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Characters / Fire Emblem: Genealogy of the Holy War - First Generation
aka: Fire Emblem Genealogy Of The Holy War Playable Characters First Generation

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This page details the first generation characters of Fire Emblem: Genealogy of the Holy War. For other characters, head back to the index here.


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    Sigurd of Chalphy (Siglud) 
https://static.tvtropes.org/pmwiki/pub/images/sigurdfe4.png
Click here to see Sigurd in Fire Emblem Heroes
Holy Knight

The son and heir of Duke Byron of Chalphy, left behind in Chalphy with a only small retinue of knights while the bulk of Grannvalian forces are off to war in Isaach. His departure to handle the Verdane attack on Yngvi sets off a chain of events which changes Jugdral forever...

Class: Knight Lord (FE4), Paladin (Awakening SpotPass)
Holy blood: Baldur [Major]
Voiced by: Toshiyuki Morikawa (Japanese, Fire Emblem Heroes, Fire Emblem Engage), Grant George (English, Fire Emblem Heroes, Fire Emblem Engage)

  • Action Hero: When people cause him problems, his typical response is to hit them until they stop breathing. This is deconstructed when the corrupt Grannvale nobles take advantage of him to conquer the entire continent, and he pays for his mistakes with his life.
  • Ancestral Weapon: Tyrfing, which originally belonged to the Crusader Baldur.
  • Arch-Enemy: Along with Byron, he is considered one by Lombard and Reptor. Why? Because his house has always been close to the royal family.
  • Back from the Dead: In Heroes, he has several quotes implying that he has somehow been summoned from after his own demise at the hands of Arvis, since he shows great regret for all of the burdens he has left on Seliph's shoulders. Confirmed in the end of Tempest Trial Doorway to Destiny, where Marth tells him that he was summoned as a Hero after he was killed.
  • Best Friends-in-Law: With Quan, who is married to his sister Ethlyn.
  • Beware the Nice Ones: On one hand, you have the guy whose kindness Oifey marvels at. On the other hand, endanger his friends and see how well that goes.
  • Brother–Sister Team: Sigurd and Ethlyn are the subtle introduction to this mechanic, and one of the two sibling teams in Generation 1.
  • The Cameo: Ike has a Palette Swap based on him in the Super Smash Bros series.
  • Celibate Hero: he never had any romantic inclinations towards women until he met Deirdre.
  • Childhood Friends: With Edain, Quan, and Eldigan. The last one unfortunately ends in tragedy.
  • Cool Sword: The Silver Sword he starts off with, and then Tyrfing.
  • Crutch Character: He has a unique status for a Lord; Sigurd can pretty much handle most if not all of Generation 1 by himself, but using him too much will sap experience away from the other characters, having a negative effect on their children.
  • Curtains Match the Window: Blue hair and blue eyes.
  • Deconstructed Character Archetype: Sigurd is your basic noble Fire Emblem hero holding fast to his beliefs. Unfortunately for him, his optimism and noble nature become a double-edged sword in the grand scheme of things, as his Black-and-White Morality leads him to solve his problems by just defeating his enemies. Many of his conflicts are the result of being too much like a typical Fire Emblem Lord, and not being savvy enough to think things through. For instance, in the game at least, his fight with Clement was almost completely unnecessary. Clement only mobilized because Sigurd had conquered a third of the country and Clement assumed it was an invasion. Clement even viewed himself as a dying hero fighting the evil invaders. His inability to think past his own beliefs and instead think about long term effects ends up leading to his death when Arvis uses him to kill off many of the more powerful leaders so that he can create an empire. History remembers him not as a noble warrior, but as the cause of most of the problems, and this only changes once the Grannvale Empire is fully corrupted from within.
  • Decoy Protagonist: His son Seliph takes over the plot after his death and ends up unifying the accidental conquests.
  • Despair Event Horizon: Once he sees that Deirdre has been brainwashed into forgetting him and realizes that Arvis has set the whole thing up to rule the kingdom, he completely loses all faith in everything, and his last words end up being a rage-filled short curse unlike his previous dignified speech style to show him losing it.
  • Determinator: Do not screw with this man's friends. And especially do not use them like pawns. Chagall found this out the hard way.
  • Disappeared Dad: His father goes missing after being framed for treason. Later, he becomes this for his own son. Thanks a bunch, Arvis.
  • Died Standing Up: In the novelization by Genichiro Suzuki, Arvis' murder of Sigurd has him torch Sigurd until he's a charred corpse standing still.
  • Dying Curse: Before Arvis murders Sigurd with his Valflame attack, Sigurd curses Arvis with his last words. Considering the fact that Arvis had stolen Sigurd's wife Deidre and just ordered his entire army to be executed alongside him, it is understandable that even a dignified nobleman like Sigurd would react this way. In the Japanese version, Sigurd calls him "kisama!" which literally means "you" but in an extremely insulting way.
    Sigurd: ...D... DAMN YOU, ARVIS!! (アルヴィス! ・・・きさま!, Aruvisu! ...KISAMA!)
    • Given what happens to Arvis after the Timeskip, you have to wonder if Sigurd actually Cursed the man.
  • Empowered Badass Normal: He starts and remains a great unit, but once he gets the Tyrfing, he becomes absolutely unstoppable.
  • Experienced Protagonist: Zigzagged. In terms of martial might, he starts the game promoted and at level 5 is also the highest-leveled unit you get in the prologue. However, in terms of life experience, despite being one of the oldest heroes in the seriesnote  he proves to be reckless and shortsighted, with enormous consequences.
  • Failure Hero: The only thing he genuinely manages to do right is sire his son Seliph and keep him out of the bad guys' hands. Every other attempt he makes at heroism either plays into the villains' hands or is rendered meaningless in the long run. His efforts to rescue Edain and repel Chagall's invasion result in the kingdoms of Verdane and Agustria being put under the increasingly imperialistic Grannvale's abusive dominion, putting down Myos and Daccar's coup does nothing to stop Silesse from being subjugated by Grannvale, killing Lombard and Reptor only serves to dispose of troublesome former allies of Arvis who have outlived their usefulness, and his attempt to clear his name only gets him and most of his army killed.
  • Fatal Flaw: Sigurd relies on military prowess to get the job done, and his faith in the power of his own good intentions and sense of Black-and-White Morality makes him easy to manipulate—he trusts Arvis because Arvis acts honorable and helpful to him, and fails to see the plotting going on behind his back. He doesn't believe Grannvale's nobles would stoop to genuine treachery, and his refusal to back down from a fight if he thinks it's the right thing to do provokes neutral parties into combat, entangling him further in conflict—even against Eldigan. He doesn't realize he's served his country only as a useful idiot until they discard him at the end of Chapter 3. In the end, his attempt to force his way back into Grannvale to prove his innocence costs him his life.
  • Fights Like a Normal: Sigurd doesn't really get to reap the rewards of his Holy Blood (namely, usage of the Tyrfing) for a huge portion of his story. Furthermore, unlike other Fire Emblem Lords, he doesn't even get a unique personal weapon or even a special event item like Lex's Brave Axe. As such, this forces him to rely on the more mundane weapons in the world, such as the Silver Sword... all of which he can kick considerable amounts of arse with.
  • Good Is Not Soft: He always means well, but war is war.
  • Happily Married: To Deirdre. Unfortunately, it ends in tragedy.
  • The Hero: He fights injustice across Jugdral, and inspires a large amount of disparate people to join him, from peasant dancers to other royals.
  • The Hero Dies: He's branded as a traitor and killed when he returns to his country. He is the only lord in the series to actually die in their own game (and stay down for good).
  • Heroes Prefer Swords: He's capable of using any sword in the game, except the Balmung and Mystletainn (which are personal weapons anyway).
  • Heroic Lineage: Of the Baldur bloodline and inheritor of its Ancestral Weapon.
  • Humble Hero: Sigurd really doesn't have any ambition beyond protecting his friends.
  • Infinity -1 Sword: In the prologue, Arvis gives him a Silver Sword, which will carry him clear through to Chapter 5 where he gets the Tyrfing. Since Seliph can't directly inherit Tyrfing, it is wise to keep the Silver Sword so Seliph can start out with a powerful weapon.
  • Infinity +1 Sword: Gets the Tyrfing Sword from his father early in chapter 5, and proceeds to wreak havoc with it after you spend all of his hard-earned money to repair the broken thing.
  • In-Series Nickname: In the Nuts Fujimori manga, Quan affectionately nicknames him "Sigulin" (a Portmanteau of "Sigurd" and "Ethlyn").
  • Killed Off for Real: One of the seven main characters of the first generation playable crew to unambiguously end up dead by the time Seliph's quest begins. He is betrayed and murdered by Arvis in the Battle of Belhalla.
  • Knight in Shining Armor: Deirdre views him as one in the Oosawa manga.
  • Late-Arrival Spoiler: He dies, along with almost everyone else in his army, but seeing as how everyone knows about Gen 2 now and how it's almost impossible not to find out before beating Gen 1, it's not as surprising.
  • Leitmotif: Birth of the Holy Knight.
  • Light Is Good: He's a descendant of Baldur, the Crusader of Light. He doesn't get any magic, though.
  • Lightning Bruiser: One of the most outstanding examples in the series. His bases are enough to outclass any physical unit, plus he has the highest growth rate total by far of the entire first generation.
  • Love at First Sight: He fell for Deirdre the moment he saw her. In a twist on Oblivious to Love, however, he doesn't seem to fully realize this until they meet again.
  • Mage Killer: Once he gets the Tyrfing, which gives a huge Resistance bonus.
  • Miscarriage of Justice: He is the victim of this. Arvis killed him for a crime he didn't commit - namely, being complicit in the murder of the prince.
  • Nice Job Breaking It, Hero: A quest to rescue a friend quickly snowballs into him conquering most of the continent. Although he only intends to help people, Grannvale's less-savory nobles (and The Chessmaster behind it all) easily take advantage of this.
  • No Body Left Behind: The manga shows that when Arvis killed him only ashes and his sword remained.
  • The Peter Principle: In terms of him being a warrior, he is peerless. In terms of him being a commander, he is excellent. However, his Black-and-White Morality mindset, habit of using battle as a first resort, and overly trusting nature make him an absolute disaster when he ends up in control of half the continent.
  • Pink Girl, Blue Boy: Him and Ethlyn.
  • Pre-Mortem One-Liner: In Heroes.
    "Here I come!"
    "One strike will decide it all!"
    "I cannot allow this."
    "Raise your sword!"
  • Purposefully Overpowered: If one counts the first part of Genealogy to be its own campaign (which it functionally is), Sigurd is regarded as the strongest Lord in the franchise. He starts promoted in a game with no downside to being promoted, his growths are ridiculous due to major holy blood, his weapons are excellent, he's incredibly mobile in a game with giant maps, and once he's picked up Tyrfing, he might as well be invincible. This is to make as sure as possible that you'll miss him when he's gone.
  • Rank Scales with Asskicking: While this is true of most Fire Emblem lords, Sigurd takes the cake. Out of all of his forces, the toughest one of the lot is Sigurd himself.
  • Rescue Romance: With Deirdre, whom he rescues from an unnamed lowlife.
  • Shipper on Deck: Ships Lewyn/Erinys in the Oosawa manga. Lewyn is not amused.
  • Shoot the Shaggy Dog: He rescues his friend, deposes a couple of corrupt rulers, and ends Silesse's civil war. But his search for Deirdre ends with her amnesiac and married to another man, he's unable to clear his name, he's summarily executed, and he accidentally turned his country into an empire that goes on to oppress all the places he freed, and then some.
  • Single-Target Sexuality: He never shows the slightest hint of being romantically/sexually attracted to anyone but Deirdre.
  • Sorry That I'm Dying: His death quote has him apologize to his army.
  • Spirit Advisor: He comes back in a secret cutscene very late in the second generation just to tell Seliph not to let Arvis's death go to his head, and that he still has a ways to go before he understands just what the whole war's been about.
  • Star-Crossed Lovers: With Deirdre, sadly.
  • Suspiciously Similar Substitute:
    • You'd be forgiven if you initially mistook him for "Marth on a horse." His class, Knight Lord, combines the Paladin template with Lord-like stat-growths.
    • Much of his characterization and background can be traced back to Alm. He's fairly aggressive (compared to peaceful-type Lords like Marth), optimistic and kind, and driven to protect the innocent. He also ends up conquering the whole continent without initially intending to, though it ends much worse for him than Alm.
  • A Taste of Power: Sigurd will acquire Tyrfing from his late father and can demolish the rest of Chapter 5, easily dealing with Reptor with his high resistance. Then he dies, and Tyrfing is in the hand of Arvis until Seliph acquires it in the late game.
  • This Is Unforgivable!: Killing his father, as he informs Lombard if he gets to attack him.
  • Tragic Hero: He's honorable and compassionate, but he doesn't think through the consequences of his actions, which has fatal consequences for him and his friends.
  • Trauma Conga Line: The final third of the first generation is where things start to really go downhill for Sigurd. First, he laments the demise of his friend Eldigan, whose death made him question if his efforts to save Agustria from its civil war had been in vain. He later finds out that his wife Deirdre went missing while he was away. Then after fending off the nearby pirates invading Agustria, the Grannvale army led by Lombard and Reptor arrive, branding Sigurd as a traitor, forcing him to flee to Silesse. When he reunites with his father, he can only grieve as the latter perishes from his injuries. After slaying Lombard, Sigurd convinces Oifey and Shannan to take the infant Seliph to safety, knowing he may not survive to see his son again. Later, he's distraught when a village elder informs him that Ethlyn and Quan were killed in the desert. Following tragedy after tragedy, things seemed to start to take a turn for the better when Sigurd finds out that Arvis is vouching for him and intends on clearing his name. Wrong. Arvis still intends on going through with executing Sigurd and his army for treason. And to add insult to injury, Sigurd finally gets to see Deirdre again, only to find out that she is now Arvis's wife, and doesn't even remember who Sigurd is, much to his shock and horror. In the end, he lets out one final Dying Curse towards Arvis as he gets incinerated alive with a blast of Valflame.
  • Unwitting Instigator of Doom: The corrupt Grannvale nobles take advantage of the chaos he leaves in his wake to conquer the western half of Jugdral and rule it as a despotic empire.
  • Unwitting Pawn: The corrupt nobles of Grannvale take advantage of his conflicts with Verdane and Augustria to take over their lands and rule over them as an empire.
  • Vindicated by History: In-universe. When he died and Arvis' reign was growing and entering its golden age, he was known as a traitor of the Empire and accordingly punished. When Arvis' empire spiraled down to tyranny, public opinions on Sigurd got a whole lot better, to the point where he became known as a tragic Folk Hero.
  • Warrior Prince: He's not a prince, but he's heir to a dukedom that is known for its proximity to the throne. While he isn't oblivious to Grannvale's internal politics (he's well-aware that Reptor and Lombard hate Chalphy), he never seems to get that when the son of Azmur and Kurth's closest adviser crosses the border with an armed force, it looks a lot like a declaration of war by all of Grannvale.
  • We Cannot Go On Without You: As with all other Fire Emblem protagonists, his death results in a game over. Except, of course, in Chapter 5's epilogue...
  • The Wise Prince: He would honestly prefer to leave places like Verdane and Agustria to govern themselves once he removes their corrupt rulers.
  • You Have Outlived Your Usefulness: After manipulating him into conquering the west half of Jugdral and disposing of his former allies, Arvis betrays and murders Sigurd at the end of the first generation to consolidate his own power.
  • You Killed My Father: Takes great satisfaction in taking down Lombard and Reptor in chapter 5 for betraying Byron and framing House Chalphy for the murder of the Grannvale prince.

    Alec 
https://static.tvtropes.org/pmwiki/pub/images/alecfe4.png

A knight of Chalphy, one of the few remaining with everyone else off to war. Loose, relaxed, and something of a womanizer.

Class: Cavalier

  • Birds of a Feather: With Silvia. They're both flirty and flippant in their first conversation, and easy to pair off.
  • Boring, but Practical: His skills won't make him the most unique or spectacular unit in the game compared to, say, his fellow Cavalier Naoise, but they are undeniably useful and go a long way towards his contributions to the team.
  • Chivalrous Pervert: Alec is the most flirtatious man in the player's army, and if paired with Brigid, she warns him that he'd better not step out on her now that they're married. Could even be argued as being the predecessor to Sain.
  • Curtains Match the Window: Green hair and green eyes.
  • Fragile Speedster: Specializes in speed, but lacks Naoise's defense stats.
  • No-Sell: His personal skill, Nihil, nullifies skills and critical hits.
  • Power Nullifier: His Nihil skill makes him immune to anti-cavalry since effective damage are critical hits in this game. He could also pass the skill to children with a mounted class, also making them immune to anti-cavalry or anti-flying if he's Fee's father. As an added bonus, this skill also makes him immune to Critical Hits.
  • Recurring Element: The Green Cavalier of Genealogy of the Holy War. In addition, Alec started the trend of a member of the player's army who's a flirt.
  • Shotgun Wedding: Implied to be the case in his lover's conversation with Silvia.
  • Suck My Rose: Tries to seduce Ayra with this several times in the Nuts Fujimori manga. Hilariously fails each time.
  • Uncertain Doom: One of the few characters whose fate is left ambiguous after the Battle of Belhalla.

