The character sheet is for characters first introduced in Fire Emblem: Mystery of the Emblem, its remake, Fire Emblem: New Mystery of the Emblem ~Heroes of Light and Darkness~, or BS Fire Emblem: Archanea War Chronicles.
My Unit (Kris)
An Altean recruit who joins the Altean army alongside Katarina, Roderick, Luke, and Ryan, and is eventually made Marth's right hand man/woman.
- Ambiguous Gender: Awakening canonises their name, but whether they were canonically male or female is left ambiguous. Katarina vaguely alludes to them, but which gender pronoun she uses depends on Awakening's Avatar's gender.
- Back-to-Back Badasses: With Marth in New Mystery of the Emblem's boxart.
- Badass Normal: Unlike other major protagonists, they have no divine or royal blood, or even a personal weapon. They're just a Mauve Shirt who is tough enough to kick ass up and down the continent.
- Berserk Button: The female Avatar doesn't like insults on her tomboyish nature, and pressing them is a one-way trip to a fate worse than death, as shown in her C-Support with Xane.
- Blood Knight: Their B-support with Marth touches on the fact that they actually enjoy fighting and getting stronger. The only thing keeping them from going off the handle is their grandfather's words of wisdom.
- Canon Name: "Kris", as of Awakening.
- Chick Magnet: Several characters of the opposite gender will express an interest in them.
- Clueless Chick Magnet: Despite that, Kris remains a Chaste Hero.
- Decoy Protagonist: They are your player-created avatar, and the prologue chapters feature them as the main protagonist, but in the main story Marth is the true hero of the game.
- Disc-One Nuke: The prologue gives them a massive amount of exp lead over any of your characters, even those that joined during the prologue. The first Master Seal is acquired during the third chapter of the main story. Do the math.
- Even the Girls Want Her: Implied with Female Kris; Katarina notes that girls like Roderick and Ryan more than Luke, and that some were even secretly into Kris.
- Expy: The default male My Unit strongly resembles a cross between Marth himself and Ike, complete with a BFS, and the female one similarly resembles Mia. They even have very similar default classes, given that Ike's promotion tree is one long Mercenary expy.
- The Greatest Story Never Told: Even before the game begins, New Mystery's intro spells out that Marth's "Hero of Shadow" was forgotten by history. Only at the end do you find out why: When Marth offers it, My Unit refuses to take credit for his/her role in the war, believing the glory is better left to Marth so people will unite around him (as he is about to become king of Archanea). Additionally, it's a fairly tidy explanation for his/her insertion into Mystery's original story.
- Has a Type: In a weird sense, given how she's Married to the Job, but all of the female Avatar's potential love interests are archers. Even if she isn't acting on it, it seems she prefers men wielding a bow.
- Hello, [Insert Name Here]: The player chooses their name, their face, their starting class, and even some elements of their backstory, specialty, and projected future.
- Heroes Prefer Swords: Both male and female versions use a sword in their default class, and the male version even carries a BFS in official artwork.
- Hidden Buxom: While her official artwork doesn't show it, the female Avatar is said to be quite stacked according to her C-Support with Phina; however, she is embarrassed when someone notices this.
- The Hero: If you consider the 7th Platoon a minor Five-Man Band.
- Heterosexual Life-Partners: With Marth, depending on gender. Especially evident in their third base conversation.
- Knight in Shining Armor: An extremely loyal knight with a strong moral code; he/she is very much this minus the armor and the "saving the princess" thing.
- The Lancer: To Marth.
- Lethal Chef: He/She can't cook for the life of him/her.
- Lightning Bruiser: Will almost always be this, to the point where people consider him/her a Game-Breaker; a trait shared with his/her Awakening successor Robin.
- Magnetic Hero: Referred to as such by Jagen early on.
- Married to the Job: Unlike their successors Robin and Corrin, Kris is too focused on their job as a knight for romance.
- Meaningful Name: Kris, or rather "Chris", is derived from "Christopher" or "Bearer of Christ" the man who carries the Messiah on his shoulders. And given the role s/he plays for Marth...
- No Sense of Direction: As seen in Prologue 5 and his/her supports with Roderick.
- Not So Stoic: Samuel, Palla, and Katarina are the only ones that have him/her show more emotion.
- Oblivious to Love: Subtlety will be missed with Kris. Out of all Male Kris's suitors, only Marisha succeeds in getting him to notice her feelings, and only because she flat-out says she wants to marry him; Katarina, Norne, and Catria's obvious hints all go over his head. Female Kris isn't as bad, but she doesn't believe Jeorge when he says he wants her to stay alive because he likes her and doesn't seem to pick up on the hint that his "plan" is a proposal.
- Ironically, Female Kris also ends up on the receiving end — she gets flustered around Horace, who thinks they're Just Friends.
- Given Kris's personality, it's also possible that they are getting the hints and just pretend not to as a nice way of letting their suitors down.
- O.C. Stand-in: Kris is an original character created for New Mystery, and players can customize their appearance, what class they start as, and make decisions that determine their starting stats and growth rates.
- Spell My Name with an "S": Most sources naturally rendered his/her default name as 'Chris', but the Awakening localization team decided to spell it with a K instead, possibly to keep it gender-neutral.
- Spirited Competitor: One of their defining characters traits other than their loyalty. In a support with Marth, Male Kris expresses concerns about this trait, worrying that it could turn him into a Blood Knight and cause him to stray from the ways of the knight.
- Straight Man: Plays this to the rest of the cast.
- Supporting Protagonist: While they serve as the player's avatar, they mostly act as a viewpoint towards Marth.
- The Stoic: Their calm, reliable nature is why they are subconsciously asserted as the leader of the 7th Platoon, and are looked up to by many of their allies.
- Undying Loyalty: To Marth, to the point where he even asks why he/she is so loyal to him.
- We Cannot Go On Without You: As with all other Fire Emblem protagonists, their death results in a game over.
- Workaholic: Nearly all of their supports begin with or involve them training in some way, because they absolutely refuse to stop working to better themselves.
- You Gotta Have Blue Hair: The default hair color. It's worth noting that besides blue, a variety of similarly unrealistic hair colors are available, while black is not.
An Altean recruit who is training alongside My Unit and the others to become a tactician. This is actually a ruse to get close to Marth. In reality, she is Reese, one of Eremiya's assassins sent to infiltrate the Altean army and kill Marth before he can interfere with their plans. She fails and retreats with Legion's help, and afterwards, she begins to gradually see Eremiya's cruel nature as she watches her "siblings" die one by one, and can eventually be recruited into the group.
Voiced by: Kana Yuki (Japanese, Fire Emblem Heroes), Kira Buckland (English, Fire Emblem Heroes)
- All Love Is Unrequited: Quickly develops a crush on Kris, but nothing ever comes of it.
