Some character pages have been split off and can be found here:
Princess Diana Durhiel
- Boyish Short Hair / Important Hair Cut: Diana starts the game with long hair, but when she becomes fixated on revenge against Ansel, she cuts her hair into a much more androgynous style.
- Determinator: Diana does not expect to live through her revenge, and even constantly tells her allies that this is the case and they don't have to follow her to their doom. But even though she expects death, she continues to fight her way to Ansel's throne.
- Id Superego And Ego: Together with Wilfort and Armad. Represents the Id.
- Protagonist Journey to Villain: Diana constantly toys with the idea of outright slaughtering all of Exsten (and even some of her less 'trustworthy' allies like Prince Wilfort) in the name of peace for Durhiel. Also, the existence of a prophecy stating Ansel needs to turn all the Divine Weapons into an icon to slay a sleeping Ultimate Evil makes it questionable whether he's being used by someone else to awaken said Ultimate Evil, or if she actually is the villain in this story and her stopping Ansel will doom the world.
- Roaring Rampage of Revenge: Diana's primary motivation.
- Royals Who Actually Do Something
- Tsundere: Has it really bad for Ursa.
- Walking Armory: At present count Diana is carrying s sword and three axes. Her player's fluff sometimes has her cycling through her weapons as she does things.
- Waif-Fu: Diana is, stats-wise, one of the strongest characters in any FEF game despite being unquestionably one of the smallest in No H. Some people claim the player's blatant abuse of Lord growths + Blossom character skill is cheating, but he staunchly maintains there's no rule saying he couldn't do it.
- What the Hell Are You?: Diana gets one from an Exstenian soldier after taking a General-Classed enemy from full to -%50 HP in a single exchange.
- You Gotta Have Blue Hair: The entire Durhiel royal bloodline.
- An Axe to Grind
- Face of a Thug: Ursa is deliberately unattractive in a game featuring mostly attractive people. Turns out Diana is totally into ugly.
- Hulk Speak
- The Big Guy
- Wild Hair: Ursa's green hair is unkempt and completely in line with this trope as he was raised by bears.
- The Prankster: More of an Informed Attribute since we don't see him actually perform any, but he is one.
- Sir Swears-a-Lot: Jago swears so much he has gained the title "Cursing Archer" from Ursa.
- Light Is Not Good: While Enoch uses light magic, he is easily the most sadistic PC in the game.
- Token Evil Teammate: To the point where, when left unsupervised, he will hunt down fleeing enemies for his own personal amusement.
Felicia Fay Brooks
- Authority Equals Asskicking
- Curbstomp Battle: In his first appearance on a battlefield, Ansel tears through multiple walls and kills the two allied promoted units without breaking a sweat.
- BFS: Uses Allondight as his only weapon, a sword big enough to cut through walls.
- Id Superego And Ego: Along with Diana and Wilfort. Represents the Superego.
- Curtains Match the Window
- Determinator: As he has the Miracle skill, Wilfort occasionally survives attacks he has no right to- Sometimes several rounds in a row. Additionally, he is ready to follow Diana into the heart of Exsten, regardless of how even he perceives the group's chances.
- Id Superego And Ego: Together with Diana and Armad. Represents the Ego.
- Royal Brat: Wilfort puts out both a string of snark and occasional entitled whining that other characters just do not appreciate.
- Curtains Match the Window
- The Worf Effect: Her first and only appearance entailed of taking a few turns one shotting mooks, and then being easily killed by Ansel that same map.
- Aloof Older Brother: To Harold.
- Deadpan Snarker
- Hooked Up Afterwards: With Catherine, shortly before he dies.
- Ill Boy: Is sick with a terminal illness during the events of the game that eventually kills him.
- Incurable Cough of Death: Due to what is implied to be cancer. It eventually kills him after the events of the game.
- Happily Married: To Lillian, after the events of the game.
- Sibling Team: With Senija.
- Sibling Yin-Yang / Red Oni, Blue Oni: Blue to Senija's red.
- The Stoic: In combat, Tomik shows about the emotional capacity of a stone. This is in purposeful and direct contrast to his sister.
- Genki Girl: When not in combat, she tends to be very excitable and loves talking about her wyvern.
- Happily Married: To Harold, after the events of the game.
- Sibling Team: With Tomik.
- Sibling Yin-Yang / Red Oni, Blue Oni: Red to Tomik's blue.
- Unstoppable Rage: Unlike her super-calm brother, when she gets wounded she loses it and kills things.
- Action Mom: Already has a child of her own when she gets into the action. She spends a significant amount of time pregnant with Tomik's child.
- Beware the Nice Ones: Laura suffered a very severe verbal beatdown from Lilly that left the knight crying when she'd pushed the bard's buttons one too many times. Additionally, now that she can attack, Lilly is arguably one of the stronger members, if not the strongest member, of the team between her high attack power, her almost ridiculous ability to evade attacks, and the very real chance that hurting her means 'if you kill me then you die too'.
- Dark and Troubled Past: Her past with General Argent involved being paid to bear his child due to her family needing the money. Then he attempts to kill her in the epilogue....
- Did They or Didn't They?: Wakes up one day with messy hair and a loose shirt. It turns out she and Tomik did; Senija recognizes her brother's shirt right off and Lilly is too flustered to lie.
- Fragile Speedster: Lilly is pretty quick on her feet, relying on her speed and luck to evade enemies, but her defense and resistance stats are abysmal (for good reason; see her Mechanically Unusual Class trope).
- Happily Married: To Tomik, after the events of the game.
- Innocent Bystander: Happens to be the one kidnapped when Harlan's brother, Harold, is (basically) in trouble with the mafia and is held until he can deliver an artifact to them.
- Peek-a-Bangs: Lilly's right eye is always covered. Also falls under definition 2 of the trope page.
- Pregnant Badass: Is revealed to be pregnant later on with Tomik's child. She continues to participate in battle regardless.
- Mechanically Unusual Class: Lillian doesn't attack; she only moves and performs others. But if she is damaged and her skill activates, she can seriously hurt her attacker via reflecting damage. (This later changed with her promotion to the Lore Master class, as she can now both Call Magic and use Light tomes.)
- Magic Music: Lilly can play a mean riff - and through the power of her magic, every other instrument and sound that is appropriate for the song with just her own guitar and voice.
- Support Party Member: As stated above, Lilly just heals and grants other characters additional turns.
- Wandering Minstrel: Lilly's described herself as a traveling musician.
- Nice Guy: Not for nothing he ends up being called Saint Among Thieves.
- Support Party Member: As the resident healer of the group.
- Unwanted Harem: Seems to be developing with Laura and Senija. Later Ketsuki joins in. And wins.
- White Mage: Comes with the territory as a priest.
- Did Not Get the Girl: Ends up with none of the people she attempts to pursue romantically.
- Girly Bruiser: A girl in pink armor that chucks javelins that occasionally pierce armor and has the highest physical defense of the group.
- Blood Knight
- Deadpan Snarker: Comes with the territory.
- Eyepatch of Power: As a result of Eye Scream involving her rushing into a fight.
- Mushroom Samba: When Ketsuki came into contact with a staff at a shop, she briefly acted high.
- Drama-Preserving Handicap: His right arm is broken and refuses to heal, preventing him from fighting at full capacity. His torture at the hands of Ixion included an experimental curse to prevent healing heavy wounds such as his broken arm.
- Knight in Shining Armor: Likes to act the part, especially with respect to women. Given his background as a bodyguard, this could be seen as understandable.
- Chivalrous Pervert: Less understandable is how he enjoys the view while he's at it.
