to have her look very distinctly "commando" in the saddle region. Heroes takes it to an almost absurd degree, with her neutral portrait putting a distinct emphasis on her waist and her attack and damaged portraits really making it seem like, nope, nothing's there. Her Echoes design has actually been commended in places for walking this back somewhat.

    Arran (Aran) 

Arran (Aran)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Arran_9238.PNG
Free Paladin
"I won't last long. I probably won't survive this war at all. But, I have no regrets. A knight isn't a puppet that blindly follows orders. That is not loyalty. To fight for a cause I believe in, under a liege I believe in. That is what it means to be a knight."

A knight living in an Altean village which is opposed to Samson's village. It is revealed in New Mystery that he once served under a different kingdom, but became disillusioned when he was ordered to put down a peasant rebellion caused by a bad winter's harvest. He left his lord and wandered the land looking for the true meaning of knighthood, eventually settling in the Altean army. During Mystery of the Emblem, he falls ill, but continues to fight in order to maintain his honor as a knight.

Class: Paladin

  • Ascended Extra: Gameplay version. He goes from some random Paladin you get in Shadow Dragon to the game's main Crutch Character in Mystery of the Emblem.
  • The Atoner: Arran once killed innocent peasants under his previous lord and lives with the guilt of it. Arran wants to spend his last moments fighting for the people instead.
  • Crutch Character: In Mystery of the Emblem and its remake. Book 2 Arran has high base stats, but has growths to rival Jagen himself, which is explained by his illness. Still, he is VERY useful early on in New Mystery's Lunatic Mode, and being able to reclass into a Dracoknight early game helps until Sirius joins.
  • Determinator: Continues to fight on despite being deathly ill.
  • Incurable Cough of Death: In New Mystery, Arran coughs frequently thanks to his illness.
  • Knight in Shining Armor: Arran is of the Paladin class, though he wasn't truly this at first.
  • Mutually Exclusive Party Members: With Samson; the village he is staying in hates the village Samson is staying in, and will close its doors to Marth should he recruit Samson first.
  • My Greatest Failure: Supports in New Mystery reveal that he once slaughtered a band of hunger-striking peasants under orders from his lord. That decision weighs very heavily on him, causing him to wander the earth reflecting on what being a knight truly means.
  • Stealth Mentor: Kind of becomes one to My Unit during supports.
  • Your Days Are Numbered: His sickness has left him with only a short timezone until his death.

    Samson 

Samson

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Samson_777.PNG
Roaming Hero
"Well, I don't quite get it, either. But... there are times when a man's gotta do what a man's gotta do. That's all I can say... For now. Besides, I want to see how that kid fights. If he's a true hero, perhaps your decision will change."

An Altean mercenary living in a village that is opposed to Arran's village. After the events of Shadow Dragon, he was hired by Princess Sheena of Gra as a bodyguard and eventually fell in love with her.

Class: Hero

  • Bodyguard Crush: Towards Sheena, of course.
  • Brutish Character, Brutish Weapon: In the remakes, Samson has a higher Axe rank than his Sword rank, presumably to set him apart from Ogma, Caesar, and Astram, as well as to address the original game's dearth of recruitable axe specialists beyond the early game. Fitting the archetype, Samson is a gladiator with a larger and more muscular physique than the hero units.
  • Cutting Off the Branches: His service to Sheena in the sequel, coupled with Arran being with the Altean army seem to indicate that he was passed up in Shadow Dragon.
  • Heroes Prefer Swords: As a Hero, he could wield swords well. However, that only applies in the original Shadow Dragon and Mystery of the Emblem, as the remake gives him a higher Axe rank than Swords.
  • Mutually Exclusive Party Members: With Arran; the village he is staying in hates the village Arran is staying in, and will close its doors to Marth should he recruit Arran first.
  • Pink Girl, Blue Boy: He's the blue boy to Sheena's pink girl.
  • Real Men Wear Pink: Subverted, his supports with the Avatar start with him looking up many "cute" items, but they're all implied to be for Sheena.
  • Unintentionally Unwinnable: If, in New Mystery, you recruit him, give him or Sheena the Lightsphere and then turn the two back into enemies by killing a Gra Soldier afterwards, the game becomes Unwinnable since the player will have no means of defeating Hardin later on and the Lightsphere cannot be recovered if in Samson's inventory when he defects back into a red unit.