- Apologizes a Lot: Up to Eleven. In Heroes, she'll even apologize if she gets a subpar level-up.
- The Atoner: The basis of her entire character, more or less. She's determined to make things right and clearly takes Marth's words to heart.
- Bi the Way: If she is recruited and supports with Cecil, the latter will catch her staring at a certain someone, very heavily implied to be Kris. This happens regardless of Kris' gender, and Katarina also seems to think that even some women find female Kris attractive, but it's really just her.
- Bragging Rights Reward: In Awakening, it's possible to recruit Katarina as a Level 20 Grandmaster knowing the extremely rare "Shadowgift" skill. However, she's a reward for completing the hardest map in the game, so you probably won't need her once you get her.
- Broken Bird: She's much more conflicted than is immediately apparent. Her entire reason for helping Erimiya is out of respect for taking care of the orphans and giving them a home, but she also made those very same orphans do some very awful acts and treats them like trash when it's not to her pleasing, creating much conflict in Reese. Add in her growing trust towards the 7th Platoon, and she just becomes more and more of a wreck as the game goes on.
- Crash-Into Hello: How she first meets My Unit.
- Conveniently an Orphan: Invoked by Gharnef to raise her as a Tyke Bomb, according to the downloadable chapters.
- Cool Big Sis: Subverted. Katarina is the oldest between her, Clarisse, and Legion. However, Legion pays no mind to her and Clarisse thinks she's utterly annoying, so Katarina doesn't look too 'cool' to her younger siblings.
- Cowardly Lion: Lampshades this should she be the one to fight Eremiah she'll admit to being afraid of her adoptive mother, but also that she won't back down either.
- Dark Magical Girl: In a sense. She's kind and rather fragile, though cold enough to say to Kris that she never cared about him or any of the other 7th Platoon. It all turns out to be an act, however she has no choice but to be this trope.
- Death Seeker: Becomes this by the time Marth's army finally fights her again. My Unit and Marth end up snapping her out of it, though.
- Defusing The Tykebomb: Kris manages to reason Katarina into joining Marth's army by having a heart-to-heart with her.
- Deuteragonist: While the Avatar and Marth share the protagonist role with regards to the main story, Katarina is the main focus and primary character of the Assassins subplot, the DLC of the same name, and the closest thing the prologue has to an antagonist.
- Expy: She is basically Nino had she stayed far longer in a decadent assassin guild, breaking her even more and leaving her much more conflicted on her allegiances.
- Extreme Doormat: Early on, she ponders whether or not Marth will punish her for making the group disobey direct orders in order to save villagers from a group of bandits. This is more significant when you realize that she was raised from childhood to obey any orders given to her without question.
- In Love with the Mark: Subverted. She falls in love with the Avatar, not Marth, though once the former interferes with her orders then she will fight him all the same.
- I Owe You My Life: The reason behind her loyalty to Kris later on.
- Line-of-Sight Name: The second downloadable chapter reveals her alias Katarina came from the name of a young girl she once rescued on a mission.
- Older Than They Look: Despite her timid behavior, cute face and bob cut, Clarisse sees her like an older sister.
- Playing with Fire: First fights you with an Elfire tome, with a then-whopping 11 Might. Averted in her second venture as a boss, in which she wields Nosferatu.
- Pre-Mortem One-Liner: In Heroes."I will defeat you!""It's time to end this!""Sorry to do this ""I've come to finish you."
- Red Oni, Blue Oni: The Red to the Avatar's Blue, and the Blue to Cecil and Clarisse's Reds.
- Rei Ayanami Expy: Hard to spot, but the pieces fall into place as more of her backstory is revealed, from being a Tyke-Bomb Death Seeker who has a part in the resurrection of an ancient villain to one of the protagonist's love interests. Hinted at early on with her purple bobcut.
- Rewarded as a Traitor Deserves: Averted. She believes that Marth will execute her for her crimes, and she indeed wants to be, but her punishment is instead to learn to think for herself and live without taking orders.
- Rogue Drone: Downplayed. She's not exactly a machine, but her constant comparison to a puppet is supposed to evoke imagery of such. Arguably played straight once the player kills all her fellow assassins.
- Sheathe Your Sword: Recruiting her requires My Unit to talk to her three times, but Katarina will keep attacking and if she's counterattacked, she'll probably not last despite having Nosferatu, therefore My Unit needs to talk to her while unequipping their weapons.
- Shrinking Violet: Is generally very timid, jumpy, and reserved. Unlike virtually everything else about her, this turns out to be her only genuine quality, owing to a life of abuse and misery. She opens up to Kris and Cecil provided that she is recruited.
- Sixth Ranger Traitor: Revealed as such at the end of the prologue, although she can be turned back eventually.
- The Smart Guy: Of the 7th Platoon and the Assassins.
- Stone Wall: She has fantastic HP, Speed, and good Defense and Resistance growths, comes with a decent rank in Staves, but has a below average Magic stat and nearly nonexistent Strength. The only thing keeping her back from being a great tank is the fact that she's a horrendously leveled pre-promote, which eliminates most use you could get out of her aside from in 0% growth runs. Heroes averts this, instead making her somewhat more predictable, but much less interesting.
- Tomboyish Name: At first, it looks averted, as Katarina is as feminine as it gets. Her real name in Japanese, Eine, seems to be more neutral. Her official English real name, as revealed in Heroes, turns out to be a masculine name: Reese.
- Took a Level in Badass: If she joins the army, likely due to Kris's own faith in her.
- Tyke Bomb: And possibly engineered as one right from the start, given the DLC hints that Gharnef and Eremiya were the ones who made her an orphan...
- Villain: Exit, Stage Left: She escapes when defeated for the first time, only to be punished by her mother. Averted during her second encounter, in which she must either be recruited or killed.
- Willfully Weak: Fights as a Mage in the prologue, but was a Sage in the DLC chapters (set earlier) and when you recruit her, implying she was holding back. Though there is a 1-year Time Skip between the prologue and the game proper.
- Undying Loyalty: First to Eremiya due to her saving her from Knorda as a kid, and later to the Avatar and Marth.
- Walking Spoiler: She is definitely not what she initially seems like, although the truth is revealed quite early on.
An Altean knight of the 7th Platoon, although she was originally part of the 9th Platoon. Doesn't like to lose, and often gets into fights with her fellow knights.
- Comically Missing the Point: Reacts to Luke calling her a "violent girl"... by attacking him.
- Fiery Redhead: She's by far the most stubborn and hotheaded of the 7th Platoon.