- Magic Knight: As a troubadour, is capable of wielding both Axes and Staves. After his promotion, he will be able to wield Anima too. Emphasizing this is his Ignis skill, which adds half of the opposite stat used by his weapon to said weapon's damage.
- Out of Focus: For most of the game, owing to his player not knowing what to do with him.
- Religious Bruiser: A milder case, but still present.
- Changed My Mind, Kid: Abandons the party to escape on his own, but changes his mind and attacks the enemy general when he walks past. He dodges a pair of the enemy general's counter-attacks before getting knocked down in a single hit.
- Cloudcuckoolander: Bordering on Sociopathic Hero levels as a result of being raised among bandits and pirates. Kyle tends to go off on disturbing tangents and sees caustic behavior and threats as normal, if not a sign of friendship.
- Dirty Coward: is seen as such by several for abandoning the party, but nonetheless did try to defeat the enemy general. Shame he was incapable of inflicting so much as Scratch Damage.
- Hidden Depths: Has shown a surprising adeptness at getting emotional responses for a low down thug.
- Religious Bruiser: Has become more prominent especially after the group is sent to hell
- Badass Adorable: Her personal skills suggest it.
- Expy: Draws major inspiration from Gasai Yuno of Mirai Nikki
- Girlish Pigtails
- Omnicidal Maniac: Kinda, as Isbilya believes she is the Harbinger of Destruction that will destroy the world, and she is sort of ok with it.
- Put on a Bus
- Hooked Up Afterwards: With Harlan.
- Lightning Bruiser: Ends up as this due to her extremely good levels.
- Playing with Fire: Although capable of using any subcategory of Anima magic, as all Mages can, Catherine focuses on the Fire subcategory.
- Someone to Remember Him By: She ends up having a child by Harlan, who subsequently dies of his illness.
- Squishy Wizard: Averted, to a degree. She has more Defense then several party members, although not as much health.
- Adventurer Archaeologist: His job. Senija joins him after they marry.
- Sibling Yin-Yang: Where Harlan's aloof and quiet, Harold's confident and cocksure.
- Happily Married: To Senija, after the events of the game.
- The Cutie: Between her bespectacled appearance, demure nature and being a general Nice Girl, it makes sense she'd be this.
- Nice Girl
- Smart People Wear Glasses: Intelligent enough to know what an obscure giant centipede was.
- Ascended Fangirl: Karin desperately wants to be a hero just like her idols. This being the sequel to Final Hour, Karin gets exactly what she wishes for.
- Expy: Her player explicitly based her on Izuku Midoriya, with whom she shares many similarities; she idolises heroes from the past (with the entire cast of the first Final Hour being Karin's stand in for All Might), is born without the capacity to emulate their heroes (Karin is born without magic and the talent to copy her heroes), and she nonetheless is determined to become a hero like her childhood idols.
- Hard Work Hardly Works: A major part of her backstory; no matter how hard Karin works, being much like her heroes is impossible when she simply lacks the aptitude.
- Meaningful Name: Linden refers to linden trees, associated with the color green, which both refers to her green armor as well as continuing her general theme of being a Shout-Out to My Hero Academia; Midoriya, the character Karin is based on, has a surname that also is associated with the color green.
- Karin is also a variant of the name Catherine. Catherine from the original game happens to be one of Karin's idols, and the one she looks up to the most.
- Lovable Nerd: In her first appearance, she goes quickly from hiding herself behind a book after William calls for her, to barely suppressing a Squee! after finding out Amber is the daughter of one of her idols, to geeking out over the treasure and its implications for history.
- Muggle Born of Mages: Not only is her mother a healer, but she lives in Kizamo. Not that that stops Karin from having a working knowledge of magical theory, but she lacks any real ability to use it.
- Reality Ensues: Karin simply lacks the talent to be anything like the heroes she tries to emulate and so fails in doing so, even with her determination and hard work put towards being like them. This is even reflected in her choice of class; Karin's chosen class of Cavalier is one of the only classes not represented in the final cast of the original game.
- Cool Mask: He is always wearing a mask.
- Only in It for the Money: Ismo openly admitted that he is only helping the party because he is also looking for the treasure.
- Pet Monstrosity: Ismo's pet is a blue Argiope, a centipede monster notorious for being violent and poisonous.
- Good Is Not Nice: Her reaction to William's dark side surfacing for a moment and advocating the murder of criminals was wholehearted approval.
- Redemption Quest: The reason she's searching for the treasure is using it to restore her Family Honor.
- Ambiguous Gender: Their player has left it ambiguous if Astera is male or female.
- Eloquent in My Native Tongue: They can insult people far easier in their native tongue than the others.
- Jerkass: His inner personality is very dismissive of other people, and William himself.
- No Social Skills: Implied by his Split Personality to be due to William spending years by himself.
- Split Personality: Seems to have a much more bloodthirsty personality that he attempts to suppress.
- Talking to Themself: Argues with said personality in his head.
- Noodle Incident: Apparently, the last time Jasmine was in Kizamo, Kizamo attempted to ban card games.
- Wrench Wench: Not bad with magitek herself.
Senija Cizek (Jr.)
- Put on a Bus: Due to her player's conduct outside of the game, Kate was removed from the game and assumed to have left the party before meeting Karin and Jasmine.
Aenbarr Creidhne Mawr
- Our Centaurs Are Different: as with all monsters, can transform between human and centaur forms. Normally stays as a centaur.
- An Axe to Grind
- The Stoic
- Cute Monster Girl: Probably the least human-looking of the monsters in her humanoid form, with Extra Eyes and Cute Little Fangs. Not slightly human looking in her monster form.
- Giant Spider: transforms into one.
- Innocent Fanservice Girl: showed off her humanoid legs to Cyryl and Aenbarr to show the colour difference from where it had regrown and accidentally drew the Male Gaze of a mess hall.
- Enforced Method Acting: The player forgot the question they were going to ask. Fortunately, it was in character for Larini, who is The Ditz.
- Alien Blood: Her blood is blue.
- The Quiet One: might as well be made of stone for the amount of conversation he has.
- Cute Monster Girl: In her humanoid form, Val is a short curvaceous woman with long, unkempt brown hair, an exposed midriff, and a short curly tail. And in her monster form? Just read below.
- Genki Girl / Motor Mouth: Valerie is very energetic and easily excitable, to the point that she often verbalizes every little thought in her head and if she's too overstimulated she'll punctuate her dialogue with yips and barks.
- Little Bit Beastly: Valerie acts a lot like a Pomeranian the character's player once owned. She also exhibits some typical doggy traits: she likes ear scritches, playing fetch (to the point that she has reduced evasion against large projectiles because she attempts to catch them out of instinct), etc.
- Killer Rabbit: Compared to the NPC mauthe doog, who turns into a large wolf, Valerie turns into... a shaggy brown Pomeranian with Beagle ears.
- Pirate Girl: Valerie, despite her quirks, is a trained soldier, has been a fisherwoman all of her life, and dresses like one... keeping the fact she technically hasn't actually done any plundering aside, of course.
Andala Jardin de Roy
Cyryl Albertas Newell
- Fetish: Monstergirls.
- Male Gaze: managed to tear his gaze away from Larini's legs with some heroic willpower.
- Stunned Silence: After learning that Larini's "You're pulling off my legs." in response to a statement was based on a Literal Metaphor. Turns out Baellings play rough.
- Tagalong Kid: seems much younger than the rest of the cast.
- The Gadfly: Derives great amusement from messing with Gareth.
- All-Loving Hero: Tries to be this, as per his religion. This trait is what manages to turn Roux into his bodyguard.