    Naoise (Noish) 
https://static.tvtropes.org/pmwiki/pub/images/noishfe4.png

A knight of Chalphy, one of the few remaining with everyone else off to war. Devoted and fiery.

Class: Cavalier

  • Critical Hit Class: He has Critical as a personal skill, allowing him to perform critical hits without needing a weapon with a 50-kill bonus, a combination bonus from a lover, or the Wrath skill. If married, he will pass this skill down to his children in the second generation.
  • Hot-Blooded: Comes off as more passionately serious than Alec.
  • Lightning Bruiser: Can be this if his Duel & Critical skills kicks in often enough.
  • Magikarp Power: An interesting example considering his early join time. Naoise's skills are initially very inconsistent, but can actually be very potent if he obtains the pursuit skill through the Pursuit Ring, allowing him to be a very explosive combat unit at the cost of waiting for it to come in Chapter 2. These skills can also be passed onto his children who can make just as much use of it as he can.
  • Nice Guy: He's very emotional, but he still is very kind around others and has a strong sense of justice.
  • Recurring Element: The Red Cavalier of Genealogy of the Holy War.
  • Sorry That I'm Dying: His death quote is him apologizing to Sigurd.
  • The Worf Effect: In the Oosawa manga, Naoise is among the victims of Sandima's poisonous Fenrir spell. He does survive, though.
  • Uncertain Doom: One of the few characters whose fate is left ambiguous after the Battle of Belhalla.

    Arden 
https://static.tvtropes.org/pmwiki/pub/images/ardenfe4.png
Click here to see Arden in Fire Emblem Heroes
Strong and Tough

A knight of Chalphy, one of the few remaining with everyone else off to war.

Class: Sword Armour (FE4), Knight (Awakening SpotPass)
Voiced by: Tōru Ōkawa (Japanese, Fire Emblem Heroes), Mick Wingert (English, Fire Emblem Heroes)

  • Adaptational Badass: Heroes makes him a rather unique Mighty Glacier, having one of the lowest Speed and Resistance stats in the whole game, but also a good Attack and an incredible physical bulk, as he has the highest HP in the game and is the first character to be added who has at least 40 Defense. What makes him unique is his unique special Follow-Up Ring, which allows him to always perform an extra attack regardless of his actual Speed stat if he's at or above half HP at the start of combat. Combined with his Brave Sword and the later released Arden's Blade, this allows him to be one of the only armored units in the game to be capable of consistently performing quadruple attacks unless he fights against someone with Null Follow-Up or other skills that deny him guaranteed follow-up attacks and grant them to who has said skill. Add in an inherited Special such as Bonfire or Ignis that takes advantage of his obscene Defense, and he's a much tougher beast than he was in his game of origin. Lastly, the introduction of Save skills later in the metagame heavily benefits him, as with his base 60 HP and 41 defense, he is one of the best physical tanks in the game, with his physical bulk remaining relevant despite the power creep and with Save skills enphasizing his build as a defensive wall even more. Also put in the fact that his old problem (being a low movement unit in a game with huge maps) is omitted (the maps in Heroes are much smaller and there are multiple ways to make an Armor unit more mobile there), he can put his new advantages to use more often.
    Arden: I like fighting with you! I do a lot better than I normally would.
  • Berserk Button: Don't call him slow!
  • Butt-Monkey: He is always picked on for his slowness, In-Universe and not. His unique events play this up.
  • Can't Catch Up: In spades. Being a low-movement, low speed Armor Knight wielding swords really hurts his usability in the long run, and being forced to do nothing but lag behind for the entirety of the 1st Gen forces most players to bench him after the first couple chapters. In the game where you actually get to deploy your entire army simultaneously.
  • Catchphrase: He likes to claim that he's "strong and tough", but don't call him slow!
  • Deconstructed Character Archetype: Of the Mighty Glacier. A lot of his characterization stems from the fact that he's a heavy infantry unit in a game whose design strongly favors cavalry, and his slowness means he can't get to the front lines in time to do anything important and is thus always stuck on castle defense duty. It's reconstructed in Heroes where the battles take place in much closer quarters that play to his strengths a lot better, and he notes in a piece of dialogue that he does a lot better in the Order of Heroes than he normally does.
  • Face of a Thug: In official arts, he wasn't that bad looking, but his art in Heroes made him look like a convicted thug. Still, he's a Gentle Giant.
  • Gentle Giant: Say what you will about his stats and looks, the man's got a heart as big as his armor.
  • Guide Dang It!:
    • Similar to Lex, Arden needs a ring in order to get the Pursuit skill. The event he gets it from is similarly out of the way and not foreshadowed at all. Even if you got Lex's Brave Axe, you would still have to guess randomly about who has an event on that tiny peninsula.
    • Arden has another such event in Chapter 5 which not only requires Arden to stand on one particular out-of-the-way tile, but also requires him to be married, which players are unlikely to do unprovoked.
  • Huge Guy, Tiny Girl: If you choose to pair him, he will tower over his wife.
  • I Regret Nothing: His death quote has him claim this, having been proud to have served Sigurd all his life.
  • Joke Character: Man, if he doesn't know how hard it is to use him well.
  • Mighty Glacier: He has excellent defense but hardly any movement. This is particularly pronounced in Heroes, where he has had the most base HP (60) all the way since his release in October of 2017 and was the first unit to have 40 base Defense, but he has one of the lowest Speed stats in the game at 16.
  • No-Sell: Upon Class Changing to General, he gets Pavise, which nullifies any damage.
  • Overshadowed by Awesome: He would make at least a passable father if not for the fact that Lex offers very similar, but better growths, the same skill (Vantage), all on top of the infinitely more desirable Paragon skill. As a result he is often overlooked in this regard.
  • Pre-Mortem One-Liner: In Heroes.
    "I'm strong, and you're toast."
    "I'm strong and I'm tough!"
    "Nnn…ngh!"
    "Ain't no way I'm gonna die!"
  • Recurring Element: The first Armor Knight in the game in the vein of Draug. Arden even looks like a more rugged version of Draug.
  • Self-Deprecation: Considering how the other Armor Knights in prior games tended to struggle with being useful, Arden is basically one big Lampshade Hanging of their issues.
  • Tempting Fate: In Chapter 5, if Arden is married and waits on a cliffside northwest of Castle Phinora, he will express joy in being a father and husband, and declares he cannot go dying yet. Considering what happens at the end of the chapter and what may or may not have happened to him along with most of Sigurd's army...yeah.
  • Ugly Guy, Hot Wife: More "homely" than outright ugly, but since all the women are stunners, this happens if he's paired at all.
  • Uncertain Doom: One of the few characters whose fate is left ambiguous after the Battle of Belhalla.
  • Undying Loyalty: In Heroes, he's this to Sigurd, in one of his idle quotes.
    Arden: Things in my world... Not so good right now. I just stick with Lord Sigurd. I'll serve him up until the very end.

    Azelle of Velthomer (Azel) 
https://static.tvtropes.org/pmwiki/pub/images/azelfe4.png
Click here to see Azelle in Fire Emblem Heroes
Youthful Flame

The younger half-brother of Arvis of Velthomer. Despite Arvis's warnings to the contrary, he travels to the south to assist in the fight against Verdane and rescue Edain, taking Lex with him.

Class: Mage
Voiced by: Akira Ishida (Japanese, Fire Emblem Heroes), Austin Lee Matthews (English, Fire Emblem Heroes)
Holy blood: Fjalar [Minor]

  • Big Damn Heroes: In the Oosawa manga's rendition of the Prologue, he shows up and saves Midir when he's held hostage by the Verdane army.
  • Boring, but Practical: He doesn't stand out much combat-wise: Lex has Paragon, Naoise has some offensive skills, Jamke is purely offensive thanks to his powerful offensive skills and even Tailtiu stands out more due to Wrath, while he has only one skill, Follow-Up. However, Follow-Up is essential to double enemies and Azelle has a good magic growth (the best of Sigurd's army, even overtaking Claud due to the higher magic bonus in his minor Fjalar blood compared to his Major Bragi blood), a high speed growth and his magic and speed at base are enough to one-round most enemies in the first two chapters in spite of the high weight of his Fire tome. Due to the lack of resistance for several enemies, he can easily defeat them or greatly weaken them, and he also promotes into a Mage Knight, which grants him a horse and much more movement as a result.
  • Child by Rape: His father raped Cigyun's favorite maid, resulting in Azelle.
  • Childhood Friends: Azelle, Lex, and Tailtiu were very close before the events of the game, and it shows in their conversations with one another.
  • Childhood Friend Romance: If paired up with Tailtiu.
  • Curtains Match the Window: Red hair and red eyes.
  • Cute Bookworm: A cute, shy mage.
  • Everyone Has Standards: As much of a shy guy as he is, Azelle is very much against killing one's parents if one has respect for the parents. In his last love-talk with Tailtiu, he forbid her from trying to kill Reptor because he'd have second thoughts on her if she wanted to kill her father that she at least still respects despite his bastardry.
  • Green-Eyed Monster:
  • Fiery Redhead: Subverted; he's as timid as they come.
  • Heroic Bastard: His dad was Lord Victor of Velthomer, his mom was the favorite maid of Arvis's mother Cigyun (who also had been little Arvis's nanny).
  • Heroic Lineage: Of the Fjalar bloodline, though Arvis got the lion's share of it.
  • Heterosexual Life-Partners: He has shades of this with Lex, particularly in the Oosawa manga.
  • I Want My Beloved to Be Happy: Bless his heart, he does this regarding Edain and her respective Love Interest in both manga adaptations, despite obviously struggling with it in the Oosawa version.
  • Linear Warriors, Quadratic Wizards: An odd example. Despite being one of the first units you get, he is not very useful early on, but becomes much better later on. He grows progressively as a unit, even if not extensively trained (which is difficult, because he dies early on in only two hits), both because the later maps play better to his strengths than the early ones and because he gets progressively better tomes: For the first two maps he is restricted to a single weapon, the Fire tome he starts with, which is unfortunately the single worst tome in the game, as it completely kills his technically good speed. As the game goes on, he gets progressively better weapons and with his promotion he will also fix his bad movement and durability issues.
  • Magic Knight: Can promote to one.
  • Missing Mom: When young Arvis kicked Victor's mistresses out of the court, only Azelle's mom was allowed to stay. She became Arvis and Azelle's caretaker, but died some years before the story happened.
  • Nice Guy: This is presumably the reason why he has a lot of friends despite being so shy.
  • Playing with Fire: As the descendant of Fjalar, he is specialized in wielding fire magic, although he can use all three magic types. Heroes gave him Sparking Tome, which is exclusive to him.
  • Rebel Prince: Openly defies Arvis to help Lex and Sigurd. To put this in perspective: Velthomer is one of the most powerful territories in Jugdral, and its ruler, Arvis, is known as a stern and rather feared ruler, which Azelle knows better than anyone. He still defies his brother despite being scared of him.
  • Recurring Element: The young, male, early-joining mage in the vein of Merric. Boey's inconsistent hair color (prior to the remake) aside, many later Merrics would be redheads just like him.
  • Red Herring: While not as bad as the Tailtiu/Claud pair, pairing him with Edain, while considered quite cute for newbies, will result a rather suboptimal Lester, while Lana has to wait until promotion to reap the benefits of his Minor Fjalar.
  • Reluctant Warrior: He's noted to hate fighting, but joined Sigurd's army anyway to save Edain.
  • Shrinking Violet: He's fairly shy around most, and outright terrified of his brother.
  • Spared By Adaptation: Originally, he's (most likely) one of the tragic casualties of the Battle of Belhalla, or in case of Kaga's notes (see below), Taken for Granite. In the Oosawa manga, he survived Belhalla by the account that he wasn't present, attempting to protect Tailtiu from Belhalla troops and jumping off a cliff, and stumbled to Silesse, where he cared for the now-amnesiac Tailtiu and raised their children together. Azelle was also away from home, accompanying Arthur, during the fateful day of Tailtiu and Tine being captured, and despite much grief, Azelle was at least last seen sending Arthur to go find the two.
  • What Could Have Been: Shouzou Kaga's notes for a scrapped third section of the game imply that Azelle did not die in the Battle of Belhalla and continues to be a Rebel Prince because he thinks whatever good intentions Arvis had, it'll be of no use if it's achieved with brutal methods. This is eventually deconstructed, as because Arvis was trying to make his Empire to be good, the population supports him and instead sees Azelle as the villain, and Arvis had to go along and brand his dear brother as a rebel. Azelle attempts to get answers from his brother, but was instead ambushed by Manfroy and petrified in the underground basement of the Royal Palace so Arvis won't have second thoughts. Thankfully, after Seliph's victory, Julia undid Azelle's petrification and allowed him to reunite with his wife (in this case Tailtiu) and children.
  • Uncertain Doom: One of the few characters whose fate is left ambiguous after the Battle of Belhalla.

    Lex of Dozel 
https://static.tvtropes.org/pmwiki/pub/images/lexfe4.png
Click here to see Lex in Fire Emblem Heroes
Young Blade

The son of Duke Lombard of Dozel, the half-brother of Danann, and a childhood friend of Azelle. He accompanies Azelle to assist Sigurd in the fight with Verdane, fully aware that his father would not be happy about assisting the house of Chalphy.

Class: Axe Knight
Voiced by: Daisuke Namikawa (Japanese, Fire Emblem Heroes), Nazeeh Tarsha (English, Fire Emblem Heroes)
Holy blood: Nál [Minor]

  • Aloof Ally: He claims be this, since he says that he's only helping because he's Azelle's friend, but it's pretty clear that it isn't true.
  • Apologetic Attacker: If you're mean enough to have him attack his father.
  • Cain and Abel: With Danann. In the Oosawa manga, it's Danann who kills him.
  • Childhood Friends: Lex, Azelle, and Tailtiu were all very close with one another prior to the events of the game, and it shows in their conversations.
  • Childhood Friend Romance: If he marries Tailtiu.
  • Curtains Match the Window: Blue hair and blue eyes.
  • Desperation Attack: His second skill, Vantage, allows automatic first-strike if below 50% HP.
  • Experience Booster: He has the Paragon skill, a skill that doubles amount of experience earned. With this skill, he can reach Level 20 to class change to Great Knight much earlier than other units. As a father, he could pass this skill to his children and give them the same boon. This was later reference in Heroes with the Axe Experience skill, where he alongside other axe-wielding allies gain double experience gained if the user is still alive on the battlefield.
  • Guide Dang It!: The Brave Axe is the only way he'll ever be able to hit something twice, but obtaining it happens through a secret event, not foreshadowed at all.
  • Heroic Lineage: Of the Nál bloodline, though like Azelle, his older brother got the lion's share. However, Lex got the share of heroism that the majority of his family lacked.
  • Heterosexual Life-Partners: As noted in Azelle's section, he has shades of this with him.
  • Honest Axe: This nets him the powerful Brave Axe. Heroes later changes that to the Goddess Axe, since the Brave Axe already exists in the game as a common inheritable weapon.
  • Hot-Blooded: This quote sums it up.
    Lex: Hahahaa... Alright, let's do this. Finally, a chance to kick some ass.
  • Lightning Bruiser: While his speed isn't high, Lex can do high damage per round of combat with the Brave Axe in hand. Also a good candidate for the Pursuit Ring if you decide to bench Arden (who has the event needed to get it), especially if you choose to marry him to someone like Lachesis or Tailtiu.
  • Mighty Glacier: Without the Brave Axe, he only gets one hard hitting attack per round of combat.
  • Mistaken for Gay: In the Oosawa manga, with Azelle... by Ayra, his own wife and the mother of his children.
  • Papa Wolf: If he's paired up with Tailtiu, with him making it clear that he does not want his kids ending up in his family's hands or those of Tailtiu's, given how awful both are.
  • Patricide: If you make him personally kill his father. Unlike Tailtiu's deal, Lex has no problem with doing this to Lombard, since he knows his dad is an evil person that had it coming.
  • Rebel Prince: His family is an enemy to Sigurd's, and he expresses no interest in House Dozel's antagonism towards Chalphy. His father also expresses frustration with him as well.
  • Tempting Fate: If he marries Tailtiu, he wishes for her to flee to Silesse so that she and the children do not get taken into custody of House Friege or Dozel. Guess what happens during the timeskip when she does exactly that, regardless of who she's married to?
  • Uncertain Doom: One of the few characters whose fate is left ambiguous after the Battle of Belhalla. The Oosawa manga has him killed by his own brother, Danann.
  • Weak, but Skilled: In a fairly literal sense, though he ironically doesn't have great Skill. Lex has the worst weapon type of the gang due to being an axe-user in a game where axes suffer from distressingly high weight and low hitrates, and his growths are pretty passable apart from high Defense, but he's also got the Paragon and Vantage personal skills, which means that he trains himself up very quickly to compensate for his initially mediocre combat skill.
  • White Sheep: Almost everyone else in the Nál bloodline is an enemy — the house is traditionally an enemy of Chalphy, but Lex is still Sigurd's friend.