    Xane (Cheine) 

Xane (Cheine)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Xane_8572.PNG
"Say, why don’t we team up? I do owe you for savin’ my hide. And I think you’ll find my talents are…quite considerable."

A mysterious youth with the ability to transform and take the appearance of anyone he pleases. He joins Marth after being saved from the Dolhr army, although it is implied he was actually sent by Gotoh to keep an eye on Marth and later Tiki. He is one of the few surviving Divine Dragons, who lost the ability to take dragon form following the battle with the Earth Dragons centuries ago, when he, alongside Gotoh, threw away his dragonstone. Unlike Gotoh, Xane grew to hate humanity due to how they were treating dragonkind, to the point that he sympathized with the dragons who formed the Dolhr Empire. Despite this, he continues to serve Gotoh loyally, and seems to have taken a liking to Marth.

Class: Freelancer (NTSC)/Chameleon (PAL)
Voiced by: Akeno Watanabe (Japanese, Fire Emblem Heroes) Brandon McInnis (English, Fire Emblem Heroes)

  • Ascended Extra: In the original Shadow Dragon and the Blade of Light, Xane was merely an enigmatic soldier who has the ability to shapeshift into anyone within Marth's army. In Mystery of the Emblem, he acts as Marth's guide through Anri's Way under Gotoh's orders with his backstory elaborated on during the journey.
  • Ditto Fighter: His uncanny ability to transform into any unit within your army.
  • Dude Looks Like a Lady: But then again he is a shapeshifter, that feminine look is probably just his preferred look on his human form.
  • The Gadfly: Absolutely loves messing with people. He usually doesn't have any malice on his messing though.
  • Humans Are the Real Monsters: Due to how they treat the dragons.
  • Mechanically Unusual Class: He has the uncanny ability to transform into another unit. Series-wise, he is the only character aside from Loki (although in-story only) to even have this ability.
  • Mood Whiplash: He can go from being one of the most comical characters in the game to one of the most dead serious in the space of a few minutes.
  • Mr. Exposition: In Mystery and its remake.
  • Noble Bigot: Doesn't exactly have the highest opinion of the human race, but he's still ultimately one of the good guys.
  • Our Dragons Are Different: Although a dragon is the one thing he can't turn into anymore.
  • Really 700 Years Old: He's even older than Tiki, and that's really saying something.
  • Safety in Indifference: It's implied that he used to have human friends, but the pain of outliving them made him close up and was what made him start hating humans. At least, until he meets Marth.
  • Stepford Smiler: It's heavily implied he's a very bitter and cynical person deep down his carefree appearance.
  • Sympathy for the Devil: Sympathized with the dragons who formed the Dolhr Empire due to how humankind was treating them.
  • Voluntary Shapeshifting: His trademark ability is to shapeshift into any other person, except dragons.
  • Wham Line: "Yes, Gotoh is a Divine Dragon. And guess what? So am I."

    Est 

Est

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Est_6985.PNG

Click here to see Est in Fire Emblem Heroes
"...I'm sorry. Teehee, I'm so silly. I guess all this fighting's been taking its toll on me. Sorry, Abel. I'm okay now. But... Let us stay like this, just a little longer..."

The youngest of the Whitewing siblings. Like her sisters, she was forced to fight for Dolhr due to Maria being captive. After Maria was saved, Est manages to steal the legendary sword Mercurius from Dolhr and joins Marth's army. After the war, she is captured by pirates and ends up getting involved with a whole other war in Valentia, serving under Celica with her sisters. In Mystery of the Emblem, she weds Abel.

For tropes regarding her actions during the Zofia-Rigel war, see here.