- Badass Boast:He could falter later, when Death was not knocking on their doors, for Bertholt Aviane was the doorman barring Death's path, and his staff the barrier through which Death would not pass.
- Battle Aura: Despite the above, his personal skill Princely Majesty gives him one, increasing his ability to evade opponents.
- Beware the Nice Ones: Bertholt is normally a very calm and kind man. He, however, does not take terribly kindly to people hurting those under his supervision.
- Blue Blood: A dignified and kind example of nobility.
- Bodyguard Crush: A variation; Bertholt is heavily implied to have feelings for Roux, his kidnapper-turned-bodyguard.
- Deadpan Snarker:(in response to Brock): "......perhaps it might be a good time to practice that time-honored tradition of keeping one's own mouth closed."
- The Gadfly: Loves teasing people, especially Roux.
- I Gave My Word: The series of events that led to Bertholt recruiting Roux as his bodyguard involve him promising to heal her mother if she releases him. She's shocked when he does despite having all reason to escape without doing so, with Bertholt giving this trope as the reason.
- Gentleman Snarker: He is, after all, the eldest son of the Aviane noble family and can dish out the snark when needed.
- Good Shepherd: Being this is what led him to become a priest to begin with and later what gets him involved in the game's events.
- Healing Factor: Through Renewal.
- Hot-Blooded: Not immediately apparent, but Bertholt is about as hot-blooded as you might expect a man explicitly based on the idealised image of a Crusader, as evidenced by his inner monologue during the battle at Vaster's palace.
- In-Series Nickname: "Blueberry", courtesy of Roux.
- Masculine Girl, Feminine Boy: With Roux, a rough bandit-turned-bodyguard.
- The Medic: Is this to the whole party as one of the only healers in the group (and the only dedicated healer).
- Nice Guy: Genuinely kind at heart to the point of doing what his kidnapper wants and healing her mother.
- The Philosopher: Bertholt dabbles in Rheanean theology, actively pontificating on the nature of the Goddess.
- Reluctant Warrior: A downplayed example; Bertholt, as a worshipper of Rhea is inclined towards pacifism, but understands the need to defend oneself and has learned how to use a Blade on a Stick to fight. He tends to leave the fighting to Roux, however.
- Royals Who Actually Do Something: Is the son of a noble house who works as a priest and believes fervently in his religion's teachings, to the point of heading into a warzone to help people.
- Sexy Priest: Bertholt is considered both in and out of universe to be rather attractive, and he remains a faithful servant of Rhea.
- Ship Tease: Bertholt discusses the type of woman he prefers with Roux. He essentially describes Roux to a tee.
- Shoot the Medic First: Roux remarks that, despite Bertholt not being a Leeroy Jenkins like Kaldach, this trope is responsible for Bertholt constantly being under fire.
- Stockholm Syndrome: Offers to help his kidnapper Roux with her situation, resulting in him being released and him hiring her as his bodyguard.
- Uptight Loves Wild: A downplayed case, as Bertholt is rather easy-going for the standards of this trope, but he is a very calm and collected priest with Ship Tease towards Roux.
- Uptown Guy: Being both a nobleman and a priest, Bertholt being this trope is explicitly revealed to be one of the reasons Roux believes a relationship between her and him wouldn't work out.
- An Axe to Grind: As a Bandit, he prefers wielding large axes.
- Fantastic Racism: Though Brock isn't exactly a pleasant person to begin with, he seems to have it out especially for Sharne for being from Anecca, focusing on attacking her home country and her customs.
- Flat Character: Unlike many of the other characters, Brock has not shown much depth beyond a hatred of Anecca and Mordo.
- Idiot Hero: For a given value of 'hero' at any rate, Brock manages to come off stupider than Roux. He manages to piss off Bertholt of all people.
- Jerkass: Immensely unpleasant to the extent he manages to get on Sharne and Bertholt's bad sides. He only scarcely lets up throughout the story.
- Only in It for the Money: His entire motivation is to get money for his family.
- Beware the Silly Ones: Is among the more silly members of the Resistance, being a Chivalrous Pervert who hits on Sharne. However, she bears an intense hatred for Mordo and is a very competent Shaman.
- Bunny-Ears Lawyer: A very flirty mage who consistently hits on Sharne. Also very competent at using magic.
- Chivalrous Pervert: Very much interested in the ladies, but with a good heart.
- Lipstick Lesbian: Definitely feminine and almost certainly crushing on Sharne.
- You Killed My Father: Hates Mordo for killing her mother.
- Nice Girl: She joined the revolution out of compassion for Izzarra and hopes to see it liberated one day.
- Small Steps Hero:"But, yeah, we're gonna make this world better, even if it's one step at a time."
- Artifact of Doom: His preferred weapons are Devil Weapons. They aren't just dangerous to him in possibly injuring him, they have altered his destiny to the point that he will almost certainly die because of them.
- The Berserker: As he continues racking up kills with Devil Weaponry without being downed, his personality and fighting style gradually shift to this, his voice getting more guttural and incomprehensible and his fighting style getting more brutal.
- Big Eater: Does not pass up food in front of him, whatever it is.
- Body Horror: The man is covered in several deep scars, it's unknown whether they're from constant combat or from Devil Weapon backfires. His left arm is in even worse shape. It has several deep, almost rotting cuts that barely look like they were held together with stitches, which were used to implant several Devil Weapon fragments into his arm's bone and muscles.
- Cursed With Awesome: Despite the massive risks in using them, Kaldach's abilities while using Devil Weapons greatly augment his already-high strength, allowing for some spectacular damage. The true cost is that his arm was butchered to implant fragments of the weapon in it, and Kaldach fears if he stops using the weapons, it will be rendered useless.
- Death-or-Glory Attack: Kaldach's modus operandi. His personal skills involve Devil Weaponry which possess both very high base damage and a chance to backfire on the wielder each attack.
- Death Seeker: With his callous disregard to his own safety and lack of plans outside his revenge, it's evident that he doesn't care much for his own life. Unfortunately, this butts heads with Sharne's promise to him.
- Determinator: He will destroy Mordo, even if the weapons he wields kill him in trying.
- Flawed Prototype: Among the first in a batch of attempts by the Mordo nobility to create a series of shock troopers able to wield Devil Weapons. While powerful, he's still very much limited by both the drawbacks of the weapons themselves along with the injuries inflicted on him by the process.
- Hiding the Handicap: He hides both his crippled arm and cursed eye out of a fear he would be seen as a liability or a threat to the party respectively.
- Kill Streak: His primary skill, Carnage. Every kill he makes with a Devil Weapon gives him a buff that increases his damage on subsequent attacks.
- Major Injury Underreaction: Tends to react indifferently to Devil Weapon backfires, which typically come close to severing his limbs.
- No Sense of Humor: Not a very jovial guy. Tends to react to jokes around him with indifference at best.
- Peek-a-Bangs: Covering his right eye. It covers the fact he keeps that eye closed at all times, which was burned extensively with light magic.
- Phlebotinum Rebel: The real source of his affinity for Devil Weapons is from a series of experiments done by the Mordo nobility to create super soldiers. Having escaped, he now seeks to destroy the ringleaders, if not Mordo itself.
- Poor Communication Kills: His reluctance to say anything about his objectives or any details on his affinity for Devil Weapons tends to cause much tension between him and others in the party, particularly Sharne.
- Red Eyes, Take Warning: When influenced by Devil Weaponry, such as getting two or more kills with them in battle or when particularly angry, his eyes will start glowing red, signifying that his Kill Streak ability is active.