    Prince Quan of Leonster (Cuan) 
https://static.tvtropes.org/pmwiki/pub/images/quanfe4.png
Click here to see Quan in Fire Emblem Heroes
Luminous Lancer

The prince of Leonster, a childhood friend of Sigurd and Eldigan, and married to Sigurd's sister Ethlyn. He accompanies Ethlyn to Chalphy to assist Sigurd.

Class: Duke Knight (FE4), Paladin (Awakening SpotPass)
Holy blood: Njörun [Major]
Voiced by: Kenichi Suzumura (Japanese, Fire Emblem Heroes), Chris Hackney (English, Fire Emblem Heroes)

  • Ancestral Weapon: Gáe Bolg, which originally belonged to Njörun the Crusader.
  • Authority in Name Only: Posthumous example. He is given the honorary title of King Quan despite predeceasing his father and never actually taking the throne of Leonster.
  • Best Friends-in-Law: With Sigurd, as he married his sister Ethlyn. They've been best buddies since their academy days.
  • Childhood Friends: With Sigurd and Eldigan.
  • Disappeared Dad: To Leif and Altena.
  • Exact Words: He believes that he cannot be defeated so long as he wields Gáe Bolg. If Ethlyn falls before him, Quan is forced to drop the weapon to prevent Altena from being harmed.
  • Fatal Flaw: Quan is a highly skilled warrior and he knows it, but his confidence in strength of arms to carry the day becomes outright hubris once he receives the Gáe Bolg from Ethlyn. More than once he states his belief that nothing can overcome him so long as he wields it. Consequently, he doesn't realize that his enemy might strike at him with something more than brute force, and he realizes too late how mistaken he was.
  • For Great Justice: The specific reason why he helps Sigurd to begin with, not just because he is his brother-in-law. This apparently runs in the family, as his father is mentioned to be very similar, and both of his children are also wildly enthusiastic about this.
  • The Friends Who Never Hang: He, like Sigurd, is presumably one of Eldigan's best friends. Not that you'd know, if not for a single line in the prologue, because they never share a single conversation in-game despite having multiple opportunities to do so. Then again, Eldigan is noticeably unresponsive to anybody not named Sigurd or Lachesis.
  • Guest-Star Party Member: He stays with Sigurd's army until the end of Chapter 3, where Quan, Ethlyn, and Finn leave to Leonster so that they can come back to help Sigurd with reinforcements against the increasingly aggressive Grannvale. Unfortunately, Quan and Ethlyn are killed in an ambush by the Thracians before they can help Sigurd again.
  • Happily Married: He and Ethlyn love each other quite a lot. In Thracia, there are two CG's featuring them, and in both they're happy as they come: one has them with baby!Leif and toddler!Altena, the other has Quan gently helping Ethlyn to get off her riding horse. And one of the grown up Leif's love talks with either Nanna or Jeanne in Genealogy of the Holy War mentions their mutual affection as well.
  • Heroic Lineage: Of the Njörun bloodline and inheritor of its Ancestral Weapon.
  • Heroic Sacrifice: During an attempt to reinforce Sigurd in Belhalla, Quan falls into an ambush by Thracian Dracoknights in the Yied Desert, his daughter is taken hostage, and he is forced to forfeit the battle, losing his life.
  • Inconsistent Spelling: For a while, folks generally spelled it Cuan, before Awakening came down with Quan. A number of fans, though, argue that it should still be Cuan... or rather, Cúan, as it's now obvious that his name, and to some extent, his character and story, is based on the first half of the name/title of Cú Chulainn.
  • Infinity +1 Sword: The Gáe Bolg lance, which Ethlyn gives to him in Chapter 3, is the holy weapon of the Njörun bloodline.
  • Killed Off for Real: One of the seven main characters of the first generation playable crew to unambiguously end up dead by the time Seliph's quest begins. He is ambushed and slaughtered by Travant in the Yied Massacre.
  • The Lancer: To Sigurd. He's more level-headed and less reckless. He also fits the weapon part, too.
  • Lantern Jaw of Justice: And how. Portrayals in later games sometimes soften this trait of his a bit though.
  • Nice Job Breaking It, Hero: According to the Alternate Character Interpretation from Fall of Leonster side story. For all of his genuine good intentions, Quan's assistance toward Sigurd might have indirectly influenced Travant's deadly assault in the Yied Desert and putting Thracia into chaos. At least it gave Travant an opening that let him strike where it would hurt the most...
  • Pre-Mortem One-Liner: In Heroes.
    "You face the Gáe Bolg!"
    "I will not lose."
    "You'll regret this."
    "For my allies!"
  • Put on a Bus: He leaves after Chapter 3 because he has to get back to his responsibilities at home. The Bus Came Back in Chapter 5, but it only gets him killed.
  • Royals Who Actually Do Something: He's a powerful fighter, and his departure after Chapter 3 is out of a need to do stuff back home in Leonster.
  • Sacrificial Lion: Him and Ethlyn kicking the bucket is when everything starts to truly go tits up for Sigurd.
  • Shipper on Deck: In the Oosawa manga, for Finn and Lachesis. While Ethlyn is the most outspoken shipper, it is his idea that Finn becomes Lachesis's bodyguard, after all.
  • Sorry That I'm Dying: If he falls in battle, he'll apologize to Ethlyn, though in a subversion he has Plot Armor to ensure that he doesn't actually die. His actual death quote in Ch. 5, however, likewise has him apologize. Likewise, he apologizes to her when he's defeated in Heroes.
    "Ethlyn... I'm sorry..."
  • This Cannot Be!: Being ambushed by Travant and his troops in the Yied Desert was the least expected crack in his plans. He had assumed Travant would attack Leonster and planned for that, not even thinking that Travant might go after him personally.
  • Warrior Prince: He's the prince of Leonster and a descendant of Njörun, and he is a strong warrior.

    Princess Ethlyn of Leonster (Ethrin, Ethlin) 
https://static.tvtropes.org/pmwiki/pub/images/ethlynfe4.png
Click here to see Ethlyn in Fire Emblem Heroes
Spirited Princess

Quan's wife and Sigurd's sister. She sets out for Chalphy upon hearing word of their plight at Verdane's hands.

Class: Troubadour (FE4), Valkyrie (Awakening SpotPass)
Holy blood: Baldur [Minor]
Voiced by: Yumi Kakazu (Japanese, Fire Emblem Heroes), Allegra Clark (English, Fire Emblem Heroes)


  • Absurdly Youthful Mother: Going by the game's timeline, she was 18 when she gave birth to Altena and 20 when she had Leif due to Jugdral's medieval ethos on what age people were considered adults.
  • Action Mom: She'd recently had a daughter before joining Sigurd, although she leaves her in Leonster. By the time that she was with Quan in the Yied Desert, she had given birth to Leif.
  • Battle Couple: She and Quan are Happily Married and join Sigurd's cause together.
  • Better to Die than Be Killed: Or rather, Better To Die Than Be Used As A Hostage in the Oosawa manga. Travant captures her, and Ethlyn, realizing that he intends to use her against Quan, takes her own life instead.
  • Big Brother Instinct: Despite being his younger sister, she sees it as her responsibility to try and keep Sigurd out of too much trouble.
  • Brother–Sister Team: Ethlyn and Sigurd are the subtle introduction to this mechanic, and are one of the two sibling teams in Generation 1.
  • Character Death: During an attempt to reinforce Sigurd in Belhalla, Ethlyn was ambushed at Yied Desert and killed, and since she was carrying her daughter Altenna, the latter was used as a hostage to Quan, who was then killed by Travant's Dracoknights.
  • Combat Medic: This is the Fire Emblem where Troubadours use swords. Her combat skill improves even further once she promotes to Paladin.
  • Cool Sword: She can obtain a Light Brand in a conversation with Deirdre, which has a powerful distance attack and is very useful against archers who think a healer is an easy mark.
  • Critical Hit Class: She has Critical as a personal skill, allowing her to perform critical hits without needing a weapon with a 50-kill bonus, a combination bonus from a lover, or the Wrath skill. She will pass this skill down to Leif and Altena in the second generation.
  • Fragile Speedster: Ethlyn is fast and has high skill, similiarly to a Myrmidon, but her defenses against physical hits are poor.
  • Foolish Sibling, Responsible Sibling: Downplayed since Sigurd is just as responsible as she is, but she sees herself being the Responsible Sibling of the pair and describes Sigurd as being a bit reckless. She tries her best to seem mature in spite of it.
  • Genki Girl: Especially in the Oosawa adaptation. She is optimistic and tries to be as upbeat as possible despite the tense situations around her.
  • Guest-Star Party Member: She stays with Sigurd's army until the end of Chapter 3, where Quan, Ethlyn, and Finn leave to Leonster so that they can come back to help Sigurd with reinforcements against the increasingly aggressive Grannvale. Unfortunately, Quan and Ethlyn are killed in an ambush by the Thracians before they can help Sigurd again.
  • Happily Married: With Quan. See his section for the details.
  • Heroic Lineage: Of the Baldur bloodline, though not to the same degree as Sigurd.
  • Killed Off for Real: One of the seven main characters of the first generation playable crew to unambiguously end up dead by the time Seliph's quest begins. She is ambushed and slaughtered by Travant in the Yied Massacre.
  • Lady of War: Although her swordfighting is secondary to her healing, she's insistent on doing her part in the fight. Going to help Sigurd in the first place was largely her idea.
  • Missing Mom: Killed before either of her children is old enough to remember her.
  • Pregnant Badass: She's hinted to have been already pregnant with Leif when she and Quan joined Sigurd's troops. The Oosawa manga openly states it; when she's about to leave Silesse with Quan and Finn, the first makes a comment about how she should be more careful now that she's about to be a mom again.
  • Pre-Mortem One-Liner: In Heroes.
    "I'll protect you!"
    "Forgive me!"
    "Until the very end!"
    "All will be well. You'll see!"
  • Promotion to Parent: She stepped up to take care of Sigurd and to help manage the house with Lord Byron after their mother died. The kicker? She's the younger sibling.
  • Put on a Bus: Leaves with her husband at the end of chapter 3.
  • Rose-Haired Sweetie: A Genki Girl with pink hair.
  • Royals Who Actually Do Something: Like her husband, she readily gets into the action.
  • Sacrificial Lion: Her and Quan biting the dust is when everything starts to truly go to hell in a handbasket for Sigurd.
  • Shipper on Deck: For Finn and Lachesis as well as Edain and Jamke, in the Oosawa manga.
  • Sorry That I'm Dying: Mirroring Quan's non-fatal "death" quote, she'll apologize to him if she falls. Her real death quote in Ch. 5, however, also has her apologize to Quan — and to Altena. Likewise, she apologizes to him when she falls in Heroes.
    "Quan, I'm so sorry..."
  • Tsundere: Towards Sigurd on occasion, sibling-style (especially in the Oosawa manga).

    Finn (Finn) 
https://static.tvtropes.org/pmwiki/pub/images/finnfe4.png

A fresh knight in the service of Leonster who accompanies Quan and Ethlyn to Chalphy. Seventeen years later, he serves their son Leif as they defend Leonster.

Class: Lance Knight
Voiced by: Ryōtarō Okiayu (Japanese, Fire Emblem Heroes), Robert Clotworthy (English, Fire Emblem Heroes)

  • Action Dad: Can become this if paired up with someone, as he is the only Gen 1 dad who is playable in Gen 2.
  • Ascended Extra: This guy is the only character who is playable in every single part of the Jugdral storyline, and even has a side story told from his perspective. The Fall of Leonster is not kidding when it said he is "too" important.
  • Badass Normal: Easily, since being a Gen 1 character that survives is impressive in itself and he's rather solid as a character despite having no Holy Blood.
  • Bag of Spilling: A case where he'll lose his entire inventory but an Iron Lance if he is paired up with someone. Since none of his pairing bears a child that wield lances by default, he loses everything, including his powerful Brave Lance, unless he sells all of his weapons in advance.
  • Bodyguard Crush: On Lachesis in the Oosawa manga.
  • Broken Ace: After Quan and Ethlyn's death, and Leonster's Fall, he basically lost his emotion. He's barely recovering them by the time Thracia 776 rolls in, according to Leif.
  • Crutch Character: In Generation 2, providing he was leveled up sufficiently before he left in the first half. Lacks Holy Blood of any sort, which equates to a severe disadvantage as far as growth rates are concerned.
  • Curtains Match the Window: Blue hair and blue eyes.
  • Foreshadowing: Hey, guess what all that talk Quan gave Finn about him being an important soldier and telling him not to die was for?
  • Gameplay and Story Segregation: In chapter 7, he will return at the exact same stats & XP he had when he left at the end of chapter 3 — sixteen years earlier.
  • Guest-Star Party Member: He stays with Sigurd's army until the end of Chapter 3, where Quan, Ethlyn, and Finn leave to Leonster so that they can come back to help Sigurd with reinforcements against the increasingly aggressive Grannvale. He remains behind at Leonster to watch over Quan's son, Leif, where he becomes his retainer and a permanent unit in Generation 2.
  • It's Personal: To Travant in Gen 2 for killing Quan and Ethlyn.
  • Last Minute Hook Up: Finn can still romance Tailtiu and Brigid, but you as the player have to be quick beforehand to do so.
  • Love Martyr: A possible Alternate Character Interpretation for him as a borderline one to Lachesis, in the Oosawa manga. Even if not, the scene where he brings Lachesis back from the Despair Event Horizon by stabbing himself with the Lands Sword and almost bleeding to death on her raises one or three eyebrows. Fortunately, they both get better.
  • Luke, I Am Your Father:
    • Has this kind of conversation with his daughter if he was lovers with Lachesis, Edain, or Ayra in Gen 1. Interestingly enough, he never gets to talk to his son.
    • According to the Fire Emblem 20th Anniversary book, Finn is essentially Nanna's caretaker, her true father being anyone the player has married Lachesis with — and technically speaking, such a roster of prospect lovers also includes Finn.
  • Magikarp Power: A rare example of being this and Crutch Character. In the first generation, he is a very unspectacular unit at first due to facing constant weapon triangle disadvantage and being stuck with a bad weapon type in lances. Once he's leveled up, trained with Quan, and been given his free Brave Lance, though, he becomes one of your better mounted characters, between the lance and his access to Pursuit and Miracle. What makes him special, though, is his ability to return in the second generation while keeping his old stats, meaning that investing heavily into Finn will make the Early Game Hell of the second generation a whole lot easier on you.
  • Manly Tears: He cries when he meets Altena for the first time in years, and then she thanks him for having taken care of Leif.
  • Older Than They Look: In Gen 2, he's in his mid 30s and a year older then Oifey, but his portrait has barely changed.
  • Parental Substitute: To Leif. And Nanna, if he's not her father.
  • Put on a Bus: Follows Quan back home at the end of chapter 3. However, he returns in chapter 7.
  • Second Love: In the Oosawa manga, to Lachesis after Eldigan kicks it.
  • Sex Equals Love: In the manga. They hook up and go through Their First Time the night before he leaves Silesse alongside Quan and Ethlyn. And we all know what happens afterwards. Even more so, in that particular continuity... it's also the time when they conceive their eldest son Diarmuid. May qualify in the game timeline, given the odd statements about the parentage of Lachesis' children. There's indication in Thracia 776 that Diarmuid is Beowulf's son, but Nanna is Finn's daughter, though in Genealogy it is impossible for them to have different fathers.
  • Sole Survivor: He is actually not the only party member who survives the events of the first generation, but he is the only one who can (and will) rejoin the party as a playable unit.
  • Sorry That I'm Dying: Unsurprising, given his Undying Loyalty, but his death quote if he's killed in Gen 2 will be him apologizing to Quan and Ethlyn.
  • Undying Loyalty: To the House of Leonster, and especially Quan.

    Midir (Midayle, Middir, Mideel) 
https://static.tvtropes.org/pmwiki/pub/images/midaylefe4.png

A knight of Yngvi who attempted to protect Edain from the Verdane forces, but was defeated by Prince Munnir. Upon reclaiming Yngvi Castle, he is found by Sigurd and accompanies him into Verdane to rescue Edain.