Class: Pegasus Knight

  • Anti-Cavalry: In Shadow Dragon, Est is equipped with a Ridersbane, though in the original, she instead wields the Armorslayer. Considering that she joins on the chapter where you are fighting the cavalry-heavy Sable Order, the Ridersbane is very valuable and can allow Est to train against the number of Paladins and Horsemen.
  • Babies Ever After: She was expecting Abel's child in the original ending of Shadow Dragon and the Blade of Light. Since Mystery of the Emblem continued the story, this was omitted.
  • But Now I Must Go: Disappears after Mystery of the Emblem, though we never learn why.
  • Chromatic Arrangement: Of the Whitewing sisters, she is the red/pink to Palla's green and Catria's blue.
  • Damsel in Distress: Twice, no less! She was first kidnapped by pirates and ended up in Valentia, prompting Palla and Catria to follow her there. Then, back in Archanea, Eibel captures her to force Abel to do his bidding. She becomes a deconstruction of this trope in Mystery of the Emblem: being captured a lot hit Est's self-esteem pretty badly that she wondered just how Abel fell for her (even if he's genuine), and in the end it's implied that the reason she disappears after Mystery is because she feels like being too much of a burden to Abel.
  • Genki Girl: Est is a very plucky and excitable girl. She loses much of this after her imprisonment in Mystery, however.
  • Magikarp Power: Moreso in the original games than the remakes, especially when the stat cap is 20 even for advanced classes and class changing into a Dracoknight covers the weak points of her base class. It's even reflected in her DLC appearance in Awakening; while her sisters both join as max-level promoted units, Est is a level 5 pegasus knight boasting the Aptitude skill, which boosts all growths by 20%. She's the basis of an archetype in later games of "late joining characters with low level but high potential"
  • Offscreen Moment of Awesome: She managed to sneak into Grust and steal Mercurius, so that she can deliver it to Marth as she reunites with her sisters and Minerva.
  • Poor Communication Kills: She never directly talks about her self worth issues with Abel or her sisters, only inadvertently making it worse to the point that she suddenly disappears after the War of Heroes.
  • Pre-Mortem One-Liner: In Heroes.
    "Take that!"
    "Here I come!"
    "I'll show 'em all!"
    "Just like my sisters."
  • Recurring Character: She's one of the only two characters to be playable in all seven Archanea/Valentia Fire Emblem titles, if one counts the four BS Fire Emblem chapters as one game; the other is Catria. She is also DLC in Fire Emblem: Awakening.

    Tiki (Chiki

Tiki (Chiki)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Tiki_9286.png

Click here to see Tiki in Fire Emblem Heroes
"I don't wanna sleep anymore... Next time I close my eyes, I feel as though I'll never open them again. I don't want that. I want to live with everyone. I don't want to sleep."

A Divine Dragon girl who traveled the world with her "uncle" Bantu, but was captured and brainwashed by Gharnef. After being freed from the spell by Bantu, Tiki joins the Altean army and takes a liking to Marth. She is the daughter of Naga, the God-king of the Divine Dragons, who gave his life to seal her away due to her massive power. Eventually, Bantu took pity on her, and unsealed her and raised her. During the events of Mystery, she is put back to sleep by Gotoh, who is afraid she might go feral, but is allowed to be reawakened after Marth restores the Starsphere and claims the Lifesphere and Geosphere.

Class: Manakete

For Tiki's tropes, see her section here.

    Lorenz (Rolence) 

Lorenz (Rolence)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Lorenz_7220.PNG
"Protecting his reign? …Aha ha ha, ha ha! Ahh, that mad logic! I feel as though I’ve shed twenty years and I’m talking to your father again. You win, Princess. I yield! I will join you, in the interests of king and country. Har!"

A respected general of Grust and a close friend of King Mostyn of Talys. Unlike Camus, Lorenz opposed Grust fighting alongside Dolhr, but complied due to his loyalty. When Marth's army does battle with him and Camus, Mostyn's daughter Caeda convinces him to fight alongside them. After the war, he is made regent to Prince Jubelo and Princess Yuliya; however, in Mystery of the Emblem, he is betrayed by Archanea and starts a rebellion in order to protect the royal siblings from Lang.