- Revenge: His primary motivation, yet remains very seclusive as to exactly who his target is. While he wants revenge on Mordo for putting him through painful experiments, he particularly wants a specific noble dead for framing him.
- Trigger Phrase: Not a phrase, but being hit by any form of light magic will trigger the curse that was placed on his right eye, causing him to go berserk for a brief time. This was the result of experiments by Mordo to create a proper trigger phase for their super soldiers.
- There Is No Kill Like Overkill: Demonstrated both on the enemy and on himself.
- "X" Marks the Hero: Has one below his left eye.
- Your Days Are Numbered: It's heavily implied that Kaldach will die an early death due to overuse of the Devil Swords. In fact, it's confirmed he will by a fortune teller Sharne meets. Sharne resolves to Screw Destiny and ensure he won't.
- Amicable Exes: Is this with his childhood sweetheart, to the extent that he's an Honorary Uncle to their family and sends them money.
- Childhood Friend Romance: Used to have one that fizzled out.
- Cowardly Lion: Is definitely afraid to die, to the extent that his personal fault makes him take a hit to his evasion if too many enemies are around him. This being a Fire Emblem game, Liam is still just as willing to fight as everyone else.
- Only in It for the Money: Like Brock, is only in this situation for money.
- Fingore: Loses his ring finger to gain a potion to change fate (out of universe, to allow his player to rebuild Martyn's stats and class path).
- La Résistance: Although all the protagonists are technically part of La Résistance, Martyn stands out as the most devoted to the cause, not being there either for money, personal reasons unrelated to Izzarra or Mordo, or compassion for the victims. The only other person who shares this trait is Sam.
- Non-Idle Rich: The scion of a merchant family who works tirelessly to set Izzarra free.
- Riches to Rags: His family loses all their wealth during the occupation.
- Patriotic Fervor: His aim is to see Mordo leave Izzarra by any means possible.
- Survivor Guilt: It's implied that he sees himself as to blame for the loss of his previous resistance group and the deaths of most of its members, and that part of him regrets not having died with them.
- The Unfettered: Martyn will do anything to see Izzarra free from Mordo's tyranny. Even if it means self-mutilation.
- Abusive Parents: Her father beat her over using cursewords despite using them himself. Averted with her mother, who seems to have been a good mother to her.
- Big Eater: Part of her motivation to raid the caravan in the first chapter is simply so she can eat something aside from hardtack. She also has a taste for sweets.
- Blood Knight: Always up for a good fight or watching a good fight.
- Book Dumb: Very much so, due to being raised by bandits. She remarks that banditry leaves very little time for discussing matters such as theology.
- Chainmail Bikini: Averted; Roux's armour completely hides an otherwise impressive chest.
- Even Bad Men Love Their Mamas: Met Bertholt when she kidnapped him for ransom to buy medicine, as her mother was sick. It's Bertholt offering to heal her mother and a steady job that convinces her to let him go and later accompany him to Izzarra.
- Everyone Has Standards: Her flaw Ain't That A Sin lessens her damage against priests and sisters.
- Evil Cannot Comprehend Good: A downplayed trope, as Roux is a Lovable Rogue instead of fully evil, but she doesn't understand why Bertholt would abandon his life of luxury at the priory to help other people.
- Had to Be Sharp: Roux is rather tough due to being raised by bandits and having to fend off unwanted attention due to being a girl.
- Honor Before Reason: Roux herself doesn't express this, but she believes that Bertholt and Sharne fall prey to this trope, remarking the only thing that matters is one's actions.
- The Lad-ette: Though none of the characters are particularly feminine, Bertholt and Esther notwithstanding, Roux stands out as a rough and coarse girl with very tomboyish looks.
- Lima Syndrome: Kidnaps Bertholt for ransom in her backstory and ends up feeling guilty about it, especially when Bertholt offers to help her with her situation, to the extent of letting him go and becoming his bodyguard after he keeps his word.
- Lovable Rogue: Roux still is a bandit despite being in Bertholt's service, and it shows. Her backstory even has her as a Justified Criminal, kidnapping Bertholt to fund her Ill Girl mother's treatment (and letting him go when he promises to help her).
- Masculine Girl, Feminine Boy: With Bertholt, a pacifistic and caring priest.
- Only One Name: Only ever called Roux.
- Raised by Dudes: Bandits, to be precise; the only other woman that Roux mentions is her mother, though she does make reference to others when she speaks about why she Had to Be Sharp.
- Ship Tease: Towards Bertholt; she gets jealous of Bertholt paying too much attention to Esther, outright calls him handsome and repeatedly complains about how she couldn't possibly like a Nice Guy like Bertholt.
- Silly Rabbit, Idealism Is for Kids!: She believes this of Bertholt's Nice Guy status, calling him out on being so kind and willing to abandon his life of luxury for other people.
- Sir Swears-a-Lot: Curses up a storm, much to Bertholt's amusement.
- Tomboy with a Girly Streak: Has a sweet tooth, but hides it, since she wants to appear tough, being raised among ruffians.
- Tsundere: Type A, towards Bertholt.
- Awesomeness by Analysis: Learned how to play the drums and make music from watching military performers and copying them.
- Embarrassing First Name: Hates the full version of her name, Samantha.
- Good Scars, Evil Scars: Possesses a scar across her left eye.
- Healing Factor: Posseses the skill Renewal. Unlike Bertholt, hers is explicitly linked to her Magic Music.
- Magic Music: As the customary Bard, Sam uses her music to grant her allies extra turns. It's also explicitly Magic Music in-universe, unusually for Fire Emblem, complete with Traumatic Superpower Awakening.
- Patriotic Fervor: Both inspires this with her Magic Music and possesses this, fiercely fighting against the Mordoan occupation of Izzarra.
- Ship Tease: All but confirmed to have feelings for Martyn. Martyn, for his part, seems to be Oblivious to Love.
- Shout-Out: All of Sam's songs are based on modern songs.
- Traumatic Superpower Awakening: It's heavily implied that the injury that scarred her eye awakened her abilities as a Bard, including the aforementioned Magic Music and a Healing Factor.
- Berserk Button: Messing with her home, the desert. Sharne does not take kindly to it. Also, Brock.
- Blood Oath: Swore one to protect Kaldach and Esther.
- Consummate Professional: Claims this to be the reason why she won't pursue a romance with Esther; her job is to protect Esther, and romancing her would simply cause problems.
- Death Seeker: Begins to show mild tendencies of this after the fight in the desert and the discussion about Kaldach's fate. Subsequent arguments with Kaldach afterward only drove this further.
- Declaration of Protection: To Kaldach and Esther in return for freeing her from a Mordoan prison.
- I Gave My Word: A trait of her people and herself is that they keep their word, which explains why she stays with Kaldach and Esther.
- Head-Turning Beauty: Sharne is rather attractive, a problem for her when it results in Esther hitting on her.
- Honor Before Reason: Sharne holds her promise to Kaldach and Esther in high enough regard that she's willing to die before she will let the same happen to them. This is at extreme odds with Kaldach's own objectives, prompting many arguments.
- Important Haircut: Sharne has one when she takes a potion to change her destiny (out of universe, to allow her player to reroll Sharne's sub-optimal levels), losing her ponytail.
- Only Sane Man: Between Kaldach and Esther, Sharne stands out as the level-headed one.
- I Owe You My Life: The reason she protects Kaldach and Esther is that they freed her from a Mordoan prison.
- Screw Destiny: Her reaction to finding out that Kaldach's fate is dark due to his use of Devil Swords and he will likely die is this trope.