Class: Arch Knight

  • Bodyguard Crush: On Edain.
  • Boring, but Practical: His stats aren't great, and he lacks any kind of Holy Blood, but his mixture of range, a mount, and having both Follow-Up and Accost makes him very useful as a supportive attacker throughout the game. Compared to Jamke's raw offense, who has those two skills combined and Adept, Midir boasts the ability to actually put his offense to work a lot more often. Only he, Jamke and a promoted Arden can use and pass down bows, but Midir is the only one that can pass down Follow-Up to his children, since Jamke only has it as a class skill and not as a personal skill, and he has the most balanced growths among them, with Jamke being faster, Arden being more defensive and both of them having a really bad skill growth, which makes him the best option as a father for Lester.
  • Butt-Monkey: In the Oosawa manga, subtly. First, his safer plans were often dashed with Jamke's more daring and dangerous plans, with Edain going along with it. Then, during the Andorey arc, it seemed like he got some Ship Tease with Brigid... except Dew is extra clingy on her, much to his dismay. In the end, he Did Not Get the Girl, Brigid gets paired with Dew.
  • Curtains Match the Window: Green hair and green eyes.
  • Dude Looks Like a Lady: A common reaction new players of the game get from him, to the point it gets milked for all it's worth in the Nuts Fujimori manga: both Munnir and Oifey mistake him as an attractive girl at first.
  • Horse Archer: Given his class.
  • Hostage Situation: In both the Fujimori and the Oosawa mangas, the Verdane forces use the injured Midir as a Distressed Dude when Sigurd and Co. come Storming the Castle. In what could've been a Dying Moment of Awesome, both media have Midir openly tell Sigurd to go on and save Edain no matter what happens to him. And in both, Azelle steps in and saves him.
  • Inconsistent Spelling: Like a number of his fellows, his name was rather heavily debated back in the day. Some thought, even early on, it was meant to be "Midir", but the problem was that the kana of his name (ミデェール) has an elongated vowel where the second "i" should be, so the pronunciation ends up closest to "Mideer"; combine this with R/L shenanigans, and you ended up with multiple interpretations before Heroes brought the hammer down.
  • I Want My Beloved to Be Happy: In the Nuts Fujimori manga, he believes he won't be good enough for Edain, partly because of his lower lineage, partly because he failed to protect her against Munnir, and asks Azelle to take her hand and make her happy. Azelle ultimately responds with a I Want My Beloved to Be Happy of his own, and forces Midir to go to Edain and become a couple with her.
  • Love at First Sight: He's knocked flat when he meets Brigid for the first time, although his reaction boils down to "wow, there's a twin!"
  • Mood Whiplash: His confrontation with Munnir in the Nuts Fujimori manga reeks of this. First he appears all cool to defend poor Edain, then drops a bridget on Munnir who thinks he's a girl, and the action remains more or less comical until Munnir almost kills him and leaves him to bleed to death while he takes a panicking Edain away.
  • Second Love: If he's paired with Brigidnote . It's entirely genuine, even though she wonders if he's Loving a Shadow.
  • Sorry That I'm Dying: His death quote is him apologizing to Sigurd.
  • Uncertain Doom: One of the few characters whose fate is left ambiguous after the Battle of Belhalla.

    Lady Edain of Yngvi (Eideen, Edin, Aideen, Adean) 
https://static.tvtropes.org/pmwiki/pub/images/adeanfe4.png

The daughter of Lord Ring of Yngvi, taken hostage by Prince Munnir; her kidnapping is what kicks off the whole plot, as Sigurd and his knights set off to rescue her and free Yngvi. She is soon freed by Prince Jamke, to find her way back to Sigurd's forces with the help of Dew.

Class: Priest
Holy blood: Ullr [Minor]

  • Adrenaline Makeover: In the Fujimori manga, she dons more practical clothes and ties her hair down in a ponytail... coincidentally looking like a younger version of her twin Brigid's "other self", Eyvel.
  • Badass Pacifist: In the Oosawa manga, hot damn. See Go Through Me below.
  • Big Damn Heroes: Pulls this in the Oosawa manga, healing a seriously injured Azelle right after she and Dew escape.
  • Bouquet Toss: Gets it during Sigurd and Deirdre's wedding in the Nuts Fujimori manga. And she then becomes the next girl to get paired in the story.
  • Childhood Friends: With Sigurd, hence why he goes off to save her.
  • Clueless Dude Magnet: Midir, Azelle, and Jamke (and Munnir) are all crushing on her, though she seems unaware of at least the first two.
  • Damsel in Distress: The plot is kicked off by her kidnapping.
  • Go Through Me: In the Oosawa manga, she tries to stop Jamke from fighting by directly stepping in between the armies, hoping her Ullr blood will get her luck up. The Verdane archers shoot her, much to Jamke's horror, but their arrows barely graze her cheek. She doesn't even flinch, and manages to recruit Jamke for their cause.
  • Hair of Gold, Heart of Gold: Blonde hair, going with her image of a gentle, pure-hearted nun.
  • Heroic Lineage: Of the Ullr bloodline, but not enough to be able to wield Yewfelle like Brigid.
  • Inconsistent Spelling: This character has more spellings for her name than any other character in the entire franchise (not even Seliph gets this crazy!) Made even worse by the fact that Fire Emblem: Awakening doesn't feature her in a cameo, so not even that helps! Fire Emblem Heroes, though, sticks with Edain.
    • For the curious, in katakana her name is エーディン; phonetically, the pronunciation runs something like "Eh-diin".
  • Like a God to Me: Azelle blurts this out in their lover conversation, much to his embarrassment. In the Oosawa manga, Azelle refers to her as being his eternal muse, with Lex pointing out that goddesses are unobtainable, hence Azelle's unrequited love. On the non-romantic end, Jamke's soldiers proclaimed her a goddess after the aforementioned Go Through Me moment.
  • Love at First Sight: Especially so in the Oosawa manga, falls for Jamke quickly when he rescues and frees her.
  • Parental Substitute: Edain is one of the few confirmed survivors of the Battle of Belhalla, and raises her many of her former comrades' children alongside her own.
  • Polar Opposite Twins: With Brigid.
  • Put on a Bus: Though she survives the first half and helps to raise the children who were sent to Isaach, she doesn't make any appearance in the second half.
  • Recurring Element: Although she's not the first healer, she hews closest to the early-game healer archetype founded by Lena. Her escaping from ruffians alongside Dew plays out much like Lena and Julian's introduction in Chapter 3 of Shadow Dragon.
  • Rescue Romance: If paired up with Jamke, who bats the aforementioned Distress Ball away from her.
  • Retired Badass: As shown in the Mitsuki Oosawa manga, even if Edain retired the from active frontlines, it doesn't mean that she no longer has enough cunning to defend her home no matter what. Fortunately, the children she raised managed to save the day, but if push comes to shove, Edain shouldn't be counted out just yet.
  • Silk Hiding Steel: Does not rely on fighting skills and does not need to. And apparently she used to be training as a knight before donning a cleric's robes.
  • Small Role, Big Impact: While her importance is minimal in the grand scheme of things, it's her capture that sets in motion the events of the entire game.
  • Sorry That I'm Dying: If she's married and dies in battle, her death quote will involve her apologizing to her husband.
  • Team Mom: Gen 2, although she doesn't actually appear.
  • The Three Faces of Eve: With Ethlyn and Deirdre.
  • Tomboy and Girly Girl: The Girly Girl to Brigid's Tomboy.
  • White Magician Girl: She became this to better search for her sister.

    Dew (Deu) 
https://static.tvtropes.org/pmwiki/pub/images/dewfe4.png

A thief caught and imprisoned by Jamke in an attempt to steal from Verdane's Castle Marpha, he was released by Jamke along with Edain and protected her on the way back to Sigurd, staying with the crew from then on.

Class: Thief

  • Boring, but Practical: While he is a poor fighter, being the only unit that can steal all the gold from an enemy unit and can share it for everyone as opposed to only betwen lovers makes him useful for other units that aren't able to earn enough to buy expensive weapons and items.
  • Dies Differently in Adaptation: In the original, he's (likely) amongst the causalties of the Battle of Belhalla. In the Oosawa manga, he doesn't die in the disastrous battle, grows up to be a rather pretty man and goes on to raise his and Briggid's daughter Patty. But when he planned to reunite with Shannan after the latter retrieved Balmung, Dew covered Patty from a fatal strike and succumbed to his wounds.
  • Distressed Dude: In-story, not in gameplay. He was a mere thief who was caught stealing treasures by Jamke, who then pardoned him, but only if he became Edain's escort in exchange.
  • Ephebophile: He's quite a bit younger than several of his love interests... though not a pre-pubescent boy either. The Oosawa manga makes him around 13-14.
  • Fragile Speedster: He's very good at dodging, but if he does get hit, you should be careful.
  • Keet: He's rather cheerful.
  • Life Drain: He has access to the Sol skill, in which he recovers HP based on the damage inflicted. He could pass it down to Larcei, Scáthach, Patty, and Lene (Sol isn't inherited by children that aren't unmounted sword users, for some reason).
  • Magikarp Power: He's a poor fighter because of his low bases in both strength and defense, meaning he can't deal damage well and takes hits hard. However, if you managed to level him, his decent growth rates (40 all around except magic and resistance) combined with his promotion bonuses (+3 or more in every stat, instant A-rank in Swords, AND Pursuit) somewhat remedy this.
  • Nice Guy: Despite being a thief, he's rather friendly, even cheering Edain up in the Fujimori manga.
  • O.O.C. Is Serious Business: in Chapter 5, he and Jamke can have a conversation. In it, Dew tells Jamke that he likes him and that he's sorry for being a pain in the neck to him. Jamke points out how being sappy like this isn't like him, and after Dew leaves, he notes that even a kid like Dew can tell that something's not right.
  • Recurring Element: The early-joining Thief of the Julian archetype. Him escaping from ruffians alongside Edain plays out much like Julian and Lena's introduction in Chapter 3 of Shadow Dragon.
  • Secret Art: He is the only character that has Sol, thus he has to pass it down to his children or else it'll be lost forever.
  • Shipper on Deck: Diehard Edain/Midir shipper in the Fujimori manga.
  • The Trickster: Come on, he's a thief.
  • Uncertain Doom: One of the few characters whose fate is left ambiguous after the Battle of Belhalla. However, the Oosawa manga has him Spared by the Adaptation until Chapter 64.

    Princess Ayra of Isaach (Ira, Aira) 
https://static.tvtropes.org/pmwiki/pub/images/ayrafe4.png
Click here to see Ayra in Fire Emblem Heroes
Astra's Wielder

The princess of Isaach, taking refuge in Verdane from her country's war to protect her young half-nephew Prince Shannan upon the request of her brother, Crown Prince Mariccle. Verdane's Prince Cimbaeth forced her to fight for Verdane by holding Shannan hostage, but once Shannan was rescued by Sigurd, she joined the Chalphy army following the downfall of Castle Genoa.

Class: Swordfighter (FE4), Swordmaster (Awakening SpotPass)
Holy blood: Od [Minor]
Voiced by: Ai Orikasa (Japanese, Fire Emblem Heroes), Brina Palencia (English, Fire Emblem Heroes)

  • Action Girl: One of the most notable swordfighters in the franchise and the prototype for the "fast female myrmidon" archetype; she is a powerful unit with a unique skill that often makes her one of the best physical units in the first generation. Lyn, Eirika, Mia, Severa, they all owe a lot to Ayra.
  • Adaptation Dye-Job: While her original artwork has her with dark brown eyes, Cipher switches between giving her blue or purple eyes.
  • All Amazons Want Hercules: Her predestined lovers are rugged tough men like Chulainn, Lex, and Arden. On the other hand, Dew is also considered one of her best matches, so this can ultimately be subverted.
  • Aloof Dark-Haired Girl: On the Hot-Blooded side, but she's got the appearance and tends to come off as reserved.
  • Anti-Villain: Initially an enemy due to Cimbaeth holding Shannan hostage. If you kill her before rescuing Shannan, then prepare to feel bad.
  • Atop a Mountain of Corpses: Variation in the Nuts Fujimori manga. She beats up Cimbaeth's whole squad to prove her strength to him, and creates a mountain of it, but doesn't stand on top of it in the end.
  • Ambiguous Situation: She is the only mother whose fate remains unknown in Generation 2. Larcei believes that she is still out there with Scáthach doubting her survival, which earns a rebuttal by the former. Heroes implies that she may have perished fighting in the Battle of Belhalla, as she mentions fighting until the very end alongside Sigurd.
  • Blade Spam: Her Astra sword technique, which is passed down the royal family line of Isaach.
  • Breakout Character: Has always been fairly popular, both in Japan and among fans in the know in America; her badassery (including in the game itself), her cool-headedness, and ultimately her loyalty to Sigurd's cause all made her very popular. Heroes has helped her gain further traction outside of Japan, although the shenanigans surrounding her debut in that game hampered things a bit. The fact that she basically inspired the creation of Lyn, herself one of the biggest Breakout Characters in the franchise outside of Japan, and also finalized the Myrmidon class as we know today due to her promotion to Swordmaster, one of the most iconic promoted classes in the series, and paved the way for new popular myrmidons also helps her cred significantly.
  • Brutal Honesty: Never minces her opinions about anything. For some reason, most adaptations and fan content elect to portray her as a Tsundere, though.
  • Chainmail Bikini: A downplayed example, her Heroes artwork gives her breastplate two rounded cups but her outfit as a whole is relatively conservative otherwise.
  • Contralto of Strength: In Heroes both her Japanese and English voice actresses give her a deep voice and she's a tomboy and master swordswoman.
  • Cool and Unusual Punishment: In the Nuts Fujimori manga, she has a few in reserve for Cimbaeth...
  • Ditzy Genius: The Oosawa manga portrays her as one to an extent, as she can come across as a tad clueless outside of combat.
  • Establishing Character Moment: Pretty much her threat to Cimbaeth establishes that she's one of the biggest badasses in Jugdral.
    You better not double-cross me, Cimbaeth. Because I'll hunt you down... and put your head on a stick! Even if it takes me to the ends of hell! GOT IT!?
  • Glass Cannon: Hits very hard, but has poor defenses.
  • Heel–Face Turn: Not that she's evil, to start, but she's a recruitable enemy in the old Myrmidon tradition.
  • Heroic Lineage: Of the Od bloodline, to a minor degree.
  • Hidden Buxom: Some of her Fire Emblem Cipher artwork reveals that beneath her breastplate, she is fantastically well-endowed. Given her unwillingness to believe she is attractive, her breastplate may actually deliberately obscure how large her chest is.
  • I Am Not Pretty: It's not a cause of angst for her, but in her love talk with Arden, she finds it "almost funny" when she calls her womanly and asks if he's sick when he claims that she's the prettiest girl he knows. She similarly seems baffled by assertions that she's pretty in Heroes. (Fans, of course, tend to find this rather silly, as every artist she's ever had renders Ayra as one of the most stunning ladies in the entire franchise - though she does clearly forego cosmetics and the like.)
  • I Owe You My Life: Or rather, Shannan's life, towards Sigurd. It's why she sticks around in Ch. 5 even after Shannan has been sent off, with repaying debts in full apparently being an Isaachian thing.
  • Love at First Punch: With Lex, if they hook up. The Oosawa manga adaptation introduces them locked in combat with one another, Lex even getting on top of her and leaving them both in a compromising position at one point, and afterwards they're shown awkwardly sitting side by side while blushing.
  • Mama Bear: An aunt variety to little Shannan, his protection being her top priority.
  • Marth Debuted in "Smash Bros.": She appears in Fire Emblem: Awakening as a Spotpass character. She somewhat more substantially appears in Fire Emblem Heroes, which is the first major exposure many English-speaking fans had to the character directly.
  • Parental Substitute: To Shannan, upon orders of his father/her brother Prince Mariccle. She becomes his devoted protector and Auntie Bear.
  • Practically Different Generations: She's 12 years younger than her half-brother Prince Mariccle.
  • Pre-Mortem One-Liner: In Heroes.
    "Pitiful."
    "I won't let you live."
    "Your life is mine."
    "Let's see you handle this."
  • Proud Warrior Race Guy: She has shades of this. While not a Blood Knight, the Isaachians do seem to be proud sword users, and she very much values her country's traditions.
  • Purple Is Powerful: Wears mostly purple and happens to be a skilled warrior.
  • Recurring Element: The recruitable enemy Myrmidon just like Navarre. Due to how different criticals work in this game, Ayra still presents the high threat like the rest of this archetype by possessing the Astra skill, which allows her to strike many times at once, mostly killing her target in one turn. And unlike later games, each Astra hit can crit (or rather, she was so bonkers she single-handedly got the skill nerfed in later games).
  • Secret Art: She is a master of the skill Astra, much like her nephew Shannan would eventually become; because she's the first unit with it, though, Astra is most heavily associated with her. It even gets an upgrade in Heroes to Regnal Astra, making it unique to other versions of Astra - specifically, it has an absurdly short action time, meaning she'll use it nearly every combat if she's doubling (read: almost always), much like how she'd use Astra often in Geneaology.
  • Shipper on Deck: Yet another Finn and Lachesis shipper in the Oosawa manga.
  • Sorry That I'm Dying: If you kill her while she's an enemy unit, her last words are an apology to Shannan.
  • Tomboy: Seems to see herself as one (or at least not "womanly"), if her love talk with Arden is any indication. Heroes confirms this, as she's not a fan of pretty dresses or flowers and prefers spending her time training with swords.
  • Tsundere:
    • Of the "outwardly harsh but inwardly sweet" type towards Lex, both in-game in their conversations and in the Oosawa manga.
    • With the Summoner in Heroes Ayra can be harsh but in some of her quotes expresses gratefulness towards them. Her Level 40 conversation has her admit that she finds the time they spend together precious and is overall satisfied being with them, but implies that her experiences formed from the Battle of Belhalla have taught her that their time together may one day be fleeting.
  • Uncertain Doom: One of the few characters (and the only mother) whose fate is left ambiguous after the Battle of Belhalla. The issue even gets discussed In-Universe! Fire Emblem Heroes also pours some oil on the fire, in its way (since she discusses Belhalla in the past tense, as if she somehow survived - but then so does Sigurd, somehow).
  • Undying Loyalty: Despite her initial claim that she's only traveling with Sigurd because she owes him for saving Shannan and finds him honorable, she sticks around for Chapter 5 even after Shannan is taken to safety out of the belief that she hasn't fully repaid her debt to him yet.
  • Worth It: In Heroes she makes it clear that despite ultimately losing the Battle of Belhalla, and potentially her life in the process, she has no regrets about her choices and fighting alongside Sigurd to the end, and would do it all again if she went back in time.