Class: General

  • Cool Old Guy: A goodhearted sort who, unlike Camus, is willing to look past Honor Before Reason in the name of saving his country. Lorenz also has notably high stats for an old man, particularly in the SNES version of the game.
  • Defeat Equals Explosion: In Mystery of the Emblem, his suicide is represented by his sprite exploding until it disappears. The novelization explains this by Lorenz using gunpowder from a Pachyderm cannon. In the remake, his sprite fades away as though he was defeated like any other unit.
  • Demoted to Extra: One of only a handful of characters of the original Shadow Dragon to not be playable in New Mystery.
  • Driven to Suicide: He took his own life to ensure the safety of the royal siblings.
  • Early-Installment Weirdness: In the original Shadow Dragon, Armor Knights were incapable of promoting. This has the odd effect where, in terms of your playable roster's unit composition, the General class is exclusive to Lorenz in the earliest days of the series.
  • Eyepatch of Power: This individualized him from the other Palette Swap Bosses in the NES version.
  • Hero Antagonist: In Chapter 1 of Mystery, he's pretty much as sympathetic as you can possibly get, and is only fought because Marth is pressured into working for the villains at the time. Makes the fact that you can't save him even sadder.
  • Mighty Glacier: His defense is really high, but his speed is average. His growths are pretty high all around though.
  • Sacrificial Lion: In Mystery of the Emblem, he's a former comrade of Marth who is killed off at the beginning to foreshadow Hardin's fall to evil.
  • Senseless Sacrifice: All his death did, whether by Marth's hand or his own, is allow Lang to easily kidnap Yuliya and Jubelo. To be fair, the dialogue implied Lorenz was dying anyhow.
  • Skippable Boss: In Mystery of the Emblem, you can talk to him with Marth to avoid fighting him. You even get a Mend staff for your trouble in the remake if you do so.
  • Sudden Sequel Death Syndrome: Dies at the end of the first chapter of Mystery.
  • Worf Had the Flu: As the first boss of Mystery and its remake he's already mortally wounded, which explains his incredibly low stats. In addition, in the original Mystery, he is equipped with a broken lance, which grants no might, terrible hit, and high weight.
  • Zero-Effort Boss: He's a downright pathetic opponent in Mystery, given that he's using a broken lance (meaning he does basically no damage and has a nonexistent hit rate), and can be skipped entirely by talking to him with Marth (which is the most expedient method, as he's still fairly sturdy). He's a bit tougher in New Mystery due to broken weapons being removed, but it's more in the "it's possible for him to hurt your units" range.

    Elice 

Princess Elice of Altea

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Elice_7593.PNG
Click here to see Elice in Fire Emblem Heroes

"Too many people have died to keep Altea and its castle safe. I cannot abandon what so many lives have brought. With Father and Mother unaccounted for, I am the natural choice to remain with Altea’s people. And besides, by staying, I can buy time for the rest of you to escape."

Marth's older sister and the princess of Altea. When Dolhr first invaded, Elice stayed behind so that Marth and his allies could escape. She survives, but is captured by Gharnef so that he could use her to use the Aum Staff. After Gharnef's defeat, Elice reunites with Marth and aides him with the power of the Aum. In Mystery of the Emblem, she is captured by Archanea after they invade Altea.

Class: Cleric (FE1, FE11), Bishop (FE3, FE12)
Voiced by: Miki Takahashi (Audio Drama), Sumi Shimamoto (Japanese, OVA, Fire Emblem Heroes), Amanda Winn-Lee (English, OVA), Jenny Yokobori (English, Fire Emblem Heroes)