- Fragile Speedster: Has the worst durability amongst the cavaliers, as a trade-off for higher Skill, Speed, and Luck.
- Gender-Blender Name: The official Romanization, anyway. "Cecile" is a perfectly normal girl's name.
- The Lancer: Of the 7th Platoon, seems to quickly replace Roderick in this regard.
- Sole Survivor: She joins the 7th Platoon because the rest of the squad she was in couldn't handle the training and deserted.
- Sixth Ranger: At least in regards to the 7th Platoon's Five-Man Band, being from the 9th Platoon and all.
- Why Did It Have to Be Snakes?: Her second support with male Kris reveals that she's scared of ghosts, and she's quick to cling to him when she thinks there's one nearby.
An Altean knight of the 7th Platoon. He has a rivalry with Luke, and seems to have some sort of feelings towards Cecil.
Voiced by: Taku Yashiro (Japanese, Fire Emblem Heroes), Christian La Monte (English, Fire Emblem Heroes)
- All Love Is Unrequited: He seems to harbor a crush on Cecil if his death quote is any indication, but there's no record of him ever trying to tie the knot.
- Blade on a Stick: He's more proficient with a lance than a sword initially.
- Chick Magnet: According to Katarina, girls think "omigosh he's so cool!" (And yes, those were her exact words.)
- The Lancer: Of the 7th Platoon, although he is replaced by Cecil almost as soon as she arrives.
- Pre-Mortem One-Liner: In Heroes."I'll give it my all!""I won't go easy on you!""Brace yourself!""Duty, above all!"
- Promotion to Parent: Not very touched upon, but he reveals in his supports with Cecil that his mother died when he was very young and he had to learn how to sew and cook for his younger sisters.
- Straight Man: Often forced to play this to Luke.
- Also serves as one to Cecil in her more uppity moments.
- Those Two Guys: With Luke, though inverting the traditional "red cavalier/green cavalier" dynamic this trope brings in the franchise.
An Altean knight of the 7th Platoon. He is Roderick's rival and a bit of a gambler.
Voiced by: Yuichiro Umehara (Japanese, Fire Emblem Heroes), Edward Bosco (English, Fire Emblem Heroes)
- The Big Guy: Of the 7th Platoon, he is the most hearty and acts as a something of a bruiser in personality.
- Casanova Wannabe: He's kinda like Sain, only less successful. Katarina notes chicks dig Roderick and even Ryan more than they do him (some even secretly lusted after My Unit).
- The Gambling Addict
- Hidden Depths: His third support with Roderick reveals there's a little more to him than it seems. He actually didn't volunteer to be a knight by choice: his family has served Altea for generations, and his older brother was in line to become a knight when he fell ill, so Luke was forced to go in his place. Luke is actually pretty ashamed of it, and fears he'll end up becoming a Replacement Goldfish of sorts.
- Knight in Shining Armor: Sees himself as one, at least.
- Large Ham: Has his moments.
- The Nicknamer: Much to the annoyance of everyone else...
- Pre-Mortem One-Liner: In Heroes."Gotta love the Luke!""Go easy on you? Ha!""Legend in the making!""Luke is larger than life!"
- Red Baron: Calls himself Luke: Paladin of Dawn, at his first meeting with My Unit. Later gives them a title based on their eyes.
- The Rival: Sees himself as My Unit's rival at first, but ends up as Roderick's.
- Small Name, Big Ego: Thinks of himself as a legendary knight in the making. Gameplay-wise, though, he certainly has the potential to back it up.
- Those Two Guys: With Roderick, though inverting the traditional "red cavalier/green cavalier" dynamic this trope brings in the franchise.
An Altean knight of the 7th Platoon, and the younger brother of Gordin.
- Big Brother Mentor: Supposedly has Gordin as one. He gets another one in the form of My Unit in New Mystery.
- The Chick: A male example, to the 7th Platoon Five-Man Band.
- Moe: Considered this In-Universe, if Katarina is to be believed.
- Spell My Name with an "S": Fan translation calls him "Ryan", as that's the obvious, logical Romanization, but Japanese material officially has it as "Raian".
- Who Wears Short Shorts?: He wears shorts that go up above his knees.
Marisha (Malicia, Malliesia, Melissa)
A young Grustian priestess who was training under Lena. After Lang was assigned control of Grust, her grandmother hid her to protect her. After Marth visits her village, she joins Marth's army and develops a crush on him.
- Hypocritical Humor: Her supports often have her loudly proclaim she's not a kid... then immediately say something very childish.
- Older Than They Look: A plot point in her backstory, since her grandma passes her as a little girl to hide her from Lang.
- Precocious Crush: Though despite being older than she looks, she can't be older than her mid-teens.
- Princess Classic: Seems to fantasize about becoming one. She also assumes Caeda is one when they meet, when the reality is quite different.
- Squee!: Lets this out A LOT, like when fantasizing about Marth or meeting Caeda.
- Stalker with a Crush: Towards Marth, though he doesn't find out.
- Third-Person Person: She does this a lot when indulging in her Marth fantasies.
- White Mage: As a student of Lena's, it's easy to see why she became a cleric.
A hunter from Macedon who joined with the rebel army to earn gold. He is informed by Catria of the reasons behind Rucke's coup against Minerva and he offers to join Marth's army. When the war is won, he returns to Macedon and continues living as a hunter.
- I Work Alone: Simply because he's used to it.
- No Social Skills: He prefers to spend his time hunting alone because he's not good at talking with other people.
- Only in It for the Money: The reason he joined the rebel army.
- Remember the New Guy?: He's apparently been acquainted with Catria for a while, despite never being mentioned before.
Prince Jubelo of Grust (Yubello)
The young Prince of Grust who was put under Lorenz's care after the War of Shadows. Once Lang begins his oppression of Grust and Lorenz begins his rebellion, Jubelo is sent away with his older twin sister Yuliya under the protection of Ogma. Before they can reach Wendell, they are attacked by Macedon rebels, but are saved by Sirius.
- Child Mage: He and his sister already have a touch for magic, and both go on to learn more about it at Pales in their endings.
- Half-Identical Twins: With Yuliya.
- Magikarp Power: He has the highest Strength growth of the mages in the original Mystery, meaning that he's likely to develop into a nuke with enough levels under his belt.
- Masculine Girl, Feminine Boy: The Feminine Boy to Yuliya's Masculine Girl. Though in reality, they're Not So Different.
- Overshadowed by Awesome: Every mage in the game is better than him. And to make the matter worse, he starts with a single point in Magic at base. He has Magikarp Power, sure, but his bases are so low, you get returning character Linde a chapter earlier with a powerful exclusive tome, and you need the later-recruited Merric (also packing a special tome) to be able to save Elice at endgame. From the start, there's little incentive to use him, and in New Mystery a lot of units were buffed further anyway. He's simply not worth investing in in about any way.