    Prince Jamke of Verdane (Jamuka, Jamka) 
https://static.tvtropes.org/pmwiki/pub/images/jamkefe4.png
Click here to see Jamke in Fire Emblem Heroes
Prince of Verdane

A Prince of Verdane, the younger brother of Cimbaeth and Munnir. Kinder than his brothers, he is the only member of the royal family not under the sway of Sandima. He frees Edain and Dew before departing to confront his father, and is later convinced by Edain to defect to Sigurd's army.

Class: Bow Fighter (FE4), Archer & Sniper (Awakening SpotPass)
Voiced by: Nobuyuki Hiyama (Japanese, Fire Emblem Heroes), Joe Zieja (English, Fire Emblem Heroes)

  • Anti-Villain: Before you recruit him, he fights against Sigurd due to Sandima forcing him to under threat of being accused a traitor.
  • Ascended Extra: Plays a much larger role throughout the Oosawa manga than he does in the game, where he stops being important after Chapter 1.
  • Awesome, but Impractical: He stands out among archers in the series for his mix of a Killer Bow, high stats, and the combination of Pursuit, Adept, and Charge allowing him to fire off a ton of attacks and ruin a single target's day. However, his poor movement and lack of an enemy phase tends to lead to most of his kills being in the arena. He also can't pass down Pursuit (it's a class skill, not a personal skill), which gives him issues as a father.
  • Badass Boast: Before being forced to set out to battle, he gives one to Sandima, whom he promises to kill. Special mention goes to the version in the Oosawa manga:
    "However, when I return, it will be the end for you, Sandima... You'd best pray for my death in battle."
  • Badass Normal: A solid unit who comes in with one of the best bows in the game, and the only royalty character without any holy blood.
  • Beauty Equals Goodness: While this trope runs rampant in the series as it is, it's painfully obvious in Jamke's case: he's introduced in the same breath as his brothers, but any player can immediately guess that he's the sole good guy among the princes of Verdane before he even debuts.
  • The Big Damn Kiss: With Edain, shortly after they reunite in the Oosawa manga.
  • Cain and Abel: His brothers Cimbaeth and Munnir (who were already pretty bad) fell under Sandima's control. Strangely, one of the later guides calls them his uncles despite Jamke and Munnir calling each other brother.
  • Facial Markings. A beauty mark of sorts on his forehead. In the Nuts Fujimori manga, he inherited it from his mother.
  • Heel–Face Turn: He's an enemy who has to be recruited. To a slight extent, he goes through a Heel–Face Revolving Door, since he was Edain's ally to start with before Sandima kicked him out onto the battlefield.
  • Honor Before Reason: At first. Sandima gets him out of his hair by threatening to accuse him of treason. However, once he meets Edain again, Jamke decides that he'd rather do what he knows is right than keep his "honor" by fighting an unjust and self-destructive war.
  • Manly Tears: In the Oosawa manga, he stoically has tears running down his face after he kills Sandima in revenge for his father.
  • Nice Guy: While on the blunt side and a bit rude if he has some kind of beef with you (e.g. Dew, for being a thief), both Dew and Edain comment on him being this.
  • Only Sane Man: For being the only one willing to see that Sandima is just using Verdane.
  • Out of Focus: He's a key character in Chapter 1, but after that doesn't play any role outside romance conversations. It's never discussed whether or not he intends to persuade his countrymen that his treason was justified, or what he thinks about Grannvale occupying the throne he could theoretically claim.
  • Powerful, but Inaccurate: His strength growth is at 50% tied with several other characters in the first generation for the highest in the party, but he has a terrible 10% skill growth. His high bases and Killer Bow remedy this somewhat, though.
  • Pre-Mortem One-Liner: In Heroes.
    "Get out of here!"
    "You villain!"
    "I'll kill you if I have to."
    "You were warned."
  • Rebel Prince: Subverted, he only rebels when Sandima takes control of the Verdane royal family, but he still loves his old man no matter what and isn't happy to go against him.
  • Recurring Dreams: In the Oosawa manga, he keeps having a nightmare in which Edain is shot to death by his arrows. He has an Heroic BSoD when it seems to come true, but Edain is unharmed except for a cut in her cheek, and he defects.
  • Recurring Element: A bit of an oddball. In pretty much every regard, he's a textbook example of the Navarre: he joins early but not quite in the first chapter, he has a focus on Speed and multiple attacks, he uses a Killer weapon (in fact, the only one in the game), and he's an early recruitable enemy who needs to be recruited by speaking to him with a White Mage unit. However, unlike pretty much every other instance of the archetype, he's an archer rather than a mercenary or a myrmidon. Ayra, by contrast, is a recruitable enemy myrmidon, but she lacks the Killer weapon or any connection to a White Mage, so it looks a bit like they split the archetype between them.
  • Reluctant Warrior: He's against the war, and if you fight him while he's an enemy unit, his dialogue makes it clear that he really doesn't want to be there, due to having been forced into it.
  • Rescue Romance: If paired up with Edain, whom he saves in his introduction.
  • Second Love: Like with Midir, if he's paired with Brigid.
  • Sole Survivor: He is the last of the Verdanite Royal Family after Chapter 1, and if he is not paired, Verdane is left in ruins and chaos until Seliph intervenes and annexes the country. If he is paired, he leaves behind a son and daughter, with the former taking over the country.
  • Spam Attack: With the combination of Pursuit, Adept, and Charge, he is able to attack multiple times consecutively even without a Brave weapon.
  • Took a Level in Badass: A meta version. According to Word of God in an interview, he was originally a worse unit before Kaga took a liking to his character and improved him.
  • Warrior Prince: As prince of Verdane and a competent archer.
  • Why Can't I Hate You?: Inverted with Edain in the Oosawa manga, where his reaction upon their ill-fated reunion — in which he's attacking Sigurd's troops in spite of having told Edain that he'd try and argue for peace with his father — is essentially, "Why can't you hate me?"
  • The Wise Prince: As the sole good prince of Verdane, the people like him, and he's similarly painfully aware that Sandima and his asshole brothers are screwing the country over.
  • Uncertain Doom: One of the few characters whose fate is left ambiguous after the Battle of Belhalla. He also the only character in the Oosawa manga whose fate is unknown.
  • You Killed My Father: He's righteously pissed at Sandima for corrupting and then murdering his father.
  • Youngest Child Wins: The youngest of Verdane's princes and the only heroic one.

    Deirdre (Diadora, Dierdre) 
https://static.tvtropes.org/pmwiki/pub/images/deirdrefe4.png
Click here to see Deirdre in Fire Emblem Heroes
Lady of the Forest

A mysterious girl living in the Spirit Forest of Verdane. She and Sigurd instantly fall in love upon meeting, marrying shortly after the suppression of Verdane. She is later kidnapped by Manfroy of the Loptr Church...

Class: Shaman (FE4), Dark Mage & Sorcerer (Awakening SpotPass
Holy blood: Naga [Major], Loptous [Minor]
Voiced by: Kikuko Inoue (Japanese, Fire Emblem Heroes), Erica Mendez (English, Fire Emblem Heroes)

  • Adaptational Badass:
    • Deirdre's a lot more proactive in Mitsuki Oosawa's manga adaptation, on top of adding some humor and a bit of iron on top of her character. It shows the most when Manfroy goes off to erase her memories and kidnap her; she went down putting up quite a fight in the manga and managed to protect the castle itself and its inhabitants, whereas she couldn't put up a lot of resistance in the game.
    • While in the original game she is hampered with bad movement, bad availability and mediocre stat spread, she appears much more powerful in Fire Emblem Heroes with a lot better stat spread and having the Divine Naga tome. In the canon game, she didn't touch the Naga tome at all. She even received a Legendary alt who heavily reduces the enemy's Attack and Resistance thanks to her incredible Resistance.
  • Ascended Extra: The Oosawa manga gives her a deeper characterization, gives quite the insight in her trains of thoughts, and makes her a Guile Hero who comes up with a clever gambit to disable an enemy lord in his own halls. Plus she realizes the truth behind her and Arvis before he does, keeps the secret to herself, and only reveals it when she's about to die.
  • Brother–Sister Incest: When brainwashed into marrying her half-brother Arvis, the twins Julius and Julia being the result.
  • Barrier Maiden: Unfortunately, most of the poor woman's adult life is like this in the game due to her heritage. The Oosawa manga cuts her a break but since Status Quo Is God.
  • Can't Have Sex, Ever: She's forbidden to be with a man. Obviously, though, she breaks this rule with Sigurd. And with Arvis, whose existence is precisely why said rule was in place.
  • Chekhov's Skill: In gameplay. The only skill she possess is the fairly underwhelming Nihil, which prevents critical hits and negates some enemy skills. Considering that she is pretty much a One-Hit-Point Wonder on any physical attacks and more effective as a healer than as a fighter, she will likely never use it. She passes the skill to her children Seliph and Julia, and it is the reason they are about the only characters able to reliably take on Julius who possess the Wrath skill, as it will allow him to inflict critical hits on every attack when under half his health.
  • Deuteragonist: As Sigurd's love interest. She's also extremely important for the villain's plan.
  • Dying Moment of Awesome: Deirdre uses her last moments to save Julia from the crazed Julius, teleporting the girl away with her Warp staff before dying. In the Oosawa manga, it's switched to her sending Julia away before being attacked, then protecting Arvis and facing Julius despite knowing that she has no chance against the Loptous tome.
    Deirdre: "Julia... you must survive..."
  • Expository Hairstyle Change: In the Oosawa manga, her younger self had Boyish Short Hair. As a teenager and young adult, it's far longer.
  • Face Death with Dignity: Julius's comment about how she "just sort of accepted the idea of being killed by [him]" suggests this. In the Oosawa manga, as she faces Julius, she calmly tells Arvis that she's recovered her memories, that she has known the truth behind their relationship for a while, and that she accepts her upcoming death, managing to protect Arvis from Julius in her Last Stand.
  • Facial Markings: Had one on her forehead, which she hid with her circlet. It came from her major Naga/Heim blood.
  • Girl in the Tower: Or better said, Girl In The Forest.
  • Happily Married: To Sigurd. And then, after being brainwashed, to Arvis.
  • Heroic Bastard: Deirdre was the illegitimate daughter of Lady Cigyun of Velthomer and Prince Kurth. Cigyun fell to Death by Childbirth, Kurth never knew about her and died several years later. (Or, in the Oosawa manga, died right after learning of her existence.) As such, she possesses both the blood of the Divine Dragon God Naga and of the Dark God Loptous.
  • Heroic Lineage: Of the Naga bloodline and unfortunately for her, the Loptous bloodline as well.
  • House Wife: She cannot be deployed into the battlefield in Chapter 3, having recently given birth to Seliph. At least she can still support with long-range staves without leaving the castle. Lampshaded when, in the Oosawa manga, she's kidnapped while defending one of the conquered castles, which she does manage to pull despite said kidnapping.
  • Killed Off for Real: One of the seven main characters of the first generation playable crew to unambiguously end up dead by the time Seliph's quest begins. During the interim between Sigurd's tale and Seliph's tale, she is murdered by Julius when he is corrupted by the Loptous tome.
  • Light/Darkness Juxtaposition: Carries both the holiest and the unholiest Heroic Lineage in her veins.
  • Love at First Sight: With Sigurd.
  • MacGuffin Super-Person: Why Manfroy seeks her.
  • Mystical White Hair: She has silvery hair from her mother Cigyun, indicting her descent from Maera and thus, her being a carrier of Loptous' blood.
  • Nice Girl: She's very kind and sweet. Some of her lines in Awakening even make her sound like a Reluctant Warrior.
  • Non-Lethal K.O.: Every time she "dies", she'll come back at the end of the chapter, unscathed, because the enemy merely captured her. Justified Trope, though: the Loptr Church needs her alive and well in order to marry to her half-brother and create a vessel for their evil god.
  • No-Sell: She is immune to critical hits because of her Nihil skill.
  • The Ophelia: In the Oosawa manga, as Arvis kills Sigurd in front of her, poor Deirdre's mind pretty much shatters.
  • Pre-Mortem One-Liner: In Heroes.
    "I won't be left behind."
    "I'm sorry."
    "Something is awakening…"
    "The darkness…"
  • Rags to Riches: From a young girl who lived in the forest, to the loving wife of the future Lord of Chalphy, and then to the mindwiped Crown Princess/Empress of Grannvale.
  • Raised by Grandparents: In the Oosawa manga, she was raised by her grandmother.
  • Rescue Romance: With Sigurd.
  • So Proud of You: Essentially tells Seliph this from the dead in a hidden event.
  • Spanner in the Works: Manfroy uses her as intended in his plan by forcing her to mother a vessel of Loptous. But her first child having Baldr's holy blood, and having a daughter with Naga blood, scuttled Loptous' return.
  • Squishy Wizard: If she's trained in offensive magic, she can be quite powerful. Unfortunately, the massive weight of the only light tome she can use (Aura) and her speed being insufficient to compensate makes her kind of a extra-slow Glass Cannon. She does fare better with staff use, however.
  • The Ingenue: In the beginning, due to spending most of her life isolated in the forest.
  • Together in Death: When her and Sigurd's souls meet with Seliph.
  • What Does She See in Him?: Played for Laughs in the Oosawa manga. Upon meeting her and realizing that she and Sigurd are an item, Ethlyn's immediate reaction is to incredulously proclaim that she's way too good for Sigurd.
  • White Magician Girl: Pretty decent staff user.

    Chulainn (Holyn, Holin) 
https://static.tvtropes.org/pmwiki/pub/images/holynfe4.png

A gladiator found as the strongest opponent in Castle Evans' pit, and joins the group once he's defeated. He is a distant relative of the House of Isaach.