  • 11th-Hour Ranger: Joins at the very end of both games and can contribute with her healing and Aum Staff usage.
  • Back from the Dead: The Aum staff can revive anyone who died (aside from the decoy in Shadow Dragon), and Elice is the most notable user of it as in the original, she was the only one capable of using it. Even in Mystery of the Emblem (in which Yuliya can use it) and the DS remakes, in which all princesses can use it if they have a staff rank of A, she is the one most associated with it, due to having both the staff rank and ability to use it.
  • Brainwashed and Crazy: By Gharnef in Mystery of the Emblem, being forced to revive and protect Medeus. Merric can snap her out of it.
  • Chronic Hero Syndrome: The reason she's the Damsel in Distress twice to begin with—she stays behind to buy Marth, and later Caeda, time to flee Altea, letting herself be captured by Gharnef.
  • Cool Big Sis: She's shown to be a caring sister to Marth.
  • Damsel in Distress: Spends most of both her appearances kidnapped.
  • Early Installment Character-Design Difference: She looks very different in her Famicom-era artwork, sporting a short tunic like her brother. Mystery of the Emblem onwards depicts her wearing a long white robe, fitting her role as a cleric and a princess.
  • Late Character Syndrome: She has this badly in all of her appearances. She joins in the last few chapters in both games, she's too late to make use of the support feature in New Mystery of the Emblem, and her stats are completely and utterly useless for combat.
  • MacGuffin Super-Person: Due to her lineage giving her the power to use the Aum, Gharnef kidnapped her to revive Medeus with it.
  • Mind-Control Eyes: In New Mystery, she has Dull Eyes of Unhappiness when under Gharnef's hypnotism.
  • The Ojou: She had more time to get adjusted to the intricacies of an Altean princess than Marth did as a prince.
  • Pre-Mortem One-Liner: In Heroes.
    "As princess..."
    "Reconsider your actions!"
    "I will not let you through!"
    "It is my duty."
  • Royalty Superpower: She's the princess of Altea and one of the few who can use the Aum Staff since it's princesses-only.
  • Shipper on Deck: Her paired Christmas-themed unit with Marth has a conversation showing she's very supportive of the idea of Marth and Caeda being together.
  • Victorious Childhood Friend: With Marth's best friend Merric.
  • White Magician Girl: As a Cleric, she can use staves to heal and most notably, use the Aum Staff to revive a person from the dead.

    Gotoh (Gatoh) 

Gotoh (Gatoh)

https://static.tvtropes.org/pmwiki/pub/images/FireEmblem_Gotoh_2586.PNG
Click here to see Gotoh in Fire Emblem Heroes
"I washed my hands of humankind and their foolish ways long ago. But you and your companions have convinced me that was a rash decision. Perhaps there is hope for you yet. Allow me to offer what help I can."

A legendary magic user known as the White Sage, he was the founder of Khadein and the master of Gharnef and Linde's father, Miloah. He became disillusioned with humanity after Gharnef betrayed him and killed Miloah. He eventually becomes a guide to Marth, whose actions restore his faith. He creates Starlight from the Starsphere and Lightsphere in order to defeat Gharnef and personally joins Marth's army in the final battle against Medeus.

Gotoh is one of the surviving Divine Dragons, who lost the ability to take dragon form when he threw away his dragonstone after the battle with the Earth Dragons centuries ago. Following Naga's dying wish, Gotoh watched over humanity during this time. During the events of Mystery, Gotoh orders Marth to recover the five spheres and reveals to him the truth about the Falchion and the Fire Emblem, originally known as the Shield of Seals.

Class: Bishop (FE1), Sage (FE11)
Voiced by: Motomu Kiyokawa (Japanese, Fire Emblem Heroes), John Snyder (English, Fire Emblem Heroes, credited as Leonard Draper)