All of the team
- Badass Crew: All of the members of the squad were specially picked by Jack for their skills, with the exception of Michael, who was picked to get at Lucette.
- Ragtag Bunch of Misfits: Their ranks include a Bunny-Ears Lawyer preoccupied with his godly talents, a Living Legend from the last war, and an honest-to-Gods Ninja Maid Mafia Princess.
- Friend on the Force: Lucette's friend, to be precise, having known each other from an operation Jack ran.
- The Leader: The one responsible for assembling the protagonists.
- The Unfettered: Will do absolutely anything to ensure that his country is protected and his mission fulfilled, including work with the best he can find, explaining the presence of Theodore, Rune, Michael and Keyleth on his team.
- Younger Than They Look: His sprite looks older than most of the protagonists, but he isn't much older than Theodore, who is implied to be in his late twenties, being only 32.
- An Axe to Grind
- Badasses Wear Bandanas: And he collects them to boot! It's also his major concession to vanity.
- The Big Guy
- Carpet of Virility: One of his most noticeable features since he's always shirtless.
- Drinking on Duty: While he sees no problem with that, the current mission's gravitas (and lack of drinking holes) means he hasn't been able to indulge.
- The Drunken Sailor: He had to drink the last of his cache of rum before the mission started in earnest and pines for booze.
- Fiery Redhead: Hard-drinking, hard-fighting, extroverted and quite upbeat.
- Heroic Build
- Mr. Fanservice: Always shirtless, muscles and chest hair exposed at all times.
- The Navigator: A skilled seafarer; this is part of what gets him hired by Jack.
- Redheaded Hero
- Sibling Team: With his brother Harkon in the backstory.
- Walking Shirtless Scene: His everyday attire is a bandana, trousers, shoes, and chest hair.
Calo Aurelius Bayard
- Cold Sniper: The standard Calo aspires to as an archer.
- Generation Xerox: Calo wishes to invoke this in regards to being like his father.
- In the Blood: Being a master sniper; the Bayards were well-known for being masters of the art.
- The Lost Lenore: It's heavily implied he is this to Evra.
- McLeaned: Killed off after his player left due to Real Life circumstances.
- To Be a Master: He wishes to be the best sniper who ever lived.
- Mundane Utility: Spent quite a while talking to Abelard about the
- Robe and Wizard Hat: Robes and a hood.
- You Know Too Much: A non-lethal example; the only reason Elanee is involved is that she overheard the top-secret nullification tomes being discussed and was thus sworn into joining the task force.
- Living Legend: Although Evra is Shrouded in Myth, she is still known for her service in the last war and even evokes an awestruck reaction from Calo when she reveals who she is. Given her display of prowess in-universe, she seems to be the real deal.
- Mysterious Past: Evra's past is vague at best; the only concrete information provided is that she served in the last war before disappearing nearly immediately after its end and that she has some relation to Ersht.
- Older Than They Look: Looks about as old as the protagonists, who range between early twenties to early thirties. She also served in the last war, which was over twenty years ago.
- Shrouded in Myth: Evra's specific accomplishments during her previous service vary across personal accounts and there are some that place her on the level of the war hero Joi Hart.
- Vampiric Draining: Heavily implied to engage in this with her magic, explaining her continued youth.
- Abusive Parents: Heavily implied to have had these. They certainly cared little enough about her to sell her into slavery to get themselves into Sivult.
- Action Survivor: Her backstory consists of her, an untrained slave girl, breaking free on the back of a wyvern from slavery.
- Dark and Troubled Past: There's being sold into slavery by your own parents, and there's the abuses she had to undergo under her new master to boot.
- The Dog Bites Back: As retribution for being enslaved, she spears her captor with a broomstick she carved into a weapon before escaping. She tries to invoke this with Lucette, only for Lucette to shut her down.
- Defrosting Ice Queen: Heavily implied by her Personal Fault Cold Blood, Cold Heart, which limits the effects of Supports until B-rank.
- Emotionless Girl: Caused by the suffering and abuse she took from both her parents and her owner, causing her to lose Support bonuses until B-rank.
- Helmets Are Hardly Heroic: Zig-Zagged; Keyleth spends the first several missions in a helmet before it breaks, revealing her true face.
- I Work Alone: Her Personal Fault encourages this, limiting the benefits of Supports up to a point.
- Street Urchin: Driven to this due to the occupation of Kalgar by Govitz.
- Wrong Genre Savvy: She believes Lucette to have Happiness in Slavery under Michael, akin to her own relationship to her former captor. Unbeknownst to Keyleth, Lucette is a Mafia Princess with a contractual obligation (and wouldn't hesitate to kill Michael if he troubled her) and Michael is a Nice Guy who pays her well and treats her kindly.
- Beleaguered Assistant: Is clearly stressed out and irritated both by her situation as an exiled Mafia Princess but also with dealing with Michael.
- Blood Knight: Really, really likes to fight, and is happy when she acquires knives that allow her to fight alongside the rest.
- Consummate Professional: Despite not being happy with her situation, she tries to fulfill her duties to Michael as best as possible because she has a contract with him.
- Gameplay and Story Integration: Lucette's growths, despite being boosted, rarely trigger. Lucette herself has massive inadequacy issues over being incapable of fighting alongside the others, among other things.
- Dark and Troubled Past: The daughter of a maid and a crime boss forced to escape for her life after her father is killed in a turf war.
- Deadpan Snarker: Lucette seems to take some kind of comfort in frequently throwing sarcastic remarks around, even in times of stress and especially to Jack.
- Exhausted Eye Bags: She has these permanently drawn onto her sprite.
- Girl Friday: Part of her duties to Michael.
- Knife Nut: Her favoured weapons are knives and she certainly seems to be slightly unhinged.
- Mafia Princess: The scion of a large crime family. She is rather pissed off about having to abandon that position to be a maid of all things.
- Ninja Maid: A Mafia Princess-turned-maid for a nobleman.
- Perpetual Frowner: Her default expression is a grumpy scowl, and the closest thing she has to a smile is a Psychotic Smirk.
- Riches to Rags: The result of her family being disgraced during a gang war.
- Nice Guy: Keyleth mistakes him for being a Bad Boss. Lucette sets her right by pointing out he's closer to this.
- Wide-Eyed Idealist: Jack almost doesn't select Michael for the mission because of this, only selecting him to access Lucette's talents.
- Ambiguously Gay: Hints of it, in her flirty behaviour towards Keyleth.
- Cowboy Cop: Undisciplined but incredibly talented. This gets her drummed out of the Ersht Air Corps, only to be picked up by Sivult and later, Jack, who are willing to overlook her discipline problems for her skills.
- Military Brat: The daughter of a famous air ace in Ersht.
- Boxed Crook: Her options are either to face execution or to serve as a Double Agent for Ersht.
- Child Soldiers: Courtesy of her father, a loyal Govitian.
- Double Agent: Serves as one for Ersht against Govitz. It's implied, however, she may still be loyal to Govitz.
- It's Personal: The destruction of Tselino to her, as a Govitian and thus having witnessed the destruction of many of her people.
- Master of Illusion: Rune's skill is to generate realistic illusions using magic.
- My God, What Have I Done?: Has one of these moments when she reveals the annihilation of Tselino to the village they pass through, without realising that none of the villagers knew in the first place.
- Teeth-Clenched Teamwork: Towards Theo; though most of the party (including her) barely tolerates him, she straight-up points out that she has to work with him to survive, and he with her.
- Berserk Button: Misusing magic for the purposes of war. Ivan manages to trip this button, causing Theo to entirely show his Hidden Heart of Gold and chew him out over it.