- Shrinking Violet: This kid is really passive, but he knows this and works toward overcoming it.
- Sibling Yin-Yang: See Masculine Girl, Feminine Boy above.
- Squishy Wizard: He's one of the defensively weakest characters in the game.
Princess Yuliya of Grust (Yumina)
The Princess of Grust and Jubelo's twin sister. Like her brother, she was sent away with Ogma to be protected by Wendell in Macedon, but was attacked by Macedon rebels and saved by Sirius.
- Child Mage: She and her brother already have a touch for magic, and both go on to learn more about it at Pales in their endings.
- Half-Identical Twins: With Jubelo.
- Masculine Girl, Feminine Boy: The Masculine Girl To Jubelo's Feminine Boy. Though in reality, they're Not So Different.
- Plucky Girl: She's very headstrong and does a good amount of the decision making on both's behalf. Deep down, though, it may all be just an act.
- Sibling Yin-Yang: See Masculine Girl, Feminine Boy above.
- White Mage: She can only heal and use status staves at her base class.
A mysterious knight who appears to protect Yuliya and Jubelo, and later saves Nyna from Medeus before disappearing as suddenly as he came. It's almost certain that he is Camus of the Sable Order, despite his protestations to the contrary; Belf is the only one to suspect so, but is asked by Sirius to not pursue his suspicions.
- But Now I Must Go: He disappears after rescuing Nyna and Medeus's defeat. It's implied that he traveled back to Valentia to resume his Zeke identity and be with Tatiana.
- Char Clone: Now with his own mask, in case it wasn't evident enough from Book 1.
- Cool Mask: He wears a mask to hide his identity, and it looks pretty awesome alongside his Black Knight appearance. Said mask was given to him by Conrad before Sirius left Valentia.
- Disc-One Nuke: Has exceptionally good base stats, growths, and an early join time. It's almost impossible to go wrong with Sirius, and of course he is an invaluable asset in New Mystery's Lunatic mode. You don't exactly get punished for keeping use of him like many a Crutch Character, either; quite the opposite, in fact! You quite literally need him at endgame to save Nyna.
- I Want My Beloved to Be Happy: His apparent intent during this game. Judging from Nyna's epilogue, though, he wasn't very successful.
- Paper-Thin Disguise: Totally isn't Camus.
- He even insists he's not Camus after saving Nyna, who instantly recognizes him, and he does the same after former fellow Sable Knight Belf recognizes him.
- That Man Is Dead: The man named Camus, who was his previous life, is dead and denies anyone that claims that he was him. He doesn't wish to stay in Archanea as the revelation of his survival would cause more bloodshed in his beloved Grust. He returns only to save Grust from Lang's tyrannical rule and save Nyna, and leaves so that he can return to Valentia and his beloved Tatiana.
- You Didn't See That: In his 3rd support with My Unit, an assailant jumps them out of nowhere and in the scuffle, Sirius's mask is knocked off. My Unit gets a brief glimpse of his face, to which Sirius bluntly asks him/her to forget what they just saw and he'll consider it even.
A former gladiator who managed to escape from his slavery with the help of Ogma. In the War of Heroes, he is hired as a mercenary by Lang, who confuses him for Navarre due to his impersonation, but is later convinced by Ogma or Caeda, who both initially confuse him for Navarre as well, to join Marth's army.
- Alleged Lookalikes: A consequence of updating Navarre's design in the remakes is that Samuel's entire shtick is much less apparent. Samuel and Navarre in Mystery of the Emblem are practically a dead ringer for one another, while in New Mystery of the Emblem Navarre is wearing a completely different outfit and has a different hair color than Samuel.
- Ambiguously Bi: His support conversations with the Avatar has him referring them as cute, regardless of their gender.Samuel: Haha, you're getting embarrassed. You're a real powerhouse in battle, so I thought you'd be hard to approach... But you've a cute side, too.
- Ascended Fanboy: Despite taking up his name, he's actually a big fan of Navarre. He takes up his title for real if Navarre dies.
- Becoming the Mask: On a statistical standpoint. He starts out as a pretty subpar unit, fitting for a Navarre ripoff. But if you actually decide to build him up, he can become quite a potent fighter as in, he becomes more like Navarre.
- Chivalrous Pervert: If his support conversations with female My Unit are anything to go by. Also has this reaction towards Caeda if she recruits him, and it instantly tips her off that he's not the real deal.
- Costume Copycat: Of Navarre. It's how he makes a living.
- Fragile Speedster: Much like the man he imitates, but Up to Eleven. He has amazing speed and skill, but poor growths in anything not speed, health, and in the remake, skill.
- Gladiator Games: He came from the same coliseum as Ogma, and is indebted to him for rescuing him from those dark times.
- Identical Stranger: People mistook him for Navarre so much he eventually decided to pose as him in order to get hired more.
- Out-of-Character Alert: How his recruitment conversation with Caeda goes. He tries to copy Navarre's famous "I won't turn my blade on a woman", but finishes with "but there's a first for everything" (clearly thinking she's hot), which instantly blows his cover.
- Took a Level in Badass: While he can certainly still be an awesome swordsman in his own right if promoted, he doesn't quite measure up to Navarre. However, if Navarre should die, Samuel is implied to train himself to take up his title and truly become the new "Scarlet Swordsman".
- Unbuilt Trope: He seems like the perfect Deconstruction of the 'Navarre Archetype', being a Costume Copycat and treated as a Poor Man's Substitute in-universe. Except he was probably the series' first Navarre Expy, and existed long before the series started going the Fountain of Expies route.
A traveling dancer who comes under Navarre's protection after she is ambushed by thieves. It is implied that she may come from royalty.
- Abhorrent Admirer: Navarre treats her as one at first, mostly due to her annoying persistence. He warms up to her eventually, though.
- Dance Battler: She can use swords and is said to actually be a decent fighter if given stat-boosting items.
- I Owe You My Life: And she will not stop until she's found some way to repay Navarre for it.
- Morality Pet: She tags along with the brooding Navarre in the main story, and Michalis in the "Wind and Thunder" DLC scenario.
- Motor Mouth: She speaks at a nauseating rate, even testing Navarre's patience.
- Quirky Bard: She is the first Dancer in the series.
- Royal Rapier: The only unit other than Marth able to use them, which is the main hint at her potential royal descent. The remake, however, removed the ability to use rapiers.
Arlen (Ellerean, Elrean)
The current leader of Khadein's mage army and Wendell's first pupil. He is jealous of his fellow pupil Merric due to his inheritance of the Excalibur spell and attempts to kill him once the war reaches Khadein, but is stopped by Wendell. After the war, he succeeds Wendell and works to restore the nation.