Class: Swordfighter
Holy blood: Od [Minor]

  • Adapted Out: In the Oosawa manga, probably because he would cause problems with Ayra being paired with Lex.
  • Armor-Piercing Attack: He has access to the Luna skill, which ignores defense and guarantees a hit when it activates. He could pass it down to Larcei, Scáthach, Patty, and Lene (like Sol, Luna isn't inherited by any children that aren't unmounted sword users, for some reason).
  • Born Unlucky: Starts with an abysmal 1 Luck at level 12, and his growth is also pretty bad. You never find out the exact reasons for this, though...
  • Childhood Friend Romance: Of the Victorious Childhood Friend variety to Ayra, if you hook them up.
  • Defeat Means Friendship: He's the last fighter in the Evans castle's arena, and once he's defeated, he joins the group. Note that this only happens when you clear it out for the first time, and he doesn't appear later.
  • Desperately Seeking A Purpose In Life: He is very excited to join Sigurd's crew after being bested in the arena, saying that he would like to fight with a purpose for a change.
    “You've got some serious spirit in your attack. Obviously you're not here for the money. Cash has been my motivator all these years... But after seeing you it kinda loses its meaning. You mind if I tag along? It'd be nice to fight for something real for a change.”
  • Fallen Princess: Implied. His father is the lord of Sophara, but we see him as a fighter in an arena and in Gen 2 Sophara is under Iucharba's command, and nobody knows what happened to Chulainn's family...
  • Forgotten First Meeting: Suggested to be the case in his and Ayra's love talk in Chapter 5, as she apparently didn't realize that he was the son of the lord of Sophara that she knew when they were kids.
  • Heroes Prefer Swords: Of the Swordfighter class, this is his only weapon proficiency.
  • Heroic Lineage: Of the Od bloodline, to a degree.
  • Inconsistent Spelling: For ages, folks thought his name was a variant of "Holyn", because of how his name is spelled in katakana (ホリン). It was only when the NoA localizers, when working on Fire Emblem Heroes, apparently laid hands on Kaga's notes that they, and everyone, realized that he actually has the other half of the name of Cú Chulainnnote .
  • Kissing Cousins: With Ayra if you hook them up, due to the two possessing Minor Od blood.
  • Recurring Element: The early/mid-game Mercenary in the line of Ogma, with the only deviation being the Swordfighter's replacement of said class.
  • Secret Art: He is the only character that has Luna, thus he has to pass it down to his children or else it'll be lost forever.
  • Secret Character: He can be easily missed if the player doesn't clear out the arena in Chapter 2, as there's no indication that there's a recruitable character there.
  • Uncertain Doom: One of the few characters whose fate is left ambiguous after the Battle of Belhalla.

    Princess Lachesis of Nordion (Raquesis, Rackesis) 
https://static.tvtropes.org/pmwiki/pub/images/raquesisfe4.png
Click here to see Lachesis in Fire Emblem Heroes
Lionheart's Sister
The willful and hotblooded princess of Nordion, who holds her brother Eldigan in the utmost regard. She joins after Sigurd helps her fend off an attempt by Elliot to conquer Nordion (with the additional goal of forcing her to marry him) while Eldigan is in Chagall's dungeon.

Class: Princess (FE4), Troubadour (Awakening SpotPass)
Holy blood: Hoðr [Minor]
Voiced by: Saori Onishi (Japanese, Fire Emblem Heroes), Cristina Valenzuela (English, Fire Emblem Heroes)

  • Awesome, but Impractical: By the time you have her promoted, chances are you won't need as powerful a fighting unit as her anymore, and you'll just use her for her ability to use staves on a horse - the one thing she could already do well before promotion.
  • Awesome Moment of Crowning: Gets one in the Oosawa manga, after Eldigan dies and both Ares and his mom go to Leonster for safety. Doubles as her promotion into Master Knight.
  • Big Brother Worship: She basically thinks that Eldigan is the coolest ever. It doesn't help that she's also in love with him.
  • Brother–Sister Incest: With Eldigan in the Oosawa manga, where they admit having mutual feelings and hope they'll be able to be lovers in their next lives. Nanna and Ares's lovers' conversation in the game also confirms that Lachesis was in love with him, though Eldigan's own feelings are never made clear.
  • Chickification: In Fire Emblem Heroes, she becomes a staff-user instead of being able to wield swords and eventually becoming the powerful Master Knight. It isn't so bad, as her healing will still be vital for team success and she can also attack with the staff.
  • Cool Sword: The Lands Sword that she can get if she talks to Eldigan.
  • Depending on the Artist: She is drawn with brown eyes (sprites, Cipher, Heroes) and blue eyes (TCG).
  • Despair Event Horizon: She almost reaches it in the Oosawa manga, after she and others find Eldigan's lifeless body. She barely manages to get better thanks to Finn, who at some point has to stop her from cutting herself with the Lands Sword that Eldigan gave her, since it heals her injuries and thus she can self-harm all that she wants.
  • Dude Magnet: In the Fujimori manga, she gathers a notable amount of attention from both the men of Sigurd's army (notably Lex) and her guards Eve, Eva, and Alva (especially Eve).
  • Go Through Me: To stop Eldigan's fight with Sigurd. Made even more dramatic in the Oosawa manga, where she does it for Quan (who does it for Sigurd).
  • Heartbroken Badass: After Eldigan's death, in the Oosawa manga.
  • Heroic Bastard: In the Oosawa manga. According to it, Lachesis' mother was a former retainer of the Nordion court, and Lachesis herself was raised as a commoner until the king of Nordion found her and her mother, at which point she was taken in by the Nordions.
  • Heroic Lineage: Of the Hoðr bloodline, though her brother holds the major blood.
  • Inconsistent Dub: In Awakening, her name was Raquesis. However, in Fire Emblem Heroes, she is renamed Lachesis (which was the original translation of her name).
  • It's Personal: To Chagall, for killing Eldigan via decapitation.
  • Magikarp Power: It's not easy to get her to level 20 in a reasonable timeframe unless the player leans on her as a healer, abuses the Return staff, or kills Voltz and claims his Paragon Ring (which is quite difficult and usually requires heavy RNG manipulation), but once she promotes to Master Knight, she can use any obtainable weapon/tome that isn't locked by Holy Blood, Aura, or Nosferatu, gets a horse (and therefore 3 extra movement), and her stats jump up like crazy (+7 str/skl/def and +4 spd, to be exact).
  • Magnetic Hero: Has the Charm skill to boost the battle performance of nearby allies. She will also pass it onto both her children.
  • Missing Mom: After the Battle of Belhalla, Lachesis took refugee in Leonster with Finn and raised her daughter Nanna (while sending Diarmuid to Isaach beforehand). She later attempted to cross the Yied Desert to find Diarmuid, but vanished en route.
  • Official Couple: Thracia 776 heavily implies that she married Beowolf, as her son Diarmuid had a personal weapon, the Beo Sword, which takes its name from Beowolf and implies that he was his dad. Her daughter Nanna calls Finn her father, but unlike for Mareeta, who was canonically adopted, it's not clear if he was her biological father or not.
  • Parental Substitute: According to Thracia 776, Leif thought of her as such when he was a child.
  • Pre-Mortem One-Liner: In Heroes.
    "Sincere apologies."
    "Not one step closer."
    "You swine."
    "Cease this nonsense."
  • Pretty Princess Powerhouse: The Oosawa manga made her a One Woman Army with some dialogue that is actually quite scary.
  • Princesses Prefer Pink: Though her portrait doesn't show it, she does wear pink in her official art and her battle sprite, especially the Master Knight sprite.
  • Recurring Element: Fulfills the Maria archetype as a later-joining female healer. However, she along with her daughter Nanna helped codify the personality traits of their archetype: a more strong-willed and/or outgoing personality to contrast with the soft-spoken Lena (Edain for this game).
  • Royal Rapier: Her Miracle sword (which in-game just gives the skill of the same name) is designed to invoke this. Most artwork also depict her with one of these.
  • Status Buff: She has access to the Charm skill, which increases hit and avoid to allies within 3 range. She passe the skill down to Diarmuid and Nanna.
  • This Is Unforgivable!: What she declares to Chagall regarding his part in Eldigan's death.
  • Tomboy Princess: Wields a sword, dresses less femininely than most of the other noblewomen, and refuses to marry anyone that doesn't meet the standard comparable to Eldigan.
  • Tragic Keepsake: When she tries to persuade Eldigan to stop fighting Sigurd and demand Chagall to stop his aggression, Eldigan agrees to speak with him and gives Lachesis the Lands Sword as a memento before departing back to Silvail. This would be the last time she speaks to him, as Chagall executes him for leaving the battlefield. The Lands Sword will also be a Tragic Keepsake to Nanna.
  • Vocal Dissonance: She looks a lot younger in Heroes due to the artstyle used for her, but has a very deep mature voice that would suit her Genealogy artwork more. Her 2020 Dancer alt rectifies this by having a more mature appearance, as well as a more youthful, but not unfitting, voice.
  • Walking Armory: Upon promotion, she can wield any non-holy weapon in the game other than Aura, Nosferatu, and dark magic.
  • Well, Excuse Me, Princess!: A particularly snobby princess with overly high standards, but nonetheless committed to the side of good. It's played up even more in the Fujimori manga, where this trope tends to get the party into situations that could have easily been avoided if it wasn't for her stuck-up attitude, especially around Lex, who was her love interest for that particular version.
  • What Could Have Been: The Shouzou Kaga notes actually made her fate more clear: Lachesis did vanish in Yied, but it was because she was taken prisoner by the Grandbell Empire, and not turned to stone by the Loptr Church, where she spent her time protecting and caring for the children taken captive by the Empire due to the Child Hunts. Once the war was over, she managed to spot Diarmuid, recognized him as her son, and then reunited with him and Nanna.

    Beowolf (Beowulf) 
https://static.tvtropes.org/pmwiki/pub/images/beowolffe4.png
A Conote mercenary partnered with Voltz, hired by Macbeth of Agustria to hold off Sigurd. He is convinced to side with Sigurd... for a small fee. He claims to be an old friend of Eldigan, though how true his claim is is up in the air.

Class: Free Knight

  • Adapted Out: In the Oosawa manga along with Voltz, due to a change in how Anphony was approached, and probably to leave less plot threads in the matter of Lachesis' already very complex subplot.
  • Break His Heart to Save Him: Does this to Lachesis in chapter 5, if paired with her. He foresees what's coming at the Battle of Belhalla, and in their final love talk, he claims that he knows her "true feelings" and that she should go back to her country alone if something happens to him.
  • Everyone Has Standards: Unlike Voltz, when he's deployed, Beowolf expresses distaste of his current employer, thinking that he's scum, but can't do much because he's a mercenary and he's been paid to do the job. Thankfully for him, Voltz then gave the hint that technically he could leave if he's got better pay since he's a mercenary, so Beowolf decided to try and offer himself for Sigurd's army.
  • Fountain of Expies: The Beowolf Archetype, mercenaries that can be recruited for the cost of a massive amount of gold.
  • Forgotten Fallen Friend: His mercenary friend Voltz, though he isn't surprised that Beowolf is fighting him, as they are mercenaries.
  • Heroic Self-Deprecation: Beowolf tends to downplay his skills by words, saying that he's less skillful than Voltz. Though if hired by Sigurd and made to confront Voltz, he'll refer that it's just business, nothing personal.
  • Identical Stranger: Bears some resemblance to Chulainn, though it is likely coincidental.
  • Official Couple: In Thracia 776, he is very heavily implied to have fathered Lachesis' son Diarmuid.
  • Only in It for the Money: He can be convinced to join you if you pay him 10,000 gold. Though it's also hinted that Beowolf offers that because he's unhappy with his current employer, but had to follow the mercenary conduct.
  • Private Military Contractors: The Free Knight class is a mounted equivalent of the Mercenary class from other Fire Emblem games, and it shows in his story.
  • Punch-Clock Hero: A mercenary whose attitude towards fighting his old friend (should you choose to do that) is, basically, que sera sera (not that Voltz feels any different, mind you...)
  • Punch-Clock Villain: An enemy purely because he's paid to be one.
  • Stay in the Kitchen: Fakes this towards Lachesis before offering to help her train in one of their conversations.
  • What Happened to the Mouse?: One of the few characters whose fate is left ambiguous, though certain conversations hint that he, like Sigurd, was slain by Arvis after the Battle of Belhalla.

    Prince Lewyn of Silesse (Levin, Levn) 
https://static.tvtropes.org/pmwiki/pub/images/lewynfe4.png
Click here to see Lewyn in Fire Emblem Heroes
Guiding Breeze

Silesse's errant prince, travelling the world. He is present in Agustria during Sigurd's conflict with it, travelling with Silvia, and sides with Sigurd.

Class: Bard (FE4), Sage (Awakening SpotPass)
Holy blood: Forseti [Major]
Voiced by: Takehito Koyasu (Japanese, Fire Emblem Heroes), Steve Staley (English, Fire Emblem Heroes)