- Bunny-Ears Lawyer: An Insufferable Genius Large Ham who will not shut up about his 'godly talents'. Theodore is also mentioned to have contributed to studying nullifcation tomes (essentially the Fantastic Nuke of the setting), is a seasoned intelligence operative who is implied to have been so good that his involvement cannot be fully confirmed, and also a skilled cider brewer. However, it's all but confirmed that Theo is playing up his quirkier side.
- Butt-Monkey: Due to his Insufferable Genius traits, Theodore takes a lot of abuse, both In-Universe and out.
- Egomaniac Hunter: Downplayed, but Theodore gains a Critical Hit bonus against named enemies, such as bosses, presumably to prove his inherent superiority.
- Everyone Has Standards: Theodore is furious with the Govitians for misusing the study of magic for tools of war, to the point that he immediately shows his Hidden Heart of Gold to call them out on it.
- Expy: Is partially based on Kuroto Dan, another arrogant Large Ham with an obsession with godly talents. Unlike Kuroto, Theodore has yet to prove himself demonstrably evil. As more of Theo's real personality is drawn out, however, he gains similiarities instead to another Kamen Rider, Sento Kiryu, in particular his view of magic as a tool that can be used for good or evil.
- Dark and Troubled Past: Heavily implied, especially considering his reaction to Rune leaving him a vulnerary and his strange behaviour towards Elanee and Calo. He also has a generally pensive and sad expression whenever he ISN'T smirking, which isn't often.
- Glass Cannon: Theo's growths skew towards Anti-Magic, but his actual performance has been this; enemies can easily defeat Theo, but they do so at risk of Theo cutting them down.
- Hidden Heart of Gold: Is heavily implied to be playing up his arrogance. He has had moments of lucidity where he looks demonstrably sad, as well as when he's applying the genuine talents he has. He also drops it temporarily when people show him even the slightest bit of kindness.
- Large Ham: Downplayed compared to his player's other character Cecil, but Theodore is visibly hammy compared to the other player characters.
- Insistent Terminology: He refers to himself as the 'man of godly talents'.
- Insufferable Genius: Very talented and he won't shut up about it, much to everyone's chagrin. Unlike most other examples of this trope, however, Theo also genuinely is interested in the talents of others and compliments people who do well in battle; his insufferability comes from constantly harping on about his own talents.
- Mage Killer: Theodore's Personal Skills The One Who Shall Rule Over All and The Man Who Walks Towards Heaven increase his effectiveness against mages.
- Meaningful Name: Theodore means 'gift from God' and Harel means 'mountain of God', perfect for a man obsessed with his own 'godly talents'.
- Mysterious Past: Not much of Theodore's past is known, except that he worked for Ervalt intelligence in some capacity, knows the workings of nullification tomes and that he definitely wasn't a Blue Blood, judgging from how he reacts to Calo.
- Obfuscating Insanity: His narcissism and inflated ego makes Theodore out to be incredibly unpleasant to be around. The moment Ivan pushes his Berserk Button, however, Theo drops the facade entirely and calls him out over it in a completely sane manner. Furthermore, his inflated ego hides a genuinely lethal fighter.
- Pet the Dog: Despite coming off as immensely arrogant and conceited, it's clear Theo respects the talents and skills of others, if not as much as his own; he praises Rune, Elanee and Keyleth for their skills in battle and takes a genuine interest in Rune's illusion magic.
- He also very quickly rushes to Rune's side when she has a My God, What Have I Done? moment after revealing the annihilation of Tselino.
- Rags to Riches: Implied in Theodore's backstory; his family records are unknown, save that his sister works as a teamaker in Sivult. Theodore's own trail places him going from nothing to becoming one of the richest cider brewers in Ersht off what is implied to be a nice severance package from Ervalt intelligence. There's also his uncharacteristically hostile reaction to Calo calling him a pauper, hinting that he might have had some experience genuinely being one.
- Shout-Out: Continuing the Kamen Rider theme of his player's characters' Personal Skills, Theodore's Personal Skills are a shout out to Kuroto Dan and both halves of Souji Tendou's Catchphrase respectively.
- Stepford Smiler: Glimpses of this can occasionally be seen, implying Theo is nowhere near as genuinely arrogant as he presents himself. Indeed, when he drops his facade, Theo comes off as consistently sadder than expected.
- Sibling Team: With her sister Sybella.
- "Well Done, Son!" Guy: Wishes to attain glory to make his father proud, explaining why he joined the Shields.
- Boobs of Steel: Among the bustier members of the crew and rather strong too.
- Fiery Redhead: Subverted; though Ennis does believe in protecting others, she's no Cecil or Sam in terms of protecting others.
- For Great Justice: Her reason for setting out on her journey to protect Caermo is to save people from the bandits that plague the continent.
- Gag Boobs: Downplayed, but her chest is mentioned to make up for her short size.
- Homage: Ennis takes heavy inspiration from Kamen Rider; all her skill names are taken from the catchphrases of various Heisei-era Riders.
- Humble Hero: Very humble despite seeming initially to be Hot-Blooded.
- Oireland: Downplayed; her name is Irish but neither Ennis nor her home village are particularly Irish. She, however, does have the red hair, green eyes and freckles common to stereotypes of Ireland.
- Pint-Sized Powerhouse: Very short, but hits hard for her size.
Henry / Henrietta Rougemont
- Fiery Redhead: Like Ennis, subverted; Henrietta isn't particularly fiery, though she is quicker-tempered than Ennis.
- Samus Is a Girl: Henry's true gender is revealed very early on.
- Tomboyish Name: Henry. It's short for Henrietta.
- Boyish Short Hair: Her bangs are long enough to hang in front of her eyes, but otherwise her hair is fairly short - it doesn't even touch her collar in the back.
- Contralto of Danger: Henrietta's voice is low enough that when she's fully armored and helmeted, she can pass for a guy (at least, as long as people aren't paying much attention to her walk).
- One of the Boys: Likely the result of having only brothers (one older, one younger), Henry doesn't act very feminine. Nuallan at least was surprised by how foul-mouthed she can be when bandits are involved.
- Brilliant, but Lazy: Talented, but perfectly content to spend the rest of his days practicing archery rather than doing anything productive. Only the threat of bandits poaching his hunts forces him to act.
- Gentleman Snarker: A snarker par excellence.
- Nice to the Waiter: Unlike Otto, Nuallán doesn't belittle peasants.
- Oireland: Downplayed to a greater extent than Ennis; his name is vaguely Celtic.
- Riches to Rags: Downplayed compared to Otto, but Nuallán's house has seen better days.
- Roaring Rampage of Revenge: Against poachers disturbing his hunts, which leads him to join the Shields.
- Serious Business: The reason Nuallán joins the Shields? To stop people from disturbing his hunts.
- Arrogant Kung-Fu Guy: Looks down on the other protagonists as unskilled incompetents compared to himself.
- Blue Blood: The scion of a formerly rich noble family.
- The Proud Elite: Though his family is no longer as prestigious as it once was, he refuses to let anyone forget that he comes from nobility and constantly looks down on peasants such as Henrietta, Ennis and one of the girls the Shields rescue.
- Riches to Rags: His family suffered this as a result of the civil war that tore apart Caermo.
- Sibling Team: With her sister Aiesha.
- Harping on About Harpies: With wings instead of arms and taloned feet.
- Cute Monster Girl
- Sibling Team: With her sister Swift-As-Gale.
- Why Did It Have to Be Snakes?: Spiders and anything to do with them.
- Harping on About Harpies: With wings instead of arms and taloned feet.