- Disproportionate Retribution: Is originally willing to kill Merric (and his allies) for being chosen as Wendell's successor. Does This Remind You of Anything? A certain vengeful old sorcerer, perhaps?
- FaceHeel Turn: He was originally a pupil of Wendell, but he joined up with Archanea out of jealousy towards Merric. When Wendell tells him he's going down the same path Gharnef once walked, he snaps out of it.
- Green-Eyed Monster: He was jealous of Merric when he was passed up the Excalibur tome to him. Wendell calls him out on it by comparing him to Gharnef.
- Jerkass: While committed to fighting for good, his heart isn't exactly golden: He's dismissive, rude, but at least strict. Even his support with My Unit showcase his aloofness more.
- My God, What Have I Done?: When Wendell calls him out with a Not So Different, and he indeed chooses him to be his successor in time, because Merric is going back to Archanea.
- Not So Different: Wendell comparing his selfish jealousy to Gharnef causes him to think over what he's been doing and have a HeelFace Turn.
- The Rival: To Merric.
- Rival Turned Evil: Got awfully close to this.
- Shock and Awe: His signature spell Thoron. He is given the title "Thunder Sage" in the ending to contrast Merric's "Wind Sage".
- Stone Wall: His growths are noticeably bulk-oriented, so he can take some punishment just fine. Conversely, his magic is pretty bad without any stat boosters or Starsphere shard usage.
A gambling mercenary who travels with his daughter Malice. Before the events of Shadow Dragon, he and Malice were recruited by Rickard to help him steal from Dolhr. During a later revolt in Talys, as recorded in New Mystery's DLC, the two were hired by the rebels, but were later convinced to side with Caeda, in part due to a debt that Dice owed Ogma. During New Mystery itself, Dice and Malice force their way into Marth's army, hoping to get paid greatly.
- The Gambling Addict: It's even in his name.
- Meaningful Name: A compulsive gambler who always spends his payment and is holding a Devil Axe? Being named Dice is too generous.
- Punch-Clock Hero: He's a hired axe, only in it for even the smallest amount of money.
- Stealth Pun: He has a gambling problem and has a Devil Axe in his inventory. In other words, he is quite literally gambling with his life.
A female swordfighter who travels the land with her father, taking jobs mostly to pay off his gambling debts. Prior to Shadow Dragon, she and Dice found themselves amongst a group of bandits, but were later bribed by Rickard to help him steal from Dolhr in the name of justice. Malice and Dice would later be hired to fight in a rebellion in Talys, but she was convinced to defect by Ogma, and told Dice to follow suit. During New Mystery, Malice forces herself into Marth's army, hoping to be paid greatly for her service.
- Breakout Character: Out of all the characters introduced in BS Fire Emblem, she's had the most successful career outside of it, being given a larger role in a New Mystery DLC chapter and appearing as a recruitable Spot Pass unit in Awakening. And note how she's the only BS character with official art...
A Sable Knight under Camus during the War of Darkness, who aided Camus in helping Nyna escape from Dolhr's clutches. During New Mystery, he and his comrades join Marth's army.
A Sable Knight under Camus during the War of Darkness, who aided Camus in helping Nyna escape from Dolhr's clutches. During New Mystery, he and his comrades join Marth's army. He suspects that Sirius is Camus, but is later convinced not to reveal his suspicions.
A Sable Knight under Camus during the War of Darkness, who aided Camus in helping Nyna escape from Dolhr's clutches. During New Mystery, he and his comrades join Marth's army.
Princess Sheena of Gra (Sheema)
The princess of Gra, and the daughter of Jiol from his second wife. During Mystery of the Emblem, she hires Samson as a bodyguard and is ordered by Archanea to face Marth's army. If Marth spares the weak Gra soldiers, Sheena and Samson will gladly join his forces. After the war, she settles in Archanea with Samson.
- Adorkable: Beneath the queenly mask, which cracks quite often, Sheena is a normal girl that occasionally stammers or slips off some normal girl speaking styles, before rectifying them. Also, she's not above screaming when surprised in a lounge. These are all mostly seen in the supports in New Mystery.
- An Axe to Grind: In her TCG art, she is wielding an axe despite the fact that Generals cannot wield axes in Mystery of the Emblem and its remake. She is, however, an Axe Knight in Heroes.
- A Mother to Her Men: So much so that attacking the weak Gra soldiers will make her and Samson unrecruitable enemies.
- Though in Mystery of the Emblem, you can have Sheena kill her own soldiers without any consequences or kill them yourself after she and Samson are recruited. This was rectified in the remake.
- Awesome, but Impractical: In the SNES original version of Mystery, she filled an interesting niche as one of only two units (the other being Draug) who could use the Gradivus in the final chapter, since all your other lance-users were mounted units that had to dismount and be stuck with swords. Of course, it won't do you any good if you don't train her first (see Magikarp Power).
- Blade on a Stick: Her preferred weapon, though her artwork shows her using an axe for some reason. She switches to axes in Heroes.
- Bodyguard Crush: To Samson.
- Everything's Better with Plushies: Deconstructed. Sheena is a lover of cute things and held a plushie, a memento from her mother, but doing so caused her to become The Woman Wearing the Queenly Mask, though these are eventually reconstructed with My Unit reassuring her that the people love her anyway regardless of her hobby, and he/she even tries to help Samson 'find a cute thing to buy for a present for someone' (which is obviously Sheena).
- Hidden Buxom: While she is nearly always seen in her pink armor, her Cipher art reveals that she has quite the breast size◊ under that armor.
- I Just Want to Be Normal: Despite loving her people with everything she has, Sheena has her own desire to be just an ordinary girl. Once the war ends, she relinquishes Gra's rulership to Marth and then lives as a normal girl.
- Kryptonite-Proof Suit: In Heroes, she has the Svalinn Shield skill, which nullifies anti-armor damage against her.
- Magikarp Power: Joins at level 1, not exactly stellar starting stats but with very good growths but not much time left to train her, even moreso in the remake where the option of killing the Gra soldiers for experience was omitted (it'll cause her to desert again). The Starsphere can make training her easier, thankfully.
- No-Sell: In Heroes, she has the Svalinn Shield skill, which nullifies anti-armor effectiveness damage. This skill can only be given to other Knights through Skill Inheritance.
- The Ojou: A noblewoman/princess of the Gra region when ruled by Jiol, though she's usually not one to flaunt her status, despite eventually being their queen.
- Redeeming Replacement: Formerly, Gra was under the tyranny of Jiol and suffered. Sheena then succeeded him... and shows that she's nothing like her father, she's charismatic and popular, protecting the people of Gra with every of her strength.