  • Ancestral Weapon: Forseti, which originally belonged to Ced the Crusader. Its existence is also part of why everyone is insistent on him taking his throne rather than his uncles, as he's the only one who can wield and thus inherit it.
  • Apologetic Attacker: If you have him attack Maios, he'll apologize to his uncle, citing his death as necessary for Silesse.
  • Back from the Dead: He did die after Belhalla at the hands of Manfroy, but Forseti revived him... or at least his body.
  • Badass Boast: From the Nea Fuyuki manga:
    "I am the wind. Nobody is able to keep me bound."
  • Beware the Nice Ones: Generally easygoing and peace-loving, especially as the inheritor of Forseti's will, but he has no tolerance for nobles who trample over civilians and thus can be ruthless if need be, even if the enemy is his family — and God help anyone if they kill someone he loved (example, Daccar).
  • Blow You Away: As a descendant of Forseti, he specializes in Wind magic. He starts with Elwind and eventually gets Forseti.
  • But Now I Must Go: At the end of Gen 2. Many believe that he actually does die, as he got a lease on life via Forseti and now his mission is fulfilled.
  • Calling the Old Man Out: He gets this from his kids, especially if he married Erinys, for abandoning his wife. His level of apology depends on her identity.
  • Can't Stand Them, Can't Live Without Them: He tries to dodge Silvia a lot and speak badly of her, but he does care about her as well, especially if they become lovers.
  • Childhood Friend Romance: With Erinys, whom he's known since they were young.
  • Compassionate Critic: He can be rather blunt about his opinions, especially in Gen 2, but he always means them for the best.
  • Critical Hit Class: He has Critical as a personal skill, allowing him to perform critical hits without needing a weapon with a 50-kill bonus, a combination bonus from a lover, or the Wrath skill. If married, he will pass this skill down to his children in the second generation.
  • Crucified Hero Shot: Happens to him in the Oosawa manga, when Maios hands him a Distress Ball via using a Silence staff on him and then using him as a hostage.
  • Curtains Match the Window: Green hair and green eyes.
  • Dead All Along: Gen 2's ending implies Forseti was possessing Lewyn's body, with the man himself dead and Forseti inheriting remnant memories from possessing him.
  • Deadly Euphemism: If you're a corrupt noble, Lewyn won't hesitate to put you in your place, by declaring he will help you "retire", as Macbeth can attest to.
  • Heartbroken Badass: In the Nea Fuyuki manga, where he does see some of the action (versus the game, where he's purely the army tactician in Gen 2) — keeping in mind that by that point, he's lost his mother and his wife, and it's implied that he's not as unfeeling over this as he pretends to be.
  • Heroic Lineage: Of the Forseti bloodline and thus inheritor of its Ancestral Weapon, hence why everyone wants him to rule Silesse over his uncles.
  • Hero with Bad Publicity: Thracia 776 implies that the people of Silesse are disgusted with him because he appears to have abandoned them a second time, not knowing that "Lewyn" is now Forseti, who is acting towards a bigger picture.
  • Hidden Heart of Gold: It's implied that his behaviour in the Nea Fuyuki manga is this, if his gentler moments with Annand (the pegasus) and the unconscious Fee (whom he's harsh to when she awakens) are any indication.
  • It's Personal: To Pamela and Daccar for killing Annand.
  • Jerkass Has a Point: At one point, in response to Seliph being soft-hearted, Lewyn straight up snaps at him to go back to Tirnanog if he can't handle the war, with Oifey scolding him for being so harsh before Seliph admits to Lewyn being right.
  • King Incognito: He hides that he's the prince of Silesse (and heir to its throne) when he first joins up, but Erinys soon reveals to Sigurd who he really is.
  • Let's Get Dangerous!: His debut has him offer to deal with the bandits to an NPC in the village he's staying at, who doesn't take him seriously on account of him just being a traveling bard who always talks big. Suffice to say that Lewyn is more than capable of handling the enemies until your army gets there.
  • Love Triangle: Lewyn finds himself in the center of one between him, Sylvia and Erinys. The player has ultimate control over his choice of bride, even including those outside the triangle, but Thracia 776 sets in stone him being with Erinys. Genealogy also suggests this in-game, as if Silesse is liberated, he will have a conversation with Erinys that will automatically make them lovers.
  • Modest Royalty: He doubts his ability to keep the country united in the face of his power-hungry uncles, thus his bard disguise. He's particularly adamant about it in Gen 2.
    "Seliph, I don't care what Oifey may have told you. Don't EVER address me as 'King Lewyn' again. Got it?"
  • Motherly Side Plait: Male example; he wears his hair in like this in the second generation, and is Seliph's supportive advisor. Though his attitude towards his children varies depending on who he marries.
  • Narrator All Along: It's implied that he is the one who recorded the Genealogy of the (final) Holy War as retold to the player. It certainly fits with his Bard profession.
  • Non-Action Guy: He takes over the reins as the non-combatant tactician of Gen 2 just like Oifey did back in Gen 1.
  • Not Afraid to Die: In the Nea Fuyuki manga, leading to a moment of Dissonant Serenity when he's briefly captured. It's because, as he says, he's already dead.
  • Official Couple: In Thracia 776, he is paired with Erinys.
  • Older and Wiser: In Gen 2 compared to his self in Gen 1. In particular, he's much less soft-hearted, if not to the point of having put on Jade-Colored Glasses.
  • One-Man Army: Once he gets his hands on Forseti, he can take down most enemies in one shot and almost never get hit, unless he's facing another Holy Weapon user.
  • Parental Substitute: To a young and amnesiac Julia.
  • Parents as People: With his kids, especially his daughters. It depends heavily on who his wife was. The only daughter he's pretty harsh to is Erinys's daughter Fee, whereas he's significantly nicer to the other two daughters he can talk to; he acts gentler to Silvia's daughter Lene, assuring her that her parents always loved her, and deeply sympathizes with Tailtiu's daughter Tine, additionally shedding tears upon finding out the tragic fate of her mother and his own wife.
  • Pre-Mortem One-Liner:
    • If up against Macbeth.
      "You're Macbeth? You're not qualified to be king. It's about time you were retired..."
    • In Heroes:
      "Forseti's rage!"
      "Think you can handle it?"
      "Just give up."
      "Sorry, but this is the end."
  • Purple Is Powerful: His sprite as a sage features him wearing purple (even though this doesn't match his predominantly blue attire in most official arts), and he may very well be one of your best and strongest units in the game's first generation, especially with Forseti.
  • Rebel Prince: Is dead set against taking Silesse's throne until midway through chapter 4.
  • Sand In My Eyes: If he is Arthur and Tine's dad, the latter will make him cry when telling him about Tailtiu's Kill the Cutie deal.
    Tine: Lewyn... are you okay?
    Lewyn: Huh? Why do you ask?
    Tine:: I don't know. It kinda looks like you're crying.
    Lewyn: No, I'm... it's... it must just be sweat. It's nothing...
  • Settle for Sibling: Lewyn mentions that he had romantic feelings for Annand before her abrupt demise at the hands of Yngvi bow knights. The word being "had"; he realized that all along, the one whom he truly loved might not have been Annand as he believed, but rather her younger sister Erinys, and he will tell her of this if they talked to each other near the end of chapter 4, with Lewyn declaring his love for Erinys. Indeed, they do canonically become lovers.
  • Shoot the Shaggy Dog Story: Despite the arc about him eventually deciding to become King of Silesse after all, he never does get to properly rule: due to his disappearance/secret death at the Battle of Belhalla, Erinys inherits instead, and at the end of the game, Lewyn refuses to return to his country and therefore his children take the throne in his place.
  • Soul Jar: For Forseti in Gen 2.
  • Stealth Mentor: Word of God says he was one for Tailtiu's son Arthur. Which explains why the latter starts with Wind Magic regardless of who his father is, despite being of Thrud descent.
  • The Strategist: Gen 2. Since Oifey is now a capable fighter, Lewyn takes up the role he had as a child.
  • Survivor Guilt: In Gen 1, he mentions that he feels like Annand got killed doing his job. Then, in Gen 2, he's not all that happy about still being alive, remarking on how his mother at least died with dignity while he's living in disgrace.
  • Team Dad: In Gen 2. He doesn't have a lot of interaction with his actual children, however.
  • Teleportation: He can use the wind to teleport in the Nea Fuyuki manga.
  • Teleportation Rescue: In the Nea Fuyuki manga, he saves Seliph from falling to his death via this.
  • Took a Level in Jerkass: He's a much colder person in Gen 2, if not jarringly so. Namely because of the whole Forseti possession.
  • The Trickster: In Gen 1.
  • Unexplained Recovery: While he becomes a major supporting NPC in the second generation, he does not have any Plot Armor when playable in the first generation. If killed while playable, this would seem to make his appearance in the second generation alive and well all the more jarring, as the ending of Chapter 5 will list him as KIA, and the Valkyrie staff will list him as a candidate for revival during the first generation. Justified once you complete the game a certain number of times, which will add an opening scene revealing that Lewyn was revived by the divine dragon Forseti during or after the Battle of Belhalla, explaining why he appears in the second generation.
  • Wandering Minstrel: Subverted, he's only using a bard disguise at first. Though he dons said disguise again to slip into the Silesse castle in the Oosawa manga.
  • Warrior Prince: Particularly in Chapter 4, when civil war breaks out and he goes to cleanse the corruption in his country.
  • What the Hell, Hero?: His mother chews him out for leaving Silesse. She does warm up to him when Lewyn returns to Silesse castle out of worry for her, acknowledging that Lewyn has matured during his time with Sigurd, bestowing him the Forseti tome afterwards, then requests for him to continue aiding Sigurd.
  • The Wise Prince: He mixes this with being a Rebel Prince, being wise and benevolent enough to realize that him ascending to the throne will cause civil war to break out and bring suffering upon the people of Silesse, hence why he ran away to begin with.

    Silvia (Sylvia) 
https://static.tvtropes.org/pmwiki/pub/images/sylviafe4.png
Click here to see Silvia in Fire Emblem Heroes
Traveling Dancer

A beautiful and energetic dancer of very shady origins, who travels Jugdral to use her skills to help ease the suffering. During her travels, she met Lewyn, and is with him in Agustria during its fight with Sigurd.

Class: Dancer
Holy blood: Bragi [Minor]
Voiced by: Yukana (Japanese, Fire Emblem Heroes), Laura Post (English, Fire Emblem Heroes)

  • Abusive Parents: Her stepfather taught her how to dance but subjected her to Corporal Punishment if she failed to meet his standards.
  • A-Cup Angst: In the Oosawa manga, she dislikes having her flat chest pointed out. This is a problem she doesn't have in the games, for obvious reasons.
  • Adaptational Slimness: Both in-game and in Fire Emblem Heroes, she's well-endowed in the bust department. But in the Oosawa manga, she's flat-chested and Lewyn pokes fun at her for that.
    Lewyn: That self-confidence can't come from your breasts, that's for sure. You flat-chested girl!
    Silvia: At least call me slender! *SOB*
  • Barefoot Captives: She is barefoot and it's explained that she was forced to dance by her abusive adoptive father. It's likely she was kept barefoot her whole life and she decided to continue being barefooted after meeting Lewyn.
  • Because You Were Nice to Me: In the Oosawa manga, she explains to Erinys that Lewyn was the first person in her travels who treated her well, thus she fell for him due to his kindness.
  • Big-Breast Pride: She has a large bust in the games, a fact that she's quite happy with, given her reaction to Sigurd calling her a little girl.
    Silvia: Oh yeah? Would a little girl have a pair of these?
  • Curtains Match the Window: Green hair and green eyes.
  • Double Entendre:
    Lewyn: Alright, you can come with me if you want. But things might get a little rough. You okay with that?
    Silvia: Yeah! I like it rough!
  • Genki Girl: Very upbeat and perky during the first five missions; but she ends up as a a Broken Bird years later.
  • Girlish Pigtails: She has long pigtails and is one of the younger females in the party, as well as being a Genki Girl.
  • Green-Eyed Monster: In Heroes, Karin refers to the still-Pegasus Knight Erinys as the queen, though Erinys tells her not to call her that much because she feels like someone is glaring daggers her way. Cue Silvia having an unspoken appearance in ellipses whom they don't see (though it doesn't help her portrait shows her smiling happily).
  • Guide Dang It!: She is required for a secret event in Chapter 4. Upon entering a specific village, she will performs a dance to the village and will be rewarded a Safeguard Sword, which gives the wielder 7 defense.
  • Heroic Lineage: Of the Bragi bloodline, to a degree.
  • Hooker with a Heart of Gold: Strongly implied by her dialogue with Lewyn in her initial appearance.
  • Long-Lost Relative: Both she and Claud are of Bragi blood, though how closely they're related is unknown.
  • Missing Mom: After surviving the Battle of Belhalla, Silvia left her children in an orphanage and vanished once more.
  • My God, What Have I Done?: Contrasting to the Oosawa Manga, in the Fujimori manga, Silvia was more direct and downright bitchy in her confrontation to Erinys about Lewyn. And shortly after, she immediately regretted her actions and resolved to apologize to Erinys (after being encouraged by Claud).
  • Prefers Going Barefoot: She is a dancer and is barefoot. She might had been barefoot her whole life or she does it by choice to make her footsteps easier when dancing
  • Pre-Mortem One-Liner: In Heroes.
    "This is going to get rough!"
    "I have no rival!"
    "Blossom of the battlefield!"
    "My petals are sharp!"
  • Spoony Bard: While she can use swords, this doesn't amount to much with a base Strength of 3 and a Strength growth of 10%. She'd be the weakest combatant in the game if that title wasn't already taken by Daisy. Thankfully, just having the Dance skill makes up for it.
  • Stepford Smiler:
    • She seems to be harboring some deeper anxieties under her smile if her lover conversation with Lewyn is any indication.
    • The Oosawa manga gives her some shades of this. She starts as happy as in the game, but her "challenge" to Erinys for Lewyn's heart is unexpectedly bitter from her part, and after explaining her backstory and bond to him, she runs away crying.
  • Stripperific: Due to being a dancer.
    Silvia: Are you kidding? Of course this isn't underwear. This is how dancers dress!
  • Support Party Member: She might have low offensive stats, but her Dance ability allows other stronger units to take another action. In Heroes Silvia's abysmal Attack remains, but her high HP and Resistance stat allows her to use debuff skills that triggers base on how high the user's HP or Resistance stats are such as Panic Ploy and Sabotage skills.
  • The Tease: She can flirt shamelessly with several men. In fact, her first in-game talk with Alec had them cheerfully flirting with each other.
  • Vague Age: While she is for sure young, the fact she flirts heavily with men, has a sizable bust, and is old enough to have a child, leave it unclear just how old she really is. This can be jarring since she looks like she should be as young as 14, but overall seems older then that.

    Erinys (Ferry, Fury) 
https://static.tvtropes.org/pmwiki/pub/images/ferryfe4.png
Click here to see Erinys in Fire Emblem Heroes
Earnest Knight

A Silessen pegasus knight searching for Prince Lewyn, looking to bring him home. She is one of the Four Heavenly Knights of Silesse and the sister of Annand.

Fire Emblem: Thracia 776 canonized her husband's identity being Lewyn.

Class: Pegasus Knight
Voiced by: Maaya Sakamoto (Japanese, Fire Emblem Heroes), Gina Bowes (English, Fire Emblem Heroes)

  • Adaptational Skimpiness: By default, Erinys is pretty covered up, though she bares her thighs a bit with long boots. Come Fire Emblem Heroes, her shoulders get revealed a bit more before getting into the shoulder pads, and her skirt has a cut to reveal more of her upper thighs.
  • Anti-Villain: While she's a lot easier to avoid fighting altogether than some of the other units above, she does start off as an enemy unit and won't hesitate to fight anyone she runs into due to being under the impression that Sigurd's planning on executing Lewyn.
  • Badass Normal: She's the only woman in the first generation to lack any kind of Holy Blood, and one of the few playable characters in the game that isn't a Gen 2 replacement that lacks Holy Blood. She still is a strong unit who serves as the sole flier utility in Gen 1 as well.
  • Bodyguard Crush: On Lewyn, though she can be paired with any first gen male other than Sigurd or Quan.
  • Character Death: After the Battle of Belhalla, Erinys returned to Silesse and ended up taking the throne after Queen Rahna perished. She ruled fairly and was loved by the people, but her husband vanished and never returned; while waiting for him and her son Ced leaving her to look for him, Erinys fell ill and eventually died from it.
  • Childhood Friend Romance: Also with Lewyn; they've known each other from a young age.
  • Chronic Hero Syndrome: Ced and Fee's conversation in Gen 2 claims that she had this.
  • Combat Medic: Gains basic healing staves after promotion.
  • Curtains Match the Window: Green hair and green eyes.
  • Dub Name Change: Because 'Fury' is mostly a word associated with emotions or a mythological creature (the Furies), the Project Naga translation patch went the other way around instead of just using 'Ferry': Rename her as 'Erin' (based on an another name associated with the mythological Furies: Erinyes). This was before Fire Emblem Heroes localized her name as Erinys.
  • First Girl Wins: If she gets paired up with Lewyn, due to them being Childhood Friends. Which is the case canonically.
  • Gameplay and Story Segregation: The AI for her and her army has no qualms about attacking Lewyn despite the fact that they're supposed to be saving him from execution. She even expresses shock about seeing him.
    Erinys: Prince Lewyn!? Th-this isn't possible...
  • Heel–Face Turn: She's tricked into believing that Lewyn is about to be executed by Sigurd, so Lewyn has to talk to her before she switches sides.
  • Heroic BSoD: When Annand dies.
    Erinys: Huh!? My sister was... No! It can't be true! Ooooh! Please! Someone tell me it's not true!!
  • The High Queen: After Queen Lahna's death and Lewyn's disappearance, Erinys becomes the Queen of Silesse (only if you pair her with Lewyn, in the original game; in Thracia 776 and the manga, it's set in stone canon). According to Ced, she was a Reasonable Authority Figure and very compassionate: "She never could turn a blind eye when somebody was in trouble".
  • Heroic Self-Deprecation: A very serious theme for her in the Oosawa manga.
  • I Can't Believe a Guy Like You Would Notice Me: She has a possible conversation in this vein with Lewyn. If you choose to have this happen, they automatically become lovers.
  • The Ingenue: Has some traits, especially in regards to how gullible she can be sometimes.
  • It's Personal: To Pamela for killing Annand.
  • Killed Off for Real: One of the seven main characters of the first generation playable crew to unambiguously end up dead by the time Seliph's quest begins. She becomes the queen of Silesse, but eventually dies of illness.
  • Lady of War: She's one of the Four Angelic Knights of Silesse, and the only one you can recruit.
  • Oblivious to Love: Her love interests have to spell "I love you" to her.
  • Official Couple: In Thracia 776, she is paired with Lewyn.
  • Prepare to Die: What she'll declare to Chagall if the player sics her on him, as revenge for him tricking her into fighting Sigurd's army.
  • Quirky Mini Boss Squad: The squad she leads to Evans in Chapter 2 gets developed as this in the Nuts Fujimori manga, with all members given a name, face, and personality: Tino, the youngest member, a Genki Girl in unrequited love with Erinys; Aurora, sweet childhood friend and Straight Man to Tino; Psyche, a strong and cheerful girl who loves to eat; and Jeremiah, the Cool Big Sis of the squad and Erinys's Lancer.
  • Rags to Royalty: Regardless of whom she married, Rahna entrusted her with the Kingdom of Silesse before her passing and Erinys went from a random soldier to the Queen of Silesse.
  • Sorry That I'm Dying: Kill her when she's an enemy unit, and her death quote is an apology to Queen Lahna. If she's killed as a playable unit, it'll be Lewyn whom she apologizes to.
  • Suspiciously Similar Substitute: Visually, she looked similar to the eldest Whitewing, Palla, being a Pegasus Knight with long flowing green hair and has white-green color scheme and is a leader of her squad (except Erinys' were random people unrelated to her and Palla's were her sisters) while also having a superior in that field (Annand, Erinys' sister, and Minerva, Palla's non-blood related superior).
  • Tender Tears: Is said to cry a lot in the Oosawa manga.
  • This Is Unforgivable!: A few of her special dialogue lines against bosses have her declare this.
  • Took a Level in Badass: Back when she was a Pegasus Knight trainee, she was noted to be the weakest between the Four Angelic Knights (her, Annand, Díthorba and Pamela), and the biggest crybaby of them all. She outlived them all and with the exception of Annand, she pretty much surpassed them in combat.
  • Unexpected Successor: Despite being a pegasus knight (albeit an elite one) with no royal blood, in Lewyn's absence, Rahna appoints her to inherit the throne. Erinys becomes queen regardless of whether she's married to Lewyn or not.

    Brigid (Briggid, Bridget, Bridgette) 
https://static.tvtropes.org/pmwiki/pub/images/briggidfe4.png

The leader of the Orgahill pirates, abducted and raised by them at a very young age. She is the missing daughter of Yngvi's Lord Ring, the twin sister of Edain, and the one holding the major Ullr blood in this generation. The pirates turn on her with dissatisfaction at her style of leadership, and after running away, she is reunited with Edain and receives the sacred Yewfelle bow.