- Cute Monster Girl
- Sibling Team: With her sister Eyes-Like-Gold.
- Why Did It Have to Be Snakes?: Spiders and anything to do with them.
- Jerkass: Justified by the terrible circumstances of his upbringing, but still.
- Spider People: The lower half of spiders, but their skin is also grey and chitinous, with four eyes and fangs.
- All of the Other Reindeer: Benvolio among the Shrikes for being a)unskilled at metalcrafting and b) wanting to understand the Vargr, who the centaurs regard with Fantastic Racism.
- Expy: Benvolio has been compared to his player's other character Cecil; both are good-hearted cavaliers with prodigious skill in battle who suffer from All of the Other Reindeer for being oddities among their people.
- Homage: Benvolio is this to the husaria of Polish fame; the Shrikes are based on the origins of the husaria as exiled Serbian warriors and wear ornamental wings into battle, just as their real-world counterparts did.
- Meaningful Name: Named for Romeo's cousin and someone who tries to make peace between the Capulets and Montagues.
- My Species Doth Protest Too Much: Benvolio, though understandably worried about the rivalry between the Vargr and Centaurs, very much wants his people and theirs to understand each other one day.
- Our Centaurs Are Different: For one, centaurs effectively fill the role that dwarves fill in most settings as the hardy, mountain-dwelling race that specialises in metalcrafting and emphasises clan ties.
- "Well Done, Son!" Guy: Benvolio joins the party in order to gain approval not just from his family, but from the rest of the Shrikes.
- Cloudcuckoolander's Minder: Seems to have taken on the role of protecting Sea from enemies, her own ditziness, and Dale.
- Consummate Professional: Despite some lies of omission in the original contract, Eric is still going to see Sybil's mission through solely for his own honor and reputation.
- The Stoic: Eric is a calm and solid individual. Yes, he's quite willing to knock heads together to force teamwork, but he's not going to be particularly excited about doing so.
- Riches to Rags: Son of the famous Cedric Altien, Eric is forced to make his own fortune due to his stepmother taking everything and kicking him out of the house. She may have also murdered his father.
- Affably Evil: He's fairly easy-going most of the time.
- The Alcoholic: He knows what types of alcohol each country on the continent produces and has said he considers himself a connoisseur. He even introduced Quetzalxochitl to wine (which resulted in both parties stealing all the bottles they could get their hands on before leaving the manor they were in at the time).
- Big Brother Instinct: Perhaps Dale's most, if not only, redeeming feature (besides being useful in a fight) is the fact that he takes a somewhat mentorly attitude toward Seaiga. Whether or not anyone would WANT Dale as a Big Bro, well, that's another story.
- Dark and Troubled Past: It's not entirely clear if what Dale told everyone about himself has even the slightest hint of truth, and some of it was definitely outright lies (such as "I've hardly ever killed anyone") as proven by his later actions.
- Evil Has a Bad Sense of Humor: He seems to find things humorous that most people wouldn't, as well as laugh at his own 'jokes'.
- The Friend No One Likes: Ava, at the very least, is scared of him, and he's quickly becoming Quetzxochitl's biggest Berserk Button. Interestingly, Eric sees him as 'reliable' and Sea, well, Sea likes everybody.
- Hot Blooded Sideburns
- Jump Scare: If Dale is looking at the monitor, give a staring contest a shot.
- Male Gaze: Up Quetzalxochitl's skirt. She disapproves and kicks him in the face.
- Psychotic Smirk: Dale is usually smiling. When he isn't, something bad is about to happen to someone.
- American Accents: Dale wouldn't sound out of place in Deliverance, for many reasons.
- Verbal Tic: He has a few, such as referring to himself as 'Ol' Dale' and ending many comments with 'know what I mean?' and a sinister chuckle.
- Villain Protagonist: Even among the morally dubious team.
- Villainous Widow's Peak: Dale has one to compliment his Spiky Hair.
- A-Cup Angst: As a result of growing up malnourished (see below,) Ava is not particularly large, and her food storage habits are suspected to result from more than just wanting to evade starvation.
- Big Eater: As she grew up penniless, Ava is quick to devour any and all food placed before her and is known for squirreling away food (most particularly bread in her shirt) for later.
- Deadpan Snarker: Not always the former, but almost always the latter.
- Vitriolic Best Buds: With Caius. The two react with genuine confusion when Eric asks them to stop fighting.
- Deadpan Snarker: Often back and forth with Ava.
- The Medic: Not the only healer in the party, but being a Priest he is lacking in any other combat ability.
- Scars Are Forever: Lampshaded a number of times by the party, mostly by Ava.
- Squee!: Towards Drest's kitten, Fael. Quetz thought he sounded like a gelding.
- Vitriolic Best Buds: With Ava.
- Beware the Nice Ones / Beware the Silly Ones: Sea is cute and adorable and will absolutely murder you with magic if you threaten her friends or her mistress, Sybil.
- Cloudcuckoolander: Sea doesn't always seem to be all there, frequently being referred to out-of-character as a "concussed kitten," but as alluded to earlier, is a powerful and talented mage.
- Horrible Judge of Character: She likes Dale. DALE.
- Casanova Wannabe: Frequently hits on female party members. His success rate is zero, thus far.
- Something About a Rose: Seemingly attempts to invoke this, with mixed success.
- Bastard Angst: While she doesn't act angsty about it, Wynne got a lot of trouble over the circumstances of her birth through her life.
- Blade on a Stick: Her preferred weapon.
- Boobs of Steel: Her "twynnes" as the players tend to call them are of notable size, although you'd never see be able to tell through the armor. She's one of the tankiest party members and hits hard, too.
- Calling the Old Man Out: To Victor Frealde, her father, upon meeting him. She and Victoria convince him to surrender to Sybil, with Wynne making him promise to visit her mother's grave.
- Disappeared Dad: Wynne never met her father, and only knows what her mother told her.
- Good Is Not Soft: One of the good-aligned characters, tries to avoid fighting where possible, and otherwise a sweetheart. When pressed she can kick ass just as much as the rest.
- Heroic Bastard: Daughter of a noble and a peasant woman who didn't even know his name let alone marry him, and one of the few definitely good-aligned party members.
- Paralyzing Fear of Sexuality: According to the player, has issues with the concept of getting intimate, due to what happened to her mother.
- Token Good Teammate: One of the few characters that is definitely good-aligned. Still getting paid for this of course, but she's the first to try to avoid violence or at least killing.
- Separated at Birth: With Victoria Frealde, her twin sister who was taken by their father as an heir because she was born first, leaving Wynne with her mother.
- Bare Your Midriff: She wears no armour whatsoever as her nation had not discovered iron.
- Blue-and-Orange Morality: Her home culture deeply believes in Human Sacrifice to stave off the end of the world, and so she does so to ensure that the world continues existing. Surprising nobody, no one in the party except for Dale approves or will allow her to sacrifice their enemies.
- Boobs of Steel: One of the toughest and strongest members of the group is also one of the bustiest.
- Mayincatec: Her home culture is themed around the Aztecs, up to and including Human Sacrifice.
- Proud Warrior Race Guy: The overseas Aztec-themed culture she is part of has many castes, of which she is of a warrior caste. Fighting is all she knows.
- Haughty "Hmph"
- Black Magic: As a shaman, he is a scholar of the dark arts, and slings appropriately gruesome dark energy-based spells.
- Cool Mask: He normally wears a mask, even if he isn't adverse to taking it off out of politeness.
- Dark Is Not Evil: One of the friendlier members of the party, despite his cultist-like behavior and tendency to wear masks.