- Pink Girl, Blue Boy: She forms this dynamic with Samson, with her being the former.
- Pink Means Feminine: The first female Armor Knight unit (already promoted into General) in the franchise, and her armor is pink.
- Pre-Mortem One-Liner: In Heroes."You will fall!""For the people!""I will never give up!""I am no mere princess."
- Princesses Prefer Pink: Pink armor in this case.
- Princesses Rule: Hardin actually invoked this trope to ensure Gra's loyalty by giving them a charismatic ruler.
- Puppet King: She was instated by Hardin so Gra would be easier to control. Despite Sheena's best efforts to govern Gra and protect its people, the Archanean Empire is the one in control and often sends out her men to fight for their battles. Despite so, Sheena's genuine love to her people wins them over.
- Royals Who Actually Do Something: Works towards restoring Gra to its former glory despite overwhelming odds.
- What the Hell, Hero?: Back in Mystery, once you recruit her and Samson, you're basically free to slaughter the Gra soldiers for extra experience points (especially for her). In New Mystery, doing so will piss Sheena off so much that she'll desert your army again and drag Samson along with her!
- The Woman Wearing the Queenly Mask: A support conversation reveals that... Sheena always held a cute plushie doll, a memento from her mother, inside that thick armor and flabbergasted when My Unit found it dropped, stating that if the Gra people see her with it, she'll be ridiculed and not be able to lead the country. My Unit manages to straighten her.
- When near someone she cares about, like Samson, her Queenly Mask cracks and she speaks like a normal girl, with occasional small stuttering.
An elderly bishop who was acquaintances with the rogue Dragon Knight Ruben, but later joined Minerva during her battle against Ruben's forces. He later appears in New Mystery, having apparently been following Marth since he liberated Macedon.
- Palette Swap: In the original BS Fire Emblem, of Bulzark, a Manakete boss.
- Wake-Up Call Boss: On any difficulty higher than Normal, he'll actually move from the castle gate to attack your units. Doubly so in the original Mystery of the Emblem, where he carries a Ridersbane to make short work of your horseback units (especially your Crutch Character Arran).
A former general of Macedon who instigated a successful rebellion against Minerva after she disbanded much of the country's army.
- Unwitting Pawn: Michalis implies he is this to Hardin.
- Hypocrite: Calls the Altean army "inhuman" for taking stolen treasures off him and the thieves that stripped the Fane of Raman bare.
- Peek-a-Bangs: His redesign in New Mystery of the Emblem gives him a Long-Haired Pretty Boy's hair with a bandit's face.
- Undying Loyalty: After his death, his gang of thieves continues to pursue Marth and steal from both parties until chapter 18.
Emperor Hardin of Archanea
The former prince of Aurelis and ally of Marth, now the Emperor of Archanea through Arranged Marriage to Nyna.
Under his leadership, he restored Archanea back to its former glory after being downtrodden by Dolhr in the War of Shadows, but this has caused tensions between relations with the other kingdoms. Hardin's increasingly questionable policies led Marth to doubt him, which sets off the War of Heroes...
Voiced by: Kazuhiro Nakaya (Japanese, Fire Emblem Heroes), Richard Epcar (English, Fire Emblem Heroes)
- Always Someone Better: To Marth. From his speech and actions, it is very evident that he has bottled up much bitterness, jealousy, and hatred in immense quantities, the result of various factors that encompass not only his Unrequited Love for Nyna, but also the fact that Marth was favored over him as the wielder of the Fire Emblem during the War of Shadows.
- Ascended Extra: He was just some random playable character in Shadow Dragon and the Blade of Light, but here he's the apparent Big Bad.
- Authority Equals Asskicking: Not only is he The Emperor, but he can back it up with his fighting skills.
- BFS: Usually, the Gradivus is depicted as a normal-sized spear in Camus' hands. When wielded by Hardin in New Mystery and Heroes, it is upscaled to the point of dwarfing the emperor himself.
- Blade on a Stick: Wields the lance Regalia, Gradivus.
- Brainwashed and Crazy: He was under the influence of the Darksphere he was holding, turning his sorrow into hatred.
- Chekhov's Gunman: Hardin's failed marriage with Nyna in the epilogue of Dark Dragon/Shadow Dragon, combined with Gharnef using Archanea's position and authority as the winner of the previous war by brainwashing him to kickstart another chaos is what sets off almost the entire plot of Mystery.
- Climax Boss: If the player completes the Binding Shield. If not, he's the Final Boss followed by the bad ending.
- Death Equals Redemption: As he dies, he recovers his sanity and perishes in Marth's arms, telling him how sorry he is for the whole mess and begging him to tell Nyna that he never stopped loving her.
- Despair Event Horizon: Finding out that Nyna never loved him and their marriage was only to secure Nyna's responsiblity as the last remaining member of the Archanean Royal Family, he fell into depression, which allowed Gharnef to corrupt him.
- Dying as Yourself: He even loses his Mind-Control Eyes and pale skin during his final words.
- Evil Costume Switch: After his fall to evil, he trades in his practical white garb for some sinister red armor.
- FaceHeel Turn: He was one of Marth's colleagues, but he's turned into an evil emperor. It turns out he was Brainwashed and Crazy thanks to Gharnef.
- Fallen Hero: Once the heroic prince of Aurelis and an close ally to Marth, turned evil emperor.
- Fountain of Expies: Hardin started the trend of 'Tin Tyrant of The Empire' archetype, which was named by Rudolf in Fire Emblem Gaiden, but he codified it with 'evil presence' and unique weapon, so most of the recurring elements of the archetype takes after Hardin instead. He ALSO started a new recurring element on his own: Villains who became victim of Demonic Possession.
- Good Costume Switch: In the original Mystery of the Emblem, he inexplicably switches back to his good guy outfit as he lays dying. Averted in New Mystery of the Emblem, although he loses the red eyes and pale skin.
- Green-Eyed Monster: He was secretly jealous of Marth for his heroism during the War of Shadows, and possibly towards Marth's apparent intimacy with Nyna at the time as well.
- Large and in Charge: He continues the trend of trend of non-magic final bosses of the series being utterly massive that was started by Rudolf by giving two other important elements: Having a powerful unique weapon (Gradivus) and his own unique class (Emperor).
- Late-Arrival Spoiler: This version of Hardin is the one who makes SpotPass/DLC cameos in Awakening and is summonable in Heroes, leaving players of Shadow Dragon who don't know about Mystery's events to wonder why Hardin suddenly Took a Level in Jerkass and got a design overhaul (to say the least).