  • 11th-Hour Ranger: In the original game and Shadow Dragon, but not in Book 1 of Mystery. He is the Trope Codifier for the series, and lends his name to the archetype.
  • The Archmage: He was one of the founders of Khadein and a powerful sage in Archanea.
  • The Chooser of the One: Hundred years ago, he appeared in the village of Altea to find a hero that will wield Falchion to defeat Medeus, the Shadow Dragon. That hero was Anri, who journeyed through treacherous landscapes in order to reach the Ice Dragon Shrine and claim Falchion from him. Hundred years later, he presents the same challenge to Marth to journey through the same path that his ancestor crossed in order to claim the Lightsphere that can nullify the Darksphere’s influence, which is currently in the possession of Hardin.
  • Demoted to Extra: Gotoh became nonplayable in Mystery of the Emblem, relegating him as an old mentor and Mr. Exposition.
  • Eyes Always Shut: Sans Shadow Dragon and the Blade of Light, his eyes are always closed.
  • Mage Killer: In Shadow Dragon in the Blade of Light, where everyone except Gotoh has 0 resistance, even enemies. Thus, he is very dependable against enemy mages in the final map.
  • Mass Teleportation: Gotoh seems to have the ability to teleport entire armies into any destination of his choosing. In Shadow Dragon, he teleports Marth's army to Thabes to confront Gharnef, then teleports them to the heart of Dolhr in order to confront Medeus. In Mystery of the Emblem, after acquiring the Lightsphere, Gotoh teleports Marth's army back to Altea, rather than making them march through Anri's Way again, and in the final chapter, he teleports them to the Dragon's Table to stop Medeus's resurrection once and for all.
  • Mr. Exposition: He provides the information to Marth, and he doesn't fight in Mystery of the Emblem, solidifying it as this role.
  • Old Master: And this guy is old!
  • Our Dragons Are Different: For one, he technically can't take dragon form anymore.
  • A Pupil of Mine Until He Turned to Evil: Gharnef is Gotoh's ex-student.
  • Really 700 Years Old: While he is very old, not many expect to be a thousand years old. He was old enough to take orders from Naga!
  • Restored My Faith in Humanity: In Mystery of the Emblem, his reasoning for abandoning humanity was because they began using magic for warfare instead of peace. However, upon witnessing Marth and his companions battling Medeus, it convinced him that there is still hope for humanity.
  • Wizard Beard: Has a long white beard, befitting of his status as a wizard.

Added in Shadow Dragon

    Frey 

Frey

https://static.tvtropes.org/pmwiki/pub/images/frey.png
Brave Knight
"Count this knight honored to die in the service of his prince. Live, sire, and grow strong…"

A knight of Altea. During Marth's escape, Frey volunteered himself as a decoy to lure the invading Gra/Grust army away from Marth and was seemingly killed. In New Mystery of the Emblem, it was revealed that he was left for dead by the invading army and, after recovering from amnesia, reunites with Marth after the War of Shadows.

Class: Cavalier

  • Badass Teacher: He takes up lecturing knight cadets by the time of New Mystery of the Emblem.
  • Chromatic Arrangement: The missing blue knight to go along with the traditional red and green knight pair in the remake.
  • Cutting Off the Branches: At the end of the tutorial of Shadow Dragon, the player is forced to choose one of their units to sacrifice themself so that Marth can escape Altea, with the choices being Jagen, Frey, Cain, Abel or Gordin. New Mystery not only confirms that Frey was the canon choice but also reveals that he survived.
  • Heroic Sacrifice: Canonically, he sacrifices himself to lure Jiol and his goons away so Marth can escape Altea at the end of the prologue. Fortunately subverted when he survives.
  • Not Quite Dead: He is canonically the member of the army who gets left for dead at the end of the tutorial of Shadow Dragon. New Mystery reveals that he survived and rode out the war as an amnesiac.
  • Sacrificial Lamb: Canonically this in the prologue chapters of Shadow Dragon. He gets better in the sequel.
  • Scars Are Forever: Unseen, but the beating he took from Grust's knights apparently left him with one.
  • Trauma-Induced Amnesia: The beating he took when Grust's knights found out he wasn't Marth left him with this, though he recovered between games.
  • Undying Loyalty: He's loyal enough to become the sacrifice in the prologue.

    Norne (Norn) 

Norne (Norn)

https://static.tvtropes.org/pmwiki/pub/images/norne.png
Click here to see Norne in Fire Emblem Heroes
"Prince Marth, ’tis an honor. By your leave, though, I’ll be savin’ the curtsy-bobbin’ for later. Quickly, sire!"

A volunteer soldier who joins Marth as he is fleeing Altea. She appears to befriend Draug and Gordin and is an old childhood friend of Kris the My Unit of New Mystery.