- Gentleman and a Scholar: Pleasant, aware of etiquette and erudite.
- Impractically Fancy Outfit: He actually goes into battle wearing richly-dyed blue robes, fancy jewelry and a fair amount of gold on his person.
- Kindhearted Cat Lover: Drest has a beloved pet kitten named Fael, and he keeps the little thing either inside his backpack for safety reasons or on his shoulder when there isn't any fighting going on.
- Religion of Evil: Drest's mentor seemed to belong to one of these, and has tasked him with translating an old musty tome related to it. He has so far failed to do so.
- Robe and Wizard Hat: He wears blue and gold thread robes, and a hood with a golden crown.
- Spot of Tea: Though likely less knowledgeable than Lian, he enjoys tea and infusions.
- Facial Horror: Heavily implied in his backstory, up to losing an eye. He wears bandages all over his face to hide his (presumably) gruesome injury.
- Only in It for the Money: Applies to various party members, but Brant in particular was bribed over practically mid-combat.
- Bounty Hunter: Only implied so far.
- Cuteness Proximity: Despite her professional airs, her composure suffers to a degree when close to kittens.
- Pet the Dog: Or kitten. Despite her induction into the party in quite suspicious circumstances, Lian has played with Drest's cat in a decidedly affable way.
- Raven Hair, Ivory Skin
- Spot of Tea: She has shown quite the enthusiasm when it comes to tea.
- Cool Cat: Fael is Drest's kitten, awaiting promotion to full-grown cat as the campaign progresses.
Cedros Lycan Aberdan
- Animal Motifs: Wolf.
- Anti-Hero: He chooses his mercenary work to avoid cruelty but his morality is (light) gray.
- The Big Guy
- Blood Knight
- Boisterous Bruiser: Obvious to anyone who spends a small amount of time with him during combat. He roars, he shouts and he fights (hard).
- Fangs Are Evil: He was recruited from the enemy side mid-battle, and he has quite prominent canines.
- Grin of Audacity: Lycan is either grinning toothily or laughing during combat.
- Modesty Towel: He's unashamedly mingled in a tavern past-shower wearing only a towel, casually exposing his muscles to everyone at the inn the party was staying in at the time.
- Mr. Fanservice
- Only Known by Their Nickname: Everyone calls him Lycan, and he introduces himself as such since it's his work name and part of his motif.
- Shirtless Scene: See Modesty Towel above.
- A-Cup Angst: Kat's made mention of how small she is before, especially in comparison to Kaarina, and at one point even jumped in place a few times to demonstrate.
- Dragon Rider: And he's quite fond of his wyvern.
- The Leader
- Mundane Utility: As soon as he manages to amass the necessary capital, he intends to create a courier service staffed by wyvern riders.
Iris von Grimmelshausen
- Cowardly Lion: A very shy, easily-frightened boy who nonetheless goes to war with the rest of the group.
- Fantastic Racism: Less "racism" more "deathly afraid of beast laguz", although he's fine with bird laguz, as one can see from his fast friendship with Aurelia.
- Shrinking Violet: The core of his character, and why he signed up to join Grae, to get over his fears.
Sheyra "Clover" Travies
Aurelia Iris Chenoa
A cute bird laguz (specifically, a bald eagle type) who was raised by humans. She sort of joined the group by accident; while traveling in Sampia she was accosted by a beast laguz, and beat the tar out of him. But it turned out he'd been part of a group going to take part in the king's contest to sign on to save his daughter, which was now down a member. As an apology, she joined, and to her surprise ended up impressing enough people to be selected.
- Badass Adorable: Very adorable, and does the most physical damage of the entire party.
- Badass Unintentional: She was just trying to apologize for beating the snot out of a laguz, not trying to actually win and join in saving the princess!
- Genki Girl: Easily one of the more consistently cheerful members of the party, balancing out some of the more serious personalities around her.
- Happily Adopted: She never met her birth parents, and while she's kinda curious why they left her, she is quite happy to have what she considers her real parents and brother.
- Muggle Foster Parents: Her human parents found her abandoned on a roadside when she was an infant, and took her in. The fact she is a laguz and occasionally turned into a bird didn't bother them one bit.
- Nice Girl: Polite and kind to pretty much everyone in the party, and consistently tries to make Milos feel more comfortable.
- Pint-Size Powerhouse: In human form, pretty much the smallest member of the party. In laguz form, hits like a speeding truck.
- Ambiguously Brown: It's not clear whether or not Aya's skin tone is because she's tanned or because of her nationality; her player did, however, model her on his own ethnicity.
- Cool Big Sis: Plays this role towards Milos at times, being one of the few Laguz in the group who likes him despite his Fantastic Racism and doesn't hold it against him.
- Country Mouse: As a result of being brought up in Geumho.
- Erudite Stoner: Definitely likes more than a little bit of her nondescript herb, but does have a fairly level-headed view of the world as a result of her travels.
- Massively Numbered Siblings: At least eight of them.
- Nice Girl: A pleasant, easy-going individual who's happy to help.
- Older Than They Look: Aya looks around Milos and Joachim's age but is almost a decade older than either. She's not a little insecure about this.
- Pint-Sized Powerhouse: Is rather tiny, not being much taller than Milos, but can fight fairly well due to being a Laguz.
- Skunk Stripe: Part of her white hair is red; in her wolf form, this manifests as some of her neck and back fur being also red.
- Walking the Earth: Aya did a lot of this before joining up with the party.
Joachim del Navarre
- Asskicking Equals Authority: As a Sampian, believes heavily in this and intends to overthrow Himos this way once the time comes.
- Badass Boast:Joachim: "Therrre will be a fight forrr the thrrrone when Himos is too old to hold it. Therrre WILL be a new king. And it's going to be me."
- Fantastic Racism: Dislikes humans due to his experiences seeing Laguz being abused at the hands of men. He definitely doesn't approve of Milos' own brand or of Wolfgang and Ella's relationship.
- Long-Haired Pretty Boy: Joachim has long hair and is fairly attractive and muscular.
- Might Makes Right: A Sampian national belief and part of the reason he conflicts with Ella (who he views as having not earned her prestige) and Milos (who he views as weak).
- Tough Love: What he views his approach towards Milos as. Aya disagrees.
- Put on a Bus: Due to her player wanting to leave the game.
- Hitman with a Heart: Used to be an assassin hunting down people for a gang until they made him attempt to kill children, which caused Raajak to leave.
- Would Not Hurt A Child: One of the reasons he retired from his former profession was that they attempted to make him kill human children, which Raajak objected to.
- The Gadfly: She asks Thane to sing The Iron Lance of Caemlyn, a risqué song about a knight piercing the walls of the titular city, and seems to delight in the fact that it absolutely infuriates Hortensia.
- Feeling Their Age: Andre's no spring chicken any more and wants to settle down so he can rest.
- Passing the Torch: He was taught the finer points of siege warfare by Floro Tarsin, an older mercenary and expert in the subject not long before his death on the battlefield.
- When All You Have Is a Hammer...: Andre learned how to dig trenches and assemble makeshift fortifications during the Aiel War and he hasn't stopped doing it in the sixteen years since.
- My Greatest Failure: Camira used to be the protector of a village close to her own. At one point she left it unguarded to hunt down a nearby group of trollocs, but while she was gone an entire horde of them came through and razed it all to the ground.
- Must Make Amends: Arafellin in general are devoted to honor and see punishment as a way to restore it if one loses theirs. After the destruction of the village she was charged with protecting, Camira decides that there is no punishment severe enough to make up for it, and leaves on a Redemption Quest in order to find something she can do to restore her own honor.