- Lightning Bruiser: Oh so very much. In the SNES version, all of his stats are capped, except for HP which barely misses the cap. In the remake, the only stat that he does not cap is Resistance, which is 5 lower than all his other stats. In Lunatic Mode, he has 80 HP, 30 in EVERY stat and 25 Res, and this is before you remember that he wields the Gradivus.
- Love Makes You Evil: While not necessarily the only reason behind his FaceHeel Turn, finding out that Nyna simply couldn't romantically love him was the biggest catalyst to his fall from grace.
- More Than Mind Control: Though the Darksphere was a large influence on his turn towards evil, the emotions that fueled that evil were there long before Gharnef showed up on his doorstep.
- Mind-Control Eyes: His eyes are blood-red. As he dies, they return to normal.
- Nigh Invulnerable: With the Darksphere. Though anyone carrying the Lightsphere can ignore this (as well as his throne bonuses).
- Pre-Mortem One-Liner: In Heroes."Have you come to die?""I'll run you through!""Don't be so conceited!""You dare oppose me?"
- Red Baron: "The Dark Emperor".
- Red Eyes, Take Warning: As a villain, his eyes are blood-red orbs. After you beat him back to his senses, his eyes return to normal as he lays dying.
- Sinister Scythe: His TCG artwork depicts him wielding a scythe.
- Villainous Widow's Peak: He has a widow's peak which is normally hidden by his turban, but is very prominent in his portrait in Mystery of the Emblem. He starts showing it off more after his descent into villainy.
- Walking Spoiler: Yeah, who would've expected the best cavalier in the first game, not to mention one of Marth's greatest allies, to turn into a primary antagonist?
- Weapon of Choice: He wields the Gradivus, the most powerful lance in the game. Unlike many of his expies later on in the series, you can loot it from his corpse.
An officer who guards the gate of Olbern Keep.
- Palette Swap: Of Harmein in Mystery of the Emblem.
Duke Lang of Adria
A noble of Archanea who sided with Dolhr during the War of Shadows and had his men raid towns and steal from the people. After Hardin's descent into madness, he restores Lang to power and places him in control of Grust, and his resulting reign of tyranny provokes Lorenz into rebelling in order to protect Yuliya and Jubelo. However, it is later revealed that Hardin placed Lang in charge of Grust (and subsequently sent Marth as Lang's reinforcements against Lorenz) to provoke Marth into entering battle against Archanea, so that Archanea could justify invading Altea.
- Arc Villain: He's the asshole behind the bad stuff that happens in the first act.
- Bald of Evil: He has as many moral scruples as he has hairs on the top of his head.
- Beard of Evil: He has a big bushy beard, and he's a backstabbing bastard you badly want to bury.
- Chronic Backstabbing Disorder: Backstabbed Archanea for Dolhr at the beginning of the War of Shadows, then backstabbed Dolhr for Archanea after they turned the war around.
- Dirty Coward: Defected to whichever side was winning during the War of Shadows.
- Dirty Old Man: Played for Drama, as Lang and his men abduct young villager girls.
- Establishing Character Moment: His first scene has him condescend to Marth and declare his intention to slaughter the families of those who participated in the Grustian rebellion. What a pleasant fellow.
- I Surrender, Suckers: Attempts this in his battle quote. Since it's a battle quote, it kinda loses the effect.
- Starter Villain: Killing him means little to the plot by the time you finally manage to do so.
A Khadeinian mage defending the gates of Khadein temple.
- Adaptational Attractiveness: Compare this◊ to this◊.
- Anti-Villain: Seems to be just doing what Arlen ordered him to.
- My Master, Right or Wrong: Wonders this before death.
An Archanean general defending the gates of Altea Castle from the returning Marth and his forces. He holds Est hostage to ensure Abel's cooperation.
- I Have Your Wife: Holds Est hostage to force Abel to betray Altea.
A Archanean bishop in charge of defending the Altean throne from the returning Marth and his forces.
- Suicidal Overconfidence: He thinks that having the Meteor spell makes him invincible.
A general who makes his stand in the gate of the Archanean palace.
- You Shall Not Pass!: He is willing to make his last stand against Marth and his comrades to prevent them from entering the palace.
The head of a group of assassins commanded by Gharnef to kill Marth. Eremiya is a cold-hearted and manipulative woman who treats her minions as puppets simply to be used and discarded after they have served their purpose. It is implied that she and her assassins were also assigned to kidnap the maidens needed for Medeus's revival.
- Arc Villain: She is the main antagonist of the Assassins sub-plot in New Mystery of the Emblem.
- Beware the Nice Ones: Polite, calm, and unsettlingly cold and cruel.
- Bad Boss: Constantly belittles her underlings anytime they fail, oftentimes calling them "useless junk that should be discarded" and she wants to "fix that mouth of theirs to make them obey".
- Brainwashed and Crazy: She was memory-wiped by Gharnef to turn the orphans into assassins. He restored her memories as she was dying.
- Death from Above: When you finally confront her, you have to funnel your party through a chokepoint in the middle of the map in Fog of War, at which point she will use Meteor to rain fire and brimstone upon you.
- Despair Event Horizon: She was once a virtuous caretaker of an orphanage, but after the orphans there were killed during the War of Shadow, she broke down. Gharnef wiped her memories of their death and bewitched her into brutally training other orphans into being his assassins. Gharnef eventually restored her memories after her defeat, just to let her die in despair.
- Expy: Runs an orphanage, has magical powers, her orphans end up as Child Soldiers, and she was secretly brainwashed into being evil by the Big Bad. Yeah, that sounds nothing like Sorceress Edea.
- Face of an Angel, Mind of a Demon: Appears as a saintly cleric, but her personality is anything but.
- Filler Villain: An addition to the remake.
- Kick the Dog: Does this in just about all her appearances.
- Light Is Not Good: She's a bishop.
- Orphanage of Fear: She runs the orphanage where she turns the orphans into cold, heartless assassins.
- Promoted to Playable: She's an enemy boss in the main storyline, but is made a playable character in the "Three Assassins" DLC.
- Sinister Minister: Implied to have been a Good Shepherd prior to her "bewitching".
- Well-Intentioned Extremist: She originally intended to make the orphans stronger under her care so that they would be able to defend themselves and not end up dead like the ones during the previous war. Unfortunately Gharnef got hold of her mind, turning her into an abusive psychopath who trains the orphans under her into assassins that are basically Gharnef's pawns.
- You Have Failed Me: While Katarina claimed that Clarisse could be saved from her wounds, she said to just leave her to die after failing to kill Marth.
- You Have Outlived Your Usefulness: She thinks Legion's clones are useless after the death of the "real" Legion, and thus must be put down. Ironically, this happens to her as well from Gharnef.