Class: Archer
Voiced by: Yumi Hara (Japanese, Fire Emblem Heroes), Brittney Harvey (English, Fire Emblem Heroes)

  • Childhood Friend Romance: With My Unit if they support. It's also officially stated by the developers in the 20th Anniversary Encyclopedia that Draug and Norne have romantic feelings for each other. It's hinted as well that Draug was talking about Norne in Heroes with a specific quote, "There's someone I've sworn to protect above all others." He's not shy about protecting Marth and the Summoner, and the way he says it... Yeah, that's Norne.
  • Guide Dang It!: Getting her in Shadow Dragon requires you to sacrifice two of your non-Marth units in Prologue IV, decoy included. Nowhere is this hinted in the game, aside from her grandmother giving out her own Steel Bow if you visit a village in said chapter.
  • Huge Guy, Tiny Girl: Has a support with Draug, who is quite a deal larger then her. It's stated in the Fire Emblem 20th Anniversary Encyclopedia that Draug and her have a romantic attraction.
  • No Sense of Direction: As revealed with her supports with My Unit, explaining why whenever she appears, she has someone else with her.
  • Pre-Mortem One-Liner: In Heroes.
    "No lollygagging!"
    "This'll be quick work."
    "Pinned ya down!"
    "For Altea!"
  • Suspiciously Similar Substitute: Like Rebecca, she is a Country Mouse archer who volunteered to join the Lord's army. Physically, she looks almost exactly like Ethlyn.

    Athena 

Athena

https://static.tvtropes.org/pmwiki/pub/images/athena_3.png

Click here to see Athena in Fire Emblem Heroes

"It is the least ve can do. Vat sort of selfish creature do you take us for? Ve vill join you, and you vill be grateful. Do ve make ourselves clear?"

A woman who was saved from drowning by a group of Archanean villagers. In order to repay their kindness, she vows to save the village's children from the pirates in the area. After working with Marth to defeat the pirates, she insists that he let her in his army. In New Mystery, she can appear in the prologue helping to train the new recruits, and later appears after being ambushed by Clarisse.

Class: Myrmidon
Voiced by: Yōko Hikasa (Japanese, Fire Emblem Heroes), Cristina Valenzuela (English, Fire Emblem Heroes)

  • Ambiguously Brown: It's unknown where she hails from, but what is known is that she has a much browner skin tone than any other character.
  • Cutting Off the Branches: Athena likely didn't appear during New Mystery's prologue chapters; otherwise, she would have likely recognized Katarina from the DLC episodes, which took place before it.
  • Disc-One Nuke: In Shadow Dragon she has incredibly good base stats that put her on the level of Ogma and Navarre immediately, and in the prologue of New Mystery she has enormous stats in comparison to everyone else, though she's only temporary and won't join until way later on.
  • Funetik Aksent: Speaks in Vampire Vords and refers to herself in the first person plural... for some reason. She drops the former aspect of her speech in Heroes, but still refers to herself as "we".
  • Katanas Are Just Better: Joins with the Wo Dao sword in New Mystery, and it is part of her default kit in Heroes.
  • Horrible Judge of Character: In one of New Mystery's DLC chapters, she happily helps Eremiya and her assassins, assuming that their reasons for rescuing the children from the Soothsires are as virtuous as hers.
  • Pre-Mortem One-Liner: In Heroes.
    "We always pay debt!"
    "Here is thing for you!"
    "Now we cut you!"
    "Prepare for worst."
  • You No Take Candle: Her speech is somewhat jumbled in Heroes, hinting at her foreign origins compared to the rest of the cast.

    Horace (Horus) 

Horace (Horus)

https://static.tvtropes.org/pmwiki/pub/images/horace_7.png
Man of Worth
"I betrayed my fellow knights and besmirched their good name. I will not dress up my sins as kindnesses! I accept my punishment. Allow me to die a knight’s death."

A Knight of Archanea forced to fight for Dolhr after the people of Archanea were taken hostage. He is ultimately spared by Marth's army and pardoned by Nyna, to whom he swears devotion towards. He later appears in New Mystery fighting off Legion and his clones.

Class: General

  • The Atoner: Horace feels immense guilt for siding with Dolhr, even though he only did it to protect the citizens.
  • Crippling Overspecialization: In Shadow Dragon, he would be a much better character if not for the fact that his starting class is a General, locking him into B Class Set as a result.
  • Distressed Dude: In New Mystery, he found himself surrounded by Legion and his clones. Some are even packing Hammers just for him.
  • Mighty Glacier: As a General, Horace's speed is low but his strength and defense are high.
  • Rewarded as a Traitor Deserves: He was trying to invoke this, but in an interesting twist, Nyna gives him "a traitor's life" rather than executing him, knowing why he did so.
  • Suicide by Cop: Horace wanted a Knight's death out of guilt for his betrayal and even says this is what he deserves if the player kills him as an enemy.
  • Undying Loyalty: Horace lives to serve Nyna and decided to go on living because of Nyna making him vow to fight to the war's end. If Horace dies, his last words are him lamenting breaking his vow to Nyna.