Class: Sniper
Holy blood: Ullr [Major]
Voiced by: Akemi Okamura (Japanese, Fire Emblem Heroes), Caitlyn Elizabeth (English, Fire Emblem Heroes)

  • Aloof Archer: She might not look like it, being that she's the more tomboyish sister compared to Edain and raised by pirates, but Brigid really keeps her calm most of the time and is an excellent sharpshooter with her bow, even before getting Yewfelle.
  • Ancestral Weapon: Yewfelle, which originally belonged to Ullr the Crusader. The fact that Brigid can wield it is part of Edain's proof that Brigid is whom Edain says she is.
  • Badass in Distress:
    • She joins when her crew mutinies, and she has to flee towards Bragi Tower. (It's actually quite possible that she, Tailtiu, and Claud will finish off the gang that's after her before the main portion of the army catches up.)
    • The Oosawa manga adds up further that her crews instead ambushed her, tied her up and gagged her, and used her as a bargaining chip for Sigurd's army for a 'fake surrender' strategy. Then Edain freed her, gets captured in her stead, and Brigid displays her archery skill to save Edain and put an 'end' to the whole gang (that is, dismantling them so they can become type 2 Pirates).
  • Broken Bird: She's distressed to learn that the man who raised her wasn't her real father, and her conversation with Sigurd has her seemingly resigned to him killing her.
  • Cain and Abel: Her younger brother Andrey killed her father for the inheritance.
  • Friendly Pirate: She is the captain of Orgahill pirates, who starts off as Sigurd's enemy, but whose honorable ways eventually cause her crew to mutiny against and to oust her, after which she joins Sigurd's army. While she was raised by her crew's late captain, she is eventually revealed to be the long-lost twin sister of Lady Edain of Yngvi, whom the pirates had kidnapped as a baby.
  • Heroic Lineage: Of the Ullr bloodline and thus inheritor of its Ancestral Weapon, though she's unaware of this until Edain tells her.
  • Just Like Robin Hood: As a pirate.
    “Dobarl, enough! I won't allow any such nonsense! I've got a creed to uphold, and pilfering is no part of it. We Orgahill Pirates are known for giving to the poor, not taking from them!”
  • The Lad-ette: Due to her upbringing as a pirate.
  • Loving a Shadow: If she hooks up with either Jamke or Midir, she will deeply fear that they only love her for being the twin sister of Edain. Both of them will dispel her worries in their last love talk.
  • Pirate Girl: Was kidnapped as a child by type 2 pirates, but the leader grew fond of her and raised her as his kid and the future leaderess of the group. Though sadly she's not in the pirate class, who seem to be Always Male in Fire Emblem.
  • Polar Opposite Twins: She and Edain. Their relationship is more friendly — Edain even gives Brigid her best weapon, the Yewfelle Bow, which she kept for years as she patiently waited for her older sister's return.
  • Recurring Element: A later-joining prepromote archer with an affinity to a powerful bow just like Jeorge. She even looks like a Gender Flip version of Jeorge.
  • Tomboy and Girly Girl: Tomboy to Edain's Girly Girl.
  • Trauma-Induced Amnesia: She survived Belhalla, but was memory-wiped afterwards. She took up the name "Eyvel", and we see her as a playable character in Thracia. Her Thracia ending says she recovered her memories in the end and was reunited with Patty and Febail.
  • You Killed My Father: Towards Andorey in Chapter 5, doubly so because said father was also Andorey's, therefore Brigid is doing this and calling him out for Patricide.

    Tailtiu of Friege (Tailto, Tiltyu, Taillte) 
https://static.tvtropes.org/pmwiki/pub/images/tailtofe4.png
Click here to see Tailtiu in Fire Emblem Heroes
Thunder Noble
The second and most rebellious child of Friege's Duke Reptor. She is an admirer of Father Claud, and accompanied him to Bragi Tower. She's a plucky and cheerful girl, but secretly hides her own troubles and insecurities.

Class: Thunder Mage
Holy blood: Thrud [Minor]
Voiced by: Houko Kuwashima (Japanese, Fire Emblem Heroes), Heather Hogan-Watson (English, Fire Emblem Heroes)

  • Apologetic Attacker: Like with Lex, if you're cruel enough to make her attack her father.
  • Black Magician Girl: Frieges are usually thunder mages.
  • Break the Cutie: After Belhalla, her brother abducts her and her daughter and forces them to return to Friege, where they're abused by his wife Hilda. Ultimately Kill the Cutie, when she succumbed to illness due to said abuse and then died a broken woman.
  • Cain and Abel: Her older brother Bloom has to be defeated, and also had a hand in her death by letting Hilda abuse her to death, when he could at least lift a finger.
  • Character Development: Though not exactly the most positive one. While at first introduced as a very cheery girl, she gradually loses her cheerfulness, first when she shows insecurity on joining Sigurd's army because of her being Reptor's daughter, and it eventually spirals down into a completely sad woman who died in depression after numerous tortures, with none of her cheerful spirit left any longer.
  • Childhood Friend: Tailtiu, Azelle, and Lex were very close before the events of the game, and it shows in their conversations with one another.
  • Childhood Friend Romance: She'll be an Unlucky Childhood Friend or Victorious Childhood Friend depending on whether or not she's paired up with Azelle or Lex.
  • Chronically Killed Actor: Tailtiu is the first Fire Emblem character to be voiced by Houko Kuwashima in Japan, and she has cultivated a reputation of 'having a death star hovering on her/her characters often end up dead'. Kuwashima pretty much landed a role within a Fire Emblem game with the highest death counts. And Tailtiu is considered to have the most depressing death amongst the 1st generation, befitting Kuwashima's reputation.
  • Critical Status Buff: She has the Wrath skill, which means her attacks will always be critical hits when under half her HP. She will always pass this skill to Arthur and Tine.
  • The Cutie: The first generation's token 'adorable young girl' in addition to Sylvia. And then she gets broken and killed.
  • Daddy's Girl: Deconstructed. Tailtiu really looked up to her father and wished to uphold her family's honor and its implied that her father did genuinely love her, but he was also a power-hungry manipulator. Tailtiu choses to fight against him because she feels its the right thing to do and even hopes she can make him see the error of his ways. It doesn't work and ultimately he is killed, causing her to believe that she disgraced the family's honor and that he died hating her. Even in Fire Emblem Heroes, Tailtiu still believes that she's at fault for this.
  • Death by Despair: After the Battle of Belhalla, Tailtiu took refugee in Silesse to raise her children, but was captured later on along with her daughter Tine by Friege troops under her brother Bloom. Imprisoned in her own home after losing contact with Arthur and tortured by her sister-in-law Hilda to protect Tine, eventually Tailtiu slowly lost her will to live, becoming a sorrowful woman and dying in depression.
  • Defector from Decadence: Her father Reptor is in cahoots with Lombard and Arvis, but she stays in Sigurd's army even after he's branded a traitor. She shows considerable angst about it.
  • Fallen Princess: Once she was an esteemed princess of the Friege house. After the Battle of Belhalla, she's considered a traitor, had to hide in Silesse, gets forcefully brought back to Granvalle where the traitor brand is shown more clearly and she's treated as at best a prisoner in her own home, a punching bag for Hilda at worst, and her brother Bloom did nothing in order to maintain the image of 'punish traitors of the Empire'.
  • Fragile Speedster: Her speed growth is phenomenal at the expense of... Pretty much everything else aside from skill and luck, and needs to rely on her Wrath skill to deal damage.
  • Genki Girl: At first, presented as a spunky girl who'd casually tell the dignified Claud to ‘quit his jabberin'’ in the middle of a serious talk. Even as she started showing insecurity, she still remained upbeat (look at her face). However, in the end of the life, she's no longer this, as Tine described her to be 'always sad' and cried every day until she died of depression.
  • Glass Cannon: At low health, she activates her personal skill, Wrath, where all her attacks will be Critical Hits. At that point, she will be able to kill most enemies in one shot... but will also be killed by pretty much anything that hits her.
  • Heroic Lineage: Of the Thrud bloodline, to a degree. Tailtiu and her sister remain to be among the few people in the Thrud lineage that stayed good people instead of being power-hungry maniacs.
  • Honor-Related Abuse: On the receiving end of this. Tailtiu just wanted to praise her father, but he condemned her to be shaming the house's name for turning against him. Then her siblings continued the practice when they captured her. Also adding to that, Tailtiu considered herself to be at fault.
  • Inconsistent Spelling: Another one of the big examples; "Tiltyu" was an accepted transliteration of her name from kana in the 90s, but even then some people took issue with it because of certain issues noted below. One or two Japanese sources also spelled her name "Tailte", but nobody thought that was right... until it turned out it was. (Kind of.) The whole problem with her stems from the fact that she is named after a comparatively obscure figure in Irish-Gaelic myth; in old Irish, the nearest anglicization of her name is "Tailtiu", and more modern versions go for "Tailte". There's also an argument that says the spelling should be "Tailltiu", to get the L right. "Tiltyu" came about due to the kana used for the Japanese transliteraion of the Irish name and the character being obscure to all but the most dedicated of scholars of Irish myth prior to the widespread availability of the Internet.
  • Irony: The cheeriest and brightest girl in the first generation. Gets probably the most depressing death.
  • I Miss Mom: Missed her grandma, more likely, she seems to love her very much. The thing Tailtiu asked about the capabilities of the Valkyrie Staff is if it can bring back her sweet grandma. Also expanded in the Mitsuki Oosawa manga, whereas there's a flashback of her grandma's funeral and the only thing preventing her from crying over it is Azelle holding her hands.
  • Killed Off for Real: One of the seven main characters of the first generation playable crew to unambiguously end up dead by the time Seliph's quest begins. She is abducted by Bloom and horrifically abused by Hilda, and eventually dies of illness.
  • Last Girl Wins: If she's paired up with any first-generation male, as she's the last woman to join the party. Except for Azelle or Lex, since they were Childhood Friends.
  • Leitmotif: Shares one with her daughter, which is surprisingly melancholic considering how cheery she presented herself, though this played for her when she was expressing her insecurities to Azelle just after arriving at Silesse. It eventually foreshadows her depressing fate and death.
  • Mad Scientist's Beautiful Daughter: The good daughter of Reptor. The eldest of the two, actually: the younger is Ethnia.
  • Magic Knight: As a Mage Fighter, she can use swords and magic.
  • Magikarp Power: She's the last unit you get in the 1st generation and she's horribly underleveled, and while she could get decent on being leveled, it requires a good amount of babying, and while she won't be that gamebreaking unlike Lewyn, she'll still come off decent for the last moments you'd play her. On the contrary, her children come early and with certain marriage setups can become deadly (for instance: Arthur with Forseti) or at least feasible to use, so there's still a good worth on raising the low-leveled Tailtiu, basically quite similar to the Est archetype for the 1st generation,
  • Mama Bear: Even in her lowest times, whenever Hilda threatened little Tine, she gathered what was left of her spunk and willingly took her Corporal Punishment so her girl would be physically untouched.
  • Mum Looks Like a Sister: She's one of the younger girls of the 1st generation characters and probably gave birth to Arthur and Tine as a teenager, and constantly kept that youthful face as her face sprite, though her face at the end of her life where she has been utterly broken and depressed remains unknown. It's easy for unwary fans to think that she looks more like Arthur and Tine's outgoing sister if they're in one picture.
  • Nice Girl: While she could get a little teasing and had a rather short attention span, she's still overall a very friendly girl who is easy to befriend.
  • Older Than They Look: She's supposed to be the older sister of Ethnia. This is Ethnia. Confused that Tailtiu was supposedly older?
  • Pre-Mortem One-Liner: In Heroes.
    "Here I go!"
    "Sorry!"
    "Enough!"
    "Bye-bye now!"
  • Rebellious Princess: She knows her father is Sigurd's enemy. She joins his army anyway... though she was at first hesitant on being unwelcome in the team. She got over it quickly.
  • Recurring Element: The later-joining female mage in the line of Linde. Character-wise, Tailtiu also shares Linde's cheery attitude and troubled background. Ironically, she becomes the Miloah for her daughter Tine, who inherits her Linde traits.
  • Patricide: If you personally make her kill her father. He has better stats than her and a Holy Weapon. Good luck achieving that.
  • Shock and Awe: As a Thrud descendant, she is highly specialized in Thunder magic, in which she could only wield Thunder magic at her base class.
  • Stepford Smiler: Looks cheerful and plucky, but fears she'll be branded as a traitor. And after Belhalla... her fears come true.
  • Take Care of the Kids: Each one of her lover's talks will involve this in one sense or another.
  • Tomboy and Girly Girl: Tomboy to Ethnia's Girly Girl.
  • Tomboyish Ponytail: Most of the other women wear their hair loose, but childish and plucky Tailtiu has hers up.
  • "Well Done, Son" Guy: She really just wished to uphold her family honor and make her father proud in a good way, but then what she got was the other way around: Being referred as a disgrace to the house.
  • What Could Have Been: Shouzou Kaga's notes for a scrapped third section of the game imply that after her death, Tailtiu was buried with an ice coffin by Bloom and the coffin was sent to Silesse. A surviving Claud used his life force to empower the Valkyrie Staff and brought Tailtiu Back from the Dead and allowed her to reunite with her children and her husband (in this case Azelle).
  • White Sheep: One of the two members of the Friege household that are not megalomaniacal and power-hungry. She would later pass this trait to her children.

    Father Claud of Edda (Claude) 
https://static.tvtropes.org/pmwiki/pub/images/claudfe4.png

Edda's ruler, who traveled to Bragi Tower to pray and learn of the truth of the circumstances of Prince Kurth's death. Accompanied by Tailtiu, the two are cornered by the pirates of Orgahill upon departure.

Class: High Priest
Holy blood: Bragi [Major]

  • Back from the Dead: As the descendant of Bragi, he can use the Valkyrie staff to resurrect a fallen ally from the dead. Unlike the Aum staff, the Valkyrie staff can be repaired at a hefty cost of 30000 gold, but it is possible to resurrect more than one time. He can pass the Valkyrie staff and Bragi blood to his children, however, only Ced and Coirpre can actually use the Valkyrie staff.
  • Chick Magnet: He has quite a bit of base love points with the non-fixed women, with only Lachesis and Brigid having relatively lower base love points.
  • Face Death with Dignity: He clearly knows he'll die at Belhalla, and in fact he tears up when he finds out in the Oosawa manga, but decides to go anyway because You Can't Fight Fate. See his lover's talk with Edain.
  • Heroic Lineage: Of the Bragi bloodline and thus the wielder of the Valkyrie Staff.
  • Killed Off for Real: One of the seven main characters of the first generation playable crew to unambiguously end up dead by the time Seliph's quest begins. He foresees his own demise at the Battle of Belhalla, and in Thracia 776 is referred to as "the late Bishop Claud".
  • The Lancer: He fills in for Quan's role as this to Sigurd once he leaves.
  • Last of His Kind: If he doesn't marry, then House Edda ends with him.
  • Long-Haired Pretty Boy: He's got the longest hair of any man in the army, and he has delicate features.
  • Long-Lost Relative: Both he and Silvia are descendants of Bragi, but how closely they are related is unknown.
  • Nice Guy: A very gentlemanly man.
  • Princely Young Man: The Gentleman type.
  • Recurring Element: Played With. He is the 'magic-attuned mentor of another mage' of the game, following Wendell's example. But his pupil isn't Tailtiu, despite her constantly following him, and doesn't appear at all in Genealogy. Said pupil is actually Sleuf, who appeared in the midquel.
  • Red Herring: He's with Tailtiu in the beginning and she's smitten to him, and he's also one of her easier predestined. Sounds like an easy pairing option for the beginners. The result? Arthur gets the Valkyrie staff... but can't use it due to class restriction. The gag manga makes fun of this quite a bit.
  • Seers: His Bragi blood allows him to divine the truth and even see the future.
  • Sexy Priest: He's an older man, but Tailtiu is clearly head over heels for him.
  • Spirit Advisor: In Thracia, his disciple Sleuf can invoke his spirit for guidance.
  • What Could Have Been: Shouzou Kaga's notes for a scrapped third section of the game imply that Claud also survived Belhalla, but when he was found by his wife (in this case, Silvia), he's crippled for life and his wife became his ears, limbs, and mouth, watching his children (in this case, Lene and Corple) from afar. Later on, he used his life force to use the Valkyrie Staff to resurrect Tailtiu, and perished, and the Valkyrie Staff is rendered unusable and unrepairable from that point on.
  • White Mage: He joins as a healer, and his family's relic is a staff that resurrects the dead.
  • The Wise Prince: He's quite serious, and troubled by the state of affairs in Jugdral. His gift of precognition also clues him in to what's going to happen in Chapter 5, but he keeps fighting alongside Sigurd anyway.
  • You Can't Fight Fate: In the Bragi Tower, he learned that Sigurd will fail in his journey and he himself will die in the Battle of Belhalla. Rather than change it, he accepts the outcome and continues to fight with Sigurd.

Alternative Title(s): Fire Emblem Genealogy Of The Holy War Playable Characters First Generation

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