One of Eremiya's assassins. Clarisse is a cruel and sadistic woman who lives to kill and seems to have absolute loyalty to Eremiya. Despite this, Katarina sees her as a younger sister.
Voiced by: Natsumi Fujiwara (Japanese, Fire Emblem Heroes), Cassandra Lee (English, Fire Emblem Heroes)
- Cold Sniper: She's the most distant and emotionless of the three assassins.
- Dark Magical Girl: She's the more antagonistic between her and Katarina, though she's about on par with Legion in the amount of attempts on Marth's life.
- Hero Killer: It's her job to hunt down and kill Marth's former comrades from Shadow Dragon. Of course, how successful she is ultimately depends on the player's skill.
- Jerkass: Between the Assassins, Clarisse has the most condescending attitude, and is a Bad Boss to her men and allies, belittling those beneath her standards and her enemies. May look like Jerkass Woobie during her last moments.
- Name's the Same: Her Japanese name is one letter off from Klein in Fire Emblem: The Binding Blade.
- Pre-Mortem One-Liner: In Heroes."You filth!""I'll put you out of your misery.""You're mine.""Now, die."
- Promoted to Playable: She's an enemy boss in the main storyline, but is made a playable character in the "Three Assassins" DLC.
- Stay with Me Until I Die: Asks Katarina this before she dies.
- Tsundere: Definitely not in the main game, but her quotes in Fire Emblem Heroes when becoming a playable ally reeks of this trope, making her someone who's very heavy on the Tsun side but occasionally slips off some Dere side.
- Tyke Bomb: Like the rest of the assassins, she was raised from birth by an abusive matriarch to serve as one of Gharnef's personal hitmen.
- "Well Done, Daughter!" Girl: To Eremiya. She's delighted when it's finally her turn to try and take out Marth.
- You Have Failed Me: She tends to do this to those that failed her. Eremiya does not reciprocate in the slightest when Clarisse is defeated, ironically throwing back her attitude to her.
One of Eremiya's assassins, Legion is a savage masked Berserker. It is later revealed that he is in fact not one person, but a whole group of them commanded by a "head Legion".
Voiced by: Teruyuki Tanzawa (Japanese, Fire Emblem Heroes), Christopher Corey Smith (English, Fire Emblem Heroes)
- An Axe to Grind: Axes are his only weapon as a Berserker.
- Attack Backfire: Some of his clones wield Devil Axes, which could hurt and even kill themselves when attacking.
- Ax-Crazy: Legion's not exactly the sanest member of the Assassins, to put it lightly.
- The Berserker: He definitely lives up to his class.
- Blood Knight: "Whee hee hee! Let us fight fight!"
- Cloud Cuckoolander: He sometimes gets confused on whether he's a clone or the real one. He doesn't seem to care, either.
- Cool Mask: Conceals his face with a demonic-looking mask.
- Drop the Hammer: Some of the clones in chapter 10x wield Hammers, an Anti-Armor weapon that's lethal to the armored General Horace.
- Evil Laugh: Rendered as "Uwee hee hee!" in any localized game he appears in.
- The Faceless: We never see his/their face(s) under the mask.
- Meaningful Name: His Dub Name Change for Fire Emblem Awakening, Legion, qualifies due to his army of clones.
- Men Are the Expendable Gender: Despite being no more evil than Clarisse and Eremiya, he doesn't get as sympathetic a death scene. Enforced in the "Assassins" downloadable chapter. You get 6 Legions to use, and given that you're vastly outnumbered for most of the map, dumb luck is about the only way to not lose a few of them.
- Oh, Crap!: When you kill the real Legion."Wee... hee... How did... you... know...?"
- Pre-Mortem One-Liner: In Heroes."Come on! Come on! Come on!""Moreses, moreses, moreses!""Fight, fight, fight!""Mwaa ha ha!"
- Promoted to Playable: He's an enemy boss in the main storyline, but is made a playable character in the "Three Assassins" DLC.
- Psychopathic Manchild: Really gives off this vibe in some of his conversations in Awakening DLC. Justified due to him being a Tyke-Bomb specifically raised to be The Brute of the assassins.
- Send in the Clones: Where the clones come from is never explained, though it's implied that "Legion" is actually a number of orphan boys that were raised to act and fight as one.
- In Fire Emblem Awakening, this is put to amusing effect with Spotpass Legion. If you meet him on the world map and choose to fight him, his allies will be 9 other Berserkers with all identical stats, skills, and equipment!
- His Grand Hero Battle in Heroes also uses this. Enemy reinforcements appear throughout his battle, and naturally, some of them are Legion.
- Tyke Bomb: Like the rest of the assassins, he was raised from birth by an abusive matriarch to serve as one of Gharnef's personal hitmen.
- Verbal Tic: He ends his sentences with 'Yokiki' and refers to himself as 'we', which makes sense since he has a lot of clones. As of Awakening, he also pluralises random words in his sentences even when it doesn't make any sense to.
- You Have Outlived Your Usefulness: Once Marth kills the real one, Eremiya casually orders for the rest of the Legions to be "disposed of" as "broken junk". Charming.
The boss of the first Archanea War Chronicles chapter, "Fall of the Palace". He is a general of Dolhr who leads the initial assault against Archanea. He is killed by Nyna's party before reinforcements arrive.
The boss of the second Archanea War Chronicles chapter, "The Red Dragon Knight". He is a cruel deserter from Macedon who had his men kidnap the women of Aurelis and kill the men, and has no respect for his superiors, making fun of Minerva's enthrallment by her brother and the death of her father.
- Blade on a Stick: More so in the original, as that was all he could use.
- Kick the Dog: Did this to Minerva when he makes fun of Minerva's enthrallment by her brother and the death of her father.
The boss of the third Archanea War Chronicles chapter, "Thieves' Gang of Justice,". He is the leader of a thief gang trying to steal as much as they can from the palace of Archanea.
- Optional Boss: There are multiple ways to get through this level. Killing him is just a bonus, since he drops an Armorslayer on death, and every enemy on the map that isn't a Thief is a Knight.
The boss of the last Archanea War Chronicles chapter, "The Beginning". A powerful Manakete serving under Medeus, he is tasked with pursuing Camus as he tries to escort Nyna safely to Hardin in Aurelis. It's likely that he was killed by Camus's group, as he was never seen again afterwards.
- Bonus Boss: The hardest among all bosses, but you don't have to actually fight him to proceed.
- Bragging Rights Reward: Your reward for managing to kill him is Medeus himself admitting that Camus (and by extension the player) is a Worthy Opponent.
- Names to Run Away from Really Fast: Fittingly, that's exactly what you're doing in the chapter.