    Etzel 

Etzel

https://static.tvtropes.org/pmwiki/pub/images/etzel.png
Spell Slinger
"Tell me, Prince, have you any need for an extra…spell slinger? I’ve no taste for war, but I do have a fierce hunger for ending it. Let’s usher in a new era, you and I."

A sorcerer from Archanea who lost his wife Ursula during the war with Dolhr, and is forced to fight for them in exchange for her ring. After the ring is received, he happily joins Marth's army. After the war, he traveled the world and appears to have settled in Khadein by the time of New Mystery of the Emblem.

Class: Sorcerer

    Ymir (Hymir) 

Ymir (Hymir)

https://static.tvtropes.org/pmwiki/pub/images/ymir.png
"I’m strongest in the land! Well, second strongest, at least. I can hold my own in battle. But if you don’t want a monster in your ranks, I understand."

A large man from Grust who is treated as a monster due to his size. Ymir eventually found a village who accepted him for who he is, but the villagers came under attack by the army of Grust. Ymir fights to protect the villagers, but is later convinced by Marth that they should work together.

Class: Warrior

    Nagi 

Nagi

https://static.tvtropes.org/pmwiki/pub/images/nagi_4.png
Click here to see Nagi in Fire Emblem Heroes
"Take me with you. I must...finish what I started...I think. I must fight with you."

A mysterious woman with amnesia who resembles Tiki, she's found sleeping in a coffin atop a tower in another dimension. She is awakened by Marth, who was sent there by Gotoh to make up for a lost Falchion and a dead Tiki, and gives a weaker version of the Falchion. She later joins his army in the final battle against Medeus, insisting that she has something she needs to finish. She disappears shortly after the war ends, only to reappear in New Mystery when Medeus threatens to revive again.

Class: Manakete
Voiced by: Sumi Shimamoto (Japanese, Fire Emblem Heroes), Colleen O'Shaughnessey (English, Fire Emblem Heroes)

  • 11th-Hour Ranger: An alternative to Gotoh in Shadow Dragon, and the only one in New Mystery.
  • Crutch Character: A lategame version of this trope in New Mystery. Aside from the kidnapped clerics, she is the final member who joins the party and her Divinestone is handy against the majority of the enemies in the last three chapters of the game if you ran out of anti-dragon weapons or neglected Tiki. Her bases are decent with Divinestone boosts and has room to level up even more.
  • Cutting Off the Branches: When she appears in New Mystery, Marth doesn't recognize her, implying her recruitment in Shadow Dragon was non-canon.
  • Our Dragons Are Different: She's a Divine Dragon like Tiki.
  • Power Up Letdown: In Shadow Dragon, she's supposed to be a last resort against Medeus, but he doubles her on Hard-5 difficulty and kills her in a single round. Hope Marth gets a critical hit with his wimpy replacement Falchion. (Alternatively, an Aum Staff can fix that particular problem and let her go again.)
  • Pre-Mortem One-Liner: In Heroes.
    "This time, it's over."
    "You must be stopped."
    "It's come to this."
    "I will finish what I started."
  • Reincarnation: Implied to be Naga, Tiki's parent and former leader of the Divine Dragons. When Naga herself made an appearance in Awakening, her design was heavily inspired by Nagi's.
  • Took a Level in Badass: She used to be unable to fulfill her role as a last resort against Medeus in Shadow Dragon due to poor stats. In New Mystery of the Emblem, she's quite capable enough to stand as an extra firepower for the last stages even if you get her too late, being able to fulfill the 11th-Hour Ranger role properly. And in Heroes, since availability is not an issue (as long as you get her), she's an all-around solid armored-Dragon unit that shreds through other Dragon units.

Top